========================================================================= Date: Sun, 15 Oct 2000 11:58:20 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Chronicles of Nentsun- Chapter One: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Caroletti wrote: > Chronicles of Nentsun > CHAPTER ONE: ANCIENT HISTORY An interesting read. Remind me again where Nentsun is? And in view of = this Zyxl affair, isn't Nentsun the Ethengarian word for arm pit or = something like that?!? Besides it being a veery long post (with no = warning), I really only have one problem with it, though that's a = serious one. > This Strange Engine > Klee had been a brilliant scientist, before converting to > priesthood, and searched the ancient Blackmoorian Empire's lands = hoping > to find a power engine that he could use to warm artificially the = lands > of Nasuua. When he discovered the engine, he altered it magically, and > then he created nine minor engines connected to the first, and put = them > in strategic areas of Nasuua. However, Klee was worried by the > possibility that the engine could explode. He didn't want the Nasuuans > to know the nature of the engine, because he didn't want technology to > destroy Mystara, but on the other side, he had used technology, = against > his own believes, to help the population. (2,300 BC) Now, as always, do what you like IYC. I'm finding it very hard to = believe that any of the Immortals who actually experienced the original = Great Rain of Fire would allow anything like this to happen. This seems = like people (or actually one person) is setting up a situation similar = to the one that caused the greatest catastrophe in Mystaran history. = Clearly this calls for Divine Intervention! I don't know what's = happening behind the scenes, and if this 'engine' really is a = combination of technology and magic, or if you have some interesting = plot twists waiting regarding the nature of the 'engine'. But if this is = not the case, I'm having a hard time envisioning this happening on = Mystara... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 13:04:53 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: Chronicles of Nentsun- Chapter One: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > An interesting read. Remind me again where Nentsun is? And in view of this Zyxl affair, isn't Nentsun the Ethengarian word for arm pit or something like that?!? Besides it being a veery long post (with no warning), I'm sorry... > I really only have one problem with it, though that's a serious one. > > > Now, as always, do what you like IYC. I'm finding it very hard to believe that any of the Immortals who actually experienced the original Great Rain of Fire would allow anything like this to happen. This seems like people (or actually one person) is setting up a situation similar to the one that caused the greatest catastrophe in Mystaran history. Clearly this calls for Divine Intervention! I don't know what's happening behind the scenes, and if this 'engine' really is a combination of technology and magic, or if you have some interesting plot twists waiting regarding the nature of the 'engine'. But if this is not the case, I'm having a hard time envisioning this happening on Mystara... The reason for it is that the magic was heavily changed. The effect of the modified engines (and this will show up in chapter two and six) is much reduced. The radiations are light, and in fact the problems caused by the engines, even if all exploded, would be much less than any effect of Glantri's Radiance. If we go by what you suggest, the Radiance should not exist...I have somewhat mirrored its effects limiting them much. However, I will explain myself better in next posts. And, moreover, this is just a version of Nentsun...this is not Canon...8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 13:49:26 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Aren't all the objectives of this website already achieved with Shawn Stanley's website? (www.dnd.starflung.com) What can D&DWorlds offer the MML contributers that the aforementioned site does not offer? Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 08:26:29 -0400 Reply-To: Mystara Sender: Mystara From: Jeff Daly Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Thanks for the offer. I went to the site, found it took forever to load, left, and pretty much concluded that I'm plenty happy with Shawn Stanley's site, which actually has a nod from the company, if I am not mistaken. I'm sure you would be welcome to help contribute to it. ----- Original Message ----- From: Michael Morris To: Sent: Sunday, October 15, 2000 12:40 AM Subject: [MYSTARA] MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive > Greetings All. > > I am Michael Morris, the director of the D&DWorlds project, a fan site of > the D&D game dedicated to helping you bring your creations to the web, and > to helping folks find your creations alongside those of your fellow gamers. > As part of this process we are creating an Online Archive for the campaign > settings created by TSR, including the Mystara Campaign setting. > The archive is being set up for these charter reasons...To host ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 15:04:45 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Chronicles of Nentsun: an excerpt for Jacob (a little long) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Ok, Jacob, here is a bit from chapter seven of the Chronicles of Nentsun. It is not finished, but it mentions most of the effects of the engines, and I don't see them as terrible. Ok, they destroy a lot of land, but don't need Immortal involvement, at least I think so. Let me know what YOU think...8-) The Unholy Devices of Blekmur It is now necessary to look greater in the detail what happens to the Unholy Devices if they ever explode. And to do so, we will have them explode during the Week without Magic on Mystara, the last days of year 1009 After Coronation, following the Thyatian Calendar. As told before, when all the Devices� EP (Engine Points) drop under 200, they begin to emit radiations. These radiations are not long-lasting: their effect is istantaneous, not prolonged in time, so if a person, a tree, a country is removed from the exposition source, it reverts to its normal status after a period of time equal to that of exposition. The radiations affect people in that they produce cancers, and mutations (90% lethal) to children that are born during the radiation exposure of their parents. Similar effects take place on trees and animals. If a Device ever gets to 0 EP, all the engines explode. The result is a catastrophic (although limited) cataclysm. All engine explosions have this effect: 1) All persons, animals and trees in a 12 kilometers radius are instantly killed. All buildings are destroyed completely, and only ash remains. However, the central engine, located in Vixen, gives also the following effects: 2) 12 to 36 kilometers: all living things are injured by radiations and die in 1-6 hours. The region becomes ash desert, but massive buildings resist although severely damaged. 3) 36 to 60 kilometers: all living things are injured by radiations and die in 6-24 hours. The region becomes ash desert, but buildings, although damaged, survive. 4) 60 to 120 kilometers: all living things are injured by radiations. Saving throw against poison or die in 1-8 days. Otherwise, they die in 1-6 months. Land becomes mostly ash. Radioactive oasis remain. Buildings are generally undamaged. 5) 120-240 kilometers: all living things are injured by radiations. They die in 1-8 years. 6) More than 240 kilometers: living things are less and less damaged. Oasis are formed without dangerous radiations. Desert gives definitely way to steppes, then (over 300 kilometers) things are no more damaged and prairies are formed. Farming can be resumed, people are not affected. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 15:39:05 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Help Wanted: D&DWorlds Announces theCreation ofthe Mystara Online Archive MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I am a big fan of our already official site (hail to shawn!!!) but if we want to drag to us new players and new fans, being present in such a site could be a good move from us toward a better recognition. It's not enough to know that Mystara is the best setting we have to share with others and try to convert them. I tend to see ourselves as immortals having lost most of our followers and slowly going into oblivion. We have to make plots against the other settings in order to convert fresh blood to our beloved Mystara. It won't add anything to the work we already do but it will certainly help us spreading it . -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 09:41:24 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: More crazy devices to reach immortality (was: Valerias.. WHY?) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Paul George Dooley wrote: > > > > > A weird thought: if a modified nuclear engine can be used to reach the > > > > Sphere of Energy, would a modified steam engine be usable to reach the > > > > Sphere of Time? > > > > > > Other ideas? Coal engine for Matter? And what for Thought? > > > However, it could be a good idea, but only if we carefully work it out. > > > And I have too much to do, in this period. > > > > I got the idea from the AD&D quasielemental planes... so electric engine > > for air, and steam engine for water! > > Why not tidal engine for water, pressure (geo-thermal) for matter, and > a windmill for air. Eh, there would be plenty of Immortal millers from Linden ;) > Not forgetting the vacuum pump of entropy of course! ;^) Or, vacuum pump for Vacuum, heat pump for Ash, an electrolytic device for Salt, and... uhm, I'm running short of ideas... a grinder for Dust? :) -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 12:29:56 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Chronicles of Nentsun- Chapter One: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Caroletti wrote: > > Chronicles of Nentsun > CHAPTER ONE: ANCIENT HISTORY [..] > But this is another story� Good work, Giulio! I have some questions: 1) About the rakasta: which was the subspecies that invaded Nentsun? You say they were armed with wakizashi, so they could be Myoshimans... but they are nomadic and savage... and they are led by Rakshasas. I'd like to read more about these rakastas, especially where did they come from. 2) What happened to the Immortal Nentsun? I mean, you don't tell much about the evolution of religion after the non-human invasions. How did Klee-Nentsun fare during that time? 3) Was the arrival of the goblinoids due to a migration or to immortal interference? Thanks, -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 16:45:00 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: Chronicles of Nentsun- Chapter One: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > 1) About the rakasta: which was the subspecies that invaded Nentsun? You > say they were armed with wakizashi, so they could be Myoshimans... but > they are nomadic and savage... and they are led by Rakshasas. I'd like > to read more about these rakastas, especially where did they come from. Point is, I know little about rakastas, so I hoped this article could help me to find out something about them...I especially want to know if there are any references to how the rakasta race came into existence, and when did they appeared on Mystara...anyone can help me? > 2) What happened to the Immortal Nentsun? I mean, you don't tell much > about the evolution of religion after the non-human invasions. How did > Klee-Nentsun fare during that time? This aspect will be detailed later in my campaign work. I hope to be able to write an article each week. I have nearly finished chapter 5 and 7. Probably the next, however, will be chapter 3 (second part of history), while chapter 2 (Nentsun ac 0 gazetteer) will be one of the last. > 3) Was the arrival of the goblinoids due to a migration or to immortal > interference? Natural. Beastmen crossing over to Skothar through icecaps begin to breed true and become the Skothar version of the humanoids. I will detail the subraces that are present in Nentsun. By the way, the project is big. If anybody wants to help...? no Alphatians, thanks 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 10:34:24 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Valerias.. WHY? In-Reply-To: Paul George Dooley's message of "Sat, 14 Oct 2000 08:37:36 +0100" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Paul George Dooley writes: > and a windmill for air You just want an excuse to use the Doomgrinder. -- Alan Shutko - In a variety of flavors! 27 days, 1 hours, 1 minutes, 10 seconds till we run away. A chronic disposition to inquiry deprives domestic felines of vital qualities. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 16:55:24 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Valerias.. WHY? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > You just want an excuse to use the Doomgrinder. > I don't need an excuse. What I want is some sort of justification! ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 12:36:23 -0400 Reply-To: Mystara Sender: Mystara From: John Hofmann Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creatio Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit >------Original Message------ >From: Shaham Ilan >Aren't all the objectives of this website already achieved with Shawn >Stanley's website? (www.dnd.starflung.com) >What can D&DWorlds offer the MML contributers that the >aforementioned site >does not offer? > >From reading the original post, I think I see where this guy is coming from with his archive idea. I am going to comment on the technical aspects of the post (I'm an IT consultant, so I basically spend 50+ hours per week doing this sort of thing). Before I do, let me say that the archive that we have (that being Shawn's website) is the single greatest Mystara resource out there. However, as it grows in size, it might become more and more difficult to maintain. I don't know how Shawn set up his site, whether he writes out the pages in HTML or uses something on the back end to separate the content from the display, so I can't estimate how much time he puts into keeping his page up and running. (Shawn -- I'd love to talk with you sometime about how your page is put together from a technical standpoint and hear how you've done it) The advantage that this person can offer is the database. Simply put, as the amount of information that will be published increases, the more advantageous the database becomes. Databases allow information to be related to other information ... the effect for us is that we can be looking at, say, the write-up of King Stefan in 3E terms, and the database can build the page and include links to information about Karameikos, other characters in Karameikos, and 3E conversion rules that are available. Another advantage that the database could offer is that it separates the information from the display. This means that, for example, if someone decided that the Mystara webpage would look really kEWl to have red text on a black background, that change could be made in one place, and the whole site would be affected (and, fortunatly, it would be just as easy to change it back after the first few complaints of eyesore came in). Looking down the road to the day when we all have high-speed internet connections, the database also allows the ability to store the information in a more useful way than HTML. Let's say that someone here writes a program that can do all the "grunt-work" of calculating results of mass combat (using the War Machine rules from the Companion Set/Rules Cyclopedia). This program takes the information about each army, computes the BFR, BR and so forth, and then runs the combat, letting you know the results. With high-speed internet connections, we'd only need to have one source of this information (the database) that we could all get to. Another advantage is one that was stated in the email. We could have a forum for feedback about each article or submission. This would also allow the ability to see which articles are popular and useful, or to sort by author (you could say "I'd like to see all of Thibult's maps")(sorry if I misspelled your name). Of course, all these advantages are looking down the road a while (some farther than others). And, they also assume that this person and his site are for real, and they assume that we can think of a good way to represent all the information that we want in the database, and they assume that someone is capable of administering the database well (relatively inexperienced Database Administrators commonly get billed at $100-$150 per hour where I live). I can see where this guy is trying to go. I would also feel better about his suggestion with more information about it. John Hofmann ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 13:14:15 -0400 Reply-To: Mystara Sender: Mystara From: Michael Morris Organization: University of Kentucky Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Shaham Ilan" To: Sent: Sunday, October 15, 2000 7:49 AM Subject: Re: [MYSTARA] MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive > Aren't all the objectives of this website already achieved with Shawn > Stanley's website? (www.dnd.starflung.com) > What can D&DWorlds offer the MML contributers that the aforementioned site > does not offer? 1. Individualized access. You do not have to go through a webmaster to post your creations, edit your creations or delete your creations. 2. Indvidualized commentary. Each document on the site can receive it's own comments and items 3. Collaboration: Pages can be set up so that multiple persons can edit them, rather than putting all the work on a single individual. 4. Crossreferencing: Although the search engine is still under construction, the groundwork for it's support is not. Each item on the site is an item in a database. In future folks will be able to look up items through the search item based on various criteria. So, for instance, a search for new monsters in all of D&D would bring up the Mystara entries (admittedly it would bring up every monster in Ravenloft, Forgotten Realms, Greyhawk, et al). If a Mystar monster gets the attention of the user and they go to the link for it they'll be taken to the Mystara section of the site. > > Morphail > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 13:23:41 -0400 Reply-To: Mystara Sender: Mystara From: Michael Morris Organization: University of Kentucky Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creatio MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "John Hofmann" To: Sent: Sunday, October 15, 2000 12:36 PM Subject: Re: [MYSTARA] MISC: Help Wanted: D&DWorlds Announces the Creatio > Of course, all these advantages are looking down the road a while (some > farther than others). And, they also assume that this person and his site > are for real, and they assume that we can think of a good way to represent > all the information that we want in the database, and they assume that > someone is capable of administering the database well (relatively > inexperienced Database Administrators commonly get billed at $100-$150 per > hour where I live). > > I can see where this guy is trying to go. I would also feel better about > his suggestion with more information about it. Well, the site itself is for real, and currently has 7 campaign settings and two of the archives running (Ravenloft & Forgotten Realms). The Realms team is wading through the huge problem of converting over the contents of The Best of the FR List which was given to us by Craig Sefton. As to the technical information of the site, it's designer Ed Lazor is the best man to contact. He's away for the weekend (today is his birthday), but his email is osmosis@atfantasy.com He wrote the MySQL code of our site and is currently building version 2.0 of it with Leo Simons. More information on the server itself is here www.atfantasy.com That is the parent site of the D&DWorlds project. AtFantasy also handles more universal RPG documents, while D&DWorlds sticks to D&D. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 20:11:48 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Chronicles of Nentsun feedback MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Caroletti wrote: > The reason for it is that the magic was heavily changed. The effect of = the > modified engines (and this will show up in chapter two and six) is = much reduced. > The radiations are light, and in fact the problems caused by the = engines, even if all > exploded, would be much less than any effect of Glantri's Radiance. If = we go by > what you suggest, the Radiance should not exist...I have somewhat = mirrored its > effects limiting them much. However, I will explain myself better in = next posts. And, > moreover, this is just a version of Nentsun...this is not Canon...8-) Not Canon?!? You got me there... ;) No, seriously, if you're saying that = the Immortals allowed the construction of the engine, but modified it = without Klee's knowledge so it wouldn't be able to repeat (or even come = close to repeating) the disastrous results of the Great Rain of Fire = (not even if further modified by other mortals), then I guess *I* can = accept it (not that that should matter so much to *you*; btw thanks for = giving my opinion such weight). My initial reaction was mainly based on = lack of details, and also meant to encourage you to give this matter = some thought if you hadn't already. I don't think that Glantri's Radiance is that dangerous (I mean in = danger of exploding). Besides the Immortals didn't discover it until = thousands of years had passed, and some Old One had already meddled with = it at that point (WotI book 2, pg. 7-8). Had the Immortals known about = the engine earlier, they would likely have taken steps to get rid of it, = and there would, indeed, be no Radiance. Klee's 'engine', however, = doesn't seem particularly secret, and is made within less than a = millenium (presumably not that long for an Immortal) of the Great Rain = of Fire (btw that Klee fellow sure is long-lived, isn't he?). I can = easily see how a lot of Immortals would have an interest in simply = sabotaging it, so it wouldn't become dangerous. I guess they might, for = once, have agreed on non-intervention or subtle intervention, but a = matter of such potential disaster would likely call for at least some = level of intervention. Give it some thought... Your excerpt of disaster looks like great fun, btw. It does seem a bit = harsh, if you imagine what potentially could be within 240 km. Imagine = that a city with skyscrapers (like Blackmoor or New York), a huge center = of population, is eventually built (the Immortals won't know what will = happen in, say, 2,000 years). A guaranteed 240 km lethality could = potentially wipe out quite a few cultures. Or imagine the 'engine' = placed in, say, Alfheim... Oh, and what kind of a place name is Vixen?!? ;) Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 06:10:11 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:49 15/10/00 +0200, you wrote: >Aren't all the objectives of this website already achieved with Shawn >Stanley's website? (www.dnd.starflung.com) >What can D&DWorlds offer the MML contributers that the aforementioned site >does not offer? at the worst it appears to be yet another way to get your work out there, and since Ohad you're one of the more prolific authors that's up for you to think about whether that's a good thing or not. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 06:12:10 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:26 15/10/00 -0400, Jeff Daly wrote: >Thanks for the offer. I went to the site, found it took forever to load, >left, and pretty much concluded that I'm plenty happy with Shawn Stanley's >site I'll go to D&DWorlds and see what not to do then :o) >which actually has a nod from the company, if I am not mistaken yep, they have >I'm sure you would be welcome to help contribute to it. of course shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 16:26:53 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Chronicles of Nentsun- Chapter One: Ancient History MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > Point is, I know little about rakastas, so I hoped this article could help > me to find > out something about them...I especially want to know if there are any > references > to how the rakasta race came into existence, and when did they appeared on > Mystara...anyone can help me? The reference you need is (of course) "Rakasta of Mystara", from Dragon Magazine. > By the way, the project is big. If anybody wants to help...? Why, me! I have only three or four projects I'm working on at the time, and I'm always interested in working on somethig which involves the rakasta (or lupin, tortle) race :) > no Alphatians, thanks 8-) ;) -- Giampaolo Agosta agathokles@X-Mozilla-Status: 0009erta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 20:08:48 GMT Reply-To: Mystara Sender: Mystara From: kevin wyton Subject: Elven Holidays Mime-Version: 1.0 Content-Type: text/plain; format=flowed Greetings all An interesting omission has come to light in the campaign I am playing in. While reading through and marking birthdays and such in her Mystaran calender our DM noticed a lack of listed holy days and other such festive occurrences for elves. Did she perhaps miss them in the almanacs? My sugestions included: The founding of Alfheim The fall fo Alfheim the solstices and equinoxes (in worship of Ordana) King's day-the anniversary of the crowning of the first elven king Does anyone know of any canon info, and/or some historical dates that would make interesting notes on an elfs personal calender? kevin "If I belch in the middle of a forest, and no one hears me is it still bad manners?" my nephew,4yrs old _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 13:26:24 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Elven Holidays In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 20:08 10/15/00 GMT, kevin wyton wrote: >Greetings all > >An interesting omission has come to light in the campaign I am playing in. >While reading through and marking birthdays and such in her Mystaran >calender our DM noticed a lack of listed holy days and other such festive >occurrences for elves. Did she perhaps miss them in the almanacs? > >My sugestions included: The founding of Alfheim > The fall fo Alfheim > the solstices and equinoxes (in worship of Ordana) > King's day-the anniversary of the crowning of the >first elven king > > >Does anyone know of any canon info, and/or some historical dates that would >make interesting notes on an elfs personal calender? Depending on what year you're playing in, the anniversary of Alfheim's final defeat might be a holiday marked by solemn contemplation and rededicating oneself to defeating the shadow elves. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 23:13:40 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Elven Holidays MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable kevin wyton wrote: > Greetings all And to you as well. =20 > An interesting omission has come to light in the campaign I am playing = in. > While reading through and marking birthdays and such in her Mystaran > calender our DM noticed a lack of listed holy days and other such = festive > occurrences for elves. Did she perhaps miss them in the almanacs? Indeed the almanacs list a number of Shadow Elven holidays as well as a = few for the Glantrian elves, but none that seem related to Alfheim. I = guess those flighty elves just threw a party when they felt like it... = ;) Yes, yes, I know they're not really like that; just call me a = prejudiced Ostlander. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 16:34:16 -0500 Reply-To: Mystara Sender: Mystara From: Eric Anondson Subject: What makes something "Mystara" In-Reply-To: <200010152111.QAA09842@mail.visi.com> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit I have been pondering a question as I have begun to get a greater interest in all things Mystara. I had gotten into the Realms when it was first released years ago, and I have been into Greyhawk since the '83 boxed set. I have a substantial collection of material from most every world, and I can fairly well see what appeals about each world and what is it's turn-offs. Most times there will be an obvious "feel" about material specific to a setting. What makes something "feel Mystaran", and then wouldn't be mistaken as Greyhawk or Realms or Dragonlance, or any other typical generic fantasy? Is it just how maps are drawn? ;) Is it just that there are Immortals, not gods? Is it the plethora of historical-Earth equivalent societies? Can anyone define a Mystaran feel? Eric Anondson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 00:43:06 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Eric Anondson wrote: > What makes something "feel Mystaran", and then wouldn't be mistaken as > Greyhawk or Realms or Dragonlance, or any other typical generic = fantasy? This might not be exactly what you were asking for, but it's getting = pretty late in my corner of the world and I feel like raving a bit, so = here goes! (If you continue beyond this point, then don't say you = weren't warned!) Mystara to me is a combination of a lot of things. Actually it's always = easier defined by what it's not, so here comes a bit of a mix of what = Mystara is or isn't to me: Mystara is (to me) a place where -you don't expect the next guy you meet to be an archmage in disguise or = a member of some powerful organization. -players can expect to be given dominions and become nobility at higher = levels. -civilization isn't threatened by collapse due to some obscure monsters = lurking around. -maps are drawn by symbols on hexes. -there's always room for one more nation/civilization/race/whatever = without it looking overly crowded. -epic events and large-scale consequences are not avoided just to = maintain the status quo. -Larry Elmore rules! Yes, he rules Dragonlance too, but those = illustrations of huge landscapes covered in forests, with a small keep = or tower almost hidden in the background, and some dragon or wizard = standing around; these illustrations are just so...Mystara(!) to me. -there is no single =FCber-dude/nation/item/whatever to end them all. -even the most hare-brained, weird old product, that nobody ever thought = would be used for anything, somehow is part of the setting, and still = makes some sort of twisted sense. -I'll always feel right at home. Jacob Skytte scythe@wanadoo.dk signing off and going to bed! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 16:55:59 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: First appearance of the Hivebrood, another slice of Mystara publication history MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit In case you are not familiar with the Hivebrood, they are an insect-like race that live in colonies similar to ants. They are parasitic, laying their eggs in creatures like humans, who eventually overcome and transform the host. There are several kinds, including broodlings, hivebroods, hiveleaders, hiveminds and the broodmother. I believe they have come up on the MML before, someone had a project with them which they discussed on the list. They were a D&D monster, making what I thought was their first appearance in the AC9 Creature Catalog, published in 1986. After that they made one appearance in a D&D adventure, in Dungeon magazine #13, which was set in Specularum, Karameikos. They reappeared in the DMR2 Creature Catalog, and they may or may not have been in the Mystara Monstrous Compendium. But I recently discovered that the creatures of the Hivebrood made an even earlier appearance, in 1985 they were first introduced in a three page D&D Expert/ Companion scenario that was published in the first issue of a magazine called GameMaster Publications. What was GameMaster Publications? It was a UK D&D gaming magazine, produced by the same writers that had worked on the TSR UK Imagine magazine, a product superior(IMHO) to Dragon at the time. Imagine magazine went for 30 issues in the early 1980's, before TSR closed down most of the TSR UK branch(all but sales and marketing). In defiance, some of the laid off RPG designers got together to make GameMaster Publications, believing they could build on the success of Imagine. They did it without the backing or approval of TSR. Each issue contained a full 32-page adventure, of solid quality, as well as a few articles, letters, and updates on the gaming industry. Unfortunately, the magazine only lasted for five issues. Each of the five had some D&D compatible material, as it built on the campaign world of Pelinore from Imagine magazine. You can find more info about Pelinore in my Mystara index at Shawn's site. I have recently sent Shawn an update to that index(last week), and I will have to send another update soon to categorize this new information. But out of the five issues, only the first issue, GM1 A Flight of Eagles has a strong implicit link to Mystara, that being the Hivebrood scenario. The scenario itself is small enough to be set anywhere. The PCs find that a small homestead near the edge of wilderness has been attacked, and soon battle what looks like a combined force of hobgoblins and elves. The truth that they infected broodlings soon becomes apparent, and the PCs can then follow the trail to the small hive. The monster description is all here, pretty much verbatim to what was found in AC9. One small suprise was that a horse hiveleader and a stirge hivebrood make an appearance, I had made the assumption that they had to infect humanoid or at least intelligent creatures, but I don't recall if that was ever actually in the latter published monster descriptions. Oh, and the creator of the Hivebrood and the scenario was Fiona Lloyd. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 20:03:57 EDT Reply-To: Mystara Sender: Mystara From: John Traglio Subject: Re: First appearance of the Hivebrood, another slice of Mystara pub... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/15/00 6:59:28 PM Central Daylight Time, dave@PALMCHIP.COM writes: << In case you are not familiar with the Hivebrood, they are an insect-like race that live in colonies similar to ants. They are parasitic, laying their eggs in creatures like humans, who eventually overcome and transform the host. There are several kinds, including broodlings, hivebroods, hiveleaders, hiveminds and the broodmother. I believe they have come up on the MML before, someone had a project with them which they discussed on the list. They were a D&D monster, making what I thought was their first appearance in the AC9 Creature Catalog, published in 1986. After that they made one appearance in a D&D adventure, in Dungeon magazine #13, which was set in Specularum, Karameikos. They reappeared in the DMR2 Creature Catalog, and they may or may not have been in the Mystara Monstrous Compendium. But I recently discovered that the creatures of the Hivebrood made an even earlier appearance, in 1985 they were first introduced in a three page D&D Expert/ Companion scenario that was published in the first issue of a magazine called GameMaster Publications. What was GameMaster Publications? It was a UK D&D gaming magazine, produced by the same writers that had worked on the TSR UK Imagine magazine, a product superior(IMHO) to Dragon at the time. Imagine magazine went for 30 issues in the early 1980's, before TSR closed down most of the TSR UK branch(all but sales and marketing). In defiance, some of the laid off RPG designers got together to make GameMaster Publications, believing they could build on the success of Imagine. They did it without the backing or approval of TSR. Each issue contained a full 32-page adventure, of solid quality, as well as a few articles, letters, and updates on the gaming industry. Unfortunately, the magazine only lasted for five issues. Each of the five had some D&D compatible material, as it built on the campaign world of Pelinore from Imagine magazine. You can find more info about Pelinore in my Mystara index at Shawn's site. I have recently sent Shawn an update to that index(last week), and I will have to send another update soon to categorize this new information. But out of the five issues, only the first issue, GM1 A Flight of Eagles has a strong implicit link to Mystara, that being the Hivebrood scenario. The scenario itself is small enough to be set anywhere. The PCs find that a small homestead near the edge of wilderness has been attacked, and soon battle what looks like a combined force of hobgoblins and elves. The truth that they infected broodlings soon becomes apparent, and the PCs can then follow the trail to the small hive. The monster description is all here, pretty much verbatim to what was found in AC9. One small suprise was that a horse hiveleader and a stirge hivebrood make an appearance, I had made the assumption that they had to infect humanoid or at least intelligent creatures, but I don't recall if that was ever actually in the latter published monster descriptions. Oh, and the creator of the Hivebrood and the scenario was Fiona Lloyd. Dave Keyser >> These sound very interesting, can stats & so be found on the web? Thanks JRBT ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 20:19:11 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/15/00 4:55:19 PM US Eastern Standard Time, xen@VISI.COM writes: << What makes something "feel Mystaran", and then wouldn't be mistaken as Greyhawk or Realms or Dragonlance, or any other typical generic fantasy? >> I would have to say that it is how the history, or even simply the sense of history, ties everything so intricately together in where Mystara and its nations and peoples have come from, are now and where they are going in the future as compared to most of what has happened in the other campaign settings. Sure, every setting has a history, but it is, for the most part, seperate and distinct from where things actually stand "today" in that world. Birthright (in some ways the long-lost cousin of Mystara) and Greyhawk perhaps are closest to the feel that Mystara has in the sociohistorical context; where Birthright and Greyhawk were and are reflects where the settings are going. Not so with the other worlds, most especially Ravenloft and Dragonlance. Ravenloft has states appear and disappear with regularity, and things change so often within each state that there is little or no sense of continuity. Same with Dragonlance; lordy, how many different cataclysms/war of the gods/dragonwars can you GO through in three generations? The setting, its nations and people (cultures? dare I even call them that?) are artificial and shallow. The same can be said for the Forgotten Realms. So many regions have no effect on the others in any way, shape or form that when something DOES happen across regional boundaries (the Tuigan invasion, the Avatar crisis, and almost any actions of the Zhentarim and the Red Wizards) that it seems artifical and constructed... it doesn't flow, and who cares, because it is all going to go back to the same thing soon anyway and everything will be okay. And where using historical cultures worked in Mystara, dropping them willy-nilly into the Realms just... didn't work. Not so for Mystara. It is a living, vibrant world. It may seem odd, the way certain cultures fit together in such a small region, but it has an internal consistency moreso than any of the other settings (however unlike any of the other settings there was never a single tome that put it all together until it was too late). It is obvious when something strikes oddly about the way things are done; the destruction of Alphatia in Canon left a huge vacuum that will take decades, if not longer to play out in the game world. Things won't just go back to being "business as usual"... And the continuity of the setting is such that some felt the destruction of Alphatia was contrary to course, too "manufactured", a "deus ex machina" that did not belong, and rejected it (for the most part) in our own campaigns. James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 18:02:23 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: First appearance of the Hivebrood,another slice of Mystara pub... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit John Traglio wrote: > In a message dated 10/15/00 6:59:28 PM Central Daylight Time, > dave@PALMCHIP.COM writes: > > These sound very interesting, can stats & so be found on the web? They are one of my favorites, one thing I didn't mention is that a hivemind can absorb the abilities of any character by eating it, and then transfer those abilities to others of the hive by chemical scent. They make tough adversaries at any level. But in answer to your question, right now, no I don't think so. But they should be when WOTC puts up the old creature catalogs for download. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 21:19:57 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Magical materials in the 3E DMG MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" OK, in the DMG, we're at last given some nice definitions for adamantite and mithril (I like that one isn't just a more advanced version of the other) and a new material, darkwood. Any other 3E DMs thought about the availability of these two materials in Mystara? Prior to the death of the Canolbarth, it would have been a prime location for darkwood, IMO, and it's likely still in Wendar -- or maybe it was only in Wendar, helping to differentiate those elves from their warmer clime cousins ... Any thoughts on the minerals? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 01:21:07 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: Magical materials in the 3E DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I wouds place them in Rockhome or something. Make them a dwarvish secret or something like that. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 23:05:43 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Magical materials in the 3E DMG In-Reply-To: <4d.21beb14.271bea43@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 01:21 10/16/00 EDT, Larry Lamb wrote: >I wouds place them in Rockhome or something. Make them a dwarvish secret or >something like that. Both mithril and adamantite? Are either one mentioned in "Rockhome?" I was thinking that one might be found in Highforge instead. Of course, after playing the new Spyro Playstation game all weekend, I'm also thinking that there need to be large house-sized mushrooms in Mystara, so I might be too loopy to be credible. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 08:42:18 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > Is it just how maps are drawn? ;) Is it just that there are Immortals, not > gods? Is it the plethora of historical-Earth equivalent societies? Can > anyone define a Mystaran feel? To me, Mystara is defined by the (near) absence of predetermined heroes and villains, which allows for complex politics and deeper characters. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 03:04:48 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Magical materials in the 3E DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Just to be perverse, I would place the magical materials where they are least available to the races that might make use of them: Adamantine: In 1000 AC the best deposits of this rare metal are found in Alfheim, Herath, and Thonia, none of which are readily accessible to the dwarven smiths who are most skilled in working this metal. The dwarves of Rockhome have an extensive collection of armor and weapons made from adamantine that was mined from the Canolbarth (Alfheim) region before the elves occupied the region and put a stop to any further mining. The Meteor Impact during WotI created a new adamantine source in the new Western Broken Lands. Mithral: This metal is found mostly in Rockhome, Renardy, and Zyxl. None of these sources have yet been properly exploited, although the discovery of this metal in Rockhome might eventually lead to mining agreements between Rockhome and Aengmor in order to exploit the metals in each of those nations. Most elven chain mail has been created either via magical enhancement from a Tree of Life or from the now depleted mithral mines in Wendar. Darkwood: This rare wood is found in Robrenn and in the barbarian lands of Davania. Unlike the other two special materials, darkwood has been fully exploited in the regions where it is found -- it has been used to create powerful armor and weapons that do not violate the prohibitions against usage of metal that would otherwise hold back the Druidic Balancers of those regions. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 03:04:58 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit IMO, quite an important Mystara trait is that there are no big cuts between "Good nations" and "Evil nations". Of course, there are lotsa evil guys and monsters and rampant challenges for adventurers, as in any FRPG setting, but it goes over the "Evil empire and Arch-lord" which threaten the world. Looking at the GAZs and other sources, no land is evil or good incarnate. Take the Heldannic Knights, they show both traits of heroism and of cruelty, they go into evil only for political and Immortal concrete plots; same for WotI, the major Mystaran conflict pit against each other nations which could not be cut into bad guys and good guys, they had realistic interests, and the Immortal motivations, both Ixion's and Rad's, had their degree of reason and of wrong... or Glantri, a country ruled by a majority of Evil rulers, but which works it out as a state in which Lawful elves debate issues in Parliament with vampire barons!! Player characters have to take many options without taking for granted that they are "on the right side"... It's not like just going down to the Land of Mordor where the shadows reign to beat down the ultimate evil. It looks like a mature setting, and I think it was kinda revolution to the idea that FRP campaigns had to follow the steps of Tolkien as a manicheistic war of good vs. evil. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Oct 2000 23:59:09 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: What makes something "Mystara" In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 08:42 10/16/00 +0200, Agathokles wrote: >To me, Mystara is defined by the (near) absence of predetermined heroes >and villains, which allows for complex politics and deeper characters. What do you mean? The setting has a number of major NPCs who more or less tower over everyone else. Hell, Bargle the Infamous doesn't even appear in the Ierendi gazetteer -- as well he shouldn't -- but there's a throwaway character in the setting that only works if there's a presumption that most groups will have heard of him and know he's EEEEEEEEEEEEEEVIL! (Which isn't to say I don't like the character; I intend to use him soon IMC.) Or do you mean that there's a lot of moral grayness in the setting? That, I'd certainly agree with. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 00:24:50 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Magical materials in the 3E DMG In-Reply-To: <31.b6b2687.271c0290@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 03:04 10/16/00 EDT, David Knott wrote: >Just to be perverse, I would place the magical materials where they are >least available to the races that might make use of them: That's actually a good idea, as it'd keep them special, and not the default magical whoosits for the races that might like them. >Adamantine: In 1000 AC the best deposits of this rare metal are found >in Alfheim, Herath, and Thonia, none of which are readily accessible to >the dwarven smiths who are most skilled in working this metal. The >dwarves of Rockhome have an extensive collection of armor and weapons >made from adamantine that was mined from the Canolbarth (Alfheim) >region before the elves occupied the region and put a stop to any further >mining. I like. >The Meteor Impact during WotI created a new adamantine source in >the new Western Broken Lands. I think the Glantrians are pretty practical and would figure this one out pretty quick. But do you mean that the impact exposed veins, or brought the adamantite here from off-planet? >Mithral: This metal is found mostly in Rockhome, Renardy, and Zyxl. >None of these sources have yet been properly exploited, although the >discovery of this metal in Rockhome might eventually lead to mining >agreements between Rockhome and Aengmor in order to exploit the >metals in each of those nations. Most elven chain mail has been >created either via magical enhancement from a Tree of Life or from >the now depleted mithral mines in Wendar. Hmm. I think the Rockhome dwarves would find uses for mithril. Lighter than iron, but can be made as strong as steel? There's all sorts of goodies there. >Darkwood: This rare wood is found in Robrenn and in the barbarian >lands of Davania. Unlike the other two special materials, darkwood >has been fully exploited in the regions where it is found -- it has been >used to create powerful armor and weapons that do not violate the >prohibitions against usage of metal that would otherwise hold back >the Druidic Balancers of those regions. True. I need to increase the profile of Wendar IMC, though, so I mgiht have it still there. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 00:27:19 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: What makes something "Mystara" In-Reply-To: <001901c0373f$67665180$a54cf6d1@uchicago.edu> MIME-version: 1.0 Content-type: text/plain; charset="iso-8859-1" Content-transfer-encoding: quoted-printable At 03:04 10/16/00 -0400, Andr=E9s Piquer Otero wrote: >IMO, quite an important Mystara trait is that there are no big cuts between >"Good nations" and "Evil nations". Of course, there are lotsa evil guys and >monsters and rampant challenges for adventurers, as in any FRPG setting,= but >it goes over the "Evil empire and Arch-lord" which threaten the world. >Looking at the GAZs and other sources, no land is evil or good incarnate. >Take the Heldannic Knights, they show both traits of heroism and of= cruelty, >they go into evil only for political and Immortal concrete plots; same for >WotI, the major Mystaran conflict pit against each other nations which= could >not be cut into bad guys and good guys, they had realistic interests, and >the Immortal motivations, both Ixion's and Rad's, had their degree of= reason >and of wrong... or Glantri, a country ruled by a majority of Evil rulers, >but which works it out as a state in which Lawful elves debate issues in >Parliament with vampire barons!! Player characters have to take many= options >without taking for granted that they are "on the right side"... It's not >like just going down to the Land of Mordor where the shadows reign to beat >down the ultimate evil. It looks like a mature setting, and I think it was >kinda revolution to the idea that FRP campaigns had to follow the steps of >Tolkien as a manicheistic war of good vs. evil. I agree with all this, but you're ignoring, of course, the Master of Hule, unless he's got a warm and fuzzy side of which I'm not aware. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 03:57:36 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit My take on the fate of the Thousand Wizards in WotI: 1) Most participated in the bombardment of Glantri City. The minority who did not participate fled to various parts of the Known World. 2) Given the relatively small amount of damage done to Glantri City, those who participated in the bombardment obviously held back numerous spells and devices meant to save their own skins. 3) Given their relatively high levels and general resourcefulness, most of the Thousand Wizards indeed survived the war and managed to scatter all over the Known World region. A small few managed to return to Alphatia in time to be obliterated with that continent. Net result: When Alphatia sinks, the corpses include a relatively small number (perhaps a hundred at most) of the Thousand Wizards. When Alphatia is reconstituted in the Hollow World, not enough remain for that body to be a reasonable counterforce to the Empress Eriadna. As a result, Eriadna can initially rule unopposed and can recreate the Council within the Hollow World as she desires. In the outer world, meanwhile, the Known World is plagued by 800 or so suddenly homeless high level wizards. Perhaps half of them eventually return to the surviving Alphatian territories, while the rest settle in various nations in southeastern Brun. They have an obvious influence on the nations of Karameikos and the Atruaghin Plateau, and subtler influences elsewhere. No nation of southeastern Brun is totally unaffected by the actions of the surviving Alphatians. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 04:07:22 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Magical materials in the 3E DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-16 3:49:56 AM Eastern Daylight Time, lby3@LBY3.COM writes: > I think the Glantrians are pretty practical and would figure this one > out pretty quick. > But do you mean that the impact exposed veins, or brought the > adamantite here from off-planet? The latter. Since adamantite is mentioned as being of possibly meteoric origin, any such impact should bring more of that metal to the planet. Of course, to exploit that new resource any civilized Mystaran nation will have to deal with the goblinoids who wasted no time in occupying the new crater created by the Meteor impact. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 04:06:37 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Well, I did not forget the Master, and I did not mean that there are not Evil rulers, you can also take the Cult of Idris, the Shadowlord and so-and-so, but I do not think that the whole of Hule is as simplistic as pure Evil, it is a Huge territory with different cultures and beliefs... too bad Hule did not get a GAZ, but I don't think it's all Greatrealm... plus, as far as TSR materials go, the Master is unique and he seems to govern to charisma and fear, I wonder if the X4 and X5 modules pointed to a single dictator or to a dynasty of evil rulers in a wicked evil country, but i tend to believe the former. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 01:15:34 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Magical materials in the 3E DMG In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 04:07 10/16/00 EDT, David Knott wrote: >> But do you mean that the impact exposed veins, or brought the >> adamantite here from off-planet? > >The latter. Since adamantite is mentioned as being of possibly meteoric >origin, any such impact should bring more of that metal to the planet. Of >course, to exploit that new resource any civilized Mystaran nation will >have to deal with the goblinoids who wasted no time in occupying the >new crater created by the Meteor impact. Neat. It'd also be nice to see, say, Jaggar negotiating with adamantite magnate Kol for mining rights. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 04:30:47 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: 3E: Undead Glantrian Princes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I have noticed that the revised versions of Brannart and Morphail still give them constitution scores -- have those of you who posted those revisions deliberately decided to ignore the fact that they are undead? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 04:44:08 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Magical materials in the 3E DMG MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-16 4:34:19 AM Eastern Daylight Time, lby3@LBY3.COM writes: > Neat. It'd also be nice to see, say, Jaggar negotiating with > adamantite magnate Kol for mining rights. Of course, you should keep in mind that negotiating is not the only way to "deal with" somebody.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:54:32 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > At 08:42 10/16/00 +0200, Agathokles wrote: > > What do you mean? The setting has a number of major NPCs who more or less > tower over everyone else. Hell, Bargle the Infamous doesn't even appear in > the Ierendi gazetteer -- as well he shouldn't -- but there's a throwaway > character in the setting that only works if there's a presumption that most > groups will have heard of him and know he's EEEEEEEEEEEEEEVIL! (Which isn't > to say I don't like the character; I intend to use him soon IMC.) > Or do you mean that there's a lot of moral grayness in the setting? That, > I'd certainly agree with. I was referring to the moral grayness, but also to the relativy rarity of stereotypical characters (unless you consider the typically mystaran stereotype of the "Stefan", of course ;) ). Sure, Bargle and Ludwig von Hendricks are something of an exception, being stereotypical villains. Even in Gaz 1, which is probably the more "standard fantasy" of the Gazeteers, the presence of stereotypical characters is balanced by the presence of some "morally grey" NPCs (think Desmond Kelvin, the Duchess). I also mean that, while in the eyes of your average Traladaran Alfric Oderbry and the Black Eagle are definitely evil, the common Thyatian (especially the non-Karameikan variety) could see them as heroes... -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:21:46 +0100 Reply-To: Mystara Sender: Mystara From: Seyed Razavi Subject: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi, As someone whose Known World collection ended with the Gazateers and Dawn of the Empires boxed set I was wondering if someone could point me to a brief overview of what the other products say (or a link to one) . Particularly I would like to know: a) What the hell happens in Wrath of the Immortals? b) What happens after AC1000? All the net books seem to pick up from AC1014 or something. c) What products cover this period? d) What are Karmeikos: Kingdom of Adventure, Glantri: Land of Magic and the Poor Wizard's Almanacs? I'm sure there is already a site that covers this so a simple link would do. Seeing the expense in acquiring future Mystara products I'll probably stay just with the Gazateers but I was wondering what I was missing. Cheers, Sid ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:00:43 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Magical materials in the 3E DMG In-Reply-To: <3.0.5.32.20001015230543.007945e0@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sun, 15 Oct 2000, Beau Yarbrough wrote: > Both mithril and adamantite? > Are either one mentioned in "Rockhome?" Nope... > I was thinking that one might be found in Highforge instead. Of course, > after playing the new Spyro Playstation game all weekend, I'm also thinking > that there need to be large house-sized mushrooms in Mystara, so I might be > too loopy to be credible. AFAIK there is only one reference to Mithril in any Mystara product. Its in the adventure idea section of the Darokin Gaz, where a young man from the Black Eagle Barony has escaped with a Mithril dagger. This suggests that there are reserves of Mithril in Karameikos, so some of it could be present in Highforge. However, it seems that Mithril is even more rare on Mystara than in Tolkien's Middle-Earth.. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:22:27 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Beyond the Gazateers In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 16 Oct 2000, Seyed Razavi wrote: > Hi, > > As someone whose Known World collection ended with the Gazateers and Dawn of > the Empires boxed set I was wondering if someone could point me to a brief > overview of what the other products say (or a link to one) . Particularly I > would like to know: > > a) What the hell happens in Wrath of the Immortals? A complete timeline was recently posted on this list. Basically Wrath of the Immortals covers the era 1004-1009 where Immortal intrigue leads to war, the destruction of Alfheim and the Sinking of Alphatia. > b) What happens after AC1000? All the net books seem to pick up from > AC1014 or something. The Poor Wizards Almanacs and Johuans Almanac covers the years between 1010-1013. > c) What products cover this period? WotI and the PWAs > d) What are Karmeikos: Kingdom of Adventure, Glantri: Land of Magic and the > Poor Wizard's Almanacs? K:KoA and G:LoM are boxed sets updating Gaz1 and Gaz3 to AC1010 with AD&D2nd rules. The PWAs descibe events and countries of Mystara between AC1010-1013. > Seeing the expense in acquiring future Mystara products I'll probably stay > just with the Gazateers but I was wondering what I was missing. The gazetteers are the best ever made for Mystara IMO, but I hear that you can aquire cheep Mystara stuff on Ebay. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:48:43 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Here is a link to the Timeline in the Official Site: http://dnd.starflung.com/timeline.html -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 04:56:33 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Magical materials in the 3E DMG In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:00 PM 10/16/00 +0200, you wrote: > >AFAIK there is only one reference to Mithril in any Mystara product. Its >in the adventure idea section of the Darokin Gaz, where a young man from >the Black Eagle Barony has escaped with a Mithril dagger. This suggests >that there are reserves of Mithril in Karameikos, so some of it could be >present in Highforge. However, it seems that Mithril is even more rare on >Mystara than in Tolkien's Middle-Earth.. In the "Displays of Wealth" section (p. 29) of that Gaz, it also mentions that Darokinians wear jewelry of "unadorned gold or sometimes mithril". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 14:48:52 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Flaemish and Alphatian languages Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hey, I just chanced to think... isn't it that Flaemish and Alphatian languages are THE SAME (or at least very very closely related dialects)? In fact they are supposed to be the same people who settled in two different places not so long ago. That'd mean that the two enemy nations, Glantri and Alphatia, both speak the same language: Flaemish! What do you think? Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 14:59:21 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Benekander problem Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed This is a spoiler: please, those who wish to roleplay WotI read no further; instead, those who are going to DM it should read. ****************************************************************** Here's another questions for the List: In a short time I am planning to start DMing WotI to my group. Well... the first part expects them to trust Benekander and offer themselves (one of them, that is) in exchange for him into his mirror. I find it very unlikely that my group of egothistic and paranoid players (they love to call themselves "of Neutral alignement") would trust him and agree. This could make the introduction to the second part (Benekander offering them another job) an extremely uneven event. How would you put the whole thing another way round and make it either acceptable for them to trust Benekander in the mirror thing or else induce Benekander to contact them once more at a later stage? Please, advise. Thank you. Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 15:51:20 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Flaemish and Alphatian languages MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > Hey, I just chanced to think... isn't it that Flaemish and Alphatian > languages are THE SAME (or at least very very closely related dialects)? > > In fact they are supposed to be the same people who settled in two different > places not so long ago. Well... Two millenia ago... just the same time it took for Latin to become the modern Italian, French, etc. And keep in mind that we didn't stage interplanar migrations. When the Flaems escaped from Old Alphatia, they didn't come to Mystara (they arrived 500 years later, having retired to the Plane of Fire, probably) while the Alphatians arrived directly. In these two millennia, the Flaem language probably evolved much, I suppose due to interaction with creatures of the Plane of Fire and Mystaran native (Dragons, Thyatians, Antalians, Elves). > That'd mean that the two enemy nations, Glantri and Alphatia, both speak the > same language: Flaemish! Glantrians generally speak Thyatian, IMO. Anyway, Blackhill Glantrians do speak Alphatian. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 09:53:57 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: What makes something "Mystara" In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 15 Oct 2000, Eric Anondson wrote: > What makes something "feel Mystaran", and then wouldn't be mistaken as > Greyhawk or Realms or Dragonlance, or any other typical generic fantasy? Well, on the cursory level, Mystara is just another high fatasy world. But that's only at first glance. What you will notice about Mystara is the fact that Mystara revolves around the Law/Chaos axis more than Good/Evil. PC's aren't grandiose adventurers like in the Fogotten Realms, but merely cogs in the intrigues of "known" worldwide politics. (Ha!) PC's can become rulers of nations, or find paths to become Gods. It's a much freer and more civilized world. Many more options, many more possible lives. It's like the "high fantasy" equivalent to the renaissance. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 16:29:56 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: [IC] What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Eric Anondson ha scritto: > What makes something "feel Mystaran", and then wouldn't be mistaken as > Greyhawk or Realms or Dragonlance, or any other typical generic fantasy? Hey: Mystara has Thyatis. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 16:32:14 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: [IC] What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > I also mean that, while in the eyes of your average Traladaran Alfric > Oderbry and the Black Eagle are definitely evil, the common Thyatian > (especially the non-Karameikan variety) could see them as heroes... > -- Are they not? [surprised expression] Traladarans...see them...as...EVIL?! [extremely surprised expression] Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Oct 2000 19:04:50 +0200 Reply-To: Mystara Sender: Mystara From: Daniel Mayer Subject: Re: Back MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Hey, Stalker! These "swords of Wayland" I would be glad to read about. What�s that "Tome #4" about? The private Tome of Wisdom? :) If it is a nice article of you, I would be glad to have post in my e-P.O.Box :))) bye! Daniel The Stalker wrote: > > On Thu, 12 Oct 2000 15:49:21 scarole@tin.it wrote: > >Hello! I'm back. > > Oh my, you too? We're *both* back it would seem... Hard times are coming... :) > > >Glad to see you ignored my article about Nightmare Religion. > >I'm going to hide in my room and cry, now. 8-) > > > > Don't be so put down by it... I still have to receive a single response to my 'Tomes for the Tome' article in Tome #5 *or* to my 'Swords of Wayland' article in Tome #4 :( - and I thought I was so creative... > > >Glad to be back, though monday I'll be at the University...aaargh! > > > >Hopefully I will complete my "Chronicles of Nentsun" before that, and > >maybe even > >"Lemuria out of Thyatian Folklore"...I mean, to complete the > >transcription of several > >tightly written pages on pc. > > > > Always more Mystara projects that need finishing... Now why does that sound so uncomfortably familiar :) > > >Vale! > > > > Pax Vobiscum! > > - The Stalker > > Angelfire for your free web-based e-mail. http://www.angelfire.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 15:53:56 +0100 Reply-To: Mystara Sender: Mystara From: Seyed Razavi Subject: Re: Beyond the Gazateers In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Hi, > > a) What the hell happens in Wrath of the Immortals? > > A complete timeline was recently posted on this list. > Basically Wrath of the Immortals covers the era 1004-1009 where Immortal > intrigue leads to war, the destruction of Alfheim and the Sinking of > Alphatia. > OK, having just read the timeline in the dnd.starflung.com site I'm left with a whole host of questions which I can't be bothered to ask. What is it with TSR and cataclysms??? OK Mystara hasn't become like Dragonlance with a cataclysm after cataclysm but the whole of WotI seems contrived. The sinking of Alphatia may mirror an Atlantis fall from grace but all the crap around it seems just like the standard crap they pulled on Greyhawk / FR / Dragonlance. Luckily, as some will no doubt point out, I don't have to abide by it. I'll stick with the Gazateers and develop the campaign the way I want. The only question is: is there anything in these products (WotI, PWAs, etc) that would benefit me? Thanks, Sid > > b) What happens after AC1000? All the net books seem to pick up from > > AC1014 or something. > > The Poor Wizards Almanacs and Johuans Almanac covers the years between > 1010-1013. > > > c) What products cover this period? > > WotI and the PWAs > > > d) What are Karmeikos: Kingdom of Adventure, Glantri: Land of > Magic and the > > Poor Wizard's Almanacs? > > K:KoA and G:LoM are boxed sets updating Gaz1 and Gaz3 to AC1010 with > AD&D2nd rules. > The PWAs descibe events and countries of Mystara between AC1010-1013. > > > Seeing the expense in acquiring future Mystara products I'll > probably stay > > just with the Gazateers but I was wondering what I was missing. > > The gazetteers are the best ever made for Mystara IMO, but I hear that you > can aquire cheep Mystara stuff on Ebay. > > H�vard > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.nvg.ntnu.no/~hoc > > "Would it not be easier in this case for the government > to dissolve the people and elect another?" -Bertolt Brecht > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 07:59:40 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: 3E NPC- Kelter Zerben, 1009 AC Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Disillusioned, Kelter abandons his faith (losing access to clerical turning and spellcasting), and resumes progress as a fighter. Kelter Zerben, c.1009 AC: Fighter 7/Cleric 5 (ex-cleric, no faith) Human, Neutral Good Str 18 (+4) Dex 14 (+2) Con 13 (+1) Int 13 (+1) Wis 16 (+3) Cha 16 (+3) 76 hp; Init +6; Speed 20; AC 20 (Chain Mail +8, Dex +2) Melee +14/+9/+4; Ranged +12/+7/+2 Greatsword +17/+12/+7 (2d6+8, 17-20) Longsword +15(19)/+10(+14)/+5(+9) (1d8+5/9, 19-20) Fort +10, Ref +5, Will +9 Languages: Thyatian Common Skills: Climb +10, Concentration +6, Diplomacy +7, Handle Animal +10, Heal +7, Jump +10, Knowledge (religion) +5, Ride +10, Spellcraft +5, Swim +10. Feats: Combat Casting, Cleave, Combat Reflexes, Extra Turning, Great Cleave, Improved Critical: Greatsword, Improved Iniative, Power Attack, Weapon Focus: Greatsword, Weapon Specialization: Greatsword Equipment: Chain Mail +3, Greatsword +2, Longsword +1 (+5 vs. undead) (Alternatively, you could give him a couple of levels of some sort of Prestige class for his gladiatorial training) In any case, I feel pretty sorry for the pathetic Clerics of Balthac that run into this vengeful guy... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 08:24:24 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Flaemish and Alphatian languages In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:48 PM 10/16/00 CEST, you wrote: > >In fact they are supposed to be the same people who settled in two different >places not so long ago. True, but the Flaemish also spent centuries wandering the outer planes and/or other worlds before finally settling down on Mystara, while the other Alphatians had centuries of dealing with, incorporating, etc. Mystaran languages and cultures into their own culture. Not to mention just general linguistic changes over time. >That'd mean that the two enemy nations, Glantri and Alphatia, both speak the >same language: Flaemish! > >What do you think? I'd say there are definitely still similarities ("Flaemish" is probably considered to be "Old Alphatian" in many respects), but if anything, Flaemish should more properly be called Alphatian. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 08:29:05 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Benekander problem In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:59 PM 10/16/00 CEST, you wrote: > >How would you put the whole thing another way round and make it either >acceptable for them to trust Benekander in the mirror thing or else induce >Benekander to contact them once more at a later stage? Please, advise. You could always change the adventure so that Benny doesn't have to trade places with anyone, but either a) have some NPC "accidentally" or purposely make the switch instead, and have the PCs help Benekander deal with his sudden freedom or something (thus ingratiating themselves to him), or b) have some sort of accident free Benekander from the mirror, but sans body (ie, in Incorporeal Form) so that he appears to be a ghost. He can still flee (like the adventure suggests) as he adjusts to his state, but then he can later come back to the PCs for help in trying to find himself a more "permanent" form (the PCs being the only beings he has any real connection with, having witnessed his rebirth). It's a good way to make the PCs think that he's just a ghost or undead or something, and not suspect that he is in fact an Immortal. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 08:57:43 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Zyxl--history In-Reply-To: <000901c0364e$cfd0f1e0$6232140a@friendly> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:22 PM 10/14/00 -0400, you wrote: >Thanks! Yeah, he could definitely have something to do with lupins. And >the suggestion you gave is intriguing. Just looked into it a bit, and St. Clebard- patron of loyalty, fidelity, and family- seems to be the most appropriate choice for Zyxl among the Lupin folk. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 12:33:14 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive In-Reply-To: <001d01c036cb$58951480$a2a210ac@resnet.uky.edu> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Sounds like D&DWorlds may have potential to be useful, wouldn't it be best to try to copy over the material from Shawn's site so that we don't have to go through two mutually exclusive sources? Also, if the two sites ensued that they added the same material more or less, it would only make the life of Mystara fans easier. As is, I don't see many people writing specifically for D&DWorlds when we already have a nice established archive, but neither do I want to see the presence of an official site go to waste. - Mischa You won't find average Americans on the left or on the right. You'll find them at K-mart - former Georgia Gov. Zell Miller ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 09:37:23 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Magical materials in the 3E DMG In-Reply-To: <8f.1d4cfc7.271c19d8@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 04:44 10/16/2000 EDT, David Knott wrote: >In a message dated 2000-10-16 4:34:19 AM Eastern Daylight Time, lby3@LBY3.COM >writes: > >> Neat. It'd also be nice to see, say, Jaggar negotiating with >> adamantite magnate Kol for mining rights. > >Of course, you should keep in mind that negotiating is not the only >way to "deal with" somebody.... Given the way the humanoids kicked Glantrian ass all over the map during WotI, I don't think antagonizing a nominal ally -- and a fellow friend of Dolores -- would be a wise move on his part, even if he is buffered by the rest of the nation. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 09:40:44 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: What makes something "Mystara" In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:54 10/16/2000 +0200, Agathokles wrote: >I was referring to the moral grayness, but also to the relativy rarity >of stereotypical characters (unless you consider the typically mystaran >stereotype of the "Stefan", of course ;) ). Which, of course, goes out the window if you watch his behavior during WotI. >Sure, Bargle and Ludwig von Hendricks are something of an exception, >being stereotypical villains. Although there's also a layer of humor to their portrayals, which keeps them from being the anonymous bad guys of, say, "Lord of the Rings." (Puts up flame-resistant shieldling.) >Even in Gaz 1, which is probably the more "standard fantasy" of the >Gazeteers, the presence of stereotypical characters is balanced by the >presence of some "morally grey" NPCs (think Desmond Kelvin, the >Duchess). I'd go so far as to say that both Olivia and Desmond are probably villains by deed, if not by intent. >I also mean that, while in the eyes of your average Traladaran Alfric >Oderbry and the Black Eagle are definitely evil, the common Thyatian >(especially the non-Karameikan variety) could see them as heroes... I could see that with Alfric -- at least amongst the most militant Thyatians -- but any informed person, I'd hope, would see the Black Eagle as having been engaged in genocide. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 19:55:59 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Jacob Skytte wrote: > > -there is no single �ber-dude/nation/item/whatever to end them all. Unless, of course, you listen to fans of Alphatia :P -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 09:56:30 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Beyond the Gazateers In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:21 10/16/2000 +0100, Seyed Razavi wrote: >Hi, > >As someone whose Known World collection ended with the Gazateers and Dawn of >the Empires boxed set I was wondering if someone could point me to a brief >overview of what the other products say (or a link to one) . Particularly I >would like to know: I don't know if there is such a link. >a) What the hell happens in Wrath of the Immortals? Oh, everything. Alphatia sinks, Glantri gets a humanoid prince after invasion and a big honking meteor smashes two principalities, Karameikos gets its independence, the Master invades and is pushed back and more ... >b) What happens after AC1000? All the net books seem to pick up from >AC1014 or something. In comparison, not as much. New Sheriff for the Shires, the Black Eagle gets ousted and escapes justice. >c) What products cover this period? WotI goes through, I believe, 1010. Then there's three Poor Wizard's Almanacs, followed by Joshuan's Almanac, which covers 1013. >d) What are Karmeikos: Kingdom of Adventure, Glantri: Land of Magic and the >Poor Wizard's Almanacs? The first are 2E boxed sets that cover much of the same ground as the gazetteers, but are set in 1012 and 1013 and somewhat update the setting. >Seeing the expense in acquiring future Mystara products I'll probably stay >just with the Gazateers but I was wondering what I was missing. Well, WotC will be putting many Mystara and D&D (seperately ...) products up as free PDFs in the next few months, along with a few as cash downloads. But at $2.99 or so, they'll still be cheaper than eBay. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 20:03:02 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau Yarbrough wrote: > > I agree with all this, but you're ignoring, of course, the Master of Hule, > unless he's got a warm and fuzzy side of which I'm not aware. > WHAT?! You are not aware of our Master's gentle, caring side? You do not know that Huleans are prosperous, happy people living together in peace and harmony? And not just the humans, but all races live in Hule, without any conflicts that plague other, less developed nations. And for all their happiness the people of Hule thank Hosadus, the great Master, who has revealed unto us the life of greatness. Alrethus, Scribe of the Master -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:02:02 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Beyond the Gazateers In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 13:22 10/16/2000 +0200, H=E5vard wrote: >The gazetteers are the best ever made for Mystara IMO, but I hear that you >can aquire cheep Mystara stuff on Ebay. Define "cheap." "Minrothad Guilds," "Rockhome" and "Orcs of Thar" routinely go for more than $30. (Yes, I'm bitter.) But the boxed 2E stuff can go for under $12, shrinkwrapped, if you're patient. WotI and "Champions of Mystara," alas, don't go for that cheap. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 20:05:39 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: 3E: Undead Glantrian Princes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > I have noticed that the revised versions of Brannart and Morphail still give > them constitution scores -- have those of you who posted those revisions > deliberately decided to ignore the fact that they are undead? > I wasn't aware that undead didn't have Con scores in 3e. It seems rather odd that they don't, though - Con may not represent their physical health (they are dead), but it can still represent their resilience and body structure. Plus, they need something to give them hit point bonuses per hit die, and affect Con-related skills. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:08:46 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Flaemish and Alphatian languages In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:48 10/16/2000 CEST, Federico Kaftal wrote: >Hey, I just chanced to think... isn't it that Flaemish and Alphatian >languages are THE SAME (or at least very very closely related dialects)? "Closely related" could mean as close as Dutch and Flemish, or it could mean Dutch or German. >In fact they are supposed to be the same people who settled in two different >places not so long ago. > >That'd mean that the two enemy nations, Glantri and Alphatia, both speak the >same language: Flaemish! > >What do you think? There's a long history of people with the same, or similar, cultures fighting bloody, awful, stupid wars. Why, look at our Middle East. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:09:37 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Flaemish and Alphatian languages In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:51 10/16/2000 +0200, Agathokles wrote: >Glantrians generally speak Thyatian, IMO. Anyway, Blackhill Glantrians >do speak Alphatian. Or they did. The last thing most of them said was "what the hell is that up in the sky?" BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:14:08 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Beyond the Gazateers In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:53 10/16/2000 +0100, Seyed Razavi wrote: >OK, having just read the timeline in the dnd.starflung.com site I'm left >with a whole host of questions which I can't be bothered to ask. What is it >with TSR and cataclysms??? OK Mystara hasn't become like Dragonlance with >a cataclysm after cataclysm but the whole of WotI seems contrived. The >sinking of Alphatia may mirror an Atlantis fall from grace but all the crap >around it seems just like the standard crap they pulled on Greyhawk / FR / >Dragonlance. Well, on Oerth, their cataclysms aren't really all that recent. The Rain of Colorless Fire and Invoked Devestation set the stage for the current world, not changed an active playing environment. I'll grant that Krynn is out of control and that some of the stuff that happened to Toril seems ill-advised from a non-player's point of view. >The only question is: is there anything in these products (WotI, PWAs, etc) >that would benefit me? Lots of cultural details, interesting events that happen on different dates that you can drop into your campaign to add the feeling of it being a living, breathing world, et cetera. Nothing earth shattering, but nice, IMO. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:20:29 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: What makes something "Mystara" In-Reply-To: <39EB331F.66C7EDB4@kolumbus.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Mon, 16 Oct 2000, Solmyr wrote: > Jacob Skytte wrote: > > > > -there is no single =FCber-dude/nation/item/whatever to end them all. >=20 > Unless, of course, you listen to fans of Alphatia :P But even then, Alphatia isn't of the "uber" character of an Ed Greenwood "Elminster"-type.=20 Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:22:05 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Beyond the Gazateers In-Reply-To: <3.0.5.32.20001016100202.007bbec0@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 16 Oct 2000, Beau wrote: > routinely go for more than $30. (Yes, I'm bitter.) But the boxed 2E stuff > can go for under $12, shrinkwrapped, if you're patient. WotI and "Champions Mostly because the 2e stuff is crap :) IMHO, so as to not start a war. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:23:28 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Beyond the Gazateers In-Reply-To: Beau's message of "Mon, 16 Oct 2000 10:02:02 -0700" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Beau writes: > But the boxed 2E stuff can go for under $12, shrinkwrapped, if > you're patient. And then there's KayBee, where I just got Mark of Amber for $1.49. The selection may be limited, but it's always cheap! -- Alan Shutko - In a variety of flavors! 25 days, 22 hours, 12 minutes, 15 seconds till we run away. Variables don't; constants aren't. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:24:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: What makes something "Mystara" In-Reply-To: <39EB331F.66C7EDB4@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 19:55 10/16/2000 +0300, Solmyr wrote: >Jacob Skytte wrote: >> >> -there is no single =FCber-dude/nation/item/whatever to end them all. > >Unless, of course, you listen to fans of Alphatia :P Fortunately, their voices don't carry as well from underwater. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:27:10 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: What makes something "Mystara" In-Reply-To: <39EB34C6.192794E9@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 20:03 10/16/2000 +0300, Solmyr wrote: >WHAT?! You are not aware of our Master's gentle, caring side? You do not >know that Huleans are prosperous, happy people living together in peace >and harmony? And not just the humans, but all races live in Hule, >without any conflicts that plague other, less developed nations. And for >all their happiness the people of Hule thank Hosadus, the great Master, >who has revealed unto us the life of greatness. I stand corrected. Or at least out of reach. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:29:12 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: 3E Undead Glantrian Princes In-Reply-To: <39EB3563.41DEDD13@kolumbus.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 20:05 10/16/2000 +0300, Solmyr wrote: >I wasn't aware that undead didn't have Con scores in 3e. It seems rather >odd that they don't, though - Con may not represent their physical >health (they are dead), but it can still represent their resilience and >body structure. Plus, they need something to give them hit point bonuses >per hit die, and affect Con-related skills. In 3E, most of the things that require Con checks, undead are automatically immune to. And the stats in 3E don't mean precisely what they did in other versions (or what they were assumed to). If you have access to October's "Dragon," check the build-a-3E-monster article for rundowns on what undead automatically can do. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 10:42:33 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Beyond the Gazateers In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:22 10/16/2000 -0400, SteelAngel wrote: >On Mon, 16 Oct 2000, Beau wrote: > >> routinely go for more than $30. (Yes, I'm bitter.) But the boxed 2E stuff >> can go for under $12, shrinkwrapped, if you're patient. WotI and "Champions > >Mostly because the 2e stuff is crap :) Leave the Survival Guides out of this. And price on eBay doesn't really mean much concerning value: The trail maps go for over $40 typically, a price i think most would find hard to justify. >IMHO, so as to not start a war. Of course. (Invades Ethan's house.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 16:13:01 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Beyond the Gazateers In-Reply-To: <3.0.5.32.20001016104233.007d3ca0@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 16 Oct 2000, Beau wrote: > Of course. > (Invades Ethan's house.) Agh! Luckily I'm still a 36th level oD&D mage, 9 3rd level spells :) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 22:17:11 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Seyed Razavi wrote: > The only question is: is there anything in these products (WotI, PWAs, = etc) > that would benefit me? I can't see how you can't benefit from the Poor Wizard's Almanacs... = They contain lots of nice geographic overviews and interesting tidbits = of information. But best of all they are shock full of great adventure = ideas in the Events section. So, a lot of it builds on events from WotI; = still I find it very useful, and a great read. I, for one, actually = value my PWAs higher than most of my other Mystara stuff, but maybe = that's just me... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 13:25:57 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Beyond the Gazateers In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:13 10/16/2000 -0400, SteelAngel wrote: >On Mon, 16 Oct 2000, Beau wrote: >> Of course. >> (Invades Ethan's house.) >Agh! Luckily I'm still a 36th level oD&D mage, 9 3rd level spells :) Ha! I'm 20th level 3E, which means I've got feats out the wazoo! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 21:21:34 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Flaemish and Alphatian languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > At 15:51 10/16/2000 +0200, Agathokles wrote: > > >Glantrians generally speak Thyatian, IMO. Anyway, Blackhill Glantrians > >do speak Alphatian. > > Or they did. The last thing most of them said was "what the hell is that > up in the sky?" Well, most of them died, but some, especially in the eastern region, survived. And some did not live in the Principality, but in the Free Provinces. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 23:13:39 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I agree with all this, but you're ignoring, of course, the Master of Hule, unless he's got a warm and fuzzy side of which I'm not aware. BEAU http://www.LBY3.com/ Yeah, outside of the Known World there are a few exceptions, the Karimari are all goog guys, and Denagoth is a really dark and sinisterly evil place. But mostly, most nations are moraly diverse and there is not Evil vs Good megaconflict. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 22:49:56 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: MISC: Help Wanted: D&DWorlds Announces the Creation of the Mystara Online Archive MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > At 13:49 15/10/00 +0200, you wrote: > >Aren't all the objectives of this website already achieved with Shawn > >Stanley's website? (www.dnd.starflung.com) > >What can D&DWorlds offer the MML contributers that the aforementioned site > >does not offer? > > at the worst it appears to be yet another way to get your work out there, > and since Ohad you're one of the more prolific authors that's up for you to > think about whether that's a good thing or not. > > shawn stanley > http://dnd.starflung.com > Well it's a good thing if all the posts are kept in both archives, but I hate for a reader to search one archive, find a few results and be content/not content, not knowing that the other archive has more on the subject. If whatever I need to do to get things published is writing to wither forum (or better yet, right here on the MML) I'll be happy. If that is what's going to be done than it is a blessing. Im not into all the technical mumbo-jumbo that is involved like Mr. Hoffman probably is, but if that can be done technicaly and no one is going to feel bad he is not getting paid for his hard works than its great. I also liked Micheal Moriss's response as to the advantages of crossreference with other campaigns/ game worlds. Thanks for all the anwers. Morphail (Ohad Shaham) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 21:32:21 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > > >Even in Gaz 1, which is probably the more "standard fantasy" of the > >Gazeteers, the presence of stereotypical characters is balanced by the > >presence of some "morally grey" NPCs (think Desmond Kelvin, the > >Duchess). > > I'd go so far as to say that both Olivia and Desmond are probably villains > by deed, if not by intent. What did they do? I don't remember them as being engaged in "Evil" activities. > >I also mean that, while in the eyes of your average Traladaran Alfric > >Oderbry and the Black Eagle are definitely evil, the common Thyatian > >(especially the non-Karameikan variety) could see them as heroes... > > I could see that with Alfric -- at least amongst the most militant > Thyatians -- but any informed person, I'd hope, would see the Black Eagle > as having been engaged in genocide. Stefan didn't. The average Thyatian didn't too, or at least they didn't consider it an evil act, otherwise he would have been removed even if he was the Duke's cousin. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 23:37:54 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: Flaemish and Alphatian languages MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1255" Content-Transfer-Encoding: 7bit >Well... Two millenia ago... just the same time it took for Latin to become the modern Italian, French, etc. And keep in mind that we didn't stage interplanar migrations. When the Flaems escaped from Old Alphatia, they didn't come to Mystara (they arrived 500 years later, having retired to the Plane of Fire, probably) while the Alphatians arrived directly. In these two millennia, the Flaem language probably evolved much, I suppose due to interaction with creatures of the Plane of Fire and >Mystaran native (Dragons, Thyatians, Antalians, Elves). And of course, as posts on ancient history of Alphatia (by MMLers, not canon) show us, the Alphatian continent was not empty when they found it. The Alphatian language IMO absorbed a lot of Yannivey and others. More than 2000 years in totally different enviroments. IMO they can barely see the resemblence in 1000AC. > That'd mean that the two enemy nations, Glantri and Alphatia, both speak the > same language: Flaemish! >Glantrians generally speak Thyatian, IMO. It is also said in GAZ3 IIRC, and all net products agree on that. It is also said in the Gaz that IN the different principalities themselves people talk in various languages. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 18:03:41 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Valerias.. WHY? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Other ideas? Coal engine for Matter? And what for Thought? > However, it could be a good idea, but only if we carefully work it out. > And I have too much to do, in this period. > a spelljammer style helm, as it uses the power of thought. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 17:57:43 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: What makes something "Mystara" In-Reply-To: <01bf01c037b6$a7ea4e60$0101c80a@1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 16 Oct 2000, Shaham Ilan wrote: > Yeah, outside of the Known World there are a few exceptions, the Karimari > are all goog guys, and Denagoth is a really dark and sinisterly evil place. Karimari? Good? Not is you aren't Karimari! They'll make you pull hari-kiri, those Karimari. And Denagoth isn't so bad. It's rugged and has a bad feel to it, but it isn't "evil". Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 14:56:12 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: What makes something "Mystara" In-Reply-To: <39EB81F5.1A70584C@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 21:32 10/16/2000 +0000, Agathokles wrote: >> I'd go so far as to say that both Olivia and Desmond are probably villains >> by deed, if not by intent. > >What did they do? I don't remember them as being engaged in "Evil" >activities. According to KKoA, Olivia actively seeks to shift the power center in the kingdom to herself. Treason. And Desmond is engaged in similar activities. >> I could see that with Alfric -- at least amongst the most militant >> Thyatians -- but any informed person, I'd hope, would see the Black Eagle >> as having been engaged in genocide. > >Stefan didn't. The average Thyatian didn't too, or at least they didn't >consider it an evil act, otherwise he would have been removed even if he >was the Duke's cousin. Stefan was unaware/disbelieved that Ludwig was involved in genocide against the halflings. Once he became aware of it, he let the Five Shires invade and take out the Black Eagle, going so far -- according to KKoA -- to use military force to keep the Black Eagle from escaping. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 20:39:19 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Fate of the Thousand Wizards >> 2) Given the relatively small amount of damage done to Glantri City, those who participated in the bombardment obviously held back numerous spells and devices meant to save their own skins. << But those would be exactly what you describe: spells and devices (magical) - meaning that when magic fails after the activation of the Doomsday Device, this results in a problem with #2: >> 3) Given their relatively high levels and general resourcefulness, most of the Thousand Wizards indeed survived the war and managed to scatter all over the Known World region. << They land (fall, really), into the middle of hostile territory. Their resorces (resourcefulness) are largely their spells. They're going to fall back on Stoneskin, Fire Shield, Contingency, Protection from Normal Missiles, Force Field, Bracers of Defense AC 0 and Cloaks of Protection and the like to protect themselves while in hostile territory. Oh, wait: none of that works when magic fails. So they land (fall, really) in the middle of hostile territory. Angry hostile territory. They are now AC 10 or AC 9, even squads of 1st level guys can fill them with arrows. Take a look at Castle Amber, and even the high level mages in there. One look and the first thing that strikes one is their low hit points; they absolutely rely upon magic as their main means of resourcefulness. These are not thieves that can hide in the shadows to escape; nor are they going to find many friends among the local population to shield them. They can't, Conan-style, cut a swath of destruction through the population and escape by sheer brawn and a strong sword arm. Mages are powerful, but they're powerful in magic. Without magic, they have assets, but when surrounded by a rabid nation out for their blood. . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 20:46:36 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: WotI Synopsis Someone asked what happened during WotI so I thought I'd repost this: Quick run-down: Spring 1004: Revolt in Thyatis. Thyatian forces effectiveness undermined by Valerias (Ring of Fire). Spring 1004: An Alphatian spy in Glantri is found dead. Summer 1004: Alphatia issues a proclamation accusing the Glantrian Great School of Magic of practicing forbidden magic and consorting with Entropics. Glantri responds with bemusement. Summer 1004: Torenal killed by Entropic agents (Brotherhood of the Shadow), framing Glantrians for the crime. Eriadna outraged. Summer 1004: Heldannic Clerics killed in Ethengar after behaving badly. Summer 1004: Glantrian "assassins" escape custody in Alphatia. Fall 1004: Glantrians killed by Entropic agents (Brotherhood of the Shadow again) in Glantri, framing Alphatians for the crimes. Fall 1004: Thyatis warns Alphatia to keep their mits off Glantri. Fall 1004: Heldannic Knights attack Ethengar. Fall 1004: Temples of Asterius burned in Alphatia, burnings initiated by Entropics (Brotherhood of the Shadow again), once again framing Glantrians for doing so. Winter 1004: Escaped Glantrians accused of murdering Torenal reach Aasla, steal a skyship to escape from Alphatia, burning others to cause confusion and prevent pursuit. Fire spreads into a conflagration that destroys Aasla. Alphatia outraged, naturally. Spring 1005: Eriadna, after investigating the ruins of Aasla and determining that the Glantrians set the fire, declares war on Glantri. Glantri declares war on Alphatia, as does Heldann and Thyatis. Spring 1005: The Master of Hule occupies Sind. Summer 1005: Empires build forces on the Isle of Dawn, Norwold in turmoil (wars). Summer 1005: Alphatia sends monsters to terrorize Glantri (via teleportation and summoning). Fall 1005: Alphatia captures West Portage from Thyatis, as Thyatian forces are still weakened by the debilitating effects of Valerias's interferance (Ring of Fire). Winter 1005: Desert Nomads invade Darokin. Run X10, "Red Arrow, Black Shield". Spring 1006: Glantrians conduct sabotage in Alphatia/Sundsvall (monsters and magic, hit and run terrorism). Spring 1006: Karameikos Sells out: Stefan signs treaty with Alphatia promising not to help his friend Thincol in the war, in exchange for which Alphatia promises to build and help staff a magical college in Karameikos. Stefan declares himself King, sends forces to help Darokin fight off the Master. Spring 1006: Master is Hammered in Darokin as Karameikan, Shires, Alfheim troops march in to lift the siege of Darokin City and repulse his armies. Summer 1006: Master's Revenge, a meteor lands on northern Darokin, affecting mostly Glantri however; two principalities in Glantri destroyed (Blackstone & Caurenze). Fall 1006: Twisted trees in Alfheim: Shadow elves take over Alfheim, Alfheim elves become refugees, fleeing towards Wendar and Karameikos. Fall 1006: Dwarves go turtle in Rockhome, sealing up their cities and going underground for remainder of the war. Winter 1006: Ethengar & Heldann at war. Winter 1006: Alphatian forces begin siege of Redstone. Winter 1006: Ylari raid Biazzan in Thyatis. Spring 1007: Ethengari swarm over Heldann, put Frieberg to siege. Also spill over borders into Vestland & Soderfjord (hey, I had forgotten that part). Spring 1007: Heldann & Thyatis sign treaty of alliance. Summer 1007: Thar looks to Glantri (Valerias/Ring of Fire influence again), Broken Lands humanoids invade, put Glantri City under siege. Summer 1007: Newkirk and Redstone fall to Alphatian advance. Fall 1007: Ylari withdraw from Thyatis. Stalemate on the northern "head" of the Isle of Dawn. Fall 1007: Alfheim is no more: all Alfheimers now refugees, Shadow Elves in control. Winter 1007: Plague caused by war hits Freiburg in Heldann, spreads. Winter 1007: Ochalea & Pearl Islands declare independence from Thyatis due to Illsundal (Ring of Fire) interfierence. Winter 1007: Elven refugees from Alfheim winter in Cruth mountains. Spring 1008: Stalemate on IoD broken when Zaar of Helskir betrays Thyatis in return for the title of King from Eriadna and the hand of Thincol's daughter, Asteriela. We're supposed to believe it is a "love match". Right. Spring 1008: Shires re-enforce Darokin to keep humanoids bottled up in Crater. Spring 1008: Plague in Heldann intensifies, spreads into Vestland, Soderfjord, and northern Ylaruam. Ethengari withdraw. Spring 1008: Elves reach Karameikos. Stefan generously gives them dominions in the monster-infested forests of Dymrack. Summer 1008: Plague reaches Glantri, is devistating due to lack of Clerical magic. Glantrians temporarily recind restrictions on Clerics in effort to fight plague. Summer 1008: "Sideshow Bob" excersise of the Heldannic Knights continue; they go into Ethengar to slaughter some Ethengari, ignoring the main war. Summer 1008: Thyatian and Alphatian forces clash in Sea of Dawn, RAF vs Skyships and Fleets vs Fleets. Heavy casualties on both sides, Alphatians forced to withdraw back to IoD, thwarted in effort to invade Thyatis. Fall 1008: Ethengari slaughter some Alfheim refugees headed for Wendar. Reason? None. Result? Some of the elves contract the plague. Fall 1009: Rad (Fellowship of the Star) grows desperate, begins working on Doomsday Weapon to harness the Radiance. Winter 1009: Thar, thwarted in effort to take Glantri City, move south into Darokin, crushed by Darows, Shires, and Karameikos. Winter 1009: Thwarted in their effort to invade Thyatis directly, the Alphatians invade Ylaruam instead, capturing Cubia, and begin to march south. Spring 1009: Heldannic Knights help beat up on pathetic Thar. Spring 1009: Thyatis requests aid from allies and local nations, gets only tolken aid from allies (HKs busy elsewhere, thumping Thar, Glantri busy with own problems) and none from other powers. Alphatians capture Fort Zendrol. Summer 1009: Alphatians overun Tel Akbir. Fall 1009: Alfheim Elves reach Wendar at last, taking the plague into it with them. Yippie! Fall 1009: Bloody battles between Alphatians and Thyatians in Thyatis; Alphatians bring in fresh troops to replace casualties, Thyatians reduced to resorting to old men and youths in desperate effort to hold Alphatians back. Alphatian war machine grinds over Thyatis in war of attrition. Fall 1009: Thyatis sues for peace with Alphatia as Alphatian forces near Thyatis City. Fall 1009: Rad (Fellowship of the Star) activates Doomsday Device, destroying Sundsvall. (First) Week Without Magic follows. As a result, Eriadna killed, Zandor becomes Emperor. Yay! (NOT) Winter 1009: Zandor convenes the Grand Council of Alphatia, orders them to either go blast Glantri City into rubble or go into exile. Most submit to his order, others (like Tylion/"Terari") go into exile instead. This is when Tylion/"Terari" goes to Karameikos to become head of their school of magic. Winter 1009: The Grand Council guys teleport to Glantri City and begin to bombard it from the air. Rad (Fellowship of the Star) activates Doomsday Device in effort to save his nation. War ends. Winter 1009: As a result of activating the Doomsday Device, Alphatia sinks. End of WotI. Later Events detailed in the First PWA and subsiquent Almanacs. ******************************************************************** ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 21:05:17 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: WotI Synopsis Someone asked what happened in WotI, so I thought I'd repost this: Quick run-down: Spring 1004: Revolt in Thyatis. Thyatian forces effectiveness undermined by Valerias (Ring of Fire). Spring 1004: An Alphatian spy in Glantri is found dead. Summer 1004: Alphatia issues a proclamation accusing the Glantrian Great School of Magic of practicing forbidden magic and consorting with Entropics. Glantri responds with bemusement. Summer 1004: Torenal killed by Entropic agents (Brotherhood of the Shadow), framing Glantrians for the crime. Eriadna outraged. Summer 1004: Heldannic Clerics killed in Ethengar after behaving badly. Summer 1004: Glantrian "assassins" escape custody in Alphatia. Fall 1004: Glantrians killed by Entropic agents (Brotherhood of the Shadow again) in Glantri, framing Alphatians for the crimes. Fall 1004: Thyatis warns Alphatia to keep their mits off Glantri. Fall 1004: Heldannic Knights attack Ethengar. Fall 1004: Temples of Asterius burned in Alphatia, burnings initiated by Entropics (Brotherhood of the Shadow again), once again framing Glantrians for doing so. Winter 1004: Escaped Glantrians accused of murdering Torenal reach Aasla, steal a skyship to escape from Alphatia, burning others to cause confusion and prevent pursuit. Fire spreads into a conflagration that destroys Aasla. Alphatia outraged, naturally. Spring 1005: Eriadna, after investigating the ruins of Aasla and determining that the Glantrians set the fire, declares war on Glantri. Glantri declares war on Alphatia, as does Heldann and Thyatis. Spring 1005: The Master of Hule occupies Sind. Summer 1005: Empires build forces on the Isle of Dawn, Norwold in turmoil (wars). Summer 1005: Alphatia sends monsters to terrorize Glantri (via teleportation and summoning). Fall 1005: Alphatia captures West Portage from Thyatis, as Thyatian forces are still weakened by the debilitating effects of Valerias's interferance (Ring of Fire). Winter 1005: Desert Nomads invade Darokin. Run X10, "Red Arrow, Black Shield". Spring 1006: Glantrians conduct sabotage in Alphatia/Sundsvall (monsters and magic, hit and run terrorism). Spring 1006: Karameikos Sells out: Stefan signs treaty with Alphatia promising not to help his friend Thincol in the war, in exchange for which Alphatia promises to build and help staff a magical college in Karameikos. Stefan declares himself King, sends forces to help Darokin fight off the Master. Spring 1006: Master is Hammered in Darokin as Karameikan, Shires, Alfheim troops march in to lift the siege of Darokin City and repulse his armies. Summer 1006: Master's Revenge, a meteor lands on northern Darokin, affecting mostly Glantri however; two principalities in Glantri destroyed (Blackstone & Caurenze). Fall 1006: Twisted trees in Alfheim: Shadow elves take over Alfheim, Alfheim elves become refugees, fleeing towards Wendar and Karameikos. Fall 1006: Dwarves go turtle in Rockhome, sealing up their cities and going underground for remainder of the war. Winter 1006: Ethengar & Heldann at war. Winter 1006: Alphatian forces begin siege of Redstone. Winter 1006: Ylari raid Biazzan in Thyatis. Spring 1007: Ethengari swarm over Heldann, put Frieberg to siege. Also spill over borders into Vestland & Soderfjord (hey, I had forgotten that part). Spring 1007: Heldann & Thyatis sign treaty of alliance. Summer 1007: Thar looks to Glantri (Valerias/Ring of Fire influence again), Broken Lands humanoids invade, put Glantri City under siege. Summer 1007: Newkirk and Redstone fall to Alphatian advance. Fall 1007: Ylari withdraw from Thyatis. Stalemate on the northern "head" of the Isle of Dawn. Fall 1007: Alfheim is no more: all Alfheimers now refugees, Shadow Elves in control. Winter 1007: Plague caused by war hits Freiburg in Heldann, spreads. Winter 1007: Ochalea & Pearl Islands declare independence from Thyatis due to Illsundal (Ring of Fire) interfierence. Winter 1007: Elven refugees from Alfheim winter in Cruth mountains. Spring 1008: Stalemate on IoD broken when Zaar of Helskir betrays Thyatis in return for the title of King from Eriadna and the hand of Thincol's daughter, Asteriela. We're supposed to believe it is a "love match". Right. Spring 1008: Shires re-enforce Darokin to keep humanoids bottled up in Crater. Spring 1008: Plague in Heldann intensifies, spreads into Vestland, Soderfjord, and northern Ylaruam. Ethengari withdraw. Spring 1008: Elves reach Karameikos. Stefan generously gives them dominions in the monster-infested forests of Dymrack. Summer 1008: Plague reaches Glantri, is devistating due to lack of Clerical magic. Glantrians temporarily recind restrictions on Clerics in effort to fight plague. Summer 1008: "Sideshow Bob" excersise of the Heldannic Knights continue; they go into Ethengar to slaughter some Ethengari, ignoring the main war. Summer 1008: Thyatian and Alphatian forces clash in Sea of Dawn, RAF vs Skyships and Fleets vs Fleets. Heavy casualties on both sides, Alphatians forced to withdraw back to IoD, thwarted in effort to invade Thyatis. Fall 1008: Ethengari slaughter some Alfheim refugees headed for Wendar. Reason? None. Result? Some of the elves contract the plague. Fall 1009: Rad (Fellowship of the Star) grows desperate, begins working on Doomsday Weapon to harness the Radiance. Winter 1009: Thar, thwarted in effort to take Glantri City, move south into Darokin, crushed by Darows, Shires, and Karameikos. Winter 1009: Thwarted in their effort to invade Thyatis directly, the Alphatians invade Ylaruam instead, capturing Cubia, and begin to march south. Spring 1009: Heldannic Knights help beat up on pathetic Thar. Spring 1009: Thyatis requests aid from allies and local nations, gets only tolken aid from allies (HKs busy elsewhere, thumping Thar, Glantri busy with own problems) and none from other powers. Alphatians capture Fort Zendrol. Summer 1009: Alphatians overun Tel Akbir. Fall 1009: Alfheim Elves reach Wendar at last, taking the plague into it with them. Yippie! Fall 1009: Bloody battles between Alphatians and Thyatians in Thyatis; Alphatians bring in fresh troops to replace casualties, Thyatians reduced to resorting to old men and youths in desperate effort to hold Alphatians back. Alphatian war machine grinds over Thyatis in war of attrition. Fall 1009: Thyatis sues for peace with Alphatia as Alphatian forces near Thyatis City. Fall 1009: Rad (Fellowship of the Star) activates Doomsday Device, destroying Sundsvall. (First) Week Without Magic follows. As a result, Eriadna killed, Zandor becomes Emperor. Yay! (NOT) Winter 1009: Zandor convenes the Grand Council of Alphatia, orders them to either go blast Glantri City into rubble or go into exile. Most submit to his order, others (like Tylion/"Terari") go into exile instead. This is when Tylion/"Terari" goes to Karameikos to become head of their school of magic. Winter 1009: The Grand Council guys teleport to Glantri City and begin to bombard it from the air. Rad (Fellowship of the Star) activates Doomsday Device in effort to save his nation. War ends. Winter 1009: As a result of activating the Doomsday Device, Alphatia sinks. End of WotI. Later Events detailed in the First PWA and subsiquent Almanacs. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 11:35:06 +0800 Reply-To: Mystara Sender: Mystara From: Glenn Butcher Subject: [fluff] The battle for Sayr Ulan Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii The PCS IMC recently freed Sind from Hule. One of the players wrote a story about it, in conjunction with his normal diaries. This is the battle for Sayr Ulan, the critical point. The page about the campaign is http://www.ucc.gu.uwa.edu.au/~knight/campaign/norse.html The diaries page (with zipped versions) is http://www.ucc.gu.uwa.edu.au/~knight/campaign/cu.html This contains the diaries as written by other characters as well, about 40 entries. Dramatis Personae: Kvana (aka Grey): Sindhi fighter/mage/"battle mage" Turia: Tiefling fighter/thief, his wife (no one except Grey knows she is a tiefling) Lani: Faenre song mage/windsinger Safranna: Centaur fighter/priestess of Freya Roland: Pegataur Paladin, her husband Zim: Sky-gnome mage/thief/"engineer" Gwen: Sky-gnome fighter/"engineer", his wife Guzurk: Dwarven fighter/thief/"diplomat" Melany: priestess of Hermes/"hippy" Minora: Milenian priestess of Petra Lord Garen: Karameikan landed lord/mercenary captain Jokana: Hinterlander priestess of Diulanna, his wife The Hound: Sindhi resistance member Plus a cast of thousands. *** Day 1, Sayr Ulan Sunlight filters through a hazy window of a building looking much like any other in the Warriors Quarter of Sayr Ulan. A hushed silence of nervous anticipation fills the room. ``They should be arriving shortly,'' murmurs the Hound to a Sindhi warrior standing at his shoulder, red armband prominently displayed. ``Are the preparations complete?'' ``Yes Sir,'' replies the warrior, taut as a bowstring. ``Then we wait.'' The house, like many buildings in Sayr Ulan, rests close up against neighbouring buildings, with often little or no gap between them. Thanks to the Freedom Warriors, many houses throughout the Warrior Quarter have recently had the walls broken, thus allowing the passage of people between buildings without being observed. In the buildings so modified stand Sindhi men and women, with red, orange, yellow, green, and otherwise coloured armbands, standing patiently, waiting to provide directions. In the city itself, most appears normal, the sun shining down through a cloudless sky. The labourers work hard, the craftsman sell their wares, and numerous others go about their daily business, all the while watched over by chain clad patrols of Hulean troops, eyes darting left, then right, with barely concealed edginess. But the Warrior Quarter itself is suspiciously quiet. *** (midmorning) In the house, near the knocked out wall, a popping noise accompanies the sudden arrival of a platemail clad figure holding a tall mirror in both hands. A number of Sindhi in the room startle from the sudden appearance. ``Well met,'' Kvana comments to the Hound, as several heavily armed and armoured figures leap out of the mirror. Following them are a smaller number of men and women decked out in robes, arcane symbols subtly etched, fingers ready for the casting of destructive magics. After a nod from Kvana, Ileana, a Karameikan mage Kvana recruited for the Sind campaign, steps back into the mirror, to be followed out by a steady stream of grim Sindhi warriors, hardened leather showing signs of recent use. Death in their eyes, the first out are those from Raneshwar. They silently follow the directions of the men standing by the new portals in the walls, dispersing into the buildings of the Warriors Quarter, and occasionally crossing the unusually empty streets. Accompanying the first wave of troops is Lord Garen, accompanied by the heavy tread of an Iron Golem. ``Stand behind and hold the mirror.'' The Iron Golem solidly moves to do so. Kvana moves aside. ``You've been busy, I see,'' Kvana says to The Hound, as several of Lord Garen's military advisors exit the mirror, shortly followed by generals from Gunjab, Kadesh, Jalawar, and Jhengal. ``Yes,'' responds The Hound casually, hand resting on the scimitar at his side, ``we've had plenty of time to think of tactics. They'll notice something eventually, but not for a while yet.'' *** (midday) An orc patrol from one of the Master's Divisions, from the Foe Shredders, rounds a corner in the Warrior Quarter, the sun shining down from it's zenith, bright to their sensitive eyes. ``Hey, boss,'' Gleb growls in gutteral orcish to his patrol leader. ``I'm sure I've been seein lotsa Sind warriors goin to that buildin over there. I just saw one goin in just now.'' ``Gleb, you'd better not have found no trouble for us. Our patrols almost up, and you're already responsible for getting us a patrol at this Bozdogan forsaken time. All right, lets check it out then.'' The ten-orc patrol approaches the house Gleb saw a Sindhi enter, eyes squinting. The sound of sword against metal can be faintly heard in the distance, although the orcs remain ignorant. ``Up open it,'' the patrol leader calls in broken Sindhi, bashing his mailed fist against the door. ``Under the arthritis of Hule, up open!'' After no response from within, the Patrol Leader tries the handle. The door swings open silently, revealing gleaming scimitars. Blinking in surprise, the Patrol Leader barely has a chance to speak before a scimitar slashes across his neck, dropping him in a single blow. Sindhi silently pour out of the building. The orcs, caught completely unawares, don't stand a chance. Only two manage to draw their swords, but their fate is already decided. They're cut down in a flurry of blows, their death cries sounding like a thousand trumpets to the furiously working Sindhi. Gleb, screaming ``ATTACK, ATTACK!'' is the only one to escape the Sindhi. He manages to get half way down the street before another door opens, and an arrow to the chest silences him forever. ``Well, I'd say the hiding is over,'' comments a Sindhi warrior, scimitar dripping orcish blood. ``Let's get down to business.'' As the Huleans raise the alarm, thousands of Sindhis burst out of packed buildings, flooding the streets of the Warriors Quarter. Numerous Hulean patrols are quickly despatched, the odds overwhelming, the surprise total. *** ``Alright, they're onto us,'' Lord Garen says. Then, to one of his men, ``Tell the men to hustle. They know their objectives.'' Troops start flooding out of the mirror, the concern for secrecy disregarded. I hope this goes well, Kvana thinks to himself. It's pretty much out of our control now. Everyone knows what to do, but if any one group fails badly, all could be lost. Sporadic fighting starts spreading throughout city. The sound of the alarm rings loud and clear across the city. On the walls, in the palace, and to the south of the city Hule forces rapidly scramble to make ready for battle, with soldiers donning helmets and reaching for weapons. Simultaneously peasants and other non-combatants flee for cover, struggling to avoid the combatants. Seven distinct groups of forces can be seen leaving the Warriors Quarter, one for each of the city gates, with Lord Garen's own troops and the steel clad dwarven mercenaries remaining to bottle up the Hulean forces within the palace. The pristine city of Sayr Ulan is set to become a battlefield. *** >From the housing near the west gate over five hundred red-skinned baronies warriors charge the wall. Ill prepared, the five score Hulean soldiers manning the gate scramble to make ready. ``An attack from within the walls? What?'' The startled Hulean captain exclaims, hands shaking. ``Well, hurry it up and...'' he continues, just as a unarmoured red-skinned mage, near the base of the wall, gestures, letting loose a ball of flame. The ensuing fireball tears through the command structure at the gate. The remainder of the battle is quick and bloody. With no casualties, the baronies men secure the wall against attack from the forces outside the city. *** ``Leader, the north-west gate is around the bend a couple of hundred yards up the road,'' murmurs an Yvardom mercenary, fingering his spear. The Yvardom force, assigned the northwest gate by Lord Garen, number some 470 medium foot. ``Inform the men that we charge at the corner,'' replies the leader. As quietly as leather and chain clad troops quick marching on cobble stoned roads can be, the Yvardom force advances, until the signal is raised. Without fanfare or battle cries, they rush toward the wall. The Huleans, having had some chance to prepare, let loose an irregular hail of arrows, cutting down some of the less lucky Yvardom men. Quickly closing the one hundred yard gap, the Yvardom mercenaries let loose a volley of spears prior to engaging in melee. The Huleans put up a good fight, killing over a score of Yvardom mercenaries, and wounding an equal number. But the Huleans are outnumbered and out skilled, and in short order the Yvardom mercenaries control the wall. *** Near the north wall, in a small peasant building, the stomp of approaching feet starts is clearly heard. ``What's going on, honey?'' asks the first wife of the owner of the premises. ``I'll take a look,'' responds an older Sindhi man. Moving to the shutters, he opens them and pokes his head out, looking from side to side. Then, faster than an eye can blink, he pulls back and slams the shutters with a loud bang. Looking shaken he turns to his first wife, and urgently says ``Quick, get everyone together. We must get to the cellar quickly.'' Looking worried, the first wife asks, ``Why, what did you see?'' Shaking his head, he replies, ``I know not what I saw. I saw white demons grasping weapons eagerly. Many of the white demons looked mad, starting to froth at the mouth! What's worse, they were lead by two impossible creatures, mixtures of men and horses. One had wings! Hurry, to the cellar!'' *** Making absolutely no secret of their presence, nearly 400 Jarldom mercenaries eagerly press forward to the north gate. Those who aren't frothing chant loudly, screaming slogans promising death to all their foes. Rounding a slight bend, their objective becomes visible. By now, the Huleans manning the gate are relatively prepared. Safranna, shouting as loudly as she can, calls to her men, ``There the bastards are. Go get em. Death and blood galore my friends!'' With a roar, the Norsemen charge, axes and broadswords and war hammers swinging. In broken Hulean some shout phrases such as ``Die die,'' and ``come get gutted.'' Safranna, getting helped to her feet by Roland after just having tripped on a pebble, readies her bow and lets loose a constant stream of arrows at her foes. Roland, eager eyes glistening behind the slit in his helmet takes to the air with a whoosh, Maul of the Titans ready to collapse skulls. ``Ready for the attack,'' a Hulean cries to his men. ``Fight hard, for they won't take prisoners.'' The Huleans, seeing death charging them, ready their weapons even more firmly, determination seen in the set of their jaw. With a crash, the battle is joined. Sword meet sword, axe meets armour, and maul meets flesh. Blood litters the field, and increasing numbers of men drop, staring disbelievingly at horrendous wounds. Some Norsemen take shocking wounds, losing arms and legs, but they fight on, frothing at the mouth and unaware that they are already dead. The Norsemen fight hard and valiantly, but the Huleans, although less skilled, are organised and fight as a unit, with the advantage of the wall. Moreover, the Norsemen, distrusting mages, are without magical assistance. Although outnumbered, the Huleans hold their position. Unrepentant, the Norsemen continue the fight, regardless of the 40 casualties they have already suffered. *** Accompanied by a cabal of priests, the Sindhi High Priest of the Pantheon leaves the main temple of Sayr Ulan. Seeing a patrol of Huleans, he slowly smiles. ``Payback time.'' Flame strikes blazing, the high priest and his cabal advance into the Priests Quarter, purging it of Huleans. *** Near the northeast wall, half of the Darokinian force, 600 light foot, charge. Although taken by surprise, the Huleans react quickly, and under well-coordinated guidance from the captain, and the narrow confines of that part of the wall, they manage to hold off the Darokinians. ``This could be tricky, sir. We have a small advantage at the moment, but we can't bring the full weight of our men to bear, not in these confines,'' says an officer to the Darokinian captain in charge of this detachment. The Darokinian captain, patting his pet mastiffs head, responds by saying, ``Keep the men at it. In fact, have them press forward. By jove we'll show these Huleans how inferior they are compared to the wit of the Darokinians.'' ``Sir, some caution is to be advised...'' the officer leaves the phrase hanging. ``Don't be daft, good man. We haven't even suffered a single casualty yet. Give the order.'' Looking reluctant, the Darokinian officer moves to obey his superior. *** At the same time, but at the east gate, the second half of the Darokinian force is far more successful. With quick wits and an eye for enemy weakness, the captain in charge directs his forces, managing to drive the Huleans from the wall without suffering any casualties. *** ``Sir, we are ready for the charge,'' states a Sindhi soldier to the Raneshwarian General. Arrayed throughout the streets and area behind him, and further to the west, are innumerable Sindhi troops, over four thousand in total. Theirs is the most critical battle, to take the two southern gates, and the entire southern wall, for camped south of the city are over five thousand Hulean troops. ``Speed is critical. If we fail to take the wall quickly, Hule will be able to get men within the city. Snap to it. We have the numbers, so charge.'' ``Yes sir!'' responds the Sindhi. Rushing to another soldier, he states, ``the order has been given. Raise the flag to charge.'' Upon seeing the raised flag, the Sindhi seethe forward with a cry. The Hulean commander of the southern wall watches in horror as out of the streets uncountable Sindhi soldiers charge forward. ``Hold them off. Get your asses into gear, and hold them off,'' he calls to his men. ``Hold fast! Anyone to retreat will be executed as deserters.'' The Sindhi, rushing up stairs and climbing ladders, crash into the Hulean forces. ``Dammit, hold fast!'' screams the Hulean commander. About to cry out again, he instead gurgles, collapsing to the ground, a Hulean with an officer's badge and bloody dagger standing behind him. ``The commander is dead. Retreat,'' cries the Hulean officer, cleaning and sheathing his dagger. ``Retreat!'' Those that can abandon the walls for the safety of the forces camped to the south. The Sindhi suffer no casualties. The Raneshwarian General stands atop the wall, observing the Hulean hive of activity south of the city. ``They are making ready to attack. Secure the gates, and get some archers up here. Bring some of the adventurers forth. They'll be needed to help with the giants and trolls.'' A soldier responds quickly to his generals bidding. The Sindhi make ready. *** A runner rushes into the Sindhi temporary headquarters, where the mirror first appeared. Taking a drink of water, and wiping his brow of sweat, he says, ``Lord Garen, we have secured most of the walls. The Huleans still hold off the barbarians and the first half of the Darokinian troops.'' Another runner enters the room, kneeling before Lord Garen. In a rush, ``The Huleans, sir, they've erected some sort of shimmering barrier about the palace, which we've just finished barricading. They've also launched ten flying ships. The Huleans in the priests quarter have been dealt with by local Sindhi priests, one of whom seems quite powerful.'' Lord Garen nods. ``Does anyone know of this barrier?'' The Darokinian Legionate, VII division, Darokinian 2nd army, nods. ``It looks like war magic. Most likely it prevents the passage of any spells into the barrier, but not out. Any spell effects are dispelled upon entering it, is my understanding.'' ``Great,'' mutters Kvana. ``How long can they keep it up for?'' ``Indefinitely, if they've got as many mages as you say, assuming they're all war mages. Especially since it's only a small area. The barrier will be a complete sphere, encompassing underground as well.'' ``It's not an immediate concern,'' says Lord Garen, smiling reassuringly. The men in the moon relax a little, nodding. ``It seems all is going better than expected. Our flying forces should take care of theirs.'' Kvana nods, saying, ``That they are invisible will prove useful.'' Lord Garen issues some instructions to one of the runners, indicating reinforcements to be sent to aid the Norsemen. *** (mid-afternoon) At the south wall, masses of Hulean troops arrange themselves, preparing for the assault. A horn is blown, and the Master's Divisions seethe forward, arrows from the wall cutting into their charge. Hill giant Reavers lumber forward, troll Devourers by their feet, orc and bugbear Foe Shredders at their side, weapons drawn. Leading the charge are human cavalry, the Faris, and goblin cavalry, the Fangriders. Taking innumerable casualties, the Hulean forces begin scaling the walls, and attempt to smash down the gates. ``Smash those gates down,'' cries a Hulean officer, urging the giants on in their efforts. One of the giants collapses to the ground, too many arrows having affected their toll. Thump! Thump! More hill giants take the place of their fallen comrade, and continue to smash into the gate. In the un-pleasantries of an assault against well- manned walls, Huleans are mown down left, right, and centre. Some are thrown back after scaling the walls, Sindhi quickly despatching them. With a great crack, the gate collapses in rubble. The hill giants stand aside, letting Faris gallop into the breach. ``Look a priest. Get her,'' one shouts, seeing a garishly dressed priest incanting the words to a spell. Faris charge forth, attempting to reach her before she finishes calling upon the power of her faith. Almost reaching her, their charge is halted. A teeming mass of arachnids, insects, and myriapods appear, and attack the Huleans unlucky enough to be in the area in which they appear. The Huleans die. The Huleans that charge into the mass die. The Huleans pushed forward by their colleagues pressing forth from behind die. The mass of insects seethe forward, slaying all in their path. The Hulean charge is stopped, and cries go up to send the trolls first. Any enthusiasm on the Hulean part is destroyed. Clapping her hands together, Melany says, ``Well, that aught to do them,'' and the Most Favoured of Hermes heads off for the other south gate. *** A Hulean Doomflyer gains altitude, skeletons pulling oars in time with the beat set by a Hulean soldier. ``We'll manoeuvre around, and assist the troops assaulting the walls,'' the Captain states. ``Also, ...'' he begins, before looking in shock at the galley that has just appeared a short distance ahead. The galley, packed with ballistae and catapults, looses a broadside. Flaming pitch and large bolts carve their way through the Hulean airboat. The Hulean captain looks down in shock as a bolt creates a hole the size of fist in his chest. The Hulean airboat, having suffered much damage, loses altitude, and smashes into the ground just shy of the east gate. *** ``I'm firing up the engines. Gwen, put a potion of speed in the vase,'' Zim says, oily hand pushing the ignition switch. With a humm, the engines purr into life. Gwen, concentrating on flying the ship via the vase, pulls out a small coloured vial, and empties its contents. The skyship Falcon gains a sudden jolt of speed. ``Let's show them what Gnomish tech can do,'' Zim says eagerly, hand adjusting his goggles, smearing a little engine oil on his nose in the process. Hunching over the Falcon's joystick, he brings the Falcon in for a strafe on a Hulean airboat, 12 o'clock low. The Falcon steadily approaches, Hulean ship in her crosshairs. Zim flicks the gun safety cap back, and moves his thumb in place, ready to fire. ``And... about... Now!'' The Falcon jerks back as bolts rip forth, firing faster than normally possible, sending metal chunks ripping through the unsuspecting Hulean ship. From the back Turia lets out a cry of elation as she scores two direct hits against the enemy using the Falcon's turret mounted cannon. The now visible falcon roars past the Hulean ship with a vroom! With skilful piloting, Gwen's use of the vase, and the extra speed afforded by the potion of speed, the Falcon spins about in mid-air ready for another strafe before the Huleans can even prepare themselves. Again roaring past, the Falcon looses bolt after bolt on the wooden airboat, raining debris on those below. Attempting to manoeuvre into place, the airboat begins to change direction, but the structural damage inflicted by the Falcon is too great; with a crack of splintering wood, the Hulean airboat breaks apart in mid-air, and crashes to the ground amidst the Hulean forces assaulting the city. ``Yeah! The superiority of Gnomish invention,'' cries Zim, high- fiving Gwen. Zim moves the Falcon about, ready to take on the next airboat. But now the Huleans are ready. *** ``Sir, they have flying vessels of their own, but only two,'' cries a shipman to his Captain. ``Move to engage, and signal the other ships to do so as well. We deal with them before engaging the ground forces,'' replies the lead ships Captain. ``I THINK NOT,'' murmurs a great voice. ``Huh?'' Then, without any further warning, the massive bulk of Xenith appears towards the tail of the airboat. With great gout of flame, Xenith breathes on the airboat, incinerating the entirety of the rear end. Half an airboat does not fly well. It falls to the ground, trailing smoke. With a flap of his wings, the great ruby dragon soars towards his next victim. The Sindhi ground forces cheer wildly, whilst the Hule forces are further demoralised. *** ``We have an agreement,'' says Legion Commander Vladsovic to the gaunt figure before him, handing forth a large sack of gems. The gaunt figure smiles. ``You will not regret this.'' He whispers. Putting on an air of concentration, he continues, ``Come, my pretty. Come, and show them your might.'' *** ``Raaar,'' cries a Norsemen, ``RAAR!'' The Norsemen moves to chop at an orc, not realising he's lost his hand. ``RAAAAR!!'' he cries, and then collapses to the ground, finally realising he's dead. The orc, somewhat shocked, scrambles away. The fight at the north wall continues, the Norsemen taking some casualties, until infantry from the Company of the White Wolf charges into the fray. The skill of the Company of the White Wolf makes the difference, and the Huleans are driven from the north gate. A little while later, the berserkers stop chopping the dead Huleans into little bits, and collapse on the ground, tired. Roland and Safranna hug, enjoying the afterglow of a small but hard- won victory. *** To the south of the city, beyond the Hulean forces assaulting the walls, the ground tremors and sand shifts, as something moves to escape the confines of the earth. Something large. *** At the northeast wall, the Darokinians, following orders, recklessly charge the now prepared Huleans. Their charge is met by steely resolve, their commander demanding complete loyalty from his troops. The fighting ensues, and the Darokinians suffer significant casualties. ``Sir, we must hold back. Our casualties are untenable!'' cries an officer to his Darokinian commander. ``Impossible. We outnumber them six to one. We cannot lose. Maintain the attack I say.'' In the end, after suffering 230 casualties, the Darokinians finally pull back, the position unassailable. The local Sindhi forces, still not having shown their hand, move forth from various buildings, all three thousand five hundred of them, ready to lend the Darokinians assistance, before the Huleans outside the wall capitalise on the weakness. The powerful Sindhi priest and his cabal of priests move forth, also prepared to lend assistance. *** The sands continue to shift, and a massive bulk lifts itself from the ground. First the head, snaking its way to look at those in the sky, followed by the body. The massive body, reeking with the smell of death, made from a patchwork of dead chromatic and metallic dragons, raises itself to its full height, larger even than Xenith. The creation, the abomination, the Undead Dragon, is whole but for an incomplete wing. But this deficiency does not stop it from taking to the air clumsily, lazily rising to meet any foe that dare challenge it. Xenith, seeing the monstrosity made of dead dragons seethes with righteous anger, and with the advantage of height, plummets toward the Undead Dragon. Soldiers throughout the battlefield hold their breath in anticipation. Combatants slowly become spectators, and the fighting grinds to a halt. Except at the palace, where the Huleans sally forth to attack the Company of the White Wolf. In the command building, Kvana looks at the Hound. The Hound says, ``This is not good.'' The mood is grim. *** Consuming a potion of speed, Xenith rockets toward the Undead Dragon. A monstrosity, Xenith thinks, one that will be destroyed. Glittering in the afternoon light, Xenith reaches the creature, which has been steadily rising, flapping its only good wing. Xenith opens his great maw wide, razor sharp teeth displayed in anger, and breathes. Great gouts of flame hot enough to incinerate stone sere forth, blistering the air. The flames scorch across the length of the Undead Dragon... which flies on, untouched and unharmed. In return, the Undead Dragon breathes at Xenith, and a small cloud of greyish looking vapour engulfs the noble dragon's head... and Xenith's great ruby heart stops. Momentum carrying him forth, Xenith's body loses altitude, and smashes into the ground, scattering Hulean forces. Xenith breathes no more. The Master's Divisions roar a great cheer. With some reluctance, the Falcon banks about, moving to engage the dragon. Garen's flying galley is left to deal as best it can with the Doomfliers. The comparatively small Falcon dives toward the undead creature. Loosing a volley of blasts, the Falcon causes but minor damage. *** Lani, seeing the Undead Dragon, and thinking ``We can take it,'' moves to assist. *** The dragon swings a claw at the Falcon as it flies past, but misses the fast, smaller target. The Falcon banks about for another fly-by. *** Melany, winged boots flapping furiously, arrives at the carcass of Xenith. Dancing about the carcass are various Hulean troops, all looking very happy. Some of them, seeing the ruby sparkle, start chopping into Xenith's scales, seeking to gain riches from Xenith's misfortunte. Damn, thinks Melany, where's Thora when you need her. ``Shoot her,'' cries a bugbear, gesturing at Melany. ``No!'' exclaims a Hulean officer. ``You'll get our own troops. Scale the dragon and attack her.'' Some of the Huleans start climbing Xenith's body, using the scales as hand holds. Melany invokes a spell, a thought wave, to get Thora's attention. Scanning the sky, and observing the Falcon, she sees no-one coming to her aid. Realising if she stays much longer she'll be captured, Melany leaves the body of Xenith to the Huleans. *** Lani, now close enough to the Undead Dragon, sings a song of dispelling, and gestures at the dragon. The dragon falls, unmoving. But before it reaches the ground, it starts flapping its wing again. Damn, thinks Lani. Well, may as well do it again! Lani sings another song of dispelling. *** The Falcon banks about, and ineffectually strafes the dragon. ``Damn,'' Zim swears. Thora, having just failed in her attempt to turn the creature, startles as she receives Melany's thought wave. ``I've got to go, cast fly on me,'' she says, reaching for a potion of invisibility and her rune stick. After receiving the fly spell, Thora leaps out of the Falcon, and heads toward Xenith's corpse. *** Grabbing a messenger, Kvana shoves a potion into his hands and shouts, ``Go find Safranna, give her this, and tell her to get up there and fight that thing with her sword. Hurry!'' The messenger leaves in a rush, headed toward the north wall. ``Can you give me a fly spell, Grey?'' Gurzurk asks. ``Yes, of course,'' Kvana responds. Holding up a feather, Kvana invokes his arcane power. The feather disappears, and Gurzurk flies toward the Undead Dragon, beard trailing in the wind. *** A few more times, people observe the dragon stop flying, sinking toward the ground, defenceless, before moving again, the frail figure of Lani a little distance below it. The Falcon, trying its utmost to destroy the dragon, is finding it just too tough. The Undead Dragon has caused some damage to the Falcon. Lani flies towards the allied HQ. *** At the north wall, the messenger rushes toward Safranna, and hands her the potion, repeating Kvana's instructions. Gesturing into the air, Safranna says ``My husband has already left with my sword. It's up to him now.'' *** With a crash, the Huleans from the palace crash against Lord Garen's well-trained lines. Lord Garen's defensive position is strong, and the Huleans cannot sally many troops. Lord Garen's men hold the line with the help of the dwarves. *** Back at Lord Garen's headquarters, Lani steps into the room. Unlike other times, people are too preoccupied to notice her unearthly beauty. ``Dispel magic stops it temporarily,'' she says. ``Really? Well, who can cast dispel magic? Minora, drink this, you're going up there,'' Kvana says, almost forcing a potion into Minora, who then leaves. ``I'm going too.'' ``No, you're not,'' says one of Kvana's bodyguards. Various other people in the room nod in agreement. ``You're too important to the cause.'' Anguish in his eyes, Kvana says ``Dammit, I've got to do something! By the pantheon, can't someone else cast dispel magic?'' At this point, with an air of power about him, the Sindhi high priest steps into the room. ``Can you cast dispels?'' Kvana questions the priest. ``Yes...'' replies the Sindhi priest. ``Right, drink this, get up there, and cast dispels against that thing!!'' Kvana snaps at him impatiently, shoving a potion of flying in the priests face. ``Okay...'' responds the priest, leaving. Kvana then looks about, and asks the Hound, ``Who was that guy anyway?'' The Hound responds, ``Chandra Ul Nervi.'' The Rajahdhirajah, the King of Kings, the rightful ruler of Sind. Kvana's superior. Kvana's hands move to cover his face. *** On Xenith's body, chanting is heard. Then, robes waving in the breeze, Thora appears, looking a little tired. Xenith begins breathing once again, if erratically. Thora begins another spell. In shock, nearby Huleans stop celebrating, and start hacking at Xenith, desperately attempting to kill it once again. Some arrows fly toward Thora, but miss. Upon completeing her spell, Thora places her hands upon Xenith's back. All of Xenith's wounds close up. Opening angry eyes, Xenith swats at nearby Hulean troops, and raises himself to his full majestic height. *** The approach of Roland does not go unnoticed by the Undead Dragon. Ignoring the Falcon, the Undead Dragon turns and directs its attention at Roland. Roland and the Undead Dragon fly toward each other. The Undead Dragon breathes its breath weapon, engulfing Roland. Roland staggers, heart skipping a beat, but then smiles. ``Ha, you didn't get me. My turn.'' Roland hacks into the belly of the Undead Dragon with the artefact broadsword, at which it visibly flinches, but is otherwise mostly unharmed. Roland and the Dragon bank about for another pass at each other. Gurzurk arrives at the scene, tugging his beard thoughtfully. Calling upon the favour of his deity, Gurzurk sends forth a thin green ray that misses the dragon by mere inches. ``Bugger.'' Gurzurk begins incanting once again. By which time, Roland and the Undead Dragon pass each other again, Roland hacking ineffectually at the tough hide of the Undead Dragon, the Undead Dragon biting back with sharp if irregular teeth. Whereupon once again a thin green ray lances forth from Gurzurk, striking the Undead Dragon in its complete wing, which is immediately turned to fine dust. ``Yes!'' The Undead Dragon, incomplete wing unable to support it, falls to the earth. Roland, Gurzurk, and now Minora and Chandra Ul Nervi, as well as Melany, follow its descent. All five of them lay spell upon spell, blow upon blow into the enormous body. Chandra calls forth a sunray, severely scorching its patchwork hide. Just as the Undead Dragon is about to breath once again, it is stopped by a dispel thrown by Minora. Using his mighty strength, Roland lunges forth with the enchanted broadsword, striking deep and true. Having suffered much, the Undead Dragon finally succumbs to the anti-undead power of the sword, and crumples in upon itself. *** A priest of Bozdogan desperately casts a spell at Xenith's massive bulk, to no effect. Xenith lazily reaches forth with a massive claw, picking the terrified priest up. Raising the priest to his face, Xenith comments, ``YOU WOULD TRY TO HURT ME, HULE MAN? NOT AGAIN, YOU WON'T.'' Xenith casually plucks the Huleans head from his body, and discards it amongst the other dead Hulean troops. Seeing nearby Hulean troops starting to organise, Xenith takes to the air. For Xenith, this fight has become personal. *** The Falcon, together with Lord Garen's Galley, manage to drive two more of Hule's airboats from the sky, before the remaining five, one of which is damaged, retreat back to the palace where they are housed. *** The Legion of Doom, having made no ground against the combined force of the Company of the White Wolf and the dwarven mercenaries, retreat back to the Palace. *** At the northeast gate, where the Darokinians fled in disarray, the Hulean forces, completely demoralised from the loss of the Undead Dragon, despondently give up the gate without any further fighting. *** Likewise demoralised, and having suffered heavy casualties, the forces assaulting the southern wall fall back. *** (nightfall) A Sindhi messenger steps into the mobile HQ, and kneels before the Rajahdhirajah. ``Rajahdhirajah, we have completely secured the city. The Huleans occupy the palace with an estimated 2000 troops, and they control the terrain outside the city, with another estimated 5000 troops.'' Chandra nods. ``We have much to discuss this night my friends. I would hear your advice. Perhaps some refreshments before we begin?'' Zim steps forward, an item in hand. ``I have just the thing. It's called an endless decanter of coffee...'' ---------------------- *** Day 2 In the resistance headquarters, a breeze gusts through an open window, bringing fresh air in the early morning heat, and disturbing some of the maps of Sayr Ulan arranged on the main table. Lord Garen absently places a few more improvised paperweights on the maps. ``The problem, gentleman, is their position is very strong. An assault from the ground is difficult, since there is but one bridge, and the use of boats leaves much to be desired,'' speaks Lord Garen, talking of the palace. ``Moreover, we cannot tunnel effectively given the sandy conditions, and we cannot just fly in with the mirror so long as their war mages maintain that barrier.'' Cramped into the room are a number of powerful personages. Paying close attention to Lord Garen's words, as past experience has taught them to, are generals from five of Sinds mumlykets, the King of Kings Chandra Ul Nervi, Chandra's advisors, Lord Garen's advisors, Rani Priya, the Darokinian commander, and a number of powerful adventurers, including the group known as The Seekers. ``In addition,'' adds the Jalawarian general, ``we cannot use our full might in an assault on the palace, lest those forces outside the wall choose to attack.'' The others nod in agreement. For the past hour or so, this miniature council has been discussing what to do next. In the end it has been agreed that time is critical, and dealing taking the palace would bring a speedy resolution to the conflict. However, none are clear on how best to do so. Turia steps forward. ``Hey, I have an idea. Now, Roland, you probably won't like this, but hear me out anyway, okay?'' ``Okay,'' Roland replies slowly. ``Basically, we want them out of there, right?'' Various figures nod in agreement. ``And they've got plenty of food, right?'' ``Enough to last a very long siege,'' Chandra agrees. ``So why don't we do something that'll make them want to leave?'' Roland, looking sceptical, asks, ``And just what do you propose?'' Turia continues, ``Now, this is the bit your not gonna like. But think about it, okay?'' Turia pauses momentarily. ``We could gather up all of their dead, fly over the palace, and drop them on them.'' Various people look horrified. ``It's great. They'll start stinking real bad, so anyone in their right mind'll want to leave, and we're like returning their own dead to them. What do you think?'' Kvana nods thoughtfully. ``Well I think it's an okay plan,'' he says. ``No, simply no,'' Roland firmly says, shaking his head. Most in the room agree with Roland. ``Well, the principle has merit, surely?'' Kvana says. ``If we could somehow make them want to leave?'' ``How are we going to do that, drop rotten vegetables on them?'' says the Darokinian. For several minues the group discusses the possibility of how to make the Huleans want out. The discussion is finally ended as Thora and Melany leave, discussing the possibility of smoking them out using plants with unusual properties. A short while later, Kvana, looking thoughtful, says, ``We should also figure out how their flying ships work. I believe there is some wreckage near the east gate?'' ``Yes, I'd like to know as well,'' says Zim curiously. ``I'll get some men onto it,'' Chandra Ul Nervi says. *** (midday) In a relatively quiet part of the command building, with his two bodyguards standing near him, Kvana completes the incantation to a spell. Two connected tiny cylinders in the palm of his hand disappear. ``Ah,'' Kvana says. Finding a messenger, he tells the man, ``Find the Rajahdhirajah and Lord Garen. Inform them both that Hule has dispatched reinforcements from the border with Darokin, consisting of cavalry and infantry totalling perhaps three and a half thousand men, mostly Hulean.'' The messenger carefully repeats the message before leaving. Kvana sighs, then pulls out another pair of tiny cylinders, and begins making arcane gestures. *** (early-afternoon) Archers on the wall scanning for Huleans, the east gate rumbles open, allowing a small force of Sindhi to sally forth, accompanied by some adventurers, and horse and carts. They quickly descend upon the nearby wreckage of a Hulean airboat. ``Quick smart,'' shouts the Sindhi sergeant in charge. ``Get the oars, they're magical,'' calls out Zim, after calling forth the arcane power to observing magical auras. Rummaging through the wreckage, a Sindhi calls out, ``Hey, there's still some skeletons sir. They aren't doing anything though.'' Hmming, Zim thumps a drum he's found. Several Sindhi leap back in surprise as some skeletons move their arms in a rowing motion. Zim starts beating the drums as fast as he can. Thump thump thump thump. ``Hey, this is fun.'' The few surviving skeletons tirelessly keep up with the beat. Rolling his eyes, and muttering ``adventurers'' under his breath, the sergeant calls, ``Get a move on lads. I can see some of them Huleans getting more interested in us than they have a right to be. Get to and load them carts!'' The Sindhi efficiently remove that which seems valuable from the crash site, and return to the safety of the city. After some investigation, it is determined that rowing a sufficient number of oars in a boat causes it to fly. It occurs to some later that a permanently magical oar is probably the reason that the Hulean flying ships can pass through the barrier around the palace, snce it wouldn't be dispelled. *** Day 3 ``We've had a little brainstorm,'' Kvana says to the resistance command structure. Lani steps forth, her exotic beauty distracting the men in the room, ``Yes,'' she says suggestively, the men are sure, ``here's what we could try...'' A plan is made. *** Xenith, ruby scales dazzling, dives out of the sky, through the barrier, and breathes a great gush of flame, incinerating man, troll, and stone alike. The Hulean alarm sounds, and men rush to the roof to combat the new danger. Xenith roars! Dozens of Huleans feel dragon fear grasp their heart. Urged on by superiors, they hold their ground, and raise puny bows. ``Loose.'' A volley of arrows flies towards Xenith, some striking true. Xenith homes in on the archers, sealing their fate. *** In an inflated bladder, Lani swims past the barrier surrounding the palace, becoming temporarily visible before she re-activates Turia's ring of invisibility. Pausing momentarily, Lani waits to see if anyone has observed her. A few Huleans, dislodged from the roof by a gust of wind from Xenith's mighty wings, crash into the moat. They surface, unmoving. Well, I guess they didn't notice, thinks Lani. Lani quietly begins the motions and gestures required to bring forth a being from the elemental plane of air. *** Xenith returns temporarily to the city proper. ``Melany...'' he rumbles. ``Yes dear?'' Melany comments, walking up to Xenith. ``Here you are,'' Melany says, as she cures Xenith of his wounds. Murmuring thanks, Xenith returns to distract the Huleans. *** Lani ceases chanting, and an almost unnoticeable swirling of wind unsettles the water nearby. ``Hi,'' Lani says, ``I'd like you to go in there,'' she continues, gesturing at the palace, ``and find where a group of mages are. Then come back and tell me what you find. Try not to be noticed.'' The disturbance in the water moves toward the palace, and disappears. Lani sits back to wait. *** A pair of Hulean guards nervously stand watch over a door, beyond which lie a number of war mages, chanting in unison to maintain the barrier. The occasionally boom on the roof can be heard even in this isolated part of the palace. ``I wonder how long that's going to keep up for,'' the guard comments to his companion. ``No idea,'' his mate replies, adjusting his uniform as a cool breeze wafts past. *** Xenith swoops low over the palace, scattering the dwindling numbers of men on the roof. A fireball from a Hulean mage rises to meet him, engulfing his wing with a whoosh. Xenith roars with disdain. *** Lani listens to the report from the air elemental. ``Okay, go in there, and when you get to the mages, raise a storm!'' Lani says enthusiastically, raising invisible hands in the air, ``Whirlwinds, you name it, the lot. Break their concentration.'' The air elemental leaves. Lani begins summoning a second air elemental. *** In unison, the mages chant the arcane words required to maintain the barrier. Their concentration perfect, their training complete, they continue to maintain the barrier, ignoring the sounds emanating from the roof. Several soldiers stand nearby, guarding the mages. Crack! The door bursts inwards, and a whirlwind suddenly brews within the room. Soldiers scatter, futilely attempting to find the source. The mages, well trained, manage to maintain concentration. Until, that is, some of them are picked up by the winds and thrown bodily against the walls, leaving them crumpled on the ground. Outside the barrier flickers, and then fades. *** Seeing the barrier fade, the captain of Lord Garen's invisible galley orders, ``To the palaces roof, now.'' The invisible galley sinks toward the roof. Packed with men who quickly leap out, they secure the immediate area. Some Marids, Legion of Doom light infantry, raise the alarm. Then, on the galley, the mirror disgorges a constant stream of men, with over four thousand troops ready to storm the palace. *** 500 dwarves chanting battle songs march onto the bridge, a hail of arrows greeting their advance Gurzurk, leading the dwarves, eyes the stone blocking the entrance. ``Phagh.'' Aint no stone going to block Gurzurk. With a few words of prayer, whilst shaping some clay, Gurzurk casually makes a second entrance in the wall. With a great cry, the dwarves clank forward. The disciplined steel of the Marids meets their assault. The battle is joined. *** Four Hulean airboats take to the air, and are met by Xenith and the Falcon. With a smile, Xenith lets forth a massive wave of flame. The flying ship continues, unscathed. Xenith frowns, and prepares his claws instead. *** The Rajadhirajah's forces move quickly, securing the roof with relative ease. Red-skinned baronies men employ their legacies, some growing scales, others wings, some employing magic missiles, and some even miniature fireballs. Others grow body weapons. Accompanying the baronies men are the steadfast Yvardom troops, Lord Garen's soldiers, Sindhi light foot, and Jarldom mercenaries. The battle moves into the palace proper. One force advances, running into a solidly locked door. ``No problem,'' a red-skinned warrior says, gesturing, and disintegrating the locking mechanism. The door swings forth, revealing prepared Hulean troops, warriors of the Legion of Doom. The two groups meet with a clash. Across the roof, troops move into the uppermost levels of the palace, and the fighting begins in earnest, the Huleans outnumbered two to one, but with the defensive advantage. *** Opening a door, and seeing Hulean infantry ready, the Karameikan adventurer Ileana cries ``Fire in the hull'', and throws forth a fireball into the corridor, stepping aside as she does so. Flame gushes forth, and the reek of burnt flesh permeates the area. Ileana gestures, and her Karameikan adventuring companions step forth, accompanied by a contingent of Sindhi infantry. *** ``Lord Garen, we are making headway into the palace, although there doesn't seem to be as much Hulean resistance as we'd have first thought,'' says an aid. Lord Garen hmm's. *** In the skies above the palace, the Hulean airboats are the worse for wear. Plummeting out of the sky into the city proper crashes one, dragon claws and Gnomish bolts having wrought their toll. Another flying ship looks set to follow. The Falcon, looking severely damaged, suddenly appears mostly repaired. The advantage of Alphatian magic. *** Rarg, Denagothian barbarian and companion to the Karameikan adventurering party, roars, ``Rarg!'' Maul in hand, hide armour showing wear and tear, he charges into a group of horseless Janizaries, Hulean elite cavalry. Heaving his maul to and fro, his mighty strength downs men in single blows. His fellow Karameikan adventurers, Ileana included, assist in smashing the small group. Sindhi wade in, hacking too and fro, though none as effectively as the skilled adventurers, who cleave paths in ways that thoroughly impress the Sindhi. *** Rosaline and Aiden hack too and fro into a group of Marids. ``Gosh, they're like butter almost, aren't they Rosaline,'' Aiden comments. Rosaline nods in agreement as she slices through the throat of a Hulean before it takes the life of one of Lord Garen's wounded. *** ``Lord Garen, we're getting reports that the Huleans are fighting back in full strength.'' *** The dwarves, never too tired for battle song, chant as they crush skulls and lop off limbs. Sweating hard, a plate mail clad dwarf mutters to Gurzurk, ``Damn, there're just so many of them.'' The sentiment is felt elsewhere along the dwarven line. ``By Clangeddin! We're just not making headway.'' Gurzurk nods. ``Assume a defensive posture,'' he calls to his comrades in arms. Hulean Janizaries move to assist the Marids fighting the dwarves. *** A fifty strong group of Northern reaches warriors, promising blood and death and an eternity in Hell to their foes, run screaming into gloomy stone corridor, tall stone statues lining the walls. ``I saw it running down here, aye. A giant, and kill it we shall. If it's anythin' like them hill giants, 'twill be easy.'' The warriors, seeing movement towards the end of the corridor, charge gleefully. The stone giant Bone Smashers begin moving as the barbarians pass. The slaughter begins. *** A hundred strong force of Lord Garen's infantry move into a long corridor, mostly empty but for a dozen priests of Bozdogan visible at the end. The priests make as if to begin chanting. ``Quick, charge them before they get off their spells,'' cries an officer. The force bears down on the priests, who, standing close together, begin casting in earnest, and in unison. The light infantry, fleet of foot, have almost made it to the priests when the chanting ceases, and a single, dissonant chord is voiced. The sound from the choir of priests rips through the light infantry. Men desperately clutch at their ears as blood streams forth. For some it is too much, as heads explode from the unearthly noise. Even the walls themselves shake and suffer damage. Of the one hundred, only a handful return. *** ``Har!'' cries Lani, bringing forth yet another air elemental. It is met by three Hulean air elementals. *** Vernados, recruited with his fellow Darokinian adventurers in the previous year by Kvana, assists Yvardom troops in steadily fighting back Marid and Janizaries alike. ``Time for a well placed fireball, methinks,'' cries Vernados to his Darokinian companions, also helping the Yvardom mercenaries. Flying up to gain a better view, he begins incanting the words to evoke a fireball. Before he can finish, a Zafiry, forty elite Hulean combat mages, loose their spells, tearing through the Yvardom ranks. Vernados crumples to the ground, a lifeless heap. And elsewhere is another Zafiry. *** ``Lord Garen, the tide of the battle has changed completely. They have far too much magical power. We are suffering heavy casualties!'' Lord Garen, knowing the wounded cannot be recovered, reluctantly says, ``Then give the signal to retreat.'' The better part of valour. *** A tired, beaten force, makes way to the mirror, and escapes the area of the palace, which is left firmly under the control of the Huleans. At the end, the Sindhi and mercenaries have lost 800 fighting men, and the Huleans one hundred. The Huleans have lost an additional two airboats. The barrier about the palace reappears. ----------------------- *** Day 4 ``What are our options?'' asks Chandra of his advisors. ``I don't think we'll be attacking the palace anytime soon,'' answers Kvana. ``We should probably see where the Hulean reinforcements are. Zim,'' Kvana says, turning to Zim, ``would you be able to take the Falcon and scout the area?'' Zim answers, ``Er, yeah, I suppose.'' Zim gathers some of the Seekers, to help pilot the Falcon, and leaves. Kvana continues, saying, ``I've spoken a bit with Minora, and I think we can probably safely hire some Lizardmen which we've come across in Davinia. I should be able to get a couple of thousand, if that's acceptable, Rajahdhirajah?'' Chandra nods. After some further preparation, Kvana teleports away, taking Melany with him. *** (midmorning) In the southeast part of Sayr Ulan, a unit of a dozen Sindhi patrol the streets, ensuring all is well. ``All appears well, sergeant,'' one Sindhi comments to the patrol leader. ``Mind you, it does seem pretty quiet.'' ``A bit too quiet, maybe,'' the Sergeant replies. Acting on intuition, the Sergeant moves over to a nearby house, his patrol following him. Before he can knock on the door, it opens, and dozens of orc and bugbear Foe Shredders spill out. With a few thrusts of sword, and but a couple of screams, the Sindhi patrol is cut down. Sayr Ulan is attacked from within. Throughout the southeast part of the city, Hule forces spill out upon the unsuspecting defenders. *** Standing guard on the wall, an Yvardom warrior hears sounds of battle emanating from below, inside the city. ``What?'' he asks the air. Looking outside the walls, the illusion of the Master's Divisions fades, revealing but a few personnel. ``Not good.'' The Yvardom warrior picks up his spear, and is joined by many of his dark-skinned fellows, also stationed on this part of the southeast wall. Looking below, they see Hule forces swarming out of the buildings, some less than a short stones throw away. ``We're cut off,'' says an Yvardom warrior, stating the obvious. ``They're sending giants at us,'' says another, gesturing. ``Best prepare.'' They hunch down, prepared for the inevitable as a unit of Reavers, forty hill giants, make way to the wall. Battle can be heard breaking out throughout the streets. *** Elsewhere, Fangriders and Faris rush toward the palace, where if the bridge is secured, then the Legion of Doom can be used, and Sayr Ulan will once again become under the control of Hule. *** ``Rajahdhirajah, Lord Garen, we are attacked!'' a messenger calls as he disturbs a high-ups discussion. ``Hule has moved their forces from outside the city to the southeast part of the city without our knowing.'' ``What?!'' exclaims Lord Garen. ``Quickly, we must form a defensive line immediately.'' Lord Garen hurriedly issues a number of instructions, messengers rushing to obey. *** An ill-prepared force of Baronies men meet the crushing charge of Faris, Hulean light cavalry. With the weight of horses behind them, the unit of Faris brushes aside the Baronies men, leaving a disorganised mess of red-skinned warriors behind them. ``Forward,'' one cries, directing his men on. Troll devourers move forward to finish this group of Baronies mercenaries. *** The Dwarven mercenaries, as one, stand fast against the charge of two units of Fangriders. The wolf-mounted goblins lope forward, and engage the dwarves. The dwarves meet the onrush bravely, inflicting casualties on the enemy. But the goblin cavalry is soon joined by orcs and bugbears. The dwarves, skilled warriors that they are, cannot hold against the weight of numbers. ``Where are the reinforcements??'' screams one dwarf, before taking a sword blow to the chest. ``Slowly fall back, slowly fall back,'' cries another dwarf. The dwarven line, taking significant casualties, slowly falls back, their wounded left bleeding. *** Several hundred yards behind the crumbling front line, some dwarven engineers get to work, assisted by Sindhi soldiers. ``Here's a good spot,'' says one. ``The Lord Garen said hurry, so hurry we shall. Tear that house down,'' the dwarf says, gesturing at a well-groomed building. ``Aye, sir,'' the dwarven engineers say, and get to work. The noble owner of the house is silenced after he protests too much. The dwarves rush the building of temporary breastworks. As the sounds of battle near, their work reaches a frenzied pace. *** ``What a ridiculous price,'' Kvana mutters to Melany, ``nine gold per lizardman per week, since we want them as early as tomorrow evening.'' Melany smiles inanely. ``Hold on,'' Kvana says, grasping Melany's hand, and holding a platinum casting of a portal in the other. ``Teleport.'' The platinum portal slowly crumbles, and then Kvana and Melany are in Sayr Ulan once again. The roar of battle not too distant is unmistakeable. ``Great,'' Kvana mutters. Kvana moves to join the battle, while Melany heads to the makeshift hospital. *** ``Lord Garen, our losses are heavy, amounting to 20% of our manpower. We continue to fall back,'' a runner tells Lord Garen. He continues, ``and the temporary breastworks are almost complete. And they have created some new forces...'' *** The Company of the White Wolf, quick to react to the surprise attack, have suffered the fewest casualties. Nonetheless, they are forced to withdraw at the same rate as the other troops, lest they be left behind. Fifty of Lord Garen's heavy foot once again stand fast against Hulean forces. With a clash, they hold against a bugbear charge. The clang of sword on sword, and the sound of sword through flesh, is clearly heard. ``What is this,'' cries a footman, ``they have Zombies!'' Before the footman stands the rotting corpse of what used to be a Sindhi soldier. Moaning, the zombie reaches, grasping fearlessly for the footman's throat. Not having any of this, the footman swipes at the Zombie, removing its hands. The Zombie continues to attack. *** Throughout the city, thousands of men fight and die. Houses are torn down, for the making of barricades. Wounded are trampled on by men desperately concentrating on staying alive. Quickly at first, but slower as the battle continues, the Master's Divisions advance, gaining ground. *** ``We continue to lose ground, Lord Garen. Another 20% in casualties.'' ``Withdraw to the barricades. Cover the retreat,'' is Lord Garen's response. Shortly a horn is heard across the battlefield, sounding a pre- specified pattern. *** ``You heard it boys,'' cries a dwarf, ``withdraw!'' The dwarves, sorely pressed by humanoid foes, make good their retreat. The humanoids, seeing the opportunity to attack, make to do so. But a flight of crossbow bolts, and a few fireballs makes them reconsider. *** Xenith flies through the air, looking for likely targets. From his vantage point, the city is a strange sprawl, with figures moving back and forth, some falling and not getting back up again. He sees some Jarldom mercenaries attempting to make good their escape from an almost full strength group of Reavers, but the hill giants can run faster than the small humans. Xenith dives. *** Safranna pulls forth her last arrow from the Quiver of Ehlonna. Knocking it, she looses the arrow. She misses her target, a hill giant, and watches helpless as it clubs a brave Norsemen senseless. Around them the chaos of battle rages, hill giants making a speedy retreat difficult. Damn damn damn, thinks Safranna. Then, with a whoosh, Xenith arrives, and fills the street with fire. Suddenly, there are no hill giants pressing them. ``Run, run now!'' cries Safranna. As one, the Norsemen unhesitatingly bolt for it, their fallen comrades left groaning piteously for help. Xenith lazily flies past, looking for new targets. *** (mid-afternoon) By the end of the battle, half of the capital is lost to Hule, although not the entrance to the palace. Both sides, too tired to continue fighting, rest, prepared for further battle on the morrow. *** The Falcon flies lazily over two and a half thousand Fangriders and Faris. Gurzurk and the Falcon have some fun with the cavalry, slowing their advance, before deciding to return to the capital. *** (early evening) Looking tired, Kvana says, ``I should get the lizardmen now. To not do so could prove disastrous. Does anyone have a good negotiator? They're likely to be expensive.'' Lord Garen nods, ``One of my men is a priest of Hermes. He's right for the task.'' Nodding, Kvana begins incanting a spell of communication. Nemon is required to do the teleports this time. In the end, the lizardmen agree to twenty gold per lizardman for the first week, payable in advance, and ten gold per week per lizardman thereafter. *** Day 5 The dawn breaks, revealing another clear sky above the somewhat gutted city of Sayr Ulan. Clear but for the return of the Falcon. A guard, assigned the relatively safe duty of guarding his Colonel, commander of one of the Master's Divisions, listens as orders are given for the renewed assault against the somewhat reduced Sindhi force. Although assassination is always possible, little trouble is expected this far behind the front line. The guard collapses, a dripping spear through his throat. *** The lizardman leader, accompanied by 2000 of his friends, swims to the edge of the moat, behind enemy lines, easily holding his breath. Slowly he rises, slitted eyes breaking the surface. Unseen, he creeps forth, followed by some of his lizardmen, others of his lizardmen heading to other parts of the enemy lines. The lizardmen leader sees a group of humans milling around, some of them listening to and obeying the other humans. Gesturing to fellow lizardmen, they creep around, gaining an advantageous position from which to throw their spears. Hissing, the lizardmen heft their spears. The lizardmen leader catches one weak human in the throat, instantly dropping it. Drawing their blades, the lizardmen charge. The surprise of the lizardmen is complete. Weak humanssss, thinks the lizardman leader, trying to protect thisss one, but too late now. The lizardman shoves his broadsword through a Hulean. *** ``Charge!'' cries the Raneshwarian general. From out of the breastworks leap Sindhi soldiers, ready to wreak revenge against the Huleans. Joining them are red-skinned warriors, dark skinned Yvardom mercenaries, and the Company of the White Wolf. The Huleans, taken by surprise by the sudden confidence of the Sindhi, scramble to retaliate. Trolls, giants, humanoids, and humans, all fight the advance, inflicting heavy casualties on the Sindhi and their allies. But word filters through of a new enemy to the rear, and the Huleans waver. *** A hill giant swings hist fist, and breaks a knuckle against the tough Iron Golem. Emotionlessly, the Iron Golem breaks the hill giants neck. *** The gates to the palace open, and stone giant Bone Smashers move forth, followed tightly by the elite Janizaries, Hulean light cavalry. Sallying forth, their advance is halted suddenly by the appearance of Xenith. ``YOU JUST DON'T LEARN, DO YOU,'' Xenith rumbles loudly, and breathes... *** Turia darts away from the blow of a hill giant. The ground heaves as the hill giant's club smashes into it. ``Oi. Stop moving,'' the hill giant says slowly. Not likely, thinks Turia. The hill giant raises its club once more, giving Turia the opportunity to leap in, slashing it with claw and short-sword alike. The hill giant smiles crudely, ``Flesh wound.'' The hill giants' eyes then glaze over, and it collapses, frothing at the mouth. Smiling, Turia moves on to the next victim. *** (mid-morning) Working quickly and efficiently, the lizardmen cut through the enemy ranks like a hot knife through butter, showing no mercy to the weak. >From the rear, the enemy are routed. >From the front, Lord Garen personally leads a charge, destroying the Hulean front lines' will to fight. In short order, the Huleans are routed, leaving behind 40% dead or wounded. A messenger under a flag of truce leaves the palace, and approaches the Sindhi forces. The battle for Sayr Ulan is over. -- knight@ucc.gu.uwa.edu.au | If you were plowing a field, what you glennb@ichr.uwa.edu.au | rather use: two strong oxen or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | chickens? - Seymour Cray on parallel | processing ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 16 Oct 2000 23:46:59 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: [fluff] The battle for Sayr Ulan MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Um, im not sure but are attachments alowed on this list? I ask cous it's not on the FR list. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 03:56:01 GMT Reply-To: Mystara Sender: Mystara From: Ricardo Matheus Subject: Expanding Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have added a new map to the Mystara�s Map navigator (my site): http://www.geocities.com/Area51/Keep/7983/ An personal interest question: Is there any brazilian guy in this list? Darkblood _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 12:19:06 +0800 Reply-To: Mystara Sender: Mystara From: Glenn Butcher Subject: Re: [fluff] The battle for Sayr Ulan In-Reply-To: <30.b7a42b2.271d25b3@aol.com>; from Boondale@AOL.COM on Mon, Oct 16, 2000 at 11:46:59PM -0400 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Mon, Oct 16, 2000 at 11:46:59PM -0400, Larry Lamb wrote: > Um, im not sure but are attachments alowed on this list? I ask cous it's not > on the FR list. According to the list information, no. You will note it's not an attachment :) http://www.geocities.com/TimesSquare/Realm/2091/MMLGuide.html "Sending attachments to the list is considered pure evil, and may get you in trouble." "Fluff is acceptable as long as it is Mystara relevant." Hmmm, made a mistake in the length tho - misplaced the decimal. Sorry everyone. *slaps himself* -- knight@ucc.gu.uwa.edu.au | If you were plowing a field, what you glennb@ichr.uwa.edu.au | rather use: two strong oxen or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | chickens? - Seymour Cray on parallel | processing ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 08:18:27 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > At 21:32 10/16/2000 +0000, Agathokles wrote: > > >What did they do? I don't remember them as being engaged in "Evil" > >activities. > > According to KKoA, Olivia actively seeks to shift the power center in the > kingdom to herself. Treason. I'd call it "common sense", considering *who* her husband is ;P Seriously, she *is* the Duchess, so she already has the highest rank in Karameikos (don't know how this changed in K:KoA, though). > And Desmond is engaged in similar activities. AFAIK, he wanted to marry Adriana to get the throne... (though probably it changed in K:KoA, since Adriana is married). What does he plot, specifically. > >Stefan didn't. The average Thyatian didn't too, or at least they didn't > >consider it an evil act, otherwise he would have been removed even if he > >was the Duke's cousin. > > Stefan was unaware/disbelieved that Ludwig was involved in genocide > against the halflings. Either many of the Thyatian Karameikan shared this attitude, or really didn't care about it. As for "allowing" the invasion: considering the respective strength of the Karameikan and Hin armies from the Gazs, there was little he could do to prevent it, anyway :) Now that I think about it, I realise why Stefan did not believe that Ludwig was involved in genocide against the hin: he probably new of the number of 36-level hin wizard-druids / high-level Krondars / an army stronger than his own and Ludwig's (and many others, for that) together! ;P -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 11:59:14 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Benekander problem MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > This is a spoiler: please, those who wish to roleplay WotI read no further; > instead, those who are going to DM it should read. > > ****************************************************************** > > Here's another questions for the List: > In a short time I am planning to start DMing WotI to my group. > > Well... the first part expects them to trust Benekander and offer themselves > (one of them, that is) in exchange for him into his mirror. > > I find it very unlikely that my group of egothistic and paranoid players > (they love to call themselves "of Neutral alignement") would trust him and > agree. This could make the introduction to the second part (Benekander > offering them another job) an extremely uneven event. > > How would you put the whole thing another way round and make it either > acceptable for them to trust Benekander in the mirror thing or else induce > Benekander to contact them once more at a later stage? Please, advise. > > Thank you. > > Federico > You could just leave it the same but make it sound so interesting that they cannot pass it up. It could lead to some interesting roleplaying where the players trick someone they don't like into swapping places. Having just got WoTI I have not read it yet but I am garanteed the same problem. Chris. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 12:23:06 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > OK, having just read the timeline in the dnd.starflung.com site I'm left > with a whole host of questions which I can't be bothered to ask. What is it > with TSR and cataclysms??? > Luckily, as some will no doubt point out, I don't have to abide by it. I'll > stick with the Gazateers and develop the campaign the way I want. > The only question is: is there anything in these products (WotI, PWAs, etc) > that would benefit me? > b) What happens after AC1000? Being in a simmilar situation, I've just got back into D&D and discovered this wealth of infomation on the net. However there the catch is that it is mostly set in the unknowen in canon future after 1013AC. This lead me to by WoTI which is fantastic. It puts most of the problems of the gold box and allows you a better prespective of the world to build a deeper campaign. Having said this if you can get it, great, if you can't run an alternate timeline which still results in the sinking of atlantis....oppps I mean Alphatia. (the three old crones in C1: Test of the warlords actually call it atlantis so it's sinking was long planned by TSR.) There are ample adventuse ideas out there for this but to do this the most important thing is to keep track of the date! (as I am discovering) I have to recommend however the Poor wizards Almanac's I & II. Thay are infinately useful with everything you need to know to run an adventure anywhere! Armys, people, places, history, etc. I have had the 1st one for years and it is fantastic and I got the second one last week "new in shrinkwrap" from amazon for US$9.95 + postage. (address below) http://s1.amazon.com/exec/varzea/ts/exchange-glance/Y01Y5330721Y7918049/qid% 3D971780552/002-3061465-3621635 The second one from the skim through I have had is at least as good as the 1st if not better because while it summarizes all the info from the 1st one it has new goodies too. Chris. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 13:48:50 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: Expanding MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1255" Content-Transfer-Encoding: 8bit > I have added a new map to the Mystara�s Map navigator (my site): > http://www.geocities.com/Area51/Keep/7983/ > > An personal interest question: Is there any brazilian guy in this list? > > Darkblood > _________________________________________________________________________ Hmm, and on the same note: To all Israelies on the MML (I think we are 3 now!) IGOR (israely gaming organisation or something like that) holds a tournement for players above the age of 16. Its on the 22ed, and I am thinking of attending and holding up the Mystaran flag. Go to http://www.roleplay.org.il/ for details. Ohad (Morphail) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 14:17:06 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Fate of the Thousand Wizards Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed I wrote: >or by NACE at a later time: of course they survived, >but certainly NACE refers to >them today as "Vilest traitors of the Alphatian Empire". > The Stalker replied: This I doubt. NACE was founded by those who conspired to depose Zandor (Haldemar, Broderick, etc.), so I could easily see NACE pardon those who opposed him back then. I answer: I agree. This sounds pretty reasonable. **************************************** I wrote: >5. Note that if they didn't sleep enough at this point - which is more than >likely - they could not study new spells, The Stalker replied: They hid in Glantri for an entire week, but didn't bother to study their spells? I answer: I disagree. No way to do so, in a Week Without Magic. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 08:17:51 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Elven Holidays MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > kevin wyton wrote: > > > Greetings all > > And to you as well. > > > An interesting omission has come to light in the campaign I am playing in. > > While reading through and marking birthdays and such in her Mystaran > > calender our DM noticed a lack of listed holy days and other such festive > > occurrences for elves. Did she perhaps miss them in the almanacs? > > Indeed the almanacs list a number of Shadow Elven holidays as well as a few for the Glantrian elves, but none that seem related to Alfheim. I guess those flighty elves just threw a party when they felt like it... ;) Yes, yes, I know they're not really like that; just call me a prejudiced Ostlander. alfheim becomes aengmor - it is in the forest of canolbarth. is this right? - then i have some holyday of shadowelfs and other elfs. informations are out of the Poor Wizards Almanac3. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 05:59:10 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Asssault on Glantri MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I think a scenario that James suggested a few days ago, though it seems odd at first, isn't that much when you look closer at it, and it would allow to patch the holes in WotI. The scenario is that of the Grand Council teleporting outside Glantri and progressing toward the city, rather than appearing directly over Glantri. IMO it would make sense, considering both the rules of teleportation and the protection against that spell, that they would indeed teleport outside the city. Since most large cities (and especially, I assume, Glantri's) are protected against direct teleportation, they can't teleport directly into it. Because they must teleport to a place with solid terrain and not in mid-air, they can't teleport above and fly down (otherwise, the protection form teleportation would be pretty useless in the first place). Thus, they teleport outside the city, and start attacking there, progressing inward from the suburbs to the city proper. Because they are chaotic, impatient Alphatians (and probably angry, and not especially happy to have to come do that), they would tend to cast spells a-plenty immediately, torching every last farm and killing every Glantrian peasant in an obvious overkill. Then they would make their way toward the city, at different paces (I doubt there is much cooperation or coordination). Depending on how many of them you want to save IYC, any number may have exhausted their spells blasting the unimportant farmsteads in the outskirts of Glantri City before the WWM occurs and they are trapped in Glantri (vs teleporting back to Alphatia and sink, and later be restored, with it). Then the Immortals' battle would start and the Doomsday Device be activated as a result, and magic would stop, trapping the remaining wizards in Glantri. In that scenario, these wizards have a higher survival chance than if they were over Glantri City, as those that were still behind in the countryside would have better chances of escaping with their lives, as they would face only peasants (assuming their are still some alive around them after they showered them with their deadly spells) rather than city guards and angry townsfolk, and they can hide more easily: they can travel a foot a little (they won't like it but hey) to one farm they didn't torch, kill the peasants (a 36th level wizard with a now non-magical dagger is still a capable fighter, compared to a family of peasants with forks) and eat the farm's food until magic returns; they can even sleep and relearn their spells if they brought a spellbook, and in the meantime be really worried (though that won't kill them) at what they'll become now that magic is gone (since they have no reason to guess it'll last only a week). I don't see any holes in that scenario, it works well with the rules and canon, and allows a degree of latitude concerning the ratio of Alphatian wizards that are killed in Glantri / drowned and resurrected in the HW / left behind on the surface. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 11:13:17 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >I disagree. No way to do so, in a Week Without Magic Well, that's interesting... in the Day of Dread and Week without magic, all magic fails to work, but, cannot spells be studied???? Maybe, maybe not. That sounds like forbidden spells in the HW, you can study or meditate for them, but they are useless if you cast them. Perhaps it's different for clerics, who receive spells from their Immortals, and for creatures with innate magical abilities, but, IMO, magic-user's memorization and study is not a magical process, but a mundane one; it is the casting which is magical. Is there any D&D book where something is said about the nature of "memorizing spells"??? Andres ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 13:23:59 -0200 Reply-To: Mystara Sender: Mystara From: Tzimisce Subject: Re: Expanding MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > I have added a new map to the Mystara�s Map navigator (my site): >http://www.geocities.com/Area51/Keep/7983/ > > An personal interest question: Is there any brazilian guy in this list? > > Darkblood Yes there is!... quero dizer: Sim tem, sim! :) Te contato em PVT! [ ]�s Tzimisce ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 16:52:39 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > The only question is: is there anything in these products (WotI, PWAs, etc) > that would benefit me? > > Thanks, > > Sid The PWA's are filled with stuff to "colour" the Mystaran setting, and also detail a bit more of the Known World. WotI is also quite valuable (even if you don't like the events that it details). It has a fully fleshed out section on the Paths to Immortality (not just the scantily addressed section in the RC), tables for Immortal powers and advancement, Mystaran Immortals, some rather cool Immortal level monsters, and of course, detailed rules for creating artifacts. I must admit, it is one of the best products I have bought, not because of the "official" timeline (I don't like that part much myself - I love the idea of a world war, just hate to ruin my Gaz & Trail maps :) ), but the sheer volume of information it contains to expand the OD&D game, and the Mystaran setting in general. I don't know much about Champions of Mystara (didn't manage to get that one, its on my shopping list though :) ), but do suggest that you download the Red Steel setting too. An excellent setting (if you can get around that "Red Curse" business (a pet dislike of mine)) and of course details yet more of lands of Mystara. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 15:05:33 -0200 Reply-To: Mystara Sender: Mystara From: Eduardo Lopez Subject: Re: Expanding MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > > An personal interest question: Is there any brazilian guy in this list? > > > > Darkblood > > > Yes there is!... quero dizer: Sim tem, sim! :) > Te contato em PVT! > > [ ]�s Tzimisce Well, theres is another! It�s good to see brazilians guys playing Mystara. Vamos fazer contato em PVT! See ya! Eduardo Lopez __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 10:46:23 -0700 Reply-To: Mystara Sender: Mystara From: III Subject: Dragon Mags Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I recently discovered that I am missing one installment of Voyage of the Princess Ark. Any recommendations on places to purchase Dragon back issues online? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 14:19:31 -0400 Reply-To: Mystara Sender: Mystara From: DeAnna Ferguson Subject: Re: Dragon Mags Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Have you tried www.titangames.com? He's reliable and carries a fairly large selection. DeAnna III on 10/17/2000 01:46:23 PM Please respond to Mystara To: MYSTARA-L@ORACLE.WIZARDS.COM cc: (bcc: DeAnna Ferguson/HR/USA/LARSONJUHL) Subject: [MYSTARA] Dragon Mags I recently discovered that I am missing one installment of Voyage of the Princess Ark. Any recommendations on places to purchase Dragon back issues online? -Andy Morrow _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 12:07:03 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Dragon Mags In-Reply-To: <8525697B.00649B27.00@atlnotes1.larsonjuhl.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:19 10/17/2000 -0400, DeAnna Ferguson wrote: >Have you tried www.titangames.com? He's reliable and carries a fairly large >selection. Barring that, eBay has lots of "Dragon" issues, although you likely have to wait to get the issue you want. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 12:33:24 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: 3E MM and Mystara Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Surprisingly good coverage of Mystara in the new Monster Manual, IMO. I'm a little sorry that the aranea, choker, et al will no longer be exclusive monsters, but if a legacy is the best thing that can be hoped for from Mystara and WotC, it's better that than nothing. (And, frankly, we seem to have gotten a better treatment than the Ravenloft crowd, although Planescape seems to be well supported so far.) I was sort of surprised to see that lycanthropy doesn't appear to be fatal to demihumans anymore. At first, I rebelled against this, but what if this was an effect of the Week Without Magic? (Which could also, IMO, explain the emergence of new classes amongst other races.) What are the pros and cons of making lycanthropy a threat to all humanoids and demihumans? (And don't say "tradition," because my players and I don't care.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 22:14:01 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: 3E Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > I was sort of surprised to see that lycanthropy doesn't appear to be fatal > to demihumans anymore. Yeeeeech! I have to write this under my list of good reasons not to pass to 3E. If I find some place left on the tome I have written. Rant over. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 13:14:01 -0700 Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: 3E MM and Mystara In-Reply-To: <3.0.5.32.20001017123324.007c3750@lby3.com> MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit Quoting Beau : [snip] > I was sort of surprised to see that lycanthropy doesn't appear > to be fatal > to demihumans anymore. At first, I rebelled against this, but what if > this > was an effect of the Week Without Magic? (Which could also, IMO, explain > the emergence of new classes amongst other races.) > What are the pros and cons of making lycanthropy a threat to all > humanoids > and demihumans? (And don't say "tradition," because my players and I > don't > care.) Well, using the WWM to explain a change in lycanthropy seems a little weak. It's stated in several places that lycanthropy is /not/ a magical disease, so whether or not there's magic shouldn't be a factor. As to whether lycanthropy should be a threat to all humanoids and demihumans, well ... It appears that gnomes are not much affected by lycanthropy. In Top Ballista, there's an NPC gnome flyer that is a pseudo-weretiger -- his only side-effects are that he grows whiskers and growls when he gets angry, or something. However, elves, dwarves and halflings all /die/ of the disease, as recorded in the history of Minrothad (the Silver Purge). This being an important event in the shaping of a nation, and being /completely/ based on this fact, there should be a very good reason for changing it, IMO. - Auld Skald ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 21:28:58 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: My Swords of Wayland article (was: Back) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 13 Oct 2000 19:04:50 Daniel Mayer wrote: >Hey, Stalker! > >These "swords of Wayland" I would be glad to read about. What4s that >"Tome #4" about? The private Tome of Wisdom? :) > >If it is a nice article of you, I would be glad to have post in my >e-P.O.Box :))) > Well, all Mystara-fans should check out the Tome of Mystara when it comes out I think - though I appreciate your interest in my article(s), there is a lot of other good stuff in there and I frequently admit that I don't get around to commenting on these as often as I should... The link to the Tome of Mystara is: The direct link to my Swords of Wayland article is: ... and then click on from there - it's a rather long article (my own Word2000 file of it is 15 pages long!) The link to my magical Tomes article is: Hope you find any of this interesting at all. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 13:28:52 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: 3E MM and Mystara In-Reply-To: <971813641.39ecb3098b8ac@members.uniserve.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:14 10/17/2000 -0700, Wizards Shopper wrote: >Well, using the WWM to explain a change in lycanthropy seems a little weak. >It's stated in several places that lycanthropy is /not/ a magical disease, so >whether or not there's magic shouldn't be a factor. But the demihumans are all magical races, aren't they? Hell, elves died during the WWM. Couldn't that have changed them, thus allowing both new classes and lycanthropy? >However, elves, dwarves and halflings all /die/ of the disease, as recorded in >the history of Minrothad (the Silver Purge). This being an important event in >the shaping of a nation, and being /completely/ based on this fact, there >should be a very good reason for changing it, IMO. Well, since I haven't been able to get Minrothad, and my games aren't Sea of Dread based yet, it's not much of an issue IMC. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 20:54:40 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Flaemish and Alphatian languages MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > That'd mean that the two enemy nations, Glantri and Alphatia, both speak the > same language: Flaemish! > in my opinion glantrians would generally speak the native tounge of whichever of it's cultures the come from, but a general glantrian language would be a mix of flaemish/alphatian and thyatian, as these are the main influences on the founding of the nation. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 21:14:17 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Flaemish and Alphatian languages MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > There's a long history of people with the same, or similar, cultures > fighting bloody, awful, stupid wars. > Why, look at our Middle East. > or even europe. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 21:18:40 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Ha! I'm 20th level 3E, which means I've got feats out the wazoo! > > BEAU > http://www.LBY3.com/ why would you want feet growing out of your wazoo? these third edition guys sure are strange;-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 17:07:58 EDT Reply-To: Mystara Sender: Mystara From: Larry Lamb Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/17/00 1:55:05 PM Pacific Daylight Time, lby3@LBY3.COM writes: << WWM. >> What is this? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 23:10:29 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau wrote: > But the demihumans are all magical races, aren't they? Hell, = elves died > during the WWM. Couldn't that have changed them, thus allowing both = new > classes and lycanthropy? I guess that elves are considered magical in OD&D, because they all have = automatic access to mage spells. I don't think any of the other = demi-human races are considered magical. And having elves gain new = classes because of the WWM is just weird... :) =20 > >However, elves, dwarves and halflings all /die/ of the disease, as = recorded in > >the history of Minrothad (the Silver Purge). This being an important = event in > >the shaping of a nation, and being /completely/ based on this fact, = there > >should be a very good reason for changing it, IMO. >=20 > Well, since I haven't been able to get Minrothad, and my games = aren't Sea > of Dread based yet, it's not much of an issue IMC. But this is the canon answer to your question, whether you're at the Sea = of Dread or not (and aren't the Shires by the Sea of Dread?). If you = want to do something, you are of course welcome to it. Please share if = you do... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 23:18:03 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Elven Holidays MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable erewan laubgaenger wrote: > > Indeed the almanacs list a number of Shadow Elven holidays as well = as a few for the Glantrian elves, but none that seem related to Alfheim. = I guess those flighty elves just threw a party when they felt like it... = ;) Yes, yes, I know they're not really like that; just call me a = prejudiced Ostlander. >=20 > alfheim becomes aengmor - it is in the forest of canolbarth. > is this right? - then i have some holyday of shadowelfs and other = elfs. >=20 > informations are out of the Poor Wizards Almanac3. Yes, Aengmor is the former Alfheim in the (now twisted) Canolbarth = Forest. But the holidays are decidedly Shadow elven in nature, and can't = be used for other elves, since they're intrinsically linked to Shadow = elven history and culture, not that of surface elves. Jacob Skytte scythe@wanadoo.dk . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 14:28:05 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: 3E MM and Mystara In-Reply-To: <003501c0387e$ae997060$7adb61d4@skytte> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 23:10 10/17/2000 +0200, Jacob Skytte wrote: >Beau wrote: > >> But the demihumans are all magical races, aren't they? Hell, elves died >> during the WWM. Couldn't that have changed them, thus allowing both new >> classes and lycanthropy? > >I guess that elves are considered magical in OD&D, because they all have automatic access to mage spells. I don't think any of the other demi-human races are considered magical. And having elves gain new classes because of the WWM is just weird... :) Well, think of the Week Without Magic (WWM) as being a big reset button being pressed. Many magical entities died. Others got sick. Others ... stuff shifted around inside. And don't all demihumans show some sort of inborn ability for magic, whether it's spells, denial or just infravision? >> >However, elves, dwarves and halflings all /die/ of the disease, as recorded in >> >the history of Minrothad (the Silver Purge). This being an important event in >> >the shaping of a nation, and being /completely/ based on this fact, there >> >should be a very good reason for changing it, IMO. >> >> Well, since I haven't been able to get Minrothad, and my games aren't Sea >> of Dread based yet, it's not much of an issue IMC. > >But this is the canon answer to your question, whether you're at the Sea of Dread or not (and aren't the Shires by the Sea of Dread?). If you want to do something, you are of course welcome to it. Please share if you do... Yeah, the Shires are on the Sea of Dread, but once they get on a boat, I have to be prepared for them to go anywhere, so at the moment, I'm encouraging them to stay land-bound. At some point, though, they're likely to wake up in the hold of a pirate ship at sea ... As for lycanthropy and history, history is just that. I'm actually making lycanthropy an important part of the second act of my Karameikos campaign, and if it could now spread to non-humans, that'd be even cooler. What WOULD it take to change how other races react to lycanthropy? In a world where former mortals can lob meteors at the planet, surely this is possible. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 21:39:51 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: 3E Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > > > > I was sort of surprised to see that lycanthropy doesn't appear to be fatal > > to demihumans anymore. > > Yeeeeech! I have to write this under my list of good reasons not to pass to 3E. If > I find some place left on the tome I have written. :) Anyway, I don't think this is a major difference: I mean, you could always keep it fatal, and it won't alter the balance of your campaign that much... Moreover, in AD&D it is setting-dependant: in Ravenloft all humanoids are subject to "normal" lycanthropy, an elf lycanthrope species was presented in Dragon Magazine for 2e (think it was FR setting), etc. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 00:26:44 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: Dragon Mags MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit yes titan gamesrules for this. great choice, small prices III a �crit : > I recently discovered that I am missing one installment of Voyage of the > Princess Ark. Any recommendations on places to purchase Dragon back issues > online? > > -Andy Morrow > > _______________________________________________________ > Say Bye to Slow Internet! > http://www.home.com/xinbox/signup.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 15:53:58 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> As for lycanthropy and history, history is just that. I'm actually making lycanthropy an important part of the second act of my Karameikos campaign, and if it could now spread to non-humans, that'd be even cooler. What WOULD it take to change how other races react to lycanthropy? In a world where former mortals can lob meteors at the planet, surely this is possible. BEAU << Well, I'm going to plug an article I wrote for the Tome of Mystara issue #2. It's not for everybody I'm sure, but you may be able to pull something useful out of it. One of the things I toyed with was having the radiance modify lycanthropy to affect elves. I always liked the idea of shadow elven lycanthropes whos transformations were based not upon the moon, but upon the amount of radiance buildup in their bodies. There's other stuff in there as well of course. Let me know if you find any of it useful. John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 18:49:11 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: 3E MM and Mystara In-Reply-To: <971813641.39ecb3098b8ac@members.uniserve.ca> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 17 Oct 2000, Wizards Shopper wrote: > However, elves, dwarves and halflings all /die/ of the disease, as recorded in > the history of Minrothad (the Silver Purge). This being an important event in > the shaping of a nation, and being /completely/ based on this fact, there > should be a very good reason for changing it, IMO. Also remember the history of Lycanthropy on Mystara. It was caused by Alphatian meddling. The only demi-humans that should be NOT killed by lycanthropy are those who were not on Mystara and got infected by a non-Mystaran Werebeast, or gnomes, since they seem to be immune. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 00:56:24 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: 3E Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Anyway, I don't think this is a major difference: I mean, you could > always keep it fatal, and it won't alter the balance of your campaign > that much... Moreover, in AD&D it is setting-dependant: in Ravenloft all > humanoids are subject to "normal" lycanthropy, an elf lycanthrope > species was presented in Dragon Magazine for 2e (think it was FR > setting), etc. > -- > > > Giampaolo Agosta > Also, IIRC PC4 "Night Howlers" offers an alternatve rule that allows Demi-humans to become lycanthropes. You can toy with the idea. Maybe just elves die from the magical virus that causes lycanthropy. Maybe its all demihumans and maybe none. And how about goblinoids? PC4 recomends that goblinoids such as orcs can become lycanthropes and creatures such as trolls can't. I would suggest that each DM chooses which demihumans. humanoids are affected, die or are immune. I don't think it can come up a lot in a campaign unless you are playing with a humanoid party. IMC I used to say that elves die from lycanthropy (to justify the Night of Silver Blades in Minrothad), humans halflings gnomes and orcs are effected, goblins dwarves and most others are immune. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 16:16:14 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Wizards Shopper wrote: > Quoting Beau : > > [snip] > > I was sort of surprised to see that lycanthropy doesn't appear > > to be fatal > > to demihumans anymore. At first, I rebelled against this, but what if > > this > > was an effect of the Week Without Magic? (Which could also, IMO, explain > > the emergence of new classes amongst other races.) > > What are the pros and cons of making lycanthropy a threat to all > > humanoids > > and demihumans? (And don't say "tradition," because my players and I > > don't > > care.) > > Well, using the WWM to explain a change in lycanthropy seems a little weak. > It's stated in several places that lycanthropy is /not/ a magical disease, so > whether or not there's magic shouldn't be a factor. I assume you mean 3E states that lycanthropy is not a magical disease? Because in Mystara products, it states that it is a magical virus. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 21:13:42 -0200 Reply-To: Mystara Sender: Mystara From: Victor Caminha Subject: Re: Expanding In-Reply-To: <001f01c0385c$813ed820$227cfea9@eduardo> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:05 17/10/00 -0200, you wrote: >> > An personal interest question: Is there any brazilian guy in this list? Uhn? /me brushing away the lurker's cobwebs . Yeah, another Brazilian here..not active in the list but still alive (portuguese: Legal encontrar mais fans de Mystara alem do Tziemisce por aqui, contatos em PVT sempre bem vindos :) Victor Caminha ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 22:36:02 EDT Reply-To: Mystara Sender: Mystara From: Greg Pratt Subject: Re: Benekander problem MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/16/00 6:15:30 AM Pacific Daylight Time, kaftal@HOTMAIL.COM writes: > This is a spoiler: please, those who wish to roleplay WotI read no further; > instead, those who are going to DM it should read. > > ****************************************************************** > > Here's another questions for the List: > In a short time I am planning to start DMing WotI to my group. > > Well... the first part expects them to trust Benekander and offer themselves > (one of them, that is) in exchange for him into his mirror. > > I find it very unlikely that my group of egothistic and paranoid players > (they love to call themselves "of Neutral alignement") would trust him and > agree. This could make the introduction to the second part (Benekander > offering them another job) an extremely uneven event. > > How would you put the whole thing another way round and make it either > acceptable for them to trust Benekander in the mirror thing or else induce > Benekander to contact them once more at a later stage? Please, advise. > > Thank you. > > Federico As far as getting the players to trust him, I have little advice there (my players haven't reached this point quite yet, but I think that I can count on a couple of them to be at least somewhat altruistic). If they refuse to trust him (or you think they will) you might look at finding a way to give the players an alternative motivation for freeing him. Some ideas might include greed (maybe there's a big gem or something in the mirror with Benekander), escape (life in the mirror vs death in a very bad situation outside) someone triggers a trap which forces them to do this (geas/quest), or some sort of a prophecy - either dooming those who refused to help or giving some sort of benefit to the one who does (if its pretty clear what the benefit is they'll probably be fighting to be the one to do it). Assuming that they still don't free him you still need a way to work Benekander back in. Benekander would probably recognize their abilities at being able to recover the shield from the Keep and possibly consider them for future work (he doesn't exactly know many adventurers initially). Money often will solve many problems of trust for players. Another possibility might be they require some sort of a service (high level dispel or whatever) and Benekander provides it for them in return for work (this one is pretty easy - leave a magic item for them somewhere which has side effects they need help with). One other possibility might be that Benekander bails them out of a bad situation in return for work (possibly enforced with a geas). Hope these ideas help. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 23:39:56 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: What makes something "Mystara" MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/16/2000 1:39:35 PM Eastern Daylight Time, lby3@LBY3.COM writes: << And for >all their happiness the people of Hule thank Hosadus, the great Master, >who has revealed unto us the life of greatness. >> As a devoted servant of his holiness, I take exception to the "Thiatification" of our Honored Master's name. To those of use who live in the blessed light of the Great Valley, we know him, and love him, (the Light be Praised) as HOSAD. [Ho' sahd] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 23:39:57 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Volospin Anastasia (was language) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/16/2000 1:37:38 PM Eastern Daylight Time, lby3@LBY3.COM writes: << Or they did. The last thing most of them said was "what the hell is that up in the sky?" >> One of my favorite subplots to introduce would be a "Anastasia" type daughter to claim decent from the Volospin line (I think there was one mentioned in the Gaz) She might be legit, having been outside of Blackhill at the time, or perhaps she was nobly teleported away by her father at the last instant, or she is a Alphatian pretender who survived the Sinking, (or as some Alphatians demurely refer to it "The Recent Unpleasantness") At any rate, she appears on the social scene in Glantri city, with her strings being pulled by a lot of different factions, demanding . . . . well, that's up to your campaign, but it could be a new Dominion for Blackhill survivors (with Pure Alphatians sneaking in as 'cousins') or just access to the money left behind in the Glantrian banks . . . .that is if the Government didn't nationalize it. Its up to you. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 04:43:59 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Perhaps it's different for clerics, who receive spells from their Immortals, > and for creatures with innate magical abilities, but, IMO, magic-user's > memorization and study is not a magical process, but a mundane one; it is > the casting which is magical. Is there any D&D book where something is said > about the nature of "memorizing spells"??? > > Andres rules cyclopedia to name just one. It's something about burning the patterns of the spell to your mind. If magic dissappears these patterns do not change but they now don't do anything. Chris. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 21:41:15 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit SteelAngel wrote: > > The only demi-humans that should be NOT killed by lycanthropy are those > who were not on Mystara and got infected by a non-Mystaran Werebeast, or > gnomes, since they seem to be immune. The simple answer seems to be "Change the rule for Mystara." -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 23:45:09 CDT Reply-To: Mystara Sender: Mystara From: "Byron D. Molix" Subject: 3e Mystara and Lycanthropcy Mime-Version: 1.0 Content-Type: text/plain; format=flowed To be fair, you have to look at it from all sorts of ways. What Beau was asking wasn't is this kosher, but how would you explain this, assuming you wanted to. Most people can come up with at least one plausible reason for something they don't support, it's what being a devil's advocate is about. There are a couple of stances put forth: OD&D is right and 3e is wrong OD&D used to be right, but it's different now There have been many responses for the first stance, but in attempting to support the second stance, there are lots of things you can do. 1) There could be a new immortal who makes it his or her first post-immortality task to alter the nature of Lycanthropy for whatever reason. This immortal would likely see Lycanthropes as his or her children and the fact that you don't gain children but lose potential ones is unsettling. It'd be like a game of let's play the diety where 40 percent of all converts to your religion die. At whatever point you want to introduce this, that immortal has succeeded to some degree. Lycanthropy is no longer a magical virus, but perhaps a disease, or a magical curse instead of a virus (even elves are affected by curses.) 2) The aforementioned week without magic altering things on a fundamental level could explain lots of inconsistencies about the campaign world's old suppositions and new examples of phenomena. Maybe this changed lycanthropy or demi-humans in some way that allows this. 3) Did you ever wonder what would happen if a powerful wizard had lost lots of family and companions to werebeasts, to the point of losing sanity? Such a character might try to alter the 'virus' in such a way that it can't be spread to uninfected people, but changes encountered old-strain types into the new strain. This solution is a localized-to-global spread concept, but it could work. It likely wouldn't become obvious until the new strain hit Glantri and it's too late to do anything by then. A wizard like this would likely also alter the virus so that a very long, painful death was attached. Of course the whole thing backfires, so that instead of being noncommunicable, it becomes more communicable. Migratory were-wolves are all of a sudden capable of infecting halfling villages, which carries over into the elven forest etc. Immortal artifact, yada yada, I think you're getting the picture by now. There are lots of reasons why it could happen. Let's cease to focus on why it couldn't happen, since that has absolutely nothing to do with what Beau asked in the first place. Especially if there are canon exceptions to it being an impossibility. I would say that Mystara is the only (A)D&D game world where there are absolutely no impossibilities, because there is an exception for everything hidden somewhere in some part of the world. Byron _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 00:56:40 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit >rules cyclopedia to name just one. It's something about burning the patterns >of the spell to your mind. If magic dissappears these patterns do not change >but they now don't do anything. Good, but then how can then spells be still memorized in the Hollow World if they're forbidden?? Cannot then spells be memorized when inside an anti-magic area? I don't know, maybe the WWM is unique for that, otherwise there would be not one Day of Dread per year but two! first Kaldmont 28th, when no magic works, then Nuwmont 1st, cuz spellcasters won't have had time to study and rest for any meaningful spell!! Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 22:01:23 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: 3E Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > Yeeeeech! I have to write this under my list of good reasons not to pass to 3E. If > I find some place left on the tome I have written. > Rant over. It's best to consider that 3e presents a baseline. That baseline is a starting point, not a definition. The assumption in the 3e MM is that you'll take lycanthropy, or liches, or what-have-you and make them your own. The baseline doesn't state that demihumans die if they catch lycanthropy, but nothing stops anyone from making that change for Mystara - and nothing *should* stop anyone. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 17 Oct 2000 22:49:44 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: 3E Lycanthropy In-Reply-To: <39ED2EA3.1D531A@teleport.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Caroletti wrote: > Yeeeeech! I have to write this under my list of good reasons not to > pass to 3E. If I find some place left on the tome I have written. > Rant over. Some rules have a big impact on other rules of the game. Who is affected how by lycanthropy doesn't strike me as one of them. It seems easy to say that, as with many other 3Eisms, the lycanthropy rules are based on the "default" Greyhawk world. In other campaigns, like Mystaran ones, lycanthropy can work differently, just as we might want to redefine the traits of races (e.g. inventor gnomes, not illusionists, for some). Magus Coeruleus of Mystara dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland "The only distinction between Bush and Gore is the velocity with which their knees hit the floor when big corporations knock on their door." -Ralph Nader --->>> votenader.org <<<--- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 10:06:24 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Day of Dread (was: Fate of the Thousand Wizards) Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Andr�s wrote: I don't know, maybe the WWM is unique for that, otherwise there would be not one Day of Dread per year but two! first Kaldmont 28th, when no magic works, then Nuwmont 1st, cuz spellcasters won't have had time to study and rest for any meaningful spell!! ********************* I don't understand: on Kaldmont 28th no magic works, but on Nuwmont 1st, after you've normally slept well (magic failure doesn't prevent from sleeping well - while escaping a mob of angry Glantrian citizens sometimes does), you can normally memorize new spells or use those that you didn't foul up the day before; and all magical items work... So: why do you imagine 2 Days of Dread? Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 08:00:08 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: hello to everybody Content-Type: text/plain Mime-Version: 1.0 Hello to everyone, I'm a new member of the MML. I'm italian and I want to greet all. (if someone want to send me a private e-mail, this is my address: L_Giuliani@altavista.it) AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 10:11:24 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: [3E] Mystaran Demons v1.0 MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Hi, yesterday I bought the Monster Manual and made up some stats for the good old D&D demons/fiends. The stats are not quite complete, but I would like to get some feedback on whats been done before I complete them. Also, if someone could tell me how to figure out the Saving Throw bonuses for monsters in 3E id be greatful. Thanks! Oh, this is where the demons can be found: http://home.nvg.org/~hoc/m_demons.html H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 09:16:16 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: Ogg.: [MYSTARA] Day of Dread (was: Fate of the Thousand Wizards) Content-Type: text/plain Mime-Version: 1.0 Il Wed, 18 October 2000, Federico Kaftal ha scritto: > > Andr�s wrote: > > I don't > know, maybe the WWM is unique for that, otherwise there would be > not one Day > of Dread per year but two! first Kaldmont 28th, when no magic > works, then > Nuwmont 1st, cuz spellcasters won't have had time to study and > rest for any > meaningful spell!! > > ********************* > > I don't understand: on Kaldmont 28th no magic works, but on Nuwmont 1st, > after you've normally slept well (magic failure doesn't prevent from > sleeping well - while escaping a mob of angry Glantrian citizens sometimes > does), you can normally memorize new spells or use those that you didn't > foul up the day before; and all magical items work... > > So: why do you imagine 2 Days of Dread? > > > Federico > Ho una domanda anch'io (scrivo in italiano almeno riesco a farmi capire da qualcuno): dato che RAD in pratica "non esiste pi�" la magia su mystara, a parte il "Day of Dread" non correrebbe pi� rischi, giusto? Ma la radianza che usano gli Shadow elves con la Chamber of Spheres non ha effetti sulla magia di mystara? AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 11:40:28 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Day of Dread Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Before a flame starts towards the poor Leonardo: Leonardo, non puoi scrivere in Italiano sulla MML, altrimenti ognuno scriverebbe nella propria lingua e nessuno ci capirebbe niente: devi usare per forza l'Inglese. (i.e.: Leonardo, you may NOT write in Italian on the MML, otherwise everybody would write in their own language and nobody would understand each others: you must use English) *************** I will translate for him this time; please excuse, as he's new to the List: Leonardo's questions were: Since RAD practically "no longer exists" then magic on Mystara, apart from the "Day of Dread" no longer risks extinction, correct? But what about the Radiance used by Shadow elves with their Chamber of Spheres? Hasn't it any effect on Mystaran magic? _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 03:06:54 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: 3E MM and Mystara In-Reply-To: <3.0.5.32.20001017123324.007c3750@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:33 PM 10/17/00 -0700, you wrote: > > I was sort of surprised to see that lycanthropy doesn't appear to be >fatal to demihumans anymore. At first, I rebelled against this, but what if this >was an effect of the Week Without Magic? (Which could also, IMO, explain >the emergence of new classes amongst other races.) > What are the pros and cons of making lycanthropy a threat to all humanoids >and demihumans? (And don't say "tradition," because my players and I don't >care.) Lycanthropy was only fatal to demihumans in OD&D- it was never that way in AD&D or 2nd Edition. I think the main reason behind it was that in OD&D, demihumans had all sorts of "other" abilities that humans didn't get (particularly elves), and that it might be overpowering. Under the circumstances, now that everyone is on more or less equal footing class wise, it isn't as big an issue as it was. Explaining it was an effect of the Week of No Magic (or something similar) would be plenty fine, I'd imagine- especially as the rule never seemed to apply unilaterally (ie, there is a gnomish weretiger in PC2: Top Ballista). If you wanted to keep the disease as being fatal to dwarves, elves, and halflings, I don't see where there would be any real problems with that either. The major results as I see them would just be campaign/roleplaying oriented- ie, creatures to whom lycanthropy is fatal will be staunch opponents of any sort of lycanthropic beings. For instance, the Erewan and Belcadiz elves will strongly oppose any sort of political lobbying on behalf of werewolves in Glantri, out of a sense of self-preservation. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:12:40 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: 3E Lycanthropy (was 3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau wrote: > Well, think of the Week Without Magic (WWM) as being a big = reset button > being pressed. Many magical entities died. Others got sick. > Others ... stuff shifted around inside. All right, I'll stop just saying that I don't think it's a good = explanation, but I really don't... :) Still, as you will see below, I = use it myself (double standards, and all that...), it is, after all, the = standard explanation for any changes in Mystara...I guess it just sounds = silly to me that 'after the week witout magic, elves suddenly discover = that they're able to become = paladins/monks/whatever-class-they-used-to-be-restricted-from'. All = right, all right, I said I would stop...sorry... > And don't all demihumans show some sort of inborn ability for = magic, > whether it's spells, denial or just infravision? I guess that it's practically impossible to define what a magical race = is (wasn't it attempted some time ago?). The only race we know is = magical are elves, since they're mentioned as an example of such in WotI = (book II, p. 89). I never saw infravision as magical, but rather as the natural ability to = see lower frequencies of electromagnetic waves. But I suppose 3E defines = it as magical? As for denial, since it only works in the Shires IIRC, I = don't think that it can be considered a magical ability of the Hin, but = rather the Hin drawing upon the magic of the land due to their = attunement to it. > What WOULD it take to change how other races react to = lycanthropy? In a > world where former mortals can lob meteors at the planet, surely this = is > possible. I have two suggestions: 1) The magical virus lycanthropy mutates during the WWM. It now affects = all sorts of races, and perhaps has some additional nasty side effects. = In all likelihood this only happens in one isolated area, so there are = now two different strains of the virus. If the new strain is more = contagious, the affected could catch up in numbers, and one could = imagine all sorts of cool events. Ex. the War of the Werewolves, where = victims of the different strains try to exterminate each other; if you = want to go with the new 3E strain, they win; perhaps the old = lycanthropes can be infected with the new strain. In a few years (or = months if you're in a hurry) practically every existing lycanthrope now = carries the new strain, and 'old-type' lycanthropes are forced to leave = the Known World if they wish to preserve their nature. Lots of details = could be worked out here. 2) The magical virus lycanthropy dies during the WWM. Existing = lycanthropes are cured or die. However, soon after the WWM, an Immortal = (or whatever plot device you prefer) reinstates lycanthropy, though in = an altered form, so that lycanthropy will not die or be suppressed = during future Days of Dread (DoD). Lycanthropy now works whatever way = you think it should. Former victims of lycanthropy are routinely = reinfected (a few of them might be overlooked if you're generous). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 03:19:29 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: 3e Mystara and Lycanthropcy In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:45 PM 10/17/00 CDT, you wrote: > >1) There could be a new immortal who makes it his or >her first post-immortality task to alter the nature of >Lycanthropy for whatever reason. This immortal would >likely see Lycanthropes as his or her children and the >fact that you don't gain children but lose potential >ones is unsettling. This is a good suggestion, and there are at least two candidates for Immortality mentioned in PC4 who would be likely to modify lycanthropy in such a manner. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 03:27:50 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: 3E MM and Mystara In-Reply-To: <971813641.39ecb3098b8ac@members.uniserve.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:14 PM 10/17/00 -0700, you wrote: > >As to whether lycanthropy should be a threat to all humanoids and demihumans, >well ... > >It appears that gnomes are not much affected by lycanthropy. In Top Ballista, >there's an NPC gnome flyer that is a pseudo-weretiger -- his only side-effects >are that he grows whiskers and growls when he gets angry, or something. Actually, he is a full fledged weretiger. ("an unpublicized rarity", according to PC2). "In the heat of battle, Gundal sometimes shapechanges into a weretiger of gnomish proportions." Also, while we're at it, let us not forget Moghul-Khan, leader of the Yellow Orcs, who is also a Devil Swine. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:36:40 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: 3E MM and Mystara In-Reply-To: <3.0.5.32.20001018030654.007ea310@pop.wans.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 18 Oct 2000, Andrew Theisen wrote: > Lycanthropy was only fatal to demihumans in OD&D- it was never that way in > AD&D or 2nd Edition. I think the main reason behind it was that in OD&D, > demihumans had all sorts of "other" abilities that humans didn't get > (particularly elves), and that it might be overpowering. Even in OD&D PC4 has the optional rule which allows Mystaran demihumans to become lycanthropes. Personally, I don't think allowing demihuman lycanthropes has any dramatic consequences to the setting, and I like the idea of elven werefoxes and hin wererats, so I wouldn't think much on changing that rule. But as you say, if people think this goes against "the spirit of Mystara", its not much of a problem to change that rule for their campaigns. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:47:17 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Monster Manual (was:3E MM and Mystara) In-Reply-To: <3.0.5.32.20001017123324.007c3750@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 17 Oct 2000, Beau wrote: > Surprisingly good coverage of Mystara in the new Monster > Manual, IMO. I'm a little sorry that the aranea, choker, et al will no > longer be exclusive monsters, but if a legacy is the best thing that > can be hoped for from Mystara and WotC, it's better that than nothing. > (And, frankly, we seem to have gotten a better treatment than the > Ravenloft crowd, although Planescape seems to be well supported so > far.) IMO we should make an effort to claim these beasties for out setting. Okay, so Aranea, Chokers, Nightshades and Ropers (anyone else?) now also exist in other D&D settings, but we can make them better integrated with the Mystara setting. The Aranea are already pretty well integrated with the Savage Coast and Isle of Dawn material, but whatabout these others? Chokers are found in Rockhome, but thats about all we know about them. Whatabout the Ropers? Do the Immortals of Entropy use Nightshades for special missions? We know there is a nightwing in Glantri. Anyone wanna do Mystara-specific "Ecology Of" articles on these monsters? Whatabout a "The Aranea of Mystara" ala Bruce Heards articles in Dragon? Bruce, if youre there, pretty please do this! :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 03:53:07 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote: > > IMO we should make an effort to claim these beasties for out > setting. Okay, so Aranea, Chokers, Nightshades and Ropers (anyone > else?) now also exist in other D&D settings, but we can make them better > integrated with the Mystara setting. What? Ropers have always existed in other settings. It didn't come from the Known World, it was in a monster manual or Fiend Folio or something. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 11:55:47 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Fate of the Thousand Wizards Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 17 Oct 2000 11:13:17 Andris Piquer Otero wrote: >>I disagree. No way to do so, in a Week Without Magic > > >Well, that's interesting... in the Day of Dread and Week without magic, all >magic fails to work, but, cannot spells be studied???? Maybe, maybe not. >That sounds like forbidden spells in the HW, you can study or meditate for >them, but they are useless if you cast them. As might be expected I agree with the latter. To be fair, though, this is an unclear gray area in the rules, so the argument could go either way. To me the process of learning and studying the spells is not a magical one, so it seems quite reasonable that the wizards would be able to restudy their spells during such a time (assuming they had their spellbooks with them, of course). Then again, there are also the spells to consider that the wizards already had memorized when magic failed, as I'm quite certain that they did memorize Teleport spells so that they could go home after the attack. Since they never got to use them (and couldn't cast them during the WWK) these would still be memorized because a spellcaster does not lose his memory of a spell just because he loses the ability to cast it (or else no wizard would ever use Anti-Magic Shell, I think. >Perhaps it's different for clerics, who receive spells from their Immortals, >and for creatures with innate magical abilities, but, IMO, magic-user's >memorization and study is not a magical process, but a mundane one; it is >the casting which is magical. Whichever way, I'm rather sure it's the same for any spellcaster because no difference have ever been described in any source I've seen (and it is a subject of interest to me). > Is there any D&D book where something is said >about the nature of "memorizing spells"??? > Apart from the obvious rulebooks, I can't think of any. IMHO this was never described because TSR/WOTC never considered the possibility, but we could always ask the 'sage' (Skip Williams) if we really *DO* need to know, I suppose... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:56:47 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > Ho una domanda anch'io (scrivo in italiano almeno riesco a farmi capire da qualcuno): > dato che RAD in pratica "non esiste pi=F9" la magia su mystara, a parte il "Day of Dread" non correrebbe pi=F9 rischi, giusto? The question was: "since Rad does not exist anymore, there is no risk of further loss of magic on Mystara, save for the already established Day of Dread?" Answer: False. The Brotherhood of Radiance still exists, and so does the Nucleus. It drains Entropy instead of Energy, but the effects are unknown. > Ma la radianza che usano gli Shadow elves con la Chamber of Spheres non ha effetti sulla magia di mystara? Question: "has the Shadow Elves' Radiance through the Chamber of the Spheres any effect on magic on Mystara?" Answer: it has no effect, because the CoS was built with this purpose by Rafiel. Also, the SE Radiance never had an effect of that kind, even when they did not use the CoS, IIRC. Look it up in the SE Gaz. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 04:04:16 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: 3E Lycanthropy (was 3E MM and Mystara) In-Reply-To: <005101c038ec$09b57c60$e3db61d4@skytte> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:12 PM 10/18/00 +0200, you wrote: > >I have two suggestions: >1) The magical virus lycanthropy mutates during the WWM. It now affects all sorts >of races, and perhaps has some additional nasty side effects. This is a good explanation as well. In fact, there is certainly precedent for it in the history of lycanthropy in PC4- lycanthropy has been mutating ever since it was first inadvertently released upon Mystara. And with the sinking of Alphatia, the ACDC (Alphatian Center for Disease Control) isn't going to be nearly as capable of containing/controlling/destroying it as before. Heck, it doesn't even have to be the WWM. It could have been released from ACDC centers during the WWM, or during the events of the Great War (perhaps as part of an experimental new virus that was being tested in the East Portage ACDC center, but was accidentally released during attacks on EP during the war? Or even more recently, in the post-wrath attacks on EP- AC 1010/1011?) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 04:07:12 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:47 PM 10/18/00 +0200, you wrote: > >Whatabout the Ropers? Ropers aren't exclusively Mystaran. They have appeared in several AD&D products (not to mention the 2nd Edition Monster Manual). >Do the Immortals of Entropy use Nightshades for special missions? We know >there is a nightwing in Glantri. There is also a Nightwalker standing guard over the soul of the brother of a certain Nagpa in the ruins of Varellya. The VotPA article on Limbo mentions that Nightshades are used as constructs of either Entropics or Masters of Chaos (I forget which) operating out of Limbo. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 13:10:08 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > At 01:14 PM 10/17/00 -0700, you wrote: > > Also, while we're at it, let us not forget Moghul-Khan, leader of the > Yellow Orcs, who is also a Devil Swine. In this case, I'll consider it a racial tendency: Orc's Head orcs are also subject to endemic Devil Swine infection. Lycanthropy in Mystara seems to be already strongly related with specific races, especially Alphatians (the original strains), Flaems (Bear/Boar), Averoignans (Wolf), and Orcs (Devil Swine). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:15:39 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Benekander problem Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Tue, 17 Oct 2000 22:36:02 Greg Pratt wrote: >In a message dated 10/16/00 6:15:30 AM Pacific Daylight Time, >kaftal@HOTMAIL.COM writes: > >> This is a spoiler: please, those who wish to roleplay WotI read no further; >> instead, those who are going to DM it should read. >> >> ****************************************************************** >> >> Here's another questions for the List: >> In a short time I am planning to start DMing WotI to my group. >> >> Well... the first part expects them to trust Benekander and offer >themselves >> (one of them, that is) in exchange for him into his mirror. >> >> I find it very unlikely that my group of egothistic and paranoid players >> (they love to call themselves "of Neutral alignement") would trust him and >> agree. This could make the introduction to the second part (Benekander >> offering them another job) an extremely uneven event. >> >> How would you put the whole thing another way round and make it either >> acceptable for them to trust Benekander in the mirror thing or else induce >> Benekander to contact them once more at a later stage? Please, advise. >> >> Thank you. >> >> Federico > >As far as getting the players to trust him, I have little advice there (my >players haven't reached this point quite yet, but I think that I can count on >a couple of them to be at least somewhat altruistic). > The players IMC were simply far too curious about Benekander and his *really* wierd story to leave him in there. Make sure you have him describe the space ship as a medieval person would understand it (really fun if you get it right - my players are still wondering about this years later!) Also make sure to have him point heavily toward the menace that threatens Mystara from his old ship (the NoS) and have him point out repeatedly that he cannot give more information about this threat as long as he's trapped in the mirror (which is true)! Players may not be altruistic all the time, but they can scarcely afford to ignore a threat to their entire world... If they want to leave the mirror behind, let them! Then hit them repeatedly with bad omens about horrible things to come (you can even use my own Doomsday prophecies, the "Calamity Star" (found on Shawn's site under campaign ideas), if you want to - they're pretty ominous and work *quite* well IMC), and also let them have dreams that suggest that if they go back to free the man in the mirror, then they might be able to influence the outcome... >If they refuse to trust him (or you think they will) you might look at >finding a way to give the players an alternative motivation for freeing him. >Some ideas might include greed (maybe there's a big gem or something in the >mirror with Benekander), If they're already quite greedy, then I wouldn't recommend this. I'd point more toward that if they're 'neutral' then they cannot ignore this. After all, if the world is destroyed, where will they live and use their wealth? :) > escape (life in the mirror vs death in a very bad >situation outside) someone triggers a trap which forces them to do this >(geas/quest), or some sort of a prophecy - either dooming those who refused >to help or giving some sort of benefit to the one who does (if its pretty >clear what the benefit is they'll probably be fighting to be the one to do >it). > >Assuming that they still don't free him you still need a way to work >Benekander back in. Benekander would probably recognize their abilities at >being able to recover the shield from the Keep and possibly consider them for >future work (he doesn't exactly know many adventurers initially). It could also be interesting to have a rival group of adventurers do heroic efforts for which they're greatly rewarded and renowned, and then reveal that this is because they found and freed Rheddrian, who is now their helpful patron, then have them join Rheddrian (remember that he's looking for many allies) after he puts them through a suitably difficult mission so that they can regain his trust (he'd be pretty mad at them for leaving him behind, I think, but saving Mystara comes first). >Money often >will solve many problems of trust for players. Another possibility might be >they require some sort of a service (high level dispel or whatever) and >Benekander provides it for them in return for work (this one is pretty easy - >leave a magic item for them somewhere which has side effects they need help >with). One other possibility might be that Benekander bails them out of a bad >situation in return for work (possibly enforced with a geas). > Yes, I agree. When the PCs are in trouble, Benekander can help them. IMC I had monsters summoned by Alphatians spill into other nations, particularly Darokin where the PCs lurk frequently. One such encounter was with a couple of Basilisks, which promptly turned the PC minotaur fighter to stone of course! Benekander volunteered to turn him back again, and even teleported to the party so that they wouldn't lose too much time in their adventures... If you illustrate a problem like that (transporting a huge minotaur 'statue' to the nearest wizard of level 12+ is no small problem), then players tend to remember who their friends are. >Hope these ideas help. > As do I :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:27:40 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Day of Dread (was: Fate of the Thousand Wizards) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 18 Oct 2000 10:06:24 Federico Kaftal wrote: >Andris wrote: > >I don't >know, maybe the WWM is unique for that, otherwise there would be >not one Day >of Dread per year but two! first Kaldmont 28th, when no magic >works, then >Nuwmont 1st, cuz spellcasters won't have had time to study and >rest for any >meaningful spell!! > >********************* > >I don't understand: on Kaldmont 28th no magic works, but on Nuwmont 1st, >after you've normally slept well (magic failure doesn't prevent from >sleeping well - while escaping a mob of angry Glantrian citizens sometimes >does), you can normally memorize new spells or use those that you didn't >foul up the day before; and all magical items work... > >So: why do you imagine 2 Days of Dread? > I think I know what he's trying to say, because it was a point I was going to make too, except Andris beat me to it :) Magic fails on the Day of Dread - period! If this ruins memorizations of spells, then the next day, a spellcaster would need to rememorize all the spells he wants. If you go by 2e rules, that can take quite a lot of time (1= hour for each 9th-level spell, for example), so if we're talking about paritcularly high-leveled spellcasters (such as Alphatians of the Thousand Wizards), then rememorizing all their spells would take all day and so practically mean that they would face the DoD's effects twice. Not really two DoD, but the net effect would be the same. This doesn't matter in OD&D (or BD&D as some prefer) where there were no such rules (or did it just take one hour no matter how many or few spells?), or in 3e, where memorizing spells never takes more than 1 hour IIRC. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:33:02 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: <3.0.5.32.20001018040712.008014c0@pop.wans.net>; from jsmill@WANS.NET on Wed, Oct 18, 2000 at 04:07:12AM -0700 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Wed, Oct 18, 2000 at 04:07:12AM -0700, Andrew Theisen wrote: > At 12:47 PM 10/18/00 +0200, you wrote: > > >Do the Immortals of Entropy use Nightshades for special missions? We know > >there is a nightwing in Glantri. > > There is also a Nightwalker standing guard over the soul of the brother of > a certain Nagpa in the ruins of Varellya. > > The VotPA article on Limbo mentions that Nightshades are used as constructs > of either Entropics or Masters of Chaos (I forget which) operating out of > Limbo. There's also a Nightwing in Oenkmar. They get everywhere! gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 13:47:08 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: hello to everybody MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Leonardo Giuliani ha scritto: > Hello to everyone, I'm a new member of the MML. > I'm italian and I want to greet all. > (if someone want to send me a private e-mail, this is my address: L_Giuliani@altavista.it) > Are you one of those I contacted at ModCon? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 13:59:39 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: <39ED8113.E3583584@teleport.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 18 Oct 2000, Marizhavashti Kali wrote: > H�vard wrote: > > > > IMO we should make an effort to claim these beasties for out > > setting. Okay, so Aranea, Chokers, Nightshades and Ropers (anyone > > else?) now also exist in other D&D settings, but we can make them better > > integrated with the Mystara setting. > > What? Ropers have always existed in other settings. It didn't come from > the Known World, it was in a monster manual or Fiend Folio or something. AFAIK Ropers appeared in both editions of the D&D creature catalogue. It was not part of the Monsterous Compendiums (maybe the Mystaran one?), but was later introduced to AD&D in the Monsterous Manual (for 2nd Ed) Even if the appeared in 1st Ed (Are you sure about this?), I think we have a strong case for making the Ropers strongly connnected with Mystara. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 14:43:58 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable H=E5vard wrote: > > What? Ropers have always existed in other settings. It didn't come = from > > the Known World, it was in a monster manual or Fiend Folio or = something. >=20 > AFAIK Ropers appeared in both editions of the D&D creature catalogue. = It > was not part of the Monsterous Compendiums (maybe the Mystaran one?), = but > was later introduced to AD&D in the Monsterous Manual (for 2nd Ed) AFAIK Ropers originally appeared for OD&D in XL1: Quest for the = Heartstone (1984), and was then included in AC9: Creature Catalogue, in = 1986. I don't know about 1st ed., though... Btw isn't the 2nd ed. MC = illustration kinda weird? Doesn't the Roper depicted seem to have *two* = eyes? And do those teeth look *sharp* to you? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 14:52:56 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wrote: >>AFAIK Ropers originally appeared for OD&D in XL1: Quest for the = Heartstone (1984), and was then included in AC9: Creature Catalogue, in = 1986. I don't know about 1st ed., though...<< Oh, and since the Roper was an official Advanced Dungeons and Dragons = Action Toy (the Raging Roper Bendable Monster), it's likely that AD&D = can lay claim to it's origin. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 15:51:16 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: 3e Mystara and Lycanthropy Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Andrew Theisen wrote: [snipe...] and there are at least two candidates for Immortality mentioned in PC4 who would be likely to modify lycanthropy in such a manner. ************ Who are they? Could you outline these two guys for those of us who do not have access to PC4 Night Howlers? Thank you. Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 16:03:58 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Benekander problem Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hey! That's the first time in my life I have to thank a nasty Alphatian mage for his contribution. Well.. those tender teddy bears are not that evil, indeed :) Federico ************************* Original message follows: ************************* On Tue, 17 Oct 2000 22:36:02 Greg Pratt wrote: >In a message dated 10/16/00 6:15:30 AM Pacific Daylight Time, >kaftal@HOTMAIL.COM writes: > >>This is a spoiler: please, those who wish to roleplay WotI read no further; >> instead, those who are going to DM it should read. >> >> ****************************************************************** >> >> Here's another questions for the List: >> In a short time I am planning to start DMing WotI to my group. >> >> Well... the first part expects them to trust Benekander and offer >themselves >> (one of them, that is) in exchange for him into his mirror. >> >> I find it very unlikely that my group of egothistic and paranoid players >> (they love to call themselves "of Neutral alignement") would trust him and >> agree. This could make the introduction to the second part (Benekander >> offering them another job) an extremely uneven event. >> >> How would you put the whole thing another way round and make it either >> acceptable for them to trust Benekander in the mirror thing or else induce >> Benekander to contact them once more at a later stage? Please, advise. >> >> Thank you. >> >> Federico > >As far as getting the players to trust him, I have little advice there (my >players haven't reached this point quite yet, but I think that I can count on >a couple of them to be at least somewhat altruistic). > The players IMC were simply far too curious about Benekander and his *really* wierd story to leave him in there. Make sure you have him describe the space ship as a medieval person would understand it (really fun if you get it right - my players are still wondering about this years later!) Also make sure to have him point heavily toward the menace that threatens Mystara from his old ship (the NoS) and have him point out repeatedly that he cannot give more information about this threat as long as he's trapped in the mirror (which is true)! Players may not be altruistic all the time, but they can scarcely afford to ignore a threat to their entire world... If they want to leave the mirror behind, let them! Then hit them repeatedly with bad omens about horrible things to come (you can even use my own Doomsday prophecies, the "Calamity Star" (found on Shawn's site under campaign ideas), if you want to - they're pretty ominous and work *quite* well IMC), and also let them have dreams that suggest that if they go back to free the man in the mirror, then they might be able to influence the outcome... >If they refuse to trust him (or you think they will) you might look at >finding a way to give the players an alternative motivation for freeing him. >Some ideas might include greed (maybe there's a big gem or something in the >mirror with Benekander), If they're already quite greedy, then I wouldn't recommend this. I'd point more toward that if they're 'neutral' then they cannot ignore this. After all, if the world is destroyed, where will they live and use their wealth? :) >escape (life in the mirror vs death in a very bad >situation outside) someone triggers a trap which forces them to do this >(geas/quest), or some sort of a prophecy - either dooming those who refused >to help or giving some sort of benefit to the one who does (if its pretty >clear what the benefit is they'll probably be fighting to be the one to do >it). > >Assuming that they still don't free him you still need a way to work >Benekander back in. Benekander would probably recognize their abilities at >being able to recover the shield from the Keep and possibly consider them for >future work (he doesn't exactly know many adventurers initially). It could also be interesting to have a rival group of adventurers do heroic efforts for which they're greatly rewarded and renowned, and then reveal that this is because they found and freed Rheddrian, who is now their helpful patron, then have them join Rheddrian (remember that he's looking for many allies) after he puts them through a suitably difficult mission so that they can regain his trust (he'd be pretty mad at them for leaving him behind, I think, but saving Mystara comes first). >Money often >will solve many problems of trust for players. Another possibility might be >they require some sort of a service (high level dispel or whatever) and >Benekander provides it for them in return for work (this one is pretty easy - >leave a magic item for them somewhere which has side effects they need help >with). One other possibility might be that Benekander bails them out of a bad >situation in return for work (possibly enforced with a geas). > Yes, I agree. When the PCs are in trouble, Benekander can help them. IMC I had monsters summoned by Alphatians spill into other nations, particularly Darokin where the PCs lurk frequently. One such encounter was with a couple of Basilisks, which promptly turned the PC minotaur fighter to stone of course! Benekander volunteered to turn him back again, and even teleported to the party so that they wouldn't lose too much time in their adventures... If you illustrate a problem like that (transporting a huge minotaur 'statue' to the nearest wizard of level 12+ is no small problem), then players tend to remember who their friends are. >Hope these ideas help. > As do I :) - The Stalker _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 07:35:00 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: 3E Lycanthropy (was 3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> Heck, it doesn't even have to be the WWM. It could have been released from ACDC centers during the WWM, or during the events of the Great War (perhaps as part of an experimental new virus that was being tested in the East Portage ACDC center, but was accidentally released during attacks on EP during the war? Or even more recently, in the post-wrath attacks on EP- AC 1010/1011?) << Hehe, or perhaps it was released by the Thothians as a biological weapon. They seem to like doing that sort of thing... John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 07:36:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="iso-8859-1" Content-transfer-encoding: quoted-printable At 12:47 10/18/00 +0200, H=E5vard wrote: >IMO we should make an effort to claim these beasties for out >setting. Okay, so Aranea, Chokers, Nightshades and Ropers (anyone >else?) now also exist in other D&D settings, but we can make them better >integrated with the Mystara setting. > >The Aranea are already pretty well integrated with the Savage Coast and >Isle of Dawn material, but whatabout these others? > >Chokers are found in Rockhome, but thats about all we know about them. > >Whatabout the Ropers? Ropers have been AD&D default world monsters since 1979 and the first Monster Manual. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 07:38:10 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Memorizing spells (was the Thousand Wizards) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 11:55 10/18/00 +0100, The Stalker wrote: >> Is there any D&D book where something is said >>about the nature of "memorizing spells"??? >Apart from the obvious rulebooks, I can't think of any. IMHO this was never described because TSR/WOTC never considered the possibility, but we could always ask the 'sage' (Skip Williams) if we really *DO* need to know, I suppose... A sidebar in the 3E PHB at the beginning of the magic section defines it pretty specifically. It's not "memorization," it's "preparation": The entire spell except for the last few words is cast, and when the last words (the actual "casting" according to laymen) are pronounced, the spell is finished and cast. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 07:42:59 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> Question: "has the Shadow Elves' Radiance through the Chamber of the Spheres any effect on magic on Mystara?" Answer: it has no effect, because the CoS was built with this purpose by Rafiel. Also, the SE Radiance never had an effect of that kind, even when they did not use the CoS, IIRC. Look it up in the SE Gaz. << I'm not so sure about this one. One could argue that all the rules might change once the CoS is completed and being used. IIRC Rafiel's purpose was to make a copy of the NoS. Since not even the immortals fully understand the NoS I think that would be near impossible for Rafiel to predict all of the effects that his CoS might have on Mystara. One could also argue that the NoS drains/drained entropy/energy because of the curse placed upon it by other immortals (or the Old Ones or whoever), and that since the CoS has not been cursed in such a way, that it will not drain energy or entropy. One could also argue that the "curse" affects the radiance as a whole, and so both the Nos and Cos (and anything else build to utilize/produce the radiance) will cause a drain on some aspect of Mystara. There are several possibilities here and I think that the canon sources are vague enough to allow us to choose the one that fits our own campaigns. I've thought about this for a while, but still have not been able to make up my mind on the subject. I guess I'm leaning towards having both the NoS and CoS drain some aspect of Mystara because I hate to give the Shadow Elves all of that power for free... John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 07:41:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Monster Manual (was:3E MM and Mystara) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="iso-8859-1" Content-transfer-encoding: quoted-printable At 13:59 10/18/00 +0200, H=E5vard wrote: >AFAIK Ropers appeared in both editions of the D&D creature catalogue. It >was not part of the Monsterous Compendiums (maybe the Mystaran one?), but >was later introduced to AD&D in the Monsterous Manual (for 2nd Ed) > >Even if the appeared in 1st Ed (Are you sure about this?), I think we have >a strong case for making the Ropers strongly connnected with Mystara. It appeared first in the 1E Monster Manual, years before there was a Mystara or a Creature Catalogue. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 16:53:33 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: <005101c03902$6e5a3fa0$cadb61d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 18 Oct 2000, Jacob Skytte wrote: > I wrote: > >>AFAIK Ropers originally appeared for OD&D in XL1: Quest for the Heartstone (1984), and was then included in AC9: Creature Catalogue, in 1986. I don't know about 1st ed., though...<< > > Oh, and since the Roper was an official Advanced Dungeons and Dragons > Action Toy (the Raging Roper Bendable Monster), it's likely that AD&D > can lay claim to it's origin. Sure they can. But will they? Thats my original point. All TSR settings can use the monsters from the Monster Manual (3E), but we can make the monsters belong to Mystara by using them in our material, thus integrating them into our setting. Anyway, Ropers are kinda silly.... ;) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 08:21:15 -0700 Reply-To: Mystara Sender: Mystara From: Francis Lariviere Subject: Spell memorization (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hello all, I'm new to the list. And since english is not my native language, please excuse my horrible spelling. >IMO, magic-user's memorization and study is not >a magical process, but a mundane one; it is >the casting which is magical. Is there any D&D >book where something is said about the nature >of "memorizing spells"??? I know it's not necessarily a good source for everybody, but the 3E player's handbook state that magic-users cast part of the spell when they memorize it so that they only have to complete the casting when they actually want to use the spell. In this case, I would rule that a magic user can't memorize a spell during the Day of Dread since you need magic to cast (even partialy cast) a spell. >otherwise there would be not one Day >of Dread per year but two! first Kaldmont 28th, when >no magic works, then >Nuwmont 1st, cuz spellcasters won't have had time to >study and rest for any >meaningful spell!! If a spellcaster don't use a spell (obviously he can't use a spell on the day of dread), he don't have to memorize it again the next day, so he would already have all is spell memorized. But even if that was not the case, I don't see why spellcasters could'nt memorize there spells on the morning of Nuwmont 1st. One thing I'm wondering though, if you play with the 3E rules that say that the memorization of a spell is done by partially casting it, would it means that during the day of dread all memorized spells would be whiped out of memorie? I would say so, but I'd like to know what you think. Francis __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 11:39:39 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Day of Dread >> Since RAD practically "no longer exists" then magic on Mystara, apart from the "Day of Dread" no longer risks extinction, correct? << I think there's a confusion here between the Immortal Rad and the Nucleus of the Spheres. Rad gained Immortality by using the Nucleus, and one could say that since he was a member of the Brotherhood of the Radience he was partially responsible for the draining of magic on Mystara, though use of the Nucleus. Partially, only, because there are other members of the Brotherhood of the Radiance, and any use of the Nucleus the way they do has a chance of causing magic drain. Now, since they called the accumulation of those points "Rad Force", that's possibly another source of confusion; but here they share the same name but involve two different things - the Immortal Rad isn't what causes the accumulation of "Rad Force." However, Lenardo's main point *might* be right: not that since Rad isn't around (he might come back after the Mark of Amber adventure, anyhow) Mystara isn't in danger of further magic drain, BUT after WotI the Radience may no longer drain magic BECAUSE: the Nucleus gets modified so it drains from Entropy* rather than Energy. People have a variety of opinions about what that means, but one of them is that since the Nucleus is no longer draining from the Sphere of Energy, magic drain is no longer occuring, so Mystara isn't in danger any more of losing magic on account of the Nucleus. *Draining from Entropy: I'd argue that there's an effectively infinite pool of Entropy to draw upon since everything is constantly "generating" entropy effects, so the "drain" of energy from Entropy never "really" reduces the amount of entropy, the way draining Energy affected magic levels. But here again different people will have different theories, at least one of which is posted somewhere on Stan's site. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 17:59:55 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable H=E5vard wrote: > Thats my original point. All TSR settings can use the monsters from = the > Monster Manual (3E), but we can make the monsters belong to Mystara by > using them in our material, thus integrating them into our setting. And we would want lay claim to Ropers because...? > Anyway, Ropers are kinda silly.... ;) What; you don't think a Raging Roper Bendable Monster is cool?!? :) No = sillier than a Beholder, surely... More sense in grabbing Araneas, which are already established as = inherent to Mystara. Perhaps they could use a little more exposure, = though. The fact remains there are no monsters that are perfectly = inhernt to Mystara. Sure we've got a lot of monsters that other settings = don't have, but there aren't monsters such as Draconians that you = instantly tie to the setting (Dragonlance in this instance); and I'm not = sure that I want any, but that's just me... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:12:26 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Day of Dread In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 18 Oct 2000, Evil Genius wrote: > >> Since RAD practically "no longer exists" then magic on Mystara Canonically, are we assuming that Rad came back after MoA? I mean, for continuity's sake with the MA's is Rad still Immortal? Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 09:25:27 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: 3e Mystara and Lycanthropy In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:51 PM 10/18/00 CEST, you wrote: >Andrew Theisen wrote: > >[snipe...] and there are at least two candidates for Immortality mentioned >in PC4 who would be likely to modify lycanthropy in such a manner. > >************ > >Who are they? >Could you outline these two guys for those of us who do not have access to >PC4 Night Howlers? Nuts... now I have to go and dig it out... [shuffling through a badly organized and messy closet for a few hours...] Lessee: There's Kaladan "the Mastershaper" (M36/Weretiger21) This guys pretty old. He was one of the researchers who continued tampering with the original virus after its initial release (in 401 AC). He overexposed himself to the virus, and now shifts back and forth between any number of forms at any given time. He's currently seeking Immortality (currently as of 1000 AC) under the sponsorship of Thanatos. The DM Notes say this about him: "[He] hopes to reintroduce the original, highly contagious and unstable, version of lycanthropy into the world... Nothing delights him more than the appearance of a new weretype." BTW, his symbol as an Immortal will/would be a Tiger-Man holding a jagged moon in his right claw. Then there's Leo Variantia "the Shapechanger" (F34/T18/M14/C13/Weretiger36/Werefox13/Werebat9/Werebear10) A Thyatian Fighter/Weretiger who began on the Path of the Polymath around 500 AC. As of 1000 AC, he was on his final quest to attain Immortality. Given the powers and abilities he had, I'd say it's a safe bet he succeeded. DM Notes say that "Upon attaining Immortality, Leo undoubtedly keeps busy thwarting the machinations of Ruadhri" [Ruaidrhi Hawkbane "the Silver Hunter"- and possibly St. Malinois of the Lupins- an Immortal elf who singlehandedly slew all of Mystara's Werehawk population. Nice to see that Genocide gets one into the Pearly Gates, as it were, and in the Sphere of Thought. Really enlightened means of pursuing Immortality, I'd say.] His symbol would/will be a full moon with a cloud scudding across its face. Either of these guys would be suitable candidates for altering lycanthropy- Kaladan simply out of perversity and desire to spread further chaos and disorder, and Variantia might do it in his efforts to thwart Ruaidrhi's attempts to destroy all lycanthropes- if elves are no longer subject to instant death by the disease, maybe Ruadhri will be a little less antagonistic? Or at least his followers might diminish somewhat? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 18:33:27 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: <002101c0391c$8a5ea5a0$83db61d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 18 Oct 2000, Jacob Skytte wrote: > H�vard wrote: > > > Thats my original point. All TSR settings can use the monsters from the > > Monster Manual (3E), but we can make the monsters belong to Mystara by > > using them in our material, thus integrating them into our setting. > > And we would want lay claim to Ropers because...? Because the monster has been presented in Mystara specific products (In my book the Creature Catalogues are Mystara Specific). And because it hasnt always been an AD&d monster, even if it has been mentioned in the 1st ed. > > Anyway, Ropers are kinda silly.... ;) > > What; you don't think a Raging Roper Bendable Monster is cool?!? :) > No sillier than a Beholder, surely... More sense in grabbing Araneas, > which are already established as inherent to Mystara. Perhaps they > could use a little more exposure, though. The fact remains there are > no monsters that are perfectly inhernt to Mystara. Sure we've got a > lot of monsters that other settings don't have, but there aren't > monsters such as Draconians that you instantly tie to the setting > (Dragonlance in this instance); and I'm not sure that I want any, but > that's just me... The beholders are on my hate-list. I never use them in my campaign. But I accept certain theories that link them to the Nightmater dimension and possibly Arik. I agree that there arent any monsters that are inherently Mystaran, at least not like the Draconians of Dragonlance I think the human cultures are more defining of mystara than any monster could be. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 09:58:39 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 18:33 10/18/2000 +0200, H=E5vard wrote: >Because the monster has been presented in Mystara specific products (In my >book the Creature Catalogues are Mystara Specific). >And because it hasnt always been an AD&d monster, even if it has been >mentioned in the 1st ed. Are you not getting/reading all the messages? The Roper was in the Monster Manual before B2 was published, before there was a Red Box with Bargle mentioned in it, and YEARS before a Creature Catalog. The Roper as an AD&D monster predates Mystara, and OD&D in general. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 13:22:05 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Day of Dread (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >If this ruins memorizations of spells, then the next day, a spellcaster would need to rememorize all the spells he wants. If you go by 2e rules, that can take quite a lot of timeRight!!! You expressed it far better: even when I use OD&D, I enforce the rule of spells taking time to prepare, increasing with the spell's difficulty, and the total time of study can be very very time-consuming for powerful mages. that's somewhat of a house rule for game balance, otherwise PCs would have a daily battery of destructive magic and would not care much about planning and strategy! So, if all memorized spells went down by DoD, most of the morning of Nuwmont 1 should be expent in studying (12 hours is like a reasonable limit for preparing a full array of Companion-level spells), that or choosing just to have 1st and 2nd lvl spells in stock! Andres ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 20:43:04 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable H=E5vard wrote: > On Wed, 18 Oct 2000, Jacob Skytte wrote: > > And we would want lay claim to Ropers because...? >=20 > Because the monster has been presented in Mystara specific products = (In my > book the Creature Catalogues are Mystara Specific). But hardly anywhere it would be taken particularly seriously. There must = be much more interesting monsters to grab for Mystara... > > > Anyway, Ropers are kinda silly.... ;) > > > > What; you don't think a Raging Roper Bendable Monster is cool?!? :) > > No sillier than a Beholder, surely... More sense in grabbing = Araneas, > > which are already established as inherent to Mystara. Perhaps they > > could use a little more exposure, though. The fact remains there are > > no monsters that are perfectly inhernt to Mystara. Sure we've got a > > lot of monsters that other settings don't have, but there aren't > > monsters such as Draconians that you instantly tie to the setting > > (Dragonlance in this instance); and I'm not sure that I want any, = but > > that's just me... >=20 > The beholders are on my hate-list. I never use them in my campaign. = But I > accept certain theories that link them to the Nightmater dimension and > possibly Arik. You think Beholders are silly or just over-powered (if you're wondering = I think they're just as silly as Ropers)? > I agree that there arent any monsters that are inherently Mystaran, at > least not like the Draconians of Dragonlance >=20 > I think the human cultures are more defining of mystara than any = monster > could be. I totally agree with you, and that is also why I say that I'm not sure I = want any monsters that are definitely Mystaran... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 11:51:09 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote: > > AFAIK Ropers appeared in both editions of the D&D creature catalogue. It > was not part of the Monsterous Compendiums (maybe the Mystaran one?), but > was later introduced to AD&D in the Monsterous Manual (for 2nd Ed) > Even if the appeared in 1st Ed (Are you sure about this?), I think we have > a strong case for making the Ropers strongly connnected with Mystara. I don't have a copy of the first edition monster manuals for reference at the moment, but I'm almost positive ropers and stone ropers were present in those earlier books. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 14:34:19 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1255" Content-Transfer-Encoding: 8bit > Ho una domanda anch'io (scrivo in italiano almeno riesco a farmi capire da qualcuno): dato che RAD in pratica "non esiste pi�" la magia su mystara, a parte il "Day of Dread" non correrebbe pi� rischi, giusto? > Ma la radianza che usano gli Shadow elves con la Chamber of Spheres non ha effetti sulla magia di mystara? > > > AltaVista Free email service > While I think I can understand what you wrote there, can you please write in English? After all it is the "common" language of the "real world". And if I am not mistaken it is also the official and only language of this mailing list. Of course, some may argue that Thyatian is the common language of Mystara and so Italian IS the proper language for this list, but to make it easyer for the rest of us English is the only option. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 12:16:15 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: <39EDF11D.6900AE50@teleport.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:51 10/18/2000 -0700, Marizhavashti Kali wrote: >I don't have a copy of the first edition monster manuals for reference >at the moment, but I'm almost positive ropers and stone ropers were >present in those earlier books. Ropers were in the 1E MM, and the Stone Ropers showed up in A3 and then, I believe, MM2. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 13:04:54 -0700 Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Spell memorization (was: Fate of the Thousand Wizards) In-Reply-To: <20001018152116.10963.qmail@web3905.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit Quoting Francis Lariviere : > Hello all, I'm new to the list. Welcome! [snip] > I know it's not necessarily a good source for > everybody, but the 3E player's handbook state that > magic-users cast part of the spell when they memorize > it so that they only have to complete the casting when > they actually want to use the spell. In this case, I > would rule that a magic user can't memorize a spell > during the Day of Dread since you need magic to cast > (even partialy cast) a spell. > [snip] > > One thing I'm wondering though, if you play with the > 3E rules that say that the memorization of a spell is > done by partially casting it, would it means that > during the day of dread all memorized spells would be > whiped out of memorie? I would say so, but I'd like > to know what you think. If you're using this rule, then, yeah, spells would be wiped (IMO). However, I'd always thought of MU's as casting the entire spell, not just the last few words of it. I hadn't really contemplated the consequences. Perhaps OD&D memorization was just a patterning or set of tricks used to work out how to pronounce the words of power, because the words themselves resist memorization. Perhaps /forgetting/ is actually a backlash amnesia effect of getting /near/ the power that way. Any other explanations for having it work that way, instead of how 3E suggests? - Auld Skald ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 16:04:39 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate of the Thousand Wizards) In-Reply-To: <003301c03937$773943c0$0101c80a@1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 18 Oct 2000, Shaham Ilan wrote: > Of course, some may argue that Thyatian is the common language of Mystara > and so Italian IS the proper language for this list, but to make it easyer > for the rest of us English is the only option. Actually, given that Thyatis is actually Byzantine Rome, the language for the list should be greek. :) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 22:54:40 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate of theThousandWizards) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit SteelAngel ha scritto: > On Wed, 18 Oct 2000, Shaham Ilan wrote: > > > Of course, some may argue that Thyatian is the common language of Mystara > > and so Italian IS the proper language for this list, but to make it easyer > > for the rest of us English is the only option. > > Actually, given that Thyatis is actually Byzantine Rome, the language for > the list should be greek. :) > > Ethan Actually, given that Thyatis is actually Roman Rome, the language for the list should be Latin. :) Iulius Sergius Scaevola Centurionis Primi Pilii XXae Cohortis Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 23:36:11 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: I'll modify my Nentsun project MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Seeing that a project who had to cover about a dozen of word pages has already covered a dozen of word pages and I am at one third of what I planned to do, I have decided to send still one work a week (Chapter Two will be out on friday, although I have already written up to Chapter Four), but I will make this plan: 1) Chronicles of Nentsun: 5 files. This is the history of Nentsun. 2) Geography 3) Fighting Schools 4) Events 1000-1016 I could well change plans during the writing, but I think I will at least stick in having the Chronicles represent ONLY the history. Vale! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 22:05:52 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate oftheThousandWizards) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > > Actually, given that Thyatis is actually Byzantine Rome, the language for > > the list should be greek. :) > > Actually, given that Thyatis is actually Roman Rome, the language for the list > should be Latin. :) Actually, considered the number of Thyatian dialects (Caurenzan = Italian, Hattian = German), we could be speaking three or four languages at the same time :) -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 01:32:04 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Hello MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0150_01C0396C.62A67060" This is a multi-part message in MIME format. ------=_NextPart_000_0150_01C0396C.62A67060 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Seeing all the recent intros I thought I'd do it too. Being new to the = list a few days ago. My names Chris Furneaux and I'm from New Zealand. Just been playing again recently (well DM'ing) after many years of not. = I wouldn't really want to play any other setting and I'm definatly = impressed with the work on the net. Bloody great. I love the freedom and = depth Mystara offers. Chris. ------=_NextPart_000_0150_01C0396C.62A67060 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Seeing all the recent intros I thought = I'd do it=20 too. Being new to the list a few days ago.
My names Chris Furneaux and I'm from = New=20 Zealand.
 
Just been playing again recently (well = DM'ing)=20 after many years of not. I wouldn't really want to play any other = setting and=20 I'm definatly impressed with the work on the net. Bloody great. I love = the=20 freedom and depth Mystara offers.
 
Chris.
------=_NextPart_000_0150_01C0396C.62A67060-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 01:32:15 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Memorizing spells and the WWM MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0154_01C0396C.69A8DF60" This is a multi-part message in MIME format. ------=_NextPart_000_0154_01C0396C.69A8DF60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I thought I'd sum this up. OD&D says: It's something about burning the patterns of the spell to your mind. If magic dissappears these patterns do not = change but they now don't do anything. Thus any magic user spell can be memorizied at any time (given rest) any = where. Casting however is useless in certain conditions. Forbidden = spells are prevented from functioning corectly in the hollow world for a = reason by immortal magic. Thus protecting the hollow world. Spell users could memorize spells if they had their spell books(which = they won't because a high level spell caster would not carry his spell = book into enemy spell caster teritory to get it ruined when he plans to = just teleport home and rest after. This leaves any alphatian spell = casters in Glantri a prediciment as they will have no spell book = (destroyed with Alphiatia's sinking) and so will have to research them = again (very time consuming) therefore the importance of a school of = magic after WoTI is huge (if they escape, and I think they could = probably wear armor during this period as it will not hinder spell = casting. 2e AD&D spell casters are subject to the rules above for mystara however = memorization taking a lot of time commitment to attacking Glantri thus = becomes much more significant and you understand why a high level mage = is therefore reluctant to let lose all his spells at once because it = means he has to sit there for the entire next day memorizing which makes = him vunrible and bored. 3e If It's not "memorization," it's "preparation": The entire spell except for the last few words is cast, and when the last = words (the actual "casting" according to laymen) are pronounced, the spell is finished and cast. Spells, I assume, therefore kind of "float" around with the person. = Spells are thus lost during the WWM and day of dread as this magic is = sucked away. Perhaps this is why it the doomsday weapon is so = distructive to alphatia. You would also have to have magic working to "prepare" for casting. Forbidden spells in the hollow world do not "matterialize" but I'm sure = there is nothing to stop "preperation" but that "preperation" will ruin = that casting of the spell. This tactic is EVIL to Alphiatian spellcasters in Glantri as they LOSE = thier teleport and everything. However it also indicates to me that = re-preparing would not require rest, just a spell book and that spells = could thus be cast straight from a spellbook. (wizards might then carry = a battle spellbook?) This is an Idea that works well for low level = spell-casters but makes high level casters much too dangerous. I also wonder how that effects multaple castings of the same spell. I thus do not like the sounds of the 3e rules for a mystara feel. Magic users therefore have another incentive to esscape Mystara during = DoD's. >Perhaps it's different for clerics, who receive spells from their = Immortals, >and for creatures with innate magical abilities, but, IMO, magic-user's >memorization and study is not a magical process, but a mundane one; it = is >the casting which is magical. In WoTI there is an artifact power that grants spells to an immortal's = clerics if an immortial is not about. If the immortial is about then = spells are granted by them. Correct me if I am wrong but durring WWM = artifacts do not work - this says to me clerics do not get thier spells = on that day. However during DoD's my assumption was artifacts kept on = working and therefore clerics can have thier spells but wizards do not. Chris. ------=_NextPart_000_0154_01C0396C.69A8DF60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I thought I'd sum this up.
 
OD&D says:
It's something about burning the = patterns
of the=20 spell to your mind. If magic dissappears these patterns do not = change
but=20 they now don't do anything.
Thus any magic user spell can be = memorizied at any=20 time (given rest) any where. Casting however is useless in certain = conditions.=20 Forbidden spells are prevented from functioning corectly in the = hollow=20 world for a reason by immortal magic. Thus protecting the hollow=20 world.
Spell users could memorize spells if = they had their=20 spell books(which they won't because a high level spell caster would not = carry=20 his spell book into enemy spell caster teritory to get it ruined when he = plans=20 to just teleport home and rest after. This leaves any alphatian spell = casters in=20 Glantri a prediciment as they will have no spell book (destroyed = with=20 Alphiatia's sinking) and so will have to research them again (very time=20 consuming) therefore the importance of a school of magic after WoTI is = huge (if=20 they escape, and I think they could probably wear armor during this = period as it=20 will not hinder spell casting.
 
2e AD&D
spell casters are subject to the rules = above for=20 mystara however memorization taking a lot of time commitment to = attacking=20 Glantri thus becomes much more significant and you understand why a high = level=20 mage is therefore reluctant to let lose all his spells at once because = it means=20 he has to sit there for the entire next day memorizing which makes him = vunrible=20 and bored.
 
3e
If It's not "memorization," it's = "preparation":=20 The
entire spell except for the last few words is cast, and when the = last=20 words
(the actual "casting" according to laymen) are pronounced, the = spell=20 is
finished and cast.
Spells, I assume, therefore kind of = "float" around=20 with the person. Spells are thus lost during the WWM and day of dread as = this=20 magic is sucked away. Perhaps this is why it the doomsday weapon is so=20 distructive to alphatia.
You would also have to have magic = working to=20 "prepare" for casting.
Forbidden spells in the hollow world do = not=20 "matterialize" but I'm sure there is nothing to stop "preperation" but = that=20 "preperation" will ruin that casting of the spell.
This tactic is EVIL to Alphiatian = spellcasters in=20 Glantri as they LOSE thier teleport and everything. However it also = indicates to=20 me that re-preparing would not require rest, just a spell book and that = spells=20 could thus be cast straight from a spellbook. (wizards might then carry = a battle=20 spellbook?) This is an Idea that works well for low level spell-casters = but=20 makes high level casters much too dangerous.
I also wonder how that effects multaple = castings of=20 the same spell.
I thus do not like the sounds of the 3e = rules for a=20 mystara feel.
Magic users therefore have another = incentive to=20 esscape Mystara during DoD's.


>Perhaps it's different for clerics, who receive spells = from their=20 Immortals,
>and for creatures with innate magical abilities, but, = IMO,=20 magic-user's
>memorization and study is not a magical process, but = a=20 mundane one; it is
>the casting which is magical.
 
In WoTI there is an artifact power that = grants=20 spells to an immortal's clerics if an immortial is not about. If the = immortial=20 is about then spells are granted by them. Correct me if I am wrong but = durring=20 WWM artifacts do not work - this says to me clerics do not get thier = spells on=20 that day. However during DoD's my assumption was artifacts kept on = working and=20 therefore clerics can have thier spells but wizards do not.
 
Chris.


