========================================================================= Date: Fri, 29 Sep 2000 11:26:17 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: [not IC] Fate of the Thousand Wizards over Glantri In-Reply-To: ; from jruhlconob@SPRYNET.COM on Thu, Sep 28, 2000 at 11:59:36PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Sep 28, 2000 at 11:59:36PM -0400, Evil Genius wrote: > >> Then why don't I see anybody supporting you. << > > But I tend to suspect that the reason few people are jumping up in support, > except the brave Aaron, is that at this point no one wants to get involved in > something that's turned increasingly ugly and hostile. "It's not safe to get back > in the water" as it were.] Yup, that would be the reason! I must admit I do like a lot of these debates about Alphatia, it has helped me flesh out the look and feel of it in my own campaign, but sometimes you just don't want to go near the debates with a barge pole. I may be fortunate that in my own campaign Alphatia is gone (sunk beneath the waves and not resurected to the Hollow World) and Thyatis is rapidly falling apart too (Twilight of the Empires and all that). :) But hey, I only do bad things to places I like. No wait, that's not true I spiced up the Five Shires with it being absorbed into the Nightmare Dimension. OK, OK, I just do bad things to the whole of Mystara, but it makes for much better stories... gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 10:23:57 CDT Reply-To: Mystara Sender: Mystara From: Byron Molix Subject: Mystara Redux: Halfling Masters Mime-Version: 1.0 Content-Type: text/plain; format=flowed In converting Mystara for use as a third edition campaign (which I've already started) I've taken a 'What if Mystara was originally created as a 3E game world' stance in making my decisions. To that end, alot of things got remapped to preserve flavor, but not altered. The Treekeepers and Masters had to get altered, since if Mystara was rolling off the presses today those cultures would have bonifide clerics. So I made the Treekeepers a prestige class and want to do the same to the masters, but I don't know how to make them attractive. In my world, Masters are somewhat reclusive and generate awe if recognized. Their keeper assistants likewise generate awe. They are basically a secret lodge openly wandering about doing good things for their community, but nobody in the community really understands what they can do and how. However, reading the traditional breakdown of powers a halfling got in original D&D for becoming a Master, and the properties of the blackflame in general I've hit a big snag. The powers you get from the blackflame itself are pretty weak for a prestige class, if you discount spell-power which the halfling could pick up before and supplement with spell levels provided by the blackflame. I'm still out of sorts to make the prestige class cool, so that if my players run into one they don't just think it's a halfling cleric. Any suggestions on cool powers or special insights the blackflame should provide to a devotee? Byron _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 19:11:58 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Forbidden magic in Glantri (was What is your favoritenation?) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit David Knott wrote: > > Prince Etienne already addressed that one quite adequately. The only > sort of magic that was forbidden in Glantri at the time of the Alphatian > ultimatum was divine magic -- and the Alphatians never provided enough > details to accuse any particular Glantrian(s) of that most heinous crime. > Ah, oui. Ze reason I have not mentioned ze divine magique eez because eet eez not really magique - merely trickery performed by Immortals when zeir followers beg zem for eet. Here in Glantri we do not beg for magique, we create eet ourselves! > The Alphatians thus proved out the old saying: "Whom the Immortals > would destroy, they first make mad!" > Surely ze Immortals did not need to do much work here, as ze Alphatians were already quite mad! Three of zeir weezards completely RUINED my villa's fa�ade when zey so rudely splattered all over eet! How uncultured! Jean de Sauvier, Senior Instructor at the Great School of Magic -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 10:02:18 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Halfling Masters In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:23 09/29/2000 CDT, Byron Molix wrote: >In my world, Masters are somewhat reclusive and generate awe if recognized. >Their keeper assistants likewise generate awe. They are basically a secret >lodge openly wandering about doing good things for their community, but >nobody in the community really understands what they can do and how. "Treekeeper assistants?" The masters have treekeepers working with them? Is this IYC only, or have I blacked-out on references to them in "The Five Shires?" >However, reading the traditional breakdown of powers a halfling got in >original D&D for becoming a Master, and the properties of the blackflame in >general I've hit a big snag. The powers you get from the blackflame itself >are pretty weak for a prestige class, if you discount spell-power which the >halfling could pick up before and supplement with spell levels provided by >the blackflame. I'm still out of sorts to make the prestige class cool, so >that if my players run into one they don't just think it's a halfling >cleric. My conversion of the master -- still a work in progress -- gives them spell use (modelled on the druid) using the spell lists given in the gazetteer, along with the boosted low-light vision, improved Denial feat and so on. Of course, I'm also not allowing halfling clerics, so the comparisons won't come up IMC in any case. (I do allow halfling paladins, rangers, bards and druids, so it's not like there's NO healing magic available to them.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 00:16:18 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Fri, 29 Sep 2000 02:21:31 +0100 The Stalker writes: > On Thu, 28 Sep 2000 19:47:22 Aaron E Nowack wrote: > > a) the war with Thyatis/Glantrian terrorist attacks > > > > So while some Alphatian members of the Council of Wizards > undoubtedly were killed in these attacks, I doubt it were many. True. However, I find it likely that many of the relatively few members who were patriotic enough to join the army would have died over the course of years of what was probably some of the nastiest fighting in Mystaran history. > > b) the destruction of Sundsvall/the first week with no > magic > > > > Yes. No doubt about that. Indeed. I suspect that probably this is where the vast majority of deaths occurs. This explains among many things: a) Why Zandor was able to issue ultimatums to the Council b) why Glantri City wasn't completely obliterated. (If even half the Council was around then, it would have taken only a few seconds to level the city) > > c) one of Zandor's temper tantrums > > Hah. More than likely, yes :) Zandor. Egotistical enough to be Alphatian, insane enough