========================================================================= Date: Tue, 1 Aug 2000 00:38:32 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: campaign cartographer Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Hi fellow Mystarans, Has anyone here ever used Campaign Cartographer 2? If so what do you think of it? Have you used it to replicate any maps for Mystara or anything like that? Thanks, Magus Coeruleus / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 10:25:05 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?q?Fr=E9d=E9ric?= PERONNET Subject: Re: campaign cartographer Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit MIME-Version: 1.0 I've made a set of hexagonal symbol to make maps I work on the map of Karameikos and Calengaer If you want this set of symbol mail me directly >Hi fellow Mystarans, > > Has anyone here ever used Campaign Cartographer 2? If so >what do >you think of it? Have you used it to replicate any maps for Mystara >or anything like that? > >Thanks, >Magus Coeruleus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 04:59:09 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Question for People New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: shawn stanley >This is a question mostly for people new to Mystara, although old hacks could probably have a go at answering it too. >What sort of information would you want on the official website to give you an overview of things Mystaran - such as country descriptions etc etc. If you could make suggestions to me personally, at stanles@alphalink.com.au, as to what you would want that would help a great deal. Well, I guess you could use my Mystara FAQ (which, i realize, i haven't posted in quite some time), as an intro for your newbies section :) ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 10:01:34 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Halfling Master class unbalanced? Beau wrote: And if you check out thenext Tome of Mystara, there will be something else for the hin of the Shires..... Geoff (yes, Gordon, still being a tease :-) -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 16:00:46 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: campaign cartographer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Has anyone here ever used Campaign Cartographer 2? If so what do > you think of it? Have you used it to replicate any maps for Mystara > or anything like that? > One of my players ran up a map of Karameikos in my campaign for his own use. It's not for the purist though, there isn't a hexagon in sight! ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 19:21:46 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: campaign cartographer In-Reply-To: <009301bffbd3$9baada80$578e30d5@pauldool> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 1 Aug 2000, Paul George Dooley wrote: > > Has anyone here ever used Campaign Cartographer 2? If so what do > > you think of it? Have you used it to replicate any maps for Mystara > > or anything like that? > > > One of my players ran up a map of Karameikos in my campaign for his own > use. It's not for the purist though, there isn't a hexagon in sight! ;^) Wanna put it on a website? (Preferably in GIF or JPRG format). I'm interested... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 19:08:52 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: campaign cartographer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Wanna put it on a website? (Preferably in GIF or JPRG format). I'm > interested... > The major problem with that would be that a lot of the information is on hidden layers so that it's not readily available to be seen and is at a much different scale than the main map. They'd just be little single pixel dots in any reasonable size format. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 23:14:17 +0200 Reply-To: Mystara Sender: Mystara From: Annelise Johnsen Subject: Re: campaign cartographer In-Reply-To: <009301bffbd3$9baada80$578e30d5@pauldool> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 17:00 01.08.00, you wrote: > > Has anyone here ever used Campaign Cartographer 2? If so what do > > you think of it? Have you used it to replicate any maps for Mystara > > or anything like that? I love CC2 and use it regularly, but the only thing I've done with it which is Mystara related is a map of Alfheim before the Great War. I was considering doing all city maps and overview maps of Mystara with CC2, but when I asked around about copyright infringement both here and on WotC's web site, I had no reply. So.... I haven't bothered yet. If you want to map good-looking maps quick, CC2 is definitely a good option. -Annelise ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 14:38:52 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: 3E Sorcerers in Glantri - another thought Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" If sorcery is innate, as opposed to wizardry, which is learned ... well, what's the problem? Now that I think about it, Glantri is probably lousy with sorcerers: Their children prior to study with a tutor or at the GSoM. Many Glantrians under 3E would likely have a level or two of sorcerer and then, once they begin formally studying magic, put it aside for "proper" magic. Thus, sorcerers wouldn't necessarily be looked upon as threats to the system, but simply as uneducated children or paupers. Sorcery would likely be well-understood and seen as ultimately harmless. (Choosing to spend a lot of time developing sorcery, though, would be seen as somewhat eccentric: How many adults work hard at becoming extremely good at skateboarding or building tree forts?) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 16:52:52 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: campaign cartographer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Unless you copy the map outright, i.e. scan it in, there is no problem with copyright infringement. If you do the work of producing the map with software you have purchased for that purpose there is no copyright infringement. So long as you quote sources of the information and CC2 on your website there is no copyright infringement. George ----- Original Message ----- From: "Annelise Johnsen" To: Sent: Tuesday, August 01, 2000 4:14 PM Subject: Re: [MYSTARA] campaign cartographer > At 17:00 01.08.00, you wrote: > > > Has anyone here ever used Campaign Cartographer 2? If so what do > > > you think of it? Have you used it to replicate any maps for Mystara > > > or anything like that? > > I love CC2 and use it regularly, but the only thing I've done with it which > is Mystara related is a map of Alfheim before the Great War. > I was considering doing all city maps and overview maps of Mystara with > CC2, but when I asked around about copyright infringement both here and on > WotC's web site, I had no reply. So.... I haven't bothered yet. > > If you want to map good-looking maps quick, CC2 is definitely a good option. > > > > -Annelise > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 15:02:30 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Dragon Mountain, Rockhome, Shires MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" I have three questions. They aren't specifically related, but I suppose they could be... (1) Has anyone placed Dragon Mountain on Mystara? How about Axe of the Dwarvish Lords? Mmm... Night Below, maybe? (2) I got a tattered copy of the Rockhome gazetteer, but it did not include the maps. I already have trail maps so I don't need that, but in the book it mentions there are also city block geomorphs on it. Are these worthwhile. Honestly I'm not real thrilled with the "standardized block" concept as laid out in the gaz, but who knows, maybe Allston did a good job with it. Has anyone scanned the city maps? (3) I couldn't find ANY reference in the Rockhome gazetteer regarding the dwarven occupation of the 5 shires. The Gaz just mentions that the dwarves are somewhat isolationist and gives the impression they've never left Rockhome much, except for a few adventurers and isolated dwarf-holds. Where can I find more info on the shire occupation? I was thinking that dwarven exploration might have progressed from the Altan Tepes through the Black Mountains and the Cruth Mountains back in days of yore... so these mountain ranges might reasonably be riddled with ancient dwarf mines, strongholds, and even a number of active communities who have not yet been overrun by humanoids. Might be a good place to run an extensive underdark exploration-type campaign. Besides dwarves, possibilities include lost races, Hutaakan ruins, connections to the shadow elf caverns... Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 15:29:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Dragon Mountain, Rockhome, Shires In-Reply-To: <4148FEAAD879D311AC5700A0C969E8907BC5B8@orsmsx35.jf.intel.c om> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:02 08/01/2000 -0700, Harvey, Michael wrote: >(3) I couldn't find ANY reference in the Rockhome gazetteer regarding the >dwarven occupation of the 5 shires. Hmmm. It's a central element of the history in the Shires gazetteer. Is it possible that they're different groups of dwarves? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 00:58:14 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: What's happened to the List? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien ha scritto: > > And some other goodies: > > John Wetton vs Greg Lake > > who? An endless debate among King Crimson fans. King Crimson a progressive rock band of the Seventies. Endless debate on which of the two is the better singer. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 16:14:47 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Re: Dragon Mountain, Rockhome, Shires MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Beau wrote: > Harvey, Michael wrote: > > (3) I couldn't find ANY reference in the Rockhome gazetteer > > regarding the dwarven occupation of the 5 shires. > > Hmmm. It's a central element of the history in the > Shires gazetteer. > > Is it possible that they're different groups of dwarves? I don't think so. From what I can tell the dwarves were created in Rockhome and spread from there. The Gaz also says that the dwarven race was unaware that any other intelligent races existed in the world (and likewise nobody had heard of them) until around 500 BC, because they had never left their mountains. When did the shires occupation happen? Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 16:34:09 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Dragon Mountain, Rockhome, Shires In-Reply-To: <4148FEAAD879D311AC5700A0C969E8907BC5BC@orsmsx35.jf.intel.c om> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:14 08/01/2000 -0700, Harvey, Michael wrote: >Beau wrote: >> Harvey, Michael wrote: >> > (3) I couldn't find ANY reference in the Rockhome gazetteer >> > regarding the dwarven occupation of the 5 shires. >> >> Hmmm. It's a central element of the history in the >> Shires gazetteer. >> >> Is it possible that they're different groups of dwarves? > >I don't think so. From what I can tell the dwarves were created in Rockhome >and spread from there. The Gaz also says that the dwarven race was unaware >that any other intelligent races existed in the world (and likewise nobody >had heard of them) until around 500 BC, because they had never left their >mountains. When did the shires occupation happen? About 2,000 years ago, IIRC. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 16:34:36 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Dragon Mountain, Rockhome, Shires In-Reply-To: <3.0.5.32.20000801152958.007c2530@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:29 PM 8/1/00 -0700, you wrote: >At 15:02 08/01/2000 -0700, Harvey, Michael wrote: > >>(3) I couldn't find ANY reference in the Rockhome gazetteer regarding the >>dwarven occupation of the 5 shires. > > Hmmm. It's a central element of the history in the Shires gazetteer. > Is it possible that they're different groups of dwarves? I think it's mainly to do with the fact that Gaz6: Dwarves of Rockhome came out quite a while prior to Gaz8: The Five Shires, and that perhaps there wasn't so much communication between the product lines. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 02:58:40 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Dragon Mountain, Rockhome, Shires MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > At 16:14 08/01/2000 -0700, Harvey, Michael wrote: > >Beau wrote: > >> Harvey, Michael wrote: > >> > (3) I couldn't find ANY reference in the Rockhome gazetteer > >> > regarding the dwarven occupation of the 5 shires. > >> > >> Hmmm. It's a central element of the history in the > >> Shires gazetteer. > >> > >> Is it possible that they're different groups of dwarves? > > > >I don't think so. From what I can tell the dwarves were created in Rockhome > >and spread from there. The Gaz also says that the dwarven race was unaware > >that any other intelligent races existed in the world (and likewise nobody > >had heard of them) until around 500 BC, because they had never left their > >mountains. When did the shires occupation happen? > > About 2,000 years ago, IIRC. > > BEAU > http://www.LBY3.com/ I've spent alot of time looking over both Gaz 6 (Dwarves of Rockhome) and Gaz 8 (the Five Shires) to see if I could find an answer to this question (which I must admit never occurred to me until it was brought up), and then finally realized that neither one held the answer. Gaz 7 (the Northern Reaches) did! Loktal's ruthlessness and greed spoke of only one thing to me - that he was actually a Modrigswerg dwarf! To the hin, a dwarf's a dwarf, so there was never any actual distinction made in their histories, and it would also explain how there is no record of Rockhome ever conquering the Five Shires, as they actually never did. Hows that for a solution? :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 19:35:53 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Dragon Mountain, Rockhome, Shires In-Reply-To: <004b01bffc25$2f0046c0$5817893e@philjones> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 02:58 8/2/00 +0100, Phillip Jones wrote: >I've spent alot of time looking over both Gaz 6 (Dwarves of Rockhome) and >Gaz 8 (the Five Shires) to see if I could find an answer to this question >(which I must admit never occurred to me until it was brought up), and then >finally realized that neither one held the answer. Gaz 7 (the Northern >Reaches) did! Loktal's ruthlessness and greed spoke of only one thing to >me - that he was actually a Modrigswerg dwarf! > > To the hin, a dwarf's a dwarf, so there was never any actual distinction >made in their histories, and it would also explain how there is no record of >Rockhome ever conquering the Five Shires, as they actually never did. Hows >that for a solution? :) Rassin' frassin' ... back to square one on my evil dwarves for Wit's End, in that case! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 23:26:29 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E Sorcerers in Glantri - another thought MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-01 6:04:17 PM Eastern Daylight Time, lby3@LBY3.COM writes: > If sorcery is innate, as opposed to wizardry, which is learned ... > well, > what's the problem? Now that I think about it, Glantri is probably lousy > with sorcerers: Their children prior to study with a tutor or at the GSoM. > Many Glantrians under 3E would likely have a level or two of > sorcerer and > then, once they begin formally studying magic, put it aside for "proper" > magic. > Thus, sorcerers wouldn't necessarily be looked upon as threats to > the > system, but simply as uneducated children or paupers. > Sorcery would likely be well-understood and seen as ultimately > harmless. > (Choosing to spend a lot of time developing sorcery, though, would be seen > as somewhat eccentric: How many adults work hard at becoming extremely good > at skateboarding or building tree forts?) To further amplify your idea, I would suggest the following: Any user of arcane magic (wizard, sorcerer, bard, and perhaps adept) would qualify as a "gent" (upper class) in Glantri. However, since the Great School of Magic is geared towards the wizardly style of magic, non-wizards would have no hope of graduating -- and thus the nobles of Glantri would for the most part be high level wizards. Of the Princes of Glantri as of AC 1012, Dolores Hillsbury is the only one who is likely to be a sorcerer -- for reasons that should be obvious to anyone familiar with her background. Prince Kol might be another possibility if the "adept" class proves unsuitable. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 1 Aug 2000 21:23:07 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield (strawberryJAMM)" Organization: strawberryJAMM Designs Subject: Re: 3E Sorcerers in Glantri - another thought MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > If sorcery is innate, as opposed to wizardry, which is learned ... well, > what's the problem? Now that I think about it, Glantri is probably lousy > with sorcerers: Their children prior to study with a tutor or at the GSoM. > Many Glantrians under 3E would likely have a level or two of sorcerer and > then, once they begin formally studying magic, put it aside for "proper" > magic. > Thus, sorcerers wouldn't necessarily be looked upon as threats to the > system, but simply as uneducated children or paupers. > Sorcery would likely be well-understood and seen as ultimately harmless. > (Choosing to spend a lot of time developing sorcery, though, would be seen > as somewhat eccentric: How many adults work hard at becoming extremely good > at skateboarding or building tree forts?) Oh, that's another great idea! I might steal it... though I've had some other ideas about Sorcery in Glantri myself. My soon-to-be-started 3E Mystara campaign isn't likely to wander into the regions of Glantri any time in the near future, but I still figure I need to think about how to integrate the various new aspects of 3E into regions that they /might/ run across in the future, or at least run into other travellers from those regions. I had originally been thinking that in Glantri, because Wizardly ability is so important to the society and also because of their general attitudes towards "natural magic" ability or resistance, that "Sorcerers" are less common than Wizards or even "commoners" (people unable to learn magic). As a result, anyone displaying the innate ability to manipulate magical energies were seen as some kind of "wild talent" that needed to be studied and researched and kept away from the general populace (Well, you couldn't just let any untrained slob manipulate magical energies. Who knows who they might accidentally hurt, aside from themselves!). As a result of this attitude, the Princes set up a special group that was loosely tied to their government, with the mandate to find and take control of all sorcerers. This group began by rounding up and registering all known Sorcerers, and took them away from their homes and families to a secure location where they would be "trained" (supposedly to help them learn to control their spell casting so that others would not be harmed accidentally) ... and also experimented on (in order to hopefully track down where the talent comes from so that some way of taking advantage of it could be found). These things generally have the side effect of helping them hone their spellcasting to higher levels. Any Sorcerer who refused to come to the training facility would be forced to take spellcasting inhibiting potions on a daily basis "so that they won't accidentally hurt someone". (This potion would be something that reduced the individual's charisma down to 9 for a little over 24 hours -- just enough to inhibit all levels of spellcasting between doses). Those that wouldn't join and that wouldn't submit to taking the "duller" sometimes ran, and would become renegades that could be arrested on sight. As time progressed, this "Sorcerer's Corps" (or "Sor-Corps" as it is colloquially known) grew. Slowly, the Sorcerers who had "grown up" with the Corps, who had developed their skills, maybe taken the time to learn a smattering of Wizardry, just to prove that they really were "safe", started to move into positions of trust and (as a result) power within the Corps. Now, though many people in Glantri still believe that the Sor-Corps works on to maintain the safety of the common people from "Uncontrolled and Unsafe Sorcery", things have changed behind the scenes, and what the real agenda of the Sor-Corps is, only the leaders of the Sor-Corps really know.... When in public, all members of the Sor-Corps are required to wear a pair of midnight blue gloves with swashed cuffs that has the symbol of the Corps embroidered in golden yellow thread on the back of the hand. The symbol is a full sun disk, surrounded by horns on either side -- the symbol often associated with Isis, Egyptian Goddess of Magic -- here's a /very/ rough ascii sketch (the horns should curve outwards a bit more). | | |\ ___ /| \\ / \ // \\| |// \\___// \___/ [In case anyone missed it, some of the inspiration for this idea came from the the Psi-Corps in Babylon-5] Still, I was thinking that that was, perhaps, a bit .... dark. And your take on it would definitely not be dark. But then, maybe dark is the way to go -- I've already "darkened" my Minrothad [took a page out of the Lankhmar book for that], so maybe it wouldn't be too bad... Anyone have any comments? Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 08:16:54 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: A deeper insight on Outer Beings MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, guys. This is the beginning of the last update to the Nightmare Project Site at www.geocities.com/iuliusscaevola/ However, Professor Cthulhudrew of Malebolge hasn't shed light on the topic, whilst Geoff has supported and helped me through it, so it could still change in the future. And, I didn't put all the article, so you can go to the site and find it by yourselves if you're interested! A DEEPER INSIGHT ON OUTER BEINGS <> ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 02:48:14 EDT Reply-To: Mystara Sender: Mystara From: SR Johnson Subject: Dragon Mountain, Rockhome, Shires MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit On 8/1/00 @ 6:13:32 PM Eastern Daylight Time, Harvey, Michael wrote: >I have three questions. They aren't specifically related, but I suppose they >could be... >(1) Has anyone placed Dragon Mountain on Mystara? How about Axe of the >Dwarvish Lords? Mmm... Night Below, maybe? Sorry Mike, no, but I have placed Undermountain (Forg. Realms). I put it (as-is) under Ardelphia in Darokin. A strange polyglot dungeon created by a multitude of owners, the Endless Halls were first begun as an Azcan religious site, and later expanded greatly when some Azcans were driven underground there. Then a dwarven mine was dug, and finally centuries later, a mad wizard (Halaster) took over the site and turned it into a legendary dungeon known throughout Darokin as a storehouse of ancient riches and as a quick death for the weak or inexperienced. If anyone would like the full background story and how Ardelphia-Undermountain connects to the Shadow elf realms, give me some feedback & I''ll post it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 00:45:26 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: Dragon Mountain, Rockhome, Shires Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Michael Harvey asked: > (1) Has anyone placed Dragon Mountain on Mystara? Aloha, I once had thought of placing Dragon Mountain and surrounds on the northern Jennite Steppes at the edge of the Jennite Mountains, as that area seemed to closely match the map in book I on page 3. But I then realised that I think the civilization level described for that area in DM is too high for the Jennites. I have since not found any other place. Anyone- Was I correct in asuming that the civilization level was wrong for the Jennites? I don't know much about them so I could be wrong. Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html http://members.fortunecity.com/gecko_g/ _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 00:42:21 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: 3E Sorcerers in Glantri - another thought In-Reply-To: <3.0.5.32.20000801143852.007ae7c0@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Just to sound off my plans in the mix, I plan on having the vast majority of humans magic-users be wizards, with sorcerous humans virtually unheard of in Glantri. This is largely because I want to have elves' magic be sorcerous, and to stand in contrast to that of humans. This fits in with elves being innately magical (which is why they sickened during the Week Without Magic in WotI) and humans having to learn their magic. There would be exceptions, though. For instance, elves can learn wizardly magic, and in fact those in Glantri primarily do so. In Alfheim they use sorcerous magic. But the Foresters in Thyatis, because they learn their magic from elves, use sorcery. Because the Glantri Gaz portrays Secret Craft powers as abilities and not spells in the traditional sense, I'll have those represented as prestige classes with sorcerous magic. You know how the Alfheim Gaz suggests that when elves max out their magic at 10th level they can continue but only if they learn in Alfheim and learn from that list of spells? Well, I'm going to have elves (Alfheim ones anyway) restricted more or less to that list of Alfheim spells for their sorceror class and if they want to learn spells off of the list they'll have to multiclass into wizard and learn from humans. I want to try using 3E but I want to keep most of the race/class restrictions and equivalences from OD&D for campaign flavor. So I'm not sure if I'll have elves be fighter/sorcerors or create a new forester class to avoid ping-ponging in classes. Just my 2 kopecs, MC dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 15:12:36 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: : [MYSTARA] Dragon Mountain, Rockhome, Shires MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > At 02:58 8/2/00 +0100, Phillip Jones wrote: > > >I've spent alot of time looking over both Gaz 6 (Dwarves of Rockhome) and > >Gaz 8 (the Five Shires) to see if I could find an answer to this question > >(which I must admit never occurred to me until it was brought up), and then > >finally realized that neither one held the answer. Gaz 7 (the Northern > >Reaches) did! Loktal's ruthlessness and greed spoke of only one thing to > >me - that he was actually a Modrigswerg dwarf! > > > > To the hin, a dwarf's a dwarf, so there was never any actual distinction > >made in their histories, and it would also explain how there is no record of > >Rockhome ever conquering the Five Shires, as they actually never did. Hows > >that for a solution? :) > > Rassin' frassin' ... back to square one on my evil dwarves for Wit's End, > in that case! > > BEAU > http://www.LBY3.com/ Not necessarily. Although if my hypothesis is correct, and Loktal and his followers were actually Modrigswerg, the seven dwarves mentioned in your Wits End post could still be Rockhome Dwarves. Modrigswerg wealth is almost legendary, being the hoarders that they are, and the Rockhome Dwarves have stumbled upon an ancient map to location of Duncanthrax's complex. You wouldn't need to have the defences to have been gnome built either (although it could be possible as the Northern Reaches has a huge population of them), as between the Modrigswergs life binding rituals (really nasty rituals that binds souls into objects to enchant them) and otherworldly creature summoning (that can range from anything from elementals to demons), they are more than capable of defending themselves. Actually, alot of the rooms you've suggested for Wits End could have been easily made by the Modrigswerg, especially the room with the two statues. Imagine that instead of a simple enchantments placed on the two statues, the statues actually hold the souls of two hin, sacrificed in a life binding ritual when the statues were just created! Of course, if Duncanthrax was a Modrigswerg dwarf, there's nothing stopping Duncanthrax being his real name. As there appears to be no record of the Modrigswerg in Gaz 6 (the Dwarves of Rockhome), and as their dress is more in line with Kologor Dwarves from the Hollow World, I think that the Modrigswerg could actually have been a dwarf clan during the Great Rain of Fire that turned to evil to survive, and thus were never "gathered up" by Kagyar when he created the "modern" dwarves, and placed (dumped) the rest into the Hollow World to become the Kologor Dwarves. Heh! I just had a thought! You could even make the Rockhome Dwarves of good or neutral alignment (just because the PCs turn up, the dwarves arn't just going to turn around and say "Ok, now you're here we'll leave.", it would be more like "Sorry pal, we got here first!"). That would be a nice twist. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 10:09:42 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: [MYSTARA/GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit I'm new to DMing in the mystara setting, and in fact I've just begun a campaign after not playing D&D for a few years. I'm running a Great School of Magic game, and I'm planning to bring the plague back to Glantri over the course of the campaign. I was wondering if anyone on the mailing list knows what the "canon" has to say about the origins of the plague. Has anyone else reintroduced the plague into Glantri in their own campaigns? Erik ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 08:22:47 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: KW economy In-Reply-To: <3987BCD6.727A3F9B@tin.it> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT It's been a while since I've run a pure D&D campaign, and I've gotten used to doling out money and treasure sparingly. Gold flows like water through the old B series modules! Anyway, I have been unable to find any suggested costs for level advancement training, or for custom spellcasting. After getting level drained I charged 10,000 gp for a Restore spell. That seems kind of steep, but Sherlane had to dip into his cache of scrolls for a spell that powerful, so I felt it as justified. Anyone have guidelines for NPCs casting spells for pay (and taking money out of players hands)? Three approaches suggest themselves: cost = spell level x 1000 gp simple and easy, but expensive cost = (spell level ^ 2) x 100 gp this makes 1st level spells pretty cheap cost = caster level x spell level x 100 gp since high-level casters have better things to do with their time Back in the old days, when the KW as wild and unexplored, players often kept several thousand gp on hand for hiring armies, buying ships, building towers, etc. But Mystara seems a lot more civilized and less frontier-like than it used to be. How much gold do you folks normally let players have? I'm having a hard time finding a comfort zone in the economic system. Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 19:19:28 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: (nessun oggetto) Comments: To: Dionisius , Enrico Fiorani , Mystaran Almanac , Thyatis , Western Brun , the Stalker MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Folks, I leave for my "vacations". In fact, I'll be studying all the time, but I will not be in stand to communicate with no-one of you! Goodbye! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 19:21:27 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Dragon Mountain, Rockhome, Shires MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > If anyone would like the full background story and how > Ardelphia-Undermountain > connects to the Shadow elf realms, give me some feedback & I''ll post it. POST IT!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 19:27:25 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [MYSTARA/GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Erik Waddell ha scritto: > I'm new to DMing in the mystara setting, and in fact I've just begun a campaign after not playing D&D for a few years. > I'm running a Great School of Magic game, and I'm planning to bring the plague back to Glantri over the course of the campaign. > I was wondering if anyone on the mailing list knows what the "canon" has to say about the origins of the plague. Has anyone else reintroduced the plague into Glantri in their own campaigns? > > Erik Anybody to help here? Although the hypothesis was dwarven miners, what was really the curse? An evil Immortal's intervention, wasn't it?? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 10:31:12 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [MYSTARA/GLANTRI] The Plague Years In-Reply-To: <398859FD.A555A1F2@tin.it> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 19:27 08/02/2000 +0200, Caroletti wrote: >Erik Waddell ha scritto: > >> I'm new to DMing in the mystara setting, and in fact I've just begun a campaign after not playing D&D for a few years. >> I'm running a Great School of Magic game, and I'm planning to bring the plague back to Glantri over the course of the campaign. >> I was wondering if anyone on the mailing list knows what the "canon" has to say about the origins of the plague. Has anyone else reintroduced the plague into Glantri in their own campaigns? >> >> Erik > >Anybody to help here? Although the hypothesis was dwarven miners, what was really the curse? An >evil Immortal's intervention, wasn't it?? Dwarves as the product of an evil curse? I believe it. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 22:47:15 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: KW economy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Back in the old days, when the KW as wild and unexplored, players > often kept several thousand gp on hand for hiring armies, buying > ships, building towers, etc. But Mystara seems a lot more civilized > and less frontier-like than it used to be. How much gold do you folks > normally let players have? I'm having a hard time finding a comfort > zone in the economic system. Of course it depends on the level of the PCs. I let my PCs keep a few = thousand gp stored away (they're level 4-5), but I make them pay for = almost everything. I use the OD&D weapon mastery rules and weapon = trainers are great for getting rid of excess cash. IMC it is actually = the goal of one of the PCs to obtain money/property since his family = won't accept him until he has proven his worth by obtaining the right to = vote in Darokin (15,000 Daros). He still has a long way to go... As you say in the old days the PCs had literally hundreds of thousands = of gp to play with. But in the old days (my old days) the PCs were = dominion rulers in Norwold (wild and unexplored, monster-filled with the = need for armies) who had to tackle worldshaking (Earthshaking?) events = on a regular basis. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 22:15:36 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: campaign cartographer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit you could still post it in it's original format for those who have campaign cartographer. mortus. > > Wanna put it on a website? (Preferably in GIF or JPRG format). I'm > > interested... > > > The major problem with that would be that a lot of the information is on > hidden layers so that it's not readily available to be seen and is at a much > different scale than the main map. They'd just be little single pixel dots > in any reasonable size format. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 22:24:15 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What's happened to the List? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit O.K. thanks. Mortus. > jason o'brien ha scritto: > > > > And some other goodies: > > > John Wetton vs Greg Lake > > > > who? > > An endless debate among King Crimson fans. King Crimson a progressive rock > band of > the Seventies. Endless debate on which of the two is the better singer. > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 22:47:36 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: (nessun oggetto) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ah off for a refresher course on the art of war eh? see ya when ya get back. mortus. > Folks, I leave for my "vacations". In fact, I'll be studying all the > time, but I will > not be in stand to communicate with no-one of you! > Goodbye! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 2 Aug 2000 17:49:48 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Forward from Jeff Daly re: DA1 Cover Image SaveMystara!] Cc: Reply-To: au998@FreeNet.Carleton.CA ================= Begin forwarded message ================= From: jdaly@rcico.com (Jeff Daly) To: au998@freenet.carleton.ca ("'au998@freenet.carleton.ca'") Subject: From SaveMystara! Date: Wed, 2 Aug 2000 12:17:07 -0400 Hey buddy! This is jdaly@friend.ly.net. I'm sending from my work address, therefore I can't post directly to the list. Would you mind forwarding this to the list for me? The DA1 question is bugging the heck out of me. -----Original Message----- Subject: Re: [MYSTARA] DA1 Adventures in Blackmoor question? > That is not a vehicle, it is a construct called a Juggernaut. And it > is "only" a wooden one at that. >I'm wondering why it's pictured there. There isn't a juggernaut in the >module. BZZZZZT! Wrong! Its not a juggernaut. There is no reason to think its a juggernaut. There is no juggernaut in the module and no one has ever said it was a juggernaut. What it is: A huge machine churning earth and grinding pistons. Its scary. Its monstrous. Its possibly both mechanical and alive. Now, I want you all (At least those of you who were wondering about the pic) to reread the background section of that module. Take special note of the description of Blackmoor in the "latter days" which is later contrasted with the Blackmoor of King Uther. Note the reference to the destructive things and the gibbering horrors. The cover is an artist's depiction of the destruction of Blackmoor. That's it. Take it how you will. Its a mechanical gibbering horror. Don't think too hard about how it might agree or disagree with your preconceived notions about the actual destruction. Your notions might be preconceived on apocrophyl information. -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 00:48:11 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: (nessun oggetto) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien ha scritto: > ah off for a refresher course on the art of war eh? > see ya when ya get back. > > mortus. (Last reply: got the message from a fellow Captain just before starting the march) Yeah, Geometrical Influences on Artillery Shooting and Analytical Study of Battle Actions... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 00:57:59 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: KW economy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte ha scritto: > > Back in the old days, when the KW as wild and unexplored, players > > often kept several thousand gp on hand for hiring armies, buying > > ships, building towers, etc. But Mystara seems a lot more civilized > > and less frontier-like than it used to be. How much gold do you folks > > normally let players have? I'm having a hard time finding a comfort > > zone in the economic system. My "solution" has been to change the system. Silver pieces are the standard value, and all the costs presented in gold pieces...are in fact in gold pieces. This means, in short, that all their money has a 10% value of the one normally found. (however the thing is much more complicated, but I leave this night so I don't have the time or will to search through it, let's get back to it on the 21st if you're still interested) I.S.Scaevola Captain of the XX C PL T ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 01:02:14 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: KW economy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > It's been a while since I've run a pure D&D campaign, and I've gotten > used to doling out money and treasure sparingly. Gold flows like > water through the old B series modules! > > Anyway, I have been unable to find any suggested costs for > level advancement training, or for custom spellcasting. After getting > level drained I charged 10,000 gp for a Restore spell. That seems > kind of steep, but Sherlane had to dip into his cache of scrolls for > a spell that powerful, so I felt it as justified. Anyone have > guidelines for NPCs casting spells for pay (and taking money out of > players hands)? Three approaches suggest themselves: > > cost = spell level x 1000 gp > simple and easy, but expensive > > cost = (spell level ^ 2) x 100 gp > this makes 1st level spells pretty cheap > > cost = caster level x spell level x 100 gp > since high-level casters have better things to do with their time > > IIRC doesn't it say in DotE (can't find my copy at the moment) that the cost for having a spell cast by a NPC is actually cost = caster level + spell level x 1,000 gp Obviously, I wouldn't use that formula for something trivial like a Detect Magic spell, but when it comes to spells like Raise Dead, Restore spells etc. :) > Back in the old days, when the KW as wild and unexplored, players > often kept several thousand gp on hand for hiring armies, buying > ships, building towers, etc. But Mystara seems a lot more civilized > and less frontier-like than it used to be. How much gold do you folks > normally let players have? I'm having a hard time finding a comfort > zone in the economic system. > > Mike It is sad that the KW is now a more settled place, but with stabilty comes the DMs trusty friend - rising land values!!!! PCs could still take a dominion out in the boonies, but, of course back comes the armies, buying ships, building towers etc. Hehehe, I really love getting my players to part with hard earned cash!!! :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 02:34:39 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: campaign cartographer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > you could still post it in it's original format for those who have campaign > cartographer. > OK, but after the campaign is over since it now has all my secret GM maps and stuff on it Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 08:52:31 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Squeezing your players for cash This recent discussion of KW economics got me thinking: Does anyone out there have any tried and true methods for separating as much money as possible from their players (PCs, that is)? I've done taxes and user fees in the past ("Sorry, mate. Can't process this documentation without a 10 gp registration fee."), as well as raising the prices whenever adventurers come into town (not by so much that it would be noticed), but who has done anything different? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 --UAA17351.965262737/freenet.carleton.ca-- -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 08:16:11 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Squeezing your players for cash > This recent discussion of KW economics got me thinking: Does anyone out > there have any tried and true methods for separating as much money as > possible from their players (PCs, that is)? Have the coins they are carrying not be worth anything in the city/country they are in. Like Yen in England. Have the treasure hoard they raided be made up of ancient coins that ate only worth their melted down weight which is significantly less than their minted value. Perhaps all the gold coins a party collected from a hoard are actually gold plated lead. Merchants love it when they get paid in lead. Don't give the party things like bags of holding. Then enforce encumbrance rules. This will get them to leave lesser value coins behind in favor of higher value ones. Then have the Inn Keeper say "I'm sorry, I can't make change for a platinum" If the party converts their coins to gems, have them get hit with a shatter spell or some other gem destroying or eating creature. Once again, have the Inn Keeper say "Well, I guess I'll give you 10 gp for that gem" (a 50gp gem) Hey, not everybody is an appraiser, and people would usually under value an item in their favor. Ted ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 14:30:52 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Squeezing your players for cash In-Reply-To: <200008031252.IAA20497@freenet10.carleton.ca>; from au998@FREENET.CARLETON.CA on Thu, Aug 03, 2000 at 08:52:31AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Aug 03, 2000 at 08:52:31AM -0400, Geoff Gander wrote: > This recent discussion of KW economics got me thinking: Does anyone out > there have any tried and true methods for separating as much money as > possible from their players (PCs, that is)? I've done taxes and user fees > in the past ("Sorry, mate. Can't process this documentation without a 10 > gp registration fee."), as well as raising the prices whenever adventurers > come into town (not by so much that it would be noticed), but who has done > anything different? I have a few methods for dealing with PC's and money. In my current campaign I just Fudge it and don't keep track of how much money the PC's have. I know at roughly what 'lifestyle' they are at and can base purchasing decisions on that. [Yes you can buy that, no you can't afford that, yes you can purchase that but you'll be struggling for a few months etc] Previous to this, I was stingy with cash handouts. No looting vast amounts of treasure for my PC's, if they ended up with more than 10,000 gp each it was an amazing thing. They usualy had more than 1000 gp handy which is wealthy enough. But then the usual caveat applies. Have you ever tried to carry 1000 coins? Not gonna happen when you're nipping down to the alchemists. The other tactic is of course to have the PC lose the money when they have to skip town for whatever reason. They can't keep that money on them *all* the time. Also, by not making a big deal about moneys any time a players wants their character to buy something, you can make it seem less important to the game so the players wont be as upset when they lose it all :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 14:31:53 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Halfling Master class unbalanced? In-Reply-To: <200008011401.KAA06727@freenet10.carleton.ca>; from au998@FREENET.CARLETON.CA on Tue, Aug 01, 2000 at 10:01:34AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Tue, Aug 01, 2000 at 10:01:34AM -0400, Geoff Gander wrote: > Beau wrote: > > > > And if you check out thenext Tome of Mystara, there will be something else > for the hin of the Shires..... > > Geoff > > (yes, Gordon, still being a tease :-) Oooh, oooh, Dark Shires! I want nasty things to happen to them! :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 14:33:01 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: 3E Sorcerers in Glantri - another thought In-Reply-To: <4.3.2.7.1.20000802003308.00b75e10@cogsci.ucsd.edu>; from dleland@COGSCI.UCSD.EDU on Wed, Aug 02, 2000 at 12:42:21AM -0700 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Wed, Aug 02, 2000 at 12:42:21AM -0700, David S. Leland wrote: > Just to sound off my plans in the mix, I plan on having the vast > majority of humans magic-users be wizards, with sorcerous humans > virtually unheard of in Glantri. This is largely because I want to > have elves' magic be sorcerous, and to stand in contrast to that of > humans. I like this idea, and would be what I'd do if I was to use 3E I think. It seems to fit nicely. gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 14:38:14 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [MYSTARA/GLANTRI] The Plague Years In-Reply-To: <398859FD.A555A1F2@tin.it>; from scarole@TIN.IT on Wed, Aug 02, 2000 at 07:27:25PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Wed, Aug 02, 2000 at 07:27:25PM +0200, Caroletti wrote: > Erik Waddell ha scritto: > > > I'm new to DMing in the mystara setting, and in fact I've just begun a campaign after not playing D&D for a few years. > > I'm running a Great School of Magic game, and I'm planning to bring the plague back to Glantri over the course of the campaign. > > I was wondering if anyone on the mailing list knows what the "canon" has to say about the origins of the plague. Has anyone else reintroduced the plague into Glantri in their own campaigns? > > > > Erik > > Anybody to help here? Although the hypothesis was dwarven miners, what was really the curse? An > evil Immortal's intervention, wasn't it?? I think Jammandaru was implicated in starting the plague which happened about the time Dwarves arrived in Glantri. Being more resistant to disease, they got the blame and have been persecuted ever since. Of course there's the fact the the Dwarves were also more resistant to magic which meant the ruling wizards weren't too happy abuot them being there in the first place. That and they'd make excellent test subjects. There was the second plague during WotI which originated in Freiburg - caused by appaling living conditions rather than any immortal - and spread into Glantri. I used this plague in my own campaign and the results were, well lots of people died. [There's a Babylon 5 episode "Confessions and Lamentations" which has a very good plague plot in it. I stole ideas from that. http://www.midwinter.com/lurk/guide/040.html ] gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 10:20:13 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: Re: [MYSTARA/GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit I've not yet decided how exactly I want to use the plague in my campaign, but here's a few ideas I've had: My game begins in 1000AC (Klarmont). The plague will not begin to appear until spring or summer of year 1001 AC. The Keep on the Borderlands (module B2) I have decided to place at, or near, the fortresse d'Ylourge in New Averoigne. During the first summer break (year 1000) my players will adventure there while school is out, and get to know some of the folks. The plan is to have them return the following summer, and discover that a sickness has taken hold of the keep and the surrounding lands, and several of the friends they made the summer before are now dead of plague. The previous summer they would have discovered a long abandoned temple in the caves near the keep (Temple of Evil Chaos, for those who have the module). I was thinking that the temple may have been devoted to a god of pestilence during the time of the original plagues.. it was abandoned, but by the summer of 1001 AC the followers of the plague god have returned, and are hoping to send pestilence back across Glantri. The priests would be dwarves, who have decided to take revenge of the Glantrians for their persecution last time by actually being the ones responsible for the plague this time. The sickness will spread from Averoigne out into the rest of the Principalities, and make things miserable for quite some time. What do people think of these ideas? I've tried to be brief, so as not to clog up the mailing list too much. I could elaborate somewhat on these ideas, though I have yet to fully develop them. I left out the part about the Medusa Seer and a few other tidbits. Erik ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 10:26:56 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Fiat Money Department of Pedantry: The problem (if it is a problem) with the idea that coins found in ancient treasures aren't worth their "face" value, but only valued by metal content, runs up against a economic "problem" - for pre-modern currency (gold coins and the like), unlike today's money, the value of the coin was based on its metal content, not fiat (otherwise one wouldn't need to use gold or platnum in the first place. You could just print it on paper, though even there one might run into problems, like they got with their Glotnys and EuroRubles and such, where the paper the money is printed on is arguably more valuable than the "currency" involved, but thats another matter). But for pre-modern currency, the metal content is what gives the coin its value in the first place. So, then what? Then one asks the question "when is a 'gold piece' not a Gold piece?" Answer: When its alloyed with more-than-the-usual amount of base alloy. If one assumes the standard Gold piece is 24 carot gold, then if the adventurers find a bunch of "Euro Gold pieces" that someone tossed into a dongeon, minted at 18 carots, then they'd convert at 3/4 gp each. "Glotny" gps might be minted at as little as 12 carots, or consist of gold-plated copper, and be worth from anywhere to 1/2 gp to negligable ("sir, its a pain in the arse to separate the gold from the copper, and no one but a jerk will take these 'coins' as is, we'll give you 1 cp per 2 Glotnys for the metal value"). Of course, any Dwarf worthy of the name can tell a Hyperpyron Nomismata from a Euroruble from a "Gilded Glotny" with a cursory examination. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 10:29:29 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: Re: [MYSTARA/GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit Following up on my last post about my plans for the plague, I have also been thinking about Shadow Elves recently. I've only skimmed the Gazetter (I got it off the WoC website, I don't own the hardcopy). But I seem to recall in there that the Shadow Elves suffered somewhat during the last plague, as it filtered down from Glantri to the tunnels of the Shadow Elves. Perhaps the plague will once again infect Shadow Elves, and this time some of their number will be sent into Glantri to see if they can do anything about stopping the sickenss that the humans above have brought to their underground realm. This may lead from conflict with the Shadow Elves, to an eventual understanding and mutual assistance. Maybe even culminating, following the end of the plague and destruction of the cult of the pestilence god, in the establishing of a new principality for the Shadow Elves. Rafiel, being interested in the Radiance, might want the Shadow Elves to establish a principality in Glantri so as to gain better access to the nuclear reactor buried deep beneath Glantri city. Another possibility is that, instead of a plague god worshipped by dwarves, the plague is sent by Rafiel. The sickness could easily be someting akin to radiation sickness, something which Rafiel ought to know alot about. He may be attempting to decimate the human and surface-elf population in Glantri in hopes of establishing a new kingdom there, ruled by his own Shadow Elves. Anyhow, those are my thoughts. Any comments? Erik ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 10:37:01 -0400 Reply-To: Mystara Sender: Mystara From: John Jones Subject: Re: Squeezing your players for cash In-Reply-To: <200008031252.IAA20497@freenet10.carleton.ca> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >-----Original Message----- > >From: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Geoff > >Gander > >Sent: Thursday, August 03, 2000 8:53 AM > >To: MYSTARA-L@ORACLE.WIZARDS.COM > >Subject: Squeezing your players for cash > > > > > > This recent discussion of KW economics got me thinking: Does > >anyone out > > there have any tried and true methods for separating as much money as > > possible from their players (PCs, that is)? I've done taxes > >and user fees > > in the past ("Sorry, mate. Can't process this documentation > >without a 10 > > gp registration fee."), as well as raising the prices > >whenever adventurers > > come into town (not by so much that it would be noticed), > >but who has done > > anything different? > > > > Geoff > > > > I usually keep the monetary rewards small for any treasure gained, and use the full prices suggested in the DMG for hiring wizards and clerics to cast spells. Recharging wands is very expensive in my campaign as I use the guidelines from the Book of Artifacts. Bandits and Brigands are a good way to separate a fool...errr...player and his money. Replacement weapons and armor is also a good way, as armor does not take a pounding adventure after adventure without some detriment. Rigged games of chance at a casino are really good for relieving any excess gold from players. John Jones -- > > Geoff Gander, BA 97 > > Cartographer/Game Designer/Government Peon > > Carnifex Loremaster > > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > > > --UAA17351.965262737/freenet.carleton.ca-- > > > > > > > > > >-- > >Geoff Gander, BA 97 > >Cartographer/Game Designer/Government Peon > >Carnifex Loremaster > >au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 17:00:17 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: [MYSTARA/GLANTRI] The Plague Years Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed I like very much Erik's idea of the Dwarves spreading a new plague in Glantri for revenge: but you really will have a hard time with designing a valid reason why a number of chaotic Dwarven priests should exist and which chaotic Immortal they serve and why: ok for a general revengeful attitude of Dwarves, but spreading a plague over thousands of innocent glantrian peasants is not exactly a Lawful/Neutral attitude... I'm interested in how you'll solve it, though. Please, go on. Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 16:01:25 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [MYSTARA/GLANTRI] The Plague Years In-Reply-To: <0008031029292H.25068@webb3.iname.net>; from erik@CANADIENSFAN.COM on Thu, Aug 03, 2000 at 10:29:29AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Aug 03, 2000 at 10:29:29AM -0400, Erik Waddell wrote: > Perhaps the plague will once again infect Shadow Elves, and this time some of their number will be sent into Glantri to see if they can do anything about stopping the sickenss that the humans above have brought to their underground realm. This may lead from conflict with the Shadow Elves, to an eventual understanding and mutual assistance. Maybe even culminating, following the end of the plague and destruction of the cult of the pestilence god, in the establishing of a new principality for the Shadow Elves. I like this idea. The plague being sent by Rafiel doesn't work as well for me. Evil clerics, mysterious shadowelves and shifting goals sounds much more like it. Perhaps some 'good' clerics could be amongst the plague worshipers (Clerics of Kagyar perhaps) and have a crisis of their own - they hate the magacracy, but they didn't realise that working with these clerics would involve spreading the plague. Malachie could become involved as well. If dwarves are responsible for the plague and also funding him, perhaps they will give assistance to glantrians in the Valley to make sure they don't suffer from the plague. This presents the wolves with a dilema too. Do they sit back and let the horrors of plague be unleashed on the rest of their country or do they work against their supporters and risk losing their chance of attaining a principality. Oooh, there's *loads* of possibilities here, wish I'd used them in my game :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 11:59:43 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: Re: [GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit Ok, here's a few more thought I'e had on the how the plague returns to Glantri in my campaign (thanks also to gordon.. your ideas about good clerics having a crisis of conscience is appealing, as is the idea for Malachie): I was considering using the deity "Tybboch", whom I discovered on the net. This is mainly because I'm unfamiliar with Mystaran immortals, ut I would gladly use them instead if I can find more info on them. Tyobboch is the god of plague and pestilence. I thought it would be interesting if followers of Tybboch never built their own places of worship. Instead, they take over those of other faiths.. either by moving into long abandoned temples once devoted to other gods, or by spreading a disease in an area until the clerics at a temple all die or flee, then moving in afterwards. In a sense, the plague clerics 'infect' the places of worship of other gods. The desecration they cause once they are there re-dedicates the temple to Tybboch, and soon after rats and other vermin begin to infest the place. Given that Glantri made sure to root out all the clerics it could find within its borders, I figure there ought to be a fair number of empty shrines and temples in the mountains around Glantri.. ripe for infestation by the plague clerics. I have to admit I have not given much thought yet as to why the dwarves would support such a Chaotic (evil) cult. Of course, the dwarves could simply be a radial group, perhaps not even from Rockhome.. but I think that's kind of the cheap way out of the dilemma. So let me think aloud a minute... hmmmm the Dwarves are obviously still angry over their perseution at the hands of Glantrians.. they also know that the plagues were blamed (falsely) on the dwarves... bringing about a new plague is some pretty solid revenge, but, as Federico said, would Dwarves really condone what is basically the slaughter of so many innocent people for the purpose of revenge? After all, one has to assume that it is the mundanes, rather than the wizards (who may have ways of protecting themselves) who will bear the brunt of the plague...hmmmm... The dwarves, and the clerics in general (who need not all be dwarves) would keep their existence secret as long as possible.. they can initiate the plague, then sit back and watch it spread for a while... Perhaps the plague was meant to be a small thing, and not meant to get as out of hand as it will.. Rockhome will try to get the clerics to stop, but they will have been corrupted by the plague god (and perhaps already mad with plague themselves.. all priests have the plague, the god just allows them to resist it somewhat better.. plus sick dwarves would last longer than sick humans)... This post is already pretty long, so I'll stop and leave it open for discussion for a bit.. Erik Federico wrote: > I like very much Erik's idea of the Dwarves spreading a new plague in Glantri for revenge: but you really will have a hard time with designing a valid reason why a number of chaotic Dwarven priests should exist and which > chaotic Immortal they serve and why: ok for a general revengeful attitude of Dwarves, but spreading a plague over thousands of innocent glantrian peasants is not exactly a Lawful/Neutral attitude... > > I'm interested in how you'll solve it, though. Please, go on. ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 12:07:00 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: Re: [GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit Here's a couple fresh ideas, just thought I'd toss them out there.. I appreciate all of your help and insight. The werewolves in Averoigne may be naturally resistant to the plague.. lycanthropy bolsters their immune system against it. It may appear to non-lycanthropes that the werewolves made some sort of deal with the clerics to get that immunity.. this is not true, but it could certainly look as though it was. Do the werewolves try and stay out of things, do they get involved in stopping the clerics? Do the peasants and rulers of Nouvelle Averoigne take out their pain and frustration on the werewolves by trying to hunt them to extintion? Perhaps it is not just because the plague has found its way underground that the Shadow Elves journey to the surface in Glantri... the Brotherhood of Rad would likely try and counter the plague any way they could by employing the Radiance... this sudden drawing on the power of the Nucleus of the Spheres, in greater frequency than normal, could well attract the attention of Rafiel... maybe it even begins having a negative effect on soul crystals or something. Just a couple more ideas. Erik ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 17:45:48 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [GLANTRI] The Plague Years In-Reply-To: <00080311594338.25068@webb3.iname.net>; from erik@CANADIENSFAN.COM on Thu, Aug 03, 2000 at 11:59:43AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Aug 03, 2000 at 11:59:43AM -0400, Erik Waddell wrote: > I was considering using the deity "Tybboch", whom I discovered on the net. This is mainly because I'm unfamiliar with Mystaran immortals, ut I would gladly use them instead if I can find more info on them. Tyobboch is the god of plague and pestilence. > I thought it would be interesting if followers of Tybboch never built their own places of worship. Instead, they take over those of other faiths.. either by moving into long abandoned temples once devoted to other gods, or by spreading a disease in an area until the clerics at a temple all die or flee, then moving in afterwards. In a sense, the plague clerics 'infect' the places of worship of other gods. The desecration they cause once they are there re-dedicates the temple to Tybboch, and soon after rats and other vermin begin to infest the place. > Given that Glantri made sure to root out all the clerics it could find within its borders, I figure there ought to be a fair number of empty shrines and temples in the mountains around Glantri.. ripe for infestation by the plague clerics. This sounds good! There may be a minor Mystaran immortal of plagues (I know there's a humanoid one) whose name you could use instead of Tybboch if you wanted, but I like the way the clerics use the other temples. There's certainly a lot of abandoned temples in Glantri, at least on is mentioned in PC4 Night Howlers. > I have to admit I have not given much thought yet as to why the dwarves would support such a Chaotic (evil) cult. Of course, the dwarves could simply be a radial group, perhaps not even from Rockhome.. but I think that's kind of the cheap way out of the dilemma. Perhaps the clerics of Tybboch came to the dwarves saying they should ally against the Glantrians. The Dwarves at that time didn't know that they were clerics of a plague god. As time went by the dwarves used more and more of the magics that the clerics gave them, even for some uses outside of fighting glantrians. Eventually the dwarves will get hints about what the clerics are really up to, but will convienently ignore it as they don't want to admit that they've allied with the nasty folks. It becomes something of a problem for the Dwarves, they don't want to work hand in hand with these people, but they don't want to *not* work with them since they provide them with such useful, er, stuff... "And like all secrets long kept they cannot bear the shame of admitting it now." Sorry, in a Babylon 5 mood today :) Actually, the alliance could be done in a way like the Shadows approach the Centauri...hmmm.... gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 17:47:12 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [GLANTRI] The Plague Years In-Reply-To: <00080312070036.25066@webb3.iname.net>; from erik@CANADIENSFAN.COM on Thu, Aug 03, 2000 at 12:07:00PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Aug 03, 2000 at 12:07:00PM -0400, Erik Waddell wrote: > Here's a couple fresh ideas, just thought I'd toss them out there.. I appreciate all of your help and insight. > > The werewolves in Averoigne may be naturally resistant to the plague.. lycanthropy bolsters their immune system against it. It may appear to non-lycanthropes that the werewolves made some sort of deal with the clerics to get that immunity.. this is not true, but it could certainly look as though it was. Do the werewolves try and stay out of things, do they get involved in stopping the clerics? Do the peasants and rulers of Nouvelle Averoigne take out their pain and frustration on the werewolves by trying to hunt them to extintion? yes, yes, yes :) In the same way that the Dwarves were more resitant to the original plague, this time the Dwarves allies are more resistant which leads (possibly) to more persecution. Ah, the irony is just too good :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 13:20:06 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: Re: [GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit Gordon wrote: > In the same way that the Dwarves were more resitant to the original > plague, this time the Dwarves allies are more resistant which leads > (possibly) to more persecution. Ah, the irony is just too good :) Ahhh... here's a little brainwave I just had: Lycanthropy makes it's victims immune to the plague the dwarf clerics are spreading. The werewolves are unsure at first why they are surviving, while any humans (or elves) they know are getting so sick. The plague clerics notice that werewolves are immune as well.. this could be a big problem for them.. so, they devise a little plan: The plague clerics tell the werewolves that they have been spared from the cleric because the plague god favours werebeasts.. lycanthropy being a form of disease. The plague clerics inform the werewolves that this blessing of immunity does not come without a price, however.. the werewolves will only remain immune for as long as they serve the plague god and his clerics. If the werewolves do not help, the clerics tell the werewolves that the immunity will vanish and they will start to die along with everyone else. This is a lie. The werewolves will be immune to the plague whether or not they serve the plague god and his clerics.. however, they werewolves don't really know this. They can see so many people around them becoming infected and dying such horrible, lingering deaths. The werewolves might just serve the clerics simply because they are terrified of succumbing to the awful plague themselves. They don't want to help the clerics, but what choice do they have? I think that would make an interesting little twist. What do y'all think? Erik ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 11:32:07 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Gazetteer cover art? MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" A while back, I found some online images of the gazetteer cover art, sans logos and text. But now I can't figure out where the $%#*! they were. Anyone got a bookmark of a page with such images? Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 21:11:02 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: [GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Gordon wrote: > > In the same way that the Dwarves were more resitant to the original > > plague, this time the Dwarves allies are more resistant which leads > > (possibly) to more persecution. Ah, the irony is just too good :) > > Ahhh... here's a little brainwave I just had: > > Lycanthropy makes it's victims immune to the plague the dwarf clerics are spreading. The werewolves are unsure at first why they are surviving, while any humans (or elves) they know are getting so sick. > The plague clerics notice that werewolves are immune as well.. this could be a big problem for them.. so, they devise a little plan: > The plague clerics tell the werewolves that they have been spared from the cleric because the plague god favours werebeasts.. lycanthropy being a form of disease. The plague clerics inform the werewolves that this blessing of immunity does not come without a price, however.. the werewolves will only remain immune for as long as they serve the plague god and his clerics. If the werewolves do not help, the clerics tell the werewolves that the immunity will vanish and they will start to die along with everyone else. > > This is a lie. The werewolves will be immune to the plague whether or not they serve the plague god and his clerics.. however, they werewolves don't really know this. They can see so many people around them becoming infected and dying such horrible, lingering deaths. The werewolves might just serve the clerics simply because they are terrified of succumbing to the awful plague themselves. They don't want to help the clerics, but what choice do they have? > > I think that would make an interesting little twist. What do y'all think? > > Erik Perhaps the werewolves have discovered that their lycanthropy makes them immune to the plague, and in order to save the common populace from ths rampant plague, they have decided to inflict lycanthropy on as many people as possible (a sort of lesser of two evils sort of thing). That could lead to some interesting possiblities.... :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 20:10:13 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: campaign cartographer MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit that would be fine. thanks. mortus. > > you could still post it in it's original format for those who have > campaign > > cartographer. > > > OK, but after the campaign is over since it now has all my secret GM > maps > and stuff on it > > Hamlet I, v, 166. > Words to live by? > > Paul > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 20:16:30 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Squeezing your players for cash MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit there's always the glantian system of licences. and failing that a good old fashioned bank robbery. in fact my players finances were getting out of hand in my glantrian campaign, so i had a bunch of dwarves in a rockship rob the bank. mortus. > This recent discussion of KW economics got me thinking: Does anyone out > there have any tried and true methods for separating as much money as > possible from their players (PCs, that is)? I've done taxes and user fees > in the past ("Sorry, mate. Can't process this documentation without a 10 > gp registration fee."), as well as raising the prices whenever adventurers > come into town (not by so much that it would be noticed), but who has done > anything different? > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > --UAA17351.965262737/freenet.carleton.ca-- > > > > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 13:34:59 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Encumbrance (was: Squeezing your players for cash) MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Albert Edward wrote: > Don't give the party things like bags of holding. Then > enforce encumbrance rules. This will get them to leave > lesser value coins behind in favor of higher value ones. > Then have the Inn Keeper say "I'm sorry, I can't make > change for a platinum" Does anyone really use encumbrance? In Basic D&D, the only effect it seems to have is on movement rates. Since I tend to fudge movement rates and time measurement in the dungeon, characters can generally get away with max encumbrance without it really making a difference. I have come up with a simplification to ease bookkeeping: round encumbrance to the nearest pound, ignoring anything with an encumbrance value of less than 10cn (except of course for coins). Even so, the bookkeeping doesn't seem like its worth the effort, since it has no real effect on the game. Do you people use encumbrance? Do you keep track of time and movement rates? I actually started trying to keep track of time in my new campaign, telling the party when their torches were burning out and stuff. This will be more important as I am thinking of eliminating "Continual Light" as a regular spell and making it an enchantment. Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 13:46:14 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Encumbrance (was: Squeezing your players for cash) In-Reply-To: <4148FEAAD879D311AC5700A0C969E8907BC5C1@orsmsx35.jf.intel.c om> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:34 08/03/2000 -0700, Harvey, Michael wrote: >Does anyone really use encumbrance? Only in "grab the stuff and tear out of there NOW, because the dragon is waking up" situations. Which, to be fair, aren't all that common. Too much of a headache. Although once the new D&D Master Tools program is out, I'll likely use them, as it'll be painless to keep track of such things. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 16:01:12 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Encumbrance (was: Squeezing your players for cash) >Does anyone really use encumbrance? In Basic D&D, the only effect it seems >to have is on movement rates. Since I tend to fudge movement rates and time >measurement in the dungeon, characters can generally get away with max >encumbrance without it really making a difference. I do. If you start out with the weight your characters are carrying, then determine how much more they can carry at each encumbrance level. I usually divide this into 10 lb increments which they block off on their character sheets. As they pick up stuff they fill these encumbrance boxes. Box full? Can't carry any more, drop silver coins for gold ones. It has always worked well for me. The party always eventually ends up carrying mostly platinum and gems...Which are not always worth their weight;-) Throw in a cursed Load Stone which adds 20 lbs... they carry a whole lot less. Ted ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 14:22:53 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Re: Squeezing your players for cash MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Albert Edward wrote: > Don't give the party things like bags of holding. Then enforce > encumbrance rules. This will get them to leave lesser value coins > behind in favor of higher value ones. Then have the Inn Keeper > say "I'm sorry, I can't make change for a platinum" I've been thinking about the common idea of a purse, and the fact that D&D coins weigh 1.6 oz. I figure a purse is the size of my dice bag or maybe a bit larger, so it can physically hold perhaps 20-30 coins, and anyway a couple of pounds of metal is all you want dangling at your belt. Any more and your britches are going start slipping down, assuming your purse doesn't burst from the strain! That means you're going to need a satchel or backpack of you want to carry much change around, or else convert to gems and jewelry. Regarding gems and jewelry, the Rules Cyclopedia suggests that small towns cannot front the cash for valuable pieces: the maximum value they can manage is about equal to the towns population. In Karameikos if you have a 10,000 gp piece of jewelry you're going to have to travel to Kelvin or Specularum in order to sell it, either that or sell far below its actual value! And then you're going to need several pack mules to haul the coin... John Jones wrote: > Bandits and Brigands are a good way to separate a fool...errr...player > and his money. Replacement weapons and armor is also a good way, as > armor does not take a pounding adventure after adventure without some > detriment. This is a good point. If I am not mistaken, in the real world shields were only good for a fight or two because of damage. For the game you could simply rule that a non-magical shield must be replaced after every adventure. Better yet, assume each shield can take three hits; each each a foe misses by only one, the shield takes the blow and loses a hit. After three hits, the shield is "cloven in twain" and must be discarded. > Rigged games of chance at a casino are really good for relieving > any excess gold from players. Even non-rigged games work well, assuming the odds are realistic (ie you lose more often than you win). Best of all players will blow their money willingly on the game. Geoff Gander wrote: > but who has done anything different? I don't remember who posted the formula for spell costs (Caster Level + Spell Level x 1000 gp), and I couldn't find the reference in DotE, but I plan to use it. Remember that clerics may not be high enough level to cast the needed spell, in which case they'll need to dip into their supply of scrolls and magic items. And while they MIGHT cast a spell for free, magic items cost money. Just the *replacement* cost on a scroll of Restore ought to be in the 20,000+ gp range, and that does not include any "profit margin"!! I will sometimes make minor magic items available. For example, a potion of healing is a fairly minor item, keeps the PCs alive (a bonus), and according to DotE costs a cool 500 gp to manufacture, so is probably 700-1000 gp on the market. Players will stock up on this sort of stuff just in case. This works especially well if it happens rarely: players will be surprised when they see one, and they'll also know that they have to buy it NOW at whatever price is being asked, because it'll be gone by tomorrow morning, and they might not find another for months -- if ever. (sort of like copies of B10...) When converting coins to jewelry and vice-versa, make sure that in each transaction the characters lose 10% to 50% of the value of the goods. Remember that shopkeepers have to mark things up to make a profit, so they'll only pay 50% to 75% of what they think the value is -- and they'll probably err on the low side when estimating. Likewise when selling, they'll err on the HIGH side and try to get everything they possibly can... If characters want to get something assessed by an expert to determine its true value, they'll have to pay a fee based on the value of the item and the skill of the assessor. I consider hit points to be mostly fatigue and lost courage, rather than physical injury. So besides time and clerical magic, characters can also recover hp by doing things like attending church or having a night on the town -- stuff that is good for the soul and relieves stress. What I'll do is let the players describe what they're doing to relax, and then I'll award them some healing based on what I thought it was worth. However you don't find out till the next morning. Further, a 1000 gp party (or church donation) is much more effective than ten 100 gp parties. This encourages the PCs to blow their treasure in appropriate ways. Renting or buying a house and hiring servants is an EXCELLENT way to soak up cash. There is not only the cost of the house, but now you also have taxes to pay as a town resident, food to buy, repairs, servants, and so forth. If you need to entertain guests that costs extra. Characters will probably hide their treasure in their house somewhere, so they'll need to hire guards, and thieves may break in (after all the players are rich adventurers and are rumored to have tunnels filled with jewels!) Also, anyone who has bought a house and gone through escrow knows that there are lots of little and not-so-little fees involved. Make them pay a sales tax, a title fee, a paperwork fee, an inspection fee, a yearly property tax, etc. Put tempting items in curio shops. Its amazing what vanity items players will buy for their characters. Magic users will often buy books just to add to their library, and other characters will sometimes buy weird curios or idols, fancy cloaks, or whatever. This includes specialty items in inns and taverns. Exotic wines and booze, herb tea that improves mental clarity, fancy foods. Players will often splurge on such items. In one game I made up a menu and put appetizers and stuff on it; instead of buffalo wings it had "mastodon wings" which were an instant hit and the party ordered them everytime it could. If they find "spicy dragon ears" in a restaraunt they'll have to fork over the cash and try them, just for bragging rights! I got a good idea from B1-9: after completing a noteworthy quest, the characters are likely to be local celebrities. All the important members of society will want to invite them to balls and feasts and the like, which means the players will need to spend money on rich clothing and gifts. This is also a good opportunity for characters to meet the movers and shakers. Of course after a while their popularity will fade... When characters are "over a barrel" and they need something NOW, be sure to gouge them if you have any excuse at all. Maybe only one person has what they need and he knows it and he suspects that they'll pay anything to get it... Horses. You have to buy the animals, saddles and saddlebags; you have to pay a stable fee plus a tip every time to stay at an inn. And they are lost so easily! Thieves steal them, they break legs, dragons eat them while the party is in the dungeon, they run off in fright during night encounters... Services. Guides, massages, baths, personal servants, message delivery, everything comes at a price. Players will often pay for luxury just because they can. And don't forget pets! Players love their pets (dogs, cats, whatever) and will often buy little treats for them. Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 17:21:39 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: Re: Squeezing your players for cash In-Reply-To: <200008031252.IAA20497@freenet10.carleton.ca> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Need help squeezing your players for cash? One word: shipwreck. With this time honoured plot device, you can clear out a whole lot more than just gold. Check out the plot twist articles in the recent Dragon. Many of the disaster devices it suggest for plot twists can be used equally well to relieve the PCs of cash and items. I recently used a sandstorm to blow away and bury some PC owned bags and hand held equipment. If the characters have a trusted site where they keep their cash, then the disaster can hit there instead of wherever the PCs are. If the PCs have a favourite bank or inn where they keep extra loot, then that is a prime target for burglary. It mught be a nice quest to track down the thief that had the stones to invade the fighter's keep and take his extra +4 longsword and 50,000 gp retirement fund. On a more Mystara related note: Why did the Griffon's Arms collapse in Kaldmont, 1012? Why, because the adventuring group of Lothar of Cruth came into Mirros with some money to spend. While gambling up a storm in the common room, Hoople, the group's wizards and chief accountant, failed to notice that he had placed his bag of holding on its side under the table. The coins began to slip out, a trickle of copper at first, but then a torrent of silver and gold. By the time Hoople looked down, it was too late. In less than a (one minute) round, the weight of the coins surpassed the second floor's load bearing capacity. The shouts of delight when the common room was showered with gold soon turned to cries of horror when the floorboards began to groan. When the dust cleared, most of the coins were gone. Some disappeared into the tunnels underneath the city, many were snatched by the few at the inn who were both unhurt and managed to keep their wits. Of those coins that remained, most went to the innkeeper, for the purposes of rebuilding the Griffon's Arms. An investigation was begun into the collapse and the subsequent fires started by the broken lamps and fireplaces of the inn. Of the group of Lothar of Cruth no trace was ever found, though they were rumoured to have joined a monastary in Sind, having taken a vow of poverty. (The origin of Lothar's vow of chastity is another story altoghether.) So much for this post being brief! Dylan (PS. Hey everybody! It's my first post. They won't all be this long.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 23:44:44 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Gazetteer cover art? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 3 Aug 2000 11:32:07 Beau wrote: > A while back, I found some online images of the gazetteer cover art, sans >logos and text. But now I can't figure out where the $%#*! they were. >Anyone got a bookmark of a page with such images? > Thanks. > Try this: ... and choose the files add03 and up. Most, if not all, of the cover art of the various gazetteers is there along with some of Elmore and Easley's better DL art (yes, it says AD&D even though it's the gazeteers, I wonder why?) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 00:19:12 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Encumbrance (was: Squeezing your players for cash) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit only if your lucky enough to have your computer in the same room as your game. mortus. > At 13:34 08/03/2000 -0700, Harvey, Michael wrote: > > >Does anyone really use encumbrance? > > Only in "grab the stuff and tear out of there NOW, because the dragon is > waking up" situations. Which, to be fair, aren't all that common. > Too much of a headache. Although once the new D&D Master Tools program is > out, I'll likely use them, as it'll be painless to keep track of such things. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 16:45:45 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Gazetteer cover art? In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:44 08/03/2000 +0100, The Stalker wrote: >On Thu, 3 Aug 2000 11:32:07 Beau wrote: >> A while back, I found some online images of the gazetteer cover art, sans >>logos and text. But now I can't figure out where the $%#*! they were. >>Anyone got a bookmark of a page with such images? > > >... and choose the files add03 and up. Most, if not all, of the cover art of the various gazetteers is there along with some of Elmore and Easley's better DL art (yes, it says AD&D even though it's the gazeteers, I wonder why?) Thank you very much! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 16:52:48 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Encumbrance (was: Squeezing your players for cash) In-Reply-To: <003201bffda3$05abb960$5dda869f@pbncomputer> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:19 08/04/2000 +0100, jason o'brien wrote: >only if your lucky enough to have your computer in the same room as your >game. >> Too much of a headache. Although once the new D&D Master Tools >program is >> out, I'll likely use them, as it'll be painless to keep track of such >things. I am. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 02:40:50 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Update on mystara.com.bi !!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello my Friends.... I took some time to complete my collection of maps of the known world , for those who don't have the gazetteers... Now that my set of hex is oriented the right way, you can have TSR-like maps for free... I added the following maps (and the remaining will be ready soon (before a week): Gaz1, Gaz2, Gaz4, Gaz5, Gaz6, Gaz8, Gaz9, Gaz11. NB: the gaz 1 map is interactive!!! As always if you have any suggestion , drop me a line... Soon i'll be have fun in the beautiful Guadeloupe archipelago (a Ierendi-like paradise), but i will still consult my mailbox there (i am deeply addicted to this list...). I hope you would like my maps... -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 22:55:29 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [MYSTARA/GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-02 10:26:40 AM Eastern Daylight Time, erik@CANADIENSFAN.COM writes: > I was wondering if anyone on the mailing list knows what the "canon" has to > say about the origins of the plague. Has anyone else reintroduced the plague > into Glantri in their own campaigns? As I recall, it started in the Heldannic Territories during the Ethengarian siege of Freiburg and spread from there to many surrounding nations. Glantri was particularly hard hit because of their lack of clerics. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 20:38:01 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Squeezing your players for cash MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Dylan Gault wrote: > Need help squeezing your players for cash? In my game, one of the PCs got captured and sold into slavery. Since there were sooo many lawfuls, they had to buy her back. And the auction was fairly intense (however, I DID have some idea of how high they could go) GRIN ... I left them a little! BTW -- told the girl who was playing the captured PC, if she played one of the bidders well, she'd get extra exp, and she did a VERY good job! __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 3 Aug 2000 23:55:37 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [MYSTARA/GLANTRI] The Plague Years MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-02 1:27:11 PM Eastern Daylight Time, scarole@TIN.IT writes: > Anybody to help here? Although the hypothesis was dwarven miners, what was > really the curse? An evil Immortal's intervention, wasn't it?? Oops -- I thought you were referring to the more recent plague during WotI. The earlier plague is of far less certain origin, with nothing other than a coincidence of timing to connect it with the dwarves. Since this plague is not mentioned in the histories of Rockhome, Ethengar, Darokin, or the Broken Lands, that would seem to leave Wendar or Hule as likely places of origin -- or perhaps it was yet another lab experiment that went awry. Personally, I would lean towards the theory that it was a natural disease that originated somewhere west of Hule and spread eastward to the Adri Varma Plateau (where it hit so hard that it nearly depopulated the region), from which it spread into Glantri. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 01:25:08 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Squeezing your players for cash MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-03 8:59:28 AM Eastern Daylight Time, au998@FREENET.CARLETON.CA writes: > This recent discussion of KW economics got me thinking: Does anyone out > there have any tried and true methods for separating as much money as > possible from their players (PCs, that is)? I've done taxes and user fees > in the past ("Sorry, mate. Can't process this documentation without a 10 > gp registration fee."), as well as raising the prices whenever adventurers > come into town (not by so much that it would be noticed), but who has done > anything different? I never got any PCs to a high enough level (either character class level or level of local respect) to do this, but one possibility to consider might be to let them spend the money on something they have dreamed of doing, such as making a magic item or building a stronghold. It really should not be too difficult to come up with something that the players want their characters to be able to do that would cost most of their accumulated money. In addition, for those of you who award XPs for treasure gained, I early on decided that characters should not earn XPs directly for treasure but for spending the earnings in certain approved ways (such as for training or other projects that directly benefited their classes). The basic theory was to let them trade GPs for XPs at a limited rate based on current level, with money that bought any other tangible benefits not counting for that purpose. I noticed that very few players hoarded their money with that rule -- most were far more interested in reaching high levels than in becoming rich. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 10:58:50 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [GLANTRI] The Plague Years In-Reply-To: <002401bffd86$f3621680$bdb3883e@philjones>; from mr-dead@LEMMING-LAND.FSNET.CO.UK on Thu, Aug 03, 2000 at 09:11:02PM +0100 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Aug 03, 2000 at 09:11:02PM +0100, Phillip Jones wrote: > > > > This is a lie. The werewolves will be immune to the plague whether or not > they serve the plague god and his clerics.. however, they werewolves don't > really know this. They can see so many people around them becoming infected > and dying such horrible, lingering deaths. The werewolves might just serve > the clerics simply because they are terrified of succumbing to the awful > plague themselves. They don't want to help the clerics, but what choice do > they have? > > > > I think that would make an interesting little twist. What do y'all think? > > > > Erik > > Perhaps the werewolves have discovered that their lycanthropy makes them > immune to the plague, and in order to save the common populace from ths > rampant plague, they have decided to inflict lycanthropy on as many people > as possible (a sort of lesser of two evils sort of thing). That could lead > to some interesting possiblities.... :) I really like both these ideas. They can be used sequentially, when the wolves finally discover they don't need to help the clerics they can then come up with the idea of infecting everyone... Hee hee, this is the sort of stuff that makes me like this game so much :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 11:41:19 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Encumbrance (was: Squeezing your players for cash) Mike wrote: >Do you people use encumbrance? Do you keep track of time and movement rates? I use encumbrance quite a lot - players move at the speed of turtles at their own peril. I also factor in time, since my group basically has one wilderness adventure after another (I don't whisk them place to place - they go through every day in the campaign, even when travelling between towns - so being attacked by bandits/monsters in the night is a real concern). Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 11:48:36 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Squeezing your players for cash Mike wrote: >Services. Guides, massages, baths, personal servants, message delivery, >everything comes at a price. Players will often pay for luxury just because >they can. And don't forget pets! Players love their pets (dogs, cats, >whatever) and will often buy little treats for them. Ahhh..good thing I have a clothes horse in my party. The man blows at least 300-800 gp on clothing whenever he gets into town (suede boots, black satin shirts, etc.). Of course, this clothing gets ruined by adventuring, so he's not a problem. He also frequents brothels, too, so that's good for a couple hundred a night (no cheap whores for this guy). Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 17:53:03 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Encumbrance (was: Squeezing your players for cash) In-Reply-To: <200008041541.LAA00264@freenet10.carleton.ca> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Mike wrote: > Do you people use encumbrance? Do you keep track of time and movement rates? I dont use D&D, but GURPS has a similar system. However, my players and I have agreed that calculating the encumbrance of every single item they carry is tedious at best, we have decided to rely on common sense and rough estimates. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 12:02:18 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: [GLANTRI] The Plague, thoughts MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit Okay.. after further reflection on what I want to do with the plague in my Glantri campaign, and after reading some of the interesting ideas y'all have posted for me to see, i've written a few notes in Word to sum up my ideas.. i thought I'd post them here to so what you folks think.. i've made a fair bit of notes, so I will divide it into 2 posts... ---------------------------------------- The wasting sickness is a manifestation of Tybboch, god of pestilence and decay. The cult does not build its own temples, but rather it 'infects' the places of worship of other immortals. Shrines and temples in the mountains of Glantri that have stood empty since the purge following the Light of Rad session are now being quietly taken over by followers of Tybboch. Clerics of 'the rotting god' prefer to operate on their own when possible, thus many of these re-dedicated shrines and temples harbour only a single priest - though this priest may have monstrous guardians. Tybboch favours Green Dragons. The head priest of the renewed cult has tamed one of these beasts, and will employ it as a guardian at the main temple complex located in the caves near the [Keep on the Borderlands]. Once the plague has started to take hold of the Glantrian countryside, it will find its way below ground, carried back to the realm of the Shadow Elves. The wasting sickness will begin infecting these people, some of whom still remember the last time plague found its way from Glantri into the underdark. The Shadow Elves will send a small group to the surface, to see if anything can be done to prevent any further spreading of the disease. This group will eventually meet with the players. Initially the Shadow Elves will be angry at the surface races for allowing the plague to spread, but eventual understanding and mutual assistance is possible. After the plague is ended and the followers of Tybboch defeated, it is possible that the Shadow Elves might want to petition for a principality of their own in Glantri. However, given their devotion to the immortal Rafiel, the anti-clerical laws of Glantri would be an obstacle to any such petition. While it is conceivable that the Council would consider allowing clerics to enter Glantri during the plague, there are also two good reasons why they would not do this: First of all, the plague has been cause by clerics - clerics of a chaotic/entropic god perhaps, but clerics none the less. Certainly that fact would not help to endear the Council to clerical magic. Second, just because the Council could decide to open its borders to foreign clerics, that doesn't mean that those clerics would have any interest in helping the people of Glantri. After all, so many clerics were burned at the stake after they were outlawed, that foreign churches may see the plague as Glantri reaping what it has sown - divine justice, if you will. Further, the Temples of Rad would certainly be appealing to Rad to help combat the plague. If the council were to pass a law allowing foreign clerics into the country, that would be tantamount to declaring the great Rad incapable of helping the people of Glantri in their time of need - in essence destroying the state religion. For these reasons, then, it seems unlikely that Glantrian law concerning clerical magic and the worship of immortals (other than Rad) would be changed, and thus the chances of the Shadow Elf devotion to Rafiel being accepted as rather slim. [CONTINUED IN NEXT POST] ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 12:03:31 -0400 Reply-To: Mystara Sender: Mystara From: Erik Waddell Subject: [GLANTRI] The Plague, thoughts 2 MIME-Version: 1.0 Content-Type: Text/Plain Content-Transfer-Encoding: 7bit Here's the second half of my notes... ---------------------------------------- [CONTINUED FROM FIRST POST] Dwarves from Rockhome are partially supporting the cult of Tybboch, though perhaps they do not at first realize the scope of what they are doing. Sire Malachie has been receiving covert monetary support from Rockhome for the past few years - support that has been essential to his campaign for recognition of a new principality. The dwarves, in return, make Malachie help them in smuggling the first clerics of Tybboch across Glantri to the mountains on the northwestern border of Nouvelle Averoigne. Malachie only knows that the dwarves are attempting to stir up trouble in the region, and does not realize that the dwarven clerics follow the plague god. In fact, the Rockhome dwarves do not realize this either - the clerics have been impersonating followers of [dwarven god] for some time now. By the time Rockhome realizes its mistake (they never intended to loose a plague on the people of Glantri) it is too late, and they keep silent so as not to reveal their shameful involvement in ! the tragedy. In fact, some of the more bitter and hate-filled Rockhome dwarves see nothing wrong with the plague, and enjoy seeing Glantri suffer. If the role Rockhome played in initiating the plague is ever revealed, Glantri might well declare war on Rockhome in an effort to exact revenge. This war could even degenerate into a large, multi-national conflict, depending on the reactions of other countries in the Known World. Malachie, meanwhile, and his fellow lycanthropes in Nouvelle Averoigne are immune to the wasting sickness. As the plague worsens, he and his followers will be unaffected, while so many die around him. The clerics of Tybboch convince the werewolves that they are only immune because the rotting god favours werebeasts (lycanthropy being a form of disease). The clerics assert that this immunity is conditional on Malachie and his followers helping the clerics in their mission - perhaps by defending the hidden shrines. The truth is that werewolves will be immune to the wasting sickness no matter what, but Malachie and his followers won't know this right away. When they do uncover the truth, they might try and infect as many people as they can with lycanthropy, in order to save them from Tybboch's plague. When the plague is finally defeated, Sire Malachie and the werewolves may be able to convince the Council to make it legal to be a lycanthrope in Glantri, because of his efforts to ! save people - particularly if a prominent member of the Council was saved from the plague in this manner. Even someone who is deathly sick with the plague has a chance of being cured if infected with lycanthropy. The chance of such action being successful might depend on how close to being full the moon is when the plague victim is bitten by a werebeast. Of course, Malachie and his people might be the target of fear and hatred from the populace of Nouvelle Averoigne once they see that his dominion is largely untouched by the plague, while those outside his borders suffer so much. Also, whether or not Malachie can gain the principality he wants and the recognition for lycanthropes following the defeat of the plague could largely depend on whether or not evidence of his collaboration with Rockhome (where the plague clerics came from in the first place) is revealed to the council. If it does get out into the open, and war is declared against Rockhome, Malachie might find life in Glantri a lot rougher for him than it has been in the past. Whether this evidence reaches the light of day should be left in the players' hands. ------------------------------------------------------------------ Get free personalized email from the NHL at http://www.nhlmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 17:29:53 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [GLANTRI] The Plague, thoughts 2 In-Reply-To: <0008041203311L.06975@webb3.iname.net>; from erik@CANADIENSFAN.COM on Fri, Aug 04, 2000 at 12:03:31PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Aug 04, 2000 at 12:03:31PM -0400, Erik Waddell wrote: >the clerics have been impersonating followers of [dwarven god] for some time now. Kagyar is the patron immortal of the Dwarves of Rockhome. Excellent stuff, it sounds like a lot of fun! gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 12:18:37 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Gazetteer cover art? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii At 23:44 08/03/2000 +0100, The Stalker wrote: >On Thu, 3 Aug 2000 11:32:07 Beau wrote: >> A while back, I found some online images of the gazetteer cover art, sans >>logos and text. But now I can't figure out where the $%#*! they were. >>Anyone got a bookmark of a page with such images? > > >... and choose the files add03 and up. Most, if not all, of the cover art of the various gazetteers is there along with some of Elmore and Easley's better DL art (yes, it says AD&D even though it's the gazeteers, I wonder why?) Actually, add02 is the cover for Gaz 3 (Glantri). You're one off Stalker ;) ===== Rule #65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 17:10:46 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: [GLANTRI] The Plague, thoughts Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Once the plague has started to take hold of the Glantrian countryside, it will find its way below ground, carried back to the realm of the Shadow Elves. The wasting sickness will begin infecting these people, some of whom still remember the last time plague found its way from Glantri into the underdark. The Shadow Elves will send a small group to the surface, to see if anything can be done to prevent any further spreading of the disease. This group will eventually meet with the players. Initially the Shadow Elves will be angry at the surface races for allowing the plague to spread, but eventual understanding and mutual assistance is possible. <> Well, I think the Erewan and Belcadiz elves might have a problem with Sahdow Elves applying for membership simply because they are Shadow Elves, clerics be damned. I love the duped dwarves, but are you setting this prior to Malachi becoming a prince? If so, would he promote chaos in Averoigne? He is pretty dependant on the Amberville's good graces, and may help the dwarves go to someone elses backyard, only to be similarly duped, but eventually blamed when so few in that region get sick . . . forces him to take part in fixing things, but loath to let anyone know he helped start it. With any plague in Glantri, you can spin in all sorts of sidebar adventures involving finding the reclusive alchemist who may know a potion that cures it, only to have to go stealing the old formulas from rotting libraries in Klantish and Boldavian castles. Also the dangerouse trip across the Broken lands to Darokin to negotiate for a steady flow of alchemical ingredients into Glantri. Just suggestions . . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 14:15:06 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: "Dungeon Adventures" #81: "Race Against Time" MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" While finishing up my modified version of the "Diablo II" fast start game (now set in the Five Shires!) with my players last night, I was struck with inspiration, and want to use it as a lead-in to "Race Against Time" from "Dungeon Adventures" #81. Has anyone used this adventure yet? Any advice? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 23:32:39 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Encumbrance (was: Squeezing your players for cash) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 3 Aug 2000 13:34:59 Harvey, Michael wrote: >Albert Edward wrote: (snip) > >Does anyone really use encumbrance? In Basic D&D, the only effect it seems >to have is on movement rates. Since I tend to fudge movement rates and time >measurement in the dungeon, characters can generally get away with max >encumbrance without it really making a difference. > I use AD&D and, no, generally I don't bother, but I do remind my players now and then that encumbrance does exist. Basically this is a 'threat' that I will sometimes make 'surprise inspections' of their characters' encumbrance, and if it doesn't add up with the movement rate they listed, well... I'll impose some penalties, which could be forcing the character to move at a reduced movement rate for some time or, even better, roll randomly to see which items the characters apparently lost - since it's weight it gone, the DM may rule that some items were dropped since the character is moving too fast, and that the character didn't go back to collect those items... In fact, once in a while, I ask the players what sort of magical items, potions, scrolls, etc., they're all carrying around. Then I note that down and compare it to the treasure I've given them over time: Quite a few items, several magical swords included, have been mysteriously lost this way - I know that I mentioned those items to them, but since nobody wrote them down on their character sheet, they apparently didn't take them, or else lost them somewhere... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 00:54:01 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Another Update on mystara.com.bi !!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Even if the first update went unnoticed...i kept finishing up the remaining maps. so now all the gaz maps are available (except gaz14 which will come)... they all have hexes oriented the right way (except the gaz 13 cause i would need to draw a new set of hex that could not be used with another environment...) i also made two versions of the gaz 3 map of glantri. i need your opinion on the one i should keep...(thus all the next maps shall have the same palette of colors)...or you can try to make your own palette (and please send me a copy of it). i hope you would all enjoy the maps... see you guys. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 15:58:31 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Encumbrance (was: Squeezing your players for cash) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:32 08/04/2000 +0100, The Stalker wrote: >In fact, once in a while, I ask the players what sort of magical items, potions, scrolls, etc., they're all carrying around. Then I note that down and compare it to the treasure I've given them over time: Quite a few items, several magical swords included, have been mysteriously lost this way - I know that I mentioned those items to them, but since nobody wrote them down on their character sheet, they apparently didn't take them, or else lost them somewhere... I've noticed this phenomenon with my players recently, which just amazes me. Even more so is when they don't want to look for loot. I want to scream "come ON! You're in the dead monster's lair! There's booty all over the place! What, you want a sign?" "Booty all over the place" meaning, of course, there's some. I'm trying to go slowly on loot and experience points, as I can always give out more later on but can't really take back much of it. (Not without a lot of screaming.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 16:06:00 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Another Update on mystara.com.bi !!!! In-Reply-To: <398B4989.874C5E36@club-internet.fr> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:54 08/05/2000 +0200, Thibault Sarlat wrote: >Even if the first update went unnoticed...i kept finishing up the remaining maps. >so now all the gaz maps are available (except gaz14 which will come)... >they all have hexes oriented the right way (except the gaz 13 cause i would need to draw a new set of hex that could not be used with another environment...) > >i also made two versions of the gaz 3 map of glantri. >i need your opinion on the one i should keep...(thus all the next maps shall have the same palette of colors)...or you can try to make your own palette (and please send me a >copy of it). > >i hope you would all enjoy the maps... I really do, but I'm reluctant to use them with my players, since I don't want them really thinking in terms of hexes. I don't know what you're making these maps in -- Illustrator, possibly? -- but is there any chance for hexless, maybe even textless maps one day? I DO dig the maps, though, and refer to them often. Keep up the good work! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 16:07:38 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Double damage question Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi guys! Hope you're enjoying your summer (winter for those of u living in Downunder). Now, Recently I got this interesting issue while playing with my group regarding the Double Damage rule of the thieves and the multiple damage power of intelligent weapons. Now, the rules say that by activating the Muliple Damage (x2, x3, x4, etc) power of the weapon, each blow inflicted with it does the normal damage multiplied by the factor given by the power. In the case of the thief, he does double damage if he hits from the back. Now, I happened to stumble upon the same power as described in the Artifacts' powers in the Master Set (section A5), and the rule here is a bit different. It says that the power multiplies ONLY the number rolled with the dices, adding all other bonuses AFTER the muliplication! Well, take this example: a GM of Longsword can do, say, 3d6+10 hp and has the x2 Multiple Damage power in his Intelligent sword. There's much difference if we use the first or the second damage rule (suppose he rolls 9 on 3d6), since in the first case he does (9+10)*2=38 hp with ONE blow (and if he's got two attacks he can kill even a 70hp sturdy fighter in just one round), while in the second case he does (9*2)+10= 28 hp, which means 10 hps less! Now this may seem not a big deal, but the numbers increase esponentially the more the multiplying damage gets high! And let's not talk about a mixing this power with a SMASH ATTACK!!! OUCH! So my question was: do u think ALL the Multiple Damage rules (those of thieves, weapons' and artifacts' powers, ie) should be treated multiplying ONLY the result of the dices for the modifier, or do u think that ONLY the artifacts' power should be downscaled? (bear in mind the multiple damage power was created BEFORE introducing the Weapons Mastery rules) Also, I remind u that the Slicing power of the weapons also falls in the above mentioned cathegories (save vs Death ray or die; if saves the victim takes triple damage from the weapon). And oh, another question since we're here. Do u think if a character wields two weapons, has got multiple attacks and is ambidexterous, he can Parry (using the Parry Special Maneuver that his Weapon Mastery grants him) using BOTH weapons? I mean, if he's got a longsword and is Expert (2 parries/rnd) and a short sword (another 2 parries), does he get 4 parrying attempts vs 4 different attacks? Is that feasible or should he choose with which one to parry? Thanks for the tips, as usual. :) -5 days to D&D 3rd Ed... well, at least for u Americans. Here in Italy I'll wait till late October, when the Italian version of PHB, DMG and MM will be published all together (I hope). :) DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 16:36:26 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Re: Encumbrance (was: Squeezing your players for cash) MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Beau wrote: > > The Stalker wrote: > > way - I know that I mentioned those items to them, but since > > nobody wrote them down on their character sheet, they > > apparently didn't take them, or else lost them somewhere... > > I've noticed this phenomenon with my players > recently, which just amazes me. > Even more so is when they don't want to look for > loot. I want to scream "come ON! You're in the dead > monster's lair! There's booty all over the place! > What, you want a sign?" Heh. My players just finished Elwyn's Sanctuary (from B1-9). After they defeated Elwyn, they *immediately* left without doing any cleanup or searching or anything, even with a secret door standing open and a chest just inside. I specifically asked them "are you going to look around before you go" and they just wanted to haul her back and complete the mission and come back later for the loot. They left behind two treasure caches, each with several magic items, and one of which they had a *map* to. Since they had neglected to finish off the orcs, I decided that after they left the sole surviving orc grabbed both treasure caches and ran. (This was especially amusing since they went to a lot of trouble to haul a few thousand coins back with them, and all that remained were gems and magic items!) Later when they came back they found obvious signs that someone else had been there and looted the place, and only an empty chest remained. They went looking for the orcs to finish them off and found them missing. But instead of tracking down the missing orc, they just shrugged and went back to town..! Their loss, since I was all prepared to let them track it down (after a suitable chase). But, to a certain extent I like when they do this. In fantasy novels (Conan, Elric, etc), the heroes often grab a few choice gems and move on, rather than undertaking an exhaustive loot-fest. While it seems stupid on the surface, it is true to the genre (literary, not gaming), keeps the characters adventuring rather than counting money, and saves me the trouble of relieving them of the excess. If I trusted them to always act in this way (ie., fill their pockets and split), I'd leave a lot more "dragon hoards" around. But alas, as sure as I do, they'll suddenly turn greedy and try to take it all. Of course I can sympathize with what you are describing. As a GM it is very frustrating to *know* that there is something cool only ten feet away and easy to find. It's even worse if I put it there just for one of the party members and they miss it. It's like watching one of those horror movies where there's obviously something very wrong and deadly, and the characters seem utterly oblivious. Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 18:39:47 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit My opinion is that the damage done by the weapon is doubled. It seems silly that a spell or other power would somehow know that the weilder was at basic or grand master level and then discriminate accordingly. My interpretation is that the multiple represents 100% damage intervals. If you have a problem with it, then limit the number of weapons that have this power in your campaign. If you don't like thieves having this power, limit it to nothing larger than a short sword and then only when striking from surprise (which is the way I have used the rule in the past). George ----- Original Message ----- From: "DM" To: Sent: Friday, August 04, 2000 9:07 AM Subject: [MYSTARA] Double damage question > Hi guys! > > Hope you're enjoying your summer (winter for those of u living in Downunder). > Now, Recently I got this interesting issue while playing with my group > regarding the Double Damage rule of the thieves and the multiple damage > power of intelligent weapons. > > Now, the rules say that by activating the Muliple Damage (x2, x3, x4, etc) > power of the weapon, each blow inflicted with it does the normal damage > multiplied by the factor given by the power. In the case of the thief, he > does double damage if he hits from the back. > > Now, I happened to stumble upon the same power as described in the > Artifacts' powers in the Master Set (section A5), and the rule here is a > bit different. It says that the power multiplies ONLY the number rolled > with the dices, adding all other bonuses AFTER the muliplication! > Well, take this example: a GM of Longsword can do, say, 3d6+10 hp and has > the x2 Multiple Damage power in his Intelligent sword. There's much > difference if we use the first or the second damage rule (suppose he rolls > 9 on 3d6), since in the first case he does (9+10)*2=38 hp with ONE blow > (and if he's got two attacks he can kill even a 70hp sturdy fighter in just > one round), while in the second case he does (9*2)+10= 28 hp, which means > 10 hps less! Now this may seem not a big deal, but the numbers increase > esponentially the more the multiplying damage gets high! > And let's not talk about a mixing this power with a SMASH ATTACK!!! OUCH! > > So my question was: do u think ALL the Multiple Damage rules (those of > thieves, weapons' and artifacts' powers, ie) should be treated multiplying > ONLY the result of the dices for the modifier, or do u think that ONLY the > artifacts' power should be downscaled? (bear in mind the multiple damage > power was created BEFORE introducing the Weapons Mastery rules) > > Also, I remind u that the Slicing power of the weapons also falls in the > above mentioned cathegories (save vs Death ray or die; if saves the victim > takes triple damage from the weapon). > > And oh, another question since we're here. Do u think if a character wields > two weapons, has got multiple attacks and is ambidexterous, he can Parry > (using the Parry Special Maneuver that his Weapon Mastery grants him) using > BOTH weapons? I mean, if he's got a longsword and is Expert (2 parries/rnd) > and a short sword (another 2 parries), does he get 4 parrying attempts vs 4 > different attacks? Is that feasible or should he choose with which one to > parry? > > Thanks for the tips, as usual. :) > > -5 days to D&D 3rd Ed... > well, at least for u Americans. Here in Italy I'll wait till late October, > when the Italian version of PHB, DMG and MM will be published all together > (I hope). :) > > > DM > Senior Editor of the Mystaran Almanac > First Officer of U.S.S. Unicorn > > "You don't stop playing because you grow old: > you grow old because you stop playing!" > > Visit Marco's Mystara Homepage at: > http://www.geocities.com/TimesSquare/Dungeon/2967 > > And Mystara Italian Homepage at: > http://www.geocities.com/TimesSquare/Dungeon/9940 > > Join the Mystara Webring at: > http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html > > Join the Starfleet Academy at: > http://gioco.net/startrek (Italian RPG PBEM) > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 01:43:44 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Encumbrance (was: Squeezing your players for cash) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" On Thu, 3 Aug 2000 13:34:59 -0700, "Harvey, Michael" wrote: <> Hiiikes! SURE THING I DO! I started after trying to figure how my PCs could loot every treasure and go about walking with 10,000+ gp in their sacks! AND THEN I DISCOVERED ENCUMBRANCE!! Now I keep track of ALL the stuff they've got, I've got Enc for everything, and I've also got the MAX ENC they can carry based on their STR and my homemade rules. I've also changed the movement rules a bit to make them more realistic, but Encumbrance is the base to determine one's movement. Now with high level PCs it's useless, since they'll prolly have a Permanent Flying spell cast upon them (and they can fly with up to 4000 coins without problems), but at lower level a low encumbrance can make the difference between life (outside the dungeon) and death (at the claws of the dangerous enemies chasing after you!). DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 16:45:41 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Leaving loot (was Encumberance) In-Reply-To: <4148FEAAD879D311AC5700A0C969E8907BC5C7@orsmsx35.jf.intel.c om> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:36 08/04/2000 -0700, Harvey, Michael wrote: >Of course I can sympathize with what you are describing. As a GM it is very >frustrating to *know* that there is something cool only ten feet away and >easy to find. It's even worse if I put it there just for one of the party >members and they miss it. It's like watching one of those horror movies >where there's obviously something very wrong and deadly, and the characters >seem utterly oblivious. Well, that's what's frustrating for me. There's several things in the current dungeon meant to even the odds given that this is a party of two first level characters. (One's a healing magic widget, and the others are small gizmos that are meant to reward them both for almost dying -- one's been at zero hit points twice in only a few small rooms, owing to bad throws of the dice.) But, you know, if they keep missing clues and not crossing their Ts and dotting their Is, their NEXT characters will likely act much smarter ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 16:49:54 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Re: Another Update on mystara.com.bi !!!! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" I actually like the hexes. Back when I first started playing we used to do a lot of wilderness exploration. The players had a blank hexmap and would move hex-by-hex through wilderness, filling it in as they went. Not very realistic -- in fact it's really just the old dungeon technique applied to the outdoors -- but we had a lot of fun. Sometimes I'd just let slip a rumor of a dungeon or cave complex in some area and they'd take off, searching hex by hex until they located it. Of course this means days or weeks spent in the middle of nowhere, requiring supplies and pack animals, lots of camping, and encounters of various sorts. It's also fun for the GM to throw in the occasional isolated village or remote castle, probably the home of some reclusive wizard or "the purple knight" or somesuch. :-) We also explored the Sea of Dread in the same manner. The players would board ship and then set out into uncharted waters around Ierendi and Minrothad, landing on islands with pirate camps or forgotten ruins, fought sea monsters on the open ocean, and weathered storms. Sometimes they'd head off into the open sea by accident and have to turn around and head home. Again, lots of fun just exploring aimlessly, filling in the hex map as they went. Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 16:55:09 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield (strawberryJAMM)" Organization: strawberryJAMM Designs Subject: Re: "Dungeon Adventures" #81: "Race Against Time" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > While finishing up my modified version of the "Diablo II" fast start game > (now set in the Five Shires!) with my players last night, I was struck with > inspiration, and want to use it as a lead-in to "Race Against Time" from > "Dungeon Adventures" #81. > Has anyone used this adventure yet? Any advice? Haven't used it yet as my campaign hasn't started yet, but do have plans to use it. Sort of wish I had the "prequel" for it too (issue 81 was the first Dungeon I got on my new Subscription) but I'm sure I'll be able to accommodate it somehow. I'd be interested in hearing any particular tricks or other related lead ins you decide to use, just for potential plagiarism purposes. I'd also be happy to discuss my own plans ... but perhaps I should ask you to email me privately as three of my four players are currently also members of this list, and the only one who isn't is the wife of one of the three who is! ;-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 17:15:15 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: "Dungeon Adventures" #81: "Race Against Time" In-Reply-To: <398B57DD.6C898CDC@jamm.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:55 08/04/2000 -0700, Jenni A. M. Merrifield (strawberryJAMM) wrote: > Haven't used it yet as my campaign hasn't started yet, but do have plans to >use it. Sort of wish I had the "prequel" for it too No, you don't. It's hard to understand how it and "A Race Against Time" were created by the same person. Anything you do to have the player characters capture Bruiser Holloway (4th level fighter, IIRC) will be better. > I'd be interested in hearing any particular tricks or other related lead >ins you decide to use, just for potential plagiarism purposes. I'd also be >happy to discuss my own plans ... but perhaps I should ask you to email me >privately as three of my four players are currently also members of this >list, and the only one who isn't is the wife of one of the three who is! ;-) Heh heh. Well, my players are about to discover poor old Bruiser as a hostage being held by nasty things this weekend, which is how I'm accomplishing his capture. (The Krondar will be stopping by shortly because of what's already happened in this adventure, and will be happy to make it a two-for-one deal and take him into custody.) As I get closer to working "A Race Against Time" up for Shireton, I'll let you know. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 20:24:30 EDT Reply-To: Mystara Sender: Mystara From: Jon Morse Subject: Re: Another Update on mystara.com.bi !!!! MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 8/4/00 19:04:17 Eastern Daylight Time, thibsylv@CLUB-INTERNET.FR writes: > i also made two versions of the gaz 3 map of glantri. > i need your opinion on the one i should keep...(thus all the next maps shall > have the same palette of colors)...or you can try to make your own palette ( > and please send me a > copy of it). Here I was hoping that by a new color pallette, you'd actually changed some colors. ;) Seriously, the green you're using for grasslands, and the pinkish color you're using for deserts, are a little too bright. They can be pretty hard on they eyes. As things stand right now, the black hexes look better, but if those colors were more muted or greyed (as well, perhaps, as the yellowish-green you're using for the plains areas [Ethengar, for example]), the grey hex lines would work better. And that is the only criticism I have of your maps. It's good work, overall. =) Jon Morse ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 01:28:24 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Gazetteer cover art? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 4 Aug 2000 12:18:37 John Calvin wrote: >At 23:44 08/03/2000 +0100, The Stalker wrote: > >On Thu, 3 Aug 2000 11:32:07 Beau wrote: > >> A while back, I found some online images of the gazetteer cover > art, sans > >>logos and text. But now I can't figure out where the $%#*! they were. > >>Anyone got a bookmark of a page with such images? > > > > > > >... and choose the files add03 and up. Most, if not all, of the cover art > of the various gazetteers is there along with some of Elmore and Easley's > better DL art (yes, it says AD&D even though it's the gazeteers, I wonder > why?) > >Actually, add02 is the cover for Gaz 3 (Glantri). You're one off Stalker ;) > Typical! I'm Alphatian, so even if I help people out, I'm still blamed for it :) The reason why I was one off is that the add01 file exists both in an add01a and add01b version... So when I had to see where the Gaz art began, I found it one the third one I chose without checking, thinking 'starts at add03 - got it' - mea culpa. Incidentally, you're welcome Beau - my pleasure! Glad it was useful (I think) to you. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 02:15:52 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > So my question was: do u think ALL the Multiple Damage rules (those of > thieves, weapons' and artifacts' powers, ie) should be treated multiplying > ONLY the result of the dices for the modifier, or do u think that ONLY the > artifacts' power should be downscaled? (bear in mind the multiple damage > power was created BEFORE introducing the Weapons Mastery rules) > I've found players like the multiply everything rule only until it's used against them a couple of times, then they plump for the lesser version . ;^) > Also, I remind u that the Slicing power of the weapons also falls in the > above mentioned cathegories (save vs Death ray or die; if saves the victim > takes triple damage from the weapon). > No matter what I always give slicing weapons the big multiple. Mind you the only one in the group currently was just eaten by a blackball. > And oh, another question since we're here. Do u think if a character wields > two weapons, has got multiple attacks and is ambidexterous, he can Parry > (using the Parry Special Maneuver that his Weapon Mastery grants him) using > BOTH weapons? I mean, if he's got a longsword and is Expert (2 parries/rnd) > and a short sword (another 2 parries), does he get 4 parrying attempts vs 4 > different attacks? Is that feasible or should he choose with which one to > parry? > IIrc the official rule is -4 to hit and your specialisation is classed as one lower in the off hand so if they still have a parry give it to them but with the abilities of the off hand weapon. BTW don't you think at lowe4r levels that parrying gives a huge advantage to demihumans? I created an alternate version a while ago and f I can find it and anyones interested I'll gladly share it. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 03:58:23 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > BTW don't you think at lowe4r levels that parrying gives a huge > advantage to demihumans? I created an alternate version a while ago and f I > can find it and anyones interested I'll gladly share it. > > Hamlet I, v, 166. > Words to live by? > > Paul PLEASE!!!!! I've got an 8th level halfling PC in my campaign, who can barely be touched due to his saving throw vs death ray!!! (unless, he gets surrounded that is ;) ) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 01:55:13 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Squeezing your players for cash MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-04 12:07:55 PM Eastern Daylight Time, au998@FREENET.CARLETON.CA writes: > He also frequents brothels, too, so > that's good for a couple hundred a night (no cheap whores for this guy). And you could throw in occasional extra charges to acquire needed "Cure Disease" spells (required less often but still once in a while for the expensive "female companionship"). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 10:25:55 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable DM wrote > So my question was: do u think ALL the Multiple Damage rules (those of > thieves, weapons' and artifacts' powers, ie) should be treated = multiplying > ONLY the result of the dices for the modifier, or do u think that ONLY = the > artifacts' power should be downscaled? (bear in mind the multiple = damage > power was created BEFORE introducing the Weapons Mastery rules) To me it seems that downscaling *artifacts* is definitely the wrong way = to go... I've always gone with the formula to roll the weapon's basic damage = (printed damage - varies with weapon mastery level) then multiplying, = and finally adding modifiers due to strength and magical bonuses etc. = Yes, it gets very nasty at higher levels of mastery, but then it rarely = becomes an issue, except for backstabbing; and IMO that is supposed to = be deadly in the first place and really isn't at (very) high levels. > And oh, another question since we're here. Do u think if a character = wields > two weapons, has got multiple attacks and is ambidexterous, he can = Parry > (using the Parry Special Maneuver that his Weapon Mastery grants him) = using > BOTH weapons? I mean, if he's got a longsword and is Expert (2 = parries/rnd) > and a short sword (another 2 parries), does he get 4 parrying attempts = vs 4 > different attacks? Is that feasible or should he choose with which one = to > parry? I presume this is an OD&D question. Since the official rule for two = weapons in OD&D is one extra attack per round, I would suggest that the = maximum you can get when parrying is also one extra parry per round. And = that parry should be treated as being one mastery level lower than usual = and receive a -4 penalty (if that makes a difference). Actually I'm a = bit uncertain of what you mean by 'parry'. In OD&D parry is a Fighter = Combat Option where you don't attack, but all melee attacks against you = are at -4 penalty to hit. Using two weapons wouldn't make any difference = to this... If you mean the 'deflect' Special Effect of Weapon Mastery I guess I = would use the above rule (treat weapon mastery level of the second = weapon as one level lower; if you still get deflect you are limited to 1 = (one) extra deflect; the additional deflect carries a -4 penalty to the = saving throw). Hope this helps. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 10:33:53 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Encumbrance (was: Squeezing your players for cash) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable DM wrote: > Now with high level PCs it's useless, since they'll prolly have a = Permanent > Flying spell cast upon them (and they can fly with up to 4000 coins = without > problems), but at lower level a low encumbrance can make the = difference > between life (outside the dungeon) and death (at the claws of the = dangerous > enemies chasing after you!). They all have permanent fly spells? Perhaps you should consider adding a = bit of AD&D to your game (costs 1 point of constitution to cast = permanency). My PCs (way back when) also had a host of permanent spells at all times. = Of course any air battle became chaos with each side's MUs desperately = trying to dispel the other side's permanency (or fly) spells! :) And = when flying back home with the latest treasure haul the PCs generally = ran into trouble (nothing like a fairly large flying object in gleaming = armor to attract flying predators; can you say D-R-A-G-O-N?). And BTW where do they carry those 4000 cns? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 11:07:50 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Squeezing your players for cash MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > And you could throw in occasional extra charges to acquire needed > "Cure Disease" spells (required less often but still once in a while for > the expensive "female companionship"). > Maybe the occasional paternity suit too. ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 11:36:26 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > PLEASE!!!!! > > I've got an 8th level halfling PC in my campaign, who can barely be touched > due to his saving throw vs death ray!!! (unless, he gets surrounded that is > ;) ) > Firstly I redefined the 'Deflect' special effect as an active parry against the incoming attack rather than just a save v deathray, then said that you had to hit a better AC with your deflect than the attack upon you achieved. You do get the following bonuses to your defensive roll though: Any magical modifier of the weapon being used to deflect Either your Strength or Dexterity adjustment (muscle or finesse) +2 if a Fighter, Dwarf, Hin, Mystic, or martial Humanoid +1 if an Elf, Forester, Rake, or martial Cleric If used, the bonus to hit v type Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 12:19:53 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Double damage question In-Reply-To: <3.0.6.32.20000804160738.00943100@racine.ra.it>; from mdalmonte@PROVINCIA.RA.IT on Fri, Aug 04, 2000 at 04:07:38PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Aug 04, 2000 at 04:07:38PM +0200, DM wrote: > Hi guys! > > So my question was: do u think ALL the Multiple Damage rules (those of > thieves, weapons' and artifacts' powers, ie) should be treated multiplying > ONLY the result of the dices for the modifier, or do u think that ONLY the > artifacts' power should be downscaled? (bear in mind the multiple damage > power was created BEFORE introducing the Weapons Mastery rules) I work out all the damge first, then start multiplying. Call me munchkin, but I *like* the high damage rules. I have no problem with a thief with Grand Mastery in dagger hitting someone with a backstab and doing 128 points dmg on a 20 [ I use the rules: 19 automatically does full dmg, 20 automatically does double full dmg ] so...4d4 on a 20, maximum is 16, doubled is 32 Double again because it's a dagger hitting on a 17-20 to get 64 and doubled again because it's a backstab to get 128 Ouch :) Hey it works for me. gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 09:32:42 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Encumbrance (was: Squeezing your players for cash) Marco wrote: >Now I keep track of ALL the stuff they've got, I've got Enc for everything, >and I've also got the MAX ENC they can carry based on their STR and my >homemade rules. I've also changed the movement rules a bit to make them >more realistic, but Encumbrance is the base to determine one's movement. Say Marco, would you be willing to share these homemade rules? They sound like just the thing I could use IMC. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 4 Aug 2000 23:17:01 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Encumbrance (was: Squeezing your players for cash) In-Reply-To: Beau's message of "Fri, 4 Aug 2000 15:58:31 -0700" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Beau writes: > I've noticed this phenomenon with my players recently, which just amazes me. And I bet their mapping is a bit haphazard, right? A bunch of groups don't seem to be cohesive enough to assign bookkeeping duties, or their players don't seem to understand they're necessary. I've taken that role a bunch recently when I play, simply because I know how vital it is. I don't know what you can do, but I'm sure there are a bunch of old articles lying around that they should read. I was actually working on an intro to frp at one time which was supposed to give new players this kind of knowledge... "yes, there are secret doors, so look. Check for traps sometimes. Map. Here's a bunch of generally useful stuff for inventories, and what those weird names mean" Unfortunately, it is one of those projects which hasn't gone anywhere recently. -- Alan Shutko - In a variety of flavors! 98 days, 12 hours, 22 minutes, 2 seconds till we run away. Kissing a fish is like smoking a bicycle. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 09:38:34 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Another Update on mystara.com.bi !!!! Mike wrote: >We also explored the Sea of Dread in the same manner. The players would >board ship and then set out into uncharted waters around Ierendi and >Minrothad, landing on islands with pirate camps or forgotten ruins, fought >sea monsters on the open ocean, and weathered storms. Sometimes they'd head >off into the open sea by accident and have to turn around and head home. I prefer hexes too, if only for the nostalgia. My players know that their characters would not have such an accurate view of the land, just as their characters' maps of dungeons and monster-infested sewers would not be nearly as neat as their (the players') own, but they do find it useful. Speaking of your own DMing, Mike, what sort of ruins did you place around Ierendi/Minrothad? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 09:47:27 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Squeezing your players for cash David wrote: >And you could throw in occasional extra charges to acquire needed >"Cure Disease" spells (required less often but still once in a while for >the expensive "female companionship"). Ah yes! Good point! Nothing like a case of the clap (or worse) to slow down his social life (and lighten his purse). Perhaps the cleric who cures him might belong to one of the more moralistic faiths, and lecture him sternly about the evils of unbridled lust (before casting the spell). :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 09:53:40 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Double damage question Gordon wrote: >[ I use the rules: 19 automatically does full dmg, 20 automatically > does double full dmg ] Really? I've been looking in the RC for things like that and couldn't find it. What page is it on? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 09:41:50 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit It is not in the Rules Cyclopedia, it is in the Dawn of Empires rules set in the Thyatian booklet. George ----- Original Message ----- From: "Geoff Gander" To: Sent: Saturday, August 05, 2000 8:53 AM Subject: Re: [MYSTARA] Double damage question > Gordon wrote: > > >[ I use the rules: 19 automatically does full dmg, 20 automatically > > does double full dmg ] > > Really? I've been looking in the RC for things like that and couldn't find > it. What page is it on? > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 15:44:29 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Double damage question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Gordon wrote: > > >[ I use the rules: 19 automatically does full dmg, 20 automatically > > does double full dmg ] > > Really? I've been looking in the RC for things like that and couldn't find > it. What page is it on? > It's from the guide to Thyatis in DotE Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 10:43:43 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Converting OD&D levels to 3E levels Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed I have a question for those of you who know OD&D pretty well. If you have the Rules Cyclopedia you'll notice in the conversion section they suggest that OD&D's 36 character levels should correspond to AD&D 2E's 20 levels. When converting characters, they recommend keeping the same level up to 12th level, and then counting 3 OD&D levels for every 1 AD&D 2E level. This makes a 36th level OD&D character into a 20th level AD&D 2E one. Ok, but especially with the expansion up to level 30 with the AD&D 2E High-level Campaigns option book, I wonder whether they were just trying to make things "fit" into the level schemes, as opposed to actually suggesting that a 20th level AD&D character is as powerful, relatively speaking, as a 36th level OD&D one. I want to convert OD&D characters to 3E now, but I want to keep their power level as much the same as possible, so I don't know whether to just use OD&D level = 3E level, use that deal in the Rules Cyclopedia with 3 for 1 at higher levels, or use something completely different for 3E. Any suggestions? Thanks! MC dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 14:03:14 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Thibault Sarlat's Known World maps MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I just went to Thibault Sarlat's map page and took a look at his new Known World maps. When I got a look at his map of Karameikos, only one word came to mind: WOW! Not only is the map extremely well drawn, but it is nicely linked with gazetteer information and (where they exist) city maps. If this is just the beginning of a major project, then I eagerly anticipate seeing the rest as it comes out. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 14:26:12 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-05 2:03:41 PM Eastern Daylight Time, dleland@COGSCI.UCSD.EDU writes: > I want to convert OD&D characters to 3E now, but I > want to keep their power level as much the same as possible, so I > don't know whether to just use OD&D level = 3E level, use that deal > in the Rules Cyclopedia with 3 for 1 at higher levels, or use > something completely different for 3E. Any suggestions? Thanks! I don't have a full opinion yet, but here is a list of level conversions based strictly on spellcasting levels for reference: 3E = Cleric = Mage = Elf 1 = 2 = 1 = 1 3 = 4 = 3 = 3 5 = 6 = 5 = 5 7 = 8 = 7 = 7 9 = 10 = 9 = 10 11 = 12 = 11 = 12 13 = 17 = 15 = 14 15 = N/A = 18 = 16 17 = N/A = 21 = 18 Note that the Elf levels were taken from Gaz 5 and are for spellcasting ability only -- fighting ability was ignored. In addition, the equivalences of the old seven levels of cleric spells to the new nine levels are not completely clear, but the necessary adjustments can be made easily once that information is known. >From the above table I would suggest that some level compression should occur at high levels, but squeezing all 36 levels into 20 levels would probably be a bit much. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 22:40:08 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: Thibault Sarlat's Known World maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Just to make you in the secret of the Gods, let's say that a group of glantriophile and i have the common project to make an interactive and extensive gazetteer for glantri of course.... I am not sure when it's gonna be ready but i'll let you know. thanks for the nice words about my work... David Knott a �crit : > I just went to Thibault Sarlat's map page and took a look at his new > Known World maps. When I got a look at his map of Karameikos, > only one word came to mind: > > WOW! > > Not only is the map extremely well drawn, but it is nicely linked with > gazetteer information and (where they exist) city maps. If this is just > the beginning of a major project, then I eagerly anticipate seeing the > rest as it comes out. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 23:48:26 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Converting OD&D levels to 3E levels In-Reply-To: <4.3.2.7.1.20000805104119.00b96f00@cogsci.ucsd.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Personally I would go for OD&D level = D&D3 level. If you take into account the weapon mastery rules, I think that especially a 36th level fighter in OD&D is much more powerful than a 20th level AD&D fighter. With mages it might be different. I also like this because it means that Mystara will have a bunch of NPCs who are higher than 20th level which makes our setting a bit different than many of the other TSR settings. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 23:51:06 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Speaking of art.. MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Is any of the Mystara AD&D art available on web? Would it be legal to put official Mystara art on Stans website? If so are you interested in doing that Stan? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 18:25:36 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-05 6:03:27 PM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: > Personally I would go for OD&D level = D&D3 level. If you take into > account the weapon mastery rules, I think that especially a 36th level > fighter in OD&D is much more powerful than a 20th level AD&D fighter. With > mages it might be different. In fact, I suspect that we won't be able to treat the combat abilities of Mystaran adventurers properly until that "Butt Kicker's Handbook" (or whatever the official title turns out to be) comes out -- and maybe not even then. Grand mastery of a weapon is a common achievement of high level Mystarans of any class, and its effects can be quite scary. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 16:36:42 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Re: Converting OD&D levels to 3E levels In-Reply-To: <4.3.2.7.1.20000805104119.00b96f00@cogsci.ucsd.edu> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT > I have a question for those of you who know OD&D pretty well. If you > have the Rules Cyclopedia you'll notice in the conversion section > they suggest that OD&D's 36 character levels should correspond to > AD&D 2E's 20 levels. When converting characters, they recommend > keeping the same level up to 12th level, and then counting 3 OD&D > levels for every 1 AD&D 2E level. This makes a 36th level OD&D > character into a 20th level AD&D 2E one. Ok, but especially with the > expansion up to level 30 with the AD&D 2E High-level Campaigns option > book, I wonder whether they were just trying to make things "fit" > into the level schemes, as opposed to actually suggesting that a 20th > level AD&D character is as powerful, relatively speaking, as a 36th > level OD&D one. My opinion: They (unofficially) wanted people to "trade up" from BD&D to their flagship AD&D line, and it's hard to convince people to do so when BD&D offers better advancement. So, they arbitrarily decided that AD&D 20th level equals BD&D 36th level (which further makes it appear that AD&D gives you more power at lower levels). In reality, I think that a BD&D character at a given level is essentially equivalent to an AD&D character of the same level. Looking at wizards, their spells available at 20th level are pretty much equal, and a 36th level BD&D wizard has almost TWICE the firepower of a 20th level AD&D mage. Fighters are also roughly equal at all levels. It is true that AD&D fighters will have a few more hit points, but the games are balanced differently. The only situation where the 20th level = 36th level makes sense to me is in the area of THAC0 and saving throws. But if you're going to use that as the metric, then AD&D level = 2/3 (actually 20/36) BD&D level, not "same up to level 12, then 1/3 after that". > I want to convert OD&D characters to 3E now, but I > want to keep their power level as much the same as possible, so I > don't know whether to just use OD&D level = 3E level, use that deal > in the Rules Cyclopedia with 3 for 1 at higher levels, or use > something completely different for 3E. Any suggestions? Thanks! I think I'd just go with a 1:1 conversion. However elves might not convert quite right, since they are effectively multi-classed. Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 17:09:51 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Converting OD&D levels to 3E levels In-Reply-To: <200008052337.QAA26501@smtp.zzz.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Thanks to everyone for your thoughts on level conversion. It's a little difficult to match things up since the exp system and # spells per level for magic-users are different in 3E, but I think 1:1 is probably fine. Also... At 09:36 AM 8/5/00, Mike & Rebecca Harvey wrote: I think I'd just go with a 1:1 conversion. However elves might not convert quite right, since they are effectively multi-classed. Pending arrival of the 3E DMG, when I can get more info on class creation, I'm swinging between making elves multiclassed fighter/sorcerors and creating a new class, the Forestor, that works much like the OD&D Elf. This would also be the same class I'd use for any Thyatian humans who became "Forestors" as per DotE. I think I'd rather maintain the OD&D Mystaran flavor and not have multiclassing, and just create that new class, but we'll see. If I go this way, conversion would just be 1:1 as per other classes. Magus Coeruleus / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 13:03:21 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: Speaking of art.. Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 23:51 5/08/00 +0200, you wrote: >Is any of the Mystara AD&D art available on web? Would it be legal to put >official Mystara art on Stans website? not to my knowledge >If so are you interested in doing >that Stan? if I could shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 01:15:44 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit David Knott meandered fecklessly... > > Personally I would go for OD&D level = D&D3 level. If you take into > > account the weapon mastery rules, I think that especially a 36th level > > fighter in OD&D is much more powerful than a 20th level AD&D fighter. With > > mages it might be different. > > In fact, I suspect that we won't be able to treat the combat abilities of > Mystaran adventurers properly until that "Butt Kicker's Handbook" (or > whatever the official title turns out to be) comes out -- and maybe not > even then. Grand mastery of a weapon is a common achievement of > high level Mystarans of any class, and its effects can be quite scary. I think the proper selection of feats in 3e will come close to making up for the lack of weapon mastery in the game. Perhaps not fully, but close. I don't think a seperate book will really be necessary. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 06:13:20 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-06 3:22:10 AM Eastern Daylight Time, malacoda@USWEST.NET writes: > I think the proper selection of feats in 3e will come close to > making up for the lack of weapon mastery in the game. Perhaps > not fully, but close. I don't think a seperate book will really be > necessary. That separate book is something that WotC plans to publish in another year or so. However, I can see that we would already want to deviate from the standard rules in regard to weapon specialization (which is the closest thing the standard 3E rules are likely to have to weapon mastery). 3E apparently limits that ability to fighters. For Mystaran adventurers it would be fine for fighters to gain that ability soonest, but it really would need to be made open to other classes. At present, I would guess that we would want to make the following conversions: Basic = proficient with weapon Skilled = Weapon Focus feat Expert = Weapon Specialization feat Master, Grand Master = New feats beyond Weapon Specialization ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 14:42:35 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Double damage question In-Reply-To: <200008051353.JAA07194@freenet10.carleton.ca>; from au998@FREENET.CARLETON.CA on Sat, Aug 05, 2000 at 09:53:40AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Sat, Aug 05, 2000 at 09:53:40AM -0400, Geoff Gander wrote: > Gordon wrote: > > >[ I use the rules: 19 automatically does full dmg, 20 automatically > > does double full dmg ] > > Really? I've been looking in the RC for things like that and couldn't find > it. What page is it on? p30 Players Guide to Thyatis. It's actually modified a bit from that since I don't use the armour value rules. In the guide it's more like this: [example character using sword (1d8) str 16 (+2) ] 18 : Maximum Possible Damage [eg. 8+2 = 10] 19 : Maximum Possible Damage, No Armour Value [eg. 10 dmg, no AV] 20 : Double Maximum Possible Damage, No Armour Value [eg. 20 dmg, no AV] I quite like the AV rules, I used them once to good effect in a Thyatian campaign however it was irksome having to come up with modified AC/AV for all the monsters the PC's faced... gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 16:51:33 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit sorry for the OT. but I recently acquired a second hand copy of the baldurs gate game for the pc, and there was no manual. can somebody tell me how to memorise spells.my character is a female elven thief/mage CE.she only has one good spell at the moment sleep.but since the first time i cast it i haven't been able to use it.HEELLP. please. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 12:13:07 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 8/6/00 12:22:10 AM Pacific Daylight Time, malacoda@USWEST.NET writes: << I think the proper selection of feats in 3e will come close to making up for the lack of weapon mastery in the game. Perhaps not fully, but close. I don't think a seperate book will really be necessary. >> The easiest way to solve the weapon mastery problem would be to just create new feats (using some of the rules from the Player's Option: Combat & Tactics book). For example: Weapon Mastery Gain an additional +2 to hit and +1 to damage with chosen weapon. Prerequisites: Figther 8th level, Weapon Focus & Weapon Specialization with chosen weapon. High Mastery Double the critical range of chosen weapon. Prerequisites: Figther 12th level, Weapon Masterty, Weapon Focus, & Weapon Specialization with chosen weapon. Grand Mastery Increase the base damage die of chosen weapon by one size. Example - a Shortsword's damage increases from a 1d6 to 1d8. Prerequisites: Figther 16th level, High Mastery, Weapon Masterty, Weapon Focus, & Weapon Specialization with chosen weapon. Thoughts,comments,random statements? -Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 10:20:36 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit David Knott meandered fecklessly... > However, I can see that we would already want to deviate from the standard > rules in regard to weapon specialization (which is the closest thing the > standard 3E rules are likely to have to weapon mastery). 