========================================================================= Date: Mon, 8 Jan 2001 10:11:50 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: The Dark Lord: Prologue MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit An interesting read. The plot is good, although, alas, I recognize a problem that is common to my work too- bad phrasing in English. But we're Italians, after all, aren't we? 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 8 Jan 2001 12:50:30 +0000 Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Ogg.: [MYSTARA] [TEST] Test 1/2 Content-Type: text/plain Mime-Version: 1.0 Test 1 Il Fri, 05 January 2001, Caroletti ha scritto: > > VALERIUS METELLUS > 7th Ambyrmont 976, Kantridae, Duchy of Kantrium, Thyatis. > Lucius Valerius Metellus. > ----------------------------- > The man who sits in that chair, at the General�s Inn of Kantridae, is > not a common man. Although he seems lost in a daydream, and his eyes > seem like stirring at something we don�t know; although he seems to be > just one of the hundred of visitors that has passed through the inn this > day�well, that man is none other than Lucius Valerius Metellus, known > mostly as Valerius, the first son of the noble Metellus, one of the most > important nobles of the Duchy of Kantrium. > ------------------------------ > History: Lucius Valerius is the first son of the senator Severin > Metellus. The Valerius-Metellus family is very old, and is one of the > most important in the duchy of Kantrium, but it is also a senatorial > family, with a seat, assigned to its leader by family right, in the > Thyatian Senate. > Lucius Valerius was appearantly destined to pursue the political career, > but the father�s plan for him was thwarted by the joint decision of > Valerius and of the younger brother Damian (who had lived with his uncle > Publicola for several years due to a mental problem, by the time > seemingly cured) to leave for the virgin lands of Karameikos in AC 993, > where they found wealth and fame adventuring under the assumed name of > Boar brothers (Valerius was known as Jacob, Damian as Harold), and > Valerius found a new mission in the defense of Nature as a Ranger. > Returning home in AC 1001, without Damian, who had decided to settle > down in Specularum, Valerius entered the University of Biazzan, which he > left in AC 1005 to enter the Army and fight the Alphatians. He always > felt that this was his duty, although he never liked the motivations > that brought Thyatis into the war, and has never been an Alphatiaphobe > like his brothers. > Soon, he was employed for special tasks in the Army, given his > adventuring experience. He spent three years on the Isle of Dawn, living > mostly in the forests, and acting as a guerilla scout. He was seriously > wounded in Ambyrmont 1008, and was near death, but was saved by an > Alphatian traitor, Manuela Blanche, whose mother was Thyatian, who > brought him to Dunadale. Manuela had become a Thyatian spy, but she was > uncovered and executed in Ekto two months later, while Valerius was > still recovering in Dunadale. Valerius left Dunadale soon after hearing > the news, and was able to sail to Port Lucinius and take part in the > last battles of the war under the command of Iulius Sergius Scaevola in > the XXth Cohort. > In AC 1009, when the war ended, Valerius left with honnor the Army, and > returned to Kantridae. He has built a small cottage in the mountain > woods and spends most of his time there, training, walking, and writing. > His first poems, published under the assumed name of Jacob Boar at the > start of AC 1010, are very renowned by literary critics in Thyatis. > > Personality: Valerius is a very active man, lost amidst several > interests that absorb all of his time: he is a musician, an adventurer, > a scholar, a poet, a forester. Valerius enjoys art in all its forms, is > very interested in magic, and loves with all his heart Nature. He is a > very positive man, who likes life and people, although this has never > made him a dupe. He doesn�t agree with the intrigues his older brother > plots, nor with the cold attitude of Quintus, but loves both. He is > intimately Thyatian and loves his nation, but he doesn�t like the > aggressive nature of its politics, and dislikes war, even if he has > fought in the Wrath of the Immortals War. > > Appearance: Valerius is of medium height, with quite long curled blonde > hair, and brown eyes; he is a quite strong man, well-trained and > muscled, but less than his brother Damian. Valerius is a beautiful man > with a vaguely dreaming appearance, something that make him even more > attractive to women... > > Stats (OD&D, AC 1010): > Ranger 23 > Str 14, Int 18, Wis 12, Dx 11, Cos 12, Cha 17 > Alignement: Neutral good > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 8 Jan 2001 12:54:27 +0000 Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Ogg.: [MYSTARA] [TEST] Test 2/2 Content-Type: text/plain Mime-Version: 1.0 Test 2 Il Fri, 05 January 2001, Caroletti ha scritto: > > VALERIUS METELLUS > 7th Ambyrmont 976, Kantridae, Duchy of Kantrium, Thyatis. > Lucius Valerius Metellus. > ----------------------------- > The man who sits in that chair, at the General�s Inn of Kantridae, is > not a common man. Although he seems lost in a daydream, and his eyes > seem like stirring at something we don�t know; although he seems to be > just one of the hundred of visitors that has passed through the inn this > day�well, that man is none other than Lucius Valerius Metellus, known > mostly as Valerius, the first son of the noble Metellus, one of the most > important nobles of the Duchy of Kantrium. > ------------------------------ > History: Lucius Valerius is the first son of the senator Severin > Metellus. The Valerius-Metellus family is very old, and is one of the > most important in the duchy of Kantrium, but it is also a senatorial > family, with a seat, assigned to its leader by family right, in the > Thyatian Senate. > Lucius Valerius was appearantly destined to pursue the political career, > but the father�s plan for him was thwarted by the joint decision of > Valerius and of the younger brother Damian (who had lived with his uncle > Publicola for several years due to a mental problem, by the time > seemingly cured) to leave for the virgin lands of Karameikos in AC 993, > where they found wealth and fame adventuring under the assumed name of > Boar brothers (Valerius was known as Jacob, Damian as Harold), and > Valerius found a new mission in the defense of Nature as a Ranger. > Returning home in AC 1001, without Damian, who had decided to settle > down in Specularum, Valerius entered the University of Biazzan, which he > left in AC 1005 to enter the Army and fight the Alphatians. He always > felt that this was his duty, although he never liked the motivations > that brought Thyatis into the war, and has never been an Alphatiaphobe > like his brothers. > Soon, he was employed for special tasks in the Army, given his > adventuring experience. He spent three years on the Isle of Dawn, living > mostly in the forests, and acting as a guerilla scout. He was seriously > wounded in Ambyrmont 1008, and was near death, but was saved by an > Alphatian traitor, Manuela Blanche, whose mother was Thyatian, who > brought him to Dunadale. Manuela had become a Thyatian spy, but she was > uncovered and executed in Ekto two months later, while Valerius was > still recovering in Dunadale. Valerius left Dunadale soon after hearing > the news, and was able to sail to Port Lucinius and take part in the > last battles of the war under the command of Iulius Sergius Scaevola in > the XXth Cohort. > In AC 1009, when the war ended, Valerius left with honnor the Army, and > returned to Kantridae. He has built a small cottage in the mountain > woods and spends most of his time there, training, walking, and writing. > His first poems, published under the assumed name of Jacob Boar at the > start of AC 1010, are very renowned by literary critics in Thyatis. > > Personality: Valerius is a very active man, lost amidst several > interests that absorb all of his time: he is a musician, an adventurer, > a scholar, a poet, a forester. Valerius enjoys art in all its forms, is > very interested in magic, and loves with all his heart Nature. He is a > very positive man, who likes life and people, although this has never > made him a dupe. He doesn�t agree with the intrigues his older brother > plots, nor with the cold attitude of Quintus, but loves both. He is > intimately Thyatian and loves his nation, but he doesn�t like the > aggressive nature of its politics, and dislikes war, even if he has > fought in the Wrath of the Immortals War. > > Appearance: Valerius is of medium height, with quite long curled blonde > hair, and brown eyes; he is a quite strong man, well-trained and > muscled, but less than his brother Damian. Valerius is a beautiful man > with a vaguely dreaming appearance, something that make him even more > attractive to women... > > Stats (OD&D, AC 1010): > Ranger 23 > Str 14, Int 18, Wis 12, Dx 11, Cos 12, Cha 17 > Alignement: Neutral good > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 7 Jan 2001 13:53:07 +0100 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: looking for second hand stuff MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Colin Wilson wrote: > Hi there. > > Anyone know of any second hand stores or people offering second hand stuff > in the UK? i am from germany, but i were sometimes in leeds. there is a store in a big round house - very famous in leeds. it is an old hous with maybe 20m radius. on the bottom i a restaurant. there is on the second level a roleplaying store. i have found there last year: ah i look for the prizes and there i found a telephon number - i think so Traveling Man 0113 242 7227 the forgotten realms: dreams of the red wiz.(of tay) 19 Pounds (not cheap, but i didn`t get it elswere) the forgotten realms: Hall of Heroes 9 Pounds (new) the mystarans (Gaz 7): northern reaches: 13 Pounds (used, but good) poor wiz. all III 5 Pounds (used, but very good) Gaz ground set for 7 Pfounds (used, but good) books in germany at that time are very expensive, so i bought them in england 3 DM are 1 Pound but the german stores count with ca. 3.50 DM (11,99 Pounds = 40,-DM ~ 45,-DM ) are 1 Pound so it was cheap and faster to get the things i said to him he should round that sum, and he does it. (i have to pay 3 pound less) i said him that i am on a mailing list and that i will tell about him. so i do. say you from the mystaran mailing list and that a german long haired blond boy told you about that store. maybe you get a good prize, if you take some things. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 8 Jan 2001 23:29:01 +0100 Reply-To: Mystara Sender: Mystara From: Daniel Mayer Subject: Shadows lifted, Part One MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Through the ringing in his ears, Laren heard a rough chuckle. Pain wrecked his body as he tried to stand up. The stone floor was surprisingly warm and welcoming. He lay on the floor in an embryonal position, so he felt simply the least possible stinging pain. Laren thought. He made a mental note to thank all gods he knew for the arrogance of that damn lich. Every black mage would have finished the job moments ago. But not this guy. Andr�s� magical abilities were much better than legends told. But just one joker was left. And it was time to play it. Now or never. "For long years I didn�t have such an amusing distraction. Yes, you were quit good, young mage. You even used some spells I didn�t know. But I feel your fear, fear for your life." A man in an old-fashioned traladaran robe turned again to his side, chuckling. "Yes, the fight was a fun I almost never felt before. But before I finish you, to my regrets, I have to kill your friends outside. They decimate my pawns too much. Especially these to fighters with their divine help." The mouth -part of a sunken face- began to move for a complicated spell. The wrinkled hands moved with astounishing speed. Laren knew the spell. He found hints of it in an old tome back in Krakatos. This spell was called �Nightfire� and bound energies from the Negative Plane to the ground of a 300 feet radius around the caster, slowly drawing all life of everyone standing in that area. And the spell would be complete in few seconds. ** "Lords and Ladies! Make place for the new ambassador of Glantri, Lady Marianita Lucia de Leon y Valdez, blessed with the authority of the Princes of Glantri!" Applause raised through the great hall as a beautiful elven lady entered. A large man sitting on the throne raised and stepped down to equal level of the elven lady. As they met, the lady bowed and smiled seductively at the duke. "Oh, oh. Look at the duchess." Thrandir whispered to Aurelius. Aurelius, clad in silver and white in his ceremonical breastplate, turned to look at her, a knowing smile on his lips. "Yes, indeed. The duchess won�t appreciate such a beauty at court. A shame that we�ve to fight great evil instead of enyoing this." The duke returned to his throne, sat down and look to the left side of the hall. "Now, Laren, finally you�re free of your duties, aren�t you?" The crowd parted as a black robed man went toward the throne. He had dark hair, was completedly dressed in black, yet he radiated an aura of peace and happiness. The man called Laren smiled up to Duke Stefan "Yes, I am. Therefore I request formally the Land of Dreams of you for my estate." The duke looked sternly at Laren. "You know, I cannot give you what I don't really own. The mists and nightmares persist around the Lake of Lost Dreams. The evil resides there, as the traladaran legends tell it." "So its my land if I free it from that evil? My own?" "Yes. But I warn you. Nearly two thousand years the area is cursed. Are you such a great mage that you can fight two thousand years of evil?" "Not alone. But with the help of my friends we�ll do it." "Then you have my blessing. Go and free Karameikos from that evil and you shall own the land you want." Laren bowed and went to his friends near the throne. "Was it necessary to request the official permission?", Aurelius asked, "As he said just moments ago, he CAN�T give a permission." Laren smiled. "Yes. But that�s politics. I�m a mage with reputation. If I seek permission, it strengthens his position. Just poilitics. He�s eager to see us fighting the east to freedom. Let�s go. I don�t have the stomach today for a flirt with Marianita." Laren turned and Aurelius and Thrandir followed. The nobles shifted uneasily when they saw their departure. Aurelius was a reknown member of the highest religious order of Thyatis, while the elf Thrandir was less known, but the higher nobles knew Thrandir held a high position in the elven court, whatever that may be. "Knight-Brother Aurelius, may I please request a few minutes of your time?" A man in simple but fine clothes stood near, "I�m Yurikai Heltar from Marilenev. My son heard of your new abbey and..." Laren and Thrandir turned to a side smiling. "Every day at least twenty candidates for a place in the abbey. This land�s going to be populated by humble servants of some pantheon in a few years." Thrandir ironically remarked. Laren chuckled "Yes. Maybe. But I know Aurelius. I give him two minutes and he�ll catch up with us after fobbing off that court lord." "Two minutes? Not today." came Aurelius� deep bariton from behind them. "We have other things to discuss. What�s going with your spell researches?" Laren frowned. "I could use a little bit more time, but I don't have the nerves. A slight variation to the spell and I should get it working in a few days. And you?" Thrandir shrugged. "I�m ready for everything. Elves rely on themselves with more confidence than humans. If I can�t survive a fight as I am, I won�t with more spells or items. I�m ready." "Me too," added Aurelius, "but Flosi�s on travel. He�ll return in three days, as I�m informed. Got some useful items as far as I understand. We�ll see." Laren nodded. "Yes, clerical spells and items we can use