to be Glantrian. The worst of both worlds... :) > > d)the battle over Glantri City/the second week with no > magic > > > > Very likely for some of them, yes. Some? I figure most of those still surviving. Even ignoring the "splat effect", a healthy percentage would have died in battle with Glantri's finest, and the rest would be stranded (no teleports, not even with Immortal level magic) and effectively weaponless half a world away from home and in extremely hostile territory. IMNSHO, the survivors of the final battle can be counted on your fingers. > You could be right, yet it is never established. In fact, p.90 of > WOTI's "Immortals' Fury" book certainly seems to imply (IMHO anyway) > that the attack on Glantri only takes place if the PCs haven't found > the Nucleus yet. However, the PWA's seem to assume that essentialy the PC's adventures with the NoS take place concurrently with the bombardment of Glantri City. (Indeed, IMC, the final sight the PCs saw before Rheddrian's gate closed was to be the arrival of the "Thousand Wizards".) >I see this as an unanswered question along the > lines of the Week/Weeks without magic - later sources seem to imply > (again IMHO) that there was only one Week Without Magic, but as you > point out, there must have been two, because there was one after > Sundsvall was destroyed (Timeline event, p.89), and one after > Alphatia itself sank (the Timeline doesn't say so, but the adventure > certainly does on p.70!). Yet no references seem to confirm or deny > this in later sources (I certainly can't find any!) Something that's been bothering me for a long time. Everything else seems to imply that the WotI timeline ran out to its ultimate conclusion, however. > In any event, there is certainly *no* canon material that firmly > establishes that the these wizards all plummeted to their deaths. I > agree that this is likely (at least for some of them), but there is > no basis in canon that establishes it, and we certainly do know that > Terari/Tylion survived, so maybe he wasn't the only one. I figure: Somewhere around a dozen survivors of the final battle (who would have likely returned to Alphatia after the war and joined up with Zandor or joined the resistance against him, in any case having negligable effect). Anywhere from 1-100 exiles. Some went to Karameikos. Others likely returned to Alphatia. In any case, these are the most politially inactive members of the council (excluding those, like Terari, who opposed Zandor for political reasons rather than simply not caring about Alphatia at all), and have negligable effect. Some insignificant number who were caught on the Alphatian mainland (likely "exiles" who had yet to leave). In any case, they apparently no longer have any influence on Alphatian politics, so Erianda is able to ignore them in her (unfortunatly succesful) attempt to change Alphatia into a real empire rather than a collection of loosely aligned nations. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 18:34:16 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Fate of the Thousand Wizards In-Reply-To: <20000929.121227.-132071.0.anowack@juno.com>; from anowack@JUNO.COM on Fri, Sep 29, 2000 at 12:16:18AM -0500 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Sep 29, 2000 at 12:16:18AM -0500, Aaron E Nowack wrote: > > > b) the destruction of Sundsvall/the first week with no > > magic > > Indeed. I suspect that probably this is where the vast majority of > deaths occurs. Agreed, one of the things I noted IMC was that most of the Council would be very, very old, kept alive through potions of longevity and the like. I doubted that there would be that many under the age of 30 for instance, and more than 500 over the age of 100. Once magic went they shrivelled up and died (IMC even Terari turned to dust). As for raising them, well some would be but not a lot I'd imagine. The only other likely to help them would also be dead of old age, the younger folks would probably not object to their rivals being gone. This was part of my use of WotI as a leveller, to make the world less filled with powerful NPC's and also to explain why Glantri survived being bombarded by the thousand wizards! (There would only be about 100 in the attack!) gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 12:38:58 CDT Reply-To: Mystara Sender: Mystara From: Byron Molix Subject: Re: Halfling Masters Mime-Version: 1.0 Content-Type: text/plain; format=flowed My only source for the Five Shires gazeteer is a detailed summary produced by the good folk on the Mystara3e list. Since I haven't read the gaz, I may have completely misunderstood the relationships of the various character roles, but there is a societal position called Keeper listed, which has control of the blackflame. Maybe the masters are their assistants, or maybe they have a more egalitarian relationship. In any case, my memory is not perfect and they hardly ever refer to the Blackflame in any other product. I mean, the Joshuan's Almanac seems to stay away from the topic of religion and divinity on purpose, and it dealt the most with daily life outside of the Gaz series. But as the first message stated, the prestige class I want to build is strictly for my campaign, since I'm handling it differently than most anybody else would. So, if you can think of anything that would make them cool for outsiders to see or as incentive for a player character to want to join please post a reply on that score. I need to give them some mystique (done) and some cool abilities or knowledge that only they have (can't think of anything special). My own problem lies in the lack of information about Blackflame except in that one Gaz. Byron _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 10:58:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Halfling Masters In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:38 09/29/2000 CDT, Byron Molix wrote: >My only source for the Five Shires gazeteer is a detailed summary produced >by the good folk on the Mystara3e list. Since I haven't read the gaz, I may >have completely misunderstood the relationships of the various character >roles, but there is a societal position called Keeper listed, which has >control of the blackflame. Yes, there is. I thought you meant an elven treekeeper, which there are definitely not. "Keeper" is a ceremonial position, not an entirely different class. And if you were interested in picking one up, shrinkwrapped copies of "The Five Shires" show up periodically on eBay for decent prices. And, IMO, it's an outstanding supplement. >Maybe the masters are their assistants, or maybe they have a more >egalitarian relationship. In any case, my memory is not perfect and they >hardly ever refer to the Blackflame in any other product. I mean, the >Joshuan's Almanac seems to stay away from the topic of religion and divinity >on purpose, and it dealt the most with daily life outside of the Gaz series. Masters are an entire druidic order, using the knowledge gained from the Fair Ones elves (extinct on the surface, possibly alive in the Hollow World). >But as the