========================================================================= Date: Fri, 22 Sep 2000 09:45:36 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Protection from normal missiles won't provide protection within the > ray of anti-magic in any case. > Ah but when the beholder winks at you then you can't hit him as his eye is now covered. How many PCs will use magical missiles against a beholders main eye in the first round? Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 10:19:49 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "David S. Leland" To: Sent: Friday, September 22, 2000 12:39 AM Subject: Re: [MYSTARA] A-M question > At 12:03 PM 9/21/00, Paul George Dooley wrote: > > If you cant get out of the AM area then you can't cast the > spells. > > Making it impossible to get out of the area fails my "fair and fun" > test. What is this supposed to be, a fun challenge or a death > trap? What are you going to do, trap them in a pit with the beholder > and vampire? Nope just a corridor. Turning around and running round the corner was an easy option, one which wasn't taken for some time though. Maybe I should clarify it a bit more though by saying that I didn't mean to imply that the party was stuck facing the monsters just that flanking was out due to positioning, and a location which did allow spellcasting was no longer in line of sight of the monster. Sorry, I thought that was implicit when taken into context with all the earlier posts. Might as well just drop a castle on them with no save > to dodge. I was assuming such an encounter would provide the PCs > with a means of manuevering or retreating, even if they can't use > magic offensively head-on. You can aim spells above or to the sides > of a beholder, to trigger hazards, so long as you're out of range of > the eye or at a flank, even in a tight corridor, since you can move > back. I'm sorry but for some reason I like to play my monsters with a modicum of sense, if they don't have to then they won't put themselves needlessly into positions of vulnerability, leaders place troops to limit the number that will be caught in known area effect spells etc. Conversely PCs'through planning and luck, have found foes sleeping, in the bath, on the toilet, on the job, moving to their position for defence etc. If they're trapped in the A-M, period, my only suggestion is > ditch the DM. > They weren't, all they had to do was come at the monsters another way, but for some reason they decided head on was the way to do it. It required just a little thought to overcome the problem. Apparently something you haven't got either, or you might have remembered my statement in an earlier post about killing them being easy, scaring them into thinking they were dead at that level (high Companion/Master) being much harder. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 10:33:54 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > No, it wouldn't be a problem at all :) Just drop a couple of fireballs > behind the beholder, so its caught in the back blast, while the vampire is > introduced to the real power of a high level cleric. > Sorry but unless you already have a flank attack on the beholder and are free of the AM effect that won't work in either 2E or OD&D read up the description of fireball as to why. If you are just further away than the range of the AM the spell fails as it crosses into said area. Read the description of the beholder too, where it mentions that it will turn and face anyone casting in order to disrupt the spell. Mind you if you have memorised that Glantrian "Spelldoor" you could attempt to teleport your fireball directly there. Better warn the party if it's a confined space though, as that fireball's force comes gushing along the corridor and around the corners to nail them too. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 09:03:59 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: prestige classes, 1st draft In-Reply-To: <3.0.5.32.20000921182602.007f1c90@pop.wans.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 21 Sep 2000, Andrew Theisen wrote: > I'm not entirely sure the Merchant class from Gaz11 works as either a > Prestige Class or a regular class myself. I'm more inclined towards the > latter option, though, than the former. Merchant Class would make a great Prestige class. That's really how it is described in the book, anyway. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 08:13:02 CDT Reply-To: Mystara Sender: Mystara From: Web Warlock Subject: MISC, 3E: The New Witch Class is Here! Comments: To: DND-L@ORACLE.WIZARDS.COM, PLANESCAPE-L@ORACLE.WIZARDS.COM, GREYHAWK-L@ORACLE.WIZARDS.COM, REALMS-L@ORACLE.WIZARDS.COM, RAVENLOFT-L@ORACLE.WIZARDS.COM, AL-QADIM-L@ORACLE.WIZARDS.COM Mime-Version: 1.0 Content-Type: text/plain; format=flowed It�s here! To celebrate the Autumn Equinox I present to you the new 3rd Edition D&D version of the Witch class. Go to http://rpghost.com/WebWarlock/ and download the �3rd Edition Survival Guide�. You still need a copy of �The Complete Netbook of Witches & Warlocks� and the 3rd Edition Players Handbook. Everything you need to play witches in the new game is here, whether you are playing my style of witches or witches from another setting (Witches of Rashemen, Witches of Hala, Wokani). Included in the netbook are the new-revised witch and warlock classes, new skills, new feats, a new view on magic and a couple of new prestige classes. I believe that this version of the witch will be even better than the 2nd Edition one. The netbook is available as PDF, Word, Palm or HTML formats. Please let me know what you think of the netbook. I plan on updating this netbook to include all the information from my previous netbooks as well. I have to do some more playtesting. Wanna help? I am looking for play testers, writers, and a name for the new netbook! I am even working on a modern version and a futuristic version. Warlock -- WebWarlock webwarlock@iname.com The Other Side, http://www.rpghost.com/WebWarlock Home of the Complete Netbook of Witches and Warlocks _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 12:25:04 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: prestige classes, 1st draft MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/21/00 8:41:50 PM Pacific Daylight Time, knight@UCC.GU.UWA.EDU.AU writes: << > I'm not entirely sure the Merchant class from Gaz11 works as either a > Prestige Class or a regular class myself. I'm more inclined towards the > latter option, though, than the former. > > No other suggestions at the moment, though. I was thinking of making it a prestige class, as by the gaz they receive spells. The requirement to join would be joining the guild, and a high skill rank - thus expert merchants could join (and probably would make up the majority of the members). >> Hmm, I think it might actually be a good NPC class rather than a player class. If you really wanted to set up something for players wanting to be merchants you could use templates. That's something I don't think many people have attempted to explored in the new edition. I stole the idea from alternity, but I could swear I read about it somewhere in the 3e books. Basically it'd be a set of pre-packaged skills, and possibly feats, a character could buy for a certain skill point cost. For example a merchant template would probably grant so a few ranks in appraising, diplomacy, and so on. A way to make them really unique would be to include exclusive skills such as haggling, or something similar, which a character can only get if he takes the template. Thoughts anyone? - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 12:52:19 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Marksman Prestige Class [1st Draft] MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable MARKSMAN =20 Lvl Atk F R W Special =20 1 +1 +0 +2 +0 Trick Shot =20 2 +2 +0 +3 +0 Surprise Attack +1d6 =20 3 +3 +1 +3 +1 Dodge Missiles =20 4 +4 +1 +4 +1 Trick Shot =20 5 +5 +1 +4 +1 Surprise Attack +2d6 =20 6 +6 +2 +5 +2 Defensive Firing =20 7 +7 +2 +5 +2 Trick Shot =20 8 +8 +2 +6 +2 Surprise Attack +3d6 =20 9 +9 +3 +6 +3 Hail of Missiles =20 10 +10 +3 +7 +3 Trick Shot =20 Marksmen devote their time and effort to becoming extremely proficient=20 with missile weapons. Dome make their living as trick-shot artists in=20 carnivals and circuses. Others may be military specialists assigned to attac= k=20 and dispose of enemy officers, wizards, airborne foes, or even enemy=20 marksmen. Others might be classic archers, able to split an opponent=E2=80= =99s arrow=20 in a target or knock a foe=E2=80=99s weapon from his hand. Hit Die: d8=20 Requirements To qualify to become a marksman, a character must fulfill all the=20 following criteria.=20 Base Attack Bonus: +6 Perform: 8 ranks Spot: 8 ranks Feats: Weapon Focus (any ranged weapon), Point Blank Shot, Precise Shot=20 Class Skills=20 The marksman's class skills (and the key ability for each skill) are=20 Craft (Int), Hide (Dex), Intuit Direction (Int), Listen (Wis), Perform (Cha)= ,=20 Jump (Str), Ride (Dex), Spot (Wis), Use Rope (Dex).=20 Skill Points at Each Level: 4 + Int modifier.=20 Class Features =20 Weapons and Armor Proficiency: Marksmen are proficient in simple weapons= ,=20 light armor, and shields. Note that armor check penalties for armor heavier=20 than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump,=20 Move Silently, Pick Pocket, and Tumble. =20 Dodge Missiles: At 3rd level a marksman gains a +4 bonus to AC vs. range= d=20 attacks from opponents.=20 Defensive Firing: At 6th level a marksman gains the ability to fire=20 defensively allowing him to make ranged attacks in combat without drawing an= =20 attack of opportunity.=20 Hail of Missiles: At 9th level a marksman may perform the full attack=20 action, giving up his regular attacks, to make a ranged attack at his full=20 base attack bonus against every opponent within 30 feet. Afterwards he canno= t=20 attack again for one round per attack made. He may still take other actions=20 such as moving, defending himself, and so on.=20 Surprise Attack: This ability functions exactly like the Rogue's sneak=20 attack, except that it can only be made with ranged weapons and the target=20 need not be within 30 feet to qualify as a target for the attack.=20 Trick Shot: Marksmen are known for their ability to perform amazing tric= k=20 shots. Every time a marksman gains this ability, he make take any one of the= =20 following trick shots listed below:=20 * Disarming Shot - This shot allows you to perform the Disarm action with=20 your focused weapon.=20 * Pinning Shot - This shot allows you to perform a ranged grapple attack=20 against an opponent by pinning a bit of clothing to a nearby surface. The=20 target must be within 5 feet of a wall, tree, or other surface in which an=20 arrow or bolt can be stuck. To break free, the victim must take a partial=20 action to perform a Strength check (DC 15) or make a successful Escape Artis= t=20 check (DC 15) * Sunder Shot - This shot allows you to deal normal damage (instead of half=20 damage) with your focused weapon when attacking objects.=20 * Deflecting Shot- This shot allows you to attempt to deflect ranged weapons= =20 that are already in flight. To do so, ready and action against an opponent=20 with a missile weapon. When that opponent fires, you attack AC 23 (daggers,=20 etc.), AC 25 (arrows) or AC 28 (crossbow bolts). A successful roll deflects=20 the opponent's weapon and deals normal damage to it. This attack takes the=20 place of your normal attack. * Quick Shot - This shot allows you to make a number of ranged attacks equal= =20 to your Dexterity modifier as a standard action. Each shot beyond the first=20 gets a cumulative -2 to hit and to damage.=20 * Trip Shot - This shot allows you to perform the Trip action with your=20 focused weapon.=20 * Ricochet Shot - This shot allows you to ricochet your attack off an object= ,=20 multiple times if desired, before it hits it's target. Each ricochet decreas= e=20 it's chance to hit by -1 but increase the damage dealt by +1.=20 * Called Shot - This shot allows you to hit a very specific target, or=20 perform a special action, such as knocking a hat off someone's head, pinning= =20 an arrow right besides someone's ear, etc. The way this works by delaying th= e=20 attack to aim precisely. For each initiative number you delay your attack=20 for, you get a +1 to hit. Thus if you took a -5 to initiative you could get=20= a=20 + 5 to hit. The maximum you can delay your attack is equal to your level as=20= a=20 marksman.=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 13:28:17 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Marksman Prestige Class [1st Draft] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hmm, somehow the added text didn't get sent with the email. Probably my terrible editing skills. Anyway, he is the missing text from the first email: "Here it is, my second attempt at a prestige class. Basically a combination of an old archer class I use to use along with the Sharpshooter kit. As always, comments, questions, and random flames are always welcome. " - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 15:53:22 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: A-M question In-Reply-To: <200009220715.JAA20039@racine.racine.ra.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 00.00 22/09/00 -0700, Paul George Dooley wrote: > Check p143 of the RC where it explicitly mentions that a beholders ray >can negate the power of permanent magic items. Also in the monster >description on p160 of the RC (p28 of the Companion DM rules) it says, >"Magical weapons used within the ray are treated as nonmagical.", but your >game your rules. I see, thanks! Man, sometimes I'm just tooo lazy! ;p Oh, and thank you Paul for reminding me of WotI's rule about AM aura against weapons! I went reading it on page 10 and it really clarified many things! I thought I had dreamt it since I couldn't locate it anywhere, but now I'm a happy DM! ;) Then Evil Genius added: >Firstly, in my experience it's a rare party indeed that has a mystic. Well, I currently DM 3 groups in Mystara and two of them have mystics (one even at Master level), so it's not that "rare" for me as an occurrence. Maybe this depends on the fact I've rewritten the Mystic class to be more balanced.. ;) Anyway, that was just an hypothesis... <> I see, thanks for the tip, again. But in this case another question arises: would u also say an AM Ray negates the dragon's breath (remember that Day of Dread makes all magical races sick)? Or to put it differently: how can we DM decide when an ability is magical and when it's natural with some critters (ie a vamp's regeneration is indeed magical, but a troll's? Could we say he simply heals faster than humans because of his metabolysm?)? To make it simple, we could simply say it's an all or nothing rule, so AM ray could block the dragon's breath.. but then, what about an AM Barrier/Shell? This would make it far too powerful, so I'd say it works with AM Ray but not with AM barrier.. Oh, just another thing: do u think a golem caught in an AM Ray simply ceases to function? And please, before answering, think that the Nightshades are ALL powerful undead golems of Entropy, as described by Bruce Heard in his Limbo article.. ;) <> If he cannot turn gaseous, then he's dead! I thought this was the thing that made vampires so powerful, this last second automatic ability to turn gaseous and flee to sanctuary.. I don't know... do u also think an AM RAy prevents a werecreature slain in his human form to turn into the animal form (supposing this has more HPs) or vice versa?? I considered these abilities natural and unhindered by magic.. maybe I was wrong? << .the whole thing leads to a series of quandry's/problems that would bog play down in debate and speculation. I would suggest that if one really insists on setting up a situation like this, the best person to ask about how to adjudicate Anti-Magic/Dead Magic fields/zones in these cases would be Skip.>> I sincererly hope DMG and MM of 3E address this issue exhaustively! Btw, James, I liked your idea of weapons losing pluses but mantaining their ability to strike as magical weapons.. but this seems kinda odd to explain to my players...mmmh.. "David S. Leland" also said: >Assuming the rules work this way, I can see tremendous value in >having a beholder make a vampire immune to magic weapons in this >way. You just have to make sure that your PCs are powerful enough >and the players smart enough to deal with the encounter and make it >fun and not just unfair. Actually, I have NEVER used such an improbable combination, but my players DID against me! :) U see, one of them is an experienced top level wizard, and using Create Any MOnster he has sometimes created a beholder to act as rear guard and "disable" other magical foes while the warriors and mystic of the group proceeded to kill them. Now that he's become a vampire, he can do the trick all of his own, since he's got better protection, better THAC0 and more powers! :) Anyway, AM has always been a pain in the neck for me. MR is much more easy to handle! >Remember that some magic can be used to indirectly damage opponents >by creating objects or conditions in the environment that are >harmful, rather than directing magic straight at the opponent. For >instance, clobbering them over the head: you might teleport a large >heavy object above their heads. You might polymorph a section of >ceiling above them to create a cave in. You might lightning bolt a >large tree in such a way to make it fall and possibly clobber. You >can use timestop to rig all sorts of environmental hazards. I remind u that as long as the caster is inside the AM (ray or field, whatever) he cannot cast spells. So even if he created a Fireball or a huge rock floating above the beholder to avoid the AM RAY, it wouldn't work if he was INSIDE the AM field himself. :) But anyway, I think an Undead Beholder's central eye is faaar more nasty than the common one, especially used against a party where 80% of the people can cast spells! Now, a team with an undead beholder and a living one would be REALLY interesting to fight, even for high level PCs, especially in a special lair.. *sadic thoughts for my party's next adventure* :) Finally Prodyn commented: >AM, refering to Anti-magic. In this case, a field projected from a >Beholder which negates (cancels) certain types of mortal magic. I believe this is effective against ANY type of magic, even Immortal magic! Don't remember what the old Immortal set says about AM Shell spell used against Immortals, but anyway this is not the case, since I belive the AM RAy to be the most powerful form of AM existing.. Anyway, thanks for your input guys, I'll try to reason a sound decision together with my players and lessee what comes out! Again, you're invaluable as usual! :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 19:02:59 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: prestige classes, 1st draft MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I was thinking of making it a prestige class, as by the gaz they receive > spells. The requirement to join would be joining the guild, and a high > skill rank - thus expert merchants could join (and probably would make > up the majority of the members). > >> > The high skill rank flies in the face of half of the NPCs in the book though who although not having the classical mercantile abilities (bargaining, appraisal etc) but in some cases high craft skills due to high stats have no problem becoming merchants > Hmm, I think it might actually be a good NPC class rather than a player > class. If you really wanted to set up something for players wanting to be > merchants you could use templates. > > That's something I don't think many people have attempted to explored in the > new edition. I stole the idea from alternity, but I could swear I read about > it somewhere in the 3e books. > > Basically it'd be a set of pre-packaged skills, and possibly feats, a > character could buy for a certain skill point cost. For example a merchant > template would probably grant so a few ranks in appraising, diplomacy, and so > on. A way to make them really unique would be to include exclusive skills > such as haggling, or something similar, which a character can only get if he > takes the template. > Sounds more like a DDC template than a merchant one to me. Why do you need a new class for it anyway? Since the entire thing was based around profit alone generating MEP why change it? You could drop it straight into the existing structure because after all it's not really a class but a vocation. If this was about the Minrothaddian Merchant Prince I could see some sort of point, but even there it's just a national preferance for sea mages. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 11:39:50 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: A-M question In-Reply-To: <000f01c02476$433bb060$468e30d5@pauldool> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 02:19 AM 9/22/00, Paul George Dooley wrote: They weren't, all they had to do was come at the monsters another way, but for some reason they decided head on was the way to do it. It required just a little thought to overcome the problem. Apparently something you haven't got either, or you might have remembered my statement in an earlier post about killing them being easy, scaring them into thinking they were dead at that level (high Companion/Master) being much harder. Whoa, now! Easy, killer! I might have gotten fiesty with my response there but I didn't go ad hominem and you don't need to either. You know your players and I don't, and if they got themselves in a tight spot because they didn't think, so be it, and I trust your judgement in being as harsh or lenient as you were. If they DID have options, then my suggestion to ditch the DM does not apply, of course. Anyway, please don't presume to know anything about me or my cognitive capacities. Tone is hard to convey via email, and if my post seemed too flametacular (which I can see), just call me on it and I'll apologize and back down (which I do now in advance). But let's not get personally rude and rabid, please. Cool and minty-fresh? That said, what works for your group is cool, but in my opinion (which is free, and you get what you pay for), scaring high-level characters into thinking they're dead or have no chance is not an effective way to excite a high-level game. I prefer challenges that move the emphasis away from personal safety, since they can be hard to hurt with arbitrary, unfair-seeming situations. So I like kidnapping of friends and loved ones, hostages, threats to dominions, diplomatic or social disasters, war, etc. Think Superman--not much you can do to him, so many of his adventures are based on the threat of harm to others and to places he cares about. He's Super-strong, super-fast, etc., but he can't be in two places at one time, so he's always "vulnerable" in that sense. That's how I like to deal with PCs of such high level, since it can be very hard to craft encounters that provide a good, balanced, personal challenge. Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland "The difference between George W. Bush and Al Gore is the velocity with which their knees hit the floor when corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 14:58:30 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: prestige classes, 1st draft MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit What is a "Prestige Class"? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 20:02:17 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I see, thanks! Man, sometimes I'm just tooo lazy! ;p > Oh, and thank you Paul for reminding me of WotI's rule about AM aura > against weapons! I went reading it on page 10 and it really clarified many > things! I thought I had dreamt it since I couldn't locate it anywhere, but > now I'm a happy DM! ;) > "Glad to be of sevice", in my best SCC door voice of course. ;^) > But in this case another question arises: would u also say an AM Ray > negates the dragon's breath (remember that Day of Dread makes all magical > races sick)? Check out p170 of the RC for something which could be taken to mean that AM doesn't affect breath weapons, but I can definately see a case for negating the special effects of ruby, crystal, onyx, jade, sapphire and amber dragon breath though. ;^) Or to put it differently: how can we DM decide when an ability > is magical and when it's natural with some critters (ie a vamp's > regeneration is indeed magical, but a troll's? Could we say he simply heals > faster than humans because of his metabolysm?)? Since trolls dont start to regenerate until some time passes after they are hit (3 rounds IIRC) there is some support for the naturally fast metabolism idea. Magic would start right away IMO. To make it simple, we could > simply say it's an all or nothing rule, so AM ray could block the dragon's > breath.. but then, what about an AM Barrier/Shell? This would make it far > too powerful, so I'd say it works with AM Ray but not with AM barrier.. > I think I'll go with the implicit , breath weapons get through, of p170 becaise IIrc when it lists immortal invulnerabilities not only is mention made of immunity to all mortal spells but to breath weapons too. > Oh, just another thing: do u think a golem caught in an AM Ray simply > ceases to function? And please, before answering, think that the > Nightshades are ALL powerful undead golems of Entropy, as described by > Bruce Heard in his Limbo article.. ;) > Is that the one in issue 180 of Dragon? My call is yes for lesser golems, but since Nightshades are made by immortals they can still move and fight, they still can't use their special abilities inside the AM area though. > If he cannot turn gaseous, then he's dead! I thought this was the thing > that made vampires so powerful, this last second automatic ability to turn > gaseous and flee to sanctuary.. I don't know... do u also think an AM RAy > prevents a werecreature slain in his human form to turn into the animal > form (supposing this has more HPs) or vice versa?? I considered these > abilities natural and unhindered by magic.. maybe I was wrong? > We have just entered the famous "My game, My rules" territory! ;^) > Actually, I have NEVER used such an improbable combination, but my players > DID against me! :) U see, one of them is an experienced top level wizard, > and using Create Any MOnster he has sometimes created a beholder to act as > rear guard and "disable" other magical foes while the warriors and mystic > of the group proceeded to kill them. Now that he's become a vampire, he can > do the trick all of his own, since he's got better protection, better THAC0 > and more powers! :) > I'm sorry but I just love the idea of the opponent's cleric (level 13+ in OD&D) using turn undead on him and watching him explode messily, or even commanding him as a liege. It sort of lost it's shine several years ago from my players after that happened. The bad guys can also do legend lore and contact other plane to find out the weaknessess of the PC's remember. > But anyway, I think an Undead Beholder's central eye is faaar more nasty > than the common one, especially used against a party where 80% of the > people can cast spells! Now, a team with an undead beholder and a living > one would be REALLY interesting to fight, even for high level PCs, > especially in a special lair.. *sadic thoughts for my party's next > adventure* :) > I'll steal it too if you don't mind for my high level game, with the shadows acting as footsoldiers I mentioned in another post. That should amuse a party of average 28th level for a while. Might add in some dragonflies too since their breathweapon might be effective in the AM area. ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 12:36:28 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Paul George Dooley wrote: > > Protection from normal missiles won't provide protection within the > > ray of anti-magic in any case. > > > Ah but when the beholder winks at you then you can't hit him as his eye > is now covered. How many PCs will use magical missiles against a beholders > main eye in the first round? > > Hamlet I, v, 166. > Words to live by? > > Paul I am not sure what you mean by this. Either the eye closes and he becomes vulnerable to magic attacks, or the eye opens and missile attacks that are within the AM ray can strike the main eye. There is vulnerability either way. Now if you are saying that the beholder can time it so that when missiles are fired he closes his eye just before they reach him, I would have to disagree. That could work fairly well for thrown weapons, but very poorly for arrows and crossbow bolts. They move too fast, and the beholder's eye is much larger than the human eye and takes just that much longer to close. If I tried this among my players, they would respond by setting up a staggered attack of missile fire, firing one shot everytime the eye starts to open. The mage would then strike with a powerful spell at some point when the eye is shutting. This sort of situation isn't covered well under D&D rules, so I would probably have to come up with chances of success on the fly. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 15:38:11 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: prestige classes, 1st draft MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/22/00 12:29:36 PM Pacific Daylight Time, Boondale@AOL.COM writes: << What is a "Prestige Class"? >> To quote Dragon Magazine # 274: "Prestige classes are special classes found in the (third edition) DMG. Players cannot choose these classes for begining characters, only advanced characters can take prestige classes and they must meet certain requirements unique to the class to do so. Character who qualifiy can choose a prestige class as a multiclass to pick up as they advance in level. Prestige classes allow DMs to creater campaign-specific, exclusive roles and positions as classes. These special roles offer abilities and powers otherwise inaccessible to PCs and focus them in interesting directions. A character with a prestige class becomes slightly better than one without the prestige class. Prestige classes are purely optional and always under the purview of the DM. The prestige classes presented in the DMG are only the begining; they aren't all encompassing or defenitive. They might not even be right for your campaign. In your game, the best prestige classes ar the one you create yourself." That's the short version. For more info I suggest you refer to the rest of the article in Dragon 274 (p.46) or the new DMG (p.27). Hope that helps. -Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 16:03:00 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Battle Mage Presige Class [2nd Draft] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Here is the second draft of my version of the Battle Mage. Thanks to anyone who had comments/suggestions about the first draft as they gave me so great ideas as to how to revise the class and tone down the power level just a bit. - Deldain ------------------------------------------------------------------------------ ------------------------------------------ Battle Mage Lvl Atk F R W Special Spells per Day 1 +1 +2 +0 +2 Combat Insight (1 target) +1 level of existing class 2 +2 +3 +0 +3 Armored Casting (5%) 3 +2 +3 +1 +3 Spell Accuracy +1 level of existing class 4 +3 +4 +1 +4 Armored Casting (10%) 5 +4 +4 +1 +4 Combat Insight (2 targets) +1 level of existing class 6 +4 +5 +2 +5 Armored Casting (15%) 7 +5 +5 +2 +5 Improved Spell Penetration +1 level of existing class 8 +6 +6 +2 +6 Armored Casting (20%) 9 +6 +6 +3 +6 Combat Insight (3 targets) +1 level of existing class 10 +7 +7 +3 +7 Opportunity Casting Skilled in both magical and military arts, the battle mage is master of tactical magic. Most battle mages come from militant cultures who seek magic as a tool for conquest and defense. To a battle mage, physical training is just as much a necessity as magical talent. It is this skill in combat that gives them the edge over most other spellcasters, and makes them a potent ally or a deadly foe. Because of the focus on combat-oriented arcane spells, most battle mages are Wizards or Sorcerers. Though there is nothing preventing Bards from joining their ranks. Clerics and most other spellcasters won't be able to become a battle mage, due to the arcane spell requirements. However a Cleric of a god of magic might be allowed to become a battle mage under certain circumstances. Battle mages seldom work together, most are leaders of their own army, military advisors to a powerful monarch, or mercenaries-for-hire who go where the money is. Yet those few who do join together are usually part of an elite military unit of some sort, used to intimidate rival nations and perform dangerous missions. One thing is for certain, when battle mages gather together things tend to get ugly. Hit Die: d6 Requirements To qualify to become a battle mage, a character must fulfill all the following criteria. Spellcasting: Ability to cast arcane spells of at least 3rd level, and must know at least seven of the following spells Shield, Mount, Mage Armor, True Strike, Mage Armor, Protection from Arrows, Endurance, Bull's Strength, Cat's Grace, Phantom Steed, Greater Magical Weapon, Haste, Keen Edge, or Slow. Base Attack Bonus: +3 Knowledge [Arcana]: 7 ranks Knowledge [Tactics]: 7 ranks Concentration : 7 ranks Feats: Combat Casting, Spell Penetration, and any two metamagic feat. Class Skills The battle mage's class skills ( and the key ability for each skill) are Climb (Str), Craft (Int), Concentration (Con), Intimidate (Cha) Jump (Str), Knowledge [arcana] (Int), Knowledge [tactics] (Int), Ride (Dex), Spellcraft (Int). Class Features Weapons and Armor Proficiency: Battle mages are proficient with all simple weapons, and the following martial weapons: short sword, battleaxe, light lance, light flail, and halberd. Battle mages are proficient with all light armor, medium armor, and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: Battle mages continue to learn develop their spellcasting skills as well as their combat prowess. Thus at any level he gets the "+1 level of existing class" feature, the battle mage gains new spells per day as if he had gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, get any additional benefits of progressing in that class, such as bonus metamagic or item-creation feats, etc. Combat Insight: Battle mages are very perceptive in combat. At 1st level they gain the ability to anticipate and react to their opponents moves in battle before they happen. By watching an opponent fight for at least 1 round, a battle mage may gain either a +2 to hit the opponent, or a +2 to his AC vs. that opponent. One such opponent may be chosen for every four levels he gains as a battle mage. Thus he may pick two opponents at 5th level, and three opponents at 9th level. Spell Accuracy: At 3rd level a battle mage gains the ability to better aim his spells in combat. This feature gives him a +4 to hit with any attack roll that must be made as part of a spell, such as a ranged touch attack needed hit with Melf's Acid Arrow. Armored Casting: As a battle mage progresses in level, he develops the ability to wear armor without it interfering with his somatic spells. Whenever this feature is gained, the battle mage reduces his Arcane Spell Failure chance by the amount listed. Improved Combat Casting: At 7th level battle mages develop their skills at casting defensively further. The gain an over all bonus of +6 while casting on the defensive. As well, they may add their Intelligence bonus to their AC for the round, as they have perfected their ability to watch for attacks while casting. Opportunity Casting: At 10th level a battle mage gains the ability to cast a spell when he could normally make an attack of opportunity. He may only cast a number of spells in this manner equal to his Intelligence modifier each day, and each spell must be of no higher than 3rd level. If he can make multiple attacks of opportunity, due to feats, magic, etc., only one may be used to cast a spell each round. The spell must have a casting time no greater than 1 round. Opportunity Casting is an extraordinary ability. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 22:32:56 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: A-M question In-Reply-To: <39CBB4BC.70125415@palmchip.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit This discussion has really attracted a lot of attention, but I find it very interesting! My oppinion is this: - I would let the vampire stay protected from all magical attacks, including and all +X weapons while in the ray. (This is clearly stated in the RC under the Beholder description: "Magical weapons used inside the ray are treated as if nonmagical." - I wouldn't let the vampire use its shapechanging abilities, but I'd let it regenerate since I consider this to have more to do with vampire physiology than actual magic. Would this be too hard on the characters? - NO! The main problem in high-level D&D/AD&D campaigns is as always that at a certain level, it is far too difficult to create combat scenes that aren't either a pushover or total character overkill. This, I would consider to be a very interesting scene, requiring planning and cooperation by the players to pull off. I'd probably let the characters burst/sneak into the room where this scene took place, then having a chance to slip back out before the monsters attack, and have a few seconds to make a quick battle plan before the vampire slams the door open again, in which case the scene'll take place in a hallway instead of a large room (all the worse for the characters). Of course there is no retreat. Possible solutions to this: 1. The mystic wastes the vampire. 2. The thief moves silently to the other side of the room (possibly with help from the mage (if they can get outside the A-M ray), and backstabs the beholder (for a high-level thief then being outside the A-M ray, this could take a lot of damage). 3. The mage if he could get to the other side of the room could blast the beholder in classic D&D style. 4. The cleric spooks/wastes the Vampire with his turn undead ability (I don't consider this magic as such). 5. The characters waste the Vampire with a wooden stake. 6. The characters get the vampire to leave the A-M ray with garlic. As you see this is not an impossible situation if the characters are a bit smart about it. If not: "I'm sorry, was your 15th level munchkin killed by a 7HD monster? That's too bad.... *evil DM grin*" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 16:41:03 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: A-M question Mystara wrote: > > But in this case another question arises: would u also say an AM Ray negates the dragon's breath (remember that Day of Dread makes all magical races sick)? Or to put it differently: how can we DM decide when an ability is magical and when it's natural with some critters (ie a vamp's regeneration is indeed magical, but a troll's? Could we say he simply heals faster than humans because of his metabolysm?)? To make it simple, we could simply say it's an all or nothing rule, so AM ray could block the dragon's breath.. but then, what about an AM Barrier/Shell? This would make it far too powerful, so I'd say it works with AM Ray but not with AM barrier..<< Well, it becomes an issue of judgement calls at a certain point. Taking the case of the dragon's breath, if one rules that a troll regenerates because of his metabolism and thus would regenerate even in an AM field/shell, I'd say a Dragon's breath would be akin to that (though obviously the dragon couldn't cast spells, even as "spell-like abilities", from within the shell), and the shell wouldn't provide characters with "Protection from Dragon Breath." Some (and they know who they are) might come in from the peanut gallery and argue that this is splitting hairs with respect to how to treat this (Trolls & Dragons on the one hand, and Vampires on the other), but that's what a DM does in hard cases (and it's also good to remember the axiom that "hard cases make for bad law", in the sense that throwing a blanket over everything in this case would lead to problems in either direction - either by making the barrier too powerful in the case of allowing it to negate a Dragon's breath, or making it too powerful by allowing it to provide full protection to creatures immune to non-magical weapons, which aren't always "turnable" undead. So "splitting hairs" is the way to go here). >> Oh, just another thing: do u think a golem caught in an AM Ray simply ceases to function? And please, before answering, think that the Nightshades are ALL powerful undead golems of Entropy, as described by Bruce Heard in his Limbo article.. ;) << > That's a bit of a toughy. I'd argue that Constructs don't work in Dead Magic areas, and they're "bounced" if they try to enter an AM sphere or ray zone, as if they hit a force field. The rejoinder is then "well, what about if a character "pushes" a Anti-Magic Shell/Sphere against him - IMO in that case it would likely be the character who is bounced. It's not meant to be used as a "weapon" like that to, say, incapacitate a golem so it can be chopped up at the party's leisure. The rejoinder then is "what if one casts a AM field over a Construct to begin with, or if the Beholder opens its eye in such a way that the Construct falls into its area of affect to begin with." Well, then I'd say the Construct is incapacitated, and those involved have found a creative way to defeat it. If they then use it "too much" (to defeat all Constructs as if by rote), just use less of them. "What about Nightshades" - another tough case. Here I'd say that the fact that they were defined as "golems" matters less than the fact that they are "undead" as well in a sense, and I'd say that they aren't similar to most Constructs (animated by magic), but as Entropic "constructs" fall closer to the "undead" category, BH notwithstanding, since they derive their animatory power not from magic per se but from the same energies (Negative Energy in the AD&D cosmology at least) that animate undead. They may be created in a process that resembles how Constructs are created, but when it comes to this question they might still be "powered" in a way that more closely resembles how a Lich is "powered" than how a Golem is "powered" (since they're *Entropic* "Constructs", I think this makes sense). Thus how you handle their being in an AM field would, IMO, depend more on how you handle other undead within the same field than how you handle, say, Golems. In this case, if a Vampire loses! ! much of his "special abilities" (does he lose his Energy Drain while in a AM field? That's an even tougher question perhaps) BUT retains the ability to move, think, fight, etc, then the same might be said of Nightshades. >> If he cannot turn gaseous, then he's dead! I thought this was the thing that made vampires so powerful, this last second automatic ability to turn gaseous and flee to sanctuary.. I don't know... do u also think an AM RAy prevents a werecreature slain in his human form to turn into the animal form (supposing this has more HPs) or vice versa?? I considered these abilities natural and unhindered by magic.. maybe I was wrong? << Again, one could split hairs here and argue that a Werecreature's ability to turn into a creature has become part of their "metabolism" due to the Lycanthropy disease if one wanted to, if one considers that "natural and unhindered by magic" in the same sense one considers the Troll's regeneration ability, for example. >> Btw, James, I liked your idea of weapons losing pluses but mantaining their ability to strike as magical weapons.. but this seems kinda odd to explain to my players...mmmh..<< It's just a good way of getting around the quandary. IIRC, it's been done similarly in other cases by TSR, but not consistently so. Having a PC as the Vampire makes things more difficult, I suppose, but if things get too pissy, just have some Evil High Priest (of really high level) use his Turn Undead ability to make the character in question his Vassal Undead, and unleash him against the rest of the party. If the character involved has some item that protects him against being Turned or Controled in this fashion, as I suspect he might have made sure of having in order to protect himself, then - well, that item is probably a magical item, and wouldn't work in his own AM field. So he'd be hoisted on his own petard, so to speak. If the players learn that lesson one time they probably won't have to learn it again. If characters can come up with "unbeatable" combinations, then they kind of deserve having the DM come up with ways to break those combinations. Otherwise the game would become unchallenging, and the fun would be lost in the long run anyhow. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 23:59:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Thyatis Characters Site Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, guys, 4 more Thyatian characters may be found at www.geocities.com/talerio/ They are: * Derentarius, Archduke of Terentias * Baron Babrak of Biazzan * Duke Callastian Jowdynites of Machetos * Demetrion Karagenteropoulos, Magist to the Emperor Take a look! Iulius Sergius Scaevola Captain of the XXth Cohort Administrator of the Thyatian Characters Reference Site Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 23:59:31 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit YES! THE MAD POLLER IS HERE AGAIN!! BRUHAHAHAHAHAH BRUHAHAHAHAHHA MUHAHAHAHHAHAHAHHA MUHAHAHAHHAHAHAHAHHAHAHAHAHHA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! VOTE VOTE VOTE VOTE VOTE!!!!!!!!!!!!!!!!!!!! This is the current situation: VOTES: 69 Alfheim: 5 (So there ARE people who like GAZ 5. Me too, but I prefer Thyatis) Alphatia: 4 (Where have all the Alphatiafiles gone...darum di du di dud dah...) Bellayne: 1 (This is the vote of a lover of the Savage Coast. Guess who?) Broken Lands: 1 (And this is a vote of a close friend...how are you?) Cynidicea: 1 (Ah, even B4 has its followers...) Darokin: 5 (The Peaceful Land...) Ethengar: 2 (What can I say? I hate those crazy Hordes...) Five Shires: 1,5 (Obviously these were 3 halfling votes...that make 1,5 humans....) Glantri: 12,5 Gold Medal (How can Glantri be our favoured nation? Come on, vote for Thyatis) Hule: 2 (I wondered wheter those who voted Hule were meaning it...or if they were lying) Ierendi: 1 (YES! WE HAVE A GAZ 4 LOVER, TOO!) Karameikos: 12 Silver Medal (Argh. Karameikos...maybe it's better to have Glantri first) Nithia: 1 (And one in the Hollow World too...) Northern Reaches: 1,5 (I have nothing to say about Northern Reaches, but I must admit I don't have Jacob's vote. If you voted, re-vote...) Norwold: 3,5 (Ericall, Munchkin, Opportunities. Three reasons to vote Norwold (or not) ) Rockhome: 2 (Hay ho! Hay ho! Working in the mines we go!) Serraine: 0,5 (Flying gnomes on fokker...I shiver at the thought) Thyatis: 6 Bronze Medal (Ah, good...but still not enough.) Shadow Elves: 1 (Only one vote for those gloomy fellows) Wendar: 1,5 (Isn't Alfheim better?) Yavdlom: 1 (One vote for the Seers) Ylaruam: 3 (I hate those crazy Kin fanatics) By the way: maybe I forgot some vote, as I had a format some time ago. Do you want me to send the list of the voters, so you can see if your vote has been counted? Otherwise, send me a mail and ask me personally. For those who still haven't voted: do so! I will send a present for vote number 100 (true, I am not joking!) (well, maybe I am...) 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 20:35:04 -0300 Reply-To: Mystara Sender: Mystara From: Tzimisce Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit >YES! THE MAD POLLER IS HERE AGAIN!! >BRUHAHAHAHAHAH >BRUHAHAHAHAHHA >MUHAHAHAHHAHAHAHHA >MUHAHAHAHHAHAHAHAHHAHAHAHAHHA >!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >VOTE VOTE VOTE VOTE VOTE!!!!!!!!!!!!!!!!!!!! Hi friend! I�m newbie here. I�d like to know how do I vote? Thanks in advance - Tzimisce ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 16:42:28 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: prestige classes, 1st draft In-Reply-To: <3.0.5.32.20000921193005.007c6100@10.1.1.1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 07:30 PM 9/21/00 -0700, you wrote: >At 18:26 9/21/00 -0700, Andrew Theisen wrote: > >>>Darokin - Diplomat, Guild merchant >> >>I'm not entirely sure the Merchant class from Gaz11 works as either a >>Prestige Class or a regular class myself. I'm more inclined towards the >>latter option, though, than the former. > > Why not a commoner NPC class (from the DMG) with possibly new skills, or >maybe just a high score in Profession (Merchant)? There's also the "spell" list to consider, which isn't a big deal, and can certainly be done along the lines you suggest (which is what I've been working on). My question comes into the whole idea of it as a class, though. The original class earns experience points through profits (gp profits equals Merchant xps), which is a pretty cool system, IMO. I'm not sure the profit system will translate well to 3E (it might allow for level progression too quickly), and even if it does, I'm not sure that allowing combat and HD progression due to profit earning works as a class. Thus my dilemma. Any thoughts on this issue? >>Magian Fire-Worshipper might be a good one. > > I suspect that the Wizard/Sorcerer book will have elementalists in it. If >so, wouldn't a standard fire elemantalist serve? I don't know. It would probably work, but I wouldn't want them to look exactly like- say- a Fire Elementalist from the Great School of Magic. Not to mention that Magian Fire-Worshipper sounds like a cooler class name (more campaign specific) than generic Fire Elementalist. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 16:46:32 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: prestige classes, 1st draft In-Reply-To: <20000922112253.B185439@morwong.ucc.gu.uwa.edu.au> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:22 AM 9/22/00 +0800, you wrote: > >I was thinking of making it a prestige class, as by the gaz they receive >spells. The requirement to join would be joining the guild, and a high >skill rank - thus expert merchants could join (and probably would make >up the majority of the members). Hmm... hadn't thought of it that way. A Prestige Class for an NPC class... that might work better. I'm still a bit iffy on the idea of how to work their progression, though. It seems wrong to me to have merchants earn experience points through standard PC acts- notably combat- but I don't think the MXP system will work too well, either... >> >Ierendi - ? >> >> Safari Hunter? > >If I remember correctly, Ierendi doesn't have any big game - except >those setup for tourists. Yeah, that's kind of what I was thinking of. It would be sort of a Prestige Class for ex-adventurers who decide to serve as tour guides on Safari Isle mostly. Or for those who study with those guys- maybe Safari Isle has classes to train its tour guides? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 16:47:28 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: prestige classes, 1st draft In-Reply-To: <20000922113033.C185439@morwong.ucc.gu.uwa.edu.au> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:30 AM 9/22/00 +0800, you wrote: > >> >Magian Fire-Worshipper might be a good one. >> >> I suspect that the Wizard/Sorcerer book will have elementalists in it. If >> so, wouldn't a standard fire elemantalist serve? > >Yep, could also be a new(/old) class (fire elementalist). I was also thinking that they might have some Divine abilities (granted through Rathanos) in addition to any Arcane ones. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 00:54:27 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 22 Sep 2000 20:35:04 Tzimisce wrote: (snip crazed Thyatian rantings - yuck!) ;) > >Hi friend! > >I4m newbie here. I4d like to know how do I vote? > It's very easy - just send a mail to Giulio Caroletti(that "Captain Scaevola" person) with your favorite nation, and province if appropriate. For example, as an Alphatian, I could vote for Alphatia/one of the Alphatian nations... such as Alphatia/Blackheart... ;) I do worry about a Thyatian doing this, so I'm sadly unsurprised to see Thyatis having more votes than the illustrious Alphatia, though I'm also equally shocked to agree with him! I mean, Glantri as the number one nation? I shudder at the thought! ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 17:13:35 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: What is your favourite nation? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 00:54 09/23/2000 +0100, The Stalker wrote: >I do worry about a Thyatian doing this, so I'm sadly unsurprised to see Thyatis having more votes than the illustrious Alphatia, though I'm also equally shocked to agree with him! I mean, Glantri as the number one nation? I shudder at the thought! ;) Tsk. Nation-above-water envy rears its ugly head. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 17:30:40 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Paladin Prestige Class Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" For anyone who's interested, James Wyatt has posted his 1st draft writeup of a Paladin Prestige Class that was cut from the Clerics/Paladins Handbook coming out. It's fairly straightforward so far, and might need some modifications, but give it a look see. http://aquela.com/roleplaying/features/paladin.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 22 Sep 2000 16:51:33 -1000 Reply-To: Mystara Sender: Mystara From: Prodyn Organization: none Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hmm, I'll take your word for it. All of my Mystara belongings are back home, and I'm stationed literally half way around the world. Going completely by memory and such. Glad I could be of help, err, such as it was. -- Prodyn DM wrote: > > Finally Prodyn commented: > > >AM, refering to Anti-magic. In this case, a field projected from a > >Beholder which negates (cancels) certain types of mortal magic. > > I believe this is effective against ANY type of magic, even Immortal magic! > Don't remember what the old Immortal set says about AM Shell spell used > against Immortals, but anyway this is not the case, since I belive the AM > RAy to be the most powerful form of AM existing.. > > Anyway, thanks for your input guys, I'll try to reason a sound decision > together with my players and lessee what comes out! > > Again, you're invaluable as usual! :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 00:29:46 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit You can put me down for "The Kingdom of Adventure" my friend. hehehe... I have the box set and fell in love with it. I have been looking for a setting like Karameikos for some time. I have/plan to change it some what. Still working on it though. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 00:31:11 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit BTW im on ICQ. My number is below. Larry ICQ: 46375189 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 00:42:15 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I just sent a email stating what i voted for. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 00:52:21 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Karameikos, thats the jewell of the Known World in my eyes. Boondale White, Mage of Karameikos ICQ: 46375189 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 00:56:35 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Paladin Prestige Class MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Are thay reprinting the 2end edtition Compleat class handbooks in 3erd edtion? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 09:39:43 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > Hi friend! > > I�m newbie here. I�d like to know how do I vote? > > Thanks in advance > - Tzimisce You can write at my address personally. Or if you don't mind, you can send the vote to the List. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 09:54:00 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: A short reference to Thyatian Litterature MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit A SHORT REFERENCE TO THYATIAN LITERATURE by Giulio Caroletti & James Ruhland previously appeared on "Tome of Mystara, Issue #3" Tiresias: TELIAD The prophet Tiresias was born in a village bordering the Vyalia forests in AC ? . When he was young he adventured in Traladara with a company of friends. He discovered his prophetic aptitude when he dreamt of a dragon killing his compatriots with fierce fire, and later the magic user of the company, who they had nicknamed "the Draco" attacked them, and all but him murdered with fireballs. After the event he begun to pay more attention to his dreams, and discovered disturbing similarities between them and events that happened later. So Tiresias sought the help of the Vyalia elves. He spent several years in the western forests, learning to control his abilities, and at the same time becoming a skillful bard. Returning to Thyatis, he composed the marvelous 'Teliad'. This work commemorates the assault of the ancient three tribes united against the northern populations in the conquest of Tel Akbir of BC 523, unifying and giving an organic format to a lot of small ballads that had celebrated single episodes of the war in the centuries after the destruction of the city. Tiresias wrote many other works, among which are the 'Prophetic Rhymes', all collected in the House of Haruspices. Thebas Drosos: TALES OF THYATIAN KINGS This is a collection of poems and historical fragments of the Period of Kings of Thyatis. Thebas Drosos was a Thyatian exile who had fled the country because he was affiliated with a group that was considered �dangerous� by the Alphatian rulers, and spent the rest of his life hiding in Ochalea. There are several editions of the Tales. The most ancient edition, owned by the Teng ruling family of Ochalea, presents all the poems and the historical notes. The Tales are written in a prosaic way, are extremely anti-Alphatian, and are not historically reliable, but are the first historical text of Thyatis, and presents interesting points of view on the Alphatian domination and of ancient legends and tales of the Three Tribes. Ennius Cymonikeides: FIRST LAUGHTER IN THYATIS CITY Ennius Cymonikeides was the first Thyatian comedy writer. Born in 78 BC in a poor family, Ennius wrote his first comedy in 61, and was soon taken in great consideration by the Alphatian nobles. His works, collected later by the great literary critic Lysianus in the opera omnia �First Laughter in Thyatis City� presents mostly Alphatian scenes, and are built with a fixed scheme. The plots revolve mainly around a poor young Alphatian commoner who learns, helped by his clever Thyatian slave, how to seduce a noble Alphatian woman who is living with a zzonga-addicted magic user (or a woman who has a zzonga addicted father and so on). The plays were liked both by the Alphatians, because they were �politically correct� and by Thyatian commoners, but overall they are poorly written and were not at all liked by Thyatian patriots. With the passing of time, and the growing of Ennius� wealth, the comedies worsened in style and became clearly pro-Alphatian reactionary works, and the comedian was slain by a Thyatian revolutionary in BC 13. Giorgio de Blasi: HOW WE WON THE PEACE Giorgio de Blasi was a Thyatian diplomat and one of Empress Valentia�s counselors. He was one of her principal agents in Ochalea and the Pearl Islands, and one of the first Senators of the Empire. �How We Won The Peace� is a book of memoirs written in the last years of his life, and is the principal source for information on the years 20-55 of the Empire. They are full of anecdotes, interesting political observations, and presents a whole chapter dedicated to �The Thyatian Empire�s distinctiveness�, which explains the difference between the Alphatian and the Thyatian way to conduct their Empires. Cicercios Paphocuzitum: ORATORY Cicercios Paphocuzitum was one of the first Senators in Thyatis, haling from the City of Thyatis itself. His orations were famous for their erudition and persuasiveness. After his death in AC 61, his personal scribe (Scrivonius Papholuzitulus is the only name we know him by) collected copies of Paphocuzitum�s speeches and published them in this compendium. Alexis Vorbian: A SHOW OF HANDS Masterpiece of Mystaran literature, �A Show of Hands� is the story of the long travels of the adventurer Alexis Vorbian and of his friends travelling around the world. The trip was very long, extending from the AC 78 to AC 91. Vorbian and his group traveled all over Western Brun, going as far as the Arm of the Immortals and the Endworld Spine. Vorbian traced a very famous map of the world upon his return from the trip [the map from the Original Master Box Set-Caroletti]. A lot of useful information on legends of all the world may be found in the work. The problem is that it consists of 7 volumes, and some (notably volumes 3, 5 and 6) nearly cannot be found, probably due to the fact that they are in the hands of private collectors. Sirius: ASTROLOGYCAL PONDERINGS This incredibly popular booklet is a collection of superstitions and astrological theories, mainly based on the movement of the stars and the planets. It is based on Sirius� impressions of Thothian mysticism, but he has bastardized it; it is a text that has become very popular among superstitious commoners throughout Mystara. �Sirius� was probably the pseudonym of Galian, a low ranking Thyatian cleric of the 2nd century who had traveled to Thothia in his late years, and had become very involved by their mystic and religious beliefs. Elianus Gallus: NOW WE HAVE NO RHYME Elianus Gallus was a skilled diplomat of the late 2nd century, but has passed to history as the greatest Thyatian visionary poet. His first work, �When Cosmoes Collapse�, was based on the �Calamity Star� quatrains of the Alphatian prophet Jarrot the Mad, whom he reworked in a cosmological context. After this Gallus wrote his �Visions�: �Death of a King�, �In the grip of hardened clay�, and �Through stony eyes�. In AC 192 he wrote the masterpiece �Now we have no rhyme�, a long experimental poem that deals with all rhymes and metrical schemes known at the time, develops new ones, until it ultimately expands into a free verse session. Gallus was never famous among commoners, but is much appreciated in the artistic circles. The literary critic Lysianus believes that he is the greatest poet of Thyatis, and maybe of the Old World. Livia Salinatrix: I TOLD YOU, DIDN�T I ? Livia was a skilled Thyatian thief and swindler in the 3rd century; she tricked wealthy adventurers, military officers and merchants using her charms (she was a very beautiful woman). She conned them into revealing the locations of their treasures and used various subterfuges to get them to give them to her. Her career ended when finally she fell in love with one of them, the nobleman Aemilius Scaurus, and married him. From then on, she began to write comedies, and was very successful. Her plots were always inventive, as they had been in her thief career. �I told you, didn�t I?� is her most successful work. Publicola: BRUTALLY SANGUINARY Publicola was a Thyatian fighter, who wrote this autobiography in 282, in which he denounced the atrocities committed by the Thyatian troops in the siege of Cubia, Biazzan and during the general conduction of the war. It depicts the total disregard of human life by several Thyatian generals, resulting in suicide actions in which many Thyatian soldiers were killed. �Brutally Sanguinary� is one of the harshest accusations of the Imperial politics of the Thyatian Empire. Nationalists killed Publicola two years after his work was published, and a posthumous show trial found him guilty of being an Alphatian spy� Menai Stroznner: RHETORIC Menai Stroznner was a half Kerendan, half Hattian professor at the university in Thyatis City during the early 4th century. Storznner taught on political subjects and international relations, and was a great admirer of good speeches and speakers, but felt that the quality of argumentation was declining. Therefore, Stroznner wrote �Rhetoric� as a textbook and manual, discussing aspects of logic, effective debating style and argumentation, and the attributes of skillful oratory. Getronius Tullius: OF THE AGRICULTURE TECHNIQUES FOR THE SHADOW COAST Getronius was a farmer and colonist in the Province of Septentriona. This is probably the first fundamental Thyatian treatise regarding farming and agricultural techniques. Getronius especially deals with the differences between the Thyatian and Isle of Dawn's soil and climates, and shows the different methods used for a successful harvest in the two regions. It contains also a short chapter with references to the animals and plants that suit best to the Empire's regions. Eneki Nuar: PHILOSOPHY This tome was written by Eneki Nuar, a common Pearl Islander, and is a compendium of the philosophical ideas of the Pear Islands� people, completed with short references to religious beliefs and proverbs from all over the Empire in the last years of the 4th century. Valeria Scarola: PHILOSOPHICAL MUSINGS This two volume work by the philosopher Valeria Scarola (334- 387) shows a conception of the Multiverse that intends the whole reality as simply the physical projection of an ideal perfect world. The primal ideas that inhabit the perfect world have been transplanted at a lower level in the material form. Valeria believed firmly that the Immortals were just the intermediate state between the material and immaterial (thus ideal and perfect) form. The purpose of life was thus to reach not Immortality, nor to worship them, but deprive oneself of the material body in order to reach the ideal level. In her last years, Valeria went mad and killed herself in an attempt to free her consciousness from her materiel body� Acastian Canoplates: ON VIRTUE and THE POLITICS Acastian Canoplates (355 � 413) studied philosophy as a student of Valeria Scarola, and was heavily influenced by the philosophies of Eneki Nuar as well. His �On Virtue� discusses the qualities Canoplates thought were required for individuals to lead a good life, and the pursuit of excellence and skill in chosen endeavors. He followed this opus with �The Politics�, a discourse translating his theories into the realm of political science. Lysianus Dekritenes: HISTORY OF THYATIAN LITERATURE Lysianus� five volume work details fully Thyatian Literature until 457, when Lysianus died. Lysianus himself was a good poet (his best collection of sonnets, �Tidings from the Gold Mountains�, was inspired by a trip to Halathius). Dekritenes was a meticulous scholar: he was the inventor of modern philology, and collected many authors� opera-omnias. Priscius Protovertzes: ANECDOTA This is a book of short stories, tragedies and mannered tales set in the late 5th century and early 6th century, the reigns of Emperors Romanos and Perseus. Protovertzes and Savir Kalas (see below) were involved in the first "literary feud" and rivalry in Thyatian history � Protovertzes� style was much more tragic and moralistic, at odds with Kalas� satirical style. Savir Kalas: TONGUE IN CHEEK An Alasyian from Tel Akbir, Savir Kalas (520- 558) collected jokes, funny tales and anecdotes, wrote sarcastic epigrams and satires, and had great success with them, in his 11 books of �Tongue in Cheek�. Each book is divided in 6 chapters with different subjects. Kalas was an adventurer, and died before he was 40 years old during a fight with an undead horde, so his eleventh book was not completed. His last words when his companions told him that he was dying, were: �Well, I see that�I mean, Death.