------=_NextPart_000_0154_01C0396C.69A8DF60-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 21:16:18 -0500 Reply-To: Mystara Sender: Mystara From: Web Warlock Subject: MISC: Opinions wanted, Witches. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi, Some of you know me. I am Warlock and I did the "Complete Netbook of Witches and Warlocks". I really like witches. Maybe I am obsessed with them. But I really like playing them. So to that end I am putting out a new supplement to my netbook. Among other things it features witches that are unique to various game worlds, both official and on-line ones. I am posting a version of the Glantri witch, the Wokani, here to get any ideas from "the experts". Please let me know what you think and especially if you have any suggestions! Keep in mind that this witch has been "re-cast" to fit my Witches netbook. Oh, by the way. These are 2nd Edition classes. I am still working on 3E and if I convert my netbook over completely to d20 rules I can't use these anyway. This witch was created after I had worked on my "Holy Lands of Glantri" variant and then purchased the Glantri Gazeteer. Thanks, Warlock. -- Wokani, the Witches of Glantri The witches of Glantri on the world of Mystara are known as Wokani. The Wokani are a tradition as well as a group of covens found only in the Principalities of Glantri. These witches have survived not only because of their power and secrecy, but in spite of it. Mystara is a world with no gods. In Glantri in particular, the open worship of gods had been illegal, and can be punishable by a hefty fine or even death. That these witch can work in such an environment and among Glantri's great wizard-princes is even more testament to their power. The Wokani is one of the oldest collections of magic-practicing humans known to history and before. Long before the Princes began to rule, the Wokani were tapping the magic of The Radiance. With the rise of the princes these witches have either had to go into hiding or hide in "plain sight". Often these witches will pass themselves as Sorceresses; that is, as actual wizards. The common folk still refer to them as "Witches". Since most their magic is more similar to wizard magic than other priests, the ruling wizards of Glantri leave them to their own devices, although they do not really trust them at all. In many ways the Wokani tradition resembles that of the Crone and Venefacia 's. While the overwhelming majority of this tradtion is female, there are a few males among their number. Preferred and Barred Covens: Wokani, are very secretive, even more than most witch traditions. Wokani traditionalists may only belong to Wokani covens. This makes the distinction between Tradition and Coven very difficult for this group. There are other witches in Mystara and even in Glantri, but they are not Wokani. Role: The Wokani exist to protect the "old ways" of religion before the Princes came. Currently they are disguising themselves as true wizards. This makes the Wokani very dangerous. Any of the cowan (any non-witch) that discoveres a Wokani's secret is most certainly marked for death. While they prefer not to kill anyone normally, the Wokani will to protect their secret. Weapon Proficiencies: None Required. Most Wokani only chose a weapon that a wizard might, such as a dagger or staff. Non-Weapon Proficiencies: The Wokani gain the wizard Proficiency of Spellcraft for free at first level. Equipment: The Wokani needs a small lab to brew her potions. Initial cost is 2d4 x 10 GP at first level and 1d4 x 5 GP per level to maintain after that. Optionally, the Wokani can use the optional rules for creating and maintaining a lab from the Player's Option Spells & Magic book. This cost is above and beyond that what the witch might require for her Manufacture Potions occult powers. Special Benefits: As stated before, Wokani practice "hiding in the open". Since most convince others that they are just another sort of wizard they are less feared than other witches. While they are looked down upon by true wizards, this does not translate to the rest of the population. While she remains within the borders of Glantri a Wokani will never insight a mob, regardless how superstitious the population is. She may be feared, but the people fear the wizards more. Also the wokani gains +1 to reaction rolls while she is within Glantri and she is still believed to be a sort of wizard. If she is discovered to be a true witch then these reaction rolls drop to a -3. Either of this is added to what reaction roll the witch would normally receive. Special Hindrances: The Wokani suffer the same sort of degeneration that plagues crones. For every Occult power she receives the Wokani permanently looses 1 point of Charisma, to a minimum score of 3. They develop hunched backs, warts, bone deformities and horrible voices. This has led them to become the best users of deceit, charms and shapechange, to avoid being shunned or persecuted by others. Wokani can not turn or command undead. Wokani are also looked down upon by true wizards. Their reactions to witches are measured as if the witch were two levels lower. Wealth: Wokani begin with a random 3d6x10 (different than other witches in that it is not based on her charisma). Some amount of this money goes towards creating a lab. Races: Humans make up the majority of this tradition, with some half-elves. While other wizards may be demi-, semi- or even non-human, only humans (and half-elves) are ever admitted to Wokani covens. Occult Powers Lesser: Manufacture Potions #1 Minor: Elemental Powers or Manufacture Potions #2 Medial: Create Control Doll Greater: Shape Change Superior: Witches' Curse Holy Days: On the Glantrian calendar wokani worship on the following sabbats. Numont 2 Spring Equinox Flaurmont 1 Summer Solstice Felmont 1 Fall Equinox Sviftmont Winter Solstice Eirmont 5 Necromantia (Glantri Halloween) -- Web Warlock webwarlock@iname.com The Other Side, http://rpghost.com/WebWarlock/ Home of the Complete Netbook of Witches and Warlocks ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 18 Oct 2000 22:15:54 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Hello Mystara wrote: >> Seeing all the recent intros I thought I'd do it too. Being new to the list a few days ago. My names Chris Furneaux and I'm from New Zealand. << Greetings and welcome to the list. 8-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 02:07:28 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Opinions wanted, Witches. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Keyword dropped -- this list does not use them, especially when they are as uninformative as "MISC". In a message dated 2000-10-18 10:30:36 PM Eastern Daylight Time, web_warlock@HOTMAIL.COM writes: > Wokani, the Witches of Glantri > The witches of Glantri on the world of Mystara are known as Wokani. The > Wokani are a tradition as well as a group of covens found only in the > Principalities of Glantri. These witches have survived not only because of > their power and secrecy, but in spite of it. Mystara is a world with no > gods. That depends on whether Immortals are the same as gods. Certainly the material that follows assumes that they are.... > In Glantri in particular, the open worship of gods had been illegal, > and can be punishable by a hefty fine or even death. That these witch can > work in such an environment and among Glantri's great wizard-princes is even > more testament to their power. The idea of Witches/Wokans serving gods and thus being practicioners of divine magic is one that does not work particularly well in Glantri. Their usual spellcasting abilities (as opposed to secret techniques that they might learn as part of their Secret Craft) are too much in the open -- for example, they do serve on the faculty of the Great School of Magic. Also, keep in mind that the High Mistress of this Craft is herself one of those wizard-princes! Not only that, but she is actually more trusted by the other wizard-princes than her non-Witch rival Elven princess. > The Wokani is one of the oldest collections of magic-practicing humans known > to history and before. Long before the Princes began to rule, the Wokani > were tapping the magic of The Radiance. With the rise of the princes these > witches have either had to go into hiding or hide in "plain sight". Often > these witches will pass themselves as Sorceresses; that is, as actual > wizards. The reference to Sorceresses is very confusing since 3E has a Sorcerer class -- and it is quite clear from the rest of your description that your material is meant for 2E. > Wokani are also looked down upon by true wizards. Their reactions to witches > are measured as if the witch were two levels lower. What does this one mean? Would a Wokan of level 1-2 be regarded as a mundaner? And just how is reaction measured by level anyway? > Wealth: Wokani begin with a random 3d6x10 (different than other witches in > that it is not based on her charisma). Some amount of this money goes > towards creating a lab. > Races: Humans make up the majority of this tradition, with some half-elves. > While other wizards may be demi-, semi- or even non-human, only humans (and > half-elves) are ever admitted to Wokani covens. Whoa! In Glantri this Secret Craft is dominated by Belcadiz Elves. >From what I remember reading of your Witches, Glantrians practicioners of the Secret Craft of Witchcraft/Wokanism should at best be regarded as true Wizards who dabble in the secret powers of that class. The Wise Women of the Northern Reaches as described in Gaz 7 would be much better candidates for your Witch class. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 02:25:43 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Day of Dread (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-18 7:34:22 AM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: > Magic fails on the Day of Dread - period! > > If this ruins memorizations of spells, then the next day, a spellcaster > would need to rememorize all the spells he wants. I would say that a spellcaster loses only those spells that he attempts to cast on the Day of Dread. If he has his full complement of spells memorized/prepared prior to the Day of Dread and does not attempt to cast any spells on the Day of Dread itself, then he still has all his spells the day after. I would imagine that most spellcasters would be a spell or two short the first time the Day of Dread occurs but would stop trying to cast spells once they realize that their spells are failing. On subsequent recurrences, most spellcasters would know not to cast any spells that day and thus would be in the same condition on Nuwmont 1 that they would have been on the Day of Dread itself if magic worked that day. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 08:09:48 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: Ogg.: Re: [MYSTARA] hello to everybody Content-Type: text/plain Mime-Version: 1.0 Il Wed, 18 October 2000, Caroletti ha scritto: > > Are you one of those I contacted at ModCon? No AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 08:28:29 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: sorry Content-Type: text/plain Mime-Version: 1.0 Sorry for my italian, I promise that it will not succeed anymore. (Also sorry for my english) AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 10:36:33 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Thyatis/Rome Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Well... let's be honest: Thyatis as created by TSR is a mix of classical western Roman empire (Latin) and late eastern Byzantine empire (Greek). One couldn't say, honestly, just one or the other. Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 11:07:46 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: NoS draining Entropy Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hi, I have got three questions/thoughts for the List about NoS draining Entropy at the end of WotI. Will you let me know your opinion? 1. Isn't the whole thing a little "anty-Mystaran" in spirit? I mean, we're saying that one of the things which make Mystara unique is that it isn't all of a "Good winning over Evil in an epic battle" plot. Now, this Old One's intervention after WotI (NoS draining Entropy instead of Energy) seems to have "punished" the Brotherhood of the Shadow by proclaiming that Evil has lost the war and will now suffer heavy consequences for that. In a word, the other spheres (Energy in particular) have prevailed over Entropy. Which is a little dull (i.e. unmotivated), for being Mystaran and not Forgotten Realms. Especially if you consider that the Old One says to Rad and Ixion: "Immortals, you have failed to understand the nature of your privileges and duties" (I'm quoting by heart). This can apply to the other Four Spheres, which didn't bother to take care of the living mortals subject to them; but it won't apply to Entropy, whose natural aim is not at all the preservation of life. In other words: where did Entropy fail its mission? Why should it be "punished" like that? 2. If, after all, we accept canon (i.e. NoS now draining Entropy instead of Energy), this could result in a very interesting change in the effects of Radiance: those who use it for attaining immortality would reach it in the Sphere of Entropy! That's really cool, especially for Brannart McGregor! And what if Etienne comes back to Mystara after "Mark of Amber", but deprived of his immortality, and tries once more to reach it via the Radiance? He will find himself an Entropic Immortal. Really cool! 3. What about Rafiel's Chamber of Spheres? Does it work in another way? How could Rafiel possibly have created/modified such artifact in a way that it didn't spoil Energy (Magic in Mystara) without telling Rad how to do it for the NoS too, before WotI started? So, maybe the Chamber of Spheres drains Energy as well, and the immortals just didn't notice yet, or maybe it doesn't drain Energy because there isn't an active Brotherhood of the Chamber of Spheres yet! _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 11:25:19 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Weeks Without Magic and HW Spell of Preservation Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed He he he... what does it happen to the Hollow World during the two Weeks Without Magic? I'd guess the Spell of Preservation is not working too... Lots of interesting and destructive things might happen there, despite Ka's efforts. Mwhuwhawhawhawhawhawhawhawha!!! Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 10:24:34 +0100 Reply-To: Mystara Sender: Mystara From: Seyed Razavi Subject: Mystaran calendar MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi, Has anyone compiled a calendar of Mystara which includes regional names for months, days etc? Also does anyone have a way of working out how many hours of daylight there are in a given day of the year? Cheers, Sid ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 13:50:46 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: MISC: Opinions wanted, Witches. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Hi, > > Some of you know me. I am Warlock and I did the "Complete Netbook of > Witches and Warlocks". > I really like witches. Maybe I am obsessed with them. But I really like > playing them. So to that end I am putting out a new supplement to my > netbook. Among other things it features witches that are unique to various > game worlds, both official and on-line ones. > Hmm, I like what you did here although you realise it won't work with "canon" or the other things people dine for Glantri because it is very different. But of course being different is a good thing. One thing though. When you say "I am a Warlock" do you mean you play a Warlock in role playing games or that your relegion is that of a wokan? I came to know an Australian girl who was a witch and she took it quite seriously. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 13:57:58 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Mystaran calendar MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Seyed Razavi wrote: > Hi, > > Has anyone compiled a calendar of Mystara which includes regional names for > months, days etc? > > Also does anyone have a way of working out how many hours of daylight there > are in a given day of the year? i think that goes in my direction. the Thyatian calender has 10 months, each month has 28 days seven days per week Days: Lunadain Gromdain Tserdain Moldain Nytdain Loshdain Soladain Month: / Star Sign 1. Nuwmont - Midwinter / Manticore 2. Vatermont -Late Winter / Hydra 3. Thaumont - Early Spring / Centaur 4. Flaurmont - Middle Spring / Basilisk 5. Yarthmont - Late Spring / Chimera 6. Klarmont - Early Summer / Gorgon 7. Felmont - Midsummer / Griffon 8. Frymont - Late Summer / Dragon 9. Ambyrmont - Early Fall / Salamander 10. Sviftmont - Middle Fall / Pegasus 11. Eirmont - Late Fall / Warrior 12.Kaldmont - Early Winter / Giant these are the Names of the Thyatis calendar months and days!! in Karakeikos they use the same. Alphatia, Ethengar, Five Shires, Rockhome, Sind and Ylaruam has each different names for month and days. but the same timing. the Star Sign are Minrothad and Shadow Elves has also different names, but also different times. the Minrothad use the Thyatian calender for trade purpose, but they have also an own calendar. the year has 11 month of 30 days, with a six day week. to balance the year they add an additional week on the end of the year. the Shadow Elves calendar has 14 month and 24 days. the days and weeks had no names. the names of the month are take from the verse of "the Refuge of Stone" so the 1 month of the Shadow Elves calendar starts on e.g. Nuwmont 1st to 24th and is named Gathering. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 13:57:19 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Elven Holidays MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > erewan laubgaenger wrote: > > > > Indeed the almanacs list a number of Shadow Elven holidays as well as a few for the Glantrian elves, but none that seem related to Alfheim. I guess those flighty elves just threw a party when they felt like it... ;) Yes, yes, I know they're not really like that; just call me a prejudiced Ostlander. > > > > alfheim becomes aengmor - it is in the forest of canolbarth. > > is this right? - then i have some holyday of shadowelfs and other elfs. > > > > informations are out of the Poor Wizards Almanac3. > > Yes, Aengmor is the former Alfheim in the (now twisted) Canolbarth Forest. But the holidays are decidedly Shadow elven in nature, and can't be used for other elves, since they're intrinsically linked to Shadow elven history and culture, not that of surface elves. Nuwmont 1: new year`s day glantri: elves celebrate good dpirit day with dances and praktical jokes. in aengmor and the city of the stars, shadow elves fast. Thaumont 1: spring equinox; new year`s day (other nations); the discovery (shadow elves) day and night has the same lenght. in aengmor and the city of the stars, shadow elves celebrate the discovery of the refuge of stone with feasting and singing. Flaurmont 3: parliament day (glantri) the house of ministers and parliament of glantri takes the day off from work there are elves of erewan and shadow elves. Flaurmont 13: first day of crystals (shadow elves) this marks the beginning of the shadow elf month of crystals. shadow elves living underground begin harvesting soul-crystals. Yarthmont 15: first day of births (shadow elves) all bithe in thsi month are especially lucky. Klarmont 12: the rejection (shadow elves) this day commemorates the time when the shadow elves petition for help from the alfheim elves was rejected. shadow elves abtain from food and water today and brood upon the rejection. Felmont 14: the Cornerstone (shadow elves), Feria de Toros (Belcadiz - Glantri) ....... more? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 16:26:04 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Elven Holidays MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable erewan laubgaenger wrote: > Flaurmont 3: > parliament day (glantri) > the house of ministers and parliament of glantri takes the day off = from work > there are elves of erewan and shadow elves. That would be Erewan and Belcadiz elves. :) And if you're going to list Glantri's holidays as Erewan and Belcadiz = holidays, there are some more (in the PWA III). > Yarthmont 15: > first day of births (shadow elves) > all bithe in thsi month are especially lucky. That should be Yarthmont 9 according to PWA III. > more? Ambyrmont 17: Mustering Day (Shadow Elves) Military parades. Census of all adult Shadow Elves. 1st day in month of = Army. Sviftmont 13: Birthday of Tarasfir (Shadow Elves) Birthday of the first Shadow Elf king. Kaldmont 28: Year's End Feast (Shadow Elves) In Aengmor and the City of Stars Shadow Elves celebrate with huge = feasts. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 16:34:16 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mystaran calendar MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Seyed Razavi wrote: > Also does anyone have a way of working out how many hours of daylight = there > are in a given day of the year? The closest we have is a table from the Western Trail Map that goes = something like this (will look odd, table...): Sunrise Apx. location Lat. Winter Spring Summer Fall Farend 60N 8:35AM 7:00AM 2:50AM 4:55AM Landfall 40N 7:05AM 6:35AM 4:35AM 5:30AM Thyatis 30N 6:40AM 6:25AM 5:00AM 5:35AM Thanegioth 20N 6:25AM 6:20AM 5:20AM 5:45AM Sunset Apx. location Lat. Winter Spring Summer Fall Farend 60N 3:05PM 5:30PM 9:05PM 7:05PM Landfall 40N 4:35PM 5:50PM 7:25PM 6:30PM Thyatis 30N 5:00PM 6:00PM 6:55PM 6:25PM Thanegioth 20N 5:20PM 6:05PM 6:35PM 6:15PM Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 08:05:24 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: MISC: Opinions wanted, Witches. In-Reply-To: <008e01c039c3$765baf60$0101c80a@1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:50 PM 10/19/00 +0200, you wrote: >> >> Some of you know me. **I am Warlock** and I did the "Complete Netbook of >> Witches and Warlocks". > >One thing though. When you say "I am a Warlock" do you mean you play a >Warlock in role playing games or that your relegion is that of a wokan? I >came to know an Australian girl who was a witch and she took it quite >seriously. Actually, he said "I am Warlock" (see above), not "I am a Warlock". As in his web address "Web_Warlock". Let's not all start worrying about him just yet. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 12:19:42 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Weeks Without Magic and HW Spell of Preservation MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit It's Immortal-level magic, though, not affected by the Day of Dread. BUT, it was affected by the Week Without Magic, and indeed things changed, especially some spells becoming possible in the HW, like charms and resurrection (the PWA has a complete listing). Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 09:36:34 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: NoS draining Entropy In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:07 10/19/2000 CEST, Federico Kaftal wrote: >1. Isn't the whole thing a little "anty-Mystaran" in spirit? I mean, we're >saying that one of the things which make Mystara unique is that it isn't all >of a "Good winning over Evil in an epic battle" plot. Now, this Old One's >intervention after WotI (NoS draining Entropy instead of Energy) seems to >have "punished" the Brotherhood of the Shadow by proclaiming that Evil has >lost the war and will now suffer heavy consequences for that. In a word, the >other spheres (Energy in particular) have prevailed over Entropy. Which is a >little dull (i.e. unmotivated), for being Mystaran and not Forgotten Realms. >Especially if you consider that the Old One says to Rad and Ixion: >"Immortals, you have failed to understand the nature of your privileges and >duties" (I'm quoting by heart). This can apply to the other Four Spheres, >which didn't bother to take care of the living mortals subject to them; but >it won't apply to Entropy, whose natural aim is not at all the preservation >of life. In other words: where did Entropy fail its mission? Why should it >be "punished" like that? So, is it Mystaran for there to be a permanent stalemate? Can't one side get the upper hand for now? They're Immortals, for one thing: Even an upset that lasts a century is a blink of an eye to these guys. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 19:21:12 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Primeval Mystara: a comment and a question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I just read the wonderful article "Primeval Mystara" by Shane Henry. Really really interesting...and considering that I am writing for the Nightmare Project the history of a non-human race who lived about 65 millions of years ago, I would like to contact Shane if he could give me some suggestions for it. Let me know, Shane! Or any other, by the way... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 19:59:06 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: MISC: Opinions wanted, Witches. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >> > >> Some of you know me. **I am Warlock** and I did the "Complete Netbook of > >> Witches and Warlocks". > > > >One thing though. When you say "I am a Warlock" do you mean you play a > >Warlock in role playing games or that your relegion is that of a wokan? I > >came to know an Australian girl who was a witch and she took it quite > >seriously. > > Actually, he said "I am Warlock" (see above), not "I am a Warlock". As in > his web address "Web_Warlock". > Oops, a slight lingual problem... Sorry! > Let's not all start worrying about him just yet. ;) > I wasn't worried, I was actually quite exited about having a REAL warlock on the MML... Morphail (Who isn't REALLY a vampire, or a wizard, or a prince.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 16:44:36 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: NoS draining Entropy In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 19 Oct 2000, Federico Kaftal wrote: > 1. Isn't the whole thing a little "anty-Mystaran" in spirit? I mean, we're > saying that one of the things which make Mystara unique is that it isn't all > of a "Good winning over Evil in an epic battle" plot. Now, this Old One's > intervention after WotI (NoS draining Entropy instead of Energy) seems to > have "punished" the Brotherhood of the Shadow by proclaiming that Evil has > lost the war and will now suffer heavy consequences for that. In a word, the > other spheres (Energy in particular) have prevailed over Entropy. Which is a > little dull (i.e. unmotivated), for being Mystaran and not Forgotten Realms. > Especially if you consider that the Old One says to Rad and Ixion: > "Immortals, you have failed to understand the nature of your privileges and > duties" (I'm quoting by heart). This can apply to the other Four Spheres, > which didn't bother to take care of the living mortals subject to them; but > it won't apply to Entropy, whose natural aim is not at all the preservation > of life. In other words: where did Entropy fail its mission? Why should it > be "punished" like that? Bruce Heard once posted a theory that in the long run it would be impossible to drain Entropy because _draining_ in itself is within that Spheres influence. So for a short while this would be a blow against the BoS, but in the long term it would stabilize. > 2. If, after all, we accept canon (i.e. NoS now draining Entropy instead of > Energy), this could result in a very interesting change in the effects of > Radiance: those who use it for attaining immortality would reach it in the > Sphere of Entropy! > That's really cool, especially for Brannart McGregor! > And what if Etienne comes back to Mystara after "Mark of Amber", but > deprived of his immortality, and tries once more to reach it via the > Radiance? He will find himself an Entropic Immortal. Really cool! Immortals now become Immortals of Entropy. I believe that was part of Bruce's theory aswell, and it does seem really logical. Your idea about Etienne is cool, but one problem is that Immortals can change Spheres quite easily according to the WotI rules. > 3. What about Rafiel's Chamber of Spheres? Does it work in another way? How > could Rafiel possibly have created/modified such artifact in a way that it > didn't spoil Energy (Magic in Mystara) without telling Rad how to do it for > the NoS too, before WotI started? > So, maybe the Chamber of Spheres drains Energy as well, and the immortals > just didn't notice yet, or maybe it doesn't drain Energy because there isn't > an active Brotherhood of the Chamber of Spheres yet! The CoS shouldnt drain Energy (unless you want it to!). The draining of Energy from the NoS was a result of Noumennas tamperings with that artifact to prevent the Sphere of Energy from becoming too powerful. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 16:48:57 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Monster Manual (was:3E MM and Mystara) In-Reply-To: <002901c03933$41278c00$a7c861d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 18 Oct 2000, Jacob Skytte wrote: > H�vard wrote: > > > > On Wed, 18 Oct 2000, Jacob Skytte wrote: > > > And we would want lay claim to Ropers because...? > > > > Because the monster has been presented in Mystara specific products (In my > > book the Creature Catalogues are Mystara Specific). > > But hardly anywhere it would be taken particularly seriously. There > must be much more interesting monsters to grab for Mystara... Oh, alright then :) > > > > Anyway, Ropers are kinda silly.... ;) > You think Beholders are silly or just over-powered (if you're > wondering I think they're just as silly as Ropers)? Both :) I also have experience from a Dragonlance campaign where we had to go through several adventures where every monster encountered was one or other subspecies of Beholders. We ended up avoiding beholder-infested dungeons after that... > > I think the human cultures are more defining of mystara than any monster > > could be. > > I totally agree with you, and that is also why I say that I'm not sure > I want any monsters that are definitely Mystaran... Well, maybe youre right. I wrote this in a fit of Mystaran patriotism and didnt think about the consequences... :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 19 Oct 2000 21:29:52 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Zyxl--history Jeff wrote: >>Dogs know differently. To them, Zyxl was the "Reforger of the Link", the >>"Prince of a Thousand Fleas" and "He Who Points". It has been speculated >>that dogs do not have an immortal patron because they already worship Man. Well done there, Jeff! Easily on par with Andrew's Aarh! :) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 04:08:18 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Benekander problem Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 18 Oct 2000 16:03:58 Federico Kaftal wrote: >Hey! That's the first time in my life I have to thank a nasty Alphatian mage >for his contribution. > >Well.. those tender teddy bears are not that evil, indeed :) > (snip my own mail) So you're thanking a Alphatian? The age of wonders is not yet over it seems... ;) IC: "Nasty? Hrmph! See if I'll ever do you a favor again!" OOC: Glad to be of service! :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 04:19:51 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Day of Dread (was: Fate of the Thousand Wizards) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 19 Oct 2000 02:25:43 David Knott wrote: >In a message dated 2000-10-18 7:34:22 AM Eastern Daylight Time, >alphatian@ANGELFIRE.COM writes: > >> Magic fails on the Day of Dread - period! >> >> If this ruins memorizations of spells, then the next day, a spellcaster >> would need to rememorize all the spells he wants. > >I would say that a spellcaster loses only those spells that he attempts >to cast on the Day of Dread. If he has his full complement of spells >memorized/prepared prior to the Day of Dread and does not attempt >to cast any spells on the Day of Dread itself, then he still has all his >spells the day after. I would imagine that most spellcasters would be >a spell or two short the first time the Day of Dread occurs but would >stop trying to cast spells once they realize that their spells are >failing. On subsequent recurrences, most spellcasters would know >not to cast any spells that day and thus would be in the same >condition on Nuwmont 1 that they would have been on the Day of >Dread itself if magic worked that day. > Well, this is how I would do it too, but as people have pointed out, it is not supported by 3e. Great! Just what I needed - another reason to dislike 3e :( Given that I've already admitted to being a confessed 3e skeptic, it shouldn't come as much of a surprise that I don't like this either. There is, however, one reason why I think this would not be right for Mystara - WotI and the PWAs (all canon material, in fact) was written long before 3e was ever thought of... So naturally, these events were written not assuming this. But I would agree with David that a wizard would lose a memorized spell if he *attempts* casting it on the DoD... Also, if this is the way things work in 3e, then one would be able to remove all spells from a spellcaster simply by casting a successful Dispel Magic at him, right? If that is the case, then Dispel Magic will surely be a popular spell, I predict. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 00:54:53 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Asssault on Glantri > >I think a scenario that James suggested a few days ago, though it seems odd at >first, isn't that much when you look closer at it, and it would allow to patch >the holes in WotI. > >The scenario is that of the Grand Council teleporting outside Glantri and >progressing toward the city, rather than appearing directly over Glantri. Sounds good to me too. Of course, we should then consider the extent of the damage in the lands surrounding the city. Burnt-down forests, scorched earth, probably many homesteads are still in ruin, I'd think. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 01:20:50 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate of the >While I think I can understand what you wrote there, can you please write in >English? After all it is the "common" language of the "real world". And if I >am not mistaken it is also the official and only language of this mailing >list. >Morphail Hmmm..not sure about that. Someone could check the FAQ if they wanted (it's 1:30 am here and I'm burning the midnight oil, as it were - not much in the mood to check), but AFAIK no one has made an official policy on the matter. If no one complains overmuch, I'd be inclined to let the matter be. As an English speaker, of course I'd *prefer* that language to be used (as it is, as you correctly put it, the "common" one), but I won't ban other languages out of hand. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 01:55:54 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Day of Dread (was: Fate of the Thousand Wizards) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-19 11:22:57 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: > Also, if this is the way things work in 3e, then one would be able to > remove all spells from a spellcaster simply by casting a successful Dispel > Magic at him, right? If that is the case, then Dispel Magic will surely be a > popular spell, I predict. I think that is a change far in excess of what anyone involved in 3E anticipated -- so I would tend to discount it unless you can cite something that very strongly supports the interpretation that spells that have been prepared but not yet cast/completed can be lost/ disrupted so easily. After all, a character who is raised by a Raise Dead spell has a 50% chance of retaining any prepared spell, while a character raised by a Resurrection or True Resurrection spell loses no spells except those that the resultant level loss denies him access to. Under those circumstances, I am not sure how spells that were prepared prior to the Day of Dread and never cast/completed during that day would be lost. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 01:55:56 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-16 8:45:56 PM Eastern Daylight Time, jruhlconob@SPRYNET.COM writes: > Mages are powerful, but they're powerful in magic. Without magic, they have > assets, but when surrounded by a rabid nation out for their blood. . . But Glantri is a nation that is just as dependent on magic as Alphatia was. Note this quote from the first Week Without Magic: "All across the world, sky-ships falter and sink to the ground; the more savvy captains are able to make safe landings, while inexperienced crews crash and perish." The logical assumption to make about the Thousand Wizards is that they are more likely to be "savvy" than "inexperienced" in the handling of whatever devices they are using to support their flight over Glantri City. Also, given their levels, it is quite likely that many of them have in their possession Artifacts that still work during the week after the destruction of Alphatia -- and it would not take many demonstrations of the powers of such Artifacts to dissuade most Glantrians from trying to hunt them down. So, while I did not originally take the effects of that second week without magic into account, I think it is still safe to say that a large portion of the Thousand Wizards were able to survive that week by their wits. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 01:55:59 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: NoS draining Entropy MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I think that the reversal of the drain was meant to introduce new and subtle problems for Mystara after a lengthy delay during which conditions are reasonably tolerable. I figured that the "Rad drain level" would simply start going down rather than up with further use of the Radiance. The first clue that mortals other than those who participated in the climax of WotI would receive that something has changed would be when the Day of Dread ceases to occur -- something that should not happen if the Nucleus were still draining magic in the normal way. That "reverse drain" would continue until one of two things happens: 1) Agents of the Sphere of Entropy figure out what is happening and send Evil/Entropic adventurers to set the Nucleus back to normal. Once they do that, the normal magic drain resumes. 2) The Rad drain level falls below zero. As that level becomes increasingly negative, Mystara suffers a magical overload that makes that world ever stranger until the Nucleus of the Spheres explodes at -5000 Rad force, thereby bringing about a cataclysm that forever alters Mystara beyond recognition. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 10:19:13 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Weeks Without Magic and HW Spell of Preservation Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Andr�s Piquer Otero wrote: It's Immortal-level magic, though, not affected by the Day of Dread. BUT, it was affected by the Week Without Magic, and indeed things changed, especially some spells becoming possible in the HW, like charms and resurrection (the PWA has a complete listing). Andr�s ****************** Well... I would say that no Charm or Resurrection, nor any other spell would work as well in the HW too, during a WWM. Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 10:23:49 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: NoS draining Entropy Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed H�vard wrote: Bruce Heard once posted a theory that in the long run it would be impossible to drain Entropy because _draining_ in itself is within that Spheres influence. So for a short while this would be a blow against the BoS, but in the long term it would stabilize. ******************* What does it mean *stabilize* - come back to draining Energy? And, if so, by which means? Can we have some light from Bruce? Bruce, are you still with us? Thanks, Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 10:35:45 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Fate of the Thousand Wizards Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed David Knott wrote: The logical assumption to make about the Thousand Wizards is that they are more likely to be "savvy" than "inexperienced" in the handling of whatever devices they are using to support their flight over Glantri City. Also, given their levels, it is quite likely that many of them have in their possession Artifacts that still work during the week after the destruction of Alphatia -- and it would not take many demonstrations of the powers of such Artifacts to dissuade most Glantrians from trying to hunt them down. ********************** Except that: 1. They didn't use skyships, they were just Flying - so, however savy might they be, no fotunate landing was possible other than a mere *SPLAT!* (sorry for my friend The Stalker, I didn't mean to sound greed...) 2. Remember that WotI expressely states that during the two Weeks Without Magic no magic works at all, not even artifacts or immortal magic. So the savy Alphatian Archmages could only rely on their experience and wisdom to hide from the Glantrian mob, but they retained absolutely none of their magical powers (and they were all severely hurt from the fall). _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 10:38:30 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Priests of Loki Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi guys and girls, I have one tiny question about priests of Loki. What sphere do you think the can casts spells from? What would be the major sphere and what would be the minor? I don't exactly know from which sphere my NPC evil-priest could cast spells from, so your help would be appreciated. Thanks. Regards, Max _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 02:22:59 -0700 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Asssault on Glantri & Second WWM MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Geoff wrote: >>I think a scenario that James suggested a few days ago, though it seems odd at >>first, isn't that much when you look closer at it, and it would allow to patch >>the holes in WotI. > >>The scenario is that of the Grand Council teleporting outside Glantri and >>progressing toward the city, rather than appearing directly over Glantri. > > Hey, how come I didn't see my own message pop up? Did I miss it, or did the server again send the digests in an erratically way (it happens now and then)? >Sounds good to me too. Of course, we should then consider the extent of >the damage in the lands surrounding the city. Burnt-down forests, >scorched earth, probably many homesteads are still in ruin, I'd think. Yes, a lot of the surrounding countryside would then be in ruin, and even more in the MA present as the Ethengarians also fought the Glantrians in the viscinity of Glantri City. Between the two of them, while Glantri City would be only lightly damaged its surroundings would be quite blasted. On to another topic, albeit a related one: James mentioned that canon suggests there were two WWMs: one when Sundvall was destroyed (first activation of the Doomsday Weapon) and one when Alphatia sunk (second activation). Intrigued (and remembering I found WotI unclear on that matter in past readings), I checked, and indeed canon is messy at best, or inconsistent at worst. In WotI, the Events only mention one WWM, right after the destruction of Sundsvall. Magic fails for one week, Eridna and many other wizards die, Zandor grabs power, summons what's left of the Council (many have already died as a result of the WWM) and orders the attack on Glantri. During the attack over Glantri City, the Doomsday Weapon is activated a second time, for one of several reasons (PCs' actions, Immortals' battle, Old One, Alphatian wizards' magical release) and Alphatia sinks within hours. The Events doesn't mention a second WWM, though. Now, in the Adventure section, at this point the PCs are rescued by Benekander, and, the text adds, magic fails for one week. WotI is messy in several places, especially as to how things resolve at the and (I had to reread several times the different alternate endings, wrap-up, and Events, to understand what the various suggested possibilities were). At the time, given that seemingly there were two WWMs and I didn't think it was logical, I decided only one would happen. The destruction of Sundvsall, I decided, was still pretty controlled, and though it went beyond what Rad expected and destroyed Sundsvall, there was no WWM then. The destruction of Sundvsall, the killing of several people and especially many wizards and the court (among them the empress) was enough to cause the outrage that would justify the Council agreeing, for the most part, to Zandor's plan of directly assaulting Glantri. Then, as the NoS was activated a second time in an uncontrolled fashion, there would be a WWM, with Alphatia sinking, many wizards dying, etc. This scenario works well IMO, and though I now prefer another one (detailed below), it is definetelty useable in individual campaigns where it is deemed more appropriate by the DM. But as I said I reread canon on that subject, and that meant not only WotI but the PWAs. First of all, no canon ever mentioned two WWMs, but only just one. Then, the first PWA, also written by Aaron Allston, goes into some detail in the Alphatia atlas entry, probably because he noticed how messy WotI was so he tried to clear it up. It's still not that clear with it, but at least it explains a few things. PWA1 says that the second activation of the NoS was caused by the Immortals' battle. It also says that wizards tried to save as much as they could when Alphatia was sinking (the efforts by the king of Aquas are well known, for instance). Thus I propose the following scenario, hopefully patching all the holes in canon while remaining true to it: The first activation of the Doomsday Weapon destroys Sundsvall, and causes a Week Without Magic. Mortal magic fails for one week, and many wizards (notably in Alphatia) die, including Empress Eriadna. Immortal magic is dispelled (and Immortals in a mortal id are trapped for the whole week unless they kill their mortal body) but further Immortal magic works, so that they can immediately set on the task of preventing damage here and there. Palatarkan immediately saves Floating Ar by preventing the floating island from crashing. Ixion, presumably occupied to organize his war against Glantri (maybe he was trapped in a mortal id somewhere), reopens the Gate to the Sphere of Energy that is the Red Sun only after a full day, so that the HW is in athe dark for one sleep, causing much chaos there as many believe it is the end of the world (plus, the SoP is negated for the same length of time, giving the Burrowers some rest); the SoP is reinstated when the Red Sun returns, but reduced in strength. Zandor assumes the throne, and orders the Council to strike directly at Glantri; those that refuse (including a resurrected Terari/Tylion), are exiled. The members of the Grand Council that are still alive and accepted to attack Glantri, teleport outside the city and begin unleashing their spells in the countryside, heading toward the city. At the same time, the PCs arrive in the NoS's cave, then Rad, then Ixion, and the two Immortals start fighting. During their fight the Doomsday Device activates, and Alphatia starts sinking. Rad is drown into the NoS, and Ixion, appaled at what has just happened, leaves. The PCs, if they are heroic enough, use the opportunity to change the setting of the NoS, either during the fight or just after, so that it drains from Entropy rather than Energy; thus they are the one who strike a blow against Entropy (and thus it's not an undeserved punishment of the BoS by an Old One); if IYC you don't intend to put the PCs through WotI (or rather, not through the scripted adventure), then assume other PCs, or Benekander himself, do it instead - as an asside, if you assume that Gareth is Benekander, this stroke against the BoS would explain his rather highish level. Magic does NOT fail. The wizards of the Council that are currently torching Glantri (but most of them are still outside the city itself) receive magical warnings of what is happening at home and teleport back (some might remain, though) to try to save what they can (Alphatians being Alphatians, of their belongings first, and of Alphatia second). Several Immortals, presumably Alphatian ones foremost, whisk away the Alphatians that died during the sinking and those that haven't died yet, before they can take the necessary steps to recreate Alphatia in the HW (if you use the MAs then some Alphatians get sucked into Alphatian Artifacts, their souls bound to the items by Radiance energy; those aren't saved/resurrected by the Immortals in the HW). Thus, most Council members would lie dead in recreated Alphatia in the HW, killed during the WWM and/or the destruction of Alphatia, though nothing prevents them from being resurrected (Eriadna was resurrected by the Immortals because no one would try it on her as a result of Zandor's actions). Some would be anywhere on the surface world as a result of their exile (notably in Karameikos). Some would lie dead as a result of the war or the assault on Glantri, or living anywhere if they participated but didn't die yet didn't return to sinking Alphatia. If you use the MAs, a few would be trapped in AAs. Then, of those that survived the WWM and went to Glantri and back, a good portion would have left sinking Alphatia (presumable for the IoD or Bellissaria) with what spellbooks and magic items they wanted to save, while the others were still in Alphatia salvaging their possessions (or helping people) when the Immortals took people away, and are now in the HW, alive and well. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 11:24:47 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: NoS draining Entropy In-Reply-To: <65.b383015.2721386f@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 20 Oct 2000, David Knott wrote: > I think that the reversal of the drain was meant to introduce new and subtle > problems for Mystara after a lengthy delay during which conditions are > reasonably tolerable. I figured that the "Rad drain level" would simply > start going down rather than up with further use of the Radiance. The > first clue that mortals other than those who participated in the climax of > WotI would receive that something has changed would be when the Day > of Dread ceases to occur -- something that should not happen if the > Nucleus were still draining magic in the normal way. That "reverse drain" > would continue until one of two things happens: This makes sense! The more I think about it the more I _hate_ the Day of Dread. If Entropy is the opposite of all the other Spheres, it should be made up of the following: Anti-Matter Anti-Energy Anti-Thought Anti-Time Draining Entropy basically means strenghtening one or more of the other Spheres. So, maybe the new NoS just drains Anti-Energy, meaning that in the long run Energy is strengthened as you suggest. > 1) Agents of the Sphere of Entropy figure out what is happening and > send Evil/Entropic adventurers to set the Nucleus back to normal. > Once they do that, the normal magic drain resumes. > 2) The Rad drain level falls below zero. As that level becomes increasingly > negative, Mystara suffers a magical overload that makes that world ever > stranger until the Nucleus of the Spheres explodes at -5000 Rad force, > thereby bringing about a cataclysm that forever alters Mystara beyond > recognition. If Rad returns as an Immortal, I'm sure his top priority will be to fix the NoS, so that it: a) Doesn't destroy Glantri b) Doesn't produce Entropic Immortals. Since this is the work of an Old One, Rad will have a hard time reversing these effects, and may employ several groups of powerful mortals to help him. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 11:33:03 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: NoS draining Entropy In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 20 Oct 2000, Federico Kaftal wrote: > What does it mean *stabilize* - come back to draining Energy? And, if so, by > which means? I think *stabilize* meant that it basically doesn't drain anything. But I think David Knotts idea works even better. > Can we have some light from Bruce? > Bruce, are you still with us? Yeah Bruce, where have you been? :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 09:46:22 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: Ogg.: Re: [MYSTARA] Day of Dread (was: Fate of the Thousand Wizards) Content-Type: text/plain Mime-Version: 1.0 Il Fri, 20 October 2000, The Stalker ha scritto: > > On Thu, 19 Oct 2000 02:25:43 David Knott wrote: > >In a message dated 2000-10-18 7:34:22 AM Eastern Daylight Time, > >alphatian@ANGELFIRE.COM writes: > > > >> Magic fails on the Day of Dread - period! > >> > >> If this ruins memorizations of spells, then the next day, a spellcaster > >> would need to rememorize all the spells he wants. > > > >I would say that a spellcaster loses only those spells that he attempts > >to cast on the Day of Dread. If he has his full complement of spells > >memorized/prepared prior to the Day of Dread and does not attempt > >to cast any spells on the Day of Dread itself, then he still has all his > >spells the day after. I would imagine that most spellcasters would be > >a spell or two short the first time the Day of Dread occurs but would > >stop trying to cast spells once they realize that their spells are > >failing. On subsequent recurrences, most spellcasters would know > >not to cast any spells that day and thus would be in the same > >condition on Nuwmont 1 that they would have been on the Day of > >Dread itself if magic worked that day. > > > > Well, this is how I would do it too, but as people have pointed out, it is not supported by 3e. Great! Just what I needed - another reason to dislike 3e :( Given that I've already admitted to being a confessed 3e skeptic, it shouldn't come as much of a surprise that I don't like this either. > There is, however, one reason why I think this would not be right for Mystara - WotI and the PWAs (all canon material, in fact) was written long before 3e was ever thought of... So naturally, these events were written not assuming this. But I would agree with David that a wizard would lose a memorized spell if he *attempts* casting it on the DoD... > Also, if this is the way things work in 3e, then one would be able to remove all spells from a spellcaster simply by casting a successful Dispel Magic at him, right? If that is the case, then Dispel Magic will surely be a popular spell, I predict. > > > - The Stalker > I thik more and more that the OD&D is mauch better than 3E... whit the right corrections and adds AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 12:23:48 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Second WWM and developments Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Following Herv�'s e-mail, I am now proposing a different sequence of events: 1. Two Weeks Without Magic indeed take place. This means (according to Gaz 3) that the level of Energy in Mystara is becoming dangerously low. 2. Either the PCs manage to reprogram the NoS or else Benekander, after the 2nd WWM, reprograms the Nucleus himself, thus draining from Entropy now instead of Energy. In this case Benekander casts multiple Passwords on the system and multiple Immortal Wishes, in order for these passwords not to be uncovered by Entropic Immortals. 3. Luckily for the Mages of Mystara, when Rad is absorbed into the NoS he loses immortality (and later he'll come back to Mystara after "Mark of Amber" in a mere mortal form): all his Immortal life-force (Power Points belonging to an Immortal of the Sphere of Energy) happen to RESTORE the Energy drained by the Nucleus until that moment, at least to a pre-WotI status, where a single Day of Dread occurs each year (see Gaz 3 - the Radiance - for more details). This also mean that Elves, Dragons, and other magical races no longer risk extinction. Ka is pleased by the situation. 3. Entropic Immortals soon realize that the NoS is now draining Entropy and try hard first to reprogram it, then (since they're not able because of Benekander's locks) to destroy it. But they can't as they don't know the NoS enough. This is IMO a very good idea for a Companion/Master level campaign: the PCs are either defending the NoS from Entropy or trying to destroy it: in this case they might be Evil PCs or they might also have been deceived by Atzanteotl or by Loki who persuades them in disguise that the NoS is still draining from Energy!). 4. This becomes EXTREMELY intriguing when Etienne regains immortality in the Sphere of Entropy and finds himself doomed between his new more powerful comrades (Hel, Thanathos, etc.) who urge him to destroy the NoS as the one who best knows its weak points, and Benekander who won't help him reprogram the NoS and tamper with mortal life again. What d'you think, guys & girls? Federico _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 07:26:39 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: 3E spells (was: DoD/Fate of a thousand wizards) In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT The Stalker wrote: > Also, if this is the way things work in 3e, then one would be able to > remove all spells from a spellcaster simply by casting a successful Dispel > Magic at him, right? If that is the case, then Dispel Magic will surely be > a popular spell, I predict. > Just because a spell is prepared, that does not mean that there is actually active magic around a wizard. The magic of spells is brought about through the proper combination of words, gestures and physical ingredients in the right combination. A spell is prepared when the wizard does as much of that combination in advance as possible. The 3E system is not like Earthdawn, in which spells are prepared and held as magical constructs near the character in astral space. Part of the hermetic process of preparing the spell might be setting up a certain idea in the mind, a la memorization, but thus need not be magical either. Not even Mordenkainen's Disjunction, the ultimate dispel magic, removes prepared spells. Surely, however, the attempt to cast a spell on the DoD or during the WWOM ruins the preparation and requires the wizard to reprepare in order to cast the spell in the future. Now whether one can prepare a spell in an anti-magic field or in a time of no magic is up to you. It could be that there is a subtle magic involved in aligning one's mind/brain/body and the matierial components during preparation. This would be a permanent transformation, thus magical effect ends when the preparation is completed. Staunchly defending 3E ('cause I bought it), Dylan G ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 13:33:13 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Priests of Loki MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable > I have one tiny question about priests of Loki. What sphere do you think the > can casts spells from? What would be the major sphere and what would be the > minor? I don't exactly know from which sphere my NPC evil-priest could cast > spells from, so your help would be appreciated. You mean AD&D spheres, right :) My first advice would be to look up the Norse pantheon in Legends & Lore (get it from the WotC downloads). I'll add at least the "Chaos" sphere from the Tome of Magic (as major). I don't know whether this would be ok for priests of Bozdogan (I don't have L&L with me right now), but I could suggest: All, Chaos, Charme, Divination, Healing (also reversed, minor), Necromancy (reversed only), Sun (reversed only, minor), Protection (perhaps only some spells of protection vs. divinations), Travellers (minor, perhaps only to prophets and other wandering priests). Rationale: priests of Bozdogan are supposed to rely on their wits, so they have lots of spells which can help them in persuading others (Charme, Divination & Prot. vs. Divinations, Healing). Other spheres have symbolic meaning (darkness spells, for ex.) Travellers is both for evasion and because I see the clergy of Bozdogan as mainly composed by wandering prophets (other priests might receive different powers/spells). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 07:17:54 -0500 Reply-To: Mystara Sender: Mystara From: Web Warlock Subject: Re: MYSTARA-L Digest - 18 Oct 2000 to 19 Oct 2000 (#2000-293) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit No, sorry to disapoint. I am NOT a warlock, any more than I am the Dali Lama. I just play one on the web! ;). No in real life I am something far worse, a psychologist! Warlock. -- Web Warlock webwarlock@iname.com The Other Side, http://rpghost.com/WebWarlock/ Home of the Complete Netbook of Witches and Warlocks > > Date: Thu, 19 Oct 2000 13:50:46 +0200 > From: Shaham Ilan > Subject: Re: MISC: Opinions wanted, Witches. > > > Hi, > > > > Some of you know me. I am Warlock and I did the "Complete Netbook of > > Witches and Warlocks". > > I really like witches. Maybe I am obsessed with them. But I really like > > playing them. So to that end I am putting out a new supplement to my > > netbook. Among other things it features witches that are unique to > various > > game worlds, both official and on-line ones. > > > > Hmm, I like what you did here although you realise it won't work with > "canon" or the other things people dine for Glantri because it is very > different. But of course being different is a good thing. > One thing though. When you say "I am a Warlock" do you mean you play a > Warlock in role playing games or that your relegion is that of a wokan? I > came to know an Australian girl who was a witch and she took it quite > seriously. > > Morphail > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 14:06:17 +0200 Reply-To: Mystara Sender: Mystara From: "Kessel, Laszko van" Subject: Trade advice for Merchant Princes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Hi all, For all Merchant Princes out there, I have created a trade advice module. It runs on my website and gives you an idea what to buy and what not, for trading between Known World cities. NACE and Savage Coast cities are not shown, but the code is included in the webpage, so webwizards can use it... The second module is a weather report for Darokin, even less useful, but nice to look at. Both can be reached from the homepage of Mercies Auction House. Laszko http://www.xs4all.nl/~enee ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 15:00:22 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: MYSTARA-L Digest - 18 Oct 2000 to 19 Oct 2000 (#2000-293) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > No in real life I am something far worse, a psychologist! > > Warlock. > AHHHH!!!!! Run for your life!!!! This Warlock will shrink your heads!! :-) MOrphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 00:05:27 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Elven Holidays MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > erewan laubgaenger wrote: > > > Flaurmont 3: > > parliament day (glantri) > > the house of ministers and parliament of glantri takes the day off >from work > > there are elves of erewan and shadow elves. > > That would be Erewan and Belcadiz elves. :) > And if you're going to list Glantri's holidays as Erewan and Belcadiz holidays, there are some more (in the PWA III). yes, but i don`t summ up it here, because there are to much holydays in different nations. in that elven live. > > > Yarthmont 15: > > first day of births (shadow elves) > > all bithe in thsi month are especially lucky. > > That should be Yarthmont 9 according to PWA III. > you are right > > > more? > > Ambyrmont 17: > Mustering Day (Shadow Elves) > Military parades. Census of all adult Shadow Elves. 1st day in month of Army. > > Sviftmont 13: > Birthday of Tarasfir (Shadow Elves) > Birthday of the first Shadow Elf king. > > Kaldmont 28: > Year's End Feast (Shadow Elves) > In Aengmor and the City of Stars Shadow Elves celebrate with huge feasts. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 15:50:20 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: 3E spells (was: DoD/Fate of a thousand wizards) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 20 Oct 2000 07:26:39 Dylan Gault wrote: >The Stalker wrote: > >> Also, if this is the way things work in 3e, then one would be able to >> remove all spells from a spellcaster simply by casting a successful Dispel >> Magic at him, right? If that is the case, then Dispel Magic will surely be >> a popular spell, I predict. >> > >Just because a spell is prepared, that does not mean that there is >actually active magic around a wizard. The magic of spells is >brought about through the proper combination of words, gestures >and physical ingredients in the right combination. A spell is >prepared when the wizard does as much of that combination in >advance as possible. The 3E system is not like Earthdawn, in >which spells are prepared and held as magical constructs near the >character in astral space. Part of the hermetic process of preparing >the spell might be setting up a certain idea in the mind, a la >memorization, but thus need not be magical either. > >Not even Mordenkainen's Disjunction, the ultimate dispel magic, >removes prepared spells. > I agree, and this is what I would do in any campaign in which I'm the DM... >Surely, however, the attempt to cast a spell on the DoD or during >the WWOM ruins the preparation and requires the wizard to >reprepare in order to cast the spell in the future. Why? I don't understand this given your argument above. If magic fails, then it fails - period! Why would the WWM ruin the memorization, or 'preparation' as the case may be, while a Dispel Magic spell would not - in both cases all magic is dispelled (if the Dispel Magic spell is successful), so I don't see a difference. > Now whether one >can prepare a spell in an anti-magic field or in a time of no magic is >up to you. To me memorizing or preparing a spell is a purely mental process, so I would certainly allow this, yes - the spellcaster still wouldn't be able to cast it, obviously, and then spell would also be lost if he even tried. > It could be that there is a subtle magic involved in >aligning one's mind/brain/body and the matierial components during >preparation. This would be a permanent transformation, thus >magical effect ends when the preparation is completed. > >Staunchly defending 3E ('cause I bought it), > Well, I was looking very much forward to 3e when I first heard of it, so I'm sorely disappointed by the results... There are far too many 'holes' in the system for my taste. Want an example? The Concentration skill is based on Constitution!??? Why? If anything it should be based on Wisdom - in PO rules, Willpower is a subability of Wisdom, and 3e rules even describes Wisdom as a measure of, among other things, willpower... But it would seem that WOTC don't think that willpower is important for successful concentration... Given how many playtesters were involved with 3e, I find it disappointing that there are still flaws like this in there. Sure, they might have chosen to base it on Con for reasons of balance. In principle there is nothing wrong with that, but it becomes a problem when the result works contrary to one's attempts to suspend disbelief - and mine is stretched much too far in this case, because it just doesn't make sense to me, and I know that a fairly large percentage of people on DND-L have made similar complaints and immediately changed this in their campaigns before they even began playing 3e, which does not speak well of the system :( Another example? John Calvin mentioned to me since wizard is the favored class for an elf, it is quite strange that wizards are listed as being predominantly lawful in alignment, when elves are described as quite chaotic. In this case sorcerors would, who are more chaotic, would have made more sense for the favored elf class, but WOTC didn't catch that one either (and I'd better not say much about sorcerors, either)... I've bought 3e too (PHB, DMG, *and* MM), but the more I read, the more disappointed I am - especially since WOTC are going to force this down our throats whether we like it or not, seeing as how older versions will be purged from Dragon, Dungeon, and any published modules - if TSR had done this when 2e came out, they would have faced lynch-mobs, I think :( - The Stalker, staunch 3e skeptic Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 09:10:59 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Subject: Re: Trade advice for Merchant Princes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Kessel, Laszko van" > Hi all, > > For all Merchant Princes out there, I have created a trade advice module. It > runs on my website and gives you an idea what to buy and what not, for > trading between Known World cities. NACE and Savage Coast cities are not > shown, but the code is included in the webpage, so webwizards can use it... Hey, I have a question -- you mention NACE and Savage Coast so I guess the existing trade advice is aimed at the Post-Wrath Era. Is there any posibility you might do the same for the AC1000 / Pre-Wrath era? > The second module is a weather report for Darokin, even less useful, but > nice to look at. Sounds neat anyway. :-) I'll have to take a look at both "modules" just to see what you've cooked up. Jenni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 13:30:34 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Fate of the Thousand Wizards > David Knott wrote: >> Also, given their levels, it is quite likely that many of them have in their possession Artifacts that still work during the week after the destruction of Alphatia << Actually, no. Artifacts work on the Day of Dread, but Immortal Magic (which would include Artifacts) doesn't work during the Weeks Without Magic (as WotI indicates). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 13:42:57 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Fate of the Thousand Wizards >> But Glantri is a nation that is just as dependent on magic as Alphatia was. << Yes, but Glantri didn't bring only their mages to the party. The Alphatians *only* have mages on this occasion. Or are you trying to say that all Glantrians are wizards and they wouldn't have any other sorts of person to go after the Alphatians? Now, under "normal" circumstances a company of bowmen wouldn't do much to the Alphatian wizards (Protection From Normal Missiles), but with no magic, these guys are firing at AC 9, at splattered Wizards to boot (impact wouldn't be pleasant, wishful thinking on the part of some to the contrary notwithstanding). But if you assume that Glantri only has wizards and has no bowmen in its forces, then I guess you might reach the conclusion you have. But that seems bizzare to me, just as bizzare as ignoring falling damage. (Alphatian Skyships, too, btw, considering that the majority of them are "ship-shaped" rather than winged, have about as much aerodynamic lift as a helicopter, not a plane, and when they suddenly lose power the effect will be the same. Sure, some savy pilots might affect a soft landing, as the Event says, but lets not over state how many that will be, given the aerodynamics of these Skyships. If they were winged, rather than sailed, more would be able to glide in). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 14:02:02 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Asssault on Glantri & Second WWM >> Hey, how come I didn't see my own message pop up? Did I miss it, or did the server again send the digests in an erratically way (it happens now and then)? << Probably the latter. >> The Events doesn't mention a second WWM, though. << I have to say that seems to work as a good theory, with the stuff that one might quibble about (I.E. the extent to which Immortal magic works during the Week Without Magic) at least explaining some of the things (for instance, Palatarkan saving Floating Ar; since the floating islands were originally enchanted with Mortal level magic, before he became Immortal, one might think they'd crash during the Day of Dread, but this would explain why that doesn't happen - at the time he saved them/restored them, he did so with his Immortal magic, and thus the islands are not affected by the lack of Mortal magic on the Day of Dread, so that would explain why they keep flying on the 28th of Kaldmont each year). So that sounds like a reasonable way to explain some things that are otherwise "strange". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 20:39:31 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: Fate oftheThousandWizards) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Actually, considered the number of Thyatian dialects (Caurenzan = > Italian, Hattian = German), we could be speaking three or four languages > at the same time :) > -- wouldn't that indicate that thyatian common is a mix of these dialects that it equates to .... english, a mix of germanic (angle,saxon,jute) and romance (latin and to a degree french) as well as a selection of words from other languages. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 20 Oct 2000 22:38:01 GMT Reply-To: Mystara Sender: Mystara From: kevin wyton Subject: Re: Elven Holidays Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: erewan laubgaenger >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Elven Holidays >Date: Thu, 19 Oct 2000 13:57:19 +0200 > >Jacob Skytte wrote: > > > erewan laubgaenger wrote: > > > > > > Indeed the almanacs list a number of Shadow Elven holidays as well >as a few for the Glantrian elves, but none that seem related to Alfheim. I >guess those flighty elves just threw a party when they felt like it... ;) >Yes, yes, I know they're not really like that; just call me a prejudiced >Ostlander. > > > > > > alfheim becomes aengmor - it is in the forest of canolbarth. > > > is this right? - then i have some holyday of shadowelfs and other >elfs. > > > > > > informations are out of the Poor Wizards Almanac3. > > > > Yes, Aengmor is the former Alfheim in the (now twisted) Canolbarth >Forest. But the holidays are decidedly Shadow elven in nature, and can't be >used for other elves, since they're intrinsically linked to Shadow elven >history and culture, not that of surface elves. > >Nuwmont 1: >new year`s day >glantri: elves celebrate good dpirit day with dances and praktical jokes. >in aengmor and the city of the stars, shadow elves fast. > >Thaumont 1: >spring equinox; new year`s day (other nations); the discovery (shadow >elves) >day and night has the same lenght. >in aengmor and the city of the stars, shadow elves celebrate the discovery >of >the refuge of stone with feasting and singing. > >Flaurmont 3: >parliament day (glantri) >the house of ministers and parliament of glantri takes the day off from >work >there are elves of erewan and shadow elves. > >Flaurmont 13: >first day of crystals (shadow elves) >this marks the beginning of the shadow elf month of crystals. shadow elves >living underground begin harvesting soul-crystals. > >Yarthmont 15: >first day of births (shadow elves) >all bithe in thsi month are especially lucky. > >Klarmont 12: >the rejection (shadow elves) >this day commemorates the time when the shadow elves petition for help >from the alfheim elves was rejected. shadow elves abtain from food >and water today and brood upon the rejection. > >Felmont 14: >the Cornerstone (shadow elves), Feria de Toros (Belcadiz - Glantri) >....... >more? >IBON >Yes, Erewan I'd really appreciate anything you can find as I don't have any >of the almanacs. >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 01:29:43 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-20 4:56:18 AM Eastern Daylight Time, kaftal@HOTMAIL.COM writes: > Except that: > > 1. They didn't use skyships, they were just Flying - so, however savy might > they be, no fotunate landing was possible other than a mere > > *SPLAT!* > > (sorry for my friend The Stalker, I didn't mean to sound greed...) It said that they were flying, but not how -- so some could have been in skyships. Also, it is not clearly indicated that the failure of magic was catasrophic -- if the failure was gradual enough, they might have fallen gradually. > 2. Remember that WotI expressely states that during the two Weeks Without > Magic no magic works at all, not even artifacts or immortal magic. So the > savy Alphatian Archmages could only rely on their experience and wisdom to > hide from the Glantrian mob, but they retained absolutely none of their > magical powers (and they were all severely hurt from the fall). Actually the second Week Without Magic is different in that Immortal magic still works -- remember that Benekander retains the ability to heal the party at that point. It is only in the first Week Without Magic that Immortal magic fails. In any case, there seems to have been no mention of the "Thousand Corpses" stinking up Glantri and making the Plague there even worse until the Glantrians are able to find and dispose of them all -- the scenario where most of them survive and scatter would seem to be the most plausible in the absence of indications to the contrary. Personally I would have liked for them to have gone splat -- but I seriously doubt that they did. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 01:29:46 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Second WWM and developments MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-20 6:28:02 AM Eastern Daylight Time, kaftal@HOTMAIL.COM writes: > 1. Two Weeks Without Magic indeed take place. This means (according to Gaz > 3) that the level of Energy in Mystara is becoming dangerously low. > > > 3. Luckily for the Mages of Mystara, when Rad is absorbed into the NoS he > loses immortality (and later he'll come back to Mystara after "Mark of > Amber" in a mere mortal form): all his Immortal life-force (Power Points > belonging to an Immortal of the Sphere of Energy) happen to RESTORE the > Energy drained by the Nucleus until that moment, at least to a pre-WotI > status, where a single Day of Dread occurs each year (see Gaz 3 - the > Radiance - for more details). This also mean that Elves, Dragons, and other > magical races no longer risk extinction. Ka is pleased by the situation. These two items would seem to be inconsistent, as the second Week Without Magic would begin about the time that Etienne/Rad is absorbed into the Nucleus. Maybe that second Week (which I would argue might really be only a single Day of Dread on the wrong day) was a mere "hiccup" as the Nucleus adjusted to its new settings? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 01:29:48 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Locked Nucleus? (was Second WWM and developments) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-20 6:28:02 AM Eastern Daylight Time, kaftal@HOTMAIL.COM writes: > 3. Entropic Immortals soon realize that the NoS is now draining Entropy and > try hard first to reprogram it, then (since they're not able because of > Benekander's locks) to destroy it. But they can't as they don't know the NoS > enough. This is IMO a very good idea for a Companion/Master level campaign: > the PCs are either defending the NoS from Entropy or trying to destroy it: > in this case they might be Evil PCs or they might also have been deceived by > Atzanteotl or by Loki who persuades them in disguise that the NoS is still > draining from Energy!). > > 4. This becomes EXTREMELY intriguing when Etienne regains immortality in the > Sphere of Entropy and finds himself doomed between his new more powerful > comrades (Hel, Thanathos, etc.) who urge him to destroy the NoS as the one > who best knows its weak points, and Benekander who won't help him reprogram > the NoS and tamper with mortal life again. > > > What d'you think, guys & girls? It is an interesting idea, although from the way I read WotI the changes to the Nucleus were too much of a rush job for Benekander or anyone else to have made them very secure -- especially since Gaz 3 strongly suggests that the only ways to destroy the Nucleus are as follows: 1) Let the Rad Drain level reach overload at 5000 Rads, or 2) Travel back in time and prevent its creation (which would so radically alter recent history that the player characters can be assumed to undo their work as soon as they see its effects). Finally, it is quite possible for the Nucleus of the Spheres to still produce Immortals of Energy despite the reversal of its magic drain -- if Etienne becomes an Immortal of Entropy, that would pretty much defeat the entire purpose of the _Mark of Amber_ adventure. The simplest approach would be to say that the Rad Drain from the Nucleus of the Spheres has been reversed after WotI, but the powers of the Nucleus remain unchanged. This reversal will eventually lead to a conflict between the Spheres of Energy and Entropy, with the other three Spheres initially siding with the Sphere of Energy but eventually shifting to side with Entropy. The basic attitudes would be as follows: Energy: They love this state of affairs and want it to continue indefinitely, despite the weird and as yet unknown effects that are likely to occur at negative Rad Drain levels. Entropy: At first they seethe quietly as their power is reduced by this reversed drain -- but they take advantage of the "concentration effect" in Glantri to gain power there. They are the first to divine the likely effects of negative Rad Drain and send their minions to Glantri City to find and correct the problem. Other Spheres: Entropy is the only Sphere that they now like less than Energy, so the general consensus is to let the negative Rad Drain continue for a few decades until it is down to a more acceptable level. However, it will not escape their attention that the power of the Sphere of Energy is growing in ways that turn out to be inimical to sentient life. As the Rad Drain level declines, they eventually come to offer passive and then active aid to the efforts of the Sphere of Entropy to reverse the Drain -- with the most likely result that the Nucleus is eventually returned to its original setting. My speculation as to when each Sphere comes around to side with Entropy is as follows: Matter: What they would really like to do is reverse the Drain immediately and then kill off all members of the Brotherhood of the Radiance, but they will reluctantly yield to the arguments that it might be better to do that once magic no longer fails on an annual basis. However, once the Day of Dread stops occurring, they come out strongly in favor of restoring the original Drain effect. Time: They see the reversed setting of the Nucleus as unnatural. They also see the annual Day of Dread as unnatural. While the Day of Dread occurs each year they are willing to be patient, but after it stops occurring they begin to work towards restoring the original Drain. Their efforts redouble if and when the Rad Drain reaches negative values. Thought: This sphere is the most patient and does not become alarmed until the Rad Drain level becomes negative -- at which point they grasp the dire consequences that Energy is willing to ignore. At that point Energy would stand alone against the other Spheres, and eventually somebody would succeed in restoring the Nucleus to its original functioning. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 01:29:44 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Asssault on Glantri & Second WWM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Another idea on the second Week Without Magic: Note that its effects are described in very similar terms to the later annual Day of Dread (since Immortal magic still works). At the time of the sinking of Alphatia, a Day of Dread occurs. Since it does not occur on Kaldmont 28 (the only day on which this event had occurred every few decades or so in the past) and since it comes close on the heels of the real Week Without Magic, most people (including Immortals such as Benekander) believe that it is another Week Without Magic. However, when magic returns a day later, some spellcasters gradually discover that magic works once again, and the situation gradually returns to normal as word gets around. Because this event proves to be of shorter duration and lesser severity than the Week Without Magic, it is mostly forgotten in the years that follow. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 07:58:49 +0200 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: Second WWM and developments MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Dear Listmembers, about the struggles of the differents spheres arouind the NoS: since now it drains Entropy in stead maybe the Spheres of Matter, Thought and Time want to wait that the Rad Force to 0 before inverting the Nucleus in order to bring magic on Mystara to its real original status-quo... Can this be a possibility? tell me By the way: I'm sure someone has already posted the effects of negative Rad Force...could you send it again to the list because I've missed that message? Cheers, Marco Fossati P:S.: do you want to play and lurk in two wonderful PbEMs? mail me to marcogiulio.fossati@tin.it ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 02:20:42 EDT Reply-To: Mystara Sender: Mystara From: Yazin Delmire Subject: What is your favorite Mystara setting Module and why? (History) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Just a quick aside, what's your favorite module and why? I'd have to say that mine would have to be "Horror on the Hill" for low level parties (OD&D). Its fairly linear yes, but its got all the best parts of a dungeon hack along with some good story elements. For advanced parties it would have to be "Saga of the Shadowlord" (again, OD&D). Its an in-depth module and not afraid to take evil on by the horns. Unfortunately, my copy seems to have disappeared years ago. Also, can someone give me the condensed version of Mystara's history? When last I left it Threshold was a little town that was far away from everyone. But where does the DoD and the Princess Ark fit into all that? Any input would be appreciated. (and sorry if its a foolish question) M ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 03:25:48 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-20 1:58:11 PM Eastern Daylight Time, jruhlconob@SPRYNET.COM writes: > Yes, but Glantri didn't bring only their mages to the party. The Alphatians * > only* have mages on this occasion. Or are you trying to say that all > Glantrians are wizards and they wouldn't have any other sorts of person to go > after the Alphatians? No, but I am saying that the failure of magic would create public order problems that might limit the number of Glantrian troops availabe to hunt for fugitive Alphatian wizards. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 03:25:46 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E spells (was: DoD/Fate of a thousand wizards) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-20 11:09:27 AM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: > >Surely, however, the attempt to cast a spell on the DoD or during > >the WWOM ruins the preparation and requires the wizard to > >reprepare in order to cast the spell in the future. > > Why? I don't understand this given your argument above. If magic fails, then > it fails - period! Why would the WWM ruin the memorization, or 'preparation' > as the case may be, while a Dispel Magic spell would not - in both cases all > magic is dispelled (if the Dispel Magic spell is successful), so I don't see > a difference. The preparation is ruined by the failed completion/casting of the spell, just the way it would be if the caster failed an arcane spell failure check or a Concentration roll during the casting process. It is pretty much the way things have always worked, with slightly different terminology to explain it. Once you begin the final casting of a spell, that spell must either be cast successfully or lost. Since the spell cannot be cast successfully on the Day of Dread, it is lost at that point. However, if a spellcaster makes no attempt to cast a spell during the Day of Dread, then all prepared spells should remain prepared and available for use once the magic comes back. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 03:25:49 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E MM and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-17 4:55:05 PM Eastern Daylight Time, lby3@LBY3.COM writes: > But the demihumans are all magical races, aren't they? Hell, elves > died during the WWM. No they didn't -- if they had, there would not be too many Elves alive afterwards (as most of them had nobody to raise them or wish them back to life). There is mention of them growing ill and losing their strength, but there should not have been large numbers of fatalities except among those who were already ill or frail from other causes. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 03:25:50 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Monster Manual (was:3E MM and Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-18 3:06:44 PM Eastern Daylight Time, scythe@WANADOO.DK writes: > > Because the monster has been presented in Mystara specific products (In my > > book the Creature Catalogues are Mystara Specific). > > But hardly anywhere it would be taken particularly seriously. There must be > much more interesting monsters to grab for Mystara... Given the large number of creatures that are mentioned in the Creature Catalogs but nowhere else, I would not consider such monsters to be Mystara specific unless another module or supplement places the creatures in question in at least one location on Mystara. Since a single such reference should usually suffice, that still leaves us with a lot of Mystara specific monsters. In a message dated 2000-10-18 12:57:24 PM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: > I agree that there arent any monsters that are inherently Mystaran, at > least not like the Draconians of Dragonlance The Savage Coast setting added a few such monsters -- anything affected by the Red Curse has to be Mystaran. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 09:35:44 +0200 Reply-To: Mystara Sender: Mystara From: Thibault Sarlat Subject: Re: What is your favorite Mystara setting Module and why? (History) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit it's not foolish at all. to find those datas, just go to the official site of mystara and you would find what you're looking for. http://dnd.starflung.com/ I do agree with you about Horror on the hill which i just loved to play again and again as a DM but also with variation as a player. Yazin Delmire a �crit : > Just a quick aside, what's your favorite module and why? > > I'd have to say that mine would have to be "Horror on the Hill" for low > level parties (OD&D). Its fairly linear yes, but its got all the best parts > of a dungeon hack along with some good story elements. > For advanced parties it would have to be "Saga of the Shadowlord" (again, > OD&D). Its an in-depth module and not afraid to take evil on by the horns. > Unfortunately, my copy seems to have disappeared years ago. > > Also, can someone give me the condensed version of Mystara's history? > When last I left it Threshold was a little town that was far away from > everyone. But where does the DoD and the Princess Ark fit into all that? > Any input would be appreciated. (and sorry if its a foolish question) > M > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 09:57:56 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Chronicles of Nentsun- Chapter Two: Warchild (long) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit CHAPTER TWO: WARCHILD The situation of Nentsun around 130 AC was not very different from that of the last two centuries. Some cities had fallen, some new had risen, kings had died, and skirmishes had been fought. But in the northern lands of the Inner Circle, the Kingdom of Vixen was prosperous and rich. The aristocratic families of the Inner Circle held the positions of Masters of the Divine School of the Bear, but with the passing of time, they had become less and less involved with the religious duties, that involved actively the worship of Nentsun and Simurgh, and had begun to ignore the meditations and practices needed to control the engines. After some time, the radiation problem that had revealed itself in the previous millennium, manifested itself again. However, one of the Masters, who was, contrary to the traditions of the school also a cleric of Simurgh, received a visit from the Immortal. The Roc God told him that he had already seen two cycles of life destroyed in Nentsun (Great Rain of Fire, Rakshasa invasion): due to the Masters� incompetence, another cataclysm was imminent. To avoid this, Simurgh gave the only true Master, known as Kashang, one of his claws. This is the origin of the artifact known as �Claw of the Invincible Simurgh�. The Claw helped the Master in controlling alone the radiations. Disgusted by the incompetence of the aristocrats, Kashang, Baron of Wolven, raised an army of Outer Circle mercenaries, and conquered the Kingdom of Vixen. Paying his mercenaries with lands and titles, Kashang reunified several kingdoms, and re-organized the engine control, creating another school of fighting, the Sacred School of Nentsun, to help the efforts of the Divine School of the Bear. He decided how to find the new members of the schools, and separated the link between aristocracy and heads of the schools. He told the population that the reasons for the prosperity of the land were the dangerous engines, that he called �Unholy Devices of Blekmur, things who caused the first destruction of an Empire in Nentsun� (this has caused the wrong belief, among the Nentsunians, that the Nentsun culture is directly descending from �Blekmur�) (135 AC). For a long time, it seemed that life would go on as it always had. The Kingdom of Wolven was a new reality that guaranteed stability in the region. The Wolven family didn�t accept changes to the status quo, intervening any time a local skirmish threatened the peace in the region. However, these interventions became, with the passing of time, more and more oppressive, and the smaller nations begun to fear for their indipendence. The last straw was the intervention of King Rikyudy Wolven in the rakastan city of Zeshuita, where a Wolvenian diplomat had died, appearantly for heart attack. Rikyudy, who hoped to intervene in the region, where a silver mine had recently been discovered, told the city to surrender to him, pretending that the diplomat had been killed. Surprisingly, the city refused: the king of Wolven, enraged, put the city under siege. After three months of siege, he conquered it and had all the men and male childs killed, and the women and females were sent to work in the silver mines. The city was burnt to ashes. Many other states, enraged by the brutal conclusion of the siege, declared war to Wolven (374 AC). Death, war, famine, destruction, all were spread through the land. The Masters hid, to remain able to control the engines, and assured the survival of the country, but petty kings, warlords and brigand leaders fought each other through fourty long years, until a man, who called himself Warchild (appearantly he was born in 374, in Vixen, the day the war was declared) was able to stabilize the situation and re-organized (again!) the situation. This time, kingdoms of the Outer Circle were involved. Hoping to solve the problem with the creation of bigger states, he created a sort of theocratic Confederation, forming 12 states over the entire Nentsun region, and putting an end to the recognition of two Circles in Nentsun (411 AC). To lead each kingdom he put the heads of the clerical orders who worshipped the 12 Immortals of the Nentsunian Pantheon. He proclaimed himself united war leader of the country, but divided the army in twelve groups, not directly linked to the territories: a general had control over divisions spread in more than one kingdom, so when he was dead, no general could take his position to try to gain the crown. The Silver Crown, symbol of the royal power of the Wolven kings, who had been the leaders of the land in the last centuries, was melted by the clerics of the Order of Fire (followers of Fire, an aspect of Rathanos). The Masters of the fighting schools had definitely lost any political power in this period, and in 453 AC the clerical leaders created a law that forbid any land owning noble family to have any of their member in the schools. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 10:01:10 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Organization: scarole@tin.it Subject: Re: What is your favorite Mystara setting Module and why? (History) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Yazin Delmire ha scritto: > Just a quick aside, what's your favorite module and why? I'd say CM3: "Sabre River". It was one of the best modules that I DMed, it is very easy to use, gives interesting background for Norwold, combines hack'n' slash dungeons with an interesting plot...this and CM2 are among the best modules I have read and played! > > > Also, can someone give me the condensed version of Mystara's history? You can find it on Shawn's site, the official Mystara site dnd.starflung.com Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 05:09:58 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: What is your favorite Mystara setting Module and why? (History) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Well, for low level adventures, my all-time favorite is B4, The Lost City... the pyramid is cool, and some sections, like the tombs in the 4th floor are a great scare if well DM (the PCs were chased by a spooky band of rotting corpses, just a wandering encounter with zombies, but a nice description plays marvels!). The lower levels need lotsa work, but it pays: chances for political intrigues in the City, fighting Zargon and coming back to Ylaruam and nobody believing the tale! For Expert level players, I like best both X11 and X8... X11 is this beautiful �-la-Tolkien break into an epic quest, a good mix of city adventure, exciting wilderness and dungeon adventuring, with a big stress on planning and stealth, as opposed to mindless dungeon-trampling. Also, the richness of history details makes the feeling deeper... I would just have loved seeing some War Machine battles with the Shadowlord's forces, but it can be adapted easily... And X8 is just cool!! exploring the island, solving all those tomb riddles, the time deadline, angry humanoids in a ceremony and the traditional rope bridge over a lava flow!!! Companion-level, I have very few modules, and I don't like most of them, they have this tons of "a dungeon, but just with huge monsters", even CM1, which should play more around politics... but I like CM6, the challenges are more in the line of strategy and finding truly alien enemies than in the typical "fight this bunch of gargantuan critters". I seem to lack in my collection the coolest M module, Talons of Night, but i like Into the Maelstrom (M1), nice maps, cool plane-travelling and a real feeling of "discovery", when getting in Old Alphatia and looking for Alphak's abode. I could pose a reverse question: which is the module(s) which has disappointed you most??? I mean, after expending lots of time and effort looking for an OOP, you did not feel it was as good as expected, or it even did not provide good possibilities for adapting... this happened to me with M3, Twilight Calling. I looked for it in ebay, had it sent to Spain all the way from the US by airmail... and it was sososo bland!!! this fairy-tale like challenges which looked quite random and Oz-like (yes, huge deadly monsters, but Oz-like) and just two pages for a quickest foray in Carnifex Castle... I expected more of the alien evil Carnifex, really... Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 10:00:23 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: How many Mystarans exist? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I mean, what is the total population of Mystara? And how does it divide among the many sentient races? (My guess would be 70%-75% humans, and none of the others getting more than 1%-2%) -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 11:23:33 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: What is your favorite Mystara setting Module and why? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Just a quick aside, what's your favorite module and why? > I have to vote isle of dread, just because it's a classic and a lot of modules revolve around an event and specific personalities and a set order but instead arround a place. X1 did not have these "shortcommings" but instead the players "pick" their fights and it has everything you could want for an expert level intro addventure. you got your swampy reptilian covered wilderness with your pirate bases, cults and weird monsters. Plus you can play it easily again with different characters and it events can happen quite differently with minor alterations and/or good DMing. Chris. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:40:31 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable David Knott wrote: > It said that they were flying, but not how -- so some could have been > in skyships. They teleported their skyships in? WotI book II p.90: "...the 'Thousand = Wizards' teleport to the skies over Glantri City..." And if they did, wouldn't Glantri have been able to research their own = skyships from the wreckage? Wouldn't it be safe to assume that mention = was made of Glantrian skyships in later products if that was the case? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:54:54 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: What is your favorite Mystara setting Module and why? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I must say I've always loved DA2: Temple of the Frog. Though it's just a = dungeon, the two times I've played it, the players have been = role-playing so memorably. The thing is nobody survives just charging = the place, so stealth and intrigue, setting the various people of the = village against each other, and finally facing down the aliens were = imperative, and great fun. Among the companion level adventures CM9: Legacy of Blood was great. A = dominion adventure with some fun events the players have to react to, = and it can be so easily expanded upon with nice events of your own. Going to master level, we come to my favorite Mystaran adventure of them = all; M5: Talons of Night. there's just so much happening here, I love = the plot! The recurring Spider's Web theme keeps players groaning. The = settings are so original and wonderful. The pre-rolled characters are = simply great! And the epilogue, where players take on the roles of = negotiators for the nations in and around the Isle of Dawn, trying to = get the best deal for their respective nation is just brilliant. I love = that adventure module! As for the worst Mystara module, there's little doubt in my mind. CM4: = Earthshaker! sucks! Read my review at http://thing.slashnull.org/review/ Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:22:53 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What is your favorite Mystara setting Module and why? (History) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Just a quick aside, what's your favorite module and why? > i think mine would have to be X10 red arrow,black shield. my reasons are very simple, i'm in the military here, i love war games(rarely ever win, but it's the slaughter that counts) and i love oD&D, so this module combines the two. granted you could say that other modules have battles and wars in them but not on this scale, i also like woti for the same reasons,even though most of the conflict takes place in the background. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 03:17:43 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: How many Mystarans can fit on the head of a pin? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >I mean, what is the total population of Mystara? >And how does it divide among the many sentient races? >(My guess would be 70%-75% humans, and none of the others getting more >than 1%-2%) I think there are as many different answers to these questions as there are different versions of Mystara out there. Remember that in both the HW and the OW, there are vast tracts of land that have either never been "officially" described or have only been quickly glossed over. At any rate, I would tend to put an upward limit on human beings at around 50%, but I think it really depends on your own take on Mystara and just who you're counting as "human" or "sentient" and what you count as Mystara (does Pandius count?). You know, with all the aliens, lycanthropes, fair-folk, undead, shapeshifters, and part-humans (e.g., most of the inhabitants of Yavdlom), "pure" humans might even be a minority among those that look like humans :-) On the other hand, I'd agree with you that at least most other races get less than 2% of the total. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 10:26:50 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Ogg.: [MYSTARA] Day of Dread (was: FateoftheThousandWizards) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien wrote: > > > Actually, considered the number of Thyatian dialects (Caurenzan = > > Italian, Hattian = German), we could be speaking three or four languages > > at the same time :) > > -- > wouldn't that indicate that thyatian common is a mix of these dialects that > it equates to .... english, > a mix of germanic (angle,saxon,jute) and romance (latin and to a degree > french) as well as a selection of words from other languages. Most romance languages have a degree of germanic words as well. English also has a structure of declinations and conjugations which is too simplified to represent Thyatian, IMHO. I see it as a very structured language, borrowing many words but few constructions from other languages. I see it as basically Latin, with many germanic, celtic, arabian and especially greek words. It might have other non-latin features, like dual forms or a locative case, making it more similar to a common ancestor of the latin and germanic languages than a mix of them. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 10:41:16 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What is your favorite Mystara setting Module and why? (History) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Yazin Delmire wrote: > > Just a quick aside, what's your favorite module and why? B10 Night's Dark Terror: it features a sound adventure, with less hack 'n' slash than many, with a lot of detail given to the culture and geography of Karameikos, and especially of the nonhumans living there. It is the necessary complement to the Gaz. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 11:19:59 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: GPD Website Updated MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Glantrian Personnel Division is glad to announce its latest update, featuring a brand new section on the Masters of the Great School of Magic, and more glantrian characters and stories! This update features: Ysabel de Fedorias and her Locket of Unwavering Principle Masters of the Great School of Magic: Bertok Gam, Master of Necromancy LaVeron Chonere, Mistress of Illusion Inguin di Corenveni, Mistress of Enchantment Tobol Vlarostk, Laboratory Administrator A short story, "Cornaber's Heir" The Glantrian Personnel Division Website can be found at: http://www.geocities.com/principalities_of_glantri under the care of the Ruling Archduke, Kit Navarro. Enjoy! -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 13:09:51 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: How many Mystarans can fit on the head of a pin? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Patrick Sullivan wrote: > > >I mean, what is the total population of Mystara? > >And how does it divide among the many sentient races? > > I think there are as many different answers to these questions as there are > different versions of Mystara out there. Remember that in both the HW and > the OW, there are vast tracts of land that have either never been > "officially" described or have only been quickly glossed over. Considering that the HW is rather difficult to evaluate (little "natural" demographic evolution), starting with the OW would be enough. Also, better to exclude the underwater regions and the moons. > You know, with all the aliens, lycanthropes, fair-folk, > undead, shapeshifters, and part-humans (e.g., most of the inhabitants of > Yavdlom), "pure" humans might even be a minority among those that look like > humans :-) I would consider only self-sustaining groups, not parassites or symbionts of the human society (like vampires or werewolves). Also, for the sake of simplicity, "humans" includes half-whatevers and aliens with human-compatible biology (Alphatians and Blackmoorians). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 16:10:42 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: How many Mystarans exist? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7bit > I mean, what is the total population of Mystara? > And how does it divide among the many sentient races? > (My guess would be 70%-75% humans, and none of the others getting more > than 1%-2%) > -- > > > Giampaolo Agosta > > Hmm, I will say Dwarves at least have a substanialy larger percentage in the KW at least. We have Rockhome with a cool million, in an area that has about 10 million people. I'll resort to canon in order to figure out the numbers in the Known World at least: (from PWA2) Aengmor+City of Stars= 250k (shadow)elves Atruaghin= 230k, I don't have the gaz, I assume all are human. Broken Lands (east, west and oakenmar)= 57k I would say mostly orcs and kobolds, but its a mix of all goblinoids. Darokin= 1250k humans, it sais "plus a scatering of elves dwarves and halflings I would add 10k of each. Also I would say "the orclands" have between 5-10k of orcs and trolls not included in the count. Ethengar= 330k humans. I don't have the Gaz but I am guessing a few orcs too? Five Shires= 220k halflings Glantri= 780-600k. I would say at least 10% of these are elves (more Belcadiz then Erewan) So if we may have 600k of humans and 60k of elves to keep it simple. Heldannic Territories= 250k . I would guess of this 2k are dwarves and 2k are elves . Maybe there is a large population of other races not included in the sensus. Ierendi= 58k, the Gaz doesn't say but I think it must have a substential percentage of demihumans. Karameikos= they made it easy here. 250k humans, 71k elves, 3k dwarves, 5k gnomes, 2k halflings. humnoids unknown- lets say 10k Mintothad= not so easy here... out of 135k we have about: 60k humans, 50k elves, 15k dawrves, 10k halflings (I could not get an exact percentage from the text that said "mixed" about many of the islands). Can someone who has the gaz correct me on this? Northern Reaches: 450k. I guess these are just the humans. I would suggest also 5k elves, 20k dwarves (Mordiswerg and regular), 2k gnomes, and a healthy dose of goblinoids, something like 20k (mostly kobolds and gnolls, but trolls and giants make a significant factor) Rockhome: 990k dwarves, 10k humans. I would also add 2k of halflings (they were in the gaz) and 2k of gnomes (according to PC1). There are also lots of humanoids on the map, something like 5k? (mostly goblins, hobgoblin and orcs. Some giants and trolls too). Thyatis mainland: 3000k. Of this about 25k elf, and 20k dwarves included. Ylaruam: 230k. I would say 220k are human and 10k are dwarves. So out of a population of 8, 500,000 we have: humans (76%~) 473,000 elves (5.5%~) 1,070,000 dwarves (12.5%~) 254,000 halflings (4~) 9,000 gnomes (a fraction of a percent) 102,000 goblinoids (1.5%~) Math was noever my strong side, but I tried... So, for the KW we have a bit more than 70-75% humans (which is totally understandable) but we also have a very high concetration of dwarves. Now, we do not hace information on the other races that are supposed to have a substential representation at the KW. What about Lupins and Rakasta? I would say that in a countries given census these races are not counted. But how many are there? And what about centaurs? I think that the poulations of fairys and other "spirits of nature" are less importent as they don't have an impact pn the ecology (not a negative one at least). I would group those with undead as "not people"... they are sentient but are not "societies of sentient beings" as such. Another related thing. How many dragons are in the KW? Are the dragons mentioned in Dragon Magazin the rulers of dragon nations or are they the only dragons in the region? Ho many dragons are found in the Wyrmteeth mountains? Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 11:38:28 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: Fate of the Thousand Wizards >> No, but I am saying that the failure of magic would create public order problems that might limit the number of Glantrian troops availabe to hunt for fugitive Alphatian wizards. << Well, the first "public order problem" would be the number of angered, vengeful Glantrians chasing down any fugitive Alphatian Wizard they can find. Hmmmmn. . .I actually think the troops would help with that, myself. But you might think they'd try to stop it, and thus be unavailable to do that, I gather. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 11:53:52 EDT Reply-To: Mystara Sender: Mystara From: Yazin Delmire Subject: Modules (Most disappointing) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/21/00 5:23:30 AM Eastern Daylight Time, anpro@ACCESOCERO.ES writes: Oh man, this would have to be B1 "Search for the Unknown." This isn't such a bad module, but the main problem is that it is not complete. The rooms are described and left empty of monsters, so the DM has to create his OWN dungeon. What's up with that? The art is really good (some of that early art which is classic now) too, so more's the pity. Its also a nicely designed dungeon, but the lack of things in it is a real downer. If you pay for a complete mod, you want a complete mod. Incidentally, the second most disappointing was the original "Palace of the Silver Princess" the Orange copy that was recalled after only one day. Its available for free download from the WOTC site. It has the same problems as B1, with rooms detailed but nothing stocked him them. Oh and all that forbidden art that was rumored to be in poor taste? I was not impressed. Please note that I am not talking about the green cover copy of this module. Its is an excellent mod! The recall was a good thing! Y << I could pose a reverse question: which is the module(s) which has disappointed you most??? I mean, after expending lots of time and effort looking for an OOP, you did not feel it was as good as expected, or it even did not provide good possibilities for adapting... this happened to me with M3, Twilight Calling. I looked for it in ebay, had it sent to Spain all the way from the US by airmail... and it was sososo bland!!! this fairy-tale like challenges which looked quite random and Oz-like (yes, huge deadly monsters, but Oz-like) and just two pages for a quickest foray in Carnifex Castle... I expected more of the alien evil Carnifex, really... >> ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 08:55:12 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Asssault on Glantri & Second WWM In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:02 PM 10/20/00 -0400, you wrote: > >I have to say that seems to work as a good theory, with the stuff that one might >quibble about (I.E. the extent to which Immortal magic works during the Week >Without Magic) at least explaining some of the things (for instance, Palatarkan >saving Floating Ar; since the floating islands were originally enchanted with >Mortal level magic, before he became Immortal, one might think they'd crash during >the Day of Dread, but this would explain why that doesn't happen - at the time he >saved them/restored them, he did so with his Immortal magic, and thus the islands >are not affected by the lack of Mortal magic on the Day of Dread, so that would >explain why they keep flying on the 28th of Kaldmont each year). Of course, Palartarkan could have kept on tinkering with the islands even after becoming an Immortal- perhaps augmenting the original effects and making them more durable with his Immortal magicks- such that they don't fall simply due to the fact that he "fixed" them many years or centuries before the WWM ever came about. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 11:58:59 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: How many Mystarans can fit on the head of a pin? > >I mean, what is the total population of Mystara? > Pre or Post Wrath? I'll do Pre-Wrath I guess: Known Areas of the HW: about 24 million (includes all Icrian countries known, and Shajapur, plus Sellohmar, and some rounding error.) Knowh Areas of the surface: about 30 million (includes Known World, Alphatian Empire, Minean, Northern Davania, Yavdlom, Hule, and a rough guess for the Savage Coast. Also some fan created countries in Western Brun, and some rounding error). Based on that? Rough guess of the total for the HW: say 30 million overall. Rough guess for the surface of Mystara? Much harder to do (Are there some densely populated countries, like an M-China? If so, how dense and how large? If most of the rest is like northern Davania or Alphatia or Hule in population density, that's different than if most of the rest is like the KW in population density). Want to say about 120 million, perhaps? That'd give a total for all of Mystara of about 150 million, which seems really low, but lots of even "civilized" areas on Mystara have really low population densities. Lets bump that up, though, and say 200 million. > >And how does it divide among the many sentient races? > Humans: 65-70% Demi-Humans: 15% Humanoids: 10% "Other": 5-10% ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 09:05:24 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: What is your favorite Mystara setting Module and why? (History) In-Reply-To: <39F180DC.3DF899BD@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:41 AM 10/21/00 +0000, you wrote: > >B10 Night's Dark Terror: it features a sound adventure, with less hack >'n' slash than many, with a lot of detail given to the culture and >geography of Karameikos, and especially of the nonhumans living there. >It is the necessary complement to the Gaz. Heck- half of the stuff in the Gaz was directly inspired by B10 (it was written prior to Allston's Gaz). I'd have to agree that it is one of the best modules there is- an entire campaign in and of itself (for levels 1-4). Don't get that too many other places. My personal all time favorite, though, has to go to X3: The Curse of Xanathon. It's the first module I ever played in, and one of the first experiences I ever had with roleplaying. Ah, when I think back on memories of skulking through the ducal barracks... *sigh* Where has my youth gone? ;) It was also quite different from most other modules then and since- a real mystery/whodunit type of thing. Sure, it can be played hack 'n slash, but the real treat comes in going the other way, and making the players really try and investigate and put clues together. I'd be tempted to say that David Cook's B6: The Veiled Society was inspired in part by X3, and in some ways the material of B6 is more absorbing (a mafia-like organization, several different factions, all with their own interests) but X3 does a much better job of organizing and implementing the techniques of mystery roleplaying. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 09:16:03 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [3E] What does everyone think of templates? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" For those of you who've purchased your Monster Manuals by now, what do you think of the Templates in the back? Myself, I'm not terribly impressed by them. They're okay, I guess (and I can see some definite advantages to them), but mostly I think they're overpowered. In particular the Vampire and Lycanthrope templates. Some of the abilities just seem too unbalancing- why does a vampire get a +2 to Intelligence just for becoming a vampire? (Maybe I watch too much Buffy, but I think there are probably some pretty dumb vamps out there...). As far as Lycanthropes, I think (again) they are too powerful, not to mention they just don't quite have the flavor of the PC4 lycanthropes. I guess my main complaint is that templates work fine as "beefing up" NPCs, but they don't seem to work too well when applied to PCs... which is maybe the point. I dunno. Anyway, I've started working on the Prestige Class to beat all Prestige Classes- the lycanthrope Prestige Class, and I'll be wanting some feedback on that soon. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 09:25:46 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: What does everyone think of templates? In-Reply-To: <3.0.5.32.20001021091603.007f87d0@pop.wans.net> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 09:16 10/21/00 -0700, Andrew Theisen wrote: >For those of you who've purchased your Monster Manuals by now, what do you >think of the Templates in the back? I like them, in idea if nothing else. (I'm still working my way through the DMG, so I haven't given the MM serious study.) I'm disappointed that there's not a Dire Animal template, or an Elemental template or anything. >Myself, I'm not terribly impressed by them. They're okay, I guess (and I >can see some definite advantages to them), but mostly I think they're >overpowered. In particular the Vampire and Lycanthrope templates. Some of >the abilities just seem too unbalancing- why does a vampire get a +2 to >Intelligence just for becoming a vampire? (Maybe I watch too much Buffy, >but I think there are probably some pretty dumb vamps out there...). You watch too much BtVS! 'sides, most of them are in the 3E MM, as well, under Vampire Spawn. (Why does it get a seperate entry? Dunno.) >As far as Lycanthropes, I think (again) they are too powerful, not to >mention they just don't quite have the flavor of the PC4 lycanthropes. How so? >Anyway, I've started working on the Prestige Class to beat all Prestige >Classes- the lycanthrope Prestige Class, and I'll be wanting some feedback >on that soon. I've got an important lycanthrope NPC I've been waiting to apply stats to, and I look forward to seeing what you come up with. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:55:46 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: How many Mystarans exist? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 6:09:20 AM Eastern Daylight Time, agathokles@LIBERO.IT writes: > I mean, what is the total population of Mystara? > And how does it divide among the many sentient races? > (My guess would be 70%-75% humans, and none of the others getting more > than 1%-2%) I suspect that an even greater percentage is Human (perhaps 90%). The next most prevalent races would probably be Orcs followed by Rakasta (who have an entire moon to themselves and have probably colonized remote parts of Mystara many times) and then Dwarves (for whom that huge population in Rockhome actually makes a difference). The other races would seem to exist in far smaller numbers outside of the regions where they are already known to live. In particular, Gnomes are a very small minority concentrated mainly in Karameikos, Serraine, and Oostdok. The number of Gnomes in the Northern Reaches is exactly zero, and the number found in Rockhome is small enough that they do not make up even 1% of any community -- so there would be no more than 500 or so of them in Dengar, for example. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:55:54 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Fate of the Thousand Wizards MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 7:14:40 AM Eastern Daylight Time, scythe@WANADOO.DK writes: > David Knott wrote: > > > It said that they were flying, but not how -- so some could have been > > in skyships. > > They teleported their skyships in? WotI book II p.90: "...the 'Thousand > Wizards' teleport to the skies over Glantri City..." > And if they did, wouldn't Glantri have been able to research their own > skyships from the wreckage? Wouldn't it be safe to assume that mention was > made of Glantrian skyships in later products if that was the case? There is another point that you just brought to my attention that I had overlooked -- the whole idea of teleporting into the sky is an idea that was introduced as an Alphatian method for dealing with the danger of arriving below the destination within solid rock, despite the fact that such a maneuver was not strictly legal in the D&D RC or in 2E. Haldemar in fact used the exact same trick at one point in the "Princess Ark" series. That would mean that we really don't need to picture those Alphatian wizards flying in the skies over Glantri City -- a far saner thing to do would have been to land after teleporting and then attack the city from the ground, where they would not have to worry about all the nasty things that the Glantrian wizards defending the city could do to make them go splat even before the magic failed. Also, it would be very easy to introduce that trick to the 3E description of the Teleport spell: The first mishap damage roll can be avoided if you teleport into an area at least 200 feet above the ground. It is up to you to come up with a way (such as a Fly spell cast before Teleport) to prevent the massive falling damage that would otherwise result. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:55:56 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Thyatian language (was Day of Dread) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 8:55:19 AM Eastern Daylight Time, agathokles@LIBERO.IT writes: > I see it as basically Latin, with many germanic, celtic, arabian and > especially greek words. It might have other non-latin features, like > dual forms or a locative case, making it more similar to a common > ancestor of the latin and germanic languages than a mix of them. That would make it the hypothetical proto-Indo-European language that is believed to be the ancestor of most European languages -- but that language seems to have more in common with Sanskrit and other languages of India and Pakistan than it does with any modern language. Maybe Thyatian should be represented by modern Romanian? This is a serious suggestion -- that language seems to have the right relationship to other Romance and Indo-European languages to match the apparent origins and relationships of Thyatian to other Mystaran languages. By that hypothesis, the Neathar spoke a language that could be represented by proto-Indo-European. The Traldar language would then resemble ancient Greek, with the Milenian language evolved enough from it to impair but not completely prevent mutual understanding. At some point the natives of the City States (whose language is represented from within the Slavic family) spread their language eastward to Karameikos and from there to Boldavia in Glantri. The three tribes of Thyatians, Kerendans, and Hattians originally had separate languages, as represented by their differences in name styles. The Hattians spoke an Antalian derived language, the Thyatians spoke Milenian, and the Kerendans spoke a language that could be represented by the Vulgar Latin from just after the fall of Rome. By the time of their migration to Brun, the Kerendan language had evolved to the point that it could be represented by modern Italian. Meanwhile, the Thyatians and Hattians had adopted the Kerendan language as their own and began mangling it horribly with added vocabulary from their own language as well as Traladaran, Alphatian, and any other language they happened to hear. The resulting hodgepodge developed into modern Thyatian or "Common". Thus, modern Thyatian could be represented by Romanian (which I understand to be a Romance or Latin-derived language with a substantial Slavic vocabulary) with foreign vocabulary added to the same uncontrolled extent as has occurred with modern English. How does all that seem to fit? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:56:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Dragon Mags MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-17 2:01:17 PM Eastern Daylight Time, SundanceIII@EXCITE.COM writes: > I recently discovered that I am missing one installment of Voyage of the > Princess Ark. Any recommendations on places to purchase Dragon back issues > online? If you can't find the magazine itself, you could always order that 250 issue Dragon magazine CD-ROM set. I saw an ad for it in the very latest Dragon magazine, so Wizards evidently still has some of them for sale. Since TSR discontinued the Mystara setting so long ago, everything that was ever written about Mystara in Dragon magazine is in that archive. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 12:06:55 CDT Reply-To: Mystara Sender: Mystara From: "Byron D. Molix" Subject: Re: 3E spells (was: DoD/Fate of a thousand wizards) Mime-Version: 1.0 Content-Type: text/plain; format=flowed I find it very difficult to swallow that an old hand gamer would dislike 3e mostly based on terminology and explanations. The game works 90% like it always did in the things that matter to most people. For instance, wizards still select and use spells in almost exactly the same way as before (which without the inclusion of the Sorcerer would have driven a dissatisfied gamer such as myself up the wall). So the description of wizards doesn't match elves? Why should it? Elven wizards would undoubtably have their own description if it were to become important. You can't make a description of "Soldier" that matches every nation's armed forces during the height of the Roman Empire. (Celts would be Chaotic, Romans would be Lawful, the Western European tribes would likely run the gamut.) Why arbitrarily limit an equally broad descriptor in a fantasy game? As for Concentration, it seems to be the ability to ignore physical impairment. Every single DC example is being grappled, damaged, tossed about by exterior forces, or engaging in strenuous physical activity. It's a tossup as to whether willpower is better than stamina in this case. Although I'll tell you that no matter how angry I get, I can't yell at someone if I'm winded and panting. 3e isn't perfect, but no game is, especially 1st Edition. If I can resist making spellcasters roll to cast spells and totally removing that 'spells per day' mechanic in favor of playing the game as written, it means that it isn't a horribly broken engine. Besides, this entire issue was originally a Mystara specific issue, not a 2e or 3e one. It doesn't matter whether spells are prepared or memorized, or whether it takes one hour to prepare spells or 'X minutes per level' to memorize them. If the DoD says you lose any spells you attempt to cast, you lose them. If you just can't cast them, but you retain the ability when magic returns, then you retain the ability when magic returns. It's as simple as 'What does the Week Without Magic or the Day of Dread mean?' I'm getting the impression is you lose the spells you attempt to cast, but there is still much confusion on that simple point. I'm tempted to say that in my campaign, if magic isn't abroad in the world you can't activate any magic (ie you can't initiate any action that would result in a magical effect happening, so the mages and clerics would keep their spells, items keep their charges, etc) Byron As an aside, Dragon magazine is terrible about not supporting games that are not currently in print. As far as I can remember, 1st edition support vanished as soon as 2e was the slightest bit established. OD&D didn't vanish until now because it was in print until this year (that Classic D&D game box), but I still haven't seen an article for over 5 years. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 10:16:29 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Gnomes (was How many Mystarans exist?) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 12:55 10/21/00 EDT, David Knott wrote: >In particular, Gnomes are a very small minority concentrated mainly >in Karameikos, Serraine, and Oostdok. The number of Gnomes in >the Northern Reaches is exactly zero, and the number found in >Rockhome is small enough that they do not make up even 1% of >any community -- so there would be no more than 500 or so of >them in Dengar, for example. "Oostdok?" There's a village of them in Ylaruam, IIRC. For 3E, I've so far got two subraces of gnomes IMC, the Highforge gnomes and skygnomes. Each has different languages available, prestige classes and preferred classes. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:15:44 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: [3E] What does everyone think of templates? In-Reply-To: <3.0.5.32.20001021091603.007f87d0@pop.wans.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 21 Oct 2000, Andrew Theisen wrote: > overpowered. In particular the Vampire and Lycanthrope templates. Some of I am disgusted by the bonuses that werebeasts get. Weretigers get +12 to strength while werewolves get +2? Werebears also get obscene strength bonuses. But, wildly enough, no creature gets a penalty! I remember in PC4, Weretigers get a +2 strength bonus, but they also lose 2 points of wisdom! There is no balance in the templates at all! Weretigers are not all that much stronger than werewolves at all! Period! End of Story. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:42:05 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Beyond the Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-16 1:37:36 PM Eastern Daylight Time, lby3@LBY3.COM writes: > >The only question is: is there anything in these products (WotI, PWAs, etc) > >that would benefit me? > > Lots of cultural details, interesting events that happen on different > dates that you can drop into your campaign to add the feeling of it being a > living, breathing world, et cetera. Nothing earth shattering, but nice, IMO. You might want to leave WotI out of that generalization -- some of the changes it introduced were earth shattering in the literal sense -- or at least earth cracking or earth blasting. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:42:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 12:43:45 PM Eastern Daylight Time, lby3@LBY3.COM writes: > I like them, in idea if nothing else. (I'm still working my way > through the DMG, so I haven't given the MM serious study.) I'm disappointed > that there's not a Dire Animal template, or an Elemental template or anything. I guess they gave so many examples of Dire Animals because of the summoning spells that call them -- but it still would have been useful to provide the template they used to create them so as to simplify the process of devising other dire/giant animals. As for the Elemental templates -- I suspect that every plane that differs significantly from the Prime should have its own such template. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:42:07 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E: Undead Glantrian Princes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-16 1:15:45 PM Eastern Daylight Time, solmyr@KOLUMBUS.FI writes: > I wasn't aware that undead didn't have Con scores in 3e. It seems rather > odd that they don't, though - Con may not represent their physical > health (they are dead), but it can still represent their resilience and > body structure. Plus, they need something to give them hit point bonuses > per hit die, and affect Con-related skills. They get d12 for HD (regardless of actual class) and use Cha to modify Concentration rolls. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:42:01 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [3E] What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 12:21:08 PM Eastern Daylight Time, jsmill@WANS.NET writes: > As far as Lycanthropes, I think (again) they are too powerful, not to > mention they just don't quite have the flavor of the PC4 lycanthropes. I > guess my main complaint is that templates work fine as "beefing up" NPCs, > but they don't seem to work too well when applied to PCs... which is maybe > the point. I dunno. > > Anyway, I've started working on the Prestige Class to beat all Prestige > Classes- the lycanthrope Prestige Class, and I'll be wanting some feedback > on that soon. I think that new "Control Shape" skill was meant to cover the basic things that a low level lycanthrope would learn in PC 4. I could easily see that the best way to handle the higher level abilities might very well be through a prestige class whose requirements would include lycanthropy of a certain type as well as a certain number of ranks in the Control Shape skill. Overall the templates do seem to be a good idea -- prior to 3E there was no official way to compare undead characters with their living counterparts or work out what abilities a character would have if he were suddenly made into an undead. I might quibble with some of the details of particular templates, but the overall approach seems to be sound. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:42:04 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [fluff] The battle for Sayr Ulan MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-17 12:38:40 AM Eastern Daylight Time, knight@UCC.GU.UWA.EDU.AU writes: > On Mon, Oct 16, 2000 at 11:46:59PM -0400, Larry Lamb wrote: > > Um, im not sure but are attachments alowed on this list? I ask cous it's not > > on the FR list. > > According to the list information, no. You will note it's not an attachment : > ) On the other hand, some AOL subscribers may have mistaken it for an attachment, as AOL converts all messages above a certain length to text file attachments. However, when it does so a short message is added indicating that this has been done -- and I think I recall seeing such a notice with the original "Sayr Ulan" message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 14:55:51 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [3E] What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 2:35:05 PM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > I am disgusted by the bonuses that werebeasts get. > > Weretigers get +12 to strength while werewolves get +2? > > Werebears also get obscene strength bonuses. > > But, wildly enough, no creature gets a penalty! I remember in PC4, > Weretigers get a +2 strength bonus, but they also lose 2 points of wisdom! > > There is no balance in the templates at all! Weretigers are not all that > much stronger than werewolves at all! Period! End of Story. The bonuses are tied to the sizes and strengths of the base animal type. Wolves are Medium creatures, while tigers are Large creatures -- and Large creatures are substantially stronger than Medium creatures. That is the root source of the imbalance. Another problem is that the size of the infected humanoid is not taken into account as it would need to be to apply proper penalties. That Gnome Weretiger becomes rather implausible if you accept that a Small Gnome transforms into a Large Tiger -- surely the wereform should be about the size of a tiger cub to reflect the smaller humanoid form. So I would agree -- the lycanthrope template needs more work. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 11:58:49 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Traladaran coins MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" What were the gold pieces of Traladara called before Thyatis took the place over? Did they mint coinage? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 15:22:39 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Traladaran coins MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-10-21 3:09:18 PM Eastern Daylight Time, lby3@LBY3.COM writes: > What were the gold pieces of Traladara called before Thyatis took the > place over? Did they mint coinage? Since the coin names differ from those of Thyatis and (for the silver and copper coins at least) have Slavic sounding names, my guess is that the names or appearances of the coins when he took over. My guess is that the coins of Karameikos are only slightly changed from those of the City State of Marlinev, with the name of the "nation" changed and the inscriptions translated from Traladaran to Thyatian. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 15:24:59 -0400 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Asssault on Glantri & Second WWM MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I always wondered why the Floating Islands did not fall during the WWM, where even Immortal magic failed. Well, I think it could be dealt with as the dome of Aquas: when the Islands were created, maybe Palatarkan devised a spell in the lines of "Wall of Gravity" to create a gravity plane for the floating islands. Permanent creations from spells are non-magical (and, as far as CoM presents it, gravity is a natural, non magical force in Mystara, although it can be tampered with by magic); the Dome of Aquas did not give way, the gravity plane of the islands did not either, as your common wall of stone does not even if it's dispelled or comes into anti-magic. Why don't Alphatians use that spell???? well, I guess that Palatarkan researched it as part of his quest of the Paragon, and so it's supposed to be secret and unique, but researching it could make a real long and interesting adventure for aerial mages and skygnomes... Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 22:28:25 IST Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Fate of the Thousand Wizards Mime-Version: 1.0 Content-Type: text/plain; format=flowed A lot of "household" magic is used in Glantri, especially Glantri City. With the failure of magic, there would likely be widespread panic in the city. I assume this is the public order problem mentioned. >Well, the first "public order problem" would be the number of angered, >vengeful Glantrians chasing down any fugitive Alphatian Wizard they can >find. > >Hmmmmn. . .I actually think the troops would help with that, myself. But >you might think they'd try to stop it, and thus be unavailable to do that, >I gather. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 22:41:25 IST Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: NoS draining Entropy Mime-Version: 1.0 Content-Type: text/plain; format=flowed Is there any source stating that the magic drain is reversed rather than just stopped? GAZ3 states that if the NoS is not used, the magic drain level remains static, not reducing. Therefore, I think th NoS should start draining Entropy, but without releasing the accumalated magic already in it. >I think that the reversal of the drain was meant to introduce new and >subtle >problems for Mystara after a lengthy delay during which conditions are >reasonably tolerable. I figured that the "Rad drain level" would simply >start going down rather than up with further use of the Radiance. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 19:56:30 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Thyatian language (was Day of Dread) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > > I see it as basically Latin, with many germanic, celtic, arabian and > > especially greek words. It might have other non-latin features, like > > dual forms or a locative case, making it more similar to a common > > ancestor of the latin and germanic languages than a mix of them. > > That would make it the hypothetical proto-Indo-European language > that is believed to be the ancestor of most European languages -- > but that language seems to have more in common with Sanskrit > and other languages of India and Pakistan than it does with any > modern language. Well, I would not make it *that* different from Latin... [..] > By that hypothesis, the Neathar spoke a language that could be > represented by proto-Indo-European. The Traldar language would > then resemble ancient Greek, with the Milenian language evolved > enough from it to impair but not completely prevent mutual > understanding. What about Traldar -> Homeric greek, with some Nithian influences Milenian -> Attic greek, evolving towards hellenistic Koine > At some point the natives of the City States > (whose language is represented from within the Slavic family) > spread their language eastward to Karameikos and from there > to Boldavia in Glantri. Actually, they started from Karameikos, spreading their language to the Savage Coast. [..] > Thus, modern Thyatian could be represented by Romanian (which I > understand to be a Romance or Latin-derived language with a > substantial Slavic vocabulary) with foreign vocabulary added to > the same uncontrolled extent as has occurred with modern English. I'd say there is an excess of Slavic sound (Romanian is a Romance language, but it "looks" Slavic). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 18:57:49 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Gnomes (was How many Mystarans exist?) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau Yarbrough wrote: > > At 12:55 10/21/00 EDT, David Knott wrote: > > >In particular, Gnomes are a very small minority concentrated mainly > >in Karameikos, Serraine, and Oostdok. The number of Gnomes in > >the Northern Reaches is exactly zero, and the number found in > >Rockhome is small enough that they do not make up even 1% of > >any community -- so there would be no more than 500 or so of > >them in Dengar, for example. > > "Oostdok?" That's in the HW. > There's a village of them in Ylaruam, IIRC. Unless you are referring to the gnomes in B4 (Cynidicea), I don't know any other gnomes in Ylaruam. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 20:08:31 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: How many Mystarans can fit on the head of a pin? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Evil Genius wrote: > > > >I mean, what is the total population of Mystara? > > > Pre or Post Wrath? > I'll do Pre-Wrath I guess: Yes, pre-Wrath is a stabilized situation. > Known Areas of the HW: about 24 million > (includes all Icrian countries known, and Shajapur, plus Sellohmar, and some rounding error.) > Knowh Areas of the surface: about 30 million > (includes Known World, Alphatian Empire, Minean, Northern Davania, Yavdlom, Hule, and a rough guess for the Savage Coast. Also some fan created countries in Western Brun, and some rounding error). > > Based on that? > Rough guess of the total for the HW: say 30 million overall. > Rough guess for the surface of Mystara? > Much harder to do (Are there some densely populated countries, like an M-China? If so, how dense and how large? If most of the rest is like northern Davania or Alphatia or Hule in population density, that's different than if most of the rest is like the KW in population density). Personally, I don't think there are many large (human) empires on south-western Davania or Skothar. Northern Brun seems to be ocupied by sprse barbarian and goblinoid tribes. > Want to say about 120 million, perhaps? > > That'd give a total for all of Mystara of about 150 million, which seems really low, but lots of even "civilized" areas on Mystara have really low population densities. Considered the population of the Known World/Alphatia/Savage Coast areas (which are supposed to be the "civilized" world), I'd settle for 60 millions, or 90 at most. > Lets bump that up, though, and say 200 million. This supposes the presence of very large empires on eastern Skothar. > > >And how does it divide among the many sentient races? > > Humans: 65-70% > Demi-Humans: 15% > Humanoids: 10% > "Other": 5-10% What do you include in "demi-humans"? -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 20:15:34 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: How many Mystarans exist? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > I suspect that an even greater percentage is Human (perhaps 90%). Why? On Davania, humans are not prevalent, and Rakasta seem pretty common on Skothar, too. The average "non-colonized" area might be like the Orc's Head in the Savage Coast. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 21:04:46 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: How many Mystarans exist? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Shaham Ilan wrote: > > > I mean, what is the total population of Mystara? > > And how does it divide among the many sentient races? > > (My guess would be 70%-75% humans, and none of the others getting more > > than 1%-2%) > > Hmm, I will say Dwarves at least have a substanialy larger percentage in the > KW at least. We have Rockhome with a cool million, in an area that has about > 10 million people. But the percentage decreases dramatically outside the Known World. > Ierendi= 58k, the Gaz doesn't say but I think it must have a substential > percentage of demihumans. Yes, at least considering the fact that many hins were exiled there, and that there are many elves and half-elves. > So out of a population of 8, 500,000 we have: > humans (76%~) > 473,000 elves (5.5%~) > 1,070,000 dwarves (12.5%~) > 254,000 halflings (4~) > 9,000 gnomes (a fraction of a percent) > 102,000 goblinoids (1.5%~) Ok. Adding the regions outside the Known World, I'd say that at most we get 1M elves, 1.5M dwarves and 0.5M hins, plus 50k gnomes. If we assume even a total of 60M humans, we get less than 2% elves, and less than 3% dwarves. Hins stay at less than 1%, and gnomes appear as a near extinct race (which they are, there are probably more gnomes in the HW than in the OW). > So, for the KW we have a bit more than 70-75% humans (which is totally > understandable) but we also have a very high concetration of dwarves. > Now, we do not hace information on the other races that are supposed to have > a substential representation at the KW. What about Lupins and Rakasta? I > would say that in a countries given census these races are not counted. But > how many are there? Rakasta: not much common in the Known World, with the exception of Ochalea, were they might range at about 5% of total population, but occupying a large territory. Lupins are fairly common everywhere in the Known World, rating at 2-3% in Glantri, more in Heldann, Thyatis and Ostland, but less everywhere else. They are very common in Ochalea (my guess: up to 20-25% of the population, common enough to be represented in the government and army). > And what about centaurs? Few in the Known World. Perhaps a small number in Alfheim or Vyalia. > I think that the poulations of fairys and other "spirits of nature" are less > importent as they don't have an impact pn the ecology (not a negative one at > least). I would group those with undead as "not people"... they are sentient > but are not "societies of sentient beings" as such. > Another related thing. How many dragons are in the KW? Are the dragons > mentioned in Dragon Magazin the rulers of dragon nations or are they the > only dragons in the region? They are the rulers. However, there aren't many more dragons in the Known World, though many may live in the bordering wilderness. > Ho many dragons are found in the Wyrmteeth > mountains? According to CM1, the Wyrmsteeth house 1000+ dragons. They do not form a sizeable enough population to be shown in a census, as I would guess there are less than 15.000 dragons in the outer world. Here is my guess, based mostly on the following (arbitrary) assumptions: 1) this computes only the pre-wrath population on the OW, excluding creatures living underwater. 2) there are few humans outside the described areas. Especially, there are few humans on Davania other than those in the Milenian city states. 3) The Known World/Alphatia/Hule is the region with higher population density of Mystara. Humans 40.000.000 (Incl. Alphatians & other aliens, and Half-elves & other crossbreeds) ========================= Dwarves 1.300.000 Rakasta 1.300.000 Lupins 800.000 Shadow Elves 500.000 Elves 600.000 Halflings 300.000 Aranea 250.000 Gnomes 50.000 ------------------------- TOTAL Near-H.s 5.000.000 ========================= Orcs 1.500.000 (Incl. Ogres & Trolls) Goblins 2.000.000 (Incl. Hobgoblins, Thouls & Bugbears) Gnolls & Kobolds 700.000 ------------------------- TOTAL 'Noids 4.200.000 ========================= Lizard-Kin 800.000 (Krolli, Shazak, Malpheggi, Cayma, Gurrash, Ssurrik & others) Weirds 10.000.000 (Gyerians, Tortles, Wallara, Emerondians, Ndjatwa, Nagpas, Enduks, Phanatons, Shapechangers, Faenare Manscorpions, Minotaurs, Wee Folk Geonids, Giants & others) ========================= TOTAL ~60.000.000 Here, humans are 66% of the total, with a non-human population. I doubt there are many more non-humans, though humans' numbers might be reasonably boosted, raising them from 66% to 70-75%. If we included the Hollow World, the number of humans, lizard kin and elves would be considerably higher. If we considered the invisible moon, the Rakasta would be by far the second most numerous race of Mystara. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 21:15:26 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Traladaran coins MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau Yarbrough wrote: > > What were the gold pieces of Traladara called before Thyatis took the > place over? Perhaps they used names like those used by the City-States. I'd suggest to keep Kopek for the copper coins, and use Korun and Halav for silver and gold. Not that too many gold pieces were minted, anyway. > Did they mint coinage? I suppose so, though on an town or even family base. I think the Marilenevs did mint coins, and so probably did the rulers of Halag too. The Radu and the Torenescu might have had personal coins, if the ruling families allowed them. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 13:03:57 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: How many Mystarans exist? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 Let me preface this by saying that this is obviously a question with no real answer, and we're playing with VERY fuzzy numbers :-) >> Hmm, I will say Dwarves at least have a substanialy larger percentage in the >> KW at least. We have Rockhome with a cool million, in an area that has about >> 10 million people. >But the percentage decreases dramatically outside the Known World. Why do you say that? Sure they're not quite as plentiful in the Western lands (a few in the Savage Baronies, a handful of beleaguered tribes in the Black Mountains, some in the City-States) or Alphatia (definitely a minority here), but they're definitely not nonexistent in any large area that has been described by TSR, unless I'm missing something. I don't have the old Master's map with me, but didn't it list a huge dwarven empire somewhere on Skothar or Davania? Even if (as later products suggest) that map was very inaccurate, it at least implies a sizable dwarven population outside the KW. >> Ierendi= 58k, the Gaz doesn't say but I think it must have a substential >> percentage of demihumans. Here I'd tend to disagree a bit: given the descriptions of all the Ierendi Islands, I'd guess that the human population is slightly higher while the demihuman pops are a bit lower. Goblinoid pops may be slightly higher, with Safari Island and the Honor Island slaves. >Yes, at least considering the fact that many hins were exiled there, and >that there are many elves and half-elves. Many elves and half-elves? It's been a while since I read GAZ4, but I don't remember that at all. Are you thinking of a specific citation? As far as halflings, I'd guess that most of them have moved on to Minrothad or the Shires, but I don't really know. >> So out of a population of 8, 500,000 we have: >> humans (76%~) >> 473,000 elves (5.5%~) >> 1,070,000 dwarves (12.5%~) >> 254,000 halflings (4~) >> 9,000 gnomes (a fraction of a percent) >> 102,000 goblinoids (1.5%~) >Ok. Adding the regions outside the Known World, I'd say that at most we >get 1M elves, 1.5M dwarves and 0.5M hins, plus 50k gnomes. >If we assume even a total of 60M humans, we get less than 2% elves, and >less than 3% dwarves. Hins stay at less than 1%, and gnomes appear as a >near extinct race (which they are, there are probably more gnomes in the >HW than in the OW). >> So, for the KW we have a bit more than 70-75% humans (which is totally >> understandable) but we also have a very high concetration of dwarves. >> Now, we do not hace information on the other races that are supposed to have >> a substential representation at the KW. What about Lupins and Rakasta? I >> would say that in a countries given census these races are not counted. But >> how many are there? > >Rakasta: not much common in the Known World, with the exception of >Ochalea, were they might range at about 5% of total population, but >occupying a large territory. Lupins are fairly common everywhere in the >Known World, rating at 2-3% in Glantri, more in Heldann, Thyatis and >Ostland, but less everywhere else. They are very common in Ochalea (my >guess: up to 20-25% of the population, common enough to be represented >in the government and army). > >> And what about centaurs? > >Few in the Known World. Perhaps a small number in Alfheim or Vyalia. I think there were mentions of a few in Karameikos, although I can't really think of them specifically. They seem to have a slightly higher population in the West (various tribes in the Yavdlom hinterlands and Black Mountains, perhaps sizable populations in Hule or beyond). >Here is my guess, based mostly on the following (arbitrary) assumptions: While I agree that the KW may well be the most densely-settled area of Mystara, I tend to think that including Hule, The Great Waste, The Serpent Peninsula, The Isle of Dawn, and Alphatia in this description is slanting your numbers too much toward humans. If you want to include all those areas, than I'd say that, since that makes up roughly 30% of Mystara's land area, it should represent no more than a third of the total population. Someone posted a described-world figure of 30 mil, which I tend to think is a bit low since it often ignores goblinoids within countries and the vast areas that aren't included in any "official" census. So I'd say for the outer world maybe 100 million, 50%-75% of whom are human. >If we included the Hollow World, the number of humans, lizard kin and >elves would be considerably higher. At least the known parts of the HW... >If we considered the invisible moon, the Rakasta would be by far the >second most numerous race of Mystara. Good point. What would be the most common goblinoids? I'd tend to guess the Orcs, based on what we know of the KW, but there are quite a few distinct gnollish tribes as well, and they seem to be a rather old race. Kobolds, goblins, and hobgoblins seem plentiful as well. I think this discussion is particularly interesting because it reveals different DMing styles. I personally prefer a much more diverse world, and I tend to make non-humans (and adventurers) more common in the described areas than TSR described them. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 00:02:12 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: How many Mystarans exist? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7bit > > Hmm, I will say Dwarves at least have a substanialy larger percentage in the > > KW at least. We have Rockhome with a cool million, in an area that has about > > 10 million people. > > But the percentage decreases dramatically outside the Known World. > True, if we assume that the Rockhome dwarves have only migrated in small numbers outside of the KW and that the original Kogolor dwarves have all "died" and gone to Hollow World. > > Ierendi= 58k, the Gaz doesn't say but I think it must have a substential > > percentage of demihumans. > > Yes, at least considering the fact that many hins were exiled there, and > that there are many elves and half-elves. Well, Ierendi as a whole is a small nation so we don't have to worry about them tipping the scale. > > > So out of a population of 8, 500,000 we have: > > humans (76%~) > > 473,000 elves (5.5%~) > > 1,070,000 dwarves (12.5%~) > > 254,000 halflings (4~) > > 9,000 gnomes (a fraction of a percent) > > 102,000 goblinoids (1.5%~) > > Ok. Adding the regions outside the Known World, I'd say that at most we > get 1M elves, How about those wierd elves-ogres in Davania and elves in Davania at general? And there are lots of elves in the savage coast, so maybe they are found also in central and western Brun in significant numbers? >1.5M dwarves and 0.5M hins, There is also room (and historical reasoning) for a frightingly large population of Hin (or another name Halflings call themselves) on Davania. They are a shorter lived race than elves or dwarves so shouldn't they be more prolific? > plus 50k gnomes. Agreed. I would suggest to start breeding gnomes in captivity. > If we assume even a total of 60M humans, we get less than 2% elves, and > less than 3% dwarves. Hins stay at less than 1%, and gnomes appear as a > near extinct race (which they are, there are probably more gnomes in the > HW than in the OW). 60m humans. Gosh that's a few. I woulf have to think about that. > Rakasta: not much common in the Known World, with the exception of > Ochalea, were they might range at about 5% of total population, but > occupying a large territory. WE know they are a few in the savage coast. So we have them all over Mystara. Maybe as being a hunter-gatherer society they are spread about larger territories than humans. So tribes are far between. > Lupins are fairly common everywhere in the > Known World, rating at 2-3% in Glantri, more in Heldann, Thyatis and > Ostland, but less everywhere else. They are very common in Ochalea (my > guess: up to 20-25% of the population, common enough to be represented > in the government and army). So if they are a integral part of human society they must be already counted in the numbers of the KW populations, which brings down the percentage of humans. 4% of Thyatis equals 120k, thats the size of one of Vestland! > > > And what about centaurs? > > Few in the Known World. Perhaps a small number in Alfheim or Vyalia. I guess after the conquest of Alfheim/Aengmor we won't see Centaurs there in the near future. But I believe they should be as prolific as rakasta (as they are a similar semi-barbaric culture) all across central Brun, and there could be virtually millions across the central plains of Davania (the whole Milenian- mythological greece feel of the region, the landscape and all) > > I think that the poulations of fairys and other "spirits of nature" are less > > importent as they don't have an impact pn the ecology (not a negative one at > > least). I would group those with undead as "not people"... they are sentient > > but are not "societies of sentient beings" as such. > > Another related thing. How many dragons are in the KW? Are the dragons > > mentioned in Dragon Magazin the rulers of dragon nations or are they the > > only dragons in the region? > > They are the rulers. However, there aren't many more dragons in the > Known World, though many may live in the bordering wilderness. > > > Ho many dragons are found in the Wyrmteeth > > mountains? > > According to CM1, the Wyrmsteeth house 1000+ dragons. They do not form a > sizeable enough population to be shown in a census, as I would guess > there are less than 15.000 dragons in the outer world. > 15,000 dragons! IMO we are talking about a much smaller population. I believe tha Wyrmteeth nation with it's 1000 strong population should be the ONLY dragon nation in the world. Can the world handle 15k dragons? Don't forget Mystara already has a huge hoste of other megapredetors (Griffons, Hippogriphs, Wyverns, Chimeras and whatever you can pull out a monster manual). Considering the fact that Mystara doesn;t have a larger population of giant herbivors than say- earth, it probably couldn't handle so many dragons. I would say 2-5K, and only a fraction of those preying on civilised lands. > Here is my guess, based mostly on the following (arbitrary) assumptions: > 1) this computes only the pre-wrath population on the OW, excluding > creatures living underwater. > 2) there are few humans outside the described areas. Especially, there > are few humans on Davania other than those in the Milenian city states. > 3) The Known World/Alphatia/Hule is the region with higher population > density of Mystara. > > Humans 40.000.000 (Incl. Alphatians & other aliens, and > Half-elves & other crossbreeds) > ========================= > Dwarves 1.300.000 > Rakasta 1.300.000 > Lupins 800.000 > Shadow Elves 500.000 > Elves 600.000 > Halflings 300.000 > Aranea 250.000 > Gnomes 50.000 > ------------------------- > TOTAL Near-H.s 5.000.000 > ========================= > Orcs 1.500.000 (Incl. Ogres & Trolls) Why including Ogres and Trolls with orcs? > Goblins 2.000.000 (Incl. Hobgoblins, Thouls & Bugbears) > Gnolls & Kobolds 700.000 > ------------------------- > TOTAL 'Noids 4.200.000 > ========================= > Lizard-Kin 800.000 (Krolli, Shazak, Malpheggi, Cayma, > Gurrash, Ssurrik & others) I think there could be a reason for putting a very large population of Lizardmen and Lizard-kin all around Davania making those cool taled critters the number2 or 3 race. > Weirds 10.000.000 (Gyerians, Tortles, Wallara, > Emerondians, Ndjatwa, Nagpas, Enduks, > Phanatons, Shapechangers, Faenare > Manscorpions, Minotaurs, Wee Folk > Geonids, Giants & others) > ========================= > TOTAL ~60.000.000 hmm, come to think of it if the 15,000 dragons are feeding on the sentient beings on a regular basis, than it is logical that Mystara has so very few of those. > > Here, humans are 66% of the total, with a non-human population. I doubt > there are many more non-humans, though humans' numbers might be > reasonably boosted, raising them from 66% to 70-75%. > > If we included the Hollow World, the number of humans, lizard kin and > elves would be considerably higher. > > If we considered the invisible moon, the Rakasta would be by far the > second most numerous race of Mystara. > -- > > > Giampaolo Agosta These numbers are kind of hard to agree on as we don't have enough "evidence" in canon even to start reasonings. While the numbers I had in mind are not too different from yours I can find millions of different ways to change them and still be in accordance with the canon number of creatures. I think what is importent for a DM to know is what are the ratios of population races in his game world. It is all in how a DM sets the level of fantasy in his game world- high fantasy vs low fantasy. In one campaign where the fantasy level is preety low, most encounters would be with humans, and a Lupin that the charechters may encounter is a strange and exotic creature. A dragon in such a campaign will be a creature most people have believed to be too awful to be true, and the appearence of one in the countryside can destroy the normal lives of the peasants. In another campaign world, a Lupin is the blacksmith the charechters bought their swords from. A flight of dragon may pass far overhead, and send shivers down the peasants backs while they carry on with their regular day's work. I think this is one of the things that add flavor to each DMs unique campaign. Morphail. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 01:00:32 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: 3E: Undead Glantrian Princes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > In a message dated 2000-10-16 1:15:45 PM Eastern Daylight Time, > solmyr@KOLUMBUS.FI writes: > > > I wasn't aware that undead didn't have Con scores in 3e. It seems rather > > odd that they don't, though - Con may not represent their physical > > health (they are dead), but it can still represent their resilience and > > body structure. Plus, they need something to give them hit point bonuses > > per hit die, and affect Con-related skills. > > They get d12 for HD (regardless of actual class) and use Cha to > modify Concentration rolls. > Still, I'd say that for such unique individuals as certain Mystaran undead, the regular rules could be modified. I'd even go as far as to saying that Brannart McGregor isn't really undead, never having become what he is via any necromantic or life-affecting magic but rather via nuclear radiation. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 18:31:52 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: How many Mystarans can fit on the head of a pin? >> Personally, I don't think there are many large (human) empires on south-western Davania or Skothar. Northern Brun seems to be ocupied by sprse barbarian and goblinoid tribes. << There might not be. Point is, who knows? We can guess, but the guesses are going to have huge margins of error (I admit mine does), because it depends a lot on unknown factors. Like I said in my own estimate - it depends whether the "unknown" parts of the world are sparsely inhabited, or if there are some more densely settled areas in them, &tc. We can guess, but not everyone's going to like our guesses (if I assume there *aren't* any well-populated areas outside the places we know, then there will be those who criticize that decision). I tried to strike a happy medium. Which usually means it disatisfies everyone. 8-) >> Considered the population of the Known World/Alphatia/Savage Coast areas (which are supposed to be the "civilized" world), I'd settle for 60 millions, or 90 at most. << Well, the KW was the civilized world until we found out that the Savage Coast wasn't empty like in X9 (was it X9? I can't remember and I'm too lazy at the moment to go look for it), and same with the Serpent Penninsula. Or the HW. Sure, there might be nothing but scattered nomads out there beyond the areas we know. But if there are settled areas, even if they're at the level of technology & development of Sumeria or ancient Babylon, those places could support a not insignificant number of people. If there aren't any, then that does lower the population estimates. If there are a fair number of places one would call civilized nations, then that might boost the population estimate a lot. >> This supposes the presence of very large empires on eastern Skothar. << Or medium sized ones there with some other medium sized nations in the "unmapped" parts of Davania (the population number we have for Davania only inlcudes the area mapped in PWA II, which isn't nearly most of Davania). >> What do you include in "demi-humans"? << Elves, Dwarves, Halflings, Gnomes, basically the human-shapped non-humans who are considered "benevolent" (as opposed to humanoids, which are basically the human like non-humans who aren't usually considered "good people" for whatever reason). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 19:04:40 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: How many Mystarans can fit on the head of a pin? >> Personally, I don't think there are many large (human) empires on south-western Davania or Skothar. Northern Brun seems to be ocupied by sprse barbarian and goblinoid tribes. << Oh, one other thing: even sparse, nomad tribes are likely to produce "Alphatia-like" population densities of a couple people per square mile. Considering the vast expanse of undeveloped areas (most of Brun, virtually all of Skothar, the majority of Davania) that would fall into that category, even that would produce a total population around 150 millions. When you throw in the fact that we "know" places like Tangor exist, Kingdoms along the southern coastal region of Skothar, probably an area as big or bigger than the Savage Coast, then I'm pretty sure we're getting to at least 150 million people total in and on Mystara. And that's if the vast majority of it is like you say - sparsely inhabitted by tribes and nomads. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 16:13:32 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: [3E] What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Andrew Theisen wrote: > > Myself, I'm not terribly impressed by them. They're okay, I guess (and I > can see some definite advantages to them), but mostly I think they're > overpowered. In particular the Vampire and Lycanthrope templates. Some of > the abilities just seem too unbalancing- why does a vampire get a +2 to > Intelligence just for becoming a vampire? (Maybe I watch too much Buffy, > but I think there are probably some pretty dumb vamps out there...). Vampires from the template should resemble Dracula more than Spike, I think. > As far as Lycanthropes, I think (again) they are too powerful, not to > mention they just don't quite have the flavor of the PC4 lycanthropes. I > guess my main complaint is that templates work fine as "beefing up" NPCs, > but they don't seem to work too well when applied to PCs... which is maybe > the point. I dunno. You might need to play them to see? > Anyway, I've started working on the Prestige Class to beat all Prestige > Classes- the lycanthrope Prestige Class, and I'll be wanting some feedback > on that soon. Interesting concept. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 19:21:20 -0400 Reply-To: Mystara Sender: Mystara From: Evil Genius Subject: Re: How many Mystarans exist? >> Someone posted a described-world figure of 30 mil, which I tend to think is a bit low since it often ignores goblinoids within countries << Problem is, the "ignored" goblinoids are given numbers in the various PWAs, but they're always pathetically low (IMO, too low to have enough fun with them. I call for a 'noid invasion of the critters from the vast expanses of Unknown Brun). Given that, and the fact that the "actual" total figure for the known/described surface area comes to about 25 million (including a not ungenerous guess for the Savage Coast in that number), then 30 million for the "described" zones isn't too bad. As for the "un-censused areas": >> and the vast areas that aren't included in any "official" census. So I'd say for the outer world maybe 100 million, 50%-75% of whom are human. << Thats where I end up adding a bunch of folks to cover that, with 100 million being IMO low, but since I added in the HW at a guess of 30 million total to my surface guess of 120 million total to get 150 million total for Mystara (then added in another 50 million on the X-Factor, see below), then we're "only" apart by 20%, which considering that we're guessing (and by guesses I kind of mean "talking out of our fundiments", since no one knows. For all I know, out in the unexplored depths of Brun, only a guy named "Scooter" lives there, all alone with his dog, "Mutley"). As for Dwarves: I guess I'm with those who think most of them would be in the KW, since we know that's where Kagyar put the ones he made after the Rain of Fire virtually wiped out the old ones (who became the Kogolor in the HW) - there'd be some other Dwarven enclaves, probably (if their are some in Alphatia, then one can't say for sure that there *aren't* any other Dwarves elsewhere, and there might be some colonies of them in areas, even Kingdoms of them but not as big as Rockhome; but again, who knows for sure one way or another?) Btw, I'm not sure where all the Rakasta & Lupins on Ochalea are comming from, I think I remember reading something along those lines but now I don't know where. I'm actually interested in people's sources for that, so if someone knows, please mail me (either on the list or privately). >If we considered the invisible moon, the Rakasta would be by far the >second most numerous race of Mystara. >> Good point. << Well, if one is going to include the Rakasta of the invisible moon, then one *certainly* must include the creatures who live in the sea (and, actually, one ought to even if one *doesn't* include the invisible moon, since the dudes who live in the seas of Mystara are on Mystara); that'd have some sea elves, lots of merfolk (just how many guys *are* there in the Twaelar Empire, for instance? Btw, that's an "Empire", population unknown, outside of the "Known World" as such, in the Sea of Dread). &tc. 200 million to me still seems about right, and even perhaps a tad low once you start counting every sentient creature. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 16:31:13 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: [3E] What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > Another problem is that the size of the infected humanoid is not taken > into account as it would need to be to apply proper penalties. That > Gnome Weretiger becomes rather implausible if you accept that a > Small Gnome transforms into a Large Tiger -- surely the wereform > should be about the size of a tiger cub to reflect the smaller humanoid > form. This is based on a conclusion that does not follow the premise - given that lycanthropes *already* violate conservation of mass/energy in the shapeshift, demanding that a small demihuman should become a medium tiger strikes me as peculiar. > So I would agree -- the lycanthrope template needs more work. Playtest them before judging. -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 00:00:25 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: Ogg.: Re: [MYSTARA] What is your favorite Mystara setting Module (Module x3) why? (History) Content-Type: text/plain Mime-Version: 1.0 Il Sat, 21 October 2000, Andrew Theisen has wrote: > My personal all time favorite, though, has to go to X3: The Curse of > Xanathon. It's the first module I ever played in, and one of the first > experiences I ever had with roleplaying. Ah, when I think back on memories > of skulking through the ducal barracks... *sigh* Where has my youth gone? ;) > > It was also quite different from most other modules then and since- a real > mystery/whodunit type of thing. Sure, it can be played hack 'n slash, but > the real treat comes in going the other way, and making the players really > try and investigate and put clues together. I'd be tempted to say that > David Cook's B6: The Veiled Society was inspired in part by X3, and in some > ways the material of B6 is more absorbing (a mafia-like organization, > several different factions, all with their own interests) but X3 does a > much better job of organizing and implementing the techniques of mystery > roleplaying. > I agree with you. I also have played both advebtures and I think that the module x3 is a very complete adventure. It help your characters to grow and familiarize with the ruler of mystara (Stephan of Rhoona). It make me a little sad to know from PWA of 1016 (or 1015, I don't remember) that Stephan was killed.... About the "Veiled society" is a much more investigating Adventure. AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 00:09:36 +0000 Reply-To: Mystara Sender: Mystara From: Leonardo Giuliani Subject: Favourite class Content-Type: text/plain Mime-Version: 1.0 Can I ask you what's your favourite character class? I always like the elves, their ability of warriors and mages at the same times makes them my favourite class.. :-) AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 01:10:58 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: What is your favorite Mystara setting Module and why? (History) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 21 Oct 2000 02:20:42 Yazin Delmire wrote: >Just a quick aside, what's your favorite module and why? > Oh, I don't know... Wrath of the Immortals, maybe? :) No, though I actually like WotI (despite its many and often criticized flaws), my favorite adventure would have to to be B10: Night's Dark Terror - it really is one of the best adventures ever written for D&D/AD&D IMHO. There are other good ones of course, though my knowledge is fairly limited to Mystara-related adventures (although I think the Fate of Istus adventure for the Greyhawk campaign was very interesting... never got to finish it, sadly :( and the Dragonlance Chronicles adventures are very interesting too, if you ask me). X1 is good, but I also find that X10: Red Arrow, Black Shield, X12: Skarda's Mirror, and X13: Crown of Ancient Glory are all quite excellent. There are still a number of these old adventures I don't know, however, so I'm looking very much forward to their publication on the net. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 01:14:30 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: 3E spells (was: DoD/Fate of a thousand wizards) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 21 Oct 2000 03:25:46 David Knott wrote: (snip) > >The preparation is ruined by the failed completion/casting of the spell, >just the way it would be if the caster failed an arcane spell failure >check or a Concentration roll during the casting process. It is pretty >much the way things have always worked, with slightly different >terminology to explain it. Once you begin the final casting of a spell, >that spell must either be cast successfully or lost. Since the spell >cannot be cast successfully on the Day of Dread, it is lost at that >point. However, if a spellcaster makes no attempt to cast a spell >during the Day of Dread, then all prepared spells should remain >prepared and available for use once the magic comes back. > Oh, okay. For some reason I just got the impression that the WWM would ruin memorized/prepared spells even if they weren't cast, but if you put it like that, then we're in complete agreement. I even agree that the spells should be lost if a spellcasters even *tries* to cast them during the WWM. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 01:59:29 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: 3E spells (was: DoD/Fate of a thousand wizards) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 21 Oct 2000 12:06:55 Byron D. Molix wrote: >I find it very difficult to swallow that an old hand gamer would dislike 3e >mostly based on terminology and explanations. The game works 90% like it >always did in the things that matter to most people. For instance, wizards >still select and use spells in almost exactly the same way as before (which >without the inclusion of the Sorcerer would have driven a dissatisfied gamer >such as myself up the wall). > I don't dislike 3e *only* because of of terminology and explanations, but also because of the rules. I dislike the sorceror because I think it's a boring class (there is a reason why people quickly nicknamed them 'fireball-dispenser', as those old, boring spells are likely the only ones they'll ever cast), and I think the support of a class-based system is archaic and obsolete in role-playing of today - they should have based the whole thing on a skill-based system instead IMHO. I'm also disappointed that they used the old memorization/prepared spells system rather than a spell point system - they did make one for PO:SM which could have been modified to work well (it does IMC), but they just threw the idea away :( I was excited about it when I first heard of 3e - yes, we really did need a new version of them game - but I find the results quite disappointing. Another thing about this is WOTC's elitist attitude about the project, which I found very unbecoming... As someone mockingly said on DND-L: "... and it'll even cure cancer too!" Harsh, but there was a lot of hype about this whole thing, and it has turned out nearly as interesting and innovative as it should have IMHO. >So the description of wizards doesn't match elves? Why should it? Elven >wizards would undoubtably have their own description if it were to become >important. You can't make a description of "Soldier" that matches every >nation's armed forces during the height of the Roman Empire. (Celts would be >Chaotic, Romans would be Lawful, the Western European tribes would likely >run the gamut.) Why arbitrarily limit an equally broad descriptor in a >fantasy game? > You're right of course, but given that elves are some of the most well established arcane spellcasters (and often said to be the ones from whom humans learned arcane magic), it does seem rather odd to me, and I know that I'm not the only one who thinks so. >As for Concentration, it seems to be the ability to ignore physical >impairment. Every single DC example is being grappled, damaged, tossed about >by exterior forces, or engaging in strenuous physical activity. It's a >tossup as to whether willpower is better than stamina in this case. >Although I'll tell you that no matter how angry I get, I can't yell at >someone if I'm winded and panting. > The rules don't give you that choice as they are written, though, which I think is a mistake. >3e isn't perfect, but no game is, especially 1st Edition. If I can resist >making spellcasters roll to cast spells and totally removing that 'spells >per day' mechanic in favor of playing the game as written, it means that it >isn't a horribly broken engine. > Obviously no game is ever perfect, but there are some systems out there which are older than 3e and yet seem less flawed to me. >Besides, this entire issue was originally a Mystara specific issue, not a 2e >or 3e one. Granted. I may have carried my discontent over 3e into this debate when there was no room for it, and where it was uncalled for. If that is the case, then I'll admit it, apologize, and just move on and let the matter rest. > It doesn't matter whether spells are prepared or memorized, or >whether it takes one hour to prepare spells or 'X minutes per level' to >memorize them. If the DoD says you lose any spells you attempt to cast, you >lose them. If you just can't cast them, but you retain the ability when >magic returns, then you retain the ability when magic returns. It's as >simple as 'What does the Week Without Magic or the Day of Dread mean?' > Okay, but as I already said to David Knott, that wasn't the impression I got before - at the time I thought some of you claimed that prepared spells would be lost during the WWM even if spellcasters did not try to cast them. You don't seem to be saying that after all, so we don't disagree. >I'm getting the impression is you lose the spells you attempt to cast, but >there is still much confusion on that simple point. I would agree with that, though. >I'm tempted to say that >in my campaign, if magic isn't abroad in the world you can't activate any >magic (ie you can't initiate any action that would result in a magical >effect happening, so the mages and clerics would keep their spells, items >keep their charges, etc) > IMHO magical items would not lose charges as you would not be able to activate them at all (like bullets that you cannot fire), though prepared spells would be lost because the mental attempt to trigger them was uttered. >Byron > >As an aside, Dragon magazine is terrible about not supporting games that are >not currently in print. As far as I can remember, 1st edition support >vanished as soon as 2e was the slightest bit established. OD&D didn't vanish >until now because it was in print until this year (that Classic D&D game >box), but I still haven't seen an article for over 5 years. > True, but I've never seen them radically change a game and then force that change upon all players inside a time period of less than a few months before. It seems quite aggressive to me, and even hostile to those of us who do not care for the change. Both myself and others have noted on DND-L that we had the impression that those of us who supported 2e were being treated as sheep who didn't matter to the process at all, and the fact that WOTC never responded to those concerns do not bode well, I fear. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 18:48:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: [3E] What does everyone think of templates? In-Reply-To: <39F2231C.395ADEE2@teleport.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:13 10/21/00 -0700, Marizhavashti Kali wrote: >> Anyway, I've started working on the Prestige Class to beat all Prestige >> Classes- the lycanthrope Prestige Class, and I'll be wanting some feedback >> on that soon. > >Interesting concept. It does have a precedent, in that PC4 handles lycanthropy that way. Characters can choose to burn XP to gain more mastery over their condition. Of course, I think it should still require level 5 or above, to stay in line with other prestige classes. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 19:35:25 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: [3E] What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau Yarbrough wrote: > > >Interesting concept. > > It does have a precedent, in that PC4 handles lycanthropy that way. > Characters can choose to burn XP to gain more mastery over their condition. > Of course, I think it should still require level 5 or above, to stay in > line with other prestige classes. I wasn't trying to shoot it down, I was pondering a Viking-style prestige class aimed at barbarians that lets them turn into bears. :-) -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 03:43:13 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Asssault on Glantri & Second WWM Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 21 Oct 2000 01:29:44 David Knott wrote: >Another idea on the second Week Without Magic: > >Note that its effects are described in very similar terms to the later >annual Day of Dread (since Immortal magic still works). At the time >of the sinking of Alphatia, a Day of Dread occurs. Since it does not >occur on Kaldmont 28 (the only day on which this event had occurred >every few decades or so in the past) and since it comes close on >the heels of the real Week Without Magic, most people (including >Immortals such as Benekander) believe that it is another Week >Without Magic. However, when magic returns a day later, some >spellcasters gradually discover that magic works once again, and >the situation gradually returns to normal as word gets around. >Because this event proves to be of shorter duration and lesser >severity than the Week Without Magic, it is mostly forgotten >in the years that follow. > I rather like this idea, particularly is we're to go with what Herve said and eliminate the second WWM. In that case, this is just the way I think it should be done... If we put this into something like the MA, then we'd be changing canon, but I don't really care if we do so or not, as long as we enrich Mystara by what we do. In case I don't mind so much, because I don't see much difference either way, though this does cause me to ponder a question I should have put to Herve when he made his suggestion a few days ago - what's the problem with having a second WWM? - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 23:15:02 -0400 Reply-To: Mystara Sender: Mystara From: Dylan Gault Subject: Re: [3E] What does everyone think of templates? In-Reply-To: <3.0.5.32.20001021184858.007af250@10.1.1.1> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Beau Yarbrough wrote (on the subject of lycanthrope prestige classes): > > It does have a precedent, in that PC4 handles lycanthropy that way. > Characters can choose to burn XP to gain more mastery over their condition. > Of course, I think it should still require level 5 or above, to stay in > line with other prestige classes. > There was also something like this in an early, and I mean early, Dragon magazine. You can find it in The Best of Dragon Vol. 1. "Lycanthropy--The progress of the Disease" by Gregory Rihn. Works much better with 3E rules. (So there Stalker!) I was also thinking of developing something along these lines, but I seriously lack to time right now. I'll be interested to see what you (whoever it was that said they were working on it) come up with. Dylan G ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 21:12:19 -0700 Reply-To: Mystara Sender: Mystara From: Byron D Molix Subject: Support in Dragon (was 3E spells) On Sun, 22 Oct 2000 01:59:29 +0100, The Stalker wrote: >>As an aside, Dragon magazine is terrible about not supporting games that are >>not currently in print. As far as I can remember, 1st edition support >>vanished as soon as 2e was the slightest bit established. OD&D didn't vanish >>until now because it was in print until this year (that Classic D&D game >>box), but I still haven't seen an article for over 5 years. >> > >True, but I've never seen them radically change a game and then force that change upon all players inside a time period of less than a few months before. It seems quite aggressive to me, and even hostile to those of us who do not care for the change. Both myself and others have noted on DND-L that we had the impression that those of us who supported 2e were being treated as sheep who didn't matter to the process at all, and the fact that WOTC never responded to those concerns do not bode well, I fear. > > > - The Stalker > I won't dispute that it's been a radical change, but it seems right within their policies. Around this time a year or more ago, I attempted to submit article ideas for SAGA to Dragon magazine (both Dragonlance which it seemed TSR was refusing to support, and Marvel which they were supporting with supplements at the time). The editor told me in no uncertain terms that there would be some SAGA support in every issue for the rest of the year, he was full up, and would like me to submit more ideas for AD&D (2e mind you) instead. It took about 2 months to see any Marvel support, and that was usually on the order of 'Here's an NPC that you were never going to use in the first place'. I'm glad I didn't hold my breath and attempt to get my 'Horror and Super- Heroes' article into this year's October Dragon mag. So while, it's never been so visible before, I've felt Dragon to be fairly unsympathetic for the last 3 years. I'm hoping that with them admitting that they are looking for articles based in out-of-print settings such as Mystara means they are changing their tune even slightly. You couldn't have published a fiction story set in Mystara in Dragon last year from what all I've read in some of the archives, and heard from people. (Slight exaggeration, but not much of one) Given that my favorite setting is Al- Qadim, and Mystara is the first one I've run that I like running and my players enjoy as much as I do, I'm all for giving the mag the chance to put their money were their mouth is. Byron ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 02:03:25 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: How many Mystarans exist? In-Reply-To: <39F20776.2E30D190@libero.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 21 Oct 2000, Agathokles wrote: > David Knott wrote: > > > > I suspect that an even greater percentage is Human (perhaps 90%). > > Why? On Davania, humans are not prevalent, and Rakasta seem pretty > common on Skothar, too. The average "non-colonized" area might be like > the Orc's Head in the Savage Coast. In fact, Gnomes are very prevalent in Vulcania. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 02:14:26 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: [3E] What does everyone think of templates? In-Reply-To: <39F22741.343C6591@teleport.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 21 Oct 2000, Marizhavashti Kali wrote: > This is based on a conclusion that does not follow the premise - given > that lycanthropes *already* violate conservation of mass/energy in the > shapeshift, demanding that a small demihuman should become a medium > tiger strikes me as peculiar. True. I would, however, have to say that as size shift of more than one size class is a bit crazy. Medium Human going to Large Tiger is ok. Small Gnome going to Large Tiger is NOT ok. > Playtest them before judging. I put the Weretiger template to the test with my weretiger character. She gets a nice hefty bonus - and now has a strength of nearly 30. +12 adds a lot for just a foot of height in hybrid form. PLUS Why don't all werecreatures have hybrid forms? Sorry, but werebear hybrids rock. I think I'll stick to the PC4 werecreature interpretation for PCs. For NPCs, I'll use the templates. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 21 Oct 2000 23:23:56 -0700 Reply-To: Mystara Sender: Mystara From: Marizhavashti Kali Subject: Re: [3E] What does everyone think of templates? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit SteelAngel wrote: > > True. I would, however, have to say that as size shift of more than one > size class is a bit crazy. Medium Human going to Large Tiger is ok. Small > Gnome going to Large Tiger is NOT ok. A size shift from small to large isn't really that much greater than medium to large. > > Playtest them before judging. > > I put the Weretiger template to the test with my weretiger character. She > gets a nice hefty bonus - and now has a strength of nearly 30. +12 adds a > lot for just a foot of height in hybrid form. ...for a supernatural, shapeshifting, furry, fanged, and clawed engine of destruction. > PLUS > > Why don't all werecreatures have hybrid forms? Sorry, but werebear hybrids > rock. I think I'll stick to the PC4 werecreature interpretation for PCs. > For NPCs, I'll use the templates. Which is PC4? -- Deird'Re M. Brooks | xenya@teleport.com | cam#9309026 Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG "Atlantic City is Oz envisioned by used car salesmen and pimps." http://www.teleport.com/~xenya | --Rick Glumsky, Celtic Filth ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 22 Oct 2000 02:46:55 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: [3E] What does everyone think of templates? In-Reply-To: <39F287FC.44B1F6DB@teleport.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 21 Oct 2000, Marizhavashti Kali wrote: > A size shift from small to large isn't really that much greater than > medium to large. Well, yeah.. Medium = ~6' Small = ~3' > ...for a supernatural, shapeshifting, furry, fanged, and clawed engine > of destruction. But she's a purely natural, shapeshifting, pure blooded alphatian wizard! > > Which is PC4? PC4: Night Howlers It's the basic D&D accessory that shows how to make Werecharacters! It's pretty cool, and covers all the major weretypes there are. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.