========================================================================= Date: Fri, 8 Sep 2000 13:47:42 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Hex maps Mime-Version: 1.0 Content-Type: text/plain; format=flowed Movement rates are given on page 88 of the D&D Cyclopedia. The short version (there is also a more detailed chart on that page) is: Take the slowest movement rate and divide it by 5 to get the movement rate in miles/day. Multiply by the appropriate factors: Trail/Road 1.5 Clear/city/grassland 1 Forest/muddy ground/snow 2/3 Hill/desert/broken terrain 2/3 Mountain/swamp/jungle 1/2 Ice/glacier 1/2 Unpaved roads allow travelers to ignore any terrain modifiers except muddy ground or snow. Paved roads allow travelers to ignore any terrain modifier except snow >From: Catherine Keene >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Hex maps >Date: Thu, 7 Sep 2000 17:55:26 EDT > >How long does it take a character to travel through 3 hexes of hills, and 2 >of woodland? > >Does anyone remember where the travel times for using the maps that come in >the Gazetteers (8 miles per hex)? Does anyone have a txt version of a >table >that would make the calculations easy? > >Catherine Keene >Ardelphia@aol.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 08:56:53 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Prices for modules In-Reply-To: <002001c0191f$5590afc0$6514ebc3@uchicago.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Fri, 8 Sep 2000, [iso-8859-1] Andr=E9s Piquer Otero wrote: > By the way, what do people in the list think of the acaeum website???? th= ey > list most GAZ and D&D modules as not very rare (1 or 2 in a scale of 5) It is true. You can usually find many of them up for auction.=20 In many geographic regions, though, older D&D supplements have vanished. In the Northeast US, you can find many, in some older hobby shops. The same is true along the west coast.=20 But in the little nowhere town I live in now, i'm lucky to find copies of the almanacs and the D&D Creature Catalogue! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 16:13:07 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Return of Immortals In-Reply-To: <7d.a12a4aa.26e9d300@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 8 Sep 2000, Magister Mystaros wrote: > Actually, more likely than not the rules will be a variant on the "Primal > Order" rules that Wizards of the Coast first published before they published > Magic. Primal Order was about ascendence to deity level, how to develop such > characters, run campaigns and so forth. It was an okay system but not great > because it tried to be generic, and thus was not terribly system specific. > However, adapted fully to D&D it could be quite good... and would, in fact, > resemble something like the old Immortal rules, with power groups like the > current "Domains". That would be cool wouldnt it? IIRC though, the author of WotC was fired years ago, along with the rest of their RPG-designers. My problem with the system was that it was far too complicated. Keeping track of all your followers is a major pain in the butt when you control several planes of existance. Also, I have a general distaste for bookkeeping. But If they manage to do away with some of that and keep the good ideas from TPO, I'd love to see the result. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 10:35:16 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Dominion Economics- the Heard Method Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Howdy fellow Mystarans, I found Bruce Heard=92s Dominion Economics excel file at www.dnd.starflung.com. (For the curious, it is on the Rules page.) It looks like a good system. I found his initial Dominion ideas from the Know= n World Grimore interesting, and the spread sheet would certainly make implementing his system easier. I=92m sure I=92ll have more questions as I= play with it, but the two that immediately spring to mind are: * Without the tax/ resource/ standard income divisions, how do you calculat= e experience awards for dominion rulers? * The system doesn=92t seem to take population growth (or loss) into accoun= t.=20 Should that be calculated using the system from the Rules Cyclopedia? On th= e =93Population and Income=94 spread sheet, the population totals boxes for Plains, Hills, Mountains, etc. are read only, so obviously BH didn=92t inte= nd for the user to manipulate population levels directly. Any ideas? Can I remove the protection on those cells and input my own population numbers while preserving the formulas on the rest of the page?=20 Any help would be appreciated. =20 -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 12:12:40 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Shadow Elves (3000AC) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi everyone, Well, all of this talk about Shadow Elves and evolution has forced me to speculate on a possible alternate future for Mystara. I hope that you will let me know what you think, and share any ideas you might have to expand on this topic. I've left all time-lines pretty vague simply because this is a rough draft, and I haven't had the time to work them out yet. History: (or to some, the future) The Re-Birth of Blackmoor: Not long after the Radiant Shamans completed Rafiel's most holy project (the Chamber of Spheres), the Shadow Elves had their first contact with a mysterious culture claiming to be the direct descendents of the ancient Blackmoorians. The elves knew not from where these people came, but the one thing that they did know was that the "Blackmoorians" were very interested in their patron immortal's project. The Blackmoorians (humans, strange looking dwarves, and green skinned creatures for the most part) were treated with much suspicion at first. However after communing with Rafiel, the Radiant Shamans decided to allow several observers inside of the CoS. Much to the surprise of the elves these strangers had many useful suggestions about how to improve their immortals handiwork. Apparently however, the Blackmoorians were not satisfied to merely participate in the care of the CoS. They wanted the artifact for themselves. Somehow they managed to infiltrate several spies into the CoS. The spies had the appearances of Radiant Shamans and were able to walk about the compound with ease. Their actions and intentions were undetectable by both the Shadow Elves, and their immortal patron! Undetectable that is, until they made a move to take over the CoS. The battle for the CoS was fierce. While the Radiant Shamans were busy dealing with traitors within their ranks, the City of the Stars, and the surrounding territory, was attacked by wicked metallic monsters. The creatures seemed to obey orders given to them by the Blackmoorians. The battle inside of the shadow elven caverns lasted for a fortnight. All hope seemed lost for the shadow elves, who were on the brink of being overrun by the Blackmoorians and their foul steel beasts. It was at this point that Rafiel appeared to several of his shamans. Although the CoS was barred to them, the shamans could still call upon its powers from afar. Rafiel taught them how to use the powers of the CoS to take control of the Blackmoorian's metallic slaves. With this knowledge, the tides of the battle were turned. The Cavern of Stars was secured within the week, and the CoS was re-taken by the Shadow Elves. Their mysterious betrayers had vanished without a trace, perhaps sensing their precarious position. With the full power of the CoS once again at their beck and call, the Shadow Elves routed the invaders. Their victory however, came with a price. The massive energies released by the CoS would change the Shadow Elves, forever binding them to the Radiance. Victory turns to Defeat: The Shadow Elves did not have long to savor their victory. The Blackmoorians returned, wielding powers very similar to those of the Radiant Shamans. This time their target was not the CoS itself, but the pockets of Soul Crystals that lay scattered throughout the subterranean land. In order to combat the Blackmoorians, the Shadow Elves performed experiments on their recently acquired metallic slaves. They sought ways to "breed" the monsters, so that their supply would not dwindle. Eventually they succeeded, but the breeding program quickly ran out of control. So many of the monsters were being created, that it was hard to keep control of them all. Then the unthinkable happened. Rafiel had taught the Shadow elves how to channel energy from the CoS and into the metallic monsters. This was how the Shadow Elves gained control of the creatures. However the breeding program produced metallic creatures that were able to tap into the CoS without any outside help. These creatures soon overthrew their Shadow Elf masters, and began a campaign to take the CoS for themselves. What the Blackmoorians could not do with the help of their servant creatures, the servant creatures did for themselves. After 30 years of hard fought battles, the Shadow Elves were finally driven from the City of the Stars�and the CoS. The Present (or the Future): Beleaguered Shadow Elf refugees fleeing their homeland find a chamber hidden deep within Mystara's crust. The vast cavern holds a wondrous sight�the Nucleus of the Spheres! The Shadow Elves also find that they themselves have changed! No longer can they walk under the light of the sun. To do so causes their bodies to fade away into nothingness. Bright lights (such as those that appear when a Light spell is cast) harm the Shadow elves, but starlight and other dim lighting has no effect on them. While illuminated by starlight, a shadow elf appears to be a semi-translucent being, much like a ghost. They have gained the ability to traverse any distance through shadows. Any material can be passed through in this manner (except that of the World Shield), as long as there is a shadow at both the entry and exit points. Shadow elves who can not find a suitable exit point may become "lost" (their essence goes to feed the NoS). Well, that's it for now. Anyone have any comments? John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 21:44:06 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Off to find the DMG... In-Reply-To: <20000908191240.4578.qmail@web1203.mail.yahoo.com>; from chimpman.geo@YAHOO.COM on Fri, Sep 08, 2000 at 12:12:40PM -0700 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii In an effort to get the DMG before anyone else in Ireland I'm hoping over to the states on Monday. [Well, OK, I already had my holiday booked, but it makes a good excuse :) ] So off to Chiacgo I go, and in tow weeks time I'll start the wonderful process of reading through all the mail I'll miss :) laters, gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 18:13:29 -0400 Reply-To: Mystara Sender: Mystara From: Jeremy Morris Subject: Re: Return of Immortals In-Reply-To: ; from hoc@NVG.NTNU.NO on Fri, Sep 08, 2000 at 04:13:07PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote on Fri, Sep 08, 2000 at 10:13:07AM EDT > On Fri, 8 Sep 2000, Magister Mystaros wrote: > > > Actually, more likely than not the rules will be a variant on the "Primal > > Order" rules that Wizards of the Coast first published before they published > > That would be cool wouldnt it? > IIRC though, the author of WotC was fired years ago, along with the rest > of their RPG-designers. I don't think so. I believe that the author of TPO was Peter Adkison, CEO of Wizards of the Coast (or whatever title he has under Hasbro). Of course, he's probably too busy now to do a rewrite of TPO under the D&D rules. ;) -- Jeremy Morris (morris@mcs.kent.edu) Math & Computer Science Dept. - Kent State University ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 19:24:52 EDT Reply-To: Mystara Sender: Mystara From: SR Johnson Subject: Re: Shadow Elves (3000AC) MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable In a message dated 9/8/00 3:42:09 PM Eastern Daylight Time,=20 chimpman.geo@YAHOO.COM (John Calvin) writes: > Well, all of this talk about Shadow Elves and evolution has forced me to=20 > speculate on a > possible alternate future for Mystara. I hope that you will let me know=20 > what you think, > and share any ideas you might have to expand on this topic. =20 > They have gained the ability to traverse any distance through shadows. =20 > Well, that's it for now. Anyone have any comments? =20 Very inventive stuff=E2=80=94extremely cool! It's even worth considerin= g using=20 the events you describe in Mystara's current timeframe (1000-1015). =20 Thank you for the post!! I will likely integrate this with a campaign that=20 I've planned for a long while which involves the return of an exceedingly=20 evil and powerful deity that seeks to conquer Mystara. I plan to unleash=20 various evil plots across the globe at once, overseen by "generals" of this deity and your ideas would fit in nicely. I can even see this helping to=20 ally Shadow elves with the "forces of good" against this overwhelming evil. Thanks.=E2=80=94Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 19:54:13 EDT Reply-To: Mystara Sender: Mystara From: SR Johnson Subject: 3E High-level Guidelines (long) (was Return of Immortals) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/7/00 10:43:01 PM Eastern Daylight Time, dylan.gault@SYMPATICO.CA writes: > I don't know how many of you lurk around Eric Noah's 3rd Edition > News site and the associated message boards, but I think you'll be > interested in this little tidbit posted by someone named Gargoyle: > > >I can't sleep, so I've decided to retype the handout I got from > >Jonathan Tweet at the GenCon High Level Campaigns > >seminar for you all. The gist of the rules they're working on is > >below. One additional thing was that they mentioned Peter > >Atkinson runs a high level game featuring ascendence into > >godhood, and lots of divine intervention, and that dealing with > >deities and becoming demi-gods or gods was something that > >would definitely be in the book. > > A great idea from OD&D resurrected for 3E. Dylan, you forgot to tell them that the rest of the post was tentative rules for creating high-level (above 20th level) characters! Anyone interested in converting to 3E might be interested in this. David Knott was kind enough to post it to the Mystara 3E group's list and on the off chance some of you may want it too, here it is (if you have no interest, please ignore this long post). The original is available at: http://www.rpgplanet.com/dnd3e/board/topic.asp?topic_id=18363 &forum_id=446&Topic_Title=Long+%2D+HighLevel+seminar+handout &forum_title=3E+General+Discussion&M=0&S=True (there are no spaces between each line above) > Here are the "High Level Rules" as posted to Eric Noah's message board: > > ***** > > Gargoyle Posted - 13 August 2000 23:38 PST > ----------------------------------------------------------------------------- > - > -- > I can't sleep, so I've decided to retype the handout I got from Jonathan > Tweet at the GenCon High Level Campaigns seminar for you all. The gist of > the > rules they're working on is below. One additional thing was that they > mentioned Peter Atkinson runs a high level game featuring ascendence into > godhood, and lots of divine intervention, and that dealing with deities and > becoming demi-gods or gods was something that would definitely be in the > book. (any spelling errors are probably typos on my part) Here it is: > > 21st Level Handout > > * Unofficial Rules for 21st-Level Play > * A 35th-Level NPC Sorcerer > * DMing Advice > > Unofficial Rules for Characters Beyond 20th Level > > Since we have not yet developed the rules for the proposed "high-level > handbook," we want to provide you with basic rules that you can use. These > rules, while unofficial, are compatible with the rules we intend eventually > to publish. Of course, you can run 21st-level play however you like. These > rules represent our best guidelines. > > Basic Rule Concepts > > 1. Improvement per level slows down. If you don't decrease benefits per > level, characters become hard to use. In 1973 D&D was designed to work up to > > about 10th-level. The new edition takes pains to make the game work more > smoothly up to 20th level. Simply extrapolating the classes past 20th level > however, can give you problems. > > 2. Levels past 20th scale infinitely. The 21+ rules don't have a natural cap > > the way the Player's Handbook rules do. > > 3. No level charts. Past 20th level, you don't look up your abilities based > on your character or class level. If we charted features by level, we > wouldn't be able to scale infinitely. > > 4. Scale XP normally. As with levels 1-20, the number of extra XP you need > to > go from one level to the next equals your current level times 1,000 XP. (We > won't however, be printing an XP table for levels 21-10,000,000,000. Figure > it out yourself.) > > Level Benefits > > At each level past 20th, you gain one benefit of your choice. The four basic > > benefits are: > > Increased Ability Score: Add +1 to any ability score. Since this benefit is > available at every level, you no longer gain +1 to an ability score > automatically every 4 character levels. > > Increased Attacks: Add +1 to all attacks. This increase does not give you > additional iterative attacks (as increases to base attack bonus do). > > Increased Spellcasting: You gain the ability to cast a spell 1 level higher > than your highest level spell (which might allow you a bonus spell of that > level, as well). You have to already be casting spells that are the highest > level for your class in order to take this benefit. You fill these > higher-level spell slots either with metamagicked spells or simply with > lower-level spells. Thus, a 21st-level wizard can have a 10th-level spell > slot. (If she has an Int of 30 or higher, she gains a bonus 10th-level spell, > > giving her 2 per day.) She can fill these slots with spells of any level or > with (for example) an empowered (+2), maximized (+3), quickened (+4) magic > missle. Such a spell deals about 33 damage as a free action. > > Increased Class Features: Gain the skill points and class features 1 level > higher than your current effective class level. For example, when an > 11th-level wizard/9th-level fighter achieves 21st-level, she can select > "increased class features" as her benefit for that level. With that benefit, > > she could gain the skill points and improved spell progression of a 12-level > > wizard. The "increased class features" however, doesn't give you increased > saves, increased attack bonus, ability increases, or feats. Classes, however, > > only go to 20th-level, so you can't use this benefit to increase your > effective class level to 21 or higher. > > A single-classed character can't use this benefit. The "improved class > features" benefit allows a multiclassed character to get class features all > the way up to 20th level in each class. > > Other Level Benefits > > The design team isn't finalizing other benefits yet, but we intend that the > high-level handbook will include lots of other benefits. Other benefits > could > include: > +1 to all saves > +20 hit points > +10 skill points (spent as any class you have) > gain 2 feats (replacing the automatic 1 feat per 3 levels) > 10 levels of new spells known (great for sorcerers) > create or enhance an artifact or signature magic item > > The high level handbook will also probably include powerful feats (including > > new metamagic feats) to give high-level characters more options. > > Treasure > > The DMG tells you the average value of an NPC's gear by level. This chart > scales up with level the same way past 20th. > > Level Gear GP > 20 220,000 > 21 290,000 > 22 370,000 > 23 480,000 > 24 630,000 > 25 820,000 > 26 1,100,000 > 27 1,400,000 > 28 1,800,000 > 29 2,300,000 > 30 3,000,000 > 31 3,900,000 > 32 5,100,000 > 33 6,700,000 > 34 8,700,000 > 35 11,000,000 > > High-level characters tend to have fewer items, each of which is more > powerful. For example, a cloak of perfection could have the following powers: > > +10 Armor (force) ; +5 resistance, deflection, and natural armor; +6 to each > > ability; SR 21; and damage reduction 5/+5. Its value would be a mere > 1,114,000 gp, about a tenth of what a 35th-level NPC would have. > > Very high level characters may also have resources other than gear. For > example, in the Forgotten Realms, the Simbul rules a kingdom. These > resources > can have at least a nominal value to balance them against other resources. > > "Average" 35th-level Human Sorcerer > > This is an unexceptional 35th-level human with 20 levels of sorcerer and 15 > levels past 20th. She's based loosely on the "typical" sorcerer NPC written > up in the DMG. She's gained 15 benefits, taking Increased Ability Score > (Charisma) 9 times, and taking Increased Spellcasting 6 times. > > Abilities (Total - I'm not typing all the modifiers up.) > (Total= Roll+Raised+Inherent+Enchancement+Increased) > Str 19 (8+0+5+6+0) > Dex 25 (14+0+5+6+0) > Con 24 (13+0+5+6+0) > Int 21 (10+0+5+6+0) > Wis 23 (12+0+5+6+0) > Cha 40 (15+5+5+6+9) > > Hit Points: 215 [6+19d6+140+3(Toughness)] > > Armor Class: 32=10+10 (bracers) +7 (Dex) +5 (natural armor) > If armed with her +5 defending brilliant energy shortspear, she can add up > to > +5 to her AC (at the expense of her attack and damage bonuses) > Dodge +1 > > Saving Throws > Save Total (Base+Mod+Resistance+Competence*+Luck) > Fortitude +20 = +6 +7 +5 +1 +1 > Reflex** +20 = +6 +7 +5 +1 +1 > Will +25 = +12 +6 +5 +1 +1 > > * pale green ioun stone > ** evasion > > Base Attack: +10/+5 > Melee Attack: +14/+9 > Ranged Attack: +17/+12 > > Melee Weapon > +5 defending brillian energy shortspear > Attack: +20/+15* ; Damage: 1d8+11;Crit:20/x3 > * ignore armor and enhancement bonuses to AC > Intelligent: Int 19, Cha 19, Wis 10; Speaks Common, Celestial, Draconic, > Elven, and Infernal; Read all languages & read magic; Primary abilities: > Sense Motive +10, grants wielder uncanny dodge (as 5th level barbarian), > grants wielder evasion, can cast cure light wounds on wielder X1/day; > Extraordinary Abilities: shield as the spell on wielder (x3/day), haste > (wielder only, 10 rounds, x1/day); Ego 24 > [Note that the sorcerer needs to make a DC24 Will save to dominate this > egotistical spear. Luckily her bonus is +25, so she only misses on a 1.] > > Ranged Weapon > Two +5 returning brilliant energy javelins > Attack: +23/+18*; Damage: 1d6+9; Crit: 20/x2; Range Increment 30ft. > * ignore armore and enhancement bonuses to AC > > [Her attack bonus is low for a 35th level character, so she had brilliant > energy weapons to compensate. Her shortspear defends, so she can apply some > or all of its +5 bonus to AC instead of to attack and damage. If she's > forced > into combat, she's probably on the defensive.] > > Skills: Concentration +31 (23+7+1), Knowledge (arcana) +16 (10+5+1), Scry + > 19 > (13+5+1), Spellcraft +31 (23+5+2+1). [Bonuses include a +1 luck bonus on all > > skill checks.] > > Feats: (in order acquired) Toughness, Skill Focus (Spellcraft), Improved > Initiative, Combat Casting, Dodge, Heighten Spell, Maximize Spell, Empower > Spell. > > Spell Level Spells Known Spells/Day(base+bonus) > 0 9 6 > 1st 5 6+4 > 2nd 5 6+4 > 3rd 4 6+4 > 4th 4 6+3 > 5th 4 6+3 > 6th 3 6+3 > 7th 3 6+3 > 8th 3 6+2 > 9th 3 6+2 > 10th 0 1+1 > 11th 0 1+1 > 12th 0 1+1 > 13th 0 1+1 > 14th 0 1+1 > 15th 0 1+1 > > Example 15th level spell: Empowered (+2), Maximized (+3), Heightened (+1) > meteor swarm. If the meteors strike a single target, instead of 24d6 points > of damage (average 84), they deal (24d6)/2+144 points of damage(average: > 186), no saving throw. > Four large meteors deal (6d6)/2+36 damage each, and eight small meteors deal > > (3d6)/2+18 damage each, Reflex save for half damage (DC35). > > Resources > The sorcerer's gear is mostly the basics, magic gear that affects her > statistics. It doesn't include more unusual items, such as eyes of > petrification, nor does in include intanginble benefits (fiefdoms, > strongholds, favors from gods, etc.). She should have about another 8,300, > 000 > gp worth of resources. > > Resource GP Value > spear - 290,000 > javelins - 400,000 > cloak of perfection - 1,114,000 > tomes (+5 x6) - 825,000 > ioun stone (pale green) - 20,000 > stone of good luck - 10,000 > > Dungeon Mastering Advice > > This advice works for campaigns of any level, but they're especially useful > at higher levels. > > 1. Find ways to threaten the PCs without annihilating them. That way, the > PCs > can lose occasionally without being destroyed. > > 2. Develop villains that cannot be killed right off the bat, such as large > organizations (think HYDRA from Marvel Comics, or demigods who manage to > avoid being around). That way, the PCs can win battles without ending the > war. > > 3. Develop long-playing epic campaigns, something that will last a looooong > time. Develop discrete episodes and adventures that, if solved, won't end > the > campaign right there, but will keep it going. Employ lots of mystery. > > > > "In Medias Res!!" > James Garr > Gargoyle > > Edited by - Gargoyle on 8/13/00 11:57:00 PM > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 00:57:58 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Prices for modules Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 7 Sep 2000 16:11:30 Darth Darknerd wrote: >Wooo, Woooo.. > >X12. Say, isn't that the Shadowlord one?!? Er, no. 'Saga of the Shadowlord' is X11. X12 is 'Skarda's Mirror'... damn Thyatians - that's a pretty good adventure (I'm sure that Skarda fellow was really an Alphatian or at least learned his magic from us) ;) > That one is just simply awesome. There is a lot of fun with that one. Wait I think that was X10? > Hmmm. X10 is Red Arrow, Black Shield, which details the great war between Darokin and The Master of the Desert Nomads (and was thus a follow-up to X4: Master of the Desert Nomads, and X5: Temple of Death)... > Oh well, I cannot keep track of what number goes with what title any longer. > All sorted out now, thanks to your friendly neighborhood, hair-splitting, pedantic Alphatian ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 18:34:07 -0700 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.mailcity.lycos.com:80) Subject: Re: Off to find the DMG... Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit You are crazy. But then we all are. Heh. Heh. I'll get mines too. heh. Heh. --- How many boards, can the Ethengars hoard, if the Ethengar horde got bored? On Fri, 8 Sep 2000 21:44:06 Gordon McCormick wrote: >In an effort to get the DMG before anyone else in >Ireland I'm hoping over to the states on Monday. [Well, >OK, I already had my holiday booked, but it makes a good >excuse :) ] > >So off to Chiacgo I go, and in tow weeks time I'll start >the wonderful process of reading through all the mail I'll miss :) > >laters, >gordon > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 8 Sep 2000 19:01:48 -0700 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.mailcity.lycos.com:80) Subject: Re: Prices for modules Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit [SNIP] >> That one is just simply awesome. There is a lot of fun with that one. Wait I think that was X10? >> > >Hmmm. X10 is Red Arrow, Black Shield, which details the great war between Darokin and The Master of the Desert Nomads (and was thus a follow-up to X4: Master of the Desert Nomads, and X5: Temple of Death)... [SNIP] Oh yeah. I have all three of them. I took X11 and made the Shadow Lord an ally with the Master. Also, the evil spirit possessing a Kahn and the related Vestland troubles, I made tie-ins with the X4,X5,X10 series. I even took Temple of Elemental Evil put it into the Lost Valley of Hutaaka (as a greco-pyramid temple instead of gothic cathedral), and combined it with B3 (Silver Princess at Haven), B10 (Night's Dark Terror), B10-11, and some custom Iron Ring adventures. I also made outer temple operations with Keep on the Borderlands, Caves of Chaos, some Hobgoblin King module. Additionally, I took Tomb of the Lizard King and placed them into Malpheggi swamp, allied them with Sahaughin (U1,2,3 and Evil Tides) that were harassing either/both Ierendi and Dophin Tribe, and allied them with the Viper/Tiger clan of Artuaghin to the Lizard King and Sahaughin. I also used Scrouge of the Slavelords and made them the true headquarters behind several pirating operations in Ierendi and Minrothad Guilds, as well as the Iron Ring in Karameikos. I could even time them into the War-Rafts of Kron as well. Hmm.... If I wanted to get real complex, the GDQ series would work well in Northern Reaches/Rockhome with giant campaigns, and the "drow" could be the dark elves that secretly dealt with Moulder Dwarves. Though one would need to oust Lloth and replace it with another god for the final Queen of the Demonweb, or maybe leave it as is. There could be tie ins with Shadow elves plotting attacks on the surface world in coordination with the Master of the Desert Nomads. There can even be Gnomish tie-ins with "Top Balista supplement". HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 01:21:45 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Return of Immortals MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/8/00 10:03:05 AM US Eastern Standard Time, hoc@NVG.NTNU.NO writes: << IIRC though, the author of WotC was fired years ago, along with the rest of their RPG-designers. >> Actually, one of the main authors of Primal Order was Peter Adkison himself (founder and still current President of WotC/VP of Hasbro). Peter worked on the new D&D (in fact, much of it is based on his own house rules, IIRC). The group you are referring to consisted mostly of Mike Selinker, Teeuwyn Woodruff, Tim Beach and a couple of others that were let go shortly after they started at WotC, when WotC decided to eliminate the team altogether along with a few other "terminations". Most of the team members were rehired in slightly different positions shortly thereafter, except for Tim (who did a lot of work on the AD&D adaptation/version of the Savage Coast and Savage Baronies). Now, of course, WotC has all the designers from TSR that stayed after the move, and have hired on many more, so they are not lacking for people able to work on such a project... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 01:12:09 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: help finding name of module MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii This isn't Mystara canon, but am planning on using in my campaign. There was this old module I want to look for. Can't remember the name, but there was this spaceship, see! The cover had wierd monsters and trees on it. There was a creature in it called a wolf in sheeps clothing. Anyone remember the name and number, please? __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 12:36:36 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Off to find the DMG... In-Reply-To: <20000908214406.A5700@esatclear.ie> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 8 Sep 2000, Gordon McCormick wrote: > In an effort to get the DMG before anyone else in > Ireland I'm hoping over to the states on Monday. [Well, > OK, I already had my holiday booked, but it makes a good > excuse :) ] The people in my gaming store told me that the DMG wouldn't be released untill the 26th from WotC. Ofcourse, they may have been lying to hide the fact that _they_ couldnt get it any sooner, but still, thats what they told me.... Can anyone confirm this? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 05:24:25 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Off to find the DMG... In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:36 PM 9/9/00 +0200, you wrote: > >The people in my gaming store told me that the DMG wouldn't be released >untill the 26th from WotC. Ofcourse, they may have been lying to hide the >fact that _they_ couldnt get it any sooner, but still, thats what they >told me.... > >Can anyone confirm this? The guy at the Wizards store nearest me said it's going to be out on Monday. He said the PH sold out in two days, and they expect the DMG to do the same, so I'm going to get there early. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 08:53:33 -0400 Reply-To: Mystara Sender: Mystara From: Jeff Daly Subject: Re: Prices for modules MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Wow! I did the same thing. I placed the temple near that southeastern Karameikan town. But I used B3 and B1 in the way you described. You must be almost as brilliant as I am! ----- Original Message ----- From: Darth Darknerd To: Sent: Friday, September 08, 2000 10:01 PM Subject: Re: [MYSTARA] Prices for modules > [SNIP] > >> That one is just simply awesome. There is a lot of fun with that one. Wait I think that was X10? > >> > > > >Hmmm. X10 is Red Arrow, Black Shield, which details the great war between Darokin and The Master of the Desert Nomads (and was thus a follow-up to X4: Master of the Desert Nomads, and X5: Temple of Death)... > [SNIP] > > Oh yeah. I have all three of them. I took X11 and made the Shadow > Lord an ally with the Master. Also, the evil spirit possessing a > Kahn and the related Vestland troubles, I made tie-ins with the > X4,X5,X10 series. > > I even took Temple of Elemental Evil put it into the Lost Valley of > Hutaaka (as a greco-pyramid temple instead of gothic cathedral), and > combined it with B3 (Silver Princess at Haven), B10 (Night's Dark > Terror), B10-11, and some custom Iron Ring adventures. I also made > outer temple operations with Keep on the Borderlands, Caves of Chaos, > some Hobgoblin King module. > > Additionally, I took Tomb of the Lizard King and placed them into > Malpheggi swamp, allied them with Sahaughin (U1,2,3 and Evil Tides) > that were harassing either/both Ierendi and Dophin Tribe, and allied > them with the Viper/Tiger clan of Artuaghin to the Lizard King and > Sahaughin. > > I also used Scrouge of the Slavelords and made them the true > headquarters behind several pirating operations in Ierendi and > Minrothad Guilds, as well as the Iron Ring in Karameikos. I could > even time them into the War-Rafts of Kron as well. Hmm.... > > If I wanted to get real complex, the GDQ series would work well in > Northern Reaches/Rockhome with giant campaigns, and the "drow" could > be the dark elves that secretly dealt with Moulder Dwarves. Though > one would need to oust Lloth and replace it with another god for the > final Queen of the Demonweb, or maybe leave it as is. There could be > tie ins with Shadow elves plotting attacks on the surface world in > coordination with the Master of the Desert Nomads. There can even be > Gnomish tie-ins with "Top Balista supplement". > > > > HotBot - Search smarter. > http://www.hotbot.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 08:48:31 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Module name? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I sent a request to this list yesterday that apparently never appeared. So, here goes again. I need the name of a module that I want to look for (going to several gaming stores next weekend that carry used modules. However you have to ask for them by name and/or number. SIGH). Pretty sure it's TSR, though. The party of adventurers discover a strange "building" (spaceship) and investigate. There are mutated and odd monsters in it. I believe the cover had an odd tree, some wierd critters. Oh, yah, one of the monsters was called a wolf in sheeps clothing, had a bunny on one end and a monster on the other. Please help __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 12:08:48 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Off to find the DMG... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/9/00 5:39:44 AM Pacific Daylight Time, jsmill@WANS.NET writes: << The guy at the Wizards store nearest me said it's going to be out on Monday. He said the PH sold out in two days, and they expect the DMG to do the same, so I'm going to get there early. >> See this is the beauty of pre-ordering, no having to rush to the store or get their early, all I have to do is wait for UPS to drop it at my doorstep. ;) - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 18:16:41 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Module name? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit the module is S3 Expedition to the Barrier Peaks, for AD+D. It's quite old (late 70's or early 80's). There's a reprint in S1-4 "Realms of Horror" (or terror??). I have it, and i was quite disappointed, it's just a dungeon hack with weird alien critters and droids, plus, your party can get overloaded with energy weapons and other gadgets, somewhat of a campaign nuisance. still, it could play a good mystara adaptation, based of Federation spaceships or old Blackmoor tech. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 16:34:37 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module name? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Kar Ess wrote: > > I sent a request to this list yesterday that apparently never appeared. > So, here goes again. Your request appeared, actually. It's just that your description doesn't match any of the modules I have or know of. BTW, the only module featuring a spaceship I remember was DA3 City of the Gods, but I don't think it's the one you're looking for - the other details don't match... Sorry :( -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 13:37:56 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Module name? In-Reply-To: <20000909154831.10617.qmail@web120.yahoomail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 9 Sep 2000, Kar Ess wrote: > The party of adventurers discover a strange "building" (spaceship) and investigate. There are > mutated and odd monsters in it. I believe the cover had an odd tree, some wierd critters. The module is S3: Expedition to the barrier peaks. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 19:00:52 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: DMG Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Those of you in search of the DMG might like to know that you can get it at Electronics Boutique as of yesterday. I was coming home from vacation and browsing in an EB at the airport (Pittsburgh) during my layover. I looked up from some computer games at one point and was amazed to see not only D&D products, but the DMG in particular! The guy at the counter said he had just put them out 4 hours ago, and I was the first to buy one. When I got back here to San Diego, I looked at Eric Noah's 3e site and saw a scoop about DMGs being available at Electronics Boutique, suggesting my random encounter was not an isolated event. Just to ensure that my post has SOMETHING to do with our beloved Mystara, I just want to say that I am currently reading through the DMG and am looking forward to using it to work on drafts of Mystaran prestige classes and retooling some oD&D modules with DCs for traps, bluffs, etc. Magus Coeruleus of Mystara ./ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \. < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > .\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ /. "The difference between George W. Bush and Al Gore is the velocity with which their knees hit the floor when corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 01:33:37 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-09 10:23:08 PM Eastern Daylight Time, dleland@COGSCI.UCSD.EDU writes: > When I got back here to San Diego, I > looked at Eric Noah's 3e site and saw a scoop about DMGs being > available at Electronics Boutique, suggesting my random encounter was > not an isolated event. It may not have been isolated, but it is not universal either. Neither local Electronics Boutique near me had the DMG, but at one Allied Hobbies I visited today the clerk said he would literally "bet his life" that the DMG would be there on Monday. And from what I have already seen of the table of contents at Eric's site, the DMG will be full of good information that will be useful for adapting the 3E rules for Mystara.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 01:33:36 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Love and Marriage among Gnomes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-07 8:51:59 PM Eastern Daylight Time, Magistar2@AOL.COM writes: > According to the complete book of gnomes and halflings, gnomes actually have > the same amount of men as women. Yes -- and that book was published a few years after my campaign. At the time, the only information I had on Gnome sex ratios was in the 1E AD&D Monster Manual, which gave Gnomes the same imbalance that was carried over into 2E for Dwarves. If I were running a campaign today according to the best available information, I would probably make the sex ratios even for all demi- human races. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 01:33:37 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Off to find the DMG... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-09 6:48:49 AM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: > The people in my gaming store told me that the DMG wouldn't be released > untill the 26th from WotC. Ofcourse, they may have been lying to hide the > fact that _they_ couldnt get it any sooner, but still, thats what they > told me.... > > Can anyone confirm this? It will be available Monday the 11th in the US. I have no idea when it will be available in Norway. My guess is that the local release date of the PHB is your best clue -- it was available August 10th in the US. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 9 Sep 2000 23:27:46 -0700 Reply-To: Mystara Sender: Mystara From: "Deirdre M. Brooks" Subject: Re: DMG MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > It may not have been isolated, but it is not universal either. Neither local > Electronics Boutique near me had the DMG, but at one Allied Hobbies I > visited today the clerk said he would literally "bet his life" that the DMG > would be there on Monday. They've had them for at least two days. What happened was that EBs put them out yesterday, the fans posted that they found them to the WotC lists, the newsgroup and Eric Noah's forums. WotC reps read those and apparently WotC laid the smackdown on EB. This was, I think, a bad idea. I've heard of stores putting books out early (B. Dalton did so with 3001 by Arthur C. Clarke) and publishers tend to get upset about it, but this is the first time I've seen anything pulled back off the shelves. I found a copy of the DMG at EB today. The clerk refused to sell it to me and put it behind the counter. So, EB lost a customer in me today. Sure, it's two days. So what? If I find something on the shelf, I'd like to be able to purchase it. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 03:21:49 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-10 2:29:49 AM Eastern Daylight Time, xenya@TELEPORT.COM writes: > Sure, it's two days. So what? If I find something on the shelf, I'd like > to be able to purchase it. I remember being similarly teased on August 9th, the day before the 3E PHB was officially released. My local comic store received their copies that morning. Since the owner knew full well that the official release date was the next day, he called up Wizards of the Coast to ask out what he should do with them. Per their instructions, he did agree not to sell them until the next day -- but he did put up the display and hang over it a notice saying "3E PHB on sale 8/9/00 -- Reserve your copy today!" What made things frustrating for me was that I was flying out of town the next day on an early morning flight, so there was no way I could get a copy there until Monday -- and indeed it did take me that long, as I never got to a hobby store while I was away on my little vacation. I would have bought it there if he had not sold out -- but under the circumstances it would not have been fair for me to ask him to hold that book for four days, especially since I could not rule out the chance of getting it elsewhere. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 13:12:05 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit SITUATIONS FOR DREAMWORLD As promised, here are some of the possible �Situations� for the Dreamworld setting, which I posted some time ago. I hope you will appreciate the humour, and that you will forgive me for the situations I borrowed from the wonderful �Grailquest� books by J.H. Brennan. You could even add some yourself! ONE You are a young virgin, and you are running barefoot in a graveyard. You know that a vampire is after you, and you know that if he reaches you, you will be killed. Roll a Constitution check: if it is succesful, you flee and immediately wake up. If it is failed, you are bitten by the vampire: if it is failed by more than five points, you are dead, and your body will transform in that of a vampire. Otherwise, you immediately wake up, having lost 1d10 hit points, two levels, and having a scar of a vampire bite on your throat. TWO You are walking in a wonderful garden, where flowers bloom, the climate is mild, and fruits grow spontanously on trees. Unfortunately, a nest of bees have been disturbed, and thousands of them are now gathering to attack you. Roll a d100: this will show how many bees bite you, and for each of them you lose 1 hp. If you die, you wake up without harm, but you become allergical to bees, so that if you are ever bitten in the real world, you must make a saving throw versus death or die in 1 turn. THREE One of Master Terari's spells have orrendoulsy failed, and you (that appearantly are known as "the Stalker") have become a sedan stalk. The life among the other vegetables isn't bad at all, you are growing in tranquillity in Terari's kitchen garden, and there's always the possibility to talk with the beams, the carrots and the potatoes (although sometimes the salad is quite unnerving*). Unfortunately, Terari's goat has managed to jump over the pen, and has begun to eat a little here and a little there. Roll a d12. If the number is lower than 6, the goat eats a little of salad and a carrot, and you face no damage (apart from the psychological one deriving from seeing a fellow vegetable eaten to death). If you roll 7-11, you lose 1d20 hit points due to the goat tasting a little of you, before turning to the tomatoes. But if you roll 12, the goat swallows you... * In Italy, there is a quality of salad known as scarole. Heh Heh Heh. FOUR You are closed in a room with a Dream Monster. This guy has the appearance of a giant squid with the face of King Ericall. He takes a little sand and throws it in your eyes. If you fail a saving throw against spells, you begin to Dream...again, you have to roll on this table. Otherwise, the Dream Monster leaves the room, grumbling something on the sand that is no more that of the good old days, and you wake up. FIVE You are bound to a table in a strange 5x5 meters room, whose walls are all azure and made of a strange metal. In the room, there is also a giant peluche that represents a dragon�and one that represent a bear, and one that represent an Alphatian guy named Mousse or something similar to that. However, the problem is that an Evil genius sits on a chair beside you, and holds a wand in the hand with a strange form (it seems to be a bottle of water made of wood). He laughs and says something about the Alphatians who are going to be destroyed and then mumbles a magical word: the wand becomes green, and a purple light comes your direction. Roll a d6: 1-2 The light changes direction and the Genius is metamorphed in a peluche. You wake up feeling very stupid, but with no other negative consequence. 3-4 You are hit by the light and metamorph into a peluche. You wake up and find to be much weaker�for 1d6 days you lose 3 points of Strenght and of Constitution. 5 You are metamorphed into a peluche. You don�t wake up, but your friends have a new toy to play with. A turn peluche into flesh spell can make it, however. 6 The light changes into Frank Sinatra who teaches you the spell turn peluche into flesh (reversable). Then you wake up with a scroll of that spell in your hand. SIX You are inside a room with no doors. There are two small chests. One is green, the other blue. You know that inside one of them there is a gem of teleport in another dream. However, in the other there is a gem that teleports you to the Abyss. Roll a dice. With 1-5 you open the right one. Roll again on the table. Otherwise, you fall in the Abyss. Roll a d12: 1-4 You wake up frightened. But it was a dream. 5-9 You wake up frightened. You cannot memorize spells if you are a spellcaster. But it was a dream. 10-11 You wake up after having dreamt that you were torn to pieces by a demon. But it was a dream. But you are full of scars, you are bleeding, and you have lost 3d20 hit points. 12 You wake up. You are in the Abyss. SEVEN Someone has cut your left leg and has thrown it in a well. Now you are descending the well to retrieve it. Roll a dexterity check with a �6 penalty. If you make it, you triumphally take the leg, and wake up. Otherwise you fall in the well, losing 3d6 hit points (a save vs wands with �3 penalty for half damage), and you wake up�with a numb leg for 1d6 turns. Enjoy! EIGHT You are in Glantri, and suddenly you discover that you are a werewolf dwarven cleric of Alphatia. The problem is, another hundred of commoners of the village you are passing by do so too. They capture you, bind you, and put you on a stake to be burned on the spot. You begin to say �This is just a dream, this is just a dream�� Let see if you convince yourself enough. Roll a d20, and add it to your Intelligence score. Then roll a d20 and add it to your Wisdom score. If wisdom+roll is higher than intelligence+roll, you wake up in your bed (or wherever you are sleeping). If intelligence+roll is higher than wisdom+roll, you are burned. Roll a d12: 1-4 You wake up full of burning scars and with 1d12 hit points of damage. 5-7 You wake up still burning. You have already lost 1d12 hit points, and you have to find soon a lot of water. 8-11 You wake up with a damage of 5d4 hit points. You are full of burning scars, and you have lost 1d4 fingers of your hands. 12 You don�t wake up. However your body begins to burn. If your companions are good enough to stop the fire, you are in a coma for 2d6 hours. NINE You have eaten an omelette of red dragon eggs, and you suffer from a terribel stomachache. You lose 1d 100 hit points. If you die, you wake up with 5 permanent hit points less. If you survive, the energy of the red dragons give you 5 permanent hit points. TEN You are sitting in a garden. Beside you there is a monk named Paul G.D. who casts cure spells on you until you are cured of all your lost hit points. However, Paul G.D. tells you to travel to the Abbey of Mortus to retrieve the Sacred Butter of Skytte, otherwise you will be cursed and lose your left hand. However, if you retrieve the Sacred Butter, you will be blessed and receive 1 extra point of Wisdom and the blessing of the monk, that will give you the power of regenerating 1 hp per turn. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 13:12:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Arentela MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit "There is a mountain in the Hakgar, where the Immortals of Energy are known to descend on Mystara to settle their disputes. And the Immortals of Energy are often at odds with each other...so often, at night, it is possible for the desert nomads to see the powers fight each other on the mountains. Electric flashes blind the eyes, and it is dangerous to venture there...so we avoid the region, because no-one dares to risk the wrath of the Immortals." ----------------------------------------------------------------------------------------------------------------------------------------------- ARENTELA The HAKGAR Mountains Lost in the middle of the Plains of Fire, unknown to Sindhi and Eastern people alike, avoided and unnamable for the desert nomads of the region, lies the mountain range of the Hakgar. It is really not a mountain range...more a group of high hills, that are not more than 20 kilometers long. This area is mostly avoided by the travellers. Even the few that casually arrive in the region don't want to have anything to do with the Hakgar. The reason is simple: electric storms, clearly visible at night, hit the mountains very often. The electric storms manifest themselves in an extraordinaire way: without clouds, only with a strong stench of ozone, and the lightning is never accompanied by thunder...so that they are difficultly visible when it is daytime. Not many men are known to have visited the mountains, and of those few none has appearantly returned. But the problem is that many more, that have not been aware of the natural phenomenons of the Hakgar, has lost their life on the mountains, where they had searched for shelter and maybe water. At night-time, about 20 days a month, the electric storms are clerly visible. All this makes the Hakgar Mountains a completely unknown area, although small in area, of Mystara. The Gates to Skrap�ini The reasons for these storms are the gates, present in a number of 11 in the Hagkar, that conducts Mystara with Skrap�ini, a region in the Quasi Elemental Plane of Lightning. Skrap�ini is a small city that nears the borders between Lightning and the Positive Energy Plane. It is settled by the only sentient creatures that are native of the plane: lightning mephits. These are vicious and malevolent creatures, hardly controlled and dominated, indipendent chaos lovers...now under the complete control of a powerful and ambitious creature, a blue dragon known among the mephits with the name of Tarkus. To avoid problems with the mephits, Tarkus, the "res enak" (Master Overlord, in mephit tongue) of Skrap�ini, have not let them know that the gates actually exist. The lowly intelligent mephits didn't bother themselves to know HOW the dragon arrived on the Plane of Lightning- the fact that he was much stronger than them was enough. Tarkus killed a lot of mephits by sheer physical might, eliminating the leaders of their small warbands and forcing them to build a "city" near the location where he found the eleven gates. To mantain his control on the Gates and on the mephits, and at the same time be able to plot and continue to pursue successfully his dragon quests, Tarkus have resorted to gith, whom he recruited from a planet on the Astral Plane. The Giths of Innurdialn Innurdialn is a three-dimensional planet in the Astral Plane. It is not particularly big, and it was settled by four races of creatures, who fought desperatly for its control. There were gith pirates, who used the planet like a base for their raids in the Astral. There were githzerai, who had possession of mines of a mysterious material who was used to forge weapons by githzerai on other regions of the Astral Plane. There were githyanki, who had some colonies there. Then there were giths, that, although bearing a similar name, seem to be of a completely different origin. The giths were the original settlers of Innurdialn, but they were ultimately slain, during the long wars that ravaged the planet. A small band of giths, led by the hero Palin, managed to flee through the use of Astral ships, and then through a Portal they arrived on the Ethereal, and finally on the Prime Material Plane, in the region of the Salt Marsh, on the western Sindhi border. Tarkus has always considered the Salt Marsh a personal hunting ground, also because he has special ties with the region. On one of his trips to the region, the dragon discovered the giths, who were in great confusion, obviously, given their situation!! The dragon was planning to use the gates to Skrapoini, but needed loyal followers to do this. Tarkus decided to bring them to the Hagkar, and let them thrive there in change of some service...control the nuisant mephits. Currently there are 90 giths, that control a population of about one thousand. The leader of the lizard-giths, as this variant race of the gith will be known, is Clanmaster Mischa Palin. Palin is a cleric of the Pyton (in fact none other than Opal, the Neutral Dragon Ruler), and is also a skilled warrior. Palin is a charismatic lizard gith who had planned to leave Innurdialn before the war that ultimately destroyed the presence of the gith race on its home planet. So when the things were getting on the worst, Palin was able to leave the planet with his most faithful followers. When he understood that their faith was serve Tarkus or die, he had no chance but agree. This decision seems, for the moment, to be a good one for the lizard gith race. The mephits are too coward and weak to be able to pose a serious threat to them, and they are enjoying a situation that is much more pleasant than a planetal full-scale war, like on Innurdialn. ------------------------------------------------------------------------ The giths of Innurdialn are of a special race, and are slightly different from those appearing on the Monstrous Compendium. Here are their description: LIZARD GITHS Climate/Terrain: Desertic mountains and plateaus Frequency: Extremely rare (almost only in the Hagkar) Organization: Clan Activity Cycle: Any Diet: Carnivorous Intelligence: Average (8-10) Treasure: M (I) Alignement: Neutral Evil ----------------------------------- N�Appearing: 10-100 Armor Class: 8 Movement: 10 Hit Dice: 3 Thaco: 17 N�Attacks: 1 or 2 Damage: weapon type or 1d4/1d4 Special Attacks: none Special Defences: Immune to Electricity MR: None Size: M Morale: Steady (12) Lizard giths are grotesque humanoids that seem a sort of lizard-elves, slim and slender, with long arms and thin legs; they have three-fingered hands, but are nevertheless able to use weapons and tools. Their hands and feet are clawed. If the Lizard Giths stayed upright, they would be 2 meters tall, but they are generally not taller than 1.50 m, because they always walk curved. ----------------------------------------------------------------------------------------------------------------------------------------------- Legends about Tarkus Although there aren't proofs that the dragon lives in the Hakgar, the fact that he is 1'200 years old, that he is very near to complete his Quest, that he is one of the three-four most powerful and old dragons of Mystara, haven't allowed him to pass totally undetected even in these central desert regions...many desert nomads and dervish legends of the Plain of Fire and of the Great Waste mention him, although almost never do the legends seem to understand that there is only one destructive war-machine under the disasters and epical tales that they all share. It is to be noted that what is mentioned in the legends is hardly true: as an example, the Master did never beat Tarkus! Nor is Tarkus son of yyy!! It is also important to remember that the following are just a couple of significative examples about Tarkus; feel free to invent more...and send them to me, or to the Tome...who knows. Maybe the next Poet of the Great Lizard of the Hakgar could be you! THE LIZARD OVER THE HAGKAR "There is a mountain in the Hakgar, where the Immortals of Energy are known to descend on Mystara to settle their disputes. And the Immortals of Energy are often at odds with each other...so often, at night, it is possible for the desert nomads to see the powers fight each other on the mountains. Electric flashes blind the eyes, and it is dangerous to venture there...so we avoid the region, because no-one dares to risk the wrath of the Immortals. Moreover, I tell you that I SAW THE GUARDIAN OF THE MOUNTAINS!!! "I was just a young nomad, at the time, and I was a guard of a caravan from Darokin, who were travelling westwards toward Slagovich. I will never understand why they risked their life in the desert, instead of travelling by sea, south, but probably they wanted to haste their march. One day we were attacked by goblins and bugbears of the desert...most of the members of the caravan were slain, but I managed to get away with two merchants and two dromedaries. We fled in the desert, trying to escape from the goblinoids: but they were soon on our trace, and when we saw the Hagkar mountains, I decided to try the impossible: reach them, praying to the Immortals and vowing to become a dervish if their wrath had not struck upon me...I trusted them, because I was sure that they knew I was in a desperate situation, and the goblins would never follow me in a taboo region like the Hagkar. "And then, I SAW IT! Like an answer of the Gods, who didn't want intruders in their sacred region, but still couldn't accept that a faithful follower would have been slain by those foul creatures, they sent their messenger and guardian: a blue flying lizard, a dragon who in a few moments killed the goblinoids; we watched in terror, fearing that he would assault us too, but the dragon twinkled his eye, and - I will never forget those tremendous maw- if a dragon can smile, then he had smiled to us, and left. Astonished, we returned on the caravan's trail, and after two hard days in the desert, we reached an oasis. When I finally got back to my tribe, I fulfilled my oath, and became a cleric." THE DEATH OF RAJAH VIJAY PRATIKUTA "When the Sindhi people was young, and the folks who lived in the Asanda were still divided among several families and tribes, the Pratikuta clan managed to unite for the first time large parts of the nation. It was not easy, though, and revolts and rebellions were frequent. "But in the Salt Swamp, some rebels led by the Kandahari family joined their forces with the Dark Powers. A being of great evil lived in the desert- it was a powerful and intelligent desert lizard, strenghtened and protected by Athaksha, the Vulture God of Destruction. Athaksha had nurtured the lizard in his Dark Nest, and loved the evil lizard, so he had made it resistant to all physical damages. Brashan Kandahari was an experienced necromancer and priest of Kala, and it is well known that Kala and Athaksha are sometimes enemies and sometimes lovers, so he called for the Lizard to fight at his side to take the throne for him. "The Lizard agreed, but at the condition of permanent human sacrifices, that were to be performed in the Salt Swamp. To prove his will to remain loyal to the pact, Brashan sacked a small city built on the Asanda river, and sacrified all the inhabitants along with all their goods to the Lizard in the Salt Swamp. The Lizard, then, visited Brashan in his dreams, and told him: "Thou hath doneth well, Brashan. To win the crown and seize the throne, lead the Rajah in the Swamp: I will not leave thou alone." "And Brashan confronted the Rajah's forces. The two armies were both strong and influent: "The Rajah Vijay Pratikuta brought: one-thousand footmen with pikes and scimitars, and strong leather armors; a hundred horsemen with spears and chain mail; Twenty were the nobles who fought at his side, bringing each one hundred men with them; "The Rebel Leader Brashan Kandahari, allied with Killim of Nagpuri, and with the Mahavarmans of Gunjab, managed to have two thousands of men, where brigands and honorable Sindhi noblemen fought together, those for gold, and these for the honour and the freedom of their families. "But no force allied with Darkness may call upon the Benign Judgement of the Immortals, and this shall be remembered when the Master will be thrown out of Sindh! And Dark Powers may not be counted on, because the Lizard Son of Athaksha never showed up, and never came to help Brashan. The dark priest, dying in the Salt Swamp, cursed the Lizard and the Swamp where he fought, and so came to be the Malakaz, the Dark Presence that haunts the Swamp so that every honest man avoids the region. "But the Lizard feared the curse, because Kala was disappointed by the outcome of the war: so it asked his father Athaksha what he had to do: and the Vulture God, from his Dome in the Clouds, pointed his azure finger toward the Rajah, and spoke: "My son, His life is the price you have to pay to Kala, to avoid its eternal hatred." And so Rajah Vijay were doomed." THE NOMAD PRINCESS AND THE KING OF DRAGONS "Jahila Mednamet, Princess of the Kumnat tribe, of the Desert Nomads of the Plain of Fire, was the most strikingly beautiful of all the maidens of the Desert. People from the distant lands came to the Chief of the Kumnats asking him to let them see the Princess, because the rumours of her had reached even Sind, even Darokin and the Eastern lands. And all asked the Chief of the Kumnats wheter they could marry the girl, but he claimed that only her would be the one to decide on this matter. "Jahila was really beautiful. She had long curled hair of the darkest black, and eyes green like the water of the desert oasis, sparkling with life, happiness and intelligence- but with a cruel smile, and when she looked upon the men who sought her hand, she always did so with an air of superiority and pity. "Jahila had not the least intention to get married- at least for the moment. So when the pretendants came to her father's camp, she always told them that she would marry them- if they could fulfill some nearly-impossible task. Most pretendants left, realizing that they would never be able to complete the trials she imposed, but some (and still they were many, so renowned was the beauty of the lady) tried- and always failed, returning crushed and empty-handed, or simply put died in the quest. "But one day, a strange man came to the camp of the Kumnats. It was one of the most beautiful men the princess had ever seen: his shoulders were broad, and his arms and torso muscular; his hair was kept short, and