first message stated, the prestige class I want to build is >strictly for my campaign, since I'm handling it differently than most >anybody else would. So, if you can think of anything that would make them >cool for outsiders to see or as incentive for a player character to want to >join please post a reply on that score. > >I need to give them some mystique (done) and some cool abilities or >knowledge that only they have (can't think of anything special). My own >problem lies in the lack of information about Blackflame except in that one >Gaz. OK, in the supplement, they have several cool abilities. The first is that they gain infravision (which would be low-light vision in 3E, since it emulates an elven ability) that improves with each level. They also gain boosted Denial ability, which I'm calling Improved Denial IMC. They also gain, essentially, druidic and arcane spells, with LOTS of unique spells as well. There's also the ability to internalize blackflame ... I'm at work now, but I'll try to get my Master notes online this weekend, including some blackflame info for you. Oh, and since you're not trying to duplicate canon, this isn't something you need to worry about, but just as an FYI, in the Gaz, masters are obligated to stay in the Shires -- or only leave on missions given to them by their superiors -- until reaching very high level. As a prestige class, it wouldn't be out of line to make that a restriction they only lose at ninth or tenth level. In my Shires campaign, the PCs have already encountered agents of the masters -- disposing of a book that connects to a demon-filled demiplane -- and another PC likely being introduced this month will be a low level agent of the Masters himself. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 06:04:35 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: suggested project- Mystaran reviews Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 17:49 28/09/00 +0100, you wrote: >OK, so I've done some preliminary work on what I was waffling about earlier, >just to see what would work. > >An example of what could be done is at > >http://thing.slashnull.org/review/list.html > >It's not pretty (I'm not a web designer!) but it should be functional. >Eventually all the products should have descriptions, at the moment >only the first 3 have (small) description examples. > >Please come along to test/break! If anyone thinks it could be useful >then we can pretty it up and put it somewhere (Maybe on starflung? >Shawn?) yeah, sure! shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 20:39:58 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <3.0.32.20000930060217.0096b590@alphalink.com.au>; from stanles@ALPHALINK.COM.AU on Sat, Sep 30, 2000 at 06:04:35AM +1000 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Sat, Sep 30, 2000 at 06:04:35AM +1000, shawn stanley wrote: > > > >http://thing.slashnull.org/review/list.html > > > >It's not pretty (I'm not a web designer!) but it should be functional. > >Please come along to test/break! If anyone thinks it could be useful > >then we can pretty it up and put it somewhere (Maybe on starflung? > >Shawn?) > > yeah, sure! Cool, ta , it would need descriptions for each of the products, about a paragraph for each [there's only 134 of them!] then a bit of prettification and it should work. Some more testing might be fun though [c'mon people, you know you want to :) ] gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 22:03:42 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: suggested project- Mystaran reviews MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit you mean apersonnal description or the one which was written at the back of the products? shawn stanley a �crit : > At 17:49 28/09/00 +0100, you wrote: > >OK, so I've done some preliminary work on what I was waffling about earlier, > >just to see what would work. > > > >An example of what could be done is at > > > >http://thing.slashnull.org/review/list.html > > > >It's not pretty (I'm not a web designer!) but it should be functional. > >Eventually all the products should have descriptions, at the moment > >only the first 3 have (small) description examples. > > > >Please come along to test/break! If anyone thinks it could be useful > >then we can pretty it up and put it somewhere (Maybe on starflung? > >Shawn?) > > yeah, sure! > > shawn stanley > http://dnd.starflung.com > > what have you done for me lately ... more to the point what have i done for me > - mightyfew, "i can't wait" > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 16:15:23 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: suggested project- Mystaran reviews In-Reply-To: <20000927114437.F10317@esatclear.ie> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > There was talk of this before (on the MMB as well) and I was > going to look into doing an page where you could add your own > review online. Of course like most projects of mine it never got > completed, I raised the topic a couple months ago and we got a couple done, but it stalled after that. If anyone is going to be compiling them, I can send over the reviews I have. - Mischa Our party has always been the voice of the powerless and the voiceless. They have been our natural constituency. Let us add to this list the most powerless and voiceless member of the human family: the unborn child. - Gov. Bob Casey (D-Pa.), 5/18/92 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 21:31:04 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <39D4F59D.813E570C@club-internet.fr>; from thibsylv@CLUB-INTERNET.FR on Fri, Sep 29, 2000 at 10:03:42PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Sep 29, 2000 at 10:03:42PM +0200, Thibault Sarlat wrote: > you mean a personnal description or the one which was written at the > back of the products? I'm not sure, which do people think would be best? Which would be more useful? Would there be any copyright issues in quoting from the back (I wouldn't think so but you never know) ? gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 20:29:33 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: [IC] What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Funny how you people reject these Immortals, yet are prepared to accept their weapons of mass-destruction when things aren't going your way... :) > what are you babbling about now? it was the great schools greatest instructer that created that weapon, and long he will be remembered. typical of an alphatian to try to claim it was some mad immortal, they just don't want to admit that a wizard of another nation could do something that they couldn't. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 20:53:33 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: [IC] What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Incorrect. The war was to end to use of 'forbidden magic' in Glantri. Many Glantrians wondered at this peculiar statement (and I admit that I did too!), but the ultimate result of the war (the sinking of Alphatia) certainly more than warrants the concerns Eriadna originally expressed, so it is obvious to me that she knew a lot more than I about this and was obviously 'Eriadna the Wise' in this case. oh i see, eriadna says that a certain type of magic is forbidden and glantri is supposed to bow down? then when she attacks us for continuing to practise our arts in our own way, we are mad for using those arts in a manner that will not only save the lives ofmost of our people but bring the war to a swift end as well.? > There is no evidence to support this claim! Many may have disappeared, but it is certain that not all participated in this attack, and there is no evidence that those who did died in the way you describe. well i don't think there are any bodily parts still littering the streets, we like to keep the main parts of the city as tidy as we can, but i may still have a few in my lab. if you want i could have a look for you.? > > >>> I even sided with Terari and accepted exile over a savage and senseless attack on Glantri! << how wise ;-) > >See, even you know that the folly persisted, even while the "Grand Council" existed. Why you're then trying to cover it up with platitudes and propaganda about what a wonderful service the founding of the Grand Council served is beyond me > > > > Except that you conviently avoided responded to my comment that Eriadna's concerns were obviously well founded given how the war ended! I said that in the comments you are replying to here, I've said it before in this comment, and now I'm saying it yet again - perhaps three is my lucky number and I'll finally get a Thyatian to understand this. Don't worry though - I'm not holding my breath... :) > what? you think that if it wasn't for the war that this weapon would have been created and used in this manner anyway? what sort of heartless beings do you take us glantrians for. the war led to the creation of the weapon, a war started in eriadna's "wisdom", the same wisdom that led to her people's destruction. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 21:03:25 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: [IC] Fate of the Thousand Wizards over Glantri (*SPLAT*) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > No, I didn't, since those "concerns" were obviously NOT well founded, if > Alphatia had simply left Glantri alone in the first place, then no > "Doomsday Device" would have been constructed in *direct* *response* and > *as* *a* *consiquence* *of* Alphatia's declaration of war and its goal of > destroying Glantri. you put it oh so eloquently my friend. more so than a blunt wizard who has spent most of his life conversing with the dead. oh by the way stalker,several of your council say hi. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 22:14:49 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: [IC] Fate of the Thousand Wizards over Glantri(*SPLAT*) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Finally a response to this... I don't agree, though (what a surprise - I know)! If Glantri could do this after only few years of war, and were even senseless enough to use the bloody thing, then I shudder to think how they could abuse after some *real* research! I'm sure you'll change your mind, though, once they point their gadgets toward your precious Thyatis! why would we? they haven't tried to destroy glantri. > No, I just confirmed our worst fears about Glantri. Their nation has existed less than 600 years and yet they have done this. Our empire has existed on Mystara for more than 2000 years, yet we have never done something of such obviously foolish mass-destruction, and yet you insist that we Alphatians are the ones who are irresponsible??? we did it to save our nation. who wouldn't? before we were attacked we had nothing like this, it is a product of war. >Rather than giving us credit for not having done something like this for two millennia (might this be interpreted as Alphatians having learned from previous mistakes? Nah, surely not!), you side with people from a nation founded by people who, I might add, were also involved in the mass-destruction of Old Alphatia, the nation was founde by alexander glantri after he chased out an alphatian invader. glantri was a thyatian. it did incorporate the remains of a previous nation founded by the flaem. >and who then proceed to commit just the sort of destruction and mayhem that you accuse us of you were trying to destroy us. it was self defence. it was as far as we knew a matter of time before you did something similar to us. >- yet not only don't you see it, you still continue to accuse us alone! Thyatian 'order and logic' truly escapes me! :) > if alphatia hadn't declared war on us, it might still exist as more than a trophy of the immortals. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 18:08:09 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: [IC] What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/29/00 2:38:10 PM Pacific Daylight Time, jobo@EIRCOM.NET writes: << typical of an alphatian to try to claim it was some mad immortal, they just don't want to admit that a wizard of another nation could do something that they couldn't. >> Interesting comment......... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 18:16:25 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Fate of "Canon" > > previous mistakes? Nah, surely not!), you side with people from a nation founded by people who, I might add, were also involved in the mass-destruction of Old Alphatia << One thing here caught me, after reading Lord Mortis's replies: One needs to remember that those who engaged in the "mass-destruction" weren't the (already defeated) Flaems. They were Stalker's pride-and-joy, HIS Alphatians. Unlike the modern Glantrians, who only used a weapon to save their own nation, in self defence, when the Alphatians pushed their back to the wall, Stalker's Alphatians on Old Alphatia engaged in a wanton and gratuitous destruction of their world. . .AFTER THEY HAD ALREADY WON THE WAR! So, again, these things are ironic coming from Stalker. I probably shouldn't say this next part, but it happens to be true so it's worth pointing out. This latest episode is emblematic of the larger issue, a very frustrating aspect of engaging in these exchanges with "Alphatiaphiles" - those parts of "canon" which they like (such as "Thyatis Quits the Field") are assumed to have, of course, taken place. And this is fine, since accepting "canon" creates the possibility for "common ground" in discussing these things. But, that's where we get into trouble, since they almost invariably dismiss those aspects of "canon" that they don't like (such as the insistance that the Grand Council survived, and that the Bombardment may not have taken place. Well, on that basis, lots of things that, for the sake of a common basis of discussion, that we take as given, as have taken place, even though they might not have unfolded that way in our own campaigns, could be dismissed). Take the sinking of Alphatia itself. The "Alphatiaphiles" might have had a hard time dealing with that, possibly. But you have to admire their gumpshun; in the face of that quandary, they