========================================================================= Date: Tue, 15 May 2001 11:56:28 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: Re: OT: Last Unicorn fiasco (was: Mystara .pdfs? Don't hold No problem about the OT remarks about LUG - I'm sure there were a lot of people out there who were interested in what was going on. :-) On another note, however (and thanks of Jeff for bringing this up), please remember that words such as "T$R", "Ha$bro" and the like are not permitted on this list. They are considered offensive by the companies in question, and, while I share your frustration over many of their current and past decisions, things like this certainly won't endear us to them. Thanks, Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 15 May 2001 12:04:02 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: Re: Mystara .pdfs? Don't hold your breath Kellinjar wrote: > >I'm working on a page that has some original modules from Mystara (B1, B2, >N1, Night of the Vampire (AD&D audio adventure)) I am working on the site >with a guy in france who has around .. You can't post an announcement like this on a List that's supported by Wizards of the Coast. Unless the materials on that site were scanned with the permission of WotC, it's copyright infringement. Geoff, List Admin -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 15 May 2001 14:34:44 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: Re: OT: Last Unicorn fiasco (was: Mystara .pdfs? Don't hold Mime-Version: 1.0 Content-Type: text/plain; format=flowed "T$R", "Ha$bro" yes, these words are offencive. oh my god! they killed Mystara! you bastard swords! _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 15 May 2001 14:01:59 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Thyatis in the North Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" Does anybody know when Thyatians first set foot on the soil of the Northern Reaches, Heldann Freeholds and/or Norwold? I'm assuming it had to happen sometime after 1 AC, but couldn't say for sure. Thanks, VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 14:15:19 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Quauhnahuac Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have just bought Master of the Desert Nomads and intend to play it in my campaign. I am currently in WoTI. I know I will have to make very modification to it. My question is : has anybody done this ? If so could you give me some insights on how you did it ? Myself I think I might replace all reference to the republic with Sind. Because it makes no sense the Darokin would send such an army in Sind. But I feel Sind would not be the kind of nation to hire tons of outside help and foreigners are not seen highly in their caste system, but then again maybe they say their just foreigners, send them to their deaths... I have also bought Temple of Death but havent received it yet, but I didnt get Red Arrow, Black Shield. I plan to modify Temple of Death too. For one thing, no killing the Master. If anyone has any toughts on this I would be very grateful. As one of my PCs is from Graakhalia I will try to make a mini-campaign centered around this conflict ( Hule-Sind-Graakhalia-Nomads-Darokin ). I might post stuff I do for this eventually. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 10:10:50 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Quauhnahuac MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" -----Original Message----- From: Bob Dylan [mailto:bleakcabal@HOTMAIL.COM] Sent: Wednesday, May 16, 2001 10:15 AM >I have just bought Master of the Desert Nomads and intend to play it in my >campaign. I am currently in WoTI. I know I will have to make very >modification to it. My question is : has anybody done this ? If so could >you give me some insights on how you did it ? When I played out this module, I had the players start out by working with merchants from Darokin that had trade interests with the City-State of Slagovich. This brought them to try and set up a trade route through the wastes to Sind, then to Akorros. I let them play this out for several months before I introduced them to the modules. This gave them plenty of time to learn of the Savage Coast & Sindhi cultures, and gave some insight to the affairs of Hule. I found out by doing it this way, their where less modifications to the Nomad series of modules, as the characters had learned on their own most of the backgrounds. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 16:35:08 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "G.P. Agosta" Subject: Re: Quauhnahuac MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Bob Dylan wrote: > I have just bought Master of the Desert Nomads and intend to play it in my > campaign. I am currently in WoTI. I know I will have to make very > modification to it. My question is : has anybody done this ? If so could > you give me some insights on how you did it ? > > Myself I think I might replace all reference to the republic with Sind. > Because it makes no sense the Darokin would send such an army in Sind. > But I > feel Sind would not be the kind of nation to hire tons of outside help and > foreigners are not seen highly in their caste system, but then again maybe > they say their just foreigners, send them to their deaths... The foreigner PCs could have nothing to do with the armies at all. You might have the DDC hear of the Sindhi army defeat, and send the PCs to investigate. Perhaps Guillaume is a DDC agent, too far from any DDC base, so he choose the PCs to continue his mission. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 07:35:34 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Quauhnahuac Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Hey bleak, have you checked out the Archmage's tower site? He incorporated = some stuff about the master in his newsletters. It might be worth it to = you to check it out. Here is the addy: http://www.geocities.com/TimesSquare/Fortress/2198/MBirthright/pbemnews.htm= l let me know if it's helpful. It is in my campaign. JK Wolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 15:00:03 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: Master ( was Quauhnahuac ) Mime-Version: 1.0 Content-Type: text/plain; format=flowed Oops I just realise the silly name of my post.... I tought of asking a question on Quauhnahuac but then decide to go with this question... sorry for the mistake. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 10:12:53 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Aaron E Nowack Subject: Re: Quauhnahuac MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 16 May 2001 14:15:19 -0000 Bob Dylan writes: > I have just bought Master of the Desert Nomads and intend to play it > in my > campaign. I am currently in WoTI. I know I will have to make very > modification to it. My question is : has anybody done this ? If so > could > you give me some insights on how you did it ? Here's what I did: I placed X4-5 _after_ the Master's conquest of Sind and invasion of Darokin, during what would be an ultimately futile attempt to liberate Sind. Karameikan ships ferried forces to the southern coast of Sind while the main force marched out of Darokin towards Sayr Ulan. When the module starts, the southern army is somewhere north of Pramayarna, while the northern army has liberated Sayr Ulan with little resistance. During the course of the module, Jaibul attacks the southern force from behind and wipes it out, while the bulk of Hulean forces lures the northern army into the Great Waste and destroys it. The Master then retakes all of Sind, but does not risk a second invasion of Darokin. By this poitn of course, the PCs, who were with the southern army in Pramayarna, are well on their way to the Great Pass. I believed I replaced the dervish encounter with meeting up with Chandra ul-Nervi and his band of loyalists fleeing the second fall of Sayr Ulan to the Master. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 21:35:04 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Master ( was Quauhnahuac ) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Well, I'm beginning to play X4 and X5 now and I also intend using X10 later, so I'll share my campaign notes in case it helps: 1) I'm playing the Master's war in two parts: 1st: invasion of Sind, with no "Republic Army" at all, this will be X4 and X5; 2nd: a couple years later, Hosadus gets new power thanks to alliances with fell Immortals and goes for the big push against Darokin (that will be X10) 2) I'm using War of the Immortals in the background. To give my PCs more leeway, i've anticipated the invasion of Sind to spring AC1004. PCs make their explorations in Hule summer 1004, and they're back in Eastern Brun, if they succeed, around autumn 1004, so they can experience some of the Wrath events. The attack against Darokin (x10) takes place a bit earlier than the Wrath date 3) PC hooks: the main hook is a PC fighter from Darokin, he's level 9 and has applied for a dominion in the Border Territories. There's such a convenient vacant dominion west of Lake Amsorak, almost in the Sind Border. The Inner Council presents a condicion: the PC should organize a investigation team, completely "unlinked" to the DDC, so that no diplomatic crisis with Sind will spring, to see what's going on with the rumors about war in Sind and increasing Nomad and humanoid movement. This PC will surely drag another PC, who is a cleric of Asterius and is organizing a "mission outpost" in an area close to the fighter PC. Other two heroes, a halfling and a thief without particular political or dominion interests, will surely go along. 4) PC hook 2: a Magic-User from Glantri, has just passed his license exam at the GSM and applies for a new barony. Working the usual politicking in the Council, he finds out that the most viable support is that of Prince Jherek, which does not keep too much of an active diplomatic profile... but he's approached by Laran, Jherek's advisor, who talks to him about the prophecy, which appears in X10, and suggest support in his proposal as a baron if he accepts to do some cleric-hunting in Hule... the wizard's paramour, an elf, will go with him. So, the whole party is hooked into the Nomad war stage 1 for quite involved personal reasons. Up to now, they're travelling by ship to the mouth of the Asanda river... I'm planning on a big change in the first part of X4: Pramayama is, according to Champions of Mystara, in one of the 3 Sindhi regions which did not support the deposal of Chandra ul Nervi, so I'll use some of the encounters given, but then, as the group enters Master-seized Sind, there will be quite a lot of need for stealth and stuff. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 20:17:45 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: Master ( was Quauhnahuac ) Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >Well, I'm beginning to play X4 and X5 now and I also intend using X10 >later, >so I'll share my campaign notes in case it helps: > Yes it did. > >2) I'm using War of the Immortals in the background. To give my PCs more >leeway, i've anticipated the invasion of Sind to spring AC1004. PCs make >their explorations in Hule summer 1004, and they're back in Eastern Brun, >if >they succeed, around autumn 1004, so they can experience some of the Wrath >events. The attack against Darokin (x10) takes place a bit earlier than the >Wrath date My players are already at the begining or year 1005, so i'll stick with the dates. Regarding PC Hooks, in my campaign, as the PCs seem to like Reddrian so much, and want to work as agents for him in more missions, I will have Reddrian, send them to investigate Sind, either because of massing of Desert Nomads before/starting the invasion or, they will be sent when the Army already occupies Sind. I don't know which. > >Up to now, they're travelling by ship to the mouth of the Asanda river... >I'm planning on a big change in the first part of X4: Pramayama is, >according to Champions of Mystara, in one of the 3 Sindhi regions which did >not support the deposal of Chandra ul Nervi, so I'll use some of the >encounters given, but then, as the group enters Master-seized Sind, there >will be quite a lot of need for stealth and stuff. > Altough I have only skimmed X4 and read maybe fourth of the book ( been busy lately ). I don't think most of it will play well in Occupied Sind. So I am torn with playing the cooler ocupied Sind scenario and leave out/change more stuff. Or play X4 more to the book. Anyway X4 start doesnt seem so "incredible" so I may go with the first choice. Thanks for your input. When everything is prepared I may post some short "adventures notes" on the actual adaption of X4. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 22:57:50 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Endworld Spine Gazetteer: Niflheim MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NIFLHEIM Location: Endworld Spine, near the Land of the Closed Society and in the northern part of the Spine. Area: 83 kmq Population: 1,300 (300 clergy, 1,000 undead) Languages: Brasovian (mostly � no official language) Coinage: None Government Type: Theocracy. The land is under the control of Azrael�s clergy Industries: None Important Figures: Gabor Rakoczy Flora and Fauna: Nothing apart undead. All animal life found by the clergy or undead is eliminated. Description: This area is the center of power of Azrael's clergy. A dark secluded valley of the Endworld Spine, Niflheim is called as the domain plane of Hel. In the valley, nothing grows, and it is eternally filled with snow; the sun doesn�t reach it, so the snow is never melted, and nothing seems to be present there. However, in the area, there is an underground fortress. Here, the allied clergies of Azrael and Hel work all the year, performing dark rituals that, together with the corresponding rituals of the clergy located in Brasov, keep the number of stillborn children in that kingdom higher than normal. The stillborn children are brought from Brasov here, where the clerics raise them and alter them magically. Some of them are grown to become one form or another of undead; others become clerics themselves; others are used for darker rituals and purposes� Niflheim hosts about 300 clerics of Hel and Azrael, plus 1,000 undead servants of various forms. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 22:58:56 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Endworld Spine Gazetteer: Portui & Cirrinembis MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit PORTEUI & CIRRINEMBIS Location: Endworld Spine, 200 kilometers east of the land of Szekesh, mount Porthe. Area: 186 kmq Population: 4,200 (3,000 gnomes, 1,200 giants) Languages: Gnomish (Hillik dialect), Giantish (Rondane dialect) Coinage: Zorki (sp) (Porteui) ; Mynt (ep) (Cirrinembis) Government Type: Monarchy (giants), clan-structured monarchy (gnomes) Industries: Unknown (giants), geothermics, engineering, agricolture �potatoes,wheat� (gnomes) Important Figures: Akseel (storm giant king), Jebeck (gnomish king) Flora and Fauna: Musk and lichens are the only plants to grow apart from the region cultivated artificially by the gnomes. The fauna in the region is sparse. Description: The city of Porteui is located at the top of a mountain of the Endworld Spine. The city is built mainly at the side of the higher peaks of the mountain, and every house is connected to each other through bridges, a great example of the engineering abilities of the gnomes who live here. Porteui is home to 3,000 mountain gnomes, whose main activities are high-tech agricolture and engineering studies. They have built termic machines who artificially provide the warmth needed by the plants to survive and thrive. However, the drawback of the machines is to create a termic instability that results in the permanent clouds who stay over the city. So the gnomes had to build also machines who provide artificial illumination to the city. The engineering studies have allowed the gnomes to reach all these wonderous achievements, and moreover also to allow a group of cloud giants to live above the clouds, in the city of Cirrinembis. Built on the clouds, Cirrinembis is settled by 1,200 giants (mainly cloud giants, but also some storm giant). An island of earth, covered by musk and lichens, but no other vegetation, floats on the clouds, like if they were a sort of sea. This is due to the "artificial" nature of the clouds, who are semi-solid and dense, and thus allow this incredible occurence, unique in Mystara (but for those who know Mystaran gnomes, and thus Serraine and Earthshaker, this should not be a surprise!). The giants are ruled by Akseel, a storm giant king assisted by a counsil of priests of Hymir, the Father of Giants. Relationships between the two groups border the zero. As long as the gnomes provide the city its cloud base, nothing will happen, as the gnomes are not overly curious about the giants, considering the past history of Porteui. History: The Hillik gnomish clan arrived in the areaaround 365 AC. The Hillik clan was interested in geothermics and thermodynamics. They had made significant theoric improvements and wanted to try the fortune in a well-suited area. They found it here and settled under the leadership of Zork Fireburner, who was following the Path of the Paragon. Zork's skills allowed the gnomes to build the machineries that led to the achievements in the illumination, cloud producing and farming that are typical of Porteui. Then, in 536, soon after the end of the main work, Zork disappeared. In 546 AC, a band of cloud giants arrived from the northern Endless Spine, announcing to the gnomes that the land over the clouds ("Cir r� nebis") was their. They claimed that Garl, the Immortal Protector of Gnomes, and Hymir, Father of Giants, had agreed to build a new land for the giants, and that Garl had sent Zork to lead the gnomes here to prepare it for them. The giants were fleeing from Rondane [see Atlas of Hyborea], and told the gnomes that, if they had refused, they would fight for their right. An avatar of Garl arrived in Porteui, while the giants waited outside the city in a guise very similar to that of a siege. He spoke to the gnomes telling them to listen to what the giants said, because it was true. Excited by the presence of an avatar of their patron, the gnomes were eager to comply with his request, especially since no gnome knew what use they could make of the land over the clouds. After a day of celebrations, to which the avatar attended personally, the gnomes sent envoys to the giants, telling them to take possession of what would become known as Cirrinembis. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 22:59:26 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Endworld Spine Gazetteer: Auropolis MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit AUROPOLIS Location: Endworld Spine, secluded valley somewhere in the Spine. Area: 638 kmq Population: 1,500 duckmen. Languages: Scottish (Klantyre dialect) Coinage: Pound (1 pound = 12 sp) Government Type: Dictaturship Industries: Mining, agricolture (wheat, potatoes), farming (sheep) Important Figures: the Khan of Auropolis Description: Auropolis is the home of the duckmen. Duckmen are 2 � feet tall humanoid ducks, whose wings have changed into arms. They are feathered but unable to fly. Duckmen were created a lot of time ago, on a distant dimension by Duncan McGregor, an ancestor of Brannart McGregor. The duckmen proved an interesting race: while some were useful as servitors, other were able to learn spellcasting, and in general they seemed a very creative race, although stubborn and greedy. But when the McGregors turned to necromancy, some duckmen were used for experiments, while others, using their magical abilities, left hoping to find a new place to live. The McGregor�s world was no place for them: the fear for magic had always kept their existance limited to McGregor�s family estates, and thus they used plane-shifting abilities and left for another reality, reaching Mystara. The duckmen arrived in a valley of the Endworld Spine in 433 AC. A former vulcanic zone, and still an active thermal zone, the valley, called Auropolis by their leader Gerald Conway, was warm, and had a temperate climate. Winters are cold, due to the abundant snow, but springs are mild, and summers warm. The valley was perfect: secluded, isolated, where agricolture and farming could