3E apparently > limits that ability to fighters. For Mystaran adventurers it would be fine > for > fighters to gain that ability soonest, Weapon Specialization is available only to fighters, but it is the only combat feat that is available only to fighters. And it is only a bonus to damage. All the other combat feats are available to all characters, including Weapon Focus (bonus to hit). > but it really would need to be made > open to other classes. I think you would be doing the new rules, the fighter, and the other classes a diservice by doing so. There is more than enough other feats that are more suited to the other classes that would flesh out their abilities that I think that trying to gear them back towards combat seems to both deprive the fighters of one of his perks and make the other classes too combat oriented. > At present, I would guess that we would want to make the following > conversions: > > Basic = proficient with weapon > Skilled = Weapon Focus feat > Expert = Weapon Specialization feat > Master, Grand Master = New feats beyond Weapon Specialization What I am saying is that the right mix of feats can already make a character an impressive combat machine. I think simply adding feats that add to their base attack bonus and damage is the wrong way to go. I could see some sort of feat that allows for a bit more damage at higher levels for fighters, but I wouldn't add additional to hit bonuses. All characters in 3e are a bit more powerful in combat. Everyone got a slight boost to attack rolls, and everyone gets multiple attacks. Add to this a variety of feats that allow people to focus on combat even more (and fighters get tons of these for free) and you have a game that allows _anyone_ to focus on combat. I think adding more combat-related feats that boost the base power of characters is likely to go a little too far. A 12th level fighter with an 18 Str plus Power Attack, Weapon Focus, Weapon Specialization, Improved Critical and Cleave (or Great Cleave) is already a combat machine. Give him a +2 Longsword, a +1 shield and full plate +1 and you have a tank. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 10:37:14 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Lord Deldain meandered fecklessly... > The easiest way to solve the weapon mastery problem would be to just create > new feats (using some of the rules from the Player's Option: Combat & Tactics > book). For example: > > Weapon Mastery > Gain an additional +2 to hit and +1 to damage with chosen weapon. > Prerequisites: Figther 8th level, Weapon Focus & Weapon Specialization with > chosen weapon. I wouldn't mix the bonus to hit and the bonus to damage. The other feats don't. Personally, I wouldn't add the bonus to hit at all; all classes already get a bonus over older edditions when it comes to hitting. > High Mastery > Double the critical range of chosen weapon. > Prerequisites: Figther 12th level, Weapon Masterty, Weapon Focus, & Weapon > Specialization with chosen weapon. This already exists as Improved Critical. > Grand Mastery > Increase the base damage die of chosen weapon by one size. Example - a > Shortsword's damage increases from a 1d6 to 1d8. > Prerequisites: Figther 16th level, High Mastery, Weapon Masterty, Weapon > Focus, & Weapon Specialization with chosen weapon. This is the one I do agree with, overall. I have had this bonus for warriors in 2e for some time. Not to unbalancing overall, hefty prereqs, and still allows for lower end rolls. Still, I would not add this to the game until you know it better. Combat is not balanced the same, and adding these kinds of things without experiencing the system at work first may lead to some problems. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 13:01:42 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-06 12:28:55 PM Eastern Daylight Time, malacoda@USWEST.NET writes: > I think you would be doing the new rules, the fighter, and the other > classes a diservice by doing so. There is more than enough other > feats that are more suited to the other classes that would flesh > out their abilities that I think that trying to gear them back towards > combat seems to both deprive the fighters of one of his perks > and make the other classes too combat oriented. Okay, then how would you convert a 36th level cleric who under OD&D rules has Grand Mastery with the mace? He may not be able to obtain that degree of skill as quickly as a fighter (who might have managed that feat down around 12th level) but eventually he should be able to if the NPC descriptions in the first two PWAs mean anything. Another area of flexibility we could grant fighters is the ability to become Grand Masters of any weapon, even exotic weapons, but limit other classes to obtaining Weapon Specialization and beyond only with the weapons they were initially proficient with. Alternatively -- how many levels in the fighter class would be required to take weapon specialization three times? I am assuming, of course, that the character is of high enough level to meet the attack bonus requirement with cleric levels alone. Would that be a better way to handle such characters? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 13:01:44 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-08-06 12:28:48 PM Eastern Daylight Time, Deldain@AOL.COM writes: > The easiest way to solve the weapon mastery problem would be to just create > new feats (using some of the rules from the Player's Option: Combat & > Tactics book). For example: > > Weapon Mastery > Gain an additional +2 to hit and +1 to damage with chosen weapon. > Prerequisites: Figther 8th level, Weapon Focus & Weapon Specialization with > chosen weapon. > > High Mastery > Double the critical range of chosen weapon. > Prerequisites: Figther 12th level, Weapon Masterty, Weapon Focus, & Weapon > Specialization with chosen weapon. > > Grand Mastery > Increase the base damage die of chosen weapon by one size. Example - a > Shortsword's damage increases from a 1d6 to 1d8. > Prerequisites: Figther 16th level, High Mastery, Weapon Masterty, Weapon > Focus, & Weapon Specialization with chosen weapon. First comment: Even if the feat is "Fighter only", aren't the prerequisites generally described as something like "attack bonus +8 or better" rather than "fighter of level 8+"? Second comment: If we add three levels of mastery above specialization, then the conversion scale becomes something like the following: Non-proficient (but allowed) = standard proficiency Basic = Weapon Focus Skilled = Weapon Specialization Expert = Mastery Master = High Mastery Grand Master = Grand Mastery Alternatively, we could drop "Mastery", move Focus and Specialization one step up, and reduce the fighter level/attack bonus requirements of High Mastery and Grand Mastery by four levels each. Limitations: While the OD&D rules give no limits on weapon mastery beyond the limits of weapon skill choices, in practice it seems that no character ever achieves Grand Mastery with more than one weapon, and no non-fighter ever achieves Mastery or better with more than one weapon. I am not sure yet whether we would need to impose additional limitations or whether the availability of other and potentially more useful feats would be sufficient to keep characters who might want to become Grand Masters of multiple weapons in check. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 11:30:12 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit David Knott meandered fecklessly... > Okay, then how would you convert a 36th level cleric who under OD&D > rules has Grand Mastery with the mace? He may not be able to obtain > that degree of skill as quickly as a fighter (who might have managed > that feat down around 12th level) but eventually he should be able to if > the NPC descriptions in the first two PWAs mean anything. I can't really speak when it comes to dealing with characters beyond 20th level in 3e, since I don't have the HL book, and have no idea as to what WotC plans. But, as far as Grandmastery is concerned, I would give them... Weapon Focus (Mace) Improved Critical (Mace) Power Attack Cleave Expertise Beyond feats, combine these with the Cleric's improved attack bonus rate of increase (faster than OD&D or 2e) and the mutliple attacks they will gain (soemthing never gained in OD&D or 2e) > Another area of flexibility we could grant fighters is the ability to become > Grand Masters of any weapon, even exotic weapons, but limit other > classes to obtaining Weapon Specialization and beyond only with the > weapons they were initially proficient with. I wouldn't give non-fighters access to Weapon Specialization. This is a specific class ability. One of the things listed in the class as its powers. > Alternatively -- how many levels in the fighter class would be required to > take weapon specialization three times? I am assuming, of course, that > the character is of high enough level to meet the attack bonus requirement > with cleric levels alone. Would that be a better way to handle such > characters? Weapon specialization does not stack. When you take it more than once, you have to assign it to a different weapon each time. You have to be a 4th level fighter to take WS. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 10:33:04 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Armor Value (was Re: [MYSTARA] Double damage question) In-Reply-To: <20000806144235.A5731@esatclear.ie> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 06:42 AM 8/6/00, Gordon McCormick wrote: I quite like the AV rules, I used them once to good effect in a Thyatian campaign however it was irksome having to come up with modified AC/AV for all the monsters the PC's faced... If you intend on using 3e or even just getting its Monster Manual to borrow from, one attractive feature is that it will break down monsters' AC by what contributes to it. For instance, a 3e Owlbear has an AC of 15 (base 10, -1 size, +1 Dex, +5 natural). Remember that higher is better in 3e. The cool thing is you can easily convert the monsters to an AC/AV system by just subtracting the "natural" part of their AC and putting it in AV, e.g. Owlbear AC 10 (base 10, -1 size, +1 Dex) / AV 5 (natural). Ironically enough, I'm thinking of discontinuing my long-standing use of AV, even though now it should become easier to use. Why? Because while I love the concept, it slows combat down with the computations, makes battles take longer, and means more bookeeping for me. Somewhat tangential but interesting (I think) is that 3e is going to handle immunity to normal weapons as a sort of uber-armor value. That is, creatures who are immune to weapons that are not at least +1 can actually be hurt by normal attacks, but completely ignore the first X points of damage (usually 15, from what I've seen). Note that unlike the AV system, 1 point of damage does NOT get through if damage does not exceed this number. Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 14:04:22 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 8/6/00 9:50:40 AM Pacific Daylight Time, malacoda@USWEST.NET writes: > High Mastery > Double the critical range of chosen weapon. > Prerequisites: Figther 12th level, Weapon Masterty, Weapon Focus, & Weapon > Specialization with chosen weapon. << This already exists as Improved Critical. >> Completely forgot Improved Critical, oops. << Still, I would not add this to the game until you know it better. Combat is not balanced the same, and adding these kinds of things without experiencing the system at work first may lead to some problems. >> Well these are more or less just some ideas as to how to add mastery, of course I wouldn't expect to make extensive use of them until I've ran through several test combats with them to see if they are abusive. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 17:29:52 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: What's happened to the List? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > And now for some questions of my own. > What preferred Mystaran culture? Klantyrian, Glantrie > What preferred character class? Mage and Priest > Favourite event in Mystaran history? the reappeared of the castel de Ambreville (the tower of Sylaire) IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 17:39:42 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Where to sell Mystara products? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Annelise Johnsen wrote: > Hi All > > I'm going to sell some of my old Mystara stuff, and I was wondering if > anyone on the list had suggestions as to where the best place to sell them > with as little hassle as possible would be ? > > If anyone on list wants to get hold of some old products, mail me privately > and I'll send a list of what I've got. best to the list. what do you have for how much. please write the full title. thanks. where you you live? - it is important for shipping IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 17:41:04 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Mystara Products for sale MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Annelise Johnsen wrote: > Hi All > > I've now sent out e-mails containing the list of products I'm selling. If > anyone has e-mailed me, and not received any mail from me, please let me know. > > Thanks send it to me. too. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 20:22:55 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien wrote: > sorry for the OT. > but I recently acquired a second hand copy of the baldurs gate game for the > pc, and there was no manual. can somebody tell me how to memorise spells.my > character is a female elven thief/mage CE.she only has one good spell at the > moment sleep.but since the first time i cast it i haven't been able to use > it.HEELLP. > please. > mortus. it is nessesary to sleep. have you done it? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 17:41:04 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Mystara Products for sale MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Annelise Johnsen wrote: > Hi All > > I've now sent out e-mails containing the list of products I'm selling. If > anyone has e-mailed me, and not received any mail from me, pX-Mozilla-Status: 0009 > Thanks send it to me. too. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 20:24:37 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Mystara Products for sale MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Annelise Johnsen wrote: > Hi All > > I've now sent out e-mails containing the list of products I'm selling. If > anyone has e-mailed me, and not received any mail from me, pX-X-Mozilla-Status: 0009 Thanks send it to me. too. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 14:28:47 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Specialization (was Converting OD&D levels to 3E levels) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 8/6/00 10:15:14 AM Pacific Daylight Time, Kaviyd@AOL.COM writes: << First comment: Even if the feat is "Fighter only", aren't the prerequisites generally described as something like "attack bonus +8 or better" rather than "fighter of level 8+"? >> I was going by what it said in the Character Generator that came with Dragon #274, which lists the pre-req for Weapon Specialization as 'Fighter 4th lvl'. I'm guessing they did this since only fighters can specialize and they wanted to make it blatently clear. << Second comment: If we add three levels of mastery above specialization, then the conversion scale becomes something like the following: >> Just going by the Player's Option books on that, since that's the only place I've every found rules for Mastery and Grand Mastery handled well. << Limitations: While the OD&D rules give no limits on weapon mastery beyond the limits of weapon skill choices, in practice it seems that no character ever achieves Grand Mastery with more than one weapon, and no non-fighter ever achieves Mastery or better with more than one weapon. I am not sure yet whether we would need to impose additional limitations or whether the availability of other and potentially more useful feats would be sufficient to keep characters who might want to become Grand Masters of multiple weapons in check. >> I've always gone along with the idea that non-fighters can't specialize, fighters can only specialize in more than one weapon ground and achieve mastery in no more than one specific type of weapon. Thus he could be a speclialist in swords (gaining Specialist bonuses for any swords he uses) but could only master in one sword getting Mastery/Grand Mastery bonuses when using that specific type of sword. >From what I've seen of 3e combat, fighters are far more lethal at lower levels than they ever were in the other editions. A fighter who takes ambidexterity, two-weapon fighting and weapon focus at 1st level can start with two attacks per round with only a -1 to hit. Throw in feats like combat reflexes and whirlwind attack and we're talking 6 or more attacks per round by 8th level. So yes, I think some feats need to be watched carefully. Perhaps some additional requirements should have to be met before they can be taken, else than can get out of hand. Of course this goes back to one of the key rules to maintaining sanity as a DM: 'Don't let player's have skills/abilities/etc. that you're not ready to handle.' - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 12:42:44 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > << Still, I would not add this to the game until you know it better. > Combat is not balanced the same, and adding these kinds of > things without experiencing the system at work first may lead > to some problems. >> > > Well these are more or less just some ideas as to how to add mastery, of > course I wouldn't expect to make extensive use of them until I've ran through > several test combats with them to see if they are abusive. I think one thing that really needs to be stressed in this discussion is that... 1. All classes improve their attack bonus in 3e at a rate that is quicker than in any other edition. Even fighters get a slight improvement, in that they gain an additional +1 at first level (i.e. like a fighter starting out at base THACO of 19 rather than 20). 2. All classes gain multiple attacks. A 20th level cleric will have 3 attacks. Point 1 makes up for the loss of the attack bonuses gained at each level Weapon Mastery. To put it another way, it is as if 3e assumes the cleric is gaining levels of mastery when it comes to striking. No need to add additonal bonuses. Point 2 makes up for the lack of outright damage bonuses, since the cleric will likely be doing more damage to opponents over the combat, since they will hit more often. If these two points aren't enough, Power Attack allows the cleric to sacrifice some of his attack bonus to do additional damage. And Improved Critcal insures the cleric will being pulling off critical hits more often, and thus doing more damage. Add Weapon Focus for a bonus to hit, Expertise and Dodge to simulate AC bonuses, and Cleave to help mow down smaller oppponents (and is all around handy anyway), and I think you will have a character that compares very well to a Grand Master. I think people are seeing how one game does something - such as how OD&D makes a class more capable in combat - and because another game doesn't do it the same way, they want to change that game to make it more like the first. D&D 3e already ramps up the combat abilities of the characters, it just doesn't do it in the same way as OD&D. If you then add OD&D-style combat bonuses, you are very likely taking things to far. When it comes to possibly making up new feats to help represent the higher level characters of OD&D, what I would suggest is leave the attack/damage bonses as they are and focus on some of the special abilities of Mastery, such as a feat for throwing melee weapons, Despair, and the other funky abilities. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 12:57:53 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Specialization (was Converting OD&D levels to 3E levels) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Lord Deldain meandered fecklessly... Just a few corrections... > From what I've seen of 3e combat, fighters are far more lethal at lower > levels than they ever were in the other editions. A fighter who takes > ambidexterity, two-weapon fighting and weapon focus at 1st level can start > with two attacks per round with only a -1 to hit. That is -2 to each attack, the best someone can do when using two weapons. And that is only when the second weapon is one size smaller than the creature using it (e.g. a human using a short sword, but not a long sword). Throw in feats like combat > reflexes and whirlwind attack and we're talking 6 or more attacks per round > by 8th level. WWA is a cool feat, but not _that_ cool, since it only works against opponents within 5 feet. And it has a lot of prerequisiet feats to acquire, plus a decent Dexterity _and_ Intelligence to pull off. An 8th level fighter will be giving up a lot of other feats by gaining WWA. Combat Reflexes isn't that exciting, really. Allows for extra attacks, but only Attacks of Opportunity. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 15:14:54 EDT Reply-To: Mystara Sender: Mystara From: Jim Bobb Subject: OT: OD&D Rules for Baldur's Gate MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I know it's not specifically Mystara-related, but I have a working set of files to emulate the "Basic" D&D Rules for the Baldur's Gate RPG as best as the game allows. They use the Attack Tables, Saving Throws, Hit Points, Spell Tables and a few other things. Anyone interested, please email me privately and I'll send them to you. Jim Bobb ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 12:30:19 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Converting OD&D levels to 3E levels In-Reply-To: <001d01c0009f$46a21000$8883e33f@thedeadlands> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 11:42 AM 8/7/00, Leroy Van Camp III wrote: When it comes to possibly making up new feats to help represent the higher level characters of OD&D, what I would suggest is leave the attack/damage bonses as they are and focus on some of the special abilities of Mastery, such as a feat for throwing melee weapons, Despair, and the other funky abilities. Now THAT's where the action is! Feats to give the special abilities for weapons. Or if the PHB suggests that those special abilities can be used already, I'm going to assume that it will usually involve a penalty to the regular hit roll to pull it off, and the feat can reduce/eliminate that penalty to make it like a standard attack. Even if the effect is free to attempt with no penalty, the feat can still make the character an expert at using that function, and give a hefty bonush when using it, or a moderate bonus that can apply to any weapon with that ability. For instance, maybe an Entangle feat gives a bonus to attempts to use a whip or bola to ensnare limbs, etc. Magus Coeruleus / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 16:03:49 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Converting OD&D levels to 3E levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 8/6/00 12:41:07 PM Pacific Daylight Time, dleland@COGSCI.UCSD.EDU writes: << Now THAT's where the action is! Feats to give the special abilities for weapons. Or if the PHB suggests that those special abilities can be used already, I'm going to assume that it will usually involve a penalty to the regular hit roll to pull it off, and the feat can reduce/eliminate that penalty to make it like a standard attack. Even if the effect is free to attempt with no penalty, the feat can still make the character an expert at using that function, and give a hefty bonush when using it, or a moderate bonus that can apply to any weapon with that ability. For instance, maybe an Entangle feat gives a bonus to attempts to use a whip or bola to ensnare limbs, etc. >> I have to agree, that would work better. There are some examples of ranged feats that would be good examples for creating melee feats of a similar nature in Dragon #274 (p. 60). - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 21:53:47 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit multiple times, my friend, and yet i do not seem to regain my spells. mortus. > it is nessesary to sleep. > have you done it? > IBON > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 11:49:01 +0100 Reply-To: Mystara Sender: Mystara From: Richard Tongue Subject: OD&D Fanzine MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0008_01BFFED3.26331620" This is a multi-part message in MIME format. ------=_NextPart_000_0008_01BFFED3.26331620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi. I am somewhat new to the list, but I have spent several weeks = ploughing through the old archives. I have recently started a fanzine, = OD&DITIES, at http:\\www.tongue.fsnet.co.uk, and would appeciate = comments and feedback on the magazine itself and on the website. Any = submissions would be even more welcome! Thanks ,=20 Richard Tongue ------=_NextPart_000_0008_01BFFED3.26331620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi. I am somewhat new to the list, = but I have=20 spent several weeks ploughing through the old archives. I have recently = started=20 a fanzine, OD&DITIES, at http:\\www.tongue.fsnet.co.uk, and would = appeciate=20 comments and feedback on the magazine itself and on the website. Any = submissions=20 would be even more welcome! Thanks ,
 Richard = Tongue
------=_NextPart_000_0008_01BFFED3.26331620-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 23:37:57 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: OD&D Fanzine MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit the url doesn't seem to work for me.... can you give it again... Richard Tongue a �crit : > Hi. I am somewhat new to the list, but I have spent several weeks > ploughing through the old archives. I have recently started a fanzine, > OD&DITIES, at http:\\www.tongue.fsnet.co.uk, and would appeciate > comments and feedback on the magazine itself and on the website. Any > submissions would be even more welcome! Thanks , Richard Tongue -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 16:45:34 -0500 Reply-To: Mystara Sender: Mystara From: Kenneth Bearden -- Walker Jane Productions Organization: Walker Jane Productions Subject: GAZETTEERs for sale! MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="------------96521135A86E075DDBC3DC4F" --------------96521135A86E075DDBC3DC4F Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Just FYI...I thought my fellow gamers of the Known World would like to know... I've got the rare and hard to find D&D Gazetteers up for sale at eBay. I'm listing the whole lot of the series, sans two (there's two I didn't originally buy). Along with this, I have several other out of print D&D items that I'm listing (or will be listing as soon as I get through digging in the closet). If you're interested, check them out. How do you find them? (1) Go to eBay.com (2) Use the "smart search" option, located next to the search box. (3) That will take you to a page where you can search by seller. Type in my e-mail address (dreamer@brokersys.com). You'll see a list of the items I have up. Back to your regularly scheduled Mystara discussion. Thanks! Kenneth. --------------96521135A86E075DDBC3DC4F Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Just FYI...I thought my fellow gamers of the Known World would like to know...