rolled up their sleeves and just pretended it didn't matter (or, rather, that it did matter, but only in ways that were benificial to them, as we'll see). How? By portraying the surviving surface portions of Alphatia as equal in might to the entire old Alphatia. And, adding to that, by portraying the floating continent as undiminished in might, too. So, it ends up that the sinking of Alphatia is turned on its head, and becomes a positive event for them! What we get out of this amounts to INGSOC mathmatics, wherin somewhat less than fifty percent of Alphatia plus somewhat less than fifty percent of Alphatia equals TWO hundred percent of Alphatia. (Somewhat less than 50% in both cases because the surviving surface Kingdoms, during the pre-WotI, contained probably 10-20% of Alphatia's power, while on the mainland/FCA, the population is significantly diminished from pre-war totals, plus there's the fact that the capital was destroyed, along with the third biggest and probably 2nd most important city, along with major economic dislocation including the loss of trading partners and the loss of access to seas and fisheries, etc. etc. So each post-WotI "half" of Alphatia is less than a 50-50 split of the pre-WotI Alphatia, I.E. it's not as if someone took a complete pie and divided it down the middle. Someone cut the pie into unequal pieces and then ait a big chunk off the larger piece). Ok, so they might go with, it being more like 180% or 150%, but in any case the total post-WotI Alphatian Power is portrayed as adding up to greater than the total pre-WotI Alphatian power. So, like I said, we get INGSOC mathmatics, wherin: <50% + <50% = >100% (and possibly as much as 200%). Meanwhile, while they're doing this, and putting humpty-dumpty back together in the blink of an eye as if nothing happened (again, one has to admire their gumpshun and sheer impertinence), they argue that any setback Thyatis (or any other nation, including Glantri, but mostly Thyatis) suffers is more-or-less permanent and impossible to overcome. Doublethink also being one of the underlying principles of the INGSOC mindset, we can have these two contradictory standards and declare both to be equally valid simoultaniously (actually, more than two as it turns out, because separate and different standards are also used internally depending on which tack of argument is assumed to best serve as a means to benifit Alphatia, but then a mutually contradictory premise can be used later - even later that same day - if *that* is what seems like the best way to portray Alphatia in a positive light. Conversely, the mirror-image is used with respect to Thyatis: one premise is used if that is! ! deemed at a given moment to be the best means of promoting a negative/decrepit portrayal of Thyatis, then an opposite, mutually contradictory premise can be used, again even later that same day if it serves the purpose, if that is what seems like the best premise to portray Thyatis in a negative light.) This infuses, among other important and even more significant things, MML arguments/debates/exchanges. And it's one of the reason why I always feel so frustrated by these in the end, and get hot tempered. I guess, instead of "Evil Genius" or even "Porphy", I should go by "Winston". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 00:23:36 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: suggested project- Mystaran reviews MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Gordon McCormick wrote: > On Fri, Sep 29, 2000 at 10:03:42PM +0200, Thibault Sarlat wrote: > > you mean a personnal description or the one which was written at the > > back of the products? >=20 > I'm not sure, which do people think would be best? Which would > be more useful? Would there be any copyright issues in quoting > from the back (I wouldn't think so but you never know) ? Personal reviews would be much better, I think. Though your original = brainstorm might have gotten slightly out of hand, it would still be = cool to consider some of your suggestions, such as level of opposition, = perhaps amount of experience earned from the adventure, stuff like that. = The only problem I would have would probably be to limit the review in = scope :) Btw your test site seems to work well, should it be used for serious = reviews, some of which would then be placed at starflung, or do you have = another plan in mind? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 29 Sep 2000 15:24:27 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Mystara Redux: Halfling Masters In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:23 AM 9/29/00 CDT, you wrote: > >Any suggestions on cool powers or special insights the blackflame should >provide to a devotee? I'd take a look at the Shadowdancer Prestige Class in the DMG, if you have it. Their abilities would probably be a good foundation for devotees of the Blackflame. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 01:15:48 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Fate of the Thousand Wizards Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 29 Sep 2000 00:16:18 Aaron E Nowack wrote: >On Fri, 29 Sep 2000 02:21:31 +0100 The Stalker >writes: >> On Thu, 28 Sep 2000 19:47:22 Aaron E Nowack wrote: >> > a) the war with Thyatis/Glantrian terrorist attacks >> > >> >> So while some Alphatian members of the Council of Wizards >> undoubtedly were killed in these attacks, I doubt it were many. > >True. However, I find it likely that many of the relatively few members >who were patriotic enough to join the army would have died over the >course of years of what was probably some of the nastiest fighting in >Mystaran history. > You mean during the battles with Thyatis? Oh my yes, certainly possible IMHO (though canon never establishes this either). (snip parts I agree with) > >> > d)the battle over Glantri City/the second week with no >> magic >> > >> >> Very likely for some of them, yes. > >Some? I figure most of those still surviving. Even ignoring the "splat >effect", a healthy percentage would have died in battle with Glantri's >finest, and the rest would be stranded (no teleports, not even with >Immortal level magic) and effectively weaponless half a world away from >home and in extremely hostile territory. IMNSHO, the survivors of the >final battle can be counted on your fingers. > Well, it's never established, so it's pretty much anyone's guess, I think. >> You could be right, yet it is never established. In fact, p.90 of >> WOTI's "Immortals' Fury" book certainly seems to imply (IMHO anyway) >> that the attack on Glantri only takes place if the PCs haven't found >> the Nucleus yet. > >However, the PWA's seem to assume that essentialy the PC's adventures >with the NoS take place concurrently with the bombardment of Glantri >City. (Indeed, IMC, the final sight the PCs saw before Rheddrian's gate >closed was to be the arrival of the "Thousand Wizards".) > I would tend to agree, but note that in that case a significant amount of time passes between the time when the Alphatians attack and the Doomsday Weapon activates (while the PCs search around the caverns, battles the great statue (and possibly the D-bots), talks to Rad/Etienne, Ixion and Rad fight while the PCs try to reprogram the NoS, and until Rad is 'absorbed'. I find this to be likely, but it does open some possibilities of the fate of the Council of Wizards... I certainly believe that some of them would have fallen to their deaths when magic failed, but some may not have been in the air at the time, or somehow been able to save themselves in some other way (their fate is unknown, but given they were in hostile Glantri with no magic does not bode well for them!). However, if that much time passed, I find it just as likely that some had already cast so many of their spells that they used the last ones to teleport back to Alphatia, just in time to witness the sinking of their continent... These wizards would then have been resurrected by the Immortals in the Hollow World. There is also the possibility that some of the wizards killed over Glantri City were brought back to life, given that Eriadna was. I also kind of like the idea of powerless archmages running for their lives in Glantri, but that's another matter (could make interesting adventures, though, I think). >>I see this as an unanswered question along the >> lines of the Week/Weeks without magic - later sources seem to imply >> (again IMHO) that there was only one Week Without Magic, but as you >> point out, there must have been two, because there was one after >> Sundsvall was destroyed (Timeline event, p.89), and one after >> Alphatia itself sank (the Timeline doesn't say so, but the adventure >> certainly does on p.70!). Yet no references seem to confirm or deny >> this in later sources (I certainly can't find any!) > >Something that's been bothering me for a long time. Everything else >seems to imply that the WotI timeline ran out to its ultimate conclusion, >however. > Agreed, but it does open up the possibility of interpretation in many cases. >> In any event, there is certainly *no* canon material that firmly >> establishes that the these wizards all plummeted to their deaths. I >> agree that this is likely (at least for some of them), but there is >> no basis in canon that establishes it, and we certainly do know that >> Terari/Tylion survived, so maybe he wasn't the only one. > >I figure: > >Somewhere around a dozen survivors of the final battle (who would have >likely returned to Alphatia after the war and joined up with Zandor or >joined the resistance against him, in any case having negligable effect). > I think these would have been very few, but, yes, it is certainly possible. And about a dozen sounds about right to me, too. >Anywhere from 1-100 exiles. Some went to Karameikos. Others likely >returned to Alphatia. In any case, these are the most politially >inactive members of the council (excluding those, like Terari, who >opposed Zandor for political reasons rather than simply not caring about >Alphatia at all), and have negligable effect. > Agreed. >Some insignificant number who were caught on the Alphatian mainland >(likely "exiles" who had yet to leave). In any case, they apparently no >longer have any influence on Alphatian politics, so Erianda is able to >ignore them in her (unfortunatly succesful) attempt to change Alphatia >into a real empire rather than a collection of loosely aligned nations. > That is certainly also possible. As it has been pointed out, the Grand Council is not mentioned later in canon sources, but the question is why - does Eriadna rule without any opposing body now? I don't get that impression myself, but I suppose it could be the case. In any event, this does not address the issue of how many of these wizards were killed. The fact that none of them are mentioned in later sources does not suggest to me that they all died, because it was never established who they really were in the first place, in fact the only member that I can list with any certainty is Tylion/Terari (I thought Mylertendal was another but her description in DOTE does not suggest so). Naturally, later sources focus only on those Alphatians already well established in earlier canon (Broderick being the main exception IIRC), so since none of these were established before, it doesn't surprise me that they aren't mentioned later. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 12:27:30 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <002b01c02a63$fcc87b60$7ac761d4@skytte>; from scythe@WANADOO.DK on Sat, Sep 30, 2000 at 12:23:36AM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Sat, Sep 30, 2000 at 12:23:36AM +0200, Jacob Skytte wrote: > > On Fri, Sep 29, 2000 at 10:03:42PM +0200, Thibault Sarlat wrote: > > > you mean a personnal description or the one which was written at the > > > back of the products? > > > > I'm not sure, which do people think would be best? Which would > > be more useful? Would there be any copyright issues in quoting > > from the back (I wouldn't think so but you never know) ? > > Personal reviews would be much better, I think. Though your original > brainstorm might have gotten slightly out of hand, it would still be cool > to consider some of your suggestions, such as level of opposition, perhaps > amount of experience earned from the adventure, stuff like that. The only > problem I would have would probably be to limit the review in scope :) The original brainstorming wasn't my idea btw, a few people have been making good suggestions on this, I just wanted to play with apache-php-mysql :) > Btw your test site seems to work well, should it be used for serious > reviews, some of which would then be placed at starflung, or do you have > another plan in mind? At the moment it's just a test, if anyone wants to put a serious review on it, then I'll make sure it's saved and can be put into the final database when everything seems to be working. The overall plan would be to have a front page with a list of all the products. Clicking on a product would lead to a general description of the product with some information about it (possibly a link to where it can be downloaded from the wizards site eventually) This description could be either one we come up with, or the blurb on the back of the product. Underneath all this would be the reviews which could be submitted by anyone. The reviews would have no set format (I dislike even having an overall rating for products, but that's just me), so if someone wanted to include level of opposition etc in a review then they are free to do so, likewise someone else can write their review the way they want to. Possibly the information about level of opposition could go in the description part rather than in a review, we can look at that too. Thanks for the feedback btw, anymore opinions? gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 12:36:37 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <20000929203958.A17613@esatclear.ie>; from gmcc@esatclear.ie on Fri, Sep 29, 2000 at 08:39:58PM +0100 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Sep 29, 2000 at 08:39:58PM +0100, Gordon McCormick wrote: > Some