have been possible�if they had anything to start with. Several duckmen left for the outer world, hoping to find things to start with. They stole cattle and plants in the Zuyevo and Klagorst regions, mostly undetected by humans and humanoids, and created their own little paradise under Conway�s guidance. The life of duckmen went on peacefully. Sometimes, a duckman left to roam the outer world, but for the most they remained in the valley studying strange and particular fields of magic, and working in their farms. Gold and diamond mines are also present in Auropolis. The situation changed somewhat in 998 AC, when a duckman returning from Ethengar proclaimed himself Khan, and killed the third King of Auropolis, McNamara. A group of his followers left Auropolis, while the Khan, whose name is not known, has imposed his rule on the valley. He is imposing very high taxes, and not paying them results in harsh punishment. Since 1006, the Khan has begun to change jail and slave labor into missions outside Auropolis to find treasures in the outside world, but this is very dangerous, and could soon turn into human and humanoid interest in a valley who has never been visited before� ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 12:19:01 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: OD&DITIES MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi. The 3rd issue of OD&DITIES is finally avaliable! This will not be placed on the website as has been the case before, but instead is avaliable by e-mail - simply tell me that you want the issue and I will send it. My address is Methuslah @ tongue. fsnet. co. uk (Do not include the spaces.) I will send Issues 1 & 2 as well if they are wanted. Please feel free to send letters or articles to the same address. Richard Tongue ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 16 May 2001 16:50:56 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Master ( was Quauhnahuac ) On Wed, 16 May 2001 21:35:04 +0200, =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= wrote: >Well, I'm beginning to play X4 and X5 now and I also intend using X10 later, >so I'll share my campaign notes in case it helps: > >1) I'm playing the Master's war in two parts: 1st: invasion of Sind, with no >"Republic Army" at all, this will be X4 and X5; 2nd: a couple years later, >Hosadus gets new power thanks to alliances with fell Immortals and goes for >the big push against Darokin (that will be X10) > >2) I'm using War of the Immortals in the background. To give my PCs more >leeway, i've anticipated the invasion of Sind to spring AC1004. PCs make >their explorations in Hule summer 1004, and they're back in Eastern Brun, if >they succeed, around autumn 1004, so they can experience some of the Wrath >events. The attack against Darokin (x10) takes place a bit earlier than the >Wrath date > In case it's of any help, there is a timeline for the Master's invasion of Sind and surrounding areas (such as Graakhalia) in the Champions of Mystara boxed set. I don't have the source right now, but it's in the same book that describes Sind, the "Explorer's Guide" I think. (snip rest) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 01:57:40 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Milos Rasic Subject: RED STEEL MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I am starting a PBeM based in Savage Coast.Interested should look to www.geocities.com/elfnecromancer/main1.htm for more info and create a level 3 character. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 00:57:48 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: RED STEEL Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >I am starting a PBeM based in Savage Coast.Interested should look to >www.geocities.com/elfnecromancer/main1.htm for more info and create a level >3 character. > I am interested but I would like to point out the following things : 1 : On your site you say "To join,e-mail the DM", but no email adress is provided. 2 : These two links : "City of Er" and "Arm of the Immortals" links on the site are broken links. 3 : I wasnt able to download the flyer.doc with the link to download the rules for creating a character. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 11:46:16 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Milos Rasic Subject: Re: RED STEEL MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Bob Dylan To: Sent: Thursday, May 17, 2001 2:57 AM Subject: Re: [MYSTARA] RED STEEL > > > >I am starting a PBeM based in Savage Coast.Interested should look to > >www.geocities.com/elfnecromancer/main1.htm for more info and create a level > >3 character. > > > > I am interested but I would like to point out the following things : > > 1 : On your site you say "To join,e-mail the DM", but no email adress is > provided. mailto:mrasic@ptt.yu > > 2 : These two links : "City of Er" and "Arm of the Immortals" links on the > site are broken links. I haven't uploaded those files yet. > > 3 : I wasnt able to download the flyer.doc with the link to download the > rules for creating a character. It is there.I just checked it.Could you tell me more precisely why you were not able to download it? > > > > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 09:56:46 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: PBEM Question Hi all, This is a question for those people who have run PBEM campaigns. I am looking into the feasibility of running a PBEM Mystara campaign, but I would like to know the following: What is the best time frame (one turn per week? per day? etc.)? The necessity of having a supporting webpage. Administrative time required (ie: managing battles, etc.) Handling IC material (should the DM get involved, or simply let the players banter as they wish?) Narrative requirements (how common is it to write out full room descriptions, etc.? how much detail is required?) I'm trying to get a sense of what's required, because it looks like a lot of fun, only I'm not sure how much free time I will have to devote to it. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 09:46:13 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: PBEM Question MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" -----Original Message----- From: Geoff Gander [mailto:au998@FREENET.CARLETON.CA] >This is a question for those people who have run PBEM campaigns. I am >looking into the feasibility of running a PBEM Mystara campaign, but I >would like to know the following: Ditto, this would really be nice to know! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 15:07:01 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Stepping on somebody's toes Mime-Version: 1.0 Content-Type: text/plain; format=flowed Im writing a small adventure which I want to submit to the Vaults of Pandius ( dnd.starflung.com ). I would submit it, here, but it's a doc file with at least one graphics and the list doesn't take attachements ( I may put it on the web and send a link instead, I don't know ). The thing is this. I want to use stuff that was published in the Vaults in the quest. For exemple Heldanic Warbirds from Geography-Heldannic Freeholds. If I mention the author of the original work and where I got it in the quest which I will release is it ok ? I think it is, but the last thing I want to do is offend the authors of the original texts/ideas if I use them. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 10:19:50 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Polacek Subject: Re: PBEM Question Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hey Geoff, I've run a couple PBEM games set in Mystara. Both of them fizzled out (as PBEMs are known to do), but they were fun for a bit, and I did learn some things. So to answer your questions: >What is the best time frame (one turn per week? per day? etc.)? One turn a day might be to short, but one turn per week can grind play to a halt. I recommend 3-4 turns a week, but you can be flexible. Try to hold them to the schedule, because no matter what time frame you use, you'll find that players often fail to keep up. So be sure to find players that are enthusiastic about being part of the game. >The necessity of having a supporting webpage. I found the webpage useful for me. I had a scanner, so I was able to upload maps and other pertinent art for them to see. I also even drew character portraits for all the players (what a great DM I am!!) The webpage is also nice for providing info for players to refer to whenever they need and for recruiting players in the first place. It's also good for bringing new players up to speed (and if you play for awhile, you'll find that players will drop out and you'll need fresh ones) But, if that's too time consuming, it's best to just concentrate on the PBEM game itself. You could accomplish all of the above through email alone (as long as the players keep the files you send them for reference, and so do you) >Administrative time required (ie: managing battles, etc.) Like face-to-face gaming, most of the preparation time takes place before the game. Once my games were underway, I would say I spent between 10 minutes to an hour per turn, depending on what was going on. Battles go pretty quick, probably 20-30 minutes per turn, but sometimes more when those PC's get into something really hairy. >Handling IC material (should the DM get involved, or simply let the >players banter as they wish?) I let them banter as they wished (even when it got ugly!) As long as the players stayed IC and the comments were appropriate to the situation. One party in particular had this human fighter and elven ranger who both fought to be party leaders, and there were some wicked flame wars, but it was all IC and appropriate to the situation, and was eventually resolved. >Narrative requirements (how common is it to write out full room >descriptions, etc.? how much detail is required?) In my games, I ran them like we were all writing the narrative to a book. Everyone wrote in the third person and described their actions as such. When I wrote room descriptions, I held to this as well, trying to write them to be both interesting and descriptive. I did not describe every detail in the room. >I'm trying to get a sense of what's required, because it looks like a lot >of fun, only I'm not sure how much free time I will have to devote to it. Like I said, the prep time is the big thing. Once the game gets going, it's not as bad. Running PBeM's can be both fun and frustrating. I hope some of this is helpful. Hopefully, you will have a great game! - John Webmaster, NWN Mystara Project http://mystaraproject.tripod.com Mystara Domain Coordinator, Neverwinter Nexus http://www.neverwinternexus.net _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 13:15:04 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: OD&DITIES In-Reply-To: <003101c0ddfa$9168c960$2e45893e@default> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Hi. The 3rd issue of OD&DITIES is finally > avaliable! This will not be > placed on the website as has been the case before, > but instead is avaliable > by e-mail - simply tell me that you want the issue > and I will send it. I would like a copy. Cheers. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 22:16:42 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Milos Rasic Subject: Re: OD&DITIES MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I want one. ----- Original Message ----- From: Chris Furneaux To: Sent: Thursday, May 17, 2001 10:15 PM Subject: Re: [MYSTARA] OD&DITIES > > Hi. The 3rd issue of OD&DITIES is finally > > avaliable! This will not be > > placed on the website as has been the case before, > > but instead is avaliable > > by e-mail - simply tell me that you want the issue > > and I will send it. > > I would like a copy. > > Cheers. > Chris. > > __________________________________________________ > Do You Yahoo!? > Yahoo! Auctions - buy the things you want at great prices > http://auctions.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 13:23:06 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: OD&DITIES -opps In-Reply-To: <00c101c0df0e$4a93a4a0$f4253ed4@graveyard> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I didn't mean to send it to the list, sorry. e-mail methuslah@tongue.fsnet.co.uk if you want one. Just was temporarally forgeting it replys to the list not the original sender. It's too early in the morning yet. Chris. --- Milos Rasic wrote: > I want one. > > > Hi. The 3rd issue of OD&DITIES is finally > > > avaliable! This will not be > > > placed on the website as has been the case > before, > > > but instead is avaliable > > > by e-mail - simply tell me that you want the > issue > > > and I will send it. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 23:31:22 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: PBEM Question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Geoff Gander wrote: > > This is a question for those people who have run PBEM campaigns. I am > looking into the feasibility of running a PBEM Mystara campaign, but I > would like to know the following: I've been running a PbeM for the last 18 months, set on the Savage Coast, 1000 AC. > What is the best time frame (one turn per week? per day? etc.)? Between 2 and 4 turns per week, unless your players are very fast. But I'm always very flexible with turns: some players have more times, and if I can get fast reaction, all the better. > The necessity of having a supporting webpage. Very useful for background info & maps, and to keep a log, especially if the campaign goes on for a long time. > Administrative time required (ie: managing battles, etc.) Depends heavily on your style: I resolve battles on the fly, especially if the players are in online ;) Much more time is required for plotting and keeping characters in the same time frame. > Handling IC material (should the DM get involved, or simply let the > players banter as they wish?) Let them speak freely: faster, and much more fun! > Narrative requirements (how common is it to write out full room > descriptions, etc.? how much detail is required?) That's mostly up to the players: do they want very detailed input, or do they prefer simple description, and then ask for more (specific) detail? My player prefer the second option. > I'm trying to get a sense of what's required, because it looks like a lot > of fun, only I'm not sure how much free time I will have to devote to it. Quite a lot of time, I fear, but then perhaps that's just my style. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 23:41:56 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Quauhnahuac Mime-Version: 1.0 Content-Type: text/plain; format=flowed I know I have been kindly given a map pointing to Quauhnahuac, the HW site of the mystical conveyor and been told that it is occupied by Degenerate Followers of Atruatzin. I am currently writing a HW quest that uses this location and want to submit it to the Vaults Of Pandius. Since I don't own Sons of Azca and I don't want to make any mistake if I distribute it to the list and the Vaults I am just checking to make sure. Are these friendly ? Are they clerics of Atruaghin ? Are they good ? Are they in contact with Atruaghin ? I plan on having Atruaghin contact them about the PCs and them testing the PCs and then letting them use the Mystical Conveyor. Is there something wrong with this ? BTW Atruaghin will allow the characters to use the conveyor because they rescued an artifact of his previously and other things in the quest. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 20:37:32 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Stone Marshall Subject: Re: OD&DITIES MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I would like a copy. Thanks ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 21:44:27 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: Quauhnahuac MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Yo, Bob, Glad you're putting that map to use. Here's what HWR1 says about the tribe dwelling in the ruins of Q: "Near the ruins dwells a tribe of Azcans who, like those of the Axateoltl region, have devolved to an earlier cultural stage. They call themselves the Atruatolco, and claim to be the descendents of the few survivors of Atruatzin's last stand. Indeed, they are a small tribe, and their epidemic genetic defects speak of untold generations of inbreeding. Their oral tradition (all forms of writing have been forgotten) speaks of Atruatzin's humble descent into Mictlan, the place of the dead, from which it is promised he will one day arise. The Atruatolco are consummate hunters and foresters, and have a strong taboo agianst outsiders. Only on the advice of their witch-doctor (who combines the roles of doctor, priest, and soothsayer) would they dare break it." >From this it seems that they would not be friendly with outsiders but would rather try to repel them, unless the witch-doctor advised otherwise. Since they have a witch-doctor, I would say that they do not have clerics. Since they did follow Atruatzin they would be Neutral or Good. Since they are awaiting his return, I'd say they are not in contact with him. However, perhaps, he does give signs and guidance to the witch-doctor. It would make sense that they have developed a cult around their legendary king, who unknown to them, is now a true Immortal. As the descendants of his last loyal followers in the HW, Atruatzin would probably provide some support or guidance to them, even if it is only minor. Hope this helps. I'm looking forward to checking out your adventure. ----- Original Message ----- From: "Bob Dylan" To: Sent: Thursday, May 17, 2001 7:41 PM Subject: [MYSTARA] Quauhnahuac > I know I have been kindly given a map pointing to Quauhnahuac, the HW site > of the mystical conveyor and been told that it is occupied by Degenerate > Followers of Atruatzin. I am currently writing a HW quest that uses this > location and want to submit it to the Vaults Of Pandius. Since I don't own > Sons of Azca and I don't want to make any mistake if I distribute it to the > list and the Vaults I am just checking to make sure. > > Are these friendly ? Are they clerics of Atruaghin ? Are they good ? Are > they in contact with Atruaghin ? > > I plan on having Atruaghin contact them about the PCs and them testing the > PCs and then letting them use the Mystical Conveyor. Is there something > wrong with this ? BTW Atruaghin will allow the characters to use the > conveyor because they rescued an artifact of his previously and other things > in the quest. > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 21:02:03 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: OD&DITIES MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_NextPart_000_000B_01C0DF14.9FDBDC60" This is a multi-part message in MIME format. ------=_NextPart_000_000B_01C0DF14.9FDBDC60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Here is Issue 3. Richard Tongue -----Original Message----- From: Stone Marshall To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, May 18, 2001 01:48 Subject: Re: [MYSTARA] OD&DITIES I would like a copy. Thanks ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------=_NextPart_000_000B_01C0DF14.9FDBDC60 Content-Type: application/octet-stream; name="OD&DITIES Issue 3 (RTF).rtf" Content-Transfer-Encoding: quoted-printable Content-Disposition: attachment; filename="OD&DITIES Issue 3 (RTF).rtf" {\rtf1\ansi \deff0{\fonttbl{\f16\froman Times New Roman;}{\f0\fnil = Medusa;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green25= 5\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue= 0;\red255\green255\blue0;\red128\green128\blue128;\red255\green255\blue25= 5;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red12= 8\green0\blue128;\red128\green0\blue0;\red192\green192\blue192;\red0\gree= n0\blue0;}\margb1800\paperh16834\paperw11909\ftnbj = \sectd\footery1800{\header \pard\plain\par }{\footer \pard\plain\par = }\pard\qc \plain\b\fs60\ul OD&DITIES\par \plain\b\f16 \plain\b\f16\ul = Issue No. 3\plain\f16 \tab \tab \tab \tab \tab \tab \tab \tab = \plain\b\f16\ul May 2001\par \ql \plain\f16 \par \plain\b\f16\ul = Editorial\plain\f16 \par \tab Well, it has been some time since the last = issue of OD&DITIES. Since the last issue, the gaming world has been = overturned with the introduction of 3rd Edition D&D, and the = introduction of the Open Gaming License. I have to admit that I picked = up the core books and ran a short campaign with the new system, but I = have come to the conclusion that OD&D, the game I grew up with, is still = superior. 