� Rang Tchou-Chan: A LOOK INTO MY SOUL A mystical tome from a Cleric of Koryis, �A Look into my Soul� is an fascinating philosophical and religious tome. It contains a long chapter dedicated to the analysis and critic of the works of Valeria Scarola and Eneki Nuar, and other minor philosophers until 622, as well as the author�s own philosophies. Albert Ritterman: ON JUSTICE This tome is a metaphysical discussion of the qualities of justice and what it demands of people and nations who desire to live a just existence. Ritterman, a Hattian who lived in Port Hatti during the 8th century, builds upon but also finds fault with, the works of earlier Thyatian philosophers. Marcianus Dalessenos: STRATEGY This discussion of warfare and the uses of war as �diplomacy by other means� was written by the Emperor Marcianus Dalessenos sometime during his reign (AC 728 � 758). It discusses strategy, logistics, operational planning, how to organize forces for campaigns, the arms and tactics of the era, and the strengths and weaknesses of the opponents a Thyatian commander is likely to face (concentrating, of course, on Alphatia). It also discusses the uses and missuses of war, and when and why to fight, and when to pursue goals by other means. Alexandros II Dalessenos: THE ADMINISTRATION OF EMPIRE Though personally uninterested in the practical aspects of rulership, Emperor Alexandros II (reigned 783 � 793) none the less wrote this discourse, which includes detailed descriptions of court protocol, hierarchy and duties of various Imperial officials. It also contains a large section on Thyatis� political geography, and discussion of the Empire�s diplomatic relations with its neighbors of the era. Kun Tai-Pen & Flaminia Silanius: DE AGRICULTURA The most extensive agricultural treatise of the Empire. Kun Tai Pen was a wealthy Ochalean land owner, and Flaminia Silanius was his wife, a skilled magic user who especially concentrated on Elementalism spells. This provided the two with many interesting ideas regarding the application of magics to the cultivation. Although the ideas presented in this three-volumes work have been used by several farmers all over the world, and several chapters are related to the study of similar magic using in Alphatia, the work has nowadays raised new interest in the Popular faction of the Senate, which is pushing to promote some of its ideas in order to prevent future famines. Estelle Puir: ALPHATIA SEEN FROM THE INSIDE Estelle Puir (767- 833) was a cleric of Korotiku that lived most of her life in Alphatia, adventuring and traveling in most of its regions and colonies. Upon her return in Thyatis, she published the diaries of her travels. The book helped to broaden the understanding of Alphatia not only for the Thyatians, but also of many other nations of the Old World. It is a fair and accurate description of that Empire. It is concluded by a long appendix that builds on and expands Giorgio De Blasi�s observations on the differences between the two Empires from �How we won the peace�, updating it. This appendix also explores and attempts to explain the different reasons Alphatians and Thyatians had lost their colonies in Alasyia. Theophanes de Coseninus: COSMOLOGY Theophanes de Cosenius, a prominent Priest of Solarius, penned this discourse in the mid 9th century. It is a theological enquiry into the order of the cosmos and the role each Immortal plays in the scheme of things. It analyizes the function and portfolio of the "five cosmic spheres of being," and how this relates to life on Mystara. Aetius Kekumanes: ON CAMPAIGNING Kekumanes (854 � 903) was a soldier and Lord in Biazzan in the 9th century AC, who fought many border skirmishes with the Ylari. �On Campaigning� is a sort of practical manual of soldiering and guide to good conduct and discipline. Kekumanes wrote this book at the turn of the century, shortly before becoming part of the colonizing expedition that founded Oceansend. It is widely read by soldiers in Thyatis and throughout the Known World, and there are translations and versions of this guidebook in many languages (including an infamous Orcish version used in the Broken Lands). Ianus Mastarte: SONGS Ianus Mastarte (873-949) was a songwriter and folksinger from Kantridae. His works are collected in the �Songs�, annotated with music. Many popular and traditional songs from Mainland Thyatis and Hattias are also present. Michiela Psellia: CHRONOGRAPHIA During her long life (882 � 976) Michiela Psellia was a bureaucrat, professor, and court official, serving the Emperor (first Gabrionus IV, then his son), "retiring" when Thincol became Emperor. Psellia then wrote the �Chronographia�, a lively, well-written, but disturbing account of Thyatian political intrigue and court life during the 10th Century. It discusses the intrigues and growing self-indulgence of the Thyatian aristocracy with remarkable frankness. Michiela Psellia is also known for writing a book known as �The Secret Lives of the Emperors�, a sometimes accurate, sometimes highly fictionalized collection of various scandalous stories and tales of intrigue. Elena Hessenberg: TRALADARA Elena Hessenberg was one of the first colonists in Traladara, and traveled through that country, reporting legends, religious traditions and fascinating reports on the people of that land. Elena then emigrated from Thyatis and settled down in Specularum, and even became its governor for a short time. The text is widely known in Thyatis and Karameikos, although many Traladarans dislike it for the somehow ironic attitude the �civilized� Hattian woman shows toward the �superstitious� Traladarians. Iaccovitzes Murtipholus: COMMERCE AND PROSPERITY Iaccovitzes Murtipholus was a Cleric of Asterius who lived in Lucinius who studied philosophy and was interested in why some places were more prosperous than others, becoming one of the founding scholars in the study of modern economics. He published his theories on the subject in �Commerce and Prosperity� early in the 10th century. Though widely respected, his theories were applied with more practicality in Darokin and gained little attention in Thyatis until recently when there has been a revival of interest in the subject. Fabritius Luscinia: THE REPUBLIC OF THYATIS A subversive, Fabritius Luscinia was born in Thyatis in 930, member of an impoverished noble family. Fabritius� ancestors had been members of the Senate, but one of them had been stripped of that status, and the family had never recovered. Although his father was a drunkard and inept, Luscinia grew up cultured, taught by his uncle Aurelius, and developed a subversive utopian idea of transforming the Empire into a Republic. After several years of adventuring, Luscinia wrote �The Republic of Thyatis�, an astonishing political work calling for the destruction of the Empire by undermining its foundations through terrorism and systematic killing of the heads of the Empire. It dealt also with the role to assign to allies in the Empire, and how to create the downfall of Alphatia, which he considered even worse than Thyatis, especially after his visits in Esterhold, where he contacted Jennite rebels. Luscinia was exiled by Thincol Torion in 960, when he tried to set up a revolt against the newly elected Emperor, and his book, although not illegal, is very unpopular in Thyatis, although most politicians have read it and know it. Though �The Republic of Thyatis� is very detailed in describing how to destroy the Imperial institutions, the chapters describing the Republic that would follow are vague and less substantive. Luscinia died in Specularum in 971 during the Marilenev revolt, which he had actively supported. Hector von Hasseldorf: BEASTIARY An adventurer, von Hasseldorf�s book, published in 989, was originally titled �Creatures I Have Killed�, but at the suggestion of one of his comrades he gave it the more scholarly title �Beastiary�, subtitled �A Manual of Monsters�. A very widely traveled explorer, von Hasseldorf fought, killed, and dissected virtually all of the creatures known today, from the minor (like Stirges) to the major (various types of dragons and gargantua). The �Beastiary� discusses the ecology of these creatures, their habits, and how they fight and can be fought and defeated. Manuelus Nicholous: THE SENATOR Manuelus Nicholous was a scholar, treasury minister, and (briefly) a Senator in the later half of the 10th century AC. His �Anotations� on Thebas Drosos�s �Tales of Thyatian Kings� and other texts on early Thyatian history became widely popular, though they seem to reveal republican sympathies of the author (though that might be why they became popular, especially in Thyatian universities). He is, however, more famous for his book on contemporary politics, �The Senator,� which is written as a guidebook for aspiring Thyatian politicians. Where �Anotations� is infused with a sense of probity and morality, �The Senator� is much more pragmatic (some might even say amoral), advising those who hope to succeed in politics to seem good, but not nessissarily be good. All manner of tricks, deviousness, manipulation, ruthlessnes, and political intrigue are discussed. Nicholous firmly advises that these things be done to achieve the public good (and, indeed, seems to say this sort of thing is required if the public good is to be attained). Some radical scholars suggest that �The Senator� isn�t really directed at politicians (successful ones already know these methods), but instead reveals these subterfuges to average citizens. ALL MINE Written by an unknown author, �All Mine� is an unauthorized biography of Thincol Torion, dating year 998, masquerading as an autobiography. It is reasonably accurate, but has a sort of ironic view on the Emperor and his role in the Empire. For example, the writer suggested that maybe Thincol didn't get so much as he wanted from the exploitation of Machetos, and that Stefan in fact cheated him. The inside knowledge and the rather pointed tone could suggest that the author was a Senator of the Popular faction. Thincol himself didn't like the book much, understandably, but it became very popular in Thyatis and elsewhere. Lucin (Karl Lusz): FOOD AND DRINK IN THYATIS Born in 951 in Hattias, greatest chef in Thyatis, is the personal cook of the Emperor. Still living, Lucin (true name: Karl Lusz) wrote this culinary treatise, that contains more than two hundred recipes of foods from all over the Empire, and a lot of good wines and beers suggestions. The latest edition, written in 1014, contains also recipes from Aegos and the Hinterlands. Alexander & Lorn Penhaligon: DARK WORSHIP IN THYATIS The two Penhaligon brothers, Alexander, a cleric of Tarastia and Lorn, a sorcerer, (cousins of Lady Arteris, ruler of the Penhaligon Estate in Karameikos, and brothers of Julius of Wyrmteeth), wrote a two volume tract on the cults of Entropic Immortals in the Empire through its history. The final chapters deal with some information on the Outer Being cults, and present the famous 'Legend of Zargon' extract. Vivianna Romanones: A HISTORY OF THE THYATIAN-SPEAKING PEOPLES This multi-volume history, published in AC 1015, covers the length and breadth of Thyatian history, from BC 1000 to the tragic debacle of the Wrath War, discussing the strengths that made the Thyatian people so prominent and the causes of their decline and the setbacks they have experienced. It focuses on what set the Thyatians apart from their rivals, the Alphatians, and the strengths and weaknesses of the Thyatian political system. The later volumes also speculate on why the Alphatians became more highly regarded throughout most of the world than the Thyatians and the role this perception played in Thyatis� decline and the relatively swift recovery of the Alphatians after the disasters both had suffered during the Wrath War. Stefania Torion: THRAINKELLIAD, Vol. I Stefania Torion, Countess of Redstone and eldest daughter of Emperor Thincol Torion, published the first volume of a biography of her father in 1016. This first volume covers his early life up to his coronation as Emperor, and is a touching but remarkably frank account of his life. It is a more authoritative portrayal than that of �All Mine� as it has added perspective because of the author�s relationship with her subject. Subsequent volumes will cover his reign as Emperor reviving Thyatis, and the tragedy of the Wrath War and his final years. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 11:50:28 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Now if you are saying that the beholder can time it so that when missiles are > fired he closes his eye just before they reach him, I would have to disagree. That > could work fairly well for thrown weapons, but very poorly for arrows and > crossbow bolts. They move too fast, and the beholder's eye is much larger than > the human eye and takes just that much longer to close. I'm of the opinion that since turning off it's main eye for short duration in order to bring others to bear is sort of fundamental to being a beholder. So much so they would practice extensively to get the changeover to be near instantaneous. give the beholder a suprise roll to see if he closes his eye at the right timeBTW don't forget that as the AM eye closes that wonderful TK eye just bats all the missiles out the way, and sends the quivvers etc skittering away from those trying to use them. > > If I tried this among my players, they would respond by setting up a staggered > attack of missile fire, firing one shot everytime the eye starts to open. Takes time to set that sort of thing up probably a couple of rounds,and in order to get and keep it working there will have to be some communication between the PCs which may be heard by the beholder. If the beholder is aware of the attack sequence then the chance of success for the PCs drops dramatically. Meanwhile there's that lovely word respond, if the players are responding to your actions they are to busy to come up with those wonderful intuitive leaps that make any DMs life interesting. The > mage would then strike with a powerful spell at some point when the eye is > shutting. Better be right about the time to cast though otherwise that's another wasted spell. You've actually got a better chance to succed with this in OD&D since spells don't have individual initiative modifiers, that is if you use the rule that casting begins on your initiative of course. If you are from the school of thought that says casting begins at the start of the round, and finishes on you initiative, then there's no spellcasting at all, since the beholder's AM eye is open at the start of the round. This sort of situation isn't covered well under D&D rules, so I would > probably have to come up with chances of success on the fly. > You mean the sort of thing that if the encounter is totally wasting the party can be easily fudged as the co-ordination of the monsters begins to fray? ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 12:24:59 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Well, it becomes an issue of judgement calls at a certain point. Taking the case of the dragon's breath, if one rules that a troll regenerates because of his metabolism and thus would regenerate even in an AM field/shell, I'd say a Dragon's breath would be akin to that (though obviously the dragon couldn't cast spells, even as "spell-like abilities", from within the shell), and the shell wouldn't provide characters with "Protection from Dragon Breath." > I Agree. > Some (and they know who they are) might come in from the peanut gallery and argue that this is splitting hairs with respect to how to treat this (Trolls & Dragons on the one hand, and Vampires on the other), but that's what a DM does in hard cases (and it's also good to remember the axiom that "hard cases make for bad law", in the sense that throwing a blanket over everything in this case would lead to problems in either direction - either by making the barrier too powerful in the case of allowing it to negate a Dragon's breath, or making it too powerful by allowing it to provide full protection to creatures immune to non-magical weapons, which aren't always "turnable" undead. So "splitting hairs" is the way to go here). > Agreed again. Can I have my peanuts back from last time BTW? ;^) > That's a bit of a toughy. I'd argue that Constructs don't work in Dead Magic areas, and they're "bounced" if they try to enter an AM sphere or ray zone, as if they hit a force field. The rejoinder is then "well, what about if a character "pushes" a Anti-Magic Shell/Sphere against him - IMO in that case it would likely be the character who is bounced. It's not meant to be used as a "weapon" like that to, say, incapacitate a golem so it can be chopped up at the party's leisure. The rejoinder then is "what if one casts a AM field over a Construct to begin with, or if the Beholder opens its eye in such a way that the Construct falls into its area of affect to begin with." Well, then I'd say the Construct is incapacitated, and those involved have found a creative way to defeat it. If they then use it "too much" (to defeat all Constructs as if by rote), just use less of them. > I like the bouncing idea and will use it at the first oppportunity. Cheers! > "What about Nightshades" - another tough case. Here I'd say that the fact that they were defined as "golems" matters less than the fact that they are "undead" as well in a sense, and I'd say that they aren't similar to most Constructs (animated by magic), but as Entropic "constructs" fall closer to the "undead" category, BH notwithstanding, since they derive their animatory power not from magic per se but from the same energies (Negative Energy in the AD&D cosmology at least) that animate undead. They may be created in a process that resembles how Constructs are created, but when it comes to this question they might still be "powered" in a way that more closely resembles how a Lich is "powered" than how a Golem is "powered" (since they're *Entropic* "Constructs", I think this makes sense). Thus how you handle their being in an AM field would, IMO, depend more on how you handle other undead within the same field than how you handle, say, Golems. In this case, if a Vampire loses! > ! > much of his "special abilities" (does he lose his Energy Drain while in a AM field? That's an even tougher question perhaps) BUT retains the ability to move, think, fight, etc, then the same might be said of Nightshades. > There's something very wierd going on as I seem to be agreeing with all of this post, I have to find something to argue over! > > Again, one could split hairs here and argue that a Werecreature's ability to turn into a creature has become part of their "metabolism" due to the Lycanthropy disease if one wanted to, if one considers that "natural and unhindered by magic" in the same sense one considers the Troll's regeneration ability, for example. > How about those born as Were's or of named Were level will regenerate, whilst those under the curse of Lycanthropy wouldn't. Think I'll go and write a little thing for my latest victims, I mean players, based on just that idea. Maybe tied in with the bouncing constructs from above. > >> Btw, James, I liked your idea of weapons losing pluses but mantaining their ability to strike as magical weapons.. but this seems kinda odd to explain to my players...mmmh..<< > > It's just a good way of getting around the quandary. IIRC, it's been done similarly in other cases by TSR, but not consistently so. > At last something to disagree with! Not too much though because the MGMR effect is happening. ;^) > Having a PC as the Vampire makes things more difficult, I suppose, but if things get too pissy, just have some Evil High Priest (of really high level) use his Turn Undead ability to make the character in question his Vassal Undead, and unleash him against the rest of the party. If the character involved has some item that protects him against being Turned or Controled in this fashion, as I suspect he might have made sure of having in order to protect himself, then - well, that item is probably a magical item, and wouldn't work in his own AM field. So he'd be hoisted on his own petard, so to speak. > Agreed again. In fact I wrote something similar in response myself. > If the players learn that lesson one time they probably won't have to learn it again. If characters can come up with "unbeatable" combinations, then they kind of deserve having the DM come up with ways to break those combinations. Otherwise the game would become unchallenging, and the fun would be lost in the long run anyhow. > Damn it all I have to agree again. BTW the way I envisioned the vampire beholder encounter going was that the guy who was an expert wrestler would, with the assistance of another PC, pin the vampire to be staked out whilst the rest of the party took the fight right to the beholder and nailed it in melee. We were talking about a party averaging about 28th level after all. The quote from one PC (out of character), "but I'm on a quest for Immortality, I don't want to die!", still makes me chuckle. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 12:53:32 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Whoa, now! Easy, killer! I might have gotten fiesty with my > response there but I didn't go ad hominem and you don't need to > either. You know your players and I don't, and if they got > themselves in a tight spot because they didn't think, so be it, and I > trust your judgement in being as harsh or lenient as you were. If > they DID have options, then my suggestion to ditch the DM does not > apply, of course. Anyway, please don't presume to know anything > about me or my cognitive capacities. Tone is hard to convey via > email, and if my post seemed too flametacular (which I can see), just > call me on it and I'll apologize and back down (which I do now in > advance). But let's not get personally rude and rabid, please. Cool > and minty-fresh? Apology accepted and given in return, re-reading your post it's nowhere near as inflammatory as I first read it to be. Hey you go in looking for the insult and you'll surely find it. ;^) > That said, what works for your group is cool, but in my opinion > (which is free, and you get what you pay for), scaring high-level > characters into thinking they're dead or have no chance is not an > effective way to excite a high-level game. I prefer challenges that > move the emphasis away from personal safety, since they can be hard > to hurt with arbitrary, unfair-seeming situations. So I like > kidnapping of friends and loved ones, hostages, threats to dominions, > diplomatic or social disasters, war, etc. Think Superman--not much > you can do to him, so many of his adventures are based on the threat > of harm to others and to places he cares about. He's Super-strong, > super-fast, etc., but he can't be in two places at one time, so he's > always "vulnerable" in that sense. That's how I like to deal with > PCs of such high level, since it can be very hard to craft encounters > that provide a good, balanced, personal challenge. > I've actually used all of the things that you've mentioned in the campaign, but after several game years people get bored of wondering who's going to be kidnapped next etc. ;^) The encounter took place during someones quest for the path of Immortality. As such I thought a good degree of personal risk to the PCs was more than justified, don't forget at that level (average 28th) even death in many cases is nothing more than a minor inconvenience. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 13:04:45 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > 2. The thief moves silently to the other side of the room (possibly with > help from the mage (if they can get outside the A-M ray), and backstabs the > beholder (for a high-level thief then being outside the A-M ray, this could > take a lot of damage). IIRC backstab is only useful against those of approximately human shape and size. And do you really want to face four small eyes of malevolent intent all on your lonesome? > 3. The mage if he could get to the other side of the room could blast the > beholder in classic D&D style. The beholder backs into a corner and makes the whole of the room inside of the AM effect since it has a 90 degree arc > 4. The cleric spooks/wastes the Vampire with his turn undead ability (I > don't consider this magic as such). Acceptable > 5. The characters waste the Vampire with a wooden stake. As I mention elsewhere this is actually one of the things I thought would happen in the encounter. > 6. The characters get the vampire to leave the A-M ray with garlic. > Unless impossible Mr V will back further into the AM area to keep the required 10' away for that round, hoping to save on the following round. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 14:11:56 +0200 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Ierendi: 1 (YES! WE HAVE A GAZ 4 LOVER, TOO!) What's the problem? I love those islands :) Cheers, Marco Fossati ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 13:31:22 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Paladin Prestige Class MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Larry Lamb wrote: > > Are thay reprinting the 2end edtition Compleat class handbooks in 3erd edtion? Eh, they'll probably do so (it worked once, why not doing it now). That class was apparently meant to end up in a sort of CBoPriests. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 14:49:27 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Oh sorry :) I didn't see anthing about them being stuck in a corridor in DMs post. This could require a rethink lol :) ----- Original Message ----- From: Paul George Dooley To: Sent: Friday, September 22, 2000 10:33 AM Subject: Re: [MYSTARA] A-M question > > No, it wouldn't be a problem at all :) Just drop a couple of fireballs > > behind the beholder, so its caught in the back blast, while the vampire is > > introduced to the real power of a high level cleric. > > > Sorry but unless you already have a flank attack on the beholder and are > free of the AM effect that won't work in either 2E or OD&D read up the > description of fireball as to why. If you are just further away than the > range of the AM the spell fails as it crosses into said area. Read the > description of the beholder too, where it mentions that it will turn and > face anyone casting in order to disrupt the spell. > Mind you if you have memorised that Glantrian "Spelldoor" you could > attempt to teleport your fireball directly there. Better warn the party if > it's a confined space though, as that fireball's force comes gushing along > the corridor and around the corners to nail them too. > > > Hamlet I, v, 166. > Words to live by? > > Paul > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 16:01:15 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Oh sorry :) I didn't see anthing about them being stuck in a corridor in > DMs post. This could require a rethink lol > Actually I don't remember if there actually was such a thing in the original post either. The idea is just so similar to one of mine that I just assumed that would be the case, minimising the PC's options whilst increasing that of the monsters. (Hangs head in shame, picks up my peanuts, and head back to the gallery!) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 19:05:07 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Caroletti wrote: > Northern Reaches: 1,5 (I have nothing to say about Northern Reaches, > but I must admit I don't have Jacob's vote. If you voted, re-vote...) For the sake of diplomacy I have to say that each and every nation that = you care to delve into can quickly become a 'favorite' of yours. And, as = such, I've had several favorite nations over the years (Blackmoor, = Norwold, Glantri, and the Empire of the Great Khan just to name a few). = Oh well...to heck with diplomacy! Come to (my) Ostland! (http://www.scythe.hjem.wanadoo.dk/Mystara.htm) = We've got hooked horrors, dark dwarves, berserker warriors, vengeful = maidens, scheming jarls, wronged thralls, vile witches, devout godar, = floating islands, icy secrets, sinister siblings, Alphatian plots, dark = artifacts, witty skalds, and bad weather! We've got the best navy in the = north! We're close to our gods (no, they're not called Immortals!)! = We've even colonized the Isle of Dawn! Hey, what's not to like?!? Captain Scaevola, you may consider this a vote for Ostland... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 13:47:31 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Paladin Prestige Class MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/23/00 4:54:03 AM Pacific Daylight Time, Boondale@AOL.COM writes: << Are thay reprinting the 2end edtition Compleat class handbooks in 3erd edtion?>> Maybe, maybe not. It depends whether or not they consider all the 'core' rules from 2nd ed already reprinted because they were on the Core Rules 2 expansion CD-rom release a year or so ago. Considering I haven't heard them mention that they'd be reprinting any of the core 2nd ed stuff (PHB, DMG, class books, Tome of Magic, etc.) then my guess would have to be that they won't. But that's just a guess, you might want to try posting on Eric Noah's message boards to find out for cetail. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 10:53:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: What is your favourite nation? In-Reply-To: <00ab01c02558$e08f2080$f541abd4@default> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 14:11 9/23/00 +0200, Marco Fossati wrote: >> Ierendi: 1 (YES! WE HAVE A GAZ 4 LOVER, TOO!) > >What's the problem? I love those islands :) Damn straight. (Well, they are a LITTLE silly.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 10:55:38 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Paladin Prestige Class In-Reply-To: <39CCBEBA.5F80ADB5@libero.it> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:31 9/23/00 +0000, Agathokles wrote: >Larry Lamb wrote: >> >> Are thay reprinting the 2end edtition Compleat class handbooks in 3erd edtion? > >Eh, they'll probably do so (it worked once, why not doing it now). That >class was apparently meant to end up in a sort of CBoPriests. They're doing books of two classes at a time, starting with a Fighter/Monk book in January. They're going to have Paladins/Clerics, Wizards/Sorcerers, Rogues/Bards and Druids/Rangers/Barbarians. No idea on the order. Each book will have new skills, feats and prestige classes, as well as "recipes" of how to get a character to look like a certain 2E kit without a new class. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 14:01:12 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Darokinian Rapier and Main-Gauche Fighting feat for 3e MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Another possibility to consider might be to simply open up the Duelist prestige class from Dragon #275 to characters from Darokin, the Savage Coast, and any other place where swashbuckling types are noted. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 14:01:14 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: 3E Elven Preferred Classes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit From: John Calvin > Well, I may be a little behind the game here (I just purchased the PHB a few > days ago), > but already I've found an inconsistency within. The inconsistency has to do > with the > elven preferred class. The PHB lists this as wizards. The PHB also lists > elves as > tending toward the chaotic and wizards as tending toward the lawful, and > then to top it > off it says that these chaotic elves even claim to have invented this lawful > wizardry! I wouldn't worry about the alignment part too much -- the rules given in WotI and the D&D RC pretty much reverse those alignment tendencies. > Yikes! Maybe I'm being overly critical, but this just doesn't make sense to > me. I think > somebody brought this topic up a couple of weeks ago, and suggested that the > preferred > class for elves should be Sorcerer. I have a suggestion that kind of builds > upon this. > > I'm going to handle the elven preferred class in the following way: > > 1) Back at the dawn of elven civilization on Mystara, all of the elves > revered nature and > worshiped Ordana. These elves had a preferred class of Druid. Low level > druids have > several special abilities that I think fit very nicely with elves. They can > communicate > with animals, travel through the underbrush without leaving a trace, and are > also allowed > an animal companion. At higher levels they have the ability to shapechange > into an > animal form. I think these powers kind of lend a 'fey' feeling to these > elves. I would suggest that the Gentle Folk of the Hollow World would be the only ones who retained or went back to that way of life. > 2) As the elves came into contact with Blackmoor and their technology, they > started to > adopt new ways. They became less chaotic, and more structured in their > lives, and they > also drifted away from nature and the immortal Ordana. These elves quickly > applied a > structure to their magical nature, and therefore their preferred class is > Wizard. > > 3) After Blackmoor fell there was a resurgence of the nature philosophy. > Many elves > wanted to return to their old ways. They neglected the lawful ideals that > had made many > of them powerful wizards, but could not entirely ignore their arcane powers. > These elves > have a preferred class of Sorcerer. A simpler approach would be for Sorcerer to have been the original preferred class of Elves, with those who became more civilized shifting over to the Wizard class for greater flexibility. A few may have reverted to the old ways, while others (such as the ancestors of the Gentle Folk) may have turned to divine magic in the form of the Druid or Master class. (Since Halflings learned the Master spells from Elves, the Elves who taught them should presumably have their own version of that class.) > Now I can have elves with different preferred classes, depending greatly > upon their > heritage. For example most of the Alfheim elves would end up under category > #3. They > followed Ilsundal or Mealidin to a return of the old ways, but still have > not been able > to completely shed the influence of Blackmoor. The major problem is that any Elves for whom a large number of PCs are described in detail will reveal details consistent only with the Wizard class or a variant that uses the same methods but a slightly different spell list. From Gaz 5 we know way too much about the Alfheim Elves for most of them to be anything but Wizards in their spellcasting capacities. > The Shyie in Alphatia might have a preferred class of wizard, while those > that moved to > Norwold might have one of Sorcerer. I think these Elves would be better candidates for Sorcerers: They are more Chaotic than Alfheim Elves and we don't have too much detailed information about a lot of Shiye NPCs. Of the Callarii and Vyalia: The Callarii are the default player character Elves in Karameikos and so should reflect the standard for Elven player characters, whatever that turns out to be. The Vyalia, on the other hand, are almost as mysterious as the Shiye. On the other hand, they are fairly Lawful (as indicated by their refusal to train Human Foresters of any other alignment), so that might tilt them towards favoring the Wizard class. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 14:01:11 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3e, Custom, Staff: 1st level Multiclassing MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit From: korath > As a side note, why would the Fighter class clearly be the characters > primary class ? Because they get the hit die and starting money of their starting class, both of which are much better for Fighters than for Wizards. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 14:01:22 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Merchants and NPC classes (was Prestige classes) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > Why not a commoner NPC class (from the DMG) with possibly new > skills, or maybe just a high score in Profession (Merchant)? For most Mystaran merchants I would at the very least use the Expert class rather than the Commoner class -- the latter class is a "bare bones" class that is inferior even to the other NPC classes. In fact, of the standard NPC classes, I could see the Aristocrat, the Expert, and a beefed up version of the Adept all making suitable Mystaran player characters for a variety of common cases: Aristocrat: "Fighter" of high noble birth. Maybe the "Knight" is simply a Fighter who earned the privilege of multi-classing as an Aristocrat? Expert: Rake, Gnome, or other character with a decent combination of combat ability and skill access. Adept: If this class is beefed up enough to set it on a par with player character classes, most "monster" Shamans (especially those who are player characters) could be members of that beefed-up class. > I'm still a bit iffy on the idea of how to work their progression, though. > It seems wrong to me to have merchants earn experience points through > standard PC acts- notably combat- but I don't think the MXP system will > work too well, either... For Darokinian merchants, advancement in the Merchant prestige class should be a matter for DM judgment. If most challenges were met by negotiation, then the character could gain a level as a Merchant. If most challenges were met by whacking them with a sword or fireballing them, then the character would be limited to gaining a level in one of his old classes. In most cases, of course, the breakdown would be somewhere in between. If, for example, a character uses his negotiation and mercantile abilities about 25% of the time, then the DM might let him gain an additional level in the Merchant class after he gains three levels in his other class(es). Obviously, player characters are unlikely to reach the highest levels in the Merchant class for this very reason. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 11:04:06 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Paladin Prestige Class In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:47 9/23/00 EDT, Lord Deldain wrote: >Considering I haven't heard them mention that they'd be reprinting any of the >core 2nd ed stuff (PHB, DMG, class books, Tome of Magic, etc.) then my guess >would have to be that they won't. Why would they "reprint" the PHB or DMG? They've replaced them and don't need to confuse the new buyers they're trying (and succeeding) on bringing in. And I think it's inevitable that most of the Tome of Magic spells will eventually reappear SOMEwhere. If they release it for free from their Web site -- no word on which of the core books will be released that way -- it'll then be legal for fans to convert the whole thing to 3E and post it online. If everyone just posts the spells they've already converted for their own use -- I've converted a few 2E spells that didn't make the jump already -- I suspect it'll be available for 3E in almost no time. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 20:40:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte ha scritto: > > Come to (my) Ostland! (http://www.scythe.hjem.wanadoo.dk/Mystara.htm) We've got hooked horrors, dark dwarves, berserker warriors, vengeful maidens, scheming jarls, wronged thralls, vile witches, devout godar, floating islands, icy secrets, sinister siblings, Alphatian plots, dark artifacts, witty skalds, and bad weather! We've got the best navy in the north! We're close to our gods (no, they're not called Immortals!)! We've even colonized the Isle of Dawn! Hmm....that with our humble help. However, Ostland has long been an ally of ours...so hail thy vote, bold Norseman. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 15:11:30 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Regional Feats in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit From: Lord Deldain > I was just looking over the Forgotten Realms Survival Kit (a link to which > can be found on Eric Noah's page) simply to see some of the new items, feats, > and adjustments for subraces. However, after reading the section on regional > feats presented in the FR Kit, I wondered how well this idea might work in > Mystara. > > Basically a regional feat is a feat you can only take if you are from a > certain place. For example, a person from Darokin might have access to the > Mercantile Background feat (as explained in the FR Kit) which gives bonus to > Profession, Craft, and Appraise skills. And that feat would be even more appropriate for Minrothad. > Oh I should note that characters don't just get regional feats for being born > somewhere. You have to take them as normal, but can only take them if you're > native to a region. > > So, any ideas anyone? I'm sure this would be a great way to handle "region" > specific abilities without having to making a bunch of new Prestige Classes > like I had considered doing before. I mean, why make a whole class for > Darokin merchants when you can just let them take a special feat? Since Darokin merchants get spells, they need to be a separate class -- and with only four levels of spells, they can be squeezed into the ten levels of a standard prestige class fairly easily. But I would agree that in many other cases the default or required skills for certain character types might be made into feats that give bonuses to those skills. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 21:07:15 +0200 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: R: Re: [MYSTARA] What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > At 14:11 9/23/00 +0200, Marco Fossati wrote: > >> Ierendi: 1 (YES! WE HAVE A GAZ 4 LOVER, TOO!) > > > >What's the problem? I love those islands :) > > Damn straight. > (Well, they are a LITTLE silly.) It's for this reason that I love them Cheers, Marco Fossati ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 17:11:45 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Regional Feats in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/23/00 12:28:44 PM Pacific Daylight Time, Kaviyd@AOL.COM writes: << But I would agree that in many other cases the default or required skills for certain character types might be made into feats that give bonuses to those skills. >> Hmm, thinking about Regional Feats again got me wondering about a new type of feat that might also work well in Mystara: Racial Feats. Feats that would only be open to certail races. Perhaps they could be used to distinguish the various subraces or just to give some incentive to for playing non-human characters besides ability score adjustments and strange features. Just a thought. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 15:13:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Regional Feats in Mystara In-Reply-To: <10.2a1604f.26fe7691@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 17:11 9/23/00 EDT, Lord Deldain wrote: >Hmm, thinking about Regional Feats again got me wondering about a new type of >feat that might also work well in Mystara: Racial Feats. Feats that would >only be open to certail races. Perhaps they could be used to distinguish the >various subraces or just to give some incentive to for playing non-human >characters besides ability score adjustments and strange features. Like Denial for halflings? Dwarves in 3E already have something like that with Stonecunning. And gnomes are likely the only ones able to take the Fantasy Physics skill ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 00:37:12 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 22 Sep 2000 17:13:35 Beau wrote: >At 00:54 09/23/2000 +0100, The Stalker wrote: > >>I do worry about a Thyatian doing this, so I'm sadly unsurprised to see >Thyatis having more votes than the illustrious Alphatia, though I'm also >equally shocked to agree with him! I mean, Glantri as the number one >nation? I shudder at the thought! ;) > > Tsk. Nation-above-water envy rears its ugly head. > I beg your pardon, good sir? 1. Alphatia is not a nation - it's an EMPIRE! 2. Alphatia is above water, below the water, *and* beyond the water... It is so powerful, wonderful, and grand that it is everywhere. Resistance is futile! :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 00:59:15 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 23 Sep 2000 20:40:15 Caroletti wrote: >Jacob Skytte ha scritto: > >> >> Come to (my) Ostland! (http://www.scythe.hjem.wanadoo.dk/Mystara.htm) We've got hooked horrors, dark dwarves, berserker warriors, vengeful maidens, scheming jarls, wronged thralls, vile witches, devout godar, floating islands, icy secrets, sinister siblings, Alphatian plots, >> Just stop your alliance with Thyatis, and these will go away... Honestly! :) >>dark artifacts, witty skalds, and bad weather! We've got the best navy in the north! We're close to our gods (no, they're not called Immortals!)! We've even colonized the Isle of Dawn! > >Hmm....that with our humble help. However, Ostland has long been an ally of ours...so hail thy vote, >bold Norseman. > Oh, this is sad on so many levels... It's sad because your troops are attacking our people on the Isle of Dawn, killing innocents, and it's sad because it's doomed to fail, thus senselessly costing the lives of many Ostlander troops... It is also sad, because Ostland's "ally", Thyatis, is only their ally because they want your land in the north since they couldn't get Norwold. Natuarlly, that's just as far as I can determine the Thyatian motives in this matter, but then we Alphatians know the Thyatians well... Really! ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 20:17:14 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is your favourite nation? >> It is so powerful, wonderful, and grand that it is everywhere. Resistance is futile! << And yet, resistance persists. It must take a great people indeed to resist such an omnipresent menace as you describe Alphatia as being. Indeed, the greatest of peoples. *_+ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 02:15:03 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 23 Sep 2000 20:17:14 Evil Genius wrote: >>> It is so powerful, wonderful, and grand that it is everywhere. Resistance is futile! << > >And yet, resistance persists. It must take a great people indeed to resist such an omnipresent menace as you describe Alphatia as being. Indeed, the greatest of peoples. *_+ > Yes, just as we would have you think - I'm glad to see the plot is working! ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 21:48:06 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is your favourite nation? Mystara wrote: >> Yes, just as we would have you think - I'm glad to see the plot is working! ;) << LOL You wish. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 21:50:47 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is your favourite nation? >> Oh, this is sad on so many levels... It's sad because your troops are attacking our people on the Isle of Dawn, killing innocents, and it's sad because it's doomed to fail, thus senselessly costing the lives of many Ostlander troops... << >> It is also sad, because Ostland's "ally", Thyatis, is only their ally because they want your land in the north since they couldn't get Norwold. Natuarlly, that's just as far as I can determine the Thyatian motives in this matter, but then we Alphatians know the Thyatians well... Really! ;) << Hmmmn. . .the impotent slander of a jelous schemer eh? Yes, that's the Alphatian's "plan". Stalker, your pretentions are ammusing, but futile. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 09:43:32 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >>>dark artifacts, witty skalds, and bad weather! We've got the best = navy in the north! We're close to our gods (no, they're not called = Immortals!)! We've even colonized the Isle of Dawn!<<< > >>Hmm....that with our humble help. However, Ostland has long been an = ally of ours...so hail thy vote, >>bold Norseman. >=20 > Oh, this is sad on so many levels... It's sad because your troops are = attacking our people on the Isle of Dawn, killing innocents, and it's = sad because it's doomed to fail, thus senselessly costing the lives of = many Ostlander troops...< We are hardly the aggressors on the Isle of Dawn. By right of our treaty = with Thyatis, we are entitled to the land we've colonized. If anybody = says otherwise, we'll prove our rights to them, whether they be = Alphatian or Thyatian! > It is also sad, because Ostland's "ally", Thyatis, is only their = ally because they want your land in the north since they couldn't get = Norwold. Natuarlly, that's just as far as I can determine the Thyatian = motives in this matter, but then we Alphatians know the Thyatians = well... Really! ;)< We do not care much for whatever motives the Thyatians might have. = Naturally they would never be able to conquer Ostland, we have the = finest army, the advantage of terrain, and Odin the All-father on our = side. Of course they want us as allies! Besides, whatever motives the = Thyatians have, they have put gold in our coffers and granted land to = our settlers. Your people have ranted on about your superiority, our = barbarism, and so on... Is it any wonder that we take offense? And as = true warriors, when we get offended, we take it out on you. You fight = with words like a coward, we fight with steel as brave men. Match us if = you can... Jacob Skytte, Ostland scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 12:13:18 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I love this IC stuff!!!!! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 12:15:19 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Larry Lamb ha scritto: > You can put me down for "The Kingdom of Adventure" my friend. hehehe... I > have the box set and fell in love with it. I have been looking for a setting > like Karameikos for some time. I have/plan to change it some what. Still > working on it though. And with this vote, Karameikos is again at the 1st place, with Glantri just 0,5 votes behind... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 12:15:25 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Larry Lamb ha scritto: > BTW im on ICQ. My number is below. > > Larry > ICQ: 46375189 Oh, well...why not? I will give mine sooner or later too... so you can offend this poor Captain directly... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 15:43:08 +0100 Reply-To: Mystara Sender: Mystara From: Paul Benfield Subject: [mystara] Keep of the borderlands MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi, Has anyone brought the latest rerelease of the classic B2 Keep of the Borderlands adventure and is it any good? I read on cyberdungeon.com that it is a Greyhawk adventure, have they stolen it? I always assumed that like every OD&D adventure it was set in the Known World somewhere. This brings me to my second point: do those of you who have web pages ever re-use existing maps or material? I have just started a mini-campaign to test 3rd edition based on B2 and would like to put the material on my web page. However I realised that this would only be useful to anyone who owns either B2 or the "In Search of Adventure" repackaging of the B modules. I assume WOTC frown on scanned maps going onto the web so what would people suggest? Paul Benfield ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 11:48:53 EDT Reply-To: Mystara Sender: Mystara From: Catherine Keene Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I gotta vote for Darokin. So much to do- caravan trips to visit the Godless Wizards, Liars, and Spies; Humanoids to repel off the northern border; exploring Ardelphia... Catherine Keene Ardelphia@aol.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 13:52:43 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: [mystara] Keep of the borderlands MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit >From what i understand the new B2 was sae in Forgotten realms. It had the new group go in the fallen city of Myth Dranor looking for something i dont know what though. I have 2 copys of the oraginol mojuals and plan to up date them to 2end (i dont have 3erd edtion yet) for Mystara and my own world. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 11:37:04 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Subject: Re: What is your favourite nation? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 2000/09/24, 11:48 -0400, you wrote: >I gotta vote for Darokin. So much to do- caravan trips to visit the Godless >Wizards, Liars, and Spies; Humanoids to repel off the northern border; >exploring Ardelphia... > I suspect my vote is already counted, but I'd just like to emphasize a hearty "Me Too" on Darokin for favourite Nation. Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 14:51:29 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: [mystara] Keep of the borderlands MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/24/00 9:56:49 AM US Eastern Standard Time, paul.benfield@VIRGIN.NET writes: << Has anyone brought the latest rerelease of the classic B2 Keep of the Borderlands adventure and is it any good? I read on cyberdungeon.com that it is a Greyhawk adventure, have they stolen it? I always assumed that like every OD&D adventure it was set in the Known World somewhere. >> The original B2 module (first published in 1979/1980 and included with the Purple Box edition), was non-campaign world specific. The Known World first premiered (and was created out of whole cloth for) the first Blue Box edition of Expert D&D in 1980/1981, which featured the Grand Duchy of Karameikos (the entire Known World was included in the module X1: The Isle of Dread which came out at the same time). When the Basic and Expert sets were revised in 1983 the then-published adventures (B1 through B4 and X1 through X5) were "Retconned" into the Known World setting. When Wizard's fo the Coast bought out TSR it became known that not only would there be a new edition of (A)D&D, there would also be a focus shift on game worlds, from Forgotten Realms to Greyhawk. As part of the Silver Anniversary of D&D (1974 to 1999), several old adventures were revamped in the "Return" series, including Against the Giants, White Plume Mountain, Tomb of Horrors and so on... all, notably, Greyhawk adventures. So, when Keep on the Borderlands was redone, it became a defacto Greyhawk adventure (which, having been originally published when only Greyhawk existed as a setting at TSR, it originally was). However, there are a few hidden references to Mystara in the adventure, and several references that clearly are non-Greyhawk and make you wonder whether it was originally intended as a Greyhawk adventure or whether the Greyhawk logo was added almost as an afterthought. Names such as d'Ambreville, Maruda and Quasqueton reflect the Mystaran background, while mention of deities such as Opal (a Moon Goddess quite unlike Opal the Immortal Dragon) and Erishkigal (a Babylonian/Sumerian deity, IIRC) and lack of any direct Greyhawk reference save a "potential" location in the Yeomanry support such ideas... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 15:35:03 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: [mystara] Keep of the borderlands MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/24/00 1:57:49 PM US Eastern Standard Time, Mystaros@AOL.COM writes: << When the Basic and Expert sets were revised in 1983 the then-published adventures (B1 through B4 and X1 through X5) were "Retconned" into the Known World setting >> Whoops! Sorry, that should actually note that B1 and B2 were Retconned; the others were all written with the Known World in mind, it was simply that the new edition specifically placed them on the map... though interestingly, X4 and X5 seem to have been shown to be north and west of the Great Plateau of Glantri rather than to the direct west of Darokin (and subsequently Sind). James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 00:21:33 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 23 Sep 2000 21:48:06 Evil Genius wrote: >Mystara wrote: >>> Yes, just as we would have you think - I'm glad to see the plot is working! ;) << > >LOL > >You wish. > Of course I do. Repeatedly! I'm a wizard after all... and an Alphatian one at that! :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 00:36:39 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 24 Sep 2000 09:43:32 Jacob Skytte wrote: >>>>dark artifacts, witty skalds, and bad weather! We've got the best navy in the north! We're close to our gods (no, they're not called Immortals!)! We've even colonized the Isle of Dawn!<<< >> >>>Hmm....that with our humble help. However, Ostland has long been an ally of ours...so hail thy vote, >>>bold Norseman. >> >> Oh, this is sad on so many levels... It's sad because your troops are attacking our people on the Isle of Dawn, killing innocents, and it's sad because it's doomed to fail, thus senselessly costing the lives of many Ostlander troops...< > >We are hardly the aggressors on the Isle of Dawn. By right of our treaty with Thyatis, we are entitled to the land we've colonized. If anybody says otherwise, we'll prove our rights to them, whether they be Alphatian or Thyatian! > "I see. The dog does not realize it's in a leash. I would have thought that Stefania's reactions to being married off to an Ostlander would have demonstrated to your people just how highly the Thyatians thinks of their 'allies', but I see that this is a lesson that will have to be blindingly obvious before you'll accept the truth of it. I don't really blame, but rather admire the trust you put in your allies. If only it weren't so misplaced." :) >> It is also sad, because Ostland's "ally", Thyatis, is only their ally because they want your land in the north since they couldn't get Norwold. Natuarlly, that's just as far as I can determine the Thyatian motives in this matter, but then we Alphatians know the Thyatians well... Really! ;)< > >We do not care much for whatever motives the Thyatians might have. Naturally they would never be able to conquer Ostland, we have the finest army, the advantage of terrain, and Odin the All-father on our side. Of course they want us as allies! Besides, whatever motives the Thyatians have, they have put >gold in our coffers and granted land to our settlers. > I fear you may be in for a rude awakening one day - you have my sympathies! >Your people have ranted on about your superiority, our barbarism, and so on... > We have? When? To us, you seem no more barbarian than the Thyatians! :) >Is it any wonder that we take offense? And as true warriors, when we get offended, we take it out on you. You fight with words like a coward, we fight with steel as brave men. Match us if you can... > Why do I feel the Thyatian propaganda machine at work here? If you attack anyone who would engage in a conversation with you, is it any wonder if people would come to consider you as barbaric? Am I a coward merely because I voice my concerns at the trust you put in the Thyatians? You see, unlike you, I cannot be goaded into a fury by mere insults... Oh, and if you're really serious about standing up to Alphatia, then good luck! Remember: Not even Glantri's cowardly Immortal Doomsday Weapon could truly destroy our grand empire, so take a hint... :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 00:40:09 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 24 Sep 2000 12:13:18 Caroletti wrote: >I love this IC stuff!!!!! > I know! I was actually wondering why you hadn't already sided with the 'Evil Genius' against me :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 17:05:14 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Buy the Vote 2000! MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 24 Sep 2000 11:37:04 -0700 "Jenni A. M. Merrifield" writes: > At 2000/09/24, 11:48 -0400, you wrote: > >I gotta vote for Darokin. So much to do- caravan trips to visit > the Godless > >Wizards, Liars, and Spies; Humanoids to repel off the northern > border; > >exploring Ardelphia... > > > > I suspect my vote is already counted, but I'd just like to > emphasize a > hearty "Me Too" on Darokin for favourite Nation. I'm almost certain my vote is counted as well, but I'll add a me too also. I like Darokin bacause its "standard" enough to not need tons of explaining at the begining (unlike, for instance the Shadow Elves), but also different enough to be interesting (unlike Karameikos). ALso, Darokin is very cosmopolitan, and its merchants give you an excuse to send the PCs anywhere on Mystara. (plus "Buy the Vote 200 just sounds cool. Oh, BTW, Houses of Darokin: Al-Azrad House is coming... sometime. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 21:07:12 -0400 Reply-To: Mystara Sender: Mystara From: Kevin Powers Subject: Savage Coast and Orcs Head in PDF MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT I just noticed the Savage Coast monster compendium at dnd.starflung.com, but was wondering whether anyone has put together PDF-format files of The Savage Coast (books one through three), Orcs Head (books one through two), or both. If so, could someone point me to a site where those could be downloaded? The rtf versions are nice, but pdf would be even nicer. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 14:43:29 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: PSI-Disintegrate Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi folks! Since u were so swift in answering the last question, lessee how fast u are with this one. ;) The question is pretty simple: for those of u who know the Psionics rules, is the Disintegrate power effective against ALL objects or only against normal items (that's to say Magic items are unaffected, much like with Disintegrate spell of wizards)? Else it seems a tad too powerful... Thanks for the input! DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 23 Sep 2000 16:48:37 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: A-M question Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Again Evil Genius wrote: <> Okay, going farther in this discussion, another thing has just come up my mind: what about a polymorph spell then? It clearly states u don't acquire the special abilities of the creature, only the physical ones, and dragon breath is excluded. Now I wonder how can we classify the "Special Abilities" of creatures.. Maybe there are Magical Abilities (inherently magical) and Special Abilities (derived from the creature superhuman physics and metabolism)? So for example, the Dragon's breath is Special but not magical (hence unaffected by AM), while its spells (or psionics for some AD&D dragons) are obviously magical and hence affected by AM. If this holds true we could try to cathegorize this way all abilities. For a werecreature, the turning it's obviously Special but not magical, since it depends on his metabolysm. Now, what about immunity to normal weapons (for all creatures)?? well it depends on how u view it: if it's simply "his skin is too tough and resistant for a normal weapon to be pierced", then it's a Special ability but not a Magical one, whereas if u say "the skin gets pierced but lacking the magic it swiftly heals and nothing happens", then it's Magical... I'd say if u choose one, then leave it so for ALL creatures that boast weapon immunity. Normally I'd go with the second view, so this makes it a Magical ability, but I'd like to hear your opinion as well.. maybe the first one is less troublesome and more straight.. Now let's talk about regeneration. In some cases it's only a Special ability (like the troll's), so not affected by AM, but can it be considered magical in other cases (vamps)? I think so, since a vamp's regenerative ability comes from his link with the negative energies: break the link, and he won't regenerate, no matter what! It's not like troll, which cannot regenerate certain damage types (acid and fire, which obviously destroy the cells totally): a vamp can regenerate even after being reduced to gaseous form! So, all creatures like undead would have Magical Regeneration IMHO. What about fiends/demons (both D&D and AD&D)? mmmhh... in this case I'd prolly say it's a Special ability based on the fiend's nature and biology, altho the D&D demons seem to enjoy the same link with negative energy of the undead... that's difficult to say... << That's a bit of a toughy. I'd argue that Constructs don't work in Dead Magic areas, and they're "bounced" if they try to enter an AM sphere or ray zone, as if they hit a force field. The rejoinder is then "well, what about if a character "pushes" a Anti-Magic Shell/Sphere against him - IMO in that case it would likely be the character who is bounced. It's not meant to be used as a "weapon" like that to, say, incapacitate a golem so it can be chopped up at the party's leisure. The rejoinder then is "what if one casts a AM field over a Construct to begin with, or if the Beholder opens its eye in such a way that the Construct falls into its area of affect to begin with." Well, then I'd say the Construct is incapacitated, and those involved have found a creative way to defeat it. If they then use it "too much" (to defeat all Constructs as if by rote), just use less of them.>> Agree with this. Or maybe we can say the Constructs with more HD than the beholder are simply incapacitated or slowed while inside AM ray (but they cannot use their powers, whatever they are). As for Meks, since I think they're more mechanicals than magical, I do think they work perfectly... it all depends how u consider them: mundane or technomantic constructs.. <<"What about Nightshades" - another tough case. Here I'd say that the fact that they were defined as "golems" matters less than the fact that they are "undead" as well in a sense, and I'd say that they aren't similar to most Constructs (animated by magic), but as Entropic "constructs" fall closer to the "undead" category, BH notwithstanding, since they derive their animatory power not from magic per se but from the same energies (Negative Energy in the AD&D cosmology at least) that animate undead.