========================================================================= Date: Thu, 8 Feb 2001 00:31:27 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: CoK Campaign In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Well, we were playing 3e in Greyhawk -- it just sort > of evolved from > some demo adventures we were running. But I hated > running in > Greyhawk, and we decided to switch back to BD&D > anyway, so I decided > to "jump" them to Mystara. Theres a grayhawk in mystara convertion somewhere if your interested. It could help explain the move past being some kind of dimintional vortex. > The two characters who > made the jump are > both 4th level. Another had a 1st level dwarf, so > made up a 1st > level Mystic instead, a native of Mystara, which is > handy for filling > in background info. I also sergest having a look at the dragonfist suppliment (downloadable in PDF) if your going to use a mystic. It is quite cool. > > There were some posts a while ago about stefan and > his > > motives. I don't know if you were here for it but > it > > was quite a ruckus. > > Yeah, I steered clear for the most part. I'll have > to go back and > review. If you have a compilation handy I'l love to > see it. I'm trying to compile them I'll send some soon, privately. > > I'd be very interested to hear any other ideas you > > have. > > I plan to develop parts of Traladara and Machetos > for now, and I'll > post anything I come up with. cool. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 12:45:44 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The Stalker wrote: >> Blackmoor was lost! The Immortals move 'uncorrupted' examples of a = culture to the Hollow World when its society dies, but Blackmoor was = destroyed so fast that they couldn't save it.<< They probably weren't particularly interested in saving a civilization = that was able to destroy the world either. Not that this fact stopped = Korotiku from doing just that IMC... >> Hmmm... This brings up an interesting question, actually. When did = the polar openings come to exist? One could argue that the apocalyptic = destruction of Blackmoor might have created the northern polar opening, = but then where did the southern come from? I always had the impression = that it was pretty much implied that the polar openings had always been = there, but the fact that Blackmoor became the north pole (and it had to = because that made the elven homeland, Grunland, into the south pole and = caused their great migration - there are consequences if we make changes = here) seems to be in utter contrast with that. I never read that the = Blackmoor society had a huge, gaping hole right in the middle of it! = ;)<< Ka created small polar openings, way before the Blackmoor era, while he = was shaping the continents of the HW (Hollow World). It is noted in the = HW boxed set that they were located in the arctic regions. Blackmoor = exploded and became the new geographic north pole. In the following = centuries Ka and co. created new larger polar openings at the new = geographic poles, sealing up the smaller ones at the same time. = Presumably they eliminated every trace of Blackmoor (like they did to = the outer world Nithian culture) at the same time to prevent others from = making the same mistakes and endangering the world. The only working = technology left (in canon) is that of the Blacklore elves, which will = only function inside a single valley in the HW. As an interesting side note, while Ka and co. (or should that be Allston = & co.?) remembered to account for the shifting of the polar openings, it = is also noted that Ka created the mountain ranges along the equator of = the HW. How come the HW didn't shift it's axis? The mountain ranges = still follow the equator of the HW. The HW was already populated at the = time, so it would have been a major undertaking shifting all the land = masses of the HW without inflicting serious damage on the populations = (considering how major it was creating it in the first place; it took = millenia). And if the HW didn't shift it's axis, how come the polar = openings of the OW weren't polar openings in the HW? It boggles the = mind. Ooops... The former poles were located approximately 5,000 miles from their = present location, and their "exact" locations can be seen on maps from = the HW boxed set. Apparently the destruction of Blackmoor shifted the = axis almost 45 degrees counter-clockwise! The Grunland elves were = already living pretty close to the arctic. Another interesting tidbit: Apparently 0 degrees longitude (the = precataclysmic meridian) was well-defined. Who defined it? It does not = cross Blackmoor or Grunland. I'm guessing Ka defined it, since it passes = close to the "Forest of Ka". Perhaps it crossed Ka's birthplace or his = ascendance to Immortality? The new meridian is, of course, the meridian = of Sundsvall (point: Alphatia). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 08:41:01 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike Harvey Subject: Who is Gareth? In-Reply-To: <20010207222125.8013.qmail@web1405.mail.yahoo.com> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Just kidding. :-) However I have been unable to find any references to him in WotI. Would someone be so kind as to point me to a canon reference? Thanks, Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 16:58:24 +0000 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Who is Gareth? In-Reply-To: ; from gm@DSL-ONLY.NET on Thu, Feb 08, 2001 at 08:41:01AM +0000 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Feb 08, 2001 at 08:41:01AM +0000, Mike Harvey wrote: > Just kidding. :-) :) > However I have been unable to find any references to him in WotI. > Would someone be so kind as to point me to a canon reference? he's mentioned in the PWA's... gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 12:57:27 EST Reply-To: Mystara Sender: Mystara From: Catherine Keene Subject: Alfheim to Aengmor MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Can someone summarize (or point me to the summary) of what happened to Alfheim and the Elven population there? Did they resettle somewhere else? Have one of those "Summer Country" type exoduses? Sucked off to the Hollow World? Are they living in misery in the former Elven forest? Killed to a man? Why isn't there a new Elven city in Darokin that's dedicated itself to destroying the Shadow Elves? Catherine Keene Ardelphia@aol.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 11:19:58 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Blockmoor's Real Current Location? In-Reply-To: <002701c091c4$c04c0940$a7e961d4@skytte> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Ka created small polar openings, way before the > Blackmoor era, while he was shaping the continents > of the HW (Hollow World). It is noted in the HW > boxed set that they were located in the arctic > regions. Blackmoor exploded and became the new > geographic north pole. In the following centuries Ka > and co. created new larger polar openings at the new > geographic poles, sealing up the smaller ones at the > same time. Presumably they eliminated every trace of > Blackmoor (like they did to the outer world Nithian > culture) at the same time to prevent others from > making the same mistakes and endangering the world. > The only working technology left (in canon) is that > of the Blacklore elves, which will only function > inside a single valley in the HW. Any chance that the old polar opening corallates to the caverns to the hollow world? IMO that would make a good explanation of their existance. Also ka and co would have had a little bit of time to close the openings as the area would covered in ice with no-one around (they were the poles!) and ka would have had plenty of help, cause those that liked the hollow world would want to protect it and those that didn't would want to hide it. > As an interesting side note, while Ka and co. (or > should that be Allston & co.?) remembered to account > for the shifting of the polar openings, it is also > noted that Ka created the mountain ranges along the > equator of the HW. How come the HW didn't shift it's > axis? The mountain ranges still follow the equator > of the HW. The HW was already populated at the time, > so it would have been a major undertaking shifting > all the land masses of the HW without inflicting > serious damage on the populations (considering how > major it was creating it in the first place; it took > millenia). And if the HW didn't shift it's axis, how > come the polar openings of the OW weren't polar > openings in the HW? It boggles the mind. Ooops... Maybe he didn't originally create them there, but skewed, and when the axis shifted they ended on the equator. (weak excuse I know) Also it is possible that once the old small openings were sealed (the most urgent of the two delemas) ka then rotated the hollow world and then created the new openings.... What do you think? :-) > The former poles were located approximately 5,000 > miles from their present location, and their "exact" > locations can be seen on maps from the HW boxed set. > Apparently the destruction of Blackmoor shifted the > axis almost 45 degrees counter-clockwise! The > Grunland elves were already living pretty close to > the arctic. Don't have it, care to be more precise? (hex wise) Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 19:12:30 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit regarding the fact that the HW axis did not shift my guess is that since the continent are floating on the Worldshield (the super dense matter at the core of mystara i.e at midpoint between HW and OW, there was no way that the HW continents had to shift with the outer world.It's just as a floating crumbs of bread in a glass of water , you cannot have it face the way you want (i am not sure i am clear here...) Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ----- Original Message ----- From: Jacob Skytte To: Sent: Thursday, February 08, 2001 12:45 PM Subject: Re: [MYSTARA] Blockmoor's Real Current Location? > The Stalker wrote: > > > >> Blackmoor was lost! The Immortals move 'uncorrupted' examples of a culture to the Hollow World when its society dies, but Blackmoor was destroyed so fast that they couldn't save it.<< > > They probably weren't particularly interested in saving a civilization that was able to destroy the world either. Not that this fact stopped Korotiku from doing just that IMC... > > >> Hmmm... This brings up an interesting question, actually. When did the polar openings come to exist? One could argue that the apocalyptic destruction of Blackmoor might have created the northern polar opening, but then where did the southern come from? I always had the impression that it was pretty much implied that the polar openings had always been there, but the fact that Blackmoor became the north pole (and it had to because that made the elven homeland, Grunland, into the south pole and caused their great migration - there are consequences if we make changes here) seems to be in utter contrast with that. I never read that the Blackmoor society had a huge, gaping hole right in the middle of it! ;)<< > > Ka created small polar openings, way before the Blackmoor era, while he was shaping the continents of the HW (Hollow World). It is noted in the HW boxed set that they were located in the arctic regions. Blackmoor exploded and became the new geographic north pole. In the following centuries Ka and co. created new larger polar openings at the new geographic poles, sealing up the smaller ones at the same time. Presumably they eliminated every trace of Blackmoor (like they did to the outer world Nithian culture) at the same time to prevent others from making the same mistakes and endangering the world. The only working technology left (in canon) is that of the Blacklore elves, which will only function inside a single valley in the HW. > > As an interesting side note, while Ka and co. (or should that be Allston & co.?) remembered to account for the shifting of the polar openings, it is also noted that Ka created the mountain ranges along the equator of the HW. How come the HW didn't shift it's axis? The mountain ranges still follow the equator of the HW. The HW was already populated at the time, so it would have been a major undertaking shifting all the land masses of the HW without inflicting serious damage on the populations (considering how major it was creating it in the first place; it took millenia). And if the HW didn't shift it's axis, how come the polar openings of the OW weren't polar openings in the HW? It boggles the mind. Ooops... > > The former poles were located approximately 5,000 miles from their present location, and their "exact" locations can be seen on maps from the HW boxed set. Apparently the destruction of Blackmoor shifted the axis almost 45 degrees counter-clockwise! The Grunland elves were already living pretty close to the arctic. > > Another interesting tidbit: Apparently 0 degrees longitude (the precataclysmic meridian) was well-defined. Who defined it? It does not cross Blackmoor or Grunland. I'm guessing Ka defined it, since it passes close to the "Forest of Ka". Perhaps it crossed Ka's birthplace or his ascendance to Immortality? The new meridian is, of course, the meridian of Sundsvall (point: Alphatia). > > Jacob Skytte > scythe@wanadoo.dk > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 22:53:51 +0100 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Alfheim to Aengmor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Catherine Keene wrote: > > Can someone summarize (or point me to the summary) of what happened to > Alfheim and the Elven population there? Did they resettle somewhere else? > Have one of those "Summer Country" type exoduses? Sucked off to the Hollow > World? Are they living in misery in the former Elven forest? Killed to a > man? Half of them moved to Karameikos, and the other half went north through the Broken lands, and then to Wendar. There is a file on the Alfheim war at the Mystaran Almanac's website, IIRC. I don't have the URL at hand, but you should find a link at the official site. > Why isn't there a new Elven city in Darokin that's dedicated itself to > destroying the Shadow Elves? Perhaps because the Darokinians saw that the Alfheimers were losing, and chose to side with the winners in order to preserve their trade route between Selenica and Darokin. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 15:47:37 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Blockmoor's Real Current Location? In-Reply-To: <002d01c0920a$b1ace440$c88d24c3@duke> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- thibault sarlat wrote: > regarding the fact that the HW axis did not shift my > guess is that since the > continent are floating on the Worldshield (the super > dense matter at the > core of mystara i.e at midpoint between HW and OW, > there was no way that the > HW continents had to shift with the outer world.It's > just as a floating > crumbs of bread in a glass of water , you cannot > have it face the way you > want (i am not sure i am clear here...) I do have to disagree with this. Basically I agree but the polar opening screw it up. I mean sure there's continental plates, and yeah they float on lava, and yeah they can spin around on a world with no holes in it, but you put two holes in a ball and tip it (as in an axis shift) and then tell me how these layers (there's water and the continents don't float on it I'm pretty sure) on the inside remain independant from those on the outside. If you fill in the holes you don't have this problem and so then things can happen before new holes are made (as I sergested in my last post) but while the holes are there it is a ligistical nightmare. All this boils down to is that the axial shift effects the hollow world twice. Once when it happens and once to correct it. thats all. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 22:48:15 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > regarding the fact that the HW axis did not shift my guess is that since the > continent are floating on the Worldshield (the super dense matter at the > core of mystara i.e at midpoint between HW and OW, there was no way that the > HW continents had to shift with the outer world.It's just as a floating > crumbs of bread in a glass of water , you cannot have it face the way you > want (i am not sure i am clear here...) > i agree as the hollow world floats in the world shield it would not necessarily have to rotate with the outerworld. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 00:53:28 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable thibault sarlat wrote: > regarding the fact that the HW axis did not shift my guess is that = since the > continent are floating on the Worldshield (the super dense matter at = the > core of mystara i.e at midpoint between HW and OW, there was no way = that the > HW continents had to shift with the outer world.It's just as a = floating > crumbs of bread in a glass of water , you cannot have it face the way = you > want (i am not sure i am clear here...) So the HW continents just float around facing whichever way is cool at = the moment (or always in a specific direction as you probably mean)? I = don't think it's a good explanation, it would be pretty weird if the = polar openings shifted on the outside, but not the inside! :) There has = to be an area at least around the polar openings where the World-Shield = would be exposed to the open air for this to work. Of course the = explanation could be used (for lack of a better), but I, for one, don't = like it. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 01:09:52 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Chris Furneaux wrote: > Any chance that the old polar opening corallates to > the caverns to the hollow world? IMO that would make a > good explanation of their existance. Also ka and co > would have had a little bit of time to close the > openings as the area would covered in ice with no-one > around (they were the poles!) and ka would have had > plenty of help, cause those that liked the hollow > world would want to protect it and those that didn't > would want to hide it. I'm not sure where those caverns are, but from the possibilities I can = think of, I don't think so, no. It took Ka and co. about five centuries = to "prevent the sudden change in the planet's axis from destroying whole = regions of the HW". So something definitely happened down there. This = half millenium included the changes to the polar openings. > Maybe he didn't originally create them there, but > skewed, and when the axis shifted they ended on the > equator. (weak excuse I know) > Also it is possible that once the old small openings > were sealed (the most urgent of the two delemas) ka > then rotated the hollow world and then created the new > openings.... What do you think? No, it specifically says that the mountain range was created along the = equator of the HW, where it still resides today. > Don't have it, care to be more precise? (hex wise) That's hard (hex-wise) since the HW map isn't in hexes, and the area is = outside of the regular mapped areas. If you tilt a present day map of = Mystara (the one found in the Rules Cyclopedia f.ex.) 45 degrees = counter-clockwise, you get the outlines of the pre-cataclysmic map (some = minor changes in water coverage). On this map the Grunland elves are = located south of "the Ice Peaks" of Davania, just north-east of "the = Wall of Ice", and north-west of what is referred to (on the HW map) as = "Frozen Steppes of Vulcania" (funny since the area didn't become known = as Vulcania until after the cataclysm). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 16:14:26 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Alfheim to Aengmor In-Reply-To: <80.69fbd15.27b43807@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Catherine Keene wrote: > Can someone summarize (or point me to the summary) > of what happened to > Alfheim and the Elven population there? Did they > resettle somewhere else? > Have one of those "Summer Country" type exoduses? > Sucked off to the Hollow > World? Are they living in misery in the former Elven > forest? Killed to a > man? Why isn't there a new Elven city in Darokin > that's dedicated itself to > destroying the Shadow Elves? The invation can be examined here http://www.dnd.starflung.com/invasion.html basically the shadow elves surfaced, kicked the population of alfheim out and turned the forest in to a dark corrupt wood with little sunlight (which was to their liking) The elves didn't have the forces to resist at the time and once the forest became corrupt there wasn't much left for them to go back to so they migrated. for info I that see below, this is a repost of a previous reply by James Straight on a simmilar topic from nov 19 2000... I thought it was relevant. >>>1) Can anybody remember which clans go north to Wendar and which go south to Karameikos? Since Doriath goes north, I assume Clan Erendyl goes north, and I think Clan Chossum goes south... I pieced together who went where from clues in subsequent Almanacs (PWAs, the JA, and even the MAs), but now I can't find it, obviously... The following is from the Known World Grimoire by Bruce Heard in Dragon #189: >>>Which elven clans migrated north to Wendar and which ones travelled south to Karameikos, after the transformation of Alfheim? >>>Migrated north: Feadil, Long Runners, Mealidil, and Grunalf They went through Canolbarth, tiptoed between Yellow Orkia and Gruuk, skirted the Ethengarian border along eastern Broken Lands and Glantri, fled in to Glantrian territory near Estoniarsk (Boldavia) after savage Ethengarian attacks (in the fall of AC1008), continued toward the Barony of Pavlova, moved northwest through forested hills of the Wendarian Ranges, and finally went due north from there into Wendar. Feadil settled south of Sylvair; Mealidil north of Sylvair; Grunalf west of Woodgate; Long Runners north of Woodgate. Each clan was given a 2,000 sq. mile wooded area (pine forest) in exchange for swearing fealty to the King of Wendar They had a long, difficult trek, but it was a rewarding one. Migrated south: Chossum, Erendyl, and Red Arrow. They gathered south of Selenica, then headed south down the DukeTs road (now called the KingTs Road) to Penhaligon and Kelvin. As of AC 1010, those unable to fight have been allowed to set camp in the woods east of the Unnamed Moor. Chossum and Erendyl warriors went south into Calarii territory to help them exterminate the goblins there. Calarii Elves have greeted them with mixed feelings. Red Arrow warriors went east to fight other humanoids in the heavy forest north of the Vyalia Elves. So far, these three clans have the status of undesirable refugees at best. Frictions between them and the Karameikos elves are beginning to be felt. Erendyl has begun petitioning the King for a separate dominion in Radlebb Woods to help defuse an explosive situation. James Straight<<< The Shaddow elf gazzeter is also avalible for download in txt form from wizards. and is in html form (still no pics though) at shawns site. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 16:33:29 -0800 Reply-To: Mystara Sender: Mystara From: Ricardo Matheus Subject: Re: Blockmoor's Real Current Location? Mime-Version: 1.0 Content-Type: text/plain; format=flowed I remember reading somewhere (maybe HW or WotI) that the immortals found the empty space inside Mystara, not created it. So the polar openings might exist then also. Darkblood >From: The Stalker >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Blockmoor's Real Current Location? >Date: Thu, 8 Feb 2001 00:21:45 +0100 > >On Wed, 7 Feb 2001 16:35:28 > A. Steve Duncan wrote: > >Maybe this has been answered umpteen million times > >Well, not quite yet, I think. But I could be wrong! ;) > > > and I'll admit to not > >knowing the FAQs inside and out but if Blackmoor's location was moved to >the > >North Pole with the Pole Shift, and there is a gaping hole in the Pole >that > >enters the Hollow World then what really happened to Blackmoor? Does it >now > >exist as broken, fragmentary, ice-covered, mist-enshrouded islands on the > >rim of the world as one descends around the gateway? > > > >Blackmoor was lost! The Immortals move 'uncorrupted' examples of a culture >to the Hollow World when its society dies, but Blackmoor was destroyed so >fast that they couldn't save it. Hmmm... This brings up an interesting >question, actually. When did the polar openings come to exist? One could >argue that the apocalyptic destruction of Blackmoor might have created the >northern polar opening, but then where did the southern come from? I always >had the impression that it was pretty much implied that the polar openings >had always been there, but the fact that Blackmoor became the north pole >(and it had to because that made the elven homeland, Grunland, into the >south pole and caused their great migration - there are consequences if we >make changes here) seems to be in utter contrast with that. I never read >that the Blackmoor society had a huge, gaping hole right in the middle of >it! ;) > > >Sorry if this an RTFM question. I'm hoping gentle beings such as >yourselves > >won't fireball me for this. ;) > > > >Never fear - I reserve that particular honor for a certain Thyatian Captain >who lurks around this list from time to time ;) > > > - The Stalker > > > >Who needs Cupid? Matchmaker.com is the place to meet somebody. >FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 01:56:57 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Ricardo Matheus wrote: > I remember reading somewhere (maybe HW or WotI) that the immortals = found the > empty space inside Mystara, not created it. So the polar openings = might > exist then also. No, Ka did discover the HW already there, but he (and his Immortal pals) = later created the polar openings, once before the Blackmoor cataclysm, = and once again after the cataclysm shifted the planet's axis. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 20:28:26 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: CoK Campaign MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I did something similar to this IMC. I made up an Immortal for Sherlane of Threshold to follow (this was all pre-GAZ). Then I retro-fit it after the GAZ's were released and made my new Im. fit the CoK. The Thyatian settlers followed the Immortal Sularus(honor, chivalry, knightly aspects of combat, etc.). They left for a safer haven to get away from the Thyatian treachery and corruption which was rampant in their political system (and from the Immortal's POV, to bulid a larger following away from a region already controlled by opposing Immortals). Thus, most Thyatian Karameikans were followers of Sularus, while the native Traladarans held to their traditional Immortals. The followers of Sularus were LG crusaders, so they did not try to quash the natives, but they did attempt to gain converts who were willing to listen. It worked pretty well for me. Dan ----- Original Message ----- From: "Mike Harvey" To: Sent: Wednesday, February 07, 2001 6:38 PM Subject: Re: [MYSTARA] CoK Campaign > Stalker wrote: > > This is where I would have a problem, because this would > > require a lot of change. It's not so problematic that > > Sherlane's religion changes (in canon his immortal is > > Chardastes IIRC), but Stefan now becomes a person imposing > > religious ideas upon the Traladarans rather than a 'benevolent > > tyrant', and his nation becomes a theocracy (at least it > > sounds like one to me) > > Hmm, I don't really see Stefan as forcing anything on the > Traladarans. He provides a haven to the CoK, but does not persecute > the CoT or force anyone to convert. Really this is no different than > the way things are presented in Gaz1, except that it adds some > backstory and alters the CoK a little. Of course I don't think the > Traladarans would see it that way. > > OTOH, I suppose Stefan *could* attempt to impose his religious views > on the Traladarans, perhaps subtly. Overzealousness would not > necessarily make him evil, but would add a character flaw and make > him perhaps a little more interesting. (Without going to the extreme > of 'Dark King of Karameikos') It would give more moderate CoK > followers reason to feel sympathy for the Traladarans, and would heap > fuel on the fires of rebellion. > > BTW, you said you wound "empasize it differently." What did you > have in mind? I'll also have to review the postings and references to > Gareth, now that you mention it. > > > > When persecution from other > > >immortals starts Thyatis frowns on the new religion, and the > > >subsequent founding of the Duchy of Karameikos is partially motivated > > >by wanting to get the heretics out of Thyatis, as well as religious > > >folk looking for an isolated haven to relocate. Stefan takes > > >Traladara and the entire church goes with him, becoming the CoK. > > > > The problem I see here is that it stretches credibility for what > > Thyatis would do. When Stefan moved to old Traladara, the Thyatians > > mostly continued to think of it mostly as 'part of the empire'. > > Thyatis hasn't done anything. When I said 'Thyatis frowns on the new > religion,' I meant that there is some hostility from existing > churches, maybe even some ugly incidents, and various people in the > empire are surprised and concerned about what is happening in > Machetos. It's not that the empire is throwing the CoK out, the CoK > is eager to relocate to a safe Haven, and Stefan offers one. > Traladara is part of the empire, but it is a backwater province and > well away from the more cosmopolitan cities of the empire, where it > can't do much damage. I was thinking that it was still Stefan's idea, > but getting rid of the CoK makes the deal sweeter for Thincol. > > Mike > ---------------------------------------------------------------------- > Mike Harvey > gm@dsl-only.net (formerly bing@iccom.com) > http://members.dsl-only.net/~bing/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 02:58:48 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Who is Gareth? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 8 Feb 2001 16:58:24 Gordon McCormick wrote: >On Thu, Feb 08, 2001 at 08:41:01AM +0000, Mike Harvey wrote: >> Just kidding. :-) > >:) > >> However I have been unable to find any references to him in WotI. >> Would someone be so kind as to point me to a canon reference? > >he's mentioned in the PWA's... > He certainly is but not in the first one. Gareth makes his illustrious entrace in PWA2 for AC 1011, page 175, when Anand Brishnapur first dreams of him, and he is then mentioned frequently throughout that and PWA3. I don't think he was mentioned much (if at all) in Joshuan's Almanac for AC 1013... If you're really interested in Gareth, Herve Musseau wrote some interesting theories about him with can be found on Shawn Stanley's website at the link: - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 03:29:37 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Blackmoor's Real Current Location? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 9 Feb 2001 01:56:57 Jacob Skytte wrote: >Ricardo Matheus wrote: > > >> I remember reading somewhere (maybe HW or WotI) that the immortals found the >> empty space inside Mystara, not created it. So the polar openings might >> exist then also. > >No, Ka did discover the HW already there, but he (and his Immortal pals) later created the polar openings, once before the Blackmoor cataclysm, and once again after the cataclysm shifted the planet's axis. > AAARRGGHHH!!!! My poor brain. Please stop!! I can't take anymore!! "Roll sanity check now, please..." .................. .............................................................................................................. Phew! That was a close one! Now, DON'T do that again! ;) Seems to me we have found a genuine hole here (no, I'm not talking about the actual polar openings now, earlier or later, or whatever... ). I guess we *might* suggest that the central mountain range wasn't created until after Blackmoor's destruction, because while I can see the Immortals covering up old polar openings and making new ones (that is if the explosion of Blackmoor didn't just create one itself!), I don't see them conveniently moving a central mountain range spanning the entire Hollow World :( But I fear this theory won't fit well with canon, either... - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 03:41:21 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alfheim to Aengmor Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 8 Feb 2001 16:14:26 Chris Furneaux wrote: > (Major Snipping Inc. at work here!) > >The following is from the Known World Grimoire by >Bruce Heard in Dragon >#189: > > > >>>>Which elven clans migrated north to >Wendar and which ones travelled south to >Karameikos, after the transformation of >Alfheim? > >>>>Migrated north: Feadil, Long Runners, Mealidil, and >Grunalf > (trek descriptions snipped) > >Migrated south: Chossum, Erendyl, and Red Arrow. Really??? How odd! The later PWAs clearly put former King Doriath of Alfheim in Wendar, so it's strange that his clan is in Karameikos. In fact, PWA3 for AC 1012 states on p.89 that Doriath is "in exile with the elven court in Wendar", and that "Doriath led his court and many refugees north to Wendar". In the Mystaran Net Almanac version you mention, Erendyl clearly goes north instead of Feadiel who goes south to Karameikos, but otherwise it's the same. I must confess that I'm glad the almanac team went against what Bruce said here, because it sounds very peculiar indeed IMHO. (snip rest) - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 22:51:01 -0500 Reply-To: Mystara Sender: Mystara From: Brad Fonseca Subject: Re: Who is Gareth? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello again! I thought I'd pop out of my burrow to ask a question. Where can I find a list of published canon of the history of Mystara? I just got WotI and it has whetted my appetite for more. I see mentioned in this message the, "Poor Wizard's Almanac", and, "Joshuan's Almanac". Is there any way I could get a chronological list of these things? -- Brad:) "It is a pain in the ass waiting around for someone to try to kill you." ---Merlin, son of Corwin, as quoted in Trumps Of Doom The Stalker wrote: > On Thu, 8 Feb 2001 16:58:24 > Gordon McCormick wrote: > >On Thu, Feb 08, 2001 at 08:41:01AM +0000, Mike Harvey wrote: > >> Just kidding. :-) > > > >:) > > > >> However I have been unable to find any references to him in WotI. > >> Would someone be so kind as to point me to a canon reference? > > > >he's mentioned in the PWA's... > > > > He certainly is but not in the first one. Gareth makes his illustrious entrace in PWA2 for AC 1011, page 175, when Anand Brishnapur first dreams of him, and he is then mentioned frequently throughout that and PWA3. I don't think he was mentioned much (if at all) in Joshuan's Almanac for AC 1013... > > If you're really interested in Gareth, Herve Musseau wrote some interesting theories about him with can be found on Shawn Stanley's website at the link: > > > - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 22:52:55 EST Reply-To: Mystara Sender: Mystara From: "Larry E. Lamb" Subject: Re: Who is Gareth? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Eitch of the almanacs are dated. There are 5 or 6 total i think, ther small paperback books. I have 2 of them myself. As far as there states as being oop of ip i dont know, but the earler ones are in "D&D" format, the more curent ones are in "AD&D" format. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 22:55:29 -0500 Reply-To: Mystara Sender: Mystara From: Mike Donnelly Jr Subject: Re: Alfheim to Aengmor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Okay, I'll bite (I'm still new enough to this list even if I'm familiar with Mystara). What the heck is a "PWA"? The Stalker wrote: > On Thu, 8 Feb 2001 16:14:26 > Chris Furneaux wrote: > > > (Major Snipping Inc. at work here!) > > > >The following is from the Known World Grimoire by > >Bruce Heard in Dragon > >#189: > > > > > > > >>>>Which elven clans migrated north to > >Wendar and which ones travelled south to > >Karameikos, after the transformation of > >Alfheim? > > > >>>>Migrated north: Feadil, Long Runners, Mealidil, and > >Grunalf > > > (trek descriptions snipped) > > > >Migrated south: Chossum, Erendyl, and Red Arrow. > > Really??? How odd! The later PWAs clearly put former King Doriath of Alfheim in Wendar, so it's strange that his clan is in Karameikos. In fact, PWA3 for AC 1012 states on p.89 that Doriath is "in exile with the elven court in Wendar", and that "Doriath led his court and many refugees north to Wendar". > > In the Mystaran Net Almanac version you mention, Erendyl clearly goes north instead of Feadiel who goes south to Karameikos, but otherwise it's the same. > > I must confess that I'm glad the almanac team went against what Bruce said here, because it sounds very peculiar indeed IMHO. > > (snip rest) > > - The Stalker > > Who needs Cupid? Matchmaker.com is the place to meet somebody. > FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Feb 2001 22:59:48 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Who is Gareth? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit PWA1 = AC1010 (OD&D) PWA2 = AC1011 (OD&D) PWA3 = AC1012 (AD&D) Josh A = AC1013 (AD&D) - I don't have this one Then there are the Mystaran Net Almanacs produced by fans for AC1014, AC1015, AC1016, and coming soon, AC1017. I think this is the link to the MAs: http://www.geocities.com/gallidox/index.htm As far as pre WotI history goes, I've heard rumors of some almanac type works in progress, but I don't know if any are available yet. Other than that, the HW boxed set has a pretty good overall timeline, but it is nowhere near as detailed as the stuff in WotI, or the almanacs.\ Dan ----- Original Message ----- From: "Brad Fonseca" To: Sent: Thursday, February 08, 2001 10:51 PM Subject: Re: [MYSTARA] Who is Gareth? > > Hello again! > > I thought I'd pop out of my burrow to ask a question. Where can I find a list of published canon of the history of Mystara? I just got WotI and it has whetted my appetite for more. I see mentioned in this message the, "Poor Wizard's Almanac", and, "Joshuan's Almanac". Is there any way I could get > a chronological list of these things? > > -- > Brad:) > > "It is a pain in the ass waiting around for someone to try to kill you." > ---Merlin, son of Corwin, as quoted in Trumps Of Doom > > > > The Stalker wrote: > > > On Thu, 8 Feb 2001 16:58:24 > > Gordon McCormick wrote: > > >On Thu, Feb 08, 2001 at 08:41:01AM +0000, Mike Harvey wrote: > > >> Just kidding. :-) > > > > > >:) > > > > > >> However I have been unable to find any references to him in WotI. > > >> Would someone be so kind as to point me to a canon reference? > > > > > >he's mentioned in the PWA's... > > > > > > > He certainly is but not in the first one. Gareth makes his illustrious entrace in PWA2 for AC 1011, page 175, when Anand Brishnapur first dreams of him, and he is then mentioned frequently throughout that and PWA3. I don't think he was mentioned much (if at all) in Joshuan's Almanac for AC 1013... > > > > If you're really interested in Gareth, Herve Musseau wrote some interesting theories about him with can be found on Shawn Stanley's website at the link: > > > > > > - The Stalker > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 09:37:40 +0100 Reply-To: Mystara Sender: Mystara From: "G.P. Agosta" Subject: Re: Alfheim to Aengmor MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Mike Donnelly Jr wrote: > Okay, I'll bite (I'm still new enough to this list even if I'm familiar with Mystara). What the heck is a "PWA"? Poor Wizard's Almanac, a series of books detailing the timeline for AC 1010 to 1013. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 09:26:35 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Never fear - I reserve that particular honor for a certain Thyatian Captain who lurks around this list from time to time ;) > > - The Stalker Yah, I see...it's easy to throw menaces when I am away having surgery, heh? But now I'm back, although a little "dazed and confused". Avoid surgery, if you can. Damn Alphatians! Will my problems never end? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 09:30:52 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Blackmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > AAARRGGHHH!!!! My poor brain. Please stop!! I can't take anymore!! > > "Roll sanity check now, please..." > "Mages are superior....bla bla bla...Alphatian superior mind....wizard intelligent... bla bla bla" And then a sanity check just for THIS? Ha ha ha. Were where you when we discussed Magic vs Technology??? 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 02:45:04 -0800 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: HW axial tilt shift MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii It could have happened this way: The whole world shifts, both surface and hollow. On the surface this has drastic effects, as the climate is deeply affected by the shift. Whole populations migrate, or are faced with extinction and are transported to the HW. On the HW nothing changes because the climates are set by Immortal magic. Nobody living there notices the axial shift, except maybe for the earthquakes and volcanoes. Some time later Ka wants to change the location of the holes so they again match the poles. He does this in the following stages: - fill in the old poles, on both sides, - fill in the passages that link the HW and SW with worldshield, - shift the HW so that the equatorial range is again facing the surface's equator (now that there's worldshield lava everywhere), - create the larger holes at the poles; for the HW it is at the same location (just larger), on the SW it is at the new poles (ie Blackmoor and Evergrun). Also, create new underground passages between the HW and SW (or alternatively letting those reform themselves in time through normal mantle activity). ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 12:14:36 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: HW axial tilt shift MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Herve Musseau wrote: > It could have happened this way: > The whole world shifts, both surface and hollow. > On the surface this has drastic effects, as the climate is deeply = affected by > the shift. Whole populations migrate, or are faced with extinction and = are > transported to the HW. > On the HW nothing changes because the climates are set by Immortal = magic. > Nobody living there notices the axial shift, except maybe for the = earthquakes > and volcanoes. HW DM sourcebook p.11: "Ka and his ally-Immortals must spend hundreds of = years and incalculable magical energy to prevent the sudden change in = the planet's axis from destroying whole regions of the Hollow World." = Sorry to beat you on the head with canon like that... It could have = happened that way, it does seem a bit strange that the HW was in such = danger. Perhaps the weather patterns didn't follow the shift in axis or = were broken up by the sudden change? So suddenly Nithia gets plenty of = rain or the Malpheggi Swamp gets drought, or what have you. Also the = floating continents would have been jumbled by the change in axial tilt. = Since most cultures use these for time-keeping, they would be thinking = this was the end of the world. ;) Not exactly in danger of destruction = unless the floating continents started crashing because of the sudden = changes. > Some time later Ka wants to change the location of the holes so they = again > match the poles. He does this in the following stages: > - fill in the old poles, on both sides, > - fill in the passages that link the HW and SW with worldshield, > - shift the HW so that the equatorial range is again facing the = surface's > equator (now that there's worldshield lava everywhere), Pick an Almanac and look under Worldshield: "Not all of the Worldshield = is molten [...] in some areas it's solidified [...] There are even a few = places where the Worldshield remains solid all the way through Mystara's = mantle." This should prevent anyone from "rotating" Mystara's inner = sphere, since that would break up the Worldshield and probably have all = manner of hazardous effects. I also find it hard to believe that anybody = would mess with the Worldshield, since first off it's highly = anti-magical (not to Immortal magic, I know, but still...) and because = it's what creates Mystara's gravity. Doing the wrong thing here could = change Mystara's gravitational pull, and this would definitely have = serious side effects. But still, your scenario might be a possible = explanation, and I don't have any particularly useful suggestions for = correcting this Ooops, so.... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 12:16:30 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Blockmoor's Real Current Location? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wrote: >> That's hard (hex-wise) since the HW map isn't in hexes, and the area = is outside of the regular mapped areas. If you tilt a present day map of = Mystara (the one found in the Rules Cyclopedia f.ex.) 45 degrees = counter-clockwise<< That should of course be "clockwise" not "counter-clockwise", sorry. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 11:37:03 +0000 Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Ogg.: help needed Content-Type: text/plain Mime-Version: 1.0 Hi everybody, sorry but I need your help: I have set my preferences as "digest" but I'm now receiving the list posting in the form of attachments, and my PC seems unable to recognize/read/download them! Is there anything wrong with the settings I chose? Should I give some other command to LISTSERV in order to set my digest daily e-mail as simple txt in the body message? Please e-mail me privately at kaftal@altavista.it with some help, as I can no longer read your postings if they're directed to the M-List. Thanks in advance for a quick reply! Federico AltaVista Free email service ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 13:23:19 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Are you ready for Tangor? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit ... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 09:48:36 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Blockmoor's Real Current Location? Stalker wrote: The HW boxed set states that before the current polar openings were created (right after the GRoF), there were other, smaller ones, located where the old poles used to be. These older ones were closed up by the Immortals. Going by the pre- and post-cataclysmic maps in that boxed set (and remembering that the locations of Thonia and Blackmoor were accidentally reversed on those maps - see the FAQ for more info), I would assume that Blackmoor is located on that northernmost peninsula of Skothar - the one that dips into the polar opening and rests in the dark zone (see the polar maps in the boxed set if you have them, and you'll know what I mean). That's how I see it, anyways. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 09:55:21 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Blockmoor's Real Current Location? Jacob wrote: IIRC, someone discussed it on the MML waaaay back when, and the idea that was put forth (which I think works just as well as any other) was that the two "crusts" (surface world and HW surfaces) were actually two individual spheres, separated by the world shield, which would act as a sort of cushion between them (albeit of magma, but anyhow...). When the outer world shifted due to the GRoF, the HW stayed put, because it wasn't really "connected" to the outer sphere. Ka then fixed the polar openings, and everything went on as before. Mind you, it may sound weird, but it does save us from having to determine where the old HW equator was, and how we could make that compatible with what was written in the HW boxed set. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 07:32:08 -0800 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: World Shield ore (was HW axial tilt shift) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> I also find it hard to believe that anybody would mess with the Worldshield, since first off it's highly anti-magical (not to Immortal magic, I know, but still...) and because it's what creates Mystara's gravity. Doing the wrong thing here could change Mystara's gravitational pull, and this would definitely have serious side effects. << Not entirely true. Whether or not the WS is anti-magical to immortal level powers is left up to the decision of individual DMs (HWA2). There seems to be some evidence that it is in fact anti magical to immortal powers in the HW boxed set. Ka actually stumbled upon the HW by accident one day. He had no idea that the either WS ore, or the HW existed until he was exploring some caverns and just happened to bump into them. This suggests that WS ore is at least anti-magical with respect to immortal level scrying type magic, if not other types of magic as well. I think that the immortals would have a heck of a time working with this stuff, so sealing up the polar openings, and creating new ones would have certianly not been an easy task for them to complete. Anyway, I used this as one of the major elements in an immortal level campaign I ran once. John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 07:41:44 -0800 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: World Shield ore (was HW axial tilt shift) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> > I remember reading somewhere (maybe HW or WotI) that the immortals found the > empty space inside Mystara, not created it. So the polar openings might > exist then also. No, Ka did discover the HW already there, but he (and his Immortal pals) later created the polar openings, once before the Blackmoor cataclysm, and once again after the cataclysm shifted the planet's axis. << Are you sure about this? For some reason I always got the impression that there were always smaller polar openings (not created by the immortals), before the cataclysm. The immortals closed those up, and created larger ones. John ===== Rule #46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 15:55:58 -0000 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Alfheim to Aengmor MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Okay, I'll bite (I'm still new enough to this list even if I'm familiar with Mystara). What the heck is a "PWA"? Poor Wizards Almanac. There is a site that has all the abbrievations used on the MML but for the life of me I can't remember the url. Sorry. Phil (aka Alexander Korrigan, humble student of the Great School of Magic) "I'm not evil. Just practical." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 08:45:20 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike Harvey Subject: Re: Blockmoor's Real Current Location? In-Reply-To: <200102091455.JAA24027@freenet10.carleton.ca> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Geoff Gander wrote: > When the outer > world shifted due to the GRoF, the HW stayed put, because it wasn't really > "connected" to the outer sphere. Ka then fixed the polar openings, and > everything went on as before. The smaller openings would have been closed off (like a sliding door) when the outer world shifted. This would have left huge gaping pits with a lava lake at the bottom. To create the new opening, they only needed to excavate the outside to connect with the "pit" on the inside. The material from the excavation could be used to fill in the old openings on the outer world. Allston must have been aware of this problem, since he made the original openings conveniently small and easy to "fix". But, why would the immortals have made the new openings huge? The old holes were a few miles across, the new holes are a few THOUSAND miles across?? This makes access much easier (which supposedly they don't want), and makes it much harder to fix if the poles shifted again. It also means that stray comets or meteors can and will sometimes fly through and hit inside. It says that when Ka discovered the World-Shield, it was anti-magic and scrying magic could not penetrate it -- apparently not even immortal level scrying magic. It also begs the question "how do you create openings miles across in an anti-magic region? (Cynical answer: use a nuclear device...) Anyway, later it says that the immortals don't need tunnels to get to the hollow world, implying that they can teleport through. Is this a contradiction? Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 13:43:56 -0600 Reply-To: Mystara Sender: Mystara From: M Novy Subject: Re: Norwald and Heldannic Empire Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thanks for the help. I kinda figured that it were run in the near present. The Thyatian forces could actually be the Heldannic Knights instead. I am going to go back and read the first couple of almanacs to see exactly when the Heldannic invasion occured. Mike >From: Dan Eustace >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Norwald and Heldannic Empire >Date: Wed, 7 Feb 2001 23:58:16 -0500 > >For some good info on the HKs, click on this link: >http://www.dnd.starflung.com/knwnwrld.html#heldann > >The HKs movement into Norwold is covered in the PW almanacs and M-almanacs >after that. >The scenarios described in CM1 don't consider the HKs. It is Alp. vs. >Thyatis for control of Norwold. The War of the Crown could be considered a >territorial war in an "outlying area" before WotI, or could be played out >during that conflict. It's important to set-up all of the NPC dominions >and >forces for it to run properly. As a "campaign adventure," CM1 should take >quite a bit of game time and real time to play out, with lots of unscripted >scenarios happening in between the main events of the module. >If you want more info, let me know. I used CM1 as the basis for my current >long-running campaign. > >Dan >----- Original Message ----- >From: "M Novy" >To: >Sent: Wednesday, February 07, 2001 11:37 PM >Subject: [MYSTARA] Norwald and Heldannic Empire > > > > Just for reference. I would like to know some stuff about the Heldannic > > knights. I want to know when they laid claim to holdings in Norwold and > > what those areas are. I got the Test of the Warlords and i trying to >find > > out when I need to run it. > > > > Thanks > > > > Mike > > _________________________________________________________________ > > Get your FREE download of MSN Explorer at http://explorer.msn.com > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 13:47:23 -0600 Reply-To: Mystara Sender: Mystara From: M Novy Subject: Re: Alfheim to Aengmor Mime-Version: 1.0 Content-Type: text/plain; format=flowed Speaking on this.....what year was it again that the shadow elves took alfeim. Also can the shamans crystals work on the surface okay or do they get destroyed. Mike >From: Chris Furneaux >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Alfheim to Aengmor >Date: Thu, 8 Feb 2001 16:14:26 -0800 > >--- Catherine Keene wrote: > > Can someone summarize (or point me to the summary) > > of what happened to > > Alfheim and the Elven population there? Did they > > resettle somewhere else? > > Have one of those "Summer Country" type exoduses? > > Sucked off to the Hollow > > World? Are they living in misery in the former Elven > > forest? Killed to a > > man? Why isn't there a new Elven city in Darokin > > that's dedicated itself to > > destroying the Shadow Elves? > >The invation can be examined here >http://www.dnd.starflung.com/invasion.html > >basically the shadow elves surfaced, kicked the >population of alfheim out and turned the forest in to >a dark corrupt wood with little sunlight (which was to >their liking) The elves didn't have the forces to >resist at the time and once the forest became corrupt >there wasn't much left for them to go back to so they >migrated. for info I that see below, > > >this is a repost of a previous reply by James Straight >on a simmilar topic from nov 19 2000... I thought it >was relevant. > > >>>1) Can anybody remember which clans go north to >Wendar and which go south >to Karameikos? Since Doriath goes north, I assume Clan >Erendyl goes north, >and I think Clan Chossum goes south... I pieced >together who went where from >clues in subsequent Almanacs (PWAs, the JA, and even >the MAs), but now I >can't find it, obviously... > > >The following is from the Known World Grimoire by >Bruce Heard in Dragon >#189: > > > > >>>Which elven clans migrated north to >Wendar and which ones travelled south to >Karameikos, after the transformation of >Alfheim? > > >>>Migrated north: Feadil, Long Runners, Mealidil, and >Grunalf They went >through Canolbarth, tiptoed between Yellow Orkia and >Gruuk, skirted the >Ethengarian border along eastern Broken Lands and >Glantri, fled in to >Glantrian territory near Estoniarsk (Boldavia) after >savage Ethengarian >attacks (in the fall of AC1008), continued toward the >Barony of Pavlova, >moved northwest through forested hills of the >Wendarian Ranges, and >finally went due north from there into Wendar. Feadil >settled south of >Sylvair; Mealidil north of Sylvair; Grunalf west of >Woodgate; Long Runners >north of Woodgate. Each clan was given a 2,000 sq. >mile wooded area (pine >forest) in exchange for swearing fealty to the King of >Wendar They had a >long, difficult trek, but it was a >rewarding one. >Migrated south: Chossum, Erendyl, and Red Arrow. They >gathered south of >Selenica, then headed south down the DukeTs road (now >called the KingTs >Road) to Penhaligon and Kelvin. As of AC 1010, those >unable to fight have >been allowed to set camp in the woods east of the >Unnamed Moor. Chossum and >Erendyl warriors went south into Calarii territory to >help them exterminate >the goblins there. Calarii Elves have greeted them >with mixed feelings. Red >Arrow warriors went east to fight other humanoids in >the heavy >forest north of the Vyalia Elves. So far, these three >clans have the status >of undesirable refugees at best. Frictions between >them and the Karameikos >elves are beginning to be felt. Erendyl has begun >petitioning the King for a >separate dominion in Radlebb Woods to help defuse an >explosive situation. > >James Straight<<< > >The Shaddow elf gazzeter is also avalible for download >in txt form from wizards. and is in html form (still >no pics though) at shawns site. > >Chris. > > >__________________________________________________ >Do You Yahoo!? >Get personalized email addresses from Yahoo! Mail - only $35 >a year! http://personal.mail.yahoo.com/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 13:51:06 -0600 Reply-To: Mystara Sender: Mystara From: M Novy Subject: Re: Alfheim to Aengmor Mime-Version: 1.0 Content-Type: text/plain; format=flowed As far as I know.....King Doriath did go to Wendar. Because then in the MA's some of the elves go on a crusade to Drux Trall (or whatever it is called.) and Some of the alfheimers go back to the Canolbarth to live. >From: The Stalker >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Alfheim to Aengmor >Date: Fri, 9 Feb 2001 03:41:21 +0100 > >On Thu, 8 Feb 2001 16:14:26 > Chris Furneaux wrote: > > >(Major Snipping Inc. at work here!) > > > >The following is from the Known World Grimoire by > >Bruce Heard in Dragon > >#189: > > > > > > > >>>>Which elven clans migrated north to > >Wendar and which ones travelled south to > >Karameikos, after the transformation of > >Alfheim? > > > >>>>Migrated north: Feadil, Long Runners, Mealidil, and > >Grunalf > > >(trek descriptions snipped) > > > >Migrated south: Chossum, Erendyl, and Red Arrow. > >Really??? How odd! The later PWAs clearly put former King Doriath of >Alfheim in Wendar, so it's strange that his clan is in Karameikos. In fact, >PWA3 for AC 1012 states on p.89 that Doriath is "in exile with the elven >court in Wendar", and that "Doriath led his court and many refugees north >to Wendar". > >In the Mystaran Net Almanac version you mention, Erendyl clearly goes north >instead of Feadiel who goes south to Karameikos, but otherwise it's the >same. > >I must confess that I'm glad the almanac team went against what Bruce said >here, because it sounds very peculiar indeed IMHO. > >(snip rest) > > > > - The Stalker > > > >Who needs Cupid? Matchmaker.com is the place to meet somebody. >FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 13:52:44 -0600 Reply-To: Mystara Sender: Mystara From: M Novy Subject: Re: Alfheim to Aengmor Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: Mike Donnelly Jr > >Okay, I'll bite (I'm still new enough to this list even if I'm familiar >with Mystara). What the heck is a "PWA"? > > It is the Poor Wizards Almanac.... _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 21:11:08 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: World Shield ore (was HW axial tilt shift) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable John Calvin wrote: >> No, Ka did discover the HW already there, but he (and his Immortal = pals) later created the polar openings, once before the Blackmoor cataclysm, and once again = after the cataclysm shifted the planet's axis.<< =20 > Are you sure about this? For some reason I always got the impression = that there were > always smaller polar openings (not created by the immortals), before = the cataclysm. The > immortals closed those up, and created larger ones. I'm sure. I've just been reading it in the DM sourcebook for the HW. = Pg.6 I think. And he re-makes them on pg.11. There were some smaller = cracks leading at least to the Worldshield as the result of a meteor = impact, though. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 21:31:37 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Swanamutu - Introduction MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit SWANAMUTU, Land of the Black Men [Note: some of the informations in this series of articles refer to material that will appear on the MA1017] East of Minaea, from the city of Akuba eastwards and then to the southern tip of the continent of Skothar, at the north separated from the rest of Skothar by the Tangor Chain, lies the Lands of the Swanamutu. Swanamutu means �the People�, and is the name by which the black-skinned human settlers of south-eastern Skothar call themselves. They are mostly descendants of the Tanagoro, that lived in the south-eastern region of Skothar at the times of Blackmoor, but their blood is mixed with other human races, especially the descendants of the Afridhi. Swanamutu is called the Black Lands by the Minaeans, because they call the Tangor, the westernmost settlers of the Swanamutu Lands, �Black Men�. The term Swanamutu, that once referred to the human population in the Tanagoro language, is now commonly used as name of this region of the continent of Skothar. The Swanamutu, or Black Men to keep things easy, are divided in many linguistic groups, forming a great number of statal enthities. Most live in the jungles and savannas that form the Swanamutu regions. Inexplicabily, Alphatian and Brunian maps alike draw mountains all along their lands, but this is just a simplification: although it is true that most of the region is well above sea level, mountains give often room to plateaus covered by jungles and savannah. Most Swanamutu share common traits, like the productive activities (agricolture, goat farming, craftsmanship) and the social organization (division in clans and tribes), but generally a different religion (myths of the origin of the world, totem worship or not, ancestor�s cult or not). There are also bloody rivalties among some of the tribes and even inside the same states. There is also a number of minor cities: these are common in the southern regions, where Minaean merchants have brought democratic influences to populations living in less savage environments. Other cities have also been built by other human or humanoid races of Skothar who migrated here. Apart from these nations and states, there are Green Orcs and Dark Goblins, a costant threat throughout Skothar, and other minor humanoid barbarian tribes. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 9 Feb 2001 17:06:38 -0500 Reply-To: Mystara Sender: Mystara From: mgelman Subject: New class: Tortles In-Reply-To: <002d01c092d4$70f377a0$10f261d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I had been planning to develop a tortle class for OD&D for months, but kept pushing it off. I guess it's a good way to start this new account after having used the same university account since the list began. As always, comments are appreciated. Tortles Level XP HD Height Weight AC Youngster -4,000 2 3'6"+d6" 250+d% 6 Teenager -2,000 3 4'8"+d6" 350+d% 4 NM 0 4 5'10"+d6" 450+d% 3 1 4,000 5 " " 3 2 8,000 6 " " 3 3 16,000 7 " " 2 4 32,000 8 " " 2 5 65,000 9 " " 2 6 130,000 10 " " 1 7 260,000 10+2 " " 1 8 520,000 10+4 " " 1 9 780,000 10+6 " " 0 10 1,040,000 10+8 " " 0 11 1,300,000 10+10 " " 0 12 1,560,000 10+12 " " -1 13 1,820,000 10+14 " " -1 14 2,080,000 10+16 " " -1 15(max)2,350,000 10+19 " " -2 Alignment Almost all tortles are lawful, though some neutral ones exist. None follow the chaotic path of the snappers. Prime Requisite Wisdom (+5% for 13-15, +10% for 16-18) Stats min/max Str 3/18 Int 3/18 Wis 6/18 Dex 2/14 Con 6/19 Cha 3/18 Tortles get a -1 to intelligence, +1 to wisdom, -2 to dexterity and +2 to constitution at creation. They can only achieve an 18 intelligence through a wish or other innate-intelligence enhancer. Armor Tortles cannot wear additional armor, but can retract into their shells to improve on their natural protection. This reduces their AC by 2 and gives them a +4 to all saves. It also renders them immune to gaze or vision attacks. On the other hand, they cannot move or act when inside their shell. It takes one round to retract and one round to exit their shells. Weapons Due to their non-combatative nature, they get decreased weapon proficiency slots - 1 at teenager, 1 at normal monster and 1 more at levels 3,6, 10 and 15. They can use any non-pole arm weapon, but prefer light crossbows. Their natural damage increases with age - from d2/d2/d4 as a youngster to d3/d3/d4 as a teenager to d4/d4/d6 as a NM. Combat Tables - as standard monster (by HD) Languages Tortles speak Tortle, but few are able to read the gylph-based language. A minimum 10 intelligence is needed, and the tortle must select the Gylph Reading [I] skill. Intelligent tortles, of course, start with additional languages. If you include common or alignment language in your game, then tortles speak them. Spellcasting Tortles can become wicca or shamans as per the PC2 rules. They can attain level 3 as wiccas and level 9 as shamans. Followers Tortles do not acquire followers. Saving Throws Tortles save as a fighter of the same hit die. They also get the aforementioned save bonus when hiding in their shells. Special Abilities Other than their added defenses, they have no major ones. They can hold their breath up to 10 turns, have infravision 60' and underwater vision 60'. Non-weapon Proficiencies They start with 3 NWPs, get another slot at NM and then additional ones at levels 5, 10 and 15, with one every 400,000 XP thereafter. They must take a knowledge skill and a labor skill by NM. Age Tortles live to a maximum age of 39+d12 years, not possessing the lifespan of their non-sentient kin. Origins I'll leave this to the more creative list denizens. - Mischa Forgive everybody but yourself. -Holbrook Jackson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 01:43:12 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alfheim to Aengmor Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 9 Feb 2001 13:51:06 M Novy wrote: >As far as I know.....King Doriath did go to Wendar. Because then in the >MA's some of the elves go on a crusade to Drux Trall (or whatever it is >called.) and Some of the alfheimers go back to the Canolbarth to live. > Yes, I know that, but that's the MAs which is not official canon, which is the reason why I said: >> >>I must confess that I'm glad the almanac team went against what Bruce said >>here, because it sounds very peculiar indeed IMHO. >> Bruce Heard, on the other hand, carries more weight when it comes to Mystara canon because he and Aaron Allston were involved in all the gazetteers that defined Mystara (they didn't write them all, no, but at least one of them is credited in all of them IIRC), so while Bruce is not necessarily more 'right' than any of us, he is still a bit of a capacity when it comes to Mystara (IMHO Bruce Heard and Aaron Allston are pretty much what Ed Greenwood and Jeff Grubb are to the Forgotten Realms, not that I like FR though). So if he replied this and official canon still says Doriath went to Wendar, then I find that very odd. But there is no question that the Erendyl clan went to Wendar with him in the 'net' Almanacs because Fabrizio Paoli and Herve Musseau well established that in their 'Invasion of Alfheim' descriptions. (Boy, being on this list takes its toll - now I'm throwing canon/non-canon stuff in other people's face.... Sorry about that!) - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 01:53:05 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Who is Gareth? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 8 Feb 2001 22:51:01 Brad Fonseca wrote: > >Hello again! > >I thought I'd pop out of my burrow to ask a question. Where can I find a list of published canon of the history of Mystara? I just got WotI and it has whetted my appetite for more. I see mentioned in this message the, "Poor Wizard's Almanac", and, "Joshuan's Almanac". Is there any way I could get >a chronological list of these things? > Your best bet on the net is probably the timeline compiled by Daniel Boese which you can find under 'history' at the official site at (What do you mean you haven't been there yet? Go there now... bad Mystara fan! Oh my, I mentioned the site again, didn't I? I hope you read this Shawn and posted my bribe... er, cheque! ;) ) Naturally nothing beats the real thing, but this is not a bad alternative for a quick look at the main events. If you can wait, then you should be able to get the originals online too once WotC gets around to putting them on the net as they've promised to do. - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 02:04:37 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: More of the usual IC banter Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 9 Feb 2001 09:26:35 Caroletti wrote: >> >> >> Never fear - I reserve that particular honor for a certain Thyatian Captain who lurks around this list from time to time ;) >> >> - The Stalker > >Yah, I see...it's easy to throw menaces when I am away having surgery, heh? > Well, I have a broken arm and I still persist! Besides, it didn't exactly stop you from responding to something which wasn't even an attack, but rather a fact. Or will you deny that I 'reserve that special honor' for you? ;) >But now I'm back, although a little "dazed and confused". > In other words: Thyatian! :) > Avoid surgery, if you can. I certainly plan to! >Damn Alphatians! Will my problems never end? > No. I don't plan on leaving ;) -- On Fri, 9 Feb 2001 09:30:52 Caroletti wrote: >> >> >> AAARRGGHHH!!!! My poor brain. Please stop!! I can't take anymore!! >> >> "Roll sanity check now, please..." >> > >"Mages are superior....bla bla bla...Alphatian superior mind....wizard intelligent... >bla bla bla" > Well, I grasped the enormity of contradictions and consequences of this topic while you Thyatians apparently didn't... I guess that proves my 'Alphatian superior mind' and 'wizard intelligent' as you put since I still retained my sanity (well...) ;) >And then a sanity check just for THIS? >Ha ha ha. As I said, I was intelligent enough to comprehend some of what the Immortals had done... ;) >Were where you when we discussed Magic vs Technology??? > Hadn't joined the list back then. - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 02:32:17 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alfheim to Aengmor Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 9 Feb 2001 13:47:23 M Novy wrote: >Speaking on this.....what year was it again that the shadow elves took >alfeim. Fall of AC 1007 (Just played through that IMC). There is an article about how it could have evolved at which is the basis for events in the Mystaran net Almanacs, and which is far more detailed! > Also can the shamans crystals work on the surface okay or do they >get destroyed. I think they're destroyed. IIRC there is a reference to this in one of the MAs, but I'm not sure where. - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 01:08:44 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Norwald and Heldannic Empire MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Yeah, I think it could be adjusted so that the Thyatians are the HKs instead. You would have to do some tweaking, though. The premise of CM1 is that Ericall is making his 1st call for rulers and the PCs are among some of those who show up looking for dominions or other types of adventure. Some of the NPCs are actually working for Thyatis. But with Alphatia gone, some of them could presumably sell-out to the HKs. There is room for some interesting adaptation. Let us know how it goes... ----- Original Message ----- From: "M Novy" To: Sent: Friday, February 09, 2001 2:43 PM Subject: Re: [MYSTARA] Norwald and Heldannic Empire > Thanks for the help. I kinda figured that it were run in the near present. > The Thyatian forces could actually be the Heldannic Knights instead. I am > going to go back and read the first couple of almanacs to see exactly when > the Heldannic invasion occured. > Mike > > >From: Dan Eustace > >Reply-To: Mystara > >To: MYSTARA-L@ORACLE.WIZARDS.COM > >Subject: Re: [MYSTARA] Norwald and Heldannic Empire > >Date: Wed, 7 Feb 2001 23:58:16 -0500 > > > >For some good info on the HKs, click on this link: > >http://www.dnd.starflung.com/knwnwrld.html#heldann > > > >The HKs movement into Norwold is covered in the PW almanacs and M-almanacs > >after that. > >The scenarios described in CM1 don't consider the HKs. It is Alp. vs. > >Thyatis for control of Norwold. The War of the Crown could be considered a > >territorial war in an "outlying area" before WotI, or could be played out > >during that conflict. It's important to set-up all of the NPC dominions > >and > >forces for it to run properly. As a "campaign adventure," CM1 should take > >quite a bit of game time and real time to play out, with lots of unscripted > >scenarios happening in between the main events of the module. > >If you want more info, let me know. I used CM1 as the basis for my current > >long-running campaign. > > > >Dan > >----- Original Message ----- > >From: "M Novy" > >To: > >Sent: Wednesday, February 07, 2001 11:37 PM > >Subject: [MYSTARA] Norwald and Heldannic Empire > > > > > > > Just for reference. I would like to know some stuff about the Heldannic > > > knights. I want to know when they laid claim to holdings in Norwold and > > > what those areas are. I got the Test of the Warlords and i trying to > >find > > > out when I need to run it. > > > > > > Thanks > > > > > > Mike > > > _________________________________________________________________ > > > Get your FREE download of MSN Explorer at http://explorer.msn.com > > > > > > ******************************************************************** > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > The Mystara Homepage: http://www.dnd.starflung.com/ > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >The Mystara Homepage: http://www.dnd.starflung.com/ > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 10:29:21 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Tangor Gaz: Introduction MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit TANGOR This part of the Swanamutu Gazetteer deals with the Empire of Tangor and the surrounding nations that border the eastern part of the Tangor Bay. Nearly all the Black Men of the region are of Tangor ethnicity. This is the most known region of the Swanamutu Lands. The fact that the Swanamutu descend mostly from the Tanagoros, and the existance of an Empire in the region, has led to the wrong belief that there is only a major empire that occupies all the Swanamutu Lands. This is obviously ridiculous. The Tangor region goes from the city of Akuba east all over the Gulf of Tangor up to a longitude of 105� East. The area comprises the western stretch of the Tangor Chain, and thus the area that we will talk about in this description is about the same size of Mystara�s Old World. There are no important islands in the region. Climate & Terrain: Tangor�s climate is sub-tropical. The region sits at the passage from temparate forest to the first hints of jungle. Agricolture is not particularly popular among the population, and the productive activities concentrate on goat farming in stretches of forest that have been (disboscati). Goat milk and goat meat is the most common food, supplemented by bananas and other tropical fruits that grow near the villages of the area. Winter is short (about a couple of months) and rather rainy, the temperature ranging from 10 to 15�C; autumn and spring are long, warm (20 to 30�C) and vary much from year to year. Summers are hot and generally are made up of a rainy month with a couple of dry months immediately before autumn. During the summer, temperatures may reach 35�C, and the humidity is incredible. Flora and Fauna: The animals encountered here may be jaguars, baboons, apes, crocodiles and alligators, and many, many species of insects and snakes of different degree of poison strenght. Flora includes the typical jungle trees, but nearing the mountains and westward toward Tangor pine trees may be easily encountered. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 10:30:09 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Tangor Gaz: Races MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit RACES Tangors The Tangors, the race that is commonly referred to as �Black Men� by the Minaeans is made of the pure descendants of the old Tanagoro tribesmen. The Tangors are black-skinned, tall, long-legged and slender, with deep brown to black hair and eyes. They wear tuncis, generally white or light-coloured, and light mocassins, comfortable and suited to life in jungles and savannahs. The linguistic groups take their name from each of the five original principalities which traced their direct ancestry to the Tanagoro (Tangormen, Mawurus, Uberians, Zambulans and Durhanians, although the latter call themselves the True Ones). The five groups share a common written language called T�kala (�the writing�), and may understand each other, but the dialects are quite different from each other. Nailans Nailans are a 75% Tanagoro/25% Afridhi race that have no more a land of their own. Nailans are tall, but somewhat shorter and of stronger built than the Tangors. They have big flat noses, small ears, and curly hair, commonly brown; eyes are generally brown, but blue, although rare, may be found. Nailans are divided in two groups, that have been separated for centuries. Rathasians still live peacefully in the Tangor Empire, while nearly all Cymrians have degenerated as a captive race of the hivebroods that conquered their kingdom. A small community of two thousand Cymrians, that now call themselves the Dark Seed, live in the jungle of Lleweryn. Hivebroods Hivebroods are a dangerous race of insectoid humanoids. They resemble humanoids with antennae, compund eyes and a tough, chitinous exoskeleton. They form a strong hierarchy, with each hive�s life cantered around the tending of the Mother. Hivebroods reproduce by transplanting a larva in the body of a humanoid victim: the two beings are fused in one day into a new member of the hivebrood race. Hivebroods are thus generally dangerous to the humanoid population around them, but at the moment they have secluded themselves in their kingdom, ignoring other races because they have plenty of human slaves which they breed and then use for their own reprodcution. Demonettes An unique feature on Mystara, Demonettes are a female-only race of humanoids that have arrived to Skothar from Zyxl. Demonettes are all females, very beautiful, with a pale white skin and green or sea-blue hair, pointed ears, and green or violet eyes. Demonettes have also two small yellow-brown horns two centimetres long protruding from their frontal skull region. They are able to mate with all humanoid races (from goblins to orcs to humans to dwarves). If the offspring is male, it belongs to the father�s race, otherwise it becomes a Demonette. They are in all other respects equal to humans (classes, saving throws etc.). Dark Goblins Dark Goblins (Goblinus Obscurus) represent one of the major threats to the tranquillity of Skothar. They are common in this part of Skothar, and live mostly on the northern mountains, in the Tangor Chain, or in the jungles of Lleweryn. Dark Goblins don�t belong to the races commonly known on Brun: they have a dark gray skin and are completely hairless. The ones that live in the jungle wear only loinclothes and boots, and have become very good at climbing and walking from tree to tree. Those who live in the mountains wear fur-coats and trousers; they know very well the region and when the tribes are not warring against each other they are willing to guide adventurers or mountaineers through the mountains. Some tribes of Mountain Dark Goblins have been conquered by Demonettes. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 15:24:57 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Confusion? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey, my message did not get to the MML??? Well, I have resent the Tangor general description, I hope it makes it this time. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 15:39:34 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: New Tangor Website MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, guys and girls: here is the url to the website where I will publish (hopefully soon) all my Swanamutu & Tangor Gazetteer in HTML format. http://www.geocities.com/tangormina/index.htm There is not much yet, but please take a look anyway. 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 10 Feb 2001 19:01:49 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: New class: Tortles MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Tortles get a -1 to intelligence They can only achieve an 18 intelligence > through > a wish or other innate-intelligence enhancer. I am not familiar with the Savage Coast. Is there any reason for this low intelligence? > Tortles cannot wear additional armor, but can retract into their shells to > improve on their natural protection. This reduces their AC by 2 and gives > them a +4 to all saves. It also renders them immune to gaze or vision > attacks. On the other hand, they cannot move or act when inside their > shell. It takes one round to retract and one round to exit their shells. This is cool. Did you come with the idea, or was it present before? > Age > Tortles live to a maximum age of 39+d12 years, not possessing the lifespan > f their non-sentient kin. Why not? > Forgive everybody but yourself. -Holbrook Jackson Everybody forgive JUST themselves. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 11 Feb 2001 02:16:21 -0000 Reply-To: Mystara Sender: Mystara From: Angelo Bertolli Subject: Beholders Mime-Version: 1.0 Content-Type: text/plain; format=flowed Maybe someone can give me some clarification on beholders. I always had thought that the inability to cast spells was pretty nasty, especially when you consider beholders can use their spells on you at the same time. However, the RC talks about the 100% anti-magic field of a beholder's eye to cancel ALL magic. Even though this sucks for the character, it seems pointless for a beholder to have such powerful spells in its eyes if it can't use them in the anti-magic area. Is this a case of the authors of anti-magic not really thinking about the system before hand? I'm sure if they meant for the beholder's eye to cancel out it's own magic, they would have mentioned it as important point in the monster description. Angelo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 11 Feb 2001 11:11:00 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Are you ready for Tangor? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit weel the map isn't ready but i am ready to read what you've done so that i can make maps fitting your writings Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ----- Original Message ----- From: Caroletti To: Sent: Friday, February 09, 2001 1:23 PM Subject: [MYSTARA] Are you ready for Tangor? > .. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 02:17:38 -0800 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Beholders In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Beholders can either: 1) Use eye stalk magic on targets/areas outside the area of effect of the A-M cone. For instance, A-M in front and eye stalks against PCs in back (the beholder can see all around in 360, though not directly below). 2) Voluntarily shut-off the A-M cone for the specific purpose of using eye stalk magic against targets in front of it. Given these two options, I think it makes the A-M and spell-like abilities of the beholder far from pointless or incompatible. Some limitations or inconvenience, at the worst. Magus Coeruleus At 06:16 PM 2/10/01, Angelo Bertolli wrote: Maybe someone can give me some clarification on beholders. I always had thought that the inability to cast spells was pretty nasty, especially when you consider beholders can use their spells on you at the same time. However, the RC talks about the 100% anti-magic field of a beholder's eye to cancel ALL magic. Even though this sucks for the character, it seems pointless for a beholder to have such powerful spells in its eyes if it can't use them in the anti-magic area. Is this a case of the authors of anti-magic not really thinking about the system before hand? I'm sure if they meant for the beholder's eye to cancel out it's own magic, they would have mentioned it as important point in the monster description. Angelo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 14:58:44 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Beholders In-Reply-To: <4.3.2.7.1.20010212021401.00c1bd40@cogsci.ucsd.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 12 Feb 2001, David S. Leland wrote: > Beholders can either: > > 1) Use eye stalk magic on targets/areas outside the area of effect of > the A-M cone. For instance, A-M in front and eye stalks against PCs > in back (the beholder can see all around in 360, though not directly > below). > > 2) Voluntarily shut-off the A-M cone for the specific purpose of > using eye stalk magic against targets in front of it. It should be noted that they don't have to shut off the A-M for an entire round. Merely blinking for one second or so is enough for the magical effect to work. In practical terms this means that the A-M does not affect the eyes. > Given these two options, I think it makes the A-M and spell-like > abilities of the beholder far from pointless or incompatible. Some > limitations or inconvenience, at the worst. H�vard PS: I hate those critters.. Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "God created man in his image, and then man returned the favour." -Voltaire ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 09:53:00 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike Harvey Subject: Map of Traladara, AC 960 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT I have posted a sample map of Traladara in AC 960. It's not finished but I wanted to get comments regarding the placement of features. http://members.dsl-only.net/~bing/frp/tral960a.gif Note: Traladara is Thyatian-occupied. A governor and garrison are in Mirros (Specularum), but other than taxes the rest of the country is ruled by Traladaran lords, with little or no Thyatian presence. Most of the Traladaran lords are small holders, with 55 sq miles or less (one 8-mile hex). Key 1 Achelos 2 Luln; Koriszegy to the east 3 Halag 4 Darinov 5 Ourosco 6 Vandevicsny 7 Gorenenov (abandoned) 8 Sulescu 9 Marilenev; Lazkow just southwest 10 Mirros (Specularum) 11 Vidrin 12 Dmitrov 13 Brezovo 14 Rugalov 15 ruins of Lavv to the north 16 Rifflian 17 Highforge 18 Verg (?) 19 Fogor; mysterious ruins north 20 trading village (I haven't named it yet) 21 Armstead (Darokin) See also http://www.geocities.com/valerya1/traladara/ for more information on villages and clans. Note that many things are missing: various keeps erected by Stefan, Penhaligon, etc. I am assuming that all hexes with light forest are a mixture of small woodlands and groves, clear farmland, villages, and the occasional castle or ruin. Hexes marked with dense forest are deep forest inhabited by elves or monsters. Hill and mountain hexes are densely forested but sparesely inhabited, with isolated villages. Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 14:13:56 -0500 Reply-To: Mystara Sender: Mystara From: mgelman Subject: Re: New class: Tortles In-Reply-To: <3A85820D.ECD7E4C1@tin.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I am not familiar with the Savage Coast. Is there any reason for this low > intelligence? The Creature Catalog gives them an average score of 8, so I figured an adjustment was in order. > > Tortles cannot wear additional armor, but can retract into their shells to > > improve on their natural protection. This reduces their AC by 2 and gives > > them a +4 to all saves. It also renders them immune to gaze or vision > > attacks. On the other hand, they cannot move or act when inside their > > shell. It takes one round to retract and one round to exit their shells. > > This is cool. Did you come with the idea, or was it present before? It's almost wholesale from the SC and OD&D material, so I can't take credit for it. > > Age > > Tortles live to a maximum age of 39+d12 years, not possessing the lifespan > > f their non-sentient kin. > > Why not? The age comes from the OD&D source material, which lists a lifespan of 40-50 years. Possible explanations would stem from the creation of the tortles - if it was a magical alteration, then perhaps it was an unwanted side effect, a plan of the creator not to have a species that would threaten his rule (as a short life span would preclude the possibility of the rise of a powerful challenger) or a necessary sacrifice to allow this new creation to come about. If it was a natural mutation (or unnatural, resulting from Blackmoor pollution or something), then the same mutation that increased intelligence and size could well have drained fertility. After all, there are many hormone-affecting agents that result from chemical pollution in the real world. Just some thoughts - if anyone wants to flesh one of these out into a definitive history of tortle creation, be my guest. - Mischa No one on his deathbed ever said, "I wish I'd spent more time on my business" - Paul Tsongas ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 08:56:50 +1300 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Norwald and Heldannic Empire MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Yeah, I think it could be adjusted so that the Thyatians are the HKs > instead. You would have to do some tweaking, though. The premise of CM1 is > that Ericall is making his 1st call for rulers and the PCs are among some of > those who show up looking for dominions or other types of adventure. Some > of the NPCs are actually working for Thyatis. But with Alphatia gone, some > of them could presumably sell-out to the HKs. There is room for some > interesting adaptation. Let us know how it goes... out of interest how much contact have the PC's had with Norworld so far? Cause if it was minimal you could simply change when erical is ceded norworld (and when alphatia colinizes it). Because of this change maybe the HK have been colinizing the land and this ticks them off. There will be some other details but it does leave the module very much in tact IMO. And vey easy to adapt the HK in place of the Thyatians. What do you think? Chris. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 16:38:02 -0500 Reply-To: Mystara Sender: Mystara From: Michael McConnell Subject: Q & A Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Ok, I'm a bit confused. It was mentioned by someone that the landmass comprising Blackmoor is now at the area of the north pole, which is the reason for the large hole there. Why, then, is the Nucleus of the Spheres located underneath Glantri? It was my impression that the Nucleus is actually the engines from the HSS Beagle, which definately was near Blackmoor because it's featured prominently in DA3 City of the Gods. Anyone know what's going on here? Also, as for Shadow Elf soul gems: the gaz does say somewhere (I think it's the DM book) that the gems will disintegrate in sunlight. However, in my campaign it didn't take too long for the shadow elves to start casting continual darkness on them. Keep the gem in a bag where you can just stick your hand in, but still not be blinded, and voila: surface shamans. Another option is that Rafiel may have gotten rid of this flaw during the invasion. M. A statesman is a dead politician. Lord knows, we need more statesmen! -Opus the Penguin, Meadow Party VP Candidate _________________________________________________________ Get your own FREE zombieworld.com Email account at... http://www.evilemail.com zombieworld.com - The dead come back to life, just for you. _________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 19:56:12 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Beholders MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I agree with points 1 and 2. I do think that if the A-M was deactivated it would have to be for a whole round, though. The round is the basic unit of timekeeping and this is more in line with most other actions, missile fire, spells, drinking a potion, using a wand, etc. At least if you're using OD&D, where a round is 10 seconds. If you're using AD&D w. 1 minute rounds, then it would probably be for a segment or 2, if anyone actually uses all of that stuff. Given the 360 vision, beholders should be able to turn and use their A-M ray at anyone casting a spell in order to disrupt it. Remember too, that magical weapons and armor will function as normal items within the A-M ray, so anyone attacking the central eye will have a reduced AC vs. the bite attack. That's my take on it. Dan ----- Original Message ----- From: "H�vard" To: Sent: Monday, February 12, 2001 8:58 AM Subject: Re: [MYSTARA] Beholders > On Mon, 12 Feb 2001, David S. Leland wrote: > > > Beholders can either: > > > > 1) Use eye stalk magic on targets/areas outside the area of effect of > > the A-M cone. For instance, A-M in front and eye stalks against PCs > > in back (the beholder can see all around in 360, though not directly > > below). > > > > 2) Voluntarily shut-off the A-M cone for the specific purpose of > > using eye stalk magic against targets in front of it. > > It should be noted that they don't have to shut off the A-M for an entire > round. Merely blinking for one second or so is enough for the magical > effect to work. In practical terms this means that the A-M does not affect > the eyes. > > > Given these two options, I think it makes the A-M and spell-like > > abilities of the beholder far from pointless or incompatible. Some > > limitations or inconvenience, at the worst. > > H�vard > > PS: I hate those critters.. > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.nvg.ntnu.no/~hoc > > "God created man in his image, and then man returned the > favour." -Voltaire > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 02:37:43 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Bead of Oblivion Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Now that the list seems to be back to normal, here is a topic I haven't seen discussed here much - The Bead of Oblivion in Ylaruam that prevents mortals from learning the truth about Nithia. How do people handle this in their campaigns? How does the Bead really work? IMC there simply is *no* Nithia recorded in known Mystaran history! Thothia has a completely unknown origin, and the language spoken there is called "Thothian" because there is no connection to Nithia. Now and again, scholars come across evidence to suggest the existence of some ancient, powerful culture somewhere in the vicinity of Ylaruam, but when they set up expiditions to go there and find out, they return without having found anything because they traveled within the range of the Bead of Oblivion and forgot all about Nithia. So they return home convinced that it was all a lost cause and a legend without merit. It seems to me that this is pretty much how the Bead of Oblivion must work. Anybody else see it that way? - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 02:57:44 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Q & A Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 12 Feb 2001 16:38:02 Michael McConnell wrote: >Ok, I'm a bit confused. It was mentioned by someone that the landmass comprising Blackmoor is now at the area of the north pole, which is the reason for the large hole there. Why, then, is the Nucleus of the Spheres located underneath Glantri? It was my impression that the Nucleus is actually the engines from the HSS Beagle, which definately was near Blackmoor because it's featured prominently in DA3 City of the Gods. Anyone know what's going on here? > IIRC the engine (NoS) somehow survived the explosion (or implosion as Rheddrian hints in WOTI) and was later moved to some other part of Mystara by some Immortal (damn! I hate it when they do that! ;) ) >Also, as for Shadow Elf soul gems: the gaz does say somewhere (I think it's the DM book) that the gems will disintegrate in sunlight. > You're right. Gaz 13, DM book, p.10 under the heading "The Durability of Sould Crystals". > However, in my campaign it didn't take too long for the shadow elves to start casting continual darkness on them. Keep the gem in a bag where you can just stick your hand in, but still not be blinded, and voila: surface shamans. > Hmmmm... Could work if the DM allows it. It's a nice way of getting around the problem, but note that p.10 of the DM book says: "A crystal taken to the surface is soon affected by the harsh radiation of the sun; it crumbles to dust within seconds of any such exposure. Since the crystal must be physically touched for its power to be used, this makes them effectively useless above ground. Trying to keep them in the dark does not work, either. The crystals still crumble after 1d4 hours, no matter how tightly enclosed. Notice also that, since shadow elf shamans need to have a soul crystal to cast their spells , they cannot use shaman spells above ground. This applies to all shaman spells, even those which do not actually use the power of the Radiance itself." So it sounds to me like the authors are very firm about how shamans cannot function above ground, but still - your game, your rules! >Another option is that Rafiel may have gotten rid of this flaw during the invasion. > This I really doubt... But that's just me. - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 10:43:11 +0800 Reply-To: Mystara Sender: Mystara From: Glenn Butcher Subject: Re: Bead of Oblivion In-Reply-To: ; from alphatian@ANGELFIRE.COM on Tue, Feb 13, 2001 at 02:37:43AM +0100 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Tue, Feb 13, 2001 at 02:37:43AM +0100, The Stalker wrote: > IMC there simply is *no* Nithia recorded in known Mystaran history! Thothia has a completely unknown origin, and the language spoken there is called "Thothian" because there is no connection to Nithia. This is what I do as well. IMC, the characters have an inkling of the existance of Nithia, mainly because they have travelled to the HW and have a HW NPC with them, who has traveled to HW Nithia. > Now and again, scholars come across evidence to suggest the existence of some ancient, powerful culture somewhere in the vicinity of Ylaruam, but when they set up expiditions to go there and find out, they return without having found anything because they traveled within the range of the Bead of Oblivion and forgot all about Nithia. So they return home convinced that it was all a lost cause and a legend without merit. > > It seems to me that this is pretty much how the Bead of Oblivion must work. Anybody else see it that way? Yep, I do. At one stage I was running a Ylari campaign. One player asked to play a character from an ancient, powerfully magical empire, who placed themselves in stasis because everything was going to hell. Goes to sleep one day, wakes up much later with everything different. I was quite amused at how well this worked out. He needed up leaving the party he was with, heading towards Alphatia, alone. You can guess where his travel path placed him :) -- knight@ucc.gu.uwa.edu.au | If you were plowing a field, what you glennb@ichr.uwa.edu.au | rather use: two strong oxen or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | chickens? - Seymour Cray on parallel | processing ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 12 Feb 2001 23:39:32 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Norwald and Heldannic Empire MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > out of interest how much contact have the PC's had with Norworld so far? > Cause if it was minimal you could simply change when erical is ceded > norworld (and when alphatia colinizes it). Because of this change maybe the > HK have been colinizing the land and this ticks them off. There will be some > other details but it does leave the module very much in tact IMO. And vey > easy to adapt the HK in place of the Thyatians. > > What do you think? > > Chris. Another feasible option is that Ericall is in big trouble after the Sinking of Alphatia, so w/o the mother land's protection, he sends out a call for new comers to help rule his lands. Then just start CM1 post-Wrath and use the HKs instead of the Thyatians. IIRC, it would take about 2 game years before the War of the Crown breaks out. The PCs could still establish dominions, help the dwarves and barbarians, Ericall could still marry (maybe the Alphatian Christina Marie was visiting Alpha during the Sinking), and some of the NPCs could still betray Ericall and the PCs and side w. the HKs. Dan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 00:17:15 -0800 Reply-To: Mystara Sender: Mystara From: Derek Adam Subject: Re: Bead of Oblivion In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Yes, this is how it is IMC, too. Although, I noticed a long time ago that if you cross the Nithia region in the north (as it is still called in modern Ylaruam) from east to west, it is possible to discover something about ancient Nithia if it is far enough away, because you will not pass through the area of the Bead of Oblivion again. Of course, folks made curious about this have a good chance of trying to approach from the east again, and forget why they were there ... and turn back. Still, there could be Dervishes out there in the middle of the desert who have discovered some hints and not had it wiped from their memories. That's my take. -Auld Skald At 02:37 AM 2/13/01 +0100, you wrote: >Now that the list seems to be back to normal, here is a topic I haven't >seen discussed here much - The Bead of Oblivion in Ylaruam that prevents >mortals from learning the truth about Nithia. > >How do people handle this in their campaigns? > >How does the Bead really work? > >IMC there simply is *no* Nithia recorded in known Mystaran history! >Thothia has a completely unknown origin, and the language spoken there is >called "Thothian" because there is no connection to Nithia. > Now and again, scholars come across evidence to suggest the existence > of some ancient, powerful culture somewhere in the vicinity of Ylaruam, > but when they set up expiditions to go there and find out, they return > without having found anything because they traveled within the range of > the Bead of Oblivion and forgot all about Nithia. So they return home > convinced that it was all a lost cause and a legend without merit. > >It seems to me that this is pretty much how the Bead of Oblivion must >work. Anybody else see it that way? > > > - The Stalker > > > >Who needs Cupid? Matchmaker.com is the place to meet somebody. >FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 10:27:15 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Michael McConnell wrote: >> Ok, I'm a bit confused. It was mentioned by someone that the landmass = comprising Blackmoor is now at the area of the north pole, which is the = reason for the large hole there. Why, then, is the Nucleus of the = Spheres located underneath Glantri? It was my impression that the = Nucleus is actually the engines from the HSS Beagle, which definately = was near Blackmoor because it's featured prominently in DA3 City of the = Gods. Anyone know what's going on here?<< Wrath of the Immortals (WotI) Book II has the explanation. Whether you = like it or not. ;) When the Beagle imploded (a millenium before the = destruction of Blackmoor btw), the engine core buried itself deeply into = the ground. "The intense energy field of the implosion altered the = engine to create an incredibly powerful artifact, now known as the = Nucleus of the Spheres. At some point, an Old One discovered the device = and became intrigued with it. He or she realized that the strange = magical energies emanating from the device, the Radiance, had the = potential to enable mortals to achieve Immortality in the Sphere of = Energy without help from an Immortal sponsor. As an experiment in = creating a whole new kind of Immortal, he or she moved the artifact to = its current location and changed it to make it capable of granting = Immortality to those who fully mastered its secrets." Later the = Immortals altered the device again because it could cause an imbalance = between the Spheres, so now it drained the magical energy of Mystara = when it was used. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 10:36:35 +0000 Reply-To: Mystara Sender: Mystara From: Colin Wilson Subject: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Well, here's an idea. Sind only appears in the Known World fairly late on. You would think that everybody would know about the country, but it's hardly ever mentioned in the Gazeteers etc. Now you and I know that this is because the whole place hadn't been invented when the Gaz series was written, but you can't really say that to your players. So here's a (semi?) plausable reason why Sind only appeared recently. The Sindhi Conspiracy (or The Appearance of Sind on the World Stage) For many years there had been rumours of a collection of barely civilised tribes over the mountains to the West of Darokin and Glantri. The massive geological barriers of the Amsorak Mountain range, Lake Amsorak itself and the Atruaghin plateau prevented anyone checking such rumours, although Darokin caravans were seen departing through the one usable pass West of Akesoli. They would return some months later with fantastic cargos from the far West which, they claimed, they had transported across the desert and protected from the dreaded Sindhi tribes which preyed on all who entered their region. For the time involved and the cost of hiring guards and guides in the desert, the Merchant's Guild of Darokin would charge a healthy mark up on all the prices. This continued for some years until, a few years ago (I'd put it about 995 AC, but it doesn't really matter), an adventurer visited the Ambassadors of most of the other countries in Darokin City. He claimed to have travelled secretly through the pass at Akesoli and discovered that the other side of the mountains was not so uncivilised after all. In fact, there was a highly developed nation, which called itself the United Mumlykets of Sind. He went on to explain how he had travelled around Sind, talked to it's people and been horrified to discover that the Darokin trade caravans were well known there. What had been happening was that Merchants would arrive in Sind, spend a few months in luxury at Sayr Ulan, all the while buying items which were transported across the desert by *Sind* caravans. These items would then be loaded onto the Darokin packhorses, taken back to Akesoli and sold at an insane price! Naturally, the Ambassadors were furious. Heated messages were passed between govenments and only the Darokinian Chancellor's denial (under spell) that he knew anything about the practice was enough to stop a small war. This proved to the Merchant's guild that the memory adjustment spell they'd bought from Glantri was probably worth it! Minrothad was particularly furious and attempted to destroy the Darokin land monopoly once and for all. Sadly, several of the more wily Darokinian merchants produced reciepts for goods traded by Minroth merchants in the Sindi ports of Jahore and Sambay. The Guilds became curiously silent after that. Alphatia had always known of course but, since they could trade directly with Sind anyway, had thought it more amusing to leave Thyatis paying high prices. Once things settled down, the 'new' country of Sind was added to the maps and brochures and trade documents. A new trading nation appeared practically overnight, and full diplomatic contact was quickly established. It tuned out that the Darokinians, Minrothaders and Alphatians had actually been pulling the same trick both ways, claiming to the Sindis that there was nothing but waste beyond the mountains. Sadly this new found economic and diplomatic prosperity only lasted a decade before Sind was hammered by the Master of Hule. Still, you can't win them all... Hope you enjoyed. Col. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 12:01:28 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Map of Traladara, AC 960 In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 12 Feb 2001, Mike Harvey wrote: > I have posted a sample map of Traladara in AC 960. It's not finished > but I wanted to get comments regarding the placement of features. > > http://members.dsl-only.net/~bing/frp/tral960a.gif > 1 Achelos > 2 Luln; Koriszegy to the east > 3 Halag > 4 Darinov > 5 Ourosco > 6 Vandevicsny > 7 Gorenenov (abandoned) > 8 Sulescu > 9 Marilenev; Lazkow just southwest > 10 Mirros (Specularum) > 11 Vidrin > 12 Dmitrov > 13 Brezovo > 14 Rugalov > 15 ruins of Lavv to the north > 16 Rifflian > 17 Highforge > 18 Verg (?) Verge. > 19 Fogor; mysterious ruins north > 20 trading village (I haven't named it yet) > 21 Armstead (Darokin) > Note that many things are missing: various keeps erected by Stefan, > Penhaligon, etc. you might want to add Stallansford from B10(?) Kings Festival which is located just north of Penhaligon. Stallansford doesn't sound much like a traladaran name so we can assume that it had another name before the invasion. Wufwolde perhaps? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "God created man in his image, and then man returned the favour." -Voltaire ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 08:57:51 -0500 Reply-To: Mystara Sender: Mystara From: Kevin Powers Subject: Re: MYSTARA-L Digest - 11 Feb 2001 to 12 Feb 2001 (#2001-43) MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT I cannot thank you enough. I am actually running a campaign set in Traladara in the year 965. Thanks. This map will be very useful. Kevin > > I have posted a sample map of Traladara in AC 960. It's not finished > but I wanted to get comments regarding the placement of features. > > http://members.dsl-only.net/~bing/frp/tral960a.gif > > Note: Traladara is Thyatian-occupied. A governor and garrison are in > Mirros (Specularum), but other than taxes the rest of the country is > ruled by Traladaran lords, with little or no Thyatian presence. Most > of the Traladaran lords are small holders, with 55 sq miles or less > (one 8-mile hex). > > Key > > 1 Achelos > 2 Luln; Koriszegy to the east > 3 Halag > 4 Darinov > 5 Ourosco > 6 Vandevicsny > 7 Gorenenov (abandoned) > 8 Sulescu > 9 Marilenev; Lazkow just southwest > 10 Mirros (Specularum) > 11 Vidrin > 12 Dmitrov > 13 Brezovo > 14 Rugalov > 15 ruins of Lavv to the north > 16 Rifflian > 17 Highforge > 18 Verg (?) > 19 Fogor; mysterious ruins north > 20 trading village (I haven't named it yet) > 21 Armstead (Darokin) > > See also http://www.geocities.com/valerya1/traladara/ for more > information on villages and clans. > > Note that many things are missing: various keeps erected by Stefan, > Penhaligon, etc. > > I am assuming that all hexes with light forest are a mixture of > small woodlands and groves, clear farmland, villages, and the > occasional castle or ruin. Hexes marked with dense forest are deep > forest inhabited by elves or monsters. Hill and mountain hexes are > densely forested but sparesely inhabited, with isolated villages. > > Mike > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 13:58:21 +0100 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Beholders Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Angelo Bertolli wrote: <> Actually, that's exactly how it works: A-M Ray negates ALL kind of magic= within its radius, including the beholder's eyestalks. What u prolly don't= realize (maybe because u haven't used beholders as much as I have), is that= they can orientate their eyestalks 360=B0, so they can target all other= individuals who are not placed directly in front of their cerntral eye with= their spells! The preferred tactic for the beholder is to focus his AM ray= on spellcasters, assaulting them with his bite, while aiming his spells= (eyestalks) at all other members of the party surrounding him. I assure u it's pretty powerful as it stands.. and if u don't want to use AM= ray, simply have the beholder close his central eye.. :) That's all...=20 PS: the undead beholder's central eye is even more nasty, since it acts as a= Spellturning device!! PPS: is it just me, or everyone's having troubles connecting to WotC= Newsgroup at cypher?? DM=20 Senior Editor of the Mystaran Almanac=20 First Officer of U.S.S. Unicorn "You don't stop playing because you grow old:=20 you grow old because you stop playing!" Visit Marco's Mystara Homepage at:=20 http://www.geocities.com/TimesSquare/Dungeon/2967 And Mystara Italian Homepage at:=20 http://www.geocities.com/TimesSquare/Dungeon/9940 Join the Mystara Webring at:=20 http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at:=20 http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 22:57:58 +0100 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Newsgroup (was: Beholders) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit DM wrote: > > PPS: is it just me, or everyone's having troubles connecting to WotC Newsgroup at cypher?? I suppose you mean "tank", but yes, there have been some problems. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 22:51:55 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: big original maps available!!!! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi everyone i took upon myself to make available the original version of two maps made by Christian Constantin (72miles per hex) and also to release one that he gave me but did not published online: Hule and hule held regions in 8 miles per hex. They arenow both available in zip format to save your time.Once unzipped , they are in jpg format and are quite big (from 1 meg to 2.6 meg). I'll search in my HD for other original maps that you might be willing to have. i hope you would all enjoy this update. PS: the maps are located in the "map by other" section (bottom table of the maps page) Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 15:53:12 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Sind and its sudden appearance In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Interesting story, and I think it is good but for one inconsistancy. As I am looking to play the Desert Nomads campaign This does affect me. I whould like to know what contact existed before the masters invasion. Obviously people weren't much concerned with what was over the mountains. I was reading an old mail the other day saying that italy wasn't brought into the renassance till it was invaded over the alps. In past times impassable mountian ranges have made a nearly insermountable obsticle. If there is no large desire to cross them people won't. This is why there is little contact, and given the limited contact and small populations in the knowen world the language barrier becomes a huge issue too. While in the western world latin was common enough, as in the known world, allowing at least some comunication between countries, when you cross to sind all that changes. No-one (well very few) can acctually comunicate with them. Yes a few trade convoys may go, sure, but they would not be widly known to exist as more then the people beyond the mountians. I would say that there is the occational ship that sets to port but given it takes 50 or so days to get from karameikos to norworld (yes the distance is shorter but the comunication is better...) trade to sind would be *expensive*. Karameikos and surounding areas *could* but it would be more practical to trade with surrounding areas. After all sind is a poor nation and the known world consists of most cultures anyway. Why go there? A explorer might but thay would probally continue on to the gulf of Hule (can you say "die Heritic") or the savage coast (where your pretty much screwd) and thus few would return. The ancestry of the people in that direction of the known world seems mixed at best. To me there is little desire to return to the known world (that distant place from whence they came) . > Sind only appears in the Known World fairly late on. > You would think that > everybody would know about the country, but it's > hardly ever mentioned > in the Gazeteers etc. Now you and I know that this > is because the whole > place hadn't been invented when the Gaz series was > written, but you can't > really say that to your players. So here's a (semi?) > plausable reason why > Sind only appeared recently. I just think it isn't of *importance* and never has been so doesn't get mentioned > been horrified to discover > that the Darokin > trade caravans were well known there. Occationally known sure, but how much traffic can one pass take? > Naturally, the Ambassadors were furious. Heated > messages were passed > between govenments and only the Darokinian > Chancellor's denial (under > spell) that he knew anything about the practice was > enough to stop a small > war. This proved to the Merchant's guild that the > memory adjustment spell > they'd bought from Glantri was probably worth it! I would suggest it could be that he really *didn't* know. Why complicate it. Although it would be possible that glantri have some bussness here, after all, wizards are always tinkering in others bussness. > Minrothad was particularly furious and attempted to > destroy the Darokin > land monopoly once and for all. Sadly, several of > the more wily Darokinian > merchants produced reciepts for goods traded by > Minroth merchants in > the Sindi ports of Jahore and Sambay. The Guilds > became curiously silent > after that. I do like this bit, and I think it could be something to enphasize. > Alphatia had always known of course but, since they > could trade directly > with Sind anyway, had thought it more amusing to > leave Thyatis paying high > prices. given 50 days from Norworld to karameikos I don't think Alphatia would go to sind often. Take the Princess ark for example. I don't think Alphiatia was thrilled about it's long trip. Wizards are rarely concerned with trade and any non-wizard who is free enough to spend that amount of time away from Alphatia is unlikly to come back. Sure they'd *know* of sind but would they *care* > Once things settled down, the 'new' country of Sind > was added to the maps > and brochures and trade documents. A new trading > nation appeared > practically overnight, and full diplomatic contact > was quickly > established. It tuned out that the Darokinians, > Minrothaders and > Alphatians had actually been pulling the same trick > both ways, claiming to > the Sindis that there was nothing but waste beyond > the mountains. Just cause it's there, doesn't mean anyone cares. In the middle ares I wouldn't care about a poor, far away nation, that is geographically isolated, and doesn't have a language I can talk. What's the point. ESPECALLY whenthere is 1000 and one things that are just as interesting and probally more useful surounding me (aka the rest of the known world) . > Sadly this new found economic and diplomatic > prosperity only lasted a > decade before Sind was hammered by the Master of > Hule. Still, you can't > win them all... Which brings me to my final point. When hule invades draokin, the army's of draokin have little idea what actually lies across the desert and who these invaders are. If they had had major contact with sind before the invation they would have had at least a little advanced warning (which I do not believe they had) so from this I would conclude that draokin had little to do with sind beyond "oh, there's some desert tribes to our west." Other may know better however, but not that much, and formal ambassidors would be unlikely. Sorry to be a bit negitive, I think it is a good issue and was an interesting read. I always like feedback surgesttions on my mails that can help me better understand canon, so I respond the same. Makes a good explanation for a campaign that doesn't directly deal with X4 & 5. Actually come to think of it it is possible my rampleings have been pointless. If X4&5 take place significantly before X10 and you run X 10 (although I can't tell you what that says on the matter) during WotI then this could work, I myself however am going to run X4&5 with WotI so my rambleings have some value at least to me. *stoping to catch my breath* "concise? whats that?" :-) Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 23:54:32 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Bead of Oblivion MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > IMC there simply is *no* Nithia recorded in known Mystaran history! Thothia has a completely unknown origin, and the language spoken there is called "Thothian" because there is no connection to Nithia. > Now and again, scholars come across evidence to suggest the existence of some ancient, powerful culture somewhere in the vicinity of Ylaruam, but when they set up expiditions to go there and find out, they return without having found anything because they traveled within the range of the Bead of Oblivion and forgot all about Nithia. So they return home convinced that it was all a lost cause and a legend without merit. > > It seems to me that this is pretty much how the Bead of Oblivion must work. Anybody else see it that way? > what about if adventurers bring artifacts from ancient nithian ruins outside the area of effect of the bead, do sages then go on another expedition to try to find this lost civilization, and again return empty handed.maybe artifacts from nithian ruins are magically returned to their original location when they are carried across the edge of the area of effect so that their is never any evidence to send the scholars off on their searches. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 13 Feb 2001 16:52:46 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Bead of Oblivion In-Reply-To: <005301c0961b$79adf1a0$31f5869f@pbncomputer> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Someone tell me, where the hell did this "bead of oblivion come from??? (and why haven't entropic immortals destroyed it yet? It'd be a great terget. Imagine if people could discover the secrets of ancient nithia! I know a little of the spell of oblivion, is it possible that this also made all nithia text unreadable? cause otherwise people would bring back tablets of scrolls (perhaps scrolls all crumble to dust!) and provided they were out of the bead's range and they could read it they could learn anything they wanted. If they set off for ylarium they would forget but they would likely leave someone behind who would know. There are some deffinate paradoxes here. Also what happens to any of their notes when they enter the beads range.... Personally I would say artifacts will just be eternally known as being of unknowen origin. Nothing can be learned from them. Also if I were to use an artifact to stop discovery of nithia such as the bead I would make it confuse those with knowledge of nithia about thier discoverys and make them believe it was not really such a big discovery, and then geas them to be facinated by some other ancient culture (so that no-one thinks they act out of character, they were researching Nithia after all) and to presue that over nithia. That would be my take... what do you think? Chris. --- jason o'brien wrote: > > IMC there simply is *no* Nithia recorded in known > Mystaran history! > Thothia has a completely unknown origin, and the > language spoken there is > called "Thothian" because there is no connection to > Nithia. > > Now and again, scholars come across evidence to > suggest the existence > of some ancient, powerful culture somewhere in the > vicinity of Ylaruam, but > when they set up expiditions to go there and find > out, they return without > having found anything because they traveled within > the range of the Bead of > Oblivion and forgot all about Nithia. So they return > home convinced that it > was all a lost cause and a legend without merit. > > > > It seems to me that this is pretty much how the > Bead of Oblivion must > work. Anybody else see it that way? > > > what about if adventurers bring artifacts from > ancient nithian ruins outside > the area of effect of the bead, do sages then go on > another expedition to > try to find this lost civilization, and again return > empty handed.maybe > artifacts from nithian ruins are magically returned > to their original > location when they are carried across the edge of > the area of effect so that > their is never any evidence to send the scholars off > on their searches. > mortus. > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 00:56:14 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I like the general tone of this merchant conspiracy. This shows the world economic power of the Darokin and Minrothad., But I would point out that the sea ports of Sind are some of the first safe places to stop for coast hugging vessels past the Shires, so traders heading west would have stopped there. Of course they may know next to nothing of the interior, thinking them only small coastal city-states, as are found further west. But the northern regions of Sind are close to Glantri's borders, and indeed some mumlykets are ruled by hereditary wizards. When you add to this the presence of some of the mystics in Glantri, I think it shows some contact occurred between the two. Also, the realm of Darokin doesn't need to go too far past the lake shore to start running into Sindi culture. The daunting and impenetrable mountains, combined with the Great Waste, is what keeps Hule and the Master such a mystery to the Known World nations, not Sind. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 00:29:34 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Sind and its sudden appearance In-Reply-To: <26.11387b09.27bb77fe@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Master's Pawn wrote: > I like the general tone of this merchant conspiracy. > This shows the world > economic power of the Darokin and Minrothad., But I > would point out that the > sea ports of Sind are some of the first safe places > to stop for coast hugging > vessels past the Shires, so traders heading west > would have stopped there. Of > course they may know next to nothing of the > interior, thinking them only > small coastal city-states, as are found further > west. excellent... I like. > But the northern regions of Sind are close to > Glantri's borders, and indeed > some mumlykets are ruled by hereditary wizards. When > you add to this the > presence of some of the mystics in Glantri, I think > it shows some contact > occurred between the two. I knew the Glantrian's were in on it :-p always scheming and all. > Also, the realm of Darokin doesn't need to go too > far past the lake shore to > start running into Sindi culture. The daunting and > impenetrable mountains, > combined with the Great Waste, is what keeps Hule > and the Master such a > mystery to the Known World nations, not Sind. Sind is invaded before draokin, and draokin has no warning/is taken by surprise and that is why I would sergest they didnt know about sind existance Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 10:02:09 +0100 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: Re: Q & A In-Reply-To: <001901c0959f$3b050fa0$78f261d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 13 Feb 2001, Jacob Skytte wrote: > Michael McConnell wrote: > Wrath of the Immortals (WotI) Book II has the explanation. Whether you > like it or not. ;) When the Beagle imploded (a millenium before the > destruction of Blackmoor btw), the engine core buried itself deeply > into the ground. "The intense energy field of the implosion altered > the engine to create an incredibly powerful artifact, now known as the > Nucleus of the Spheres. At some point, an Old One discovered the > device and became intrigued with it. He or she realized that the > strange magical energies emanating from the device, the Radiance, had > the potential to enable mortals to achieve Immortality in the Sphere > of Energy without help from an Immortal sponsor. As an experiment in > creating a whole new kind of Immortal, he or she moved the artifact to > its current location and changed it to make it capable of granting > Immortality to those who fully mastered its secrets." Later the > Immortals altered the device again because it could cause an imbalance > between the Spheres, so now it drained the magical energy of Mystara > when it was used. OK, now a few questions from me: - you say to achieve Immortality without sponsorship of an Immortal, if one could master it's secrets. what secrets? - and when one descovers the secrets of the Nucleus (inner sun of HW, right?) and gains Immortality through it's powers (in a sphere of Energy exclusevly?) it drains magical energy of Mystara. what effect would this draining actualy have on outer world of Mystara? what I'm thinking is, I could use it as an explanation as why the magic stopped working in Savage Coast in the year 1009 (it was 1009, right?). so I could drag my characters in the HW to descover Nithians, possibly gaining Immortality by the use of Nucleus (and thus maybe spreading The Curse, possibly after they manage to supress it) and become Immortal ally (or allies) to a new generation of PCs that will continue on their path. would this be a plausible campaign story, in regard of the actual history of various Mystara nations and events (of which i am totaly unaware of)? greetings, KoRneR (a.k.a. Ivan Stanojevic) ----------------------------------------------------------------------------- PFCode: v1.2a r+d>s BO 0/0/ FD 0- 0 TFC 3 0 99.3% <18nov0> ICQ#: 32555524 feeling like a mail: reaper@galeb.etf.bg.ac.yu freak on a leash. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:25:22 +0100 Reply-To: Mystara Sender: Mystara From: "G.P. Agosta" Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit KoRneR wrote: > > - you say to achieve Immortality without sponsorship of an Immortal, if > one could master it's secrets. what secrets? The main problem, once the candidate reaches the needed power (XPs) is to create a "body" for the new Immortal (a manifestation form, IIRC). > - and when one descovers the secrets of the Nucleus (inner sun of HW, > right?) and gains Immortality through it's powers (in a sphere of Energy > exclusevly?) it drains magical energy of Mystara. what effect would this > draining actualy have on outer world of Mystara? what I'm thinking is, I The Nucleus is not the HW sun, AFAIK, but the modified engine from the FSS Beagle, buried beneath the city of Glantri. It drains, and leads to, Energy (pre-WotI) or Entropy (post-WotI). > could use it as an explanation as why the magic stopped working in Savage > Coast in the year 1009 (it was 1009, right?). It is the official explanation, too. > so I could drag my > characters in the HW to descover Nithians, possibly gaining Immortality > by the use of Nucleus (and thus maybe spreading The Curse, possibly > after they manage to supress it) and become Immortal ally (or allies) to a > new generation of PCs that will continue on their path. would this be a > plausible campaign story, in regard of the actual history of various > Mystara nations and events (of which i am totaly unaware of)? Uhm, it is plausible. Remember that the Red Curse is not directly linked to the Week with no magic. However, if your PCs manage to contain the Curse with spells like those of the Herathians, they will have to face the problem of the yearly Day of Dread, when magic fails. They can solve it by having the Entropy-draining Nucleus work its way back to the pre-WotI status. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 19:34:29 +1000 Reply-To: Mystara Sender: Mystara From: Michael Diehm Subject: GATES/PORTALS/WORMHOLES OF MYSTARA Mime-Version: 1.0 Content-Type: text/plain; format=flowed Ever wondered where the nearest location to send your PCs to explore the multiverse? Or maybe where a planar invasion might occur to startle a jaded dominion ruler into action ? Well this list of gates, portals and wormholes from published materials may help. GATES/PORTALS/WORMHOLES OF MYSTARA Arch of Fire Icereach Range to Plane of Fire Norwold Whirlpool North Bay to Plane of Water Temple of the Stars Two Lakes Vale, Norwold to Outer Plane of Night Moorkroft's Wormhole Sylvan Realm to Selinar Fenhold Deep Swamp Gate Fenhold to Plane of Water Comeback Inn Broken Lands to Blackmoor (BC 4000) Alphak's Volcano Alphak's Volcano to Alphak's Home Plane (Doomgard) Guardian Mesa Red Orcland to the 7 Realms Dimensions & the Pits of Banishment Dimension Regent Pass Aasla to Norwold Avernus Gate Aran, Upper Thothia to Plane of Thorne Scar Mesa Wormholes Scar Mesa, Isle of Dawn to Plane of Earth Heldannic Gulf of Mar Fortress to Freiburg Dimensional Pool Hearth-Home (Thunder Rift) to pool 24 miles SW of Bywater, Karameikos (Nameless) Evil Abbey to & from Temple of Death Well of the Moon Great Pass to Patera (Nameless) PC3 The Abyss to & from Plane of Water Azem's Gate Azem's House (Wereskalot) to and from Azem's Pocket Plane (Outer Plane) (Nameless) Gaz2 Kirkuk Watchtower to Elemental Planes Ether Station Mt Kala to & from Ethereal Plane (Nameless) Gaz4 Mt Kala to & from Plane of Fire Immortal's Home Immortal's Home Volcano to and from Minroth's home plane (Nameless) Oenkmar Temple to & from Atzanteotl's Realm World Mt World Mt to & from Spirit World Nymiel's (Gaz13) Nymiel's Geyser to and from Plane of Fire Atruaghin's Mystic Conveyor Palace of Atruaghin to and from Quauhnahuac _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 18:34:28 +0800 Reply-To: Mystara Sender: Mystara From: Glenn Butcher Subject: Re: GATES/PORTALS/WORMHOLES OF MYSTARA In-Reply-To: ; from diehmm@HOTMAIL.COM on Wed, Feb 14, 2001 at 07:34:29PM +1000 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Wed, Feb 14, 2001 at 07:34:29PM +1000, Michael Diehm wrote: > > GATES/PORTALS/WORMHOLES OF MYSTARA > > Well of the Moon Great Pass to Patera Could anyone tell me where this is referenced? TIA -- knight@ucc.gu.uwa.edu.au | If you were plowing a field, what you glennb@ichr.uwa.edu.au | rather use: two strong oxen or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | chickens? - Seymour Cray on parallel | processing ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:17:12 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable KoRneR wrote: > OK, now a few questions from me: Sure thing. > - you say to achieve Immortality without sponsorship of an Immortal, = if > one could master it's secrets. what secrets? As seen in GAZ3 and Glantri: Kingdom of Magic (G:KoM) the Nucleus of the = Spheres (NoS) lies buried beneath Glantri. It is the origin of the = mysterious power known as "the Radiance", which has drawn mages = (unknowingly) to Glantri. Those wizards who manage to discover it's = existence and harness it's powers can research a number of new spells. = Every time one of these spells is cast, first off there is a chance that = it will corrupt a part of his body (Radiation sickness). Second it = drains magic energy from Mystara. This drain is measured in Rad force, = and it grows depending on the number of active users of the Radiance. = Once it reaches certain amounts magic becomes less dependable until = finally it won't function at all. When you finally master all secrets of the NoS, you will have gained = knowledge of the 9th-level spell Transcend Life Force, which enables you = to become an Immortal (not automatically of course, but still without = the usual petitioning and questing involved in obtaining Immortality) in = the Sphere of Energy (one the five Spheres, or beliefs, Immortals can = belong to). What happened at the end of AC1009 was that the culmination of a great = war (the Wrath of the Immortals, or WotI) between Alphatia (another = nation, or empire, of wizards) and Glantri, and basically everyone in = between, particularly Thyatis, ended with Rad (an Immortal created = through use of the NoS) setting off a "Doomsday Weapon", which was = powered by the Radiance. The Weapon destroyed Alphatia (sinking it = beneath the ocean), but accumulated a huge number of Rad force. The = magical drain resulted in a week without magic, which also caused magic = to stop functioning in the Savage Coast (and everywhere else on or in = Mystara). Now every year there is a Day of Dread where magic fails to = function. Btw, the Doomsday Weapon was destroyed, so it won't be used = again (unless you want to IYC, of course). The NoS was once again tampered with, so that now it drains power from = the Sphere of Entropy (whatever that means, in G:KoM it still drains = magic, and that is set in AC1013). > so I could drag my > characters in the HW to descover Nithians, possibly gaining = Immortality > by the use of Nucleus (and thus maybe spreading The Curse, possibly > after they manage to supress it) and become Immortal ally (or allies) = to a > new generation of PCs that will continue on their path. It sounds fun to me, even if you'll have to make up a lot of the info, = since you don't have most "core" products, it seems. Feel free to = inquire further about matters of interest to you, I'm happy to help. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:22:15 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable G.P. Agosta wrote: > The main problem, once the candidate reaches the needed power (XPs) is > to create a "body" for the new Immortal (a manifestation form, IIRC). The PC is greeted by an Immortal of the Sphere of Energy (according to = GAZ3), who will require him to fight a final duel against a powerful = creature, then explain his powers to him, and likely help him to create = a manifestation form. It is also possible to learn it yourself = (Rheddrian did so during the WotI adventure). It's just a question of = testing your boundaries and showing a little ingenuity (which a = high-level wizard should certainly have). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:38:09 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Bead of Oblivion MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Chris Furneaux wrote: > Someone tell me, where the hell did this "bead of > oblivion come from??? (and why haven't entropic > immortals destroyed it yet? It'd be a great terget. > Imagine if people could discover the secrets of > ancient nithia! The Bead of Oblivion is from GAZ2. When the Nithian culture was = oblitereated from the Outer World, the Immortals went about erasing all = traces of it. They didn't do that great a job since there's still = Nithian tombs lying about, and old Nithian cities buried underneath = present-day cities. Three Immortals placed an artifact known as the Bead = of Oblivion in the royal tombs of Nithia near Surra-Man-Raa affecting = everyone who passes within 24 miles of it, causing them to forget all = that they know of ancient Nithia (they get a save at -20 for what it's = worth). Surra-Man-Raa is the natural way to leave the region so most = everybody will be affected. The Immortals also take an active interest = in obscuring Nithia's past and may send out their Servants to "make = people forget". As for Entropic Immortals, I think they find it hard to mess with the = Bead, since several other Immortals and their Servants are actively = preotecting it (or at least keeping an eye on the area). > I know a little of the spell of oblivion, is it > possible that this also made all nithia text > unreadable? cause otherwise people would bring back > tablets of scrolls (perhaps scrolls all crumble to > dust!) and provided they were out of the bead's range > and they could read it they could learn anything they > wanted.=20 Foreigners aren't allowed to dig around in Nithia. It is hard enough foe = locals to obtain permission. Tablets or scrolls could make it as far as = Surra-Man-Raa, then you'd start wondering why you were carrying them = around. Having forgotten all about Nithia, you'd get rid of them = (donating to local government?), where the Immortal Servants could just = pick them up. Or they could actively chase you down, and obtain them. = Why the Immortals even left texts there in the first place is anyone's = guess, though. > Also if I were to use an artifact to stop discovery of > nithia such as the bead I would make it confuse those > with knowledge of nithia about thier discoverys and > make them believe it was not really such a big > discovery, and then geas them to be facinated by some > other ancient culture (so that no-one thinks they act > out of character, they were researching Nithia after > all) and to presue that over nithia. The Immortal Servants mentioned might go about using a scenario such as = this one, I'd guess. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 12:58:35 +0100 Reply-To: Mystara Sender: Mystara From: "G.P. Agosta" Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > G.P. Agosta wrote: > >> The main problem, once the candidate reaches the needed power (XPs) is >> to create a "body" for the new Immortal (a manifestation form, IIRC). > > The PC is greeted by an Immortal of the Sphere of Energy (according to GAZ3), who will require him to fight a final > duel against a powerful creature, then explain his powers to him, and likely help him to create a manifestation form. > It is also possible to learn it yourself (Rheddrian did so during the WotI adventure). > It's just a question of testing your boundaries and showing a little ingenuity (which a high-level wizard should > certainly have). Well, it is also a question of spending a number of PP, which the novice Immortal doesn't (usually) have. BTW, I suppose the Immortal mentioned in the Gaz3 would be Rad, or perhaps Rafiel, since before WotI most other Immortals doesn't seem to be entirely aware of the Radiance effects (IIRC). Most Radiance Immortals (all the known ones) are wholly self-made, anyway. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 21:51:14 +1100 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: GATES/PORTALS/WORMHOLES OF MYSTARA Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 18:34 14/02/01 +0800, you wrote: >On Wed, Feb 14, 2001 at 07:34:29PM +1000, Michael Diehm wrote: >> >> GATES/PORTALS/WORMHOLES OF MYSTARA >> >> Well of the Moon Great Pass to Patera > >Could anyone tell me where this is referenced? that'd be from module X5: Temple of Death pages 8 and 9 shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:58:34 +0100 Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: the well of the moon reference Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable the reference of the well of the moon is module X5. It's not exactly a real portal or gate but an access to patera using a mys= tical ladder which is created on certain circumstances (i don't remember t= hem cause i'm at work now). thib ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 22:08:53 +1100 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: the well of the moon reference Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:58 14/02/01 +0100, you wrote: >the reference of the well of the moon is module X5. >It's not exactly a real portal or gate but an access to patera using a mystical ladder which is created on certain circumstances (i don't remember them cause i'm at work now). on nights of a full moon a ladder of moonbeams forms shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 12:04:08 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Beholders MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "DM" To: Sent: Tuesday, February 13, 2001 12:58 PM Subject: Re: [MYSTARA] Beholders PPS: is it just me, or everyone's having troubles connecting to WotC Newsgroup at cypher?? IIRC cipher.wizards.com became tank.wizards.com a while back but Since I always have trouble getting the damn thing I've dropped the account. Might try again today though. Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 12:33:08 +0000 Reply-To: Mystara Sender: Mystara From: Colin Wilson Subject: Sind (A Response) MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Hmm some good points made there. Where Glantri is concerned I was taking my cue from the facty that the trail across the Adri Varna Plateau was only made recently. I assumed that some Wizards knew about Sind and used it as a source of unusual items, but they certainly weren't going to tell anyone about it. It was onyl when Sind was revealed that a concerted effort to find a trade route was made. As for the Shires, that;s a good point. I like the idea that they were aware of the ports but thought of them as city states. Equally, most Hin ships are pirates and they're not going to tell the government what they found. It makes Sind a better hiding place. I can't really answer anything about Sind as presented in X4 and X5, since I don't have those modules (grr). In WotI it says that Darokin prepares for the invasion as soon as Sind is taken by the Master. The fact they start losing is due to the huge size of the master's armies rather than to an element of surprise. Cheers for your comments, Col. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 08:05:37 -0800 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Wed, 14 Feb 2001 00:29:34 -0800 Chris Furneaux writes: > --- Master's Pawn wrote: > Sind is invaded before draokin, and draokin has no > warning/is taken by surprise and that is why I would > sergest they didnt know about sind existance They weren't taken by surprise by Sind's existance, they were taken by surprise by Hule's existance. The biggest problem with this conspiracy theory is: Why? Why would Darokin, Glantri, the Five Shires, Minrothad and every adventurer who's ever headed west be so intent on keeping Sind a secret. The other problem I have is that the products don't provide any evidence for the theory. As far as I can recall, there are a narrow band of hills between Darokin and Sind, not impassable mountains. Champions of Mystara seems to imply the Sind has been known for a long time, just that its been mostly a backwater until the discovery of the City-states, the serpent Peninsula, and the Savage Coast. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 14:20:00 +0000 Reply-To: Mystara Sender: Mystara From: Colin Wilson Subject: Re: Sind and its sudden appearance In-Reply-To: <20010214.080733.-92293.2.anowack@juno.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Sind has been known for a long time, just that its > been mostly a backwater until the discovery of the City-states, the > serpent Peninsula, and the Savage Coast. Fair enough. :-) Col. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 15:27:59 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: GATES/PORTALS/WORMHOLES OF MYSTARA In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 14 Feb 2001, Michael Diehm wrote: > Dimensional Pool Hearth-Home (Thunder Rift) to pool 24 miles SW of > Bywater, Karameikos This one caught my interest. I've heard about the scenario linking Thunder Rift with Mystara, but I don't have that supplement. Could you give me some details on the Pool? Does it specifically mention Bywater, the village introduced in the D&D novels? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "God created man in his image, and then man returned the favour." -Voltaire ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 10:44:56 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: GATES/PORTALS/WORMHOLES OF MYSTARA Michael wrote: >Heldannic Gulf of Mar Fortress to Freiburg Dimensional Pool > >Azem's Gate Azem's House (Wereskalot) to and from Azem's Pocket Plane (Outer Plane) These two gates I'm not familar with. I assume the second one is from GAZ 1, but the first...? Would that be in Dragon? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:44:20 EST Reply-To: Mystara Sender: Mystara From: Alex Benson Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Emerging from a period of self serving silence and "real life stuff".... In a message dated 2/13/01 6:54:12 PM Eastern Standard Time, c_furneaux@YAHOO.COM writes: << Interesting story, and I think it is good but for one inconsistancy. As I am looking to play the Desert Nomads campaign This does affect me. I whould like to know what contact existed before the masters invasion. Obviously people weren't much concerned with what was over the mountains. I was reading an old mail the other day saying that italy wasn't brought into the renassance till it was invaded over the alps. In past times impassable mountian ranges have made a nearly insermountable obsticle. If there is no large desire to cross them people won't. This is why there is little contact, and given the limited contact and small populations in the knowen world the language barrier becomes a huge issue too.>> I agree that the theory/premise is pretty well thought out. Any dissagreements I have are based upon differences in campaign. Of course I have no active campaign but i digress. Anyway...I would not delve too deep into the "whys and why-nots" of its recent notoriety. IMO domain to domain contact is a bit overrated. Trade and such should be a minor issue except if it is reason for PC/NPC involvement. Sort of like working out a tax structure, GNP, and GDP of a particular nation's economy. I would guess that the reason that Sind has become more referred to in later TSR publications is that the domain was introduced late in the mystaran line. Since it was a late arrival and there seems to have been little insight to its inclusion in the line...there were few if any Sind references in the earlier products. In game terms this can be easily explained by various means. Myself, I would simply fall back upon the distance and topography. Set somewhat apart from the KW nations travel time undermines profits as costs are raised. Likewise I am unsure just what goods Sind can offer (I don't have my PWAs handy) that cannot be brokered for in other closer lands that have established trade agreements. Also I would rely on a degree of market potential. Does Sind have the capability to offer a surplus for trade? Do market prices justify travel there? Are KW goods in demand in Sind markets? Of course Sind's markets may already be controlled and the risks and costs of breaking into these markets may not be worth it. Add that the rulers of Sind are many and based off of small domains with a weak but recongized central ruler and the combined political genre could be as chaotic as a Net Almanac "discussion session". Therefore Sind cannot formulate a concerted trade system to other nations. There would be too many old agreements and too many self interests. <> Good point. I would also add that cultural differences could come into play (like Ylaruam) and depending on which sect is in power outsiders may not be welcome. Likewise...existing trade relationships may exist and the approaches of "strangers" may be taken with added distrust. Therefore the limited trade comes from longstanding trade agreements on a small level. IMO such ventures offer more role playing potential and more adventure fodder than cut and dry trade convoys and shipments operating under the protection and sanctoning of other governments. Likewise, small expeditions could be used to explain the acquisition of rare items and such. Of course such cultural trait descriptions are limited thanks to the limited canon information on Sind. [snipped] << > been horrified to discover > that the Darokin > trade caravans were well known there. Occationally known sure, but how much traffic can one pass take?>> yes. one must remember that the more trade that is embarked upon, the greater the contact is. with greater contact comes greater familiarity. Sind resources lack thre info for such familiarity. with so may gaps to fill and a relatively short period before the Master invades such efforts are a bit of a waste. I guess that it realy depends upon how mysterious and/or exotic one wants to have Sind be. <<> Naturally, the Ambassadors were furious. Heated > messages were passed > between govenments and only the Darokinian > Chancellor's denial (under > spell) that he knew anything about the practice was > enough to stop a small > war. This proved to the Merchant's guild that the > memory adjustment spell > they'd bought from Glantri was probably worth it! I would suggest it could be that he really *didn't* know. Why complicate it. Although it would be possible that glantri have some bussness here, after all, wizards are always tinkering in others bussness.>> well....such magical mind altering substances would be costly. afterall...sind's secrets are not eternal unless the sindi people will it so (isolationism). therefore i would limit trade ventures/relations to small and informal ones where friendships and personal connections are the binding forces. plus...i think any merchant would love to have their own personal "honey holes" for exclusive trade. <<> Minrothad was particularly furious and attempted to > destroy the Darokin > land monopoly once and for all. Sadly, several of > the more wily Darokinian > merchants produced reciepts for goods traded by > Minroth merchants in > the Sindi ports of Jahore and Sambay. The Guilds > became curiously silent > after that. I do like this bit, and I think it could be something to enphasize.>> Well...I disagree with this part. IMO minrothad and darokin get along great and the two realize that each has a particular monopoly or expertise in certain areas of trade. Any trade disputes could be worked out. MG goes for the specialized and exotic items from far away ports. with its merchant fleet and merchant princes i would say that MG would have a monopoly in regards to Sind. Darokin favors land based trade and shipping bulk items. anyway...i don't see the two as going to war or even embarking upon a trade war over the matter. << > Alphatia had always known of course but, since they > could trade directly > with Sind anyway, had thought it more amusing to > leave Thyatis paying high > prices. given 50 days from Norworld to karameikos I don't think Alphatia would go to sind often. Take the Princess ark for example. I don't think Alphiatia was thrilled about it's long trip. Wizards are rarely concerned with trade and any non-wizard who is free enough to spend that amount of time away from Alphatia is unlikly to come back. Sure they'd *know* of sind but would they *care*>> I agree that the Alphers would know about Sind (and Hule) before anyone else. IIRC ther eis even some canon references for this established contact. However, there are several parts that i disagree with. First is Alpher interest in trade. Trade and money accumulation is mentioned in DotE. Haldemar himself embarked upon several risky but lucrative trade ventures on the behalf of his family. IIRC it is even mentioned that mages craft exotic means to ferry trade goods past the lands of rivals to their destined markets. Skyships, teleport portals, and underground passages come to mind. As for the PA...one must remember that Haldemar's voyage was also centered upon opening trade relations with other lands. His family got a percentage of any trade revenue that these opened markets brought to Alphatia. IMC I tended to focus on that aspect and let the political portions follow in tow. Thus any political ties or grievances were based off any meetings with Haldemar or any other Alphers following his lead. Such perceptions seem quite consistant with Alphatia's chaotic and individualistic nature. << > Once things settled down, the 'new' country of Sind > was added to the maps > and brochures and trade documents. A new trading > nation appeared > practically overnight, and full diplomatic contact > was quickly > established. It tuned out that the Darokinians, > Minrothaders and > Alphatians had actually been pulling the same trick > both ways, claiming to > the Sindis that there was nothing but waste beyond > the mountains. Just cause it's there, doesn't mean anyone cares. In the middle ares I wouldn't care about a poor, far away nation, that is geographically isolated, and doesn't have a language I can talk. What's the point. ESPECALLY whenthere is 1000 and one things that are just as interesting and probally more useful surounding me (aka the rest of the known world).>> yes. whether the sindis would want it or not outside attentions would eventually fall upon them. this could pose alot of problems and adventure potential as traders flock there. some could find their arrival met with hostility and distrust. some could find markets closed to their wares in favor of established traders. some could find those Alphatian traders already there and none too happy about the arrival of KWers distrurbing their posh setups. there could also be some role playing intrigue as old alliances and agreements are tested against profitability. this could come heavily into play as younger more ambitious individuals see the newcomers as being more profitable. << > Sadly this new found economic and diplomatic > prosperity only lasted a > decade before Sind was hammered by the Master of > Hule. Still, you can't > win them all... Which brings me to my final point. When hule invades draokin, the army's of draokin have little idea what actually lies across the desert and who these invaders are. If they had had major contact with sind before the invation they would have had at least a little advanced warning (which I do not believe they had) so from this I would conclude that draokin had little to do with sind beyond "oh, there's some desert tribes to our west." Other may know better however, but not that much, and formal ambassidors would be unlikely.>> yes. darokin's ignorance of sind is pretty glaring. i tended to view this as based on isolationism and trade importance. i wish that there had been more done on Sind before Wrath. portraying it as distant and alien to KWers would have helped alot. likewise it would have explained why Sind was so easily overwhelmed by the Master without some much as a gasp from the future WDL nations. << Sorry to be a bit negitive, I think it is a good issue and was an interesting read. I always like feedback surgesttions on my mails that can help me better understand canon, so I respond the same. Makes a good explanation for a campaign that doesn't directly deal with X4 & 5. Actually come to think of it it is possible my rampleings have been pointless. If X4&5 take place significantly before X10 and you run X 10 (although I can't tell you what that says on the matter) during WotI then this could work, I myself however am going to run X4&5 with WotI so my rambleings have some value at least to me. >> Yes. Except for any plans to campaing in Sind, I have to second Chris on this. We all have our own visages of Mystara. It has always seemed to me that the nations that are detailed the least are the ones that are awarded the most variety by individual DMs. ALot of this depends upon the influences of our own individual campaigns and campaing experiences. You put some effort in the write up and that effort is appreciated. Heck...this thread got me to emerge from my "lurker mode" and respond to a message. I think that this is the first message that i have sent to the MML in months. Besides...i have not looked at the Sind materials in some time. I may have to dig them out and see how bad I have stuck my foot in my mouth :-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 11:45:14 EST Reply-To: Mystara Sender: Mystara From: Alex Benson Subject: Re: Bead of Oblivion MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/12/01 8:38:23 PM Eastern Standard Time, alphatian@ANGELFIRE.COM writes: << Now that the list seems to be back to normal, here is a topic I haven't seen discussed here much - The Bead of Oblivion in Ylaruam that prevents mortals from learning the truth about Nithia. How do people handle this in their campaigns? How does the Bead really work? << IMC there simply is *no* Nithia recorded in known Mystaran history! Thothia has a completely unknown origin, and the language spoken there is called "Thothian" because there is no connection to Nithia. Now and again, scholars come across evidence to suggest the existence of some ancient, powerful culture somewhere in the vicinity of Ylaruam, but when they set up expiditions to go there and find out, they return without having found anything because they traveled within the range of the Bead of Oblivion and forgot all about Nithia. So they return home convinced that it was all a lost cause and a legend without merit. It seems to me that this is pretty much how the Bead of Oblivion must work. Anybody else see it that way?>> well....IMC nithia was always portrayed as an ancient and mysterious civilization. information and artifacts were rare and prized possessions. most fluent in nithian lore were the alphers simply out of their national/imperial longevity and since there is mention of the nithians having contact with them...perhaps even guiding them to mystara. Add the relationship that the alphers have wth Thothia and there is the basis for some understanding and even firsthand experience with the nithians. as for the rest of mystara, the nithians can easily become mysterious. to them "NITHIA" is but a term for a long dead civilization. much like "Blackmoor" little is known about its exact details. nithian related finds are various and inconsistant as colonial influence varies from other colonies and from "mother nithia". hence the surviving colony of thothia developed a different society and language. these evolutions coming through time, alpher influence, and the very religious differences that had thothia avoid nithia's fate. in short, thothia should not be a carbon copy of nithia. in RW terms one only has to look at the nithian model nation of ancient egypt. even today there are so many different theories on that civilization and such. much of ancient egypt's history was simply forgotten. this could easily happen in nithia where the civilization was destroyed and had no occupying conquerors to record any info on the fallen civilization. since nithia was a colonial power there are ample avenues for nithian artifacts and materials to come into play. i imagine that there would be numerous examples of nithian ruins all over mystara. magic avoids the need for a rossetta stone. I would suggest that DMs make research difficult and limit finds. no sense in having a fleet of PA sans an archaic form of the Thothian Enchantment. as for the BoO, I hated this thing. I don't recall it ever really coming into play in my old campaigns. the desert is a big place and even the artifact's affect radius is dwarfed. I tended to focus on the harshness of the climate and the nasty surprises that ruins and such held. even those that survived found that re-discovering the ruins was difficult as the desert sands shifted to reform the terrain and boggle navigation attempts. I usually used these second attempts as the vaulting points to allow the PCs to come across other ruins and other dangers. I guess the BoO should be brought into play only if PCs get too good at their archeological discoveries. i don't recall exactly where the BoO is located but I would place it near some pivotal locale where the corruption and destructive powers that killed nithia rest. make it a resting ancient evil type scenario with the BoO acting as a safeguard. hmm...one could even fabricate a portal of some sort that leads to HW Nithia. imagine a RW archeologist searching for atlantis but instead finds the culture alive and well in some distant haven. of course returning through the portal would wipe the memories clean. Wow!!! Two postings in one day. I guess that i am back in active mode. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 10:35:11 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike Harvey Subject: Re: Sind and its sudden appearance In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT I think Sind was probably known, but nobody really cared. After all, it is a collection of eleven sparsely-inhabited, smallish kingdoms. Each kingdom has one major city, and except for Palkat in Sindrastan, no other towns of any size. The mumlykets are quarrelsome and offer little threat, and poor enough to not be worth conquering. My guess is that people occasionally saw exotic items from a distant land, and they might have even heard the name 'Sind', but that's about it. Note that I'm not saying Sind is backwards culturally or politically, just that it is mostly empty desert. Population density: Thyatis mainland: 71 Rockhome: 24 Fire Shires: 20 Minrothad: 16 Darokin: 15 Heldann: 12 Karameikos: 7 Ethengar: 6 Ylaruam: 4 Sind: 3 When my players get to Sind I think I'll probably run it similar to Zamboula and the Shemitish city-states of the Conan tales, or Moorcock's Quarzhasaat. (But of course with an Indian flavor.) Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 19:58:43 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable G.P. Agosta WROTE: > Well, it is also a question of spending a number of PP, which the = novice > Immortal doesn't (usually) have. Presumably the greeting Immortal would be helpful here (always nice to = have somebody in your debt). > BTW, I suppose the Immortal mentioned in the Gaz3 would be Rad, or > perhaps Rafiel, since before WotI most other Immortals doesn't seem to > be entirely aware of the Radiance effects (IIRC). Most Radiance > Immortals (all the known ones) are wholly self-made, anyway. It says "an Empyreal of the Sphere of Energy" IIRC, but Rad is suggested = specifically. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 21:54:11 +0100 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > > > BTW, I suppose the Immortal mentioned in the Gaz3 would be Rad, or > > perhaps Rafiel, since before WotI most other Immortals doesn't seem to > > be entirely aware of the Radiance effects (IIRC). Most Radiance > > Immortals (all the known ones) are wholly self-made, anyway. > > It says "an Empyreal of the Sphere of Energy" IIRC, but Rad is suggested specifically. I think that the fact that "Radiance Immortals" aren't exceedingly popular with their more traditional peers means that the phrase in the Gaz refers to the AC1000 status only. So Rad himself found no one to wait for him. Without Rad, things may vary: the new Immortal may well find a band of anti-Radiance Immortals waiting for him, or Rafiel, or no one at all, depending on the circumstances. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 12:56:16 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Sind and its sudden appearance In-Reply-To: <20010214.080733.-92293.2.anowack@juno.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > They weren't taken by surprise by Sind's existance, > they were taken by > surprise by Hule's existance. it seems from X4 that they were surprized about the masters invasion into draokin. My assumption is that for that to happen there would have to be limited contact with sind. > The biggest problem with this conspiracy theory is: > Why? Why would > Darokin, Glantri, the Five Shires, Minrothad and > every adventurer who's > ever headed west be so intent on keeping Sind a > secret. yep. Why is the question. > The other problem I have is that the products don't > provide any evidence > for the theory. As far as I can recall, there are a > narrow band of hills > between Darokin and Sind, not impassable mountains. Well I thought I'd look into this one. If your screen is big enough it is simple to understand. simply look at thib's maps of sind and the known world side by side and line them up. As somone said sind is sparcly populated, with great gaps between cities. This makes travel hard. The maps are: http://perso.club-internet.fr/thibsylv/geo/supportcartes/sind8m.htm http://perso.club-internet.fr/thibsylv/geo/supportcartes/kw8m.htm >>>The mumlykets are quarrelsome and offerlittle threat, and poor enough to not be worth conquering. My guess is that people occasionally saw exotic items from a distant land, and they might have even heard the name 'Sind', but that's about it."<<< I agree this is part of the problem. > Champions of Mystara > seems to imply the Sind has been known for a long > time, just that its > been mostly a backwater until the discovery of the > City-states, the > serpent Peninsula, and the Savage Coast. And why does it become more important, well this explains it. >>>But the northern regions of Sind are close to Glantri's borders, and indeed some mumlykets are ruled by hereditary wizards. When you add to this the presence of some of the mystics in Glantri, I think it shows some contact occurred between the two.<<< I agree there is probally contact, but very minimal contact with centural sind. Take a look at the maps, the path to the main reagon of sind is much longer and has to go around mountians so while contact with outlying areas is almost definate, knowledge of the country beyond that is likely to be very low. to the person who said >>>I can't really answer anything about Sind as presented in X4 and X5, since I don't have those modules (grr). In WotI it says that Darokin prepares for the invasion as soon as Sind is taken by the Master. The fact they start losing is due to the huge size of the master's armies rather than to an element of surprise.<<< ironically I have two copies of X4 and 5.... That they started preparing is interesting I didn't notice that, I'll have to take a look. In the favour of this arguement is that even sind didn't really know what happened. >>>Also, the realm of Darokin doesn't need to go too far past the lake shore to start running into Sindi culture. The daunting and impenetrable mountains, combined with the Great Waste, is what keeps Hule and the Master such a mystery to the Known World nations, not Sind.<<< True but once again, go to the maps. These are sparcely inhabited outlying areas. I would say draokin is known in these towns but not in centural sind and knows very little of main sind. The outlying provinces probally like it that way because they can preform the internal trade and profit more from their trade with draokin if draokin knows little of sind's internal nature. The rest of sind is boardered by the Authugin clans which I don't see as the best land for a trade caravan through. My conclution would be people know of some of the sindhi people, but not of sind as it appears on the maps. There is simply some civilization in that direction that has a few outlying setlements close enough for trade. Nobody really cares till the discovery of the savage coast, and the Alphaians have means of trade that bypass other countries. When sind is invaded and it's ruler replaced there are some roumors of foreign conquest in the provinces near the boarder but all they think has happened is a coup. A new leader, no big deal. Draokin therefore with it's limited contact to sind through these provences is lead to believe there is no threat. All this changes when the masters army's come over the hills of course to take control of the outer provences and then draokin. This is the warning that draokin gets, which isn't much because there isn't much resistance from sind's provinces. How's that sound? Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 13:15:43 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: GATES/PORTALS/WORMHOLES OF MYSTARA MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit shawn stanley wrote: > At 18:34 14/02/01 +0800, you wrote: > >On Wed, Feb 14, 2001 at 07:34:29PM +1000, Michael Diehm wrote: > >> > >> GATES/PORTALS/WORMHOLES OF MYSTARA > >> > >> Well of the Moon Great Pass to Patera > > > >Could anyone tell me where this is referenced? > > that'd be from module X5: Temple of Death pages 8 and 9 It only says the ladder goes to the moon. Later it was established that Mystara has two moons. Perhaps the ladder should go to Matera, since Patera doesn't have an atmosphere. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 15:44:42 -0800 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Wed, 14 Feb 2001 12:56:16 -0800 Chris Furneaux writes: > > They weren't taken by surprise by Sind's existance, > > they were taken by > > surprise by Hule's existance. > > it seems from X4 that they were surprized about the > masters invasion into draokin. My assumption is that > for that to happen there would have to be limited > contact with sind. How does that follow? An unknown power form the far west invades a neighboring nation, then dosen't even bother to pause before continuing on to Darokin. Of course they're surprised. But it dosen't mean they didn't know about the neighboring nation. > > The biggest problem with this conspiracy theory is: > > Why? Why would > > Darokin, Glantri, the Five Shires, Minrothad and > > every adventurer who's > > ever headed west be so intent on keeping Sind a > > secret. > > yep. Why is the question. Exactly. so, for those people who want such a conspiracy to exist: Why? > > The other problem I have is that the products don't > > provide any evidence > > for the theory. As far as I can recall, there are a > > narrow band of hills > > between Darokin and Sind, not impassable mountains. > > Well I thought I'd look into this one. If your screen > is big enough it is simple to understand. simply look > at thib's maps of sind and the known world side by > side and line them up. As somone said sind is sparcly > populated, with great gaps between cities. This makes > travel hard. > The maps are: > http://perso.club-internet.fr/thibsylv/geo/supportcartes/sind8m.htm > http://perso.club-internet.fr/thibsylv/geo/supportcartes/kw8m.htm There's 88 miles of hills (not mountains) between Sind and Darokin. IIRC, theres much more inhospitable terrain between Darokin and Glantri, and much longer distance between Darokin City and Selencia. > >>>The mumlykets are quarrelsome and offerlittle > threat, and poor enough to not be worth conquering. My > guess is that people occasionally saw exotic items > from a distant land, and > they might have even heard the name 'Sind', but that's > about it."<<< > > I agree this is part of the problem. I don't see where the idea that Sind is distant comes from. It borders Darokin and Glantri, and at most it is a few weeks sail from Thyatis City. Of course, its an unimportant backwater, but its existence should be as well known as, for instance, Norwold or Ylaruam. > > Champions of Mystara > > seems to imply the Sind has been known for a long > > time, just that its > > been mostly a backwater until the discovery of the > > City-states, the > > serpent Peninsula, and the Savage Coast. > > And why does it become more important, well this > explains it. Exactly, all of a sudden, Sind is the Gateway to the West, so it stops being a backwater. But it was well known before then. > to the person who said >>>I can't really answer > anything about Sind as presented in X4 and X5, since I > don't have those modules (grr). In WotI it says that > Darokin prepares for the invasion as soon as Sind is > taken by the Master. The fact they start losing is due > to the huge size of the master's armies rather than to > an element of surprise.<<< > > ironically I have two copies of X4 and 5.... > That they started preparing is interesting I didn't > notice that, I'll have to take a look. In the favour > of this arguement is that even sind didn't really know > what happened. In X4 and X5, Darokin is racing to the aid of its ally Sind. I doubt it would be allied to a nation it didn't know about, no? > >>>Also, the realm of Darokin doesn't need to go too > far past the lake shore to start running into Sindi > culture. The daunting and impenetrable mountains, > combined with the Great Waste, is what keeps Hule and > the Master such a mystery to the Known World nations, > not Sind.<<< > > True but once again, go to the maps. These are > sparcely inhabited outlying areas. I would say draokin > is known in these towns but not in centural sind and > knows very little of main sind. The outlying provinces > probally like it that way because they can preform the > internal trade and profit more from their trade with > draokin if draokin knows little of sind's internal > nature. Err... Sayr Ulan (capital of Sind) is the first major city one runs into when traveling into Sind from Darokin. Sind isn't really very big... > My conclution would be people know of some of the > sindhi people, but not of sind as it appears on the > maps. There is simply some civilization in that > direction that has a few outlying setlements close > enough for trade. Nobody really cares till the > discovery of the savage coast, and the Alphaians have > means of trade that bypass other countries. Why wouldn't people know about Sind? I still don't see this. One might as well say that people don't know of the existance of Ethengar or Norwold. Sind is not some massive sprawoling wasteland. It's smaller than mainland Thyatis! > When sind is invaded and it's ruler replaced there are > some roumors of foreign conquest in the provinces near > the boarder but all they think has happened is a coup. That's because of the Master's deceptions, not any lack of knowledge. > A new leader, no big deal. Draokin therefore with it's > limited contact to sind through these provences is > lead to believe there is no threat. They believe there is no threat because they don't know of Hule, not because they don't know of Sind! > How's that sound? Not to be offensive, but illogical and poorly thought out, IMO. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 23:04:09 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Q & A Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 14 Feb 2001 11:17:12 Jacob Skytte wrote: >KoRneR wrote: > >> OK, now a few questions from me: > >Sure thing. > >> - you say to achieve Immortality without sponsorship of an Immortal, if >> one could master it's secrets. what secrets? > >As seen in GAZ3 and Glantri: Kingdom of Magic (G:KoM) the Nucleus of the Spheres (NoS) lies buried beneath Glantri. It is the origin of the mysterious power known as "the Radiance", which has drawn mages (unknowingly) to Glantri. Those wizards who manage to discover it's existence and harness it's powers can research a number of new spells. Every time one of these spells is cast, first off there is a chance that it will corrupt a part of his body (Radiation sickness). Second it drains magic energy from Mystara. This drain is measured in Rad force, and it grows depending on the number of active users of the Radiance. Once it reaches certain amounts magic becomes less dependable until finally it won't function at all. > >When you finally master all secrets of the NoS, you will have gained knowledge of the 9th-level spell Transcend Life Force, which enables you to become an Immortal (not automatically of course, but still without the usual petitioning and questing involved in obtaining Immortality) in the Sphere of Energy (one the five Spheres, or beliefs, Immortals can belong to). > Don't forget that the usage of Rad powers and spells causes the Rad levels to rise and that as they do, they drain Mystara of magic, which is the reason why it affects Mystara so much. >What happened at the end of AC1009 was that the culmination of a great war (the Wrath of the Immortals, or WotI) between Alphatia (another nation, or empire, of wizards) and Glantri, and basically everyone in between, particularly Thyatis, ended with Rad (an Immortal created through use of the NoS) setting off a "Doomsday Weapon", which was powered by the Radiance. The Weapon destroyed Alphatia (sinking it beneath the ocean), but accumulated a huge number of Rad force. The magical drain resulted in a week without magic, which also caused magic to stop functioning in the Savage Coast (and everywhere else on or in Mystara). Now every year there is a Day of Dread where magic fails to function. Btw, the Doomsday Weapon was destroyed, so it won't be used again (unless you want to IYC, of course). > This is a really minor quibble, yet I feel compelled to point it out anyway - the Week Without Magic was triggered when Rad used the Doomsday Weapon and destroyed 'merely' Sundvall, the capital of Alphatia, not the entire empire. That came later when Rad and Ixion were fighting over the Nucleus of the Spheres (NoS) while some meddling adventurers were 'reprogramming' the device (seeing how it turned out, it makes you wonder if they also programmed Windows for the PC... Player Character - PC, PC - Player Character, hmmmm... ;) ) Anyway, when Alphatia was destroyed, WOTI suggests a week without magic (which would be the second WWM!). We had a topic about this on the list a while ago, and it seems that most of us feel that there was no second WWM because it was prevented when Rad was 'absorbed' by the NoS and so restored its energy, and also because the NoS had not used/accumulated enough Rad force at that time (a jump from no failure of magic to two weeks in year is a pretty big jump!). Personally, I feel this caused the very first Day of Dread at the end of AC 1009, yet although it is clear that magic did fail, there are still canon references to people using magic during the destruction of Alphatia (Zandor teleporting to safety, for example), while magic failed for others (like his father, Zyndryl, who was crushed under falling structures in Aquas...) >The NoS was once again tampered with, so that now it drains power from the Sphere of Entropy (whatever that means, in G:KoM it still drains magic, and that is set in AC1013). > Which is really odd considering both WOTI and MoA were written by the same author !? (snip campaign ideas) - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 23:52:30 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Bead of Oblivion Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 14 Feb 2001 11:45:14 Alex Benson wrote: >In a message dated 2/12/01 8:38:23 PM Eastern Standard Time, >alphatian@ANGELFIRE.COM writes: > ><< Now that the list seems to be back to normal, here is a topic I haven't >seen discussed here much - The Bead of Oblivion in Ylaruam that prevents >mortals from learning the truth about Nithia. > How do people handle this in their campaigns? > How does the Bead really work? ><< IMC there simply is *no* Nithia recorded in known Mystaran history! >Thothia has a completely unknown origin, and the language spoken there is >called "Thothian" because there is no connection to Nithia. > Now and again, scholars come across evidence to suggest the existence of >some ancient, powerful culture somewhere in the vicinity of Ylaruam, but when >they set up expiditions to go there and find out, they return without having >found anything because they traveled within the range of the Bead of Oblivion >and forgot all about Nithia. So they return home convinced that it was all a >lost cause and a legend without merit. > It seems to me that this is pretty much how the Bead of Oblivion must work. >Anybody else see it that way?>> > >well....IMC nithia was always portrayed as an ancient and mysterious >civilization. information and artifacts were rare and prized possessions. >most fluent in nithian lore were the alphers simply out of their >national/imperial longevity and since there is mention of the nithians having >contact with them...perhaps even guiding them to mystara. Add the >relationship that the alphers have wth Thothia and there is the basis for >some understanding and even firsthand experience with the nithians. > Guide them to Mystara? Why? DOTE makes some mention of interaction, yes, but it also states that the Alphatians forgot about them after Nithia was destroyed and that the Thothians themselves are left with nothing but a vague memory of having belonged to some mighty culture abadoned by the Immortals (DM book, p.6). In fact, it says that even 'today' (AC 1000 by DOTE standards) the Alphatians still can't figure out what happened (Alphatia player guide, p.11). So while there is indeed evidence to suggest that the Alphatians had first hand experience with the Nithians, it is also rather clear to me that such experience was wiped from their minds, or as DOTE says it, "...knowledge of it is erased from the minds and records of mortal man". >as for the rest of mystara, the nithians can easily become mysterious. to >them "NITHIA" is but a term for a long dead civilization. much like >"Blackmoor" little is known about its exact details. nithian related finds >are various and inconsistant as colonial influence varies from other colonies >and from "mother nithia". hence the surviving colony of thothia developed a >different society and language. these evolutions coming through time, alpher >influence, and the very religious differences that had thothia avoid nithia's >fate. in short, thothia should not be a carbon copy of nithia. > Nope. And the Immortals made sure it wasn't. >in RW terms one only has to look at the nithian model nation of ancient >egypt. even today there are so many different theories on that civilization >and such. much of ancient egypt's history was simply forgotten. this could >easily happen in nithia where the civilization was destroyed and had no >occupying conquerors to record any info on the fallen civilization. > And the Bead of Oblivion prevented various conquering Alphatians and Thyatians from discovering such information later (or at least of making use of it). >since nithia was a colonial power there are ample avenues for nithian >artifacts and materials to come into play. i imagine that there would be >numerous examples of nithian ruins all over mystara. Minrothad was founded by Nithian settlers, for example. Minroth was the name of a Nithian IIRC. The Traldar in later Karameikos co-existed with Hutaakans from Nithia... The list goes on... >magic avoids the need >for a rossetta stone. I would suggest that DMs make research difficult and >limit finds. no sense in having a fleet of PA sans an archaic form of the >Thothian Enchantment. > Not IMC, that's for sure! ;) >as for the BoO, I hated this thing. I don't recall it ever really coming into >play in my old campaigns. the desert is a big place and even the artifact's >affect radius is dwarfed. True. I always wondered why they didn't let it cover a much wider area. Mystara itself, for example! Sure, that's pretty powerful, but we're talking about something deemed so dangerous by the Immortals that they had to wipe its very existence from history! > I tended to focus on the harshness of the climate >and the nasty surprises that ruins and such held. even those that survived >found that re-discovering the ruins was difficult as the desert sands shifted >to reform the terrain and boggle navigation attempts. I usually used these >second attempts as the vaulting points to allow the PCs to come across other >ruins and other dangers. > And what would they find? >I guess the BoO should be brought into play only if PCs get too good at their >archeological discoveries. i don't recall exactly where the BoO is located > It's in Surra-Man-Raa according to Gaz 2. Which is a bit odd given that that's a coastal city (north-eastern most) and outside the actual desert. >but I would place it near some pivotal locale where the corruption and >destructive powers that killed nithia rest. make it a resting ancient evil >type scenario with the BoO acting as a safeguard. I agree that that would make the most sense, but it doesn't seem to be the case for some reason. I guess the entire Northern Highlands of Ylaruam outside the actual desert is where the river Nithia used to be and that Surra-Man-Raa is where the capital was, which makes sense as it would make it a port city right next to the central river. However, my greatest problem with letting people actually know of the word 'Nithia' in this connection is that they could then look at a map of Ylaruam and notice that there is an Emirate of Nithia where nothing seems to happen. Hmmm... Even a five-year-old should be able to realize that something is going on here, let alone the PCs ;) >hmm...one could even >fabricate a portal of some sort that leads to HW Nithia. imagine a RW >archeologist searching for atlantis but instead finds the culture alive and >well in some distant haven. of course returning through the portal would wipe >the memories clean. > Hehe. Maybe I should do this the my players. Then again, I've already planning something really evil agaist them, so I guess I'd put my health at risk if I went through with this as well ;) >Wow!!! Two postings in one day. I guess that i am back in active mode. > Yes. Your long exile is now officially over! We welcome you back ;) - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 00:15:35 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Sind and its sudden appearance Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 14 Feb 2001 15:44:42 Aaron E Nowack wrote: >On Wed, 14 Feb 2001 12:56:16 -0800 Chris Furneaux >writes: >> > They weren't taken by surprise by Sind's existance, >> > they were taken by >> > surprise by Hule's existance. >> >> it seems from X4 that they were surprized about the >> masters invasion into draokin. My assumption is that >> for that to happen there would have to be limited >> contact with sind. > >How does that follow? An unknown power form the far west invades a >neighboring nation, then dosen't even bother to pause before continuing >on to Darokin. Of course they're surprised. Actually, WOTI suggests that they weren't! Look in the Timeline of the 'Immortals' Fury' book (p.78): It says about the Master, "While no one knows whether he is an enemy or ally for Glantri, about Darokin there can be no mistake, as he has wanted to conquer the Rebublic for some time." Not sure if it makes much sense, but it certainly implies to me that Darokin was well aware of the Master's intentions. > But it dosen't mean they >didn't know about the neighboring nation. > Agreed. In fact that would seem very odd to me given the lengths the Darokinian Diplomatic Corps goes to in order to keep track of foreign affairs (which might be why Darokin knew of the Master's plans in the first place). (big snip) > >> When sind is invaded and it's ruler replaced there are >> some roumors of foreign conquest in the provinces near >> the boarder but all they think has happened is a coup. > >That's because of the Master's deceptions, not any lack of knowledge. > Besides, this happens right after Alphatia has declared war on Glantri and Thyatis and the Heldannic Territories then declared war on Alphatia in return! And Darokin is right in Alphatia's path to Glantri! I don't find it odd that they were focusing their attention elsewhere... (snip rest) - The Stalker Who needs Cupid? Matchmaker.com is the place to meet somebody. FREE Two-week Trial Membership at http://www.matchmaker.com/home?rs=200015 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 17:25:40 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Sind and its sudden appearance In-Reply-To: <20010214.154442.-92293.3.anowack@juno.