3e provides rules for situations, complicated ones, whilst = OD&D provides simple suggestions, leaving the details for you to work = out. \par \tab This issue of OD&DITIES is different from the rest, in = that it contains two adventures, both designed to be fitted into any = setting. These first three issues of OD&DITIES have each been designed = differently - please e-mail with any thoughts about which you preferred, = or about any thoughts at all.\par \tab Submissions have been rather low, = with only the two excellent NPC\'92s submitted by Michael Harvey. Please = send in your submissions - they are vitally needed if OD&DITIES is to = survive, and are part of the reason that this issue is so long in coming = out. \par \tab I apologise for the delay profusely, and can only blame = pressure of work in other projects, such as a degree(!), and the = introduction of 3rd Edition - I had determined to be fair and give it a = proper trial. Still, OD&DITIES is now back and is here to stay. I hope = to bring out the next issue in July, so please hurry your submissions = and letters along.\par \tab In addition, this issue will now be = distributed rather differently. Instead of being posted on the website, = this will be send only if it is requested by e-mail. This is in the hope = that it will encourage letters and submissions to the editor, as well as = to determine the size of the readership. The back issues can be sent as = well, if they are wanted.\par \tab As always, please send any letters or = submissions to \plain\f16\ul Methuslah@tongue.fsnet.co.uk\plain\f16 . = \par \tab \tab \tab \tab \tab Richard Tongue, Editor\par \par = \plain\b\f16\ul Contents\plain\f16 \par Page 2\tab \tab Letters\par = Page 3\tab \tab Reviews\tab \plain\i\f16 \tab \tab Gazetteers 1, 12 and = 14\plain\f16 \par Page 5\tab \tab Getting Started\tab \tab \plain\i\f16 = Upper-level Expert adventuring\plain\f16 \par Page 6\tab \tab = Compendium of Characters\tab \plain\i\f16 Two Wizard NPC\'92s\plain\f16 = \par Page 7\tab \tab The Star of Kolaador\tab \tab \plain\i\f16 A low = level adventure\plain\f16 \par Page 9\tab \tab Dragon Index\tab \tab = \tab \plain\i\f16 Index of OD&D Dragon articles\plain\f16 \par Page = 9\tab \tab White Dwarf\tab \tab \tab \plain\i\f16 An old magazine with = useful articles\par \plain\f16 Page 10\tab Epic Heroes\tab \tab \tab = \plain\i\f16 Epic Campaigns in OD&D\plain\f16 \par Page 12\tab Street = of a Thousand Adventures\tab \plain\i\f16 Margarita, the = Soothsayer\plain\f16 \par Page 13\tab The Tower of Doom\tab \tab = \plain\i\f16 A low level adventure\plain\b\f16\fs32\ul \par \qc \par = \par Letters\plain\f16 \par \ql \par \tab Well, we finally have enough = content for a letters page. I thank the two people mentioned below, and = hope that many more letters appear in the future. Please send letters on = any subject - comments on the magazine or any articles therein, = suggestions for future issues, anything. The address to send to is : = Methuslah@tongue.fsnet.co.uk .\par \par \pard\sb100\sa100 Early = Accolades on your first two issues of OD&Dities to your online fanzine I = think imaginative and enthusiastic gamers of OD&D could all contribute = to a very high quality magazine. I am waiting patiently for your 3rd = issue and I am eager to contribute to later issues.\par Ray Combs\par = \plain\i\f16 Thanks for the comments. Again I apologise for the delay in = preparing the 3rd issue, but please send in your contributions. Anything = will be considered, from rules additions to short stories. \plain\f16 = \par - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - = - - - - - - - - - - - - - - - - - - - - - \par I enjoy reading your = 'zine. It reminds me of the really old days, when\line everything was = simple and new. The 'Pit of Shadows' was fun, with its fungus\line trap = and gauntlets of bugbear power. \'91Getting started' is a nice meaty = article; it seems like I see a fledgling DM post a request for help = every few days on USENET. It is a little hard to read with no paragraph = breaks though. Overall I think you have nice content -- short, useful = articles. I also really like the emphasis on the older (pre-Cyclopedia) = rules, and the setting independence. I like the Known World, but = sometimes it wearies me with all its detail and history, and I want to = roll my own again.\line Unfortunately it is perhaps not a good time to = be starting an OD&D zine. We've been playing OD&D but now everyone is = eager to try 3e, so we'll be switching soon. Kind of disappointing in a = way, because I really like the flavour and simplicity of OD&D; I even = think that skills and weapon mastery make it too complicated. But ya = gotta go with what people want to play. Still, I do love OD&D!\par \pard = Michael Harvey\par \par \plain\i\f16 I\'92m glad you appreciate the feel = of the magazine - I was attempting to capture the feel of the early days = of role-playing, while still introducing new ideas. The setting = independence rose out of the recognition that although there were many = Mystara sites on the net, there were few that were devoted simply to = OD&D. I agree that the 3rd Edition is a good game, but I also agree that = it is over-complicated - it can take up to an hour to generate a = character! Whenever I ran a 3e game I was scared of killing off a PC = because of the time it would take to create a new one that was not a = carbon copy of the original (although having a second character rolled = up solved this problem). A lot of people have been playing 3e over the = last year, but a certain amount of that can probably be explained by its = newness. People continued to play OD&D in the time of 1e, and 2e, and I = doubt that any difference will be seen with 3e.\par \par \plain\f16 \par = \qc \plain\b\f16\fs32\ul Reviews\plain\f16 \par \ql \par \tab This = issue, three reviews on some of the OD&D Gazetteers produced in the late = 80\'92s. The MML had a thread some time ago in which Ethengar and the = Atraughin Clans were regarded as \'91lame-duck\'92 - this will attempt = to point out some of the positive aspects of these Gazetteers, with the = more mainstream \'91Grand Duchy of Karameikos\'92 Gazetteer reviewed by = means of comparison.\par \par \plain\b\f16\ul GAZ 1 : Grand Duchy of = Karameikos\plain\f16 \par \tab This, of course, is one of the most used = Gazetteers of them all, detailing the land where the B-Modules were set, = and therefore where many Mystara campaigns began. This gazetteer was the = first of its kind, and is an excellent item. It contains notes on = society, economy, and history, as well as a detailed geographic = description of the land. In addition, it has a system of skills = detailed, to help further flesh out PC\'92s. This system of skills is, = however, somewhat brief, with few examples mentioned. If it being used = with over Gazetteers or with the D&D Cyclopedia, then this is not so = much of a problem, but if used alone needs more work. ( For good = examples of skills, look at the skill system of Advanced Fighting = Fantasy - the non-weapon skills from this rules set would work well with = this system. )\par \tab The description of Karameikos is excellent, with = great detail despite the shortness of the book. Many NPC\'92s of high = level are included to be major players in the campaign, but few = low-level ones are added. Such items as the dress and hairstyles of the = Thyatian colonists and the Traladaran natives are included, which = definitely adds to the spirit of the land. There are a few brief = adventure hooks included, but all need a great deal of fleshing out. = \par \tab If you have many of the B-Modules, and plan to set a campaign = in Mystara, then this product is essential, being an excellent starting = place for PC\'92s, from which they can explore the rest of the world. = However, due to its very nature it is somewhat provincial, and = high-level PC\'92s will find little to do here. Still....\par Score : = 9.5 out of 10.\par \par \plain\b\f16\ul GAZ 12 : Golden Khan of = Ethengar\plain\f16 \par \tab This gazetteer details a land inhabited by = a race of humans similar to the Mongols of real-world history, and = consists of two books and a map - a Player\'92s book and a DM\'92s book. = The Player\'92s book contains the information a player needs to create a = PC from this culture, and the DM\'92s book contains the material = required for a DM to run a campaign in this setting.\par \tab The = gazetteer itself is excellently writing, evoking the style of this land. = It is easily the equal of the Karameikan Gazetteer in this style, = providing much setting information, and is even superior in one way - = the adventures section is far larger, and contains some adventures that = are almost ready to play.\par \tab As to the usefulness, this is = disputable, and depends upon the type of camping you wish to run. In a = dungeon-based campaign, the horse warriors of Ethengar will have little = place, but in other types of campaign they can be more useful to a DM, = though perhaps not as a source of PC\'92s.\par \par \par \tab In a = political campaign, the Golden Khan and his horde of warriors can be an = excellent enemy. If played in the right manner, these forces would be = unstoppable in the correct terrain, and would be a constant threat to = any nation on its border. The PC\'92s could then be emissaries or = ambassadors, sent to prevent an invasion, or leaders of an army sent = against them.\par \tab In a merchant-based campaign, or a more = traditional wilderness campaign, a vital trade route could run across = the territory of the Golden Khan - PC\'92s could be hired to defend a = caravan and be forced into fighting the Horse Warriors of the Ethengar. = Or, the PC\'92s could be hired to blaze a trail across the area, and = have to prevent any attacks from the Khan\'92s forces by getting = involved in the political arena of the Khanate.\par \tab This sourcebook = also includes rules for a new Character Class, the Shaman, who use = spirit guides to give them special powers as well as being able to cast = spells in a similar manner to a priest. This class is well written, = though perhaps a little limited in it\'92s use.