more testing > might be fun though [c'mon people, you know you want to :) ] Thanks to GRunk duh OgrE, that guy knows how to review things! gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 15:39:45 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: downloadable stuff at TSR but where MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit would it be possible for someone to give me the exact URL of the section where oldies can be found please thanks -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 11:06:42 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: Re: downloadable stuff at TSR but where In-Reply-To: <39D5ED21.B9BE7C92@club-internet.fr> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Thibault Sarlat wrote: > would it be possible for someone to give me the exact URL >of the section where > oldies can be found please > thanks You want http://www.wizards.com/dnd/DnDDownloads_classics.asp For some reason, they don't have a clear link right to their classics page right now, and if you don't have the address above you have to hunt for the page. Enjoy Dylan G ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 13:00:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: suggested project- Mystaran reviews MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-09-29 4:51:51 PM Eastern Daylight Time, gmcc@ESATCLEAR.IE writes: > I'm not sure, which do people think would be best? Which would > be more useful? Would there be any copyright issues in quoting > from the back (I wouldn't think so but you never know) ? I think that citing something such as "for 4-6 players of level 6-8" clearly falls under "fair use" for review purposes. Beyond that point, look at existing reviews of RPG products to get an idea of how far to go in summarizing the material. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 13:00:03 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Forbidden magic in Glantri (was What is your favoritenation?) MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 2000-09-29 12:21:01 PM Eastern Daylight Time,=20 solmyr@KOLUMBUS.FI writes: > Surely ze Immortals did not need to do much work here, as ze Alphatians > were already quite mad! Three of zeir weezards completely RUINED my > villa's fa=E7ade when zey so rudely splattered all over eet! How > uncultured! I can picture a discussion repeated often among Glantrians: 1st Glantrian: "...And then the Immortals clearly drove the Alphatians=20 mad...." 2d Glantrian: "Aye, that was no drive -- it was a short putt!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 19:12:19 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: An error in Shawn's Site MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey, Shawn... there is an error: the third and fourth articles of the Wyrmsteeth Penthalogy have been written collectively by me and John Calvin. He really deserves to be mentioned as co-author, please... Iulius Sergius Scaevola aka Giulio N. Caroletti ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 19:11:58 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: [OT] New TSR server?? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi guys! bit OT so I'll cut short before somebody incinerates me (but then, I did put the tag in the title, so I'm pretty sure everyone's not interested isn't reading, so I can calm down.. ;)). A couple of days ago somebody of Wizards posted the msg on TSR boards they were switching to another server in a matter of days, but didn't post the new server config!! Now, I cannot access TSR old server anymore (cypher.wizards.com IIRC), so if anybody has the new address (I use Outlook Express for newsgroups), could he send it to me? I'd be thankful! DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 19:50:06 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: Re: The Duchy of Machetos MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > 3. I got the the Byzantino-Roman style idea from a web page that is set up > by a MML member (possible you, but I think Caroletti). I was very impressed > with it and did what I usaully do with cool gaming material ... used it. If it is the Byzantine Thyatis with thousands of details it is James'...I am vain and like to be mentioned, but I suppose this time, unfortunately, it is not me...however, if it is www.geocities.com/talerio/ then you are right. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 18:21:59 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: [OT] New TSR server?? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit DM wrote: > > A couple of days ago somebody of Wizards posted the msg on TSR boards they > were switching to another server in a matter of days, but didn't post the > new server config!! Now, I cannot access TSR old server anymore > (cypher.wizards.com IIRC), Just change "cypher" with "tank". That info was only posted in the "community" board... -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 23:05:57 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Forbidden magic in Glantri (was What is yourfavoritenation?) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > I can picture a discussion repeated often among Glantrians: > > 1st Glantrian: "...And then the Immortals clearly drove the Alphatians > mad...." > > 2d Glantrian: "Aye, that was no drive -- it was a short putt!" > Exactly! :) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 16:25:29 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Baneknight Prestige Class (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit This is one I came up with while looking at the Blackguard. Thought I like the Blackguard, I think it's a little too Paladin-oriented for my liking. Thus, I created the Baneknight. To sum them up, Baneknights are your typical fantasy 'black knight'. Heartless warriors with fearsome combat abilities, and a lust for power. As always, comments, questions, and criticism are always appreciated. - Deldain ------------------------------------------------------------------------------ -------------------------------- BANEKNIGHT Lvl Base Atk. F. R. W. Special 1 +1 +2 +0 +0 Signature Weapon 2 +2 +3 +0 +0 Damage reduction 3 / - 3 +3 +3 +1 +1 Resilience 4 +4 +4 +1 +1 5 +5 +4 +1 +1 Damage reduction 4 / - 6 +6 +5 +2 +2 Baneful Strike 7 +7 +5 +2 +2 8 +8 +6 +2 +2 Damage reduction 5 / - 9 +9 +6 +3 +3 Perseverance 10 +10 +7 +3 +3 Fearful Renown There are those who dream of power, and there are those who will stop at nothing to have it. Baneknights are those who have given their very soul for it. They are cruel, heartless warriors who have no loyalty to anyone but themselves. Their desire is power, be it through war, treachery, or any other means possible. Because they have no remorse, they tend to kill for pleasure, and it is this reputation that earned their kind the title 'baneknights.' Baneknights are the epitome of the traditional black knight. Most have forsaken their king, their god, etc., to turn to a life of betrayal, torturing, and murder. Most baneknights are Fighters, Ex-Paladins, and Rangers. However there is nothing stopping