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > > it seems from X4 that they were surprized about > the > > masters invasion into draokin. My assumption is > that > > for that to happen there would have to be limited > > contact with sind. > > How does that follow? An unknown power form the far > west invades a > neighboring nation, then dosen't even bother to > pause before continuing > on to Darokin. Of course they're surprised. But it > dosen't mean they > didn't know about the neighboring nation. It's not that they don't know of their existance they don't know the details of their existance. They don't have a map and a cencus info. They don't have ambasidors in the area, and if they do they don't get a lot of reports. That is what I am saying. It's not like they have TV and telephones etc... comunication, transport and sharing infomation is far harder then it is now.... Given the sparce population and barren land of sind *I* don't think that they have a lot to offer draokin.... and so there is little contact. (it does know that there is a country there though... Sind does not neighbor draokin in a sence that you or I understand it but would IMO be quite removed. Also there is a pause of a few months. As far as I can tell from starflung, Sind is invaded in spring and draokin in winter. Long enough for at least some warning if there is significant contact with central sind. > There's 88 miles of hills (not mountains) between > Sind and Darokin. > IIRC, theres much more inhospitable terrain between > Darokin and Glantri, > and much longer distance between Darokin City and > Selencia. But Glantri is far more profitable to visit and comunication is better IMO. > I don't see where the idea that Sind is distant > comes from. It borders > Darokin and Glantri, and at most it is a few weeks > sail from Thyatis > City. Of course, its an unimportant backwater, but > its existence should > be as well known as, for instance, Norwold or > Ylaruam. distant because IMO there would be little traffic > Exactly, all of a sudden, Sind is the Gateway to the > West, so it stops > being a backwater. But it was well known before > then. Could have been, but I have seen no evidence to surport this, and some potential factors that could cause it's isolation. Do what you want IYC, but tell me why it *is* well known beyond that it has proximity to draokin, which for reasons I have mentioned could mean nothing. I say it is isolated for a number of reasons, tell me why these do not isolate it, and then tell me it is well known. > In X4 and X5, Darokin is racing to the aid of its > ally Sind. I doubt it > would be allied to a nation it didn't know about, > no? What??? since when was draokin and sind allied? source? My belief was Draokin was repelling the master from DRAOKIN... which is what happens in WotI... Draokin is hammered by the masters forces and then the WDL with the info brought back during X5 hammers the masters forces back into sind where he continues to reside. IIRC It doesn't say that draokin is helping sind but defending itself... and if I'm not mistaken about this then the above is pointless because they arn't allied... > Err... Sayr Ulan (capital of Sind) is the first > major city one runs into > when traveling into Sind from Darokin. Sind isn't > really very big... But a lot of it is very empty... interesting though I didn't notice that, but once again my assumption would be the main roads are the ones going south to the ports and the sea, and the road to draokin much less used. I don't think that many people would actually go all the way (bar adventurers) because comunication (differing languages) is hard, there are many cultural differences, the terrain is not pleasant, the people may be inhospidable, etc, etc.... Why would they go all the way if they can get most of what sind has to offer nearby in the province of sind nearest to draokin. Oh and everything is *really* big in medieval times... it's not like they can just drive or fly, they have to ride or walk, go by ship or cart. None of which are that fast. It is a big effort to go any fair distance for most people. It's not hop on this highway for 2 hours to the next town it's ride down this road for two days... > > My conclution > Why wouldn't people know about Sind? I still don't > see this. One might > as well say that people don't know of the existance > of Ethengar or > Norwold. Sind is not some massive sprawoling > wasteland. It's smaller > than mainland Thyatis! with much less people... The population density is a fraction thytis's from the numbers someone else posted. They were: Thyatis mainland: 71 Darokin: 15 Karameikos: 7 Sind: 3 > That's because of the Master's deceptions, not any > lack of knowledge. Well I was saying there was a deception that was helped by lack of knowledge... > They believe there is no threat because they don't > know of Hule, not > because they don't know of Sind! They don't know of the invation of sind by hule, that is what I believe, and so no threat. and if they were so buddy buddy with sind why do they not know when it is invaded tell me that... > > How's that sound? > > Not to be offensive, but illogical and poorly > thought out, IMO. illogical... how? Not based on the same assumptions as you sure but how is it illogical? Just cause you disagree doesn't make it wrong. How is the arguement flawed? I have not seen that. I have seen statements, not reasoning from you here and your calling me illogical. If you make different assumptions in your reasoning I don't mind, but that does not make my assumptions wrong. > Aaron Nowack > "Never let reality get in the way of a good > hypothesis." Holding to your motto eh? :-p Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 20:27:25 -0800 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Wed, 14 Feb 2001 17:25:40 -0800 Chris Furneaux writes: >They don't have ambasidors in the area, and if they do they don't get > a lot of reports. That is what I am saying. Darokin has DDC ambassadors everywhere it has contact with. >It's not > like they have TV and telephones etc... comunication, > transport and sharing infomation is far harder then it > is now.... Magic. Crystal balls, scrolls of writing, etc. > Also there is a pause of a few months. As far as I can > tell from starflung, Sind is invaded in spring and > draokin in winter. Long enough for at least some > warning if there is significant contact with central > sind. As stated in another post, Darokin evidently did have warning, so the point is moot. > But Glantri is far more profitable to visit and > comunication is better IMO. ButSind dosen't have the known World's largest concentration of humanoids in between it and Darokin. > distant because IMO there would be little traffic Gaz11. p. 32 of DM's book: "Akesoli is... an important link to Glantri and points farher west and northwest..." It also states that the city's (of 17,000 people!) main reason for existatnce is this trade, with a large infastructure to support it. this trade makes it a "major commerce center". This could hardly be the case if trade with Sind was a small matter in 1000 AC. Akkoras is also supported by the westward trade. > > Exactly, all of a sudden, Sind is the Gateway to the > > West, so it stops > > being a backwater. But it was well known before > > then. > > Could have been, but I have seen no evidence to > surport this, and some potential factors that could > cause it's isolation. Sind as "Gateway to the West" is stated in Champions of Mystara (which is set 1000 AC). > > In X4 and X5, Darokin is racing to the aid of its > > ally Sind. I doubt it > > would be allied to a nation it didn't know about, > > no? > > What??? since when was draokin and sind allied? > source? X4 and X5, as stated above. The entire module takes place in Sind, with Darokinian armies operating out of Sindhi cities to fight off the Master. >My belief was Draokin was repelling the master > from DRAOKIN... which is what happens in WotI... > Draokin is hammered by the masters forces and then the > WDL with the info brought back during X5 hammers the > masters forces back into sind where he continues to > reside. IIRC It doesn't say that draokin is helping > sind but defending itself... and if I'm not mistaken > about this then the above is pointless because they > arn't allied... I don't recall whether X4 explicitly states an alliance, but it is implied. What yoiu state above (except for te X5 refrence) is what occurs in WotI, not X4-5. >I don't think that many people would actually go > all the way (bar adventurers) because comunication > (differing languages) is hard, there are many cultural > differences, the terrain is not pleasant, the people > may be inhospidable, etc, etc.... > Why would they go all the way if they can get most of > what sind has to offer nearby in the province of sind > nearest to draokin. See above Gaz11 refrence. also see Champions of Mystara, which states heavy Darokinian trade with Sind. > Oh and everything is *really* big in medieval times... > it's not like they can just drive or fly, they have to > ride or walk, go by ship or cart. None of which are > that fast. It is a big effort to go any fair distance > for most people. It's not hop on this highway for 2 > hours to the next town it's ride down this road for > two days... True. But, 88 miles is still not a vast distance, considering the sizesd of various countries on Mystara. > > They believe there is no threat because they don't > > know of Hule, not > > because they don't know of Sind! > > They don't know of the invation of sind by hule, that > is what I believe, and so no threat. and if they were > so buddy buddy with sind why do they not know when it > is invaded tell me that... They do know its invaded! This is stated in Champions of Mystara and in Wrath of the Immortals. They are surprised by the invasion of Sind because nobody knew about Hule. By the time Darokin is invaded, they are already trying to prepare. > illogical... how? Not based on the same assumptions as > you sure but how is it illogical? Just cause you > disagree doesn't make it wrong. How is the arguement > flawed? I have not seen that. I have seen statements, > not reasoning from you here and your calling me > illogical. If you make different assumptions in your > reasoning I don't mind, but that does not make my > assumptions wrong. My statements were logical conclusions drawn from the evidence in published products. You've been claiming that Sind is some unexplored region, which dosen't seem to be supported by the products that mention it, nor its geograpical placement. But sorry about that statement, i was in a foul mood and had a nasty headache. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 22:05:31 -0500 Reply-To: Mystara Sender: Mystara From: David Knott Subject: Wizards newsgroup access (was Beholders) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Paul George Dooley" > > PPS: is it just me, or everyone's having troubles connecting to WotC > Newsgroup at cypher?? > > IIRC cipher.wizards.com became tank.wizards.com a while back but Since I > always have trouble getting the damn thing I've dropped the account. Might > try again today though. I was accessing the newsgroups regularly in January, but I have been totally unable to access the tank.wizards.com news server since early this month. As far as both of my ISPs are concerned, that server may as well not exist. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 19:58:34 -0800 Reply-To: Mystara Sender: Mystara From: Chris Furneaux Subject: Re: Sind and its sudden appearance In-Reply-To: <20010214.202726.-92293.5.anowack@juno.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Darokin has DDC ambassadors everywhere it has > contact with. Is this from gaz 11? in that case I take back the satement but do say the rate of infomation travel and gathering is still slow, and small. > >It's not > > like they have TV and telephones etc... > comunication, > > transport and sharing infomation is far harder > then it > > is now.... > > Magic. Crystal balls, scrolls of writing, etc. Depends if your campaign is high magic or low magic. IMC Most people have little or no acess to such things... but thats personal choice. > > Also there is a pause of a few months. As far as I > can > > tell from starflung, Sind is invaded in spring and > > draokin in winter. Long enough for at least some > > warning if there is significant contact with > central > > sind. > > As stated in another post, Darokin evidently did > have warning, so the > point is moot. ok. > > But Glantri is far more profitable to visit and > > comunication is better IMO. > > ButSind dosen't have the known World's largest > concentration of humanoids > in between it and Darokin. good point. Thus the trip to Glantri is more dangerous but IMO as I said above more profitable/worthwhile. > > distant because IMO there would be little traffic > > Gaz11. p. 32 of DM's book: "Akesoli is... an > important link to Glantri > and points farher west and northwest..." It also > states that the city's > (of 17,000 people!) main reason for existatnce is > this trade, with a > large infastructure to support it. this trade makes > it a "major commerce > center". This could hardly be the case if trade > with Sind was a small > matter in 1000 AC. Why not. The trade with Glantri is fairly large from my understanding, but I also think the definitions of my small and your small seem to be different. If I say little, I mean a few caravans etc, but it is much more focused on glantri etc... that's all. Not that it is so little it is hardly known. And there is nothing to say that it is not just the sindhi provinces they trade with, without actually venturing too far to sind. Although I must admit it is likely given your evidence that a few do go all the way. > Akkoras is also supported by the westward trade. > > > > Exactly, all of a sudden, Sind is the Gateway to > the > > > West, so it stops > > > being a backwater. But it was well known before > > > then. > > > Sind as "Gateway to the West" is stated in Champions > of Mystara (which is > set 1000 AC). Unfortunately I do not have that but that's interesting... if it is the gateway to the west in AC1000 there should be much more interaction between it and the KW nations IMO. Just how important is the west though? I mean you can have a gateway to a segret garden but that doesn't mean many people use it, just it's a/the way to get there. > X4 and X5, as stated above. The entire module takes > place in Sind, with > Darokinian armies operating out of Sindhi cities to > fight off the Master. I shall have to look into that. Your probally right, but I had always thought it was on the edge of draokin not sind. If it is the case I apologise for my ignorance, but in that case when does it happen? When sind is invaded or when draokin is invaded? something doesn't fit right to me... > I don't recall whether X4 explicitly states an > alliance, but it is > implied. What yoiu state above (except for te X5 > refrence) is what > occurs in WotI, not X4-5. I just don't remember X4 mentioning sind, maybe I'm just *totallly* forgeting but hey. > See above Gaz11 refrence. also see Champions of > Mystara, which states > heavy Darokinian trade with Sind. does it? > My statements were logical conclusions drawn from > the evidence in > published products. You've been claiming that Sind > is some unexplored > region, which dosen't seem to be supported by the > products that mention > it, nor its geograpical placement. Published products that I don't have. This admitally is a bit out of my area, but I was basing my infomation on what I have and can remember. I wasn't claiming that sind was unexplored, just not often traversed, well not as much as other nations. I shall check my references before formulating any more thoughts on the matter. I addmitally was working from memory and the premises that I had from that. sorry. > But sorry about that statement, i was in a foul mood > and had a nasty > headache. apology acceptted thanks. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 14 Feb 2001 20:02:03 -0800 Reply-To: Mystara Sender: Mystara From: Ramses Ramirez Subject: Mystara Monstrous Compendium Content-Type: text/plain Content-Transfer-Encoding: binary Mime-Version: 1.0 Hello, I have heard many good things about the Mystara Monstrous Compendium and wondering if this book is worth getting if one already owns both the Rules Cyclopedia and the D&D Creature Catalog? Are there new monsters in the newer compendium that the older books do not have? Lancer ------------------------------------------------------------ Get Your Free Mail Address at http://www.StarWarsEmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 00:17:16 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > G.P. Agosta wrote: > > > >> The main problem, once the candidate reaches the needed power (XPs) is > >> to create a "body" for the new Immortal (a manifestation form, IIRC). > > > > The PC is greeted by an Immortal of the Sphere of Energy (according to GAZ3), who will require him to fight a final > > > duel against a powerful creature, then explain his powers to him, and likely help him to create a manifestation form. > > > It is also possible to learn it yourself (Rheddrian did so during the WotI adventure). > > > It's just a question of testing your boundaries and showing a little ingenuity (which a high-level wizard should > > > certainly have). > > Well, it is also a question of spending a number of PP, which the novice > Immortal doesn't (usually) have. If Rad, or whatever other Immortal, doesn't help the new comer create the form, then it is likely that the NoS would provide the Power. Otherwise, how did Rad accomplish this? What good is this aspect of the artifact, if it creates Immortals that don't even have enough PP to make a basic form? > BTW, I suppose the Immortal mentioned in the Gaz3 would be Rad, or > perhaps Rafiel, since before WotI most other Immortals doesn't seem to > be entirely aware of the Radiance effects (IIRC). Most Radiance > Immortals (all the known ones) are wholly self-made, anyway. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 00:22:27 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Add that the rulers of Sind are many and based off of small domains with a > weak but recongized central ruler and the combined political genre could be > as chaotic as a Net Almanac "discussion session". Therefore Sind cannot > formulate a concerted trade system to other nations. There would be too many > old agreements and too many self interests. I love this analogy! LOL Good to see that you are back. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 00:32:03 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: GATES/PORTALS/WORMHOLES OF MYSTARA MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Dimensional Pool Hearth-Home (Thunder Rift) to pool 24 miles SW of > Bywater, Karameikos This one caught my interest. I've heard about the scenario linking Thunder Rift with Mystara, but I don't have that supplement. Could you give me some details on the Pool? Does it specifically mention Bywater, the village introduced in the D&D novels? Yes, it is the same Bywater, some time after having been laid to waste by the dragon, Verdilith. I am actually in the middle of running this scenario right now with my Next Gen campaign. The product is "DMR1" which came with a DM screen. The Dimensional Pool is within the dwarven citadel of Hearth-Home and it leads to a small pond in the wilderness of Karameikos. The party is helping the dwarves track down a renegade wizard who is attempting to master the secrets of the pool. The travel is one-way and is used as a means to get the PCs from T-Rift to the KW. IMC, I made Hearth-Home a dwarven clan near Oceansend, and customized a few other things. I don;t know much about T-Rift. I hesitate to say more since one of the PCs is also on the MML. Hint - it might also allow time travel... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 01:07:27 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Sind, or "how the Master won the war" MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/14/2001 3:56:54 PM Eastern Standard Time, c_furneaux@YAHOO.COM writes: << ironically I have two copies of X4 and 5.... That they started preparing is interesting I didn't notice that, I'll have to take a look. In the favour of this arguement is that even sind didn't really know what happened. >> Never forget, it's called the Master of the Desert Nomads. I am running this adventure currently on the pheonyx rpg web and in my campaign, the Master used the existing Urduk tribesmen in the Great Waste as the precursors to his invasion. He stirred them up with promises of success against their longtime enemies (and cousins, actually) and used the nomads to trick the Sindians into thinking it was just a case of "more nomad raids than usual." [After all,Bozdogan is the Lord of Lies] When the Sindians mounted a huge military campaign to "smash these organized tribes" they went out into the Great Waste and ran into the full brunt of the Master's janissary humanoids, monster companions, and the wizardly and clerical might of his invading army, which had been coming over the Great Pass for years. The Sindian host, expecting to crush a mob of Urduk tribesmen, was smashed, shattering what little organized resistance the Rajahdhirajah could rally to his banners. The war for Sind was over almost as soon as it started, as rajahs and maharajahs stared cutting their own deals with the invaders . . .some holding out till the bitter end. The resisting mumlykets are the soil in which later resistance to Hulean rule will grow. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 01:13:49 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/14/2001 11:00:22 PM Eastern Standard Time, c_furneaux@YAHOO.COM writes: << Unfortunately I do not have that but that's interesting... if it is the gateway to the west in AC1000 there should be much more interaction between it and the KW nations IMO. Just how important is the west though? I mean you can have a gateway to a segret garden but that doesn't mean many people use it, just it's a/the way to get there. >> To me, this influence was role-played subtly with the Sindians and Darokins having a relationship reminiscent of early contact between the Moguls and the British. High class Sindhis speak flawlessly accented, upper-crusty Darokin, and offer their guests tea. You can put a spicy restaurant in the streets of Akesoli, too. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 01:15:19 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Sind and its sudden appearance MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit [snipped] > Unfortunately I do not have that but that's > interesting... if it is the gateway to the west in > AC1000 there should be much more interaction between > it and the KW nations IMO. Just how important is the > west though? I mean you can have a gateway to a segret > garden but that doesn't mean many people use it, just > it's a/the way to get there. There may have been more inacteraction between Sind and the others, but TSR didn't detail Sind until after the GAZ series, in the Dragon series featuring VoPA. This was later summarized in CoM and then stuff on Sind started showing up in the PWAs. They couldn't write about what they hadn't gotten to yet. Alot of the ideas people mentioned sound good, it just depends on the individual campaign. In any event, Sind is not really intended as a Major Power. > > X4 and X5, as stated above. The entire module takes > > place in Sind, with > > Darokinian armies operating out of Sindhi cities to > > fight off the Master. > > I shall have to look into that. Your probally right, > but I had always thought it was on the edge of draokin > not sind. If it is the case I apologise for my > ignorance, but in that case when does it happen? When > sind is invaded or when draokin is invaded? something > doesn't fit right to me... No date is set for X4-5. It doesn't fit with WotI unless it is run during it, along with X10 (and that isn't a great fit, since X10 is meant a sequel). It could conceivably have taken place some years before Wrath (c.990's AC), but that would require modifying some timelines a bit. In X4, Sind is really just the Sind Desert, a deserted and barren wasteland with a few scattered inhabitants and nomads. The only settlement mentioned is the starting point, which is the village of Pramayama. No cities or cultural details are given, but the entire adventure does take place in Sind and the Plain of Fire beyond. It is implied that the Sindhi lands are colonies or protectorates of Darokin (or just the "Republic" in X4). The Republic armies simply moved into the lands to fight the nomads since the locals had neither the will nor the means to stop them. Here is a quote from the module backround: "For years, the Great Waste to the west of the Republic has been the home of nomad raiders. Petty little tribes, both human and otherwise, have roamed this trackless waste, raiding each other and the surrounding settlements. For a while, the local lords [a.k.a. Darokin] easily controlled this banditry. Then the tribes became dangerous: the raiders apparently set aside their feuds and prepared for war. Spies [DDC] reported massive armies gathering. Shortly, some of the farthest flung towns [western Sind] were no longer heard from. Heeding their spies and the stories of refugees from the west, the lords and the governor of the Republic sent out a call for arms." And, "The settled lands [Sind] form the Western outpost of the Republic. This is a very poor region and is normally not well defended." > > I don't recall whether X4 explicitly states an > > alliance, but it is > > implied. What yoiu state above (except for te X5 > > refrence) is what > > occurs in WotI, not X4-5. Sounds more like Britain in India then an alliance. I'm not up on the official timeline in CoM, but obviously alot of stuff changed from early products as Mystara evolved. Look at X6, Quagmire, and X9, the Savage Coast. Those modules are just rough outlines of what they ended up as. Even in X10, Sayr Ulan was described as a tent city of the Master's Army, which sprang up as a base closer to Darokin. My point is, find a version of history that works FYC and have fun with it. It's all good! > I just don't remember X4 mentioning sind, maybe I'm > just *totallly* forgeting but hey. > [snip] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 01:17:59 -0500 Reply-To: Mystara Sender: Mystara From: Dan Eustace Subject: Re: Sind, or "how the Master won the war" MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Good stuff, dude. Good stuff. ----- Original Message ----- From: "Master's Pawn" To: Sent: Thursday, February 15, 2001 1:07 AM Subject: [MYSTARA] Sind, or "how the Master won the war" > In a message dated 2/14/2001 3:56:54 PM Eastern Standard Time, > c_furneaux@YAHOO.COM writes: > > << ironically I have two copies of X4 and 5.... > That they started preparing is interesting I didn't > notice that, I'll have to take a look. In the favour > of this arguement is that even sind didn't really know > what happened. >> > > Never forget, it's called the Master of the Desert Nomads. I am running this > adventure currently on the pheonyx rpg web and in my campaign, the Master > used the existing Urduk tribesmen in the Great Waste as the precursors to his > invasion. He stirred them up with promises of success against their longtime > enemies (and cousins, actually) and used the nomads to trick the Sindians > into thinking it was just a case of "more nomad raids than usual." [After > all,Bozdogan is the Lord of Lies] When the Sindians mounted a huge military > campaign to "smash these organized tribes" they went out into the Great Waste > and ran into the full brunt of the Master's janissary humanoids, monster > companions, and the wizardly and clerical might of his invading army, which > had been coming over the Great Pass for years. The Sindian host, expecting > to crush a mob of Urduk tribesmen, was smashed, shattering what little > organized resistance the Rajahdhirajah could rally to his banners. The war > for Sind was over almost as soon as it started, as rajahs and maharajahs > stared cutting their own deals with the invaders . . .some holding out till > the bitter end. The resisting mumlykets are the soil in which later > resistance to Hulean rule will grow. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 06:52:59 -0000 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Wizards newsgroup access (was Beholders) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "David Knott" To: Sent: Thursday, February 15, 2001 3:05 AM Subject: [MYSTARA] Wizards newsgroup access (was Beholders) > > I was accessing the newsgroups regularly in January, > but I have been totally unable to access the > tank.wizards.com news server since early this month. > As far as both of my ISPs are concerned, that server > may as well not exist. > Anyone tried accessing the boards via the webpage route? Hamlet I, v, 166 Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 15 Feb 2001 09:44:35 +0100 Reply-To: Mystara Sender: Mystara From: "G.P. Agosta" Subject: Re: Q & A MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Dan Eustace wrote: > >> Well, it is also a question of spending a number of PP, which the novice >> Immortal doesn't (usually) have. > > If Rad, or whatever other Immortal, doesn't help the new comer create the > form, then it is likely that the NoS would provide the Power. Otherwise, > how did Rad accomplish this? What good is this aspect of the artifact, if > it creates Immortals that don't even have enough PP to make a basic form? The good part is that the novice Immortal is not bound by the rules of the traditional Immortal society (he has no sponsor), but this is balanced by the fact that he needs more power and time to reach the same power level of a starting traditional Immortal. This, BTW, fits with the history of Rad, who is the only example of a Radiance Immortal not generated by the original explosion. Surely, a prospective Radiance Immortal in AC 1000 would have an easier way, though more akin to the traditional one, with Rad as the sponsor. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.