\par Score : (Book) 9 out = of 10\tab (Usefulness) 7.5 out of 10\par \par \plain\b\f16\ul GAZ 14 : = The Atraughin Clans\plain\f16 \par \tab The last of the surface-world = Gazetteers to be written, this Gazetteer details the lands and peoples = of the Atraughin clans, which greatly resembles American Indian culture. = This in itself is an excellent idea that is seldom used in fantasy RPG, = and it\'92s realisation is interesting.\par \tab Again, the book is = well-written, with descriptions of five different clans, each of which = resembles a different American Indian tribe. The interaction between = these tribes is well-done, and each individual tribe is well-described. = In addition, this sourcebook details a source of access to the Hollow = World, that may be a major motivation for a party of PC\'92s to enter = this area.\par \tab As to the usefulness of this product, that is a = little harder to justify than with the previous Gazetteer. Running a = campaign with just Atraughin characters would be extremely interesting = and would work well, but it might be difficult to persuade a group of = players to play in such a campaign. Having one such character, wandering = in the outside world, would also be an interesting concept.\par \tab = There seem to be two main reasons to visit the Clans - to enter the = Hollow World (or leave it, if there is no other way out) by means of the = Mystic Conveyor, or by accident. The latter probably has the greater = scope. A group of PC\'92s could be shipwrecked on the coast and = encounter the tribes in that area whilst finding another ship to take = them home, or they could be part of the crew of an airship that are left = behind, high on the plateau - this would put them in contact with the = tribes of the interior. \par \tab Another new character class, the = shamani, is detailed in this book, which is similar to the Shaman in = many ways, but different in that it depends on totem animals rather than = spirit guides - these classes are described principally to help with the = atmosphere of the setting.\par Score : (Book) 8.5 out of 10\tab = (Usefulness) 6 out of 10\par \par \plain\i\f16 Next issue : The first = three Creature Crucible books, Tall Tales of the Wee Folk, Top Ballista, = and The Sea People, are reviewed. Any review submissions of any OD&D = product are welcome and should be sent to \plain\f16\ul = Methuslah@tongue.fsnet.co.uk\plain\f16 .\par \qc \plain\b\f16\fs32\ul = Getting Started\par \plain\b\f16\fs28\ul R.E.B. Tongue\plain\f16 \par = \ql \par \tab Well, by now it must seem as if this column\'92s name has = become misleading. In just two issues we have progressed from starting a = campaign to \'91Name\'92 level, a point where the PC\'92s are likely to = have a major impact on the game world, wherever it is. This column will = proceed from levels 9 - 15, up to the \'91Companion\'92 Rules set. At = this period, your adventures are becoming more and more complicated - = through necessity. The simple dungeon crawl is now a thing of the past ( = though it may be missed - consider running another campaign in parallel, = with a fresh group of PC\'92s played by the same people. Set in the same = game world, you may find interesting situations develop.)\par \tab Your = adventures will now revolve around major aspects of the campaign world. = Instead of cleaning out a den of monsters, you have been saving a town = from attack, and travelling all over the game world. The OD&D rules = indicate that, at \'91Name\'92 level, most PC\'92s must make the choice = of either settling down in one place and building a stronghold or = becoming travellers permanently. The first option does not perhaps = suggest so many obvious adventure hooks, particularly in a group with = many different classes, but one idea might be establishing a town of = their own, with the Fighter as the Mayor, Thief running the Thieves\'92 = Guild, Cleric running a church, and so on. ( This might produce some = interesting inter-party rivalry as the Fighter marshals his forces to = try and fight the Thieves\'92 Guild.) If a suitable ruined city exists, = then the PC\'92s may decide to rebuild it, which can leave room for a = large dungeon crawl as the PC\'92s explore the old city, as well as = hours of wilderness adventures as local monster groups are eradicated = and local communities, human or demihuman, are contacted for permission = to settle. This might make an interesting campaign in itself.\par \tab = The second option perhaps has the most obvious possibilities for = adventure. The PC\'92s are at a high-enough level now to receive many = probable missions ( it is likely that the king would ask them to rescue = his daughter from a mad wizard - a plot which has real peril if the = wizard involved is 20th level. Many interesting and new creatures can be = included in such a scenario.)\par \tab Another idea is to have the = players more manipulated by an external force. This can either be in the = form of some sort of event - maybe a magical cataclysm is imminent that = the PC\'92s must either stop, or to clean up. It can also be in the form = of some sort of individual. This could be the avatar of a god, the = identity of which would be determined by the alignment of the party = involved, a powerful mortal such as a king, high priest, powerful = magician, or other important figure. The article on Epic Quests in this = issue is particularly useful to this type of campaign, with a powerful = entity to fight.\par \tab Of course, it is also quite likely that, by = this time, the PC\'92s will have been involved in the campaign for = several months, many game sessions. They will have gained enemies, = allies, power and weakness. They will have organised their own campaign = goals, and it can be easy for a DM just to play to the ideas of the = PC\'92s, although this will still mean a considerable body of work. A = high-level campaign such as this will always require a lot of work, but = it can be a lot of fun, also.\par \tab Next issue, instead of carrying = on up through the levels, we return to the beginning, with character = creation - some ideas that can be used, ways to streamline it, methods = involved, various useful hints and tips for setting the players up fully = in a campaign. See you next time!\plain\b\f16\fs32\ul \par \qc = Compendium of Characters\par \plain\b\f16\ul Michael Harvey\plain\f16 = \par \ql \par This issue, two wizards from Michael Harvey who are = certainly wizards you would \par expect. Each one is, as usual, = detailed fully ready to be dropped into a game, and\par this time = include skills compatible with the rules given in the Cyclopedia. = Enjoy!\par \par \plain\f16\ul Trellius\plain\f16 \tab \tab \tab \tab = \tab \tab ( Thief, Level 3, Lawful )\par STR 10, INT 13, WIS 8, DEX 17, = CON 16, CHA 11, AC 7, hp 14\par \par Equipment: Robe, Staff, Dagger +1, = Pouch with "spell components", Potion of Levitation, Potion of Polymorph = Self, Ring of Spell Storing (Magic Missile, Sleep, Phantasmal Force)\par = \par Skills: Alchemy (INT), Magical Engineering (INT), Acrobatics = (DEX),\par Lip Reading (INT), Alertness (DEX)\par \par Trellius = has always been interested in magic, and began training as a wizard in = his youth. Alas, he lacked the discipline for study and eventually = dropped out. He learned that people respect wizards, however, so he = pretends to be one. Trellius dresses in a blue robe and carries a staff, = and knows enough magical jargon to bluff people. He relies on trickery = and magic items to complete the illusion, always casting his "spells" in = secret ("Wait over there, lest you distract me"). For example, he'll = Hide in Shadows to simulate invisibility, or use his Climbing ability to = simulate a Spider Climb spell, or use Open Locks to simulate Knock. He = is always on the lookout for new magic items, and if invited along on an = adventure will always pick magic items over other treasures ("I am a = wizard after all".) Magic items that he cannot use he will trade to a = wizard in exchange for recharging his ring. He is law abiding and = conscientious, and never uses his thief abilities for criminal = activities.\par \par \plain\f16\ul Flumbert of Felburg, Aspiring = Wizard\plain\f16 \tab ( Magic-User, Level 1, Lawful )\par STR 9, INT 16, = WIS 12, DEX 5, CON 6, CHA 11, AC 11, HP 3\par \par Equipment: Robe, = Staff, Dagger, Spellbook\par Spells: Analyse, Detect Magic, Floating = Disc, Read Magic\par Spells normally carried: Detect Magic\par \par = Skills: Alchemy (INT), Magic Engineering (INT), Healing (INT),\par = Knowledge of old legends (INT), Knowledge of nonhuman races (INT),\par = Knowledge of monsters (INT)\par \par Flumbert is a gawky = adolescent boy of only 15; he has pimples and his voice sometimes breaks = when he talks. He is frail and clumsy, and has no useful combat spells. = Nonetheless he is determined to become a great wizard and seek his = fortune in the world. He is blessed with great intelligence and some = useful skills. In all likelihood he'll want to tag along with PCs; he'll = do the cooking, watch the horses, and do what he can to = help.\plain\b\f16\fs32\ul \par \qc \plain\b\f16\fs36\ul\cf1 The Star of = Kolaador\plain\f16\fs36\cf1 \par \plain\i\f16\cf1 Suitable for 3 - 6 = PC\'92s of Levels 1 - 2 ( Total Levels 4 - 10 )\plain\f16\fs36\cf1 \par = \plain\b\f16\fs28\ul\cf1 R.E.B.Tongue\plain\f16\fs36\cf1 \par \ql = \plain\f16\cf1 \par \tab This adventure is suitable as a short quest, = taking no longer than an hour and a half, and is designed to slot into = any campaign. City and location names should be changed as appropriate. = This adventure is especially suited to beginning players, as it includes = a fairly powerful NPC to assist the PC\'92s and guide them in the = adventure. \par ( Jonas should be designed as suited to the power level = of your PC\'92s.)\plain\f16\fs36\cf1 \par \plain\f16\cf1 \par = \plain\b\f16\ul\cf1 Player Introduction\plain\f16\cf1 \par The PC\'92s = are sitting in the Inn one night when they are approached by a = middle-aged man wearing a cloak, who walks up to your table and sits = down opposite you. You notice that he bears a scar on his cheek, running = parallel to his right ear.