everything we get. I�ve requested some items from the `Griffons� but I don�t think we�ll get much help. The powers of you and Flosi will be the best we�ll have." "Should be enough for some poor souls, but is it really enough for the greater undead we expect? We�ll see." Aurelius said. Laren sighted and Thrandir clasped Aurelius� shoulder. "Let�s get packed. We should arrive few days before the rest for not to awaken the interest of a mighty evil before we have done some serious damage." They left the court. Thrandir and Aurelius sat on their mounts outside the city gates. Aurelius was clad in his polished breatplate, his shield fastened to the left side of his horse. So his sword was partially hidden behind it but reachable. A red cape with a great cross he wore around his neck, held by a clasp with a ruby. The mighty warhorse nervously snorted, pressing for departure. Thrandir sat on his elven horse, a much more delicate version of a sandard horse, but more agile and faster. He wore dark green clothes which hide a finely crafted elven chain mail. A large bow and a quiver with silver-feathered arrows were secured behind him, a scabbarded sword was at his side. A grey cloak gave warmth and a silver circlet on his head an image of nobility. They turned to the road after Laren didn�t appear, supposedly sitting above some books to get his spell finished. Only little time later they disappeard behind the horizon. *** Laren, Flosi and Elaya sneaked through the dark woods. The eyes of all three shone with infravision, and a slight silver star in their eyes made them able to see all evil. Laren held a black wand, Flosi had a firm grip on his warhammer and Elaya was at the rear with her bow ready. Laren tried a last joke, for the evil came into reach "Hey, Flosi, What was the quote Thor made when he saw you?" "Hmmm?" Laren chuckled as Flosi stepped into something undefinable but stinking. "Shit!" Flosi cursed. Laren chuckled a little bit too loud. A secure sign of too much adrenaline in his veins. "Ah, Laren, you get every joke crushed. Now attention, I feel something." Elaya said with strain in her voice. Yes indeed. �Something� was it. In fact, the hell broke out. *** To be continued� --------------- I hope you enjoyed it! I wrote a much better version few days ago, but after five DIN A4 pages, the some Alphatian mage must have casted a curse over it, because my PC didn�t do anything anymore... All crushed. I was shocked! So you have to be content with this *short* version. With many regards, Daniel Mayer Laren Nightmaster Tower of Dreams ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 9 Jan 2001 00:13:13 +0100 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: The Dark Lord: I MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Somewhere in Alphatia, 991 AC "How can I get rid of this draught? The windows are closed, the door's barred. But the air filters, crawls and spies. It wraps me. It penetrates inside me and it freezes me. From where does it come? Where does it go? I must kill it. Like the wick of a candle. And then to let it twisted, dark, on the ground, like a dead serpent, the head crashed, with its cold blood in a tiny pool, dirty and slimy. A whif that may kill this cold breath that passes through my shoulder, outer breath, of the world that hears me, this cold created on purpose against me. I must kill this air. To whisp and may it remain without life. How lovely to say: to kill a candle! But how can I kill this draught that is killing me?" Thoutis suddenly stopped his thinkings when the door was opened. 3 cloacked figures entered in the dark room and closed the door. One of them lit a candle. A bit of light ran throughout the room but Thoutis still remained unnoticed, hidden in a corner, protected by a big armchair. The 3 man were undoubtely warriors, they weared armors and and swords. Scars on thier faces showed they were all veterans of a lot of battles. Thoutis rushed from his position. All lasted only for a second and then two of the warriors was already laying on the floor, both with their neck cut by Thoutis' fast sword. The third one was faster than his companions and drawed his sword and faced Thoutis. He saw an unusually short and slim elf, even for elven standard, with long black hair and deep black eyes. The elf's face showed no emeotions. The warrior was huge and strong and with all his strenght he stroke. Thoutis parried, his muscles trembled for the terrible impact but the sword was broken. The warrior wildly smiled seeing Thoutis without defence. He simply said: "You're arrived at the end of your life, elf" and he lifted his sword for the final blow. But Thoutis opened his bare hand and an incredible fast wind exited from it. The warrior's armor and chest exploded in a fountain of blood. The candle had been put out... Thoutis went out in the night. For that work the Assassin League of Sundsvall had payed him very well... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 9 Jan 2001 21:50:37 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Quintus Metellus MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit QUINTUS METELLUS 21th Eirmont 978, Kantridae, Duchy of Kantrium, Thyatis. Quintus Valerius Metellus, Senator of the Metellus family. --------------------------------------------------------------------- Among the ranks of the Free Thinkers, a man rises to speak in front of the Senate. He emanates from all of his body an aura of calculated coldness, and speaks in a low, cold, voice tone. His baritonal voice fills the Senate with mocking words that attack the resolution that the Senate, pushed by the Aristocratic faction, is going to pass. Although he seems overall uninteressed in what he is saying, like if he was complaining for the unpoliteness of a child at an important party, his words show the rage he has for a resolution that he doesn�t approve at all. He is Quintus Valerius Metellus, a nobleman from an ancient family of the northern mountains of Kantrium. ------------------------------------------------------------------------- History: Quintus is the third son of the senator Severin Metellus and of Eliana Ghellariar. At first, Severin was disappointed by his birth, as he didn�t want a third son. Severin ignored completely the boy until he was five, when the parents realized the insanity of the little Damian. However, considering that Severin thought of Lucius Valerius as his heir, he still continued to view the boy with little or no care, and not too different was the position of his mother. The sore boy grew up in the indifference of his relatives, comforted only by the love of his brother Lucius. Quintus developed soon a profound hate for the parents, and dedicated himself to litterary and philosophical studies, only to change toward political ones when both his older brothers left for Karameikos, thwarting his father�s plans about their entrance in the poltical life of Thyatis. Quintus didn�t remain much with the hated parents: he left for the capital when he was eighteen (AC 996) and entered soon the aristocratic circles, where he matured a dislike for the decadent ways of most of the young nobility. He refused firmly alcohol, zzonga and other addictions, and excluded himself from most of the passions of the young nobles. After a love delusion he reacted closing himself toward others, especially women, and his brothers remained the only confidants he had for years. In AC 1005 he entered the Army against the will of his father, to fight for the Empire, although he had little knowledge of weapons, with the assumed name of Falcon Boar, because he didn�t want to receive a particular attention given his rank. He fought for four years in the infantry, surviving the most bloody battles. Consiquences of his fights are a good prowess with the hand axe, a scar in the stomach that causes him intestinal difficulties, and a broken knee who didn�t cure too well and that gives him a somehow halting pace. In AC 1009 he left the Army with the rank of Centurion and a Cross of Gold decoration for having saved his commander (a noble General) from death during a battle; he revealed his identity, returned home and killed his father, hid the proof of this, did the same with his mother, and took the title of Senator, because his brothers were uninterested in it. Personality: Quintus is a very cold, pragmatical and rational man, who dislikes superstitions and incompetence. Quintus is a Free Thinker among the senators: he consider the factions a stupid heritage that has to be thrown down, because the senators should be able to think with their heads, and should not be listening to the opinions of the group they are part of. He dislikes the Emperor and the Imperial organization, but thinks that a Republic would not be able to maintain control over the land, and the Senate would not be strong enough. He loves his brothers, although he disliked his parents so much that he killed them. Regarding this, Quintus has mixed feelings. He has somehow rationalized his actions, but he knows that this is wrong, and he feels guilty as a criminal. His bitterness at the world outside could also be influenced by this act that he is trying to remove from his memory. Quintus has not as many interests as his brothers: apart poltics, he is fond of heraldry and litterature, and he has written poetry secretly: he has been disappointed by Valerius� success as a poet, and has thus decided not to publish his writings (even if they are better than his- but he isn�t aware of this). Appearance: Tall, slender, not muscled like his brothers, he is however very resistant to fatigue, and well-trained. Quintus is a beautiful man, although his sharp features and prominent nose make him a little less attractive than his brothers, as does his cold-looking amber-brown eyes. He has dark hair and a short and cultivated beard. He has a low, bass voice, and speaks in a calculated manner, fast and aggressive or calm and slow, depending on the circumstances. Stats (OD&D, AC 1010): Fighter 9 Str 12, Int 13, Wis 16, Dx 12, Cos 14, Cha 15 Alignment: Lawful neutral ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 9 Jan 2001 22:53:17 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Shadows lifted, Part One Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 8 Jan 2001 23:29:01 Daniel Mayer wrote: (story snipped) > >I hope you enjoyed it! Well, *I* did! :) The cut from the battle to Stefan's court in the beginning was rather abrupt, though (I wanted to see how the battle turned out - I hate when they do that on the X-files or other shows...). Then again, I guess I'll just have to wait. > I wrote a much better version few days ago, but >after five DIN A4 pages, the some Alphatian mage must have casted a >curse over it, Of course I did! After all, I couldn't let you steal the thunder from my 'Dark Revelations' now could I ? I'm an Alphatian - what did you expect? ;) (Sorry, my bad! In truth I *hate* it when the computers do that - you'd think they'd be able to do something about by now, but no no! "The wonderful new program..." blah, blah, blah , but getting the computer to just run without crashing every 5,000 bytes of unsaved data is apparently too much to hope for :( ) > because my PC didn4t do anything anymore... All crushed. >I was shocked! So you have to be content with this *short* version. > It's still interesting. If you do manage to save the original one day, it would certainly be interesting to see, though. Incidentally, has somebody cast a Silence, Worldwide Radius or some such? I think the list has been awfully quiet off late... Not that it'll shut me up, of course ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 10 Jan 2001 12:35:19 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Shadows lifted, Part One MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Incidentally, has somebody cast a Silence, Worldwide Radius or some such? I think the list has been awfully quiet off late... Not that it'll shut me up, of course ;) > > - The Stalker If he has, he has left out Thyatis. I am active as ever, I write tons of stuff but no-one replies... Iulius Sergius Scaevola Captain et al ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 10 Jan 2001 18:22:25 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Quintus Metellus MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit dear friend i have enjoyed this trio of nps. they seem to be every bit thyatian. well done. any more? mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 10 Jan 2001 14:08:58 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Quintus Metellus > >dear friend i have enjoyed this trio of nps. >they seem to be every bit thyatian. >well done. >any more? >mortus. I'll second that - Lucius and Valerius are just the type of people my PCs might run across someday. Incidentally, is this effort part of the Thyatian Character Reference? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 10 Jan 2001 14:11:19 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: The Dark Lord: I Marco Fossati wrote: >The candle had been put out... > >Thoutis went out in the night. For that work the Assassin League of >Sundsvall had payed him very well... Hmmmm...who were those three warriors, and why were they meeting, I wonder? And why would the Assassin League of Sundsvall be (presumably) hired to wipe them out? More importantly, who might have hired them? Very interesting..... The plot thickens, indeed. :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 10 Jan 2001 22:31:27 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Quintus Metellus MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Geoff Gander wrote: > > > >dear friend i have enjoyed this trio of nps. > >they seem to be every bit thyatian. > >well done. > >any more? > >mortus. > > I'll second that - Lucius and Valerius are just the type of people my PCs > might run across someday. Incidentally, is this effort part of the > Thyatian Character Reference? > > Geoff As they are Thyatian, they will be put in the site (the first two already have), although the TCR should be set in AC 1016, so we will have to update them with info about what they did the last six years.... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 10 Jan 2001 17:07:48 +0100 Reply-To: Mystara Sender: Mystara From: Daniel Mayer Subject: Re: Shadows lifted, Part One MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Caroletti wrote: > > > > > > > Incidentally, has somebody cast a Silence, Worldwide Radius or some such? I think the list has been awfully quiet off late... Not that it'll shut me up, of course ;) > > > > - The Stalker > > If he has, he has left out Thyatis. I am active as ever, I write tons of stuff but > no-one replies... > > Iulius Sergius Scaevola > Captain et al Yes, yes, sorry! VERY Good! Incredible! Fantastic NPCs! The story: A dream! I�m GREATLY impressed! (Wow, I can speak in large fonts :) But earnestly, the three thyatian NPCs are well built and have a nice story. I think I can use them in future campaigns. Valerius and the "Boar" are in compatible positions for a accidential meeting. I�ll see. Daniel Mayer Laren Nightmaster Tower of Dreams ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 10:32:31 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Shadows lifted, Part One MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > > Yes, yes, sorry! You better be! 8-) > VERY Good! Incredible! Fantastic NPCs! The story: A dream! I�m GREATLY > impressed! > (Wow, I can speak in large fonts :) Ah, now things seem to work better. 8-) > But earnestly, the three thyatian NPCs are well built and have a nice > story. I think I can use them in future campaigns. Valerius and the > "Boar" are in compatible positions for a accidential meeting. I�ll see. Thanks, thanks. I generally wouldn't answer to a praise like I do now, but I don't think I am overflowing the list...considering the amount of messages that are coming now...I have five other NPCs ready to be sent, but I am waiting... ...don't know what for, but I am waiting. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 11:54:37 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii It has been kinda quiet lately, (interupted by some good stories and NPC) so I thought I'd ask another question. My PC's have a small elete army, but want an effective army. Also I don't like the idea of deciding a battle on one dice role but I don't want to have to role dice for every man in the army. What I was thinking was writing an advanced war machine. Not one simply with more/different rules for stats but one that could account for units, tactics, heros etc, while preserving the elements of the war machine system. I thought about having individual unit BR's but I don't think this will work (archers???). How would you convert them and stop the super-elete squad in the crap army that systematically wipes out everyone. The conclution I came to is I think there needs to be some kind of dammage + fatigue system for the units. Also if you were to role d100 for each unit battle then the statistics make middle roles more likely and thus remove the chance of lucky victorys and crushing defeats which makes the WM quite fun and is an aspect that could be worth excentuating. I'm really after a system that gives about the same result as a war machine battle but makes the use of tactics and units more vitial and takes more then just one dice role. Individual units need I think to have at least 10 men and a commanding officer. smaller units with more command structure should be more manoverable, take less time to respond to orders. there needs to be attack and defence strengths for front back left and right (like roman legions were more vunrable to their right and rear but strong on their front and left), and attack strength ranges for missile troops. units should also have some kind of hit point like strength. a small unit attacking a big unit should be at a disadvantage in numbers only. clearly if a unit of 10 attacks a unit of 1000 then a 1000 men clearly can't all attack the 10 men at once but the 10 men would get fatigued and surrounded very soon. stats I think should be based on: all attack strength should be influenced by level. front attack strength: weapon and formation left attack strength: weapon and equipment (foot troops with sheilds in left hand should be penalised unless they about face). right attack strength: weapon and equipment rear attack strength: weapon and training. range attack strength: weapon front defencive strength: armor equipment, and formation left defencive strength: armor and equipment (foot troops with sheilds in left hand should be bonused unless they about face). right defencive strength: armor and equipment rear defencive strength: armor and training. dammage absorbtion (hit points for units): level and no. of troops (ie no. of HD). fatigue (should influence attack and defence strengths and movement): training(and level), time fighting, numerical supremacy, time marching, unfavorable terrain. command value (no of actions a unit can preform): training and no. of command offices and their level. manuvers(feats for units): training, veteren status. morale: command value, terrain, country, fatigue, level, damage taken. magic - used under manuvers, influenced by level. --------------------------- That's most of my ideas for the system. I'm not sure what dice to use however and how to make it simple enough not to have to consult tables every two seconds. most unit info would fit on a rectangular unit token, and the rest needs to be easy to keep track of and implement. with luck you should be able to convert from normal rules to this system easily and convert army stats in the PWA's to this too. An ongoing project of a sort. Tell me what you think. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 21:25:42 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Chris Furneaux wrote: > What I was thinking was writing an advanced war > machine. Not one simply with more/different rules for > stats but one that could account for units, tactics, > heros etc, while preserving the elements of the war > machine system. Have you tried using Battlesystem for AD&D (2nd ed.)? It's supposed to = take individual units into account, leaving more room for tactics and = such... I've never tried it myself, I prefer the simplistic War Machine, = so... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 12:54:19 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: TCR Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti, in reply to 'the Stalker' wrote: > > > > > > Incidentally, has somebody cast a Silence, Worldwide Radius or some such? I think the list has been awfully quiet off late... Not that it'll shut me up, of course ;) > > > > - The Stalker > > If he has, he has left out Thyatis. I am active as ever, I write tons of stuff but > no-one replies... > > Iulius Sergius Scaevola > Captain et al speaking of the stuff you've been doing, I like the stuff from the TCR site. I'm in the process of adapting & converting it (to AC1004) for use in my Mystara-Birthright game once I get it going again (hopefully soon). And I've got a couple of questions about it for any of you from the TCR, if you don't mind? First, it say's your site was updated on January 6th, but I can't figure out what part was updated then. Your site mentions that Baldassarre Patrizio takes over as Count of Lucinius after Semporonius Enistidar dies, but when did Enistidar die? I know from your site that in AC1003 Patrizio is made a General and by AC1006 he was already a count when he got married, so it was sometime between 1003 & 1006, and my game is currently at AC1004. Is the Duke of Machetos's (Callastian) last name Jonassanian or Jowdynites? I've seen both spellings in various resources, both Canon & non canon. When did Glantri's father become elected? And last, did you know that the link to the Colonial rulers page is not working? Or is it just not up yet? The Machetos question is one I particularily need to figure out first, as one of the players webpages turn 3 will reference him, the others I can presume on with any problem. Hopefully one of you can help me out. Thank you. Greg Weatherup GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 22:59:34 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Patrizio & Lucinius MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > First, it say's your site was updated on January 6th, but I can't figure out > what part was updated then. We just added the two characters that I sent to the MML, but you're right, we should mention WHAT we add...(and given the fact that Agathokles does the work...) 8-) > Your site mentions that Baldassarre Patrizio takes over as Count of Lucinius > after Semporonius Enistidar dies, but when did Enistidar die? I know from > your site that in AC1003 Patrizio is made a General and by AC1006 he was > already a count when he got married, so it was sometime between 1003 & 1006, > and my game is currently at AC1004. Uhm. We haven't written this, but I suppose that AC 1005 could go. And given the fact that I am from Lucinius, you should believe me. 8-) > Is the Duke of Machetos's (Callastian) last name Jonassanian or Jowdynites? > I've seen both spellings in various resources, both Canon & non canon. Most Canon references (and oldest references too) refer to him as Jowdynites, so we chose to go by that. > When did Glantri's father become elected? Ask Agathokles! Appius Glantri was his business! > And last, did you know that the link to the Colonial rulers page is not > working? Or is it just not up yet? Not up! > The Machetos question is one I particularily need to figure out first, as > one of the players webpages turn 3 will reference him I think I solved your problem, but could you explain what you meant here? Happy to be of help, happy to see our work is used! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 15:39:14 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Jacob Skytte wrote: > Have you tried using Battlesystem for AD&D (2nd > ed.)? It's supposed to take individual units into > account, leaving more room for tactics and such... > I've never tried it myself, I prefer the simplistic > War Machine, so... Thought about that. If I'm right in that battlesystem represents individuals the problem is then the games become long and drawn out and all about troop movements etc. I'm trying to avoid that. Really all I'm thinking is something that gives a bit more flexibility and realism to the war machine concept without actually turning it into a fully fledged battle game. Something that can deal with 10,000+ troops that doesn't take hours and doesn't have someone lose the battle just because of one bad role. Also in a Mystaraian sence it needs to be easy to convert and play without spending hours sorting out figures and formations, just some simple rules. A lot like a battle board game insted of a table top strategy game. It would be easy enough to convert the PWA armies to a system like this and put it on the web which would also make it more appealing and easy to organize. Thats what I think at least. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 01:21:15 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit >Something that can deal with 10,000+ >troops that doesn't take hours and doesn't have >someone lose the battle just because of one bad role. To give my two cents, I think there's a nice way of giving more "depth" to War Machine without making it terribly hard: IIRC, there's a special BFR bonus for Elves and Dwarves, as well as for monsters with asterisks... you could make a table of detailed BFR bonuses for different monsters and character classes (per level), as well as taking into account terrain bonuses (as Forest for Elves and Mountain for dwarves). Then, you get a diversity of values for different troops, but you can figure out and use a single total in a combat, without going into the "unit by unit" battlesystem way. Also, given that the one-roll decides a battle is quite unfair, I would give the option of "dividing forces": well, in WM it appears as a need to split a force when there are different forces in one side and one single force in the other; I would modify it a bit: in a battle, any force big enough (you decide, maybe that small skirmishes are ok with a single roll) MUST be divided into vanguard and rear guard. In the standard one-on-one battle, the vanguard roll is resolved first. After the result, the loser may use the vanguard for another roll, or for trying to withdraw or hold or whatever, the victor may press with his vanguard or bring fresh rearguard troops. the players may split the troops evenly or not so much, in RW battles keeping a strong rearguard or just risking a big initial offensive were usual choices an strategist had to make. I would also enforce the "tactics" optional rule and take into account terrain features more than to make simple die rolls: for instance, in a narrow ravine, if a character wants to engulf, he'll have to split his army into smaller units and the defender should split his forces evenly: as the army is spread along a long line, total BR would not reflect the realistic chances of defense and reaction... All in all, I see that the best way of resolving a battle with WM is to split armies into smaller groups, bigger than units or regiments, probably just two or three per side of the battle, to portray strategy choices and terrain options. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 11 Jan 2001 18:51:17 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Andr�s_Piquer_Otero wrote: > To give my two cents, I think there's a nice way of > giving more "depth" to > War Machine without making it terribly hard: IIRC, > there's a special BFR > bonus for Elves and Dwarves, as well as for monsters > with asterisks... you > could make a table of detailed BFR bonuses for > different monsters and > character classes (per level), as well as taking > into account terrain > bonuses (as Forest for Elves and Mountain for > dwarves). Then, you get a > diversity of values for different troops, but you > can figure out and use a > single total in a combat, without going into the > "unit by unit" battlesystem > way. The problem with this is it requires re-calculation of the armies and the BFR (which isn't in the PWA's) for each situation (a pain). > Also, given that the one-roll decides a battle is > quite unfair, I would give > the option of "dividing forces": well, in WM it > appears as a need to split a > force when there are different forces in one side > and one single force in > the other; I would modify it a bit: This is one of my reasons to hope for a different way. That rule is a pain and never seemed very "real" > in a battle, any force big enough (you decide, maybe > that small skirmishes > are ok with a single roll) MUST be divided into > vanguard and rear guard. In > the standard one-on-one battle, the vanguard roll is > resolved first. After > the result, the loser may use the vanguard for > another roll, or for trying > to withdraw or hold or whatever, the victor may > press with his vanguard or > bring fresh rearguard troops. > the players may split the troops evenly or not so > much, in RW battles > keeping a strong rearguard or just risking a big > initial offensive were > usual choices an strategist had to make. gennerally I see a lot of troops get routed. > All in all, I see that the best way of resolving a > battle with WM is to > split armies into smaller groups, bigger than units > or regiments, probably > just two or three per side of the battle, to portray > strategy choices and > terrain options. Thanks for the input. this was my original track of thinking. However to me it creates problems, war machine in my opinion was designed to deal with one army versus another army, and anything more or less then this it seems to break down. This is why I was thinking of developing a unit bassed system from it and normal D&D. Could someone tell me if battlesystem deals with the individual troops in units or just units. I have been assuming the first. IMO having about 60 counters for a legeon (about 6,000 men) is not too bad, given most are pretty much the same. While having 6,000 counters would be rediculous. If the rules are simple enough then it could go quite quickly. and strategy becomes extremely important which is something I like. Also with a unit based system it gives the characters a chance to actually make a difference in the middle of battle and maintain a time flow of actions rather then just saying armys meet, you lose, go home. It becomes armys meet, troops driven before you, the men around you flee, but you hold fast. you become encircled and have to fight your way out or be captured, in the fury you meet the enemy general and .... much more then just you are in the battle lines and your army is routed and you maraculously survive. Thats how I see it. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 10:06:00 +0100 Reply-To: Mystara Sender: Mystara From: "G.P. Agosta" Subject: Re: Patrizio & Lucinius MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Caroletti wrote: >> First, it say's your site was updated on January 6th, but I can't figure out >> what part was updated then. > > We just added the two characters that I sent to the MML, but you're right, we > should mention WHAT we add...