was black, his eyes of a dark blue. And the Princess immediately fell in love. And what was her surprise when she discovered that the man hadn't come to claim her hand, rather to deal with his father. "The evening when he arrived, the man dined alone with the chiefs of the tribe- no women were allowed to enter the chief's tent, but Jahila sneaked out of her tent in the night, consumed by passion, and managed to reach the tent. Then she begun to listen, silent and without moving, to the animated discussion. The man, called Ke-Skathis by the nomad chiefs, spoke in a low voice, so it was nearly impossible for her to understand. But the replies of her father were loud and furious, and she was able to understand that the man wanted her...otherwise he would destroy the tribe and kill all its members, and take her with him. Her heart beated more hastily, and her eyes were full of tears of joy, because she realized that he loved her too, and wanted her...and she didn't mind if the cost would have been the death of her father, of her friends, of all her tribe. Full of plans of love for her future, Princess Jahila left for her tent, waiting for the decision of her father, waiting for tomorrow. "When the morning came, Ke-Skathis took the Princess with her, much to the desperation of the father and the other chiefs of the tribe: because the Princess didn't know that Ke-Skathis was none other than the Great King of Dragons, come to exact his tribute. Of why Ke-Skathis wanted her, it is not for us to know, although some say she were sacrified to the Infernal Immortals to obtain new powers, and others, few may I say, claim that she lived like a Princess in the Palace of Ke-Skathis." THE DESTRUCTION OF THE ABBEY OF TRUTH "Far in the mountains of the west, toward Great Hule, lies the Abbey of Chaos. Once, the place was dedicated to the Truthfully Essence, who looks upon the people of the desert from his Celestial Garden, and is revered by the dervishes of the Great Desolation. The monks of the Abbey of Truth had a different view on the nature of the Essence, and they worshipped a great number of lesser Immortals known as the Hundred-and-Eleven Precepts of Comprehension. "But the Master of Great Hule viewed with hate upon the monks: they were enemies of Bozdogan, and too near to Hule; and they offered shelter and helped those from the East who searched for the way to enter the Lands of Bozdogan. So he decided to destroy the Abbey, or, better, to occupy it with blasphemous hordes that would twist the Holy Abbey to the worship of Chaos. "To do so, the Master decided to resort to an external force: he was not willing to risk the Wrath of the Immortals for his impious act. And the Master knew that a powerful creature lived in the Desert: it was Se Tarku, the Thunder Monster. No one knows what the Thunder Monster was like, or wheter it still lives undisturbed among the fiery sands- and the Master is the only one to have seen it and survived. "So the Master went to the desert with caravans of food, meat, and slaves, and soldiers and desert nomads. For a long time they travelled under the burning sands, until the camels themselves where exausted by the march. And when his troops were beginning to lose the faith in the Master, and that he wouldn't lead them anywhere, the Thunder Monster came, and it ate his men and his animals, savagely destroying allthings. "I knew you had to come", sayd the Thunder Monster. "And I longed for the food you were bringing. And I know you have come to request my service, so I'll let you speak, so I can laugh of your pettiness and stupidity before killing you." The Master smiled under its kefiah, and replied: "You don't know what you are saying. The power of Bozdogan is great, and with his hand at my side, I will bend you to bow to my requests." "The fight that occurred would surely be matter of legends, if there wasn't only vultures and insect of the sand to witness. But in the end, the Master won. "I truly am puzzled, and I must admit I've been beaten by the strenght of Bozdogan. Your is a great Immortal, and I shall bow to your requests. So I will destroy the monks of the Abbey of Truth." ----------------------------------------------------------------------------------------------------------------------------------------------- SOURCES I hope this will prove the least interesting part of my work, but who knows? Maybe you didn't enjoy my effort, and you're trying to understand where I found Mystaran sources for this rubbish. Or maybe you just want to know wheter everything was invented by me, or found on some Mystaran reference. Here I point you at the sky...ehm...at the references I found: Respen ak Tarkis and Arentela were first mentioned in GAZ4: Kingdom of Ierendi, in the adventure at page 27. Respen ak Tarkis is a red dragon who enters the Crown Competition because he is in search of powerful adventurers (companion level) that can help him retrieve the title of Prince of Arentela, who has been usurped by another dragon. I didn't like too much this idea, although it is in character with the Ierendi Gaz, so I changed it a lot. Also because I had already created a dragon nation, Wyrmteeth for Tome Issue 2. The Abbey of Truth is found in the adventure X4 Master of the Desert Nomads, where bhuts (a shapeshifting humanoid race at the service of the Master) have killed all the monks and settled the Abbey. The legend I wrote has no direct relationship with this, I suppose Tarkus could even not be involved at all, I leave it all to the decision of the single DM's, or to the fantasy and imagination of the curious reader. Maybe one day I could write a "Story of the Abbey of Truth"...who knows? Last but not least, the references regarding the Pratikuta clan are taken from Champions of Mystara. They really managed to unite for the first time part of the Sindhi region, but their last rajah died without being able to retain the unity of his kingdom. I simply decided that Tarkus killed him, thus ending the dinasty. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 13:12:28 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Wyrmsteeth Gazetteer Part Four MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit B1. THE KILLERS IN THE NAME OF LAW The Killers in the Name of Law, also known as the Red Hammer, is a small but extremely dangerous organization that is growing constantly in power in Norwold. It is made mostly of humans and dwarves, and led by the Wurkrest Clanmaster Baldur Borneth. The FreeHunters were created in 811 as a dwarven reaction toward the lycanthropes that were treatening their community. In fact, although nothing really seems to support this fact, there have been great tensions for several years, between dwarves and lycanthropes, before the two groups came to an agreement signed in 831. But let's get deeper inside the history of the turbulent years following the announcement by the Dragon Mors Rufus in 802. In 802, the Year of the Great Plague in Glantri, Mors Rufus, one of the mightiest dragon suzereins of Norwold, invited the Kildarkok clans to move in the mountains of Wyrmteeth, and work for him in several mines, because he had never had the skills to do so by himself, nor had the scarce human population of the region, who was also too superstitious and ignorant to work beside creatures of great power like dragons- especially himself. Although the dwarves had experienced traumatic situations in Glantri, not mentioning the hard travel to cross the Wendarian and Heldannic regions to Norwold, some of the younger dwarves, led by an intraprendent clan leader, Baldur Borneth, left for the region, eager to open a new chapter in the glorious dwarven history. The new clan was to be named Wurkrest clan, and to become soon one of the most strange dwarven community in Brun. Here, although the dwarves had taken a revolutionary attitude toward life with the non-dwarven creatures, the Wurkrest developed an even more misanthropic culture. One of the reasons for this has to be found in the second step by Mors Rufus to secure for himself a "stock" of useful followers and servants: the invitation to other Glantrian refugees (804), at the beginning namely Averoigners, hunted down because they were clerics or followers of Immortal philosophies, but after some time also lycanthropes. Most of the Averoigners and Glantrians who made their way to Wyrmteeth were bandits, many also werewolves, some were in fact clerics and their families, hunted down in an especially fierce way during the Plague years. At the same time, most clerics from all over Brun were called by Mors Rufus when possible, and visited in dreams by Pearl otherwise, to join the Wyrmteethian nation and create a more organized and useful clerical order that had to worship Pearl and the dragon-kind in all its expressions in Mystara. During the 804-812 years, the Glantrians arrived little by little, and with them were also a consistent group of Norwold Heldannic people. There were immediately problems between the Averoign bandits and werewolves on one side, the Heldann freemen on the other, and the dwarves on the third. With Mors Rufus quite puzzled by the outcome of this situation, and embarassed by his ignorance that the three races could have problems of cohexistance, it was the clerics of Pearl who was charged to take control of the situation: they tried to do so offering the dwarves the support of their clergy. The duty of the clerics would have been to help the dwarves that had been infected with lycanthropy, and at the same time help the dwarves in their war against them. So Baldur Norneth, Clanmaster of the Wurkrest, counter-proposed the creation of an elite squadron that would have eliminated all the lycanthropes from Wyrmteeth: the Killers in the Name of Law were born on the night between the 21st ad 22snd of Kaldmonth 811. The Killers in the Name of Law were made of dwarven selected warriors, known as "Crusaders" among their own people; they were joined by the clergy of Pearl, and alliances were forged with the most important Freemen leaders after years of massacres. The blood was shed in copious quantities, with Kildarkok dwarves involved in the fights, and even more brigands and werecreatures coming to Wyrmteeth from the nearer areas in Norwold and Wendar, hoping to enter in control of a safe place from which conduct their raids. But eventually, the Red Hammer, as the Killers in the Name of Law had been known by then, were more organized and managed to drive off many of their enemies, while the clerics of Pearl were secretly conducting negotiations with the less hostile Averoigne werewolves, that didn't want to cause trouble, but just to have a safe place to live in (828). When the dwarves became aware of this, the satisfaction of the Wurkrest clan for the victory over the "renegfade" settlers of Wyrmteeth rapidly changed into wrath (an at the same time Mors Rufus was asking himself "why on the Abyss had I to create this mess? they are so noisy..."), and the situation was on the brim of a new explosion of violence. Fortunately, the Kildarkok dwarves and the newly formed Order of the Holy Blood Sword decided to mediate between the two groups, and, after three years of instability, a Constitution was delared. Then, the Claenra and the Red Hammer, with the second unaware of the first, did the rest. B2. THE RED HAMMER TODAY The Red Hammer is today an elite dwarven organization, with a few human members, mostly clerics. The Red Hammer has, since 831, taken on itself the duty of exterminating all lycanthropes that refuse to adhere to the Constitution. Although not all people in Wyrmteeth knows this, the Red Hammer has also interferred frequently with the Wyrmteethian society, helping the military to eliminate potentially dangerous human leaders (both normal humans, and effective werewolves) with false accusations of being renegade lycanthropes, or other falsehoods. But, unknown to the Red Hammer dwarves, several non-dwarven members of the Red Hammer are Claenra, put in the association to watch over its machinations. The leader of the Red Hammer is Grain Borneth, son of Baldur Borneth, that once was the founder of the order. Grain is a very capable leader, that has tracked down and killed renegades for more than 50 years in his life. He is a proud dwarf, and he is convinced that werecreatures are equal in rights to any other creature- only if they follow the laws of their nation. The werecreatures that don't live in Wyrmteeth officially, the so-called renegades, are to be eliminated, because they are a dangerous and anarchical attempt to destroy the society, in his eyes. This view on things is shared by most members of the Red Hammer, and by most dwarves in the nation. The Red Hammer is friendly only to the lycanthropes of the Canine Protection Society, outside Wyrmteeth, because it believes that it is trying for the first to receive a legal status inside their state, and for the second because it is an internal factor of discord among the hated Glantrians. This is probably a very strained friendship, as the Red Hammer would have to choose who it hates the least. Obviously they hate the Glantrians more than they do the lycanthropes. Hate is probably too strong of a word to use when referring to the lycanthropes�the dwarves probably see them as a sort of vermin. When they have to bring one down, it is like pest control, but they probably feel pity more than hatred. The relations between the Red Hammer and the Claenra could also be a big potential for adventures in Wyrmteeth. An interesting campaign could be led with the players being members of the Red Hammer, and then discover the existence among them of spies...in fact, non-human shapechanging creatures: the Claenra! And then they could discover the truth behind deportations of renegades and criminal citizens alike, and find out that things are not what they seem to be...maybe a civil war could erupt between citizens and dragons, with the clergy of Pearlin full support of the dragons, some dragon ruler siding with the rebels in order to seize the throne and the power from Mors Rufus...quite an interesting plot, isn't it? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 13:12:47 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Wyrmsteeth Gazetteer Part Three MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NOTES TO DRAGON SOCIETY IN WYRMTEETH by John Calvin & Giulio N. Caroletti Some of the informations that will be found in this addendum for the Wyrmteeth setting, which was presented in the Tome issue #2, could be difficult to understand if you are not in possess of the article "From Hatchling to Dragon Immortality", found in Dragon #170, by Bruce Heard. It is not possible for us to present the article, obviously, but we are going to resume its main points, just in order to allow everyone to enjoy fully our work, which cost us several hours of slave labor and the frustrating experience of dealing with e-mails when one of you is in California and the other in Italy. But let's start. Introduction: A Dragon's Life In Mystara, Dragons are slightly different from those of other TSR fantasy worlds. The Dragons of Mystara live a cyclic existance, that revolves around a number of Quests, that can be better described as states of existance where the dragon's main concern is to fulfill one goal. The first of these Quests is the Quest for Wealth, with the dragon amassing the greatest amount of treasure that he can put his claws on. Then comes the Quest for Magic, when the dragon tries to learn magic and find magical items; then comes the Quest for Power: in this period, a dragon battles every other dragon he might find, because he wants to acquire the control of other dragons. If a dragon beats another, he becomes its suzerain; the relationship between the suzerain and his vassal is similar to that of a feudal one: a suzerain to a dragon takes control also of all his vassals. Naturally, as in the case of humans, there is no reason for a vassal not to plot and conspirate for the downfall of his suzerain, although a direct action isn't allowed. Then comes the Qust for Knowledge: in this part of its existance, the dragon amasses informations about the Ceremony of Sublimation, travelling through his dreams in the Outer Plane. The Ceremony of Sublimation, precedeed by a period of Feeding that the dragon uses to recover from the months he spent sleeping, is the final goal of a dragon's cycle. Through the Ceremony, a dragon may grow in size, in power and even obtain Immortality as an underling of one of the three Lesser Dragon Rulers, but the dragon could also be killed and consumed in the process, that always annihilates his hoard an magical items. When the Ceremony ends, if the dragon is still a mortal creature, the cycle starts anew. How are the dragon society in Wyrmteeth influenced by these cycles? Surely not much changes with the first two quests, that are related simply to the particular dragon, but when we take a look at the 3rd Quest, we can understand much of the political organization of the Dragon Kingdom. Mors Rufus, Dragon King of Wyrmteeth, is the most important Suzerein of the area, thus the title. Since the �founding� of the nation by Syare/Pearl, the title of Dragon King has always been a self-appointment, as is often the case with chaotic or evil creatures. Anyway, given the massive number of vassals dragons the King has, it is difficult that a strong dragon is ever contested this title. Other powerful dragons have mostly ignored the King, not willing to transform Norwold in a giantish battlefield, with the chance of being killed or subjected by another dragon. This is especially true since a dragon powerful to that level, having the chance to attain Dragon Immortality in the Ceremony of Sublimation would hardly risk its own life in such a manner. Since 802, when Mors Rufus began to attract humanoids in Wyrmteeth, dragons have slightly changed their view on things. The position of Dragon King and the influence in human and demihuman politics has become much more interesting to the eyes of powerful dragons, allowing them to gain considerable advantages at all stages of their Quests. A good example of this is the disposal of troops to protect their lairs during the Ceremony of Sublimation itself, the shield against wyrmslayers and other crusaders at any stage in their life provided by an entire nation of minions, and the possibility of using their minions to provide them with the materials needed for their first two quests. The creation of a Wyrmteethian Army was not so easy. Although the idea for the human �colonization� of Wyrmteeth was of Mors Rufus, a decisive contribution was given by the other great dragons of the region, that requested positions of power in the new nation from the �King�, as soon as they understood the potential of the idea. Here are the individual entries for the dragon�s behavior in this matter: Mors Rufus: The Dragon King was formerly the most powerful vassal of Incendiarous, the former dragon king which attained Dragon Immortality. Xanesh: Xanesh have remained mostly uncaring of humans, and he has been the last of the great dragons of the region to ask for alliance with Mors Rufus. He is still not sure of what human followers could do to help the dragons, and secretly he has an anarchical desire to throw out humans and destroy the political assestement of Wyrmteeth, with an exception to the Order of the Holy Blood Sword. His hate for Ipsilon has more than once led him to the thought of defeating the green dragon to become suzerein to the great number of followers he has got. This could also help him to threat the authority of the Dragon King. But he is still inferior in power to Ipsilon, so he is desperately searching a way to hasten his steps in his Quest for Power. To further it, he has travelled out of Norwold in the past decades, to find new vassals without letting the other Dragon Rulers know. Incendiarious: An exception to the rule that wants female dragons to mate with weaker dragons is her relationship with Mors Rufus, but Incendiarious is a very powerful dragon indeed, maybe more than her ally knows. She is backed by her loyal seven childs and all their vassals, plus a number of weaker dragons used as occasional lovers�so in fact it could be that the female dragon is more important to the Dragon King than Mors Rufus is to her. Ipsilon: The green dragon has got the greatest number of vassals of all other dragons of Norwold, but fortunately he is too savage and impetuous to make a really good use of them�he is a very contraddictory figure: he hates humans, but he is the dragon that most resorts to them in order to attain his goals; he feels he is the stronger dragon of Norwold, but he has never challenged old and huge dragons, and thus most of his followers are weaker than the stronger vassals of the other Rulers. Hk�rhal: The bizarre Hk�rhal is, although it is not known by the most, a vassal of Mors Rufus. He was defeated three centuries ago, when the two dragons were much younger. Hk�rhal hasn�t got too many vassals, and is tempted by the idea of becoming a Renegade, entering the service of the Sphere of Time, to better help his lizard followers, but he hates the idea of becoming hated by the others of his kind. The feeding problem The fifth cycle (feeding) also raises problems for a land which holds so many dragons. Why don't they eat the human population? The dragons, in fact, hide a terrible secret among their mountains. Buried deep under the rocky cliffs of the volcanic area of Wyrmteeth, where red dragons especially thrive, are vast complex of underground caverns, where dragonkins known as the Claenra feed and raise a quite special dragon-cattle: a degenerate and mingled race of humans, descended from war slaves, prisoners serving a life sentence, sentenced-to-death, and especially all the humans and werewolves that were officially driven off Wyrmteeth's borders after the 832 treaty between humans and dwarves� In the caverns, there are more than 8'000 degenerated humans, raised as idiot cattles. Put in great pens, these poor creatures are forcibly fed and controlled by the Claenra, who control their matings and keep their intelligence from growing. The degenerates can't speak nor understand each other, communicate only grunting, are extremely pale and many have atrocious deformities due to the fact that nobody cares if relatives intermingle. An elite association of the Claenra, known as the Seers, control closely the dragons, and are generally well informed on the status of the cycles of the dragons. These informations are used to help the human and dwarven population in Wyrmteeth, preparing them to the Omens of Coming and the eventual problems that arise when a dragon completes his cycle, but also to prepare a stock of degenerates to feed the dragon and at least keep their hunger to a level at which they are reasonable enough to avoid attacking the humans. The dragons are not at all disgusted by their use of the degenerates. They believe that the people they used to breed the degenerates would have died anyway following the human and dwarven laws, and by this way they used them in a more rationale form to avoid problems to the honest (and profitable for them) humanoid population of Wyrmteeth! The Claenra The Claenra are a reptiloid race that were stranded on Mystara from another world, where they were nearly exterminated by elves. Led by the Word of the Dragon (Pearl), they arrived in Norwold around AC 800 and were soon "employed" by Mors Rufus to work for him. Nowadays there are about 1'500 Claenra, 300 of whom are "Seers". Claenra are much similar to drakes, in aspect, but they are tall like elves and possess two arms, adapted to the use of most weapons and human tools. Their skin is a sickly light blue, and they have three rows of short but very sharp teeth. The white of their eyes is�red, with serpent-like black pupils. The Claenra doesn't leave Wyrmteeth too much; they have a long life-span (400 years), and are used in the breeding and controlling of the Degenerates. Pearl has a plan for them to be re-shaped in a race that can be more useful to his purposes in Mystara, and thus nearly all their offspring are born as Seers (see below). The existance of the Claenra is known to only some of the highest ranking officials of the Army and the clerics of Pearl. The Seers Although the Seers are a branch of the Claenra dragon-kin, they possess the power, imbued to them by Pearl, to disguise in the population like humans. This is not a magical power, rather a natural one, so it can not be detected with magical means. The Seers have several important duties: apart from the ones described above (control the status of dragon cycles, inform the humanoid population of Omens of Coming, provide Degenerates to feed the dragons awakening from the Quest for Knowledge), the Seers are also charged with the duty of providing new "animals" to the Degenerate herds. Whenever a man is sentenced to be jailed for life, he is taken by the Seers and brought to the Claenra. If they may prove useful to the dragons in some way, they are employed by them, otherwise they are put in the underground caverns with the Degenerates, not before they are feebleminded permanently. The Seers act also as guards for dormant dragons in the Quest for Knowledge, althought in this case they usually work along soldiers from the Army or clerics of Pearl. SAMPLE DRAGON HIERARCHY This part's purpose is to show how a dragon hierarchy works, and may explain how the Suzerain/Vassal relationship is founded and how it can develop in time. It is also useful to build the hierarchies between the Dragon King and other dragons of the region, explaining the reasons for his power. Ferrimyx - This huge red has scales of the deepest crimson. Around her jaw and eyes they darken black, as if burnt to a crisp. Blue and purple veins can be seen shot through her wings. She has mated twice in her lifetime, once very recently (4 decades ago). Her first mating with the dragon Aarl'lek produced seven offspring. Of that brood, only three still survive, Virraxn, Nithramor, and Lithiar. Three of that brood were slain by their father before they reached maturity, while the fourth, Hedfang was killed in a battle of dominance. Her second mating with the dragon Emberash produced five offspring. All five still live with Ferrimyx in her lair, too young yet to venture out on their own. For several centuries now Ferrimyx has dwelt in the western range of the Wyrmsteeth Mountains. She is slowly, but steadily building up a power base in the area, and in surrounding regions. Directly controls Aillucent, Gwa-Dthorim, Hekhekh, Sutkehr, and Emberash Aillucent - This ancient white's scales have yellowed with age. His shriveled wings are smaller than they should be, preventing this wyrm from ever taking flight again. His claws and teeth appear to be made of clear ice. Over 5 decades ago, Aillucent's power was challenged by a younger, and stronger white. Aillucent fled, beaten and near death. Ferrimyx found him in this condition. Instead of dispatching the wretch, Ferrimyx granted him shelter inside of her own territory. Now he uses his magical knowledge to benefit his red benefactor. Aillucent hates Ferrimyx, who taunts and tortures him every time she visits his laboratory lair. He has led her to believe that he is working on a way to distill lycanthropy, information he knows Ferrimyx will use against Mors Rufus' dwarven allies. What he has told Ferrimyx is only half of the truth however. Using were-creatures provided by the Seers, Aillucent is devising a way to infect himself with lycanthropy. He hopes to strengthen his failing body and extend his already long lifespan. Several lycanthropic servants assist him in his efforts. Gwa-Dthorim - This slender and agile green has scales streaked with greens and browns. His small wings grant him a greater maneuverability, but also prevent him from attaining the speed and altitude of most dragons. Gwa moved into the forests below Ferrimyx's lair nearly a century ago. The huge red left him to his own devices until 990AC when a flock of young greens moved into the area. Gwa quickly dominated the young dragons, and began to use them to expand his own territories. Ferrimyx decided that she had ignored Gwa for too long and challenged him in his own territory. After a short and bloody battle, Gwa submitted to her authority. Being a brutal savage at heart, he doesn't mind the situation as long as Ferrimyx allows him to occasionally vent his frustrations upon the local countryside. Directly controls Gwa's Flock. Gwa's Flock - This flock of seven (2 small dragons, and 5 young [treat as � hit die of Small in the RC]) are all obviously hatched from the same brood. Their bright green scales are accentuated by russet patches across their faces and along their spines. Still quite young for dragons, these greens act mostly on instinct, although Gwa can generally get them to follow his commands. The oldest of the flock is just starting to pick up a few bits of Dragonish from its master, although its comprehension is limited. Hekhekh and Sutkehr - This brother and sister pair have glimmering black scales that dull to a gray on their undersides. Hekhekh has numerous scars and acid burns across his back and neck. Sutkehr has a vicious gash across her left nostril, as well as several broken horns. Both dragons know a smattering of Dragonish - enough to have gained them the following of several different lizard men tribes in the area. They have just begun to use the tribes in order to raid other lands and amass a sizeable amount of treasure (a portion of which they pay in tribute to Ferrimyx). Tensions are heating up between the pair of small blacks, as they both prepare for their first Ceremony of Sublimation. There may not be enough wealth in the area to sustain them both. Emberash - This large red male's scales are almost a glowing orange in color, the edges flaked in grays and blacks. Emberash was brash and arrogant when Ferrimyx took him as a mate 4 decades ago. Little did he suspect that the older and wiser red would turn on him soon afterwards. She had little trouble in humbling Emberash. Now he seethes with hatred for her and her new brood. Although he would not, and could not, openly defy Ferrimyx, he secretly plans for her downfall. Directly controls Laythanix, Ellimyris, and Emberash's Flock of Whites. Laythanix - This large red has just emerged from a successful Ceremony of Sublimation and is feeling the pains of extreme hunger. Fortunately Seers in the area have spent long years in preparation for this event, and have a herd of "cattle" ready for him to devour. Laythanix has scales of blood red, with horns protruding from every joint. With his newfound size and strength, Laythanix is considering re-challenging his feudal lord Emberash. He has already made up his mind not to accept Emberash's surrender, should it be offered. After his master is taken care of, Laythanix intends to widen his power base. Ellimyris - This small gold has very fine golden scales with intricate coppery patterns interspersed throughout her hide. Her eyes and teeth are the same coppery color, as well as the few horns that protrude from her head. Ellimyris left her overcrowded homeland in search of greener pastures. Unfortunately the best territory she could find was in a mountain range surrounded by reds. For many years she avoided them, focusing her attentions on the local humans and dwarves. Several years ago however, Emberash caught up to her and subdued her. She detests obeying the hateful red, but has to admit that her fealty to him now affords her the ability to act in a much more open manner in this harsh land. Emberash's Flock of Whites - This small flock of six white dragons live near the peaks of Emberash's mountain territory. They are stupid and vicious, but he can control them enough to get his wishes across to them. The whites are obviously not from the same brood. They have banded together in order to better survive in these lands. Power Chart Ferrimyx ------------------------------------------------------------------------------- | | | | | Aillucent Gwa-Dthorim Hekhekh Sutkehr Emberash | | ------------------------ | ------ ---------------------------- Gwa's Flock | | | Laythanix Ellimyris White Flock Ties of Blood Young Red Flock - This brood of dragonlings was produced by the mating of Ferrimyx and Emberash just over 40 years ago. The five young reds are striped with crimson and orange scales, and various patches deepen to an almost black color. Still very young, the dragonlings lack any horns on their bodies, and their wings are as yet too undeveloped for flight. Ferrimyx still does most of the hunting for her brood, although a few of the larger ones are starting to venture out on their own. Ferrimyx keeps a watchful eye on them whenever they do. Although they are still too young to be of any political help to their mother, the dragonlings take a very active role in maintaining their lair. Their mother often has the Seers deposite herds of degenerates, who the dragonlings toy with at their whims. They organize the "beasts" into squadrons, and often have mock battles with them before ending their games and devouring them. Virraxn - This small red female has coal black eyes, and dull red scales flecked with yellows. The smallest of Ferrimyx's offspring from her mating with Aarl'lek, Virraxn is content to stay in her mother's shadow. She lacks the ambition and drive that is common amongst her kind, and instead of building an empire for herself, she has chosen to live off of her mothers resources. Ferrimyx tolerates the young female, for she is completely beholden to her mother. Virraxn often acts as messenger for her mother, and infrequently will perform feats more demanding, such as small raids or minor acts of terrorism. She lairs very near to her mother, but can most often be found in the presence of Ferrimyx. Nithramor - This large red has a skull covered in horns and boney protrusions. His eyes are lit like flames, and a constant trickle of smoke can always be seen escaping his maw. Nithramor is the only remaining male of Ferrimyx's first brood with Aarl'lek. Nithramor banded with his brother Ligander, just after leaving his mothers lair. The two brothers did fairly well for themselves in the overcrowded Wyrmteeth Mountains, hiring their services out to other, larger reds in the area. Unfortunatley their rapid progress caught the eye of their father Aarl'lek who promptly descended upon them to end percieved threats to his own power. In the battle that ensued, Ligander was slain, and Nithramor driven away. While in exile, Nithramor established a small domain in the deserts of Ylaraum. Over the course of a century, he established himself over the other dragons in the area, personally subjigating a small bronze and a large blue. After completing his first Ceremony of Sublimation, Nithramor has returned to the Wyrmteeth to reclaim his birthright. He and his vassals, are now trying to carve out their own little power bases from this great kingdom. Ferrimyx has lent him support in his efforts to re-establish himself, and Nithramor is not an ungrateful son. He may be persuaded to offer support to his mother in a time of need, but will not risk what he has built needlessly. He has also formed tentative alliances with several dragons laired near his father, in the hopes of overthrowing Aarl'lek and avenging his lost brother. Lithiar - This large red female is covered in blood red scales and horns of ebony. She is considered beautiful among her own kind (although what that means to humanoids is unclear). Another offspring of Ferrimyx and Aarl'lek, Lithiar was the first to leave her mother's lair. She has no fixed lair, but instead roams about the entire Wyrmteeth range. Despite the lack of a permanent home, Lithiar has already performed the Ceremony of Sublimation successfully once, and is preparing to do so again. Lithiar despises her father, and covets his lands. She has helped in various schemes of Nithramor's, but has never proven to be completely reliable to him. She holds Virraxn in contempt, and is disgusted by her total lack of ambition. It is because of this, and because of the fact that Ferrimyx continues to harbor her poor excuse for a sister, that Lithiar has not spoken to her mother in over 150 years. She has never lifted a finger to harm either her mother or sister, but neither would she lift one to help them in any way. In fact she often dreams of their eventual downfall, and how sweet it would be to witness it from afar. Aarl'lek - Not really considered to be tied by blood to Ferrimyx, this huge red male was her first mate, and probably worth discussing here. His powerful wings are large, and when spread out against a sun lit sky, they shine like rubies. His scales are large and tough, and although he lacks many horns his skull is unusually thick and boney. Sensing treachery in his partner, he did not tarry long after his brood was born. Ferrimyx has proven to be a dangerous and crafty opponent in the years since then. Her offspring are just as treacherous, and Aarl'lek knows that they all plot his downfall. Over the past centuries he has hunted them down wherever he could. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 07:50:17 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Module name? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Thanks for the tip. I went out on the net and looked for the name, and that is the correct module. There's several for sale on ebay, if the game stores I'm going to, don't have it. But they usually have lots of old used stuff file away, locked away. You have to ask for it by number and name. --- SteelAngel wrote: > On Sat, 9 Sep 2000, Kar Ess wrote: > > > The party of adventurers discover a strange "building" (spaceship) and investigate. There are > > mutated and odd monsters in it. I believe the cover had an odd tree, some wierd critters. > > The module is S3: Expedition to the barrier peaks. > > > Ethan > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 11:52:43 -0400 Reply-To: Mystara Sender: Mystara From: "D. S. Rickards" Subject: Re: DMG In-Reply-To: <43.a10df95.26ec908d@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit -----Original Message----- From: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of David Knott Sent: Sunday, September 10, 2000 3:22 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] DMG In a message dated 2000-09-10 2:29:49 AM Eastern Daylight Time, xenya@TELEPORT.COM writes: > Sure, it's two days. So what? If I find something on the shelf, I'd like > to be able to purchase it. I remember being similarly teased on August 9th, the day before the 3E PHB was officially released. My local comic store received their copies that morning. Since the owner knew full well that the official release date was the next day, he called up Wizards of the Coast to ask out what he should do with them. Per their instructions, he did agree not to sell them until the next day -- but he did put up the display and hang over it a notice saying "3E PHB on sale 8/9/00 -- Reserve your copy today!" What made things frustrating for me was that I was flying out of town the next day on an early morning flight, so there was no way I could get a copy there until Monday -- and indeed it did take me that long, as I never got to a hobby store while I was away on my little vacation. I would have bought it there if he had not sold out -- but under the circumstances it would not have been fair for me to ask him to hold that book for four days, especially since I could not rule out the chance of getting it elsewhere. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. It being the day before the DMG is to go on sale, it is sold out in the NoVA area, actually the last copy I know of sold on Friday. But as I pay in a GURPS campaign in Richmond every other weekend, and the gamemaster also runs the local gaming store, my DMG is safely reserved. BTW , I expect that DMGs will not be available here until the end of the week. Then again the WotC store probably has them going on sale tomorrow. Dylan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 13:08:12 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/10/00 9:01:32 AM Pacific Daylight Time, RVAExile@EMAIL.MSN.COM writes: << I remember being similarly teased on August 9th, the day before the 3E PHB was officially released. My local comic store received their copies that morning. >> My local comic shop had them on the shelves as of the 9th, but the store had just opened up about four days earlier, no one knew they were there. I think he copies for at least a week before he sold out. I called last night, and sure enough he has the DMG in already, and has already sold two of them. What's funny about the whole situation is that I pre-ordered all three corebooks back in july when I found them relatively cheap at a store only about 70 miles from my house. Unfortunately, I didn't know they guys who ran the store were 'afraid' to ship them out early. They've had my DMG in since the 7th, but it won't ship until monday, meaning I won't have it in hand until tuesday. Of course it's worth the wait to only pay 14$ for it, but I know I'll have to make a trip up to the local store tomorrow to get the DM screen and read through the DMG to tide me over for 24 hours. ;) And, rest assured, I will post a review/summary (hopefully by this weekend) of the book for those who won't be getting their hands on it for a while. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 21:26:58 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Caroletti wrote: > TEN > You are sitting in a garden. Beside you there is a monk named Paul = G.D. > who casts cure spells on you until you are cured of all your lost hit > points. However, Paul G.D. tells you to travel to the Abbey of Mortus = to > retrieve the Sacred Butter of Skytte, otherwise you will be cursed and > lose your left hand. However, if you retrieve the Sacred Butter, you > will be blessed and receive 1 extra point of Wisdom and the blessing = of > the monk, that will give you the power of regenerating 1 hp per turn. What a teaser! I want to know what Paul G.D. wants to do with my Sacred = Butter! And I wonder what properties the Sacred Butter has? It must be = awesome when you consider the reward Paul G.D. is dishing out. And how = did the followers of Mortus get their hands on it? And what vile plans = do they have for it? (: [ Will these questions ever be answered? Oh, = well; it was just a dream anyway... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 23:58:45 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Situations for Dreamworld Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 10 Sep 2000 21:26:58 Jacob Skytte wrote: >Caroletti wrote: > >> TEN >> You are sitting in a garden. Beside you there is a monk named Paul G.D. >> who casts cure spells on you until you are cured of all your lost hit >> points. However, Paul G.D. tells you to travel to the Abbey of Mortus to >> retrieve the Sacred Butter of Skytte, otherwise you will be cursed and >> lose your left hand. However, if you retrieve the Sacred Butter, you >> will be blessed and receive 1 extra point of Wisdom and the blessing of >> the monk, that will give you the power of regenerating 1 hp per turn. > >What a teaser! I want to know what Paul G.D. wants to do with my Sacred Butter! And I wonder what properties the Sacred Butter has? > Argh! Det er da noget du selv burde vide bedst, Jacob - det er jo dit smxr! Hvem skulle ellers vide det? (Sorry for the Danish comments everyone) ;) > It must be awesome when you consider the reward Paul G.D. is dishing out. And how did the followers of Mortus get their hands on it? And what vile plans do they have for it? (: [ Will these questions ever be answered? Oh, well; it was just a dream anyway... > Just let me know if I should use my Dream spell and put them all in their place! :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 19:14:14 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Situations for Dreamworld Interesting stuff here, Giulio! How about a revised table with more weird dreams? Either that, or tell us why the Butter of Skytte is so important. :) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 00:35:55 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Situations for Dreamworld Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 10 Sep 2000 13:12:05 Caroletti wrote: >SITUATIONS FOR DREAMWORLD > (snip) > >THREE >One of Master Terari's spells have orrendoulsy failed, and you (that >appearantly are known as "the Stalker") have become a sedan stalk. > LOL! Clearly you're still dreaming if you think this could ever happen - even in a dream... :) > The >life among the other vegetables isn't bad at all, you are growing in >tranquillity in Terari's kitchen garden, and there's always the >possibility to talk with the beams, Oh no! 'Lurker'? You too? > the carrots and the potatoes >(although sometimes the salad is quite unnerving*). That sounds really boring. The only punishment I could imagine to be worse is if all the other beams were similarly affected Thyatians... >Unfortunately, >Terari's goat has managed to jump over the pen, and has begun to eat a >little here and a little there. Hey! Stay away, Nibbler, or I really *will* polymorph you into a toad! >Roll a d12. If the number is lower than 6, the goat eats a little of >salad and a carrot, and you face no damage (apart from the psychological >one deriving from seeing a fellow vegetable eaten to death). If you roll >7-11, you lose 1d20 hit points due to the goat tasting a little of you, >before turning to the tomatoes. But if you roll 12, the goat swallows >you... > AAAAAAARRGGGHHH!!!! (Slurp..) Oooh! A chance to explore a goat's internal organs from within? Hmmm, could be more interesting than I thought... >* In Italy, there is a quality of salad known as scarole. Heh Heh Heh. > Well, in that case I guess I'll say, like Hannibal Lecter, that "I'm having an old friend for dinner!" ;) - The Stalker "Vengeance is a dish best served cold!" Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 00:38:50 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Situations for Dreamworld Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 10 Sep 2000 19:14:14 Geoff Gander wrote: >Interesting stuff here, Giulio! How about a revised table with more weird >dreams? Either that, or tell us why the Butter of Skytte is so important. :) > I'm afraid, citizen, that that information cannot be revealed due to matters of national security! These are not the droids, you're looking for - move along! :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 23:42:37 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/10/00 1:29:49 AM US Eastern Standard Time, xenya@TELEPORT.COM writes: << This was, I think, a bad idea. I've heard of stores putting books out early (B. Dalton did so with 3001 by Arthur C. Clarke) and publishers tend to get upset about it, but this is the first time I've seen anything pulled back off the shelves. I found a copy of the DMG at EB today. The clerk refused to sell it to me and put it behind the counter. So, EB lost a customer in me today.>> Release dates of major products like the DMG and PHB are VERY VERY important in the Adventure Game Industry. I am, for one, glad to hear that WotC put the "smack down" on EB, as major chains jumping the gun on the little guys (i.e., local hobby shops) hurt the long-time supporters of our industry in both the long as well as short term. The vast majority of local, non-chain hobby shops have their copies "stagger shipped" to them so that they recieve them on the day of release - in other words, if a store is a day from their distributor the books are shipped the business day before the release (Friday, in the case of the DMG or Wednesday in the case of the PHB), while those that are a four day ship are sent out four days ahead... and the stores are warned that if THEY jump the gun they will be reprimanded (usually by not having the product shipped to them until the day OF the release of the next big product). Basically, if you value your local hobby shops and the services that they provide (and that EB and other such chains DON'T provide, such as a wide selection of games, gaming knowledge, tournaments, in-store gaming, etc.), then please be supportive of release dates ("street dates" in the case of 3E products). Heck, support local shops even further by buying your 3E stuff FROM the local shops, not from internest discounters or chains or non-game shops (like EB and Sears and such). James ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 20:52:54 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Shadow Elves (3000AC) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii In a message dated 9/8/00 3:42:09 PM Eastern Daylight Time, chimpman.geo@YAHOO.COM (John Calvin) writes: > Well, all of this talk about Shadow Elves and evolution has forced me to > speculate on a > possible alternate future for Mystara. I hope that you will let me know > what you think, > and share any ideas you might have to expand on this topic. > They have gained the ability to traverse any distance through shadows. > Well, that's it for now. Anyone have any comments? >> Very inventive stuff—extremely cool! It's even worth considering using the events you describe in Mystara's current timeframe (1000-1015). Thank you for the post!! I will likely integrate this with a campaign that I've planned for a long while which involves the return of an exceedingly evil and powerful deity that seeks to conquer Mystara. I plan to unleash various evil plots across the globe at once, overseen by "generals" of this deity and your ideas would fit in nicely. I can even see this helping to ally Shadow elves with the "forces of good" against this overwhelming evil. Thanks.—Shawn J. << Thanks! What you have planned sounds pretty interesting. I'd actually love to hear any ideas that you might have. I've recently been working with a few other people on this list to try and come up with some "Mystara shattering" events, so I'm really interested in hearing what you yourself have planned. We haven't posted any of our discussions to the list because it's possible that some of the players read this stuff, and we didn't want to give anything away. (That's also why I'm refraining from giving out my fellow co-conspiritor's names.) Anyway if you'd rather not send you ideas over the MML for now (for the above reason), then maybe we can trade some ideas through regular e-mail. Let me know. John (chimpman.geo@yahoo.com) ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 21:04:45 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Wyrmsteeth Gazetteer Part Three MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hey Giulio, Not a bad idea to post this here. First off, let me say that I love the Tome of Mystara (and I agree with their original material policy - why read the Tome if it is just a re-hash of material published elsewhere), but the one bad thing I've noticed is that authors get little to no feedback (good or bad) on the material they publish there. It's a shame really, since I think there are a lot of people who put in a lot of effort into Tome articles. Anyway, I'm glad you posted this here...now I only hope that others will comment on the work. Well I hope to read some oppinions from others. John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 00:25:39 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Shadow Elves (3000AC) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit What really impresses me about this story is that it goes even further into the future than my bizarre "Mystara 2000" scenario did. Which reminds me.... What do you figure has happened to the rest of Mystara by 3000 AC? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 10 Sep 2000 23:16:53 -0700 Reply-To: Mystara Sender: Mystara From: "Deirdre M. Brooks" Subject: Re: DMG MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Magister Mystaros wrote: > > Heck, support local shops even further by buying your 3E > stuff FROM the local shops, not from internest discounters or chains or > non-game shops (like EB and Sears and such). I agree with you completely. My problem is more for the fact that 1) The clerk refused to do business and more importantly, 2) Was a complete and utter asshole about it. True, the books should not have been out in the first place, and I expect that EB has lost some cred in WotC's eyes, but the way it was handled when I took the product to the counter was about the most unprofessional display I've seen in a long time. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 09:25:42 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Geoff Gander ha scritto: > Interesting stuff here, Giulio! How about a revised table with more weird > dreams? Either that, or tell us why the Butter of Skytte is so important. :) > > Geoff > > - Glad you enjoyed (and thanks to Jacob for the appreciation. No, I am not going to thank the Stalker 8-) ). I made some, but I suppose anyone can do just as well. And I am thinking about the Butter... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 09:38:33 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Wyrmsteeth Gazetteer Part Three MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit John Calvin ha scritto: > Hey Giulio, > > Not a bad idea to post this here. First off, let me say that I love the Tome of Mystara > (and I agree with their original material policy - why read the Tome if it is just a > re-hash of material published elsewhere), Yes, and the best thing about it is that they just tell you to wait one month before using the material somewhere else. But then you can use it. > but the one bad thing I've noticed is that > authors get little to no feedback (good or bad) on the material they publish there. It's > a shame really, since I think there are a lot of people who put in a lot of effort into > Tome articles. Yes, it's true. > > > Anyway, I'm glad you posted this here...now I only hope that others will comment on the > work. Well I hope to read some oppinions from others. > > John Well, maybe, as we were talking about world shattering events, I could post also our discussion about Wyrmsteeth involvement in the WoI War. (Yes, I know it's called the Great War, but here in Thyatis we call it Wrath of the Immortals War, and thus you should follow our example, not vice versa). Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 11:53:29 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Mystara 3000, my campaign ideas MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0010_01C01BE6.E68E7E20" This is a multi-part message in MIME format. ------=_NextPart_000_0010_01C01BE6.E68E7E20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I have for a time been thiunking about starting a campaign in Mystara year 3000. These are some of the ideas I had: MYSTARA 3000: - The level of technology in the world has increased a lot (2000 years of development). Some cultures on Mystara are now almost as developed as our world of today. This is basically true of the nations of Brun. - As technology slowly replaces magic, the art of spellcasting is gradually forgotten. This leads to mages in the known world being nothing but legends. Also, the teachings of Al-Kalim have spread widely through the civilized world. After the irrigation of Ylaruam through tchnology in AC 2450, the Ayatollah of Al-Kalim declared traditional magic as evil, resulting in an inquisition in the nations that were in the grasp of that religion ( mainly Thyatis, Darokin, Karameikos, Ylaruam and the Northern reaches.). Since that, mages in those countries remain in hiding. - The 'believing' nations of the world, have united into a great democratic state called The Confederated states of The Sea of Light, the Confederacy for short (the sea of light is a new name for the sea of dread). This includes the previously named states in addition to the former Thyatian colonies, which include the Isle of Dawn (excluding Thothia) in addition to most of Northern Davania. This republic is the staging area for conflicts between a number of great powers, the most feared of them being the great church of Al-Kalim (something like an extreme version of the Catholic church of the dark ages), which tries to exercise control of the populations thoughts and morality. - The human race has grown to become the single dominant race. In most nations, this has led to demihumans being oppressed terribly. This is especially true of the Confederacy, despite the laws of the country claiming that all sentient beings are supposed to be treated as equals. - Great racial tensions have been the cause of many wars and civil wars through time, and the Immortals supporting the Hollow world have transported representatives from many nations threatened by extinction to the Hollow World. - The technological development has posed a great problem for the Immortals trying to save the Hollow World. The spell of preservation has been strengthened considerably, and the World-Shield has been developed into a barrier unsurpassable also by technological means. It's got the effect of a constant EMP-blast, destroying any electronical device brought within. This has made the now technology-dependent nations unable to breach it, and has led to many accidents with lethal outcomes. In addition the polar gates have been protected by a great illusion, making them look like endless Ice Flats from above the atmosphere. This was created by the Immortal Ka with allies anticipating the development of space travel. - The Hollow World itself has been shielded from the same technological development of the Outside World through the Spell of Preservation. Alphatia has evolved into a kind of superpower here, dominating most of it, but have found it impossible to assimilate other cultures. For the last few hundred years, they have reverted to a position of overseers and protectors of the other nations, respecting their cultural identities. This has led to peace and prosperity for most nations. - In AC 1800, the Immortals saw a possible problem with bringing to technologically advanced cultures into the Hollow World. This resulted in the creation of a second world, modelled after the original Mystara, but being solid, not Hollow. This world was created on it's own demiplane, closely connected to the elemental planes. This still seems like a good solution since dimensional travel now is all but forgotten. - My plans were for a group of PCs consisting of mages of some secret order, being prosecuted in their homeland. They would eventually discover the Hollow World, but decide to keep it a secret to protect it from the expansionism of the Outer World Nations. Through the course of the campaign they would probably become some of the most powerful mages on the Outer World since they would have the opportunity to study with the mages of Alphatia. Maybe they would even start their own plot to gain influence in the world, an work for the eventual downfall of the church of Al-Kalim. Many interesting stories could also arise from the wars between the Confederacy and the extremely militaristic superpower in the west, the 5th Hulean empire. The master - the Mystaran Hitler? I don't think I want nuclear power in the campaign. This is something the Immortals have done their best to prevent, still remembering Blackmoor. Of course, many things could happen in the secret labs below the Temple of Darkness....... (another story hook?) ---- I don't know what you guys think of my ideas. I think I would have to make some great adaptions to the D&D system to accomodate such things as automatic rifles and modern technology, but I imagine it's doable. If any of you have any input or other ideas for a high-tech Mystara campaign, I'd appreciate it. This is also my first post to this mailing list, after having subscribed to and read it for a few weeks. Hello to everyone! ---- - Sverre Midthjell (Mzilikazi the Great) ------=_NextPart_000_0010_01C01BE6.E68E7E20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I have = for a time=20 been thiunking about starting a campaign in Mystara year 3000.=20
These = are some of=20 the ideas I had:
 
MYSTARA=20 3000:
 
- The = level of=20 technology in the world has increased a lot (2000 years of development). = Some=20 cultures on Mystara are now almost as developed as our world of today. = This is=20 basically true of the nations of Brun.
- As technology=20 slowly replaces magic, the art of spellcasting is gradually forgotten. = This=20 leads to mages in the known world being nothing but legends. Also, the = teachings=20 of Al-Kalim have spread widely through the civilized world. After the = irrigation=20 of Ylaruam through tchnology in AC 2450, the Ayatollah of Al-Kalim = declared=20 traditional magic as evil, resulting in an inquisition in the nations = that were=20 in the grasp of that religion ( mainly Thyatis, Darokin, Karameikos, = Ylaruam and=20 the Northern reaches.). Since that, mages in those countries remain in=20 hiding.
- The = 'believing'=20 nations of the world, have united into a great democratic state called = The=20 Confederated states of The Sea of Light, the Confederacy for short (the = sea of=20 light is a new name for the sea of dread). This includes the previously = named=20 states in addition to the former Thyatian colonies, which include = the Isle=20 of Dawn (excluding Thothia) in addition to most of Northern Davania. = This=20 republic is the staging area for conflicts between a number of great = powers, the=20 most feared of them being the great church of Al-Kalim (something like = an=20 extreme version of the Catholic church of the dark ages), which tries to = exercise control of the populations thoughts and = morality.
- The = human race has=20 grown to become the single dominant race. In most nations, this has led = to=20 demihumans being oppressed terribly. This is especially true of the = Confederacy,=20 despite the laws of the country claiming that all sentient beings are = supposed=20 to be treated as equals.
- = Great racial=20 tensions have been the cause of many wars and civil wars through time, = and the=20 Immortals supporting the Hollow world have transported representatives = from many=20 nations threatened by extinction to the Hollow = World.
- The = technological=20 development has posed a great problem for the Immortals trying to save = the=20 Hollow World. The spell of preservation has been strengthened = considerably, and=20 the World-Shield has been developed into a barrier unsurpassable also by = technological means. It's got the effect of a constant EMP-blast, = destroying any=20 electronical device brought within. This has made the now = technology-dependent=20 nations unable to breach it, and has led to many accidents with lethal = outcomes.=20 In addition the polar gates have been protected by a great illusion, = making them=20 look like endless Ice Flats from above the atmosphere. This was created = by the=20 Immortal Ka with allies anticipating the development of space=20 travel.
- The = Hollow World=20 itself has been shielded from the same technological development of the = Outside=20 World through the Spell of Preservation. Alphatia has evolved into a = kind of=20 superpower here, dominating most of it, but have found it impossible to=20 assimilate other cultures. For the last few hundred years, they have = reverted to=20 a position of overseers and protectors of the other nations, respecting = their=20 cultural identities. This has led to peace and prosperity for most=20 nations.
- In = AC 1800, the=20 Immortals saw a possible problem with bringing to technologically = advanced=20 cultures into the Hollow World. This resulted in the creation of a = second world,=20 modelled after the original Mystara, but being solid, not Hollow. This = world was=20 created on it's  own demiplane, closely connected to the elemental = planes.=20 This still seems like a good solution since dimensional travel now is = all but=20 forgotten.
 
- My = plans were for=20 a group of PCs consisting of mages of some secret order, being = prosecuted in=20 their homeland. They would eventually discover the Hollow World, but = decide to=20 keep it a secret to protect it from the expansionism of the Outer World = Nations.=20 Through the course of the campaign they would probably become some of = the most=20 powerful mages on the Outer World since they would have the opportunity = to study=20 with the mages of Alphatia. Maybe they would even start their own plot = to gain=20 influence in the world, an work for the eventual downfall of the church = of=20 Al-Kalim.
Many = interesting=20 stories could also arise from the wars between the Confederacy and the = extremely=20 militaristic superpower in the west, the 5th Hulean empire. The master=20 - the Mystaran Hitler? I don't think I want nuclear power in the = campaign.=20 This is something the Immortals have done their best to prevent, still=20 remembering Blackmoor. Of course, many things could happen in the secret = labs=20 below the Temple of Darkness....... (another story = hook?)
 
----
 
I = don't know what=20 you guys think of my ideas. I think I would have to make some great = adaptions to=20 the D&D system to accomodate such things as automatic rifles = and =20 modern technology, but I imagine it's doable. If any of you have any = input or=20 other ideas for a high-tech Mystara campaign, I'd appreciate=20 it.
 
This = is also my=20 first post to this mailing list, after having subscribed to and = read it for=20 a few weeks.
Hello = to=20 everyone!