\par \'93I see you have noticed my scar. That = was done to me by a Goblin during the Orc Wars. If my problem was to do = with combat I would have no problem dealing with it, but my problem is = different. I was hired to guard a rare crystal, the Star of Kolaador, to = the capital Holmgard, from the Southern Lands. This was my last stop = before the capital, and the crystal has been stolen from me. A group of = bandits knocked me out, and stole it while I was unconscious. = Fortunately for the crystal\'92s safety, I am fairly tough. I managed to = follow the bandits for a few hours today and found their hideout, a = hidden lair about six hours south of here. I need a group of adventures = to go with me to the hideout and help me retrieve the crystal - I heard = of what you did against the Goblins, and wondered if you would be = interested. I\'92ll pay forty gold each plus anything you find in the = hideout. Deal?\'94\par \par \plain\b\f16\ul\cf1 Prologue\plain\f16\cf1 = \par \tab As soon as the deal is struck, the warrior, whose name is = Jonas, will lead out the door will the PC\'92s following him. You are = soon out of Narborel and heading for the nearby forest, following a = trail Jonas seems to have marked out carefully with sticks. Soon, you = are deep in the forest and after only a short while, you come to the = spot Jonas says is the cave. He motions you over to a spot near a tree, = and pulls away some twigs. Sure enough, your actions reveal a hole in = the ground easily big enough for a man to pass through.\par \par = \plain\b\f16\ul\cf1 Dungeon\plain\f16\cf1 \par 1\tab \plain\f16\ul\cf1 = Guard Room\plain\f16\cf1 \par This 25 sq. ft. room has within it a = weapon rack and a table, around which are sitting three Bandits armed = with a variety of weapons. They will attack the PC\'92s as they enter = the room, but will pay particular attention to Jonas. A search of the = room will reveal 45 Gold and 72 Silver, along with three Short Swords = and one Normal Sword on the weapon rack.\par \par 2\tab = \plain\f16\ul\cf1 Storeroom\plain\f16\cf1 \par This 25 sq. ft. room = contains several boxes, each filled will looted merchandise such as = cloth, rations, and wine. There is little of immediate value in the room = but a careful search will reveal a pouch containing 25 Gold behind a = loose tile.\par \par 3\tab \plain\f16\ul\cf1 Sleeping Area\plain\f16\cf1 = \par This 50\'92 by 25\'92 room contains two tables, one at each end of = the room, and a collection of eight sleeping bags, lined with fur. There = are six bandits in this room, all very much awake, eating at the tables. = They will snatch up various weapons and attack the PC\'92s, at least two = of them with Light Crossbows ready to fire. Again, the attack will be = concentrated on Jonas.\par \par 4\tab \plain\f16\ul\cf1 = Well\plain\f16\cf1 \par This small room only contains a well, with a = bucket by it\'92s side. Anyone attempting to \plain\i\f16\cf1 Hear Noise = \plain\f16\cf1 will hear strange rumblings coming from the bottom of the = well. A PC climbing down to investigate will find a pair of angry Orcs = in a ruined room about ten feet down the well, who seem to have burrowed = in from outside, judging by marks on a wall. By the looks, their tunnel = collapsed and they were trapped, and are now starving. It takes three = rounds for a PC to go down the well safely, or two if the PC\'92s risk a = Dexterity check. Failure means a fall down to the bottom of the well, = thirty feet (3d6 Damage halved, due to water at the bottom of the well). = The Orcs have no treasure, but one of them wields a Battle Axe made of = Mithril, a rare Dwarven substance that has no effect on the weapon, but = increases it\'92s cost to 75 Gold.\par \par 5\tab \plain\f16\ul\cf1 = Wolf Lair\plain\f16\cf1 \par This room contains two Wolves, chained to = the wall. However, if any PC approaches the Wolves too closely, they = will break away and attack. The room is otherwise empty, and is square = (15\'92 x 15\'92).\par \par 6\tab \plain\f16\ul\cf1 Leader\'92s = Quarters\plain\f16\cf1 \par Inside this square (\'9120 x \'9120) room is = the Bandit Leader and two guards, each armed with Broadswords. The = Bandit leader has a THAC0 of 18 and 2 HD, and is armed with a = \plain\i\f16\cf1 Normal Sword +1\plain\f16\cf1 . A search of the room = will reveal a Elven scroll \plain\i\f16\cf1 Magic Missile\plain\f16\cf1 = , a treasure chest containing 100 Gold, and a small casket, containing = the Star of Kolaador.\par \par \plain\b\f16\ul\cf1 = Conclusion\plain\f16\cf1 \par \tab Jonas is overjoyed at retrieving the = Star, and upon your return to the inn pays you the promised forty gold = each. Later that day, an official approaches you and tells you that = there was a bounty on the bandits, good for another fifty gold pieces. = As Jonas leaves for the capital, he asks that you look him up in the = future.\par \par \plain\b\f16\ul\cf1 Experience Points\plain\b\f16\cf1 = \par \plain\f16\cf1 \tab For completing this adventure, the PC\'92s = should receive 200 experience each, with a bonus of 150 available for = good role-playing, ideas, etc. These additional points are optional and = should only be allocated if the PC\'92s have earned them, and can be = spilt between two or more PC\'92s if required. A considerable amount of = treasure can be found in this adventure, which already should provide = considerable additional experience for the PC\'92s.\par \par \par \par = \qc \plain\b\f16\fs32\ul\cf1 Index of OD&D Related Dragon Magazine = Articles\plain\f16\fs32\cf1 \par \ql \plain\f16\cf1 \par This index is = designed to be an aid to anyone who has purchased the Dragon Magazine = Archive. If anyone has any articles that I have missed, then please feel = free to inform me.\par \par \plain\f16\ul\cf1 D&D Articles\plain\f16\cf1 = \par \plain\f16 Uniformity, Conformity...or neither? 39 \par And Then = There Were Three, 84 \par War Machine Revisited, 109 \par Three = Challenges in One, 104 \par Around the World in 36 Levels, 148 \par Out = of the Stone Age, 118 \par And Then There were Three, 84 \par Voyage of = the Princess Ark ( Many issues, followed by \'91The Known World = Grimoire\'92, all by Bruce Heard )\par \par \plain\f16\ul D&D = Adventures\plain\f16 \par Sword of Justice, 92 \par Fell Pass, a D&D = adventure, 32 \par Halls of Beoll-Dur, 41 \par Chapel of Silence, 50 = \par Hall of Mystery, 21 \par Faceless Men & Clockwork Monsters, 17 \par = Creature of Rhyl, 55 \par \par \plain\f16\ul Sage Advice = Columns\plain\f16 \par 119, 120, 123, 124, 129, 134, 144 \par \par - - = - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - = - - - - - - - - - - - - - - - - \par \qc \plain\b\f16\fs32\ul White = Dwarf\plain\f16\fs32 \par \ql \plain\f16 \tab Although, in recent = years, White Dwarf magazine has become devoted solely to miniature = gaming, with special reference to Citadel Miniatures and Games Workshop = products, this was not always the case. When it was first produced, = White Dwarf was a role-playing magazine, of high quality. There are many = aspects to it that make it an excellent magazine to collect. \par \tab = Each issue was packed with valuable articles and ideas, for OD&D and 1st = Edition AD&D. New weapons, new spells, new magic items, new creatures, = all of these were featured in each issue. In addition, in almost every = issue can be found an adventure, most of this time of high quality - = often in a completely different style to those found in Dragon and = Dungeon magazine, showcasing new monsters and items. In addition, new = Character Classes can be found, such as the Necromancer and Artificer, = which again can be easily converted to OD&D. \par \tab White Dwarf can = often be found quite cheaply in second-hand RPG shops, and frequently = can be found on Ebay, especially in the UK.\par \plain\f16\cf1 \par \qc = \plain\b\f16\fs32\ul Epic Heroes\par \plain\i\f16 Epic Quests in = OD&D.\plain\f16 \par \plain\b\f16\ul R.E.B.Tongue\plain\f16 \par \ql = \par The first time you play an RPG of the genre of OD&D, you are = likely to do what the box tells you to. You send a group of players into = a dungeon to fight randomly rolled monsters in order to win randomly = rolled treasures. If this is your first game, then there is nothing = wrong with this - indeed it can often make an interesting diversion even = for an experienced group of players. ( Especially if they are expecting = complex plots and deceptions. Often a group of players will save you the = work of coming up with a plot and create one themselves, out of a few = chance encounters. ) Once you have been playing for a few months, you = will evolve something greater, complicated storylines, sub-plots, and = all manner of devious trials and tribulations for a group of PC\'92s. = The dungeon, once created with no regard for ecology, is now created in = minute detail. You will run the PC\'92s through various adventures, = stringing them together into a campaign.\par \tab Finally, however, the = players will demand something even greater - to change the face of the = campaign world. If you wish, you could just let their umpteenth-level = characters loose on the world, and watch pandemonium reign. Or, instead, = you could have the players roll new PC\'92s, and create an epic quest. = Perhaps the best example of an epic quest in fantasy RPG is the original = Dragonlance series of modules. To create one yourself, however, can be = far more satisfying.\par \tab First, you need a campaign world. If you = are already using one, such as Mystara, it makes things much easier. = However, it will also mean that published work will become less useful = to you, unless the PC\'92s perform exactly in line with the Mystara = storyline. ( Highly unlikely. ) Creating a campaign world for an epic = quest is easier, in some ways. You will have to do more work, but as you = will have much more control over the storyline, you only have to develop = the areas of the world the PC\'92s will see.