========================================================================= Date: Sun, 1 Oct 2000 18:04:49 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: Fate of "Canon" In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Unlike the modern Glantrians, who only used a weapon to save > their own nation, in self defence, when the Alphatians pushed > their back to the wall, Stalker's Alphatians on Old Alphatia > engaged in a wanton and gratuitous destruction of their world. . > .AFTER THEY HAD ALREADY WON THE WAR! OK, first I must admit that I never cared much for this assault, even if the Glantrians in fact deserved it. Luckily for me, the madman never demanded anything of us that aren't as obsessed with personal fame and glory as to come running whenever anyone asks us to join the council. > But, that's where we get into trouble, since they almost > invariably dismiss those aspects of "canon" that they don't like > (such as the insistance that the Grand Council survived, and that > the Bombardment may not have taken place. Well, on that basis, > lots of things that, for the sake of a common basis of > discussion, that we take as given, as have taken place, even > though they might not have unfolded that way in our own > campaigns, could be dismissed). I admit that a great many of the Grand Council died over Glantri City, when the ultimate atrocity was performed. There doen't seem to be any doubt of that, but all of the council weren't foolish enough to join in the attack, which seems to be supported by the fact that the whole city wasn't wiped out in the few seconds they had to launch an attack. IMHO the number of exiles was far greater than the rest of you seem to have assumed, and as "the Madman" has been removed, they start returning to Alphatian territory. > Take the sinking of Alphatia itself. The "Alphatiaphiles" might > have had a hard time dealing with that, possibly. But you have to > admire their gumpshun; in the face of that quandary, they rolled > up their sleeves and just pretended it didn't matter (or, rather, > that it did matter, but only in ways that were benificial to > them, as we'll see). How? By portraying the surviving surface > portions of Alphatia as equal in might to the entire old > Alphatia. And, adding to that, by portraying the floating > continent as undiminished in might, too. So, it ends up that the > sinking of Alphatia is turned on its head, and becomes a positive > event for them! I have never claimed that the part of Alphatia that is left in the Known World is anywhere near "old" Aplhatia in power, but still it's certainly superior to the pathetic remains of the never so great Thyatian and Glantrian "empires". - Count Mzilikazi ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 09:29:29 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: Baneknight Prestige Class (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Deldain, Maybe you can add that they have to kill a baneknight, blackguard, paladin or other highly religious Fighter or ranger to fulfill this requirement? Matt Wang --- Lord Deldain wrote: > > > The way I picture it, when the first baneknights > began to appear, this > restriction didn't exist. Anyone could become a > baneknight. However as more > warriors began to take the title, the original > baneknights felt threatened > and began to hunt them weaker ones down. Once this > was done, they placed the > restriction on joining their ranks. It keeps the > weak from becoming > baneknights, and aids the older baneknights in > holding on to their power. > > There are other was to handle it though. You could > say the baneknights have a > guild-like structure, or that people can become a > baneknight but those who > don't best another in combat are hunted down by > othjer baneknights seeking to > broaden their reputation. > > - Deldain > __________________________________________________ Do You Yahoo!? Yahoo! Photos - 35mm Quality Prints, Now Get 15 Free! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 17:33:09 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: [OT] New TSR server?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > A couple of days ago somebody of Wizards posted the msg on TSR boards they > were switching to another server in a matter of days, but didn't post the > new server config!! Now, I cannot access TSR old server anymore > (cypher.wizards.com IIRC), so if anybody has the new address (I use Outlook > Express for newsgroups), could he send it to me? > I'd be thankful! > > tank.wizards.com BTW is anyone else having trouble getting onto the new server just like in the old days and old server? Surely I'm not the only one who can't access it today? Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 12:02:31 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Attack ranks? MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" With the PDF release of the RC several months off still, would any kind soul be willing to run down what the effects of Attack Ranks A-K are and when high level characters gain them? I'm in the midst of converting the Hin Master to be a prestige class, and it occured to me that the other route for high-level halflings, the Knight-Heroes, ought to be one, too, and I'd like to convert the Attack Rank bonuses into abilities for them. (I'm also noodling around with the idea of a Hin Pirate prestige class, which would basically be fighter class with lots of piracy and sailing class skills.) Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 19:48:38 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: [OT] New TSR server?? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Paul George Dooley wrote: > > BTW is anyone else having trouble getting onto the new server just like > in the old days and old server? Surely I'm not the only one who can't access > it today? I had the same problem today. Not that the old server was perfect, though. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 15:56:54 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Exactly What I Was Talking About their next statements always belie their denials, as when they claim (or portray) an area that consists largely of an archaeological collection of under-developed colonial backwaters composed of dusty fossils (Thothia), sleepy despotisms (the Kingdoms of Bellissaria or Qeodhar), largely uncontrolled satrapies (Norwold), and tyrannical dictatorships (Verdan, Blackrock), comprising in total perhaps (on a good day) 20% of the "power potential" of pre-war Alphatia remain the most powerful surface "nation" - and then when they add in a (invariably presumed un-diminished) Floating Continent of Alphatia, also portrayed as by itself equal to the total strength of the entire pre-war Empire, then you get your INGSOC mathematics and doublespeak. But, I must say, you fellows are definitely doubleplusgood duckspeakers in coming up with your rationalisations for why this is the case, and why your portrayals are the preferred ones, and that everyone else should just stop being so tiresome in expressing the opposing points of view and accept this as the status quo. I bow to the temerity, as I bow out. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 16:20:21 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Exactly What I Was Talking About >> I have never claimed that the part of Alphatia that is left in the Known World is anywhere near "old" Aplhatia in power, but still it's certainly superior to the pathetic remains of the never so great Thyatian and Glantrian "empires". << Ahh, I thank you for providing a concise proof of what I was talking about. For these persons always deny what they're doing, but then their next statements always belie their denials, as when they claim (or portray) an area that consists largely of an archaeological collection of under-developed colonial backwaters composed of dusty fossils (Thothia), sleepy despotisms (the Kingdoms of Bellissaria or Qeodhar), largely uncontrolled satrapies (Norwold), and tyrannical dictatorships (Verdan, Blackrock), comprising in total perhaps (on a good day) 20% of the "power potential" of pre-war Alphatia remain the most powerful surface "nation" - and then when they add in a (invariably presumed un-diminished) Floating Continent of Alphatia, also portrayed as by itself equal to the total strength of the entire pre-war Empire, then you get your INGSOC mathematics and doublespeak. But, I must say, you fellows are definitely doubleplusgood duckspeakers in coming up with your rationalisations for why this is the case, and why your portrayals are the preferred ones, and that everyone else should just stop being so tiresome in expressing the opposing points of view and accept this as the status quo. I bow to the temerity, as I bow out. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 16:25:12 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Attack ranks? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-01 3:24:42 PM Eastern Daylight Time, lby3@LBY3.COM writes: > With the PDF release of the RC several months off still, would any kind > soul be willing to run down what the effects of Attack Ranks A-K are and > when high level characters gain them? Demi-humans in the D&D RC have level limits as Fighters (8 for Halflings, 10 for Elves, and 20 for Dwarves). THAC0/attack bonus improves by +2 every three levels. Thus, if we consider all Fighters to start out at +1, then bonus is effectively +3 at levels 4-6, +5 at levels 7-9, +7 at levels 10-12, etc. Beyond their maximum level demi-humans continue to gain "levels" at a reduced rate from Humans (120K per level for Humans, 200K for Dwarves, 250K for Elves, and 300K for Halflings). At maximum level Halflings are at attack rank A (equivalent to +5 bonus) and Dwarves and Elves are at attack Rank C (equivalent to +7 bonus). For each "level" gained (to a maximum of ten beyond maximum level), a demi- human improves THAC0/attack bonus by +1 and gains additional skills and weapon masteries but not hit points or saving throw improvements. In addition to these generic bonuses, they gain the fighter combat options that human fighters get at level 9 at varying levels, along with two and then three attacks (but they never get four attacks as Human Fighters eventually do). Finally, they get improved saving throws vs. spells, breath weapons, or both at varying levels. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 13:34:04 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Attack ranks? In-Reply-To: <15.9e54544.2708f7a8@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:25 10/1/00 EDT, David Knott wrote: >> With the PDF release of the RC several months off still, would any >kind >> soul be willing to run down what the effects of Attack Ranks A-K are and >> when high level characters gain them? > >Demi-humans in the D&D RC have level limits as Fighters (8 for Halflings, >10 for Elves, and 20 for Dwarves). THAC0/attack bonus improves by +2 >every three levels. Thus, if we consider all Fighters to start out at +1, >then bonus is effectively +3 at levels 4-6, +5 at levels 7-9, +7 at levels >10-12, etc. Beyond their maximum level demi-humans continue to gain >"levels" at a reduced rate from Humans (120K per level for Humans, >200K for Dwarves, 250K for Elves, and 300K for Halflings). At maximum >level Halflings are at attack rank A (equivalent to +5 bonus) and Dwarves >and Elves are at attack Rank C (equivalent to +7 bonus). For each >"level" gained (to a maximum of ten beyond maximum level), a demi- >human improves THAC0/attack bonus by +1 and gains additional skills >and weapon masteries but not hit points or saving throw improvements. > >In addition to these generic bonuses, they gain the fighter combat >options that human fighters get at level 9 at varying levels, along >with two and then three attacks (but they never get four attacks as >Human Fighters eventually do). Finally, they get improved saving >throws vs. spells, breath weapons, or both at varying levels. Oh, bleah. OK, replicating Attack Ranks goes out the window, then. I thought there was other stuff, like damage reduction or something. Thanks, though. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 13:58:18 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: 3E Hin Master - no spells, first draft MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" OK, I've got everything but the spells worked out now, but the spells are clearly going to be an issue. First off, even with shifting the spells one level down, and giving masters orisons (which tallies nicely with the 3E spell levels of most spells), there's a whole level of spells left over by the time the master reaches 10th level. So I'm going to have to keep wrestling with that. Here's everything but the spells, though ... (Oh, and Denial isn't finished yet, but I'm looking at building it off of spell turning in 3E) --- Hin Master Prestige Class With religion notably absent from any role in hin society in the Five Shires, it would be easy to say that the High Heroes (the hin Immortals) play no role in the lives of hindul (the halfling people). This would be a mistake: Where the Immortals of other races seek to guide or even command their peoples openly, the High Heroes want the hin to remain self-reliant and free. Instead of sending their clerics out amongst the hin to administer to and lead them, the High Heroes instead take aside noteworthy hin who have already shown a love of their land and a devotion to their people, and teach them the lore of the Gentle Folk and charge them with a mission to quietly protect the Five Shires, both land and people. In many ways, the Hin masters resemble Mystara's seldom-seen druids, and it is possible that both rely on handed-down lore from the now-vanished Gentle Folk elves. Unlike druids, though, the masters are devoted to one land in particular: The Five Shires. Their devotion to the Shires is shown in many ways: A new master changes her name from, for instance, "Lidda Heatherfoot" to "Lidda Heatherfoot Highshire," denoting the Shire in which she has lived. Until achieving the rank of Higher Master, a master will not willingly leave the Shires unless called upon to do so by a master tutor, Sheriff, involved in war beyond the nation's borders or a sign from the High Heroes. Hin masters come from all walks of life, including non-adventuring classes. They tend to be quiet, soft spoken and seldom seen. They work apart from other hin as much as possible to avoid incurring resentment or making other hin dependent on their aid and abandoning self-reliance. Masters battle evil humanoids and the evil beings residing in the Shires, they will do whatever is necessary and least harmful to those concerned to protect halflings from the attacks of such creatures. Masters tend to dress simply, and have no distinctive uniform, speech or rune. REQUIREMENTS Halfling race, resident in the Five Shires Non-evil alignment Knowledge (halfling history) ranks: 5+ Attack bonus: +6 Feats: Denial THE HIN MASTER Hit dice: d8 Level Att. Fort. Ref. Will Special 1 0 +2 0 +2 Improved Denial, Nature Sense, Turn Undead 2 +1 +3 0 +3 Low-Light Vision (10') 3 +2 +3 +1 +3 Low-Light Vision (20') 4 +3 +4 +1 +4 Low-Light Vision (30') 5 +3 +4 +1 +4 Low-Light Vision (40') 6 +4 +5 +2 +5 Low-Light Vision (50') 7 +5 +5 +2 +5 Low-Light Vision (60') 8 +6 +6 +2 +6 Low-Light Vision (70') 9 +6 +6 +3 +6 Low-Light Vision (80') 10 +7 +7 +3 +7 Low-Light Vision (90'), Higher Master Class Skills: Animal Empathy, Climb, Craft, Disguise, Handle Animal, Heal, Hide, Jump, Knowledge (halfling history), Knowledge (nature), Move Silently, Speak Language (Elvish), Spellcraft, Swim, Wilderness Lore Skill points at each level: 4 + Int modifier. CLASS FEATURES Weapon and armor proficiency: A Hin master is trained in the use of simple weapons, light armor and shields. Spells: A master can cast divine spells according to the table above and gains and prepares spells in the same way that a cleric does (although she cannot swap spells to cast a cure spell in its place). To prepare or cast a spell, a master must have a Wisdom score of at least 10 + the spell's level. The Difficulty Class for a saving throw against a master's spell is 10 + the spell's level + the master's Wisdom modifier. Bonus spells for masters are based on Wisdom (see PHB Table 1-1: Ability Modifiers and Bonus Spells, page 8). A master cannot regain her spells outside of the Five Shires. Bonus Languages: A master knows Lalor, the ancient and almost extinct language of the halflings. Lalor is typically used in communication with other masters, Keepers and some Clanmasters when they know they are being listened to and do not wish others to know what they are saying. Lalor has its own alphabet. By spending a skill point, a master may also learn Elvish, of the Gentle Folk dialect. Improved Denial: A master doubles the ability score bonus used in denial. Nature sense: A master can identify plants and animals with perfect accuracy and tell if water is safe to drink or dangerous. Masters do not hunt creatures for sport, although they will hunt for food. Turn Undead: A master can turn undead as per a cleric of her same class level (see PHB page 139). No holy symbol or divine focus is required for the process. Low-Light Vision: Starting at second level, a master gains low-light vision at a 10' range per level over first (10' at second level, 20' at third level and so on, up to 90' at 10th level). Higher Master: At 10th level, the master's bond with the land is so now so deep that many of the previous restrictions upon her are lifted, and can freely travel, adventure and regain spells outside of the Five Shires. Ex-Masters: Masters who leave their calling lose all spells and special abilities, such as Improved Denial and low-light vision, but retain their nature sense. Masters who seek to return to their calling must atone (see the atonement spell in the PHB, page 176). BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 18:55:13 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Attack ranks? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-01 4:53:55 PM Eastern Daylight Time, lby3@LBY3.COM writes: > Oh, bleah. OK, replicating Attack Ranks goes out the window, then. I > thought there was other stuff, like damage reduction or something. > Thanks, though. I should have clarified: the "improved saving throws" are taking half damage from certain attacks if the saving throw fails and quarter damage if the saving throw succeeds. Halflings eventually get this bonus against both breath weapons and spells. The saving throw numbers themselves are frozen at the level reached by maximum level. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 02:37:55 +0100 Reply-To: Mystara Sender: Mystara From: Thomas Feldkamp Subject: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hello, I'm new to this group and have a qestion, immediatly. I want to rewrite some non-weapon proficiencies, among other things the proficiency of "Ancient History". Now I'm searching for some cultures, especially sunk cultures. Can anybody help me? CU Sagor ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 21:17:53 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Ancient History >> Now I'm searching for some cultures, especially sunk cultures. Can anybody help me? << Blackmoor is good, it's the best known "dead" Mystaran culture probably. Thonia would be good, it was the empire that preceeded Blackmoor (and was contemporanious with it, but got overshadowed by the growth of Blackmoor). Nithia, naturally, is another one. The Karimari have been around since before Blackmoor, and though they still exist they're fairly isolated and not well known, so would make a good culture to be studied as part of "Ancient History". The Afridi, nomads that were around during the very early Blackmoor era, are another. Traldar (the "heroic age", when Petra, Halav, and Zirchev were around). They'd be followed by the Milenians. Evergrun (or however it's spelled), the early Elven homeland. The Tangor, especially of the "era of great explorations" (when the Tangor colonists were going out across the world, settling Yavdlom and the Pearl Islands, and eventually Ierendi). Pre-Alphatian landfall Yannifey are another possibility. The ancient Oltecs would be good too. I'm sure I'm forgetting some. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 18:12:14 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Attack ranks? In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 18:55 10/1/00 EDT, David Knott wrote: >In a message dated 2000-10-01 4:53:55 PM Eastern Daylight Time, lby3@LBY3.COM >writes: > >> Oh, bleah. OK, replicating Attack Ranks goes out the window, then. I >> thought there was other stuff, like damage reduction or something. >> Thanks, though. > >I should have clarified: the "improved saving throws" are taking half >damage from certain attacks if the saving throw fails and quarter >damage if the saving throw succeeds. Halflings eventually get this >bonus against both breath weapons and spells. The saving throw >numbers themselves are frozen at the level reached by maximum >level. Ah. So in 3E terms, they pick up evasion, essentially. Iiiiiiiiinteresting. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 22:02:35 EDT Reply-To: Mystara Sender: Mystara From: Catherine Keene Subject: Admin: Keywords MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Now that 3E is out, wouldn't it be a good idea to change the expectation of list discussion to the 3rd Edition? And exceptions to that be for earlier editions? That way, the Keywords work better to sort through the mail, without loosing information pertaining to the current material. I am suggesting eliminating 3E as a keyword, and adding "AD&D" or "2E" as keywords. Catherine Keene ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 22:41:40 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Admin: Keywords MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-01 10:23:32 PM Eastern Daylight Time, Ardelphia@AOL.COM writes: > I am suggesting eliminating 3E as a keyword, and adding "AD&D" or "2E" as > keywords. Does this list even have keywords? I seem to recall an earlier thread that suggested adding them but ultimately sputtered out and went nowhere. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 04:16:37 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Admin: Keywords MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > Now that 3E is out, wouldn't it be a good idea to change the expectation of > list discussion to the 3rd Edition? And exceptions to that be for earlier > editions? That way, the Keywords work better to sort through the mail, > without loosing information pertaining to the current material. > > I am suggesting eliminating 3E as a keyword, and adding "AD&D" or "2E" as > keywords. > Please god "NO!". There are people who use a non TSR/WotC/Hasbro system to run in our beloved Mystara, as well as the many OD&D, 1E, and 2E players, why should all of us be penalised? I was under the impression that the list was to discus things Mystaran, irrespective of system used, notwithstanding my occasional apish behaviour. Anyway I'm allowed to do that, for I am, after all, a card carrying member of the peanut gallery (just ask James)! ;^) One of the strengths of this list has been that it's been Mystara that was the centrepiece not just Mystara under a specific system. Making 3� the centrepiece rather than Mystara would IMNSHO be detrimental. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Oct 2000 23:21:41 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Tome of Mystara Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hadn't seen a post on this yet, but I noticed that the new Tome is out as of today (October 1st), right on schedule. If I'm jumping the gun on someone's announcement (probably Geoff, for Jennifer Guerra) I apologize. Anyway, while I'm mentioning it, Geoff- I really like your "Dark Shires" idea. It looks really cool, and I'm half tempted to start fleshing out the "Dark Shires" world a bit (though I really don't need to get one more project on my plate at the moment...). Any thoughts in regards to the Dark Shires being a pocket realm in Ravenloft, or something? Anyway, looks cool. Also, for Giulio- I love the Psikrows article. It actually got me to thinking (and feel free to respond either on the list or personally, my fellow Nightmare collaborator)- perhaps the reason Nightmare creatures go insane in the Normal dimension is due to the lack of general psionic activity? IE, the Nightmare dimension is full of Psionic creatures and activity, such that even non-psionic creatures have developed a sort of degree of psychic sensitivity. This sensitivity, in the Nightmare dimension, helps them to block out extraneous psionic activity (ie, stray thoughts, etc- anything not directly aimed at them like an attack or direct communication, etc.). When they travel to, or are transferred to, the Normal dimension, the psionic "dead zone" of the dimension tends to drive all but the most strong willed insane. Conversely, Normal creatures going to the Nightmare dimension do not have this natural "psionic affinity" and thus tend to be overwhelmed by the psychic activity in the Nightmare dimension (even if not directly aimed at them) and go insane. Thoughts? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 03:39:53 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Tome of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit What is this Tome about? Dos it have everything about Mystara in it or what? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 09:59:31 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: Ancient History In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I suggest taking a look at the nations of the Hollow World either through the boxed set or one of the Almanacs. All the cultures described there are ancient cultures of the Known World. When you asked for sunken nations, one especially popped into my mind that Evil Genius didn't mention: The Taymora, mentioned in PC3: The Sea People, a culture that lived in the land that is now the sea floor between the islands of what is now Ierendi and Minrothad. -Count Mzilikazi > -----Opprinnelig melding----- > Fra: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]P� vegne av Thomas > Feldkamp > Sendt: 2. oktober 2000 03:38 > Til: MYSTARA-L@ORACLE.WIZARDS.COM > Emne: [MYSTARA] Ancient History > > > Hello, > > I'm new to this group and have a qestion, immediatly. > I want to rewrite some non-weapon proficiencies, among other things the > proficiency of "Ancient History". > Now I'm searching for some cultures, especially sunk cultures. Can anybody > help me? > > CU Sagor > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 12:32:35 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Admin: Keywords MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > Please god "NO!". > > There are people who use a non TSR/WotC/Hasbro system to run in our > beloved Mystara, as well as the many OD&D, 1E, and 2E players, why should > all of us be penalised? I was under the impression that the list was to > discus things Mystaran, irrespective of system used, notwithstanding my > occasional apish behaviour. Anyway I'm allowed to do that, for I am, after > all, a card carrying member of the peanut gallery (just ask James)! ;^) 3E sucks for me, I'm with Paul on this one :) > One of the strengths of this list has been that it's been Mystara that > was the centrepiece not just Mystara under a specific system. Making 3� the > centrepiece rather than Mystara would IMNSHO be detrimental. Yep. Still, it can be the new Alphatian secret weapon. Next time I'm slating Alphatian tactics or whatever just drop in a 3E reference and I'll go away :) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 07:53:25 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Admin: Keywords MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Wouldn't it be a good idea to use the 3erd/2end edition keywords to keep the two systems concerning Mystara materials seprate? Like if thare are people using 2end thay dont need to read a email thats in 3erd edtion if thare not using it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 13:05:37 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Admin: Keywords In-Reply-To: ; from Ardelphia@AOL.COM on Sun, Oct 01, 2000 at 10:02:35PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Sun, Oct 01, 2000 at 10:02:35PM -0400, Catherine Keene wrote: > Now that 3E is out, wouldn't it be a good idea to change the expectation of > list discussion to the 3rd Edition? And exceptions to that be for earlier > editions? Probably not in my opinion. At this stage I reckon that when it comes to rules you should always be explicit as to which rules set you are discussing. A while ago it was assumed to be OD&D but I don't think that's the case now. Since there are such a diverse number of rulesystems used by listmembers, and more importantly multiple rulesets used in official products, it seems that it's always safest to specify which rules you are using. Certainly a case could be made for using OD&D as the expected rules system: Most of the material for Mystara is presented in OD&D format. A case could be made for using 2nd Ed: The latest published material for Mystara is presented in 2nd Ed. A case could be made for using 3rd Ed: It's going to be what most people will consider D&D and it will be supported by wizards even if there isn't much Mystara material for 3rd Ed (yet). A case could be made for using Fudge: It's cool :) With lots of good reasons to go for different rule systems as an expected system, to me it seems that the solution is to have *no* expected rule system and to specify which one you are using when you discuss it. That seems to happen all the time anyway... Does that make sense? > That way, the Keywords work better to sort through the mail, > without loosing information pertaining to the current material. > I am suggesting eliminating 3E as a keyword, and adding "AD&D" or "2E" as > keywords. What are these Keywords you speak of? gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 05:51:59 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: fate of the thousand wizards MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I kow the subject has had tempers flare, but i have some comments on the subject: Porphy said: >Note, though, again, that no subsiquent materiel makes ANY mention of the Grand Council of Wizards. It isn't convened when Eriadna asks for her "Show of Faith". Why? Because it is GONE. Actually, it is only normal that Eriadna would't convene the council during that show of faith. Why? Because the council is her counterpower. Asking it to prove their subservience to her would most certainly achieve one of 1) the council acknowledges her so that its power is in effect dissolved - the empire returns to its prior state from long ago when the emperor/empress was the only ultimate power with no counterpower 2) the council refuses and Eriadna's authority is largely sapped - the next logical step would be impeachment. I think the council was mentioned in MA1016 though. Porphy said: >Former members, such as Tylion/"Terari", may have survived, and some other scattered survivors. But note that Tylion/"Terari" isn't a member of that body - he's in exile in Karameikos. Thus his existence doesn't constitute some sort of "proof" that the Grand Council exists, since your example isn't even in Alphatia anymore. Yes. But another factor to integrate is, what is the council? This is something that was never detailed in official products. If IYC you say that the council is made up of 1000 36th level wizards at all times, as it claims to be, then probably the council doesn't exist anymore (or so little of it). If IYC you say that the council is a sort of informal body of roughly 1000 wizards that have been named there for life (and after, as it is often hard to proved a wizard's death vs a long journey to an outer plane, for instance, so that in effect many 'seats' would be empty), then the council still exist except that its ranks are even less filled that anytime before; in that case wizards stranded on the surface world (and possible even those exiled, assuming accepting exile didn't end their status) would still be part of it but unable to use their position for anything until they find a way to go to the floating continent [the council has no constitutional power within the nace - it's another council that rules it]. As for how many died, well as Porphy said "many" went over Glantri. Obviously when magic failed most of died would died, in order from old age turning to dust, then plummetting, and finally from the angry Glantrians. I'd assumed than very few, if any, survived, so that "many" of the council died. However, I wonder about a technicality that may have its importance: when Alphatia is recreated in the HW, does the event say that only the people that died in the sinking are raised (that wouldn't include the thousand wizards), or that all those who died during the wwm (that would include them)? IC, that would be strange that the immortals would go to great lengths to recreate the whole of alphatia as it was, and would omit to recreate of of its essential political components. [note that this can't be deduced from Eriadna's being raised as a special case, because she didn't die during the wwm anyway, but during the destruction of Sundsvall.] ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Yahoo! Photos - 35mm Quality Prints, Now Get 15 Free! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 10:37:30 EDT Reply-To: Mystara Sender: Mystara From: Catherine Keene Subject: Keyword Discussion- Apologies MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit To the Mystara list: Sorry! I clicked the wrong address, I meant to ask for a revision to the Dungeons and Dragons (DnD-L) list, not to this one. Mystara is rooted in too many systems to assume any discussion, and I wouldn't want to change it. I apologize for any confusion my mistake has caused. Catherine Keene Ardelphia@aol.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 04:41:39 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Evil Genius wrote: > > The ancient Oltecs would be good too. > Followed by ancient Azcans. Others: Original Antalians Modrigswerg dwarves Ancient Sindhi (before the lycanthrope-related restructuring which resulted in creation of Shahjapur in HW) Various old civilizations of the Savage Coast (notably Nimmurian enduks pre-manscorpion betrayal) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 08:08:14 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Re: suggested project- Mystaran reviews Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >At the moment it's just a test, if anyone wants to put a serious >review on it, then I'll make sure it's saved and can be put into >the final database when everything seems to be working. >The overall plan would be to have a front page with a list of >all the products. Clicking on a product would lead to a general >description of the product with some information about it (possibly >a link to where it can be downloaded from the wizards site eventually) It might be useful to create a main page with sub menus, so that users could narrow down their search. For example, have Gazeteer reviews on one page, adventure reviews on one page, and other supplements on a page. It might also be useful to include the letter and number product codes in the product titles, to make it easier to, for example, scan through Expert level modules. I worked on the Castle Amber review over the weekend. Hopefully I can get my act together and post it within the next couple days. -Andy Morrow III _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 08:24:56 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: A thought to stir up those Glantrian campaigns- as if they need it. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hmmm... Rad really did build a "weapon of mass destruction," didn't he? Keeping in mind that the most likely outcome of Mark of Amber is a kinder, gentler, mortal Etienne d'Amberville it would be entirely possible that he might have a change of heart in the vein of all those physicists who contibuted to the atomic bomb and then went on to speak out against it and become anti-war activists. The now mortal Etienne couldn't do much about Immortal abuses (and that's really Benekander's realm anyway), but it might be an interesting for Etienne to come out of hiding in Glantri and crusade for responsible wizardry. Just think about it- an ex-Prince campaigning for regulations to protect the common people for the abuses of the wizard nobles. Or how about Etienne the peace-nik, encouraging improved relations with Ethengar. The parliment would think he was crazy and half the council (Doloris, Brannart, Morphail...) would try to put him quietly, and permanently, out of the way. -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 11:26:50 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: [TOME] Issue 5 is available Jenn asked me to inform all of you that the latest issue (the fifth) of our own Tome of Mystara, is now available for viewing. Set your browsers to www.geocities.com/mystaratome, and enjoy! Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 17:37:47 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: Tome of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit of course it does it is a fanzine about mystara where fans (obviously) can propose articles or reviews or maps or anything which is mystara-related. As for the URL i don't remember it but check Shawn's site for it in the links section. Larry Lamb a �crit : > What is this Tome about? Dos it have everything about Mystara in it or what? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 11:43:40 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Admin: Keywords Paul wrote: > There are people who use a non TSR/WotC/Hasbro system to run in our >beloved Mystara, as well as the many OD&D, 1E, and 2E players, why should >all of us be penalised? I was under the impression that the list was to >discus things Mystaran, irrespective of system used, notwithstanding my >occasional apish behaviour. Anyway I'm allowed to do that, for I am, after >all, a card carrying member of the peanut gallery (just ask James)! ;^) That's always been my interpretation for the existence of the list. This is the one forum where the main topic is Mystara in all its forms, and OD&D to a lesser degree. Personally, I'd rather avoid "imposing" a default nomenclature on the membership, unless that is what the majority truly want. I think the system has worked fine so far - those who write system-specific articles/posts have usually identified them as such. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 11:45:36 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Ancient History >When you asked for sunken nations, one especially popped into my mind that >Evil Genius didn't mention: The Taymora, mentioned in PC3: The Sea People, a >culture that lived in the land that is now the sea floor between the islands >of what is now Ierendi and Minrothad. > > -Count Mzilikazi Of course, if one is interested in fan-generated sources as well, there are many "lost nations" which could pad a person's Ancient History skill quite nicely. All on Shawn's site, of course... Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 17:18:42 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: suggested project- Mystaran reviews In-Reply-To: <25965163.970499294049.JavaMail.imail@prickles>; from sundanceiii@EXCITE.COM on Mon, Oct 02, 2000 at 08:08:14AM -0700 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Mon, Oct 02, 2000 at 08:08:14AM -0700, III wrote: > It might be useful to create a main page with sub menus, so that users could > narrow down their search. For example, have Gazeteer reviews on one page, > adventure reviews on one page, and other supplements on a page. It might > also be useful to include the letter and number product codes in the product > titles, to make it easier to, for example, scan through Expert level > modules. Good thinking, modified page is at http://thing.slashnull.org/review/ gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 12:25:51 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Ancient History Mystara wrote: > >When you asked for sunken nations, one especially popped into my mind that Evil Genius didn't mention: The Taymora, mentioned in PC3: The Sea People, a culture that lived in the land that is now the sea floor between the islands of what is now Ierendi and Minrothad. << I forgot about the Cynidiceans too. They're also "sunken", though not under the sea, they're underground now. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 10:36:30 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: A thought to stir up those Glantrian campaigns- as if they need it. In-Reply-To: <10660306.970500296499.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:24 10/02/2000 -0700, III wrote: >Hmmm... Rad really did build a "weapon of mass destruction," didn't he? >Keeping in mind that the most likely outcome of Mark of Amber is a kinder, >gentler, mortal Etienne d'Amberville it would be entirely possible that he >might have a change of heart in the vein of all those physicists who >contibuted to the atomic bomb and then went on to speak out against it and >become anti-war activists. > >The now mortal Etienne couldn't do much about Immortal abuses (and that's >really Benekander's realm anyway), but it might be an interesting for >Etienne to come out of hiding in Glantri and crusade for responsible >wizardry. Just think about it- an ex-Prince campaigning for regulations to >protect the common people for the abuses of the wizard nobles. Or how about >Etienne the peace-nik, encouraging improved relations with Ethengar. The >parliment would think he was crazy and half the council (Doloris, Brannart, >Morphail...) would try to put him quietly, and permanently, out of the way. Would Etienne really be an ex-prince, though? Doesn't he have a good claim on the title? And it'd make for an interesting campaign of keeping Etienne alive after that ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 13:43:58 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: fate of the thousand wizards >> I kow the subject has had tempers flare, but i have some comments on the subject: << You might be happy to know that since "tempers flared" (some of that was just IC schtick anyhow, but yah...), Jens and I have had a cordial and illuminating off list discussion. >> Actually, it is only normal that Eriadna would't convene the council during that show of faith. Why? Because the council is her counterpower. << I find much of the reasoning there to be odd. Would the Emperor of Thyatis not convene the Senate because it is his counterpower? Indeed, *not* having it convene produces, in effect, outcome #1 of your possible outcomes: Eriadna makes the various Kings grovel before her, and seems to reign as absolute monarch from then on, without any sort of "counterpower". Having it convene (whether she convened it or if the Grand Council just insisted on convening itself to assert that she is *not* absolute and has a counterpower - so IMO she'd forestall such a humiliation and convene it herself, anyhow:) having it convene, if it existed, would make the essential point that "things continue as before" - plus get alot more input/advise & consent on "what are we all going to do now that we're here". As it is, one of two conclusions has to be reached by the fact that the Council doesn't convene: 1) Eriadna is making a power play to reign as absolute monarch in a centralized (no longer "collection of semi-autonomous Kingdoms") state under her firm control with no counterpower, and for some reason the Grand Council doesn't object to this assertion of Imperial power. 2) The Grand Council doesn't exist, so, acting without a counterpower, Eriadna is able to assert absolutist control over the Kingdoms. >> I think the council was mentioned in MA1016 though. << Yah, well. . . >> Yes. But another factor to integrate is, what is the council? This is something that was never detailed in official products. If IYC you say that the council is made up of 1000 36th level wizards at all times, as it claims to be, then probably the council doesn't exist anymore (or so little of it). << Well, official products do give information on this score, IMO. They indicate that in the past (during the period just before the Thyatian revolt), the Council hadn't maintained its standards (of 36th level mastery), but imply "strongly" that this isn't the case now - that those standards are strictly enforced in the "present" (of course, one could say, since this comes from an "IC" source, that it is just a facade on his part, and reality is different but) - other sources state without qualification that its 1,000 36th level Wizards. However. . . >> If IYC you say that the council is a sort of informal body of roughly 1000 wizards that have been named there for life (and after, as it is often hard to proved a wizard's death vs a long journey to an outer plane, for instance, so that in effect many 'seats' would be empty), then the council still exist except that its ranks are even less filled that anytime before; << One of the things Jens and I talked about was the possibility of a more "managable" Grand Council post-WotI (and there is precident for it, a la the Council as it was before the Thyatian revolt, so there's precident for variation in the Council, thus having it more managable wouldn't violate the SoP) - Jens would like fewer members (because then it becomes possible to detail the Council and its membership better, while 1,000 is just way too many to ever do more than a vague description), and there could be variation in levels too (one of my points), because new members of the reconstituted Council wouldn't all be 36th level (and one of my points is this gets out of the "trap", where it becomes hard to convert among game systems, since only OD&D has the "fixed" maximum level). >> in that case wizards stranded on the surface world (and possible even those exiled, assuming accepting exile didn't end their status) would still be part of it but unable to use their position for anything until they find a way to go to the floating continent << My idea that I shared with Jens is that some of these guys might have been picked up by the Skyships Eriadna sent out to fetch Mariella and check up on Ericall & Tredorian. No reason why, if they're going to trundle the worthless Mariella back to the FCA they can't take whatever Councilors wanted to hitch a ride, too. Of course, some might stay on the surface - either because they want to or because they never hear of the "taxi ride", but most would want to go, if only because their main spellbooks, lybraries, labs, homes, families, cats, dogs, pet servants, friends, hated rivals that they can't *bear* to not get a chance to get back at, &tc are all back on the FCA. >> As for how many died, well as Porphy said "many" went over Glantri. << Actually, supposedly "most" went, per WotI (that is, most of those who survived the first Week Without Magic &tc are said to have obeyed Zandor's order). >> Alphatia is recreated in the HW, does the event say that only the people that died in the sinking are raised << The people that died in the sinking. It doesn't seem as if even those who died in the first week without magic (but who's bodies were then still on the FCA) were revived by the Immortals - with the singular exception of Eriadna. That's one of the reasons it seems a number of important NPCs/Rulers are gone in the post-WotI Alphatia. The first PWA, pp. 10-11, describes what they did in pretty good detail. They bring back Eriadna, but she seems to be the only one who died as a result of "war-related activities" other than the sinking itself who they bring back (those who died in other things, even those related to the Radiance itself, like the 'nuking' of Sundsvall, remain dead). Anyhow, I think exploring the ramifications of "restoring" the Council (perhaps some sort of "rump Council" has existed before, which would make 1016 events still ok) might be interesting. Political manuvering for seats, decicions on whether to have it be a full thousand members again (remembering that each current, surviving Councilor actually has it in his or her interest to limit the number of additional Councilors if they can find an excuse to, because every additional Councilor dilutes their own political influence. If you're one out of 100, you can have a lot of sway even if you're not some faction leader. If you're one out of a thousand, you're just a face in a croud. I'm not sure Alphatian Wizards like being a face in a croud if they can avoid it), and if the "level-stipulation" is waived and some other criterion used (perhaps just a more vague "must be a master wizard, excelled beyond the norm in the craft" - still a strong stipulation to high skill level, but not a f! ! ixed norm), then more political machinations and influence will come into it. >> IC, that would be strange that the immortals would go to great lengths to recreate the whole of alphatia as it was, and would omit to recreate of of its essential political components. << Well, one might say that they rely, for once, on the Alphatians being able to do something for themselves. Maybie it's a reach, but they might figure that with whatever survivors there were, the Alphatians could sort the rest of the details out on their own. At least it would make for some interesting activity, while saying "the Immortals did it for them", just seems so. . .blah, really. And here I'm *not* speaking with my "anti-Alphatian" cap on, but as someone who just thinks it would be more interesting (and thus more enjoyable and engaging, and make Alphatia more come alive, and be good for the setting!) to have them sorting it out themselves. I suppose one could come up with a rationalization (shell shock? disorganization? - that's part of the essential Alphatian nature - and the need to take stock and find out how many of the original Councilors survived, and since most of those would be on the surface it would take time to do the best "census" of the surviving Councilors that they could) for why they put it off for several years (till the "present"), and explore it. "The Immortals fix it" is so. . .I donno. . . .drab. Plus, I really find it difficult to interpret the Event that way, given what the official sources say. But instead of relying on that as my only argument, there's much more to say about why this solution is, IMO, not the preferable solution. (Folks think I rely on "canon" too much in my arguments, but "canon" is just a *support* for the positions I take - the arguments, such as the one which follows, have their own merits, and that is often forgotten, and I hope those merits will be given consideration even if "official canon" is not compelling - as it may well not be to people, since following it absolutely in one's own campaign isn't what I advocate. Though for joint projects, or IC debates in forums like this, "canon" gives common ground for discussion at minimum. Anyhow, what I'm saying is please give what I'll say next a fair hearing on its own, irregardless of "canon". Doesn't mean you'll agree): Otherwise, if the Grand Council is just another thing created for them by the Immortals again, they really do become the Immortals's puppets, too, you have to conclude - a far cry from feeling themselves not in awe of the Immortals, they have everything done for them by the Immortals, and then to top it off they continue to get manipulated by the Immortals (that whole semi-controvercial "Jafilia thing"), and they lose (yet again! So much of what made Alphatia what it was thrown overboard!) one of the things that made Alphatia be Alphatia - independentness, a semi-distain for following the edicts of the Immortals, and they lose their own ability to accomplish anything (which I think is really bad, it's one of the things I don't like about post-WotI Alphatia, which I'd think people who like Alphatia a lot wouldn't embrace with enthusiasm, is that for such a putatively great people, they don't seem to be given the oportunity to have any accomplishments of their own if the Immorta! ! ls are giving them everything and manipulating them so thouroughly. It becomes a sort of sickening dependency in a way). I'd say let Alphatia put their own Grand Council back together, even if it is changed and/or smaller than it once was. At least then it will be *theirs*, in the sense that they did it, they accomplished it, they have taken the reigns of their own fate to hand and have their own destiny at least partially restored to their own control. That can't be bad - and I can't see people who *like* Alphatia as thinking it would be bad to let them accomplish things again that they can say, rightly, we did it our way. "Accomplishments" resting on the backs of free goodies handed out by Immortals just takes away the value of the accomplishment, because it removes any sense of effort on their part, and makes it an effortless (and thus valuless) "success" the result not of their own abilities, but instead just a gift the Immortals (not the Alphatians) are responsible for. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 20:07:47 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Pbems, pbems everywhere... MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_003A_01C02CAC.6F3DEBE0" This is a multi-part message in MIME format. ------=_NextPart_000_003A_01C02CAC.6F3DEBE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi All! Check out the Savage Coast pbem at = http://easyweb.easynet.co.uk/rmunch/scbr.htm ! Taking on players once more... All welcome! Cheers Rob =20 ------=_NextPart_000_003A_01C02CAC.6F3DEBE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi All!