(and given the fact that Agathokles does the > work...) 8-) Ok, ok, I'll add an "Updates" page. >> When did Glantri's father become elected? > > Ask Agathokles! Appius Glantri was his business! We have not yet decided when the elections took place in the last twenty years, except for those in AC 1016. Canius' death is a result of Karagenteropoulos' actions to strenghten the Imperial power in the wake of the WotI, so it should have happened around AC 1004 or 1005, with the elections taking place in AC 1001 or 1002. >> And last, did you know that the link to the Colonial rulers page is not >> working? Or is it just not up yet? > > Not up! Both, actually... all non working link should point to the NULL page :) -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 00:54:32 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: Patrizio & Lucinius Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > > Your site mentions that Baldassarre Patrizio takes over as Count of Lucinius > > after Semporonius Enistidar dies, but when did Enistidar die? I know from > > your site that in AC1003 Patrizio is made a General and by AC1006 he was > > already a count when he got married, so it was sometime between 1003 & 1006, > > and my game is currently at AC1004. > > Uhm. We haven't written this, but I suppose that AC 1005 could go. And given the > > fact that I am from Lucinius, you should believe me. 8-) oh, I was hoping maybe there was some cannon reference to him/it that I could use in the game. 1005 is as good a year as any, except now I have to update the players page... ah I'll do it this weekend, I'm too tired right now. > > > Is the Duke of Machetos's (Callastian) last name Jonassanian or Jowdynites? > > I've seen both spellings in various resources, both Canon & non canon. > > Most Canon references (and oldest references too) refer to him as Jowdynites, > so we chose to go by that. > ok. > > When did Glantri's father become elected? > > Ask Agathokles! Appius Glantri was his business! Is Agathokles a MML member still? > > > And last, did you know that the link to the Colonial rulers page is not > > working? Or is it just not up yet? > > Not up! ok, Guess I'll just have to wait. > > > The Machetos question is one I particularily need to figure out first, as > > one of the players webpages turn 3 will reference him > > I think I solved your problem, but could you explain what you meant here? yes you solved the problem (mostly), Thank you. The player will be taking control of Corwyn Mauntea on turn three of the game (I just sent out turn 2) and will see the webpage for the first time then. I wanted to know the correct spelling for Callastian's surname and have the correct Count of Lucinius before he see's it so I don't have to come up with an explanation why it gets changed later. (the player is not a member of the MML, but some of the other players are.) Turn two just went out yesterday and was for Nuwmont 2nd, AC1004. Greg Weatherup GWxup@excite.com _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 10:33:05 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Chris Furneaux" To: Sent: Thursday, January 11, 2001 7:54 PM Subject: [MYSTARA] war machine > My PC's have a small elete army, but want an effective > army. Also I don't like the idea of deciding a battle > on one dice role but I don't want to have to role dice > for every man in the army. > You don't decide the battle on 1 roll just the outcome between any 2 opposing forces. each side can have many forces, each can contain a minimum of 10 men. > What I was thinking was writing an advanced war > machine. Not one simply with more/different rules for > stats but one that could account for units, tactics, > heros etc, while preserving the elements of the war > machine system. > IMO it does a good job on the first two. Working out a BFR and BR identifies a unit extremely well, and the modifiers to combat results take many things into consideration for each force. Tactics are limited only if you don't ignore the stupid one per side rule and apply one per force. BTW what exactly do you mean by heroes? Similar to those mentioned in the PWAs? IMO they're mainly for MAD i.e. you wipe out our elite cavalry with them wnd we'll toast your superheavy infantry. Having run a few tabletop battles I can tell you that sensible magic totally destroys the effectiveness of most opposition forces in short order. A flying character dropping continual darkness pebbles into the opposition soon breaks up formations etc. > I thought about having individual unit BR's but I > don't think this will work (archers???). How would you > convert them and stop the super-elete squad in the > crap army that systematically wipes out everyone. The > conclution I came to is I think there needs to be some > kind of dammage + fatigue system for the units. > Actually there really wouldn't be much of a problem if you did that. As for the super elite squad, just keep throwing much larger numbers of lower class troops at them. That +100 if outnumber opponent by 8 to 1 is a great leveller. The percentage losses of the smaller more powerful force have a much more dramatic effect as they face a second inferior unit which outnumbers them heavily. Don't forget that such squads are also much easier to eliminate as a threat magically than an entire army of inferior troops. > Also if you were to role d100 for each unit battle > then the statistics make middle roles more likely and > thus remove the chance of lucky victorys and crushing > defeats which makes the WM quite fun and is an aspect > that could be worth excentuating. > Maybe you've been doing it right and I missed the point and accidentally found a better way to do it all along! >;^)~ > I'm really after a system that gives about the same > result as a war machine battle but makes the use of > tactics and units more vitial and takes more then just > one dice role. > Just split your troops into forces and allow each to use it's own tactics. > Individual units need I think to have at least 10 men > and a commanding officer. smaller units with more > command structure should be more manoverable, take > less time to respond to orders. there needs to be > attack and defence strengths for front back left and > right (like roman legions were more vunrable to their > right and rear but strong on their front and left), > and attack strength ranges for missile troops. units > should also have some kind of hit point like strength. > 10 is the minimum size of a War machine force. There are some rules regulating movement based on force size just refine them. The benefit for having officers is an all or nothing thing though, I use total level of all officers divided by minimum number of officers needed instead. +10 if attacking on the flank, +30 if attacking rear seems about right or use the numbers as negatives to the defenders BR. A units BR and total size are it's hits and strength so no need for another ability. > a small unit attacking a big unit should be at a > disadvantage in numbers only. clearly if a unit of 10 > attacks a unit of 1000 then a 1000 men clearly can't > all attack the 10 men at once but the 10 men would get > fatigued and surrounded very soon. > As I mention earlier the ratio of troop numbers is already in the rules. > stats I think should be based on: > All already covered if you use forces rather than lumping the entire army into one unit Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 12:24:56 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Novel explosion on MML MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit It seems that everybody is writing a novel, these days. The Stalker, Haavard, Marco Fossati, Daniel Mayer...and maybe I forget some others. Well, what can I say, go on...I hate reading novels bit by bit, but I know well how little time we all have to write things (and to read things, too!). Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 11:28:48 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > The problem with this is it requires re-calculation of > the armies and the BFR (which isn't in the PWA's) for > each situation (a pain). > We do have a good estimate though since troop class is based on BFR, but since in many cases both this and the BR seems to have been plucked clean out of the air in the first place. Take for example the Elite Thyatian Emperors cohorts, they have a morale of Elite which gives them a BFR of at least 126 (minimum to be classed elite), they qualify for bonus "c" since they are all armed with javelins so their BR should be 139. There really isn't much of a problem recalculating IMO. After all you really should be seeing if the original figures are anywhere near right. > > Also, given that the one-roll decides a battle is > > quite unfair, I would give > > the option of "dividing forces": well, in WM it > > appears as a need to split a > > force when there are different forces in one side > > and one single force in > > the other; I would modify it a bit: > > This is one of my reasons to hope for a different way. > That rule is a pain and never seemed very "real" > Split your troops along RW lines rather than sending 3 in 10 of every sort to one fight and the rest to another. Seperate into cavalry, infantry and missile troops. Make the next split, if needed, between the subtypes, light/heavy etc. > > in a battle, any force big enough (you decide, maybe > > that small skirmishes > > are ok with a single roll) MUST be divided into > > vanguard and rear guard. In > > the standard one-on-one battle, the vanguard roll is > > resolved first. After > > the result, the loser may use the vanguard for > > another roll, or for trying > > to withdraw or hold or whatever, the victor may > > press with his vanguard or > > bring fresh rearguard troops. > > the players may split the troops evenly or not so > > much, in RW battles > > keeping a strong rearguard or just risking a big > > initial offensive were > > usual choices an strategist had to make. > > gennerally I see a lot of troops get routed. > There must be a huge imbalance between the forces then or some very good dicerolling on someones part since rout's only occur with a diference of 91+ in the totals. > > All in all, I see that the best way of resolving a > > battle with WM is to > > split armies into smaller groups, bigger than units > > or regiments, probably > > just two or three per side of the battle, to portray > > strategy choices and > > terrain options. > > Thanks for the input. this was my original track of > thinking. However to me it creates problems, war > machine in my opinion was designed to deal with one > army versus another army, and anything more or less > then this it seems to break down. This is why I was > thinking of developing a unit bassed system from it > and normal D&D. > Several published scenarios have used the war machine on much smaller units than the entire force here in the UK. The most efective one appeared in an old magazine called Imagine. > Could someone tell me if battlesystem deals with the > individual troops in units or just units. I have been > assuming the first. > Neither, or both depending. usually there is a ratio of troops per counter. Sometimes however the counter is one individual, and at other times an entire smallunit can be signified with one counter > IMO having about 60 counters for a legeon (about 6,000 > men) is not too bad, given most are pretty much the > same. While having 6,000 counters would be rediculous. > If the rules are simple enough then it could go quite > quickly. and strategy becomes extremely important > which is something I like. > For some reason the ratios 10 to 1 and 20 to 1 seem to come to mind. The rules can take quite a while to go through though if you have more than a few hundred men per side. Strategy is simple, gain magical superiority and you win. > Also with a unit based system it gives the characters > a chance to actually make a difference in the middle > of battle and maintain a time flow of actions rather > then just saying armys meet, you lose, go home. It > becomes armys meet, troops driven before you, the men > around you flee, but you hold fast. you become > encircled and have to fight your way out or be > captured, in the fury you meet the enemy general and > .... > much more then just you are in the battle lines and > your army is routed and you maraculously survive. > Thats how I see it. > You mean you don't get all of the long paragraph above over to your players as the effect of just that one diceroll? >;^)~ Actually I'm probably being a little unfair, having wargamed as well as role-played for many years I've yet to find a system that actually works once you add in the full effects of the magic. :^( Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 05:56:35 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Novel explosion on MML MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I too am writing a novel, but it is a modern espionage story and not suitable for MML. George ----- Original Message ----- From: "Caroletti" To: Sent: Friday, January 12, 2001 5:24 AM Subject: [MYSTARA] Novel explosion on MML > It seems that everybody is writing a novel, these days. The Stalker, > Haavard, > Marco Fossati, Daniel Mayer...and maybe I forget some others. Well, what > can I > say, go on...I hate reading novels bit by bit, but I know well how > little time we all > have to write things (and to read things, too!). > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 12:59:26 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Chris Furneaux wrote: > Could someone tell me if battlesystem deals with the > individual troops in units or just units. I have been > assuming the first. >=20 > IMO having about 60 counters for a legeon (about 6,000 > men) is not too bad, given most are pretty much the > same. While having 6,000 counters would be rediculous. > If the rules are simple enough then it could go quite > quickly. and strategy becomes extremely important > which is something I like. I'm pretty sure that Battlesystem uses units of troops, much as you = describe it here (or at least that it's possible to divide your army = into these units). I know for a fact that you use individual counters = for heroes and such (that's all I remember from looking at = Battlesystem). Try taking a look at X10: Red Arrow, Black Shield (if you = got it). Pg. 21 mentions a Battlesystem setup with 4 units of Dwarves = vs. 4 units of Giants (2 regular, 2 skirmishers) and a unit of Dire = Wolves. Also pg. 27 is devoted to the final battle played as = Battlesystem, and it mentions units several times. I think that this is likely what you're looking for, based on your = descriptions. It will take some work to convert existing armies (that's = for sure), and it will take a lot of time to finish a battle (I = suspect), but the system is there, it's for the same game system (minor = differences at the most), it's play-tested, and it does what you're = looking for (as far as I can tell). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 14:10:10 +0000 Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: E-mail change Comments: To: mystara3E@egroups.com Content-Type: text/plain Mime-Version: 1.0 Hello to everybody, this is just to say that my e-mail address has changed: please do not use kaftal@hotmail any longer but rather post to: kaftal@altavista.it Thank you, Federico Kaftal --------------- Ciao a tutti, vi informo che il mio indirizzo e-mail � cambiato: non inviate pi� posta a kaftal@hotmail.com ma inviatela invece a: kaftal@altavista.it Grazie, Federico Kaftal AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 19:51:37 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Novel explosion on MML Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 12 Jan 2001 12:24:56 Caroletti wrote: >It seems that everybody is writing a novel, these days. The Stalker, >Haavard, >Marco Fossati, Daniel Mayer...and maybe I forget some others. Well, what >can I >say, go on...I hate reading novels bit by bit, but I know well how >little time we all >have to write things (and to read things, too!). > We are? I can't speak for the others obviously, but my story was just one short story at christmas - I had no plans to make more (I know how hated Alphatians are so I'm not going to push my luck being one :) ). Then again, people seemed to like the plot and it's not as if I don't enjoy writing these things if I have an idea, so I might do more as Geoff asked for. I can see it now, "Next on the Young Stalker Chronicles..." - maybe that's another one for the Alphatian Networks (what do you think, Aaron Nowack) :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 13:26:17 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > IMO it does a good job on the first two. > Working out a BFR and BR > identifies a unit extremely well, and the modifiers > to combat results take > many things into consideration for each force. I agree. but it describes a full army better. A full army always has a better BR then that of one unit. That in my game makes breaking the units down dangerous against my players and the system fails. > Tactics are limited only if > you don't ignore the stupid one per side rule and > apply one per force. > BTW what exactly do you mean by heroes? Similar > to those mentioned in > the PWAs? IMO they're mainly for MAD i.e. you wipe > out our elite cavalry > with them wnd we'll toast your superheavy infantry. > Having run a few > tabletop battles I can tell you that sensible magic > totally destroys the > effectiveness of most opposition forces in short > order. A flying character > dropping continual darkness pebbles into the > opposition soon breaks up > formations etc. I know what your saying. But if you can get a bunch of sword and sheild men in close combat with them magic goes downhill fast (in real D&D at least) Also they run out fast. Magic is a difficult issue thats for sure though. Under the war machine rules heroic actions give you bonuses, It would be nice to be able to have in battle, circumstantial bonuses for heroics. (Alexander charges into battle at the head of the army, jumps over the enimy walls first etc.) > > I thought about having individual unit BR's but I > > don't think this will work (archers???). How would > you > > convert them and stop the super-elete squad in the > > crap army that systematically wipes out everyone. > The > > conclution I came to is I think there needs to be > some > > kind of dammage + fatigue system for the units. > > > Actually there really wouldn't be much of a > problem if you did that. As > for the super elite squad, just keep throwing much > larger numbers of lower > class troops at them. That +100 if outnumber > opponent by 8 to 1 is a great > leveller. The percentage losses of the smaller more > powerful force have a > much more dramatic effect as they face a second > inferior unit which > outnumbers them heavily. Don't forget that such > squads are also much easier > to eliminate as a threat magically than an entire > army of inferior troops. agreed it works, but it could work better. > > Also if you were to role d100 for each unit battle > > then the statistics make middle roles more likely > and > > thus remove the chance of lucky victorys and > crushing > > defeats which makes the WM quite fun and is an > aspect > > that could be worth excentuating. > > > Maybe you've been doing it right and I missed > the point and > accidentally found a better way to do it all along! > >;^)~ possible. I'd be inclined to go with my way from cannon matterials or they wouldn't have just given you the BR of combined forces in the PWA's > 10 is the minimum size of a War machine force. > There are some rules > regulating movement based on force size just refine > them. The benefit for > having officers is an all or nothing thing though, I > use total level of all > officers divided by minimum number of officers > needed instead. +10 if > attacking on the flank, +30 if attacking rear seems > about right or use the > numbers as negatives to the defenders BR. sounds reasonable, but how do you define attacked in the flank and rear if not in iondividual units. > A units > BR and total size are > it's hits and strength so no need for another > ability. perhaps. > As I mention earlier the ratio of troop numbers > is already in the > rules. I'm just not sure if they function how I want them to. anyway, thanks for your input. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 16:33:27 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: war machine Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I don't know about the rest of the list, but i would love for Paul to gather some of his thoughts on War Machine and posting them as a document to the Mystara page. It seems he has handled a lot of situations with it. Anyone else out these a WarMaster? BoBoII (known wash-out from the Hulean Military Academy) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 13:36:18 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Split your troops along RW lines rather than > sending 3 in 10 of every > sort to one fight and the rest to another. Seperate > into cavalry, infantry > and missile troops. Make the next split, if needed, > between the subtypes, > light/heavy etc. a combined force always has a better BR. > > gennerally I see a lot of troops get routed. > > > There must be a huge imbalance between the > forces then or some very > good dicerolling on someones part since rout's only > occur with a diference > of 91+ in the totals. yep. as I said, small but elite combined forces. I need to find a way to make it slightly more interesting and chelenging then just equiping the army efficiently. We are looking at BR's of 175+ and normal troops don't stand a chance. Cheers. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 00:10:11 +0100 Reply-To: Mystara Sender: Mystara From: Daniel Mayer Subject: Shadows lifted, Part Two MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Shadows Lifted, Part II The night was misty as usual. Not even a sound could be heard. The unnatural silence parted as suddenly some voices were heard. Among a baldy suppressed chuckle a female voice said nervously "You get every joke crushed, Laren. Now attention, I feel something!". Suddenly a black figure stood in front of them. A dark cloak around its shoulders hid everything but two glowing eyes. The figure said with doom in its voice "Turn back, or your life is forfeit. I�m the guardian of the Tower of Nightmares. No one is to pass." After that statement it was silent. The Detect Evil spell showed very strong evil Flosi thought. "Stand away, I�ve not traveled that way to communicate with a servant!" "So perish, fools." The robed figure moved for a second an three green lances of light appeared out of the body of it. The beams almost flowed toward the three heroes, one for each. Flosi thought about doging, but cancelled it . But just before they reached them, they hit an unseen barrier and disappeared. The gowing eyes narrowed. "Impressive, but useless. A spellbarrier won�t last forever and I�m no normal mage!" With these words, it started a series of short words. Offensive magics shot in fast sequence at them. Each of them hit the barrier, but the shield got weaker. Each attack got nearer at Flosi. He just was about to engage in melee, when with a dull *smack* the head of the monster left the corpse. Where the head was before, a shining blade appeared from behind. "Gods above! All undead think themselves that smart, but they fall for the same trick everytime." Aurelius� bariton sounded from behind the falling monster. Suddenly it exploded in a ball of fire, crushing through the failing shield Laren had cast! Aurelius and the three newcomers were caught in intense flames. After the eyes normalized, only Flosi had burnings on him. "Ouch! Shit! What was that?!" " Ah Flosi, you didn�t forget to protect yourself against fire, didn�t you? As I told you all only few days before, the Zodiac is a creature most dangerous. But overconfident. AND I told you it could explode after death, just like a magicians� contingency. Where were your thoughts?" Laren answered. "Hmmpf, you always tell much things no one wants to know." Flosi already glowed with healing magic But the first strong enemy was finished quickly. A good sign. *** Ambassador Laren Firefriend sat in his most comfortable chair in his quarters. In a chimney wood burned and filled the room with comforting warmth. He held a book in his hands "Tales About Dreams". It was an old book, dating back to AC, for sure. He couldn�t say the exact date, because not one hint was detectable. No king, no name of any noble. The book told about the area today known as "Land of Nightmares", just south of Haven around the Lake of Lost Dreams. Today it was filled with evil and no creature of good dares to enter the area. The Vialya elves guard the northern border, so they could tell a little bit about it. His most trusted friend, Elaya, was a Vialya elf. She brought this book some days ago with the greetings of her princess, Argenta. "And after Antaros the Wise discovered the nature of dreams, he built a tower with a kind of gate to the Plane of Dreams. Stupidly some apprentices had plans for the tower, too, and murdered Antaros. Bad luck, I would say. So one or more apprentices should rule the tower now. Probably now undead. Or a successor with equal power. Now, I can�t detect more informations in this book, but it�s more than nothing. At least I know the creator of the tower. Was a good man as fas as I see." Laren didn�t tell this to himself. Flosi sat in another chair in a corner. Flosi was a warrior blessed from Thor, god of thunder. He wore always a chain mail covered by the fur of a boar. Large leather boots and a cape of boar fur fitted his nordish style. Flosi "Hammerhand" owned a powerful weapon sacred by his god. Of course the warhammer never was far away from his hands. "Maybe. But maybe he didn�t open a gate to the Plane of Dreams but to the Plane of Nightmares. Or he wasn�t that good at all and intentionally invited these evil monsters to Traladara." "Yes. I�ve to search for more hints. It seems impossible to get a book �How to defeat great evil� in Specularum. Krakatos may hold some informations. Hey Flosi, time for a cleansing?" "Cleaning Krakatos? Vampires and such like? Of course. Now or can I participate the great feast going on just now?" Flosi said with a casual voice. "Feast? Oh, I forgot! Damn! I�ve to change!" Laren jumped up and disappeared in the bathroom. "Aehm, Flosi, do you have a present for Princess Adriana? Perhaps I can share the costs?" He sounded like taken by surprise. Flosi thought when saying "Of course I�ve a nice �nothing� they call dress today. I couldn�t afford it alone, anyway." *** "Where�s Thrandir?" Elaya asked Aurelius. "Jumping from branch to branch, like elves always do." And added after a stern look from Elaya "And he�s searching for allies. The elves haven�t arrived til now. We could need them, for you elves are immune to paralyze. And as fas as we have seen, the who-ever-owns-the-tower has armies of undead. Too much for five heroes, even with mighty warriors like us." "We can�t wait for them. Andr�s, as I suppose, knows of our victory by now. I�ve to prepare myself for him. You hold on the plan?" Laren was as serious as never before. Elayas sympathy was with Laren. They would fight much evil, but Laren� perhaps she would never see him again. "It�s time, the armies attack. Look. I�m gone. Good luck to you all. May we meet again this life!" Laren disappeared without waiting for answers. *** Laren reappeared right in front of a gate outside the tower. Two large statues of unicorns stood to left an right of the gate. A gate that opened by itself this moment. Laren murmured some words to re-energize his protection from evil. His sight told him of no evil in front of the tower, but a tingling in his neck said the contrary. He was watched. He set his foot in motion and passed the gate. A sudden sound was heard! It sounded like a groan of a great beast. But Laren ignored it. Not a comforting thought, but he felt his mind focusing on his task. The years of learning discipline could show now, what they brought him. Laren went on. As he came near the great door, it opened, too. The darkness behind was suddenly lit by a dim light, perhaps of candles. he thought when stepping through the door. Behind him, somewhere far away, the sounds of battle found the way through the woods. He entered. *** Flosi was happy. Until now, only cannon fodder was bothering him. With each hit one less skeleton or mummy was on this plane of existence. He could fight like this the whole day. If the �great evil� thinks about tiring them, he would be disappointed. Not Flosi, and for sure not Aurelius. Elaya and Thrandir, that maybe another story. He looked over to them. Elaya held two glowing blades in her hands. She whirred through the lines of undead like a storm, cleaving arms and legs and heads without slowing. Her blades whirred in a deadly dance, the light of the blades bizzare forms in the dark mists. Flosi sent a light spell on some trees around them for better fighting conditions, but somehow the mist itself radiated darkness. So they fought under dim light. Enough for Flosi. He used his hammer with professional ease. Everytime an undead tried to take a move forward, it wasn�t anymore. But now they changed the tactic, it seemed. Thrandir shot fiery bolts of death into the third line of them to decimate the reinforcements. The skeletons were nearly all destroyed. They were easy, but they had no mind. He hit again some undead. But it held against the damage taken! Flosi was surprised. The monster countered. A burning but cold pain shot along the right side of Flosi when the jagged blade of the whight came through his defense. The cold sensation was a sure sign he slowly lost his spell of protection against draining. "Elaya, I need you some seconds!" Elaya didn�t react immediately "yes -cough- in a second!" The flaming arrows concentrated behind his enemies now. Flosi retreated a few steps when Elaya took his melee opponents. Aurelius came nearer, too. He glowed in his whole person, the power of his gods channelling through him. At every strike of his blade, two enemies fell, one of them just crumbling to dust. Flosi knew. He not just shed light, but shed *holy* light, that kind that cancelled evil. Flosi cast the protection versus draining again and reentered the fight. The undead now had circled them and changed the combatants. "Elaya, that fire spell of Laren!". Elaya nodded and caught a wound because of the distraction, not her first. She jumed suddenly into the air, slowing in her movements, and hung in the air. She took something from her belt and let it fall. Aurelius saw that, gulped, and hastened to Flosi. The item fell to ground. A mighty thunder erupted along with a great explosion of fire, which slowly turned into a circle whil moving outward. The circle of fire just had a height of ten feet and a range of hundret, but because the undead pressed toward the heroes, the undead nearest to them had no place to retreat! They crumbled to ash and in few seconds the heroes stood in a clearing. A clearing in the midst of more undead. Elaya sunk to the ground and entered the styled fighting position again. To the left an right of her, Aurelius and Flosi stood untouched of the spell. Aurelius sent a prayer to his gods and again some advancing enemies crumbled by the holy light. But they advanced further. *** "Finally a human made it to my tower. Be welcome, at least for short time." A dark figure spoke from across the great hall Laren just entered. Dim light shone here but no source was visible. "You�re Laren. I heard your friends speak about you. The elf and the human who roam the woods few days. They say you�ll beat me." The figure chuckled roughly. "Now, I�m Andr�s. I�m the master of this tower, as you may have mused. I�m greatly pleased to meet you." "The pleasure is mine, for I visit my now home the first time." Laren replied. "Now, answer me a few questions before. You aren�t a former apprentice to a wizard called Antaros by chance?" "I was." Andr�s nodded. His old face was harsh, like that an old vampires would be. Handsome but VERY old. His fingers were long and delicate. He wore a black robe of an old style. "And here is a portal located, which can be used to travel to the Plane of Dreams or to the Plane of Nightmares?" "Wrong. It can be used for both. Antaros did realize that and tried to close it. Too late." "Ah, yes. That I wanted to know. Now, are we to fight or do you want to leave in peace, Andr�s?" The answer was not spoken aloud. It manifested in front of Laren. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 03:05:11 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Chris Furneaux" To: Sent: Friday, January 12, 2001 9:26 PM Subject: Re: [MYSTARA] war machine > I agree. but it describes a full army better. A full > army always has a better BR then that of one unit. > That in my game makes breaking the units down > dangerous against my players and the system fails. > Actually if your army consists of mainly poor quality troops the reverse holds true, the effectiveness of those elite troops you have so few of just get swamped by the general ineptitude. There's a reasonably good rule for combining forces in X10 where you get the BR of the combined force modified due to the prowess, or lack thereof of the smaller unit. I'll dig it up if you want. > I know what your saying. But if you can get a bunch of > sword and sheild men in close combat with them magic > goes downhill fast (in real D&D at least) Also they > run out fast. That's why yopu use magic just before engagement to give you the maximum benefit of a disrupted enemy. Unless the battle happens totally by suprise you usually have several days to prepare. As for those countries which field massed units of low level mages well, unless the commanders are imbeciles, they should have quite a few pre-prepared magical tricks. > Magic is a difficult issue thats for sure though. > Under the war machine rules heroic actions give you > bonuses, It would be nice to be able to have in > battle, circumstantial bonuses for heroics. (Alexander > charges into battle at the head of the army, jumps > over the enimy walls first etc.) This could be implied by the leader bonus given to a force. We're looking at 40 points added to BFR when anyone of Thincol's calibre leads them. That's a two level increase in troop class alone unless you have troops of good or better class initially. It could be up to an 88 point increase in the force's BR which is due to ONE individual. Seems a pretty good defenition of a hero to me. > sounds reasonable, but how do you define attacked in > the flank and rear if not in iondividual units. > Logic and sucessful use of Military tactics skill usually suffices. When needed a quick sketch of the field of combat and placement of the forces is helpful. Occasionally it's a get out the terrain on an 8' by 4' table and actually move the troops around. It really all depends just how much wargaming you want in your roleplaying. Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 03:10:20 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Master's Pawn" To: Sent: Friday, January 12, 2001 9:33 PM Subject: Re: [MYSTARA] war machine > I don't know about the rest of the list, but i would love for Paul to gather some of his thoughts on War Machine and posting them as a document to the Mystara page. It seems he has handled a lot of situations with it. > Sorry but what with partizans for Thyatis, Alphatia, the Outer Beings, and the Master, all actively seeking such knowledge; no more will be revealed until the take to the field against the valiant Barony of Harleque. >;^)~ Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 19:49:29 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Are people aware of the Dragon Magazine which added some supplemental rules to War Machine? It was issue #109, it added in rules which could help resolve position and terrain before the actual battle. It also provided rules for scouting and such. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 03:44:02 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Chris Furneaux" To: Sent: Friday, January 12, 2001 9:36 PM Subject: Re: [MYSTARA] war machine > > Split your troops along RW lines rather than > > sending 3 in 10 of every > > sort to one fight and the rest to another. Seperate > > into cavalry, infantry > > and missile troops. Make the next split, if needed, > > between the subtypes, > > light/heavy etc. > > a combined force always has a better BR. > Nope, see my other message on that point. > > > gennerally I see a lot of troops get routed. > > > > > There must be a huge imbalance between the > > forces then or some very > > good dicerolling on someones part since rout's only > > occur with a diference > > of 91+ in the totals. > > yep. as I said, small but elite combined forces. I > need to find a way to make it slightly more > interesting and chelenging then just equiping the army > efficiently. We are looking at BR's of 175+ and normal > troops don't stand a chance. > As I mentioned before, overwhelm them with numbers (a successful RW tactic). It would be nice if you could just give a rough size of this elite force and then I'll rip it apart quite easily. The best chance a small elite force has is defending a stronghold, even then only if your opponent wants the place afterwards. Don't forget that even a 10% loss is rounded up so it's more than fair to watch the officers tumbling too. The loss of just one of those officers in the small elite force will have a much greater effect than in a larger force. Most of his troops will still be alive in the little force, actually reducing the forces cohesiveness since you need a minimum ratio of officers to men to get the officer bonus to BFR. Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 04:29:06 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Are people aware of the Dragon Magazine which added some supplemental > rules to War Machine? It was issue #109, it added in rules which could help > resolve position and terrain before the actual battle. It also provided rules > for scouting and such. > > Dave Keyser > Actually I am, and, since my copy of Dragon Archive, have all the Dragon OD&D and Mystara related stuff in their own files on my PC too, it's much easier to handle than my pages of references and reams of photocopied articles. I've even converted the images of Krakatos and Halag to bitmaps to help me map them in CC2 more easily. Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 05:04:58 -0000 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Are people aware of the Dragon Magazine which added some supplemental > rules to War Machine? It was issue #109, it added in rules which could help > resolve position and terrain before the actual battle. It also provided rules > for scouting and such. > > Dave Keyser There are rules for mass combat naval battles too - the Sea Machine. Can't for the life of me remember where I saw them though. :) Phil (aka Alexander Korrigan, humble student of the Great School of Magic) "I'm not evil. Just practical." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 12 Jan 2001 23:57:15 -0800 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sat, 13 Jan 2001 05:04:58 -0000 Phillip Jones writes: > > Are people aware of the Dragon Magazine which added some > supplemental > > rules to War Machine? It was issue #109, it added in rules which > could > help > > resolve position and terrain before the actual battle. It also > provided > rules > > for scouting and such. > > > > Dave Keyser > > There are rules for mass combat naval battles too - the Sea Machine. > Can't > for the life of me remember where I saw them though. :) They're in Dawn of the Emperors. And one of the modules, I think. There's also some Air Machine rules heavily based on them by me up at Shawn's site. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 08:29:34 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: new Glantri site to discover MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit hello to everyone... (happy new year and all...., as a teacher of mine used to say : "I wish you what you wish me!" ) It is our joy today (our = Giovanni Porpora, Giapaolo Agosta and Myself) to present you our effort to update the Glantrian Gazetteer. We've added lots of new provinces and fiefs. Many other are still missing but they'll be added soon, don't worry. As for the interactive map, well, i worked on it pixel by pixel, to get the best effect. I hope that our work will be well recieved and as always , feedback is very welcome. Here is the URL: http://www.glantri.fr.st Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 01:22:32 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: Patrizio & Lucinius Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit agathokles worte: > >> When did Glantri's father become elected? > > > > Ask Agathokles! Appius Glantri was his business! > > We have not yet decided when the elections took place in the last twenty > years, except for those in AC 1016. Canius' death is a result of > Karagenteropoulos' actions to strenghten the Imperial power in the wake > of the WotI, so it should have happened around AC 1004 or 1005, with the > elections taking place in AC 1001 or 1002. > ooohh.. perfect then, the assination can take place during the game (since the game is currently in AC1004. Thanks! Gecko _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 01:25:36 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: new Glantri site to discover Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit wow, just this morning I got to wondering what ever happened with that project, and I went to the URL you had reserved long ago, but this morning there was nothing there. Glad to see it's up now. Good Job all. Gecko thibault wrote: > > hello to everyone... (happy new year and all...., as a teacher of mine used > to say : "I wish you what you wish me!" ) > > It is our joy today (our = Giovanni Porpora, Giapaolo Agosta and Myself) to > present you our effort to update the Glantrian Gazetteer. > We've added lots of new provinces and fiefs. > Many other are still missing but they'll be added soon, don't worry. > As for the interactive map, well, i worked on it pixel by pixel, to get the > best effect. > > I hope that our work will be well recieved and as always , feedback is very > welcome. > > Here is the URL: http://www.glantri.fr.st _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 10:49:32 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Novel explosion on MML MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Then again, people seemed to like the plot and it's not as if I don't enjoy writing these things if I have an idea, so I might do more as Geoff asked for. I can see it now, "Next on the Young Stalker Chronicles..." - maybe that's another one for the Alphatian Networks (what do you think, Aaron Nowack) :) > > Something along the lines of "Young Stalker Jones" ? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 11:20:04 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: war machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Phillip Jones wrote: > There are rules for mass combat naval battles too - the Sea Machine. Can't > for the life of me remember where I saw them though. :) > > Phil The master module M1, possibly M2 and M5 as well. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 21:07:02 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Novel explosion on MML Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 13 Jan 2001 10:49:32 Caroletti wrote: >> Then again, people seemed to like the plot and it's not as if I don't enjoy writing these things if I have an idea, so I might do more as Geoff asked for. I can see it now, "Next on the Young Stalker Chronicles..." - maybe that's another one for the Alphatian Networks (what do you think, Aaron Nowack) :) >> >> > >Something along the lines of "Young Stalker Jones" ? > The mighty Stalker's name is *not* Jones, but, yes, you got the basic idea... Or should that be a horror show along the lines of 'Outer Alphatia' or 'The Stalker Zone'? ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 21:17:38 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Sea Machine (was: war machine) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 13 Jan 2001 11:20:04 Dave Keyser wrote: >Phillip Jones wrote: > >> There are rules for mass combat naval battles too - the Sea Machine. Can't >> for the life of me remember where I saw them though. :) >> >> Phil > >The master module M1, possibly M2 and M5 as well. > Apparently the Sea Machine rules are in a number of sources. Apart from those you mention here and DotE, it is also included in Gaz 4: The Kingdom of Ierendi, complete with counters of ships (from various nations) and a hex sea-map on the back of the Ierendi map! (I know because I got my ugly hands on it recently and was surprised to find it in such vast details). - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 15:08:28 -0500 Reply-To: Mystara Sender: Mystara From: Michael McConnell Subject: War Machine & Sea Machine Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii I'm pretty sure that the Sea Machine rules were in the Minrothad Gazetteer. There's also a additional system for air fleet combats out there somewhere, I think it's in either Dawn of the Emporers or Champions of Mystara. I'm not too fond of running mass combats in my game, but I've done it before. Generally, I draw up all the unit stats on each side and then do the die rolls to see how things will work out. This gives me a sort of outline/timetable to work from: unit A will destroy unit B and then be routed by unit C, etc. This is how things would go without any PC intervention. Of course, PCs are in the game to intervene and spoil everything. Presumably, the PCs will come to the rescue of allied units that are about to be destroyed, and opposing NPCs will do the same. This will eventually, of course, bring them into conflict with one another, allowing for dramatic showdowns in the midst of bloody chaos or corpse-strewn fields. All in all, it gives things a sort of cinematic, Lodoss-War type of feel. Paul makes a lot of valid points in his email, and I like what he has worked out. Since BR is calculated per unit, a clash of two armies is actually a series of smaller skirmishes strung together. Remember that battles are more than just two armies getting together on opposing sides of a field and duking it out. Even if the overall gist of the war is philisophical, from a tactical sense this still comes down to resource and land control. Thus, most units will be battling over various strategic points on the map, such as an important bridge, a grain store, etc. It's pretty rare for one unit to attack another simply for the purpose of wiping them out- there's usually some sort of objective. In the game, this gives some idea of how troop movements and the like will occur, even on a small battlefield with units of 10-20 men. I know from experience that one or two good spellcasters can totally disrupt the flow of things. Spells like cloudkill, fear, and circle of death seem to be made for mass combat situations, and can easily route or kill whole units. These PC and NPC actions should be taken into account individually of die rolls. Healing is also a bit tricky- I've generally just used the rule of thumb that a single cleric and totally heal one person per level, so a tenth-level cleric could totally revitalize a fallen unit. This assumes that all of the cleric's spells have been used and is better for NPCs (PC clerics should be healing fallen leaders and the like). M. A statesman is a dead politician. Lord knows, we need more statesmen! -Opus the Penguin, Meadow Party VP Candidate _________________________________________________________ Get your own FREE zombieworld.com Email account at... http://www.evilemail.com zombieworld.com - The dead come back to life, just for you. _________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 22:56:08 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: War Machine & Sea Machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit The idea of using WM rules to define smaller bodies of troops (I would not go down to unit detail, though) seems the better way of giving detail to a battle without getting into a slow wargame session. But I think that the main issue would be deciding upon a new time unit for those mass battles, as, using smaller troops, tactical movement during battles would take an important role (as opposed to WM, which just takes general strategies at the beggining of a confrontation). The exact span of the time unit would depend on how big or small the divisions of armies are going to be. On the Sea Machine, it does not appear on GAZ4, GAZ4 has its own wargame-like rules to use with counters provided in the book (I think they are quite compatible with the X10 wargame), and IIRC there is a small reference of how conversions can be made back and forth with the Sea Machine, which is first featured in module M1 and then reproduced in DotE. GAZ9 just has rules on sailing, and effects on ships of things like storms, as well as a lot of info on trade and different kinds of ships beyond those presented in the Expert rules, but no Sea Machine, unless I'm getting messed up with my copy. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 13 Jan 2001 23:02:25 +0100 Reply-To: Mystara Sender: Mystara From: Patrizio Agostinelli Subject: Spell Sincerity (gaz2) Comments: To: mystara-l@oracle.wizards.com. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Many of you have name various times, and with much assurance, the spell sincerity ot Al Kalim's priest. Same you have then said that this spell is found in the Gazzetteer of Ylarum. Well, I tries and tries, this spell is already named, but it's not described! (at least in the Italian edition) Someone would be vey kind to write it to me? Just for sure being that it exists. Thanks thousands ---------------------------------------------- Virgilio Mail - Il tuo indirizzo E-mail gratis http://mail.virgilio.it ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 00:15:36 +0100 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Spell Sincerity (gaz2) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Patrizio Agostinelli wrote: > > Many of you have name various times, and with much assurance, the spell sincerity ot Al Kalim's priest. > Same you have then said that this spell is found in the Gazzetteer of Ylarum. > Well, I tries and tries, this spell is already named, but it's not described! (at least in the Italian edition) > Someone would be vey kind to write it to me? Just for sure being that it exists. It does, of course. Look at page 18, last column (of the Italian ed.) It is a third lev. spell, which acts as a self imposed geas (no ST for believers). -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 11:50:44 +0100 Reply-To: Mystara Sender: Mystara From: Scaevola Subject: Re: Shadows lifted, Part Two MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Interesting read, although I was a little confused by the abrupt changes of time and place. Not aristotelic at all...8-) By the way, I am writing a mega-essay on Thyatian religions and holy orders, so I will include, although a little changed, the Knightly order to which Aurelius belongs. I will also re-write Aurelius for the TCR (mainly change some stats, because our goal is a mid level campaign, not a high level one, so his powers are way too much for us). I hope you won't mind this...in case, just tell me and I'll drop it. I like to use another's work as source and inspiration, I like to link ideas together. 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 11:57:22 +0100 Reply-To: Mystara Sender: Mystara From: Scaevola Subject: Glantri Interactive Map MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit AAAAAAAARGH!!!! WHAT IS THAT COLUMN ON THE LEFT THAT MAKES IT IMPOSSIBLE TO READ ANYTHING! REMOVE IT IMMEDIATELY!!!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis By the way, Thib: what about Minaea? 8-)))) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 07:12:45 -0800 Reply-To: Mystara Sender: Mystara From: Ramses Ramirez Subject: Mystara's historical/present NPCs and villains Content-Type: text/plain Content-Transfer-Encoding: binary Mime-Version: 1.0 Hello everyone! My name is Ramses Ramirez (alias:Lancer), another newcomer adventurer to the Mystara Mailing List. It is a pleasure to join you all :) I just had a question that I have been thinking about that I feel has never really been addressed in Mystara canon materials but I feel is important to the richness and historical depth of Mystara: It seems like there really aren't famous adventurers (like Drizzt or Elminster of FR, Raistlin of DL)except for the possible exception of Bargle the Infamous and the conspicously well-known leaders of nations such as Thincol and Eriadna the Wise. Looking at the PWAs and even Joshuan's Almanac, I have noticed that most of these famous NPCs are really rulers of realms and not ACTUAL adventurers.A big difference. The only exception I found was in Joshuan's Almanac where they did have a very small listing of heros/villains but to my disgust, many of these "adventurers" were more like magic-user/cleric scholars performing research prjects rather than actual adventurers. My question is then are there any really renowned TRAVELLING adventurers/villains in Mystara?...Including adventurers that are STILL active? If there are not has there ever been any work done to detail either contemporary (approx. AC 1000)NPCs or historical NPCs in that regard? Finally, I do realize that IMHO a lot of the above can be unfortunately attributed to the lack of novels (which would describe these heroic/villanous NPCs) that Mystara has spawned in comparision to the myriad number of books written for both Forgotten Realms and Dragonlance. It does annoy me that I really wish more novels could have been made for our world. Thank you for your time everyone and again it is a pleasure to join you all, Lancer ------------------------------------------------------------ Get Your Free Mail Address at http://www.StarWarsEmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 10:54:46 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mystara's historical/present NPCs and villains In-Reply-To: <200101141512.HAA29903@mail13.bigmailbox.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > My name is Ramses Ramirez (alias:Lancer), another newcomer adventurer > to the Mystara Mailing List. It is a pleasure to join you all :) Welcome to the list! > It seems like there really aren't famous adventurers (like Drizzt or > Elminster of FR, Raistlin of DL)except for the possible exception of > Bargle the Infamous and the conspicously well-known leaders of nations > such as Thincol and Eriadna the Wise. Looking at the PWAs and even > Joshuan's Almanac, I have noticed that most of these famous NPCs are > really rulers of realms and not ACTUAL adventurers.A big difference. The > only exception I found was in Joshuan's Almanac where they did have a > very small listing of heros/villains but to my disgust, many of these > "adventurers" were more like magic-user/cleric scholars performing > research prjects rather than actual adventurers. My question is then are > there any really renowned TRAVELLING adventurers/villains in > Mystara?...Including adventurers that are STILL active? If there are not > has there ever been any work done to detail either contemporary (approx. > AC 1000)NPCs or historical NPCs in that regard? I think the adventurer plays a much less prominent role in Mystaran society, which is more realistic/medieval than the sword-n-sorcery-melodrama-fantasy of FR/DL. As a result, the sweeping events of history are more realistic too, based on the gradual rise and decline of kingdoms rather than the influence of major personalities. Some individuals obviously play big roles historically - Alphaks, Zendrolion, Al-Kalim, Atztanteotl - but the sole hero obviously can never have the influence of the nation-builder and will vanish into the realms of myth if their remembrance survives at all. Also, why would someone wander the globe when national allegiance is so prevalent as is ethnic pride? If someone is a really suicidal type, they can find plenty of adventure in many armies or within their homeland. There obviously is room for adventurers, but thankfully they are rare, making the PCs heros instead of run-of-the-mill parties. Just my 2 sp, YMMV, - Mischa In the name of competition, Congress and its corporate backers have done everything to suppress competition, to make competition a thing of the past. - Mark Crispin Miller ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 17:37:49 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Mystara's historical/present NPCs and villains MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Hello and welcome!!!! I think you're right, as Mystara was adventure-oriented, most of the heroes in history are supposed to be PCs. Nevertheless, there are a few exceptions: *Claransa the Seer, originally a pregenerated PC, she does not rule any land (excepting her own tower, I guess) and she's expent a whole life of exploration. *Old Haldemar, of course. He came back to the Imperial fold just recently and, for the most part of pusblished materials, just lived an intense adventuring life (and the PA series is the closest thing Mystara-wise to the big novel series of other settings) *Rori Barbarrossa, the explorer from module X1 whose log is found by PCs *Kelteb Zherben, the "cleric of Balthac" in War of the Immortals: gets duped by Entropic Immortals, sabotages an Alphatian installation in the HW, then becomes a fighter with a deathwish, visits the gladiatorial training grounds in Thyatis, that's a major adventurer! That's just a few which came to my head; I think that the GAZ supplements include a few "just adventuring" characters, not tied to rulership. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 18:02:47 +0100 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Mystara's historical/present NPCs and villains MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ramses Ramirez wrote: > > Hello everyone! > > My name is Ramses Ramirez (alias:Lancer), another newcomer adventurer to the Mystara Mailing List. It is a pleasure to join you all :) Welcome :) > I just had a question that I have been thinking about that I feel has never really been addressed in Mystara canon materials but I feel is important to the richness and historical depth of Mystara: > > It seems like there really aren't famous adventurers (like Drizzt or Elminster of FR, Raistlin of DL)except for the possible exception of Bargle the Infamous and the conspicously well-known leaders of nations such as Thincol and Eriadna the Wise. Looking at the PWAs and even Joshuan's Almanac, I have noticed that most of these famous NPCs are really rulers of realms and not ACTUAL adventurers.A big difference. The only exception I found was in Joshuan's Almanac where they did have a very small listing of heros/villains but to my disgust, many of these "adventurers" were more like magic-user/cleric scholars performing research prjects rather than actual adventurers. My question is then are there any really renowned TRAVELLING adventurers/villains in Mystara?...Including adventurers that are STILL active? If there are not has there ever been any work done to detail either contemporary (approx. AC 1000)NPCs or historical NPCs in that regard? Most adventurers would at some point settle down, and become rulers, or reach Immortality, if they are really successfull, or get themselves killed. The idea of long-term wandering heroes is quite uncommon in Mystara (perhaps because it draws more from the RW than from fantasy literature), even the premade characters of many CM and M level adventures are rulers or heads of Guilds, Temples, etc. An Elminster-type would have reached immortality centuries ago. The only (known) Mystaran characters who fulfill this role are probably the wizard Gargantua and Haldemar of Haaken. > Finally, I do realize that IMHO a lot of the above can be unfortunately attributed to the lack of novels (which would describe these heroic/villanous NPCs) that Mystara has spawned in comparision to the myriad number of books written for both Forgotten Realms and Dragonlance. It does annoy me that I really wish more novels could have been made for our world. Yes, but it is also due to the fact that high-level D&D game involved a lot of dominion ruling, something which would be quite uncommon on, say, Krynn. Adventuring types on Mystara tend to be lower-level, and therefore less legendary than their Torilian or Krynnish counterparts. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 18:22:24 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mystara's historical/present NPCs and villains MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Ramses Ramirez wrote: >> Hello everyone!<< Hi, and welcome! >> It seems like there really aren't famous adventurers (like Drizzt or = Elminster of FR, Raistlin of DL)except for the possible exception of = Bargle the Infamous and the conspicously well-known leaders of nations = such as Thincol and Eriadna the Wise. << First off, I'm thankful there's no Elminster in Mystara. ;) It has often = been said that Mystara is appealing because there are no =FCber-dudes. = Most of the powerful people of Mystara have become Immortals, as has = been mentioned by others. Also, I think that the wandering adventurers = are the pre-generated characters found in the old adventure modules. = Some of these are actually recurring characters, who grow in between the = modules. Of course, the only one of them that I can think of who made it = into the Almanac era (not counting the Net Almanacs) is Claransa the = Seer. Of course, you will find plenty of NPCs that you could introduce IYC as = famous adventurers on the official site (link will appear at end of = message, I'm sure, if you haven't been there yet). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 19:20:01 +0200 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Mystara's historical/present NPCs and villains MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Agathokles wrote: > > An Elminster-type would have reached immortality centuries ago. The only > (known) Mystaran characters who fulfill this role are probably the > wizard Gargantua and Haldemar of Haaken. > I personally always thought that Reginald of Crowlerd (from the Daroking Gaz) seemed very Elminster-like. He's a very old mage, and lives in a small village :) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 12:44:55 -0800 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Mystara's historical/present NPCs and villains MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 14 Jan 2001 19:20:01 +0200 Solmyr writes: > Agathokles wrote: > > > > An Elminster-type would have reached immortality centuries ago. > The only > > (known) Mystaran characters who fulfill this role are probably the > > wizard Gargantua and Haldemar of Haaken. > > > I personally always thought that Reginald of Crowlerd (from the > Daroking > Gaz) seemed very Elminster-like. He's a very old mage, and lives in > a > small village :) Except for the fact that he's not a 40th level uber-mage/thief/fighter/priestess with demigod powers. I hope. :) Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 21:56:52 +0200 Reply-To: Mystara Sender: Mystara From: Solmyr Subject: Re: Mystara's historical/present NPCs and villains MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aaron E Nowack wrote: > > Except for the fact that he's not a 40th level > uber-mage/thief/fighter/priestess with demigod powers. > > I hope. :) > He isn't (he is "only" 17th level), but then again, neither was Elminster originally. And there are other resemblances too - Reginald is a sage/experimenting type, and doesn't like pesky visitors. Anyone interested can find his description on p.37 of Gaz11, bottom of the first column. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 12:15:35 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: War Machine & Sea Machine MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > This is how things would go without any PC > intervention. Of course, PCs are in the game to > intervene and spoil everything. Presumably, the PCs > will come to the rescue of allied units that are > about to be destroyed, and opposing NPCs will do the > same. This will eventually, of course, bring them > into conflict with one another, allowing for > dramatic showdowns in the midst of bloody chaos or > corpse-strewn fields. All in all, it gives things a > sort of cinematic, Lodoss-War type of feel. this I like. and is why I sergested things in the first place. > Paul makes a lot of valid points in his email, and I > like what he has worked out. Since BR is calculated > per unit, did he say that? I thought it was per force. a clash of two armies is actually a series > of smaller skirmishes strung together. yep. > I know from experience that one or two good > spellcasters can totally disrupt the flow of things. > Spells like cloudkill, fear, and circle of death > seem to be made for mass combat situations, and can > easily route or kill whole units. These PC and NPC > actions should be taken into account individually of > die rolls. Now this seems wrong. does anyone know why if magic is so all powerful it is so underutilized in mystarian mass combat. I have some ideas. Having played some wargames, magic can be a bitch. But I'd rather not have a mage anyway, just make sure you kill theirs. what you can have insted of a mage is to me just as useful. Fast troops, artillery and longbows take out an unprotected magic user pretty fast. given the serverly limited no. of high level magic users in the world, one that is interested enough to participate in a battle is fairly rare (Alphiatia included for reasons described later) low level mages have few spells and die easily. I don't see them going into battle in a hurry. say a fireball at a unit of tower sheilds would in reality take out maybe 2 ranks. 3 if your lucky. remember the rules for suit armour, I think this is a simmilar defence mecanism, just a bigger version. This means about 20 men. In a small army it is important, in a big one, doesn't matter. cloudkill and such allow for greater damage but also more risk, and more time to get out the way. It'll brefly break up formation and in a big army will not do too much damage. I would also stress the optional rules for Mana manipulation that are on shawns site. Thus any spell could backfire and create problems for your own army. (you sommon a posionous cloud and just as you are setting it on it's way it moves towards you, you see three drained but happy looking wizards stairing at you. If I remember correctly low level wizards are pretty good at it too. IIRC About Alphainian magic users it is stated that they don't gennerally join the army and generally persue personal interests insted. Thus it is only when it is threaterned and/or angry that Alphatia's full might is seen. But if that doesn't happen they only have a slightly better base of millitary magic users then the rest of the world. But don't forget their normal troops arn't that good, so there's a balance. > Healing is also a bit tricky- I've > generally just used the rule of thumb that a single > cleric and totally heal one person per level, so a > tenth-level cleric could totally revitalize a fallen > unit. This assumes that all of the cleric's spells > have been used and is better for NPCs (PC clerics > should be healing fallen leaders and the like). M. I like. Chris. __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 22:29:07 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Glantri Interactive Map MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I wonder why the column is bothering you sir? are you on 800X600 how big is your screen? what browser are you using? Why are you such a Thyatian fan? as for the other thing let's say that Minaea is ready (24 miles per hex). as i was on that i extended to the north and i almost did nentsun but i have many things to ask to the nentsun specialists. i'll put what i have done so far on my site as they are (well maybe with the names added) and you'll tell me what you bthink of it. Klagorst is to be finnished this week or maybe the next. The entire Borean map is remade with the hexes facing the right way. i just have to add the names. unfortunately, i can't find a decent font and size to have a clear view on them. some maps made some times ago depicting the savage coast had some really cool fonts and a great white hue around the letters but i don't know how to make such a hue. If you have any clues please contact me (i work on photoshop or paint shop pro) Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ----- Original Message ----- From: Scaevola To: Sent: Sunday, January 14, 2001 11:57 AM Subject: [MYSTARA] Glantri Interactive Map > AAAAAAAARGH!!!! > WHAT IS THAT COLUMN ON THE LEFT THAT MAKES IT > IMPOSSIBLE TO READ ANYTHING! REMOVE IT IMMEDIATELY!!!!! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > By the way, Thib: what about Minaea? 8-)))) > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 22:49:09 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: War Machine & Sea Machine MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit On magic-use in mass battles, I think there's a main use which would be the basis of the whole WM and M-wars idea, that is detection and tracing of armies and troops. In RW middle ages and ancient warfare, the biggest limitation of two armies searching to engage was that, unless they wanted to meet, it was almost impossible to find each other in the wilderness (there are some famous RW cases of armies not finding their opponents for a longer than intended time). Thus, the standard method of resolving a battle was to speed for a vantage point in a clear open field (that's why we speak of battlefields): the army which had better marching skills and arrived earlier chose the most vantageous (usually highest) place and the fray began. Of course, there were ambushes and skirmishes, but both sides employ that kind of commited troops, so, unless some general was disastrous or gullible, or a force was under strain, they did not play such a big role. I'm speaking of mass battles, not guerrilla wars or sieges, of course. It was quite easy for an army to avoid engagement for a long time, and skipping away at night if outnumbered was a very recurrent maneouver. (fighting at night, though, was normally disastrous, as there were no means to take enemies apart from allies, and that's hand-to-hand combat, not shooting out of a trench). Most fights took place when both sides were confident enough of their power, or when one of them was desperately cornered by a big number of enemy forces in a hide and go seek game of sorts. the only important case of ambushing would be cutting down and menacing supply lines (foraging areas and water sources). This brings us to Mystara: 1) almost any nation deploying a field army may use scrying, detect evil, flying mounts or vessels for scouting, or a mix of all of them. 2) Illusion and teleporting magic can create ambushes even where terrain features don't permit so. 3) light magic (not to speak of races and monsters which see in the dark) can let armies attack (and hopefully defend) at nightime or press an offensive non-stop. 4) creation magic can lessen the dependency of troops on foraging activities and supply points; air transport also contributes to this. 5) magic power and magical vesses offer really powerful far-range bombing options So, if you take into account all of these features and compare them with modern RW technology, you can find out that Mystaran warfare would be closer to XXIst century RW warfare (I mean, for magically developed countries, like Alphatia, Thyatis, Glantri and even others such as Darokin, Karameikos and Ylaruam) and, in some issues, even superior. War Machine on the other hands, depicts classical "field battles", that's why it may feel lacking in some respects. Wow, this was too long... Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 15 Jan 2001 00:23:36 +0100 Reply-To: Mystara Sender: Mystara From: Marco Fossati Subject: The Dark Lord: II MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Draco, Stonewall, early spring 997 AC Waynet walked very fast. He was in one of the main street of Draco, overcrowded as usual. He disliked other people, expecially the dumb commoners, so he was used to walk very fast in order to avoid even the contacts with those lesser people. But that time he didn't care of others and a lot of times he went against other people. He was concerned about a very important matter and most of all he was fearing for his master's wrath...Someone had just started to search the boy...he could remember one of the 3...she was the mother of the boy..."how could she be alive yet?" Waynet thought...this would eventually be the question by his master.His orders were strict: Waynet had to kill the woman, the mother of the boy. But Waynet needed money at that time...he had a lot of exoenses for watching the woman and he needed some coins to continue his magical studies...so he sold her to some slavers...sure he would have never seen again her...but she had returned...with two strange companions. The other woman was a cleric: a hateful cleric of Alphatia. But Waynet didn't care too much for her; he just felt her powers weren't too great yet. The elf gave Waynet more problems. The wizard could see the strength of his muscles, the wit in his eyes, and the agility of his limbs. They had arrived a couple of days ago in Draco and had just started to investigate in the old suburb where the woman had lived...Waynet thouight they had no chance to discover where the boy could be but for more security Waynet had trasported him in a more hidden place. With these thoughts in his mind Waynet reached "The Broken Sword Inn" and entered by the woodden door. He hailed with a gesture the innkeeper then he reached a room upstairs...he was trembling to think to his master... The door was empty except for a chair and a very big mirror. Waynet sitted on the chair then with a couple of gestures the mirror started glowing. After few moments the mirror showed the imagine of a man: Guran Bonnar the Master of the Black Cabal of Draco, the most powerful mage of all Stonewall. He was a middle aged man with grey short hair. He ws extremely slim with two red eyes and two very long and slim hands. Guran watched silently Waynet then he spoke: "Why did you move the boy? doing so you had stopped his training. I've ordered you to train him as quick as possible..." "An unexpected problem has just appeared" replied sheepishly Waynet Guran seemed to get a little angry "What kind of problem?" he asked closing a little his unnatural red eyes "N..Not..Nothing that cannot be...cannot be resolved in a couple of days, Master" Waynet had always been scared by Guran's glance. "Better to you if it you're saying the truth" said Guran and he closed the link. Guran silently cursed. He hoped Waynet had told the truth for he couldn't fail his mission. Guran couldn't lose the boy or all he had dreamnt for till that moment...all the desires of his entire life would have been broken out..."Damn it! sooner that boy will become a mage sooner I will be safe". Then he started trembling. It had always happened when he had to talk with his Master, expecially when he hadn't good news to bring to him. With a couple of gestures the mirror glowed then he showed the face of another man: he was really ageless with long and dirty black hair. A lot of scars were on it...scars not made by weapons but by some magical experiments...Guran shuddered while looking at Barimoor, perhaps the most powerful alphatina mage...maybe even more powerful of all the Grand Council itself... "Why do you disturb me from my studies, rat?" Barimoor's voice sounded awful in Guran's ears "Well, My Lord..." "Finallly is the boy ready?" Barimoor interrupted him "Er....how can I say....mhm....no My Lord" "NOOOOOOOO?????????????????????" "We've to face an unexpected problem, but nothing of really important" cryed Guran. "Don't joke with me, worm. Succed in your mission and you'll be rewarded in my kingdom, fail and you'll be damned for the eternity!!!!!!!!!!" shouted the terrible Barimoor. "YES MY LORD, YOUR DESIRES WILL BE FULFILLED!!" screamed for the fear Guran but only when he had finished he realized Barimoor already had gone away. In the depths of the Alayisian Desert Barimor said to himself with a low, deep voice: "Bastard pawns...they cannopt even keep hidden a boy...I must just hope there will be no more problems...I must fulfill His orders..." Then with a couple of gestures he made the mirror glowing, while he started shuddering, fearing for His wrath... Who was He? How could His wrath be great? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 14 Jan 2001 17:30:03 -0800 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Trail Map Weather Program? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Hi fellow Mystarans, Just wondering whether anyone has written a program to generate weather for Mystaran locales based on the tables given on the Trail Maps? Magus Coeruleus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 15 Jan 2001 03:06:04 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Mystara's historical/present NPCs and villains Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 14 Jan 2001 07:12:45 Ramses Ramirez wrote: >Hello everyone! > > My name is Ramses Ramirez (alias:Lancer), another newcomer adventurer to the Mystara Mailing List. It is a pleasure to join you all :) > Ahh, fresh blood! Welcome ;) > I just had a question that I have been thinking about that I feel has never really been addressed in Mystara canon materials but I feel is important to the richness and historical depth of Mystara: > > It seems like there really aren't famous adventurers (like Drizzt or Elminster of FR, Raistlin of DL)except for the possible exception of Bargle the Infamous and the conspicously well-known leaders of nations such as Thincol and Eriadna the Wise. Looking at the PWAs and even Joshuan's Almanac, I have noticed that most of these famous NPCs are really rulers of realms and not ACTUAL adventurers.A big difference. The only exception I found was in Joshuan's Almanac where they did have a very small listing of heros/villains but to my disgust, many of these "adventurers" were more like magic-user/cleric scholars performing research prjects rather than actual adventurers. My question is then are there any really renowned TRAVELLING adventurers/villains in Mystara?...Including adventurers that are STILL active? If there are not has there ever been any work done to detail either contemporary (approx. AC 1000)NPCs or historical NPCs in that regard? > 1. There are some NPCs. Several people have mentioned NPCs like Haldemar or Claransa, so it's not as if they don't exist. 2. A lot of succesful adventurers eventually became Immortals, which is why there are a *LOT* of Immortals! Given their importance, I don't find it so odd that people of Mystara would tend to forget those who did not reach Immortality. 3. Most of the published Mystara material was based on the various nations, so the NPCs were mostly those associated with the individual nation, which would obviously not include adventurers gallivanting all over the Known World :) 4. I actually agree with you, which is why I sent a list of historical dead NPCs to this list about a year ago and suggested that people add more NPCs to it. Some, like Caroletti, did, but we never moved much further with the project. What I tend to do is make a list of NPCs from the various Dungeon (or other) adventures I play IMC who survive and then make those adventurers from that point on... If you want to see the NPCs we did, you can find it on Shawn Stanley's site, , under 'NPCs'. Then find the various 'Historical dead NPCs' entries. Then make some of your own and send them here - I always like to read about new NPCs myself! >Finally, I do realize that IMHO a lot of the above can be unfortunately attributed to the lack of novels (which would describe these heroic/villanous NPCs) that Mystara has spawned in comparision to the myriad number of books written for both Forgotten Realms and >Dragonlance. Very true, I fear... > It does annoy me that I really wish more novels could have been made for our world. > Yes, well, we could always write something ourselves! (Some of us have actually written short stories off late). It would be a pretty big undertaking, though. >Thank you for your time everyone and again it is a pleasure to join you all, > Always happy to see some new blood here (down Morphail!) :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.