 
----
 
- = Sverre Midthjell=20 (Mzilikazi the Great)
------=_NextPart_000_0010_01C01BE6.E68E7E20-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 03:57:37 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: DMG In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:42 PM 9/10/00 EDT, you wrote: > >Release dates of major products like the DMG and PHB are VERY VERY important >in the Adventure Game Industry. Not just the RPG industry, but the publishing industry, period. When I worked at B&N, I learned about this sort of thing. Publishers absolutely *hate* it when stores put books out before the designated release date. It's especially prevalent in stores like Target, etc.- non-book chains that happen to do a small book business as part of their regular sales. It absolutely infuriates both the regular book retailers as well as the publishers. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 08:26:22 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mystara 3000, my campaign ideas In-Reply-To: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > I have for a time been thiunking about starting a campaign in Mystara year > 3000. Interesting topic! It's really nice to see "alternative" campaigns in the future. I remember some discussion about a campaign in the Karameikos past, at the time of the gnollish invasion - has anyone tried other timelines? > MYSTARA 3000: > > - The level of technology in the world has increased a lot (2000 years of > development). Some cultures on Mystara are now almost as developed as our > world of today. This is basically true of the nations of Brun. Given the world's history of nation eradication, I'd imagine many nations would have vanished or sprung up in the 2000 year interval. Perhaps the enduks have defeated the manscorpions - or vice versa. Did Glantri wipe out the Ethengar hordes? Or did the reverse take place? Have any new races sprung up and established lands? Has Norworld become a world power, only to go into decline and get zapped to the HW? Has a nation of ogres risen up in eastern Sind? A more or less stable world map may not be the realistic solution - look at how Terran boundaries have changed over the last 2000 years - only a handful of nations remain, and most with altered borders and cultures. > - The human race has grown to become the single dominant race. In most > nations, this has led to demihumans being oppressed terribly. This is > especially true of the Confederacy, despite the laws of the country claiming > that all sentient beings are supposed to be treated as equals. I have some problems with this one - I could see it with other cultures, but the Ylari seem to be pretty open racially, so one would assume other Al-Kalim followers would be too. If the religion were distorted over time, perhaps traditional believers could try to help the demihumans, going up against the primary power structure? > - Great racial tensions have been the cause of many wars and civil wars > through time, and the Immortals supporting the Hollow world have transported > representatives from many nations threatened by extinction to the Hollow > World. How does this affect the international relationships in the HW? > - The Hollow World itself has been shielded from the same technological > development of the Outside World through the Spell of Preservation. Alphatia > has evolved into a kind of superpower here, dominating most of it, but have > found it impossible to assimilate other cultures. For the last few hundred > years, they have reverted to a position of overseers and protectors of the > other nations, respecting their cultural identities. This has led to peace > and prosperity for most nations. As an Alphatiaphobe, I don't care for this too much, especially given the power of entrenched nations like Nithia and Milenia. Ah well - more a personal difference than any kind of structural flaw. > I don't know what you guys think of my ideas. I think I would have to make > some great adaptions to the D&D system to accomodate such things as > automatic rifles and modern technology, but I imagine it's doable. If any IM1 has some rules, but they may not be practical at low levels. > of you have any input or other ideas for a high-tech Mystara campaign, I'd > appreciate it. Also look at DA2 and DA3 - good ideas for tech in D&D terms obviously. > This is also my first post to this mailing list, after having subscribed to > and read it for a few weeks. > Hello to everyone! Sounds like an interesting campaign. Hope you get good advise, and that it goes well - Mischa As math or geography students, American children may be mediocre, but as consumers they are world-class. They learn at prodigiously young ages to obey the detailed sumptuary laws of the teen material world, a world in which status emanates out of the cut of a pair of jeans or the stitching of a sneaker. - Kay Hymowitz ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 15:08:19 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Mystara 3000, my campaign ideas MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Wow, it sounds great!!!!! I could see some of that material for a Chronomancer Mystara campaign (BTW, the rules and guidelines on modelling a campaign's past and present in the Chronomancer supplement are quite interesting). I'm just curious about the situation of some nations before the Confederacy, especially Glantri and Aengmor... would it be a matter of some big war or a permanent state of siege against those countries?? (I guess that the existance of Radiance in both Shadow Elf and Glantrian hands would preserve magic in those lands for longer), would they seek an alliance with Hule??? would they be neutral "cushion states", geographically and ideologically halfway between the Huleans and the Confederacy?? Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 16:59:16 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland Dominions - Steingard MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable All right then. Since our very own List Moderator, the Grand Gargoyle of = Gaming, Geoff Gander himself, expressed an interest in seeing more of = these, here comes the long awaited thirteenth installment in the series = on Ostland domains. This time we feature an unusual (or is that = unusually usual?) villain. Bear in mind that this was written for the = OD&D game, and that it is set in the year AC1000. In detailing NPCs = optional rules for Personality Traits appearing in GAZ7 have been used. = For those interested in the earlier installments they can be found on my = personal home page at http://www.scythe.hjem.wanadoo.dk/Mystara.htm or at the official Mystara home page (link more than likely to appear at = the bottom of this mail). Jacob Skytte scythe@wanadoo.dk THE DOMAIN OF STEINGARD Steingard is placed at the southwestern part of Noslo Island in the = Kingdom of Ostland. It is made up of six hexes of light forest. The = domain exports a lot of wood to other Ostland domains. Hunters and = fishermen also ply their trades here, with plenty of game and excellent = fishing waters. Foreigners are allowed in the domain, and other = Ostlanders are always welcome. Raiders join other members of Clan = Romaland in the neighbouring domain of Romaland. Head of Domain: Jarl Hygelac the Doubter is the ruler of this domain. It = is managed by his son Skamkel Frost-Eyes. Population: 2400 people carve out an existence in Steingard. Of these = 600 are thralls, 1300 are non-warrior freemen, and 500 are warriors. = 1000 people are armed and able to fight if threatened. STEINGARD The timber camp of Steingard (population 350) is also the site of the = great hall of Steingard. Skamkel's quarters lie in a wing separate from = his men, and are always kept at low temperatures. A low palisade = surrounds the camp. SKAMKEL FROST-EYES Chaotic 9th level Fighter (Str 16, Int 9, Wis 7, Dex 12, Con 13, Cha 10, = AC 3, hp 52) Personality Traits: Modest/Proud 5/15, Generous/Greedy 4/16, = Reverent/Godless 6/14, Energetic/Lazy 5/15 24 years old, Ashy grey hair, Extremely pale grey eyes Skamkel is presumably the son of Hygelac the Doubter and Bera the Pale. = While he was born by Bera, Hygelac certainly isn't his father, and Bera = can hardly be called his natural mother. Skamkel simply isn't human. He = was created by followers of Hel and placed into Bera's womb where he = grew as a normal human baby. Skamkel is a cross between a real human = being and a magical construct made of ice. While he looks in every way = as a very pale human being, the temperature of his body is well below = normal human temperatures. As a child he was cared for by followers of = Hel specially placed in Hygelac's great hall as servants. When he came = of age, he was told of his special inheritance in a ritual at a secret = temple of Hel in Romaland, and embraced what he thinks of as his = destiny. Skamkel is convinced that he is meant to become the ruler of = the world and a mighty Immortal, and that he is in fact a son of Hel. So = certain is he of this that he simply cannot be bothered by ordinary = mortal affairs. He also thinks that the "other Immortals", as he calls = them, are childish and weak, and is certain that they will bow to his = power once he becomes a true Immortal himself. Hygelac sent him to = Steingard two years ago to conquer the domain in his name. Skamkel was = aided in this by followers of Hel and easily managed to defeat the old = jarl of Steingard, Kolbein Hemmingson, on the field of battle when said = jarl grew faint and dizzy from Skamkel's first strike. The followers of = Hel had secretly coated Skamkel's sword with a poison. Since then he has = remained in Steingard as it's ruler, though he leaves the management of = the domain to "advisors", since he simply can't be bothered with such = mundane affairs. In battle Skamkel wears chain mail+1 and carries a = sword+2 and a shield. He also wears a ring of spell eating given to him = by Bera. Due to his nature Skamkel does not take damage from cold, not even = magical cold. He takes double damage from fire and always tries to avoid = exposure. Further he is immune to poison and charm, and regenerates 1 = hp/round in freezing temperatures. If exposed to temperatures above = human body heat he will lose 1 hp/round. He can survive indefinitely in = cold water, but dissolves (2 hp damage/round) in hot water. If wounded = he will bleed thick, syrupy blood. He needs limited amounts of food, and = always consumes his meals cold. Skamkel apparently ages as a normal = human, but will not die of old age. Should Skamkel be killed, he will = either melt to a mixture of water and blood or shatter into icy chunks = of flesh depending on the temperature of the surroundings. GROA THORBJORGSDOTTIR Lawful 6th level Fighter (Str 11, Int 10, Wis 15, Dex 8, Con 9, Cha 17, = AC 8, hp 29) Personality Traits: Modest/Proud 15/5, Peaceful/Violent 16/4, = Courageous/Fearful 6/14, Honest/Deceitful 15/5, Loyal/Unreliable 14/6 37 years old, Red hair, Blue eyes Groa was a shield maiden who met, befriended and married the jarl of = Romaland, Kolbein Hemmingson 13 years ago. She became step-mother of his = children, but didn't bear any children of her own. She lived happily = with him for a decade before Skamkel Frost-Eyes showed up leading a = small force of men to attack the domain. Though Kolbein was certain to = win the fight with the young upstart whelp, he faltered when struck, and = was slain by Skamkel. Groa fought with her step-children, but they were = subdued. Given the choice of serving Skamkel or being put to death, Groa = witnessed her family heroically sacrificing themselves for their = beliefs. When the turn came to her though, she found that she could not = choose death over life. So she swore to serve Skamkel for the rest of = her days. She has observed him over the past two years and has come to = the conclusion that he is a megalomaniac who cares little for anyone = besides himself. She has managed to become one of his "advisors", and = she uses this position to better the lives of her people. Secretly she = hopes that somebody will rise to defeat Skamkel, but she is still too = scared to organize a revolt herself. Groa wears leather armor in battle = and carries a spear+1. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 17:03:26 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland Dominions - Romaland MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable As a tie-in with the previous entry on Steingard, here comes the = fourteenth installment in the on-going series on Ostland domains. Here = we find the power behind Skamkel, the true evil of which that knave is = only an indication. Remember this is made for OD&D and is set in the = year AC1000. Optional rules for Personality Traits presented in GAZ7 are = used to detail NPCs. Jacob Skytte scythe@wanadoo.dk THE CLAN DOMAIN OF ROMALAND Romaland is situated in the north-western part of the southern tip of = Konslo Island in the Kingdom of Ostland. It has access to Zea Bay. It = consists of two hexes of light forest and three clear hexes. The land is = mostly sheltered from the elements and is used for farming yielding fair = crops. Some fishing also takes place here. The domain is supplied with = wood from the neighbouring domain of Steingard. Foreigners are not = allowed outside of Shipton, but are tolerated there if they have = business in the town. Clan Romaland often raids Ylaruam and Heldann, and = are known for sacking temples. Head of Domain: Jarl Hygelac the Doubter is the ruler of this domain. = His great hall lies in the town of Shipton. Population: 3500 people live in Romaland. 900 of these are thralls, 1800 = are non-warrior freemen, and 800 are warriors. 1500 people carry weapons = and are ready if threatened or attacked. SHIPTON The town of Shipton (2000 inhabitants) also houses the jarl's great hall = of Shipton. Shipton Town is a large, bustling town, housing more than = half of the domain's inhabitants. Shipton trades with both other = Ostlanders and with some foreigners. The only temples in the town are = those of Odin and Thor, and those only because their presence is decreed = by law. The jarl personally oversees the destruction of any other = would-be religions in the domain. HEL'S DOMAIN Beneath the town of Shipton lies a hidden temple of Hel. It is located = in an icy cavern, kept unnaturally cold by magic. The temple is carved = out of ice and stone, and houses a small number of a secret cult known = as the Servants of Hel, assassins who tries to further the cause of Hel. = The temperature in the temple is always freezing. A number of evil = creatures live here and guard the temple, including a Colddrake (known = as Vigfus the Short in dwarf form), a Hydrax (10 HD), three Wereseals, = and a number of undead. The Hydrax is responsible for building most of = the temple. HYGELAC THE DOUBTER Chaotic 17th level Fighter (Str 16, Int 9, Wis 10, Dex 11, Con 13, Cha = 14, AC 0, hp 65) Personality traits: Reverent/Godless 2/18, Trusting/Suspicious 5/15, = Dogmatic/Open-minded 16/4 44 years old, Reddish grey hair, Green eyes Hygelac was delivered to this world a month early by Caesarean, which = killed his mother. He grew up, often scolded and chastised by his = father, Erling Isleifson, and the household godi (priest). His father = blamed him for his mother's death, while the godi taught him that it was = the will of the Immortals. Over the years Hygelac turned inwards with = ponderings of how the world worked, and who was at fault. Then, one day, = 25 years ago, he met a maiden. They talked there in the fields near = Shipton. Hygelac found hidden meanings in what the girl had to say to = him, and over a few weeks he found the strength, he had always lacked. = He went to his father and told him that he had had enough of being = blamed with his mother's death. Erling was enraged, and when Hygelac = suggested that Erling might in fact be responsible, he lost his temper = and attacked his son. Hygelac drew his own sword and in one clean swipe = separated Erling's head from his body. He was proclaimed the new jarl = later that day. Hygelac publicly denounced his ancestry, and proclaimed = that no Immortals ruled his fate, or for that matter the fate of any = man. The household godi rose up to protest, but in that very instant was = gripped by a sudden seizure, and fell to the floor, dead. This = impressive event lent great weight to Hygelac's words, since it seemed = that the Immortals supported his claims. That same year he married the = mysterious girl, Bera the Pale. Since then Hygelac has ruled Romaland as = his own private playground, always following the letter of the king's = laws, though hardly the spirit. He misses no opportunity to ridicule = priests and religions, and when given the opportunity slays or imprisons = those who preach their beliefs. When fighting Hygelac wears a chain = mail+2 and carries a sword+3; slicing and a shield+2; cure wounds. Hygelac is married to Bera the Pale. Their "son" is Skamkel Frost-Eyes, = ruler of Steingard. He has no other children that he knows of. BERA THE PALE Chaotic 22nd level Cleric of Hel (Str 9, Int 16, Wis 17, Dex 8, Con 11, = Cha 9, AC 10, hp 46) Personality Traits: Cautious/Rash 18/2, Reverent/Godless 17/3, = Forgiving/Vengeful 4/16, Honest/Deceitful 3/17 68 years old (appears to be 40), White hair, Pale grey eyes The "maiden" Hygelac met in the fields was actually an experienced = priestess of Hel, over 40 years old, who had consumed potions of = longevity as part of her plots. Bera was at that time an ambitious = member of the Servants of Hel. These assassins and plotters had cause to = believe that Hygelac was in fact a reincarnation of Rorik the Skull, a = particularly evil and vile warrior, who had died very close to Hygelac's = birth. Bera volunteered to approach Hygelac and attempt to discern if = this was true. During their talk she was unable to confirm this, but she = did find that she could manipulate Hygelac subtly with her words and = body. Whether Hygelac's personality can be attributed to Bera, Rorik or = his upbringing is not easy to say. The fact remains that Hygelac = listened closely to Bera and decided to act on her words. She gave the = household godi a poison that caused a stroke when he became agitated = during Hygelac's denouncement of the Immortals. He married her that same = year. Since then Bera has remained with Hygelac, advising him on all = matters. Bera is now the highest ranking Servant of Hel in Ostland. She = leads the secret temple of Hel lying beneath Shipton. Under no = circumstances will Bera engage others in combat. She is a plotter, = always working behind the scenes, and always lets others do her dirty = work. If forced into battle she will flee, using her spells to escape, = then strike back later utilizing ambushes and poison. Bera knows rune = magic and has the Isar (Ice) rune enscribed on a medaillon she carries. = When activated this rune freezes solid a 10' x 10' area of surface = water. Bera knew that she had to bear Hygelac an heir, but she became barren as = part of her initiation into the priesthood of Hel. With the help of = other Servants of Hel she created her son, Skamkel, carried him in her = womb, and gave birth to him. She has secretly used these same rituals to = create three daughters, Grima (22), Hildigunn (20) and Tovi (19). The = three sisters live in the secret temple of Hel, where they have been = raised to become faithful Servants of Hel. They all have the same = abilities/vulnerabilties as Skamkel Frost-Eyes (described in the entry = for Steingard). Grima (Chaotic C5 of Hel; Cautious/Rash 14/6, Modest/Proud 3/17, = Reverent/Godless 16/4) adores her mother, and is eternally grateful for = her very existance. She is a quick learner, and is devoted to Hel's = cause. Hildigunn (Neutral T4; Cautious/Rash 15/5, Generous/Greedy 6/14, = Loyal/Unreliable 5/15) is less enthusiastic about promoting the goddess = of death. She is often sent to spy on others in Shipton, and she is = seriously considering leaving the country on one of these missions. Tovi (Chaotic C3 of Hel; Cautious/Rash 4/16, Peaceful/Violent 3/17, = Forgiving/Vengeful 3/17) is a sadistic psychotic. She thrives on pain = and suffering, and wants to send the world screaming into utter chaos = and destruction. The Servants of Hel keeps her on a tight leash for now, = since she is none too subtle. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 17:32:30 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Ostland Dominions- Romaland MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Oh no! I accidentally said that Romaland is placed on Konslo Island! = that is, of course, nonsense. Romaland lies in the north-western part of = the southern tip of Noslo Island. There... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 15:28:40 EDT Reply-To: Mystara Sender: Mystara From: SR Johnson Subject: MML subscribe info MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Hey, would someone mind telling me how to resubscribe? =20 I am about to change my ISP and the MML subscription info=20 on the Tarkas Brain Labs site is currently down while Leroy=20 updates the site. Please send responses to: KeepRofZ@cs.com Thanks=E2=80=94Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 20:30:04 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Ostland Dominions - Romaland MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Jacob Skytte To: Sent: Monday, September 11, 2000 4:03 PM Subject: [MYSTARA] Ostland Dominions - Romaland what can i say - cool ;-) no seriously this are great, i really like these 'kids'. i like the way bera is working from behind the throne. there are some great possibilities here as with the rest of this series. keep em coming jacob, lord of the north. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 16:12:07 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: MML subscribe info In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 11 Sep 2000, SR Johnson wrote: Send an email from your new acct to LISTSERV@ORACLE.WIZARDS.COM With SUBSCRIBE MYSTARA-L in the text then from your old acct, send an email to the same place, but with UNSUBSCRIBE MYSTARA-L That should work. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 16:19:09 EDT Reply-To: Mystara Sender: Mystara From: SR Johnson Subject: Re: MML subscribe info MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/11/00 4:17:23 PM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > Send an email from your new acct to Thanks for the help, really appreciate it! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 13:29:49 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Shadow Elves (3000AC) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> What really impresses me about this story is that it goes even further into the future than my bizarre "Mystara 2000" scenario did. Which reminds me.... << Thanks. I remember reading your stuff, and I think someone just posted an alternate timeline for Glantri just a couple of days ago (which I also enjoyed...and I think I will steal...borrow some ideas from). We ought to try and gather all of these alternate timelines up into one location. It could be very useful for someone trying to run a "Mystara Chronomancer" campaign. >> What do you figure has happened to the rest of Mystara by 3000 AC? << I'll post some of my thoughts on the KW countries in my alternate timeline. John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 13:21:45 -0700 Reply-To: Mystara Sender: Mystara From: Diego Subject: Good job In-Reply-To: <001c01c01c00$dd4c0b60$31c261d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Hey, I too have liked and followed these postings. Most of us just never get around to saying how much we appreciate them... Keep up the good work. BTW I have some Norse stuff too, so if you need a hand just mail me. I have The Gaz too. GL -Diego ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 14:29:28 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Ostland Dominions - Romaland In-Reply-To: <002001c01c01$824b6ca0$31c261d4@skytte> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Cool! Like it a lot. Given any thought as to whether Hygelac and his son might be in alliance with the Sea Witch (from X13: Crown of Ancient Glory)? On that note- I've done some work on a Northern Reaches timeline (mostly Vestland) and some of the Vestland dominions. Let me know if you're planning on doing anything with those regions, and I can send you my thoughts on them. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 23:30:31 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Good job MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Diego wrote: > I too have liked and followed these postings. Most of us just never = get > around to saying how much we appreciate them... Keep up the good work. >=20 > BTW I have some Norse stuff too, so if you need a hand just mail me. = I > have The Gaz too. I get the feeling this was supposed to have been a private mail...don't = sweat it, happens to all of us. :) The Ostland Dominions are a pet project of mine that I prefer hoarding = to myself (I'm such an egotistical bastard). I tend to work in sudden = bursts, and I really don't want to have to pass ideas through others on = this particular project of mine. As long as I can come up with new = ideas, things should work out fine. The "lady behind the scenes" is = becoming a bit tired by now, but since Ostland is so male-dominated, I = thought that would be a good role for powerful women, and it also gives = me the chance to insert a few female NPCs among all those *** ***son = listed in the GAZ. As for other Norse projects if you (or anybody else) think that you are = well-versed in RW myths or the like, you should feel free to write me or = Joaquin (or the both of us) if you're willing to = help out. I think we are currently spending the most energy on the = Valkyrie character class, but have plans for detailing the Norse = pantheon, creating more character classes, inventing a rune magic = system, and, likely, more. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 15:23:58 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: The Known World (3000AC) part 1 (long) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii This is a follow up on my posting for Shadow Elves (3000 AC). Just some quick thoughts on changes in the Known World. Before I get started, let me say that I want my Mystara to evolve into a world with a mixture of high magic and high technology. I don't really want one to replace the other. Also I wanted to prevent (or at least put less of an emphasis on) certain technological advancements (such as machine guns and other long range weaponry). To solve this problem I had Blackmoor re-emerge from the depths of the World Shield (where they had been living for all of these years). Technology (in my Mystara) becomes unstable in the presence of magic. The remnants of Blackmoor survuved for so long by placing themselves in an area of Mystara that was most resistant to magical forces (the World Shield). Living in the bowels of the earth, they had no reason to develope long range weapons (how far can you shoot a gun in a twisty cavern?), but the did have reason to develope things such as robots, and laser based mining equipment. [I'm modelling my robots after the two articles in Dragon (#258 and #268 IIRC). The way robots are handled there seems to mesh quite a bit with the way I want to use them in Mystara. 1) They are suceptable to magic. 2) They have powerful, technological devices, but the tech seems to be designed for cavern living...ie no long range laser beams or machine guns or ICBMs...laser torches, and mining (ie cutting/digging equipment) are ok. Eventually such things might be developed, but then it becomes an arms race with magic users. As the tech developes long range tactics, so too will the magic users.] I also wanted to bring more of a wilderness feel to the Known World. In other words I wanted to de-populate the area...hehe.. Aengmor - During the years of cooperation with Blackmoor, this country once again becomes a fertile forest. It is still much changed from the time that the Alfheimers controlled it though. Once the Blackmoorians try to take over the CoS, this land becomes a hven for refugees trying to escape the conflict below. Shadow Elves who move into this area do not "evolve" as their below ground brethren do (or perhaps they evolve in a different direction). Aengmr falls shortly after the machines take over the CoS. The machines quickly spread out from Aengmor and the Broken Lands to much of the KW. With the disappearance of the elves, much of the forest withers and dies. A few pockets of forest still remain (around the Alfheim magic points) with small tribes of elves still living there, defending their territory. The Machine Lands (formerly Aengmor, Darokin, The Broken Lands, Southern and Western Glantri, Most of the Shires, Most of Karameikos, Western Rockhome, and patches inside of mainland Thyatis) - These lands have been invaded by self replicating machines coming up from Aengmor and the Broken Lands. They have extended their borders pretty much as far as they can go. The machines only power source is radiance from the CoS, although they may be trying to develope a way to reproduce the artifact. For the most part the machines will ignore organic creatures (unless said creatures present a threat to them), and focus on the harvesting of raw materials. Several isolated communities of humans, demi-humans, and humanoids can be found living throughout these regions, but they survive by keeping a very low profile. The machines will not allow communities of more than 250 people to exist within their lands (more than that is determined to be a threat). All of Darokin's fertile land now goes untilled, as does much of the Shires. The Broken Lands/Glantri/Rockhome area is a highly contested location. Oenkmarian orcs (and other humanoids) do battle with the machines in this area on a daily basis. Oenkmar (formerly Southern Rockhome, Northern Mainland Thyatis, and Western Ylaruam) - The Oenkamrain humanoids are now the most technologically advanced society in the KW (besides the Shadow Elves and pockets of Blackmoorians). They were driven out of their ancestral homes (the Darokinian Orclands) by the machines, and now fight a constant battle with the metal invaders. Oenkmarian society is very structures and orderly. They have formed a loose alliance with the dwarves remaining in Rockhome, as well as a secret alliance with Shadow Elves from the NoS. The Oenkmarians have extended their territories into much of the Ylari Desert (once again a fertile valley) where they have come into contact with many ancient Nithian monuments. During this expansion a party of humaniod adventurers (aided by several humaniod patrons, including Karrash) managed to find and destroy the Bead of Oblivion. The Nithian lore and magic that the Oenkmarians have uncovered has aided them greatly in defending their lands from the machines. --------- More to come in part 2 John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 17:33:11 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: The Known World (3000AC) part 2 (long) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Here are a few more changes to my Mystara in the distant future: Rockhome - The area that the dwarves occupy is greatly reduced. The machines from the Machine Lands have taken over much of Western Rockhome, and if it werent for the Oenkmarian humanoids, the machines might very well have taken the rest of the country. Rockhome dwarves manufacture the best weapons in the KW, and the Oenkmarians do a lot of trading with them. The Caverns of Western Rockhome have become quite dangerous in recent years. The machines themselves are dangerous enough, but because of their aggressive mining techniques, much of the cavern system is unstable. Cave-ins are a common occurance. Ylaruam - What once used to be a vast desert, is now a fertile valley. Aengmor's death, and Oenkmarian magic and technology have brought the waters back to this once dry land. Outside of Oenkmar itself, this is the most heavily populated area of the KW. The population consists of humans of Ylari and Thyatian descent, as well as demi-human refugees from the Shires, Aengmore, and Karameikos. Ylaruam is a protectorate of Oenkmar. The orcs need the resources produced here (mostly agricultural) in order to maintain their vast armies, however they have no desire to rule directly over this land. Oenkmarian wizards roam the western and northern regions of this land (where the vast majority of Nithian artifacts and structures are to be found). Several of these Oenkmarian wizards have set up various wizardly accademies in these locations, and they will accept nearly anyone as a student (Oenkmarians, Rockhomers, any of the Ylari). Students must pledge a certian amount of time to the Oenkmarian military forces when their studies are done. Since the Bead of Oblivion has been destroyed, darker forces have begun to work again. Many of the "Nithian" schools are becoming corrupted by the same forces which corrupted Nithia so long ago. Eastern Ylari is now the major trading center of the KW. There is a massive merchant navy based out of the eastern port cities. The merchants trade with the scattered villages along the former Shire and Karameikan costlines, as well as travel to the Isle of Dawn, and beyond. Glantri - Glantri is a land of upheaval. [Thanks to Web Warlock for posting some pretty cool ideas here. I like the idea of Priest Kings taking over Glantri in a revolution, so I'm going to borrow from that.] The rule of the Priest Kings came to an end shortly after the machines emerged from the bowels of Aengmor. The NoS Shadow Elves, together with a secret cabal of Radiance Wizards, overthrew the Priest Kings, and reclaimed Glantri for the wizards. The only wizards who dwell here now are Radiance Wizards, and Sheenmelders (cyborg-like technomancers). Their dominions are sparsly populated, and they prefer to keep to themselves. Shadow Elves move mysteriously throughout the land, and it is unclear as to whether the Glantrian mages are merely puppets controlled by the Shadow Elves, or if they act upon their own whims. Either way, one thing is clear...no autonomous machines have succeeded in establishing a presence here (although every once in a while, they do try). The Island Nations - I'm not quite sure what to do with these yet. Perhaps they are now home to Hin, and Thyatian refugees. Now that the Bead of Oblivion is destroyed, some Nithina influences might also start to emerge on some of the Thadder Isles. Pirates, or course, are abundant, as are recluse mages. Oh...here's an idea! In keeping with my "resurecting ancient cultures theme", perhaps the above fleeing refugees turn to a form of magic which they believe will help them to resist the machine invaders...undeath. These islands would be a perfect place to resurect Ancient Taymora. Vampires and were-creatures fighting the machines on the mainland. Perhaps some ancient Taymoran Necromancer King chooses this time to appear from the depths of the Sea of Dread to rebuild his empire. --------------- That's it for now. Have I forgotten something? I think I neglected the Atraughin Clans...they're also part of the Machine Lands. Well, what do you think? John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 18:07:33 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Arentela MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi Giulio, I think that this is great stuff! Where do you find the time for all of this??? Anyway my favorite legend is the one about the Nomad Princess and the King of Dragons. A couple of years ago I stumbled upon a Dragon article concerning half-dragons...the offspring of a male dragon and a female human(oid). Ever since then I've just loved the idea of half-dragons walking around Mystara. This legend gives me the excuse to add a couple more of them. Tarkus sounds like a major player in the draconic world. Does he have any ties to the work you've done in the Wyrmsteeth, or is he an un-affiliated dragon? Keep up the good work! John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 22:17:19 EDT Reply-To: Mystara Sender: Mystara From: SR Johnson Subject: Re: Wyrmsteeth Gazetteer Part Four MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable In a message dated 9/10/00 7:20:48 AM Eastern Daylight Time, scarole@TIN.IT=20 writes: > B1. THE KILLERS IN THE NAME OF LAW > =20 > The Killers in the Name of Law, also known as the Red Hammer, Great stuff, thanks for posting! Really liked the info on dragons. Boy, the MML is very *quiet* today. =E2=80=94Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 11 Sep 2000 20:32:30 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: MML subscribe info MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: 7bit SR Johnson meandered fecklessly... > Hey, would someone mind telling me how to resubscribe? > I am about to change my ISP and the MML subscription info > on the Tarkas Brain Labs site is currently down while Leroy > updates the site. Now that I am no longer the Admin of the list, TBLIV will no longer be the home page for the MML. Geoff has snagged them and put them on his site, at... http://www.geocities.com/TimesSquare/Realm/2091/MMLGuide.html ...complete with my ugly formatting... : ) Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 11:55:25 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Save throws rule urgently needed Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed hello, Please, I need somebody's help urgently (within today five o'clock at latest, Rome time), otherwise that'll spoil my campaign: I couldn't find any clear occurrence in any OD&D rule book: what does it happen if you have very low saving throws (2-3-4 or similar) and you owe a Ring of Protection +4? Are you IMMUNE from any magical effect (Metamorphosis, Teleport, Finger of Death, Disintegrate and so on) with the sole exception of damaging spells such as Fireball or similar (from which you authomatically take half damage), without the need of even throwing a dice? Or do such magical items benefit your saving throws to no better value than 2? What does Canon say? Or are there widely accepted House Rules? Please help me within the afternoon - this is vital to my running campaign and we cannot find an agreement on this: official rules would judge fairly, if there are any. Thank you! Federico Kaftal _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 12:49:05 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Ostland Dominions - Romaland MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Interesting work...I think I will use the Doubter in my campaign. However- does he know the secret identity of Bera, and thus is he a follower of Hel, or is he only a religion-hater? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "Speak only when you are asked to." Rule 13, Thyatian Legions. "If it really matters, you are allowed to speak even when you are not asked to." Rule 13b, Thyatian Legions ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 12:49:07 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Mystara 3000, my campaign ideas MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > As an Alphatiaphobe, I knew it! Ha ha ha....Alphatians....you are warned...now we are at least three!!! 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 12:49:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Mystara 3000, my campaign ideas MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > As math or geography students, American children may be mediocre, but as > consumers they are world-class. They learn at prodigiously young ages to > obey the detailed sumptuary laws of the teen material world, a world in > which status emanates out of the cut of a pair of jeans or the stitching > of a sneaker. - Kay Hymowitz I suppose you could take "American" and change it with "Italian" and there would be little or no difference (maybe instead of "math" you could have "natural science"...). Do you know how many people I know that stopped RPGing at 14-15 because "it was no more fancy for that age"? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 12:52:31 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Strange times in Glantri - more MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > The official priest of Glantri is the Sun Priest. I submitted it to the > Unearthed Arcania netbook a few years ago, you can get it from, > http://the-desk.com/arcania/netbook/Book2/Kits/sun-priest.html. This is a > 2nd Ed adaptation I did around 92. If you don't mind, why don't you send it? It would be put on Shawn's site, and this would be very useful should one of us want to use it in the future. It would be great if all developements of Mystara could be put in one site, even if other sites (mine too) could be more easy to search through... > > Among the cults in Glantri (all hidden of course) the most dangerous to all > in the "Cult of the Whispering God". I touched a bit on it in my witches > netbook. It is a demon (as in 1st Ed AD&D) worshipping, Chaotic Evil cult. As I said before, send it, especially if it is good work like the rest! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "A dead Alphatian is not always better than a living one. Especially if he is a spy." Rule 73, Thyatian Legions. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 06:09:06 CDT Reply-To: Mystara Sender: Mystara From: Web Warlock Subject: Re: The Known World (3000AC) part 2 (long) Mime-Version: 1.0 Content-Type: text/plain; format=flowed This is really cool. Steal away my friend! A couple of points. 1. Get the new 3e DMG. It has stats for futuristic weapons. There does not seem to be any reason now not to have futuristic D&D campaigns. I can see it now, red dragons with side mounted anti-matter laser harnesses! 2. I my game, I had always suspected that rule of Priest-Kings would only last about a 1,000 years. Use that as you like. This all sounds like a netbook in the making.... Warlock. >From: Automatic digest processor >Reply-To: Mystara >To: Recipients of MYSTARA-L digests >Subject: MYSTARA-L Digest - 10 Sep 2000 to 11 Sep 2000 (#2000-255) >Date: Tue, 12 Sep 2000 00:00:07 -0700 >Glantri - Glantri is a land of upheaval. [Thanks to Web Warlock for >posting some pretty >cool ideas here. I like the idea of Priest Kings taking over Glantri in a >revolution, so >I'm going to borrow from that.] The rule of the Priest Kings came to an >end shortly >after the machines emerged from the bowels of Aengmor. The NoS Shadow >Elves, together >with a secret cabal of Radiance Wizards, overthrew the Priest Kings, and >reclaimed >Glantri for the wizards. The only wizards who dwell here now are Radiance >Wizards, and >Sheenmelders (cyborg-like technomancers). Their dominions are sparsly >populated, and >they prefer to keep to themselves. >Shadow Elves move mysteriously throughout the land, and it is unclear as to >whether the >Glantrian mages are merely puppets controlled by the Shadow Elves, or if >they act upon >their own whims. Either way, one thing is clear...no autonomous machines >have succeeded >in establishing a presence here (although every once in a while, they do >try). -- WebWarlock webwarlock@iname.com The Other Side, http://www.rpghost.com/WebWarlock Home of the Complete Netbook of Witches and Warlocks _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 13:26:02 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Save throws rule urgently needed MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Federico Kaftal ha scritto: > hello, > > Please, I need somebody's help urgently (within today five o'clock at > latest, Rome time), otherwise that'll spoil my campaign: > > I couldn't find any clear occurrence in any OD&D rule book: what does it > happen if you have very low saving throws (2-3-4 or similar) and you owe a > Ring of Protection +4? I have always ruled that with 1 you fail nonetheless. It simply helps if you have penalty. Ex: you have a save at -3, and a ring +4, you save at +1. If the save is 2, then you fail only with 1. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius "Just passed an exam, guys. Oh, wait. This is not a Thyatian legion rule. Oh well, I passed the exam, anyway." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 13:26:10 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Arentela & Wyrmteeth MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Thanks to those who appreciated the work! And let's answer to specific questions: SCAEVOLA's CORNER Hello my fine young ladies, and to my fine young lads, let's get to answering your questions, who appear to be numerous these days...uh uh...let's start with Mr. John "Blackmoor" Calvin from Corunglain, Republic of Darokin, who asks: > Where do you find the time for all of this??? Oh, well, it's easy. Between 12.30 and 14.30, when I have a pause from my univeristy studying (comprehending lunch). However, I will probably do more as I passed the 4th of 5 exams I had to pass this year, just this morning, and I don't have the intention to pass the 5th. > Tarkus sounds like a major player in the draconic world. Does he have any ties to the > work you've done in the Wyrmsteeth, or is he an un-affiliated dragon? I suppose he is un-affiliated. Dragons are many, so... > Keep up the good work! Oh, obviously. > Rule #46. > If an advisor says to me "My liege, he is but one man. What can one > man possibly do?", I will reply "This." and kill the advisor. > > from "A Guide to Becoming an Evil Overlord" by Peter Anspach Yes, yes, I know it already. There must be something similar in the Thyatian legions Rules. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "A fridge is something you can't use to cook vegetables, burn CDs, nor create a pocket dimension in which little Donald McLeans sing "American Pie". However, it can be used to freeze down your cushions if it is the 16th of August, and the outside night temperature is of 29,6 Celsius." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 13:26:12 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Vestland MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Andrew Theisen ha scritto: > On that note- I've done some work on a Northern Reaches timeline (mostly > Vestland) and some of the Vestland dominions. Let me know if you're > planning on doing anything with those regions, and I can send you my > thoughts on them. I have too done some work on Vestland, but without having the Gaz. Let me know... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "The night I was born, it was day. Oh, hell. The day I was born...hey, have � someone again messed with my drink?" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 13:57:56 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Alphatiaphobes Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Say "Four". Long live Glantri!!! Federico (alias Corynna McIntire, psychopat Nechromancer from Uigmuir) *************************** >As an Alphatiaphobe, I knew it! Ha ha ha....Alphatians....you are warned...now we are at least three!!! 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 15:01:32 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Save throws rule urgently needed Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Yes, I thought so too, Sergius... Nevertheless, because of my Munchkin players... has anybody any OFFICIAL rule about that? Maybe from the Rules Cyclopedia (which I don't owe)? Thanks for a quick answer! Federico ************************************ Federico Kaftal ha scritto: >hello, > >Please, I need somebody's help urgently (within today five o'clock at >latest, Rome time), otherwise that'll spoil my campaign: > >I couldn't find any clear occurrence in any OD&D rule book: what does it >happen if you have very low saving throws (2-3-4 or similar) and you owe a >Ring of Protection +4? I have always ruled that with 1 you fail nonetheless. It simply helps if you have penalty. Ex: you have a save at -3, and a ring +4, you save at +1. If the save is 2, then you fail only with 1. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius "Just passed an exam, guys. Oh, wait. This is not a Thyatian legion rule. Oh well, I passed the exam, anyway." ******************************************************************** _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 07:25:33 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: The Known World (3000AC) part 2 (long) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Web Warlock wrote: >> A couple of points. 1. Get the new 3e DMG. It has stats for futuristic weapons. There does not seem to be any reason now not to have futuristic D&D campaigns. I can see it now, red dragons with side mounted anti-matter laser harnesses! << Well, I suppose that now I will have to break down and get the thing (and also the PHB too...I know, I know...). First I have to find some shelf space. Not much left these days... >> 2. I my game, I had always suspected that rule of Priest-Kings would only last about a 1,000 years. Use that as you like. This all sounds like a netbook in the making.... << I agree. I wonder if Shawn has a section on his site for alternate timelines. Guess it's time I paid the official site another visit ;). John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 10:46:06 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: MML subscribe info Leroy wrote: >Now that I am no longer the Admin of the list, TBLIV will no >longer be the home page for the MML. Geoff has snagged >them and put them on his site, at... > >http://www.geocities.com/TimesSquare/Realm/2091/MMLGuide.html > >...complete with my ugly formatting... : ) May be ugly, but it does the job. :-) -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 07:47:31 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Iulius Sergius Scaevola wrote: >> Glad you enjoyed (and thanks to Jacob for the appreciation. No, I am not going to thank the Stalker 8-) ). I made some, but I suppose anyone can do just as well. And I am thinking about the Butter... << Great stuff! As for the butter... I think there is a certian dance they do in Belcadiz... oh well, never mind... ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 10:49:12 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Save throws rule urgently needed >I couldn't find any clear occurrence in any OD&D rule book: what does it >happen if you have very low saving throws (2-3-4 or similar) and you owe a >Ring of Protection +4? I would say that no matter what kind of protection a person has, they should not have saving throws any lower than 2. Just my preference, obviously, but I like the idea of randomness - that no matter how powerful/skilled you are, there is always a chance, no matter how minute, that something will go wrong. So, with a guaranteed saving throw "floor" of 2, that means there will always be a 10% chance something could go wrong - which I think is more than fair. All IMO, of course. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 10:55:52 EDT Reply-To: Mystara Sender: Mystara From: Catherine Keene Subject: Tome of Mystara? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/10/00 11:41:49 PM Central Daylight Time, chimpman.geo@YAHOO.COM writes: << First off, let me say that I love the Tome of Mystara (and I agree with their original material policy - why read the Tome if it is just a re-hash of material published elsewhere), but the one bad thing I've noticed is that authors get little to no feedback (good or bad) on the material they publish there. It's a shame really, since I think there are a lot of people who put in a lot of effort into Tome articles. >> OK, where is it? Catherine Keene Ardelphia@aol.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 11:42:10 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Ostland Dominions - Romaland MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Andrew Theisen wrote: > Given any thought as to whether Hygelac and his son might be in = alliance > with the Sea Witch (from X13: Crown of Ancient Glory)? Weelll. Since the Seawitch lives near Kunslo Island, I thought I'd touch = upon her, should I ever get that far. Now that you actually made me read = a bit more about her, I can see that her Isle has some unusual = properties, so I can't really count on that location, can I? I'm = thinking that the Seawitch might have some influence in several domains. = Perhaps she should get her own domain entry... > On that note- I've done some work on a Northern Reaches timeline = (mostly > Vestland) and some of the Vestland dominions. Let me know if you're > planning on doing anything with those regions, and I can send you my > thoughts on them. It has always bothered me that all one could find in GAZ7 was a list of = clan names, clan heads, and a population overview. The original plan = then was to detail the areas that seemed less than developed in GAZ7 and = other materials. Since Vestland seems like the the nation best covered = in other materials, I hadn't planned on detailing it anytime soon. = Soderfjord would be next in line, should I get Ostland finished. If your = timeline involves or has consequences for Ostland/Soderfjord, I'd like = to see your ideas. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 08:06:08 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Tome of Mystara? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >OK, where is it? http://www.geocities.com/TimesSquare/Bridge/3081/index.html There are 4 issues out already! Issue #5 is die out in Novenber and is their anniversary issue. Wow, it's been one year already. Thanks to Jenn and Kevin for a great job! __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 11:10:37 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Ostland Dominions- Romaland Excellent stuff here, Jacob! I think I will have my PCs meet Skankel, should they ever pass through Ostland. I especially liked the atmosphere of plotting, deception, and intrigue you've created concerning Bera. Makes the Ostland dominions far more multi-dimensionsal. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 17:22:19 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: The Known World (3000AC) part 2 (long) In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 12 Sep 2000, Web Warlock wrote: > A couple of points. > 1. Get the new 3e DMG. It has stats for futuristic weapons. There does not > seem to be any reason now not to have futuristic D&D campaigns. > I can see it now, red dragons with side mounted anti-matter laser harnesses! Could be very handy for Blackmoor campaigns aswell. Although, for modern/sci fi versions of Mystara, GMs might want to consider using other systems aswell. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 17:30:05 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Ostland Dominions - Romaland MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Caroletti wrote: > Interesting work...I think I will use the Doubter in my campaign. = However- does he know the secret > identity of Bera, and thus is he a follower of Hel, or is he only a = religion-hater? Oh, Hygelac? If he were to discover a Temple of Hel beneath his town, I = think that he would be less than pleased...but even if that should = happen, I seriously doubt that he would discover that his wife is = actually involved with the temple. As for Bera she's just happy that = other religions get crushed by Hygelac. The bad things that happen in = this domain probably can't be traced back to her. But that doesn't mean = she isn't the one behind them... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 17:41:54 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable John Calvin wrote: >> Iulius Sergius Scaevola wrote: >> And I am thinking about the Butter... >=20 > As for the butter... I think there is a certian dance they do in > Belcadiz... oh well, never mind... WHAT?!?!? That does it! Some adventurers have to seriously get OUT there = and SAVE MY BUTTER! $Reward$ offered Experienced adventurers needed for a mission involving subtlety, guile, = and, if all else fails, excessive use of force. Help us rescue the = Sacred Butter of Skytte from the vile machinations of the followers of = Mortus, Paul G.D. "the mad monk", and the frivolous Belcadiz elves! The = Butter must be returned intact or reward will be forfeit. Hungry = halflings need not apply! Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 21:38:43 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Feedback MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I want to take a minute to thank all of you guys and gals (you all know = who you are) who took the time to write me a few lines of praise or = encouragement. I hope that you all take that small amount of time = whenever you see something posted on the list that you like. It really = means a lot to an author to receive a little feedback and/or praise. I = know it put me into another burst of writing and boosted my confidence. = We are probably all of us guilty of sometimes just reading stuff through = and then leaving it at that (I know I am), but just a few words can mean = a lot to the person who spent the time to think up ideas and commit them = to writing. Thanks, all of you. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Oct 2000 17:04:08 -0400 Reply-To: Mystara Sender: Mystara From: arminath_wynter Subject: Acererak the Devourer, Immortal at last! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Last summer I began posting my adventuring group's foray leading up to the famed Tomb of Horrors and it's evil creator (all converted for OD&D and Mystara). Well, sadly the foray was a total failure, with 2 of the group being destroyed by Acererak and the rest of us barely escaping with our fragile lives somewhat intact. The DM decided that Acererak was vying for Immortality and our group was the pushbutton for his success or failure...nice to know we helped evil again. Here is his workup as done by Tim, Master of Evil and Darkness and our DM. Some of the abilities listed may differ from Canon (WotI or the IRS), but everyone should be able to figure him out. Acererak (The Devourer, Fiend-Mage, The Lich-lord) Initiate 1st Immortal of Entropy Portfolio: Negative Energy, Undeath, Spellcasting Undead, Rot and Decay Superior: Thanatos Allies: Orcus Enemies: Chardastes, Petra and Zirchev Symbol: A ruby demon skull Church: Clerics, Dedicated Clerics and Avengers Colors: Blood red and bone white History and Description Acererak was a half-fiend, born to a human woman, but sired by a mountain fiend. His innate grasp of magic allowed him to excel in the spellcasting art, but the distrust over his obvious non-human side eventually incited a mob to raze his mother's farm to the ground, killing her as she ushered him to safety. Acererak razed the entire village to the ground, using his fiendish powers and his magical abilities, then began to intensely study the dark art of necromancy. Over the decades, Acererak grew powerful in his knowledge and his command of magic. He created and furthered the knowledge of many spells, mostly involving death and the dead. After roaming the world for almost 3 centuries, he decided that he knew all there was to life, it was time to learn of it's reverse - unlife. He constructed the ultimate Tomb from which he would transform himself into a lich, in order to continue his studies of life and death. The Tomb itself was a masterwork of magic and engineering and adventurers soon flocked to it in order to be the first to penetrate its secrets and plunder the wealth and magic of Acererak the Fiend-mage. Centuries passed and Acererak's knowledge over life and death grew greater than that of most Immortals. Thanatos saw him as a great asset to the Entropy sphere and revealed a way to ascend to Immortality to him. Acererak readily undertook his quest and trial for his sponsor and collected enough living soul energy to vest himself with the life and death energies to make good his ascension. Acererak cares for nothing but his expanding knowledge and the creation of more undead creatures. Unknown to even Thanatos, Acererak has been studying ways to usurp the ability and power of other Immortals permanently and transfer them to himself. So far his experiments have yielded small but impressive successes against Mortal and Exalted creatures and people, but Immortals have been immune to his attempts thus far. Mortal Form (Magic-user Lich 36) Acererak most often appears as a huge ruby red skull with bejeweled eyes and teeth and the same abilities as a 36th level Lich. Occasionally he will appear as a full lich, but always with a ruby red skull and bejeweled eyes and teeth, a scimitar covered in constantly oozing blood on his side. The scimitar is an artifact +5 scimitar of draining (2 levels per successful hit, unlimited number of total levels). Any creature struck and drained below 1st level is immediately drawn into the blade and is forever dead, barring intervention by an Ultimate Level Immortal. As an Initiate level Immortal, Acererak has the ability to speak with any creature (living or dead), can grant up to 7th level spells to his clerics, dedicated clerics and avengers, has 50% anti-magic, possesses eternal youth, and is immune to +3 or less mortal enchanted weapons. Acererak's aura attack is double the strength of a normal lich's and is saved against at -4. When showing his favor, Acererak usually bestows a weapon with the ability to energy drain 1d4+1 levels, at 1 level or hit dice per hit. Other times he will Bestow a permanent Protection from Good, Bless or special immunity possessed by undead. For those that displease the Acererak, and endless plague of undead and visions of their souls being eaten by the Devourer. When responding to simple prayers for guidance over courses of action or research, a blood red moon indicates favor over the selected course, while a pale white one indicates disfavor. Dedicated Cleric Requirements and Special Abilities Dedicated Clerics of Acererak are known as Mouths of the Devourer and must possess a 13 wisdom. They can never cast any spell that restores or grants levels. Dedicated Clerics of Acererak may cast magic-user spells that cause instant death (death spell, finger of death, etc) as if they were clerical spells of the same level. In addition, Acererak grants his dedicated clerics an additional spell of his own devising after he attained Immortality - Animate Lesser Dead. Acererak's Avengers, Clerics and Dedicated Clerics can command undead as if they were an undead liege of the same hit dice as their level. Dedicated Clerics and Avengers of Acererak typically use scimitars (same statistics as swords) in addition to blunt weapons and wear any armor, though they prefer armors constructed of once-living materials (leather, bone, giant scorpion shell, dragon hide, etc). Animate Lesser Dead Level 2 Cleric Spell Range: 10' Duration: Permanent Effect: Animates small dead creatures. This is a simpler version of the Animate Dead spell, creating skeletons and zombies from creatures of less than one hit dice and small size. These undead possess 1/2 hit dice (skeletons) or 1 hit dice (zombies) and the caster can control up to 1 hit dice of undead per 2 levels. See Animate Dead for particulars. Jim Bobb _______________________________________________ Why pay for something you could get for free? NetZero provides FREE Internet Access and Email http://www.netzero.net/download/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 23:54:59 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Save throws rule urgently needed Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 12 Sep 2000 13:26:02 Caroletti wrote: >Federico Kaftal ha scritto: > >> hello, >> >> Please, I need somebody's help urgently (within today five o'clock at >> latest, Rome time), otherwise that'll spoil my campaign: >> >> I couldn't find any clear occurrence in any OD&D rule book: what does it >> happen if you have very low saving throws (2-3-4 or similar) and you owe a >> Ring of Protection +4? > >I have always ruled that with 1 you fail nonetheless. It simply helps if you >have penalty. >Ex: you have a save at -3, and a ring +4, you save at +1. If the save is 2, >then you fail only with 1. > Actually, if you go by the DM Option: High-Level Campaigns book (as I do!), then any roll of 1, 2, or even 3 is automatically a failure. A priest may still have a save of 2, but it applies only insofar that a saving throw with, say, a -3 penalty would succeed if a 5 is rolled, because the modified rolle would be two. A straight roll of 2 against a save with no penalty would fail, though! I like this rule, because it means that there is always some chance of failure (always at least 15%), and the PCs are supposed to miss their saves once in a while... On the other hand, I don't mind 'bending' the rules if failing means death. If you want to use this rule, though, I would suggest that you apply it early in the campaign when it doesn't matter because all the PCs will fail their saves on rolls of 3 or less anyway - there will be cries of 'Foul!' if you apply it after they've begun to make such saves because some will think that you're disadvantaging the PCs (which is true if you haven't applied the rule to the NPC opponents...). - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 00:04:32 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Situations for Dreamworld Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 12 Sep 2000 17:41:54 Jacob Skytte wrote: >John Calvin wrote: > > >>> Iulius Sergius Scaevola wrote: >>> And I am thinking about the Butter... >> >> As for the butter... I think there is a certian dance they do in >> Belcadiz... oh well, never mind... > >WHAT?!?!? That does it! Some adventurers have to seriously get OUT there and SAVE MY BUTTER! > >$Reward$ offered >Experienced adventurers needed for a mission involving subtlety, guile, and, if all else fails, excessive use of force. Help us rescue the Sacred Butter of Skytte from the vile machinations of the followers of Mortus, Paul G.D. "the mad monk", and the frivolous Belcadiz elves! The Butter must be returned intact or reward will be forfeit. Hungry halflings need not apply! > I'll join myself, I think. The money is poor, but I'm always looking to backstab a few Glantrians with my Fireballs... besides, they say those those Belcadiz elf-wenches are quite... ahem, well. ;) - The Stalker (of Alphatia, obviously) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 19:21:15 EDT Reply-To: Mystara Sender: Mystara From: Shaun Muncy Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/12/00 11:05:43 AM Central Daylight Time, scythe@WANADOO.DK writes: > $Reward$ offered > Experienced adventurers needed for a mission involving subtlety, guile, and, > if all else fails, excessive use of force. Help us rescue the Sacred Butter > of Skytte from the vile machinations of the followers of Mortus, Paul G.D. " > the mad monk", and the frivolous Belcadiz elves! The Butter must be returned > intact or reward will be forfeit. Hungry halflings need not apply! I'll join. If you'll take a Necromancer, that is. "Chaos rules, so I'm in charge." - Arkon, Dark Lord of Chaos; Ruler of the Lost City; Kobold Tactician; Keeper of the Mystic Sock. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 19:40:20 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Save throws rule urgently needed In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed If you are going strictly with OD&D, I believe the rule is (or should be) that a NATURAL 1 will ALWAYS fail on a saving throw, but a ring of protection or other item improving saving throws is still useful even if you have a save of 2, because the + of the item will cancel out all or part of a penalty to your save, if any. For instance: Normal Save needed: 2 Wearing a ring of protection +3 Make a normal save: If you roll a 1, it's still a failure even though you have a +3 because a natural 1 always fails. Anything else is an adjusted 5 or higher and succeeds since you only need a 2. The ring is of no help here. BUT... Make a save with a -2 penalty (very common to face saves with penalties at high levels where you have a save of 2 or so). If you roll a natural 1, you fail, as always. If you roll a 2, then your roll is adjusted down to 0 by the -2 penalty, so you fail if you don't have the ring of protection. But with the ring, that roll is now adjusted back up to 3 by the +3, so you make it. A simpler way to put it is this: Subtract your save bonus from any save penalties and the remainder is applied as the adjustment to your roll. A natural 1 always fails. Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland "The difference between George W. Bush and Al Gore is the velocity with which their knees hit the floor when corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 12 Sep 2000 21:11:02 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Save throws rule urgently needed MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii In my game, house rules, a 1 automatically fails, no matter what protection, and a 20 automatically saves. KS --- Federico Kaftal wrote: > hello, > > Please, I need somebody's help urgently (within today five o'clock at > latest, Rome time), otherwise that'll spoil my campaign: > > I couldn't find any clear occurrence in any OD&D rule book: what does it > happen if you have very low saving throws (2-3-4 or similar) and you owe a > Ring of Protection +4? > Are you IMMUNE from any magical effect (Metamorphosis, Teleport, Finger of > Death, Disintegrate and so on) with the sole exception of damaging spells > such as Fireball or similar (from which you authomatically take half > damage), without the need of even throwing a dice? Or do such magical items > benefit your saving throws to no better value than 2? > > What does Canon say? Or are there widely accepted House Rules? > > Please help me within the afternoon - this is vital to my running campaign > and we cannot find an agreement on this: official rules would judge fairly, > if there are any. > > Thank you! > > Federico Kaftal > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > Share information about yourself, create your own public profile at > http://profiles.msn.com. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 01:26:00 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Darokinphobes (was Alphatiaphobes) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit BTW -- A thread on "rec.games.frp.dnd" just gave some ammo for the "Darokinphobes" out there. Basically, the ludicrously high fines given in Gaz 12 lead to the conclusion that the basic preferred penalty for any major crime in Darokin is lifetime indentured servitude. While a few exceptionally rich individuals might be able to buy their way out of this penalty (at a likely cost of total financial ruin), most will be unable to pay the required fines and thus will lose their freedom. Of course, adventurers (who generally fall into the "exceptionally rich" category) will not immediately see any problems with this system, and even for those who are oppressed by it, it at least has the merit of not permitting any hereditary caste of slaves to develop -- one can only be sentenced to indentured servitude for one's own crimes, not for the crimes of a parent. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 10:07:14 +0200 Reply-To: Mystara Sender: Mystara From: Sverre Subject: SV: [MYSTARA] Situations for Dreamworld In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >$Reward$ offered > >Experienced adventurers needed for a mission involving subtlety, > guile, and, if all else fails, excessive use of force. Help us > rescue the Sacred Butter of Skytte from the vile machinations of > the followers of Mortus, Paul G.D. "the mad monk", and the > frivolous Belcadiz elves! The Butter must be returned intact or > reward will be forfeit. Hungry halflings need not apply! > > > > I'll join myself, I think. The money is poor, but I'm always > looking to backstab a few Glantrians with my Fireballs... > besides, they say those those Belcadiz elf-wenches are quite... > ahem, well. ;) > Sounds interesting. Of course I as well will support the bashing of some Glantrian skulls. Maybe we could stop by Thyatis on the way too? The pay is of no consequence, only the killing matters! -Count Mzilikazi of Limn ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 10:19:46 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Acererak the Devourer, Immortal at last! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit arminath_wynter ha scritto: > Last summer I began posting my adventuring group's foray leading up to the > famed Tomb of Horrors and it's evil creator (all converted for OD&D and > Mystara). Well, sadly the foray was a total failure, with 2 of the group > being destroyed by Acererak and the rest of us barely escaping with our > fragile lives somewhat intact. The DM decided that Acererak was vying for > Immortality and our group was the pushbutton for his success or > failure...nice to know we helped evil again. Here is his workup as done by > Tim, Master of Evil and Darkness and our DM. Some of the abilities listed > may differ from Canon (WotI or the IRS), but everyone should be able to > figure him out. I don't own Tomb of Horrors, so I don't know how much is taken from the original and how much not. However, it seems interesting. Iulius Sergius Scaevola Xorg XX Cjkkka Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 10:25:43 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Mystara Stand at Italian RPG Convention? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I have contacts with people who are organizing the ModCon (an Italian RPG Convention in the city of Modena, 8 kilometers from where I live), and I have convinced them to let me have gratis a stand for Mystara. My idea was to have it as the stand of the Mystara Mailing List, and try to impress people by gaining new members to our List. However, I can't do this alone...the ModCon is on the 29th, 30th September and 1st October. I will have the stand for the 29th and 30th (Friday and Saturday, if I'm not wrong). I thought that any Mystaran fan in Italy could come, if interested. It could be a good way to meet each other, wouldn'it? However, I write here because I want to know if I am allowed to use the "Mystara Mailing List" name for the stand, and to know if anyone from the List wants to come. I could do it alone, but the purpose is also to know each other, I think, as I don't want to sit at the stand with M4 and X13 and see people pass through uninterested in that poor guy who sits there all alone reading old TSR Gazetteers. My telephone number for those who live in Italy is 059531174, you can phone me between 12.30 and 14.30, and from 19.00 to 21.00, except on monday and wednesday, when I have soccer training. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 10:26:45 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: SV: [MYSTARA] Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Sounds interesting. Of course I as well will support the bashing of some > Glantrian skulls. Maybe we could stop by Thyatis on the way too? > The pay is of no consequence, only the killing matters! > > -Count Mzilikazi of Limn AArgh. Another Alphatian!!!!!!!!!!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 08:32:27 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Save throws rule urgently needed MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Nevertheless, because of my Munchkin players... has anybody any OFFICIAL > rule about that? Maybe from the Rules Cyclopedia (which I don't owe)? > Sorry for the late answer. but the only thing I can actually find similar enough is to do with combat in RC. On p105 it says: "Note that an unadjusted roll of 1 should always miss. A natural roll of 20 should always hit." If you let them always succeed a save on a 20, balance suggests they always fail on a 1. Hope this helps for next session. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 12:14:01 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: Alphatiaphobia In-Reply-To: <39BF3A45.8AEF208A@tin.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > -----Opprinnelig melding----- > Fra: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]P� vegne av Caroletti > Sendt: 13. september 2000 10:27 > Til: MYSTARA-L@ORACLE.WIZARDS.COM > Emne: Re: [MYSTARA] SV: [MYSTARA] Situations for Dreamworld > > > > > > > > Sounds interesting. Of course I as well will support the bashing of some > > Glantrian skulls. Maybe we could stop by Thyatis on the way too? > > The pay is of no consequence, only the killing matters! > > > > -Count Mzilikazi of Limn > > AArgh. Another Alphatian!!!!!!!!!!!! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis My dear Captain. I can understand your frustration with our glorious nation's superiority. This is a quite natural reaction as you come from a vastly inferior "empire" actually allowing non-spellcasters to become nobles. What a completely ridiculous idea! How can you expect your "empire" to ever grow into more than a nation of barbarians when you let yourself be ruled by mere workers and soldiers? My deepest sympathy, -Count Mzilikazi of Limn ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 12:30:25 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Mystara Stand at Italian RPG Convention? MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > I have contacts with people who are organizing the ModCon (an Italian > RPG Convention in the > city of Modena, 8 kilometers from where I live), and > I have convinced them to let me have gratis a stand for Mystara. Count me in, at least for Saturday (On Friday, I should be working...) -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 13:40:57 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Sverre wrote: >>> $Reward$ offered >>> Experienced adventurers needed for a mission involving subtlety, >>> guile, and, if all else fails, excessive use of force. Help us >>> rescue the Sacred Butter of Skytte from the vile machinations of >>> the followers of Mortus, Paul G.D. "the mad monk", and the >>> frivolous Belcadiz elves! The Butter must be returned intact or >>> reward will be forfeit. Hungry halflings need not apply! >> >> I'll join myself, I think. The money is poor, but I'm always >> looking to backstab a few Glantrians with my Fireballs... >> besides, they say those those Belcadiz elf-wenches are quite... >> ahem, well. ;) >=20 > Sounds interesting. Of course I as well will support the bashing of = some > Glantrian skulls. Maybe we could stop by Thyatis on the way too? > The pay is of no consequence, only the killing matters! >=20 > -Count Mzilikazi of Limn Hey! Getting the Butter back is what matters! And Stalker...be careful = with those Fireballs, they wreak havoc on butter! Now Arkon the = Necromancer sounds like a likely fellow to get the job done...and though = this is fun, I'm guessing some people are getting tired of this...better = stop...now... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 09:58:10 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Acererak the Devourer, Immortal at last! In-Reply-To: <000301c0348f$fa2573a0$13253604@jimbobb> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 12 Oct 2000, arminath_wynter wrote: > Allies: Orcus As a first level Immortal, I would doubt that he has allies yet (though Orcus is a natural choice!) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 10:17:31 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Alphatiaphobia > >> Sounds interesting. Of course I as well will support the bashing of some Glantrian skulls. Maybe we could stop by Thyatis on the way too? The pay is of no consequence, only the killing matters! << Typical Alphatian - evidences a murderous bloodthurstyness only matched by a lack of any actual substantive accomplishments. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 21:49:50 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Vibrational Creeper MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I had nothing to do this afternoon (holiday starts today, after three months of exams), so before going to sleep three hours I did this. Then I went to soccer, then I got some food, then I send it to the list! VIBRATIONAL CREEPER Armor Class: -6 Hit Dice: 1 hp Movement: 90 m/ round Attacks: buzz Damage: special N�Appearing: 1 Save As: Common Man (F 0) Morale: 12 (20) Treasure Type: None Intelligence: 0 Alignment: Neutral XP Value: 50 The Vibrational Creeper is a creature from the Nightmare Dimension, who gains its sustenance from the damage inflicted to creatures through its vibrations. It has the appearance of a brown sigar-like insect, and is able to fly without wings. The Vibrational Creeper is known by this name because it is able to fly with a terrific speed, creating a buzzing sound who produces a sort of vibrations in the brain of the creatures who are able to hear them. The Vibrational Creeper is nothing more than a big mosquito to Nightmare creatures, but is incredibly dangerous to Prime ears and minds: every dive by one of these Creepers, and the subsequent buzz, need a saving throw against death, or results in the partial deafness of the creature; the second time a save at -2 is needed to avoid total deafness; the third requires a save at -4, a failing of which means immediate death. The Creeper's speed and tiny dimension make it really difficult to hit: this is the reasons for his incredibly low armor class value. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 21:51:37 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Mystara Stand at Italian RPG Convention? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Agathokles ha scritto: > > I have contacts with people who are organizing the ModCon (an Italian > > RPG Convention in the > > city of Modena, 8 kilometers from where I live), and > > I have convinced them to let me have gratis a stand for Mystara. > > Count me in, at least for Saturday (On Friday, I should be working...) > -- > > Giampaolo Agosta OK, guys, but I also want to know from the Admin if I can do some promo for the List, and if I am allowed to have a stand with the name "Mystara Mailing List". I can do this, so what do you think about it? Any other apart Agathokles have any thought of coming?? Federico Kaftal? DM? Giovanni Porpora? Marco Fossati? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 15:55:05 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Darokinphobes >> BTW -- A thread on "rec.games.frp.dnd" just gave some ammo for the "Darokinphobes" out there. << There are Darokinophobes? >> Basically, the ludicrously high fines given in Gaz 12 lead to the conclusion that the basic preferred penalty for any major crime in Darokin is lifetime indentured servitude. << Well, that's not so pleasant of them after all. Still, I think the fines were probably designed with PCs in mind, so that if they had to pay them (after all, as you point out, PCs tend to fall into the "extremely rich" category) they might feel it some. Fines have to be pretty stiff to affect the actions of PCs in most campaigns, and this stuff is designed for campaign use. Of course, the type of PCs who go on rampant crime sprees don't usually waste much time with courts and procedural justice and doing their time for their crime anyhow. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Oct 2000 17:19:16 -0400 Reply-To: Mystara Sender: Mystara From: arminath_wynter Subject: Re: Acererak the Devourer, SPOILER! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit -----Original Message----- > >I don't own Tomb of Horrors, so I don't know how much is taken from the original > >and how much not. However, it seems interesting. > >Iulius Sergius Scaevola >Xorg XX Cjkkka >Port Lucinius, Thyatis Actually, Return to the Tomb of Horrors was written with Acererak only needing a few souls to have enough to achieve Divinity. The heroes enter the Tomb and lose a few of their number, giving him the souls he needs and the PC's reach him just as the final minutes of his apotheosis begin...it's a tough fight because the PC's only have 1 turn (i think) to defeat him. As for him not having Allies yet, Acererak has done alot of destruction in his time (in the past timelines of our games) and has helped Orcus out, so a natural alliance is formed. As a side note, I would've made him a 5th level Initiate since after so much time he would have earned a ton of XP for all of his research and activities. Jim Bobb _______________________________________________ Why pay for something you could get for free? NetZero provides FREE Internet Access and Email http://www.netzero.net/download/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 22:51:18 +0200 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: Re: Mystara Stand at Italian RPG Convention? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > OK, guys, but I also want to know from the Admin if I can do some promo for > the List, > and if I am allowed to have a stand with the name "Mystara Mailing List". I > can do this, so > what do you think about it? Any other apart Agathokles have any thought of > coming?? > Federico Kaftal? DM? Giovanni Porpora? Marco Fossati? I could be there all the 2 days At least I hope so... Send to me more info about it Cheers, Marco Fossati > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 00:17:59 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alphatiaphobia Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 13 Sep 2000 12:14:01 Mzilikazi wrote: (snip) >> > >> > Sounds interesting. Of course I as well will support the bashing of some >> > Glantrian skulls. Maybe we could stop by Thyatis on the way too? >> > The pay is of no consequence, only the killing matters! >> > >> > -Count Mzilikazi of Limn >> Ahem, well, I wouldn't put it *quite* like that - I'm not a violent man, you know. I just make special exceptions in the case of Glantrians... And as for Thyatians, HEhehehehe :) >> AArgh. Another Alphatian!!!!!!!!!!!! >> >> Iulius Sergius Scaevola >> Captain of the XXth Cohort >> Port Lucinius, Thyatis > >My dear Captain. >I can understand your frustration with our glorious nation's superiority. > Oh my, a true ally at last! Welcome, worthy and loyal follower of the TRUE empire of Mystara. For a long time I thought I was alone in my struggle - not that it was difficult, I'm an Alphatian after all while all the others are, well... It was rather annoying and boring though, but no more - The Battle is Joined! :) >This is a quite natural reaction as you come from a vastly inferior "empire" >actually allowing non-spellcasters to become nobles. What a completely >ridiculous idea! How can you expect your "empire" to ever grow into more >than a nation of barbarians when you let yourself be ruled by mere workers >and soldiers? > Well, in all honesty I do know why they can expect it.. They're Thyatians! :) >My deepest sympathy, >-Count Mzilikazi of Limn > I would say the same, but I offered mine a long time ago, as I should as a noble Alphatian... - The Stalker, the one and *only*! No more of that 'Meltheim' person (what happened to him?) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 00:21:21 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Situations for Dreamworld Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 13 Sep 2000 13:40:57 Jacob Skytte wrote: > (big snip) >Hey! Getting the Butter back is what matters! And Stalker...be careful with those Fireballs, they wreak havoc on butter! > You telling me I can damage our artifact with my fireballs? Some artifact! Don't worry - if I fireball it, I'll get Terari to make you another one... > Now Arkon the Necromancer sounds like a likely fellow to get the job done... > Sure. If you don't mind getting your butter back as undead. ;) >and though this is fun, I'm guessing some people are getting tired of this...better stop...now... > Stop? What does that mean? :) - The Stalker (I know - my bad) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 23:23:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Acererak the Devourer, Immortal at last! MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-13 9:56:17 AM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > As a first level Immortal, I would doubt that he has allies yet (though > Orcus is a natural choice!) Wouldn't the average 1st level Immortal usually be allied with his sponsor at least? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 13 Sep 2000 23:40:48 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Acererak the Devourer, Immortal at last! >> Wouldn't the average 1st level Immortal usually be allied with his sponsor at least? << That's a good point. Many of 'em (or, rather most of 'em) seem to go through a period of indentured servitude (or, to put it more benignly, apprenticeship) under the tutorage of their onerous, tyrranical. . .er, loving, caring Sponsor. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 10:54:48 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Alphatiaphobia MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Ahem, well, I wouldn't put it *quite* like that - I'm not a violent man, you know. I just make special exceptions in the case of Glantrians... > And as for Thyatians, HEhehehehe :) Typical Alphatian. I knew a man called Jack the Ripper, he wasn't a violent man, he just made special exceptions in case of whores. I knew an Alphatian lord named Huril, he wasn't a bad man, he just thought slaves were things, and acted accordingly. Alphatians are very good at using two different measures with themselves. Oh, their self-indulgence...8-) > >My dear Captain. > >I can understand your frustration with our glorious nation's superiority. > > I don't know. Am I so frustrated for having been sent to the Hollow World Museum because I had been wiped to dust? Am I so frustrated because I have tons of socks rotting at the bottom of the Alphatian Sea? Am I so frustrated for knowing that just the goodness of the Immortals saved my Empire from total destruction? > >This is a quite natural reaction as you come from a vastly inferior "empire" > >actually allowing non-spellcasters to become nobles. What a completely > >ridiculous idea! How can you expect your "empire" to ever grow into more > >than a nation of barbarians when you let yourself be ruled by mere workers > >and soldiers? The idea that just spellcasters are worthy men sounds strange, as on the surface the NACE survived only thanks to the effort of a soldier, Broderick. But it's typical Alphatian, to be saved by others and then claim to having done things themselves. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Oct 2000 05:17:10 -0400 Reply-To: Mystara Sender: Mystara From: arminath_wynter Subject: Re: Acererak the Devourer, Immortal at last! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit -----Original Message----- >Wouldn't the average 1st level Immortal usually be allied with his sponsor >at least? > I figured that was understood since Thanatos is his superior, Thanatos can call on him at any time he wants. Jim Bobb _____NetZero Free Internet Access and Email______ http://www.netzero.net/download/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 12:24:05 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Mystara Stand at Italian RPG Convention Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed I have to undergo surgery next tuesday: nothing serious, but my nose won't let me breathe well. I'll need some breathing spells for a few days... However, if I feel recovered by the 30th, I will gladly be there on Saturday. I'll call you home for more details. Cheers! Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 08:09:16 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Regional Feats in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I was just looking over the Forgotten Realms Survival Kit (a link to which can be found on Eric Noah's page) simply to see some of the new items, feats, and adjustments for subraces. However, after reading the section on regional feats presented in the FR Kit, I wondered how well this idea might work in Mystara. Basically a regional feat is a feat you can only take if you are from a certain place. For example, a person from Darokin might have access to the Mercantile Background feat (as explained in the FR Kit) which gives bonus to Profession, Craft, and Appraise skills. Oh I should note that characters don't just get regional feats for being born somewhere. You have to take them as normal, but can only take them if you're native to a region. So, any ideas anyone? I'm sure this would be a great way to handle "region" specific abilities without having to making a bunch of new Prestige Classes like I had considered doing before. I mean, why make a whole class for Darokin merchants when you can just let them take a special feat? - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 09:20:33 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: The Known World (3000AC) part 2 (long) Mime-Version: 1.0 Content-Type: text/plain; format=flowed > > A couple of points. > > 1. Get the new 3e DMG. It has stats for futuristic weapons. There does >not > > seem to be any reason now not to have futuristic D&D campaigns. > > I can see it now, red dragons with side mounted anti-matter laser >harnesses! > >Could be very handy for Blackmoor campaigns aswell. >Although, for modern/sci fi versions of Mystara, GMs might want to >consider using other systems aswell. And for those of you who are interested in this stuff, the new Star Wars RPG is going to be a d20 system game so the mechanics will be compatable with D&D Dylan R. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 06:48:24 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii OOC -- is this Butter thing a take-off on Spiders of the Purple Mage? You know, "Butter Yourself For God!" KS --- Jacob Skytte wrote: > Sverre wrote: > > > >>> $Reward$ offered > >>> Experienced adventurers needed for a mission involving subtlety, > >>> guile, and, if all else fails, excessive use of force. Help us > >>> rescue the Sacred Butter of Skytte from the vile machinations of > >>> the followers of Mortus, Paul G.D. "the mad monk", and the > >>> frivolous Belcadiz elves! The Butter must be returned intact or > >>> reward will be forfeit. Hungry halflings need not apply! > >> > >> I'll join myself, I think. The money is poor, but I'm always > >> looking to backstab a few Glantrians with my Fireballs... > >> besides, they say those those Belcadiz elf-wenches are quite... > >> ahem, well. ;) > > > > Sounds interesting. Of course I as well will support the bashing of some > > Glantrian skulls. Maybe we could stop by Thyatis on the way too? > > The pay is of no consequence, only the killing matters! > > > > -Count Mzilikazi of Limn > > Hey! Getting the Butter back is what matters! And Stalker...be careful with those Fireballs, > they wreak havoc on butter! Now Arkon the Necromancer sounds like a likely fellow to get the job > done...and though this is fun, I'm guessing some people are getting tired of this...better > stop...now... > > Jacob Skytte > scythe@wanadoo.dk > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 15:59:04 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Mystara Stand at Italian RPG Convention? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Iulius Sergius Scaevola wrote: <> Well, sorry Giulio, but I'll pass on this edition of ModCon. My current budget and work schedule don't allow me to come to Modena and stay even for one day, so I'm saving my money to go to LuccaGames, the biggest Con in Italy, in Oct/Nov. I've always been going there for the last 4 years and I wanna mantain the tradition. ;) Frankly ModCon didn't impress me as really astounding when I went there two years ago. Iit's basically a big warehouse where people game and game for three days, while LuccaGames has got MANY shops and stands, MANY events and lots of comics as well, so I've made up my mind already for this year. :) Sorry, hope we'll meet there if you can come! :) DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 07:10:09 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Regional Feats in Mystara In-Reply-To: <44.71e4bba.26f219ec@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:09 AM 9/14/00 EDT, you wrote: > >So, any ideas anyone? I'm sure this would be a great way to handle "region" >specific abilities without having to making a bunch of new Prestige Classes >like I had considered doing before. I mean, why make a whole class for >Darokin merchants when you can just let them take a special feat? I think it's a solid idea, and works on many levels, but for particular classes (such as, you mention, the Darokin Merchant) I don't think it fits. Primarily because there are other special abilities that come with the Merchant class that a Prestige Class (or even a regular class) would be able to cover. It would certainly work for most "normal" Merchants, though. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 07:24:43 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Mystaran Monsters in MM Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Anyone notice the encounter tables in the DMG? The Nightshades (Nightwalker, Nightcrawler, Nightwing) and the Aranea are on them. Guess Mystara's going to be in the Monster Manual a little bit! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 10:35:46 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Acererak the Devourer, SPOILER! In-Reply-To: <003a01c0355b$41973ae0$05ab0404@jimbobb> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 13 Oct 2000, arminath_wynter wrote: > natural alliance is formed. As a side note, I would've made him a 5th level > Initiate since after so much time he would have earned a ton of XP for all > of his research and activities. I agree about Orcus - didn't think about that! But XP doesn't transfer to Immortality. He'd be a fast learner, and easily make 5th level within the century, but he wouldn't be that immediately. I doubt Thanatos would spend that much power, even on a worthy disciple as our favorite lich :) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 11:22:26 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Regional Feats in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/14/00 7:20:06 AM Pacific Daylight Time, jsmill@WANS.NET writes: << I think it's a solid idea, and works on many levels, but for particular classes (such as, you mention, the Darokin Merchant) I don't think it fits. Primarily because there are other special abilities that come with the Merchant class that a Prestige Class (or even a regular class) would be able to cover. It would certainly work for most "normal" Merchants, though. >> I agree, but I really meant that regional feats could be an option for those who don't want P. Classes of that nature in their game, as a few people on this list have mentioned. For my games I'm going to probably try a mix of both regional P. Classes for those who might want them as well as regional feats for those who don't want to specialize in a P. Class. That is, once I get around to creating them all ;) - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 17:18:49 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Mystara Stand at Italian RPG Convention? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit DM wrote: > [..] >... I'm saving my money to go to LuccaGames, the biggest Con in > Italy, in Oct/Nov. I've always been going there for the last 4 years and I > wanna mantain the tradition. ;) [..] > Sorry, hope we'll meet there if you can come! :) Well, I suppose we can organise to meet there, too... who knows? Do you known when it will be exactly? -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 13:26:53 -0500 Reply-To: Mystara Sender: Mystara From: Web Warlock Subject: More on my alternate Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hey Everyone, I would like to thank you all for your interest in my "alternate" Glantri. Personally I thought I would have been chased of the list as a heretic! ;) Which actually brings up a point, it is nice to be on a list that not only is looking forward to how their world will be in 3e (not to mention any names, but it is a list of some other Realm...) but is very interested in role-playing. (This is the part where you pat yourself on the back)! Anyway, I have more heresies involving Glantri. To the people who have asked me to post more or make my stuff available on line. Most of my stuff is either in hand written format or it is on a 5.25 disk in WordStar format. The best stuff I am going to best here, the less-Glantri specific stuff I already put online in the form of my Witches netbooks. If anyone wants to collect all this stuff and put it on a website, feel free. Just send me an email. Ok, after I played my Glantri for a while I left it and began to do some heavy Ravenloft immersion. After a few years of that I came back to Glantri and to my delight began to realize I could play both. To this end I created Draconis, which is a dark mirror of the Prince's Glantri. The only thing I was able to type up is also online. You can find it at http://www.dark-library.com/main.php?page=netbooks This is the Dark-Library website, not my own, but I put all my non-witch stuff here. My files here include "Draconis", "Hybrids" (for playing half-breeds in 2E), "Verbena" (a Wokani-like kit) and my "Sanity in Ravenloft: Masque of the Red Death". Actually my Verbena kit is at http://www.dark-library.com/main.php?page=ckr. Put all of these together with my previous posts, the Sun Priest (mentioned earlier) and my Witches netbook and you will have something very close to the notebook I have called "The Holy Lands of Glantri". Why is it called "The Holy Lands of Glantri" other than the rule of the Priest-Kings, the new religion in Glantri believes that the Gods (yes Gods, not immortals. Immortals were before my time.) first stepped foot on the world in Glantri. I have a little more to come if you want it. Warlock. -- Web Warlock webwarlock@iname.com The Other Side, http://rpghost.com/WebWarlock/ Home of the Complete Netbook of Witches and Warlocks ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 11:55:31 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Save throws rule urgently needed In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 04:29 AM 9/14/00, Federico Kaftal wrote: Yes, I agree: I find it very reasonable; the fact is that I need to agree on this point with some other Munchkin fellow players, because since we alternate in the role of DM, this needs to be an official rule for everybody, regardless of the specific campaign where the specific DM reigns; is there a PLACE in the book rules (Expert, Companion or whatever) where it says that a Hit roll/saving roll of "1" ALWAYS fails, regardless of magic or other bonuses? Rules Cyclopedia, p. 105 (The Attack Roll): "IMPORTANT NOTE: An unadjusted (natural) roll of 1 always misses. An unadjusted (natural) roll of 20 always hits, if it is possible for the attack to hit the target." (emphasis in text as boldface type) I had a harder time finding the rule about saves in black and white. I couldn't find it in the Rules Cyclopedia, and I can't find my Master's Set right now, but I finally got something in the Player's Guide to Immortals, p.6. I include the preceding text so you can see that while they're talking about Immortals, the rule about saves is general, not particular to them... "If the Immortal cares more about preserving the mortal form than about the pretense, the character can simply set the saving throws to any value, to a minimum of 2. (A natural roll of 1 indicates failure.)" It should be clear from this text that the rule applies to EVERYONE since even the Immortals cannot change it for themselves. It should also be clear that even if you don't use the gold box Immortals rules for anything, that this is a passing reference to something that has always applied, even if the designers weren't explicit about it before. Hope this satisfies all munchkins and rules lawyers in your group! Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland "The difference between George W. Bush and Al Gore is the velocity with which their knees hit the floor when corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 14:24:18 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Darokinian Rapier and Main-Gauche Fighting feat for 3e Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed In Darokin, the rapier is often paired with a weapon called the main-gauche, the rapier wielded in the primary hand and the main-gauche used in the off-hand to parry blows or make an occasional extra stab. DAROKINIAN RAPIER & MAIN-GAUCHE FIGHTING You can fight with a rapier in your primary hand and a main-gauche in your off-hand. You can make one extra attack each round using the main-gauche or use it to parry incoming melee attacks. Prereq: Int 11+, proficiency in rapier and main-gauche Benefit: When attacking with a rapier and main-gauche, your penalties for fighting with two weapons are reduced by 2, resulting in a net two-weapon penalty of -2/-6 (see PHB Table 8-2: Two-Weapon Fighting Penalties, page 125). Further, you may exchange your extra attack with the main-gauche for a +2 parrying (dodge) bonus to AC against all melee attacks until your next action. Normal: A main-gauche may be used with a rapier to gain an extra attack without this feat at greater attack penalties (i.e. -4/-8; see Attacking with Two Weapons, page 124, and Table 8-2: Two-Weapon Fighting Penalties, page 125, in the PHB). The main-gauche cannot be used to gain an AC bonus without the feat. Special: The Ambidexterity feat reduces the attack penalty for the main-gauche by 4 (for a net two-weapon penalty of -2/-2), and allows the rapier and main-gauche to be used in either hand, but it has no effect on the AC bonus or rapier attack penalty when the main-gauche is used to parry. Note that the rapier suffers the -2 penalty to attacks for two-weapon fighting whether the main-gauche is used for an extra attack or for parrying. If the main-gauche is wielded but not used to attack nor parry in a given round, the rapier suffers no attack penalty. The parrying AC bonus does not apply to ranged attacks. The above is based on my Darokinian Rapier and Main-Gauche Fighting feat that I posted to Eric Noah's 3e message board a while back. It is something of a hybrid of the Two-Weapon Fighting feat and Expertise feat, but not as powerful or versatile as those two purchased separately, and restricted to use with the rapier (on-hand) and main-gauche (off-hand) combo ONLY. While I refer to a main-gauche throughout, feel free to 1) consider the main-gauche a unique weapon with different stats from the dagger (see The Dagger, Main-Gauche, and Rapier below); 2) consider it a unique weapon needed to use this feat but in other respects statistically identical to a dagger, 3) consider it identical to a dagger for all purposes even though for flavor purposes some daggers (esp. many Darokinian ones) are main-gauches, or 4) just call the feat "Rapier and Dagger Fighting" and forget main-gauches altogether. If you decide that a main-gauche is a different weapon and that a regular dagger cannot be used for this feat, realize that this reduces the usefulness of the feat, and consider making proficiency in main-gauche free as a "cultural weapon" for Darokinians who already have proficiency in dagger, to compensate. Otherwise, characters will need two feats to attain these fighting benefits, and may be discouraged from picking this regional feat since they can get Two-Weapon Fighting and Expertise for the same cost of two feats, and those two feats are more versatile and powerful. In anticipation of questions, here are some details on how and why I came about the various features of the feat. First of all, the intended use of the feat is for Darokinians, to allow colorful rapier and main-gauche fighting by even low-level Darokinan adventurers, without having to burn two feats for Two-Weapon Fighting and Expertise, and turning those characters into general weapon masters as a result of having those two feats. With the free feat available to 1st level human characters, even a Darokinian wizard could get access to this style of fighting at first level if he is willing to burn both of his two starting feats on this instead of magic-related ones (one feat for rapier, and one for the fighting style, if you don't require an extra feat for main-gauche). Since Two-Weapon Fighting has no prerequisites, and Expertise, a more powerful and versatile feat, has just a 13+ INT prereq., I decided that this feat should only require 11+ INT and rapier and main-gauche profiencies. While this feat takes features from those two feats, and is certainly a very versatile feat (helps attack or defense), I think it's balanced properly. Let's compare it to those two-feats. The Two-Weapon Fighting feat reduces your two-weapon penalties by the same amount as this feat (2 points), but for ALL pairs of weapons. Expertise allows you to take up to -5 to hit for a +5 to AC in a given round, on a point-for-point basis, using any weapon, and applying that AC bonus to any attack that is made against your AC. This feat effectively lets you make the same sort of trade since the rapier is at -2 to hit when you have the +2 AC parrying bonus, but you cannot choose a -1/+1 trade or a trade of 3, 4, or 5 points. You can only get this tradeoff when you use rapier and main-gauche together (and in the proper hands, unless you are ambidextrous). If someone manages to disarm either of your weapons during the round in which you enjoy the parrying bonus, you lose it. Furthermore, the AC bonus applies only to melee attacks, not ranged weapons or spells requiring an attack roll. Finally, because Two-Weapon Fighting and Expertise work with almost all weapons, all character classes can use those two feats without spending another feat on a weapon profiency. The Rapier and Main-Gauche Fighting feat requires proficiency in rapier and main-gauche (or dagger), which is not free to all classes (e.g. wizard), so that some will need to spend a feat at least for rapier. Here's a reminder of standard shield and fighting defensively rules in 3e, for comparison to what the feat's defensive capability gives you. Any character proficient with shields can use one to gain a +1 or +2 (depending on size) bonus to AC vs. all attacks requiring an attack roll, without a penalty to hit. Any and all characters can "fight defensively" in any round, taking a -4 penalty to hit for a +2 bonus to AC vs. all attacks. Used defensively, this feat effectively lets you use the rapier and main-gauche combination to take a penalty of -2 to attacks for a +2 bonus to AC vs. melee attacks. One common criticism of the feat may be that if you just wanted to use the rapier and main-gauche all the time for your character anyway, the restriction to enjoying the benefits only with that combo is hardly a restriction at all. To answer that concern, here are some other reminders about the combo. First, this is a low damage combo: d6 and d4. Second, both attack types are piercing, which means no flexibility of attack type and low effectiveness against opponents like skeletons who take reduced damage from piercing attacks. Third, neither of these weapons can be used to make ranged attacks, unless you are substituting the regular dagger, which can be thrown, for the main-gauche. Even if you allow throwing the main-gauche/dagger, you lose your combo benefits without the main-gauche/dagger, and can't use the offensive or defensive capabilities of the feat in a round in which you throw the main-gauche/dagger, since hurling weapons is not part of the fighting style. In summary, the Rapier and Main-Gauche Fighting feat boasts high flexibility and easy accessibility, at the price of more modest benefits, and tight restrictions to conditions of use (must be using the rapier and main-gauche). It is recommended especially for rogues, and if you like, could be also be integrated into a Darokin Merchant prestige class (which I'm working on). The Darokin Merchant prestige class could include rapier and main-gauche in its list of weapon prociencies, and the membership could assure training in their use at a fair price. I would not recommend the feat as an free ability for that prestige class, but guaranteed access to training that leads to the feat if it is chosen would be a nice benefit. THE DAGGER, MAIN-GAUCHE, AND RAPIER If you want to have a new main-gauche weapon, here is a suggestion for how to treat it. The main-gauche is basically a dagger with a basketed hand guard or just a wider, sturdier hilt, for trapping blades. The difference in construction makes it 50% heavier and 50% more expensive than a regular dagger (3gp vs. 2 gp, 1.5 lbs vs. 1 lb). Also, the main-gauche is designed for parrying, not throwing, and cannot be thrown as a regular dagger (or you might allow it to be thrown with a -4 penalty to hit since it is poorly balanced for throwing). The rapier is like a thin longsword (but not as thin as a fencing epee) with a basket hilt. You may recall from reading the Darokin GAZ that merchants and other wealthy people do not like to display their wealth with gaudy clothes and gems, but do like to show people how much money they have by spending a lot on very high quality items with functional value. Ostentatiousness is frowned upon, but items of masterful construction and artwork, and tasteful use of high value gems, etc. are fair game. For this reason, many wealthy Darokinians will own and wear rapiers and main-gauches worth many times the amounts listed below, whether or not they even know how to wield them in combat! Noncombatants may elect to have their weapons and scabbards filigreed with precious metals and encrusted with small, tastefully-placed gems, but not to the point where it is clear that the weapons would be nonfunctional or ruined as art objects if used in combat. Those more serious about using these weapons for defense will probably hold off on most or all of the embellishment and instead pay for masterwork weapons (nonmagical +1 enhancement bonus to hit, +300gp to cost) and will rely on recognition of a master swordsmith's signature style, rather than precious gems and metals, to provide evidence of their wealth and status. For pictures of rapiers and main-gauches, check out http://www.by-the-sword.com/rapiers2.html Dagger Cost 2gp, Dam 1d4, Crit 19-20/x2, RI 10', Wt 1 lb, Type P Main-gauche Cost 3gp, Dam 1d4, Crit 19-20/x2, RI -, Wt 1.5 lb, Type P Rapier Cost 20gp, Dam 1d6, Crit 18-20/x2, RI -, Wt 3 lb, Type P Magus Coeruleus of Mystara ./ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \. < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > .\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ /. "The difference between George W. Bush and Al Gore is the velocity with which their knees hit the floor when corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 14:27:22 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Question about Tome #5 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Anyone know when the release date for the Tome of Mystara #5 is? I should know, but I'm just a nimrod sometimes... :( ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 18:03:43 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Question about Tome #5 Mystara wrote: >> Anyone know when the release date for the Tome of Mystara #5 is? << October 1st. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 22:03:23 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Acererak the Devourer, Immortal at last! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Acererak (The Devourer, Fiend-Mage, The Lich-lord) i like it, another great power added to the forces of undeath, we are unstoppable. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 22:23:21 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: SV: [MYSTARA] Situations for Dreamworld MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Sounds interesting. Of course I as well will support the bashing of some > > Glantrian skulls. Maybe we could stop by Thyatis on the way too? > > The pay is of no consequence, only the killing matters! > > > > -Count Mzilikazi of Limn > > AArgh. Another Alphatian!!!!!!!!!!!! just one more to add to the body count my friend. let them come. we will be ready.if the situation gets dangerous we can always melt their butter in a pool of acid ;-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 22:30:16 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Vibrational Creeper MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The Vibrational Creeper is known by this name > because it is able to fly with a terrific speed, creating a buzzing > sound who produces a sort of vibrations in the brain of the creatures > who are able to hear them. The Vibrational Creeper is nothing more than > a big mosquito to Nightmare creatures, but is incredibly dangerous to > Prime ears and minds: every dive by one of these Creepers, and the > subsequent buzz, need a saving throw against death, or results in the > partial deafness of the creature; the second time a save at -2 is needed > to avoid total deafness; the third requires a save at -4, a failing of > which means immediate death. The Creeper's speed and tiny dimension make > it really difficult to hit: this is the reasons for his incredibly low > armor class value. sorry to nitpick my friend but if the buzzing is dangerous to those who can hear it then the deafness caused would surely give the bonus to saveas versus subsequent attacks as the victim may not be able to hear them. if instead it caused tinitus an anoying buzzing in the ears which affects hearing and is agravated by noise, then i could see penalties to saves. hope this helps. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 22:56:03 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Acererak the Devourer, SPOILER! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I agree about Orcus - didn't think about that! > > But XP doesn't transfer to Immortality. > > He'd be a fast learner, and easily make 5th level within the century, but > he wouldn't be that immediately. I doubt Thanatos would spend that much > power, even on a worthy disciple as our favorite lich :) > it does in the gold box edition,maybe thats where he's getting the idea. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 16:28:40 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Subject: Re: Darokinian Rapier and Main-Gauche Fighting feat for 3e MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit "David S. Leland" wrote: > In Darokin, the rapier is often paired with a weapon called the > main-gauche, the rapier wielded in the primary hand and the > main-gauche used in the off-hand to parry blows or make an occasional > extra stab. > > DAROKINIAN RAPIER & MAIN-GAUCHE FIGHTING > In summary, the Rapier and Main-Gauche Fighting feat boasts high > flexibility and easy accessibility, at the price of more modest > benefits, and tight restrictions to conditions of use (must be using > the rapier and main-gauche). It is recommended especially for > rogues, and if you like, could be also be integrated into a Darokin > Merchant prestige class (which I'm working on). The Darokin Merchant > prestige class could include rapier and main-gauche in its list of > weapon prociencies, and the membership could assure training in their > use at a fair price. I would not recommend the feat as an free > ability for that prestige class, but guaranteed access to training > that leads to the feat if it is chosen would be a nice benefit. I really like this feat David, and it does seem quite well balanced. I also appreciate your detailed explanation about it's development and why you chose certain values such as Int 11+, etc was well done. I hope you planning to suggesting this to the 3E Project team as a "Regional Feat for Darokin" when we get to that part of the conversion (You are on that team, right?) > THE DAGGER, MAIN-GAUCHE, AND RAPIER > If you want to have a new main-gauche weapon, here is a suggestion > for how to treat it. The main-gauche is basically a dagger with a > basketed hand guard or just a wider, sturdier hilt, for trapping > blades. The difference in construction makes it 50% heavier and 50% > more expensive than a regular dagger (3gp vs. 2 gp, 1.5 lbs vs. 1 > lb). Also, the main-gauche is designed for parrying, not throwing, > and cannot be thrown as a regular dagger (or you might allow it to be > thrown with a -4 penalty to hit since it is poorly balanced for > throwing). The rapier is like a thin longsword (but not as thin as a > fencing epee) with a basket hilt. In thinking about this further, it seems to me that you could also go about this by declaring the Main-Gauche an Exotic Weapon in a similar way that the Bastard Sword and Dwarven Waraxe are Exotic Weapons -- an individual without the Exotic Weapon Proficiency can use them as if they were of a lower level (two handed martial weapon in their case) and gain the "exotic" ability when the exotic proficiency is taken (one handed use). In this case, for anyone without Exotic Weapon Proficiency (Main-Gauche) the weapon is essentially a standard Dagger that can't be thrown. Gaining the Exotic Weapon Proficiency allows it to be used defensively as described by your Feat above. In addition, as the Exotic Weapon Proficiency for Bastard Sword's and Dwarven Waraxes have a prerequisite of Str 13+, this one would have the Int 11+ prerequisite instead. Hm. Having written that down now, I can see a flaw -- there is no need to tie it in to proficiency with the Rapier if it is just treated as an Exotic Weapon Proficiency. But then, so what -- we just state that the Exotic proficiency only applies if the on hand is a Rapier. I'd even let them try to use it without having a proficiency in the Rapier as they would just end up suffering the -4 non-proficiency penalty to that weapon. However, if the campaign in question assumes that Main Gauche's are found in more than just one region and could be used defensivly with other melee weapons that are similar to the rapier, then this alternative might have some applications. Perhaps the description for the Main Gauche would just have to state that the benefits of the Exotic Weapon proficiency may only be gained when the on-hand weapon is a small or medium sized, piercing, bladed weapon (i.e., based on the PH equipment list, that would be the rapier or the short sword). Additionally, I think that there is a reasonable argument for allowing a Main Gauche to be used effectively while weilding a Short Sword in the on-hand. So perhaps tying it to any "medium or small, piercing, bladed weapon" (i.e., rapier or short sword) would be worth considering. Actually.... this brings up another idea/question: Can someone "knife fight" with two Main Gauches? What about a Dagger and a Main Gauche? A Punching Dagger and a Main Gauche? If any are "yes" what benefits/penalties would doing so provide? Thanks for the thought provoking idea David! Jenni A.M. Merrifield ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Oct 2000 19:54:18 -0400 Reply-To: Mystara Sender: Mystara From: arminath_wynter Subject: Re: Acererak the Devourer, SPOILER! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit -----Original Message----- >I agree about Orcus - didn't think about that! > >But XP doesn't transfer to Immortality. > >He'd be a fast learner, and easily make 5th level within the century, but >he wouldn't be that immediately. I doubt Thanatos would spend that much >power, even on a worthy disciple as our favorite lich :) An Immortal's level is tied to his Power Points, and each Power Point is worth 10,000 XP (as per WotI)...so a 36th level Magic-user with the minimum of 4,350,000 XP would become a 5th level Initiate Immortal with 435 Power Points. The only expenditure a Patron has is the gift of the new Immortal's first Manifestation Form. Jim Bobb ____________NetZero Free Internet Access and Email_________ Download Now http://www.netzero.net/download/index.html Request a CDROM 1-800-333-3633 ___________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 17:28:48 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Five Shires NPC from Wit's End Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" The Wit's End complex is broken up, roughly, into thirds when the Player Characters arrive: One portion has yet to be explored since the time of Wit, one portion is now occupied by dwarves come seeking Duncin Flathead's treasure and one third are sea caves occupied by a pirate from the Sea of Dread, left marooned for far too long now ... --- COBBLER OWLHOOT Lawful Evil male hin pirate and Rogue 1 Cobbler Owlhoot fell in with the wrong crowd in Shireton Port as a young hin and quickly drifted into the company of a particularly savage group of pirates aboard the Snapping Turtle roaming the Sea of Dread. Cobbler has been left in the pirate caves - which, unknown to the crew, were part of the Wit's End complex - to guard a treasure chest full of booty from their last raid. The ship was sunk at sea by the Ierendian navy, and Cobbler has been left alone in the caves now for over two years. In that time, he's grown madder and more dangerous. He's discovered the shadow grue and mastered the outer third of the complex, dragging the pirate chest to the center of a maze where he now makes his home. While he is desperately lonely, he's also grown increasingly paranoid, meaning he will shadow any visitors to Wit's End, soaking up their company from the shadows, but will turn violent if actually spoken to or approached. Never too stable to begin with, Cobbler is now fully insane, and becoming dangerously so. He's a seedy looking hin, whose shipmates once described him as a "drowned ferret," with a long nose, still-chubby cheeks, crazed beady eyes and limp pale brown hair, wearing a much-the-worse-for-wear sailor's uniform, along with a filthy blue kerchief tied around his neck. Cobbler is a stealthy sort, quick to understand gadgets and magical items (including his Wand of Unlight) but with a fairly repellant personality. At the moment, he cares about little other than guarding the treasure, finding company and getting something other than fish and sea gulls to eat, all of which add up to a growing tendency towards kidnap and, eventually, cannibalism. So long as his treasure is endangered but not discovered - i.e., intruders are moving through Wit's End under their own power - Cobbler will conceal himself and track the intruders. Once they discover it, or he thinks they're likely to - heading the right way in the maze, or having passed the "dragon" successfully - he becomes violent, setting off traps (including using his wand to plunge intruders into complete darkness where the shadow grue is likely to find them) and eventually attacking with a dagger in each hand. If he should somehow interact with others in a situation where he is in power - after capturing a wounded intruder, for instance - he will alternately dote on and rage at intruders before eventually succumbing to hunger and madness, butchering and eating them. He is vaguely aware that Gorwarf siblings have broken into Wit's End on the far side of the rusted door, but as they've made no serious attempts to enter the sea cave portions of the complex, he ignores them. Out of boredom, Cobbler has tattooed the top of his right foot with the crude image of a crab, which now peeks out through sandy foot hair. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 21:11:59 -0400 Reply-To: Mystara Sender: Mystara From: Kevin Powers Subject: TSR materials on-line MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Does anyone know whether the old TSR modules and campaign settings that are being put on-line by Wizards will include the old Mystara modules (i.e. B, X, CM, M, IM) and the old Greyhawk modules (G, D, Q, I, S)? Thanks. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 19:12:57 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: TSR materials on-line In-Reply-To: <39C1775F.1D6A437F@student.umass.edu> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 21:11 9/14/00 -0400, Kevin Powers wrote: >Does anyone know whether the old TSR modules and campaign settings that >are being put on-line by Wizards will include the old Mystara modules >(i.e. B, X, CM, M, IM) and the old Greyhawk modules (G, D, Q, I, S)? ALL of the out of print material (i.e., pretty much everything you can think of) will be up by New Year's, either as a free download (the lower demand stuff) or with a subscription fee. Eric Noah's site last month had the news about which order the settings would be released in. IIRC, we'll be waiting to the end, or nearly the end, for Mystara stuff. (Which isn't to say that there isn't a LOT I want to get my hands on ... just downloaded "Volo's Guide to All Things Magical" tonight, and I'm raiding it for ideas ... for FREE.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 20:04:20 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Darokinian Rapier and Main-Gauche Fighting feat for 3e In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 04:28 PM 9/14/00, Jenni A. M. Merrifield wrote: I really like this feat David, and it does seem quite well balanced. Thanks very much! I hope you planning to suggesting this to the 3E Project team as a "Regional Feat for Darokin" when we get to that part of the conversion (You are on that team, right?) Actually, I'm not on that team. What does it entail and how do I join? In thinking about this further, it seems to me that you could also go about this by declaring the Main-Gauche an Exotic Weapon in a similar way that the Bastard Sword and Dwarven Waraxe are Exotic Weapons -- an individual without the Exotic Weapon Proficiency can use them as if they were of a lower level (two handed martial weapon in their case) and gain the "exotic" ability when the exotic proficiency is taken (one handed use). In this case, for anyone without Exotic Weapon Proficiency (Main-Gauche) the weapon is essentially a standard Dagger that can't be thrown. Gaining the Exotic Weapon Proficiency allows it to be used defensively as described by your Feat above. In addition, as the Exotic Weapon Proficiency for Bastard Sword's and Dwarven Waraxes have a prerequisite of Str 13+, this one would have the Int 11+ prerequisite instead. Hm. Having written that down now, I can see a flaw -- there is no need to tie it in to proficiency with the Rapier if it is just treated as an Exotic Weapon Proficiency. But then, so what -- we just state that the Exotic proficiency only applies if the on hand is a Rapier. I'd even let them try to use it without having a proficiency in the Rapier as they would just end up suffering the -4 non-proficiency penalty to that weapon. However, if the campaign in question assumes that Main Gauche's are found in more than just one region and could be used defensivly with other melee weapons that are similar to the rapier, then this alternative might have some applications. Perhaps the description for the Main Gauche would just have to state that the benefits of the Exotic Weapon proficiency may only be gained when the on-hand weapon is a small or medium sized, piercing, bladed weapon (i.e., based on the PH equipment list, that would be the rapier or the short sword). Additionally, I think that there is a reasonable argument for allowing a Main Gauche to be used effectively while weilding a Short Sword in the on-hand. So perhaps tying it to any "medium or small, piercing, bladed weapon" (i.e., rapier or short sword) would be worth considering. Actually.... this brings up another idea/question Can someone "knife fight" with two Main Gauches? What about a Dagger and a Main Gauche? A Punching Dagger and a Main Gauche? If any are "yes" what benefits/penalties would doing so provide? These are all excellent points/questions; thanks for the feedback. Tying the feat to an Exotic Weapon Proficiency in Main-Gauche is totally viable, although it raises the issues you mention, as well as one other you might not have considered--the exotic weapon proficiency feat has a +1 base attack bonus as a prerequisite, meaning that fighter types can take it at 1st level, while everyone else (including NPCs classes other than warrior) has to wait until 2nd level, not that that's so terrible. I avoided the exotic proficiency route mostly because I didn't know whether more people would find the feat idea more useful with a new weapon (main-gauche) or the standard dagger, or something in between). In either case, though, my intention was to tie the ability to use of the rapier, for Darokinian flavor and game balance reasons. Balance: giving the ability to parry AND reduce two-weapon penalties seems a bit unbalancing to me if it can be done with a rapier, short sword, dagger, or other weapon in the on-hand. Flavor: I like the idea of Darokinians dueling with their traditional rapier and main-gauche, but I don't like the idea of one of them picking up a Thyatian Legion-issue short sword and using that with a main-gauche and being able to use the feat. I also suspect that even with other small or tiny bladed piercing weapons, the fighting style would be very different for rapiers versus other weapons which are, for one thing, universally shorter. So taking under consideration all these things, I'd suggest handling the feat based on two questions: 1) Do you want both the reduced two-weapon penalties and parrying, with a more restricted combination, or just parrying with a less restricted combination? If you want both capabilties and a more restricted combo, (option R) stick with the rapier in the on-hand only (though see R-M below). If you want more versatility in your on-hand, (option O) allow other light, bladed piercing weapons (i.e. rapier + shortsword, dagger, punching dagger, main-gauche), but then allow only parrying (+2 AC bonus in exchange for a -2 to hit with the on-hand), and no reduction of the on-hand/off-hand penalties to hit when both weapons are used to attack. 2) Do you want a new weapon, the main-gauche, in your campaign, or to just use regular daggers or daggers that look like and/or are called main-gauches but use dagger stats? If you want to introduce a new weapon, the main-gauche, (option M) go with Jenni's suggestion and make the feat an Exotic Weapon Proficiency in main-gauche. Without the feat, a main-gauche functions just like a dagger with no penalty, but costs more, weighs more, and cannot be thrown (or can be but at -4 to hit). Remember that you need a base attack bonus of +1 to take this feat. If you want to stick with a regular dagger for game mechanics purposes, (option D) go with a "fighting style" rather than "weapon proficiency" feat, which requires no base attack bonus. This 2x2 choice structure yields 4 possibilities: [R-M] Exotic Weapon Proficiency - Main-Gauche (use with rapier only**). This is like my original proposal if you just say yes to main-gauches. Main-gauches are different from daggers, but anyone with proficiency in dagger can use a main-gauche as a non-throwable (or -4 to hit thrown) dagger. Prerequisites are a +1 base attack bonus, rapier proficiency, and dagger proficiency. **I don't think it would be unbalancing to also allow someone with this version of the feat both the option of using two main-gauches and using a rapier and main-gauche. That gives Jenni her "knife fight" and incidentally allows small characters such as halflings the ability to use this Darokinian fighting style even though they are too small to use rapiers properly. [O-M] Exotic Weapon Proficiency - Main-Gauche (use with rapier or other weapons). As R-M above but expanded on-hand weapon list and only parrying ability. This option is pretty lame, because you lose the two-weapon penalty reduction but you still need to have one main-gauche available for it to work. I don't recommend allowing the versatility of reduced two-weapon penalties and parrying with a variety of weapons in the on-hand because the feat becomes much closer to the Two-Weapon Fighting feat plus the Expertise-like parrying component, with much less restriction. [R-D] Rapier and Dagger Fighting. This is like my original proposal if you just say no to main-gauches. It works like R-M above but I wouldn't allow two daggers to be used as with R-M above because in this version, you don't have a base attack prerequisite and you get to use regular daggers, which are easier to find around all of Mystara than main-gauches would be, plus cheaper, lighter, and can be thrown. The rapier component is the only thing here keeping this Darokinian, in my mind. [O-D] Dagger Parrying. As O-M above, that is you can use certain other weapons in addition to the rapier in your on-hand, but in this case you use a regular dagger for the parrying instead of a main-gauche. This one isn't lame in the sense that while you only get parrying, you can use one of the cheapest, most widely available weapons out there along with a small list of on-hand weapons. On the other hand, I wouldn't dare call this a Darokinian feat at all, nor even a regional feat of any sort, since it seems like something many cultures could have. Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland "The difference between George W. Bush and Al Gore is the velocity with which their knees hit the floor when corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 14 Sep 2000 23:18:54 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Darokinian Rapier and Main-Gauche Fighting feat for3e MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "David S. Leland" wrote: > At 04:28 PM 9/14/00, Jenni A. M. Merrifield wrote: > > I hope you planning to suggesting this to the 3E Project team as a > "Regional Feat for Darokin" when we get to that part of the > conversion (You are on that team, right?) > > Actually, I'm not on that team. What does it entail and how do I > join? Sign up with eGroups (http://www.egroups.com/) if you aren't already on any eGroups (or oneList -- they merged) mailing lists, and then go to http://www.onelist.com/community/mystara3E and subscribe to our mailing list. Alternatively, if you are already signed up with eGroups, you can just send a blank email message to: mystara3E-subscribe@onelist.com and it will subscribe the email address from where the subscribe message was sent. I believe you can poke around the message archives before joining ... and you might even have read access to some files, but I'm not sure. Once you're a member, you'll have access to all that stuff. There's a few files at the top level of the file storage area that are useful references regarding what we're (supposedly) trying to do ;-) > In thinking about this further, ... > Actually.... this brings up another idea/question Can someone > "knife fight" with two Main Gauches? What about a Dagger and a Main > Gauche? A Punching Dagger and a Main Gauche? If any are "yes" what > benefits/penalties would doing so provide? > > These are all excellent points/questions; thanks for the > feedback. Tying the feat to an Exotic Weapon Proficiency in > Main-Gauche is totally viable, although it raises the issues you > mention, as well as one other you might not have considered--the > exotic weapon proficiency feat has a +1 base attack bonus as a > prerequisite, meaning that fighter types can take it at 1st level, > while everyone else (including NPCs classes other than warrior) has > to wait until 2nd level, not that that's so terrible. I avoided the > exotic proficiency route mostly because I didn't know whether more > people would find the feat idea more useful with a new weapon > (main-gauche) or the standard dagger, or something in between). > In either case, though, my intention was to tie the ability to use > of the rapier, for Darokinian flavor and game balance reasons. > Balance: giving the ability to parry AND reduce two-weapon > penalties seems a bit unbalancing to me if it can be done with a > rapier, short sword, dagger, or other weapon in the on-hand. > Flavor: I like the idea of Darokinians dueling with their > traditional rapier and main-gauche, but I don't like the idea of one > of them picking up a Thyatian Legion-issue short sword and using that > with a main-gauche and being able to use the feat. I also suspect > that even with other small or tiny bladed piercing weapons, the > fighting style would be very different for rapiers versus other > weapons which are, for one thing, universally shorter. I can easily accept your Balance and Flavour reasons, although I'd probably let this "Regional Feat" also apply to other regions of Mystara where the "Swashbuckler type" are common. In "baseline" mystara, that would be Darokin and much of the Savage Coast. There are strong arguments for Minrothad as well, being a "sea faring" nation. Irendi, though also part of the same island chain, never struck me as a center for "Swashbuckling Types" though. > So taking under consideration all these things, I'd suggest handling > the feat based on two questions: > > 1) Do you want both the reduced two-weapon penalties and parrying, > with a more restricted combination, or just parrying with a less > restricted combination? > > If you want both capabilties and a more restricted combo, (option R) > stick with the rapier in the on-hand only (though see R-M below). > If you want more versatility in your on-hand, (option O) allow other > light, bladed piercing weapons (i.e. rapier + shortsword, dagger, > punching dagger, main-gauche), but then allow only parrying (+2 AC > bonus in exchange for a -2 to hit with the on-hand), and no reduction > of the on-hand/off-hand penalties to hit when both weapons are used > to attack. > > 2) Do you want a new weapon, the main-gauche, in your campaign, or to > just use regular daggers or daggers that look like and/or are called > main-gauches but use dagger stats? > > If you want to introduce a new weapon, the main-gauche, (option M) > go with Jenni's suggestion and make the feat an Exotic Weapon > Proficiency in main-gauche. Without the feat, a main-gauche > functions just like a dagger with no penalty, but costs more, weighs > more, and cannot be thrown (or can be but at -4 to hit). Remember > that you need a base attack bonus of +1 to take this feat. > If you want to stick with a regular dagger for game mechanics > purposes, (option D) go with a "fighting style" rather than "weapon > proficiency" feat, which requires no base attack bonus. > > This 2x2 choice structure yields 4 possibilities: > > [R-M] Exotic Weapon Proficiency - Main-Gauche (use with rapier > only**). This is like my original proposal if you just say yes to > main-gauches. Main-gauches are different from daggers, but anyone > with proficiency in dagger can use a main-gauche as a non-throwable > (or -4 to hit thrown) dagger. Prerequisites are a +1 base attack > bonus, rapier proficiency, and dagger proficiency. **I don't think > it would be unbalancing to also allow someone with this version of > the feat both the option of using two main-gauches and using a rapier > and main-gauche. That gives Jenni her "knife fight" and incidentally > allows small characters such as halflings the ability to use this > Darokinian fighting style even though they are too small to use > rapiers properly. I think I'd set the Prerequisites only at the +1 base attack bonus and dagger proficiency. Trying to use this feat when one is not proficient with Rapier would have enough complicating penalties of its own that I don't think it's required. Besides, a Halfling wanting to use two Main Gauches would obviously not need a proficiency with Rapier to do so. In addition, I think I'd also allow Dagger and Main Gauche as well as two Main Gauches. Dagger and Main Gauche is really the Halfling/Gnome version of Rapier and Main Gauche, with the same potential bonus to AC. Using Two Main Gauches could also allow the +2 AC bonus to be applied if neither is used to attack (i.e., if the character uses the Total Defense maneouvre). So: When attacking with a rapier and main gauche, dagger and main gauche or two main gauches, your penalties for fighting with two weapons are reduced by 2, resulting in a net two-weapon penalty of -2/-6 (see PHB Table 8-2: Two-Weapon Fighting Penalties, page 125). Further, you may exchange your extra attack with the main gauche for a +2 parrying (dodge) bonus to AC against all melee attacks until your next action. In addition, when fighting with two main gauches, in a round where you use the Total Defense Action (See PHB, p127), you gain an additional +2 parrying (dodge) bonus to AC, for a total of +6, for the round. > [O-M] Exotic Weapon Proficiency - Main-Gauche (use with rapier or > other weapons). As R-M above but expanded on-hand weapon list and > only parrying ability. This option is pretty lame, because you lose > the two-weapon penalty reduction but you still need to have one > main-gauche available for it to work. I don't recommend allowing the > versatility of reduced two-weapon penalties and parrying with a > variety of weapons in the on-hand because the feat becomes much > closer to the Two-Weapon Fighting feat plus the Expertise-like > parrying component, with much less restriction. I agree -- this option isn't really worth considering. > [R-D] Rapier and Dagger Fighting. This is like my original proposal > if you just say no to main-gauches. It works like R-M above but I > wouldn't allow two daggers to be used as with R-M above because in > this version, you don't have a base attack prerequisite and you get > to use regular daggers, which are easier to find around all of > Mystara than main-gauches would be, plus cheaper, lighter, and can be > thrown. The rapier component is the only thing here keeping this > Darokinian, in my mind. Yes, I can see how restricting this version to Rapier only makes sense for the very reasons you state. Its certainly a workable option for DM's who don't want to add Main Gauches separately, but, for me at least, it comes off as a rather lackluster choice for a Regional Feat. > [O-D] Dagger Parrying. As O-M above, that is you can use certain > other weapons in addition to the rapier in your on-hand, but in this > case you use a regular dagger for the parrying instead of a > main-gauche. This one isn't lame in the sense that while you only > get parrying, you can use one of the cheapest, most widely available > weapons out there along with a small list of on-hand weapons. On the > other hand, I wouldn't dare call this a Darokinian feat at all, nor > even a regional feat of any sort, since it seems like something many > cultures could have. Yes, this is more like a "standard Feat" that someone might choose to take. In fact, I'm working on converting Weapon Mastery over to 3E for that right now, and have also considered the Combat Options, and it's very similar to a "plain jane" Parrying Feat, which can be applied to virtually any melee weapon. I'd say that, from a "Regional" perspective, the "Rapier Only" options seem the most flavourful (that would be R-M and R-D). R-M would probably still work with the addition of Dagger and Main Gauche and/or Two Main Gauches). R-D pretty much has to remain restricted to Rapiers only as you point out. But both have their uses, depending on the DM's preferences. Not Bad. I like this. I had some other thoughts for implementing the Main Gauche and also for the Stiletto, based in part on the stats for those in 2E provided to me by a player who was thinking his character might like to have one or both ;-) I'll have to go over them again and compare to see which method I like better I think. I might even post those ideas here for public comparison. Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.