>> Well, I believe these "energies" are indeed magic, James, only it is the kind of magic typical for the undead and Entropic forces... like say the negative side of our world! << They may be created in a process that resembles how Constructs are created, but when it comes to this question they might still be "powered" in a way that more closely resembles how a Lich is "powered" than how a Golem is "powered" (since they're *Entropic* "Constructs", I think this makes sense).>> mmh.. maybe they're the undead version of the golems, why not? They use the only kind of energy they know to power them, that's to say negative energy, while human wizards use positive energy cause for their frameset of physical and magical rules this is the kinda energy needed to power the golem.. oh well, i guess I've entered a very boggy realm here.. ;) << Thus how you handle their being in an AM field would, IMO, depend more on how you handle other undead within the same field than how you handle, say, Golems. In this case, if a Vampire loses much of his "special abilities" (does he lose his Energy Drain while in a AM field? That's an even tougher question perhaps) BUT retains the ability to move, think, fight, etc, then the same might be said of Nightshades.>> mmmh... as I told u, I believe a vamp is a totally magical and innatural creature, so he'd lose most of his special abilities cause they're in fact magical abilities. But then again, another thought occurs me. Imagine all undead are powered by a permanent connection with the Negative Material Plane/Entropy, whatever (view them as cars which have an unlimited amount of petrol). Now, all of their abilities exist only because of this link. So we must decide: can this link be severed temporary by an AM ray/Shell (in this case, a Mage vamp could even cast AM Shell or he'll drop dead!)? If so, a vamp loses ALL of his powers, but then he also DIES as long as he stays in that area. He's but a corpse, so he cannot really be killed by anyone else, nor disintegrated by magic, so it's essentially a stalemate situation. He can be dismembered, but once taken outside of the AM zone, he simply turns gaseous and flees... Do u think it sounds reasonable? I think it's a nice solution... :) << Having a PC as the Vampire makes things more difficult, I suppose, but if things get too pissy, just have some Evil High Priest (of really high level) use his Turn Undead ability to make the character in question his Vassal Undead, and unleash him against the rest of the party.>> Well, in fact this has already been done, but the fact was that he was bound to serve Nyx by a powerful Quest, which he later completed, so he was set free. However, it's just impossible to control him for any normal priest, since he's a 36th level Vampire Mage, so according to my rules he cannot be disintegrated (much like Shades, Lich, Haunts and Phantoms)! :) << If the players learn that lesson one time they probably won't have to learn it again. If characters can come up with "unbeatable" combinations, then they kind of deserve having the DM come up with ways to break those combinations. Otherwise the game would become unchallenging, and the fun would be lost in the long run anyhow.>> Yes, that's why I always strive to prevent their combos and use counter-moves to put them into difficult situations, but as u can see, at these levels (Master - the vamp mage has become a now Demonlord after a great campaign where another member of the party failed in the end to purge another world using the Gods' Apocalypse machine!) it's pretty hard, especially when they study their combos secretly and unleash them upon my humble self (ie the Villains) unexpectedly... It's difficult to plan an ace up one's sleeve in less than a minute, u see.. :p Thanks for the comments everyone! Glad u enjoyed the talk. :) DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 23:31:07 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I hate to throw a wet blanket on this thread but -- how is a discussion of psionics details relevant to this mailing list? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 24 Sep 2000 21:02:43 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Scooby Doo adventure ideas? MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" Hey y'all. Looking to pick your collective brain on this one ... I'm looking to do a quickie one session lightweight mystery adventure in my Five Shires campaign, set at the Seashire Fair, with a "Phantom of the Fair" type mystery villain. ("And I would have gotten away with it, too, if not for those darn yallaren!") So, two questions: What sort of things would you see at a hin fair? Do they breed cattle and horses, or just ponies, goats, sheep and pigs? What other events would happen at the fair? Secondly, any ideas on what would make an adventure patently Scooby Doo in feel without actually bringing in a hungry Great Dane and meddling kids? Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 10:30:24 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: What is your favourite nation? In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >>>>dark artifacts, witty skalds, and bad weather! We've got the > best navy in the north! Because the Alphatian navy rarely bothers to make the trip up there. Remind me to have a Man-of-war stop by you one day. We're close to our gods (no, they're not > called Immortals!)! We've even colonized the Isle of Dawn!<<< Reliance on your immortals (or whatever you want to call them) is but a sad replacement for the lack of power that isn't borrowed from some other entity. Reminds me of this other nation I heard about that realized that their magic abilities were so inferior that they had to plea for aid from a mad Immortal to murder a few million innocent civilians. > >We are hardly the aggressors on the Isle of Dawn. By right of > our treaty with Thyatis, we are entitled to the land we've > colonized. If anybody says otherwise, we'll prove our rights to > them, whether they be Alphatian or Thyatian! > > Of course you are not the aggressors. If Thyatis tells you you have the right to murder innocent subjects of the only true empire on mystara, of course they must be right! I suppose the same would be true if they told you to eat your children and sacrifice their hearts to Thanatos? >> >We do not care much for whatever motives the Thyatians might > have. Naturally they would never be able to conquer Ostland, we > have the finest army, the advantage of terrain, and Odin the > All-father on our side. Of course they want us as allies! > Besides, whatever motives the Thyatians have, they have put >gold > in our coffers and granted land to our settlers. How gratious of them to "grant" you Alphatian territory to settle. Perhaps we should grant you the right to settle the duchy of Kerendas as well? > >Is it any wonder that we take offense? And as true warriors, > when we get offended, we take it out on you. You fight with words > like a coward, we fight with steel as brave men. Match us if you can... Spoken like a true barbarian: "If we don't have the intelligence to understand their arguments, chop their heads off instead." - Count Mzilikazi ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 10:40:00 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > "I see. The dog does not realize it's in a leash. I would have thought that Stefania's reactions to being married off to an Ostlander would have demonstrated to your people just how highly the Thyatians thinks of their 'allies', but I see that this is a lesson that will have to be blindingly obvious before you'll accept the truth of it. I don't really blame, but rather admire the trust you put in your allies. If only it weren't so misplaced." :) That was a personal problem of Stefania, she didn't love him, and that's all. . On the other hand, the fact that a skilled politician like Thincol wanted his daughter to be married to an Ostlander jarl shows clearly the opposite. > > > >> It is also sad, because Ostland's "ally", Thyatis, is only their ally because they want your land in the north since they couldn't get Norwold. Natuarlly, that's just as far as I can determine the Thyatian motives in this matter, but then we Alphatians know the Thyatians well... Really! ;)< > > > >We do not care much for whatever motives the Thyatians might have. Naturally they would never be able to conquer Ostland, we have the finest army, the advantage of terrain, and Odin the All-father on our side. Of course they want us as allies! Besides, whatever motives the Thyatians have, they have put >gold in our coffers and granted land to our settlers. > > > > I fear you may be in for a rude awakening one day - you have my sympathies! > > >Your people have ranted on about your superiority, our barbarism, and so on... > > > > We have? When? To us, you seem no more barbarian than the Thyatians! :) > > >Is it any wonder that we take offense? And as true warriors, when we get offended, we take it out on you. You fight with words like a coward, we fight with steel as brave men. Match us if you can... > > > > Why do I feel the Thyatian propaganda machine at work here? Oh, fantastic, when someone doesn't agree with the Alphatians, it's because "the Thyatians have brainwashed them". This is really low profile attacks. And it clearly shows that you think Ostlanders are fools unable to think... > If you attack anyone who would engage in a conversation with you, is it any wonder if people would come to consider you as barbaric? Am I a coward merely because I voice my concerns at the trust you put in the Thyatians? You see, unlike you, I cannot be goaded into a fury by mere insults... Oh, and if you're really serious about standing up to Alphatia, then good luck! Remember: Not even Glantri's cowardly Immortal Doomsday Weapon could truly destroy our grand empire, so take a hint... :) Well, the Immortals NEEDED someone new in their personal zoo... > > > - The Stalker Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:11:28 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The Stalker wrote: > >We are hardly the aggressors on the Isle of Dawn. By right of our = treaty with Thyatis, we are entitled to the land we've colonized. If = anybody says otherwise, we'll prove our rights to them, whether they be = Alphatian or Thyatian! > > >=20 > "I see. The dog does not realize it's in a leash. I would have thought = that Stefania's reactions to being married off to an Ostlander would = have demonstrated to your people just how highly the Thyatians thinks of = their 'allies', but I see that this is a lesson that will have to be = blindingly obvious before you'll accept the truth of it. I don't really = blame, but rather admire the trust you put in your allies. If only it = weren't so misplaced." :) Considering how easily Stefania murdered the royal heir, he was clearly = unfit to rule. Besides we received ample compensation for that incident, = and as we are truly civilized, we are able to settle debts and slights = with weregild. =20 > >> It is also sad, because Ostland's "ally", Thyatis, is only their = ally because they want your land in the north since they couldn't get = Norwold. Natuarlly, that's just as far as I can determine the Thyatian = motives in this matter, but then we Alphatians know the Thyatians = well... Really! ;)< > > > >We do not care much for whatever motives the Thyatians might have. = Naturally they would never be able to conquer Ostland, we have the = finest army, the advantage of terrain, and Odin the All-father on our = side. Of course they want us as allies! Besides, whatever motives the = Thyatians have, they have put gold in our coffers and granted land to = our settlers. > > > I fear you may be in for a rude awakening one day - you have my = sympathies! We will deal with the situation if it ever arises, and, as always, we = will prevail. =20 > >Your people have ranted on about your superiority, our barbarism, and = so on... > > > We have? When? To us, you seem no more barbarian than the Thyatians! = :) Ahh, I see you once again attempt to fight your fights with words and = innuendos. The fact remains that the so-called 'true' Alphatians we have = interrogated, have always been haughty, proclaiming us barbarians and = demanding to be set free. Considering that they often dress like women = and use the weapon of true cowards, wizardly magic, they are often = reduced to a more proper role; that of the thrall. > >Is it any wonder that we take offense? And as true warriors, when we = get offended, we take it out on you. You fight with words like a coward, = we fight with steel as brave men. Match us if you can... > > > Why do I feel the Thyatian propaganda machine at work here? If you = attack anyone who would engage in a conversation with you, is it any = wonder if people would come to consider you as barbaric? There is a difference between engaging in conversation and making = unfounded accusations. We will not tolerate being called 'doomed to = fail' or 'dogs on a leash'. And though the Thyatians might not be our = friends, they are our allies, and if you slander them and their motives = in our alliance, we are honorbound to defend them! > Am I a coward merely because I voice my concerns at the trust you put = in the Thyatians? You see, unlike you, I cannot be goaded into a fury by = mere insults... You are a coward because you attempt to plant mistrust between us to = break our alliance apart. If you want Ostland to stop aiding Thyatis, = you can bring an army and attempt to conquer us. And I am not entering a = fury (though some of my men might be), but I will not be insulted and = just let it slip. And if you admit that you're trying to goad me, it = would seem that your intentions are not quite as noble as you initially = claimed. > Oh, and if you're really serious about standing up to Alphatia, then = good luck! Remember: Not even Glantri's cowardly Immortal Doomsday = Weapon could truly destroy our grand empire, so take a hint... :) I have absolutely no idea what you are talking about... Jacob Skytte of Ostland scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:31:40 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: A-M question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable DM wrote: > If this holds true we could try to cathegorize this way all abilities. = For > a werecreature, the turning it's obviously Special but not magical, = since > it depends on his metabolysm. > Now, what about immunity to normal weapons (for all creatures)?? well = it > depends on how u view it: if it's simply "his skin is too tough and > resistant for a normal weapon to be pierced", then it's a Special = ability > but not a Magical one, whereas if u say "the skin gets pierced but = lacking > the magic it swiftly heals and nothing happens", then it's Magical... = I'd > say if u choose one, then leave it so for ALL creatures that boast = weapon > immunity. Normally I'd go with the second view, so this makes it a = Magical > ability, but I'd like to hear your opinion as well.. maybe the first = one is > less troublesome and more straight.. I don't think that it's possible to be that general. IMO one could = perhaps categorize types of abilities in terms of the nature of the = creature. For instance, I see most constructs as immune to normal = weapons due to the composition of their bodies. For example, an Iron = Gargoyle just cannot be pierced by normal weapons, so that's a natural = ability. At the same time, the Iron Gargoyle also consists of materials = from the elemental planes of earth and fire. I think that accounts for = the immunity to damage from +2 or lesser enchantments, and that would be = considered a magical ability. In this instance the body might be pierced = but the elemental materials will not be damaged, since they're magical. I think that one has to evaluate each creature, and then perhaps one can = see a general trend within categories of creatures. And even then there = will always be troublesome creatures. How about the Yowler? It never = takes more damage than the magical '+' of the weapon used against it. Is = that special, magical or natural? The Reflecter? It cannot be damaged by = weapons of +3 or less, and even those weapons that do damage it, only = inflict 1 point of damage. Natural/special/magical? In most instances = one could make the decision if one knew more about the creature, but we = only have short descriptions, so the DM (yes, that means you too, Marco) = should likely decide on a case-by-case basis. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:51:50 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Mzilikazi wrote: > > dark artifacts, witty skalds, and bad weather! We've got the > > best navy in the north! >=20 > Because the Alphatian navy rarely bothers to make the trip up there. = Remind > me to have a Man-of-war stop by you one day. Please do... We've rarely met much resistance when we've raided your = coasts, so how could we possibly fear your navy? > We're close to our gods (no, they're not > > called Immortals!)! We've even colonized the Isle of Dawn!<<< >=20 > Reliance on your immortals (or whatever you want to call them) is but = a sad > replacement for the lack of power that isn't borrowed from some other > entity. Reminds me of this other nation I heard about that realized = that > their magic abilities were so inferior that they had to plea for aid = from a > mad Immortal to murder a few million innocent civilians. At least they realized that magic abilities are inferior... > > >We are hardly the aggressors on the Isle of Dawn. By right of > > our treaty with Thyatis, we are entitled to the land we've > > colonized. If anybody says otherwise, we'll prove our rights to > > them, whether they be Alphatian or Thyatian! >=20 > Of course you are not the aggressors. If Thyatis tells you you have = the > right to murder innocent subjects of the only true empire on mystara, = of > course they must be right! I suppose the same would be true if they = told you > to eat your children and sacrifice their hearts to Thanatos? We haven't settled any territory that was not already owned by Thyatis = by right of them having troops there (the only true way to determine = that right). If your people then encroach on that territory, we will = turn them away by whatever means necessary. And your comments on 'the = true empire' only goes to prove my earlier point that the Alphatians = think that they're superior to us. And I don't know this Thanatos you're = talking about, but we don't follow Thyatis' orders unless it suits us. > >> >We do not care much for whatever motives the Thyatians might > > have. Naturally they would never be able to conquer Ostland, we > > have the finest army, the advantage of terrain, and Odin the > > All-father on our side. Of course they want us as allies! > > Besides, whatever motives the Thyatians have, they have put >gold > > in our coffers and granted land to our settlers. >=20 > How gratious of them to "grant" you Alphatian territory to settle. = Perhaps > we should grant you the right to settle the duchy of Kerendas as well? Like I said, the territory was theirs to grant, since they controlled it = by right of arms. Your claims to the territory consisted of a few = settlers who were unable to defend themselves. They were absorbed or = driven away. > > >Is it any wonder that we take offense? And as true warriors, > > when we get offended, we take it out on you. You fight with words > > like a coward, we fight with steel as brave men. Match us if you = can... >=20 > Spoken like a true barbarian: "If we don't have the intelligence to > understand their arguments, chop their heads off instead." Calling us unintelligent isn't helping your cause much, and we do not = share your views on what is barbaric. The best way to make others = understand your arguments is to pound them into their heads. I'm sure it = would even work on someone like you (all spoken in character of course, = Mzilikazi ;) ). Jacob Skytte of Ostland scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 12:27:05 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > The question is pretty simple: for those of u who know the Psionics rules, > is the Disintegrate power effective against ALL objects or only against > normal items (that's to say Magic items are unaffected, much like with > Disintegrate spell of wizards)? Else it seems a tad too powerful... > Well since they use AD&D rules where Disintegrate does effect magic items as the basis for psionics (until the 3E psionics rules are fully worked out of course) it does affect things as follows: The disintegrate science reduces an item or creature to microscopic pieces and scatters them. Anything is vulnerable unless it is protected by magical shielding such as a minor or regular globe of invulnerability or by an inertial barrier. The psionicist chooses his target, but he can disintegrate no more than 8 cubic feet of material with one use of this power. If the target is an inanimate object, it must save vs. disintegration; success means it is unaffected. If the target is a living creature, character, or an undead creature with free will, it must make a saving throw vs. death magic. If it succeeds, the creature feels only a slight tingle, but is otherwise unaffected. If the save fails, the creature is disintegrated (or 8 cubic feet right out of its centre, which should be enough to kill most anything). The save for disintegration is 19+ for everything except for metal (17+) and rock crystal (18+). Magic items get +2 on their save, with a further bonus equal to their plus. If you are going to use it in an OD&D setting just keep it consistent with the spell effect, or make the spell work against magic. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 12:38:19 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I hate to throw a wet blanket on this thread but -- how is a discussion > of psionics details relevant to this mailing list? > I don't know about you but I'm more than happy to answer what may possibly by a non-Mystara question from a fellow Mystaraphile. After all his Mystara may have psionics in it, or he may be considering adding them, which would make it a totally on topic question from his point of view. BTW why were we not informed that the List Orc had whelped? ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 12:40:23 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In that case, to mollify the psionophobes, quick answer and for those who want to continue, contact me on mailto:heat@rmunch.easynet.co.uk The disintegrate science will work on magic items, but its unique in psionics in that it is prevented by "any form of magical shielding". It gives the example of globe of invulnerability (which normally doesnt affect psionics at all). Depending on what the magic item does, it may be immune (if it confers some sort of magical warding power). Otherwise it isnt, and must save in a way identical to the spell (so a +4 longsword could be disintegrated, but something like a shield of deflecting may not...). It's still a DM call to decide what is vulnerable and what isnt though. You have to beware when interpreting psionics effects - bear in mind that a psionicist should be equivalent to a mage, and a psionicist is far less flexible than a wizard. What a psionicist can do, he should be able to do well. Incidentally bear in mind that if the psionicist rolls a 20 on the power check with Disintegrate he may disintegrate himself, which should prevent overuse of that particular science. Cheers Rob ----- Original Message ----- From: David Knott To: Sent: Monday, September 25, 2000 4:31 AM Subject: Re: [MYSTARA] PSI-Disintegrate > I hate to throw a wet blanket on this thread but -- how is a discussion > of psionics details relevant to this mailing list? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 13:45:07 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: [mystara] Keep of the borderlands In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 24 Sep 2000, Paul Benfield wrote: > This brings me to my second point: do those of you who have web pages ever > re-use existing maps or material? I have just started a mini-campaign to > test 3rd edition based on B2 and would like to put the material on my web > page. However I realised that this would only be useful to anyone who owns > either B2 or the "In Search of Adventure" repackaging of the B modules. I > assume WOTC frown on scanned maps going onto the web so what would people > suggest? There are several web pages out there that feature scanned materials. However, if you dont want to risk getting a nasty email from WotC telling you to remove them, you could draw your own maps based on those in the module and have them scanned. This can provide really neat maps if you play around with them in Photoshop or similar programs. Just a thought. Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 13:48:32 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Module Locations MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Has anyone made a list of where all the D&D modules are located? Some are easy to identify, obvsiously, but others may be located several places. Anyone want to help make such a list? Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 07:22:11 -0500 Reply-To: Mystara Sender: Mystara From: Web Warlock Subject: Re: [mystara] Keep of the borderlands MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Of course the biggest clue is that B1 and B2 are both written by Gary Gygax, the creator of the World of Greyhawk. Both adventures pre-date the Forgotten Realms by about a decade. I have run both adventures at least a half-dozen times in both worlds. They work well in each. Now I like to put them both in Ravenloft! ;) Warlock. -- Web Warlock webwarlock@iname.com The Other Side, http://rpghost.com/WebWarlock/ Home of the Complete Netbook of Witches and Warlocks ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 09:33:33 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Module Locations In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Mon, 25 Sep 2000, [iso-8859-1] H=E5vard wrote: > Has anyone made a list of where all the D&D modules are located? >=20 > Some are easy to identify, obvsiously, but others may be located several > places. Anyone want to help make such a list? The Blue Box Expert set shows where most of the B and X series modules take place.=20 the C, M, and Im series usually have descriptors in the actual text of the module.=20 Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 15:36:21 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Savage Coast and Orcs Head in PDF In-Reply-To: <39CEA540.2EF57001@student.umass.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sun, 24 Sep 2000, Kevin Powers wrote: > I just noticed the Savage Coast monster compendium at dnd.starflung.com, > but was wondering whether anyone has put together PDF-format files of > The Savage Coast (books one through three), Orcs Head (books one through > two), or both. If so, could someone point me to a site where those > could be downloaded? The rtf versions are nice, but pdf would be even > nicer. The rtf version is the only version released by WotC. AFAIK, no pdf version exists. yet... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 15:49:10 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Module Locations In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 25 Sep 2000, SteelAngel wrote: > The Blue Box Expert set shows where most of the B and X series modules > take place. Could anyone help me fill out this list? I dont have B1-9, which I believe speciefied the locations of many of these modules. B1 In Search of the Unknown ? B2 The Keep on the Borderlands Dukes Keep, Karameikos? B3 The Palace of the Silver Princess Haven (Karameikos) or Haven, Adhri Varma Plateau B4 The Lost City Ylaruam B5 Horror on the Hill ? B6 The Veiled Society Specularum? B7 Rahasia Radlebb forest, Karameikos (Although Sind would also be a suitable location. B8 Journey to the Rock ? B9 Castle Caldwell and Beyond ? B10 Night's Dark Terror Karameikos, including Hutakaan valley, north of Threshold B11 King's Festival Stallansford, north of Penhaligon, Karameikos B12 Queen's Harvest Penhaligon region, Karameikos. BSOLO Ghost of Lion Castle ? Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 09:52:48 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/24/00 9:49:24 PM Pacific Daylight Time, lby3@LBY3.COM writes: << Secondly, any ideas on what would make an adventure patently Scooby Doo in feel without actually bringing in a hungry Great Dane and meddling kids? >> Well you could always have the party chase the villian around for a while, while playing bizarre carnival music, and then have them wind up getting caught in some whacky trap that they'd set up to catch him... ;) - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 10:37:30 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is your favorite nation? >> I love this IC stuff!!!!! << Yes, quite. But, fortunately for our unworthy opponents, I have other calls on my time at the moment. Such a pitty, as we all know what a simple matter it is for me to rip their benighted Empire to shreds as the worthless, amoral, kleptocratic naked despotism that it is, when I put my mind to it. And we all know how much they end up frustrated and flustered when that happens. So, of course, its in their own interests to not disturb the sleeping dragon. Up till now, their antics in "defending" the non-existant virtues have consisted of amusing attempts to tear down and distort the records of their Thyatian betters. Always funny watching people who do not come from or belong on this world in the first place, and thus have no claim to any of it to begin with, viciously and basely attacking those who have protected Mystara from their vile and insidious agressions. But, really, their so-called arguments in "favor" of Alphatia are so empty and contemptable as to be unworthy of our notice, taking time out of productive endevours to heap scorn on them and pick apart the flaws and weaknesses in their statements and tell the truth about Alphatians gives them more attention than they are worthy of. I am sure though that right now as they read this, several of them are gnashing their teeth in impotent rage, and will be furiously attempting to come back with a retort. These Alphatians are too predictable, in their "chaos", and thus so easy to thwart by a organized and dedicated people such as we. This is why their initial apparent successes always turn into disasterous reverses - they think themselves geniuses, with others just waiting passively to be the victims of their "brilliant" plans. It is no wonder they're on, what is it now? The third version of their "Empire"? Or the fourth*? Having successfully lost their previous ones, due to their own short-sighted incompetence. And still they imagine themselves omipotent. Puh-leeze. Why waste more time on such as these? [*Btw, the current version of the "New Alphatian Empire" is actually the "Newest of New Alphatian Empires, Ver. 4.0; Ver. 1.0 was on "Old Alphatia". The first "New Alphatian Empire" was when they invaded Mystara. The second "New Alphatian Empire" was the restoration after Alphas VI gained the throne, Ver. 3.0. The third "New Alphatian Empire" is either the one in the Hollow World, or that pantomime-Empire, that archeological collection of backwards Alphatian Kingdoms and satrapies known as "The NACE". The one in the Hollow World, restored not due to their own abilities and worth, but due to Immortal intervention, should probably be counted as Ver. 4.0, since it was created before the NACE. Zandor is largely responsible for forging the haphazardly-governed NACE together, with a whole lot of deus-ex-machina intervention to make it what it is now, again in lieu of competent Alphatians, and it should qualify as Ver. 4.1 since it claims obesiance to Eriadna "the Wise ruler who got several million of her people slain and her Empire sunk."] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 17:03:32 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > On Mon, 25 Sep 2000, SteelAngel wrote: > > B1 In Search of the Unknown ? The Map in the Expert set places this west of Threshold, isn't it? > B2 The Keep on the Borderlands Dukes Keep, Karameikos? I always thought Castellan's Keep, actually. > B5 Horror on the Hill ? No clue... > B8 Journey to the Rock ? Difficult one! IIRC, it features wallaras and lizard-kin. Either Malpheggi (if you really want to keep it in the Known World) or the Savage Coast. > B9 Castle Caldwell and Beyond ? Darokin Borderlands? > BSOLO Ghost of Lion Castle ? Ethengar, IIRC. But I think Alphatia could be a good choice, too. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:10:36 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Module Locations In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Mon, 25 Sep 2000, [iso-8859-1] H=E5vard wrote: > On Mon, 25 Sep 2000, SteelAngel wrote: >=20 > > The Blue Box Expert set shows where most of the B and X series modules > > take place. >=20 > Could anyone help me fill out this list? I dont have B1-9, which I believ= e > speciefied the locations of many of these modules. >=20 > B1 In Search of the Unknown ? I can't remember this adventure at all.. I should know it.. But I don't! > B5 Horror on the Hill ? It's in Karameikos also. The adventure requires a mountainous region, so I'd think it would be in the easter Grand Duchy.=20 > B6 The Veiled Society Specularum? Yep.=20 > B8 Journey to the Rock ? Random place in Karameikos. Forested area. Possibly near Darokin? > B9 Castle Caldwell and Beyond ? Castle Caldwell is in Karameikos. The Great Escape is when the PC's get captured near Fort Doom. The rescue of Princess whoozit isn't in B1-9. > BSOLO Ghost of Lion Castle ? Probably in Karameikos also. Can't break the trend :)=20 Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:22:05 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/25/00 7:02:43 AM Pacific Daylight Time, hoc@NVG.NTNU.NO writes: << B2 The Keep on the Borderlands Dukes Keep, Karameikos? >> This one is the "Castillen Keep" that is in the north east mountens. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 16:48:01 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: What is your favorite nation? In-Reply-To: ; from jruhlconob@SPRYNET.COM on Mon, Sep 25, 2000 at 10:37:30AM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Mon, Sep 25, 2000 at 10:37:30AM -0400, Evil Genius wrote: > >> I love this IC stuff!!!!! << > > Yes, quite. But, fortunately for our unworthy opponents, I have > other calls on my time at the moment. Yoiks, and think what would happen if he didn't have the other calls on his time :) gordon P.S. Back from Chicago, and after all that I didn't get a DMG there after all. Oh well. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 09:14:48 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: 3E Elven Preferred Classes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> > Well, I may be a little behind the game here (I just purchased the PHB a few > days ago), > but already I've found an inconsistency within. The inconsistency has to do > with the > elven preferred class. The PHB lists this as wizards. The PHB also lists > elves as > tending toward the chaotic and wizards as tending toward the lawful, and > then to top it > off it says that these chaotic elves even claim to have invented this lawful > wizardry! I wouldn't worry about the alignment part too much -- the rules given in WotI and the D&D RC pretty much reverse those alignment tendencies. << Well, I was working off of the assumption that new material supercedes older material, and not the other way around. Besides Chaotic elves and Lawful wizards make sense...the part that doesn't make sense is that chaotic elves invented lawful wizardry. >> I would suggest that the Gentle Folk of the Hollow World would be the only ones who retained or went back to that way of life. << I would agree that the Gentle Folk would have this preferred class, but I disagree that they would be the only ones. There are plenty of small (and insular) clans in Alfheim (pre-WOTI), and I wouldn't be surprised if several of them had reverted to the old ways. The Alfheim gaz specifically says that several of these clans don't like dealing with outsiders, not to mention other Alfheim elves. Perhaps these clans have achieved a renewed state of grace (reverted to their Druidic magic) and don't want to be tainted by other elves who have not made that transition yet. > 2) As the elves came into contact with Blackmoor and their technology, they > started to > adopt new ways. They became less chaotic, and more structured in their > lives, and they > also drifted away from nature and the immortal Ordana. These elves quickly > applied a > structure to their magical nature, and therefore their preferred class is > Wizard. > > 3) After Blackmoor fell there was a resurgence of the nature philosophy. > Many elves > wanted to return to their old ways. They neglected the lawful ideals that > had made many > of them powerful wizards, but could not entirely ignore their arcane powers. > These elves > have a preferred class of Sorcerer. >> A simpler approach would be for Sorcerer to have been the original preferred class of Elves, with those who became more civilized shifting over to the Wizard class for greater flexibility. << This could work. However, since the elves started out worshiping Ordana, I just figured it made sense that they should have Druidic powers. Had they not worshiped an immortal of nature, I think I would have started them all out as Sorcerers. >> A few may have reverted to the old ways, while others (such as the ancestors of the Gentle Folk) may have turned to divine magic in the form of the Druid or Master class. (Since Halflings learned the Master spells from Elves, the Elves who taught them should presumably have their own version of that class.) << Oh, I like this idea. I should work either as you suggest elves, or the way I suggest them. As long as at some point in time there were elves who relied upon divine magic (ie Druidic magic) then these elves could be the ones to teach the Halflings. By the way, who were these elves? Were they the ancestors of the Gentle Folk? I really can't see the Gentle Folk having any kind of prestige classes. That just strikes me as being futile from their point of view. > Now I can have elves with different preferred classes, depending greatly > upon their > heritage. For example most of the Alfheim elves would end up under category > #3. They > followed Ilsundal or Mealidin to a return of the old ways, but still have > not been able > to completely shed the influence of Blackmoor. >> The major problem is that any Elves for whom a large number of PCs are described in detail will reveal details consistent only with the Wizard class or a variant that uses the same methods but a slightly different spell list. From Gaz 5 we know way too much about the Alfheim Elves for most of them to be anything but Wizards in their spellcasting capacities. << I don't think so. OD&D elves (which the Gaz 5 elves were) were definately not Wizards. They were elves... Race and class. Since I'm talking about converting these kind of elves straight to 3E (I never used 2ndE AD&D), I don't see the problem. Gaz 5 elves were a sort of mix between fighters and magic-users. Sorcerers just seem like the perfect fit to me. > The Shyie in Alphatia might have a preferred class of wizard, while those > that moved to > Norwold might have one of Sorcerer. >> I think these Elves would be better candidates for Sorcerers: They are more Chaotic than Alfheim Elves and we don't have too much detailed information about a lot of Shiye NPCs. << This may be. Since the Shiye are a rather large group though, I would assume that they could encompass both groups of elves (Sorcerers and Wizards). Perhaps there are also a few clans of Druids as well, but I don't think they would be very numerous. IIRC thought the Shiye split at one time. Those who were more free-spirited (ie chaotic) move to the mainland, while those who were willing to remain under Alpher rule stayed. That's why I proposed a split in Sorcerer/Wizard preferred class for the Shiye. Those that stayed in Alphatia were more lawful oriented (and thus better at wizardly magic) while those who left were more chaotic (and thus better sorcerers). >> Of the Callarii and Vyalia: The Callarii are the default player character Elves in Karameikos and so should reflect the standard for Elven player characters, whatever that turns out to be. The Vyalia, on the other hand, are almost as mysterious as the Shiye. On the other hand, they are fairly Lawful (as indicated by their refusal to train Human Foresters of any other alignment), so that might tilt them towards favoring the Wizard class. << I can buy this assessment. These elves live fairly close to humans as well, and so may be influenced by them. This makes sense. ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 19:28:57 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >What sort of things would you see at a hin fair? Do > they breed cattle and horses, or just ponies, goats, sheep and pigs? What > other events would happen at the fair? One would think they will have a lot of chickens, as they are small enough to be handelled easely and can be a source of all kind of delicacies of poeltry and eggs. Poneys and goats yes, but I don't think they are any horses in the Five Shairs -nothing to do with them (well, glue. But that's disgusting). Ever seen Willow and the Princess? They have a village of small people there and there is a village fair. Might wanna check that out. Ohad ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 13:42:47 -0300 Reply-To: Mystara Sender: Mystara From: Tzimisce Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit >> I hate to throw a wet blanket on this thread but -- how is a discussion >> of psionics details relevant to this mailing list? >> > I don't know about you but I'm more than happy to answer what may >possibly by a non-Mystara question from a fellow Mystaraphile. After all his >Mystara may have psionics in it, or he may be considering adding them, which >would make it a totally on topic question from his point of view. Hi, I�m going to add psionics to my Mystara Campaign and I�d like to know if someone has a house rules system for them? Thanks in advance - Tzimisce ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 09:52:41 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ethengar. This week. Last week it was Norwold. The week before that it was Glantri. And the week before that... Who you calling fickle? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 18 Sep 2000 08:29:00 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Hello folks i am back MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi everyone. I just come back from vacations in the tropics... I shall be able to resume my activities as a member of our prestigious list by the end of the week, when my computer will retrieve it's little spot in my appartment in Bordeaux, France. see you guys (and girls of course). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 13:25:20 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed >2. Alphatia is above water, below the water, *and* beyond the water... It >is so powerful, wonderful, and grand that it is everywhere. Resistance is >futile! :) Just like it was in 998 or should I say BC 2 _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 13:35:34 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: Scooby Doo adventure ideas? Mime-Version: 1.0 Content-Type: text/plain; format=flowed > Secondly, any ideas on what would make an adventure patently >Scooby Doo in >feel without actually bringing in a hungry Great Dane and meddling kids? > Thanks. > If you have a single (or even a party of) schemer(s) in your group the Scooby Doo cast can be exciting at low levels. (Scooby Doo is at least 3HD, Shaggy is a fairly talented rogue, Fred is a Fighter type, Daphne is an untalented rake, and Thelma is a Diviner.) Dylan R _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 18:55:21 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > I�m going to add psionics to my Mystara Campaign and I�d like to know if > someone has a house rules system for them? > Since my house rule is, "Not in my game!", I'm afraid I'll be of little help. However I did do the powers as a file if you want that. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 19:33:08 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Master watches on as his agents spread discord between the people of various "empires" and lesser "kingdoms", while his agents are busy infiltrating Darokin and exposing it for the bunch evil greedy money-grubbing merchants that it is. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 19:27:08 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Not really, I use the Will and the Way and the Complete Psionics Handbook with some house rules and clarifications to balance it out and sort out the magic/psionics interactions. But thats all - its not a brand new system or anything. Cheers Lazy Rob ----- Original Message ----- From: Tzimisce To: Sent: Monday, September 25, 2000 5:42 PM Subject: Re: [MYSTARA] PSI-Disintegrate > >> I hate to throw a wet blanket on this thread but -- how is a discussion > >> of psionics details relevant to this mailing list? > >> > > I don't know about you but I'm more than happy to answer what may > >possibly by a non-Mystara question from a fellow Mystaraphile. After all > his > >Mystara may have psionics in it, or he may be considering adding them, > which > >would make it a totally on topic question from his point of view. > > > Hi, > > I�m going to add psionics to my Mystara Campaign and I�d like to know if > someone has a house rules system for them? > > > Thanks in advance > - Tzimisce > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:34:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: What is your favourite nation? In-Reply-To: <39CF7E44.1FAF2755@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 19:33 09/25/2000 +0300, Solmyr wrote: >The Master watches on as his agents spread discord between the people of >various "empires" and lesser "kingdoms", while his agents are busy >infiltrating Darokin and exposing it for the bunch evil greedy >money-grubbing merchants that it is. You'd think the Master would have higher ambitions than that. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 11:52:18 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Secondly, any ideas on what would make an adventure patently >Scooby Doo in >feel without actually bringing in a hungry Great Dane and meddling kids? > Thanks. > >> If you have a single (or even a party of) schemer(s) in your group the Scooby Doo cast can be exciting at low levels. (Scooby Doo is at least 3HD, Shaggy is a fairly talented rogue, Fred is a Fighter type, Daphne is an untalented rake, and Thelma is a Diviner.) << I'm pretty sure that in this case, Scooby would have to be a lupin... ;) Just depends on how corny you want to get. As for ideas... I think that 3E has some nice rules to handle this. You could create a gnomish rogue/illusionist with a penchant for disguises. Might be interesting. John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 22:16:09 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > At 19:33 09/25/2000 +0300, Solmyr wrote: > >The Master watches on as his agents spread discord between the people of > >various "empires" and lesser "kingdoms", while his agents are busy > >infiltrating Darokin and exposing it for the bunch evil greedy > >money-grubbing merchants that it is. > > You'd think the Master would have higher ambitions than that. > All in due time. The Master is in no hurry. Of course, that is but the first stage of his plan. Eventually everyone will turn away from Darokin in disgust, and then it will practically flow into the Master's hands. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 15:21:07 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: Scooby Doo adventure ideas? Mime-Version: 1.0 Content-Type: text/plain; format=flowed >I'm pretty sure that in this case, Scooby would have to be a lupin... ;) >Just depends on >how corny you want to get. > An arguement could be made for Scooby being a familiar, animal companion, or (if Fred is a Paladin) a steed. Of course he also could be an Glantrian or Alphatian experiment. Dylan _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 22:18:23 +0200 Reply-To: Mystara Sender: Mystara From: Matthijs van der Mede Subject: Kelvin Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi there, For my Karameikan campaign I'd like to have some more info about the city of Kelvin. In K:KoA there is not so much to find even though its a large city. Does anybody know where I can find a map of Kelvin or some other info? Thanks, Matthijs ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 20:19:34 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit SteelAngel wrote: > > > B8 Journey to the Rock ? > > Random place in Karameikos. Forested area. Possibly near Darokin? Chameleon Men in Karameikos? It's becoming a bit too crowdy, this Grand Duchy! It can't be in eastern Karameikos, as the map in B10 and the locations of B2, B3, B7 and B11/12 already fill the whole region. It could be in western Karameikos, though the forest there are supposed to be filled with elves and bugbears, not wallara! Darokin could go (Traldar background, forested areas and lots of wilderness), though the wallara problem is still there... > > BSOLO Ghost of Lion Castle ? > > Probably in Karameikos also. Can't break the trend :) A Sphinx (the building type) in Karameikos? Nah! -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 16:26:03 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/25/00 1:23:01 PM Pacific Daylight Time, agathokles@LIBERO.IT writes: << > > BSOLO Ghost of Lion Castle ? > > Probably in Karameikos also. Can't break the trend :) >> Probably in Ylaruam or something. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 20:32:40 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit John Calvin wrote: > > I'm pretty sure that in this case, Scooby would have to be a lupin... ;) Just depends on > how corny you want to get. Yep, the Ostlander breed (Ye Great Dogge, IIRC) would do. Probably of the Bard type... -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 13:33:35 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Module Locations In-Reply-To: <39CFC166.F70E9A0C@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 20:19 09/25/2000 +0000, Agathokles wrote: >It >could be in western Karameikos, though the forest there are supposed to >be filled with elves and bugbears, not wallara! Bugbears? Is this from the Karameikos gazetteer? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 22:52:16 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Buy the Vote 2000! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aaron E Nowack ha scritto: Ah, so you are still hanging around, then! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 22:56:40 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: Module Locations In-Reply-To: <39CFC166.F70E9A0C@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Probably in Karameikos also. Can't break the trend :) > > A Sphinx (the building type) in Karameikos? Nah! > -- Actually, a sphinx fits into the Karameikos setting if it is ancient and a bit remote. If you have seen the "new" Karameikos boxed set, one of the adventures there have among other things, two ancient nithian sarcophaguses in a dungeon beneath Threshold. This Sphinx could also be a remnant of the formerly very powerful Nithian presence in the area. Please note that I haven't had the pleasure to see the adventure, but I don't think the presence of a sphinx would rule it out. -Count Mzilikazi PS.: All, (including Thyatians and Ostlanders) will eventually fall for the glory of the omnipotent Alphatian Empire! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 14:08:25 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Agathokles wrote: > > > BSOLO Ghost of Lion Castle ? > > > > Probably in Karameikos also. Can't break the trend :) > > A Sphinx (the building type) in Karameikos? Nah! > -- > > Giampaolo Agosta BSOLO clearly pointed to the Ethengar Khanate as the location of Lion Castle, and from the description of the journey, the location of the tavern where the module starts is Corunglain. (Although that city had not been described on the X1 map, so it mentions a small village called Sarsdell.) If you follow the directions described in the module, you will find that the castle is located in one of the hexes designated as a hakomon site on the map from GAZ12. I commend the author(whose name escapes me at the moment) for such diligent research, if only all of TSR's game designers had made such an effort. As for it being a sphinx, I never got that impression from the art. It just gave me the impression that the wizard had admired lions. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 14:06:24 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Scooby Doo adventure ideas? In-Reply-To: <3.0.5.32.20000924210243.007ca740@10.1.1.1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:02 PM 9/24/00 -0700, you wrote: > > Secondly, any ideas on what would make an adventure patently Scooby Doo in >feel without actually bringing in a hungry Great Dane and meddling kids? Not really a suggestion, but maybe the M-Scooby is really a Pooka? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 14:09:21 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Lion Castle (was "module locations") In-Reply-To: <39CFBEC9.B65B98C1@palmchip.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:08 09/25/2000 -0700, Dave Keyser wrote: >As for it being a sphinx, I never got that impression from the art. It >just gave me the impression that the wizard had admired lions. Wouldn't random wizards, lion-loving or otherwise, be rather foolish to build an attention-getting castle amongst the wizard-hating Ethengarians? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 14:11:22 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Module Locations In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:49 PM 9/25/00 +0200, you wrote: > >B7 Rahasia Radlebb forest, Karameikos >(Although Sind would also be a suitable location. Perhaps more suitable would be the Selinar region of Alfheim (easternmost section) which would have Ylari influences on it (from Selenica and parts east). >B8 Journey to the Rock ? B1-9 lists it as in Karameikos, but the module itself suggests Darokin as a location. >B9 Castle Caldwell and Beyond ? B1-9 and the PWAs place this pretty well in Karameikos, but anywhere would be suitable. >BSOLO Ghost of Lion Castle ? The module places it in the Ethengarian plains. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 23:22:31 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit III ha scritto: > Ethengar. > > This week. > > Last week it was Norwold. The week before that it was Glantri. And the > week before that... > > Who you calling fickle? > > -Andy Morrow Ok, guy, what shall I do, then? Count a vote for Ethengar, or put a 1/100 of vote on every country? 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 23:24:58 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Mzilikazi ha scritto: > > > > > PS.: All, (including Thyatians and Ostlanders) will eventually fall for the > glory of the omnipotent Alphatian Empire! > (with a yawn, waving his hand): Yes, yes, yes... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 14:52:47 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: Lion Castle (was "module locations") MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > At 14:08 09/25/2000 -0700, Dave Keyser wrote: > > >As for it being a sphinx, I never got that impression from the art. It > >just gave me the impression that the wizard had admired lions. > > Wouldn't random wizards, lion-loving or otherwise, be rather foolish to > build an attention-getting castle amongst the wizard-hating Ethengarians? > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. Back then Ethengar was a paragraph in X1, but the module does say that everyone is deathly afraid of that castle. Many had tried to enter, but all had failed, and most had died. Even an army had been stopped To update it, the castle was constructed by a powerful hakomon, and the Ethengarians avoid the place out of fear, as they do most hakomon sites. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 17:52:07 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is your favourite nation? Mystara wrote: > You'd think the Master would have higher ambitions than that. > >> All in due time. The Master is in no hurry. Of course, that is but the first stage of his plan. Eventually everyone will turn away from Darokin in disgust, and then it will practically flow into the Master's hands. << Believe me, it really does work. 8-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 00:30:02 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 10:40:00 Caroletti wrote: >> >> >> "I see. The dog does not realize it's in a leash. I would have thought that Stefania's reactions to being married off to an Ostlander would have demonstrated to your people just how highly the Thyatians thinks of their 'allies', but I see that this is a lesson that will have to be blindingly obvious before you'll accept the truth of it. I don't really blame, but rather admire the trust you put in your allies. If only it weren't so misplaced." :) > >That was a personal problem of Stefania, she didn't love him, and that's all. >. On the other hand, the fact that a skilled politician like Thincol wanted >his daughter to be married to an Ostlander jarl shows clearly the opposite. > If the daughter has to kill the groom to make her father understand that she doesn't love him (the groom I mean, though I don't see how anyone could love Thincol either btw), then I certainly think that the father has a serious problem. And this father is the leader of a 'grand empire' ? Oh dear.... Don't forget that Stefania told him repeatedly, yet he still forced her to go through with it, didn't he? Look at the end results - there is your basic Thyatian 'skilled politician' for you! :) >> >> >> >> It is also sad, because Ostland's "ally", Thyatis, is only their ally because they want your land in the north since they couldn't get Norwold. Natuarlly, that's just as far as I can determine the Thyatian motives in this matter, but then we Alphatians know the Thyatians well... Really! ;)< >> > >> >We do not care much for whatever motives the Thyatians might have. Naturally they would never be able to conquer Ostland, we have the finest army, the advantage of terrain, and Odin the All-father on our side. Of course they want us as allies! Besides, whatever motives the Thyatians have, they have put >gold in our coffers and granted land to our settlers. >> > >> >> I fear you may be in for a rude awakening one day - you have my sympathies! >> >> >Your people have ranted on about your superiority, our barbarism, and so on... >> > >> >> We have? When? To us, you seem no more barbarian than the Thyatians! :) >> >> >Is it any wonder that we take offense? And as true warriors, when we get offended, we take it out on you. You fight with words like a coward, we fight with steel as brave men. Match us if you can... >> > >> >> Why do I feel the Thyatian propaganda machine at work here? > >Oh, fantastic, when someone doesn't agree with the Alphatians, it's because "the Thyatians have >brainwashed them". This is really low profile attacks. And it clearly shows that you think >Ostlanders are fools unable to think... > Well, he did say that I was a coward who should have my head chopped off because he didn't like my arguments - not that chopping off my head would help, though! I say again, I'm an *Alphatian* wizard! :) >> If you attack anyone who would engage in a conversation with you, is it any wonder if people would come to consider you as barbaric? Am I a coward merely because I voice my concerns at the trust you put in the Thyatians? You see, unlike you, I cannot be goaded into a fury by mere insults... Oh, and if you're really serious about standing up to Alphatia, then good luck! Remember: Not even Glantri's cowardly Immortal Doomsday Weapon could truly destroy our grand empire, so take a hint... :) > >Well, the Immortals NEEDED someone new in their personal zoo... > That's not what the Glantrians say... It is also funny that Thincol never mentioned that particular 'fact' in his subsequent 'declaration' on Wrath of the Immortals day, then. Are you doubting the words of your own Emperor my good Captain? ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 00:43:49 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 11:11:28 Jacob Skytte wrote: >The Stalker wrote: > >> >We are hardly the aggressors on the Isle of Dawn. By right of our treaty with Thyatis, we are entitled to the land we've colonized. If anybody says otherwise, we'll prove our rights to them, whether they be Alphatian or Thyatian! >> > >> >> "I see. The dog does not realize it's in a leash. I would have thought that Stefania's reactions to being married off to an Ostlander would have demonstrated to your people just how highly the Thyatians thinks of their 'allies', but I see that this is a lesson that will have to be blindingly obvious before you'll accept the truth of it. I don't really blame, but rather admire the trust you put in your allies. If only it weren't so misplaced." :) > >Considering how easily Stefania murdered the royal heir, he was clearly unfit to rule. > Oh, I see. I'll remember you said that if your wife ever kills you in your sleep! ;) > Besides we received ample compensation for that incident, and as we are truly civilized, we are able to settle debts and slights with weregild. > Okay then, I have a bit of leftover wealth, so maybe I want to kill a few Ostlander heirs myself, so please tell me what rate these are going for at the moment ;) >> >> It is also sad, because Ostland's "ally", Thyatis, is only their ally because they want your land in the north since they couldn't get Norwold. Natuarlly, that's just as far as I can determine the Thyatian motives in this matter, but then we Alphatians know the Thyatians well... Really! ;)< >> > >> >We do not care much for whatever motives the Thyatians might have. Naturally they would never be able to conquer Ostland, we have the finest army, the advantage of terrain, and Odin the All-father on our side. Of course they want us as allies! Besides, whatever motives the Thyatians have, they have put gold in our coffers and granted land to our settlers. >> > >> I fear you may be in for a rude awakening one day - you have my sympathies! > >We will deal with the situation if it ever arises, and, as always, we will prevail. > That remains to be seen! >> >Your people have ranted on about your superiority, our barbarism, and so on... >> > >> We have? When? To us, you seem no more barbarian than the Thyatians! :) > >Ahh, I see you once again attempt to fight your fights with words and innuendos. The fact remains that the so-called 'true' Alphatians we have interrogated, have always been haughty, proclaiming us barbarians and demanding to be set free. > If you're trying to insult me by calling me Alphatian, then it won't work - rather I feel honored! ;) > Considering that they often dress like women and use the weapon of true cowards, wizardly magic, they are often reduced to a more proper role; that of the thrall. > Whom you've all set free now, I believe! Hmmm, the statements about our magic clearly seems to be a case of magic-envy. Understandable, though. You're not alone, as both the Glantrians and Thyatians clearly suffer from the same syndrome (if only that were all that was wrong with them!), but there are remedies for that sort of thing - come to Alphatia and I will show you myself ;) >> >Is it any wonder that we take offense? And as true warriors, when we get offended, we take it out on you. You fight with words like a coward, we fight with steel as brave men. Match us if you can... >> > >> Why do I feel the Thyatian propaganda machine at work here? If you attack anyone who would engage in a conversation with you, is it any wonder if people would come to consider you as barbaric? > >There is a difference between engaging in conversation and making unfounded accusations. We will not tolerate being called 'doomed to fail' or 'dogs on a leash'. And though the Thyatians might not be our friends, they are our allies, and if you slander them and their motives in our alliance, we are honorbound to defend them! > Even if it leads into an abyss? >> Am I a coward merely because I voice my concerns at the trust you put in the Thyatians? You see, unlike you, I cannot be goaded into a fury by mere insults... > >You are a coward because you attempt to plant mistrust between us to break our alliance apart. If you want Ostland to stop aiding Thyatis, you can bring an army and attempt to conquer us. And I am not entering a fury (though some of my men might be), but I will not be insulted and just let it slip. And if you admit that you're trying to goad me, it would seem that your intentions are not quite as noble as you initially claimed. > I'm not trying to goad you! You're doing a fine job yourself - you don't need my help! :) I have no desire to attack Ostland. Why would I have? And if you think I'm trying to break apart your alliance with Thyatis, then I thank you for the obviously great confidence you have in my talents to do so - now who's trying to twist words and speak of plots, conspiracies, and innuendo? :) >> Oh, and if you're really serious about standing up to Alphatia, then good luck! Remember: Not even Glantri's cowardly Immortal Doomsday Weapon could truly destroy our grand empire, so take a hint... :) > >I have absolutely no idea what you are talking about... > Oh, sorry. My mistake (I might have known...) ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 00:52:28 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 11:51:50 Jacob Skytte wrote: >Mzilikazi wrote: > > >> > dark artifacts, witty skalds, and bad weather! We've got the >> > best navy in the north! >> >> Because the Alphatian navy rarely bothers to make the trip up there. Remind >> me to have a Man-of-war stop by you one day. > >Please do... We've rarely met much resistance when we've raided your coasts, so how could we possibly fear your navy? > You've attacked our costs? Your mistake - we hadn't realized... ;) >> We're close to our gods (no, they're not >> > called Immortals!)! We've even colonized the Isle of Dawn!