I've got the rare and hard to find D&D Gazetteers up for sale at eBay.  I'm listing the whole lot of the series, sans two (there's two I didn't originally buy).  Along with this, I have several other out of print D&D items that I'm listing (or will be listing as soon as I get through digging in the closet).

If you're interested, check them out.
 
 

How do you find them?

(1)  Go to eBay.com

(2)  Use the "smart search" option, located next to the search box.

(3)  That will take you to a page where you can search by seller.  Type in my e-mail address (dreamer@brokersys.com).  You'll see a list of the items I have up.

Back to your regularly scheduled Mystara discussion.

Thanks!

Kenneth.
  --------------96521135A86E075DDBC3DC4F-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 18:14:34 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: OD&D Fanzine MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 2000-08-06 5:55:17 PM Eastern Daylight Time,=20 thibsylv@CLUB-INTERNET.FR writes: > the url doesn't seem to work for me.... > can you give it again... It won't work for anyone unless he uses the correct form of the slash ("/"). I hope he was more careful with the content of his magazine that with its URL. > Richard Tongue a =E9crit : > =20 > > Hi. I am somewhat new to the list, but I have spent several weeks > > ploughing through the old archives. I have recently started a fanzine, > > OD&DITIES, at http:\\www.tongue.fsnet.co.uk, and would appeciate > > comments and feedback on the magazine itself and on the website. Any > > submissions would be even more welcome! Thanks , Richard Tongue > =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 15:27:13 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: OT baldurs gate. In-Reply-To: <002b01bfffe8$b60a7f20$ebdb869f@pbncomputer> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 01:53 PM 8/6/00, jason o'brien wrote: multiple times, my friend, and yet i do not seem to regain my spells. mortus. I think the interface is the same as in Planescape Torment. Of so, are you clicking on the spell icons in your spellbook? MC ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 5 Aug 2000 13:02:24 +0100 Reply-To: Mystara Sender: Mystara From: Richard Tongue Subject: OD&DITIES MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0020_01BFFEDD.668CE340" This is a multi-part message in MIME format. ------=_NextPart_000_0020_01BFFEDD.668CE340 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Seems to have been some confusion over the URL. It is : http://www.tongue.fsnet.co.uk Richard Tongue ------=_NextPart_000_0020_01BFFEDD.668CE340 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Seems to have been some confusion = over the URL.=20 It is :
http://www.tongue.fsnet.co.uk<= /FONT>
 
Richard = Tongue
------=_NextPart_000_0020_01BFFEDD.668CE340-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 00:04:05 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit must i do this everytime, before i rest? mortus. > I think the interface is the same as in Planescape Torment. Of so, > are you clicking on the spell icons in your spellbook? > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 03:59:42 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Squeezing your players for cash In-Reply-To: <200008031252.IAA20497@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:52 AM 8/3/00 -0400, you wrote: > This recent discussion of KW economics got me thinking: Does anyone out > there have any tried and true methods for separating as much money as > possible from their players (PCs, that is)? I've done taxes and user fees > in the past ("Sorry, mate. Can't process this documentation without a 10 > gp registration fee."), as well as raising the prices whenever adventurers > come into town (not by so much that it would be noticed), but who has done > anything different? The rules for spell research, etc. for wizards in Gaz3 usually suffice for that character class. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 16:56:53 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Converting OD&D levels to 3E levels In-Reply-To: <62.6061236.26bee893@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:13 PM 8/6/00 EDT, you wrote: > >High Mastery >Double the critical range of chosen weapon. >Prerequisites: Figther 12th level, Weapon Masterty, Weapon Focus, & Weapon >Specialization with chosen weapon. The only problem with this one is that a character can take the Improved Critical feat at a much earlier level, and without all the prerequisites you list, so this one wouldn't do much good. Unless it was an *additional* Improved Critical. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 6 Aug 2000 17:21:00 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: OT baldurs gate. In-Reply-To: <001401bffffa$daa33860$94da869f@pbncomputer> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 04:04 PM 8/6/00, jason o'brien wrote: must i do this everytime, before i rest? mortus. If it's like Torment, then you should see two sides to the spell screen: what you have memorized and have cast on one side, and what spells you know how to memorize on the other side. Spells on the memorized side of the screen get shaded out when you cast them. If you don't select spells again, you should automatically rememorize the same array after sleeping. If you want to memorize different spells you have to free up slots by clicking spell slots on the memorized side, whether they're shaded (because you cast them) or unshaded (because you could still cast them today if you wanted to). This should make the spell disappear and the slot go empty. When you click a spell on the known spells side, it should take up an empty slot of the appropriate spell level and shade it out to show you don't have it available yet (not until you sleep again). Note that you MUST click memorized/cast spells to free up a slot before you can click known spells to change spells; otherwise you will just rememorize the same spells you had before. MC dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 00:13:37 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: OD&DITIES I realise, Richard, that you are fairly new the the list, but I would ask you, if it's at all possible, to refrain from utilising an email format which contains HTML coding in the message body. Some people's email servers (mine included) aren't equipped to handle them very well. Your fanzine looks interesting, though! :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 15:46:17 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Adventurer's maps Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hi all. Thanks for your continual maps database improvements, Thibaut. It's really impressive, the amount of excellent work that you have done. Now, I'll give you a suggestion: the maps you produce are excellent (perfectly detailed) for the DM, but a DM would probably not want to give them just straight to an adventurers party: in my campaigns I mostly feel the need for undetailed, rough, even *wrong* maps to be freely given to my PCs when adventuring in foreign countries. Excellent, detailed maps should be the exception, not the rule: I would like to keep them for me, and let the party have in their hands the kind of sketch-maps that an adventurer is more likely to put his/her hands on. What about a new section of your site devoted to these maps? Something like "What Rockhome cartographers generally know about Glantrian topography" could do, for a start ;) Thanks for Thibaut's and you other Mystarans' comments. Federico. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 16:49:10 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: eBay auctions for Mystarans Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Discovered by chance: M5 talons of Night (shrinkwrapped!) at 1,5 $ http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=399085201 Sea People Creature Crucible (shrinkwrapped!) at 1,5 $ http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=399064971 A gift for all Mystarans... Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 19:49:17 +0200 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: Adventurer's maps MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > What about a new section of your site devoted to these maps? Something like > "What Rockhome cartographers generally know about Glantrian topography" > could do, for a start ;) > What excellent idea!!! I sometimes do it by myself giving my players some sketches. But of course the work that Thibault could do will work perfectly. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 19:49:42 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit if i don't change the spell it's icon appears on the quickspell items on the tool bar, but it is greyed out. no matter how manny times i rest it stay's the same.if i change the memorized spell it stilll is greyed out. all other characters regain their spells. mortus. > If it's like Torment, then you should see two sides to the spell > screen: what you have memorized and have cast on one side, and what > spells you know how to memorize on the other side. Spells on the > memorized side of the screen get shaded out when you cast them. If > you don't select spells again, you should automatically rememorize > the same array after sleeping. If you want to memorize different > spells you have to free up slots by clicking spell slots on the > memorized side, whether they're shaded (because you cast them) or > unshaded (because you could still cast them today if you wanted > to). This should make the spell disappear and the slot go > empty. When you click a spell on the known spells side, it should > take up an empty slot of the appropriate spell level and shade it out > to show you don't have it available yet (not until you sleep > again). Note that you MUST click memorized/cast spells to free up a > slot before you can click known spells to change spells; otherwise > you will just rememorize the same spells you had before. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 14:09:36 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: OT baldurs gate. In-Reply-To: <00e501c000a4$5981f6e0$41db869f@pbncomputer> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 11:49 AM 8/7/00, jason o'brien wrote: if i don't change the spell it's icon appears on the quickspell items on the tool bar, but it is greyed out. no matter how manny times i rest it stay's the same.if i change the memorized spell it stilll is greyed out. all other characters regain their spells. This sounds a bit different from Torment. Sorry I can't help, but I've never played Baldur's Gate, just heard that they used the same engine. MC dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 8 Aug 2000 03:16:27 -0700 Reply-To: Mystara Sender: Mystara From: Shawn White Subject: Re: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Usually the spells are only greyed out if you are trying to cast the wrong type of spell(ex: identify during combat) which ones are you trying to use? ----- Original Message ----- From: jason o'brien To: Sent: Monday, August 07, 2000 11:49 AM Subject: Re: [MYSTARA] OT baldurs gate. > if i don't change the spell it's icon appears on the quickspell items on the > tool bar, but it is greyed out. no matter how manny times i rest it stay's > the same.if i change the memorized spell it stilll is greyed out. all other > characters regain their spells. > > mortus. > > > If it's like Torment, then you should see two sides to the spell > > screen: what you have memorized and have cast on one side, and what > > spells you know how to memorize on the other side. Spells on the > > memorized side of the screen get shaded out when you cast them. If > > you don't select spells again, you should automatically rememorize > > the same array after sleeping. If you want to memorize different > > spells you have to free up slots by clicking spell slots on the > > memorized side, whether they're shaded (because you cast them) or > > unshaded (because you could still cast them today if you wanted > > to). This should make the spell disappear and the slot go > > empty. When you click a spell on the known spells side, it should > > take up an empty slot of the appropriate spell level and shade it out > > to show you don't have it available yet (not until you sleep > > again). Note that you MUST click memorized/cast spells to free up a > > slot before you can click known spells to change spells; otherwise > > you will just rememorize the same spells you had before. > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 8 Aug 2000 00:38:57 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: Adventurer's maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit well well well... i work my ass off to make accurate maps and now you guys ask for inaccurate ones...let me tell you something.... it's not a bad idea....but: since i don't have much time to map i can share my new set of hex (i'll make it available before going on vacation) and when i 'lll come back i' ll see what we can do.For each map that i've done , i've kept the files at different stages... so i do have some "rough" versions of those maps...but i don't think they are wrong (i mean they just have only the hexes but no rivers , no names... and i can easily erase the towns....). let me know what you think of it. you must also know that since i don't play anymore (noone to play with), i just keep doing those maps to help mystara to stay alive...Just tel me how you want it and i'll try to make it so.. Federico Kaftal a �crit : > Hi all. > > Thanks for your continual maps database improvements, Thibaut. It's really > impressive, the amount of excellent work that you have done. > > Now, I'll give you a suggestion: the maps you produce are excellent > (perfectly detailed) for the DM, but a DM would probably not want to give > them just straight to an adventurers party: in my campaigns I mostly feel > the need for undetailed, rough, even *wrong* maps to be freely given to my > PCs when adventuring in foreign countries. > Excellent, detailed maps should be the exception, not the rule: I would like > to keep them for me, and let the party have in their hands the kind of > sketch-maps that an adventurer is more likely to put his/her hands on. > > What about a new section of your site devoted to these maps? Something like > "What Rockhome cartographers generally know about Glantrian topography" > could do, for a start ;) > > Thanks for Thibaut's and you other Mystarans' comments. > > Federico. > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 8 Aug 2000 01:17:26 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Recreation of Mystara through NWN Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi people! I just got this message and thought u might be interested in it, so I'm forewarding it to the whole list. If u want to contact the guy, his address is at the beginning of the msg! "Shawn White" wrote: <> DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 22:21:10 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: OT baldurs gate. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien wrote: > if i don't change the spell it's icon appears on the quickspell items on the > tool bar, but it is greyed out. no matter how manny times i rest it stay's > the same.if i change the memorized spell it stilll is greyed out. all other > characters regain their spells. do you wear armor? i had an elven fighter/thief/mage. he put on and of the armor, if i had no spells left. you can memorise the spells, but only cast them if you don`t wear armor. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 17:20:58 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Re: Adventurer's maps MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" I don't think that adventurer's maps should be hex-based anyway. Hexmaps are handy for the GM but contain waaay too much information for players. Much better would be very simple freehand maps. Frankly I can do a small one in about 60 seconds, which is faster and more realistic looking than a printout. A big one takes a little longer, but is still easily doable. Finally, if adventurers buy two maps of the same area each should be different owing to being handmade and subject to interpretation by the scribes or cartographers or explorers who made them. I for one would find "inaccurate" or "incomplete" hexmaps to be utterly worthless. If someone wants to hand-draw some maps and scan them that would be better, but I'd probably still make my own by hand anyway. As far as "what Rockhome cartographers know about Glantri", it is my assumption that the info on the trailmaps only covers the highlights and is pretty common knowledge. I mean, Karameikos has innumerable towns, forts, villages, ruins, and homesteads that are not on the trailmap; the trailmap is actually pretty sketchy and leaves 90% for the DM to fill in. I'd say that anyplace where there are roads on the trailmaps is pretty common knowledge -- but not accurate distances or directions. To that end, a simple freehand line-map of Karameikos showing roads (and major rivers), important towns and forts which are located along the roads, and blank areas labeled "Dymrak Forest" or "Cruth Mountains" is what you'd buy in a marketplace. Examples of ideal player-handout maps: http://perso.club-internet.fr/thibsylv/maps/maps_by_other/thyatisdraft.jpg http://perso.club-internet.fr/thibsylv/maps/maps_by_other/tkw3.gif http://perso.club-internet.fr/thibsylv/maps/maps_by_other/aoti.jpg Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 8 Aug 2000 00:07:20 -0300 Reply-To: Mystara Sender: Mystara From: =?Windows-1252?Q?Andr=E9_Martins?= Subject: Re: what do you think of your sites MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit We do have one site (it's not mine, actually it belongs to one of my players). All it contains are the logs (not very updated) of an ongoing campaign of ours. There are a few other links there, but they essentially lead nowhere, for most of it. However the log areas does have lots of files, years of gaming over Irc. The campaign is right now going by email, with the addition of some players from the list (lurkers would be welcome and there might be a few openings in the future, if anyone is interested). Anyway, the Url for the page is: http://www.waveone.net/whytemage/ Be welcome to visit it (and to link it, Shawn), just don't expect much more than lots of text. I would be giving it a name soon, just had never thought about that. shawn stanley wrote: > One of the least updated sections of the website is the link section. > Therefore if you own a Mystara site out there then send me a brief (1-3 > sentence) description of your own site so that it can go in the list in > lieu of whatever I might write. > > shawn stanley > http://dnd.starflung.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 7 Aug 2000 23:39:30 -0400 Reply-To: Mystara Sender: Mystara From: Oliver Subject: PRODUCTS: Gaz 6 (was Rockhome help needed) In-Reply-To: <200007310717.DAA04292@smtp.uky.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 12:01 AM 7/31/00 -0700, Beau Yarbrough wrote: > Alas, all my eBay attempts to get my hands on the Rockhome > gazetteer have >ended in failure. Thus, I turn to y'all: Kagyar's fortune hath smiled on me, as I have just acquired a used GAZ 6 Dwarves of Rockhome. I need to ask those that purchased it new, mint, and/or whole: What, besides the map, are the components of this accessory? Reply? -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.