a character of another class from joining their ranks. The baneknights fearsome skills in combat would make most Sorcerers or Wizards and even deadlier foe. And a cleric who turned his back on the faith to join an evil god might make an interesting candidate for (bane) knighthood. Hit Die: d10 Requirements To qualify to become a baneknight, a character must fulfill all the following criteria. Alignment: any evil Base Attack Bonus: +6 Intimidate: 10 ranks Special: A character wishing to become a baneknight must seek out another baneknight of at least three levels higher than he is, fight him to the death, and win. He may then take up that baneknights mantle and signature weapon, or choose one of his own. Class Skills The baneknight's class skills ( and the key ability for each skill) are Climb (Str), Craft (Int) Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Spot (Wis), Swim (Str). Skill Points at Each Level: 2 + Int modifier. Class Features Weapons and Armor Proficiency: Baneknights are proficient in all simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Signature Weapon: All baneknights choose a signature weapon for which they are known for using to kill their foes. This may be any weapon the baneknight is proficient in. When using his signature weapon in combat, a baneknight gains a +2 to hit and damage. Damage Reduction: Baneknights learn to shrug off the effects of damage to last longer in combat. When a baneknight is dealt damage, the damage is reduced by a number of points based on the baneknights level. The damage is reduced by 3 points at 2nd level, 4 points at 5th level, and 5 points at 8th level. Damage reduction can reduce the damage to 0 but not below 0. Resilience: Baneknights are known to shrug off physical punishment, including poison, disease, and so forth. Starting at 3rd level, if a baneknight fails a fortitude saving throw, he may attempt to make the save again. If the second save fails, he suffers the effect as per normal. Baneful Strike: Baneknights show no mercy in combat. At 6th level if a baneknight scores a successful critical hit against an opponent with his signature weapon, that opponent suffers 1d4 points of strength, constitution, or dexterity damage in addition to the normal damage dealt. The type of damage dealt is up to the baneknight, but must be declared when making his critical hit roll. This is considered an extraordinary ability. Perseverance: Baneknights refuse to give up in combat, this ability reflects that tenacity. Baneknights who drop below 0 hit points may continue to fight until they reach a number of negative hit points equal to their total level. Thus a character with 10 levels as a fighter and 9 levels as a baneknight could fight until he reached -19 hit points, however if he reaches -20 he would die as per the normal rules. Baneknights have only a 5% chance to stabilize each round in this condition, only magical healing of more than their Will modifier in hit points will stabilized them otherwise. Fearful Renown: As a baneknight achieves near legendary infamy, his can use his presence to strike fear into the hearts of the weak. At 10th level a baneknight may force a creature to make a Will save with a DC equal to 10 + his level + his charisma modifier. If the creature fails, it must flee in fear for the duration of the encounter. This is considered a supernatural ability and may be used to affect a number of creatures per day equal to the baneknight's charisma modifier. Only creatures with fewer hit dice than the baneknight's prestige level can be affected. A creature may only be affected by the baneknight's gaze once per encounter. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 14:16:57 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Baneknight Prestige Class (1st Draft) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:25 9/30/00 EDT, Lord Deldain wrote: > Special: A character wishing to become a baneknight must seek out another >baneknight of at least three levels higher than he is, fight him to the >death, and win. He may then take up that baneknights mantle and signature >weapon, or choose one of his own. Um, I have a dumb question ... where did the first Baneknights come from, then? Are there still the same number of them around today as there ever have been? I think this restriction is kind of neat, but it does sort of beg these questions. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 08:25:19 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: An error in Shawn's Site Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hello Giulio At 19:12 30/09/00 +0200, you wrote: >Hey, Shawn... >there is an error: >the third and fourth articles of the Wyrmsteeth Penthalogy have been >written collectively by me >and John Calvin. He really deserves to be mentioned as co-author, >please... oops sorry. Sorry John shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 30 Sep 2000 19:00:51 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Baneknight Prestige Class (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/30/00 2:36:52 PM Pacific Daylight Time, lby3@LBY3.COM writes: << Um, I have a dumb question ... where did the first Baneknights come from, then? Are there still the same number of them around today as there ever have been? I think this restriction is kind of neat, but it does sort of beg these questions. >> The way I picture it, when the first baneknights began to appear, this restriction didn't exist. Anyone could become a baneknight. However as more warriors began to take the title, the original baneknights felt threatened and began to hunt them weaker ones down. Once this was done, they placed the restriction on joining their ranks. It keeps the weak from becoming baneknights, and aids the older baneknights in holding on to their power. There are other was to handle it though. You could say the baneknights have a guild-like structure, or that people can become a baneknight but those who don't best another in combat are hunted down by othjer baneknights seeking to broaden their reputation. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 02:31:45 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Forbidden magic in Glantri (was What is yourfavoritenation?) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 30 Sep 2000 13:00:03 David Knott wrote: >In a message dated 2000-09-29 12:21:01 PM Eastern Daylight Time, >solmyr@KOLUMBUS.FI writes: > >> Surely ze Immortals did not need to do much work here, as ze Alphatians >> were already quite mad! Three of zeir weezards completely RUINED my >> villa's fagade when zey so rudely splattered all over eet! How >> uncultured! > >I can picture a discussion repeated often among Glantrians: > >1st Glantrian: "...And then the Immortals clearly drove the Alphatians >mad...." > >2d Glantrian: "Aye, that was no drive -- it was a short putt!" > LOL! Please add this one to your 'Sarcastic Mystara' jokes, Giulio! - The Stalker, who won't attempt a witty retort out of respect for the fine craft of that joke... :) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.