<<< >> >> Reliance on your immortals (or whatever you want to call them) is but a sad >> replacement for the lack of power that isn't borrowed from some other >> entity. Reminds me of this other nation I heard about that realized that >> their magic abilities were so inferior that they had to plea for aid from a >> mad Immortal to murder a few million innocent civilians. > >At least they realized that magic abilities are inferior... > Which explains why you called us cowards wearing womens-clothes using cowardly magic, naturally... :) >> > >We are hardly the aggressors on the Isle of Dawn. By right of >> > our treaty with Thyatis, we are entitled to the land we've >> > colonized. If anybody says otherwise, we'll prove our rights to >> > them, whether they be Alphatian or Thyatian! >> >> Of course you are not the aggressors. If Thyatis tells you you have the >> right to murder innocent subjects of the only true empire on mystara, of >> course they must be right! I suppose the same would be true if they told you >> to eat your children and sacrifice their hearts to Thanatos? > >We haven't settled any territory that was not already owned by Thyatis by right of them having troops there (the only true way to determine that right). If your people then encroach on that territory, we will turn them away by whatever means necessary. And your comments on 'the true empire' only goes to prove my earlier point that the Alphatians think that they're superior to us. And I don't know this Thanatos you're talking about, but we don't follow Thyatis' orders unless it suits us. > Oh, there's Ostlander loyalty and sense of 'alliance' for you... My mistake - you're more Thyatian than I thought! Besides, we don't just 'think' we're superior... ;) (snip) >> > >Is it any wonder that we take offense? And as true warriors, >> > when we get offended, we take it out on you. You fight with words >> > like a coward, we fight with steel as brave men. Match us if you can... >> >> Spoken like a true barbarian: "If we don't have the intelligence to >> understand their arguments, chop their heads off instead." > >Calling us unintelligent isn't helping your cause much, and we do not share your views on what is barbaric. The best way to make others understand your arguments is to pound them into their heads. I'm sure it would even work on someone like you (all spoken in character of course, Mzilikazi ;) ). > Except that if we use that tactic, we're called 'arrogant' and 'aggressive' - we're certainly not applauded for it by people like you or the Thyatians! ;) Besides, Mzilikazi didn't call you unintelligent! - The Stalker (definitely from Alphatia!) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 17:13:35 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: 3E Conversion MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I suppose I missed it, but does anyone know how to convert the new 3E back to 2E, and AD&D and OD? I really don't want to buy the PHB and DMG, but I probably will want to try to set the modules in Mystara. Thanks in advance __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 20:23:08 EDT Reply-To: Mystara Sender: Mystara From: Shaun Muncy Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Thanks to the Alphatian Stalker's wonderful debating skills; I have finally settled on my favorite nation. I vote for Glantri. LONG "LIVE" THE PRINCES! (Is there room for one more?) "Chaos rules, so I'm in charge." - Arkon, Dark Lord of Chaos; Ruler of the Lost City; Kobold Tactician; Keeper of the Mystic Sock. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 01:32:03 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favorite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 10:37:30 Evil Genius wrote: >>> I love this IC stuff!!!!! << > >Yes, quite. But, fortunately for our unworthy opponents, I have other calls on my time at the moment. Such a pitty, as we all know what a simple matter it is for me to rip their benighted Empire to shreds as the worthless, amoral, kleptocratic naked despotism that it is, when I put my mind to it. And we all know how much they end up frustrated and flustered when that happens. So, of course, its in their own interests to not disturb the sleeping dragon. > So in short, you Thyatians are right about your arguments because you're above discussing them. Am I right so far? :) >Up till now, their antics in "defending" the non-existant virtues have consisted of amusing attempts to tear down and distort the records of their Thyatian betters. Always funny watching people who do not come from or belong on this world in the first place, and thus have no claim to any of it to begin with, viciously and basely attacking those who have protected Mystara from their vile and insidious agressions. > You feel the same way about the Glantrians, too, then I take it, as their nation was also founded by people from Old Alphatia - we've just been here longer! And we didn't start the war that destroyed Old Alphatia! Just look at all the things that have gone wrong since those Flaems got here... :) >But, really, their so-called arguments in "favor" of Alphatia are so empty and contemptable as to be unworthy of our notice, taking time out of productive endevours to heap scorn on them and pick apart the flaws and weaknesses in their statements and tell the truth about Alphatians gives them more attention than they are worthy of. > So You Thyatians aren't going to respond just to prove your point! Well, it'll be the first time I've heard a Thyatian be quiet then! :) >I am sure though that right now as they read this, several of them are gnashing their teeth in impotent rage, and will be furiously attempting to come back with a retort. > Scarcely. Though I am rather amused. :) > These Alphatians are too predictable, in their "chaos", and thus so easy to thwart by a organized and dedicated people such as we. This is why their initial apparent successes always turn into disasterous reverses - they think themselves geniuses, with others just waiting passively to be the victims of their "brilliant" plans. It is no wonder they're on, what is it now? The third version of their "Empire"? Or the fourth*? > And yet it persists! Unlike your pathetic 'empire' of outcasts, which seems constantly to be falling apart. Note that your empire exists today only because we disliked the Glantrians even more than you during the Great War. >Having successfully lost their previous ones, due to their own short-sighted incompetence. And still they imagine themselves omipotent. Puh-leeze. > So according to you, we can destroy worlds, yet are not omnipotent? Close enough, I say! :) >Why waste more time on such as these? > >[*Btw, the current version of the "New Alphatian Empire" is actually the "Newest of New Alphatian Empires, Ver. 4.0; Ver. 1.0 was on "Old Alphatia". The first "New Alphatian Empire" was when they invaded Mystara. > So now we're "space invaders" too! Your grand Thyatians poets should write something about that - You can call it "Independence Day" or "Aliens" :) > The second "New Alphatian Empire" was the restoration after Alphas VI gained the throne, Ver. 3.0. The third "New Alphatian Empire" is either the one in the Hollow World, or that pantomime-Empire, that archeological collection of backwards Alphatian Kingdoms and satrapies known as "The NACE". > Wait, let me get this right (if it's possible)... Old Alphatia was 1.0 - okay! But why the distinction between before and after Alphas VI became emperor? It was still pretty much the same empire. Sure, we lost you Thyatian barbarians, but it was much of a loss really - good riddance, I say. I'm afraid your grand Thyatian sense of 'Order' escapes me... Might it be because it doesn't make sense? Could it be? Nah, it must be because I'm Alphatian... I'm sure it's your fault - it always is! :) >The one in the Hollow World, restored not due to their own abilities and worth, but due to Immortal intervention, should probably be counted as Ver. 4.0, since it was created before the NACE. Zandor is largely responsible for forging the haphazardly-governed NACE together, with a whole lot of deus-ex-machina intervention to make it what it is now, again in lieu of competent Alphatians, and it should qualify as Ver. 4.1 since it claims obesiance to Eriadna "the Wise ruler who got several million of her people slain and her Empire sunk."] > If you go by that sort of logic, then it would make more sense to call the empire before Alphas VI 2.0 and the one after 2.1, but I forget myself - I'm an Alphatian with no sense of 'Thyatian order'... :) Besides, Eriadna didn't get her people slain - even the Immortals were helpless against the Glantrians' folly... and they were your allies - You sure know how to pick them! ;) Incidentally, the fact that the Immortals recreated Alphatia does not support the claims Thincol made on his Wrath of the Immortals day very well, but it is typical of Thyatian 'order' to conveniently forget about such things. It also does not well support the arguments of those who would suggest that we're 'godless' infidels - if that were the case, then why would the Immortals recreate our Empire? - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 19:37:06 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Buy the Vote 2000! MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 22:52:16 +0200 Caroletti writes: > Aaron E Nowack ha scritto: > > Ah, so you are still hanging around, then! Yep. Eventually, I _will_ finish all the things I'm working on. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 01:51:53 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Lion Castle (was "module locations") Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 14:09:21 Beau wrote: >At 14:08 09/25/2000 -0700, Dave Keyser wrote: > >>As for it being a sphinx, I never got that impression from the art. It >>just gave me the impression that the wizard had admired lions. > > Wouldn't random wizards, lion-loving or otherwise, be rather foolish to >build an attention-getting castle amongst the wizard-hating Ethengarians? > Perhaps, but then most of them would probably be Glantrians, so... :) Seriously, there *are* wizards, 'hakomons', among the Ethengarians. - The Stalker... an Alphatian in case anyone still wonders :) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 01:54:08 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 23:22:31 Caroletti wrote: >III ha scritto: > >> Ethengar. >> >> This week. >> >> Last week it was Norwold. The week before that it was Glantri. And the >> week before that... >> >> Who you calling fickle? >> >> -Andy Morrow > >Ok, guy, what shall I do, then? Count a vote for Ethengar, or put a >1/100 of >vote on every country? 8-) > Shouldn't that be for each nation? I would like that because we Alphatians devide our empire into nations, while you puny Thyatians merely devide yours into provinces, duchies, etc... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 21:54:50 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E Conversion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-25 8:24:14 PM Eastern Daylight Time, kar_ess@YAHOO.COM writes: > I suppose I missed it, but does anyone know how to convert the new 3E back to > 2E, and AD&D and OD? > > I really don't want to buy the PHB and DMG, but I probably will want to try > to set the modules in > Mystara. > > Thanks in advance The best suggestion that I can offer would be to get the 3E Conversion Guide (a free download from Wizards) and reverse engineer it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 21:16:57 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: New Wyrmteeth prestige class - Wyrmsinger MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Here is a little something I worked up. I still don't have the DMG, so my prestige class building skills may not be up to par yet. Comments are welcome. I'd especially like to hear what "Mr. Wyrmteeth" himself thinks. Enjoy. Wyrmsinger Lvl Atk F R W Special 1 +1 +0 +2 +2 Language - Draconic, Locate Object (x1/day) 2 +1 +0 +3 +3 Suggestion (x1/day), immunity to sleep 3 +2 +1 +3 +3 Leadership Feat 4 +3 +1 +4 +4 Locate Object (x2/day) 5 +3 +1 +4 +4 immunity to paralysis 6 +4 +2 +5 +5 Frightful Presence, Suggestion (x2/day) 7 +5 +2 +5 +5 Locate Object (x3/day) 8 +6/+1 +2 +6 +6 eyebite (x1/week) 9 +6/+1 +3 +6 +6 10 +7/+2 +3 +7 +7 discern location (x1/week) Description Wyrmsingers are individuals trained in the arts of interacting with dragons. They must have a keen understanding of draconic traditions and protocols, for when dealing with a dragon, (any dragon whether good or evil) one mistake, one perceived slight, could prove fatal. Wyrmsingers must also possess an air of confidence about them. Hit Die: d6 Requirements Wyrmsingers hail from the Wyrmteeth Range, where there is an abundance of dragons. The most usual route of joining their ranks is to find another Wyrmsinger to act as your sponsor. Sponsors assess a candidates potential, and if they feel that the candidate holds promise, the hopeful Wyrmsinger is brought before the Order's draconic mentor. This mentor makes the final decision as to whether or not the candidate is to be trained as a Wyrmsinger. Individuals may bypass this process if they directly find a willing dragon to teach them the art. Half dragons may bypass all of the required skills and feats and may in effect take Wyrmsinger as their primary class, as long as they can find a full blooded dragon mentor. Diplomacy: 9 ranks Knowledge [Draconic]: 6 ranks Performance: 7 ranks Feats: Alertness, Improved Initiative Background Currently there are three different orders of Wyrmsingers in the Wyrmteeth Range. The oldest of these orders is a college set up and run by an ancient blue dragon called Marasaphyl. The second oldest order was created by a gold dragon called Aurilinilith, and is based from a monastery high in the peaks of the Wyrmteeth Range. The newest order has no central location. It operates in a guild like structure, and is run by a red wyrm called Vermylaxis Order of the Draconic Voice: This is the oldest of the Wyrmsinger orders. Its members are all trained by a blue dragon known as Marasaphyl. The college, as it is called, is located in a small mountainous valley, inside of the Wyrmteeth mountain range. It is the center of a small community which has basically grown up around the center of learning. Many of the inhabitants have jobs which directly support the college. Members of this order tend to be bards, although other classes also make up its ranks. They actively search the land for future members, and bring them to train at the college at a very young age. Order of the Scaled Spirits: This order was formed by the gold dragon known as Aurilinilith. She founded the order with a specific purpose in mind; to maintain the stability of the Wyrmteethian nations. The order is based out of a small monastery located at the tip of one of the tallest peaks in the Wyrmteeth Range. Members of this order are mostly monks, all of whom are trained at the monastery since near birth. After the initial training is completed, members walk the land serving the dragons, and searching for new members. Order of Tooth and Claw: This is the newest order, and was formed by the red wyrm known as Vermylaxis. The order is structured like a guild, and although it has no central base of operations, it does maintain a local headquarters in each of the major cities in the Wyrmteeth Range. Members of this order are mainly rogues, although other classes are also trained by this order. For the most part, these Wyrmsingers are fairly mercenary, and will never perform a service without some type of compensation being offered. Members must also pay out yearly dues, and tithe a percentage of their earnings directly to the guild (which ultimately finds its way back to Vermylaxis). Duties Wyrmsingers perform a number of duties, either for their respective orders, or for the draconic rulers of Wyrmteeth. These duties include (but are not limited to) the following: Messenger: This is perhaps the most common, and most dangerous, duty that a Wyrmsinger can perform. It involves taking a message directly from one dragon to another. Dragons on the receiving end of the message are not always pleased to hear it, and so the Wyrmsinger may have a difficult time staying alive. Many Wyrmsingers spend their entire lives (however short) as a messenger. Speaker/Voice of the Wyrm: A somewhat less common duty than messenger is that of speaker. Many wyrms do not wish to interact directly with their many (humanoid) minions. They find humanoids to be tedious to deal with, and so many would rather deal with a single one (their speaker) as opposed to many. Speakers are in high demand. They usually spend their entire lives serving a single dragon suzerain (and oftentimes also its lesser dragon vassals). Speakers oftentimes take on other duties, such as messenger, and community leader. Community Leader Wyrmsingers, no matter which order they are a member of, are highly respected in Wyrmteethian society. They therefore oftentimes become a leader of the community. Although this leadership role does not imply a direct line of communication with the Wyrmteeth dragons, those dragons are more likely to interact with a Wyrmsinger leader, than a non-Wyrmsinger one. Eyes of Wyrmteeth: These Wyrmsingers travel far and wide. Their duty is to gather information from the various nations, and bring it back to their draconic masters. Sometimes a Wyrmsinger is called upon to do more than just gather information. The Eyes of Wyrmteeth are not always passive watchers. Class Skills The Wyrm Singer's class skills are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Escape Artist (), Gather Info (Cha), Intimidate (), Jump (), Knowledge [Arcane] (Int), Knowledge [Draconic] (Int), Knowledge [History] (Int), Listen (), Performance (Cha), Scry (), Search (), Sense Motive(Wis), Spot (). Class Features Language - Draconic: During apprenticeship, the fledgling Wyrmsinger is taught the draconic language by his or her mentor. They gain this extra language slot even if their intelligence modifier would normally not allow an extra language. Locate Object: This spell like ability functions exactly as the spell of the same name. For the Wyrmsinger this is accomplished by thought alone. This is a supernatural ability. Suggestion: This spell like ability functions exactly as the spell of the same name. For the Wyrmsinger this is accomplished by thought alone. Dragons, in any form, are not subject to this ability's effects, nor are half-dragons or other Wyrmsingers. This is a supernatural ability. Immunity to Sleep: The Wyrmsinger gains an immunity to sleep. No spells, poisons, or other effects which cause sleep, will affect the Wyrmsinger. Leadership: This feat is gained when the Wyrmsinger reaches third level. If the Wyrmsinger already possesses this feat, then nothing else happens. Immunity to Paralysis: No action can paralyze the Wyrmsinger. Frightful Presence: The Wyrmsinger gains a frightful presence, and can unsettle his or her foes. The Wyrmsinger must be in full view for this ability to take effect. Creatures with fewer hit dice (except for dragons and other Wyrmsingers), and within 120 feet of the Wyrmsinger, must succeed at a Will save (DC 10 + Wyrmsinger's class level) to avoid this fear effect. On a failure, those creatures with half as many hit dice as the Wyrmsinger become panicked for 2d4 rounds, while any others are shaken for 2d4 rounds. Eyebite: This ability acts as the spell of the same name. It is a supernatural ability. Discern Location: This ability acts as the spell of the same name. It is a supernatural ability. Ex-Wyrmsingers Wyrmsingers who leave their chosen retain all of their current abilities, but can no longer advance as a Wyrmsinger. Their former orders will most likely brand them as a traitor and hunt them down. ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 08:08:16 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > At 20:19 09/25/2000 +0000, Agathokles wrote: > Bugbears? Is this from the Karameikos gazetteer? Expert (Blue) Set. The map shows the location of Humanoid tribes in Karameikos. IIRC, Bugbears are shown is the woods south of the Radlebb forest. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 08:20:00 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > Actually, a sphinx fits into the Karameikos setting if it is ancient and a > bit remote. If you have seen the "new" Karameikos boxed set, one of the > adventures there have among other things, two ancient nithian sarcophaguses > in a dungeon beneath Threshold. This Sphinx could also be a remnant of the > formerly very powerful Nithian presence in the area. The Nithian presence in Karameikos was short lived. I don't think they had the time to build sphinxes. Also, if there were a sphinx in Karameikos, someone should have noticed ;) > Please note that I haven't had the pleasure to see the adventure, but I > don't think the presence of a sphinx would rule it out. I read it more than 10 years ago... I do really remember little of it, except for what I can read in the synopsis provided by Marco "DM": BSOLO: Ghost of Lion Castle TSR No.: 9097 Status: Out of print Setting: D&D Basic Solo, Mystara Characters: 1 magic-user/elf of level 1-3 Author: Merle M. Rasmussen Year: 1984 What you get: A 32 page solo module in the form of the "Choose Your Own Adventure" books. Six prerolled characters provided. Summary: The mightiest wizard ever known made his home in Lion Castle in the grasslands of the Ethengar Khanate. Magical riches await those who enter, but beware the ghost of the dead wizard. New Spells: None New Magical Items: None New Monsters: None Contributed by: Steven B. Wilson (sbwilson@earthlink.net) BTW, I think the dead wizard's name was Sargon. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 02:29:14 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit How about that Green Dragon in the east Karameikos? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 25 Sep 2000 23:48:09 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Module Locations In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 08:08 9/26/00 +0200, Agathokles wrote: >Expert (Blue) Set. The map shows the location of Humanoid tribes in >Karameikos. IIRC, Bugbears are shown is the woods south of the Radlebb >forest. Huh. Interesting. (Thinking, thinking ...) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 00:51:58 -0700 Reply-To: Mystara Sender: Mystara From: Shane Henry Subject: The official word on the Keep on the Borderlands (was Keep of the borderlands) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Here's a copy of a conversation with WotC's Sean Reynolds on the Greyhawk message board: I wrote: I have a few questions/comments related to the "Return to the Keep on the Borderlands" module, and its relationship to the new Living Greyhawk campaign. Are the following deities going to be detailed in the Living Greyhawk Gazetteer?: 1) Maruda (p18). I guess Maruda[sic] must be Oerth's version of Mystara's Immortal, *Madarua* (who is worshipped in a the Lost City of Cynidicea, which lies beneath the Known World's desert nation of Ylaruam). 2) St. Erkenwald (p18) 3) The unnamed moon-god of the NPC priestess, Opal (p18) 4) Hispis, "Swallower of Small Evils", a pseudo-Egyptian "little-known Lawful Good snake-god". (p52) 5) Apep the Devourer, "He Who Shall Devour the World", an evil pseudo-Egyptian god. (p53) 6) Erishkigal, female pseudo-Babylonian goddess. (p57-64) 7) Nergal, male consort of Erishkigal, pseudo-Babylonian god (p57-64). Oerth's "bards with Legend Lore, or clerics with religion [the proficiency] may recognize the story of Erishkigal's courtship by Nergal" (p59). 8) The rest of Oerth's "new" pseudo-Babylonian pantheon: "Tiamat, Marduk, Ishtar, the Anunnaki or 'Old Gods', the Igigi or 'New Gods', etc." (p64). Are these deities going to be given a fully detailed background within the Greyhawk setting, or are the Living Greyhawk designers (both official WotC-designers and RPGA fan-designers) going to regard RttKotB as being apocryphal? If the module's deities, and other continuity-related elements, are thought to be unsalvageable, then I recommend that Living Greyhawk adopt a "fix" along the lines of Russ Taylor's "Repair of the Keep on the Borderlands" at http://greyhawk-codex.com/codex/greyhawk/errata/keeponborderlands.htm. Though I was maddened to discover RttKotB's complete disregard for the continuity of *two* venerable game settings (both Greyhawk and Mystara), I'd welcome any official attempt to straighten out the mess for the new Living Greyhawk continuity, which would also involve altering any references to Mystaran people and places (eg. Mystara's famous d'Ambreville family of wizards, the Lost City of Cynidicea, etc.). Finally, what was WotC thinking when they sent RttKotB off to the printer? As a 25th Anniversary release, was WotC trying to show, with the passage of twenty-five years, how little their current designers knew or cared about the established continuity of their official settings? [End of bitter rant.] Ah well...WotC's designers will soon have easier access to their own company's reference materials once all of the classic stuff is released online [yippee!], so hopefully we won't see another massive continuity-fiasco like RttKotB. Thank you WotC! Shane ------------------------------------------------------- Sean replied: RTTKOTB was never supposed to be a GH product. It was a core product, designed with some Babylonian/Sumerian deities (_not_ Mystaran deities), and the GH logo was added late in the production schedule, and nobody caught it in time. Sean Reynolds ------------------------------------------------------- I replied: Thanks for the explanation. You're right that neither the Mesopotamian deities, the two Egyptian deities, St. Erkenwald, nor the unnamed moon-god are Mystaran. However, "Maruda"[sic] is *definitely* Mystaran. RttKotB says that "Third" (the NPC who worships Maruda) "hails from the distant underground city of Cynidicea, where she belongs to an order of warrior-nuns"(p18). Now when the text says "distant", it really means it ;-), because the underground city of Cynidicea (from module B4, "The Lost City") exists in only one place in official TSR continuity -- beneath the Emirates of Ylaruam in the Known World region of Mystara's northwestern continent of Brun. Here's some text from the 1982 Mystaran module: "Generation after generation of Cynidiceans have lived out their lives underground. Though still human, their skin has become very pale and their hair is bone-white. The Cynidiceans have developed infravision...Every Cynidicean wears a stylized mask, usually of an animal or human face."(p3) and "The Warrior Maidens of Madarua. The Maidens worship Madarua, goddess of birth, death, and the changing seasons. They are Neutral female fighters. The Warrior Maidens wear bronze masks of Madarua, a beautiful woman. They also wear bronze chain mail armor over green tunics."(p3) And, for comparison, here's some features of RttKotB's NPC "Third, Warrior Maiden of Maruda": "bronze chainmail...infravision...very pale skin, green tunic and cloak...wears bronze mask at all times"(p18) So, for some strange reason, there actually *is* a Mystaran deity in RttKotB. It would appear that both Ms. Third and her Immortal patron Madarua/Maruda are a *looong* way from home ;-). It'd be interesting to find out how Cynidiceans ended up in this module. While we're at it, I have to point out that Dubricus d'Ambreville, a "scion of a famous family of wizards"(p18) must've also had quite a journey from his homeland of Mystara's Principalities of Glantri (where the d'Ambrevilles are the most (in)famous wizards around). > and the GH logo was added late in the production schedule, and nobody > caught it in time. In addition to the GH logo, it looks like they also overlooked the text that says "if you're using the World of Greyhawk setting, the Keep should be located in the southwesternmost part of the Yeomanry, a lordless land of freehold farmers shielded by monster-haunted mountains from the great desert beyond." (p7) That location brings up another problem. The problem is the result of the RttKotB's author having replaced the original "Cave of the Unknown" locale (of the original B2 wilderness map) with a locale labeled "Quasqueton". In RttKotB's descripton of that locale, it says: "The left hand passage [of the chamber] has...the word 'QUASQUETON'...this way once led to the secret fortress of Quasqueton". (p31) This obviously means that the Caverns of Quasqueton from B1, "In Search of the Unknown" are supposed to be set in that locale on RttKotB's wilderness map. OK, the problem with this is that, though B2's Keep didn't come with a suggested placement in the World of Greyhawk (which makes the choice of the Yeomanry half-way acceptable), B1's Caverns of Quasqueton *did* come with some official suggestions. B1 said: "In the mythical World of Greyhawk, the stronghold [of Quasqueton] can be considered within any one of the following lands -- the Barony of Ratik, the Duchy of Tenh, or the Theocracy of the Pale."(p6) It's irksome that the RttKotB author chose to officially place B1 in a place that would likely conflict with every established Greyhawk campaign, rather than simply choosing one of the three locales suggested by Mike Carr back in 1979. It wouldn't have been a problem if the RttKotB author hadn't tried to retroactively tie B1 and B2 together in the first place by slapping "Quasqueton" on the wilderness map. Oh well, since, as Sean says, RttKotB is officially considered to be a generic adventure that was mistakenly given a few WoG elements, then I guess I don't have to worry about it anymore. Umm...except for the fact that both the Keep and Quasqueton were later officially and explicitly placed within the world of Mystara (in the "Blue Box" Expert Set Known World map, the B1-9 compilation, and GAZ1, "Grand Duchy of Karameikos") -- a fact which seems to have been completely forgotten by WotC. How would Forgotten Realms fans feel if WotC released a Greyhawk-logoed adventure (or rather, a generic adventure that accidentally got a Greyhawk label printed on it) that took place in the Yeomanry, but had an NPC with the last name of Wyvernspur, who was a "scion from a famous family of bards", and also had an NPC from Skullport or Menzoberranzan? They'd think WotC had *really* dropped the ball, and would likely ask (in the words of Uncle Owen) "Hey, what're you trying to push on us?". :-/ ;-) Shane ------------------------------------------------------- Sean replied: (snip 3 pages of proof) Sheesh, OK, you win! :) I remember now ... since the original B2 was set in "The Known World," John included a character with stronger ties to that world. > > and the GH logo was added late in the production schedule, and nobody > > caught it in time. > > In addition to the GH logo, it looks like they also overlooked the text that says "if you're using the World of Greyhawk setting, the Keep should be located in the southwesternmost part of the Yeomanry, a lordless land of freehold farmers shielded by monster-haunted mountains from the great desert beyond." (p7) And since this was supposed to be a core D&D product, we're allowed to point out suggestions for placement in our active campaign worlds. > That location brings up another problem. The problem is the result of the RttKotB's author having replaced the original "Cave of the Unknown" locale (of the original B2 wilderness map) with a locale labeled "Quasqueton". In RttKotB's descripton of that locale, it says: > It's irksome that the RttKotB author chose to officially place B1 in a place that would likely conflict with every established Greyhawk campaign, It wasn't supposed to be a GH book, it's not a GH book, it's not a Mystara book, and so he could have suggested it be near the City of Greyhawk or Glantri for all it matters. It's just a suggestion, it's not canon, it doesn't matter. Previous canon location of the old adventure doesn't matter (note that apparently the first printing of the original actually had a GH location listed in it, which was dropped in later printings), since this is a _core D&D_ adventure and doesn't require any of our other world material. Sean Reynolds __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 09:52:29 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The Stalker wrote: > >> "I see. The dog does not realize it's in a leash. I would have = thought that Stefania's reactions to being married off to an Ostlander = would have demonstrated to your people just how highly the Thyatians = thinks of their 'allies', but I see that this is a lesson that will have = to be blindingly obvious before you'll accept the truth of it. I don't = really blame, but rather admire the trust you put in your allies. If = only it weren't so misplaced." :) > > > >That was a personal problem of Stefania, she didn't love him, and = that's all. > >. On the other hand, the fact that a skilled politician like Thincol = wanted > >his daughter to be married to an Ostlander jarl shows clearly the = opposite. >=20 > If the daughter has to kill the groom to make her father understand = that she doesn't love him (the groom I mean, though I don't see how = anyone could love Thincol either btw), then I certainly think that the = father has a serious problem. That's funny. I have reliable sources that tell me that Eriadna (your = own empress) actually fell in love with Thincol (M5 Talons of Night = p.40). > >> Why do I feel the Thyatian propaganda machine at work here? > > > >Oh, fantastic, when someone doesn't agree with the Alphatians, it's = because "the Thyatians have > >brainwashed them". This is really low profile attacks. And it clearly = shows that you think > >Ostlanders are fools unable to think... >=20 > Well, he did say that I was a coward who should have my head chopped = off because he didn't like my arguments - not that chopping off my head = would help, though! I say again, I'm an *Alphatian* wizard! :) Since you were nitpicking words in another post, I didn't actually say I = would chop your head off. Though that might be a good place to start, = I'd hardly settle for that. Jacob Skytte of Ostland scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 09:59:40 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > > Besides we received ample compensation for that incident, and as we = are truly civilized, we are able to settle debts and slights with = weregild. >=20 > Okay then, I have a bit of leftover wealth, so maybe I want to kill a = few Ostlander heirs myself, so please tell me what rate these are going = for at the moment ;) That is not to be discussed until the deed in question was performed. = And, frankly I think that you are unable to fight anybody with anything = but words... > > Considering that they often dress like women and use the weapon of = true cowards, wizardly magic, they are often reduced to a more proper = role; that of the thrall. >=20 > Whom you've all set free now, I believe! Hmmm, the statements about = our magic clearly seems to be a case of magic-envy. Understandable, = though. You're not alone, as both the Glantrians and Thyatians clearly = suffer from the same syndrome (if only that were all that was wrong with = them!), but there are remedies for that sort of thing - come to Alphatia = and I will show you myself ;) Set free? I don't know what you're talking about. Though Queen Yrsa has = talked about setting the thralls free, only a few of the jarls have = actually done this, most are still waiting to see what comes of this = before making that decision. For now your people are welcome in Ostland = - we can always use a few more thralls. > I have no desire to attack Ostland. Why would I have? And if you think = I'm trying to break apart your alliance with Thyatis, then I thank you = for the obviously great confidence you have in my talents to do so - now = who's trying to twist words and speak of plots, conspiracies, and = innuendo? :) A nice attempt at saving yourself, but I've seen through you. There is = no longer any doubt in my mind that you (or this Mzilikazi) are merely = attempting to break apart our alliance with Thyatis, since you fear for = your holdings in Norwold and the Isle of Dawn (and rightly so). Jacob Skytte of Ostland scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:13:52 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > >> Reliance on your immortals (or whatever you want to call them) is = but a sad > >> replacement for the lack of power that isn't borrowed from some = other > >> entity. Reminds me of this other nation I heard about that realized = that > >> their magic abilities were so inferior that they had to plea for = aid from a > >> mad Immortal to murder a few million innocent civilians. > > > >At least they realized that magic abilities are inferior... >=20 > Which explains why you called us cowards wearing womens-clothes using = cowardly magic, naturally... :) You are not cowards for wearing women's clothing. You are below cowards. = You simply cannot be counted as men. And magic is the way of a coward, = it's as simple as that. Always hiding behind others, trying to = manipulate them, always complaining about this and that, but never doing = anything about it. Now you try to cover your inadequacy by fighting us = with words. I'm afraid that it will take more than that to make a = difference. > >> Spoken like a true barbarian: "If we don't have the intelligence to > >> understand their arguments, chop their heads off instead." > > > >Calling us unintelligent isn't helping your cause much, and we do not = share your views on what is barbaric. The best way to make others = understand your arguments is to pound them into their heads. I'm sure it = would even work on someone like you (all spoken in character of course, = Mzilikazi ;) ). >=20 > Except that if we use that tactic, we're called 'arrogant' and = 'aggressive' - we're certainly not applauded for it by people like you = or the Thyatians! ;) Your people have never used that tactic. Instead you use your vile = sorcery to twist people's minds, and attempt to 'convince' others by = planting mistrust and making accusations. Never have I witnessed you = proving your points by beating them into the skulls of others (and that = does work; I've seen it on many occasions). Jacob Skytte of Ostland scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:25:02 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: Kelvin MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit check out my site Matthijs van der Mede a �crit : > Hi there, > > For my Karameikan campaign I'd like to have some more info about the city > of Kelvin. In K:KoA there is not so much to find even though its a large > city. Does anybody know where I can find a map of Kelvin or some other info? > > Thanks, > > Matthijs > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:34:43 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: The official word on the Keep on the Borderlands (was Keep of the borderlands) MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > Here's a copy of a conversation with WotC's Sean > Reynolds on the Greyhawk message board: Thanks, it was rather interesting - and amusing. > since this is a _core D&D_ adventure and doesn't > require any of our other > world material. Weren't *all* core modules supposed to default to GH (Just like all OD&D modules defaulted to Mystara)? And since when core products sport world logos? Hmm, doesn't look like a sound explanation... ;) I wonder why they did add mystaran references, when they were going to make it a GH module... -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 02:47:44 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Topic: Aranea - fill me in, Mystara people Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Someone posted this question on Eric Noah's D&D 3e board. I mention in case anyone here has the time (I don't, currently) to research, go there, and give an answer. Topic: Aranea - fill me in, Mystara people Author: tsadkiel "I'm still slowly working out my bad science fiction Rogue Moon based D&D campaign, and I've realized that I need a nation of shapechanging Spider Women. Now since aranea are mentioned in the encounter tables in the DMG, I'm assuming they'll be in the Monster Manual, and if I'm remembering correctly, they'll fit the bill nicely. The trouble is, I'm not sure if I'm remembering correctly. I seem to recall that they're large spiders, who can change into a single human or demi-human form, and use a lot of magic . . . is that right? Anything else any Mystara experts can tell me about them?" Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland "The only distinction between Bush and Gore is the velocity with which their knees hit the floor when big corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 12:19:39 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: The Karameikos Dragon (was: Module Locations) In-Reply-To: <72.352d82c.27019c3a@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 26 Sep 2000, Larry Lamb wrote: > How about that Green Dragon in the east Karameikos? The Green Dragon is Argos. His realm was detailed in Dragon #171: "Argosyl: The ruler is Argos, a 14-HD green dragon. Argosyl occupies the Dymrak Forest in Karameikos, on both sides of the Rugalov River. Argos' lair lies 48 miles north of Rugalov Village, in a cave under a small hill on the east side of the river. The dragon must immerse himself completely in the Lake of Lost Dreams in order to reach the entrance. The forest is guarded by several tribes of wolf-riding goblins that have submitted to his rule. Argos is 148 years old. Very quiet, he always prefers stealth and trickery to violence. Argos' sphere of influence has spread steadily to the north, seeking to rally further humanoid tribes. Argos' worst enemy is Attura (see later), with whom he once attempted to mate. He was almost bound to her as a result but narrowly escaped. Argos fears Attura and has been seeking an alliance with Marudi in case of all-out aggression. Argos' flaw lies in his inability to make quick decisions. He hesitates and worries far too long for his own good. Other dragons taunt Argos by calling him Argos the Worrier." The rest of the article is available at: http://dnd.starflung.com/whoswho.html Argos was also going to be detailed further in Mighty Argos, an AD&D Mystara adventure boxed set which never was published. Also, Argos is probably the dragon referred to as Verdilith in the Penhaligon Trilogy. In that trilogy he is allied with Alphaks, although it would make more sense to have him allied with Orcus or Arik. The pact he has made with one of these Entropic allies has gained Argos the ability to take human form, which has allowed him to infiltrate the Karameikan nobility, by posing as a mage. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 06:40:18 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: The Karameikos Dragon (was: Module Locations) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Thanks alot. I was wondering if thare was anything on that beast. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:29:46 +0100 Reply-To: Mystara Sender: Mystara From: "Cooke R." Subject: Voting for Darokin MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Hi all, I really must be getting old (i.e. old and cranky), if my first mail after lurking for some time is a semi-flame. What has shifted me from my perch? Surprisingly enough, its these calls for support for Darokin, a country _so_ dull that Bruce Heard ended up landing a meteor on it to make it more interesting (well that's what he told me!). Jenni (et al.) is right when she says there is much opportunity for PCs in Darokin: >So much to do- caravan trips to visit the Godless >Wizards, Liars, and Spies; Humanoids to repel off the northern border; >exploring Ardelphia... but where she is wrong is assuming that those are traits of Darokin. They aren't, since whilst it perhaps easier to source those events from Darokin, any DM worth his salt could duplicate them for other nations. The fact is that a country that borders so many others (and actually totally encompasses another) deserves better than the limp, dull do-gooder - and screamingly dull - Gazetteer they finally came up with. Darokin could and should be worth your vote - but not as it is officially depicted. The opportunity to make it a vicious power-playing mini-Empire that survives by playing off its neighbours against each other, by taking a brutal stranglehold over mainland trade, and using economic warfare as a routine form of international diplomacy, was sadly missed. Certainly peace is good for trade, and the merchants would reasonably strive for stability, by the use of diplomatic do-gooders. But that's the real world, Mystara doesn't have to live by those rules. (Besides war can be good for business too). We have the great military powers of Thyatis and Alphatia - what's missing is an economic superpower that flexes those muscles just as often. "My" Darokin actively (but discreetly) sponsors mixed-nationality teams to adventure in other lands, just as Jenni described. But it doesn't do it for the PCs' benefit. Heck no, the instability that results whenever my band of ...ahem... "entrepreneurs" arrives in a foreign nation is just what Darokin wants. It is then able to send in traders, advisers, diplomats etc, to take advantage. And this occurs on appropriate scales, I'm not just talking about high level adventures here. Most low-level published modules tend to have fairly dramatic consequences to them, just the sort of things that Darokin's nasty tentacles will work their way into. So I guess you're asking me what my favourite country is? Hmm...difficult! I guess as far as Gazetteers go... Best read - Glantri (Gaz3, not seen the boxed set). However I think I would struggle to make it playable, since most of the good stuff is so secret PCs are unlikely to discover it in a reasonable timeframe. I know there were loads of excellent plot leads therein, but still.... 2nd best read is Ethengar, but the same sort problem exists - playability, this time as it pertains to the wider Mystara context: Mystara is great, but I don't want to use just one Ethengerian corner!) Most opportunities for same-country campaigning - Vestland and surrounds (X13 is my favourite module, just a shame no Heldannic Freeholds Gazetteer to support it) Most initially under-rated (by me) - Ierendi (this one was great, it just took me a few years of ignoring it unfairly to realise it) Biggest letdown - Darokin (you guessed!), although it was closely followed by: Worst Gazetteer - Atruaghin Clans: what was this about?!!!!! A Gazetteer that is both badly written AND unplayable! Most eagerly anticipated - Five Shires (which was actually very good, but not the masterpiece I had hoped for) Best all-round - Karameikos: for a template on how to write future Gazetteers, it was superb; indeed in its own right much better than some of the cr*p that followed. Dunno about the boxed set - was it any good? But as far as my favourite country goes, I would plump for Minrothad. A capable Gazetteer supports a wealth of playing opportunities inside the country, plus opportunity for both overt and covert trips into all foreign countries (and even Undersea). The islands themselves are interesting, the politics are superb, and the NPCs are clever and easy to use. What bugs me is that The Minrothad Guilds gives some indication of what Darokin could have been - and should have been since after all Gaz9 came out first. I just wish I had made use of the place! (Oh well, 3rd edition AD&D is out now, so maybe I'll dust the greying collection off and give both a go!) I reckon about now you are asking who this know-it-all upstart is. Well I live in Portsmouth in the UK, I'm 31 and I played my first game of D&D twenty-two years ago. Ouch.... I have played and reffed lots of systems, and OD&D still ranks high up there because I can start a game with either oldies or newbies in under ten minutes and can guarantee a enjoyable evening. I love Rolemaster too - but taking several hours to write up a tenth level character isn't my idea of a good time! The other reasons I like OD&D is the Mystara setting, and the fact that it is in many ways better than AD&D (though I've not seen 3rd ed yet). I'm currently reffing WarhammerFRP, a great system that shares the same concept with OD&D - don't let stats get in the way of good entertainment. As far as my "professional" qualifications go, I refereed the first two EuroGenCon OD&D tournaments, and wrote the third, personally reffing the final prize-winning round of it. I wrote "Northern Thunder" with the specific intent to get around a flaw that has always bugged me about such round-based events, namely the transition between the rounds. Basically at the start of the second and third rounds some PCs have different memories, some have collected different equipment, some PCs have even been spontaneously resurrected. It is just plain ugly! For 5% more paperwork, I created 18 characters, 6 for each round. The adventures were specifically written so that the handovers were smooth and deliberate, and progressed from Expert through Expert/Companion, through to Master-level in the epic final chapter. (But was it any good? I'm somewhat biased naturally, but the reviews I got at the time were pretty fanatic in their praise. I certainly enjoyed reffing it.) I won't reveal too much about the plot, since I hope it will make a great PBEM at some point in the hopefully not-too-distant future. Best regards to all, and keep the faith (unless you worship Entropy!) Roland CONFIDENTIALITY NOTICE This email is for the use of the intended recipient only. It may contain information that is legally privileged or confidential. If you are not the intended recipient, any disclosure,distribution or copying of this email is strictly prohibited and may be unlawful. If received in error, please reply to the sender confirming this, then delete the email. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 06:49:03 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Or a pixie? --- Dylan Rickards wrote: > >I'm pretty sure that in this case, Scooby would have to be a lupin... ;) > >Just depends on > >how corny you want to get. > > > > An arguement could be made for Scooby being a familiar, animal companion, or > (if Fred is a Paladin) a steed. Of course he also could be an Glantrian or > Alphatian experiment. > > Dylan > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > Share information about yourself, create your own public profile at > http://profiles.msn.com. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 15:50:56 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Module Locations In-Reply-To: <39CFC166.F70E9A0C@libero.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 25 Sep 2000, Agathokles wrote: > SteelAngel wrote: > > > > > B8 Journey to the Rock ? > > > > Random place in Karameikos. Forested area. Possibly near Darokin? > > Chameleon Men in Karameikos? It's becoming a bit too crowdy, this Grand > Duchy! It can't be in eastern Karameikos, as the map in B10 and the > locations of B2, B3, B7 and B11/12 already fill the whole region. It > could be in western Karameikos, though the forest there are supposed to > be filled with elves and bugbears, not wallara! Darokin could go > (Traldar background, forested areas and lots of wilderness), though the > wallara problem is still there... The adventure accompanying AC2, the Gamemasters Screen mentions a tribe of Caymen living in the Blight Swamp near Halag. So there are already a bunch of lizardoids out there. But I agree with other posters that this module should be placed in Darokin. Perhaps it would also be possible to replace the Chamelon Men with regular lizard men. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:55:53 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Voting for Darokin In-Reply-To: <3147EF6E5604D311BC130008C75B9DEB9531C0@SPGEX0>; from rcooke@UK.SHIRE.COM on Tue, Sep 26, 2000 at 02:29:46PM +0100 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Tue, Sep 26, 2000 at 02:29:46PM +0100, Cooke R. wrote: > Hi all, > > I really must be getting old (i.e. old and cranky), if my first mail after > lurking for some time is a semi-flame. What has shifted me from my perch? > Surprisingly enough, its these calls for support for Darokin, a country _so_ > dull that Bruce Heard ended up landing a meteor on it to make it more > interesting (well that's what he told me!). > > Jenni (et al.) is right when she says there is much opportunity for PCs in > Darokin: > > >So much to do- caravan trips to visit the Godless > >Wizards, Liars, and Spies; Humanoids to repel off the northern border; > >exploring Ardelphia... > > but where she is wrong is assuming that those are traits of Darokin. They > aren't, since whilst it perhaps easier to source those events from Darokin, > any DM worth his salt could duplicate them for other nations. > > > The fact is that a country that borders so many others (and actually totally > encompasses another) deserves better than the limp, dull do-gooder - and > screamingly dull - Gazetteer they finally came up with. I really like Darokin, which I find strange since the Gazetteer is so bad. It has some nice bits in it, but overall it's a let down and doesn't scream 'play here!' to me. The very fact that some of the suggested adventures revolve around other countries and their characters is just shows how little adventure the writer thought there was in Darokin. To be honest I think the information available on dnd.starflung.com (especially Aaron Nowacks stuff) is a far better source of Darokinian things than the Gazetteer. Oh well, not every Gaz can be fantastic at least it's better than Atruaghin :) [Does anyone actually like/use that Gazetteer?] gordon the curmudgeon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 17:22:41 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > On Mon, 25 Sep 2000, Agathokles wrote: > > The adventure accompanying AC2, the Gamemasters Screen mentions a tribe of > Caymen living in the Blight Swamp near Halag. So there are already a bunch > of lizardoids out there. Hmm, wallara aren't lizard-kin. Anyway, are the Caymen in AC2 portrayed in the same way as the Cay in the Savage Coast? (This is what happens to the Chameleon Men in Journey to the Rock: they have the same culture as the Wallara of the SC) > But I agree with other posters that this module > should be placed in Darokin. Yes. Karameikos is definitely too heavily populated by goblinoids, demi-humans, giants, vampires & other undead, and even a number of dragons... I don't think there's an inch of free land for a tribe of Chameleon Men (at least not primitives: how could these savages manage to avoid contact with "civilization", when they are surrounded by a dozen of competing races!). Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 17:32:05 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: B-module Locations MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Here is the revised list D&D MODULE ADVENTURES, B-SERIES Compiled by H.R Faanes (Thanks to Andrew Theisen, SteelAngel, Dave Keyser, Giampaolo Agosta, Larry Lamb, and others from the Mystara Mailinglist.) B1 In Search of the Unknown Setting: West of Threshold B2 The Keep on the Borderlands Setting: Castellan Keep, Karameikos B3 The Palace of the Silver Princess Setting: Haven (Karameikos) or Haven, Adhri Varma Plateau B4 The Lost City Setting: Ylaruam desert. B5 Horror on the Hill Setting: Karameikos. The adventure requires a mountainous region, so I'd think it would be in the easter Grand Duchy. B6 The Veiled Society Setting: Specularum. B7 Rahasia Setting: Radlebb forest, Karameikos (Although Sind would also be a suitable location. Andrew Theisen suggested: Perhaps more suitable would be the Selinar region of Alfheim (easternmost section) which would have Ylari influences on it (from Selenica and parts east). B8 Journey to the Rock Setting: B 1-9 sets it in Karameikos, but the module itself lends itself towards Darokin. B9 Castle Caldwell and Beyond Setting: Castle Caldwell is in Karameikos. The Great Escape is when the PC's get captured near Fort Doom. The rescue of Princess whoozit isn't in B1-9. B10 Night's Dark Terror Setting: Karameikos, including Hutakaan valley, north of Threshold B11 King's Festival Setting: Stallansford, north of Penhaligon, Karameikos B12 Queen's Harvest Setting: Penhaligon region, Karameikos. BSOLO Ghost of Lion Castle Setting: Ethengar. The adventure should start in Akesoli, and the journey takes the adventurers to a hakomon site in Ethengar, where a now undead Hakomon Wizard has constructed a lion shaped fortress. Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 17:47:03 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Module Locations In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 26 Sep 2000, Agathokles wrote: > > On Mon, 25 Sep 2000, Agathokles wrote: > > > > The adventure accompanying AC2, the Gamemasters Screen mentions a > tribe of > > Caymen living in the Blight Swamp near Halag. So there are already a > bunch > > of lizardoids out there. > > Hmm, wallara aren't lizard-kin. Anyway, are the Caymen in AC2 portrayed > in the same way as the Cay in the Savage Coast? (This is what happens to > the Chameleon Men in Journey to the Rock: they have the same culture as > the Wallara of the SC) Good point! The Caymen are portrayed as...hmmm...well. I dont really see them as having much of a culture at all. That seems to be one of those litle details left for the DM. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 09:45:08 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Vote clarification Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 25 Sep 2000 23:22:31 Caroletti wrote: >III ha scritto: > >> Ethengar. >> >> This week. >> >> Last week it was Norwold. The week before that it was Glantri. And the >> week before that... >> >> Who you calling fickle? >> >> -Andy Morrow > >Ok, guy, what shall I do, then? Count a vote for Ethengar, or put a >1/100 of >vote on every country? 8-) > Count me for Ethengar. Ignore all attempts by the representatives of the big two to steal my vote. They can fight over the Isle of Dawn all they want. We'll see who's laughing when we ride down off the steppes and conquer the Heldann Freeholds, and Vestland, and Soderfjord, and Glantri, and Darokin, and... -Andy Morrow Serenity Now! _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 09:47:50 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Weapons Mastery for Natural Attacks Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I was glancing though PC4 the other night and had a thought- Humans are allowed to spend weapons mastery slots on striking and wrestling. Perhaps lycantheropes should be allowed to spend slots on their natural attack forms. I'm not suggesting that they receive additional slots, just that those they already get for their human class could be applied to their animal attack forms. This idea could be applied to other monsters capable of gaining levels as well. Why shouldn't a centaur be able to gain mastery in his hoof attack? Or a tabi for her claw attack? I don't imagine this approach would have many more opportunities for abuse than weapons mastery already provides. What do you think? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 17:06:25 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations (with a bit of Savage Coast spoiler) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote: > > The Caymen are portrayed as...hmmm...well. I dont really see them as > having much of a culture at all. That seems to be one of those litle > details left for the DM. I asked this because, since the Cay were created by the Herathian wizards, it seems that these Caymen and the Cayma of the Kingdom of Cay should be considered just examples of "convergent evolution", with a bit of help from our Herathian friends... -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:04:14 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Vote clarification In-Reply-To: <489726.969986708898.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:45 09/26/2000 -0700, III wrote: >Count me for Ethengar. Ignore all attempts by the representatives of the >big two to steal my vote. They can fight over the Isle of Dawn all they >want. We'll see who's laughing when we ride down off the steppes and >conquer the Heldann Freeholds, and Vestland, and Soderfjord, and Glantri, >and Darokin, and... Of course, we'll all smell you a mile off and be ready for you. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:05:49 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Weapons Mastery for Natural Attacks In-Reply-To: <23952448.969986870754.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:47 09/26/2000 -0700, III wrote: >I was glancing though PC4 the other night and had a thought- Humans are >allowed to spend weapons mastery slots on striking and wrestling. Perhaps >lycantheropes should be allowed to spend slots on their natural attack >forms. I'm not suggesting that they receive additional slots, just that >those they already get for their human class could be applied to their >animal attack forms. > >This idea could be applied to other monsters capable of gaining levels as >well. Why shouldn't a centaur be able to gain mastery in his hoof attack? >Or a tabi for her claw attack? > >I don't imagine this approach would have many more opportunities for abuse >than weapons mastery already provides. What do you think? Welcome to 3E. Your idea parallels what's been done in the new edition. Dragons can gain weapon feats to use with their claws and every monster -- pretty much -- can be a specialist in their natural attack forms. Like you say, it's logical. It's also not really open to abuse: It levels the playing field. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:06:40 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: suggested project- Mystaran reviews Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Yesterdays discussion about where to place the B-level modules and a quick look through the Product List of Mystara Material from Marco Dalmonte=92s w= eb site got me thinking. The product list includes a lot of useful information, but it might be helpful to create a supplement to that list- a= s series of reviews of Mystara adventure modules. Short reviews of these modules by people who have played or DM-ed them coul= d be useful for new and old Mystrans alike. Such reviews could include:=20 1.) Information about problems with the module, things such as: Warnings about encounters too difficult for the level of characters involved. Dull sequences in need of alteration or trimming. Lack of flexibility- the characters have to take these actions in this order or the adventure collapses under its own weight. Of course the review could also provide suggested fixes. 2.) Suggested modifications to the module: Possible alternate locations fo= r the events of the adventure. Additional elements, characters, complications, or links to the backdrop of a Mystaran campaign which might enhance the experience. These reviews would provide players new to Mystara (and old fans looking to complete their collections) additional information, supplementing the excellent product list, allowing them to zero in on Mystaran material which would be particularly useful. (Whether they could find the reviewed module= s is another question entirely.) Such reviews would also provide gamers who already own the modules with pointers toward where they could use some polish, and suggestions on how to enhance the game experience. Such an effort could expedite the use of these well-loved resources to convert more Mystara fans to the cause. Is anyone interested in contributing this kind of thing to the list? Is th= e list interested in receiving it? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 13:17:00 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: What is Your Favorite Argument? >[*Btw, the current version of the "New Alphatian Empire" is actually the "Newest of New Alphatian Empires, Ver. 4.0; Ver. 1.0 was on "Old Alphatia". The first "New Alphatian Empire" was when they invaded Mystara. <<> >> So now we're "space invaders" too! Your grand Thyatians poets should write something about that - You can call it "Independence Day" or "Aliens" << No, I'm just pointing out that, rather than rambling on about how this or that part of Mystara is "rightfully" Alphatian and insufferably claiming to be so much better than everyone else around you, Alphatians should instead consider themselves lucky and damn greatful to be tolerated anywhere on the planet, since they don't belong here anyhow and people given a second chance after blowing up their own world should be a little less overweaning and prideful, and a little more respectful of those in who's "house" they are "guests." You don't own any part of Mystara. You're here on the sufferance of the rest of us Mystarans. Try not to be too obnoxious a guest. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:18:21 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Module Locations (with a bit of Savage Coast spoiler) In-Reply-To: <39D0E5A1.2C0B8691@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 17:06 09/26/2000 +0000, Agathokles wrote: >I asked this because, since the Cay were created by the Herathian >wizards, it seems that these Caymen and the Cayma of the Kingdom of Cay >should be considered just examples of "convergent evolution", with a bit >of help from our Herathian friends... That's an interesting idea, but surely that's not the only possible explanation. In a world where everyone and their brother seems to have the ability to fly large populations about -- not to mention teleportation and other means of rapid transit -- couldn't Karameikos' cay have gotten there via: 1) Magical accident? ("Where'd they go?" "I dunno, I just read this scroll ..." "THAT scroll? You IDIOT!") 2) Through the Hollow World? ("Well, the cave-in has totally blocked the way to the surface. I guess we're in this mine until we die." "Hey, does anyone else feel a breeze?") 3) Via skyship? ("We're going to where? 'Kansas?'" "Um, just make sure your seat belt is buckled ...") 4) Via immortal intervention? ("Man, we are TOTALLY going to screw with ethnographers!" "Ethno-what?" "You'll see in a few hundred years.") BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:25:27 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker wrote: > > Shouldn't that be for each nation? I would like that because we Alphatians devide our empire into nations, while you puny Thyatians merely devide yours into provinces, duchies, etc... ;) > How funny that Alphatians should talk about an "Empire" when they don't have one - it is indeed a collection of bickering nations who have little to do with each other. Of course, it will be all the easier to inflitrate and subjugate this chaotic bunch when the Master will decide to fully turn his attention to this insignificant task. Alrethus, Scribe of the Master -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 13:30:05 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Vote clarification Mystara wrote: > Of course, we'll all smell you a mile off and be ready for you. << Only a mile's worth of warning to be ready for the Ethengar? I don't think so. They'll ride you down like so many cattle. We'll be ready for them, though. After all, they sent us a message telling us they'd be comming, right? We'll be more than ready. We'll close the pass at Biazzan to channel their attacks into a predictable direction, and fight them on bad cavalry ground with flexable formations. But I don't want to give more away in an open message. . .so I'll stop there. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:30:48 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Voting for Darokin MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Cooke R." wrote: > > Hi all, > > I really must be getting old (i.e. old and cranky), if my first mail after > lurking for some time is a semi-flame. What has shifted me from my perch? > Surprisingly enough, its these calls for support for Darokin, a country _so_ > dull that Bruce Heard ended up landing a meteor on it to make it more > interesting (well that's what he told me!). > An utterly ludicrous claim. Of course, those who have knowledge of the cosmic events of the multiverse know that the meteor was really a punishment invoked by the Master of Hule. He did not drop it on Daroking City merely because he did not wish to destroy Hule's next provincial center. Not to mention the various merchant houses who all too aptly demonstrate the hypocrisy and avarice of Darokin. Alrethus, Scribe of the Master -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:41:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Dire animals -- what's funniest? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" OK, one of the red herrings for the Scooby Doo adventure set at the Seashire Summer Fair (that group is still in Fyrtal/Fyrmont 1013) is a Glantrian transmuter selling "miracle feed" that allegedly pumps normal farm animals up to dire animal size. (About twice their normal size, in this case.) What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire Goats? (Actually, Dire Goats could be real trouble.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:51:01 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: What is Your Favorite Argument? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii [The following is presented ICly...I just couldn't resist] >> So now we're "space invaders" too! Your grand Thyatians poets should write something about that - You can call it "Independence Day" or "Aliens" << >> No, I'm just pointing out that, rather than rambling on about how this or that part of Mystara is "rightfully" Alphatian and insufferably claiming to be so much better than everyone else around you, Alphatians should instead consider themselves lucky and damn greatful to be tolerated anywhere on the planet, since they don't belong here anyhow and people given a second chance after blowing up their own world should be a little less overweaning and prideful, and a little more respectful of those in who's "house" they are "guests." You don't own any part of Mystara. You're here on the sufferance of the rest of us Mystarans. Try not to be too obnoxious a guest. << Typical. They send their Ostlander dogs out with axes made for Alphatian heads, on the one hand, and yet still maintain that might does not make right on the other. Being a Blackheartian, I have no problems with 'might making right'. Were I ever a guest in your house, and decided to make it my own (and why I would ever want some Thyatian hovel is beyond me), I would simply kill you and take it. Neither would I have any compunctions about re-animating your dead, mongrel, ancestors and grafting their gibbering heads to the backside of an owlbear. Neither claim is beyond my powers, I assure you. Maranthyr the Dark ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:50:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Vote clarification In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:30 09/26/2000 -0400, Evil Genius wrote: >Only a mile's worth of warning to be ready for the Ethengar? I don't think so. They'll ride you down like so many cattle. Pffft. Anyone worth mentioning has the same natural advantages against them you cite below. The Ethengari have self-selected a cage for themselves. >We'll be ready for them, though. After all, they sent us a message telling us they'd be comming, right? > >We'll be more than ready. We'll close the pass at Biazzan to channel their attacks into a predictable direction, and fight them on bad cavalry ground with flexable formations. But I don't want to give more away in an open message. . .so I'll stop there. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 13:53:24 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Dire animals -- what's funniest? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/26/00 10:49:37 AM Pacific Daylight Time, lby3@LBY3.COM writes: << What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire Goats? (Actually, Dire Goats could be real trouble.) >> Hmm that's a tough call. Dire Ducks sounds funny because of the alliteration but my guess would have to be Dire Chickens. Few animals rival the hilarity of an over-sized chicken, at least IMO. ;) - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 13:52:44 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Dire animals -- what's funniest? In-Reply-To: <3.0.5.32.20000926104158.007e22a0@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 26 Sep 2000, Beau wrote: > What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire Goats? > (Actually, Dire Goats could be real trouble.) Definitely Dire Sheep. Or Dire Cows. Every adventure is much more funny with cows. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 10:54:55 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Dire animals -- what's funniest? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire Goats? (Actually, Dire Goats could be real trouble.) << Dire Chickens and Ducks could leave behind a real mess...a dire mess, if you catch my drift... ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:00:24 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: What is Your Favorite Argument >> So in short, you Thyatians are right about your arguments because you're above discussing them. Am I right so far? << No; as usual, trust an Alphatian to cut to the nub of the matter and reach the wrong conclusion. Typical. No, my positions are right (you've never pierced them), but what is not worthy of being discussed are your arguments - which are so obviously flawed that one need not take the time to point that fact out. Any fool can see how wrongheaded they are (which, I suppose, is why Alphatians embrace them like a Aaslan wino clutching his last bottle, since they lack even the feeble perceptiveness of a Mystaran moron). In the past the lack of challenge in parrying the "arguments" (or, rather, obvious misstatements, distortions of reality, and wishful thinking. That's right, Stalker. Keep right on Wishing. Why change now, just because that's always failed in the past? One wouldn't want to be inconsistent and learn anything from experience, would you?) The lack of challenge was overcome in the past by the amusement, but these "creative" Alphatians never produce anything new and original - either in the field of magic (they needed the Immortals to bail them out in the Hollow World and give them access to all their old spells, because they were so incapable of coming up with creative substitutions), art (all that repetitious baroque crap festooning Aasla, it looks much better in ruins than it did while Mylertendal was "beautifying" the place), or in rhetorical debate (the same old canards we've seen, and rebutted successfully, before. "creative, original" Alphatians my left buttock!) >> You feel the same way about the Glantrians, too, then I take it, as their nation was also founded by people from Old Alphatia - we've just been here longer! << Glantri? Why, Glantri happens to be a good, solid *Thyatian* name. The Flaems have learned from history and experience, by the way. That's much different than what you're used to. And, in any case, Glantri isn't dominated by the Flaems, but is (like Thyatis but unlike "anti-race-mixing" Alphatia) a cosmopolitan place, with people from a variety of backgrounds. No, Glantri is no more Alphatian than Thyatis is - thus, I suppose, your rabid hatred of the place, which is second only to your blind dislike of Thyatis. >> And we didn't start the war that destroyed Old Alphatia! Just look at all the things that have gone wrong since those Flaems got here...<< *yawn* another distortion. Who did start that, if it wasn't Alphatians? Next you'll say it was Thyatians who started that war. Typical. >> So You Thyatians aren't going to respond just to prove your point! Well, it'll be the first time I've heard a Thyatian be quiet then! << Well, I wasn't going to waste my time. But your typical smugness, combined with obvious stubborn refusal to learn what you should have learned so long ago, has prodded me to make one more attempt, or rather one more experiment: the theory to be tested being "are Alphatian wizards completely incapable of learning from the world around them, being so caught up into imagining their own superiority (and they think Hattians are bad!), or is it possible that they can be taught, if one is persistent enough, much like a mule or donkey or ass can be taught." We're here to test that today. >I am sure though that right now as they read this, several of them are gnashing their teeth in impotent rage, and will be furiously attempting to come back with a retort. > >> Scarcely. Though I am rather amused. << He tries to cover it with a thin excuse, but as we can see, I was precisely correct in my prediction. >> And yet it persists! Unlike your pathetic 'empire' of outcasts, which seems constantly to be falling apart. Note that your empire exists today only because we disliked the Glantrians even more than you during the Great War. << At last, we arrive at the place in which to put today's lesson. We'll get back to this, below, where today's lesson will begin. >> So according to you, we can destroy worlds, yet are not omnipotent? Close enough, I say! << Only an Alphatian would call destroying his own world and Empire a "success". Others might call that a "major mistake" or worse. We'll get back to this, too, as part of the larger discussion. >> Wait, let me get this right (if it's possible)... Old Alphatia was 1.0 - okay! But why the distinction between before and after Alphas VI became emperor? It was still pretty much the same empire. << See - refusal to learn from history, intransigent belief that everything continues as before. Typical Alphatian. By AC 0 the Alphatian Empire crumbled around them. The ruling house was deposed, and revolts continued in Alphatia, ruining the "old" (or rather, the first "new") Alphatian Empire. The new Empire had to make many changes in the hopes of salvaging something - but really only the Thothians, base and ignoble themselves, remained loyal. They had lost most of what made Alphatia an "Empire" (or, rather, despotic tyranny); remember, this was before they conquered Esterhold, Qeodhar, and Norwold, so really only the core areas remained. But even in those areas, after the Alphatians sued for peace with the Thyatians, revolts continued to wrack the rest of Alphatia, even the heartland, causing their Empire to crumble into ruins. They could not put down the revolts themselves - they had to hire mercenaries to accomplish that eventually (and guess where they hired many?) It to! ! ok them two and a half centuries to rebuild an Empire. Their own history [OOC: the "History as the Alphatians know it" in DotE] says as much, so one would assume that Stalker might be familiar with it, but of course he refuses to learn from it. >> Besides, Eriadna didn't get her people slain - even the Immortals were helpless against the Glantrians' folly... and they were your allies - You sure know how to pick them! << Sure, take no responsibility for declaring war, as usual. Again, typical Alphatian, whining about how it's always someone else's fault that things didn't go right. That's fine with me, though. It's one of the things that makes it so easy to deal with you - your sense of racial supremacy combined with a stubborn refusal to face reality means that, in order to keep your world view intact, you have to come up with fantastic rationalisations for failure, rather than analysing the actual causes and (shock!) learning something from experience and from the world around you. >> Incidentally, the fact that the Immortals recreated Alphatia does not support the claims Thincol made on his Wrath of the Immortals day very well, but it is typical of Thyatian 'order' to conveniently forget about such things. It also does not well support the arguments of those who would suggest that we're 'godless' infidels - if that were the case, then why would the Immortals recreate our Empire? << Notice that they didn't restore it on the surface of Mystara, or even the surface of the Hollow World, where they could be a danger to themselves and others. They put it in the museum, in orbit, where the Alphatian's knack for destructive behaviour would affect only themselves. Again, though: only among Alphatians would it be considered some kind of personal or racial accomplishment of theirs to be proud if ("it persists!") when someone else has to bail you out and provide you with another new Empire to replace the one you lost (Oops!). First the Immortals had to guide you to a new world (Mystara), and they and the Nithians help you beat up on the pathetic Yannifey (any time you fight someone with skill and civilisation to match your own, well, we know what happens then! Alphatians never bother to try and pick on someone their own size - always looking for weak opponents, like the Yannifey, or the Jennites of Esterhold, or the Antalians of Norwold. Meanwhile, the Thyatians prove their mettle by facing down what is supposedly the most "omnipotent" and "omnipresent" nation around, if you're to believe the Alphatian's own claims) - so they were given an Empire there. Next, the Alphatians had to be bailed out by mercenaries (where do you think they hired! ! some of them?), because they were incapable of restoring control over their own Empire themselves. And, finally, of course, the Alphatians had to have their Empire bailed out by the Immortals and rebuilt, and people restored to life. Oh, and we shouldn't forget that even back on "Old Alphatia", the original Alphatians could hardly be called a success at creating a civilisation themselves - anything admirable about Alphatian society tends to derive from the contributions not of the Alphatians, but of the Cypri. In order to steal credit for the contributions the Cypri made, the Alphatians have tried to popularise calling them "common Alphatians". Meanwhile, the "real" or "pure" Alphatians are dying out. Yes, quite a list of "accomplishments" for the Alphatians to be proud of, eh? Meanwhile, the Thyatians had to achieve everything they got in the face of great difficulties, by their own strength and guile. No Nithians or even Immortals handed us anything gratus, as has always been the case with regards to the Alphatians. With that over, it is now time to begin today's lesson. I refer everyone back to this statement of Stalker's: >> And yet it persists! Unlike your pathetic 'empire' of outcasts, which seems constantly to be falling apart. Note that your empire exists today only because we disliked the Glantrians even more than you during the Great War. << Here we get to the nub of the matter, of the typical Alphatian's incapacity of learning anything from experience. Lets start at the top, but we will work our way down. The Alphatians claim to have "won" the Final Alpho-Thyatian War. They constantly claim victory for themselves, and point to the fact that Thincol requested an armistice as their reason for being smug. To analyse this claim, we must first look at what the War Aims of the respective Empires were: Alphatia: To conquer and destroy Glantri. Thyatis: To prevent Alphatia from imposing its will on Glantri. Thyatis: achieved its war aim and did not need to expend its strength against the Alphatian Empire any longer. The Alphatians had reached the banks of the Mesonian River, but more on that below as far as what might or might not have happened if the war continued. Alphatia: Sent the flower of its "Grand Council of Wizards" over Glantri City in frustration after their Imperial Capital, Sundsvall, was destroyed. There the "Grand Council of Wizards" became slurry when magic failed and they all *splattered* to the ground. Those who survived the fall being beset by enraged Glantrians and torn to pieces. Alphatia's "Grand Council of Wizards" never heard from again in the publications of the Poor Wizard's Almanac. Because it is GONE. Alphatia (continued): Failed to achieve war aim of conquering Glantri. Empires Destroyed by the War: One (Alphatia). War and Aftermath, up to present: By the time it all shakes out, Thyatis has recovered its territory and gone on to insure that the remaining Alphatian areas on the surface will never again be a threat to Mystara, though at great cost to themselves (due mainly to the fact that the Alphatian's lackeys, the Thothians, as is typical of all those associated with Alphatia, resorted to unbelievably destructive methods aimed at civilian populations, to whit employing biowarfare/weapons of mass destruction. This is of a piece with Alphatia's desires and methods - for example, aiming not just at conquering Glantri but at destroying it.) Alphatia's 3rd Empire shattered and destroyed. Immortal intervention required to assist the Alphatians in recovering. Thyatians recover slower, but they do so by their own abilities, on their own account, flaws and all. Now, lets get to Alphatia's claim that "well, we'd have conquered Thyatis, sure we woulda, if only, you know, if only. Yah, that's the ticket, we'd have done it gosh darn it!" This is typical of their lack of insight into the vicissitudes of war and the tides of history. We could point to, for example, the Alphatian "Spike Assault" as an example right here on Mystara, and we will. That is another war the Alphatians are always crowing about, how successful they were, they seem proud of it. Well, no Thyatian, and indeed no Mystaran, would be proud of a war that ends in such a catastrophic debacle that the reigning Emperor must abdicate and his successor earn (such as she has) the epithet "the Wise" by wisely suing for peace. But I guess among Alphatians anything that doesn't result in the destruction of their latest Empire qualifies as an "accomplishment" for them. We recall that the Alphatians reached the City of Thyatis and briefly breached its walls, then went on a murderous rampage, believing (as is typical for them), that they had "won". They had not, though they still like to pretend that the Spike Assault was some kind of glorious accomplishment for them. But what really happened? The "glorious, Grand Army of Alphatia" suffered a humiliating reversal and crushing defeat. So crushing that they were unable to hold back the Thyatians (whom, lets remember, they insist upon calling feeble every chance they get) and hold onto even the gains they made on the Isle of Dawn. As I already alluded to, as a result of this debacle, these crushing defeats, the Grand Council of Wizards (it still existed then, remember) forced Tylion IV to abdicate, and his successor, Eriadna, sued for Peace. To this day, whenever these facts are pointed out to the Alphatians, they consistently are bewildered, it being beyond their capability to understand how this could possibly have happened to them. This is due to their profound inability to learn anything from historical and military vicissitudes, a character flaw brought on no doubt by their casual assumption of racial supremacy, that they are better than everyone else and thus have nothing to learn. Failu! ! re is thus beyond their comprehension; they are bewildered by it. Ok, so the Alphatians reached the banks of the Mesonian River during the Final Alphatian War, and were in sight of the City of Thyatis. . .again. And they believe that they would have conquered had things continued. Just as they go about crowing about how successful the Spike Assault was (I can here them now "Hey, the Spike Assault WAS successful! Our Empire wasn't destroyed that time!). But perhaps they don't want to learn from Mystaran history - from their own history. Let them then learn from the history of other, parallel worlds. In a similar situation on a planet called Earth, the Persians reached and besieged Constantinople, having defeated East Roman armies in the field and occupied most of that Empire, with their tacit allies, the Avars, occupying other regions of that Empire. They besieged Constantinople for many years, and if one had an Alphatian view of what must, of course, had happened, one would assume that the war ended with the Persians taking Constantinople an! ! d conquering the East Roman Empire. Then, not so long later, only a century or so, the Arabs, having conquered the Persian Empire (which had been defeated by the East Romans in that war I discussed above), marched on two successive occasions to lay siege to Constantinople themselves - again after having defeated East Roman armies in the field and having occupied much of the East Roman Empire. So, taking the Alphatian view of what must of course, have happened, the Arabs went on to conquer Constantinople in 717 AD, after which they poured into Europe and conquered it all. Yes, that is indeed what happened, right? Alphatians, firmly believing in their ideology of racial supremacy, which is as rabid as that of the most fanatical Hattian, can never face up to failure, and must always revise things in their own mind to create an impression of continual success. Their rationalisations are so pathetic to outsiders ("yah, we'da conquered the Thyatians again, but we thought good riddance, we didn't really want to, yah, that's the ticket"), though, that they are almost a self-mockery. Typical of this is how some Alphatians whine that "those dirty Thyatians broke the treaty they signed ending the Wrath/Great/Final War!" Of course, the Thyatians did not - they scrupulously observed its actual terms (not attacking Karameikos, Ochalea, the Pearl Islands, or Helskir, as the treaty stipulated), it's just that the Alphatians (once again) wrote a sloppy treaty - so assured of their own superiority were they, that they never considered the possibility that their own territories would be treated like the! ! y treated the lands of so many (lets not forget the Alphatian invasion of Ylaruam during the Wrath/Great/Final War), and be invaded in turn (and invaded for good reason, though prematurely. See, unlike Alphatians, Thyatians can face up to reality and learn from experience. We made several mistakes during that war, and as a result ended up suffering a number of defeats. Alphatians may always refuse to take responsibility for their own behaviour and blame others for what happens to them, but we Thyatians are more realistic). Now lets see how this experiment turns out. Will it turn out like all the others? Or will any of the Alphatians show at least the same capacity a mule has to learn? "Evil sorcerers, however, also feel themselves set apart from others - apart and above. They adventure to gain power over those they look down on." - D&D 3rd Edition Player's Handbook, p.49 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 11:03:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Dire animals -- what's funniest? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:52 09/26/2000 -0400, SteelAngel wrote: >On Tue, 26 Sep 2000, Beau wrote: > >> What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire Goats? >> (Actually, Dire Goats could be real trouble.) > >Definitely Dire Sheep. Or Dire Cows. Every adventure is much more funny >with cows. Dire Cows and hin would be a bad, bad mix. Plus, I already intend to dump these characters in the Diablo II Secret Cow Level once they've hit a high enough level. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:08:47 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is Your Favorite Argument? >> Being a Blackheartian, I have no problems with 'might making right'. << So then what we have her is Alphatians asserting that they reject virtue and believe only that "might makes right" on the one hand, and then whining on the other hand that "you stole 'our' land," but then petulantly saying "yah, but we don't want it anyhow, it has Thyatian cooties", and then when they're called on that they resort back to the "might makes right" excuse again anyhow. Puh-leeze. Someone get these guys a rattle and a bib. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:15:59 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: New Wyrmteeth prestige class - Wyrmsinger MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit John Calvin ha scritto: > Here is a little something I worked up. I still don't have the DMG, so my prestige class > building skills may not be up to par yet. Comments are welcome. I'd especially like to > hear what "Mr. Wyrmteeth" himself thinks. > Enjoy. > > Wyrmsinger > > > Order of the Scaled Spirits: > This order was formed by the gold dragon known as Aurilinilith. She founded the order > with a specific purpose in mind; to maintain the stability of the Wyrmteethian nations. > The order is based out of a small monastery located at the tip of one of the tallest > peaks in the Wyrmteeth Range. > I don't know...do you think there would be room in Wyrmteeth for a lawful order, guided by a gold dragon? > Class Skills > The Wyrm Singer's class skills are Bluff (Cha), Concentration (Con), Diplomacy (Cha), > Escape Artist (), Gather Info (Cha), Intimidate (), Jump (), Knowledge [Arcane] (Int), > Knowledge [Draconic] (Int), Knowledge [History] (Int), Listen (), Performance (Cha), Scry > (), Search (), Sense Motive(Wis), Spot (). > > Class Features > > Language - Draconic: During apprenticeship, the fledgling Wyrmsinger is taught the > draconic language by his or her mentor. They gain this extra language slot even if their > intelligence modifier would normally not allow an extra language. > > Locate Object: > Suggestion: > Immunity to Paralysis Why should a Wyrmsinger have these abilities? I don't own 3E, so I really can't comment on everything, but I like the idea and the background. Rules hardly matter to me, so I leave it to rule specialists to discuss the formal part of this work. I think that at least two of the three orders are very interesting, and will make a good addition to Wyrmteeth. > Eyebite: This ability acts as the spell of the same name. It is a supernatural ability. Where can I find the spell? Iulius Sergius Scaevola Mr. Wyrmteeth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:16:01 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker ha scritto: > > If the daughter has to kill the groom to make her father understand that she doesn't love him (the groom I mean, though I don't see how anyone could love Thincol either btw), then I certainly think that the father has a serious problem. And this father is the leader of a 'grand empire' ? Oh dear.... > Don't forget that Stefania told him repeatedly, yet he still forced her to go through with it, didn't he? Look at the end results - there is your basic Thyatian 'skilled politician' for you! :) You are trying to change the subject of our discussion, so I refuse to answer on this point. > > >Well, the Immortals NEEDED someone new in their personal zoo... > > > > That's not what the Glantrians say... > > It is also funny that Thincol never mentioned that particular 'fact' in his subsequent 'declaration' on Wrath of the Immortals day, then. Are you doubting the words of your own Emperor my good Captain? ;) > > - The Stalker I can doubt whatever I want, and I do. Thyatis is quite a liberal nation. Opposite to your Alphatia, where everyone must stay silent instead fearing that an annoyed wizard in a bad mood can through a fireball or a meteor blast on someone and moreover he would be backed by the "law". Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:16:03 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker ha scritto: > > >> Why do I feel the Thyatian propaganda machine at work here? If you attack anyone who would engage in a conversation with you, is it any wonder if people would come to consider you as barbaric? > > > >There is a difference between engaging in conversation and making unfounded accusations. We will not tolerate being called 'doomed to fail' or 'dogs on a leash'. And though the Thyatians might not be our friends, they are our allies, and if you slander them and their motives in our alliance, we are honorbound to defend them! > > > > Even if it leads into an abyss? The only ones who are now in an abyss are you, my Alphatian friend...and where once your Empire stood, there is an abyss...the Sundsvall Maelstrom... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:16:08 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker ha scritto: > On Mon, 25 Sep 2000 10:37:30 Evil Genius wrote: > >>> I love this IC stuff!!!!! << > > > >Yes, quite. But, fortunately for our unworthy opponents, I have other calls on my time at the moment. Such a pitty, as we all know what a simple matter it is for me to rip their benighted Empire to shreds as the worthless, amoral, kleptocratic naked despotism that it is, when I put my mind to it. And we all know how much they end up frustrated and flustered when that happens. So, of course, its in their own interests to not disturb the sleeping dragon. > > > > So in short, you Thyatians are right about your arguments because you're above discussing them. Am I right so far? :) > > >Up till now, their antics in "defending" the non-existant virtues have consisted of amusing attempts to tear down and distort the records of their Thyatian betters. Always funny watching people who do not come from or belong on this world in the first place, and thus have no claim to any of it to begin with, viciously and basely attacking those who have protected Mystara from their vile and insidious agressions. > > > > You feel the same way about the Glantrians, too, then I take it, as their nation was also founded by people from Old Alphatia What? I seem to remember that Lord Alexander Glantri was Thyatian... > - we've just been here longer! And we didn't start the war that destroyed Old Alphatia! The stupidity of a race that wars until its planet is destroyed is evident, so I am not going to comment. And it doesn't matter who started the war, because both involved parties decided to bring the war up to its extreme consiquences. > Just look at all the things that have gone wrong since those Flaems got here... :) > > >But, really, their so-called arguments in "favor" of Alphatia are so empty and contemptable as to be unworthy of our notice, taking time out of productive endevours to heap scorn on them and pick apart the flaws and weaknesses in their statements and tell the truth about Alphatians gives them more attention than they are worthy of. > > > > So You Thyatians aren't going to respond just to prove your point! Well, it'll be the first time I've heard a Thyatian be quiet then! :) > > >I am sure though that right now as they read this, several of them are gnashing their teeth in impotent rage, and will be furiously attempting to come back with a retort. > > > > Scarcely. Though I am rather amused. :) > > > These Alphatians are too predictable, in their "chaos", and thus so easy to thwart by a organized and dedicated people such as we. This is why their initial apparent successes always turn into disasterous reverses - they think themselves geniuses, with others just waiting passively to be the victims of their "brilliant" plans. It is no wonder they're on, what is it now? The third version of their "Empire"? Or the fourth*? > > > > And yet it persists! Unlike your pathetic 'empire' of outcasts, which seems constantly to be falling apart. Note that your empire exists today only because we disliked the Glantrians even more than you during the Great War. > > >Having successfully lost their previous ones, due to their own short-sighted incompetence. And still they imagine themselves omipotent. Puh-leeze. > > > > So according to you, we can destroy worlds, yet are not omnipotent? Close enough, I say! I would really be proud of this. "We are Alphatians, we can destroy the world". However, on your world, there were only Alphatians. It would be more difficult on mystara. So this proves that: 1) If there was only Alphatia, you could be stupid enough to destroy the world again. And the reason? Philosophical differences. Hardly intelligent, I think. 2) You are unable to do so because there are other races in the world that prevent you from being its sole masters. Thus you are NOT omnipotent. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:10:58 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Vote clarification >> Pffft. Anyone worth mentioning has the same natural advantages against them you cite below. The Ethengari have self-selected a cage for themselves. << LOL. It was you who said you were going to wait till they were a mile away before readying yourselves for them. Point is, by then it's too late. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 19:17:39 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is Your Favorite Argument? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 26 Sep 2000 13:17:00 Evil Genius wrote: >>[*Btw, the current version of the "New Alphatian Empire" is actually the "Newest of New Alphatian Empires, Ver. 4.0; Ver. 1.0 was on "Old Alphatia". The first "New Alphatian Empire" was when they invaded Mystara. <<> > >>> So now we're "space invaders" too! Your grand Thyatians poets should write something about that - You can call it "Independence Day" or "Aliens" << > >No, I'm just pointing out that, rather than rambling on about how this or that part of Mystara is "rightfully" Alphatian and insufferably claiming to be so much better than everyone else around you, Alphatians should instead consider themselves lucky and damn greatful to be tolerated anywhere on the planet, since they don't belong here anyhow and people given a second chance after blowing up their own world should be a little less overweaning and prideful, and a little more respectful of those in who's "house" they are "guests." > Wow! If you put it like that then I really do consider myself 'lucky and damn greatful to be tolerated anywhere on the planet', as you put it... ;) >You don't own any part of Mystara. You're here on the sufferance of the rest of us Mystarans. Try not to be too obnoxious a guest. > Ahh, true Thyatian 'tolerance' rears its ugly head again... I feel so reassured now :) I assure you that as an Alphatian I was born here on Mystara, as were most of my ancestors... We've been here for more than two millennia, which is twice the time your pitiful 'empire' has even existed. If You Thyatians cannot accept this after two thousand years, then we're not the empire with a faulty grasp of reality! At what time do we stop being 'visitors' and become inhabitants of Mystara? Because any argument you make in that direction will be even more appropriate against the Flaems, Klantyrians (sp? Not that I care much), or Averoignians of Glantri. By the same logic they are 'vile invaders from space' too, yet I still see Thyatis ally itself with them when it serves your purposes... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 11:38:15 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Vote clarification In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:10 09/26/2000 -0400, Evil Genius wrote: >>> Pffft. Anyone worth mentioning has the same natural advantages against them you cite below. The Ethengari have self-selected a cage for themselves. << > >LOL. > It was you who said you were going to wait till they were a mile away before readying yourselves for them. Point is, by then it's too late. It's a mile UP to everyone. (More or less.) And I was underestimating their smell out of politeness. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:53:02 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: Dire animals -- what's funniest? Mime-Version: 1.0 Content-Type: text/plain; format=flowed > ><< What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire Goats? > (Actually, Dire Goats could be real trouble.) >> > >Hmm that's a tough call. Dire Ducks sounds funny because of the >alliteration >but my guess would have to be Dire Chickens. Few animals rival the hilarity >of an over-sized chicken, at least IMO. ;) > >- Deldain Geese, Amazing Angry Dire Geese, they could drive out more pastorial halflings. Geese are mean at normal size, imagine a flock of rampaging dire geese. >honk< >honk< Dylan R _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:53:18 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: What is Your Favorite Argument Among other, risible and easily dismissed things, Stalker the Alphatian Mage wrote: "At what time do we stop being 'visitors' and become inhabitants of Mystara?" I'll ignore the rest of what you said, since it is unworthy of comment. But since you askedd a question here, I shall do you the courtesy of answering it: You'll qualify as respectable inhabitants of Mystara when you stop behaving like boors who think you're better than actual Mystarans, and become decent members of the Mystaran community of nations. Even the Flaems, Klantyrians, and Averoignians have managed as much. They may think well of themselves (everyone thinks well of themselves, I wouldn't trust anyone who thought themselves inferior any more than I trust those who's inferiority complex is so strong that they constantly ramble on about how much better Alphatians are than everyone else), but notice they aren't constantly and insufferably preening about it. Instead, they are peers with other people in the governing of Glantri. So, simply show a capacity to learn and have at least a minimum degree of courtesy and respect for others. Otherwise, I do not see why you expect to be treated as fellows by Mystarans when you obstinately refuse to extend the same courtesy. You may want to be treated as being different from in the sense of being superior to the rest of us, and you'll certainly get half of that so long as you insist upon holding that attitude. You'll be treated as different from the respectable Mystarans, certainly; but in recieving the contempt you so richly deserve rather than the awe and respect you desire and claim you are owed. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:54:23 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Vote clarification >> It's a mile UP to everyone. (More or less.) And I was underestimating their smell out of politeness. << Touche'. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 12:57:38 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is Your Favorite Argument? >> So in short, you Thyatians are right about your arguments because you're above discussing them. Am I right so far? << No; as usual, trust an Alphatian to cut to the nub of the matter and reach the wrong conclusion. Typical. No, my positions are right (you've never pierced them), but what is not worthy of being discussed are your arguments - which are so obviously flawed that one need not take the time to point that fact out. Any fool can see how wrongheaded they are (which, I suppose, is why Alphatians embrace them like a Aaslan wino clutching his last bottle, since they lack even the feeble perceptiveness of a Mystaran moron). In the past the lack of challenge in parrying the "arguments" (or, rather, obvious misstatements, distortions of reality, and wishful thinking. That's right, Stalker. Keep right on Wishing. Why change now, just because that's always failed in the past? One wouldn't want to be inconsistent and learn anything from experience, would you?) The lack of challenge was overcome in the past by the amusement, but these "creative" Alphatians never produce anything new and original - either in the field of magic (they needed the Immortals to bail them out in the Hollow World and give them access to all their old spells, because they were so incapable of coming up with creative substitutions), art (all that repetitious baroque crap festooning Aasla, it looks much better in ruins than it did while Mylertendal was "beautifying" the place), or in rhetorical debate (the same old canards we've seen, and rebutted successfully, before. "creative, original" Alphatians my left buttock!) >> You feel the same way about the Glantrians, too, then I take it, as their nation was also founded by people from Old Alphatia - we've just been here longer! << Glantri? Why, Glantri happens to be a good, solid *Thyatian* name. The Flaems have learned from history and experience, by the way. That's much different than what you're used to. And, in any case, Glantri isn't dominated by the Flaems, but is (like Thyatis but unlike "anti-race-mixing" Alphatia) a cosmopolitan place, with people from a variety of backgrounds. No, Glantri is no more Alphatian than Thyatis is - thus, I suppose, your rabid hatred of the place, which is second only to your blind dislike of Thyatis. >> And we didn't start the war that destroyed Old Alphatia! Just look at all the things that have gone wrong since those Flaems got here...<< *yawn* another distortion. Who did start that, if it wasn't Alphatians? Next you'll say it was Thyatians who started that war. Typical. >> So You Thyatians aren't going to respond just to prove your point! Well, it'll be the first time I've heard a Thyatian be quiet then! << Well, I wasn't going to waste my time. But your typical smugness, combined with obvious stubborn refusal to learn what you should have learned so long ago, has prodded me to make one more attempt, or rather one more experiment: the theory to be tested being "are Alphatian wizards completely incapable of learning from the world around them, being so caught up into imagining their own superiority (and they think Hattians are bad!), or is it possible that they can be taught, if one is persistent enough, much like a mule or donkey or ass can be taught." We're here to test that today. >I am sure though that right now as they read this, several of them are gnashing their teeth in impotent rage, and will be furiously attempting to come back with a retort. > >> Scarcely. Though I am rather amused. << He tries to cover it with a thin excuse, but as we can see, I was precisely correct in my prediction. >> And yet it persists! Unlike your pathetic 'empire' of outcasts, which seems constantly to be falling apart. Note that your empire exists today only because we disliked the Glantrians even more than you during the Great War. << At last, we arrive at the place in which to put today's lesson. We'll get back to this, below, where today's lesson will begin. >> So according to you, we can destroy worlds, yet are not omnipotent? Close enough, I say! << Only an Alphatian would call destroying his own world and Empire a "success". Others might call that a "major mistake" or worse. We'll get back to this, too, as part of the larger discussion. >> Wait, let me get this right (if it's possible)... Old Alphatia was 1.0 - okay! But why the distinction between before and after Alphas VI became emperor? It was still pretty much the same empire. << See - refusal to learn from history, intransigent belief that everything continues as before. Typical Alphatian. By AC 0 the Alphatian Empire crumbled around them. The ruling house was deposed, and revolts continued in Alphatia, ruining the "old" (or rather, the first "new") Alphatian Empire. The new Empire had to make many changes in the hopes of salvaging something - but really only the Thothians, base and ignoble themselves, remained loyal. They had lost most of what made Alphatia an "Empire" (or, rather, despotic tyranny); remember, this was before they conquered Esterhold, Qeodhar, and Norwold, so really only the core areas remained. But even in those areas, after the Alphatians sued for peace with the Thyatians, revolts continued to wrack the rest of Alphatia, even the heartland, causing their Empire to crumble into ruins. They could not put down the revolts themselves - they had to hire mercenaries to accomplish that eventually (and guess where they hired many?) It to! ! ok them two and a half centuries to rebuild an Empire. Their own history [OOC: the "History as the Alphatians know it" in DotE] says as much, so one would assume that Stalker might be familiar with it, but of course he refuses to learn from it. >> Besides, Eriadna didn't get her people slain - even the Immortals were helpless against the Glantrians' folly... and they were your allies - You sure know how to pick them! << Sure, take no responsibility for declaring war, as usual. Again, typical Alphatian, whining about how it's always someone else's fault that things didn't go right. That's fine with me, though. It's one of the things that makes it so easy to deal with you - your sense of racial supremacy combined with a stubborn refusal to face reality means that, in order to keep your world view intact, you have to come up with fantastic rationalisations for failure, rather than analysing the actual causes and (shock!) learning something from experience and from the world around you. >> Incidentally, the fact that the Immortals recreated Alphatia does not support the claims Thincol made on his Wrath of the Immortals day very well, but it is typical of Thyatian 'order' to conveniently forget about such things. It also does not well support the arguments of those who would suggest that we're 'godless' infidels - if that were the case, then why would the Immortals recreate our Empire? << Notice that they didn't restore it on the surface of Mystara, or even the surface of the Hollow World, where they could be a danger to themselves and others. They put it in the museum, in orbit, where the Alphatian's knack for destructive behaviour would affect only themselves. Again, though: only among Alphatians would it be considered some kind of personal or racial accomplishment of theirs to be proud if ("it persists!") when someone else has to bail you out and provide you with another new Empire to replace the one you lost (Oops!). First the Immortals had to guide you to a new world (Mystara), and they and the Nithians help you beat up on the pathetic Yannifey (any time you fight someone with skill and civilisation to match your own, well, we know what happens then! Alphatians never bother to try and pick on someone their own size - always looking for weak opponents, like the Yannifey, or the Jennites of Esterhold, or the Antalians of Norwold. Meanwhile, the Thyatians prove their mettle by facing down what is supposedly the most "omnipotent" and "omnipresent" nation around, if you're to believe the Alphatian's own claims) - so they were given an Empire there. Next, the Alphatians had to be bailed out by mercenaries (where do you think they hired! ! some of them?), because they were incapable of restoring control over their own Empire themselves. And, finally, of course, the Alphatians had to have their Empire bailed out by the Immortals and rebuilt, and people restored to life. Oh, and we shouldn't forget that even back on "Old Alphatia", the original Alphatians could hardly be called a success at creating a civilisation themselves - anything admirable about Alphatian society tends to derive from the contributions not of the Alphatians, but of the Cypri. In order to steal credit for the contributions the Cypri made, the Alphatians have tried to popularise calling them "common Alphatians". Meanwhile, the "real" or "pure" Alphatians are dying out. Yes, quite a list of "accomplishments" for the Alphatians to be proud of, eh? Meanwhile, the Thyatians had to achieve everything they got in the face of great difficulties, by their own strength and guile. No Nithians or even Immortals handed us anything gratus, as has always been the case with regards to the Alphatians. With that over, it is now time to begin today's lesson. I refer everyone back to this statement of Stalker's: >> And yet it persists! Unlike your pathetic 'empire' of outcasts, which seems constantly to be falling apart. Note that your empire exists today only because we disliked the Glantrians even more than you during the Great War. << Here we get to the nub of the matter, of the typical Alphatian's incapacity of learning anything from experience. Lets start at the top, but we will work our way down. The Alphatians claim to have "won" the Final Alpho-Thyatian War. They constantly claim victory for themselves, and point to the fact that Thincol requested an armistice as their reason for being smug. To analyse this claim, we must first look at what the War Aims of the respective Empires were: Alphatia: To conquer and destroy Glantri. Thyatis: To prevent Alphatia from imposing its will on Glantri. Thyatis: achieved its war aim and did not need to expend its strength against the Alphatian Empire any longer. The Alphatians had reached the banks of the Mesonian River, but more on that below as far as what might or might not have happened if the war continued. Alphatia: Sent the flower of its "Grand Council of Wizards" over Glantri City in frustration after their Imperial Capital, Sundsvall, was destroyed. There the "Grand Council of Wizards" became slurry when magic failed and they all *splattered* to the ground. Those who survived the fall being beset by enraged Glantrians and torn to pieces. Alphatia's "Grand Council of Wizards" never heard from again in the publications of the Poor Wizard's Almanac. Because it is GONE. Alphatia (continued): Failed to achieve war aim of conquering Glantri. Empires Destroyed by the War: One (Alphatia). War and Aftermath, up to present: By the time it all shakes out, Thyatis has recovered its territory and gone on to insure that the remaining Alphatian areas on the surface will never again be a threat to Mystara, though at great cost to themselves (due mainly to the fact that the Alphatian's lackeys, the Thothians, as is typical of all those associated with Alphatia, resorted to unbelievably destructive methods aimed at civilian populations, to whit employing biowarfare/weapons of mass destruction. This is of a piece with Alphatia's desires and methods - for example, aiming not just at conquering Glantri but at destroying it.) Alphatia's 3rd Empire shattered and destroyed. Immortal intervention required to assist the Alphatians in recovering. Thyatians recover slower, but they do so by their own abilities, on their own account, flaws and all. Now, lets get to Alphatia's claim that "well, we'd have conquered Thyatis, sure we woulda, if only, you know, if only. Yah, that's the ticket, we'd have done it gosh darn it!" This is typical of their lack of insight into the vicissitudes of war and the tides of history. We could point to, for example, the Alphatian "Spike Assault" as an example right here on Mystara, and we will. That is another war the Alphatians are always crowing about, how successful they were, they seem proud of it. Well, no Thyatian, and indeed no Mystaran, would be proud of a war that ends in such a catastrophic debacle that the reigning Emperor must abdicate and his successor earn (such as she has) the epithet "the Wise" by wisely suing for peace. But I guess among Alphatians anything that doesn't result in the destruction of their latest Empire qualifies as an "accomplishment" for them. We recall that the Alphatians reached the City of Thyatis and briefly breached its walls, then went on a murderous rampage, believing (as is typical for them), that they had "won". They had not, though they still like to pretend that the Spike Assault was some kind of glorious accomplishment for them. But what really happened? The "glorious, Grand Army of Alphatia" suffered a humiliating reversal and crushing defeat. So crushing that they were unable to hold back the Thyatians (whom, lets remember, they insist upon calling feeble every chance they get) and hold onto even the gains they made on the Isle of Dawn. As I already alluded to, as a result of this debacle, these crushing defeats, the Grand Council of Wizards (it still existed then, remember) forced Tylion IV to abdicate, and his successor, Eriadna, sued for Peace. To this day, whenever these facts are pointed out to the Alphatians, they consistently are bewildered, it being beyond their capability to understand how this could possibly have happened to them. This is due to their profound inability to learn anything from historical and military vicissitudes, a character flaw brought on no doubt by their casual assumption of racial supremacy, that they are better than everyone else and thus have nothing to learn. Failu! ! re is thus beyond their comprehension; they are bewildered by it. Ok, so the Alphatians reached the banks of the Mesonian River during the Final Alphatian War, and were in sight of the City of Thyatis. . .again. And they believe that they would have conquered had things continued. Just as they go about crowing about how successful the Spike Assault was (I can here them now "Hey, the Spike Assault WAS successful! Our Empire wasn't destroyed that time!). But perhaps they don't want to learn from Mystaran history - from their own history. Let them then learn from the history of other, parallel worlds. In a similar situation on a planet called Earth, the Persians reached and besieged Constantinople, having defeated East Roman armies in the field and occupied most of that Empire, with their tacit allies, the Avars, occupying other regions of that Empire. They besieged Constantinople for many years, and if one had an Alphatian view of what must, of course, had happened, one would assume that the war ended with the Persians taking Constantinople an! ! d conquering the East Roman Empire. Then, not so long later, only a century or so, the Arabs, having conquered the Persian Empire (which had been defeated by the East Romans in that war I discussed above), marched on two successive occasions to lay siege to Constantinople themselves - again after having defeated East Roman armies in the field and having occupied much of the East Roman Empire. So, taking the Alphatian view of what must of course, have happened, the Arabs went on to conquer Constantinople in 717 AD, after which they poured into Europe and conquered it all. Yes, that is indeed what happened, right? Alphatians, firmly believing in their ideology of racial supremacy, which is as rabid as that of the most fanatical Hattian, can never face up to failure, and must always revise things in their own mind to create an impression of continual success. Their rationalisations are so pathetic to outsiders ("yah, we'da conquered the Thyatians again, but we thought good riddance, we didn't really want to, yah, that's the ticket"), though, that they are almost a self-mockery. Typical of this is how some Alphatians whine that "those dirty Thyatians broke the treaty they signed ending the Wrath/Great/Final War!" Of course, the Thyatians did not - they scrupulously observed its actual terms (not attacking Karameikos, Ochalea, the Pearl Islands, or Helskir, as the treaty stipulated), it's just that the Alphatians (once again) wrote a sloppy treaty - so assured of their own superiority were they, that they never considered the possibility that their own territories would be treated like the! ! y treated the lands of so many (lets not forget the Alphatian invasion of Ylaruam during the Wrath/Great/Final War), and be invaded in turn (and invaded for good reason, though prematurely. See, unlike Alphatians, Thyatians can face up to reality and learn from experience. We made several mistakes during that war, and as a result ended up suffering a number of defeats. Alphatians may always refuse to take responsibility for their own behaviour and blame others for what happens to them, but we Thyatians are more realistic). Now lets see how this experiment turns out. Will it turn out like all the others? Or will any of the Alphatians show at least the same capacity a mule has to learn? In any case, now it is time for me to return to putting the finishing touches on the contribution me and my compatriots are making to this year's Mystaran Almanac. We, being efficient Thyatians, will be done by the deadline. "Evil sorcerers, however, also feel themselves set apart from others - apart and above. They adventure to gain power over those they look down on." - D&D 3rd Edition Player's Handbook, p.49 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 12:57:34 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: B-module Locations MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote: > Here is the revised list > > D&D MODULE ADVENTURES, B-SERIES > > Compiled by H.R Faanes > (Thanks to Andrew Theisen, SteelAngel, Dave Keyser, Giampaolo Agosta, > Larry Lamb, and others from the Mystara Mailinglist.) Let me throw in some more suggestions > > > B1 In Search of the Unknown > Setting: West of Threshold Completely unofficial, but Jenni's placement in the Silver Sierras of Darokin works very well. > > > B2 The Keep on the Borderlands > Setting: Castellan Keep, Karameikos > > B3 The Palace of the Silver Princess > Setting: Haven (Karameikos) or Haven, Adhri Varma Plateau > > B4 The Lost City > Setting: Ylaruam desert. > > B5 Horror on the Hill > Setting: Karameikos. The adventure requires a mountainous region, so > I'd think it would be in the easter Grand Duchy. Near the moor perhaps. Southern Darokin is also feasible. > > > B6 The Veiled Society > Setting: Specularum. > > B7 Rahasia > Setting: Radlebb forest, Karameikos (Although Sind would also be a > suitable location. Andrew Theisen suggested: Perhaps more suitable would > be the Selinar region of Alfheim (easternmost section) which would have > Ylari influences on it (from Selenica and parts > east). The original RPGA modules used the words imam instead of siswa when referring to the temple elves. So the Selinar region is a good suggestion. > > > B8 Journey to the Rock > Setting: B 1-9 sets it in Karameikos, but the module itself lends itself > towards Darokin. I set it along the Darokin/Shires border, two of the rivers there work fairly well in lining up with the rivers in the module. There are three routes to take get to the Rock, if you don't like wallaras in Darokin, remove that route as a possibility. > > > B9 Castle Caldwell and Beyond > Setting: Castle Caldwell is in Karameikos. The Great Escape is when the > PC's get captured near Fort Doom. The rescue of Princess whoozit isn't in > B1-9. The princess scenario needs a conventional kingdom, maybe Ghyr? > > > B10 Night's Dark Terror > Setting: Karameikos, including Hutakaan valley, north of Threshold > > B11 King's Festival > Setting: Stallansford, north of Penhaligon, Karameikos > > B12 Queen's Harvest > Setting: Penhaligon region, Karameikos. > > BSOLO Ghost of Lion Castle > Setting: Ethengar. The adventure should start in Akesoli, and the journey > takes the adventurers to a hakomon site in Ethengar, where a now undead > Hakomon Wizard has constructed a lion shaped fortress. > Corunglain is the location where the adventure suggests starting. Should we keep going? In addition to AC2, adventure locations for AC3, AC5, AC7, AC10, CM5, MSOLO2, XS2 and O1 were never set. XL1 would also be on that list, but that one has been well-developed on the net. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 12:42:49 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: New Wyrmteeth prestige class - Wyrmsinger MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> > Order of the Scaled Spirits: > This order was formed by the gold dragon known as Aurilinilith. She founded the order > with a specific purpose in mind; to maintain the stability of the Wyrmteethian nations. > The order is based out of a small monastery located at the tip of one of the tallest > peaks in the Wyrmteeth Range. > I don't know...do you think there would be room in Wyrmteeth for a lawful order, guided by a gold dragon? << I think so, but I'm basing that premise off of the article Bruce wrote for IIRC Dragon #170. Lawful dragons can have chaotic dragon vassals, or vice-versa. A gold dragon with a red suzerain might not be treated with the utmost respect, however I imagine that it still happens. After all another dragon vassal equates to more personal power for the dragon suzerain...it shouldn't matter if the dragon's alighnments are incompatable. If one dragon defeats another and makes it a vassel, that dragon must obey its suzerain (at least until it can gain enough power to challenge the suzerain's rule). I guess it just depends on how you envision the population of Wyrmteeth dragons. Is it mostly evil/chaotic dragon (I realize you have set up a red king), mostly good/lawful dragons, or an even mix? I always envisioned an even mix. >> > Class Skills > The Wyrm Singer's class skills are Bluff (Cha), Concentration (Con), Diplomacy (Cha), > Escape Artist (), Gather Info (Cha), Intimidate (), Jump (), Knowledge [Arcane] (Int), > Knowledge [Draconic] (Int), Knowledge [History] (Int), Listen (), Performance (Cha), Scry > (), Search (), Sense Motive(Wis), Spot (). > > Class Features > > Language - Draconic: During apprenticeship, the fledgling Wyrmsinger is taught the > draconic language by his or her mentor. They gain this extra language slot even if their > intelligence modifier would normally not allow an extra language. > > Locate Object: > Suggestion: > Immunity to Paralysis Why should a Wyrmsinger have these abilities? << Good question. I'm taking skills from the 3E, red dragon example monster printed in the back of the 3E PHB. In other words they are all abilities that a 3E dragon has (although admittedly, I'm only working with a dragon sample of 1...and a red dragon at that). >> I don't own 3E, so I really can't comment on everything, but I like the idea and the background. Rules hardly matter to me, so I leave it to rule specialists to discuss the formal part of this work. I think that at least two of the three orders are very interesting, and will make a good addition to Wyrmteeth. << There was actually a reason that I wrote up 3 orders, but it had to do more with game mechanics than anything else (well, and the fact that each Order represents one of each of the philisophical alignments was icing on the cake). While working up the prestige class I wanted to figure out the lowest level that each class could become a Wyrmsinger. Bards fair the best by far, and can begin training at 3rd level. Rogues and Monks are the next best, and can start training at 7th level. IIRC wizards can start at 9th, but I didn't give them their own order... All this is from memory of course, since I don't have my notes in front of me. >> > Eyebite: This ability acts as the spell of the same name. It is a supernatural ability. Where can I find the spell? << It's in the 3E PHB. I can give you a synopsis later (when I get home and have access to my material) if you'd like. ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 12:47:36 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: What is Your Favorite Argument? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> "Evil sorcerers, however, also feel themselves set apart from others - apart and above. They adventure to gain power over those they look down on." << How dare you compare Alphatian Wizards to Sorcerers!!!... Maranthyr the Dark ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 16:22:48 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: B-module Locations In-Reply-To: <39D0FFAE.F90B4924@palmchip.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 26 Sep 2000, Dave Keyser wrote: > CM5, MSOLO2, XS2 and O1 were never set. ^^^ What is the name of this module? Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 16:31:53 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Douzbakjian? If I can be serious here for just one post (yes, this is an OOC post/query, rather than an IC ranting diatribe or rebuttal of same): Does anyone on this list have a detailed description of "Douzbakjian"? There were some vague assides refering to such a place in last year's Almanac, especially pertaining to interacting with Hule, and also some trade information in the Econ section. I'm doing up econ data for this year's Almanac at the moment, and would like to see a full/detailed description of "Douzbakjian" if it exists (something along the lines of a Geographic Entry or Mini-Gaz would be great). Also, any odd/new nations being included in this year's Almanac, if the geographic entries and map locations (a map of them itself would be good), if folks could let me know about them directly (email jruhlconob@sprynet.com), that'd be wonderful. That goes for things like Universities for such places, too. I'll be doing that soon as well. Thanks. We now return you to your regularly scheduled rational rebuttal of Alphatian-supremacist rants, already in progress. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:44:14 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Dire animals -- what's funniest? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau wrote: > What's funniest? Dire Ducks? Dire Chickens? Dire Sheep? Dire = Goats? > (Actually, Dire Goats could be real trouble.) I have this killer article from the April 1990 issue of Dragon: Not = Necessarily the Monstrous Compendium. It has stats for Blink Wooly = Mammoths, Death Sheep and Unicattle among others. Any adventure that = involves sheep has got my vote as 'most potentially funny adventure'. = Dire Ducklings aren't bad either... Dire eggs? Awful Green Things from = Outer Space, anyone? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:45:46 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is Your Favorite Argument MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable When the Evil Genius rumbles, he rumbles (especially when he does it = twice in a row with a little addendum at the end)! I think I'll let the = matter rest now, it's seriously getting out of hand... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:49:17 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: suggested project- Mystaran reviews MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I think that this would be great. They don't sound like 'short reviews' = to me, though. ;) I would be interested in reviewing some of the CM and M modules, that is = if I can find the time, and if the project manages to take off. Jacob Skytte scythe@wanadoo.dk From: III > Yesterdays discussion about where to place the B-level modules and a = quick > look through the Product List of Mystara Material from Marco = Dalmonte's web > site got me thinking. The product list includes a lot of useful > information, but it might be helpful to create a supplement to that = list- as > series of reviews of Mystara adventure modules. >=20 > Short reviews of these modules by people who have played or DM-ed them = could > be useful for new and old Mystrans alike. Such reviews could include: = >=20 > 1.) Information about problems with the module, things such as: = Warnings > about encounters too difficult for the level of characters involved. = Dull > sequences in need of alteration or trimming. Lack of flexibility- the > characters have to take these actions in this order or the adventure > collapses under its own weight. Of course the review could also = provide > suggested fixes. >=20 > 2.) Suggested modifications to the module: Possible alternate = locations for > the events of the adventure. Additional elements, characters, > complications, or links to the backdrop of a Mystaran campaign which = might > enhance the experience. >=20 > These reviews would provide players new to Mystara (and old fans = looking to > complete their collections) additional information, supplementing the > excellent product list, allowing them to zero in on Mystaran material = which > would be particularly useful. (Whether they could find the reviewed = modules > is another question entirely.) Such reviews would also provide gamers = who > already own the modules with pointers toward where they could use some > polish, and suggestions on how to enhance the game experience. Such = an > effort could expedite the use of these well-loved resources to convert = more > Mystara fans to the cause. >=20 > Is anyone interested in contributing this kind of thing to the list? = Is the > list interested in receiving it? >=20 > -Andy Morrow >=20 >=20 >=20 >=20 >=20 > _______________________________________________________ > Say Bye to Slow Internet! > http://www.home.com/xinbox/signup.html >=20 > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. >=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:53:33 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: B-module Locations MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable From: SteelAngel > > CM5, MSOLO2, XS2 and O1 were never set. > ^^^ >=20 > What is the name of this module? Mystery of the Snow Pearls. Solo adventure. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 17:03:43 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: What is Your Favorite Argument >> When the Evil Genius rumbles, he rumbles (especially when he does it twice in a row with a little addendum at the end)! << OOC: The double post was a mistake that I appologize for. I sent the original message early this morning and it seemed to vanish into the depths of e-space, so I re-sent it, and they both ended up appearing a couple hours after they were sent. Sorry for the duplication. >> I think I'll let the matter rest now, it's seriously getting out of hand...<< IC: I did, I believe, warn people not to rouse the sleeping dragon, did I not? In any case, they only recieved what they gave: remember, my stalwart and noble Ostlander compatriot, they were the ones who first refered to you being a "dog on a leash" and the like. . . But, as you say, wise people will let this matter lay, if only because it is evident no one will be persuaded by these exchanges. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 17:03:14 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: B-module Locations In-Reply-To: <00e201c027fb$f1360de0$5adb61d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 26 Sep 2000, Jacob Skytte wrote: > > What is the name of this module? > > Mystery of the Snow Pearls. Solo adventure. Gah.. I have never even HEARD of that. And I thought I was a Mystaraphile.. I should just quit and join the Realms list.. ^_^ Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:19:44 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Douzbakjian? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:31 09/26/2000 -0400, Evil Genius wrote: >Also, any odd/new nations being included in this year's Almanac, if the geographic entries and map locations (a map of them itself would be good), if folks could let me know about them directly (email jruhlconob@sprynet.com), that'd be wonderful. How are such responsibilities (if that's the right word) divided up? Who decides what's in the Alamanac and who's writing it? I'm not particularly hot to write anything at the moment but if, say, I developed a burning need to contribute to the Five Shires stuff, f'r instance, how do I go about getting involved? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 14:21:37 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Dire animals -- what's funniest? In-Reply-To: <00d201c027fb$5cc71780$5adb61d4@skytte> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 22:44 09/26/2000 +0200, Jacob Skytte wrote: >I have this killer article from the April 1990 issue of Dragon: Not Necessarily the Monstrous Compendium. It has stats for Blink Wooly Mammoths, The introductory adventure for my Glantri-campaign-in-waiting involves Blink Bunnies. No, really. I ordered the "Dragon" CD-ROM from Amazon last week. I'll definitely look up this article. (Followed immediately by printing out the article about the rarely named town outside of Fort Doom.) >Death Sheep and Unicattle among others. Any adventure that involves sheep has got my vote as 'most potentially funny adventure'. Dire Ducklings aren't bad either... Dire eggs? Awful Green Things from Outer Space, anyone? I miss that game. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 21:38:23 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Secondly, any ideas on what would make an adventure patently Scooby Doo in > feel without actually bringing in a hungry Great Dane and meddling kids? > Thanks. > how about having a lupin as one of the investigators. a bungling and cowardly one who always manages to stumble onto the clues. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:10:42 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > PS.: All, (including Thyatians and Ostlanders) will eventually fall for the > glory of the omnipotent Alphatian Empire! > only if glantri doesn't finish the job it started in woti. and of course if every armed and dangerous opponent from all other lands magically disappears. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:03:50 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Module Locations (with a bit of Savage Coastspoiler) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > 1) Magical accident? ("Where'd they go?" "I dunno, I just read this scroll > ..." "THAT scroll? You IDIOT!") *Mass* Teleport? On a scroll? A definitely unlikely (but not impossible) event. > 2) Through the Hollow World? ("Well, the cave-in has totally blocked the > way to the surface. I guess we're in this mine until we die." "Hey, does > anyone else feel a breeze?") It will take some time to get from Herath to Karameikos by foot. And the Cayma weren't created aeons ago. > 3) Via skyship? ("We're going to where? 'Kansas?'" "Um, just make sure > your seat belt is buckled ...") I suppose Haldemar must be responsible for this mess! (Until around AC 1000, there weren't that many skyships outside Alphatia!) > 4) Via immortal intervention? ("Man, we are TOTALLY going to screw with > ethnographers!" "Ethno-what?" "You'll see in a few hundred years.") This is obviously feasible, as much as it is any deus ex machina solution. It's just that I don't like to exceed with this kind of stuff (and the resurrection of Alphatia in the Hollow World already pushed that limit). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:09:12 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: B-module Locations MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dave Keyser wrote: > > In addition to AC2, adventure locations for AC3, AC5, AC7, AC10, > CM5, MSOLO2, XS2 and O1 were never set. No ideas for the various ACs, but O1 fits well with the Alphatian mood (wizards with weird names and no surname, who keep Trolls as pets and bully mundaners...). The only clues in the adventure are: The first wizard, Tormaq, has a tower in the province of Lubro; The main character has stolen the Royal Scarab from the local governor's palace; The thief is wanted by the Imperial Guard; Now, the mention of an Imperial Guard expludes most countries, save Thyatis and Alphatia. But: there isn't any province named Lubro in Thyatis (which is mapped fairly well), the wizards' names aren't especiallly thyatian, and there are no Kings in Thyatis, so there should be no Royal Scarab. So, Alphatia seems the best choice. As for CM5, we discussed the matter some times ago, when I asked about the Gyerians. IIRC, the possible location was near the Sylvan Realm. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 18:27:10 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Douzbakjian? >> Who decides what's in the Alamanac and who's writing it? << Herve and Geoff have the ultimate power. >> How are such responsibilities (if that's the right word) divided up? << Basically, people talk to Herve and Geoff, ask to join, join whichever groups you want. Then most people are never heard from again from what I gather (I'm lucky, I hear from Caroletti a lot, and we've gotten a lot done. But from what I gather, many people join and then disapear into the Almanac version of the Bermuda Triangle. WARNING: THIS COULD HAPPEN TO YOU!) >> I'm not particularly hot to write anything at the moment but if, say, I developed a burning need to contribute to the Five Shires stuff, f'r instance, how do I go about getting involved? << Well, if you're not hot and itching to write something up at the moment, the chance to get anything into the upcomming Almanac (1017) is slim, since the DEADLINE for submissions is November 1st. But there's always the next one (1018), if the desire to contribute piques your (sincere) interest at some future point. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 15:37:55 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Module Locations (with a bit of Savage Coastspoiler) In-Reply-To: <39D12B56.D49A72A2@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 22:03 09/26/2000 +0000, Agathokles wrote: >> 1) Magical accident? ("Where'd they go?" "I dunno, I just read this scroll >> ..." "THAT scroll? You IDIOT!") > >*Mass* Teleport? On a scroll? A definitely unlikely (but not impossible) >event. > >> 2) Through the Hollow World? ("Well, the cave-in has totally blocked the >> way to the surface. I guess we're in this mine until we die." "Hey, does >> anyone else feel a breeze?") > >It will take some time to get from Herath to Karameikos by foot. And the >Cayma weren't created aeons ago. > >> 3) Via skyship? ("We're going to where? 'Kansas?'" "Um, just make sure >> your seat belt is buckled ...") > >I suppose Haldemar must be responsible for this mess! (Until around AC >1000, there weren't that many skyships outside Alphatia!) > >> 4) Via immortal intervention? ("Man, we are TOTALLY going to screw with >> ethnographers!" "Ethno-what?" "You'll see in a few hundred years.") > >This is obviously feasible, as much as it is any deus ex machina >solution. It's just that I don't like to exceed with this kind of stuff >(and the resurrection of Alphatia in the Hollow World already pushed >that limit). All right, smarty pants. You're forcing me to go with option five: Mysterious Herathan wizard (they've been seen as far east as the Isle of Dread, after all) brings his Cay servants to the Brunian mainland to set up a secret base for ... something. Then dies suddenly. The Cay don't know why they're there, and within a generation, forget that they came from somewhere else. The end. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 15:53:36 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Douzbakjian? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 18:27 09/26/2000 -0400, Evil Genius wrote: >>> Who decides what's in the Alamanac and who's writing it? << > >Herve and Geoff have the ultimate power. >Basically, people talk to Herve and Geoff, ask to join, join whichever groups you want. Then most people are never heard from again from what I gather (I'm lucky, I hear from Caroletti a lot, and we've gotten a lot done. But from what I gather, many people join and then disapear into the Almanac version of the Bermuda Triangle. WARNING: THIS COULD HAPPEN TO YOU!) >Well, if you're not hot and itching to write something up at the moment, the chance to get anything into the upcomming Almanac (1017) is slim, since the DEADLINE for submissions is November 1st. > >But there's always the next one (1018), if the desire to contribute piques your (sincere) interest at some future point. Neat. Thanks for the info. After the next one goes out and they have time/sanity again, I'll probably touch base about the Five Shires and the Radlebb Forest. Planning my "Phantom of the Fair" miniadventure for the Five Shires has me thinking about day to day life in the Shires. I should say, though, that I'm probably more conservative than many Almanac writers seem to be -- keeping the status quo, with more detail and calendar events, appeals to me more than changing things up to keep it interesting. So maybe I'm not the best fit for what people want ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:37:51 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > That's not what the Glantrians say... > no what we say is that immortals should stay out of mortal affairs, especially glantrian ones. if they had your "omnipotent" empire would be history. only for immortals sticking their noses in where they're not wanted we wouldn't have to listen to this diatribe. mortus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:48:50 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Besides, Eriadna didn't get her people slain - even the Immortals were helpless against the Glantrians' folly... and they were your allies - You sure know how to pick them! ;) where's the folly in creating a weapon to remove a stain from the landscape of our world? or removing a people who believe they are so omnipitent that it is their right to rule this world. even these immortals you keep speaking of don't presume to think like that. showing such beings that they are not as omnipitent as they believe is not folly it's a duty. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:50:54 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit It also does not well support the arguments of those who would suggest that we're 'godless' infidels - if that were the case, then why would the Immortals recreate our Empire? > they required a new exhibit for their subterranean freak show? even immortals must have some entertainments. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 19:21:55 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Almanac (was Douzbakjian?) >> Neat. Thanks for the info. After the next one goes out and they have time/sanity again, I'll probably touch base about the Five Shires and the Radlebb Forest. Planning my "Phantom of the Fair" miniadventure for the Five Shires has me thinking about day to day life in the Shires. << That's cool. The Shires really could use a "champion" as it were. Not much was done with them last year and I'm not sure much will happen with them this year, they could use a contributor devoted to working on things pertaining to them. >> I should say, though, that I'm probably more conservative than many Almanac writers seem to be -- keeping the status quo, with more detail and calendar events, appeals to me more than changing things up to keep it interesting. So maybe I'm not the best fit for what people want ...<< Nah, that'd be perfect. We really do need stabilizing forces. It's come up more than once how things tend to get out of hand and we need more restraint (especially with respect to new suns, radical rapid changes in, say, Azcan culture, etc, to mention only a couple of my own pet peeves, others have theres no doubt with respect to rapid innovations in, say Thyatis). Like I said, a number of us (including Geoff & Herve) recognize the need to tone things down, or at least slow down the rate of change, so people who want to keep things closer to the status quo would be a good fit, just what we need actually (IMNSHO). Now, I personally am not sure why anyone would want to preserve the limpid status quo of the Five Shires, but that's just my own bias showing. Like I said, we need both someone interested in working on the Shires, with positive interests about them, and also more people who want to keep things from changing so rapidly. So I guess that's my way of encouraging you to sign up. 8-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 16:46:24 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Almanac (was Douzbakjian?) In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 19:21 09/26/2000 -0400, Evil Genius wrote: >Now, I personally am not sure why anyone would want to preserve the limpid status quo of the Five Shires, but that's just my own bias showing. I suspect the hin, who've had that status quo for over a thousand years, would be the first in line to say it should be preserved ... >So I guess that's my way of encouraging you to sign up. 8-) Well, I'll wait for the next to hit and do just that. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 20:16:36 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Shires Status Quo (was Almanac) Mystara wrote: > At 19:21 09/26/2000 -0400, Evil Genius wrote: >Now, I personally am not sure why anyone would want to preserve the limpid status quo of the Five Shires, but that's just my own bias showing. >> I suspect the hin, who've had that status quo for over a thousand years, would be the first in line to say it should be preserved ...<< Yes, but on the other hand, is such a status quo a good spawning ground for adventure? Or does one have to leave the Shires to find plentiful oportunities for adventure (which is, after all, what the game is about lets remember)? Anyhow, questions I'm sure you'll answer in your contributions. I for one was somewhat guilty last year in not emphasizing adventure oportunities in my own contributions to the Almanac, so I'm not speaking from a position of having done everything right myself. But the Events I'm writing this year do much more to highlight specific oportunities for adventurers (or at least I hope I've accomplished that much). Three cheers for making the Shires a place worthy of adventure, whether that is accomplished through maintaining the status quo, or otherwise. I myself have seen the Shires as too staid and tranquil to generate much adventure, that people (Hin and otherwise) would have to leave the place to find such oportunities, but again that's possibly because I'm viewing things from the wrong perspective. I might easily have missed plenty of adventure oportunities in the Shires. Anyhow, don't take these quibbles of mine (if they are quibbles) as a reflection on what your Almanac experience might be like, because Herve and Geoff are the poohbahs. I'm just speaking here in a un-Almanac capacity now, more or less, about my personal impressions about the Shires, based on my own reading of the Shires Gaz (which, truth in advertising here, I find to be infused with many of Mr. Greenwood's more insufferable tendencies. The guy is a font of creativity, I admit - I'm not here to bash him now, and I hope this doesn't turn into a "bash Ed Greenwood" or "bash the FR" thread, since that's already been done to death, beaten almost as much as the Alph vs. Thy dead horse has been beaten. I'm just saying that, in my own personal view which I don't expect is everyone's view, I put such contributions of his such as the Nine Hells series that appeared in the Dragon many years ago on one end of the spectrum - being wonderful and almost unparaleled as an RPG achievement, a! ! nd in my view the Shires at the other end of the spectrum, not-so-hot IMNSHO, as I said it is, again IMO, too infused with what I think are his more irritating tendencies for me to like it. Again, OtoH, I rather liked The Endless Staircase in many ways - especially since it came out before a lot of the themes in that became old hat/over used in other settings, and thus was refreshingly unique in some ways. Or at least that's how I recieved it.) Anyhow, I'm quallifying and parsing everything in a weak and limpid way rather than making my usual bold, unqualified, catagorical, direct statements of my opinions because I don't want to give you the impression that if you join the Almanac you won't be able to make your own contributions in your own way. Like I said in the earlier mail, I think you'd add a much needed perspective, even if it is to keep the (again IMO) too-tranquil/pacific/limpid atmosphere in the Shires from being ruffled. 8-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:35:06 GMT Reply-To: Mystara Sender: Mystara From: adrian mattias Subject: Douzbakjian Info Mime-Version: 1.0 Content-Type: text/plain; format=flowed Douzbakjian was created by Christian Constantin as a Mystaran version of Kazakhstan or some such place. I have his original notes on it somewhere at home - but I can't access them until mid-November. Course I could send more info then, but for the moment I'll tell you what I know. Population was around 280,000 I think - it hugs the southern rim of that big lake in the Midlands. There are maps of it around somewhere. It has trading contact with Hule and Zuyevo. It has a relatively strong army made up largely of cavalry - because the area is largely grassland suitable for raising horses and so on. There is a fair bit of farming activity in the north of the country. It has occasional armed clashes with nearby Kazmen and Balit tribesmen as well as the odd skirmish with Zuyevan Talmav Cavalry. It's economy is based mainly on trade with the surrounding nations (like Chengoush and Azardjian, Sarjikjian, Zuyevo and so on). I think the country is currently controlled by a man called Ustalam (bit hazy on the details) who is fighting a war with the Master on the northern borders of Hule. It has allies to the east in friendly barbarian tribes, but enemies to the north in the form of White Orcs. Any questions, feel free to ask - it might jog my memory. Otherwise that is the best I can do for now. >From: Evil Genius >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Douzbakjian? >Date: Tue, 26 Sep 2000 16:31:53 -0400 > >If I can be serious here for just one post (yes, this is an OOC post/query, >rather than an IC ranting diatribe or rebuttal of same): > >Does anyone on this list have a detailed description of "Douzbakjian"? > >There were some vague assides refering to such a place in last year's >Almanac, especially pertaining to interacting with Hule, and also some >trade information in the Econ section. I'm doing up econ data for this >year's Almanac at the moment, and would like to see a full/detailed >description of "Douzbakjian" if it exists (something along the lines of a >Geographic Entry or Mini-Gaz would be great). > >Also, any odd/new nations being included in this year's Almanac, if the >geographic entries and map locations (a map of them itself would be good), >if folks could let me know about them directly (email >jruhlconob@sprynet.com), that'd be wonderful. > >That goes for things like Universities for such places, too. I'll be doing >that soon as well. > >Thanks. We now return you to your regularly scheduled rational rebuttal of >Alphatian-supremacist rants, already in progress. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 19:34:53 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Shires Status Quo (was Almanac) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 20:16 9/26/00 -0400, Evil Genius wrote: >Yes, but on the other hand, is such a status quo a good spawning ground for adventure? Or does one have to leave the Shires to find plentiful oportunities for adventure (which is, after all, what the game is about lets remember)? Well, one of my personal goals with my secondary campaign, the Shires one, is to see if I can keep the players engaged and excited within the Shires settings (although I'm including a few hin pirate ship adventures on the Sea of Dread off the coast as part of "The Shires" in this case) because, yeah, that is the conventional wisdom. I'm doing OK so far, I believe. No, there won't be dragon-slaying, but I'm going to be pulling out historical issues and playing off the themes of the Gaz, like the dangerous world beyond the Shires, the importance of history and rural and bucolic themes. The fact that I'm setting a mystery with an apparent ghost at a county fair is an example of what I think is a workable, but very Shirey, adventure hook. >Anyhow, I'm quallifying and parsing everything in a weak and limpid way rather than making my usual bold, unqualified, catagorical, direct statements of my opinions because I don't want to give you the impression that if you join the Almanac you won't be able to make your own contributions in your own way. Like I said in the earlier mail, I think you'd add a much needed perspective, even if it is to keep the (again IMO) too-tranquil/pacific/limpid atmosphere in the Shires from being ruffled. 8-) If that attitude ever bothered me, it doesn't now. At least, not when people say "I can't personally see the opportunities" as opposed to the more irritating "there ARE no opportunities for adventure." There are, but they are admittedly buried far deeper than they are in, say, Karameikos. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 23:59:29 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Shires Status Quo (was Almanac) but I'm going to be pulling out historical issues and playing off the themes of the Gaz, like the dangerous world beyond the Shires, the importance of history and rural and bucolic themes. The fact that I'm setting a mystery with an apparent ghost at a county fair is an example of what I think is a workable, but very Shirey, adventure hook. << >> There are, but they are admittedly buried far deeper than they are in, say, Karameikos. << See, that sounds like it'll be a great new twist, anything (and anyone) who can bring some ideas, especially ones that make people rethink ("Say, maybie there *are* adventure hooks in the Shires!") preconcieved notions and show places in a new light (even if it's really a uncommon perspective on the OLD light/"status-quo", but gets people to look at the place with fresh eyes, as it were) is going to be a good contribution, IMO. Perhaps the Shires are more lively than most of us thought. . .or perhaps they're lively in a different way than many places (as you allude to in your examples), and thus would be an oportunity for some unique and unusual adventure campaigns. New & different would be cool. Just so long as it doesn't involve "Mr." B Natural. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 00:59:16 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Shires Status Quo (was Almanac) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/26/00 9:52:38 PM Pacific Daylight Time, jruhlconob@SPRYNET.COM writes: << he themes of the Gaz, like the dangerous world beyond the Shires, the importance of history and rural and bucolic themes. The fact that I'm setting a mystery with an apparent ghost at a county fair is an example of what I think is a workable, but very Shirey, adventure hook. << >> There are, but they are admittedly buried far deeper than they are in, say, Karameikos. << >> Now are you saying that Karameikos has no history? Thate is alot of it you just need to know whare to look for it my friend. Boondale White, Mage of Karameikos ICQ: 46375189 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:19:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Shires Status Quo (was Almanac) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:59 9/27/00 EDT, Larry Lamb wrote: ><< he themes of the Gaz, like the dangerous world > beyond the Shires, the importance of history and rural and bucolic themes. >The fact that I'm setting a mystery with an apparent ghost at a county fair >is an example of what I think is a workable, but very Shirey, adventure hook. ><< > >> There are, but they are admittedly buried far deeper than they are in, >say, Karameikos. << >Now are you saying that Karameikos has no history? No. My main campaign is set in Karameikos in 1013 and is all about the consequences of the Thyatian invasion a century before. >Thate is alot of it you >just need to know whare to look for it my friend. I said that adventure hooks are more obvious in Karameikos, not that there's less history. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 26 Sep 2000 22:49:37 -0700 Reply-To: Mystara Sender: Mystara From: Brendan Corliss Subject: Re: Scooby Doo adventure ideas? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Beau Yarbrough wrote: > > Secondly, any ideas on what would make an > adventure patently Scooby Doo in > feel without actually bringing in a hungry Great > Dane and meddling kids? > Thanks. I'm surprised no one has mentioned it already, but all my friends that have ever played D&D always referred to U1: Sinister Secret of Saltmarsh as "that Scooby-Doo module". It would probably take more than one session, but it's an excellent resource for what you're describing... -Brendan Corliss (a.k.a. Damon) ===== May all your endeavors be Gold! __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 00:03:20 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Subject: Re: Scooby Doo adventure ideas? In-Reply-To: <20000927054937.86785.qmail@web5406.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 2000/09/26, 22:49 -0700, you wrote: >--- Beau Yarbrough wrote: > > > > Secondly, any ideas on what would make an > > adventure patently Scooby Doo in > > feel without actually bringing in a hungry Great > > Dane and meddling kids? > > Thanks. > >I'm surprised no one has mentioned it already, but all >my friends that have ever played D&D always referred >to U1: Sinister Secret of Saltmarsh as "that >Scooby-Doo module". That Scooby-Doo module? I'm almost insulted... I have serious plans for that Module (and it's two companion modules) in the 3E campaign I'm developing. However, if you're only going to use the first one, I suppose I can see how it could be seen as a "Scooby-Doo" sort of adventure. >It would probably take more than one session, but it's >an excellent resource for what you're describing... And all three used to be available from the TSR web site for download ... but not anymore. HOWEVER, I happen to have copies of all three -- two which I know I've "fixed up" into MS Word documents from the original RTF files (because they had problems with formatting, etc) and one which I have the original RTF of the text and the ZIP files for the images. In case anyone is interested in obtaining these files, I'm uploading them to my anonymous ftp server, and they should be accessible at ftp://ftp.jamm.com/modules/. Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:14:38 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Lion Castle (was "module locations") In-Reply-To: <3.0.5.32.20000925140921.007d4ec0@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:09 PM 9/25/00 -0700, you wrote: > > Wouldn't random wizards, lion-loving or otherwise, be rather foolish to >build an attention-getting castle amongst the wizard-hating Ethengarians? I'd call them "Wizard fearing" more than "Wizard hating", myself. Though it's admittedly a very fine line to draw... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:16:55 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Module Locations In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:20 AM 9/26/00 +0200, you wrote: > >The Nithian presence in Karameikos was short lived. I don't think they >had the time to build sphinxes. Also, if there were a sphinx in >Karameikos, someone should have noticed ;) PC2: Top Ballista makes reference to the "Spinx of Halag", so there would appear to be at least one "canonical" Sphinx in Karameikos. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:17:44 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Module Locations In-Reply-To: <72.352d82c.27019c3a@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:29 AM 9/26/00 EDT, you wrote: >How about that Green Dragon in the east Karameikos? Yes, the Mighty Argos, who was to appear in a module of his own fame (now mere vaporware). For more information, see Dragon magazine #171. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:25:20 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: What is Your Favorite Argument? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:08 PM 9/26/00 -0400, you wrote: >>> Being a Blackheartian, I have no problems with 'might making right'. << > >So then what we have her is Alphatians asserting that they reject virtue and believe only that "might makes right" on the one hand, and then whining on the other hand that "you stole 'our' land," but then petulantly saying "yah, but we don't want it anyhow, it has Thyatian cooties", and then when they're called on that they resort back to the "might makes right" excuse again anyhow. > >Puh-leeze. Someone get these guys a rattle and a bib. Ahh, you've made the common mistake of placing Blackhearts and "those other" Alphatians in the same context. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:34:07 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: B-module Locations In-Reply-To: <39D0FFAE.F90B4924@palmchip.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:57 PM 9/26/00 -0700, you wrote: >> >> B9 Castle Caldwell and Beyond >> Setting: Castle Caldwell is in Karameikos. The Great Escape is when the >> PC's get captured near Fort Doom. The rescue of Princess whoozit isn't in >> B1-9. > >The princess scenario needs a conventional kingdom, maybe Ghyr? Hey- That's not a bad idea... Princess Arelina (and B9) is one of the few modules I don't own, but if anyone has some information on that adventure and can send it my way, I'd love to try and incorporate it. (Ghyr would definitely work- though more contemporary than XL-1 was set- perhaps Arelina is the daughter of Queen Leahrah and whomever her new king is? For which, btw, I've got ideas that I hope to post soon...) >Should we keep going? Deifnitely. In fact, I'll try and send along a list I've compiled of actual dates for the modules (based on canon, and/or just general suggestions) >In addition to AC2, adventure locations for AC3, AC5, AC7, AC10, >CM5, MSOLO2, XS2 and O1 were never set. AC3: Revenge of Rusak, right? Somewhere with a sort of feudal type dominion. I don't know if I have the actual adventure anymore (I think I lost it), but I might suggest either one of the Savage Coastal kingdoms (Eusdria or Robrenn), or else perhaps a kingdom of the northlands (Norwold/Denagoth regions) or the Isle of Dawn. Maybe even Alphatia? AC5, AC7: Don't recall those offhand. MSOLO2: Maze of the Riddling Minotaur has been debated. Best suggestions are either a series of islands off the northern coast of Davania, or else one of the islands (IMO, the westernmost) of the Western Thanegioth Archipelago. CM5: Dunno, but I placed it near the Sylvan Realm IMC. XS2: Thunderdelve Mountain would probably work in Rockhome (where I placed it). Or else Norwold, maybe (near the Stormtooth clan's realms). 01: The Gem and the Staff, I've actually placed in Ghyr, just because I needed some names, face, and locales, and it didn't seem to fit anywhere else, so what the heck. >XL1 would also be on that list, but that one has been well-developed >on the net. Well, not as well developed as I'd like, but it's coming along. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 01:36:44 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Douzbakjian? In-Reply-To: <3.0.5.32.20000926155336.007e5e70@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:53 PM 9/26/00 -0700, you wrote: > > I should say, though, that I'm probably more conservative than many >Almanac writers seem to be -- keeping the status quo, with more detail and >calendar events, appeals to me more than changing things up to keep it >interesting. So maybe I'm not the best fit for what people want ... You'd be surprised what a mix there is. That's all I have to say. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 10:37:44 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Araneans (was Module Locations) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > All right, smarty pants. You're forcing me to go with option = five: > Mysterious Herathan wizard (they've been seen as far east as = the Isle of > Dread, after all) brings his Cay servants to the Brunian mainland to = set up > a secret base for ... something. Then dies suddenly. The Cay don't = know why > they're there, and within a generation, forget that they came from > somewhere else. Are the Araneans on the Isle of Dread from Herath? How about those on = the Isle of Dawn? (M5 Talons of Night) Has anybody delved further into = this? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 02:10:34 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Suggested Module Dates Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Here's the list of suggested dates for D&D modules, based on canon and extrapolation on my part, as well as references: B1: In Search of Adventure- No suggested date B2: The Keep on the Borderlands- No suggested date B3: Palace of the Silver Princess- No suggested date B4: The Lost City- No suggested date B5: Horror on the Hill- No suggested date B6: The Veiled Society- 1000 AC or later (based on NPCs in module and Gaz1) B7: Rahasia- No suggested date B8: Journey to the Rock- No suggested date B9: Castle Caldwell and Beyond B9a) The Clearing of Castle Caldwell- 999 AC (based on info in PWA 1011) B9b) Dungeons of Terror- 999 AC (based on info in PWA 1011) B9c) The Great Escape- AC 1010 or earlier (based on info in PWA 1010) B9d) Elwyn's Sanctuary- No suggested date B9e) The Abduction of Princess Sylvia- No suggested date B10: Night's Dark Terror- No suggested date B11: Queen's Harvest- 1000 AC B12: King's Festival- ? B1-9 Compilation: c.1000 AC MSOLO1: Blizzard Pass- No suggested date (c.1005/1006 AC? The module mentions a cleric known as the Master. Perhaps the Master of Hule in his bid to take over the parts to the east?) MSOLO2: Maze of the Riddling Minotaur- No suggested date X1: Isle of Dread- No suggested date X2: Castle Amber- 979 AC (PC4: Night Howlers) X3: Curse of Xanathon- pre 1014 AC (Mystaran Almanac 1015) X4: Master of the Desert Nomads- Spring 1005 AC (Champions of Mystara) X5: Temple of Death- 1005 AC (CoM) X6: Quagmire!- 425 BC (CoM) X7: War Rafts of Kron- No suggested date X8: Drums on Fire Mountain- No suggested date X9: The Savage Coast- c.900 AC (Forget where it was suggested, maybe a Voyage of the Princess Ark article?) X10: Red Arrow, Black Shield: Fall/Winter 1005; Spring/Summer 1006 (CoM) X11: Saga of the Shadow Lord- No suggested date (See Shawn and DM's Wendar timeline for suggestions) X12: Skarda's Mirror- Pre-1000 AC (based on NPCs in the module) X13: Crown of Ancient Glory- 979 AC (PWA 1010) XSolo1: Lathan's Gold- Pre-1010 AC (like B9's the Great Escape, deals with the Black Eagle Baron) XS2: Thunderdelve Mountain- No suggested date O1: Blade of Vengeance- No suggested date O2: The Gem and the Staff- No suggested date HWA1: Nightwail- 1004/1005 AC (based on age of Koriktodeva Raya of Shahjapur in module and in PWAs) HWA2: Nightrage- 1004/1005 AC (see above) HWA3: Nightstorm- 1005 AC (see above) DA1: Kingdom of Blackmoor- c.4000 BC (past portion) DA2: Temple of the Frog- c.4000 BC (past portion) DA3: City of the Gods- c.4000 BC (past portion) DA4: The Duchy of Ten- c. 4000 BC (past portion) CM1: Test of the Warlords- 992 AC (date of Ericall's ascension to the throne) CM2: Death's Ride- No suggested date CM3: Sabre River- No suggested date CM4: Earthshaker!- No suggested date CM5: Secret of the Snow Pearls- No suggested date CM6: Where Chaos Reigns- No suggested date CM7: Tree of Life- pre.1006 AC (before elves kicked out of Alfheim) CM8: The Endless Stairway- No suggested date CM9: Legacy of Blood- No suggested date (possibly pre-1006 AC, when elves booted out of Alfheim) M1: Into the Maelstrom- Pre-1009 AC (when Alphatia sinks) M2: Alphaks' Revenge- Pre-1009 AC (when Alphatia sinks?) M3: Five Coins for a Kingdom- No suggested date M4: (Can't think of the name offhand)- No suggested date M5: Talons of Night- 1002 AC (when Ramenhotep XXIV ascends to the throne of Thothia) IM1: The Immortal Storm- No suggested date IM2: Wrath of Olympus- No suggested date IM3: Best Intentions- No suggested date (?- don't own) DDA1: Arena of Thyatis- ? DDA2: (Can't recall the name)- 1000 AC DDA3: Eye of Traldar- ? DDA4: ? I think that mostly covers them. I know I've left out several (the DDA series, of which I only own DDA2, and the AC series, which I don't really feel like diving through at the moment). Comments, additions, criticisms? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 02:20:19 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Araneans (was Module Locations) In-Reply-To: <003f01c0285e$58ba11c0$0adb61d4@skytte> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:37 AM 9/27/00 +0200, you wrote: > >Are the Araneans on the Isle of Dread from Herath? How about those on the Isle of Dawn? (M5 Talons of Night) Has anybody delved further into this? Sort of, and hope to do a bit more down the road in my "Twilight of the Dawn" series (chapters 1 and 2 available at the Tome of Mystara site now!). Anyway, the Isle of Dawn Aranea from M5 are actually degenerate crossbreeds of Planar Spiders and unintelligent giant spiders. The Herathian Aranea are either (depending on your point of view) a separate species or else a divergent society that split from the "original" Isle of Dawn species due to a) religious differences (worshipping Arachne Prime and Korotiku, for Dawn and Herath, respectively), b) social differences (Aranea on the IoD are sort of a sub-caste, below Planar Spiders and above unintelligent spiders), c) both, or d) none of the above. The Isle of Dread Aranea are probably more closely connected to the Isle of Dawn Aranea (witness the "Temple of Araknee" in module XSolo1: Lathan's Gold, which is very similar to the name of the IoDawn Immortal and possible species progenitor, Arachne Prime). Either colonists cut off from the mainland (perhaps due to the Great Rain of Fire), or perhaps a separatist branch that didn't quite make it all the way to the Savage Coast and maintained its religious traditions, though rejecting the caste structure. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 05:31:19 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Suggested Module Dates MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Wow, what i compleat list of games! Hehe... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 12:19:44 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Suggested Module Dates MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > B10: Night's Dark Terror- No suggested date Probably before the WotI. Threshold is exactly the same as in the Gaz,at least. > B11: Queen's Harvest- 1000 AC > B12: King's Festival- ? B11 is King's Festival, and happens slightly before B12 (at least I think so, I don't have B12) > X1: Isle of Dread- No suggested date I'd say before the Karameikan Polar exp. and similar exploratory voyages: the sea of Dread is considered an unknown region, more or less. It is also linked to XSOLO, since the dwarf's adventure brings him to the Isle of Dread... and after he reaches it, there will not be a gold vein anymore there :) > O1: Blade of Vengeance- No suggested date Clearly before 1007 AC, since Alfheim does not exist after this time. > CM2: Death's Ride- No suggested date > CM3: Sabre River- No suggested date This two are linked to CM1. They happen three or four years after the crowning of Ericall. > M3: Five Coins for a Kingdom- No suggested date But there's Alphatia on the map, so it should be before the sinking. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 12:27:44 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: suggested project- Mystaran reviews MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit III ha scritto: > Yesterdays discussion about where to place the B-level modules and a quick > look through the Product List of Mystara Material from Marco Dalmonte�s web > site got me thinking. The product list includes a lot of useful > information, but it might be helpful to create a supplement to that list- as > series of reviews of Mystara adventure modules. Obviously we are interested. This is a humble suggestion (let's see what Shawn Stanley (I write Stanley because there are too many Shaun, Shane and Shawn on the list 8-) ) thinks about this): a new section of the Mystara Official Site with reviews. Obviously we should avoid having thousand of reviews...I suppose that a positive and a negative review for every product could be ok. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 12:27:46 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Chaos is spread MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I notice that every time I send my "What is your favourite nation" post, in character stuff where several members of the List role-play different personalities around the Known World increases geometrically. How fun. Giulio N. Caroletti also known as Iulius Sergius Scaevola ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 11:44:37 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <39D1CBA0.83AA1529@tin.it>; from scarole@TIN.IT on Wed, Sep 27, 2000 at 12:27:44PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit On Wed, Sep 27, 2000 at 12:27:44PM +0200, Caroletti wrote: > III ha scritto: > > > Yesterdays discussion about where to place the B-level modules and a quick > > look through the Product List of Mystara Material from Marco Dalmonte�s web > > site got me thinking. The product list includes a lot of useful > > information, but it might be helpful to create a supplement to that list- as > > series of reviews of Mystara adventure modules. > > Obviously we are interested. There was talk of this before (on the MMB as well) and I was going to look into doing an page where you could add your own review online. Of course like most projects of mine it never got completed, I'll look into doing it now and then we can not use it and go for something better instead :) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 13:16:03 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: suggested project- Mystaran reviews MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Obviously we are interested. > > There was talk of this before (on the MMB as well) and I was > going to look into doing an page where you could add your own > review online. Of course like most projects of mine it never got > completed, I'll look into doing it now and then we can not use it > and go for something better instead :) > > gordon This guy's sense of humour has always amused me. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 13:16:30 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: New Wyrmteeth prestige class - Wyrmsinger MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > I guess it just > depends on how you envision the population of Wyrmteeth dragons. Is it mostly > evil/chaotic dragon (I realize you have set up a red king), mostly good/lawful dragons, > or an even mix? I always envisioned an even mix. I always thought there would be (at least) an 80% of chromatic dragons. Iulius Sergius Scaevola Mr. Wyrmteeth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 12:31:23 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Araneans (was Module Locations) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Strikes me that aranea from M5 arent intrinsically evil, they just ended up that way. More like the planar spiders who run the show (and Arachne Prime over them) are the true evil masters. IMC I go with a very similar situation as Andrew Theisen described. Aranea (with perhaps help from Korotiku) escaped from the Isle of Dawn some time before the Great Rain of Fire, setting up their own nation on the western end of the Savage Coast, which has the jungles that the race prefers. The Isle of Dread aranea were part of this migration that got left behind and didnt shed many of their old ways. The Herathian aranea are actually significantly different from the Isle of Dawn variety, physically - they are smaller, a different colour, have their shapeshifting ability (which doesnt really count, they did that to themselves :) and weaker poison, so they are really a subrace - not the same species at all as Standard Aranea as described in the modules and monstrous compendium. Cheers Rob ----- Original Message ----- From: Andrew Theisen To: Sent: Wednesday, September 27, 2000 10:20 AM Subject: Re: [MYSTARA] Araneans (was Module Locations) > At 10:37 AM 9/27/00 +0200, you wrote: > > > >Are the Araneans on the Isle of Dread from Herath? How about those on the > Isle of Dawn? (M5 Talons of Night) Has anybody delved further into this? > > Sort of, and hope to do a bit more down the road in my "Twilight of the > Dawn" series (chapters 1 and 2 available at the Tome of Mystara site now!). > > Anyway, the Isle of Dawn Aranea from M5 are actually degenerate crossbreeds > of Planar Spiders and unintelligent giant spiders. The Herathian Aranea are > either (depending on your point of view) a separate species or else a > divergent society that split from the "original" Isle of Dawn species due > to a) religious differences (worshipping Arachne Prime and Korotiku, for > Dawn and Herath, respectively), b) social differences (Aranea on the IoD > are sort of a sub-caste, below Planar Spiders and above unintelligent > spiders), c) both, or d) none of the above. > > The Isle of Dread Aranea are probably more closely connected to the Isle of > Dawn Aranea (witness the "Temple of Araknee" in module XSolo1: Lathan's > Gold, which is very similar to the name of the IoDawn Immortal and possible > species progenitor, Arachne Prime). Either colonists cut off from the > mainland (perhaps due to the Great Rain of Fire), or perhaps a separatist > branch that didn't quite make it all the way to the Savage Coast and > maintained its religious traditions, though rejecting the caste structure. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 09:59:49 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Douzbakjian? In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 26 Sep 2000, Evil Genius wrote: > Well, if you're not hot and itching to write something up at the > moment, the chance to get anything into the upcomming Almanac (1017) is > slim, since the DEADLINE for submissions is November 1st. Yeow. I'd better start finishing up that Thimhallan entry!! Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 07:26:46 -0700 Reply-To: Mystara Sender: Mystara From: Shane Henry Subject: Douzbakjian? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii While we're on the subject, I thought I'd post the RW correspondences of Christian's central Brunian creations, in case anyone had missed the explanatory page from his website (http://www.geocities.com/TimesSquare/Cauldron/5014/equiv.htm): Hule=Ottoman Empire Monzag=Hungary Antasyn=Albania Bulzan=Romania Olgar=Bulgaria Dvinzina=Albania [sic; I'm pretty sure this is supposed to be "Armenia"-Shane] Grouzhina=Georgia Azardjian=Azerbaijian Chengoush=Northern Caucasus Kyurdukstan=Kurdistan Sardjikjian=Tadjikistan Douzbakjian=Uzbekistan Balitan=Baluchistan (SW Iran)[sic; should say *SE* Iran and SW Pakistan] Kazmen=Kazakhstan Ksars=Berberic, Anatolian troglodyte communities Sendarian, Borean and Hyborean tribes=Siberian natives BTW, a map of the above countries ("Great Hule and the Midlands") can be found at http://images.starflung.com/img/dnd/h1000ac.jpg And while we're at it, here's a list of RW equivalents of the zatrapies of Yezchamenid (in far western Brun) that Christian detailed in a personal email: Darsia and Uvaraz=Persia Zrakan=Afghanistan Hattas=the Hittites Yivja=Phoenicia Mebirush=Babylon Chura=Assyria Midan=Medes Draya=Yemen Christian's map of those Yalu Basin nations can be found at Thibault's http://perso.club-internet.fr/thibsylv/maps/maps_by_other/yalumap.jpg Does anyone know if we'll be hearing any more about the Borean nations that Christian mapped out at http://perso.club-internet.fr/thibsylv/maps/maps_by_other/boreasmap.jpg? Also, I'm curious as to the feasibility of merging Christian's and James Mishler's differing versions of the Midlands (http://dnd.starflung.com/midwaste.html)? I haven't seen much of Christian on the MML anymore. I wonder if he's still active with Mystara? I hope so, as IMO he's one of Mystara's best fan-designers and cartographers. Shane __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 10:56:10 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Black Heart of Alphatia (was "Argument") Mystara wrote: >> Ahh, you've made the common mistake of placing Blackhearts and "those other" Alphatians in the same context. << It's not a mistake, because "those other" Alphatians and the Blackhearteans are one and the same. The only difference is that the others are better at covering over their black hearts with polite niceties and empty platitudes. I mean, look at it: once you cut down to the substance, there was no difference between what "those other" Alphatians said and what the Wizard from Blackheart said. Yes, "those other" Alphatians like to promote the myth that the "only bad Alphatians are in Blackheart (&/or Esterhold. . .&/or Arogansa. . .etc) - but once you look at their society with an objective eye, with their propaganda stripped away, you notice that there's not a dime's worth of difference between them from an ethical and moral standpoint. The Blackheartians just don't put on as many airs and self-serving rationalizations about how they treat non-spellcasters. They're actually honest about their wickedness, which I suppose is what makes them outcasts in "respectable" Alphatian society - we've seen how much the Alphatian Wizards like being confronted with the ugly truths about themselves. The Blackheart Wizards are too close a reminder of what they *all* are. It is the Black-Heart of *all* Alphatia, which they don't want to face. "Evil sorcerers, however, also feel themselves set apart from others - apart and above. They adventure to gain power over those they look down on." - D&D 3rd Edition Player's Handbook, p.49 " ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 11:10:12 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Douzbakjian Info Mystara wrote: >> Douzbakjian was created by Christian Constantin as a Mystaran version ofKazakhstan or some such place. << Thanks. I thought that he was probably the guy that created Douzbakjian, so I checked his web pages, but didn't find anything about it there. Perhaps I just didn't look in the right area. >> I have his original notes on it somewhere at home - but I can't access them until mid-November. Course I could send more info then, but for the moment I'll tell you what I know. << Ok, that'll be a bit late. No biggie, I'll fudge around it if I have to. >> It's economy is based mainly on trade with the surrounding nations (like Chengoush and Azardjian, Sarjikjian, Zuyevo and so on). << Yah. What goods do they import, and what goods do they export? >> Any questions, feel free to ask - it might jog my memory. Otherwise that is the best I can do for now. << Ok, thanks. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 11:23:04 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Douzbakjian? >> I haven't seen much of Christian on the MML anymore. I wonder if he's still active with Mystara? I hope so, as IMO he's one of Mystara's best fan-designers and cartographers. << Thanks for the info. Christian seems to have disapeared, unfortunately. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 12:41:32 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: The Thyatian Point of View Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have a request for all you In Character posters. I am starting a campaign in the year AC995, in the Duchy of Machetos (on the Thyatis/Karameikos border). The characters (at least the Humans) are going to be of the first generation to come of age since the Emperor looted the Duchy. There is still a great deal of bitterness concerning this and the fact that Stephan abandoned them for the neighboring Archduchy (Stephan though operating largely autonomously is still a long way from indepedence). The Emperor's daughter is on the loose, and Anaxibius (sorry spelling, I do not have my books with me) is just beginning his gladiatorial career. I foresee the characters adventuring in Thyatis and Karameikos at fairly low levels and as they get higher level participating in the power struggles in Machetos. The power struggles being between those who want to leave the Empire to join the prosperous Kingdom to the West, and loyalists (this will happen after the WotI which is a long way off). In the earlier period there will be a struggle for control of Machetos (between a certian gladiator and castellan). My campaign wil not nessicarily be canon and will probably stay a lot from the Almanacs. What I would like is a description of some of the other nations in the KW from a Thyatian veiwpoint, I am particularly interested in Alphatia, Ylaruam, and Darokin. Having said this, I was wondering if it would be possible to create a database of this national opinions for other DMs. Dylan R _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:49:31 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: The Thyatian Point of View MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dylan Rickards ha scritto: > I have a request for all you In Character posters. > > I am starting a campaign in the year AC995, in the Duchy of Machetos (on the > Thyatis/Karameikos border). The characters (at least the Humans) are going > to be of the first generation to come of age since the Emperor looted the > Duchy. There is still a great deal of bitterness concerning this and the > fact that Stephan abandoned them for the neighboring Archduchy For the first thing, I suggest you to search for the article "Stefan, Dark King of Karameikos", by my humble self, who deals with an alternative view of Machetos' looting. > The Emperor's daughter is on the loose, and Anaxibius (sorry spelling, I do > not have my books with me) It is Anaxibius, you're right! > My campaign wil not nessicarily be canon and will probably stay a lot from > the Almanacs. This is very good indeed! It's better to follow its own course...and this said by a fervent Almanac contributor! > > > What I would like is a description of some of the other nations in the KW > from a Thyatian veiwpoint, I am particularly interested in Alphatia, > Ylaruam, and Darokin. I suppose I will do this with James and Agathokles in a very close future...right, guys? > Having said this, I was wondering if it would be possible to create a > database of this national opinions for other DMs. When we have written this, we will make it available at our Thyatis site, www.geocities.com/talerio/ Even if you are not going to use Almanac, I suggest you to take a look at this site, as you can find interesting ideas about Thyatis. I reccomend the History, especially the recent one and that about the birth of the Empire in 0 AC, but also the Politics section (even if it is still incomplete). Some links are still dead, but we are working to update it. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:49:36 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Pre-historic Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit While working for the Nightmare Project, we stumbled upon a problem. 1) I'd like to know if anybody has thought about what races lived in Mystara about 65 millions of years ago, and wheter there were intelligent beings. 2) What Immortals could have existed at the period? I think that of those who still exist as Immortals, these could, at least: Ka, Ixion, Thanatos, Terra, Odin, Hel, Valerias. Other ideas? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:49:33 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: Douzbakjian? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Shane Henry ha scritto: Does anyone know if we'll be hearing any more about the Borean nations that Christian mapped out We are working on them for the Almanac, but I don't know exactly what's happening...as I deal with other parts. Ask Adrian Mattias... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 09:29:15 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Six Traladaran superstitions MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" NEVER PRAISE A BABY, especially its health or beauty. Hags and crones can hear such praises, and become jealous. They will either steal the baby and replace it with a hag child or simply curse the infant, making it sickly and eventually killing it. UNLOCK ALL THE DOORS IN A HOUSE during childbirth to ensure an easy delivery. ONLY SPEAK TRALADARAN AROUND A NEWBORN: If their first word is in Thyatian, they will grow up to be a thief. FEEDING A HALFLING AT YOUR WEDDING FEAST means you will have a prosperous marriage. A WIZARD POINTING AT YOU brings bad luck. VAMPIRES AND THE RESTLESS DEAD HATE THE SOUND OF CHURCH BELLS, which is why even the humblest chapel of the Church of Traladara has a bell and bell tower. The sound of wedding bells will destroy any undead who hear them. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 13:58:48 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: The Thyatian Point of View Mystara wrote: >> I have a request for all you In Character posters. << *Joy* Dealing with this first: >> Having said this, I was wondering if it would be possible to create a database of this national opinions for other DMs. << That'd be an excellent idea! Most of the Gazeteers touch on this, with a page of "XXX nation's attitudes towards its neighbors", but that stuff could certainly be fleshed out more fully (and entertainingly). >> I am starting a campaign in the year AC995, in the Duchy of Machetos (on the Thyatis/Karameikos border). The characters (at least the Humans) are going to be of the first generation to come of age since the Emperor looted the Duchy. There is still a great deal of bitterness concerning this and the fact that Stephan abandoned them for the neighboring Archduchy (Stephan though operating largely autonomously is still a long way from indepedence). << Yep. The attitudes of the Machetans towards the whole raw deal will probably be somewhat different than that of Thyatians generally (Thyatians generally will share, especially over time, the Machetan's view of Stefan - less at first but more over time as I say), but probably not the Machetan's view of the Emperor (their view was they got screwed both ways, both by Stefan selling them out and then by Thincol stripping them of their wealth. The view of Thyatians generally will be that Thincol's looting of Machetos was a nessissary evil done by a responsible Emperor who used the proceeds to strengthen and rebuild the Thyatian military. But they have no reason to be bitter about it, because they weren't royally fleeced, litterally. The Machetans were screwed, and are now ruled by a bitter old Duke to boot.) >> What I would like is a description of some of the other nations in the KW from a Thyatian veiwpoint, I am particularly interested in Alphatia, Ylaruam, and Darokin. << Reading assignment to follow! I wish I could share with you some of the stuff Caroletti & I have written for the 1017 MA, which touches on many of these things (especially the Geographic Entries for Thyatis. The Events are more OOC but do get into various people's "heads" in some respect. But the Geo Entries, being all written In Character, are really good - in my non-humble opinion as the author of them - at portraying the IC attitudes). But here's a reading assingment for you anyhow (I just love handing these out, it goes to the pedant in my soul): First, probably of greatest interest to you will be the History of Thyatis (as a scholarly, knowlegable Thyatian would tell it), written by Caroletti and myself. It can be found at: http://www.geocities.com/augustium/Thyatis/History/PreImperial.htm Now, I know you're already saying to yourself "hey, I didn't ask for some history of Thyatis stuff, I want in character attitudes." Trust me, the History section is repleat with Thyatian attitudes regarding various nearby nations & people, Ylari "Cults of Personality" surrounding "that brigand, al-Kalim" &tc. Especially towards the end, there's a lengthy discussion of the Trade between Stefan & Thincol, and also a discussion from a "general" Thyatian point of view about Machetos (and how Stefan sold out his birthright, etc. This is written after WotI, though it doesn't go up that far, when Thyatian views of Stefan have soured significantly). A more general link to some of my Thyatian stuff: http://www.geocities.com/augustium/Thyatis.html And, if you can wait a few months, like I said the MA 1017 Thyatis stuff will contain lots of attitudinal screeds. Yes, I know you said you're probably going to stray from the Almanacs, event wise at least, but the attitude stuff should still be useful to you. I hope. As usual I think well of stuff I'm involved in writing, being biased in my own favor. Perhaps it'll all end up being useless, incomprehensible, risible garbage but I just can't see how bad and worthless it is. Too bad you weren't around for some of the more memorable Anti-Stefan and Anti-Karameikos ranting screeds posted to the MML, though. I can't remember 'em all now though, unfortunately, and I have to get in the right mood/frame of mind to write such things. Darokin. . .Hmmmn. . .Darokin. Too bad you didn't ask at the height of Solmyr's Mystaran Birthright campaign. I could have filled your ear with vile thoughts about those worthless, caniving, carping, complaining, caterwalling, grasping yet incompetent Darokinians, especially one Elissa Pennydown. But that's all sort of disipated now (as you can see). Well, the bad thing is I've forgotten all the IC bile I had towards them at the time, as they nattered and complained about how they weren't being helped enough, all while scheming worse than a Thyatian for their own advantage (Greenleaf Vickers selling out Darokin to the Master, getting Akorros & Akesoli to rule as the Master's puppet, and who do the Daro's blaim for their failures? Why, Thyatis of course. . .that bastard Pennydown, I could wring her skinny, chattering neck even now). Hope that helps some. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 13:20:06 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: [Mystara] Thyatian Point of View MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Mystara wrote: >> What I would like is a description of some of the other nations in the KW from a Thyatian veiwpoint, I am particularly interested in Alphatia, Ylaruam, and Darokin. << Oh, one more thing about Darokin, based on my IC experiences in Mystaran Birthright: Their squabbling council of wealthy, scheming boors couldn't pull themselves together and make decisive decisions to save their own lives. Literally. Not much bad to say about Stefan & Karameikos based on my IC experiences in that game, he was loyal throughout. But too trusting of, for example, the Shadow Elves (giving them Dymrak, believing they wouldn't attack Alfheim. Two turns later, which is six months later, they attacked Alfheim). Ylaruam - petty schemers and brigands who imagine themselves to be honorable but behave no better than those they look down upon as "treacherous" (which would be us Thyatians). Actually, that goes for those Karameikans also (outside the context of MBr, well, actually probably even *in* the context of MBr. After all, I never treacherously betrayed anyone. I never had to.) Minrothad - MBr is possibly where the idea of Minrothad as a hotbed of would-be assassins came from (the Min player assassinated a Kara merchant/guilder, and tried to assassinate several others. Barimoor was the most successful assassin by far in that game, though. . .until I personally - with no help, only complaints and criticisms, from the Darokinians of course - put an end to his career as Hosadus's chief assassin and spy). Here, try this on for size: Machetos: Yes, the WDL thinks that their little "protection racket" gives them the right to attack Thyatis with impunity, all the while going on and on about how "good" they are. First the Ylari raid, screened from just retribution by their fellow crime-bosses in the WDL Crime Syndicate, the Hin Pirates likewise hide behind the skirts of their own membership in the WDL Crime Syndicate/Protection Racket, and then grasping, greedy, treacherous, and betraying Stefan, it isn't good enough for him to shield himself for just comphensation for his own base and ignoble actions, but he thinks now that he can reach out and make a land grab at the Empire's expense, stealing back what he traded away even after he stabbed his friend Thincol in the back at the time when he needed Stefan's loyal friendship the most [OOC: and they claim Stefan is "Lawful Good". "Lawful Good" my ass]. . .but the WDL will all learn the meaning of the phrase "payback's a bitch" if they think they can get away with this crap indefinately. After all, we know at least one person who'd still like to invade Darokin again, with a little encouragement. We can have them fighting a two front war should they get uppity, and truely lay the smackdown on these vile villians who think so well of themselves. How's that for a Thyatian (but also objectively true and factually correct) point of view of the whole lot of 'em? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 14:36:43 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: The Thyatian Point of View Mystara wrote: >> This is very good indeed! It's better to follow its own course...and this said by a fervent Almanac contributor! << No! People should, like sheep, slavishly follow the path laid out to them by game companies and others! This is why FR is the best world ever! >> I suppose I will do this with James and Agathokles in a very close future...right, guys? << Sure, though I'm so far behind in my TCR contributions (mainly 'cause I've been concentrating on getting my MA stuff done on time), its embarassing. >> but also the Politics section (even if it is still incomplete). << Yah, the Politics section, mostly written by Caroletti, is excellent. Mystara wrote: >> What I would like is a description of some of the other nations in the KW from a Thyatian veiwpoint, I am particularly interested in Alphatia, Ylaruam, and Darokin. << Oh, one more thing about Darokin, based on my IC experiences in Mystaran Birthright: Their squabbling council of wealthy, scheming boors couldn't pull themselves together and make decisive decisions to save their own lives. Literally. Not much bad to say about Stefan & Karameikos based on my IC experiences in that game, he was loyal throughout. But too trusting of, for example, the Shadow Elves (giving them Dymrak, believing they wouldn't attack Alfheim. Two turns later, which is six months later, they attacked Alfheim). Ylaruam - petty schemers and brigands who imagine themselves to be honorable but behave no better than those they look down upon as "treacherous" (which would be us Thyatians). Actually, that goes for those Karameikans also (outside the context of MBr, well, actually probably even *in* the context of MBr. After all, I never treacherously betrayed anyone. I never had to.) Minrothad - MBr is possibly where the idea of Minrothad as a hotbed of would-be assassins came from (the Min player assassinated a Kara merchant/guilder, and tried to assassinate several others. Barimoor was the most successful assassin by far in that game, though. . .until I personally - with no help, only complaints and criticisms, from the Darokinians of course - put an end to his career as Hosadus's chief assassin and spy). Machetos: Yes, the WDL thinks that their little "protection racket" gives them the right to attack Thyatis with impunity, all the while going on and on about how "good" they are. First the Ylari raid, screened from just retribution by their fellow crime-bosses in the WDL Crime Syndicate, the Hin Pirates likewise hide behind the skirts of their own membership in the WDL Crime Syndicate/Protection Racket, and then grasping, greedy, treacherous, and betraying Stefan, it isn't good enough for him to shield himself for just comphensation for his own base and ignoble actions, but he thinks now that he can reach out and make a land grab at the Empire's expense, stealing back what he traded away even after he stabbed his friend Thincol in the back at the time when he needed Stefan's loyal friendship the most [OOC: and they claim Stefan is "Lawful Good". "Lawful Good" my ass]. . .but the WDL will all learn the meaning of the phrase "payback's a bitch" if they think they can get away wi! th this crap indefinately. After all, we know at least one person who'd still like to invade Darokin again, with a little encouragement. We can have them fighting a two front war should they get uppity, and truely lay the smackdown on these vile villians who think so well of themselves. How's that for a Thyatian point of view of the whole lot of 'em? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 14:51:40 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: [ADMIN] Emails Hi all, I'm not going to wield my big morning star just yet, but I'd like to remind people that although everyone is free to post whatever they wish concerning Mystara, I'm sure I can speak for others out there who do not appreciate receiving a multitude of one-line emails (and not just the "Me too" variety) - some of us have limited mailbox space. For those seeking further clarification as to what is accepted and what is not, feel free to check out the guidelines posted on my geocities site (see sig below). Thanks :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 15:02:57 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Pre-historic Mystara In-Reply-To: <39D23330.1F1254CA@tin.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 27 Sep 2000, Caroletti wrote: > I think that of those who still exist as Immortals, these could, at > least: > > Ka, Ixion, Thanatos, Terra, Odin, Hel, Valerias. There are/were many more Immortals than are in WoTI. I'd suspect that some of them just stopped caring about Mystara's races after a time, or maybe their followers advanced far enough for them to leave the planet, and the Immortal left also. Who knows. Though , of the Immortals that still are with Mystara, I'm sure those choices would be right. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 15:04:14 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Six Traladaran superstitions In-Reply-To: <3.0.5.32.20000927092915.007c6990@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 27 Sep 2000, Beau Yarbrough wrote: > FEEDING A HALFLING AT YOUR WEDDING FEAST means you will have a prosperous > marriage. Then there is the little known Orcish saying: FEEDING A HALFLING AS YOUR WEDDING FEAST...... hehe.. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 21:14:52 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: The Thyatian Point of View In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Just remember this when you look at what the Thyatians say about other nations. What they say and what they mean are teo entirely different things. This is usually not because they seek to decieve you, but because they are too proud to realize their own fears for what they are. Some Thyatian views in short form: * Alphatia: - What they claim to mean: "Cowardly people that has intruded on this world, and view themselves as superior to the rest of the world and rely on magic instead of steel to wage their wars aiming to suppress the free world. They are also ungodly fools out of contact with their immortals." - What they really mean: "A vastly superior nation to the east that rely on tactics that are beyond our understanding. This is also represented by the fact that they were a civilized empire before we had even developed speech (an art which we have still not mastered). They are all the more threatening since they don't run around crying for help from the immortals all the time." * Darokin: - What they claim to mean: " ...worthless, > caniving, carping, complaining, caterwalling, grasping yet > incompetent... (quoting Evil(certainly) "Genius"(hah!)) - What they really mean: "Another nation that has mastered this art they call conversation. We don't understand it, so we don't trust them. We are also afraid of them being to weak in brute military force to act as a sufficiently great buffer towards the Master of Hule." * Ylaruam: - What they claim to mean: "A nation of brigands desperately clinging to their legends of Al-Kalim. Too dependent on clerics, but wise to make themselves independent of wizard slavery." - What they really mean: "A nation more powerful than we like at our norhtern border, that are tolerated because they are every bit as afraid of the power of magic as we are. They are also good to have because they can serve as a buffer towards more menacing nations that might threaten us." Please keep this in mind that they tend to channel their inferiority complexes and fear of more powerful and developed nations into anger and frustration resulting in a strange application of faulty logics in trying to compete with them in conversation because they fear an open assault. I hope that this short (and of course 100% culturally unbiased) presentation will be of some help to you! -Count Mzilikazi ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 15:38:52 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Point of clarification At the risk of falling afoul of my own rules, I just thought I'd clarify my previous message: IC posts are cool - I have no problem with them as long as no one else does. This means that the occasional one-line comeback uttered by the Thyatian against the latest Alphatian bombast (or vice versa) is fine. What I *do* have a problem with are frequent "me too" posts (the occasional one is all right - provided the current level of traffic isn't too heavy), or one-line responses where the respondent has not edited the original text to signify, to which portion he or she is referring (ie: the entirety of the original email is still there). As I mentioned earlier, I'm not looking to smack anyone, but seeing the recent upsurge in traffic, I figured a friendly reminder wouldn't hurt. Thanks, Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 13:16:29 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: A silly, but useful, 3E Five Shires skill Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I'll likely be converting Begging and Gambling from the 2E versions for use in my Karameikos campaign, but for now, here's the so-simple-it-barely-need-a-description write up of a new skill for the Five Shires (and elsewhere, although few other societies would waste their time raising their abilities with it so high): MARBLES (Dex) Use this skill to play marbles - the national sport of the Five Shires. While the skill can be used to make trick shots, it's typically used in contested rolls against other marbles players. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 16:15:37 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Point of clarification In-Reply-To: Geoff Gander's message of "Wed, 27 Sep 2000 15:38:52 -0400" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Geoff Gander writes: > IC posts are cool - I have no problem with them as long as no one else > does. This means that the occasional one-line comeback uttered by the > Thyatian against the latest Alphatian bombast (or vice versa) is fine. I have a minor problem with them. It would be nice if people involved in long-running IC threads would tack an [IC] to the subject. That way, I could filter them out and not wait for my scoring to catch up. -- Alan Shutko - In a variety of flavors! 44 days, 19 hours, 20 minutes, 48 seconds till we run away. You cannot achieve the impossible without attempting the absurd. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 16:53:35 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: The Duchy of Machetos Mime-Version: 1.0 Content-Type: text/plain; format=flowed This is a small but rich farming themeta that is was, with Kerendas, a main source of food for the empire. It is trying to regain its agricultural state after suffering severe exactions over 20 years ago. The Karameikos family once held this themeta, but the duke exchanged his birthright with the emperor for rulership of the Ducate of Traladara (which he then humbly renamed after himself). The Emperor then took it upon himself to use the resources of this themata to repay debt from the most recent Alphatian War. This small themeta is a coastal plain lying in between the Themeta of Kerendas in the east and the Ducate of Karameikos on the west. The Cleisura of Vyalia and portions of the Karameikan Dymrak forest lie to the North, while the southern border is bound by the Sea of Dread. The land is mostly fertile coastal plain, which was once the second most productive agricultural area in the Empire. To the north the Dymrak forest encroaches on this agricultural plain, with much encouragement from the native Elven population. Machetos is primarily inhabited by humans of Kerendan, Thyatian, and Traladaran (especially towards the Karameikan border) descent, but unlike Karameikos the Traladarans here consider themselves Thyatians. There is a notable population of Elves and Foresters in the North and Halflings, Gnomes, and Dwarves have been known to settle in some of the villages in the Themeta. Kobolds ply the river to the east and Goblinoids and Orcs share (not happily) the Dymrak forest with the Elves. The two largest settlements are the town of Machetos (population 3000) and the Blackthorn Keep which sits on the border with Karameikos (population 500 with nearby villages). The people of the Themeta of Machetos are disillusioned. Twenty-five years ago the hereditary ruler Stephanius Karameikus traded his hereditary lands for autonomous dominion over the neighboring frontier lands of Traladara. The Emperor agreed to this trade and then looted the lands of Machetos imposing astronomical taxes and selling off almost all of the Themeta�s holdings for money�s to rebuild the Army. He then appointed a bitter veteran general Callastian Jowdynites as Themus of the land. With much of the Themeta�s lands sold to distant investors and wealthy citizens thinking of building estates, the population could no longer use it for planting or grazing. This led to shortages in a land that was once the bread basket of the Empire. The citizens revolted and much damage was done to the wealth newcomers, who were driven out. Jowdynites, always a soldier, put these rebellions down harshly and violently, and many people fled either to Kerendas or to the new dominion of Karameikos. So many people fled that Jowdynites tried to get the Senate to revoke the right of free movement for the personae effectively creating serfs. The senate refused but the damage was done. Machetos is now a burnt shell damaged by twenty years of mismanagement and rebellion with a fraction of its former population. What is left does not trust its ruler who keeps power tightly with the power of his military might. Cultural tensions between the Traladarans and Thyatians have flared, with many Traladrans wanting to invite Stephan Karmeikos back to restore the glory that was once Machetos, while many Thyatians believe that Karameikos abandoned them to bring prosperity to the neighboring Traladarans. Very few Machetans feel much loyalty towards the Emperor or Jowdynites at this point. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 22:54:24 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: where the heck is Christian? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I am sure that Christian is still among us. I still feel a disturbance in the Force. He's just like sugar in a cup of hot milk, everywhere at the same time and the more you seek it the less you find it... Give us a sign Christian..... -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 23:54:55 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: Six Traladaran superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > NEVER PRAISE A BABY, especially its health or beauty. Hags and crones can > hear such praises, and become jealous. They will either steal the baby and > replace it with a hag child or simply curse the infant, making it sickly > and eventually killing it. > > UNLOCK ALL THE DOORS IN A HOUSE during childbirth to ensure an easy delivery. > > ONLY SPEAK TRALADARAN AROUND A NEWBORN: If their first word is in Thyatian, > they will grow up to be a thief. > > FEEDING A HALFLING AT YOUR WEDDING FEAST means you will have a prosperous > marriage. > > A WIZARD POINTING AT YOU brings bad luck. > > VAMPIRES AND THE RESTLESS DEAD HATE THE SOUND OF CHURCH BELLS, which is why > even the humblest chapel of the Church of Traladara has a bell and bell > tower. The sound of wedding bells will destroy any undead who hear them. > Here are a few more- A STRANGER AT YOUR DOORSTEP AT MIDNIGHT always brings bad news. WHEN DRINKING STRONG SPIRIT a drop must drip to the floor, or else the dragon's thirst won't be quenched. A RED HAT WORN BY A CHILD will bering chaos and confusion to the realm. (misinterpreted from the Redcap brownies). A MAIDEN SHOULD NOT BE ALLOWED OUTSIDE DURING THE FULL MOON fairies or goblins will snach her away. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 17:00:08 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: The Duchy of Machetos circa AC995 (IMC of course) Mime-Version: 1.0 Content-Type: text/plain; format=flowed This small Duchy is a coastal plain lying in between the Themeta of Kerendas in the east and the Ducate of Karameikos on the west. The County of Vyalia and portions of the Karameikan Dymrak Forest lie to the north, while the southern border is bound by the Sea of Dread. The land is mostly fertile coastal plain, which was once the second most productive agricultural area in the Empire. To the north the Dymrak Forest encroaches on this agricultural plain, with much encouragement from the native Elven population. Machetos is primarily inhabited by humans of Kerendan, Thyatian, and Traladaran (especially towards the Karameikan border) descent, (but unlike Karameikos the Traladarans here consider themselves Thyatians). There is a notable population of Elves and Foresters in the north and Halflings, Gnomes, and Dwarves have been known to settle in some of the villages in the Themeta. Kobolds ply the river to the east and Goblinoids and Orcs share (not happily) the Dymrak forest with the Elves. The two largest settlements are the town of Machetos (population 3000) and Vanya's Gate, a keep which sits on the border with Karameikos (population 500 with nearby villages). The people of the Themeta of Machetos are disillusioned. Twenty-five years ago the hereditary ruler Stephanius Karameikus traded his hereditary lands for autonomous dominion over the neighboring frontier lands of Traladara. The Emperor agreed to this trade and then looted the lands of Machetos, imposing astronomical taxes and selling off almost all of the Duchy�s holdings for money�s to rebuild the Army. He then appointed a bitter veteran general, Callastian Jowdynites as Duke of the land. With much of the Duke�s lands sold to distant investors and wealthy citizens thinking of building estates, the population could no longer use it for planting or grazing. This led to shortages in a land that was once the bread basket of the Empire. The citizens revolted and much damage was done to the wealthly newcomers, who were driven out. Jowdynites, always a soldier, put these rebellions down harshly and violently, and many people fled either to Kerendas or to the new dominion of Karameikos. So many people fled that Jowdynites tried to get the Senate to revoke the right of free movement for citizens effectively creating serfs. The senate refused but the damage was done. Machetos is now a burnt shell, damaged by twenty years of mismanagement and rebellion, with a fraction of its former population. What is left does not trust its ruler, who keeps power tightly with the power of his military might. Cultural tensions between the Traladarans and Thyatians have flared, with many Traladarans wanting to invite Stephan Karmeikos back to restore the glory that was once Machetos, while many Thyatians believe that Karameikos abandoned them to bring prosperity to the neighboring Traladarans. Very few Machetans feel much loyalty towards the Emperor or Jowdynites at this point. Dylan R _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 17:26:41 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: doh, sorry Mime-Version: 1.0 Content-Type: text/plain; format=flowed I did not mean to send out two copies of the mail, the first one is/was my working copy for a players handout (yes I know I grabbed the first paragraph from the Alamanac [and yes it is cited in my handout]). The second one was a listized version that converted some stuff that is defined in other places in my handout into english. Dylan R _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 21:35:51 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: The Thyatian Point of View MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > > What I would like is a description of some of the other nations in the KW > > from a Thyatian veiwpoint, I am particularly interested in Alphatia, > > Ylaruam, and Darokin. > > I suppose I will do this with James and Agathokles in a very close > future...right, guys? Sure thing! Though I'll probably leave it to James to write a thorough analysis of the Alphatian culture from the viewpoint of a Thyatian ;) -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 08:58:10 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Re: Vote clarification Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >>Count me for Ethengar. Ignore all attempts by the representatives of the >>big two to steal my vote. They can fight over the Isle of Dawn all they >>want. We'll see who's laughing when we ride down off the steppes and >>conquer the Heldann Freeholds, and Vestland, and Soderfjord, and Glantri, >>and Darokin, and... >Of course, we'll all smell you a mile off and be ready for you. >BEAU How does the Hin get off being so snide? Who hasn't conquered that nation of under-sized, over-fed, house dwelling, child-like creatures? Why would the Golden Khan want to conquer the Shires anyway? Both your horses and your women are too short. What do you have that we would want? Besides, there are all those mountains in the way. -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 15:13:27 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: [IC] Vote clarification In-Reply-To: <11731300.970070290307.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:58 09/27/2000 -0700, III wrote: >How does the Hin get off being so snide? Who hasn't conquered that nation >of under-sized, over-fed, house dwelling, child-like creatures? I wasn't speaking for the Hin. They don't have any Web access other than dial-up AOL. I was speaking as Glantrian. >Why would the Golden Khan want to conquer the Shires anyway? The breadbasket of the Known World? Hmmm. What possible reasons? Hmmmm. >Besides, there are all those mountains in the way. Bless 'em. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 15:35:57 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Six Traladaran superstitions In-Reply-To: <009f01c028cd$f4521280$0101c80a@1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 23:54 09/27/2000 +0200, Shaham Ilan wrote: >A STRANGER AT YOUR DOORSTEP AT MIDNIGHT always brings bad news. > >WHEN DRINKING STRONG SPIRIT a drop must drip to the floor, or else the >dragon's thirst won't be quenched. > >A RED HAT WORN BY A CHILD will bering chaos and confusion to the realm. >(misinterpreted from the Redcap brownies). > >A MAIDEN SHOULD NOT BE ALLOWED OUTSIDE DURING THE FULL MOON fairies or >goblins will snach her away. I like. Well, the dragon one confuses me, but I like the rest! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:12:07 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: The Thyatian Point of View A few more thoughts regarding Machetos and its relationship with Karameikos: First, one should remember that by the end of WotI, any Machetans who would have personal memories of the exchange with Stefan would be old men, their bitterness somewhat faded in some respects, but in other respects re-enforced by recent, WotI events. First off, their bitterness at what Thincol did to Machetos would have faded, especially when in hindsight (with the recent war in mind), it would be apparent that rebuilding the Thyatian armed forces wasn't such a bad idea. Any recent hardship caused by the war would be blamed not on Thincol, but on the Alphatian invaders and on people like Stefan Karameikos. Yes, on Stefan. Recent events would have forcefully reminded the people of Machetos of Stefan's character - just as he sold them out forty years ago, he sold out the Empire and his friend and benefactor, Thincol, when they needed him most. When the chips were down, Stefan pulled a Brave, Brave Sir Robin on everyone. Respect for Stefan in Machetos (and throughout Thyatis) would be nil. By AC 1010 the only Thyatian (including Machetan) people who would support joining up with Karameikos would be the worst sort of traitors and scumballs. Stefan himself: from a Thyatian point of view by the end of WotI, Stefan Karameikos is emblematic everything other people think about Thyatians in general (the conventional wisdom among ignorant foreigners that Thyatians are uniquely treacherous), but for some reason he has avoided getting the reputation he so richly deserves, that of an oily character who would sell out his own mother if it would advance his ambitions, a man who would betray any principle if he thought it would serve his momentary interests. Of course, the fact that he's respected among his fellow oily characters in the WDL protection racket for brigands and pirates only speaks of how low the principles of that "noble assembly" actually are in reality. Now, some may quibble with the above assessment. But they wouldn't be doing it from the Thyatian point of view. They'd be doing it from the point of view of a grasping Karameikan hoping to (further) benefit at the Empire's expense, or from the point of view of an Alphatian hoping to see Thyatis humiliated. But not from the point of view of Thyatians. The above expresses what Thyatians would think of "prosperous" Karameikos - they gained their prosperity by selling us out, are worthless betraying scumbags, and the only Thyatians who would want to see Machetos join them are worthless traitors. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:15:37 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: The Thyatian Point of View Mzilikazi wrote: . *Yawn*. Mzilikazi couldn't refute anything I said, so he had to resort to petty, infantile jabs. How typical. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 18:17:06 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re [Mystara] The Thyatian Point of View MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Mzilikazi wrote: . *Yawn*. Mzilikazi couldn't refute anything I said about your worthless nation, so he had to resort to petty, infantile jabs. How typical. Get a life, Mzilikazi. Oh, wait. You're an Alphatian. This kind of thing *is* the best use you can think of for your time. Never mind, perhaps you're amusing someone. Or perhaps you think this "proves" your wit somehow. But you're only embarassing yourself. So, on second thought, keep it up. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 18:20:16 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: The Thyatian Point of View MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit A few more thoughts regarding Machetos and its relationship with Karameikos: First, one should remember that by the end of WotI, any Machetans who would have personal memories of the exchange with Stefan would be old men, their bitterness somewhat faded in some respects, but in other respects re-enforced by recent, WotI events. First off, their bitterness at what Thincol did to Machetos would have faded, especially when in hindsight (with the recent war in mind), it would be apparent that rebuilding the Thyatian armed forces wasn't such a bad idea. Any recent hardship caused by the war would be blamed not on Thincol, but on the Alphatian invaders and on people like Stefan Karameikos. Yes, on Stefan. Recent events would have forcefully reminded the people of Machetos of Stefan's character � just as he sold them out forty years ago, he sold out the Empire and his friend and benefactor, Thincol, when they needed him most. When the chips were down, Stefan pulled a Brave, Brave Sir Robin on everyone. Respect for Stefan in Machetos (and throughout Thyatis) would be nil. By AC 1010 the only Thyatian (including Machetan) people who would support joining up with Karameikos would be the worst sort of traitors and scumballs. Stefan himself: from a Thyatian point of view by the end of WotI, Stefan Karameikos is emblematic everything other people think about Thyatians in general (the conventional wisdom among ignorant foreigners that Thyatians are uniquely treacherous), but for some reason he has avoided getting the reputation he so richly deserves, that of an oily character who would sell out his own mother if it would advance his ambitions, a man who would betray any principle if he thought it would serve his momentary interests. Of course, the fact that he's respected among his fellow oily characters in the WDL protection racket for brigands and pirates only speaks of how low the principles of that "noble assembly" actually are in reality. Now, some may quibble with the above assessment. But they wouldn't be doing it from the Thyatian point of view. They'd be doing it from the point of view of a grasping Karameikan hoping to (further) benefit at the Empire's expense, or from the point of view of an Alphatian hoping to see Thyatis humiliated. But not from the point of view of Thyatians. The above expresses what Thyatians would think of "prosperous" Karameikos � they gained their prosperity by selling us out, are worthless betraying scumbags, and the only Thyatians who would want to see Machetos join them are worthless traitors. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:39:15 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Damn Multiple Posts Sincere appologies for the multiple posts, I hate double-posts of the same message myself. I appear to have had some problems with my mail server, but it should be straightened out now. Again, I apologize for multi-posting. Even to Mzilikazi *_+ Also I sent those messages before I got around to reading the request someone made to put [IC] in the header of such posts. I'll try and remember to do that in the future and would encourage my fellow IC-posters to do so as well. I also hope no one's taking these various IC things too personally, its all meant to be in good fun. Even if everything my character is factually accurate (its true, its true). 8-)~ (Just couldn't resist that one. In some ways, this is too easy. Though I do have to admit that my long IC diatribe was sloppily written, poor syntax. Hey, what can I say? I banged that out stream of conciousness as quick as possible, because I really *do* have other things to work on! Still, though the points were good, it was a mess to read. I appologize for that, too.) But the good thing is I got some use out of some of it, some actual productive stuff I'll be putting to good use. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 01:16:06 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is Your Favorite Argument? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 26 Sep 2000 12:47:36 John Calvin wrote: >>> >"Evil sorcerers, however, also feel themselves set apart from others - apart and above. >They adventure to gain power over those they look down on." ><< > >How dare you compare Alphatian Wizards to Sorcerers!!!... > >Maranthyr the Dark > I fully concur... I would kindly ask anyone not to throw me, or any other *true* wizard of Alphatia I'd imagine (or anywhere else, for that matter), in with that pathetic, 'Fireball-dispensing' rabble of 'would-be-wizard' charlatans, thank you very much! - The Stalker (aka 'The 3e Skeptic'!) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 01:31:29 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favorite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 26 Sep 2000 22:48:50 jason o'brien wrote: >> Besides, Eriadna didn't get her people slain - even the Immortals were >helpless against the Glantrians' folly... and they were your allies - You >sure know how to pick them! ;) >where's the folly in creating a weapon to remove a stain from the landscape >of our world? I would ask the 'Evil Genius' to take note of this comment as it shows the writer to be just the sort of uncaring person that he accuses me of being! I would also add that, yes, Alphatians *have* made mistakes in the past! There is a reason why the events that lead to the destruction of Old Alphatia is remembered as "Alphaks' Folly" rather than the "Great Call to Arms" or some such... Yet this happened several thousand years ago, and the new empire was founded with a council with veto, so that such a thing would not happen again. Naturally, however, it is not something that we're proud of, so we don't announce it, but it also does not support the claims of certain Thyatians, so they conveniently forget about this part of Alphatian history though they are incredibly good at remembering less pleasant aspects of Alphatian - aspect, I might add, which they would never have known about if they hadn't learned about them from us! >or removing a people who believe they are so omnipitent that it is their >right to rule this world. Well, to tell you the truth, I was uncertain about Eriadna's announcements when the war began (but she was our Empress!)... I even sided with Terari and accepted exile over a savage and senseless attack on Glantri! I *do* feel, however, that the ultimate use of your foolish Doomsday Weapon more than validated Eriadna's initial concerns - I should have listened to her a lot earlier! >even these immortals you keep speaking of don't presume to think like that. >showing such beings that they are not as omnipitent as they believe is not >folly it's a duty. Funny how you people reject these Immortals, yet are prepared to accept their weapons of mass-destruction when things aren't going your way... :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:35:29 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: The Duchy of Machetos MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Dylan Rickards wrote: > This is a small but rich farming themeta that is was, with Kerendas, a mainsource of food for the empire. It is trying to regain its agricultural state after suffering severe exactions over 20 years ago. << Cool descriptions. I personally really like the Byzantino-Roman style nomenclature (Here are some web pages you might find interesting, btw: http://www.friesian.com/decdenc1.htm http://www.friesian.com/romania.htm Today's final reading assignment.) >> The Karameikos family << "The Karameikii" I guess doesn't look right. >> The Emperor then took it upon himself to use the resources of this themata to repay debt from the most recent Alphatian War. << Well, deficit financing wasn't really known to Byzantium, at least not in its heyday, so I personally would still go with "used the resources of this Themata to finance the completion of his efforts to rebuild the military," but I suppose by the Mystaran "present", which is a more renaissance than midieval period, where deficit financing (and defaulting on same) was much more common, this makes some sense. >> The Cleisura of Vyalia and portions of the Karameikan Dymrak forest lie to the North << Cleisura. *joy*. Of course, I hope you applied that to Biazzan as well, since Biazzan is the epitome of a Cleisura. >> Stephanius Karameikus << Here, Stephanos Karameikos (which is actually the common-Mystaran last name for him anyhow) would be more Byzantine in style, as it seems you're going that way. >> general Callastian Jowdynites as Themus of the land. << Well, remember Callastian wasn't bitter until after he discovered what a pig-in-a-poke Thincol had given him, Machetos being all despoiled and all. >> Machetos is now a burnt shell damaged by twenty years of mismanagement and rebellion with a fraction of its former population. << Well, that's a little different from what DotE says, since it says that Ol' Jowley spent his reign building it back up to a semblance of its old prosperity, which implies the opposite of further ruin. But you should go with what will work in the campaign you plan. Have you read any of Harry Turtledove's Videssos books, by any chance? What about Warren Treadgold's Byzantine history works? Anyhow, there's great stuff (IMO), short synopsis histories of many famous and infamous Earth nations at that Friesian site, if anyone else is interested: http://www.friesian.com/philhist.htm "The stream of Time, irresistible, ever moving, carries off and bears away all things that come to birth and plunges them into utter darkness, both deeds of no account and deeds which are mighty and worthy of commemoration; as the playwright [Sophocles] says, it "brings to light that which was unseen and shrouds from us that which was manifest." Nevertheless, the science of History is a great bulwark against the stream of Time; in a way it checks this irresistible flood, it holds in a tight grasp whatever it can seize floating on the surface and will not allow it to slip away into the depths of Oblivion. - Anna Comnena (or "Komnena") ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 21:08:53 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: [IC] What is your favorite nation? >> I would ask the 'Evil Genius' to take note of this comment as it shows the writer to be just the sort of uncaring person that he accuses me of being! << So? The Glantrians created a weapon capable of destroying Alphatia. I call that poetic justice, since the Alphatians declared war with the intention of destroying Glantri. Thus its ironic, but not unjust, that the Alphatians recieved what they aimed at giving. The Glantrians would never have bothered themselves with Alphatia, or created such a weapon, if the Alphatians hadn't been. . .well, Alphatians. So, while the Glantrian who made that comment was blunt about it, the Glantrians were fully justified in responding in kind, given what the Alphatians intended to do to Glantri. >> Naturally, however, it is not something that we're proud of, so we don't announce it, but it also does not support the claims of certain Thyatians, so they conveniently forget about this part of Alphatian history though they are incredibly good at remembering less pleasant aspects of Alphatian [history] << If the foundation of the Council had made a difference, changed in any way the venality, corruption, and destructiveness of the Alphatian Empire, then it might be worthy of note. As it turns out, the "Grand Council" which you say was created to prevent these sort of abuses and destructive outbursts was last seen floating above Glantri city just before magic failed (Oops! *splat*), trying to destroy it. Hardly a sign that they served the purpose of reigning in the inclination towards destructive behavior that you claim they were founded to prevent. >> I even sided with Terari and accepted exile over a savage and senseless attack on Glantri! << See, even you know that the folly persisted, even while the "Grand Council" existed. Why you're then trying to cover it up with platitudes and propaganda about what a wonderful service the founding of the Grand Council served is beyond me. Far from proving your point, you have only proved mine - the apitite for savage, senseless, destructive behavior of the Alphatian empire could not be curbed. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 10:39:08 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Re: Weapons Mastery for Natural Attacks Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit At 09:47 09/26/2000 -0700, III wrote: >I was glancing though PC4 the other night and had a thought- Humans are >allowed to spend weapons mastery slots on striking and wrestling. Perhaps >lycantheropes should be allowed to spend slots on their natural attack >forms. (Snip) >Welcome to 3E. >Your idea parallels what's been done in the new edition. Dragons can gain weapon feats to use with their claws and every monster -- pretty much -- can be a specialist in their natural attack forms. >Like you say, it's logical. >It's also not really open to abuse: It levels the playing field. BEAU I was afraid someone was going to say that. I don't wanna change! I don't wanna! I've been playing OD&D since I was a tyke. I wasn't thrilled with 1E and had nothing but bad experiences with 2E. It just seems like too much work to change now. Besides, I don't know any gamers here in Boston. Purchasing and learning a whole new game system that I may never get the chance to use seems futile. -Andy Morrow III _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:37:59 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Black Heart of Alphatia (was "Argument") Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 27 Sep 2000 10:56:10 Evil Genius wrote: (obviously faulty Thyatian logic (which doesn't exclude much, I'll admit) snipped!) > >I mean, look at it: once you cut down to the substance, there was no difference between what "those other" Alphatians said and what the Wizard from Blackheart said. > Ahhh, so there is really no difference between Xanthus and Mylertendal! Thanks for clearing that one up for me! By the same logic there would be no difference between you and the crazed Lucinius or, let me guess, this 'fact' applies only to Alphatians? ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 01:41:13 GMT Reply-To: Mystara Sender: Mystara From: adrian mattias Subject: Re: Douzbakjian? Mime-Version: 1.0 Content-Type: text/plain; format=flowed I worked pretty closely with Christian on the Borean nations of the Midlands - but we haven't heard anything from Christian for almost a year. I am trying to churn out a little on them as I am responsible for that area for the MA but I don't know how much I will be able to write due to time constraints. If anyone wants to subcontract and write something for the area - I can give you the most up to date info that I have on it. Cheers Adrian >From: Caroletti >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Douzbakjian? >Date: Wed, 27 Sep 2000 19:49:33 +0200 > >Shane Henry ha scritto: >Does anyone know if we'll be hearing any more about the Borean nations that >Christian mapped out > >We are working on them for the Almanac, but I don't know exactly what's >happening...as I deal with >other parts. Ask Adrian Mattias... > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:48:04 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: [IC] What is your favorite nation? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 27 Sep 2000 21:08:53 Evil Genius wrote: > >So? The Glantrians created a weapon capable of destroying Alphatia. I call that poetic justice, since the Alphatians declared war with the intention of destroying Glantri. Thus its ironic, but not unjust, that the Alphatians recieved what they aimed at giving. > Incorrect. The war was to end to use of 'forbidden magic' in Glantri. Many Glantrians wondered at this peculiar statement (and I admit that I did too!), but the ultimate result of the war (the sinking of Alphatia) certainly more than warrants the concerns Eriadna originally expressed, so it is obvious to me that she knew a lot more than I about this and was obviously 'Eriadna the Wise' in this case. > >As it turns out, the "Grand Council" which you say was created to prevent these sort of abuses and destructive outbursts was last seen floating above Glantri city just before magic failed (Oops! *splat*), trying to destroy it. Hardly a sign that they served the purpose of reigning in the inclination towards destructive behavior that you claim they were founded to prevent. > There is no evidence to support this claim! Many may have disappeared, but it is certain that not all participated in this attack, and there is no evidence that those who did died in the way you describe. >>> I even sided with Terari and accepted exile over a savage and senseless attack on Glantri! << > >See, even you know that the folly persisted, even while the "Grand Council" existed. Why you're then trying to cover it up with platitudes and propaganda about what a wonderful service the founding of the Grand Council served is beyond me > Except that you conviently avoided responded to my comment that Eriadna's concerns were obviously well founded given how the war ended! I said that in the comments you are replying to here, I've said it before in this comment, and now I'm saying it yet again - perhaps three is my lucky number and I'll finally get a Thyatian to understand this. Don't worry though - I'm not holding my breath... :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 19:11:09 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Pre-historic Mystara In-Reply-To: <39D23330.1F1254CA@tin.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 07:49 PM 9/27/00 +0200, you wrote: > >1) I'd like to know if anybody has thought about what races lived in >Mystara about 65 millions >of years ago, and wheter there were intelligent beings. Depending on what sort of timeline you look at, the Carnifex (in one form or another) might have been around then (Mystaros once posted a timeline that reached back that far, IIRC). Certainly saurian creatures at least, intelligent or unintelligent were probably prevalent. >2) What Immortals could have existed at >the period? >I think that of those who still exist as Immortals, these could, at >least: > >Ka, Ixion, Thanatos, Terra, Odin, Hel, Valerias. > >Other ideas? How about Zugzul (from the DA series of modules). Maybe the Afridhi were his last ditch effort at maintaining a following in the "Dawn of the Mammals" (a gambit that appears to have failed, judging by his lack of mention in any modern day products). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 22:26:22 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: : [MYSTARA][IC] Black Heart of Alphatia (was >> Ahhh, so there is really no difference between Xanthus and Mylertendal! Thanks for clearing that one up for me! << The point is, my slow-witted friend, that the Wizards of Blackheart and personages such as Xanthus come *far* closer to epitomizing the structure of Alphatian society and its treatment of non-Alphatians and of Alphatian servants and slaves, than does Mylertendal. Indeed, the "good" Mylertendal, often invoked in these cases, has ABSOLUTELY NOTHING TO DO with how these social matters are regarded in Alphatia. She evidences no concern for larger social issues (far from being some kind of "social reformer" intending good for the masses of Alphatia) - she merely concerns herself with her art. As for her "influence" on larger questions, like the Grand Council that is non existant. It isn't as if having her "ideas" (such as they are) around stopped Alphatia from invading Norwold (AC 980) or induced reforms in how servants and slaves are treated, or prevented the Alphatians from invading Ylaruam (AC 1009), etc. etc. Mylertendal's influence on these issues is nil. She *is* a prolific (if unskilled) artist, though. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 21:44:24 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: [IC] Fate of the Thousand Wizards over Glantri (*SPLAT*) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit >> Incorrect. The war was to end to use of 'forbidden magic' in Glantri. << That's a lie, and everyone knows it now. That was simply the pretext (flimsy though it was) to launch the destructive war on Glantri, which Alphatians feared would rival their declining, decaying magical strength. The record clearly indicates now, with everything revealed, that what we suspected at the time was true: Alphatia planned on destroying Glantri utterly. Even the priests of their "pacific" Immortals, such as the Immortal Alphatia herself, were preaching absolute destruction of Glantri's inhabitants at the time (all of the followers of Rad). Telling falsehoods here only exposes the Alphatians for the decietful people they are. >> There is no evidence to support this claim! Many may have disappeared, but it is certain that not all participated in this attack, and there is no evidence that those who did died in the way you describe. << They're all splattered. The evidence is their torn-apart corpses. Heh, trust an Alphatian to believe that when magic failed for a week the wizards flying above Glantri (100+ feet most likely) in an attempt to shower destruction down on Glantri city would survive the fall, and then survive the vengeful Glantrians. The Alphatian might think "hey, they could be saved by contingency magics, and poofed home," but he misses the obvious: when magic fails, so do magical protections and contingencies. *splatter* Had the "Thousand Wizards over Glantri" had survived the OBVIOUS consiquences of magic failing at that moment, then we might expect some mention of them in later chronicles [OOC: PWA, PWA II, PWA III, or even JA], either on the surface or in the "new" Alphatia in the Hollow World. One might think, for instance, that if the Council survived, that Eriadna would have convened it when she summoned the various Kings and Queens of Alphatia for their "Show of Faith" (PWA, p. 185, "Eriadna's Messengers Arrive" and p. 186, "Show of Faith"). No mention is made. There is NO mention of them after the "Thousand Wizards over Glantri", because they are GONE. [OOC: This is Canon, btw, as much as Thincol seeking peace with Alphatia is Canon. . .] >> Except that you conviently avoided responded to my comment that Eriadna's concerns were obviously well founded given how the war ended! << No, I didn't, since those "concerns" were obviously NOT well founded, if Alphatia had simply left Glantri alone in the first place, then no "Doomsday Device" would have been constructed in *direct* *response* and *as* *a* *consiquence* *of* Alphatia's declaration of war and its goal of destroying Glantri. All that was, at best for you, was a self-fulfilling prophecy of the reap-what-you-sew kind. >> I'll finally get a Thyatian to understand this. << My, my. Imitation *is* the sincerest form of flattery. First that Alphatian "count" imitates his Thyatian betters in employing "inferiority complex" after I did, and now you ape me as well in the "I hope I can get them to understand this." Since such imitation is a tacit aknowlegement of my abilities, and in effect an aknowlegement that you Alphatians are, far from being my "betters" as you insist, are instead in need of copying and aping me, I am indeed flattered. This should be counted as a, perhaps unconcious, aknowlegement of who is truely better, and who is not. I, all will note, have not needed to copy any of you Alphatians in any respect in these rhetorical exchanges. But now two of you have shown deference to me, by adopting some of my rhetorical flourishes. It is a sweet victory. Proof indeed of who is vanquished, and who is the vanquisher. (Btw: those splattering sounds, a bit grotesque, but, well, given what the Thousand Wizards were trying to do at the time - destroy Glantri, starting with Glantri City - it was almost musical.) *SPLAT* *SPLAT* *SPLAT* ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 22:03:38 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Weapons Mastery for Natural Attacks In-Reply-To: <22521460.970076348182.JavaMail.imail@prickles> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 10:39 9/27/00 -0700, III wrote: >>I was glancing though PC4 the other night and had a thought- Humans are >>allowed to spend weapons mastery slots on striking and wrestling. Perhaps >>lycantheropes should be allowed to spend slots on their natural attack >>forms. > >Welcome to 3E. > >Your idea parallels what's been done in the new edition. Dragons can >gain >weapon feats to use with their claws and every monster -- pretty much -- >can be a specialist in their natural attack forms. > >Like you say, it's logical. > >It's also not really open to abuse: It levels the playing field. >I was afraid someone was going to say that. I don't wanna change! I don't >wanna! I've been playing OD&D since I was a tyke. I bet there were plenty of Model Ts still in perfect working shape when the next cars came off the line, too. >I wasn't thrilled with 1E and had nothing but bad experiences with 2E. It >just seems like too much work to change now. > >Besides, I don't know any gamers here in Boston. Purchasing and learning a >whole new game system that I may never get the chance to use seems futile. Er, if there's no gamers around, how will it be "switching?" And if you're online, you can play. There are many, many good online games ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:15:26 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Module Locations MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-25 4:49:34 PM Eastern Daylight Time, lby3@LBY3.COM writes: > Bugbears? Is this from the Karameikos gazetteer? According to Gaz 1: "Southwestern forests". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:20:08 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E Elven Preferred Classes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-25 12:18:19 PM Eastern Daylight Time, chimpman.geo@YAHOO.COM writes: > I don't think so. OD&D elves (which the Gaz 5 elves were) were definately > not Wizards. > They were elves... Race and class. Since I'm talking about converting > these kind of > elves straight to 3E (I never used 2ndE AD&D), I don't see the problem. The problem is that they are more like Wizards than Sorcerers in their approach to magic use. To start with, if you happen to have Gaz 5, count their higher level spells. You will find that some of them have too many of them to be Sorcerers of any level given in the PHB. There are also way too many who have high intelligence and low charisma. The overall problem is that the 3E Wizard is closer than the 3E Sorcerer to the OD&D Mage and all similar classes, including Elves. The Elves as described in Gaz 5 (and Gaz 13, for that matter) seem to differ from standard Wizards only in their exact spell lists, not in their approach to learning magic. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:20:11 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-25 7:57:49 AM Eastern Daylight Time, dooley@CABLEINET.CO.UK writes: > I don't know about you but I'm more than happy to answer what may > possibly by a non-Mystara question from a fellow Mystaraphile. After all his > Mystara may have psionics in it, or he may be considering adding them, which > would make it a totally on topic question from his point of view. I think that the problem I had was that this thread seemed to be a general discussion of psionics, with no mention of the specific Mystaran locations where such powers might be in evidence. If somebody proposed "I am thinking of developing the X region of Mystara, where characters with Y powers rule", then any subsequent discussion of Y would be on topic no matter how weird or outlandish Y was. But I got the impression that some folks just started discussing psionics out of the blue, with no obvious Mystaran application. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:20:12 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Wallara as lizard-kin (was Module Locations) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-26 11:41:50 AM Eastern Daylight Time, agathokles@LIBERO.IT writes: > Hmm, wallara aren't lizard-kin. That depends on your source. According to the Mystara Monstrous Compendium, they definitely are lizard-kin. Even in OD&D sources they are mentioned as being related to dragons. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:20:49 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Suggested Module Dates MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-27 5:20:05 AM Eastern Daylight Time, jsmill@WANS.NET writes: > DDA1: Arena of Thyatis- ? > DDA2: (Can't recall the name)- 1000 AC DDA2, Legions of Thyatis, is a direct sequel to DDA1. Both of them should probably take place in 1000 AC or shortly thereafter. Ditto for DDA3 and DDA4, which are evidently set in the Grand Duch of Karameikos as best I can recall. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 02:20:48 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Voting for Darokin MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-26 10:07:25 AM Eastern Daylight Time, gmcc@ESATCLEAR.IE writes: > I really like Darokin, which I find strange since the Gazetteer is > so bad. It has some nice bits in it, but overall it's a let down > and doesn't scream 'play here!' to me. The very fact that some of > the suggested adventures revolve around other countries and their > characters is just shows how little adventure the writer thought > there was in Darokin. WotI, the Expert level module "Red Arrow, Black Shield", and the Companion level module "Legacy of Blood" all make far better use of Darokin than the gazetteer does. It is interesting that none of these modules confine the action to Darokin -- from the very nature of that nation, it is impossible to do so, as Darokin has such indefensible borders that it is always involved with other nations. >From my perspective, the chief advantage that Darokin has is that its serious enemies seem to be limited to Hule and the Broken Lands. Every other Known World nation is a place where Darokinians can go adventuring and (if they are clever and successful) possibly influence policy. There are few other nations who citizens have that sort of flexibility -- just imagine trying to send a Glantrian to Ylaruam or vice versa, for example. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 08:38:59 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: The Duchy of Machetos MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > >> The Karameikos family << > > "The Karameikii" I guess doesn't look right. "Oi Karameikoi", maybe? -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 23:40:13 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Module Locations In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 02:15 9/28/00 EDT, David Knott wrote: >> Bugbears? Is this from the Karameikos gazetteer? > >According to Gaz 1: "Southwestern forests". Huh, I missed that in the boxed set, if it is in the boxed set. Can't wait for the PDFs so I can have access to all this stuff, at last. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 08:53:27 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: [IC] What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > Incorrect. The war was to end to use of 'forbidden magic' in Glantri. Many Glantrians wondered at this peculiar statement (and I admit that I did too!), but the ultimate result of the war (the sinking of Alphatia) certainly more than warrants the concerns Eriadna originally expressed, so it is obvious to me that she knew a lot more than I about this and was obviously 'Eriadna the Wise' in this case. If there was any "forbidden magic" at all, the effect of the Alphatian attack was that of *starting* and not *ending* its use... rather wise, I suppose. Anyway, I hope that your prolonged stay in the Hollow World will from now on keep you safe from the dangers of "forbidden magic". Yours, Giampaolo Agosta, Self-proclaimed Caurenzan Sage agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 09:08:23 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Wallara as lizard-kin (was Module Locations) MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > In a message dated 2000-09-26 11:41:50 AM Eastern Daylight Time, > agathokles@LIBERO.IT writes: > > > Hmm, wallara aren't lizard-kin. > > That depends on your source. According to the Mystara Monstrous > Compendium, they definitely are lizard-kin. Even in OD&D sources > they are mentioned as being related to dragons. To dragons, not to lizardmen! You would allow that there is a little difference :) The other lizard-kin are descended/breeded/engineered from lizardmen. Even when they are listed as lizard-kin, the difference is remarked. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 10:19:35 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Coat of arms Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, a while ago someone (I really can't remember who) sent some really nice looking coats of arms. Since I would really like to have big copies of coats of arms of the Baronies in Karameikos, would anyone know where I could find these? Is there an internet site where I could download these coat of arms from? Or does anyone how to make these? I am not really great at drawing, so if anyone has any ideas, please help me, because I think it would be very cool to have my PCs see and remmeber these coats (for when things get nasty, you know!) Thanks, Regards, Max _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 10:11:37 +0200 Reply-To: Mystara Sender: Mystara From: Torsten Beck Subject: Penhaligon MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Does anyone know where I might get more info on Penhaligon (as in the novel trilogy) like the characters and monsters presented there... TIA Torsten Beck aka Scott Drake beck@machno.hbi-stuttgart.de http://machno.hbi-stuttgart.de/~beck/ Digital Arcanum: arcanum@deathsdoor.com http://machno.hbi-stuttgart.de/Arcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 27 Sep 2000 10:37:51 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Re: suggested project- Mystaran reviews Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >I think that this would be great. They don't sound like 'short reviews' = >to me, though. ;) >I would be interested in reviewing some of the CM and M modules, that is = >if I can find the time, and if the project manages to take off. >Jacob Skytte >scythe@wanadoo.dk There's one. Anyone else interested? I was brainstorming and things got out of hand, you know how it goes. I would say don'tnot get too ambitious with them, modest goals are easier to accomplish. Baby, er... halfling steps, you know. Assuming some more positive response I think I'll start working on on a writeup for Castle Amber. However, if nobody else is interested, back to the drawing board. I'm not chained to the idea. -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 11:28:00 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: Six Traladaran superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7bit > >WHEN DRINKING STRONG SPIRIT a drop must drip to the floor, or else the > >dragon's thirst won't be quenched. > > > >A RED HAT WORN BY A CHILD will bering chaos and confusion to the realm. > >(misinterpreted from the Redcap brownies). > > > >A MAIDEN SHOULD NOT BE ALLOWED OUTSIDE DURING THE FULL MOON fairies or > >goblins will snach her away. > > I like. > Well, the dragon one confuses me, but I like the rest! > > BEAU > http://www.LBY3.com/ Well, its supposed to be obscure. The main idea is a simple "sacrefice motive" some of the spirit (whisky vodca, whatever) is something expensive and hard to make (in KW Taraldar anyway) and a dragon is somhow related to the earth. So some of the drink is given to the dragon to appease its anger, and is a safety measure against dragon attack. (Note, it doesn't always work...) Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 06:23:36 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: To 3E or not to 3E (Was Re: Weapons Mastery for Natural Attacks) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >Er, if there's no gamers around, how will it be "switching?" >And if you're online, you can play. There are many, many good online games ... >BEAU >http://www.LBY3.com/ You're right, of course. My general negativity overcame my good sense. I'll put aside my prejudices and give it a look. I know there is a Mystaran 3E list on eGroups. Any other suggestions on where I might get an idea what 3E is all about without springing for the rulebooks right away? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 15:35:36 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Penhaligon In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 28 Sep 2000, Torsten Beck wrote: > Does anyone know where I might get more info on Penhaligon (as in the > novel trilogy) like the characters and monsters presented there... * Lady (Barones)Arteris is a canonical character described in Gaz 1 and K:KoA. The same goes for the Black Eagle Baron. * Stats for the Abelaat can be found on dnd.starflung.net * I suggested in a previous post that Verdilith is actually the same as Argos, which I described in more detail in that mail. I can resend it to you privately if you dont have it. * IMC i have decided that as the P-trilogy is very inconsistant with other Mystara material, the events in those books never happened, but I have also stolen several elements from the novels, especially the first one. IMC Flinn is a knight at Penhaligon, the knights there are referred to as the Knights of the Three Suns etc etc...yet Flinn will never become an Immortal.. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 18:12:47 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [IC] What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker wrote: > > Incorrect. The war was to end to use of 'forbidden magic' in Glantri. Many Glantrians wondered at this peculiar > "Forbidden magique"? FORBIDDEN MAGIQUE? Forbbiden by whom?! Ze Alphatians? What next, will ze Alphatians feel threatened when a non-Alphatian weezard develops a new cantrip? Jean de Sauvier, Senior Instructor at the Great School of Magic -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 11:16:15 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: [IC] YOU ARE THERE: The Slaughter of the Guilty "The estemed Stalker claims that it is preposterous that the pride of his Empire, the Thousand Wizards of the Grand Council, were killed. "But by his own admission, he wasn't there at the time. I was. "Following the peace accord between Thincol and Eriadna which ended Thyatis's active participation in the war, I was one who travelled to Glantri, as part of a deputation sent by Thincol to break the news to them personally. But also to offer my services, free of charge, as a consultant in the field of defeating invading Alphatians. "I was in a meeting with several respected and prominent Glantrians and associates, who's names you might know if I mentioned them, when all the sudden the calm, bright morning was broken with the sound of multiple explosions and flashes of light. "We dashed out to find out what was going on, whereupon we saw hundreds upon hundreds of Alphatian wizards filling the skies. It was pretty clear they had arrived to destroy Glantri, starting with Glantri City. There were so many, it was hard to choose which one to blast with a spell. But there were so many, also, that it was pretty clear how this would end. Never the less, we endevoured to take as many with us as possible, and let the spiritedness of our final stand be our legacy. "I had just blown a couple of the benighted wizards to bits with a well placed Meteor Swarm and was about to cast another spell, when all the sudden the magic fizzled. "Then, it was raining Wizards, all around. One landed right close to me, with a dull thud. He just missed me, but he did splatter his blood all over my garments. As he bounced (he must have bounced six feet into the air, at any rate he bounced higher than I am tall), I drew my sabers. The misserable Alphatian landed again, miraculously allive but looking shocked and befuddled. I dispatched him quickly, putting him out of his misery. "All around, the scene was the same. Many didn't survive the fall. But those that did. . .well, the archers of Glantri had a frustrating day up to this point. Most of them had no magical arrows, and the wizards had shielded themselves with Protection from Normal Missles during their bombardment. But that no longer applied. As the archers plied their arrows into the desperate Alphatians, they filled them like pin cushions [OOC: attacking vs. AC 10 in most cases]. "As the shock wore off, surviving miserable Alphatians tried to scurry to safety, but no Glantrian would provide them solace. It was a long day, my arms got so tired by the end I could barely swing my sabers. Some Alphatians did survive that first day, with quick wit and luck. "But then the hunt was on. Over the next week, we tracked down many, paying them back for the evils they had visited upon Glantri, Thyatis, Ylaruam, and the world during this war. Not many survived. By the end of the week, when magic returned, those who did live Teleported home, I assume. The logical choice. "Of course, at the time no one knew Alphatia had sunk. And there was no reason to suspect anything worse had happened than when Sundsvall was destroyed. Those who Teleported back to where their homes *should* have been. . .I imagine they found themselves surrounded by ocean. "Not an injust fate for their likes, I think." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 11:42:05 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: The Duchy of Machetos Mime-Version: 1.0 Content-Type: text/plain; format=flowed > > This is a small but rich farming themeta that is was, with Kerendas, a >mainsource of food for the empire. It is trying to regain its agricultural >state after suffering severe exactions over 20 years ago. << > >Cool descriptions. I personally really like the Byzantino-Roman style >nomenclature (Here are some web pages you might find interesting, btw: > 1. Thank You 2. I can't really take credit for this, this is taken from the Alamanac with only a couple of wording changes. 3. I got the the Byzantino-Roman style idea from a web page that is set up by a MML member (possible you, but I think Caroletti). I was very impressed with it and did what I usaully do with cool gaming material ... used it. >Well, deficit financing wasn't really known to Byzantium, at least not in >its heyday, so I personally would still go with "used the resources of this >Themata to finance the completion of his efforts to rebuild the military," >but I suppose by the Mystaran "present", which is a more renaissance than >midieval period, where deficit financing (and defaulting on same) was much >more common, this makes some sense. I actually, despite the use of Byzantine terminology in some places, run Thyatis more as how see the Western Empire evolving if there was no German or Hun treat for a thousand years. And though, deficit financing was not used, I believe many medieval rulers failed to pay troops for a long period. >Well, remember Callastian wasn't bitter until after he discovered what a >pig-in-a-poke Thincol had given him, Machetos being all despoiled and all. > Actually, this is a players hand out. Callastian is bitter and has been percieved as bitter by the populace even though he was (IMC) simply a military man who was given his lands and ended up way over his head. It is a different experience to command troops and to lead a government. The players may find this out if they meet him. > > >> Machetos is now a burnt shell damaged by twenty years of mismanagement >and rebellion with a fraction of its former population. << > >Well, that's a little different from what DotE says, since it says that Ol' >Jowley spent his reign building it back up to a semblance of its old >prosperity, which implies the opposite of further ruin. But you should go >with what will work in the campaign you plan. Once again player info, the area is actually beginning to recover as the population has stablized and "Jowley" has adjusted to fit his new job. This economic upswing has only occured in the past couple of years and soon much of theses things may be forgotten, unless people start to stir up the memories of the people. In fact, this more so than Thincol's request will be what brings his daughter home. Of course this is largely happening off stage. ..... As for the successionist tendenacies of Machetos, IMC it has a very large Traladaran population who are unhappy being split from Traladara in the first place. Dylan R. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 11:53:34 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: New Prestige Class: Veterans Mime-Version: 1.0 Content-Type: text/plain; format=flowed Please comment Veteran Veterans are experienced soldiers used to fighting in war. As such they are a little more concerned with survival of themselves and those under them then many fighters. Otherwise they would never have survived harsh battlefield conditions to become Veterans. Requirements Base Attack: +4 Feats: 2 of following, Endurance, Toughness, or Iron Will Alignment: No Chaos Veterans must have experienced at least a single mass battle. Hit Die D12 Class Skills Climb, Handle Animal, Heal, Intimidate, Jump, Ride, Gather Information, Innuendo, Sense Motive Skill points at each level: 2+Int modifier Weapons and Armor Proficient with all simple and martial weapons, and all armor and shields Lead by example The Veteran may lend his base save to all friends and allies within 5� per level of Veteran for one saving throw. (i.e. Fireball, Morale) This power may be used once per day for every 2 levels of Veteran. Bonus Feats Like a fighter Veterans receive bonus feats. They may choose from the following. Alertness, Combat Reflexes, Dodge (Mobility), Expertise (Improved Disarm, Improved Trip), Great Fortitude, Iron Will, Leadership, Toughness, Run, Weapon Finesse, Weapons Focus, Weapon Specialization. Level Att. Bon Fort Save Ref Save Will Save Special 1 0 +2 +2 +2 Lead by Example 2 +1 +3 +3 +3 3 +2 +3 +3 +3 4 +3 +4 +4 +4 Bonus Feat 5 +3 +4 +4 +4 6 +4 +5 +5 +5 7 +5 +5 +5 +5 Bonus Feat 8 +6 +6 +6 +6 9 +6 +6 +6 +6 10 +7 +7 +7 +7 Bonus Feat _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 18:54:07 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: The Duchy of Machetos MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Btw, did anyone notice that Duke Callastian Jowdynites suddenly became Callastian Jonassanian in the PWAs? Name change, or different guys with the same first name? -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 09:24:51 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: To 3E or not to 3E (Was Re: Weapons Mastery for Natural Attacks) In-Reply-To: <21325144.970147416328.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 06:23 09/28/2000 -0700, III wrote: >You're right, of course. My general negativity overcame my good sense. >I'll put aside my prejudices and give it a look. I know there is a Mystaran >3E list on eGroups. Any other suggestions on where I might get an idea what >3E is all about without springing for the rulebooks right away? That's EASY. Eric Noah's site ought to draw him a paycheck from WotC -- http://www.rpgplanet.com/dnd3e/ You can get a good overview there, although he's taken down a lot of the nitty gritty detail previews now that the first two books are out, since he doesn't want to get into any legal hassles with WotC saying he's helping people not buy the books. Honestly, 3E is probably the best D&D ever. It's not perfect -- I've got a few minor houserules myself already -- but there's SO many bits that you go "why didn't they do that from the beginning?" BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 09:27:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: New Prestige Class: Veterans In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:53 09/28/2000 EDT, Dylan Rickards wrote: >Please comment > >Veteran >Alignment: No Chaos Chaotic soldiers can't be loyal and disciplined? >Hit Die >D12 >The Veteran may lend his base save to all friends and allies within 5� per >level of Veteran for one saving throw. (i.e. Fireball, Morale) This power >may be used once per day for every 2 levels of Veteran. These two goodies are what seperate veterans from fighters, except that they lose some of the fighter benefits. I don't see this prestige class as being worth it for most characters to switch into. I'd look into providing some other benefits at higher levels, like the Leadership feat for free, for instance. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 17:33:46 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: PSI-Disintegrate MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > I don't know about you but I'm more than happy to answer what may > > possibly by a non-Mystara question from a fellow Mystaraphile. After all > his > > Mystara may have psionics in it, or he may be considering adding them, > which > > would make it a totally on topic question from his point of view. > > I think that the problem I had was that this thread seemed to be a general > discussion of psionics, with no mention of the specific Mystaran locations > where such powers might be in evidence. If somebody proposed "I am > thinking of developing the X region of Mystara, where characters with Y > powers rule", then any subsequent discussion of Y would be on topic > no matter how weird or outlandish Y was. But I got the impression that > some folks just started discussing psionics out of the blue, with no > obvious Mystaran application. > His mention of the way a Disintegrate spell takes effect was definitely OD&D. Since the number of people who do that without using Mystara are a very rare breed TTBOMK (or whatever it is), I just assumed he was using it. Also IIRC at one time, maybe it no longer is I'll have to go read the FAQ again, this was also the main podium for OD&D which made the question valid merely by the reference I took to being Mystaran. Being prone myself to taking impressions of what is being discussed, and in what context, I can actually see where you are coming from. Actually I'd have been against one of those "any of the people from region X are psionic", for the usual reason that when they leave region X they have no natural predator or foe, so even at low levels are unbalancing. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 17:49:31 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <39D1D6F3.3B65D830@tin.it>; from scarole@TIN.IT on Wed, Sep 27, 2000 at 01:16:03PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii OK, so I've done some preliminary work on what I was waffling about earlier, just to see what would work. An example of what could be done is at http://thing.slashnull.org/review/list.html It's not pretty (I'm not a web designer!) but it should be functional. Eventually all the products should have descriptions, at the moment only the first 3 have (small) description examples. Please come along to test/break! If anyone thinks it could be useful then we can pretty it up and put it somewhere (Maybe on starflung? Shawn?) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 12:54:39 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: New Prestige Class: Veterans In-Reply-To: <3.0.5.32.20000928092747.007e2160@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 28 Sep 2000, Beau wrote: > >Alignment: No Chaos > > Chaotic soldiers can't be loyal and disciplined? An individual chaotoc character can, but soldiers are, in general a lot more lawful than chaotic. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 13:14:45 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Re: New Prestige Class: Veterans Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >Alignment: No Chaos > > Chaotic soldiers can't be loyal and disciplined? Chaos emphasizes Individuality and Freedom, two things that military life stifles, and they might make excellent fighters they tend to be less than excellent soldiers, for they same reason they make poor monks. > > >Hit Die > >D12 > > >The Veteran may lend his base save to all friends and allies within 5� >per > >level of Veteran for one saving throw. (i.e. Fireball, Morale) This power > >may be used once per day for every 2 levels of Veteran. > > These two goodies are what seperate veterans from fighters, except >that >they lose some of the fighter benefits. I don't see this prestige class as >being worth it for most characters to switch into. > I'd look into providing some other benefits at higher levels, like >the >Leadership feat for free, for instance. It is certainly going to show up more often as a GM character class as Lead by Example combined with excellent saving throws is something that is very powerful except it does not help the character himself very much. Notice, if you play with Fortitude Saves after forced marches a Veteran can be very impressive as a underling to command troops. Leadership is a good idea, I have also fooled around with making Lead by Example a duration based ability (1 round per level). I have also played with a lessened sleep requirement (minor detail, I know). I have also played around with a stat bonus (+2) to Con, but I do not really like that idea. Just remember when used against PC's a single Veteran can make other creatures much more resistant to spell casters. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 10:39:07 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: New Prestige Class: Veterans In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:14 09/28/2000 EDT, Dylan Rickards wrote: >Chaos emphasizes Individuality and Freedom, two things that military life >stifles, and they might make excellent fighters they tend to be less than >excellent soldiers, for they same reason they make poor monks. Hmmm. I don't agree, but I'm not able to cogently get my objections across. I know some very successful individualistic soldiers, but yeah, D&D does say that about monks and barbarians and such, so following their lead is probably the right way to go. >It is certainly going to show up more often as a GM character class as Lead >by Example combined with excellent saving throws is something that is very >powerful except it does not help the character himself very much. Notice, if >you play with Fortitude Saves after forced marches a Veteran can be very >impressive as a underling to command troops. Kind of like some of the Diablo 2 skills for Paladins and Barbarians, acutally. >Leadership is a good idea, I have also fooled around with making Lead by >Example a duration based ability (1 round per level). Or useable more times a day at higher levels. (Twice at third level, three times at fifth, et cetera.) >I have also played >with a lessened sleep requirement (minor detail, I know). But a suitable second level ability. >I have also played >around with a stat bonus (+2) to Con, but I do not really like that idea. I'd go with increasing some of the benefits a higher constitution instead: Ability to march further in a day, for instance, or survive more extreme temperatures ... stuff along the lines of being able to deal with less sleep. And, heh, I'd give them a +1 against poison ... army food. >Just remember when used against PC's a single Veteran can make other >creatures much more resistant to spell casters. A good way to use prestige classes, IMO. Good call! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 16:13:20 EDT Reply-To: Mystara Sender: Mystara From: Dylan Rickards Subject: Yet another Prestige Class Mime-Version: 1.0 Content-Type: text/plain; format=flowed This is the Defender class that I am going to use in my campaign. I allow them for every Immortal, and I do not allow Paladins or Blackguard so this is a slightly generic class to be used as a based for most holy knights in my game. Defender A defender is a warrior who is dedicated to a certain Immortal or Philosophy. Requirements Knowledge Religion: 5 ranks Base Attack: +4 Alignment: Depends on Diety Hit Die D10 Class Skills Concentration, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (Religion), Profession, Ride Skill points at each level: 2+Int modifier Spell List: Use Paladin or Blackguard list as base Weapons and Armor Proficient with all simple and martial weapons, and all armor and shields Immortal Blessing The defender may add their CHA bonus to all Saving Throws Smite The defender may add their CHA bonus to all to hit rolls and their Defender level to damage against a creatures of one certain philosophy (Law, Chaos, Good, Evil) opposed to his Immortal. True Neutral Immortals grant the ability to smite extremes (LG, LE, CG, CE) Aura The dedication of the defender inspires all companions to receive a +4 morale bonus to will saving throws. Turn/Command Undead The Defender can turn/command undead exactly as a cleric of two levels below his level as Defender Domains At levels 4 and 8 the Defender chooses a domain of their Immortal and receives the bonus ability and a free spell at each level that the Defender can cast, from the domain spell list. Servant At 5th level a Defender gets an Immortal servant, use the fiend statistics from the blackguard for generating these. Alignment will match the Immortal. Fear At 6th level all opponents receive a �4 to all will saves Immortal Fury At 10th level Defenders get the ability to Rage like a Barbarian 3/times a day. An Immortal Fury will immediately end if the Defender attacks anyone of his own Alignment or worshipping the same Immortal. Defenders may end the Fury at anytime and heals 10 points of damage when they do so. L A+ F+ R+ W+ Special Spells L1 L2 L3 L4 1 +1 +2 +0 +0 Immortal Blessing 0 Smite 2 +2 +3 +0 +0 Aura 0 3 +3 +3 +1 +1 Turn/Command Undead 1 4 +4 +4 +1 +1 Domain 1+1 0+1 5 +5 +4 +1 +1 Servant 1+1 1+1 6 +6 +5 +2 +2 Fear 1+1 1+1 0+1 7 +7 +5 +2 +2 2+1 1+1 1+1 0+1 8 +8 +6 +2 +2 Domain 2+2 1+2 1+2 1+2 9 +9 +6 +3 +3 2+2 2+2 1+2 1+2 10+10 +7 +3 +3 Immortal Fury 2+2 2+2 2+2 1+2 Dylan R. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 16:42:02 -0700 Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Foreign Dragon Prices MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit For all those MML'ers outside the U.S., what's your experience with trying to get subscriptions to Dragon and Dungeon magazines? Does it compare with other U.S. magazines? Is there any savings over news-stand prices? With the advent of 3E, I considered subscribing to Dragon magazine, but I've decided to wait until their Canadian subscription prices more closely resemble other U.S. magazines'. (See my letter to WotC, below.) Am I the only person who thinks WotC is shooting themselves in the foot? I think their magazines are the chief way drive interest in our game ... . ================ Dear Wizards of the Coast, I just called Dragon magazine (1-800-395-7760) to enquire about subscription rates to Canada. I was dismayed to discover that the subscription rate is higher for Canadians by a hefty $17 U.S.!! To indulge in the vernacular, what gives? Are you deliberately discouraging Canadian subscribers? While Dragon subscription cards don't give a Canadian rate, I /would/ expect to be able to use the U.S. rate. I subscribe to other U.S. magazines, and in every such case either they have a Canadian rate that offers similar savings, or I simply pay the rate on the card in U.S. dollars. Besides, telling Canadians to pay so much more isn't just highway robbery, it's foolish. Let me explain: The news-stand price is $6.95 Cdn. The Canadian subscription rate translates to about $6.40 Cdn an issue. (The real cost is even higher, if one needs to buy a money order to pay for it, as teenagers probably must.) So, I only need to skip one issue a *year* at the news-stand to save money over the *subscription* rate. Hmm. Honestly, there is usually at least one issue a year that I can live without. Sometimes more. They aren't all gems or must- haves. Even people who like to get every single issue will be discouraged from subscribing, as they may prefer to support their local store with the extra ~55� a month. That doesn't do anything for guaranteed readership, which is what advertising prices are principally based on. Besides, I, for one, feel "shaken down" for having to pay an extra $17 U.S. and, I expect, I am not the only one who feels this way. I can think of several things I'd rather do with $17 U.S., including buy other D&D materials -- items which, doubtless, also have a higher mark-up than magazines. I urge and beg you to reconsider your policy on Canadian subscriptions. While I would very much like to subscribe, I absolutely won't until the Canadian subscription rate reflects the same fair, market-aware pricing other U.S. publishers offer. Sincerely, Derek Adam ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 19:45:41 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: (off-topic) D20 system reference doccument MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Just found this on Eric Noah's page. Anyone looking for a 'barebones' version of the new PHB without having to pay a dime, here you go. Almost seems to me they are giving away a little too much information, but then, it is an open-gaming system. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 00:52:19 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: [IC] Fate of the Thousand Wizards over Glantri(*SPLAT*) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 27 Sep 2000 21:44:24 James Ruhland wrote: >>> Incorrect. The war was to end to use of 'forbidden magic' in Glantri. << > >That's a lie, and everyone knows it now. I know that I didn't and still don't, so I *KNOW* that you cannot be right! That is indisputable because you cannot tell me what I know - only I can! (Though I'm sure you will certainly try anyway...) >That was simply the pretext (flimsy though it was) to launch the >destructive war on Glantri, which Alphatians feared would rival their >declining, decaying magical strength. > Yet you're still ignoring, for the fourth time I might add, that the ultimate end of the war - the sinking of Alphatia - more than warranted Eriadna's concerns. I have made some admissions in this debate, yet here we truly see evidence of what it means to be a stiff-necked Thyatian! ;) (snip) > >They're all splattered. The evidence is their torn-apart corpses. >Heh, trust an Alphatian to believe that when magic failed for a week the >wizards flying above Glantri (100+ feet most likely) in an attempt to >shower destruction down on Glantri city would survive the fall, and then >survive the vengeful Glantrians. > >The Alphatian might think "hey, they could be saved by contingency magics, >and poofed home," but he misses the obvious: when magic fails, so do >magical protections and contingencies. > >*splatter* > >Had the "Thousand Wizards over Glantri" had survived the OBVIOUS >consiquences of magic failing at that moment, then we might expect some >mention of them in later chronicles [OOC: PWA, PWA II, PWA III, or even >JA], either on the surface or in the "new" Alphatia in the Hollow World. >One might think, for instance, that if the Council survived, that Eriadna >would have convened it when she summoned the various Kings and Queens of >Alphatia for their "Show of Faith" (PWA, p. 185, "Eriadna's Messengers >Arrive" and p. 186, "Show of Faith"). No mention is made. > >There is NO mention of them after the "Thousand Wizards over Glantri", >because they are GONE. [OOC: This is Canon, btw, as much as Thincol seeking >peace with Alphatia is Canon. . .] > Also OOC: WRONG! Terari is mentioned repeatedly after the war, and we *know* that that he is/was an member of the Council of Wizards as Tylion IV. You need only check out p.53 of DOTE's DM's guide to discover that this is true. Granted, this could have been the fate of *some* members of the Grand Council, perhaps even many of them, but it was never established in later canon that the attack was actually carried out, and since you make no room for *any* member of the council surviving, you cannot be right because we know that Terari/Tylion did! (Sorry, I don't mean to be argumentative about this, but since you stated it so bluntly, I feel compelled to point this out - hope it's okay. I know you've put me straight in the past on similar topics, so no hard feelings, okay?) Okay, In-Character mode re-engaged! ;) >>> Except that you conviently avoided responded to my comment that >Eriadna's concerns were obviously well founded given how the war ended! << > >No, I didn't, since those "concerns" were obviously NOT well founded, if >Alphatia had simply left Glantri alone in the first place, then no >"Doomsday Device" would have been constructed in *direct* *response* and >*as* *a* *consiquence* *of* Alphatia's declaration of war and its goal of >destroying Glantri. > Finally a response to this... I don't agree, though (what a surprise - I know)! If Glantri could do this after only few years of war, and were even senseless enough to use the bloody thing, then I shudder to think how they could abuse after some *real* research! I'm sure you'll change your mind, though, once they point their gadgets toward your precious Thyatis! >All that was, at best for you, was a self-fulfilling prophecy of the >reap-what-you-sew kind. No, I just confirmed our worst fears about Glantri. Their nation has existed less than 600 years and yet they have done this. Our empire has existed on Mystara for more than 2000 years, yet we have never done something of such obviously foolish mass-destruction, and yet you insist that we Alphatians are the ones who are irresponsible??? Rather than giving us credit for not having done something like this for two millennia (might this be interpreted as Alphatians having learned from previous mistakes? Nah, surely not!), you side with people from a nation founded by people who, I might add, were also involved in the mass-destruction of Old Alphatia, and who then proceed to commit just the sort of destruction and mayhem that you accuse us of - yet not only don't you see it, you still continue to accuse us alone! Thyatian 'order and logic' truly escapes me! :) >>> I'll finally get a Thyatian to understand this. << > >My, my. Imitation *is* the sincerest form of flattery. > >First that Alphatian "count" imitates his Thyatian betters in employing >"inferiority complex" after I did, and now you ape me as well in the "I >hope I can get them to understand this." > I live in hope... but obviously also in vain :( >Since such imitation is a tacit aknowlegement of my abilities, and in >effect an aknowlegement that you Alphatians are, far from being my >"betters" as you insist, are instead in need of copying and aping me, I am >indeed flattered. This should be counted as a, perhaps unconcious, >aknowlegement of who is truely better, and who is not. I'm sure I don't have to comment on that one, as it must be plain to all just how much 'better' you when you make statements like that. ;) > I, all will note, >have not needed to copy any of you Alphatians in any respect in these >rhetorical exchanges. But now two of you have shown deference to me, by >adopting some of my rhetorical flourishes. > Most things in Thyatis is a copy, a distortion, or (more frequently) a mockery of something originally Alphatian. Look at your precious Arena, for example. Alphatians originally invented it as a place of public punishment where the masses would see what happens to those who defy the rules, yet you Thyatians just loved it - figures! >It is a sweet victory. Proof indeed of who is vanquished, and who is the >vanquisher. > Unfortunate for you that you don't have any spells to help you when you wish :) >(Btw: those splattering sounds, a bit grotesque, but, well, given what the >Thousand Wizards were trying to do at the time - destroy Glantri, starting >with Glantri City - it was almost musical.) > >*SPLAT* > >*SPLAT* > >*SPLAT* > Except that those were really the sounds of the hope for an intelligent and enlightened Thyatis! I guess I can't blame you then, for not knowing the difference ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 20:33:07 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: (off-topic) D20 system reference doccument MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hmm, the link didn't show up, anyway here is the link I was trying to embed in the email: http://www.opengamingfoundation.org/d20srd.html -Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 19:47:22 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Fate of the Thousand Wizards over Glantri(*SPLAT*) MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Fri, 29 Sep 2000 00:52:19 +0100 The Stalker writes: > Also OOC: WRONG! Terari is mentioned repeatedly after the war, and > we *know* that that he is/was an member of the Council of Wizards as > Tylion IV. You need only check out p.53 of DOTE's DM's guide to > discover that this is true. Granted, this could have been the fate > of *some* members of the Grand Council, perhaps even many of them, > but it was never established in later canon that the attack was > actually carried out, and since you make no room for *any* member of > the council surviving, you cannot be right because we know that > Terari/Tylion did! (Sorry, I don't mean to be argumentative about > this, but since you stated it so bluntly, I feel compelled to point > this out - hope it's okay. I know you've put me straight in the past > on similar topics, so no hard feelings, okay?) Terari was one of the (few) council members who defied Zandor and was exiled. The vast majority of the Council is undoubtedly dead either from: a) the war with Thyatis/Glantrian terrorist attacks b) the destruction of Sundsvall/the first week with no magic c) one of Zandor's temper tantrums d)the battle over Glantri City/the second week with no magic I doubt more than a dozen of the Council survives by 1009 AC (and most of the Council was probably dead from choice b before the final battle. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 02:21:31 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Fate of the Thousand Wizards over Glantri(*SPLAT*) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 28 Sep 2000 19:47:22 Aaron E Nowack wrote: (snip my own rants) > >Terari was one of the (few) council members who defied Zandor and was >exiled. The vast majority of the Council is undoubtedly dead either >from: I don't really disagree much with this, but allow me to comment. > > a) the war with Thyatis/Glantrian terrorist attacks > This I find slightly unlikely. Some might have, but canon establishes only Glantrian attacks against Sundsvall (not all of Alphatia - though it is certainly likely, it is not established), and Glantri's most powerful wizards (the Princes) are unlikely to have 'gotten their hands dirty' themselves I think. Besides only Etienne/Rad among them was experienced enough to really threaten Alphatian archmages of 36th level. And, yes, the archmages of Thyatis are higher-level than those of Glantri, which is an often overlooked fact as far as I can tell! So while some Alphatian members of the Council of Wizards undoubtedly were killed in these attacks, I doubt it were many. > b) the destruction of Sundsvall/the first week with no magic > Yes. No doubt about that. > c) one of Zandor's temper tantrums Hah. More than likely, yes :) > d)the battle over Glantri City/the second week with no magic > Very likely for some of them, yes. >I doubt more than a dozen of the Council survives by 1009 AC (and most of >the Council was probably dead from choice b before the final battle. > You could be right, yet it is never established. In fact, p.90 of WOTI's "Immortals' Fury" book certainly seems to imply (IMHO anyway) that the attack on Glantri only takes place if the PCs haven't found the Nucleus yet. I see this as an unanswered question along the lines of the Week/Weeks without magic - later sources seem to imply (again IMHO) that there was only one Week Without Magic, but as you point out, there must have been two, because there was one after Sundsvall was destroyed (Timeline event, p.89), and one after Alphatia itself sank (the Timeline doesn't say so, but the adventure certainly does on p.70!). Yet no references seem to confirm or deny this in later sources (I certainly can't find any!) In any event, there is certainly *no* canon material that firmly establishes that the these wizards all plummeted to their deaths. I agree that this is likely (at least for some of them), but there is no basis in canon that establishes it, and we certainly do know that Terari/Tylion survived, so maybe he wasn't the only one. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 21:44:03 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: [IC] Fate of the Thousand Wizards over Glantri(*SPLAT*) Mystara wrote: > Yet you're still ignoring, for the fourth time I might add, that the ultimate end of the war - the sinking of Alphatia - more than warranted Eriadna's concerns. << No I'm not. You cause a war that leads people to respond to Alphatia's destructive behavior in kind for their own self-preservation, and then retroactively use the fact that they did to your nation what your nation intended to do to theirs as the excuse for launching the war in the first place. Neither I nor any rational neutral observer count that sort of ex-post facto argument as a point in your favor. Again, as I have stated every time that you have (falsely) claimed that I "ignored" this point, had you simply left Glantri alone in the first place, no Doomsday Device would have been created, nor would it have been directed at Alphatia. Had you only left Glantri alone, they would have left you alone. You didn't. That's *YOUR* responsibility - YOUR fault. >> Also OOC: WRONG! Terari is mentioned repeatedly after the war, and we *know* that that he is/was an member of the Council of Wizards as Tylion IV. << OOC: Of course, as Aaron Nowak already pointed out, YOUR claim is the Wrong claim. The events in question that you allude to we have already factored in - yes, Terari and some few others accepted Exile rather than appear among the "Thousand Wizards" over Glantri. Thus, OBVIOUSLY, he "survived" that battle for the simple fact that HE WAS NOT THERE. Those that were. . .well, as I say, Aaron Nowak has already outlined what happened to them, as did I in my IC description of the outcome. >> but it was never established in later canon that the attack was actually carried out << Again, au contrare. Again, though - what we have here is the Alphatiaphiles, as is typical of their ilk, embracing those parts of the Canon they enjoy (like Thincol sueing for peace with Alphatia, they accept that this happened), while willfully ignoring those parts they don't (like the death of the Thousand Wizards). The parts of Canon that they like took place, the parts they don't are simply retroactively revised in their favor by them. >> and since you make no room for *any* member of the council surviving, << I do, I said some few might have, contrary to you whom insist that somehow the majority did. I suppose you figure that when magic failed, the Glantrians bandaged their wounds and invited them in for tea. Note, though, again, that no subsiquent materiel makes ANY mention of the Grand Council of Wizards. It isn't convened when Eriadna asks for her "Show of Faith". Why? Because it is GONE. Find me one contempory reference of it in any of the PWAs or JA. Just one, and we'll have to accept you're right. Find one. Then come back and tell me I'm wrong, when you can prove it (as I've PROVED that they are GONE by refering to WotI). >> I know you've put me straight in the past on similar topics, so no hard feelings, okay? << Well, no hard feelings about this, especially since it's me setting you straight on this matter, not the other way around. Back to IC. >> Our empire has existed on Mystara for more than 2000 years, yet we have never done something of such obviously foolish mass-destruction << Except for those obvious times when you did, naturally. Like mass destruction of the Yanifey on "Alphatia", or the forgotten (since you Alphatians destroyed them and erased all memory of their prior existance) people who inhabited Bellissaria. I've known Daleks with less pechant for destruction than the Alphatians. >> and yet you insist that we Alphatians are the ones who are irresponsible??? << You started a war with the intention of destroying Glantri, and OH, now how you whine and carry on about how they put the shoe on the other foot and destroyed you instead, and use that as your reason why it was a good idea to seek to destroy Glantri in the fist place. Here, have these, seems like you need them *hands Stalker a rattle and a bib* >> Rather than giving us credit for not having done something like this for two millennia << Again, except for those times when you did it. >> Most things in Thyatis is a copy, a distortion, or (more frequently) a mockery of something originally Alphatian. << Again, imitation is the sincerest form of flattery. I say Stalker distorts, so he apes his betters and says I distort. I say Stalker copies, so he apes his betters and says we copy. I thank you for the flattery, Stalker. You have indeed aknowleged that we Thyatians are worthy of emulation - by emulating me. >> Unfortunate for you that you don't have any spells to help you when you wish << Oh? You think I don't? Typical Alphatian, thinking only Alphatians can master magic. [OOC: you should remember who I am when I'm "In Character". . .] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 22:08:02 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Fate of the Thousand Wizards over Glantri(*SPLAT*) Mystara wrote: >> This I find slightly unlikely. Some might have, but canon establishes only Glantrian attacks against Sundsvall (not all of Alphatia - though it is certainly likely, it is not established) << Here, again, WotI tends to support what Aaron Nowak said. See pp. 89-90, "Thousand Wizards Convene", and I quote: "Many [not even "few" or "some", but "many"] of its members perished in the Week Without Magic, torn apart by conjured monsters, hunted down by old enemies, or lynched by angry mobs who blamed them for the disaster. . ." Oh, "lynched by angry mobs" also tends to describe the likely (not "rare" or "uncomon" fate visited upon "some") fate of those who went to Glantri for the purpose of destroying Glantri City. If the "welcome" they got at home was harsh (heh, those who think the average Alphatian just *loves* and loyally dotes upon his spellcasting "master" should read what happened to the Wizards in Alphatia during the Week Without Magic), then they would be in for a rude surprise when the Glantrians got ahold of them. >> So while some Alphatian members of the Council of Wizards undoubtedly were killed in these attacks, I doubt it were many. << The "Thousand Wizards Convene" Event actually says "many". > d)the battle over Glantri City/the second week with no magic > >> Very likely for some of them, yes. << By what *likely* scenario would more than a few of them survive? "kindly Glantrians take the enemies who were just moments ago bombardin their city into their bosum, giving them comfort after their sudden fall to the cobblestones and canals of Glantri City, and a warm bowl of soup and some wine." being hardly a *likely* scenario. Likely scenario: "Flying wizards rain down like hail to the streets, suffering broken bones and wounds sufficient to gravely injure, if not kill outright, most wizards, given their low hit points. Glantrians, in glee, vengefully slay every Alphatian Wizard they can catch. Since magic is gone for a week, and thus the Wizards are trapped in rabidly hostile territory without their most important asset - their magic - the logical outcome is beyond question. Most are killed. Once magic returns, the few and scattered survivors are only too happy to Teleport home as quickly as possible, so they too don't become prey. The only problem is, the "home" they are Teleporting to - their towers and abodes on the Contenent of Alphatia - are sunken beneith the waves. Some manage to survive if they have an appropriate spell selection that allows them to escape this fate, but many simply drown." >> You could be right, yet it is never established. In fact, p.90 of WOTI's "Immortals' Fury" book certainly seems to imply (IMHO anyway) that the attack on Glantri only takes place if the PCs haven't found the Nucleus yet. << Right. Something that could have happened before Thyatis Quit the Field, or evem before the Alphatians entered Thyatis in the first place, depending upon the campaign (and yes, in mine, the Alphatians did enter Thyatis - they did get that far). Yet we simply assume that the things that are deemed positive for Alphatia (Thyatis Quit the Field. That, in these things and in, say, the Almanacs, is a given), but when it comes to bad this event which would be bad for Alphatia (the "The War Ends" Event), then revisionism becomes an imperitive. HOWEVER - what we *DO* know about subsiquent events tends to indicate contrary. Sundsvall was destroyed, then a gap before Alphatia itself was destroyed. Terari went into exile and arrived in Karameikos. Some Shye Lawr Elves went into exile (in Norwold, per MA canon, rather than Wendar as WotI said they would go to. Why? Because putting them in Norwold was better for the Alphatians than putting them in Wendar, where WotI said they were going). Zandor ended up in Aquas. The Grand Council is not mentioned as part of Alphatia in any of the PWAs. What does this tell you? Things got as far as Zandor ordering the Council to bombard Glantri, according to "canon". Some refused and went into exile. The others did what they were told. What they were told then took place. QED. >> I agree that this is likely (at least for some of them), << What happened to the other hundreds, then? Angels came down from heaven and carried them away on wings of gold? Hell, not even Immortal magic worked during the Weeks Without Magic (according to the descriptions, Immortals caught on the Prime were trapped in their mortal bodies, etc). So even such a deus-ex-machina Event initiated to save them could not take place. >> but there is no basis in canon that establishes it, and we certainly do know that Terari/Tylion survived, so maybe he wasn't the only one. << Again, he probably wasn't the only one. Some dozens, or perhaps even a hundred or so, survived. Those who went into exile (and we are pretty sure the world isn't repleat with Alphatian Wizards in Exile), and some few who managed to somehow survive the debacle in Glantri and reach safety. Certainly not the majority of those who appeared over Glantri City, though (and we do know that took place, based on a careful study of the facts as we have them. Terari didn't just wake up one day and decide to travel to Karameikos. The fact that he's there indicates he went into exile rather than do what the rest of them did. And you know in your heart that the event took place - which is why you go so far to allow for "some" having died in it. But the fact is, by far the majority would have, unless the Glantrians were suddenly and unaturally inhabited by the spirit of mercy in the immediate aftermath of a orbital bombardment by these same Wizards). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 03:35:42 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: [IC and not] Fate of the Thousand Wizards over Glantri Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 28 Sep 2000 21:44:03 Evil Genius wrote: >Mystara wrote: (er, actually it was me!) >> Yet you're still ignoring, for the fourth time I might add, that the ultimate end of the war - the sinking of Alphatia - more than warranted Eriadna's concerns. << > >No I'm not. You cause a war that leads people to respond to Alphatia's destructive behavior in kind for their own self-preservation, and then retroactively use the fact that they did to your nation what your nation intended to do to theirs as the excuse for launching the war in the first place. > >Neither I nor any rational neutral observer count that sort of ex-post facto argument as a point in your favor. > Then why don't I see anybody supporting you. >Again, as I have stated every time that you have (falsely) claimed that I "ignored" this point, had you simply left Glantri alone in the first place, no Doomsday Device would have been created, nor would it have been directed at Alphatia. Had you only left Glantri alone, they would have left you alone. You didn't. That's *YOUR* responsibility - YOUR fault. > > >>> Also OOC: WRONG! Terari is mentioned repeatedly after the war, and we *know* that that he is/was an member of the Council of Wizards as Tylion IV. << > >OOC: Of course, as Aaron Nowak already pointed out, YOUR claim is the Wrong claim. The events in question that you allude to we have already factored in - yes, Terari and some few others accepted Exile rather than appear among the "Thousand Wizards" over Glantri. > >Thus, OBVIOUSLY, he "survived" that battle for the simple fact that HE WAS NOT THERE. Those that were. . .well, as I say, Aaron Nowak has already outlined what happened to them, as did I in my IC description of the outcome. > Aaron basically got it right, yes. I may agree or disagree on the finer points (as I did in another mail) but it was not what you said in your previous mail. In fact you said: >They're all splattered. The evidence is their torn-apart corpses. > Note the use of the word 'all', which I take to mean all members of the council witout exceptions. > >*splatter* > (snip) > >There is NO mention of them after the "Thousand Wizards over Glantri", >because they are GONE. [OOC: This is Canon, btw, as much as Thincol seeking >peace with Alphatia is Canon. . .] It is obvious that this is incorrect insofar that it led me to believe that you implied that *all* council members were killed in Glantri. This is clearly not the case. But then you've already admitted as much, so lets move on... You also wrote: >Had the "Thousand Wizards over Glantri" had survived the OBVIOUS >consiquences of magic failing at that moment, then we might expect some >mention of them in later chronicles [OOC: PWA, PWA II, PWA III, or even >JA], either on the surface or in the "new" Alphatia in the Hollow World. >One might think, for instance, that if the Council survived, that Eriadna >would have convened it when she summoned the various Kings and Queens of >Alphatia for their "Show of Faith" (PWA, p. 185, "Eriadna's Messengers >Arrive" and p. 186, "Show of Faith"). No mention is made. > No, but why does that necessarily mean that they were all killed? It also does not say anywhere in WOTI that, say, Zandor is killed, yet do we assume so? Of course not. In fact, I seem to recall PWA1 mentioning several prominent Alphatians, including Zandor's father (Zyndryl?), were indeed slain when magic failed, so that is obviously the case. Is it okay to automatically make the leap of faith all who were not mentioned were killed? Keep in mind that very few of the members of the Grand Council are ever established at all. >>> but it was never established in later canon that the attack was actually carried out << > >Again, au contrare. >Again, though - what we have here is the Alphatiaphiles, as is typical of their ilk, embracing those parts of the Canon they enjoy (like Thincol sueing for peace with Alphatia, they accept that this happened), while willfully ignoring those parts they don't (like the death of the Thousand Wizards). The parts of Canon that they like took place, the parts they don't are simply retroactively revised in their favor by them. > Point to canon where it says specifically that they all died (and please don't mix up OOC and IC - it's very confusing and counterproductive IMHO) >>> and since you make no room for *any* member of the council surviving, << > >I do, I said some few might have, contrary to you whom insist that somehow the majority did. I suppose you figure that when magic failed, the Glantrians bandaged their wounds and invited them in for tea. > I say again, you said "they're all splattered". You did specify that you didn't mean all the Thousand wizards. The very term, in fact, suggests to me that you do mean all of them, because that implies a specific number, but maybe I'm just splitting hairs, and I apologize if you feel that is the case. >Note, though, again, that no subsiquent materiel makes ANY mention of the Grand Council of Wizards. It isn't convened when Eriadna asks for her "Show of Faith". Why? Because it is GONE. > Though I may even agree that this is a reasonable, even likely, assumption, it is still just that - an assumption. >Find me one contempory reference of it in any of the PWAs or JA. Just one, and we'll have to accept you're right. Find one. Then come back and tell me I'm wrong, when you can prove it (as I've PROVED that they are GONE by refering to WotI). > I might just as well challenge you to find one that states the opposite. We'll both lose (and both win, as the case may be), though, because we clearly will find none :( >>> I know you've put me straight in the past on similar topics, so no hard feelings, okay? << > >Well, no hard feelings about this, especially since it's me setting you straight on this matter, not the other way around. > I guess truth, like beauty, lies in the eyes of the beholder (and no, I'm not talking about the monster). >Back to IC. > >>> Our empire has existed on Mystara for more than 2000 years, yet we have never done something of such obviously foolish mass-destruction << > >Except for those obvious times when you did, naturally. >Like mass destruction of the Yanifey on "Alphatia", or the forgotten (since you Alphatians destroyed them and erased all memory of their prior existance) people who inhabited Bellissaria. I've known Daleks with less pechant for destruction than the Alphatians. > > >> and yet you insist that we Alphatians are the ones who are irresponsible??? << > >You started a war with the intention of destroying Glantri, and OH, now how you whine and carry on about how they put the shoe on the other foot and destroyed you instead, and use that as your reason why it was a good idea to seek to destroy Glantri in the fist place. > Amazing how wrong it was for us (though the Flaems were involved too...) to destroy Old Alphatia, but fine for Glantri to first destroy Sundsvall and then, as if that wasn't enough, sink Alphatia with their Doomsday Weapon. I guess that according to Thyatian logic, double standards are twice as good as standards... :) >Here, have these, seems like you need them *hands Stalker a rattle and a bib* > Why thank you. Here take this, you certainly cannot live without them *hands Evil Genius a pair of diapers* > >>> Rather than giving us credit for not having done something like this for two millennia << > >Again, except for those times when you did it. > Yep, still no credit where credit is due. >>> Most things in Thyatis is a copy, a distortion, or (more frequently) a mockery of something originally Alphatian. << > >Again, imitation is the sincerest form of flattery. > >I say Stalker distorts, so he apes his betters and says I distort. >I say Stalker copies, so he apes his betters and says we copy. >I thank you for the flattery, Stalker. You have indeed aknowleged that we Thyatians are worthy of emulation - by emulating me. > Sounds like you're trying to convince yourself. >>> Unfortunate for you that you don't have any spells to help you when you wish << > >Oh? You think I don't? > No, because they obviously aren't working! ;) >Typical Alphatian, thinking only Alphatians can master magic. [OOC: you should remember who I am when I'm "In Character". . .] > Oh, don't get me wrong - I certainly do believe that there are good wizards in Thyatis - better than in Glantri, anyway. After all, you learned your magic from the best - us! ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 28 Sep 2000 23:59:36 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: [not IC] Fate of the Thousand Wizards over Glantri >> Then why don't I see anybody supporting you. << [OOC: Aaron Nowak, if you hadn't noticed. But I don't need support. Of course, by that comment you'd think you had supporters crawling out of the woodwork to "prove" that the Grand Council survived. But I tend to suspect that the reason few people are jumping up in support, except the brave Aaron, is that at this point no one wants to get involved in something that's turned increasingly ugly and hostile. "It's not safe to get back in the water" as it were.] Aaron basically got it right, yes. I may agree or disagree on the finer points (as I did in another mail) but it was not what you said in your previous mail. In fact you said: >> They're all splattered. The evidence is their torn-apart corpses. << That was, I admit, an over-statement. Just as your claim that only "some" died was at best an over-statement, and certainly wishfull thinking. >> Note the use of the word 'all', which I take to mean all members of the council witout exceptions. << Well, that's just a bad interpretation on your part, since of course I was talking, even in the overstatement, about those who appeared in the skys over Glantri ("Most" according to WotI). Obviously those that didn't appear there weren't among those flying who splattered to the ground. >> It is obvious that this is incorrect insofar that it led me to believe that you implied that *all* council members were killed in Glantri. << No, it is correct that the Grand Council is *GONE* Former members, such as Tylion/"Terari", may have survived, and some other scattered survivors. But note that Tylion/"Terari" isn't a member of that body - he's in exile in Karameikos. Thus his existence doesn't constitute some sort of "proof" that the Grand Council exists, since your example isn't even in Alphatia anymore. As for individual members/survivors, the "YOU ARE THERE: Slaughter of the Guilty" post (made before these latest lamentations of yours wherin you're claiming I am "wrong") indicated there were likely some survivors. But me making that post, containing that information, didn't stop you from claiming I was "WRONG", and then now harping on me having been "WRONG" here. >> This is clearly not the case. But then you've already admitted as much, so lets move on...<< You know, you have at times criticized how I do things in these exchanges, but using obvious distortions of the meanings of what I say, then claiming I've "admited" that your distorted version of what I meant is right and I am wrong is one of the below-the-belt, underhanded things that I haven't liked, which has indeed caused me on previous occassions to engage in the sorts of things that irritate *you*. When I mentioned that before in our earlier exchanges regarding not letting things get to the stage of animosity again, you asked me to point such examples out when I saw them. So here I'm doing so. Missinterpreting (seemingly deliberately) the intent of my statements, then claiming I've admited those statements are wrong, is one such example. >> No, but why does that necessarily mean that they were all killed? >> It also does not say anywhere in WOTI that, say, Zandor is killed, yet do we assume so? Of course not. << Zandor, being Zandor, didn't go. He sent others to do his dirty work. Btw, if you're so smart and so RIGHT and I'm so dumb and so WRONG, then surely you've found proof that you're right by now. So, where is it? You insist I'm WRONG, then fess up and PROVE it. >> Is it okay to automatically make the leap of faith all who were not mentioned were killed? Keep in mind that very few of the members of the Grand Council are ever established at all. << Hmmmn. . .hundreds of Wizards pop into the skies over Glantri City intending to rain destruction down upon it, their magic fails, and you say its a "leap of faith" to believe that most of them would have died? Who's making the leap of faith? I have at least demonstrated a logical argument as to what their *likely* fate would have been. You have simply claimed I'm WRONG, but without demonstrating any theory as to how or why I should be considered WRONG. >> Point to canon where it says specifically that they all died << WotI, where they appeared FLYING over Glantri City, moments before magic failed. Then, obviously to anyone who isn't blinded by bias, the Rules took over - Mystaran Physics, things not capable of natural or magical flight fall, and accrue falling damage when they hit. Few (if any) of the wizards would be able to fly naturally, and magic was no longer in effect. Rules regarding reaction of those you've been attacking are also pretty clear. Onus of proof isn't on me - I *HAVE* proved what happened. You've offered NO evidence at all to support your claims that they survived. Only your bias as an Alphatiaphile makes you insist they did. Certainly you haven't produced any evidence or logical theory to support your claim that they survived. I've produced both to support my claims. Heck, if anything what you said supported MY claim - after all, like you said, we have no information on the VAST majority of the members of the Alphatian Grand Council of Wizards. But we DO know that a large percentage of the pre-WotI rulers of various Alphatian Kingdoms are dead after WotI. Indeed, more of the rulers of the various Alphatian Kingdoms are dead than even of the Thyatian Dominion rulers, and the Thyatian dominions were fought over in many cases! Even some fairly elderly Thyatians survived. But many of the high level Alphatian rulers are gone, dead in the aftermath of the war. And if anyone would have been able to come up with a good excuse to not go ("I can't engage in the assault because, like you Zandor, I have to stay here and watch over my Kingdom in preparation for the final push"), it would have been the Kings and Queens. And yet a unusually, unexpectedly large percentage of the pre-WotI Alphatian rulers are absent after WotI. And their Kingdoms were unto! ! uched by invasion. >> I say again, you said "they're all splattered". You did specify that you didn't mean all the Thousand wizards. << Well, you want to play little games, I'll quote from WotI: "The next day, the 'Thousand Wizards' Teleport to the skies over Glantri City and begin to bombard the city. . ." WotI, "The Immortal's Fury", p.90. >> but maybe I'm just splitting hairs, and I apologize if you feel that is the case. << Well, as usual you're concentrating on irrelivancies rather than the main issue at hand, using slight-of-hand arguments to distract from the fact that on the substantive score, the fate of the vast bulk of the Grand Council and the disposition of the survivors (I.E. whether they are in Alphatia and thus constitute something akin to a Grand Council that continues to exist), you have no arguments to support your claims. >> I might just as well challenge you to find one that states the opposite. We'll both lose (and both win, as the case may be), though, because we clearly will find none :( << I found plenty of indication to support my claim. Hell, the PWAs even make mention of the Wizards of Sclaras, not exactly as famous and noteworthy as the Grand Council of Alphatia. But no mention of the Grand Council of Wizards is a glaring - and quite telling - indicator. >> I guess truth, like beauty, lies in the eyes of the beholder (and no, I'm not talking about the monster). << Well, those who insist others are WRONG and then can't back up their claims. . .heck, I never insist you're wrong unless I can document that you are wrong. Even when talking IC I avoid doing stuff like that unless I can find something to support such a claim. For some reason I'm never given the same courtesy or respect. People just continue to assume they can claim I'm wrong, even in the face of evidence and logical argumentation in support of a likely theory, even when they are unable to produce anything to support their claim that I'm wrong. This is why I do ALL I can to make SURE I know what I'm talking about (even if I phrase it incomprehensibly sometimes, since I tend to write posts stream-of-conciousness) before I make any claims, IC or OOC (remember, this started as a IC thing). But for some reason, like I said, no matter what trouble I go to, no matter how careful I am in looking things up and making sure I'm on good solid footing with supporting information before I m! ! ake any claim, that doesn't stop people from telling me that no, up isn't up and down isn't down, two plus two isn't four, sometimes its five, and sometimes its three, and that if we both think you O'Brien's are floating off the ground like a bubble then you're floating off the ground like a bubble. >Back to IC. > I'm not going back to IC at this point. Indeed, once I read this "Back to IC", I simply snipped the rest without reading it, because at this point I think it's wise to put a stop to this whole thing. Indeed, I've been saying for awhile, both IC and OOC, that it's probably wise to stop, hoping that you'd agree to that and we could both step back without either of us feeling we gave up. But, unfortunately, you didn't take the hints, and just kept pushing. Though I know that (once again), I'll be the one who gets blaimed for taking things too far. I gave several oportunities to put an end to this in a way where neither of us would feel we lost face by stoping, but it didn't work out that way. I know though that if I read what your "IC" comments were, I'd feel the need to reply to them (since, well, I just have problem with feeling anyone got the best of me. I'd feel an urge to rebut whatever it was your claims were. So I just won't read them). Anyhow, at this point this thing is over from an IC standpoint. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 00:52:41 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: To 3E or not to 3E (Was Re: Weapons Mastery for Natural Attacks) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-28 9:47:03 AM Eastern Daylight Time, SundanceIII@EXCITE.COM writes: > You're right, of course. My general negativity overcame my good sense. > I'll put aside my prejudices and give it a look. I know there is a Mystaran > 3E list on eGroups. Any other suggestions on where I might get an idea what > 3E is all about without springing for the rulebooks right away? Check out this URL: http://www.rpgplanet.com/dnd3E (Eric Noah's 3E site) That site has a link to a draft of the d20 document. Between that link and other material on Eric's site, you should get a pretty good idea of what 3E is all about. More directly, here is the link to the draft d20 document: http://www.opengamingfoundation.org/d20srd.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 00:52:39 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Forbidden magic in Glantri (was What is your favorite nation?) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-28 11:32:34 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > "Forbidden magique"? FORBIDDEN MAGIQUE? Forbbiden by whom?! Ze > Alphatians? What next, will ze Alphatians feel threatened when a > non-Alphatian weezard develops a new cantrip? Prince Etienne already addressed that one quite adequately. The only sort of magic that was forbidden in Glantri at the time of the Alphatian ultimatum was divine magic -- and the Alphatians never provided enough details to accuse any particular Glantrian(s) of that most heinous crime. The Alphatians thus proved out the old saying: "Whom the Immortals would destroy, they first make mad!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 01:09:23 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: (off-topic) D20 system reference doccument MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Well, whares the link? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 01:45:42 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: (off-topic) D20 system reference doccument MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/28/00 10:13:17 PM Pacific Daylight Time, Boondale@AOL.COM writes: << Well, whares the link? >> It should have been in the second email I sent, because for some reason it didn't show up on the first one. But just in case anyone else missed it, here was the link I was talking about: http://www.opengamingfoundation.org/d20srd.html - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 02:34:51 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: (off-topic) D20 system reference doccument MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Thank you. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.