 
Check out the Savage Coast pbem at http://easyweb.easy= net.co.uk/rmunch/scbr.htm=20 !
 
Taking on players once more...  = All=20 welcome!
 
Cheers
 
Rob
  
------=_NextPart_000_003A_01C02CAC.6F3DEBE0-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:16:08 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: MYSTARA] Psikrows MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Also, for Giulio- I love the Psikrows article. Thanks > IE, the Nightmare dimension is full of Psionic creatures and activity, such > that even non-psionic creatures have developed a sort of degree of psychic > sensitivity. When they travel to, or are transferred to, the Normal > dimension, the psionic "dead zone" of the dimension tends to drive all but > the most strong willed insane. I am not sure wheter this is possible. Let's make a comparison with electromagnetic fields. If a race is resistant to electromagnetic fields and doesn't suffer from it, if it is removed from such an area, it doesn't suffer anything from being not put in a field. However, we can assume that fully psionic creatures of the ND losing their powers in a "psionic dead zone" could go crazy because they cannot use a common function of their body (like a man who arrives in a place where he becomes blind, or something like that. It doesn't mean he gets crazy, ok, but we are talking about people who lose mind-functions and are stranded on a different Reality). It is surely interesting. Creatures that could go under this situation are Glaurants and Malferas. We can easily assume them to be intelligent psionic creatures on their home world (and Glaurants are, we have already written that...). This reminds me of the necessity of writing some Gazetteer for Nightmare Kingdoms. We have just a "dead city" described in the Features... > Conversely, Normal creatures going to the Nightmare dimension do not have > this natural "psionic affinity" and thus tend to be overwhelmed by the > psychic activity in the Nightmare dimension (even if not directly aimed at > them) and go insane. This is surely more plausible. Although I have written the physical consiquences to the dimensional shift, I have never considered the mind-affecting part. Hmm... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 20:08:32 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Keyword Discussion- Apologies MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Well, that explains that. I didnt even know this list had keywords :) > To the Mystara list: > > Sorry! I clicked the wrong address, I meant to ask for a revision to the > Dungeons and Dragons (DnD-L) list, not to this one. Mystara is rooted in too > many systems to assume any discussion, and I wouldn't want to change it. I > apologize for any confusion my mistake has caused. > > Catherine Keene > Ardelphia@aol.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:30:11 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: *.* Subject: A leaf in the Stream of Consciousness MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Does the title has anything to do with this article? Not, but I like it. Well, I finally have my holiday... yes!yes!yes! It starts tomorrow and I'll be back at the list only the 12th. So all those with whom I work knows it. Then another thing: me and Agathokles have held the Mystara stand at the ModCon games convention and had a number of contacts with Italian Mystaraphiles. We even met ol' Fabrizio Paoli...he's alive and well, but too busy appearantly to return to the list. We tried to convince him, nevertheless. Last but not least, here is the draft for a Nightmare Project Article. I don't have the time to HTML it, so I send it to the list. It will be uploaded to the Dark Portal Site when I get back, along with (finally) an update for the monsters. ------------------------------------------------------------ Immortals, Religions and Worship The specular conformation of the Nightmare Dimension in relation to the Multiverse could lead people to believe that there are also Immortals here, and that clergy, religious matters and worship are ruled by laws similar to those Primes know so well. However, any scruplous reader will by now know that the things are not as similar as they seem... For the first, there are NO corresponding Spheres of Power in the Nightmare Dimension. Thus, there are NO Nightmare Immortals. �Clerics� of the Nightmare Dimension receive their powers only from the Elemental Forces of the Dimension. So it could be said that there are "clerics" of Blackflame, Vischor, Nightmair and Terro. These "clerics" are called materialists. Other ways to receive clerical powers is to worship the Outer Beings. The worship of Elemental Forces is the most common "faith" of the Nightmare Dimension. To Nightmare creatures, they represent the roots of life and all existance, embody the primary principles from which their universe has been formed. Depending on their inclinations, beliefs, and ideals, diaboli and Nightmare creatures worship more or less one Element, from which some of them are able to draw powers similar to those of Prime Clerics. To diaboli and other Nightmare creatures, religion is an individual matter. There is no clergy, no religious institution: everyone is alone with his beliefs. Particularly reverent Diaboli, who devote their life to fulfill their existance as embodiment of their Element, may become Materialists, the equivalent of specialty priests in the Prime. Materialists: Terrists: To feel Terro as one's guide element is especially common among diaboli. Terro is the most chaotic element of the Fifth. The followers of Terro believe that the everchanging nature of the Terro reflects the belief that life and ideals are ever-changing. It would be of no use to devote oneself to a cause forever, because life can change and thus everything may change- in any situation. Terrists are unpredictable, but inherently good, because they are not scheming nor organized enough to believe that an end needs to be fulfilled at any rate. Tolerance for the others is also typical, as no absolute truth is believed to exist, and thus there is no need to impose an idea to another. Spheres of clerical spells: All, Animal (Nightmare), Chaos, Creation, Elemental (Terro), Plant (Nightmare), Travelers. Airists: Less chaotic of the Nightmare creatures are followers of Nightmair, as they believe it to be the less changing of the four forces. Airists are generally firm in their beliefs, steady in their opinions. They are not much tolerant, and often their alignement is evil. They believe in the mantaining of rules and the total reduction of reality in simple and understandable terms. Logic and physics and philosophy are their sciences, and they try to impose their views on others. They are particularly opposed to Terrists, whom they whole-heartedly hate, finding that they are fools without any form of organization. Airists are common among diaboli who have left the Fifth, as they have sought Law in the hands of Prime Immortals. Spheres of clerical spells: All, Astral, Combat*, Divination, Elemental (Nightmair), Guardian*, Healing, Law, Numbers*. Blackists: The followers of Blackflame are the most reflective of the creatures of the Nightmare dimension. They are cold in their feelings, and little emotional. They too are often lazy, or refuse to act because they feel nothing is really worth the strife. They are pondering creatures with an inherently destructive attitude toward things: to act is to consume, to live is to consume, and thus everything is ultimately destined to death and destruction. Blackists feel their role is destroy to prepare the ground to new life, and there are two means to reach the end: destroy what is decaying, and help what is growing; thus they are gloomy, often of neutral alignement, and somehow related to Prime Druids. Spheres of clerical spells: All, Elemental (Blackflame), Guardian, Necromantic, Protection, Sun (all with reversed effects), Wards. Vischists: Vischor is the element of life. Vischists think that life is activity, flowing eternally, and mantaining itself resistant to the everchanging nature of Blackflame, and the destructive efforts of Blackflame. Vischists want to spread new ideas and beliefs, but without destroying what is old; they would like to have a completely new creation, creating from nothing, and not changing the old. They are obsessed with activity, beginning thousands of new activities, and trying to keep them all going on. They are fantasyful, believe in violence as a mean to create the new (although they fear the destruction this can cause), are curious and somehow similar to Terrists. Spheres of clerical spells: All, Chaos, Combat*, Creation, Elemental (Vischor), Healing, Summoning, War*. Immortals and the Nightmare Dimension A creature from the Nightmare Dimension may become an Immortal if it moves to the Prime and enters service under one of the Immortals of the Spheres. However, no Immortal may grant spells to followers in the Fifth, so a Nightmare Immortal is destined to have very few followers there. This explains the fact that Nightmare creatures are found in the Prime and decide to settle there more often than vice versa. This is, as an example, the case of diaboli followers of Harrow. Prime Priests in the Nightmare Dimension If we sum up what we said, we arrive to this simple conclusion: Priests cannot cast spells on the Fifth, because they are cut off from contact with their Immortals. However, with time on their side, they can become �connected� somehow to the Nightmare Dimension, and thus become able to cast spells of their ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:11:30 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Admin: Keywords MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Catherine Keene wrote: > Now that 3E is out, wouldn't it be a good idea to change the expectation of > list discussion to the 3rd Edition? And exceptions to that be for earlier > editions? That way, the Keywords work better to sort through the mail, > without loosing information pertaining to the current material. > > I am suggesting eliminating 3E as a keyword, and adding "AD&D" or "2E" as > keywords. > > Catherine Keene let us take the old one D&D or OD&D = for the good old on D&D AD&D = for 2th Ed AD&D and 3e = for the new "AD&D" ok? so we had handel it the time since i am a member. (do we?) IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 22:19:27 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: SV: [MYSTARA] fate of the thousand wizards In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >> Actually, it is only normal that Eriadna would't convene the > council during that show of faith. Why? Because the council is > her counterpower. << > > I find much of the reasoning there to be odd. Would the Emperor > of Thyatis not convene the Senate because it is his counterpower? > > Indeed, *not* having it convene produces, in effect, outcome #1 > of your possible outcomes: Eriadna makes the various Kings grovel > before her, and seems to reign as absolute monarch from then on, > without any sort of "counterpower". Having it convene (whether > she convened it or if the Grand Council just insisted on > convening itself to assert that she is *not* absolute and has a > counterpower - so IMO she'd forestall such a humiliation and > convene it herself, anyhow:) having it convene, if it existed, > would make the essential point that "things continue as before" - > plus get alot more input/advise & consent on "what are we all > going to do now that we're here". > Keep in mind that there are probably none (at least that stick their head out in public) that knows Alphatian politics as well as Eriadna. Maybe she knew that the council never would try to overthrow her if she decided to just take ultimate power. Maybe the remaining council reasoned that the people of Alphatia were probably more loyal to her than the council anyway? Maybe the decimated numbers of the council decided that their political powe was too weak to try to directly oppose her? There are many more options that can make such a reasoning plausible. > >> I think the council was mentioned in MA1016 though. << > > Yah, well. . . That is hardly an official source. > >> Yes. But another factor to integrate is, what is the council? > This is something that was never detailed in official products. > If IYC you say that the council is made up of 1000 36th level > wizards at all times, as it claims to be, then probably the > council doesn't exist anymore (or so little of it). << > > Well, official products do give information on this score, IMO. > They indicate that in the past (during the period just before the > Thyatian revolt), the Council hadn't maintained its standards (of > 36th level mastery), but imply "strongly" that this isn't the > case now - that those standards are strictly enforced in the > "present" (of course, one could say, since this comes from an > "IC" source, that it is just a facade on his part, and reality is > different but) - other sources state without qualification that > its 1,000 36th level Wizards. > > However. . . > > >> If IYC you say that the council is a sort of informal body of > roughly 1000 wizards that have been named there for life (and > after, as it is often hard to proved a wizard's death vs a long > journey to an outer plane, for instance, so that in effect many > 'seats' would be empty), then the council still exist except that > its ranks are > even less filled that anytime before; << This is the impression I get from official game material as well. It seems to be a ruling body that is made out of tradition and necessity rather than a constitutional body. Anyway, who starts waving the rulebook in front of 1,000 36th level wizards with a united purpose??? > > >> IC, that would be strange that the immortals would go to great > lengths to recreate the whole of alphatia as it was, and would > omit to recreate of of its essential political components. << > Or maybe they thought that Eriadna could do a lot better job at restoring Alphatia herself without a political counterpart to (possibly) work against her? > I'd say let Alphatia put their own Grand Council back together, > even if it is changed and/or smaller than it once was. [IC]: "Let Eriadna be our supreme ruler. And let's put this whole council thing on ice. We have always had a good relationship, and it was always so much work keeping tabs on all 1000! I much prefer only having to 'argue' my views with one person. Do you think she would dare to claim this position without the support of some influential friends, even iw we ..ehh... never mind. What Alphatia needs now is a strong (and well guided) hand to take care of things." -Count Mzilikazi ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 13:43:51 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: New PBEM Game Starting! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello, Hope you don't mind the interuption from your tirade of Glantrian-Thyatian-Alphatian banter. I am planning on starting a new game based loosely on the Birthright system in AD&D Mystara (no previous knowledge of Birthright required as I'm drastically changing Birthright rules anyhow). This will be quite a large game. There are currently over 190 possible players and the map currently has 223 spaces on it and both might increase as the game develops and expands. There is a draft form of a rules page for it, but it still needs some construction yet so please be kind. http://www.fortunecity.com/tattooine/spock/67/rules.html I know that rules page seems advanced and complicated but I can very easily explain the basics of the system once you reply (I won't bore those who aren't interested). Here's what's required to play the game: email capability (If your viewing this, you have it). A text editor or word proccessor that can view .rtf (a nearly universal format, this will be the preferd one), .doc (viewable by Word and I think Works can also), or .txt (Even lowly Notepad can view this). I have yet to see a computer that can't handle at LEAST .txt files. Time: Very little, there might be months at a time with nothing to do. See the webpage. A little bit of extra time might be required at first, but probaly no more than 10 min a week, if even that much. THAT'S IT!!! don't miss this oportunity to pre-register! So come and try to rule (at least a part of..) Mystara! Email me privately if your interested, DO NOT REPLY TO THE MML. I now return you to resume the usual volley of Fireballs, Lightning bolts, and attacks by the Thyatian legions. Greg Weatherup GWxup@excite.com DM _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 00:09:53 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Admin: Keywords Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 2 Oct 2000 12:32:35 Rob wrote: > >3E sucks for me, I'm with Paul on this one :) > As am I. >> One of the strengths of this list has been that it's been Mystara that >> was the centrepiece not just Mystara under a specific system. Making 3# >the >> centrepiece rather than Mystara would IMNSHO be detrimental. > >Yep. Still, it can be the new Alphatian secret weapon. Next time I'm >slating Alphatian tactics or whatever just drop in a 3E reference and I'll >go away :) > Please no! I promise you that we Alphatians are just as horrified by this project as you seem to be - just look as those awful, 'fireball-dispensing' sorcerer upstarts - herecy! It's an invasion I tell you - and this time we really had nothing to do with it! ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 16:14:00 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Aranea in 3E Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Gamers.com has a gallery of 3E Monster Manual images. The Aranea (minus a big brain lump as far as I can see) is one of them. http://www.gamers.com/s/feature/000927-dnd3/players2 BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 01:18:44 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: fate of the thousand wizards Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 2 Oct 2000 13:43:58 Evil Genius wrote: >>> I kow the subject has had tempers flare, but i have some comments on the subject: << > >You might be happy to know that since "tempers flared" (some of that was just IC schtick anyhow, but yah...), Jens and I have had a cordial and illuminating off list discussion. > We blow of steam, write off-list like there's no tomorrow, and eventually calm down, as we always do after our fights here, I might add... Once again I'm almost sad the rest of the list doesn't get to see these... >>> Actually, it is only normal that Eriadna would't convene the council during that show of faith. Why? Because the council is her counterpower. << > >I find much of the reasoning there to be odd. Would the Emperor of Thyatis not convene the Senate because it is his counterpower? > I think the point is that the council wouldn't exist without the emperor/empress... Still, I doubt the council would really dissolve, as they would choose a new emperor if the old one was deposed, as it happened when Thyatis was established. And then the council would the 'counterpower' to that emperor. >Indeed, *not* having it convene produces, in effect, outcome #1 of your possible outcomes: Eriadna makes the various Kings grovel before her, and seems to reign as absolute monarch from then on, without any sort of "counterpower". Having it convene (whether she convened it or if the Grand Council just insisted on convening itself to assert that she is *not* absolute and has a counterpower - so IMO she'd forestall such a humiliation and convene it herself, anyhow:) having it convene, if it existed, would make the essential point that "things continue as before" - plus get alot more input/advise & consent on "what are we all going to do now that we're here". > Which suggests that too many of them were missing. The question then becomes why. Or perhaps Allston just didn't think of it when he wrote PWA1... I don't think they're even mentioned in there at all. Not that they've ever been given much focus in the first place. The council is mentioned in DOTE, but Terari/Tylion is the only member mentioned in the entire book IIRC. >As it is, one of two conclusions has to be reached by the fact that the Council doesn't convene: > >1) Eriadna is making a power play to reign as absolute monarch in a centralized (no longer "collection of semi-autonomous Kingdoms") state under her firm control with no counterpower, and for some reason the Grand Council doesn't object to this assertion of Imperial power. > >2) The Grand Council doesn't exist, so, acting without a counterpower, Eriadna is able to assert absolutist control over the Kingdoms. > I think the second option is more likely... Too many may have disappeared or died during the war (from the attack on Glantri City, from clashes with Thyatis, etc.) for the council to perform its functions. >>> I think the council was mentioned in MA1016 though. << > >Yah, well. . . > Anybody remember where? >>> Yes. But another factor to integrate is, what is the council? This is something that was never detailed in official products. If IYC you say that the council is made up of 1000 36th level wizards at all times, as it claims to be, then probably the council doesn't exist anymore (or so little of it). << > >Well, official products do give information on this score, IMO. They indicate that in the past (during the period just before the Thyatian revolt), the Council hadn't maintained its standards (of 36th level mastery), but imply "strongly" that this isn't the case now - that those standards are strictly enforced in the "present" (of course, one could say, since this comes from an "IC" source, that it is just a facade on his part, and reality is different but) - other sources state without qualification that its 1,000 36th level Wizards. > I agree. DOTE says 1000 36th-level wizards and that's what I've always played with... Haven't got a clue as to why they would ever need a council *that* big? >However. . . > >>> If IYC you say that the council is a sort of informal body of roughly 1000 wizards that have been named there for life (and after, as it is often hard to proved a wizard's death vs a long journey to an outer plane, for instance, so that in effect many 'seats' would be empty), then the council still exist except that its ranks are >even less filled that anytime before; << > >One of the things Jens and I talked about was the possibility of a more "managable" Grand Council post-WotI (and there is precident for it, a la the Council as it was before the Thyatian revolt, so there's precident for variation in the Council, thus having it more managable wouldn't violate the SoP) - Jens would like fewer members (because then it becomes possible to detail the Council and its membership better, while 1,000 is just way too many to ever do more than a vague description), and there could be variation in levels too (one of my points), because new members of the reconstituted Council wouldn't all be 36th level (and one of my points is this gets out of the "trap", where it becomes hard to convert among game systems, since only OD&D has the "fixed" maximum level). > Yes. These were my own suggestions, so I can scarcely disagree with them :) Herve's idea of wizards being gone from the council 'off to other planes and such' does give me an idea or two though - there could be a few wizards who simply haven't been to Mystara for years and now return 'home' thinking, "Oh my, WHERE IS OUR EMPIRE??? Did they misplace it???" :) > >>> in that case wizards stranded on the surface world (and possible even those exiled, assuming accepting exile didn't end their status) would still be part of it but unable to use their position >for anything until they find a way to go to the floating continent << > >My idea that I shared with Jens is that some of these guys might have been picked up by the Skyships Eriadna sent out to fetch Mariella and check up on Ericall & Tredorian. No reason why, if they're going to trundle the worthless Mariella back to the FCA they can't take whatever Councilors wanted to hitch a ride, too. Of course, some might stay on the surface - either because they want to or because they never hear of the "taxi ride", but most would want to go, if only because their main spellbooks, lybraries, labs, homes, families, cats, dogs, pet servants, friends, hated rivals that they can't *bear* to not get a chance to get back at, &tc are all back on the FCA. > Which I still think is a nice twist :) >>> As for how many died, well as Porphy said "many" went over Glantri. << > >Actually, supposedly "most" went, per WotI (that is, most of those who survived the first Week Without Magic &tc are said to have obeyed Zandor's order). > Yes. I just agree with Aaron Nowack that many of these would already have died during the wars with Thyatis (or might not even have been on Mystara...) >>> Alphatia is recreated in the HW, does the event say that only the people that died in the sinking are raised << > >The people that died in the sinking. It doesn't seem as if even those who died in the first week without magic (but who's bodies were then still on the FCA) were revived by the Immortals - with the singular exception of Eriadna. That's one of the reasons it seems a number of important NPCs/Rulers are gone in the post-WotI Alphatia. > >The first PWA, pp. 10-11, describes what they did in pretty good detail. They bring back Eriadna, but she seems to be the only one who died as a result of "war-related activities" other than the sinking itself who they bring back (those who died in other things, even those related to the Radiance itself, like the 'nuking' of Sundsvall, remain dead). > >Anyhow, I think exploring the ramifications of "restoring" the Council (perhaps some sort of "rump Council" has existed before, which would make 1016 events still ok) might be interesting. Political manuvering for seats, decicions on whether to have it be a full thousand members again (remembering that each current, surviving Councilor actually has it in his or her interest to limit the number of additional Councilors if they can find an excuse to, because every additional Councilor dilutes their own political influence. If you're one out of 100, you can have a lot of sway even if you're not some faction leader. If you're one out of a thousand, you're just a face in a croud. I'm not sure Alphatian Wizards like being a face in a croud if they can avoid it), and if the "level-stipulation" is waived and some other criterion used (perhaps just a more vague "must be a master wizard, excelled beyond the norm in the craft" - still a strong stipulation to high skill level, but not a fixed norm), then more political machinations and influence will come into it. > I basically agree with that interpretation of things. I just think that it was originally set to 1,000 because there would otherwise be far to much fighting between the wizards over those seats. Now that most of these seem to have died or vanished, however, the amount of council-members could easily be cut down to a more 'manageable' value... and those who are still council-members from the old 'Thousand wizards' wouldn't object to that because, as you say, they would gain more power themselves! >>> IC, that would be strange that the immortals would go to great lengths to recreate the whole of alphatia as it was, and would omit to recreate of of its essential political components. << > >Well, one might say that they rely, for once, on the Alphatians being able to do something for themselves. Maybie it's a reach, but they might figure that with whatever survivors there were, the Alphatians could sort the rest of the details out on their own. At least it would make for some interesting activity, while saying "the Immortals did it for them", just seems so. . .blah, really. And here I'm *not* speaking with my "anti-Alphatian" cap on, but as someone who just thinks it would be more interesting (and thus more enjoyable and engaging, and make Alphatia more come alive, and be good for the setting!) to have them sorting it out themselves. > Hmmmm. Well, they did bring back Eriadna, so maybe a case could be made for them also wanting to make sure that she had a council to 'check up on her', which was essentially why the council was created in the first place - to prevent utter folly such as the destruction of Old Alphatia from happening again... I would speculate that the Immortals would be likely to take advantage of such an organization. If such a new council exists, though, I wouldn't be surprised if many of its members were actually mortal identities of the Immortals themselves. >I suppose one could come up with a rationalization (shell shock? disorganization? - that's part of the essential Alphatian nature - and the need to take stock and find out how many of the original Councilors survived, and since most of those would be on the surface it would take time to do the best "census" of the surviving Councilors that they could) for why they put it off for several years (till the "present"), and explore it. > >"The Immortals fix it" is so. . .I donno. . . .drab. > Plotwise it's disappointing, yes... Still, if we consider it on a parallel to Eriadna's return, there it does make sense sort of, but... It's still a disappoiting Deux-ex-machina explanation, and those rarely make for good plots and storytelling... (snip) >Otherwise, if the Grand Council is just another thing created for them by the Immortals again, they really do become the Immortals's puppets, too, you have to conclude - a far cry from feeling themselves not in awe of the Immortals, they have everything done for them by the Immortals, and then to top it off they continue to get manipulated by the Immortals (that whole semi-controvercial "Jafilia thing"), and they lose (yet again! So much of what made Alphatia what it was thrown overboard!) one of the things that made Alphatia be Alphatia - independentness, a semi-distain for following the edicts of the Immortals, and they lose their own ability to accomplish anything (which I think is really bad, it's one of the things I don't like about post-WotI Alphatia, which I'd think people who like Alphatia a lot wouldn't embrace with enthusiasm, is that for such a putatively great people, they don't seem to be given the oportunity to have any accomplishments of their own if the Immortals are giving them everything and manipulating them so thouroughly. It becomes a sort of sickening dependency in a way). > This could be true, I guess, though the Alphatians (in HW) wouldn't notice it themselves, though NACE might. To an extent FCA *is* controlled by the Immortals, though, because they did revive Eriadna, they did recreate the entire continent, and events have certainly suggested Immortals involved greatly with the Alphatians (leading them to the Gentle Folk, for example)... One thing that strikes me as odd in the whole 'Alphatian Policemen' idea (I know many people shudder to think of that - I do too) is why the Immortals would choose the Alphatians for this - they are likely the one race or culture on Mystara who pay them the least attention! >I'd say let Alphatia put their own Grand Council back together, even if it is changed and/or smaller than it once was. At least then it will be *theirs*, in the sense that they did it, they accomplished it, they have taken the reigns of their own fate to hand and have their own destiny at least partially restored to their own control. That can't be bad - and I can't see people who *like* Alphatia as thinking it would be bad to let them accomplish things again that they can say, rightly, we did it our way. "Accomplishments" resting on the backs of free goodies handed out by Immortals just takes away the value of the accomplishment, because it removes any sense of effort on their part, and makes it an effortless (and thus valuless) "success" the result not of their own abilities, but instead just a gift the Immortals (not the Alphatians) are responsible for. > I'd say we could let Alphatia make its own, new council now, cut down the number of people in it significantly (a hundred wizards is all that would be needed anyway), but let a few of these be mortal identities of some Immortals trying to influence Alphatia (it's not as if they don't try anyway). In fact, I certainly find it likely that there would already have been Immortals among the members of the original council (akin to Prince Etienne of Glantri). - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 17:21:19 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Mystara monsters in 3E Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" OK, so far in the Gamers.com preview of the 3E books (actually, the big gallery of monsters from the new MM), I've seen the Aranea and Choker, and there's apparently a Rakasta PC race write-up in the new RPGA magazine. Good news for all of us looking to merge Mystara and 3E, and probably indicative of more to come ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 02:46:36 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Beau Knows Halflings! (Was: 3E Hin Master - no spells, first draft) In-Reply-To: <3.0.5.32.20001001135818.007de910@10.1.1.1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Just some initial commentary for you. Take it or leave it, as you please. :) At 01:58 PM 10/1/00 -0700, Beau Yarbrough wrote: > >REQUIREMENTS > >Halfling race, resident in the Five Shires >Non-evil alignment >Knowledge (halfling history) ranks: 5+ Maybe Knowledge (religion) would be appropriate also? Gaz8 mentions that the Masters "know that their powers come from 'the High Heroes'". Maybe some ranks of Wilderness Lore, as well? >Attack bonus: +6 I don't really have any problems with this, but I'm curious why you set it at +6, instead of, say +8 (like an 8th level Halfling in OD&D). There are some Prestige classes that have pretty high level requirements (Blackguard, Dwarven Defender and Loremaster are all around 7th level, for instance). Actually, I'd probably recommend against an Attack Bonus requirement at all, and instead make the requirements Skill and Feat related (nothing would really indicate that Masters are any better warriors than other halflings of similar levels). >Feats: Denial Also, I'd suggest- Special: The Master must seek out and study under the tutelage of another Master for 4-6 months, and then undertake a quest for his tutor. (This goes along with the suggestions on p.19-20 of the Player's Book). While I'm at it, going with the above recommendation of Skill and Feat requirements, maybe Track is a requirement, too? All the level stuff looks good... I'd be tempted to put in another couple of special abilities, but to tell the truth, I have no idea what. On the spells- that's a tough one. I've been looking at that myself. The more I think of it, the more I think it might be better to a) make the Master a prestige class that would "stack" best with the Druid class (like the Blackguard "stacks" well with a Paladin, for instance, or a Loremaster with a Wizard), or else to just alter the Druid class slightly- alter its spell list, its special abilities- and just make it a separate class (like the example of the Witch in the DMG). Anyway, interested to see what you come up with. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 18:05:15 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Tome of Mystara In-Reply-To: <9a.a5a85b3.270995c9@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:39 AM 10/2/00 EDT, you wrote: >What is this Tome about? Dos it have everything about Mystara in it or what? Sorry- should have included the URL. http://www.geocities.com/mystaratome Anyway, in answer to your question, it's just a fan site that has all sorts of new and interesting ideas and things to add to your campaigns. Adventures, artwork, stories, etc. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 18:13:21 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: A thought to stir up those Glantrian campaigns- as if they need it. In-Reply-To: <3.0.5.32.20001002103630.007d1c80@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:36 AM 10/2/00 -0700, you wrote: > > Would Etienne really be an ex-prince, though? Doesn't he have a good claim >on the title? Absolutely he does, and the end of Mark of Amber seems to indicate that he does in fact reclaim his title (though other "canon" products- Joshuan's Almanac, Glantri: Kingdom of Magic- do not seem to hold with the "good" endings). The real question is: Does he *want* the title back? Now that he's (supposedly) turned over a new leaf and has a new lease on life, he might be just as content to do without the hardships and responsibilities of ruling. In fact, given that (IMO) much of MoA was centered around how he'd always been forced to be responsible and set aside his own feelings and interests in favor of his familial duties, and that part of the lesson he was supposed to learn was to be a little more "human" (and tend to his heart more than his mind), I'd say Etienne would probably pass on retaking the title of prince... at least, not right away. He'd probably just enjoy a few years or so of living, and spending time with Genevieve de Sephora, and possibly manipulate behind the scenes a little. Of course, I doubt even such a "life changing" experience as MoA would affect him permanently, so he'd probably return to his old ways soon enough, and want more to do with the running of things in Glantri down the road... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 18:18:31 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Mystara monsters in 3E In-Reply-To: <3.0.5.32.20001002172119.007dddc0@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 05:21 PM 10/2/00 -0700, you wrote: > OK, so far in the Gamers.com preview of the 3E books (actually, the big >gallery of monsters from the new MM), I've seen the Aranea and Choker, and >there's apparently a Rakasta PC race write-up in the new RPGA magazine. >Good news for all of us looking to merge Mystara and 3E, and probably >indicative of more to come ... The list of Monster encounters in the DMG also lists (besides the Aranea) the Athach and the Nightshades (Nightwalker, Nightcrawler, and Nightwing). So it looks like there's quite a few Mystara monsters in the new game system... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:27:25 -0400 Reply-To: Mystara Sender: Mystara From: Kevin Powers Subject: Re: Admin: Keywords MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT I cannot agree enough. As a player who has no intention of changing a campaign to 3E any time soon, I would humbly request that we let things be as they have been for the past five years. The strength of the campaign setting and the discussion thereof rests in the fact that Mystara was built through a slow compilation of piece-work products, any of which may have been constructed for any given rules system but all of which are detailed expansions of a detailed and extensive game world. There exists little reason to force discussions to one particular rules system. > > Now that 3E is out, wouldn't it be a good idea to change the expectation > of > > list discussion to the 3rd Edition? And exceptions to that be for earlier > > editions? That way, the Keywords work better to sort through the mail, > > without loosing information pertaining to the current material. > > > > I am suggesting eliminating 3E as a keyword, and adding "AD&D" or "2E" as > > keywords. > > > Please god "NO!". > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:27:40 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: A thought to stir up those Glantrian campaigns- as if they need... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-02 1:40:54 PM Eastern Daylight Time, lby3@LBY3.COM writes: > Would Etienne really be an ex-prince, though? Doesn't he have a good > claim on the title? He has an excellent claim on the title -- but he evidently did not wish to reclaim it, despite indications in _Mark of Amber_ that he did so. Both Joshuan's Almanac and the later Mystaran Almanacs leave Isidore in power, which would suggest that he had no wish to displace her from the position he just restored her to. In any case, once he comes out of retirement he would be quite powerful and influential in Glantri even with no titles or charges to back him up. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:27:39 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: fate of the thousand wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-02 2:03:04 PM Eastern Daylight Time, jruhlconob@SPRYNET.COM writes: > >> I think the council was mentioned in MA1016 though. << > > Yah, well. . . The most consistent interpretation of that reference and the earlier material would be that the council was reconstituted by then, but that in 1010 AC it was very weak (as most of its members were either dead or stranded in the outer world). I would guess that most of the survivors were among the very kings whose submission she demanded. In regard to the level requirement: you could simply require access to the "ultimate magic" of whatever rule system you are using. In the D&D RC, that would be the ability to cast "Wish". In 2E, that would be access to 10th level spells. The 3E counterpart has not yet been determined, although it should be something beyond mere access to 9th level spells. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 21:27:27 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: SV: [MYSTARA] fate of the thousand wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-02 4:28:51 PM Eastern Daylight Time, sverrebm@ONLINE.NO writes: > Anyway, who starts waving the rulebook in front of > 1,000 36th level wizards with a united purpose??? That is a rather rare event in peacetime, IIRC -- the 1,000 wizards having a united purpose, I mean. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 18:49:08 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Beau Knows Halflings! (Was: 3E Hin Master - no spells, first draft) In-Reply-To: <3.0.5.32.20001002024636.007f9e20@pop.wans.net> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 02:46 10/2/00 -0700, Andrew Theisen wrote: >Just some initial commentary for you. Take it or leave it, as you please. :) OK! >>Halfling race, resident in the Five Shires >>Non-evil alignment >>Knowledge (halfling history) ranks: 5+ > >Maybe Knowledge (religion) would be appropriate also? Gaz8 mentions that >the Masters "know that their powers come from 'the High Heroes'". Maybe >some ranks of Wilderness Lore, as well? Hmmm. I don't know that the Five Shires really have religion to speak of, although I guess "Knowledge (Religion)" might equate with "Knowledge (Immortals)." Wilderness Lore is a good thought. >>Attack bonus: +6 > >I don't really have any problems with this, but I'm curious why you set it >at +6, instead of, say +8 (like an 8th level Halfling in OD&D). There are >some Prestige classes that have pretty high level requirements (Blackguard, >Dwarven Defender and Loremaster are all around 7th level, for instance). Hmm. I know my working draft of the halfling Knight-Hero is set with a high attack bonus so that members of the halfling preferred class (rogue) have to be level 8 before becoming a knight-hero (making it a lower requirement for halfling fighters). I think the same logic applied here. >Actually, I'd probably recommend against an Attack Bonus requirement at >all, and instead make the requirements Skill and Feat related (nothing >would really indicate that Masters are any better warriors than other >halflings of similar levels). That's probably a good thought, especially as the masters -- unlike the knight-heroes -- aren't combattants first and foremost. >>Feats: Denial >Also, I'd suggest- Special: The Master must seek out and study under the >tutelage of another Master for 4-6 months, and then undertake a quest for >his tutor. (This goes along with the suggestions on p.19-20 of the Player's >Book). True. I was going to include that, but hadn't gotten around to formally writing it down. >While I'm at it, going with the above recommendation of Skill and Feat >requirements, maybe Track is a requirement, too? I dunno. I like the idea that the master candidate doesn't have to be a woodshin before finding their calling. >All the level stuff looks good... I'd be tempted to put in another couple >of special abilities, but to tell the truth, I have no idea what. I know, I know. Argh. >On the spells- that's a tough one. I've been looking at that myself. The >more I think of it, the more I think it might be better to a) make the >Master a prestige class that would "stack" best with the Druid class (like >the Blackguard "stacks" well with a Paladin, for instance, or a Loremaster >with a Wizard), or else to just alter the Druid class slightly- alter its >spell list, its special abilities- and just make it a separate class (like >the example of the Witch in the DMG). I've been thinking, actually, of brutally slashing the master's not-inconsequential spell lists down to the bone -- I believe there's six or seven spells or master versions of spells that I'm working on that will be the core of their new spell list -- and turning some of the other spells into spell like powers. Maybe, for instance, saying that a master gets to cast a certain spell once per level per week or something. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Oct 2000 20:16:20 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: 3E hin knight-hero prestige class (incomplete draft) MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" OK, forget what I said a few weeks ago about halfling paladins. A lot of their attributes don't seem appropriate to the hin to me, and I'd like to see a more finely tuned counterpart prestige class. So, I decided to make one, basing them on the OD&D concept of the halfling knight-hero (high level halflings). For the most part, they won't have flashy paladin-like powers, but will simply appear to be ESPECIALLY halfling-like. Higher level abilities have yet to be added, but here's what I've got right now: --- Hin Knight-Hero Prestige Class description. Whereas the great heroes of other races may be praised for their ability to confront their foes head-on, and hammer away at them until they both collapse into the mud, bloody and exhausted, that seems foolish to the hin, who prize cleverness and wisdom above raw brute strength. While a dwarven defender will bar a foe with his dying breath, a hin knight-hero would be more likely to slip around the foe's rear through stealth and cleverness, cut off their reinforcements and confront the enemy leader one-on-one. REQUIREMENTS Halfling race Lawful Good alignment Base Attack Bonus: +6 Perform ranks: 3+ THE HIN KNIGHT-HERO Hit dice: d10 Level Att. Fort. Ref. Will Special 1 +1 +2 +2 +0 Improved Throwing, Evasion, Heroic Luck 2 +2 +3 +3 +0 Inspire Courage 3 +3 +3 +3 +1 4 +4 +4 +4 +1 5 +5 +4 +4 +1 6 +6 +5 +5 +2 7 +7 +5 +5 +2 8 +8 +6 +6 +2 9 +9 +6 +6 +3 10 +10 +7 +7 +3 Improved Evasion Class Skills: Climb, Diplomacy, Jump, Heal, Hide, Intimidate, Knowledge (History), Knowledge (local - Five Shires), Knowledge (Nobility and Royalty), Perform, Ride, Sense Motive, Spot, Swim Skill points at each level: 6 + Int modifier. CLASS FEATURES Weapon and armor proficiency: Knight-Heroes are proficient in the use of all simple and martial weapons and all armor (heavy, medium and light) and shields. Armor check penalties exist for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pockets and Tumble. Also, Swim checks suffer a -1 penalty for every five pounds of armor and equipment carried. Improved Throwing: A knight-hero's bonus with thrown weapons increases to +2, rather than the halfling-standard +1. Evasion: The embodiment of the nimble halfling, a knight-hero can avoid even magical and unusual attacks by being light on his feat. If a knight-hero makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion may only be used if the knight-hero is wearing light armor or no armor. It is an extraordinary ability. Heroic Luck: The High Heroes smile on the knight-hero, granting him a bonus to all saving throws equal to his Charisma modifier (if positive). This replaces the natural bonus to saving throws all halflings get by the grace of the High Heroes. Inspire Courage: A knight-hero may sing or chant a traditional hin song ("Halfling High" and "Sing of a King" are favorites in these situations) and raise the courage of themselves and their companions. To be affected, an ally must hear the knight-hero sing for a full round. The effect lasts as long as the knight-hero sing and for 5 rounds afterwards (or for 5 rounds after the ally can no longer hear the knight-hero's song). While singing, the knight-hero can fight, but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). The knight-hero and his allies receive a morale bonus against charm and fear attacks equal to the knight-hero's Charisma modifier. This bonus stacks with the halfling's racial +2 morale bonus against fear. Improved Evasion: At tenth level, a knight-hero can improve his evasion skills even further, taking only half damage on a failed saving throw. Code of Conduct: A knight-hero must be of lawful good alignment and lose all special class abilities if he ever willingly commits an act of evil. Additionally, a knight-hero's code requires that he respects legitimate authority, act with honor (not lying, not cheating, not using poison, etc.), help those who need help (provided they do not use the help for evil or chaotic ends) and punish those that harm or threaten innocents. Associates: While he may adventure with characters of any good or neutral alignment, a knight-hero will never knowingly associate with evil characters. A knight-hero will not continue an association with someone who consistently offends his moral code. A knight-hero may only hire henchmen or accept followers who are lawful good. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 11:51:13 +0100 Reply-To: Mystara Sender: Mystara From: "Cooke R." Subject: Convening of Grand Council of Alphatia MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Another key reason for why the full Council may not have been convened is simply the fact that the country is at war. Many RW countries throughout history have suspended the ordinary routine of government in favour of a small war council, both for reasons of security and speed of decision-making. Roland CONFIDENTIALITY NOTICE This email is for the use of the intended recipient only. It may contain information that is legally privileged or confidential. If you are not the intended recipient, any disclosure,distribution or copying of this email is strictly prohibited and may be unlawful. If received in error, please reply to the sender confirming this, then delete the email. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 12:45:08 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: fate of the thousand wizards In-Reply-To: ; from alphatian@ANGELFIRE.COM on Tue, Oct 03, 2000 at 01:18:44AM +0100 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Tue, Oct 03, 2000 at 01:18:44AM +0100, The Stalker wrote: > > >>> I think the council was mentioned in MA1016 though. << > > > >Yah, well. . . > > Anybody remember where? Right from the start! Nuwmont 1st... http://thing.slashnull.org/select.php3?id=662 gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 09:18:18 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/2/00 5:34:10 PM Pacific Daylight Time, lby3@LBY3.COM writes: << OK, so far in the Gamers.com preview of the 3E books (actually, the big gallery of monsters from the new MM), I've seen the Aranea and Choker, and there's apparently a Rakasta PC race write-up in the new RPGA magazine. Good news for all of us looking to merge Mystara and 3E, and probably indicative of more to come .. >> Speaking of 3e monsters, I just picked up the october issue of Dragon magazine and I definately recommend it to anyone looking to convert monsters over from previous editions. There is a section in this issue that deals with creating new monsters, but it's very hand for conversions. I've already converted the lupin, rakasta, and the thoul from the 2e Monstrous Compendium. I'll have them up on the list and on my new webpage sometime tonight or early tomorrow. I've also begun work on a Hatra prestige class for the rakasta, but I don't know when that will be done. - Deldain http://www.geocities.com/havenarcanum ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 10:09:25 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Since I have some time before I have to be in class, I figured I'd go ahead=20 and type up one of the monsters I convered last night. So I think I'll start= =20 with one of my personal favorites, the thoul.=20 Note that at the moment, these are the barebones rules for conversions and=20 nothing more. I'll probably add some flavor text detailing appearance and=20 social behavior before putting it up on my site. As always, comments,=20 criticism and suggestions are appreciated.=20 - Deldain=20 http://www.geocities.com/havenarcanum/ ----------------------------------------------------------------------------= -- -- Thoul Medium-Size Monstrous Humanoid Hit Die: 3d8 (14 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 14 (+1 Dex, +3 Studded Leather) Attacks: 2 claws +5 melee; or shortsword +4 melee; or longbow +4 ranged Damage: claw 1d4+1; shortsword 1d6+1; longbow 1d8 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Paralysis Special Qualities: Regeneration (2) Saves: Fort +4, Ref +3, Will +3 Abilities: Str 13, Dex 12, Con 15, Int 10, Wis 10, Cha 13 Skills: Hide +5, Intimidate +5, Listen + 6, Spot + 6 Feats: Weapon Focus (claws) Climate/Terrain: Any non-cold Organization: Solitary, Family (3-6) Challenge Rating: 2 Treasure: Standard Alignment: Usually lawful evil Advancement: 4=E2=80=937 HD (Medium-size); 8=E2=80=939 HD (Large) Paralysis (Ex): Those hit by a thoul's claws must succeed at a Fortitude sav= e=20 (DC 13) or be paralyzed for 1d3+1 minutes. Elves are immune to this paralysi= s. Regeneration (Ex): Fire and acid deal normal damage to a thoul. If a thoul=20 loses a limb or body part, the lost portion regrows in 5d6 minutes. The=20 creature can reattach the severed member instantly by holding it to the stum= p. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 10:31:07 -0400 Reply-To: Mystara Sender: Mystara From: DeAnna Ferguson Subject: Re: Thoul 3e Conversion (1st Draft) Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Thank you for this conversion. I've been converting some myself, and I was just about to do the thoul. You've saved me work! A question, though: A Con of 15 means bonuses to hp, right? Is that 2 points per HD? So, should it be HD 3d8+2 (20 hp)? I'm still learning how this works.... DeAnna >Thoul > Medium-Size Monstrous Humanoid > Hit Die: 3d8 (14 hp) > Initiative: +1 (Dex) > Speed: 30 ft. > AC: 14 (+1 Dex, +3 Studded Leather) > Attacks: 2 claws +5 melee; or shortsword +4 melee; or longbow +4 ranged ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 12:08:52 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Convening of Grand Council of Alphatia Mystara wrote: >> Another key reason for why the full Council may not have been convened issimply the fact that the country is at war. Many RW countries throughout history have suspended the ordinary routine of government in favour of a small war council, both for reasons of security and speed of decision-making. << Except that: 1) We already know that the Council was convened during the war. and. 2) The war was over, and instead Alphatia now found itself in new environs, where indeed one might consider it a good idea to consult with the (supposed) "ruling class" of Alphatia to decide how to handle this unexpected turn of events and (especially) get everyone on the same page. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 12:12:14 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Thoul 3e Conversion (1st Draft) Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit << Thank you for this conversion. I've been converting some myself, and I was just about to do the thoul. You've saved me work! >> You're welcome. If you're thinking of doing the lupins or rakasta, wait, I should have them up once I get out of class ;) << A question, though: A Con of 15 means bonuses to hp, right? Is that 2 points per HD? So, should it be HD 3d8+2 (20 hp)? I'm still learning how this works.... >> Hmm, now that I think about it you're probably right. When I divided the max hit points it could have to get the average hit points I didn't add in the bonus until after I divided. It would make more sense to total it up with the bonus, and then divide. Thanks for pointing it out. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 09:32:04 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Mystara monsters in 3E In-Reply-To: <7b.a58b061.270b369a@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:18 10/03/2000 EDT, Lord Deldain wrote: >Speaking of 3e monsters, I just picked up the october issue of Dragon >magazine and I definately recommend it to anyone looking to convert monsters >over from previous editions. There is a section in this issue that deals with >creating new monsters, but it's very hand for conversions. It's a definite pick-up, but I recommend having the Conversion Book and new DMG at hand, too. And it would have been nice to get the writeups of the monster feats in the article, too. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 13:07:55 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/3/00 9:44:01 AM Pacific Daylight Time, lby3@LBY3.COM writes: << It's a definite pick-up, but I recommend having the Conversion Book and new DMG at hand, too. And it would have been nice to get the writeups of the monster feats in the article, too. >> Which feats in particular? I don't recall the article mention of any new feats or feats I hadn't already heard about. Of course I have a bad habit of overlooking the obvious. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 13:31:39 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Rakasta and Lupin 3e Conversions (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit As promised, here are the other two creatures I managed to convert lastnight. If anyone has any other creatures they'd like to see converted, please let me know. I'll try to convert the most popular creatures and put them on my page, but I just don't have the time or patience to try and convert the entire manual. The final versions of all the prestige classes I've creatd and race conversions I've done will be available on my webpage in the next day or so. I think the one that I most revised was the battle mage, the others changed very little. My next project for prestige classes is the Secret Crafts. Don't really know when I'll have them done. - Deldain http://www.geocities.com/havenarcanum/ ----------------------------------------------------------- Rakasta Medium-Size Monstrous Humanoid Hit Die: 2d8 (8 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 15 (+2 Dex, +2 natural*, +1 Dodge) Attacks: 2 claws +3 melee; or 2 kasa +3 melee; bite +3 melee Damage: claw 1d4+1; kasa 1d6+1; bite 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Low-light vision Saves: Fort +0, Ref +5, Will +3 Abilities: Str 12, Dex 15, Con 11, Int 13, Wis 11, Cha 13 Skills: Animal Empathy +3, Balance + 3, Climb +5, Craft (any) +2, Jump + 4, Listen +5, Move Silently +6, Sense Motive +3, Spot + 5. Feats: Exotic Weapon Proficiency (kasa), Combat Reflexes, Dodge Climate/Terrain: Temperate or warm plains and desers Organization: Solitary, Pride (4-24) Challenge Rating: 1 Treasure: Standard Alignment: Usually Neutral Advancement: 4-6 HD * I felt this should be added because of their natural agility and fighting prowess, not because of having a thick hide or anything like that. ----------------------------------------------------------- Lupin Medium-Size Monstrous Humanoid Hit Die: 2d8 (8 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 15 (+1 Dex, +2 Leather) Attacks: Silvered Shortspear +4 melee; or Shortsword +4 melee Damage: Shortspear 1d8+2; Shortsword 1d6+2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Favored Enemy (Lycanthropes), Low-light vision Saves: Fort +2, Ref +2, Will +4 Abilities: Str 14, Dex 13, Con 11, Int 12, Wis 13, Cha 11 Skills: Animal Empathy +3, Bluff +3, Hide +5, Intuit Direction +4, Listen +5, Move Silently +4, Spot + 5, Wilderness Lore +4 Feats: Tracking, Power Attack Climate/Terrain: Temperate plains and forests Organization: Solitary, Pack (4-8) Challenge Rating: 1 Treasure: Standard Alignment: Usually Good Advancement: 4-6 HD Favored Enemy (Ex): Lupins gain a +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against a lycanthrope. Likewise, they gain the same bonus to weapon and damage rolls agasint creatures of this type. Lupins also get the bonus with ranged weapons, but only against targets within 30 ft. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 10:33:17 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Mystara monsters in 3E In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:07 10/03/2000 EDT, Lord Deldain wrote: >In a message dated 10/3/00 9:44:01 AM Pacific Daylight Time, lby3@LBY3.COM >writes: > ><< It's a definite pick-up, but I recommend having the Conversion Book and > new DMG at hand, too. And it would have been nice to get the writeups of > the monster feats in the article, too. >> > >Which feats in particular? I don't recall the article mention of any new >feats or feats I hadn't already heard about. Of course I have a bad habit of >overlooking the obvious. Fly by attack, multiweapon attack and so on. There's a bunch of feats monsters get that aren't listed in the PHB. And while the article talks about being intangible, if, for instance, you wanted to make a fog creature like I do (the Eldritch Vapor from the Zork series), you'd need the Gaseous Form info from the DMG. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 13:51:36 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/3/00 10:43:39 AM Pacific Daylight Time, lby3@LBY3.COM writes: << Fly by attack, multiweapon attack and so on. There's a bunch of feats monsters get that aren't listed in the PHB. >> Taken from Eric Noah's page (the Monsters section): FLYBY ATTACK [General] The creature can attack on the wing. Prerequisite: Fly speed. Benefit: When flying, the creature can take a move action (including a dive) and another partial action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. Normal: Without this feat, the creature takes a partial action either before or after its move. MULTIATTACK [General] The creature is adept at using all its natural weapons at once. Prerequisite: Three or more natural weapons. Benefit: The creature's secondary attacks with natural weapons suffer only a -2 penalty. Without this feat, the creature's secondary natural attacks suffer a -5 penalty. I knew I remembered seeing those two feats somewhere. Anyway, it is annoying that they weren't in the MM, but then, they had to put something in it besides, well, monsters. << And while the article talks about being intangible, if, for instance, you wanted to make a fog creature like I do (the Eldritch Vapor from the Zork series), you'd need the Gaseous Form info from the DMG. >> True. But then, you need the PHB for a lot of things as well, such as attack bonuses, saving throw bonuses, etc. So really both the DMG and PHB are needed. No one ever said converting would be easy. Of course it's not really that difficult either. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 13:54:16 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit << I knew I remembered seeing those two feats somewhere. Anyway, it is annoying that they weren't in the MM, but then, they had to put something in it besides, well, monsters. >> Oops, I meant "they're only" in the MM, not "they weren't." I was typing *way* too fast for my own good. ;) - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 19:59:47 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Aranea in 3E In-Reply-To: <3.0.5.32.20001002161400.007db1c0@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 2 Oct 2000, Beau wrote: > Gamers.com has a gallery of 3E Monster Manual images. The Aranea (minus a > big brain lump as far as I can see) is one of them. > http://www.gamers.com/s/feature/000927-dnd3/players2 Very neat gallery! I downloaded all of the pictures. Now, I just have to get rid of that annoying WotC-logo... Neat pictures of the Aranea, Choker, Roper and a very nice picture of the NightWalker. Couatls also look like Winged Serpents from the HWA-series... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 11:10:15 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Mystara monsters in 3E In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:51 10/03/2000 EDT, Lord Deldain wrote: >True. But then, you need the PHB for a lot of things as well, such as attack >bonuses, saving throw bonuses, etc. So really both the DMG and PHB are >needed. No one ever said converting would be easy. Of course it's not really >that difficult either. I hope, at some point, WotC puts out a new DM supplement that contains EVERYTHING needed to make new monsters, new classes, new magic items, new spells and so on. There's stuff that's simply not in the books we have, and having the Developer's Kit for D&D would be a boon to everyone. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 14:35:22 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/3/00 11:28:57 AM Pacific Daylight Time, lby3@LBY3.COM writes: << I hope, at some point, WotC puts out a new DM supplement that contains EVERYTHING needed to make new monsters, new classes, new magic items, new spells and so on. There's stuff that's simply not in the books we have, and having the Developer's Kit for D&D would be a boon to everyone. >> I couldn't agree more. A book containing all the basics needed from the PHB, DMG and MM, along with the various articles from Dragon would be an incredible resource to have at hand. I doubt they'd publish one, though. Simply because it would just be reprinting information that'll always be readily available. However I'm sure the Master Tool's CD Rom they're putting out will have all the needed information, and make the whole process go much more quickly. Now if they can just it out in the next year, instead of pushing back the release every other month. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 15:01:48 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Hatra Prestige Class (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable Ok, I admit it. I have way too much free time today. Blame it on my professo= r=20 for having to be out of town, and not leaving us a long enough assignment.=20 Not that I'm complaining... ;)=20 Anyway, here is the hatra prestige class. This one was a bit of a challenge=20 because all I have to go on about the hatra is the little bit of info in the= =20 2e Mystara MC. Here is my best attempt, though I'm sure it could use some=20 improvement.=20 - Deldain=20 http://www.geocities.com/havenarcanum/ ---------------------------------------------------------- HATRA=20 Lvl Atk F R W Special =20 1 +1 +2 +2 +0 Special Mount, Fast Movement =20 2 +2 +3 +3 +0 =20 3 +3 +3 +3 +1 Leaping Strike (10 ft) =20 4 +4 +4 +4 +1 Multi Attack =20 5 +5 +4 +4 +1 =20 6 +6 +5 +5 +2 Leaping Strike (20 ft) =20 7 +7 +5 +5 +2 Uncanny Dodge =20 8 +8 +6 +6 +2 =20 9 +9 +6 +6 +3 Leaping Strike (30 ft) =20 10 +10 +7 +7 +3 Whirlwind Attack =20 Requirements To qualify to become a hatra, a character must fulfill all the following= =20 criteria.=20 Base Attack Bonus: +5 Race: Rakasta=20 Ride: 8 Ranks Feats: Mounted Combat, Improved Initiative=20 Special: A character wishing to become a Hatra must prove himself in=20 combat before his pride. This usually means taking on a creature of a CR tha= t=20 is at least three points higher than his level, by himself, while the rest o= f=20 his pride watches. If anyone intervenes or if he looses, the hatra must gain= =20 another level or wait a year before attempting it again.=20 Class Skills=20 The hatra's class skills ( and the key ability for each skill) are Anima= l=20 Empathy (Cha), Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha)= ,=20 Jump (Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis).=20 Skill Points per Level: 2 + Int modifier.=20 Hit Die: d10 Class Features =20 Weapons and Armor Proficiency: Hatra are proficient with all simple=20 weapons, martial weapons, light armor, and shields. Note that armor check=20 penalties for armor heavier than leather apply to the skills Balance, Climb,= =20 Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. =20 Special Mount: Upon becoming a hatra, a rakasta can call an usually=20 intelligent, strong, and loyal animal to serve him in battle. This mount is=20 usually Dire Cat. Hatra use special saddles for these mounts, that allow=20 them to use their Leaping Strike while mounted. This saddle also allows them= =20 to act normally while mounted, granting them a +5 bonus to any ride checks.=20 Fast Movement: Hatra are even more agile and quick than other rakasta.=20 When wearing no armor, light armor, or medium armor (and not carrying a heav= y=20 load), their speed is +10 feet.=20 Leaping Strike: Because of their natural agility hatra are able to=20 perform a special attack known as leaping strike. This attack allows them to= =20 leap forward and strike, with deadly results. Performing a leaping strike is= =20 a full-round action and does not draw an attack of opportunity. The hatra=20 firsts leaps at least 5 ft towards his opponent, and then makes his normal=20 amount of attacks. Each attack that succeeds is treated as a critical threat= ,=20 and may be rolled to see if it is a critical hit. If the hatra is riding hi= s=20 special mount, he or she may leap from her mount. The max distance a hatra=20 can leap is based on his level. 10 ft at 3rd level, 15 ft at 6th level, and=20 20 ft at 9th level.=20 Multi Attack: At 4th level a hatra gains the multi attack feat. Attacks=20 made with kasas count as attacks with natural weapons for rakasta.=20 Uncanny Dodge: At 7th level a hatra gains the uncanny dodge ability. Thi= s=20 allows him to retain his Dexterity bonus to AC (if any) regardless of being=20 caught flat-footed or struck by an invisible attacker. In addition, the hatr= a=20 can no longer be flanked as he can react to opponents on opposite sides of=20 himself as easily as he can react to a single attacker.=20 Whirlwind Attack: At 10th level a hatra gains the whirlwind attack feat,= =20 even if he can't meet the prerequisites. A hatra may use his Leaping Strike=20 in conjunction with a Whirlwind Attack, however he cannot attack again for 1= =20 round per successful attack made.=20 Ex-Hatra The hatra have a special code of conduct known as the Sri'raka to which= =20 they must adhere. A hatra breaking the code cannot gain levels in this=20 prestige class until he has redeemed himself in the eyes of his fellow=20 warriors. The tenets of this code are:=20 =B7 No challenge to fight is ever refused.=20 =B7 Wounded are never left behind; carry them or kill them.=20 =B7 Better to die in battle than in one's sleep.=20 =B7 Give no mercy; never expect it.=20 =B7 Retreat is permissible only in order to regroup. A new attack must be=20 launched =20 against the other force within two sunrises.=20 =B7 Never surrender. Those who would exist as prisoners are not rakasta.=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 23:49:49 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: fate of the thousand wizards Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 3 Oct 2000 12:45:08 Gordon McCormick wrote: >On Tue, Oct 03, 2000 at 01:18:44AM +0100, The Stalker wrote: >> >> >>> I think the council was mentioned in MA1016 though. << >> > >> >Yah, well. . . >> >> Anybody remember where? > >Right from the start! Nuwmont 1st... > Oh, I see - that event with the wizard that casts a spell that shouldn't work in HW. Thanks! - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 19:23:44 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: Re: Thoul 3e Conversion (1st Draft) In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Lord Deldain gave us: > Thoul > Medium-Size Monstrous Humanoid Humanoid (hobgoblin) or Giant (troll)? Your picky ranger PCs will care. > Hit Die: 3d8 (14 hp) Should be 3d8 + 6 (20 hp) [+2 con bonus on every die] > Initiative: +1 (Dex) > Speed: 30 ft. > AC: 14 (+1 Dex, +3 Studded Leather) No natural hide? A troll has +7. Give the thoul a break, at least +1 natural armor, please. What about darkvision? And a +x bonus to move silently due to hobgoblin heritage. Why not give advancement by class? Thouls are smart enough and they did produce spellcasters in 2nd ED. You could calculate rules for Thoul NPCs too: +2 CR (guess). +3d8 HD. +2 Str, +2 Dex, +4 Con, +2 Cha. -3 ranks/skill, +x Move Silently. +x Natural Armor. Weapon Focus:Claws. Weapon Proficiency. (Playing a thoul PC, one should probably start 4-6 levels below everyone else.) Yikes! these things rock! I'm adding one to my next dungeon as soon as I sit down with the pencil. Dylan G ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 16:43:33 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Thoul 3e Conversion (1st Draft) In-Reply-To: <20001003232027.IPGV1518.tomts7-srv.bellnexxia.net@oemcompu ter> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 19:23 10/3/00 -0400, Dylan Gault wrote: >Humanoid (hobgoblin) or Giant (troll)? Your picky ranger PCs will >care. I'd say humanoid, although you might want to put a special note into the description stating that both specialities will work on a thoul. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 21:11:59 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/3/00 4:33:18 PM Pacific Daylight Time, dylan.gault@SYMPATICO.CA writes: << Humanoid (hobgoblin) or Giant (troll)? Your picky ranger PCs will care. >> Just going by the guidelines given in Dragon #276, which classifies the thouls, trolls, etc, as monstrous humanoids. And re-reading the entry for a ranger's favored enemy, it seems that monstrous humanoid would qualify since it is a specific type of humanoid. However there is nothing that says you can't considered them goblinoids if you want. But for sake of being consistant, I'm sticking with the types given in the new MM. << Should be 3d8 + 6 (20 hp) [+2 con bonus on every die] >> Someone else pointed that out earlier today. I added the bonus after figuring the max hit points, not before. My mistake. ;) << No natural hide? A troll has +7. Give the thoul a break, at least +1 natural armor, please. >> Fair enough. The reason I have them the AC I did was because it reflected the AC given in the MC. However, upping it a bit wouldn't hurt. << What about darkvision? And a +x bonus to move silently due to hobgoblin heritage. >> I didn't give them darkvision/low-light vision in part because the guidelines didn't suggest it, and because nothing I read about them suggested they lived in particularly dark places, thus why would they develop such abilities? As for move silently, thouls just don't strike me as the sneaking around type, but I might add it in just to give them another useful skill. << Why not give advancement by class? Thouls are smart enough and they did produce spellcasters in 2nd ED. >> Because all monsters in 3e can advance in any class (including NPC classes and Prestige classes). If you want to make a thoul sorcerer, it's as simply as adding a few levels of sorcerer to the basic model. Want a ranger thoul, give him a level or two as a ranger, etc. No need to give extra rules for what is already covered. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 21:13:58 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/3/00 4:33:18 PM Pacific Daylight Time, dylan.gault@SYMPATICO.CA writes: << Why not give advancement by class? Thouls are smart enough and they did produce spellcasters in 2nd ED. >> Forgot one thing. I bumped their Charisma up for that very reason. I think thouls are perfect candidates for becoming sorcerers, thus the higher charisma rather than a high intelligence. They may not be bright, but that doesn't mean they can't hurl a fireball. ;) - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 21:17:08 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/3/00 5:19:09 PM Pacific Daylight Time, lby3@LBY3.COM writes: << I'd say humanoid, although you might want to put a special note into the description stating that both specialities will work on a thoul. >> Check out p.45 of the PHB: "Rangers may not select 'humanoid' or 'outsider' as a favored enemy, but they may select a more narrowly defined type of humanoid (such as goblinoids, humans, or reptilian humanoids)..." I'm pretty sure monstrous humanoids would fall under the category of more narrowly defined. But I could be wrong. - Deldain ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Oct 2000 21:55:05 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: More stuff! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I have now replaced my copy of the Cyclopedia (and for only $15) and picked up a copy of the Hollow World boxed set (never been opened, even). The rules have aged very nicely. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 10:19:38 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > << What about darkvision? And a +x bonus to move silently due to > hobgoblin heritage. >> > > I didn't give them darkvision/low-light vision in part because the guidelines > didn't suggest it, and because nothing I read about them suggested they lived > in particularly dark places, thus why would they develop such abilities? As > for move silently, thouls just don't strike me as the sneaking around type, > but I might add it in just to give them another useful skill. Don't thouls generally live within communities of hobgoblins (as they are so often mistaken for them)?? Since hobgoblins generally live underground as well, that could give justification for them to have darkvision/low-light vision. As for them having some form of move silently, IIRC doesn't it say in GAZ 10 that hobgoblins have the Stealth general skill as mandatory? If that is the case, then thouls would have picked up the skill also, being part of their warparties they would have learn the skill as part of hobgoblin tactics. Btw thouls also make excellent clerics of Yagrai. :) Not only have they got natural regeneration, so come back from the "dead" quite alot, they've always got their Yagrai's shamans "Special Clerical Power" to fall back on. :) You just can't keep a good thoul down. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 01:14:38 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: More stuff! In-Reply-To: <39DAB829.F2882692@teleport.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 3 Oct 2000, Marizhavashti Kali wrote: > I have now replaced my copy of the Cyclopedia (and for only $15) and > picked up a copy of the Hollow World boxed set (never been opened, > even). > > The rules have aged very nicely. I wish my "rules" have.. The Cyclopedia is starting to yellow. All of my collection is going into acid free vaccum storage as soon as i can get scanned copies! Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 09:50:00 CDT Reply-To: Mystara Sender: Mystara From: Byron Molix Subject: [NPC-3e] Thincol I Torion Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thincol I Torion (Emperor of Thyatis, Thincol the Brave, Thrainkell Torson) 23rd level (Fighter 20, 3 High Levels: +1 Str, +2 Atk Bonus) Human, Lawful Neutral Str 18(+4) Dex 16(+2) Con 17(+3) Int 17(+3) Wis 15(+2) Cha 18(+4) 174 hp; Init +6; Spd 20; AC 21 (+10 Full Plate +2, +1 Dex) Melee +26/+21/+16/+11; Ranged +24/+19/+14/+9 +2 Greatsword +29 (2d6+10; 17-20/x2), Dagger +26 (1d4+4), Unarmed +26 (1d3+4) Fort +16, Ref +9, Will +10 Languages: Thyatian Common, Alphatian Common, [Dwarven] Skills: Climbing +11(+6), Craft (Shipmaking) +6, Diplomacy (cc) +12, Innuendo (cc) +10, Intimidate (cc) +10, Know: Geography (cc) +11, Know: Nobility (cc) +12, Listen (cc) +9, Ride +8, Sense Motive (cc) +14, Spot (cc) +11 Feats: Alertness, Dodge (Mobility, Spring Attack), Expertise (Improved Disarm, Whirlwind Attack), Improved Crit: Greatsword, Improved Initiative, Improved Unarmed Strike, Iron Will, Leadership, Mounted Combat, Power Attack (Cleave, Great Cleave), Skill Focus: Sense Motive, Weapon Focus: Greatsword, Weapon Specialized (Greatsword) Full Plate +2 = AC +10, Max Dex +1, Armor Check -5 Notes: Thincol is lucky in that his body is only affected as Middle Age, but his mind is Old, therefore he's reaping mental attribute bonuses without the consequences. All attribute mods are factored in above. Bonus attributes from level-up assumed to have been used in gaining such a decent spread to begin with. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:32:34 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: [NPC-3e] Etienne d'Ambreville MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Keep in mind that I'm not a great expert on 3e as yet, and I only have the PHB, not DMG or anything else, so comments and corrections are welcome. This description is based on Etienne's stats as given in Mark of Amber adventure. ===== Etienne d'Ambreville, le Prince-Magicien 20th level wizard (I would probably increase his level up to 30, but I don't have any info on the various details like save bonuses and spelld per day so I'll leave it there) Human, True Neutral (slight lawful and good tendencies) Str 9 (-1) Dex 13 (+1) Con 12 (+1) Int 23 (+6) Wis 16 (+3) Cha 11 (+0) 70 HP; Init +1; Spd 30; AC 11 (15 with mage armor spell) Melee +9/+4; Ranged +11/+6 (Etienne normally does not use weapons) Fort +7, Ref +7, Will +15 Equipment: any items of your choice, including magical ones Languages: Averoignese (or Sylaire if you prefer), Thyatian, Alphatian, Elvish, Flaemish, Traladaran, Draconic Skills: Alchemy +21, Concentration +24, Diplomacy +11, Knowledge (arcana) +29, Knowledge (history) +29, Knowledge (the planes) +29, Knowledge (religion) +21, Ride (horse) +6, Scry +29, Spellcraft +29 Feats: Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll, Spell Focus (enchantment), Spell Focus (evocation), Spell Focus (transmutation), Spell Mastery (contingency, legend lore, limited wish, permanency, teleport without error, wish), Spell Penetration Etienne knows most if not all arcane spells in the PHB, and many special or unique spells besides. Spells per day: 4/6/6/5/5/5/5/4/4/4 Spells typically memorized: Level 0: arcane mark, detect magic, mage hand, read magic Level 1: comprehend languages, mage armor, magic missile, mount, protection from evil, unseen servant Level 2: arcane lock, daylight, detect thoughts, knock, levitate, protection from arrows Level 3: dispel magic, fireball, fly, hold person, suggestion Level 4: charm monster, dimension door, ice storm, polymorph other, polymorph self Level 5: animate dead, feeblemind, telekinesis, teleport(x2) Level 6: antimagic field, disintegrate, flesh to stone, legend lore, stone to flesh Level 7: banishment, delayed blast fireball, limited wish, teleport without error Level 8: mass charm, otto's irresistible dance, protection from spells, sunburst Level 9: gate, shapechange, time stop, wish -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 16:26:30 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: More stuff! xenya wrote: > >I have now replaced my copy of the Cyclopedia (and for only $15) and >picked up a copy of the Hollow World boxed set (never been opened, >even). Cool! Where did you get your RC? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 16:27:50 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: More stuff! >All of my collection is going into acid free vaccum storage as soon as i >can get scanned copies! > >Ethan Just out of curiosity, how would one go about getting acid-free vacuum storage? Would this be some type of new-fangled comic/magazine bag? Something else? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 17:47:39 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: More stuff! In-Reply-To: <200010042027.QAA13057@freenet5.carleton.ca> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 4 Oct 2000, Geoff Gander wrote: > Just out of curiosity, how would one go about getting acid-free vacuum > storage? Would this be some type of new-fangled comic/magazine bag? > Something else? I don't know, really. I hear Alphatia had some new-fangled processes like that. There are probably some survivors of the cataclysm buried under rubble, vaccum sealed in acid free tissue paper. Umm.. On second thought - maybe they weren't survivors. In real life - my wife has her wedding dress wrapped up in an acid-free box to prevent yellowing. I just say, "neat, now suck all the air out!" It could work. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:43:19 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jaggar is a good example of how a wizard can learn fighting skills. ===== Jaggar von Drachenfels, Prince of Aalban, Count of Ritterburg, Viceroy of Nordling, Warden of the Marches 20th level wizard (evoker) Human, Lawful Neutral Str 18 (+4) Dex 16 (+3) Con 16 (+3) Int 18 (+4), 1/1/1/1 Wis 15 (+2) Cha 15 (+2) 110 HP; Init +8; AC 22 (medallion +8, ring +1, Dex +3) Melee +14/+9; Ranged +13/+8 Fort +9, Ref +9, Will +14 +4 Short Sword +18 (1d6+8; 19-20/x2) Equipment: short sword+4, scarab of protection, brooch of shielding, amulet of proof vs detection and location, medallion of protection +8, ring of protection +1, Blackmoorian lightning rod (fires 12d6 lightning bolts) Languages: Thyatian, Alphatian, Draconic, Elvish, Flaemish Skills: Concentration +11, Diplomacy +13, Knowledge (heraldry) +27, Knowledge (history) +20, Knowledge (monster lore) +27, Ride (horse) +14, Ride (pegasus) +14, Ride (dragon) +14, Spellcraft +27, Spellflash (from G:KoM) +27 Feats: Combat Casting, Craft Magical Arms and Armor, Craft Rod, Craft Wand, Endurance, Forge Ring, Improved Initiative, Leadership, Martial Weapon Proficiency (short sword), Mounted Combat, Scribe Scroll, Spell Focus (evocation), Trample Prohibited school: Conjuration Spells per day: 5/6/6/6/6/5/5/5/5/5 (must have at least 1 evocation spell at each level) Spells typically memorized: Level 0: detect magic, flare, light, mending, ray of frost Level 1: alarm, feather fall, magic missile (x3), true strike Level 2: blur, bull's strength, daylight, knock, levitate, protection from arrows Level 3: dispel magic, fireball (x2), fly, gust of wind, haste Level 4: detect scrying, dimension door, eluding the death blow (G:KoM), ice storm, stoneskin, wall of fire Level 5: cone of cold, interposing hand, sending, telekinesis, wall of force Level 6: chain lightning, circle of death, disintegrate, forceful hand, transformation Level 7: grasping hand, reverse gravity, sword, teleport without error, vanish Level 8: binding, clenched fist, grasp the magic since used (G:KoM), mind blank, telekinetic sphere Level 9: crushing hand, imprisonment, meteor swarm, temporal stasis, time stop -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 15:59:27 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: 3E Hin Krondar Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Working up a scenario for my group, I realized that I'd missed one more probable prestige class for the Five Shires: The Krondar, or the Sheriffs' deputies. I'm working up a loose set of notes about the prestige class now, and all I've got so far is "lawful," "hin," "free tracking feat" and that they basically follow the guidelines for fighters. Any other thoughts on what might make a krondar class work? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 16:11:44 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Jaggar von Drachenfels In-Reply-To: <39DBB287.1EC38FEB@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:43 10/05/2000 +0300, Solmyr wrote: >Jaggar is a good example of how a wizard can learn fighting skills. I like it. Why didn't you want to give him a level of fighter, though? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 02:40:21 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > I like it. Why didn't you want to give him a level of fighter, though? > Because I'm not well-versed on how multiclassing works in 3e, and I somewhat dislike the concept anyway. Also I think that a Glantrian Prince would get more respect if he were a pure wizard. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 17:09:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Jaggar von Drachenfels In-Reply-To: <39DBBFE5.BB675525@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:40 10/05/2000 +0300, Solmyr wrote: >> I like it. Why didn't you want to give him a level of fighter, though? >Because I'm not well-versed on how multiclassing works in 3e, Go up a level. Pick a class, including the one you're in currently. >and I >somewhat dislike the concept anyway. Also I think that a Glantrian >Prince would get more respect if he were a pure wizard. I always thought that Glantrians were more practical than that. A military leader picking up a level of fighter for the combat benefits, along with all the other class benefits (free feat, weapon and armor proficiencies) would be seen as wise, IMO. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 19:21:13 -0500 Reply-To: Mystara Sender: Mystara From: Eric Anondson Subject: Regarding the Red Curse in 3e In-Reply-To: <200010042334.SAA22842@mail.visi.com> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Greetings! I may be one of the few people who got their feet wet with the Mystara setting with the Red Steel/Savage Coast campaign. From their I grew out to the WotI, HW, CoM, DotE and the Poor Wizard's Almanacs. Of course then I discovered the DA Blackmoor adventures series I bought long ago was a part of Mystara anyway. Back to the topic, I still favor the Savage Coast region as my location to base campaigns when playing Mystara (mixed up with some Spelljamming-type excursions). I have taken the TSR online text release of the setting and re-created the accessory in a professional page-layout program. If you have visited the Official Fan site you can see the Savage Coast Monstrous Compendium .pdf that I put together from the files TSR put online. (A little personal plug there. ;) ) I am now looking at trying to move the Savage Coast material into 3e rules and the most crucial factor of the region, the Red Curse, is presenting an interesting problem. What would be the best way of implementing the effects of the Red Curse in 3e games. From what I have read of the implementation of the Monster Manual, the Templates might be the best option. Before I read about templates I thought that feats might work, everyone would get a bonus feat for each legacy. Maybe a prestige class of a single level for each legacy... I don't know. There are many ideas. I also realize that the Savage Coast region is kind of an ignored step-sibling of a region for Mystara players compared to the Known World. And for obvious reasons too. But I wanted to toss out this issue for those of you on the list. Lastly, I have just noticed that Mystara's fans have advanced the timeline to AC1016. With the Day of Dread, what's happened to the Red Curse since then anyway? Eric Anondson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 17:53:48 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Regarding the Red Curse in 3e In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 19:21 10/04/2000 -0500, Eric Anondson wrote: >Greetings! Hiya! > Back to the topic, I still favor the Savage Coast region as my location >to base campaigns when playing Mystara (mixed up with some Spelljamming-type >excursions). I have taken the TSR online text release of the setting and >re-created the accessory in a professional page-layout program. If you have >visited the Official Fan site you can see the Savage Coast Monstrous >Compendium .pdf that I put together from the files TSR put online. (A little >personal plug there. ;) ) They're pretty nice, too. I'm likely going to adapt a few of the monsters at some point for my own use. > What would be the best way of implementing the effects of the Red Curse >in 3e games. From what I have read of the implementation of the Monster >Manual, the Templates might be the best option. Before I read about >templates I thought that feats might work, everyone would get a bonus feat >for each legacy. Maybe a prestige class of a single level for each >legacy... I don't know. There are many ideas. Feats would be easiest, IMO. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 04:07:15 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here's one of the nastiest characters in Mystara. ===== Brannart McGregor, Prince of Klantyre, Viscount of Crownguard 20th level wizard Human (lich), Chaotic Evil Str 16 (+3) Dex 11 (+0) Con 16 (+3) Int 22 (+6) 2/2/1/1/1/1 Wis 15 (+2) Cha 7 (-2) 120 HP; Init +4; AC 22 (lich base 20?, ring +2) Melee +13/+8; Ranged +10/+5 Fort +9, Ref +6, Will +14 Staff of the magi +15 (1d6+5), unarmed (lich cold touch) +13 (1d10+3, paralyzation) Equipment: staff of the magi, boots of levitation, crystal ball with ESP, ring of protection +2 Languages: Klantyre, Averoignian, Thyatian, Alphatian, Flaemish, Elvish, Draconic Skills: Alchemy +29, Concentration +26, Knowledge (arcana) +29, Knowledge (history) +29, Knowledge (planes) +29, Knowledge (religion) +29, Knowledge (undead & necromancy) +29, Scry +29, Spellcraft +29 Feats: Brew Potion, Combat Casting, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Improved Initiative, Improved Unarmed Strike, Scribe Scroll, Spell Focus (necromancy), Spell Penetration Spells per day: 4/6/6/5/5/5/5/4/4/4 Spells typically memorized: Level 0: arcane mark, detect magic, ray of frost, read magic Level 1: cause fear, chill touch, dance macabre (G:KoM), grease, hypnotism, shocking grasp Level 2: blindness/deafness, blur, ghoul touch, minor image, spectral hand, web Level 3: Brannart's acidic grip (G:KoM), hold person, nondetection, torrent of death (G:KoM), vampiric touch Level 4: contagion, fear, improved invisibility, polymorph other, resilient sphere Level 5: call upon Radiance (G:KoM), feeblemind, hold monster, summon monster V, telekinesis Level 6: breach the beast's defenses (G:KoM), circle of death, disintegrate, globe of invulnerability, summon monster VI Level 7: control undead, finger of death, power word stun, sword Level 8: discharge (G:KoM), grasp the magic since used (G:KoM), horrid wilting, irresistible dance Level 9: a summons one dares not deny (G:KoM), sever the tie (G:KoM), wail of the banshee, wish -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:51:07 -0400 Reply-To: Mystara Sender: Mystara From: Michael McConnell Subject: Conversions Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hello. I'm the new guy. The posting with the Lupin and Rakasta looked pretty good, but most of it got cut off when it was mailed out to me. Could it get posted again, or maybe mailed to my address if that's easier? I'm getting set to run Castle Amber for a 3E group this weekend, and it would be quite useful. I'm interested in seeing any ideas people had for the Secret Crafts, as well. I had toyed with the idea of putting them into the d20 system, maybe even basing them on skills (Planar knowledge for elementalism, spellcraft for witchcraft, alchemy for- you get the idea). I didn't really like how the numbers looked, though, so I decided to just keep the 2E rules. I run primarily in Glantri and am updating my whole campaign, so I may post some converted NPC stats or monsters or the like if anyone would be interested. BTW, were the monster conversion rules in the conversion book? I have the Dragon magazine article but was hoping for something more, since it's all for low-hd monsters. Popular culture... is the test bed of our futurity. William Gibson, "Idoru" _________________________________________________________ Get your own FREE zombieworld.com Email account at... http://www.evilemail.com zombieworld.com - The dead come back to life, just for you. _________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 19:08:43 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Conversions In-Reply-To: <200010042051.AA232849786@zombieworld.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 20:51 10/4/00 -0400, Michael McConnell wrote: >The posting with the Lupin and Rakasta looked pretty good, but most of it got cut off when it was mailed out to me. Could it get posted again, or maybe mailed to my address if that's easier? I'm getting set to run Castle Amber for a 3E group this weekend, and it would be quite useful. I didn't see those at all, somehow. I'd like to see them "again," too! >I'm interested in seeing any ideas people had for the Secret Crafts, as well. I had toyed with the idea of putting them into the d20 system, maybe even basing them on skills (Planar knowledge for elementalism, spellcraft for witchcraft, alchemy for- you get the idea). I didn't really like how the numbers looked, though, so I decided to just keep the 2E rules. I'm planning on (eventually) adapting all of them, along with use of the Radiance and Chronomancy, as prestige classes. My campaigns aren't anywhere near Glantri right now -- in fact, none of the PCs will even meet their first Glantrians until the session after next -- so it won't be any time soon. >I run primarily in Glantri and am updating my whole campaign, so I may post some converted NPC stats or monsters or the like if anyone would be interested. Yes, please. >BTW, were the monster conversion rules in the conversion book? I have the Dragon magazine article but was hoping for something more, since it's all for low-hd monsters. You have to pump up the size of the critters or give them levels to get them to higher HD. And I'd love to see more critters converted. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 22:25:20 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Rakasta and Lupin 3e Conversions (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I have three questions, one of which you may recognize from another list: 1) Why are lupins and rakastas "monstrous" humanoids? Gnolls (with an equally bestial appearance) are not in that category. The only real answer I got on the other list was that normal humanoids apparently don't fare too well in terms of skill points, but I would think that a lupin has more in common with a gnoll than with, say, a medusa. 2) Have you given these races enough sensory bonuses? As I recall, "low light vision" is only one of their many enhanced senses. 3) What sources are you working from for 3E monsters? Do you have the latest Monster Manual? The latest Dragon? I suspect that both of those works would be needed for proper conversion of monster races -- and for all we know one or both of these two races may be in the Monster Manual. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 22:30:58 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Shouldn't Thincol have a few levels and skills of Barbarian from his youth before his capture and slavery?? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 22:34:53 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Once again, given the flexibility of 3E, why not a level or two (or more) of Fighter for this, the most militaristic of the Princes? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:04:52 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Beau Knows Halflings! (Was: 3E Hin Master - no spells, first draft) In-Reply-To: <3.0.5.32.20001002184908.007d1650@10.1.1.1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 06:49 PM 10/2/00 -0700, you wrote: > > Hmmm. I don't know that the Five Shires really have religion to speak of, >although I guess "Knowledge (Religion)" might equate with "Knowledge >(Immortals)." Wilderness Lore is a good thought. Well, I was taking a broader approach to the concept of religion in my suggestion (like you say, equating it with knowledge of the Immortals, rather than specific "canonical doctrines of religion"). >>While I'm at it, going with the above recommendation of Skill and Feat >>requirements, maybe Track is a requirement, too? > > I dunno. I like the idea that the master candidate doesn't have to be a >woodshin before finding their calling. Good point- maybe they can gain the Tracking feat as part of their class abilities, then? Reflecting knowledge gained in the Master class. > I've been thinking, actually, of brutally slashing the master's >not-inconsequential spell lists down to the bone -- I believe there's six >or seven spells or master versions of spells that I'm working on that will >be the core of their new spell list -- and turning some of the other spells >into spell like powers. Maybe, for instance, saying that a master gets to >cast a certain spell once per level per week or something. I was thinking something along those lines as well- Certainly, some of the Gaz specific spells (those created specifically for Gaz8) should be core. Otherwise, you can set the rest of the class up so that Rangers and Druids might gain the most out of the Master class, and thus the expanded spell list in Gaz8 might reflect that (ie, Masters using spells that come from the higher portions of that list were probably of another class able to cast those spells before becoming Masters). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:11:10 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Thoul 3e Conversion (1st Draft) In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:09 AM 10/3/00 EDT, you wrote: > >Regeneration (Ex): Fire and acid deal normal damage to a thoul. If a thoul >loses a limb or body part, the lost portion regrows in 5d6 minutes. The >creature can reattach the severed member instantly by holding it to the stump. I'd recommend giving the Thoul just the Fast Healing (Ex) ability from the DMG, as their power was never as strong as the Troll's, nor did it allow them to come back from the dead (as the Regenerate ability would). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:12:56 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Thoul 3e Conversion (1st Draft) In-Reply-To: <8525696D.004F7090.00@atlnotes1.larsonjuhl.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:31 AM 10/3/00 -0400, you wrote: > >A question, though: A Con of 15 means bonuses to hp, right? Is that 2 >points per HD? So, should it be HD 3d8+2 (20 hp)? I'm still learning how >this works.... It should be 3d8+6 (20 hp), actually (2 points per hd is correct). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:31:08 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Thoul 3e Conversion (1st Draft) In-Reply-To: <002201c02de4$38dbdba0$0d30893e@philjones> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:19 AM 10/4/00 +0100, you wrote: > >Btw thouls also make excellent clerics of Yagrai. :) Not only have they >got natural regeneration, so come back from the "dead" quite alot, they've >always got their Yagrai's shamans "Special Clerical Power" to fall back on. >:) You just can't keep a good thoul down. :) As I mentioned elsewhere, Thouls were never as good as Trolls at regenerating, and cannot (in OD&D) come back from the dead. Thus, the Fast Healing ability from the DMG seems more appropriate to simulate their regenerative capabilities than does the Regeneration ability. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 20:35:25 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Jaggar von Drachenfels In-Reply-To: <3.0.5.32.20001004170947.007dcb80@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 05:09 PM 10/4/00 -0700, you wrote: > > I always thought that Glantrians were more practical than that. A military >leader picking up a level of fighter for the combat benefits, along with >all the other class benefits (free feat, weapon and armor proficiencies) >would be seen as wise, IMO. I agree with Beau on this one. Besides which, I tend not to look at the selection of classes in a game mechanic viewpoint when considering how characters in a fantasy world would react- ie, IMO, the average Glantrian wouldn't think "hmm... that Jaggar might be a powerful fighter/wizard, but I just don't respect him as much as that Vanserie Vlaardoen, who is just a single classed wizard", but rather, "Geez! For a Wizard-Prince, that Jaggar sure swings a mean sword!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 23:33:06 -0400 Reply-To: Mystara Sender: Mystara From: DJ Sahlas Subject: Comprehensive B-module Locations and Dates (long!) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Well, as usual, I'm late getting wind of the thread. (No matter how busy my life gets, I stubbornly refuse to stop subscribing to this list!) This topic is particularly near and dear to my heart, though, because I've given it a lot of consideration previously, and have actually posted my own queries along these lines before (as archivists will note). Anyway, here's the culmination of my own thoughts on these issues: D&D MODULE ADVENTURES, B-SERIES >B1 In Search of the Unknown >Setting: West of Threshold I couldn't agree more on this one. I mean, the location is plainly marked in the 4th edition OD&D Expert rulebook (with the Larry Elmore cover). Important to note, however, that this module has had 2 incarnations: A pale green cover (generic setting, included as the module in the 2nd edition OD&D boxed set, with references to the World of Greyhawk) and a later, slightly different version (with a different, full colour cover, still generic, but without the references to Greyhawk). This module could take place any time, almost, depending on when you decide Zelligar and Rogahn were kicking around. The most logical time is circa AC 1200, however, and for a carefully thought-out reason: For those of us that actually played each Basic and Expert module as they were published (few and far between, I know), the same PCs were generally involved in B1, B2, B3, B4 and X1, X2, X3, X4, X5 - X10. The last 3 expert modules, of course, constitute the War of the Desert Nomads. It would stand to reason that they all occurred around the same era, and so I refer to them collectively as the "first cycle". I don't care what Allston later proposed in WotI, almost all of the gazetteers set the War of the Desert Nomads circa 1200 AC. My own way to deal with his roughshod handling of continuity was to have the Master make his foray into Darokin in 1000 AC as per WotI, but to then have him return 200 years later for his first major comeback. There are enough scattered references to "Darokin's ancient enemy" in X4 and X5 to make this perfectly reasonable. Anyway, there's absolutely no reason to "dust off your old copy of X10" and play it out. A creative DM would relish the opportunity to create the backstory to the Master. I felt that this excellent villain got pushed off centre stage in WotI, anyhow, and prefer to give him all the wicked glory in his own world war, 200 years later. That said, let's see how the rest of it plays out: >B2 The Keep on the Borderlands >Setting: Castellan Keep, Karameikos The setting is not in question, for the same reasons given above. Interestingly, this module also had two earlier incarnations. The original was included in the 3rd edition OD&D Basic Set (with the Erol Otus cover) that contained "chits" instead of dice. There was some different text, and different illustrations (ever wonder what that guy on the drawbridge was looking up at, up to his left?) in the 3rd edition OD&D Basic Set with dice. The suggested date for this one is also 1200 AC, for the same reasons given above. Actually, this is a nice case of Allston's continuity muck-ups cancelling out each other nicely. He places B2 at Castellan Keep in GAZ 1, but claims that there's no town in the outer bailey. Well, as we all know, GAZ 1 is set in 1000 AC, and 200 years later, there could certainly be that nostalgic little town many of us old-timers know and love. >B3 The Palace of the Silver Princess >Setting: Haven (Karameikos) or Haven, Adhri Varma Plateau Hmm. Two possible settings, huh? No problem! This is the third basic module, and as is now well-publicized, also existed in two incarnations (an earlier, orange version, and the immediately subsequently/substituted released green version). The orange version is quite plainly set on the Adhri Varma Plateau, and the green version, as indicated on the map in the 4th edition OD&D rulebook, is set in Karameikos. As for the suggested dates, while the green version should also be set in 1200 AC, why couldn't the original version of B3 represent a future in which the PCs failed in their mission? Imagine that Argenta and Ellis the Strong were trapped in the ruby Eye of Arik for centuries. Given the chaotic influence of Arik, it seems reasonable that they would eventually fail their saving throws, become corrupt and be transformed into the undead "ghosts" described in the module. Other touches fit as well. Everything in the palace is rotten and crumbling. The protectors have retreated to a single tower (perhaps constructed later by themselves, in the hopes that some brave souls may come and finally put an end to the curse of Arik). The white dragon Ariksbane, refusing to abandon his master, eventually succumbs to the "red glow" and becomes chaotic (perhaps being remembered as a red dragon by later generations). Even the strange creatures, evocative of grotesque, futuristic Gamma World-like mutants, could fit in a Mystara 500 years after the gazetteer era. Not only would the monsters be newly "evolved" (or created or arrived from wherever they came from), but the geography of the Adri Varma plateau would be different (preserving the description from canon sources circa 1000 AC, but as described in the orange B3 500-700 years later). This way, no attempts to cram the Princess into the already overflowing history of Glantri would be necessary. As for the different location, well, there's an explanation for that as well. Let's suppose that the Palace was constructed of marble in the Moorfowl mountains, then an ambitious attempt was made to transfer the completed structure to Eastern Karameikos (where no such quantity of marble existed to be mined). A "House of Zebulon"-type effect resulted, so that the building exists in two places at the same time. Anyone could enter the building from either location, but a password or special device would be required to exit the building at the other location. Finally, what if Arik was overly optimistic in hoping Catharandamus (a third-level cleric!) could successfully perform the ritual to allow him to escape from Limbo. This could explain why Catharandamus (and others such as Travis) would still be in the Palace. Not only would they be trapped, but the other-dimensional effects of the "red glow" or curse of Arik, perhaps because of linking the location to the prison dimension of Limbo, would not allow their poor souls to age, and could addle their wits a bit into the bargain. Imagine if Catharandamus had no idea that so much time had passed, living some kind of "Groundhog Day" existence, as thanks on behalf of Arik for his service. >B4 The Lost City >Setting: Ylaruam desert. Another classic, the location is not in question. I prefer 1200 AC for a couple of reasons. First, this module belongs to the "first cycle" of modules. Second, it gives more time for the Cynidiceans to regress. >B5 Horror on the Hill >Setting: Karameikos. The adventure requires a mountainous region, so >I'd think it would be in the easter Grand Duchy. With B5 we begin to enter the "second cycle" of modules (as manifested by the new Dungeons and Dragons logo on their covers). For B5 - B9 a special problem exists. The highlights of these modules were cut and spliced together into the Grand Duchy of Karameikos adventure "B1-9: In Search of Adventure". I believe this 9-headed chimera should be relegated to the "alternate reality" universe, mainly because it cannot exist in it's published form in the same universe as the original modules: there are too many blatant contradictions. (Not that it's not an eminently playable module, and a heckuva lot of fun!). That said, where is the River Shrill? And when the heck did the events in this module occur? There are absolutely no recognizeable references, which leaves us with two options: One, this module occurred on another part of Brun, or another continent, and at some undefined time, altogether. I'm open for suggestions on this one. Two, I've always felt that Darokin would be a good place for the module, if you absolutely had to place it in the Known World. We know that the Hill lies to the west across the "mighty" river "Shrill", across which lie countless miles of swamp, and that Guido's fort is "the end of the trader's road". Somewhere along the eastern border of Malpheggi swamp would be the perfect location. As for when, how about sometime around 0 AC before the reign of the Eastwind kings? This is a very exciting time in what would later become Darokin. Athenos might not yet exist, (or a road to it, anyhow), so that Guido's fort could be the end of the line from Darokin town up north. Guido could even be a Thyatian name. As for the river - "Shrill" and "Streel" are mighty close. Perhaps "Shrill" was even the orc's name for it. >B6 The Veiled Society >Setting: Specularum. The setting is obvious. The date is necessarily 1000 AC, as it needs to coincide with GAZ 1, (given the NPCs involved). I use the map of Specularum for Specularum 1200 AC, though (a lot of things can happen in 200 years!). >B7 Rahasia >Setting: Radlebb forest, Karameikos (Although Sind would also be a suitable location. Andrew Theisen suggested: >Perhaps more suitable would be the Selinar region of Alfheim (easternmost section) which would have >Ylari influences on it (from Selenica and parts east). I'm all with Andrew for the Selinar region of Alfheim on this one. B7 is yet another basic module with two incarnations: originally a 2-part RPGA publication. I believe that was the location in the original version. As for date, given the date for B6, 1000 AC would be a logical time. >B8 Journey to the Rock >Setting: B 1-9 sets it in Karameikos, but the module itself lends itself >towards Darokin. Agree 100% here. In fact, setting it in Darokin allows the PCs to be in the area for part one of WotI. The date would therefore, like B6 and B7, be 1000 AC. >B9 Castle Caldwell and Beyond >Setting: Castle Caldwell is in Karameikos. The Great Escape is when the >PC's get captured near Fort Doom. This is a tricky one. There are no specific Mystara-place names in the original module, which consisted of 5 short adventures. At least three neighboring (although unnamed) kingdoms are mentioned, however. This and both AC3 "The Kidnapping of Princess Arelina" and AC5 "Revenge of Rusak" (mislabelled "AC3" as well on all published versions) are hard to place. If B5 was placed circa AC 0, however, then these other modules are generic enough to fit into the same time period, to provide another "cycle" of modules. >B10 Night's Dark Terror >Setting: Karameikos, including Hutakaan valley, north of Threshold Yes, the best B-module of all time. Squarely set in the Gazetteer era (circa 1000 AC). >B11 King's Festival >Setting: Stallansford, north of Penhaligon, Karameikos Agreed. Date is necessarily circa 1000 AC. >B12 Queen's Harvest >Setting: Penhaligon region, Karameikos. Ditto. >BSOLO Ghost of Lion Castle >Setting: Ethengar. The adventure should start in Akesoli, and the journey >takes the adventurers to a hakomon site in Ethengar, where a now undead >Hakomon Wizard has constructed a lion shaped fortress. No argument here. So, in summary: "First Cycle" of adventures (AC 1200): B1, B2, B3, B4, B6 (map of Specularum, only), with X1-5, X10 "Second Cycle" of adventures (AC 1000): B6 (the actual adventure), B7, B8, B10, B11, B12, ?BSOLO "Third Cycle" of adventures (AC 0): B5, B9, ?AC3/5 Note: I've repeatedly referred to different editions of OD&D. Those designations are not arbitrary - just take a peek at the first page of any of those rulebooks. It's interesting to note that the RC constituted the "5th edition" of OD&D. So AD&D has a couple of generations to go to reach the evolutionary perfection of OD&D! Jim (that's it for now) Sahlas ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 00:38:46 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: [NPC-3e] Thincol I Torion Mystara wrote: >> Shouldn't Thincol have a few levels and skills of Barbarian from his youth before his capture and slavery?? << I personally would have thought so, too, as well as perhaps some levels in Duelist or another appropriate prestige class to represent his gladiatorial experience more closely. But that's just my opinion, and in other respects it was a laudable effort, all quibbling asside! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 21:59:40 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Comprehensive B-module Locations and Dates (long!) In-Reply-To: <01c02e7c$f9c789c0$54b5a8c6@dsahla.mcgill.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:33 PM 10/4/00 -0400, you wrote: > >>B5 Horror on the Hill >>Setting: Karameikos. The adventure requires a mountainous region, so >>I'd think it would be in the easter Grand Duchy. > > That said, where is the River Shrill? And when the heck did the events >in this module occur? There are absolutely no recognizeable references, >which leaves us with two options: Is there any reason the River Shrill couldn't be a smaller, unmarked region on one of the world maps? (I don't know what scale the B5 maps of the larger region might be in). With 8 miles per hex, there is still plenty of room to insert smaller rivers and tributaries (as evidenced by the 1 mile per hex map of the Morlay-Malinbois region in PC4). >>B9 Castle Caldwell and Beyond >>Setting: Castle Caldwell is in Karameikos. The Great Escape is when the >>PC's get captured near Fort Doom. > > This is a tricky one. There are no specific Mystara-place names in the >original module, which consisted of 5 short adventures. At least three >neighboring (although unnamed) kingdoms are mentioned, however. This and >both AC3 "The Kidnapping of Princess Arelina" and AC5 "Revenge of Rusak" >(mislabelled "AC3" as well on all published versions) are hard to place. Man- I've really got to get this one someday (it's got to be one of the rarest modules I've ever seen). That being said, I'll posit the theory once more that perhaps Alphatia would be a suitable location for this one (which had in its original incarnation, as you mention, several different neighboring kingdoms in it). Still working on the possibility of the "Kidnapping" being set in Ghyr, though... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:11:49 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-03 2:05:29 PM Eastern Daylight Time, Deldain@AOL.COM writes: > << And while the article talks about being intangible, if, for instance, you > wanted to make a fog creature like I do (the Eldritch Vapor from the Zork > series), you'd need the Gaseous Form info from the DMG. >> > > True. But then, you need the PHB for a lot of things as well, such as attack > bonuses, saving throw bonuses, etc. So really both the DMG and PHB are > needed. No one ever said converting would be easy. Of course it's not really > that difficult either. I think that is why the PHB, DMG, and MM are called "core rulebooks". I just hope that article in the October Dragon doesn't prove to be the one and only indispensible guide to creating your own monsters -- people may find that issue a bit hard to get ahold of by this time next year. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:11:57 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: More stuff! MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 7:04:44 AM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > I wish my "rules" have.. The Cyclopedia is starting to yellow. > > All of my collection is going into acid free vaccum storage as soon as i > can get scanned copies! That is interesting -- mine are fine and I got them when they first came out. Of course, I don't know what effect keeping them in my bedroom and consulting them frequently has had.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:12:01 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 9:12:38 PM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > Here's one of the nastiest characters in Mystara. > > ===== > Brannart McGregor, Prince of Klantyre, Viscount of Crownguard > 20th level wizard Here is the general problem I have with most of these conversions: the characters being converted are in general above 20th level and thus any conversion that limits them to that level is at best a rough approximation of their abilities. It might be better to list him as a "20+ level wizard" so as to indicate that the high level rules might cover his abilities more fully when they are available. Needless to say, this same comment applies to nearly all of these NPC conversions. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:12:00 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Conversions MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 9:24:23 PM Eastern Daylight Time, spectre@ZOMBIEWORLD.COM writes: > The posting with the Lupin and Rakasta looked pretty good, but most of it got > cut off when it was mailed out to me. Could it get posted again, or maybe > mailed to my address if that's easier? I'm getting set to run Castle Amber > for a 3E group this weekend, and it would be quite useful. You can always retrieve the message from the archives. For this particular conversion, I would send the following message to listserv@oracle.wizards.com: SEARCH Lupin MYSTARA-L FROM TODAY-7 TO TODAY Within a few minutes you will get a reply listing the messages that contain the word "Lupin" along with a suggested Listserv command for retrieving the full contents of those messages. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:12:06 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 8:22:41 PM Eastern Daylight Time, lby3@LBY3.COM writes: > I always thought that Glantrians were more practical than that. A > military > leader picking up a level of fighter for the combat benefits, along with > all the other class benefits (free feat, weapon and armor proficiencies) > would be seen as wise, IMO. Maybe, but then again every level of spellcasting ability also improves his combat effectiveness. He can easily burn a feat or two to gain the ability to use his preferred weapon, and he would want to avoid armor anyway because of the arcane failure problem. While Jaggar has good reasons to pick up a level or two as a Fighter, he has even better reasons to stay the course as a pure Wizard. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:12:03 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Regarding the Red Curse in 3e MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 8:51:20 PM Eastern Daylight Time, xen@VISI.COM writes: > What would be the best way of implementing the effects of the Red Curse > in 3e games. From what I have read of the implementation of the Monster > Manual, the Templates might be the best option. Before I read about > templates I thought that feats might work, everyone would get a bonus feat > for each legacy. Maybe a prestige class of a single level for each > legacy... I don't know. There are many ideas. I would use the Legacies as is, with no conversions beyond those required to make them fit into the 3E game system. The ability score losses might be increased to -2, on the basis that they are partially mitigated by the improvements received every 4th level. > Lastly, I have just noticed that Mystara's fans have advanced the > timeline to AC1016. With the Day of Dread, what's happened to the Red Curse > since then anyway? I think the Red Curse is pretty much unchanged from the presentation in the Savage Coast free download. It reached its present form in the post-WotI era anyway. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:12:08 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Etienne d'Ambreville MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 1:46:55 PM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > Keep in mind that I'm not a great expert on 3e as yet, and I only have > the PHB, not DMG or anything else, so comments and corrections are > welcome. This description is based on Etienne's stats as given in Mark > of Amber adventure. It would definitely be good to get as many sources as you can. For example, Gaz 3 mentions that he is a member of the Brotherhood of the Radiance, and thus you should give him Radiance spells from either that source or GKoM. Comparing him and other Princes among different sources will definitely give valuable ideas -- especially since many of us believe that the 2E conversion of Mystara was seriously botched. > ===== > > Etienne d'Ambreville, le Prince-Magicien > 20th level wizard (I would probably increase his level up to 30, but I > don't have any info on the various details like save bonuses and spelld > per day so I'll leave it there) That explains why none of these NPCs are above level 20! I must admit that the high level handout from GenCon (available from the Wizards site as a free download) suggests some very interesting ideas for high level advancement. I rather liked the idea that a Wizard would be frozen at 20th level but could continue to improve his hit dice, saving throws, attack bonus, and spell allocation. That would be a nifty way to enable mortal characters to continue to advance indefinitely without reaching superhuman levels of power. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:12:09 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-04 11:05:25 AM Eastern Daylight Time, lockheart1930@HOTMAIL.COM writes: > Notes: Thincol is lucky in that his body is only affected as Middle Age, but > his mind is Old, therefore he's reaping mental attribute bonuses without the > consequences. All attribute mods are factored in above. Bonus attributes > from level-up assumed to have been used in gaining such a decent spread to > begin with. Obviously these stats are pre-WotI, then! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 01:32:26 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 12:54:05 AM Eastern Daylight Time, jruhlconob@SPRYNET.COM writes: > Mystara wrote: > >> Shouldn't Thincol have a few levels and skills of Barbarian from his > youth before his capture and slavery?? << > > I personally would have thought so, too, as well as perhaps some levels in > Duelist or another appropriate prestige class to represent his gladiatorial > experience more closely. But that's just my opinion, and in other respects it > was a laudable effort, all quibbling asside! I am not entirely sure about the Barbarian part -- it could fit, but then again maybe he was indeed trained in a more disciplined fighting style -- and besides, a few levels as a Barbarian could hamper his advance- ment if he decides to pick up a third class such as Aristocrat (from the DMG -- quite appropriate for the skills he would need to pick up after he becomes Emperor). Here is my take on his classes: Fighter: In this, his first and best class, he eventually reaches level 20+. He is not given to Berserker rages -- despite his Northerner background, he fights in the more disciplined style of a true Fighter. Duelist: During his career as a Gladiator he picks up a few levels in this prestige class. Aristrocrat: After becoming Emperor he belatedly picks up a few levels in this class. However, his courtly skills are never better than mediocre. With this combination of classes he does not face any XP penalties, as the Fighter (his highest level) and Duelist (prestige) classes are ignored for that purpose, leaving his Aristocrat class level nothing to be uneven with. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 23:04:54 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <61.7b7ff14.270d6c6a@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:32 AM 10/5/00 EDT, you wrote: > >I am not entirely sure about the Barbarian part -- it could fit, but then >again maybe he was indeed trained in a more disciplined fighting style >-- and besides, a few levels as a Barbarian could hamper his advance- >ment if he decides to pick up a third class such as Aristocrat (from >the DMG -- quite appropriate for the skills he would need to pick up >after he becomes Emperor). I don't necessarily agree with picking up the Aristocrat class (I agree with the DMG- it should be a starting class, not one you can just pick up), but I do agree with Barbarian. Just because the man grew up in the north, doesn't mean he's a savage. Heck, he was the son of a "well regarded shipwright of Oceansend"; I don't really see the Barbarian class as being suitably appropriate for him. I do, however, agree with James that there should be something else- perhaps some Duelist levels, or else some sort of similar Gladiator type of Prestige class. >Fighter: In this, his first and best class, he eventually reaches level 20+. >He is not given to Berserker rages -- despite his Northerner background, >he fights in the more disciplined style of a true Fighter. > >Duelist: During his career as a Gladiator he picks up a few levels in >this prestige class. > >Aristrocrat: After becoming Emperor he belatedly picks up a few levels >in this class. However, his courtly skills are never better than mediocre. > >With this combination of classes he does not face any XP penalties, >as the Fighter (his highest level) and Duelist (prestige) classes are >ignored for that purpose, leaving his Aristocrat class level nothing to >be uneven with. The only problem with this progression is that (from all indications) you cannot gain any class levels past 20th- they're all generic "levels". Thus, if he were a 20th level fighter, he couldn't also be an aristocrat and/or a gladiator. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 23:16:37 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <3.0.5.32.20001004230454.007e66c0@pop.wans.net> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:04 10/4/00 -0700, Andrew Theisen wrote: >The only problem with this progression is that (from all indications) you >cannot gain any class levels past 20th- they're all generic "levels". Thus, >if he were a 20th level fighter, he couldn't also be an aristocrat and/or a >gladiator. Nope. You've got it a bit confused. You absolutely can be an Aristocrat 5/Gladiator 5/Fighter 20. You just can't be a Fighter 21. Class levels only go to 21. Character levels (the total of all class levels a character has, together), at the moment, go on forever. (We really know they go to 36 ...) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 02:33:37 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 2:14:24 AM Eastern Daylight Time, jsmill@WANS.NET writes: > I don't necessarily agree with picking up the Aristocrat class (I agree > with the DMG- it should be a starting class, not one you can just pick up), With its high starting money it certainly works best as a starting class. I suspect that it makes little difference in the long run whether Thincol actually becomes an Aristocrat or simply blows a few skill points on those cross-class skills that an Emperor simply has to have. But if it is at all possible for somebody to pick up the Aristocrat class without being born into it, Thincol would be the obvious candidate. > The only problem with this progression is that (from all indications) you > cannot gain any class levels past 20th- they're all generic "levels". Thus, > if he were a 20th level fighter, he couldn't also be an aristocrat and/or a > gladiator. I could have sworn that such combinations would be possible if they were picked up before a character reached level 20 in any one class -- in which case Thincol would have a strong motivation to avoid picking up that 20th level as a Fighter until he had picked up all the classes he intended ever to advance in. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 23:51:34 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: Regarding the Red Curse in 3e MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Eric Anondson wrote: > Greetings! > > I may be one of the few people who got their feet wet with the Mystara > setting with the Red Steel/Savage Coast campaign. From their I grew out to > the WotI, HW, CoM, DotE and the Poor Wizard's Almanacs. Of course then I > discovered the DA Blackmoor adventures series I bought long ago was a part > of Mystara anyway. > > Back to the topic, I still favor the Savage Coast region as my location > to base campaigns when playing Mystara (mixed up with some Spelljamming-type > excursions). I have taken the TSR online text release of the setting and > re-created the accessory in a professional page-layout program. If you have > visited the Official Fan site you can see the Savage Coast Monstrous > Compendium .pdf that I put together from the files TSR put online. (A little > personal plug there. ;) ) > > I am now looking at trying to move the Savage Coast material into 3e > rules and the most crucial factor of the region, the Red Curse, is > presenting an interesting problem. > > What would be the best way of implementing the effects of the Red Curse > in 3e games. From what I have read of the implementation of the Monster > Manual, the Templates might be the best option. Before I read about > templates I thought that feats might work, everyone would get a bonus feat > for each legacy. Maybe a prestige class of a single level for each > legacy... I don't know. There are many ideas. > > I also realize that the Savage Coast region is kind of an ignored > step-sibling of a region for Mystara players compared to the Known World. > And for obvious reasons too. But I wanted to toss out this issue for those > of you on the list. I say toss in the legacies as is, no need to convert to feats. Inheritors can be a prestige class. I always liked the original Savage Coast effects from the Dragon Magazine articles, perhaps the two versions of the Red Curse could be combined. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Oct 2000 23:42:05 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <3.0.5.32.20001004231637.007db820@10.1.1.1> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:16 10/4/00 -0700, Beau Yarbrough wrote: > Nope. You've got it a bit confused. You absolutely can be an Aristocrat >5/Gladiator 5/Fighter 20. You just can't be a Fighter 21. Class levels only >go to 21. Er ... "Class levels only go to 20." D'oh. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 02:59:11 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Regarding the Red Curse in 3e MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 2:37:19 AM Eastern Daylight Time, dave@PALMCHIP.COM writes: > I say toss in the legacies as is, no need to convert to feats. Inheritors > can be a prestige class. The only problem is that you can only get a prestige class at level 5+ or so -- Inheritors can be of virtually any level. But I would consider those legacies to be inherently in balance -- every time you acquire a new Legacy, take an additional -2 to an ability score. Throw in your dependence on cinnabryl and your vulnerability to smokepowder explosions and you have a character who is easily held in check. And don't even think about becoming psionic -- each level in a psionic class counts as a Legacy for Red Curse purposes, so psionics should not be a popular choice for Mystaran player characters. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 10:41:01 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <3.0.5.32.20001004234205.007c9d80@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 4 Oct 2000, Beau Yarbrough wrote: > At 23:16 10/4/00 -0700, Beau Yarbrough wrote: > > > Nope. You've got it a bit confused. You absolutely can be an > Aristocrat > >5/Gladiator 5/Fighter 20. You just can't be a Fighter 21. Class levels only > >go to 21. > > Er ... "Class levels only go to 20." > D'oh. Whats this? I though D&D3E had unlimited level progression for all races and characters? even though the PB doesnt have rules for characters above level 20, I havent seen any specific rule that says that class levels only go tp 20. Have I missed it? Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 09:46:37 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > As I mentioned elsewhere, Thouls were never as good as Trolls at > regenerating, and cannot (in OD&D) come back from the dead. My mistake :) Just noticed "as long as it is alive" statement on the end of the regeneration section og the moster description. In all the years I've been DMing, this is the first time I've noticed that. Wouldn't my players be peeved if they knew :) lol. >Thus, the Fast > Healing ability from the DMG seems more appropriate to simulate their > regenerative capabilities than does the Regeneration ability. You're onto 3E stuff here, so I'll politely bow out of the discussion here. What I know about 3E you could write on the back of a postage stamp!!! :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 11:18:20 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Jaggar is a good example of how a wizard can learn fighting skills. > > ===== > Jaggar von Drachenfels, Prince of Aalban, Count of Ritterburg, Viceroy > of Nordling, Warden of the Marches > 20th level wizard (evoker) > Human, Lawful Neutral > > Str 18 (+4) > Dex 16 (+3) > Con 16 (+3) > Int 18 (+4), 1/1/1/1 > Wis 15 (+2) > Cha 15 (+2) > > 110 HP; Init +8; AC 22 (medallion +8, ring +1, Dex +3) > Melee +14/+9; Ranged +13/+8 > Fort +9, Ref +9, Will +14 > > +4 Short Sword +18 (1d6+8; 19-20/x2) > > Equipment: short sword+4, scarab of protection, brooch of shielding, > amulet of proof vs detection and location, medallion of protection +8, > ring of protection +1, Blackmoorian lightning rod (fires 12d6 lightning > bolts) > > Languages: Thyatian, Alphatian, Draconic, Elvish, Flaemish > Skills: Concentration +11, Diplomacy +13, Knowledge (heraldry) +27, > Knowledge (history) +20, Knowledge (monster lore) +27, Ride (horse) +14, > Ride (pegasus) +14, Ride (dragon) +14, Spellcraft +27, Spellflash (from > G:KoM) +27 > Feats: Combat Casting, Craft Magical Arms and Armor, Craft Rod, Craft > Wand, Endurance, Forge Ring, Improved Initiative, Leadership, Martial > Weapon Proficiency (short sword), Mounted Combat, Scribe Scroll, Spell > Focus (evocation), Trample This is similar to want I had in mind, but wouldn't a rapier be a better choice of weapon? Not for game advantages, it's just seems it will fit him better. Also if Im not mistaken pictures in GAZ3 show him with a rapier. Mprphail > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 11:42:56 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Here's one of the nastiest characters in Mystara. > > ===== > Brannart McGregor, Prince of Klantyre, Viscount of Crownguard > 20th level wizard > Human (lich), Chaotic Evil He should also be a necromancer. BTW if you need schools that the wizards are barred from- Brannart (necromancy): barred from transmutation Jagger (evocation): barred from enchantment an illusion Morphail (necromancy): barred from evocation (I already made a Morphail 3e, but it seems you have a better understanding of the rules) Carnelia (enchantress): barred from divination and necromancy Lan Syn Virayana & family (illusionists): barred from abjuration Hope this helps Ohad ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 10:46:49 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <51.1ac31a6.270d41e2@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 4 Oct 2000, Master's Pawn wrote: > Shouldn't Thincol have a few levels and skills of Barbarian from his youth > before his capture and slavery?? My impression is that the Barbarian class represents Stone-age type berserker barbarians. Probably something you would find in Pictish or maybe some early Celtic cultures, but IMO inappropriate for Viking-type cultures. But maybe my Norwegian background makes me biased... ;) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 10:50:23 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: [NPC-3e] Etienne d'Ambreville In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 5 Oct 2000, David Knott wrote: > It would definitely be good to get as many sources as you can. For > example, Gaz 3 mentions that he is a member of the Brotherhood of > the Radiance, and thus you should give him Radiance spells from > either that source or GKoM. Comparing him and other Princes among > different sources will definitely give valuable ideas -- especially since > many of us believe that the 2E conversion of Mystara was seriously > botched. Definately do that. > That explains why none of these NPCs are above level 20! > > I must admit that the high level handout from GenCon (available from the > Wizards site as a free download) suggests some very interesting ideas > for high level advancement. I rather liked the idea that a Wizard would > be frozen at 20th level but could continue to improve his hit dice, saving > throws, attack bonus, and spell allocation. That would be a nifty way > to enable mortal characters to continue to advance indefinitely without > reaching superhuman levels of power. Etienne is rated as a 35th level wizard in OD&D. I think he should be something similar in 3E if possible. Do you have an URL for these dowload-rules? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 11:27:25 +0200 Reply-To: Mystara Sender: Mystara From: Mzilikazi Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > > Shouldn't Thincol have a few levels and skills of Barbarian > from his youth > > before his capture and slavery?? > > My impression is that the Barbarian class represents Stone-age type > berserker barbarians. Probably something you would find in Pictish or > maybe some early Celtic cultures, but IMO inappropriate for Viking-type > cultures. > > But maybe my Norwegian background makes me biased... ;) > I agree! The Viking cultures although barbarians in the eyes of people of the "civilized" cultures further south, do in my oppinion definitely not fit with the barbarian class. The viking fighters are, as I see it one of the best examples of the Fighter class. Of course I am also a Norwegian, but I think that just gives me a better access to information avbout ancient norse cultures. -Sverre (aka. Mzilikazi) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 05:46:46 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit May i ask who is the creater of this NPC? I have a sword that you may be interested in this NPC having that i created for a viking fighter. It's called "The Sword of Valin the Ghost Wolf". Let me know if you interested in it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 13:37:23 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Larry Lamb wrote: > May i ask who is the creater of this NPC? I have a sword that you may = be > interested in this NPC having that i created for a viking fighter. = It's > called "The Sword of Valin the Ghost Wolf". Let me know if you = interested in > it. Uhmm. Thincol I Torion is/was the emperor of modern Thyatis and well = described in existing official products. If your sword is in any way as = unique as I suspect it is, it is unlikely he would be the owner. But = since I am describing the viking culture of Ostland (you can find the = files on the official Mystara home page, link appears at end of this = mail, look under Geography-Known World-Northern Reaches, I think), I'm = interested in taking a look at it, and might include it with one of my = domain entries and place it with a renowned character of that nation. Of = course I'm an OD&D'er, so if you're a 3rd ed.'er there might need to be = a conversion of some sort. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 09:12:30 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: Re: [NPC-3e] Jaggar von Drachenfels In-Reply-To: <3.0.5.32.20001004203525.007eb680@pop.wans.net> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Andrew Theisen wrote: > I agree with Beau on this one. Besides which, I tend not to look at the > selection of classes in a game mechanic viewpoint when considering how > characters in a fantasy world would react- ie, IMO, the average Glantrian > wouldn't think "hmm... that Jaggar might be a powerful fighter/wizard, but > I just don't respect him as much as that Vanserie Vlaardoen, who is just a > single classed wizard", but rather, "Geez! For a Wizard-Prince, that Jaggar > sure swings a mean sword!" But Jaggar doesn't have to impress to commoners, he has to impress the other nobles. So his choice is between devoting serious time to warfare (picking up a level of fighter)--thus slowing down his spell research--and devoting spare time to warfare (picking up some feats and cross-class skills)--and keeping pace with the mages of his generation. With the right feats, he can learn to use a short sword quite well. He might not be casting meta-magic spells or cranking out the magic items, but he can kick a few goblin's around the block without a single spell component. If he were to lose an arm, say, he might regret not knowing the Still Spell feat. Dylan G ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 10:00:13 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Comprehensive B-module Locations and Dates (long!) Andrew wrote: >Is there any reason the River Shrill couldn't be a smaller, unmarked region >on one of the world maps? (I don't know what scale the B5 maps of the >larger region might be in). With 8 miles per hex, there is still plenty of >room to insert smaller rivers and tributaries (as evidenced by the 1 mile >per hex map of the Morlay-Malinbois region in PC4). IMC, I placed the B5 region in eastern Darokin, with Guido's Fort being Fort Hobart. The Shrill River was actually a stream for the most part, which widened to a true river for a couple of miles before eventually meandering southwest towards Alfheim. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:07:49 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: [NPC-3e] Kol XIV MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit This description is based less on G:KoM and more on Gaz10. Therefore I've ignored the references to Kol being a cleric. I also given him certain racial abilities similar to gnomes (kobolds are just ugly gnomes anyway :) ===== Kol XIV, Prince of New Kolland, Lord of Blackstone, Viceroy of the Great Crater 10th level wizard Kobold, Chaotic Neutral Str 12 (+1) Dex 16 (+3) Con 15 (+2) Int 16 (+3) Wis 14 (+2) Cha 13 (+1) 48 HP; Init +3; AC 15 (cloak +1, Dex +3, small +1), also +4 against ogres and trolls Melee +7; Ranged +9; +1 to attack gnomes Fort +5, Ref +6, Will +9 Scepter (as club) +6 (1d6+1); normally Kol avoids combat or uses his magic Equipment: scepter, fungus crown, cloak of protection +1, ring of chameleon power Languages: Kobold, Thyatian, Orcish, Darokinian Skills: Alchemy +16, Diplomacy +7, Escape Artist +9, Handle Animal +7, Hide +9, Jump +7, Knowledge (poisons) +15, Listen +12, Move Silently +9 Feats: Alertness, Brew Potion, Craft Wondrous Item, Dodge, Forge Ring, Run, Scribe Scroll Spells per day: 4/5/5/4/3/2 Spells typically memorized: Level 0: daze, detect magic, detect poison, read magic Level 1: burning hands, cause fear, charm person, enlarge, mage armor Level 2: bull's strength, darkness, fog cloud, uncontrollable hideous laughter, web Level 3: clairaudience/clairvoyance, displacement, gust of wind, lightning bolt Level 4: dimension door, ice storm, polymorph self Level 5: cone of cold, hold monster -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:33:11 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > Here is the general problem I have with most of these conversions: > the characters being converted are in general above 20th level and > thus any conversion that limits them to that level is at best a rough > approximation of their abilities. It might be better to list him as a > "20+ level wizard" so as to indicate that the high level rules might > cover his abilities more fully when they are available. > I agree actually, and I will most likely do a revision once high-level rules are available. Although even among Glantrian princes only a few would be that high level (Etienne, Brannart, Dolores/Synn, and possibly Jaggar). -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:39:57 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Shaham Ilan wrote: > > This is similar to want I had in mind, but wouldn't a rapier be a better > choice of weapon? Not for game advantages, it's just seems it will fit him > better. Also if Im not mistaken pictures in GAZ3 show him with a rapier. > I got the short sword reference from G:KoM. Substituting a rapier or a sabre (I think the picture in Gaz3 shows something that looks more like a sabre) should be very easy. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:43:52 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Shaham Ilan wrote: > > He should also be a necromancer. > Why? He is a member of the secret craft of Necromancy, yes, but that doesn't mean he has to be a specialist necromancer. I always saw Brannart as too engrossed in his study of all possible magic to deny himself any spells. Not to mention that Radiance spells come from a variety of schools and being unable to learn some of them is probably not what Brannart would want. Of course, if you use Van Richten's Guide to the Lich, you can consider all liches to be specialist necromancers without the accompanying penalties. > BTW if you need schools that the wizards are barred from- > > Brannart (necromancy): barred from transmutation > Jagger (evocation): barred from enchantment an illusion > Morphail (necromancy): barred from evocation > (I already made a Morphail 3e, but it seems you have a better understanding > of the rules) > Carnelia (enchantress): barred from divination and necromancy > Lan Syn Virayana & family (illusionists): barred from abjuration > Actually in 3e specialists have some choices on which schools to bar themselves from. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 08:09:36 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Re: [NPC-3e] Thincol I Torion Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Continuing my quest to learn more about 3e... >Duelist: During his career as a Gladiator he picks up a few levels in >this prestige class. Haven't heard about this one, where'd it come from? Dragon? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 15:15:28 GMT Reply-To: Mystara Sender: Mystara From: Ricardo Matheus Subject: A new old Mystara fan Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hello, my name is Ricardo (call me darkblood) and I just joined the mailing list (even tough I play OD&D for 10 years). I also have a just built Mystara site at: http://www.geocities.com/Area51/Keep/7983/ Take a look Darkblood _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 12:16:45 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: More stuff! In-Reply-To: <2b.b945ac8.270d679d@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 5 Oct 2000, David Knott wrote: > > All of my collection is going into acid free vaccum storage as soon as i > > can get scanned copies! > > That is interesting -- mine are fine and I got them when they first came > out. Of course, I don't know what effect keeping them in my bedroom > and consulting them frequently has had.... Hmm. That is odd. I bought mine the day they appeared in existence, and spent a long part of my childhood memorizing it :) The pages aren't completely yellowing. The edges are, though, and that's starting to worry me. It's definitely not as bad as the 1st ed AD&D books I have, but I think those were yellowed to begin with :) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 12:36:34 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Conversions MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/4/00 6:24:23 PM Pacific Daylight Time, spectre@ZOMBIEWORLD.COM writes: << The posting with the Lupin and Rakasta looked pretty good, but most of it got cut off when it was mailed out to me. Could it get posted again, or maybe mailed to my address if that's easier? I'm getting set to run Castle Amber for a 3E group this weekend, and it would be quite useful. >> I'll try posting it again below, but if it get's cut off again, check out my webpage in about an hour or two and I should have the final versions of all three creatures up there. - Deldain http://wwww.geocities.com/havenarcanum/ ----------------------------------------------------------- Rakasta Medium-Size Monstrous Humanoid Hit Die: 2d8 (8 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 15 (+2 Dex, +2 natural*, +1 Dodge) Attacks: 2 claws +3 melee; or 2 kasa +3 melee; bite +3 melee Damage: claw 1d4+1; kasa 1d6+1; bite 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Low-light vision Saves: Fort +0, Ref +5, Will +3 Abilities: Str 12, Dex 15, Con 11, Int 13, Wis 11, Cha 13 Skills: Animal Empathy +3, Balance + 3, Climb +5, Craft (any) +2, Jump + 4, Listen +5, Move Silently +6, Sense Motive +3, Spot + 5. Feats: Exotic Weapon Proficiency (kasa), Combat Reflexes, Dodge Climate/Terrain: Temperate or warm plains and desers Organization: Solitary, Pride (4-24) Challenge Rating: 1 Treasure: Standard Alignment: Usually Neutral Advancement: 4-6 HD * I felt this should be added because of their natural agility and fighting prowess, not because of having a thick hide or anything like that. ----------------------------------------------------------- Lupin Medium-Size Monstrous Humanoid Hit Die: 2d8 (8 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 15 (+1 Dex, +2 Leather) Attacks: Silvered Shortspear +4 melee; or Shortsword +4 melee Damage: Shortspear 1d8+2; Shortsword 1d6+2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Favored Enemy (Lycanthropes), Low-light vision Saves: Fort +2, Ref +2, Will +4 Abilities: Str 14, Dex 13, Con 11, Int 12, Wis 13, Cha 11 Skills: Animal Empathy +3, Bluff +3, Hide +5, Intuit Direction +4, Listen +5, Move Silently +4, Spot + 5, Wilderness Lore +4 Feats: Tracking, Power Attack Climate/Terrain: Temperate plains and forests Organization: Solitary, Pack (4-8) Challenge Rating: 1 Treasure: Standard Alignment: Usually Good Advancement: 4-6 HD Favored Enemy (Ex): Lupins gain a +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against a lycanthrope. Likewise, they gain the same bonus to weapon and damage rolls agasint creatures of this type. Lupins also get the bonus with ranged weapons, but only against targets within 30 ft. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 12:45:37 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Rakasta and Lupin 3e Conversions (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/4/00 7:40:57 PM Pacific Daylight Time, Kaviyd@AOL.COM writes: << 1) Why are lupins and rakastas "monstrous" humanoids? Gnolls (with an equally bestial appearance) are not in that category. The only real answer I got on the other list was that normal humanoids apparently don't fare too well in terms of skill points, but I would think that a lupin has more in common with a gnoll than with, say, a medusa. >> As I said before, I took this straight from the description given in the new issue of Dragon (p.41), which reads... "Monstrous Humanoid: Use this type for just about anything that combines elements of human and animal or monster anatomy..." However, the more I read into 3e, the more I think calling then "bestial humanoids" or something similar might work just as well. Mainly I used monstrous for the same reason you gave, they don't get the best skill points, etc. << 2) Have you given these races enough sensory bonuses? As I recall, "low light vision" is only one of their many enhanced senses. >> Based on what was given in the 2e entry, yes. Based on the everyone elses opinion, and even my own, probably not. So I'm considering given them a few added bonuses which will be in the final version. << 3) What sources are you working from for 3E monsters? Do you have the latest Monster Manual? The latest Dragon? I suspect that both of those works would be needed for proper conversion of monster races -- and for all we know one or both of these two races may be in the Monster Manual. >> The sources I'm working from right now are the PHB, the DMG, and Dragon #276. Which so far has been all I've needed. At least IMO. Not that the MM won't be a big help when it comes out. But I've been itching to convert some monsters over since the DMG came out, but until Dragon #276 hit the shelves, I haven't had any solid rules to go by. >From what I've seen of the MM, none of the races I converted were included. However, I haven't seen the actual book in hand, but the few people I spoke to who have didn't mention them when I asked about Mystaran monsters. - Deldain http://www.geocities.com/havenarcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 12:50:06 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Thoul 3e Conversion (1st Draft) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/4/00 8:25:30 PM Pacific Daylight Time, jsmill@WANS.NET writes: << I'd recommend giving the Thoul just the Fast Healing (Ex) ability from the DMG, as their power was never as strong as the Troll's, nor did it allow them to come back from the dead (as the Regenerate ability would). >> It's a possibility. When I work on the final version in a little while, I'll take it into account. Thanks for the suggestion. - Deldain http://www.geocities.com/havenarcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 12:51:36 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mystara monsters in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/4/00 10:27:42 PM Pacific Daylight Time, Kaviyd@AOL.COM writes: << I think that is why the PHB, DMG, and MM are called "core rulebooks". I just hope that article in the October Dragon doesn't prove to be the one and only indispensible guide to creating your own monsters -- people may find that issue a bit hard to get ahold of by this time next year. >> My guess is that most of the article will be in in the MM in some form or another, since creating new creatures wasn't well covered in the DMG. - Deldain http://www.geocities.com/havenarcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 09:49:02 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 10:41 10/05/2000 +0200, H=E5vard wrote: >I though D&D3E had unlimited level progression for all races and >characters? even though the PB doesnt have rules for characters above >level 20, I havent seen any specific rule that says that class levels only >go tp 20. >Have I missed it? Only through level 20 is covered in the actual books and apparently, the high level book out at some point will say that levels above 20 do not follow the standard progression. Other benefits from achieving a level will be possible, but not all of them. More than one WotC contributor has said that, frankly, multiclassing is a better way to go. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 09:50:36 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 10:46 10/05/2000 +0200, H=E5vard wrote: >My impression is that the Barbarian class represents Stone-age type >berserker barbarians. Probably something you would find in Pictish or >maybe some early Celtic cultures, but IMO inappropriate for Viking-type >cultures. Actually, the 3E barbarian is supposed to model Conan type fictional barbarians, not actual real world groups. So it all depends on how realistic you want the various ethnic groups in Mystara to be, or if you want them to be more Conan-like. I imagine there will be a great disparity in what groups will have Barbarians in different campaigns. >But maybe my Norwegian background makes me biased... ;) You're too informed! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 09:54:45 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Brannart McGregor In-Reply-To: <39DC93A8.899AAA65@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 17:43 10/05/2000 +0300, Solmyr wrote: >Why? He is a member of the secret craft of Necromancy, yes, but that >doesn't mean he has to be a specialist necromancer. I always saw >Brannart as too engrossed in his study of all possible magic to deny >himself any spells. Not to mention that Radiance spells come from a >variety of schools and being unable to learn some of them is probably >not what Brannart would want. IMO, under 3E, Radiance spells should be in the Universal school. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 09:59:31 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <1887698.970758576160.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:09 10/05/2000 -0700, III wrote: >>Duelist: During his career as a Gladiator he picks up a few levels in >>this prestige class. > >Haven't heard about this one, where'd it come from? Dragon? Yep. It was the second prestige class presented in the magazine. (The new one has the "hunter of the dead," which is almost great.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 10:02:36 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Conversions In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:36 10/05/2000 EDT, Lord Deldain wrote: >I'll try posting it again below, but if it get's cut off again, check out my >webpage in about an hour or two and I should have the final versions of all >three creatures up there. I like! >Rakasta > Medium-Size Monstrous Humanoid > Hit Die: 2d8 (8 hp) > Initiative: +2 (Dex) > Speed: 30 ft. > AC: 15 (+2 Dex, +2 natural*, +1 Dodge) > Abilities: Str 12, Dex 15, Con 11, Int 13, Wis 11, Cha 13 >* I felt this should be added because of their natural agility and fighting >prowess, not because of having a thick hide or anything like that. Shouldn't that be reflected by popping their average dexterity up to 19, then? >Lupin >Favored Enemy (Ex): Lupins gain a +1 bonus to Bluff, Listen, Sense Motive, >Spot and Wilderness Lore checks when using these skills against a >lycanthrope. Likewise, they gain the same bonus to weapon and damage rolls >agasint creatures of this type. Lupins also get the bonus with ranged >weapons, but only against targets within 30 ft. Very smart lift from the Ranger class. But shouldn't both races have advancement based on class levels, not just more hit dice? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 13:29:02 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Conversions MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/5/00 10:21:32 AM Pacific Daylight Time, lby3@LBY3.COM writes: << I like! >> Thanks. ;) << Shouldn't that be reflected by popping their average dexterity up to 19, then? >> Took that into account in the final version by giving them a 18 Dex. << But shouldn't both races have advancement based on class levels, not just more hit dice? >> Well, going by the Dungeon article all monsters have a advancement range to show how strong members of their race can be. Sure the average Rakasta is only 2 HD, but a powerful warrior should, naturally, have more HD. Their advancement range doesn't stop DMs from adding normal or NPC class levels to them, it just gives them another alternative. - Deldain http://www.geocities.com/havenarcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 23:28:50 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > IMO, under 3E, Radiance spells should be in the Universal school. > Quite possible, but still I think that even if Brannart is considered a specialist necromancer, he should do it "lich style", i.e. without the usual penalties. Especially since he probably only really got into necromancy after he became a lich (I don't see him as somehow attuned to necromancy the way e.g. Morphail is; not to mention that Brannart became a lich through using the Radiance, not via the "usual" necromantic method). -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 15:35:40 CDT Reply-To: Mystara Sender: Mystara From: Byron Molix Subject: Re: [NPC-3e] Thincol I Torion Mime-Version: 1.0 Content-Type: text/plain; format=flowed This is the reason I love posting stuff like that. Other people can help fill in the holes. The reasons I did the writeup as shown are as follows: 1) It's definately Pre-WotI (I don't have that set. This is a DotE box conversion) 2) The description of his early life didn't seem much like he was a barbarian type, so I made him a fighter, especially since he was stepping into the ring soon. 3) He doesn't have any prestige class levels because I only recently finished my Thyatian Gladiator prestige class, and Thincol only spent 4 years in the ring, during which he made his name. I figured at most that'd be 8 levels, probably starting at level 2. It'd have to be level 6 for my prestige class though. 4) I assumed that as soon as he became Emperor, he had to halt his gladitarial progression and take up some statecraft, but wouldn't abandon his training at skill of arms. Since this was before the DMG, I didn't think about Aristocrat as a possible multi-class. I suppose I would go Fighter 6/Gladiator 6/Aristocrat 8/High Level 3. But since it's such a pain to make logical progressive choices, if I redid him, I'd just cut feats he wouldn't get due to not getting martial bonus feats after character level 12 (my Gladiator class gives you some of them too). Byron PS Oh and I didn't create the Emperor of Thyatis, I only rewrote his stats. Sorry Larry. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 13:40:20 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Brannart McGregor In-Reply-To: <39DCE482.19208856@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 23:28 10/05/2000 +0300, Solmyr wrote: >Beau wrote: >> IMO, under 3E, Radiance spells should be in the Universal school. >Quite possible, but still I think that even if Brannart is considered a >specialist necromancer, he should do it "lich style", i.e. without the >usual penalties. Especially since he probably only really got into >necromancy after he became a lich (I don't see him as somehow attuned to >necromancy the way e.g. Morphail is; not to mention that Brannart became >a lich through using the Radiance, not via the "usual" necromantic >method). I agree. Lichdom was a side effect, not a goal. Hell, if he'd known what would happen, he might well have taken measures to prevent it. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 16:45:08 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: [NPC-3e] Brannart McGregor In-Reply-To: <39DCE482.19208856@kolumbus.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Beau wrote: > > IMO, under 3E, Radiance spells should be in the Universal school. > I completely agree. Many, many Mystara-specific spells should be considered Universal too. This is just a byproduct of the lack of specialist schools in oD&D, but the rules allow for all types of wizards to learn most of these spells. So, IMHO, in most cases Mystara-Specific spells (Glantrian, especially) Should be considered Universal. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 16:40:55 -0400 Reply-To: Mystara Sender: Mystara From: DJ Sahlas Subject: Re: Comprehensive B-module Locations and Dates (long!) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >B5 Horror on the Hill >Is there any reason the River Shrill couldn't be a smaller, unmarked region >on one of the world maps? (I don't know what scale the B5 maps of the >larger region might be in). With 8 miles per hex, there is still plenty of >room to insert smaller rivers and tributaries (as evidenced by the 1 mile >per hex map of the Morlay-Malinbois region in PC4). Sure! But maybe one of us should as Douglas Niles exactly what he was thinking. >B9 Castle Caldwell and Beyond >Man- I've really got to get this one someday (it's got to be one of the >rarest modules I've ever seen). You are so right. For ages it was the only Mystara-related item I didn't have, all because I failed to pick up one of the few copies during the one and only week I ever saw it on sale. I ended up getting the thing from a British RPG distributor for 6 or 7 pounds, I think. >That being said, I'll posit the theory once more that perhaps Alphatia >would be a suitable location for this one (which had in its original >incarnation, as you mention, several different neighboring kingdoms in it). Yeah, this is a pretty good idea. I've always though it would be pretty hard to just start up a campaign in Alphatia without some module to get things going. Where in Alphatia would be good, though? >Still working on the possibility of the "Kidnapping" being set in Ghyr, >though... Also a good idea, but again, what about those neighboring kingdoms? Jim (internally consistent) Sahlas ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 15:49:17 CDT Reply-To: Mystara Sender: Mystara From: Byron Molix Subject: 3e Princes of Glantri Mime-Version: 1.0 Content-Type: text/plain; format=flowed Well, since I wasn't going to write up Etienne, and hadn't gotten around to anybody outside of Thyatis or Karameikos with my rewrites, I'll just post what I was going to go off of in terms of levels, prestige classes and multi-classing for the ones already being discussed and if you don't mind, I'll use the writeups already done as an additional resource to my GKoM box. Byron Prince Jaggar von Drachenfels 24th Level, (Fighter 3, Invoker 8(11), Glantrian Dracologist 9(10), 4 High Levels: Invoker +3, Dracologist +1) Princess Carnelia de Belcadiz y Fedorias 22nd Level, (Fighter 5, Wizard 5(7), Glantrian Wokani 10, 2 High Levels: Wizard +2) Prince Morphail Gorevitch-Woszlany 19th Level, (Necromancer 9, Glantrian Necromancer 10), note Morphail is a vampire Prince Brannart McGregor 20th Level, (Wizard 20), Brannart is a Lich Prince Kol XIV 12th Level, (Wizard 8, Adept 4) I know these haven't been discussed much, but I'll throw them on the firing spot because they are unusual. Prince Harald Haaskinz 22nd Level, (Wizard 10(12), Glantrian Water Elementalist 10, High Levels: Wizard 2) Claude d'Amberville 10th Level, (Paladin 10), Claude is a vampire Claude is the most unusual character, he's a vampire so he should be evil, but his alignment is still given as Lawful Good in the box set. It then says he's an ex-paladin. I figured that until the template rules from the MM showed up, he hadn't really violated the rules in the PHB to be a Paladin, but being undead has to change something, so I left what powers he'd be without up for debate. He's such an interesting character concept though. Byron _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 14:01:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [NPC-3e] Brannart McGregor In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:45 10/05/2000 -0400, SteelAngel wrote: >Beau wrote: > >> IMO, under 3E, Radiance spells should be in the Universal school. >I completely agree. Many, many Mystara-specific spells should be >considered Universal too. This is just a byproduct of the lack of >specialist schools in oD&D, but the rules allow for all types of wizards >to learn most of these spells. So, IMHO, in most cases Mystara-Specific >spells (Glantrian, especially) Should be considered Universal. I'm not sure if I agree with THAT. Magic-focussed societies and organizations almost certainly have finer classifications of spells than what's made it into print -- "I'm not an Enchanter: I'm a CHARMER!" -- and Glantrians seem the sort to noodle around with specialities quite a bit. I think wizard specialists (and, by extension, "schools" of magic) are quite appropriate for Glantri and Mystara. The number of even specialists who'd be prohibited from getting any given spell -- since in 3E, specialists can choose opposition schools -- is pretty slim. I think this is an overbroad fix to a minor problem. And if you don't use specialists at all, the school of the spells don't matter anyway. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:37:58 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Diabolus 3e Conversion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Here is the first of three new creature conversions for today. - Deldain http://www.geocities.com/havenarcanum/ ------------------------------------------------------------ Diabolus Medium-Sized Outsider Hit Die: 1d8+1 (5 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 1 Attacks: trident +2 melee; or bite +2 melee; or tail +2 melee Damage: trident 1d8+1; bite 1d6+1; tail 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Poison Special Qualities: Darkvision, Spell Resistance 30 Saves: Fort +3, Ref +3, Will +5 Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 16, Cha 16 Skills: Bluff + 4, Knowledge (Any) +4, Listen +6, Search +4, Sense Motive +4, Spellcraft +4, Spot +6 Feats: Altertness Climate/Terrain: Any Organization: Any Challenge Rating: 1 Treasure: Standard Alignment: Usually chaotic good Advancement: 2-3 HD Poision (Ex): A creature hit by a diabolus' tail must make a Fortitude save (DC 12) or become paralyzed for 1d6 minutes. Spell Resistance (Ex): Diaboli have a SR of 40 vs spells cast by non-outsiders. However, non-outsiders get a +30 bonus to save vs. spells cast by a diaboli. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:49:08 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Ebon Tiger 3e Conversion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Yet another creature conversion, this time the Ebon Tiger. Oh, and I left off the AC of the Diabolus by accident, it should read "AC: 12 (+1 Dex, +1 natural). - Deldain http://www.geocities.com/havenarcanum/ ---------------------------------------------------------- Ebon Tiger Large Magical Beast Hit Die: 2d10+4 (12 hp) Initiative: +5 (Dex) Speed: 30 ft. AC: 14 (+5 Dex, -1 Size) Attacks: 2 claws + 4 melee; or bite +4 melee Damage: claws 1d4+1; bite 1d6+1 Face/Reach: 5 ft. by 10 ft./5 ft. Special Attacks: Poison Special Qualities: Incorporeality, Stealth Saves: Fort +2, Ref +2, Will +0 Abilities: Str 12, Dex 20, Con 14, Int 9, Wis 12, Cha 12 Skills: Move Silently + 25, Hide + 25, Listen +6, Spot + 6 Feats: Weapon focus (claws), Weapon focus (bite) Climate/Terrain: Any Organization: Solitary Challenge Rating: 4 Treasure: Standard Alignment: Always netural Advancement: 3-6 HD Poision (Ex): Any creature bitten by a ebon tiger must make a Fortitude save (DC 15) or go blind in 2d4 rounds. Incorporeality (Su): Ebon tigers are incorporeal creatures, and thus can only be hit by weapons with a +1 enchantment or better (for more rules on incorporeality see p. 77 of the DMG). Stealth(Su): The very nature of the ebon tiger makes it a very stealthy creature. Their natural coloring gives them a natural +20 to Hide checks, and their near weightlessness from being incorporeal grants them a nautral +20 to Move Silently checks. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:54:54 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Mujina 3e Conversion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit And finally, another personal favorite of mine, the Mujina. Can't wait to hear some feedback on these conversions. - Deldain http://www.geocities.com/havenarcanum/ --------------------------------------------------------- Mujina Medium-Size Shapechanger Hit Die: 6d8+18 (33 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 16 (+2 Dex, + 4 natural) Attacks: longsword + 8 melee; battleaxe + 8 melee; or 2 slams +12 melee Damage: longsword 1d8+6; battleaxe 1d8+6; slam 1d6+6 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: False Visage, Fear Saves: Fort +5, Ref +4, Will +5 Abilities: Str 22, Dex 14, Con 16, Int 10, Wis 12, Cha 10 Skills: Bluff +5, Disguise + 8, Forgery + 4, Gather Information +5, Listen + 4, Spot + 4 Feats: Ambidexterity, Two-Weapon Fighting Climate/Terrain: Any Organization: Solitary, Gang (2-4) Challenge Rating: 4 Treasure: Standard Alignment: Always chaotic evil Advancement: 7-12 HD (Medium-sized), 13-18 HD (Large) False Visage (Su): Mujina have no real face, instead they are able to create an illusion of any face they want at will. This illusion has a DC 20 for the puposes of being dispelled of revealed by divination. Fear (Su): A mujina may drop it's illusionary face at will, revealing it's true, blank face. Any creature looking on this face must make a Will check (DC 14) or become shaken (see the DMG p. 76 for the effects of being shaken). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 18:57:30 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Diabolus 3e Conversion In-Reply-To: <61.7bb6cd6.270e4eb6@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 5 Oct 2000, Lord Deldain wrote: > Poision (Ex): A creature hit by a diabolus' tail must make a Fortitude save > (DC 12) or become paralyzed for 1d6 minutes. > Spell Resistance (Ex): Diaboli have a SR of 40 vs spells cast by > non-outsiders. However, non-outsiders get a +30 bonus to save vs. spells cast > by a diaboli. I like this one. With one reservation. Diaboli and normals should be immune to each others spells perfectly. I'm not sure if the SR of 40 does that, for all intents and purposes. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 14:39:45 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Shaham Ilan wrote: > > Jaggar is a good example of how a wizard can learn fighting skills. > > > > ===== > > Jaggar von Drachenfels, Prince of Aalban, Count of Ritterburg, Viceroy > > of Nordling, Warden of the Marches > > 20th level wizard (evoker) > > Human, Lawful Neutral > > This is similar to want I had in mind, but wouldn't a rapier be a better > choice of weapon? Not for game advantages, it's just seems it will fit him > better. Also if Im not mistaken pictures in GAZ3 show him with a rapier. I would give him a Sabre - the weapon of cavlary man Jaggar wears Uniform and high Cavalry boots Sir Duncan Mc Gregor should also have a Claymore not a Two Handed Swort. i think there were no game stats for these weapons at the time of writing. and jaggar was a normal mage of glantri with a swort IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 02:58:25 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > BTW if you need schools that the wizards are barred from- > > > > Brannart (necromancy): barred from transmutation > > Jagger (evocation): barred from enchantment an illusion > > Morphail (necromancy): barred from evocation > > (I already made a Morphail 3e, but it seems you have a better understanding > > of the rules) > > Carnelia (enchantress): barred from divination and necromancy > > Lan Syn Virayana & family (illusionists): barred from abjuration > > > Actually in 3e specialists have some choices on which schools to bar > themselves from. > > -- I know (got the PB), this is why I did the choosing for them... Based on an intimate relation with the council of princes of course. :-) Morph ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 03:10:48 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: 3e Princes of Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1255" Content-Transfer-Encoding: 7bit Check out the GPD website (www.geocities.com/principalities_of_glantri) or my unupdated site (www.geocities.com/morphail_o) And check out the file on Tatyana GW from more on Claude. Mark of Amber also have him as one of the NPCs with preety decent detail. Morphail > > Claude d'Amberville 10th Level, (Paladin 10), Claude is a vampire > > Claude is the most unusual character, he's a vampire so he should be evil, > but his alignment is still given as Lawful Good in the box set. It then says > he's an ex-paladin. I figured that until the template rules from the MM > showed up, he hadn't really violated the rules in the PHB to be a Paladin, > but being undead has to change something, so I left what powers he'd be > without up for debate. He's such an interesting character concept though. > > Byron > _________________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 20:44:58 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Diabolus 3e Conversion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/5/00 4:10:45 PM Pacific Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: << Diaboli and normals should be immune to each others spells perfectly. I'm not sure if the SR of 40 does that, for all intents and purposes. >> I thought about making them completely immune to spells cast from non-outsiders, but figured the SR 40 should handle it. To put it in perspective, an SR 40 would mean there is a 5% chance a 20th level spellcaster could effect a Diabolus with a spell, considering to beat a creature's SR you have to roll 1d20 + your caster level and get greater than their SR rating. So as you can see, that's pretty powerful for a relatively weak creature. However, if everyone feels it's an essential part of the Diabolus' nature to be immune to the effects of non-outsider spells, and vice versa, I'm more than willing to change it. - Deldain http://www.geocities.com/havenarcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:52:52 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:33 AM 10/5/00 EDT, you wrote: > >I could have sworn that such combinations would be possible if they were >picked up before a character reached level 20 in any one class -- in which >case Thincol would have a strong motivation to avoid picking up that 20th >level as a Fighter until he had picked up all the classes he intended ever >to advance in. Sorry- that's what I was referring to. It seems as if a character will only be able to have 20 class levels total (regardless of what combination of classes they are in), but levels past 20 will just be "generic" character levels, endowing additional bonuses and things. So if Thincol were higher than 20th level, he couldn't technically be considered a "20th level Fighter" if he also had other class levels (such as Gladiator or something). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:56:14 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <3.0.5.32.20001004231637.007db820@10.1.1.1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:16 PM 10/4/00 -0700, you wrote: > > Nope. You've got it a bit confused. You absolutely can be an Aristocrat >5/Gladiator 5/Fighter 20. You just can't be a Fighter 21. Class levels only >go to 21. Character levels (the total of all class levels a character has, >together), at the moment, go on forever. (We really know they go to 36 ...) I dunno about that. My understanding is that originally the rules for high level characters would allow for up to 20 levels in any single class, and 40 class levels total, but the more recent rules don't seem to agree with that at all. It would be a little unbalancing to allow someone to have 30 class levels as long as he multiclassed, but force a single classed character concept to be stuck with only 20 class levels total- particularly when the high level rules don't allow (at the moment) for across the board attribute increases, but class levels do (ie, a single classed 20+ level character only gets, say, a +1 to attack, save, or attribute scores per level, but a level 20 fighter/level 1 rogue gets all the benefits of a rogue level.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 17:59:09 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:27 AM 10/5/00 +0200, you wrote: > >I agree! The Viking cultures although barbarians in the eyes of people of >the "civilized" cultures further south, do in my oppinion definitely not fit >with the barbarian class. The viking fighters are, as I see it one of the >best examples of the Fighter class. I'm with both of you on this one, though I'd make an exception for the Berserker type warriors that can be found in Ostland and Soderfjord. Most other northern reaches Viking types would be fighters. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 18:02:39 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Jaggar von Drachenfels In-Reply-To: <20001005130909.UTAS1518.tomts7-srv.bellnexxia.net@oemcompu ter> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:12 AM 10/5/00 -0400, you wrote: > >But Jaggar doesn't have to impress to commoners, he has to >impress the other nobles. I've never been under the impression that Jaggar felt particularly inclined to impress anyone, myself. It seems to me that as long as he has the minimal spellcasting ability to hold his noble title (ie, cast 5th level spells, or 9th level) that a Glantrian noble could do whatever he wanted with the rest of his time. >So his choice is between devoting serious time to warfare (picking up a level of >fighter)--thus slowing down his spell research--and devoting spare time to >warfare (picking up some feats and cross-class skills)--and keeping pace >with the mages of his generation. All the information I've seen on Jaggar seems to indicate to me that he is far more devoted to warfare than to spellcasting. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 18:09:17 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Comprehensive B-module Locations and Dates (long!) In-Reply-To: <01c02f0c$8f1e1400$5ab5a8c6@dsahla.mcgill.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 04:40 PM 10/5/00 -0400, you wrote: > >>That being said, I'll posit the theory once more that perhaps Alphatia >>would be a suitable location for this one (which had in its original >>incarnation, as you mention, several different neighboring kingdoms in it). > > Yeah, this is a pretty good idea. I've always though it would be pretty >hard to just start up a campaign in Alphatia without some module to get >things going. Where in Alphatia would be good, though? Hmm... don't really know enough about the adventures to guess, but perhaps some of the more north-central kingdoms? (ie, "backwater"). Foresthome might be a good kingdom, as Rusak could very well be a vicious Blackhearter. >>Still working on the possibility of the "Kidnapping" being set in Ghyr, >>though... > > Also a good idea, but again, what about those neighboring kingdoms? Essuria is technically a kingdom, even if it's mostly an anarchy now. Norwold is also a kingdom (even if it's sort of remote), as is Wendar. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 20:23:55 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Thu, 5 Oct 2000 17:56:14 -0700 Andrew Theisen writes: > At 11:16 PM 10/4/00 -0700, you wrote: > I dunno about that. My understanding is that originally the rules > for high > level characters would allow for up to 20 levels in any single > class, and > 40 class levels total, but the more recent rules don't seem to agree > with > that at all. It would be a little unbalancing to allow someone to > have 30 > class levels as long as he multiclassed, but force a single classed > character concept to be stuck with only 20 class levels total- > particularly > when the high level rules don't allow (at the moment) for across the > board > attribute increases, but class levels do (ie, a single classed 20+ > level > character only gets, say, a +1 to attack, save, or attribute scores > per > level, but a level 20 fighter/level 1 rogue gets all the benefits of > a > rogue level.) Incorrect. From the High Level Rules pamphlet: "At each level past 20th, you gain one benefit of your choice. The four basic benefits are: Increased Ability Score: Add +1 to any ability score. Since this benefit is available at every level, you no longer gain +1 to an ability score automatically every 4 character levels. Increased Attacks: Add +1 to all attacks. This increase does not give you additional iterative attacks (as increases to base attack bonus do). Increased Spellcasting: You gain the ability to cast a spell 1 level higher than your highest level spell (which might allow you a bonus spell of that level, as well). You have to already be casting spells that are the highest level for your class in order to take this benefit. You fill these higher-level spell slots either with metamagicked spells or simply with lower-level spells. Thus, a 21st-level wizard can have a 10th-level spell slot. (If she has an Int of 30 or higher, she gains a bonus 10th-level spell, giving her 2 per day.) She can fill these slots with spells of any level or with (for example) an empowered (+2), maximized (+3), quickened (+4) magic missle. Such a spell deals about 33 damage as a free action. Increased Class Features: Gain the skill points and class features 1 level higher than your current effective class level. For example, when an 11th-level wizard/9th-level fighter achieves 21st-level, she can select "increased class features" as her benefit for that level. With that benefit, she could gain the skill points and improved spell progression of a 12-level wizard. The "increased class features" however, doesn't give you increased saves, increased attack bonus, ability increases, or feats. Classes, however, only go to 20th-level, so you can't use this benefit to increase your effective class level to 21 or higher. A single-classed character can't use this benefit. The "improved class features" benefit allows a multiclassed character to get class features all the way up to 20th level in each class." IMC, I'll might remove the limitation on single classed characters using the Increased Class Features, allowing charaters to use that option to gain a level in a class they don't already have. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 19:31:05 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <20001005.202357.-87193.0.anowack@juno.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:23 PM 10/5/00 -0500, you wrote: > >A single-classed character can't use this benefit. The "improved class >features" benefit allows a multiclassed character to get class features >all the way up to 20th level in each class." > >IMC, I'll might remove the limitation on single classed characters using >the Increased Class Features, allowing charaters to use that option to >gain a level in a class they don't already have. You and me both. Geez- and I thought part of the advantages of 3E was that things were really balanced (and it's something I like), but this is just overpowering and disadvantaging for people who have a character concept that is just singly focused. Heck, I might even allow "pure" single classed characters to gain some other sorts of benefits... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 19:43:11 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Comprehensive B-module Locations and Dates (long!) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > >B9 Castle Caldwell and Beyond > >Man- I've really got to get this one someday (it's got to be one of the > >rarest modules I've ever seen). It's on ebay .. auction item #454438870 D&D B9 Castle Caldwell and Beyond: __________________________________________________ Do You Yahoo!? Yahoo! Photos - 35mm Quality Prints, Now Get 15 Free! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 19:50:34 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <3.0.5.32.20001005193105.007eb100@pop.wans.net> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 19:31 10/5/00 -0700, Andrew Theisen wrote: >You and me both. Geez- and I thought part of the advantages of 3E was that >things were really balanced (and it's something I like), but this is just >overpowering and disadvantaging for people who have a character concept >that is just singly focused. > >Heck, I might even allow "pure" single classed characters to gain some >other sorts of benefits... FWIW, the high level book isn't written yet. If you yell in WotC's ear, they might listen. According to the playtesters, they definitely did with the three core rulebooks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Oct 2000 23:01:20 -0700 Reply-To: Mystara Sender: Mystara From: Shane Henry Subject: HLC Level Limits (was Thincol I Torion) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Andrew Theisen wrote: >> Aaron Nowack wrote: >> A single-classed character can't use this benefit. The "improved class features" benefit allows a multiclassed character to get class features all the way up to 20th level in each class." >> >> IMC, I'll might remove the limitation on single classed characters using the Increased Class Features, allowing charaters to use that option to gain a level in a class they don't already have. >> > >You and me both. Geez- and I thought part of the advantages of 3E was that things were really balanced (and it's something I like), but this is just overpowering and disadvantaging for people who have a character concept that is just singly focused. > > Heck, I might even allow "pure" single classed characters to gain some other sorts of benefits... > In regards to not allowing high-level characters to take a new first-level class, I believe the HLC handout is mistaken. This problem came up on the 3e Message Board awhile back, and WotC's Sean Reynolds said: "Actually, you can just continue to multiclass in other classes beyond level 20, if you really wanted to." The thing that would tend to discourage taking on new classes at that level, is that many characters would likely incur the -20% XP penalty for having classes of uneven levels. As a high-level character, he/she would probably be saddled with the penalty for a *long* time -- until the new class's level reaches to within one level of the character's highest class (discounting the racially-favored class, and prestige classes). If the high-level character wants to take on *more* than one low-level class, they're gonna really get walloped, since there's a *cumulative* 20% penalty for every additional uneven class. So, from Sean's comments, it appears that the HLC book won't explicitly forbid taking on new classes, rather it's just that many characters are going to avoid doing that, due to the XP penalty. I agree that they need to allow the option though, since taking on one new class will be fine for high-level single-classed (+/- prestige-classed) humans and half-elves, since their highest class is always favored. Same goes for single-classed dwarf fighters, elf wizards, halfling rogues, gnome illusionists, and half-orc barbarians. Shane __________________________________________________ Do You Yahoo!? Yahoo! Photos - 35mm Quality Prints, Now Get 15 Free! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 01:25:58 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: Comprehensive B-module Locations and Dates (long!) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit DJ Sahlas wrote: > > >B1 In Search of the Unknown > >Setting: West of Threshold > > I couldn't agree more on this one. I mean, the location is plainly > marked in the 4th edition OD&D Expert rulebook (with the Larry Elmore > cover). Important to note, however, that this module has had 2 > incarnations: A pale green cover (generic setting, included as the module > in the 2nd edition OD&D boxed set, with references to the World of Greyhawk) > and a later, slightly different version (with a different, full colour > cover, still generic, but without the references to Greyhawk). > > This module could take place any time, almost, depending on when you > decide Zelligar and Rogahn were kicking around. The most logical time is > circa AC 1200, however, and for a carefully thought-out reason: > > For those of us that actually played each Basic and Expert module as > they were published (few and far between, I know), the same PCs were > generally involved in B1, B2, B3, B4 and X1, X2, X3, X4, X5 - X10. The last > 3 expert modules, of course, constitute the War of the Desert Nomads. It > would stand to reason that they all occurred around the same era, and so I > refer to them collectively as the "first cycle". I don't care what Allston > later proposed in WotI, almost all of the gazetteers set the War of the > Desert Nomads circa 1200 AC. My own way to deal with his roughshod handling > of continuity was to have the Master make his foray into Darokin in 1000 AC > as per WotI, but to then have him return 200 years later for his first major > comeback. There are enough scattered references to "Darokin's ancient > enemy" in X4 and X5 to make this perfectly reasonable. Anyway, there's > absolutely no reason to "dust off your old copy of X10" and play it out. A > creative DM would relish the opportunity to create the backstory to the > Master. I felt that this excellent villain got pushed off centre stage in > WotI, anyhow, and prefer to give him all the wicked glory in his own world > war, 200 years later. That said, let's see how the rest of it plays out: Very interesting, since I have a completely opposite opinion. I was annoyed that the Gazeteers set the War of the Desert Nomads in 1200 AC. The reasoning was that it could seriously alter the countries and their boundaries, so put it far in the future where it won't have any effect on the present carved out by the Gazeteers. I felt such an arbitrary decision was counterproductive, I finally have these Gazeteers providing the background and context in which to play the modules, and they turn around and tell me not to use the modules! I simply ignored it, setting all the modules in the present, to make one long campaign. So when Aaron Allston put the War of the Desert Nomads back in 1004 AC, I was pleased as punch. I like the fit of X10 in WotI, Glantri, Ethengar, Rockhome and Thyatis will be much more reluctant to commit troops to fighting the Master, and without them, the wargame in X10 is more of an even contest. When I first played the module back when it came out, the armies of the Master were easily wiped out, even with Ylaruam and Ethengar taking the Master's side. But to each his own. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 04:25:15 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 9:13:40 PM Eastern Daylight Time, jsmill@WANS.NET writes: > All the information I've seen on Jaggar seems to indicate to me that he is > far more devoted to warfare than to spellcasting. But in what form? The real question is whether he would give up the ability to cast a bigger and better fireball at his foes for the ability to whack them with a sword. Given how late in his career he really has that choice to make, there are several good reasons to suppose that he would go for the bigger and better fireball. To summarize: As the son of a Glantrian Prince who clearly has arcane talent, Jaggar would be trained as a Wizard and would not be permitted to deviate from that class until he reached at least 9th level as a Wizard. After his father's death, he finds his Dracologist notes and learns that Secret Craft until he becomes its Grandmaster -- which implies 10th level in a prestige class. He also continues his studies in the standard Wizard class (specialized as Evoker) and thus by the time he reaches 30th level he is a Wizard 20/Dracologist 10 who casts spells at 29th level of effectiveness (whatever that means, since the 3E PHB does not define that level of spellcasting ability). By that point he has used up most if not all of the magic-user levels attributed to him in Gaz 3, so it would seem highly unlikely that he would bother to gain a level as a Wizard at that point. Burning up a feat for proficiency with whatever sword he prefers to use would be a minor sacrifice compared to giving up a whole level of Wizard abilities for a large number of Fighter abilities that he would not want to use (namely use of armor and shields that would give him a substantial chance of arcane failure). In a message dated 2000-10-05 11:43:58 AM Eastern Daylight Time, dylan.gault@SYMPATICO.CA writes: > If he were to lose an arm, say, he might regret not knowing the Still > Spell feat. You peeked at the MA1016, didn't you? Still, I have no objection to him foreseeing such an eventuality. By the 3E rules, he could still cast any spell of up to 8th level and thus would have even less difficulty than the MA indicated in proving that he still qualified as a Glantrian noble. But until that event actually happened he would probably prefer to have the Still Spell feat as a hidden "ace in the hole" -- while he has the use of both arms, it would be more efficient not to use metamagic feats on any of his spells. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 09:19:17 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: Re: Mujina & others In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Lord Deldain wrote: Great stuff! Just one question: are these going to make it to the starflung site? Is this kosher w/ the WotC guys? (given the whole Open Gaming Licence attitude, I'm guessing yes.) I'm planning on doing a bunch of conersions, and sending them out to the list for review, but it would be nice if they'd all end up at some central Mystara location. Dylan G "Every story ends with a good guy or a loser and a girl." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 15:25:55 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: A new old Mystara fan In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 5 Oct 2000, Ricardo Matheus wrote: > Hello, my name is Ricardo (call me darkblood) and I just joined the > mailing list (even tough I play OD&D for 10 years). I also have a just built > Mystara site at: > > http://www.geocities.com/Area51/Keep/7983/ Very cool! I eagerly await the completion of this project. The only thing that annoyed me about it was that once I moved to a section that wasnt mapped out yet, I had to start all over again. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 15:30:32 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: [NPC-3e] Thincol I Torion In-Reply-To: <3.0.5.32.20001005095036.007dfec0@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 5 Oct 2000, Beau wrote: > At 10:46 10/05/2000 +0200, H�vard wrote: > Actually, the 3E barbarian is supposed to model Conan type fictional > barbarians, not actual real world groups. > So it all depends on how realistic you want the various ethnic groups in > Mystara to be, or if you want them to be more Conan-like. I imagine there > will be a great disparity in what groups will have Barbarians in different > campaigns. Youre right. IMO Barbarians are appropriate for some regions of Norwold, Minea (mentioned as being Pictish), the Jungle Coast and Neathar. > >But maybe my Norwegian background makes me biased... ;) > > You're too informed! Ofcourse, that can be a problem too :) I always hate it when I come up with cool ideas in Sci Fi campaigns and my Physics expert GM says they are unrealistic ;) H�vard, having seen Star Wars too many times.. *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 09:33:46 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: Mujina & others MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/6/00 6:23:21 AM Pacific Daylight Time, dylan.gault@SYMPATICO.CA writes: << Great stuff! Just one question: are these going to make it to the starflung site? >> Thanks. To answer your question: I don't see why not. I'm cool with them going up on the starflung site so long as I get my due credit. ;) I already have some of the creatures up on my website (shameless self promoition following my signature), and will continue to update the creatures there as soon as I the MM is out. I'd have more done already, but I just started back to class this week so look for major updates mainly on the weekends for the time being. << Is this kosher w/ the WotC guys? (given the whole Open Gaming Licence attitude, I'm guessing yes.) >> >From what I understand, yes. So long as I don't reprint every detail of the monstrous compendium it fits within their standards of giving conversions notes. Which is essentially all I've done. - Deldain http://www.geocities.com/havenarcanum/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 14:37:28 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: 3e Princes of Glantri MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Can someone point me to the URL on the Wizards' site that describes the effects of high levels? -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 15:13:27 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Another nasty necromancer. ===== Morphail Gorevitch-Woszlany, Prince of Boldavia, Baron of Igorov, Viceroy of Tchernovodsk, High Master of Necromancy 19th level wizard (necromancer) Human (nosferatu), Chaotic Evil Str 21 (+5) Dex 11 (+0) Con 14 (+2) Int 22 (+6) Wis 15 (+2) Cha 16 (+3) 86 HP; Init +0; AC 19 (vampire base) Melee +14/+9; Ranged +9/+4 Fort +8, Ref +6, Will +17 Unarmed (vampire touch) +14 (1d6+9, energy drain) Equipment: ring of invisibility, 6 beads of force, wand of conjuration Languages: Traladaran, Thyatian, Ethengarian, Flaemish, Alphatian, Elvish, Orcish Skills: Alchemy +28, Appraise +17, Concentration +28, Diplomacy +14, Disguise +14, Knowledge (arcana) +28, Knowledge (monster lore) +28, Knowledge (undead & necromancy) +28, Ride (horse) +11, Scry +28, Spellcraft +28 Feats: Brew Potion, Combat Casting, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll, Spell Focus (necromancy), Spell Mastery (animate dead, circle of death, control undead, energy drain, finger of death, trap the soul), Spell Penetration Prohibited schools: enchantment Spells per day: 5/7/7/6/6/6/6/5/4/4 (at least 1 necromancy spell at each level) Level 0: arcane mark, detect magic, disrupt undead, ray of frost, read magic Level 1: cause fear, chill touch, magic missile, protection from good, ray of enfeeblement, shocking grasp, wandbane (G:KoM) Level 2: alter self, darkness, ghoul touch, mirror image, see invisibility, spectral hand, summon swarm Level 3: blink, fly, halt undead, lightning bolt, nondetection, stinking cloud Level 4: arcane eye, contagion, dimension door, enervation, minor globe of invulnerability, solid fog Level 5: animate dead, cone of cold, magic jar, Morphail's unholy blessing (G:KoM), summon monster V, wall of force Level 6: acid fog, circle of death, control weather, disintegrate, eyebite, project image Level 7: control undead, finger of death, forcecage, limited wish, teleport without error Level 8: horrid wilting, mind blank, protection from spells, trap the soul Level 9: energy drain, power word kill, time stop, wail of the banshee -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 17:38:30 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Andrew Theisen wrote: > > All the information I've seen on Jaggar seems to indicate to me that he is > far more devoted to warfare than to spellcasting. > You don't have to be a fighter to be devoted to warfare. A few appropriate skills and feats will take care of that just as well. I consider Jaggar a wizard devoted to battle magic (thus the evocation specialty etc.) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 17:42:33 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Thincol I Torion MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Andrew Theisen wrote: > > Heck, I might even allow "pure" single classed characters to gain some > other sorts of benefits... > How about this: a single-classed character can raise his level above 20, and would gain ALL the benefits from that (increased attack and save bonuses, spells, skill points, feats, ability increases). Since the tables on page 22 of the PHB don't go beyond level 20, simply extrapolate the bonuses. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 09:49:06 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Prestige Classes in Dragon Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >Yep. It was the second prestige class presented in the magazine. (The new >one has the "hunter of the dead," which is almost great.) >BEAU >http://www.LBY3.com/ So the Prestige Classes in Dragon have been as follows: 274- The Mystic 275- The Duelist 276- Hunter of the Dead Correct? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 10:01:28 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Prestige Classes in Dragon In-Reply-To: <27425014.970850946149.JavaMail.imail@prickles> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:49 10/06/2000 -0700, III wrote: >So the Prestige Classes in Dragon have been as follows: > >274- The Mystic >275- The Duelist >276- Hunter of the Dead > >Correct? Yep. I forget what next month is. Eric Noah's got an interview on his site with Monte Cook that talks about future Prestige Classes. Among them will be the Gnome Trickster. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 13:28:54 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Prestige Classes in Dragon In-Reply-To: <3.0.5.32.20001006100128.007e1d40@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII At 09:49 10/06/2000 -0700, III wrote: >So the Prestige Classes in Dragon have been as follows: > >274- The Mystic >275- The Duelist >276- Hunter of the Dead > >Correct? Yep. Hunter of the Dead is awesome, and quite versatile. Mystics aren't so bad, but they aren't all that. Same with Duelists - it's a nice story idea, but I wouldn't want a PC like that, NPC's probably.. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 12:30:21 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii This looks pretty good for a first draft, but i just had a couple of comments: I thought Nosferatu do not drain levels? Also don't you think his DX score should be higher b/c he is a vampire? I don't have my GAZ3 in front of me, but i was just curious. Matt Wang --- Solmyr wrote: > Another nasty necromancer. > > ===== > Morphail Gorevitch-Woszlany, Prince of Boldavia, > Baron of Igorov, > Viceroy of Tchernovodsk, High Master of Necromancy > > 19th level wizard (necromancer) > Human (nosferatu), Chaotic Evil > > Str 21 (+5) > Dex 11 (+0) > Con 14 (+2) > Int 22 (+6) > Wis 15 (+2) > Cha 16 (+3) > > 86 HP; Init +0; AC 19 (vampire base) > Melee +14/+9; Ranged +9/+4 > Fort +8, Ref +6, Will +17 > > Unarmed (vampire touch) +14 (1d6+9, energy drain) > > Equipment: ring of invisibility, 6 beads of force, > wand of conjuration > > Languages: Traladaran, Thyatian, Ethengarian, > Flaemish, Alphatian, > Elvish, Orcish > Skills: Alchemy +28, Appraise +17, Concentration > +28, Diplomacy +14, > Disguise +14, Knowledge (arcana) +28, Knowledge > (monster lore) +28, > Knowledge (undead & necromancy) +28, Ride (horse) > +11, Scry +28, > Spellcraft +28 > Feats: Brew Potion, Combat Casting, Craft Magic Arms > and Armor, Craft > Rod, Craft Staff, Craft Wand, Craft Wondrous Item, > Forge Ring, Scribe > Scroll, Spell Focus (necromancy), Spell Mastery > (animate dead, circle of > death, control undead, energy drain, finger of > death, trap the soul), > Spell Penetration > __________________________________________________ Do You Yahoo!? Yahoo! Photos - 35mm Quality Prints, Now Get 15 Free! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 16:04:16 -0400 Reply-To: Mystara Sender: Mystara From: DeAnna Ferguson Subject: High level characters Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Someone earlier today requested the URL for the high level character handout from Gen Con. I'm sorry I don't remember who. :) But here it is: http://www.wizards.com/dnd/dnd_bgh_intro.asp. The high level handout is at the bottom of the page. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 23:16:42 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Matthew Wang wrote: > > This looks pretty good for a first draft, but i just > had a couple of comments: > > I thought Nosferatu do not drain levels? > They can drain anything you want :) "Energy drain" can be considered as rather generic. > Also don't you think his DX score should be higher b/c > he is a vampire? I don't have my GAZ3 in front of me, > but i was just curious. > His Dex in Gaz3 and G:KoM is 11. I don't know why. I'm not sure if vampires are supposed to be extremely dextrous (fast yes, but that's not necessarily the same as dextrous). -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 13:30:33 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: Prestige Classes in Dragon MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit SteelAngel wrote: > > Hunter of the Dead is awesome, and quite versatile. > Mystics aren't so bad, but they aren't all that. Same with Duelists - it's > a nice story idea, but I wouldn't want a PC like that, NPC's probably.. I'd play a duellist in a second. Mystics are...okay...but not great. Hunters of the Dead look like great fun. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 15:32:15 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Prestige Classes in Dragon In-Reply-To: <39DE3669.EE9C8C6B@teleport.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:30 10/06/2000 -0700, Marizhavashti Kali wrote: >I'd play a duellist in a second. Mystics are...okay...but not great. I second those emotions. Mystics seem like NPCs to me, or characters to use in a campaign that's more about intrigues in court than kicking ass. >Hunters of the Dead look like great fun. You know, I would LOVE to run one of these, if there wasn't the requirement that they have to be able to turn undead. So much for my Buffy the Vampire Hunting Ranger character being turned into a Hunter of the Dead. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 16:52:44 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: 3E Hard Drinking skill. Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Yes, I'm very, very silly, but one of my players pretty much demanded this, and if he's willing to burn skill points on this, getting into drinking contests with ogres and such, I'm laughing too hard not to want to accomodate him. Suggestions as to which drinks belong at which ranks are greatly appreciated. HARD DRINKING (Con) Use this skill to drink alcohol without becoming debilitated. This reflects hours upon hours upon hours of time drinking. Alcohol is a poison and most characters simply get a Fortitude save (along with their size modifier) to resist the effects of alcohol. A character with Hard Drinking skill may use their skill instead (d20 + Con Mod + Hard Drinking Rank + Size Modifier). DC Task 10 15 20 25 30 Special: Hard drinking is always a class skill for dwarves. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 03:01:20 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: New Spell: Etienne's Disappearance MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit This is a short but fun spell that I came up with on the spur of the moment. It is based on the standard spells Vanish and Teleport Without Error. Etienne's Disappearance Transmutation [Teleportation] Level: Sor/Wiz 8 Components: V Casting Time: 1 action Range: Close (5 ft./level) Saving Throw: Will negates Spell Resistance: Yes This spell is cast at a single creature within range. The creature is then teleported (with no possibility of mishaps) to a location which the caster has visited. The location must be a valid target for teleporting (i.e. not inside a solid object), and cannot be protected against teleportation, even by the caster himself. This spell was developed by Etienne d'Ambreville to "disappear" annoying Belcadizan elves (see Gaz3 p.20, boxed text), transporting them to the nearest canal or into a latrine. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:58:42 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Diabolus 3e Conversion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 7:10:45 PM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > > Spell Resistance (Ex): Diaboli have a SR of 40 vs spells cast by > > non-outsiders. However, non-outsiders get a +30 bonus to save vs. spells > > cast by a diaboli. > > I like this one. With one reservation. > Diaboli and normals should be immune to each others spells perfectly. I'm > not sure if the SR of 40 does that, for all intents and purposes. I also think that the bonuses should be even -- either both sides get +30 to saves or both have an effective SR of 40 vs. the other. Of course, the description does suggest an interesting way to have spells affect a Diabolus -- start out as a Wizard and then become a Monk. At Monk level 20 (possible only with the high level rules, I know) the Monk would be an Outsider and thus could affect a Diabolus with spells. Since a Diabolus would assume that the character is a normal humanoid, he will be very surprised when that character burns him with a fireball -- and only then (if the Diabolus survives) would he realize that his spells just might affect the Wizard/Monk. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:58:44 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: [3E] Mystaran "Universal" spells (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 4:58:22 PM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > > IMO, under 3E, Radiance spells should be in the Universal school. > > > > I completely agree. Many, many Mystara-specific spells should be > considered Universal too. This is just a byproduct of the lack of > specialist schools in oD&D, but the rules allow for all types of wizards > to learn most of these spells. So, IMHO, in most cases Mystara-Specific > spells (Glantrian, especially) Should be considered Universal. I think I would have to disagree on that one, as it is a fairly easy matter to figure out the proper schools of most spells (and in fact I managed to do so for every single spell in the D&D RC that did not have an obvious counterpart in the 3E PHB). On the other hand, Radiance spells should form their own school that is accessible to any Wizard who has cracked the secret and made a receptacle -- and note that very few Glantrians have managed to do so. Since so few Wizards have mastered the Radiance, it is not legitimate for a specialist to take "Radiance" as a barred school -- in that sense it would work like the "Universal" school. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:58:48 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Jaggar as Fighter -- why? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I have one question for all of you who are proposing that Jaggar should have one or more levels as a Fighter: What does he do in any published product that would suggest that he has any Fighter abilities? As I see it, the only non-Wizardly thing that he does is swing a short sword in combat -- and a single feat is sufficient to take care of that, as there is no evidence that he does so with any extraordinary skill. PWA I and II make him a Grand Master of the quarterstaff (a traditional wizardly weapon), but that would be an entirely different path of development from the sword wielder in GKoM. Frankly, this is one of the rare cases where I prefer the approach in GKoM -- a short sword is more stylish than a quarterstaff for Jaggar, in my opinion. There is no reason for him to learn to wear armor or use a shield -- it just isn't worth that arcane failure chance. And his interest in and knowledge of military matters does not require him to be a Fighter either -- remember that Know- ledge (any) is a class skill for Wizards and thus Jaggar should have no problem maxing out his Knowledge (Military Tactics) skill. We shoud also keep in mind that Jaggar is of Thyatian/Hattian ancestry and thus (according to DotE) should value efficiency above all else -- and blowing off a level of Wizardly spell power for even one level of Fighter ability is inefficient. As I see it, just because he can multi-class as a Fighter does not mean that he necessarily did so or would do so. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:58:47 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: [3e] High level rules URL? (was Etienne d'Ambreville) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 4:57:23 AM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: > Do you have an URL for these dowload-rules? Not offhand, but I know that they are now on the official Wizards site somewhere. When I picked them up they were only on Eric Noah's message boards and in rec.games.frp.dnd. They should not be too hard to find now. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:58:45 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: [3e] Buying off barred schools? (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 11:46:04 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > Actually in 3e specialists have some choices on which schools to bar > themselves from. Also, for Mystara we might want to consider the option of letting high level specialist Wizards buy off their barred schools at high levels, so that perhaps when advancing to level 21 a Specialist Wizard might gain access to one barred school but receive no further benefits. I definitely get the impression that the Wizards of the very highest levels tend to be capable of learning spells of any kind -- so either there are fewer specialists than in other worlds or they have a way to buy off barred schools. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:58:46 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: High Level Glantrian Princes (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-05 11:44:59 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > I agree actually, and I will most likely do a revision once high-level > rules are available. Although even among Glantrian princes only a few > would be that high level (Etienne, Brannart, Dolores/Synn, and possibly > Jaggar). It depends on your source. Most of the Princes are level 20 or under in GKoM, but even there Jaggar is level 24. In Gaz 3 we have a bunch of Princes who are of higher level: Volospin: 22d level (dead by GKoM) Etienne: 35th level (20th level in MoA) Jaggar: 30th level (24th level in GKoM) Morphail: 28th level (19th level in GKoM) Brannart: 33d level (20th level in GKoM) Jherek: 27th level (18th level in GKoM) Vanserie: 28th level (dead by GKoM) Kol (from Gaz 10): Kobold 26/Wokan 5 (totally fouled up in GKoM) In addition, by the rules given in the Conversion Guide, Princess Carnelia as described in GKoM would convert to a 23d level character (Wiz 18 + ((Ftr 15)/3) = 23). Since most of the above characters are High Masters of their secret crafts, we should probably replace nine levels of Wizard ability for each character with ten levels in a corresponding prestige class (since the XP costs of the Secret Crafts would have to add up to at least one lost level of spellcasting ability). So we are definitely into high level territory trying to describe most of these guys. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 13:53:56 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: Mujina & others Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" >Great stuff! Just one question: are these going to make it to the >starflung site? why not, everything goes there >Is this kosher w/ the WotC guys? how do you mean kosher? > I'm planning on doing a bunch of conersions, and sending them >out to the list for review, but it would be nice if they'd all end up at >some central Mystara location. that's the idea of the site shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 23:55:26 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E Hard Drinking skill. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-06 7:58:55 PM Eastern Daylight Time, lby3@LBY3.COM writes: > Yes, I'm very, very silly, but one of my players pretty much demanded > this, and if he's willing to burn skill points on this, getting into > drinking contests with ogres and such, I'm laughing too hard not to want to > accomodate him. Suggestions as to which drinks belong at which ranks are > greatly appreciated. > > HARD DRINKING (Con) Actually modern bars have the ranks pretty well taken care of -- most single drinks are equally intoxicating, with the drinks of higher alcoholic content usually served in smaller containers. Thus, the formula for DC could be a calculation derived solely from the accumulated number of standard drinks, with the equivalent number of drinks modified upward for drinks that are extra-large or extra potent and downward for drinks that have been watered down. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 23:55:28 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-06 10:47:20 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > Con 14 (+2) That entry is clearly wrong, despite the listings of a Con stat for him in earlier editions. Vampires/nosferatu are undead and thus have no constitution scores. The same would go for Brannart (a lich) as well. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 23:07:22 -0500 Reply-To: Mystara Sender: Mystara From: Eric Anondson Subject: Accessory vs. Accessory In-Reply-To: <200010070322.WAA19524@mail.visi.com> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit I haven't bothered to check the archives for a discussion on the topic I have a question about, but I thought I ought to ask anyway. When TSR relaunched the Mystara setting with the Mystara label they put out the two boxed sets, one for Glantri and one for Karameikos. They question I have is how do these two compare with the two old Gazetteers for each nation? If I could buy either of the boxed sets (forget the price), should I if the material for the old Gazetteers will be put online soon? Eric Anondson (Got lots more questions) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Oct 2000 22:38:00 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Accessory vs. Accessory In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:07 10/6/00 -0500, Eric Anondson wrote: >I haven't bothered to check the archives for a discussion on the topic I >have a question about, but I thought I ought to ask anyway. Oy! Let the fight begin! >When TSR relaunched the Mystara setting with the Mystara label they put out >the two boxed sets, one for Glantri and one for Karameikos. They question I >have is how do these two compare with the two old Gazetteers for each >nation? > >If I could buy either of the boxed sets (forget the price), should I if the >material for the old Gazetteers will be put online soon? I've got both the boxed sets and think they're better than swell. The "Karameikos: Kingdom of Adventure" boxed set is the basis of one of my two campaigns right now, and it's great. I suspect both boxed sets will be free downloads BUT "soon" doesn't seem likely any more, as according to Eric Noah's site, the FR stuff -- the first, before Dark Sun, I believe -- will be uploaded in phases through the end of January. We might be waiting until next fall for AD&D Mystara and the old D&D stuff. IMO, since both boxed sets can be gotten for a song -- sealed, even -- on eBay, you should go for it. The three boxed modules that go along with them aren't quite as good, but if you can get them on the cheap, go for it. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 01:45:03 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Jaggar as Fighter -- why? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I think that the multiclass idea could come from his having the "Glantri Military (or War) Wizard from GKoM. I don't see him as multiclass, either, but as having some levels in a Prestige Class which takes care for military feats. Grand Army wizards seem to have enough benefits and hindrances to be thought of as a prestige class, IMO. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 02:00:21 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Accessory vs. Accessory MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/6/00 10:51:09 PM Pacific Daylight Time, lby3@LBY3.COM writes: << o for it. The three boxed modules that go along with them aren't quite as good, but if you can get them on the cheap, go for it. >> What boxed modules? i have the Box for Karamrikos and never herd of a box set for 3 modules. What ones are thay and are thay any good? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 07:17:24 GMT Reply-To: Mystara Sender: Mystara From: Ricardo Matheus Subject: Re: A new old Mystara fan Mime-Version: 1.0 Content-Type: text/plain; format=flowed At: Fri, 6 Oct 2000 H�vard wrote: > >Very cool! >I eagerly await the completion of this project. >The only thing that annoyed me about it was that once I moved to a section >that wasnt mapped out yet, I had to start all over again. > I hope I can complete this project. I already fixed the unmapped sections issue (thanks for the hint). Darkblood _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 03:02:30 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Solmyr wrote: > Morphail Gorevitch-Woszlany, Prince of Boldavia, Baron of Igorov, > Viceroy of Tchernovodsk, High Master of Necromancy > > 19th level wizard (necromancer) Barred schools are Charm and Illusion - aren`t they? > > Human (nosferatu), Chaotic Evil > > > Equipment: ring of invisibility, 6 beads of force, wand of conjuration Ring of Invi = Illusion > Prohibited schools: enchantment > Spells per day: 5/7/7/6/6/6/6/5/4/4 (at least 1 necromancy spell at each > level) > Level 0: arcane mark, detect magic, disrupt undead, ray of frost, read > magic > Level 1: cause fear, chill touch, magic missile, protection from good, > > ray of enfeeblement = Charm spell > , shocking grasp, wandbane (G:KoM) > Level 2: alter self, darkness, ghoul touch, > mirror image = Illusion spell > see > invisibility, spectral hand, summon swarm > Level 3: blink, fly, halt undead, lightning bolt, nondetection, stinking > cloud > Level 4: arcane eye, contagion, dimension door, enervation, minor globe > of invulnerability, solid fog > Level 5: animate dead, cone of cold, magic jar, Morphail's unholy > blessing (G:KoM), summon monster V, wall of force > Level 6: acid fog, circle of death, control weather, disintegrate, > eyebite, project image > Level 7: control undead, finger of death, forcecage, limited wish, > teleport without error > Level 8: horrid wilting, mind blank, protection from spells, trap the > soul > Level 9: energy drain, power word kill, time stop, wail of the banshee so my opinion - there could be changes in kind of spells in 3e. but so far my knowlege IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 03:23:52 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Also don't you think his DX score should be higher b/c > > he is a vampire? I don't have my GAZ3 in front of me, > > but i was just curious. > > > His Dex in Gaz3 and G:KoM is 11. I don't know why. I'm not sure if > vampires are supposed to be extremely dextrous (fast yes, but that's not > necessarily the same as dextrous). Morphail is older then 300 years so he is a "Very Old" Vampire Str 18.00+ (19 if Ancient) Int 18+ Dex 18+ Cha 17+ (18 if Ancient) these are minimas, if the charakter had higher stats then these - the better is taken. these information i have from the Ravenloft source book : Van Richten`s Guide to Vampires. i use it to improve some Vampires to make them unic. the age categorys made a lot. there are: Fledling 0-99, Mature 100-199, Old 200-299, very Old 300-399, Ancient 400-499, Eminent 500-999, Patriach 1000+ increased Att, hit dice, movement, spell abilities, immunities, regeneration. as older as powerfuler. Count Strahd is an Ancient vampire. (the popular Vampire of Ravenloft) IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 03:34:01 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Kol XIV MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Solmyr wrote: > This description is based less on G:KoM and more on Gaz10. Therefore > I've ignored the references to Kol being a cleric. I also given him > certain racial abilities similar to gnomes (kobolds are just ugly gnomes > anyway :) > > ===== > Kol XIV, Prince of New Kolland, Lord of Blackstone, Viceroy of the Great > Crater > 10th level wizard > Kobold, Chaotic Neutral ohhh i thought the fact that kol is a cleric makes him "nice". kol is a deformed ugly shadow elf that looks like a ugly kobold. i feel sorry with him - he is nice enemy what do you think? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 11:21:34 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable erewan laubgaenger wrote: > Morphail is older then 300 years so he is a "Very Old" Vampire > Str 18.00+ (19 if Ancient) > Int 18+ > Dex 18+ > Cha 17+ (18 if Ancient) > these are minimas, if the charakter had higher stats then these - the = better > is taken. >=20 > these information i have from the > Ravenloft source book : Van Richten`s Guide > to Vampires. That info is only meant for the Ravenloft campaign world, and, the way I = understand it, shows off the increased powers vampires get as a result = from being in the 'Dark Realm'. I'm not saying you can't use them in = Mystara, but it's certainly not the 'official' way of doing it. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 05:41:21 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [NPC-3e] Jaggar von Drachenfels In-Reply-To: <3f.b2b6d0a.270ee66b@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 04:25 AM 10/6/00 EDT, you wrote: > >As the son of a Glantrian Prince who clearly has arcane talent, Jaggar >would be trained as a Wizard and would not be permitted to deviate >from that class until he reached at least 9th level as a Wizard. Your opinion. My take is that Jaggar, coming from a militant sorcerous background, is trained more or less equally in the martial and mystic arts throughout his developmental years. What other reason to mix Hattian and Alphatian bloodlines, but to (hopefully) get the best of both worlds- Hattian martial prowess and Alphatian arcane talent. In any case, its an issue that is probably not going to be settled any time soon. >Burning up a feat for proficiency with whatever sword he prefers to use would be >a minor sacrifice compared to giving up a whole level of Wizard abilities for a >large number of Fighter abilities that he would not want to use (namely use of >armor and shields that would give him a substantial chance of arcane failure). The way I've got him set up, he doesn't need armor and shields to kick some serious butt in melee combat. Combat oriented spells, combined with his Dracologist and Fighter abilities make him a terror on the battlefield in one-on-one combat, and his other combat oriented spells allow him to maximize the efficiency of his soldiers so that he can sit back and direct them in battle if he prefers. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 16:19:31 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit erewan laubgaenger wrote: > > Solmyr wrote: > > > Morphail Gorevitch-Woszlany, Prince of Boldavia, Baron of Igorov, > > Viceroy of Tchernovodsk, High Master of Necromancy > > > > 19th level wizard (necromancer) > > Barred schools are Charm and Illusion - aren`t they? > No, a 3e necromancer can choose any one (and only one) school as barred. I chose enchantment for Morphail. > > ray of enfeeblement = Charm spell > Nope, it's Necromancy. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 16:20:52 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Kol XIV MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit erewan laubgaenger wrote: > > ohhh > i thought the fact that kol is a cleric makes him "nice". Kol as a cleric makes him dead :) He never was a cleric (in Gaz10 he is a wokani). > kol is a deformed ugly shadow elf that looks like a ugly kobold. > i feel sorry with him - he is nice enemy > I don't buy the shadow elf stuff. He is a kobold IMC. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 16:25:13 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: High Level Glantrian Princes (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > It depends on your source. Most of the Princes are level 20 or under > in GKoM, but even there Jaggar is level 24. In Gaz 3 we have a bunch > of Princes who are of higher level: > > Volospin: 22d level (dead by GKoM) > Etienne: 35th level (20th level in MoA) > Jaggar: 30th level (24th level in GKoM) > Morphail: 28th level (19th level in GKoM) > Brannart: 33d level (20th level in GKoM) > Jherek: 27th level (18th level in GKoM) > Vanserie: 28th level (dead by GKoM) > Kol (from Gaz 10): Kobold 26/Wokan 5 (totally fouled up in GKoM) > Those are OD&D levels though, which don't convert into AD&D/DND-3e levels 1 to 1. > In addition, by the rules given in the Conversion Guide, Princess > Carnelia as described in GKoM would convert to a 23d level > character (Wiz 18 + ((Ftr 15)/3) = 23). > > Since most of the above characters are High Masters of their > secret crafts, we should probably replace nine levels of Wizard > ability for each character with ten levels in a corresponding > prestige class (since the XP costs of the Secret Crafts would > have to add up to at least one lost level of spellcasting ability). > So we are definitely into high level territory trying to describe > most of these guys. > IMO I'd keep the Secret Crafts a totally separate thing, rather than turn them into prestige classes. You don't exactly "pick them up", you have to spend loads of time and resources to learn even the smallest ability in a craft. And those abilities aren't majorly level-dependent (there are minimum levels for them, but you are not guaranteed to learn an ability at that level). -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 16:27:10 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > > Con 14 (+2) > > That entry is clearly wrong, despite the listings of a Con stat for him > in earlier editions. Vampires/nosferatu are undead and thus have no > constitution scores. The same would go for Brannart (a lich) as well. > In 3e everyone has all six scores though. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 11:31:21 EDT Reply-To: Mystara Sender: Mystara From: Greg Pratt Subject: Re: Accessory vs. Accessory MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/6/00 11:11:47 PM Pacific Daylight Time, Boondale@AOL.COM writes: > In a message dated 10/6/00 10:51:09 PM Pacific Daylight Time, lby3@LBY3.COM > writes: > > << o for it. The three boxed modules that go along with them > aren't quite as good, but if you can get them on the cheap, go for it. > >> > > > What boxed modules? i have the Box for Karamrikos and never herd of a box > set > for 3 modules. What ones are thay and are thay any good? There were three individually boxed modules - Mark of Amber was one of them (the other two names escape me at the moment, but they were set in Karameikos). As for how good they are, I haven't run the one I have yet so couldn't tell you (and its been a long time since I last even looked through it). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 11:42:53 EDT Reply-To: Mystara Sender: Mystara From: Greg Pratt Subject: Alphatian Dungeons MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hello, and after lurking for a week or two after returning from a year-long hiatus from the mailing list I thought I'd toss a question out and see what kind of ideas I could get back. I'm currently running a 2nd Edition game set in the WOTI era and I was pondering involving the party in the various events which take them into the dungeons of Alphatia (Summer, 1004: Death of Torenal; Fall, 1004: Asterius's Temples Burned; Winter, 1004: Alphatian Armada Burns). Doing this of course would require designing the Alphatian dungeons. Has anyone out there run a party through this area and/or put some work into the dungeons' nature, layout and design? If so, any feedback, thoughts, or old notes on the area would be greatly appreciated. I'm probably going to build something myself, but any intriguing ideas would be most welcome. -Magesmiley ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 03:21:02 +0200 Reply-To: Mystara Sender: Mystara From: Daniel Mayer Subject: New Guy! Hi! MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Hi, boys and girls! I�m Daniel from Germany and just was added to this list this night. I play D&D since about ten years, perhaps a few more. I�m a 26 years old man, who is fascinated about roleplaying more than ever. I counted myself from the first days as roleplayer with wits :) I never bought games and accessoires for thousands of dollars (better: DM :). Till last year I just had OD&D with some GAZ. There my first question: Does anyone have the GAZ I don�t have in Online-format? I tried for month to get some of them, without success. I have the GAZ�s: Karameikos, Glantri, Five Shires, Northern Reaches, Shadow Elves, Alfheim and Rockhome. I�m really interested in the "Days of Emperors"-Set! One of my players (Matthias) runs a paladin of roman style and that set should have some information I could use :) Other GAZ-information are of course welcome, too! On the wizards.com page is written that in a few years hopefully all GAZ will be accessible?! Can someone speed up this a litte bit for me (Thyatis&Alphatis)? Just for telling something about my group: Dungeon-Mastering changes regulary to everyone. I play a meantime 24th level Magic-User "Laren Nightfire", being the mightiest wizard in Karameikos. I own a nice Tower near Lake of Lost Dreams near an elven village. No human settelments in reach. Raised at the elven borders to Glantri, I saw a raid of glantrian wizards on an elven/halfing patrol. I studied in Glantri at the magic school and made the (quite hard) test at 9th level with outstanding performance (designed by another player). This made me some enemies -> many adventures outside. At 14th level set as ambassador in Karameikos. At 23rd level set out to conquer th Tower of Nightfire. (I think any mage-holding campaign made this:) After meeting Elminster in FR I got the neccessary spells to spell-battle the 30th level lich that owned �til this day MY tower :) Hard fight. Hole group had much to do with all those undead... Now, I run the tower with another here-and-there player (Phengaras, ng mage 18th lvl) and an NPC Lauren (cg mage, 12th level) and have 13 apprentices 1-4th lvl. Second is Flosi, priest of Thor of 22nd lvl, ng. Raised in Vestland in the tyical hard way of life, he early learned that not only the muscles do the surviving :) Recognizing the mali of his brain, he searched for divine guidance an was accepted as cleric. He journeyed the Vest- and Ostlands for some years and ended bound in iron in Glantri... :) We started the campaign at 5th level, so all PC met at this lvl... Now, Flosi is quite a reknowned warrior in north an south, battling whenever it suites his god. He doesn�t have any stronghold. By the way: He�s exceptionally strong, having a natural strength of 19. It�s even today unknown, why. Then, there�s the mighty Paladin of the Holy Grail (Thyatis...) Aurelius. lg, lvl24, "knight-brother Aurelius", member of the Inner Circle of the Guradians of the Grail. Just the Incarnation of the roman Super-Hero. Fighting like a god (grand-master in 1H-S and 2H-S) and best looking man ever :) -I don�t accept the limitation in weapon-profiencies for paladin and ranger- The Order of the Holy Grail ist a fighting order of the curch of Thyatis. Only Paladin and Knights are allowed of at least 9th lvl. A lg order, serving all who need help. He was member of a very wealthy and titled family in Thyatis, gifted with a strong ego and arrogance. He met with the others in Glantri on a visit with his master, knight-brother Comodus Of The White Robes. Because they weren�t able to hide their clerical connections for long :) Today, Aurelius is temporarily the Baron of Black Eagle, waiting to get the permission to build his own abby in eastern Karameikos near Lake of Lost Dreams :) He�s the premier fighter of Karameikos and gives here and there lessons in fighting styles at Specularum. Then there�s Elaya Quickblade, the elven Guardian of Life. lg of lvl 10, attack rank M. One of the best rangers in Haven of the Vilya elven tribe. The title is honorary, recognized by Alfheim as one of the true heroes ;) She�s played by a male, but -as testimoned by a female player- quite good :) I didn�t adept the players to ADND, but she would be a bladesinger I suppose. Little is known of her history, being already 270 years young (she doesn�t like jokes on her age :). Just that she must have had some interesting parents, which came through a "gate", left her in the hands of a startled maid, and went away back through the "gate"... (the plot for the levels 25-30 :) The last one ist Endarius, born in Karameikos in the streets. A able thief of 23rd lvl, ng. "Everyone has the right to live!" - A real Robin Hood. The first levels a without important stories. But at 12th lvl, he recieved a message containg some vital informations: The head of all thiefs, "The Triumphirate" wants to retire the holder of a higher position, the "Westwind". expl: "Triumphirate" -> four major agents : "The Winds" (W/E/S/N) -> the Capital Majors (each greater city) -> local thief-strongholds. These "Winds" are the persons with the greatest might in a given area (something like "pate"). After long struggles, Endarius made it to become the "Westwind", being responsible for Glantri, Irendi and Darokin... Not a nice job. He resigned to his successor just before his near-assassination at lvl 20. Made a free man again, he now resides at Black Eagle Barony as "Minister of Trade"... He is good at that, I mst admit :) So, these are my guys. By the way, Endarius is played by Anke (f) :) Hey, and: Etienne�s Disappearance should be just a normal teleport without error :) Who�s good enough to resist the teleport-command of a 36th lvl mage :) bye! Daniel ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 13:51:27 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > > That info is only meant for the Ravenloft campaign world, and, the way I understand it, shows off the increased powers vampires get as a result from being in the 'Dark Realm'. I'm not saying you can't use them in Mystara, but it's certainly not the 'official' way of doing it. "...age categories apply to all vampires in or out of Ravenloft..." Van Richten's Monster Hunter's Compendium, Vol. I, page 32. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 09:51:06 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > In a message dated 2000-10-06 10:47:20 AM Eastern Daylight Time, > solmyr@KOLUMBUS.FI writes: > > > Con 14 (+2) > > That entry is clearly wrong, despite the listings of a Con stat for him > in earlier editions. Vampires/nosferatu are undead and thus have no > constitution scores. The same would go for Brannart (a lich) as well. I use the Van Richtens Guide to Vampires - a Ravenloft book in my last posting i forgot the line: I Quote "Vampires, regardless of age, have a Con of at least 18." i think it is nessesary to give them a con score, to show theiere unlimited health and fitness. how long do you think can a vampire run - or fly? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 10:14:45 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [3e] Buying off barred schools? (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > In a message dated 2000-10-05 11:46:04 AM Eastern Daylight Time, > solmyr@KOLUMBUS.FI writes: > > > Actually in 3e specialists have some choices on which schools to bar > > themselves from. > > Also, for Mystara we might want to consider the option of letting high > level specialist Wizards buy off their barred schools at high levels, > so that perhaps when advancing to level 21 a Specialist Wizard might > gain access to one barred school but receive no further benefits. I > definitely get the impression that the Wizards of the very highest > levels tend to be capable of learning spells of any kind -- so either > there are fewer specialists than in other worlds or they have a way > to buy off barred schools. i think that is a bad idea. powerful specialist spellcaster should also have the disadvantage that have all spellcaster. the hole time they rise in levels they have the benefits of being a specialst spellcaster. save bonus/malus, extra spell per level....... so they have theire barred schools. Morphail is necromancer Brannath is a normal wizard!!! Jaggar is Invoker Jherek is Illusionist Kol is wiz/cleric Harald is a normal Wizard theire special spellcasting power reflect theire kind of natur. Jaggar as an Invoker has a lot of powerful invo spells memorized. to that a lot of alterations - for portection as also to improve movement. a perfect battle mage. Jherek as an Illusionist has of cours a lot of illusions. the souce book often discripe the spells they have unsualy memorized. so the game master don`t need much time to change some spells - if nessesary. i think the kind of memorations reflect a lot of the personatlity. and each of them chose theire way. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 10:20:06 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Shaham Ilan wrote: > > Here's one of the nastiest characters in Mystara. > > > > ===== > > Brannart McGregor, Prince of Klantyre, Viscount of Crownguard > > 20th level wizard > > Human (lich), Chaotic Evil > > He should also be a necromancer. > > BTW if you need schools that the wizards are barred from- no he shouldn`t he is a Wizard. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 10:28:01 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Brannart McGregor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Solmyr wrote: > Shaham Ilan wrote: > > > > He should also be a necromancer. > > > I always saw > Brannart as too engrossed in his study of all possible magic to deny > himself any spells. so i do it. > Not to mention that Radiance spells come from a > variety of schools and being unable to learn some of them is probably > not what Brannart would want. i think that radiance spells could also be universal - to people that can use radiance spells. like wildmages do they get an additional school. > Of course, if you use Van Richten's Guide to the Lich, you can consider > all liches to be specialist necromancers without the accompanying > penalties. nice to see that other mystarans use van richtens guides. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 13:19:49 CDT Reply-To: Mystara Sender: Mystara From: Byron Molix Subject: High Level Character Advancement Mime-Version: 1.0 Content-Type: text/plain; format=flowed The High Level rules are fairly vague about what benefits besides Ability Score Increase, Attack Bonus Increase (doesn't count for gaining extra attacks per round), High Level Spell Slots to hold metamagic spells of 10th level and above (you have to already have a class level of 20 in a spellcasting class), and Increased Class Features. What Increased Class Features is you get the skill points and spell casting or special abilities of a level in that class. You don't get hit points, attack bonus or save increases. You can't have a class level higher than 20, period. So no matter what level a high level wizard actually is in character levels, he always casts spells as a 20th level caster. The vague part is do you actually still get feats, hit points, and skill points (you probably do, but how many is up in the air right now). You really need to read the document for yourself, but hopefully this isn't a confusing post and you can figure out what some of the stuff being tossed around is about now. Byron _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 12:47:31 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany In-Reply-To: <39DE7626.871AD152@gmx.de> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 03:02 10/7/00 +0200, erewan laubgaenger wrote: >> Morphail Gorevitch-Woszlany, Prince of Boldavia, Baron of Igorov, >> Viceroy of Tchernovodsk, High Master of Necromancy >> >> 19th level wizard (necromancer) > >Barred schools are Charm and Illusion - aren`t they? You can choose your banned schools in 3E. >Ring of Invi = Illusion >> Prohibited schools: enchantment >> ray of enfeeblement = Charm spell >> mirror image = Illusion spell >so my opinion - there could be changes in kind of spells in 3e. >but so far my knowlege BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 12:50:48 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [NPC-3e] Kol XIV In-Reply-To: <39DF2334.C4E19E7D@kolumbus.fi> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:20 10/7/00 +0300, Solmyr wrote: >Kol as a cleric makes him dead :) He never was a cleric (in Gaz10 he is >a wokani). > >> kol is a deformed ugly shadow elf that looks like a ugly kobold. >> i feel sorry with him - he is nice enemy >> >I don't buy the shadow elf stuff. He is a kobold IMC. I started with GKoM, but even when I read it the first time, I recognized that as a kludge to let him officially be a mage in 2E and immediately discounted it. To me, honestly, the big question is whether he's a wizard or a sorcerer in 3E. (You KNOW they were talking about him in the sorcerer section of the PHB when they said that kobolds have a tendency towards sorcery.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 12:55:35 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Accessory vs. Accessory In-Reply-To: <71.73da54f.27109bc9@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 11:31 10/7/00 EDT, Greg Pratt wrote: >There were three individually boxed modules - Mark of Amber was one of them >(the other two names escape me at the moment, but they were set in >Karameikos). As for how good they are, I haven't run the one I have yet so >couldn't tell you (and its been a long time since I last even looked through >it). "Mark of Amber" is an update and revisiting of "Castle Amber," with the heroes learning what happened to Rad and determining Etienne's fate. I think it's OK, but not amazing. The Karameikos boxed sets -- "Hail the Heroes" and "Night of the Vampire" -- get bashed more than I think they deserve, although having crucial info on the included CD is stupid, stupid, stupid. "Hail the Heroes" puts the religious problems of Karameikos center stage, although it culminates with basically telling the players to read one of the Mystara novels, which made me roll my eyes. "Night of the Vampire" is set in that village on the SW coast that was added to the Karameikos map in the boxed set -- one which doesn't make it onto everyone's online maps, I notice -- and is a low level adventure with the players trying to unmask a vampire lord. Since they're low level and at his party (!), it's an adventure where players have to really watch themselves. Like I said, nothing earth-shattering, but worth it if you can get it on the cheap. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 18:29:24 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: [NPC-3e] Etienne d'Ambreville MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here's the revised version, at higher level. Etienne d'Ambreville, le Prince-Magicien 35th level wizard (15 high levels: gain 2 extra feats, Int+9, increased spellcasting (x5)) Human, True Neutral (slight lawful and good tendencies) Str 9 (-1) Dex 13 (+1) Con 12 (+1) Int 32 (+11) Wis 16 (+3) Cha 11 (+0) 70 HP; Init +1; AC 11 (Dex +1, add magical item bonuses as needed) Melee +9/+4; Ranged +11/+6 (Etienne normally does not use weapons) Fort +7, Ref +7, Will +15 Equipment: any items of your choice, including magical ones Languages: Averoignese, Thyatian, Alphatian, Elvish, Flaemish, Traladaran, Draconic, Darokinian, Ethengarian, Klantyre, Dwarvish, Heldannic Skills: Alchemy +26, Concentration +29, Diplomacy +11, Disable Device +22, Knowledge (arcana) +34, Knowledge (geography) +34, Knowledge (history) +34, Knowledge (local) +34, Knowledge (nobility) +34, Knowledge (the planes) +34, Knowledge (Radiance) +34, Knowledge (religion) +26, Ride (horse) +6, Scry +34, Sense Motive +14, Spellcraft +34 Feats: Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Empower Spell, Forge Ring, Maximize Spell, Quicken Spell, Scribe Scroll, Silent Spell, Still Spell, Spell Mastery (contingency, legend lore, limited wish, permanency, teleport without error, wish), Spell Penetration Etienne knows most if not all arcane spells in the PHB, and many special or unique spells besides, including all Radiance spells. Spells per day: 4/7/7/7/6/6/6/6/5/5/2/2/1/1/1 Spells typically memorized: Level 0: arcane mark, detect magic, mage hand, read magic Level 1: comprehend languages, mage armor, magic missile, mount, protection from evil, unseen servant, ventriloquism Level 2: arcane lock, daylight, detect thoughts, knock, levitate, protection from arrows, see invisibility Level 3: blink, dispel magic, fireball, fly, haste, hold person, suggestion Level 4: charm monster, dimension door, ice storm, improved invisibility, polymorph other, polymorph self Level 5: animate dead, call upon Radiance, feeblemind, telekinesis, teleport, wall of force Level 6: antimagic field, disintegrate, flesh to stone, legend lore, project image, summon Radiance Level 7: banishment, delayed blast fireball, limited wish, spell turning, teleport without error, vanish Level 8: Etienne's disappearance, mass charm, otto's irresistible dance, protection from spells, sever the tie Level 9: gate, shapechange, teleportation circle, time stop, wish 81 more spell levels available for spell enhancement or additional spells As you can see, Etienne can cast spells all day and still not run out of them :) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 23:51:36 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Accessory vs. Accessory MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Greg Pratt wrote: > > There were three individually boxed modules - Mark of Amber was one of them > (the other two names escape me at the moment, but they were set in > Karameikos). As for how good they are, I haven't run the one I have yet so > couldn't tell you (and its been a long time since I last even looked through > it). > I only have Mark of Amber and IMO it's very good. It really brings out the intrigue of the Ambreville family. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 14:05:21 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [NPC-3e] Etienne d'Ambreville In-Reply-To: <39DF4154.241D767B@kolumbus.fi> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 18:29 10/7/00 +0300, Solmyr wrote: >Here's the revised version, at higher level. > >Etienne d'Ambreville, le Prince-Magicien >35th level wizard (15 high levels: gain 2 extra feats, Int+9, increased >spellcasting (x5)) FWIW, I'd argue that Etienne is one of the few characters in Mystara who'd be a good fit for the "Dragon" Mystic prestige class. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:06:04 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Mystara webring Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi folks! Well, it seems Yahoo has done another of its own enlightening moves and swallowed Webring site a month ago. Well, my main problem as Mystara Webring Master is that now I don't seem to be able to access to it anymore.. or better, I am given access to it, but when I try to edit it to change URLs and add people, I find myself in a dead end! There's no clear indication on how to use the old Webring Editor (which was soooooo user friendly) that Webring used in the past. So now I'm asking u, if any of u has got a Webring inside this new Yahoo Webmire, could u please contact me privately to explain to me WHERE THE HECK IS THE DOOR TO ENTER _MY_ WEBRING! Cause it seems I've got the key but cannot find the lock!! I HATE YAHOO AS MUCH AS GEOSHITTIES NOW!! Sorry for the rant.. DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at: http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 15:23:49 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Mystara webring In-Reply-To: <3.0.6.32.20001008000604.009a1c10@racine.ra.it> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:06 10/8/00 +0200, DM wrote: >I HATE YAHOO AS MUCH AS GEOSHITTIES NOW!! You're aware they're one and the same, yes? That's actually what precipitated the decision to get my own URL and host. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 15:25:26 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: 3E Denial feat thoughts MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" OK, I'm going to come out and say it: I like the idea of the old denial ability, but the mechanics of it are crapola. Too many dice to roll, too much chart-centrism. I'm thinking, for 3E, making the Denial Feat basically just spell turning, with the ability to extend its protection to another being. This keeps the idea intact but makes it use an established mechanic, instead of making up a new one for no real reason. What says the list: Heresy or sense? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 01:14:43 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Gotcha! It also states that in the product I own; Van Richten's Guide to = Vampires p. 26. I still don't think that it should be considered = 'official' for Mystara, though. Most (?) people likely don't have (or = use) this info, and no Mystara vampires are described using it. Besides = making 'official' rules for all worlds in campaign-specific products is = just plain silly...especially when it's supposed to retroactively apply = to all existing vampires in all existing campaigns. Jacob Skytte scythe@wanadoo.dk ----- Original Message -----=20 From: Agathokles > Jacob Skytte wrote: > > > > That info is only meant for the Ravenloft campaign world, and, the = way I understand it, shows off the increased powers vampires get as a = result from being in the 'Dark Realm'. I'm not saying you can't use them = in Mystara, but it's certainly not the 'official' way of doing it. >=20 > "...age categories apply to all vampires in or out of Ravenloft..." > Van Richten's Monster Hunter's Compendium, Vol. I, page 32. > -- >=20 >=20 > Giampaolo Agosta ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 19:58:56 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: New Guy! Hi! In-Reply-To: <39DE7A7E.651990C3@fhwt.de> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: QUOTED-PRINTABLE > I=B4m Daniel from Germany and just was added to this list this night. Welcome! It's always nice to see new faces show up. > There my first question: Does anyone have the GAZ I don=B4t have in > Online-format? I tried for month to get some of them, without success. It would be illegal to place any in online-format, except Shadow Elves, which you already have. If you want, I can recommend a handful of online RPG stores that might help you find what you're looking for. Just be persistent! You have some of the rarer ones (Glantri, Rockhome, Shires, Alfheim) so you're in luck. Minrothad, Ylaruam and Atraughin are all fairly easy to find - too bad you missed the last date for sales of OD&D products from WOTC, as they had a couple GAZs available up till that point. Of those you're missing, only Orcs of Thar is really difficult to locate. > Emperors"-Set! One of my players (Matthias) runs a paladin of roman style > and that set should have some information I could use :) It would be of some use, but not that much. A great source for Greco-Roman culture is HWR3, covering the Milenian Empire. > On the wizards.com page is written that in a few years hopefully all GAZ > will be accessible?! Can someone speed up this a litte bit for me > (Thyatis&Alphatis)? Only WOTC is allowed to do that. Yes, I believe all OD&D material is supposed to made available in time, but there may be some charge. Does anyone have details? Welcome to the list, Mischa A pagan spoke of one man owning ten slaves just as a modern business man speaks of one merchant sacking ten clerks: "It's very horrible, but how else can society be conducted?" - G.K. Chesterton, 1910 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 20:55:35 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E Denial feat thoughts MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-07 6:42:22 PM Eastern Daylight Time, lby3@LBY3.COM writes: > OK, I'm going to come out and say it: I like the idea of the old > denial > ability, but the mechanics of it are crapola. Too many dice to roll, too > much chart-centrism. > I'm thinking, for 3E, making the Denial Feat basically just spell turning, > with the ability to extend its protection to another being. This keeps the > idea intact but makes it use an established mechanic, instead of making up > a new one for no real reason. > What says the list: Heresy or sense? I would say that your approach looks very promising, and that I look forward to seeing the details. You will still have to supply some new details for this approach, but the Spell Turning spell description seems to be an excellent starting point. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 02:59:22 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alphatian Dungeons Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 7 Oct 2000 11:42:53 Greg Pratt wrote: >Hello, and after lurking for a week or two after returning from a year-long >hiatus from the mailing list I thought I'd toss a question out and see what >kind of ideas I could get back. > >I'm currently running a 2nd Edition game set in the WOTI era and I was >pondering involving the party in the various events which take them into the >dungeons of Alphatia (Summer, 1004: Death of Torenal; Fall, 1004: Asterius's >Temples Burned; Winter, 1004: Alphatian Armada Burns). Doing this of course >would require designing the Alphatian dungeons. Has anyone out there run a >party through this area and/or put some work into the dungeons' nature, >layout and design? If so, any feedback, thoughts, or old notes on the area >would be greatly appreciated. > >I'm probably going to build something myself, but any intriguing ideas would >be most welcome. > I remember our old DM used some similar idea when we played through that part of the adventure years ago. He even gave me (the only Alphatian character in the group) a map, but I'm sure I have it anymore... On a related subject, this is a bit off-topic, but since you're playing through WOTI, I can't resist the temptation to point to some of my own work (sorry!). I'm the DM of our campaign now, and we're still playing WOTI (1007 AC at the moment). To add to the dark and grim tone of war, I came up with several doomsday prophecies that predict the events of the war, but without giving anything away (my players are pulling hair out in their attempts to interpret them correctly, but haven't been able to do so until after the fact so far - even seasoned people on this list have admitted that they're pretty difficult to interpret correctly, which is of course the whole point). If you want to take a look, you can find these at: and: - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 19:47:13 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > erewan laubgaenger wrote: > > > Morphail is older then 300 years so he is a "Very Old" Vampire > > Str 18.00+ (19 if Ancient) > > Int 18+ > > Dex 18+ > > Cha 17+ (18 if Ancient) > > these are minimas, if the charakter had higher stats then these - the better > > is taken. > > > > these information i have from the > > Ravenloft source book : Van Richten`s Guide > > to Vampires. > > That info is only meant for the Ravenloft campaign world, and, the way I understand it, shows off the increased powers vampires get as a result >from being in the 'Dark Realm'. I'm not saying you can't use them in Mystara, but it's certainly not the 'official' way of doing it. i think that all vampires increased in power while ageing. so morhail get also benfits. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Oct 2000 19:51:11 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Solmyr wrote: > erewan laubgaenger wrote: > > > > Solmyr wrote: > > > > > Morphail Gorevitch-Woszlany, Prince of Boldavia, Baron of Igorov, > > > Viceroy of Tchernovodsk, High Master of Necromancy > > > > > > 19th level wizard (necromancer) > > > > Barred schools are Charm and Illusion - aren`t they? > > > No, a 3e necromancer can choose any one (and only one) school as barred. > I chose enchantment for Morphail. > ok i am not so close with the 3e. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 03:42:56 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Accessory vs. Accessory Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 7 Oct 2000 12:55:35 Beau Yarbrough wrote: >At 11:31 10/7/00 EDT, Greg Pratt wrote: > >>There were three individually boxed modules - Mark of Amber was one of them >>(the other two names escape me at the moment, but they were set in >>Karameikos). As for how good they are, I haven't run the one I have yet so >>couldn't tell you (and its been a long time since I last even looked through >>it). > > "Mark of Amber" is an update and revisiting of "Castle Amber," with the >heroes learning what happened to Rad and determining Etienne's fate. I >think it's OK, but not amazing. I actually think it's a very good adventure. The cd can get a little in the way, but if you throw it out, it can be really great! I just like the cd too much to do that. Sure, it's a gimmick, but it is a nice one in my book :) > The Karameikos boxed sets -- "Hail the Heroes" and "Night of the Vampire" >-- get bashed more than I think they deserve, although having crucial info >on the included CD is stupid, stupid, stupid. "Hail the Heroes" puts the >religious problems of Karameikos center stage, although it culminates with >basically telling the players to read one of the Mystara novels, which made >me roll my eyes. Agreed, but it's still just references - you don't have to repeat TSR's rather obvious and unattractive sales pitch to your players if you don't want to, especially if don't play those parts of the cd. I guess I just like this adventure because of all the mischief it can cause. If some PCs want to be powerhungry (and let's face it - that's most of them!) they'll choose the Church of Karameikos over the Church of Traladara, so that they can join the Order of the Griffon. However, in this adventure, they're hired by the Church of Traladara to find the Shield of Halav, and one of their adversaries is a really nice and well-meaning fighter, Sir Brefrick, who just happens to belong to the ranks of the Order of the Griffon (and so the Church of Karameikos). He doesn't mean any harm at all, but he'll still oppose them because of the politics between the churches. I guess I just really like the opportunity here, as one of the NPCs IMC is a Thyatian priest resettled in Karameikos, who used to be a PC. He joined the Church of Karameikos, so I plan to use the PCs' "old buddy" as their opponent once I decide to run this adventure - the opportunity is just too good to miss for a devious DM like me ;) > "Night of the Vampire" is set in that village on the SW >coast that was added to the Karameikos map in the boxed set -- one which >doesn't make it onto everyone's online maps, I notice -- and is a low level >adventure with the players trying to unmask a vampire lord. Since they're >low level and at his party (!), it's an adventure where players have to >really watch themselves. It's a pretty straight-forward vampire-hunter adventure, yes... It's one of the better ones, though, with lots of clues as to the identity of the vampire, how to deal with him, and such, though this is all drowned in detail so that the PCs really have to look carefully to notice - just as it should be! The adventure also offers a lot of freedom for the DM to let the PCs get involved in the goings-on on the castle, complete with timelines for what happens each hour and so, which I find very nice. I've seen much better adventures, but this one really isn't so bad. > Like I said, nothing earth-shattering, but worth it if you can get it on >the cheap. > Definitely! These adventures, particularly Hail the Heroes and Night of the Vampire are often heavily criticized, but I just cannot see why - they're not *that* bad! Sure, they're not up to "Night's Dark Terror" standard, but then few adventures are! - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:07:15 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Morphail Gorevitch-Woszlany MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I suspect that we really need to get a look at the lich and vampire templates before we can properly convert certain Glantrian princes: In a message dated 2000-10-07 9:51:45 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > In 3e everyone has all six scores though. Not true -- undead do not have Con scores. That is why they have d12 for hit dice. In a message dated 2000-10-07 1:47:43 PM Eastern Daylight Time, IBON@GMX.DE writes: > I use the Van Richtens Guide to Vampires - a Ravenloft book > in my last posting i forgot the line: > I Quote > "Vampires, regardless of age, have a Con of at least 18." > > i think it is nessesary to give them a con score, to show theiere unlimited > health and fitness. > how long do you think can a vampire run - or fly? You are reverting to a previous rule set for this one -- in 3E undead have no Constitution score because they are not living beings. In some ways this makes them tougher than the living -- they cannot be affected by anything that would require a creature (but not an object) to make a Fortitude save, and they get d12 for hit dice to make up for the fact that they have no HD bonus. In answer to your final question -- they can exert themselves indefinitely because they do not ever tire, any more than golems, constructs, or other beings who are not truly alive do. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:07:19 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: High Level Glantrian Princes (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-07 9:31:27 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > Those are OD&D levels though, which don't convert into AD&D/DND-3e > levels 1 to 1. No, but compressing 36 levels back down to 20 does not work either. After all, a 21st level magic-user in OD&D can cast 9th level spells and thus would be at least equal to a 17th level 3E wizard. Add in fifteen more OD&D levels and you have an OD&D wizard who can cast approximately twice as many spells as a 20th level 3E wizard. At "Master" levels (levels 26-36) you are definitely in high level territory, especially once you correspond all of the weapon mastery abilities into equivalent feats and/or rack up the proper number of spells. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:07:18 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [3e] Buying off barred schools? (was Brannart McGregor) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-07 1:47:43 PM Eastern Daylight Time, IBON@GMX.DE writes: > i think that is a bad idea. > powerful specialist spellcaster should also have the disadvantage that > have all spellcaster. > the hole time they rise in levels they have the benefits of being a > specialst spellcaster. > save bonus/malus, extra spell per level....... > so they have theire barred schools. But keep in mind that they would have to be of level 21+ to buy off a barred school -- and if they use a "high level option" to do that, they get no other benefits whatsoever from gaining that level. Of course, another approach might be to let a Wizard "buy off" all barred schools at once, at the cost of giving up his specialization bonuses at the same time. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:07:20 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Secret Crafts in 3E (was High Level Glantrian Princes (was Brannart McGregor)) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-07 9:31:27 AM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > IMO I'd keep the Secret Crafts a totally separate thing, rather than > turn them into prestige classes. You don't exactly "pick them up", you > have to spend loads of time and resources to learn even the smallest > ability in a craft. And those abilities aren't majorly level-dependent > (there are minimum levels for them, but you are not guaranteed to learn > an ability at that level). The Secret Crafts would be very difficult prestige classes that are difficult to acquire levels in. Just discovering their existence is tough, as is getting somebody to instruct you so that you can acquire that first level/Circle. >From then on you would still have challenges to meet to advance levels, in the form of required levels of arcane spell ability and (at the highest level) the requirement to challenge and defeat the previous High Master. So I would use the prestige class mechanic to account for the Secret Crafts, but I would duly note all additional requirements and obstacles to advancement. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:07:17 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Kol as cleric? (was Buying off barred schools? (was Brannart McGregor)) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-07 1:47:43 PM Eastern Daylight Time, IBON@GMX.DE writes: > Kol is wiz/cleric I would definitely disagree with that one -- the sources that present him as such were trying to conform to the 2E rules, where the "Complete Book of Humanoids" prohibited Kobold Mages but allowed a variant priest class with minor Mage abilities. Kol was in enough trouble as a goblinoid Wokan (which made him a Wizard who cast spells with questionable but ultimately legitimate methods in Glantrian eyes) who was arguably of insufficient level for Glantrian nobility. In 3E there is no reason to make him a Cleric. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Oct 2000 00:07:21 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [NPC-3e] Jaggar von Drachenfels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-07 8:46:06 AM Eastern Daylight Time, jsmill@WANS.NET writes: > Your opinion. My take is that Jaggar, coming from a militant sorcerous > background, is trained more or less equally in the martial and mystic arts > throughout his developmental years. What other reason to mix Hattian and > Alphatian bloodlines, but to (hopefully) get the best of both worlds- > Hattian martial prowess and Alphatian arcane talent. But my opinion fits better with the depiction of Jaggar in published products. While GKoM gave him a sword and the ability to use it, there was nothing in that depiction to suggest that he wanted or needed more than that in the way of Fighter abilities. In fact, with the spells he is given in GKoM, there is seldom any reason for him to get any closer to his enemies than he does in that picture on p. 17 -- with his ability to blast his opponents from a distance, he seldom needs to bother with close combat. At best he might want to draw his sword and fight off his foes until help arrives -- but his specialty is definitely mass incineration rather than individual slicing and dicing. But in fact if TSR had wanted to make Jaggar into a fighter/wizard they had a way they could do so -- make him a Forester from DotE. While that option was not available when Gaz 3 was published, it was certainly available by the time the PWAs were published -- and the way those works abused Kol suggests that its authors were not above massive changes to characters if it suited them. In short, I would agree that a character who combines Fighter and Wizard abilities is definitely a legitimate 3E character concept -- but the published information seems to quite clearly leave Jaggar as far more Wizard than Fighter. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.