\par \tab Second, of course, = come the PC\'92s. For an epic quest, you may wish to use pre-gens, with = abilities you know will be required. ( One idea is to produce twice as = many as you need - still allowing player choice. ) If you wish to let = your PC\'92s roll, you will still have to make guidelines. You may wish = to ban certain races, or classes. ( In Dragonlance, for example, clerics = were forbidden. ) \par \tab When deciding whether or not to use = pre-gens, a factor has to be availability. Creating an epic quest takes = time. If you know the players, and can create their PC\'92s with them a = few weeks or even months in advance, then fine. ( If you wish to = surprise the PC\'92s, developing any henchmen is a possibility as well. = ) Otherwise, pre-gens are probably required, as you need to know your = PC\'92s before you can really begin.\par \tab Once you know the PC\'92s, = you must work out a plot. First, build an enemy, a villain for your = campaign. If the epic is to be short, maybe less then a dozen = adventures, then one man and his henchmen are fine as an enemy. If it is = to be longer, then an organisation of some type is probably going to be = more effective. The PC\'92s can start low down in the organisation, and = work their way up, always finding a new tier for them to master. ( = Something like the famous \plain\i\f16 Lensmen\plain\f16 series by = E.E.Smith, where Kimball Kinnison always discovered a new layer to = Boskone at the beginning of each book, to replace the one he had = annihilated in the last. ) This can work, so long as caution is taken to = ensure it does not appear too contrived. Having different branches can = be a help, if a couple of them are unusual. ( A tropical civilisation = may be supplying magical components, or running a gold mine for example. = Or maybe the organisation have moved in, and the PC\'92s need to = organise some sort of resistance. An historical parallel could be Spain = extracting gold from Central and South America. )\par \tab Once you have = worked out your villain, figure out his motivations. A wizard might want = to reshape the world in his own image, a cleric to convert everyone to = his god. Making the goal stereotypical is probably a wise move - = anything less might be missed by the PC\'92s, who would then lose the = best part of the entire campaign. \par \tab Once you know the enemy\'92s = goal, work out a timeline of events. While the PC\'92s are working to = demolish the organisation, they will be carrying out activities = themselves, capturing cities, recovering artefacts, etc. Work out two = timelines - one if the villain\'92s plan is working perfectly, one if = the PC\'92s attempts to foil them are working perfectly. Start a new = one, and keep it going through the campaign - it will be useful for you = to know just what stage the enemy has reached.\par \tab Then, now that = the enemy is worked out, you must decide upon the motivation of the = PC\'92s. They will not involve themselves in this for nothing. The = options are plentiful, but depend upon the motivations of the villain. = For example, if the villain is a clerical organisation, the PC\'92s may = be members of another faith, stopping him under orders from their god, = on a holy crusade. ( Note - stopping a Crusade could make an interesting = campaign. ) The PC\'92s families may have been killed as heretics, or = merely to uncover a holy relic buried near it. Their city might be in = danger, and the city council may order them on missions to stop the = enemy. ( An historical parallel here might be Jerusalem, under attack = from various forces during the Crusades. ) \par \tab Once the PC\'92s = motivation is apparent, you basically have the starting adventure. Tidy = it up, and design it to present the PC motivation in a direct manner - = nothing subtle, be blatant. Burn down the PC\'92s village before their = eyes, have them helplessly dragged off into slavery, visited by a holy = messenger, anything appropriate.\par \tab Now you must design the = adventure. For each event, or minor aspect of the organisation, work out = between one to three adventures, depending on how important the event or = aspect. Then design two to four paths the PC\'92s can take to discover = the major organisation, and to work against it, gathering allies, = collecting funds, and so on. Interlink them, to allow freedom of choice. = When the PC\'92s go after a minor branch, or event, just drop the = adventures you have designed into the storyline. Work out several links = you can use to allow the PC\'92s to become involved in these, but make = them optional. ( You should, however, make completing them beneficial to = their chances at the end - maybe they take the holy artefact, which they = can use instead of the villain. )\par \tab Now work out three or four = sub-plots, based upon the PC\'92s backgrounds, or as \'91red = herrings\'92, to throw them off the scent. These should be two or three = adventures long, but do not have to be beneficial - indeed, some might = even assist the villain, if you feel the need to be particularly cruel. = Then, design or find more adventures. Create your own, or better still = use published ones, to save you work. These will provide a change of = pace for you, and for the PC\'92s.\par \tab Then, the most fun. Work out = an epic ending. Destroy the evil fortress, have the foul villain = condemned to hell, etc. Make it big, as big as possible. Change the face = of the campaign world. Reward your players, and their PC\'92s. Make = their effort worthwhile. But, as with all great epics of the big screen, = remember to leave room for a sequel - you never know when your players = might ask the question \'93what happens next?\'94\plain\f16\cf1 \par \qc = \plain\b\f16\fs32\ul\cf1 Street of a Thousand = Adventures\plain\f16\fs32\cf1 \par \ql \plain\f16 \tab Each issue, this = section will detail a shop that can be slotted into any city or town in = your campaign world, for your players to use or abuse as they see fit. = They should fit anywhere from Specularum to Thyatis City, and provide = useful and unusual services for the PC\'92s.\plain\f16\cf1 \par \par = \plain\b\f16\ul\cf1 Madame Margarita, Soothsayer\plain\f16\cf1 \par \tab = Madame Margarita does not have a shop as such, but sets up in a stall on = a busy street, never in the same place twice. (Occassionally she even = changes city, so can move with the PC\'92s if required.) Her stall is = simply a tent, with a table and two chairs - Madame Margarita is in the = business of being a soothsayer, and has a good reputation, having had = some predictions come true in the past. She has two sons, who help her = move her stall as well as having jobs in the city, usually involving = manual labour.\par \tab Unknown to most, Madame Margarita is a = charlatan. She is, in fact, a Thief. In her childhood out in the = country, her parents had her apprenticed to a hedge wizard, and she did = indeed showed some promise in this field, but quickly tired of the life = of study and moved to the big city, working in a Thieves\'92 Guild, = where she had an affair with the local Guildmaster, which resulted in = the birth of her twin sons. When that Guildmaster was killed in a brawl, = Margarita realised her position was untenable, and fled. It was then = that she remembered her old training, and began to impersonate a = soothsayer, making phoney predictions to gullible passers-by. To = maintain her reputation, she sometimes uses her sons to make sure that = an event does happen, which can bring more business as word spreads = around.\tab \par \tab Her technique does not stop there. She will settle = with stealing a few silvers from a poor man, but with a rich merchant, = she uses a different tactic, distracting the subject as best she can = whilst relieving him of his coin pouch, of a ring or brooch. Sometimes = she even gives loaded advice to a person, luring him to a particular = place so that her sons can kill him and loot the body.\par \tab = \plain\i\f16\cf1 Margarita\'92s most likely use in a campaign is as an = enemy character. One of the PC\'92s could be the one embezzled by the = charlatan, and could seek revenge - but this could be difficult, as she = always takes great pains to ingratiate herself with the local Town = Guard, as well as having her two sons to protect her. If the PC\'92s are = fairly wealthy, she may attempt to set them up for an ambush by her two = sons - in this case the PC should be manoeuvred to be on his own at the = time, or else the sons will probably be easily overpowered. \par \tab In = a town with a Wizards\'92 Guild, the PC\'92s might be given the task of = investigating Margarita, with the possibility of offering her = membership. this will involve meeting her, and doing some detective work = about her past, possibly travelling to her old home city. When they = discover she is a charlatan, the PC\'92s could be ordered to bring her = to justice, to make an example of her.\par \tab Another possible use is = for her to suddenly discover that all her prophesies are coming true, = and to realise that she has been blessed by a Immortal / God. When she = has trouble being accepted by others due to her shady past, she might = call upon the PC\'92s to help her, especially if she can convert them to = her repentance. This might be especially interesting if the PC\'92s have = had encounters with her in the past.\par \tab Margarita should be a = Medium-level Thief, and her sons Low to Medium level = Fighters.\plain\f16\cf1 \par \qc \plain\b\f16\fs36\ul\cf1 The Tower of = Doom\plain\f16\fs36\cf1 \par \plain\i\f16\cf1 Suitable for 3 - 6 PC\'92s = of Levels 1 - 2 ( 8 Total Levels )\par \par \ql \tab \plain\f16\cf1 This = adventure is designed to fit into any campaign. Only the tower itself is = detailed, as it can be placed in any wilderness setting, but suitable = wilderness encounters can be fitted in. It is useful to have a Halfling = in the party, as this will provide additional reason to undertake this = adventure. \par \plain\i\f16\cf1 \par \plain\f16\cf1 = \plain\b\f16\ul\cf1 Player Introduction\plain\f16\cf1 \par \tab The = PC\'92s are shopping in the marketplace one sunny day when, several = hours late, a wagon rolls in, badly damaged. Inside is a family of = Halflings, from a small hamlet named Elmshire. They claim that an evil = wizard controlling a horde of Undead is terrorising their hamlet, = killing indiscriminately at night. They offer a reward of 50 Gold to = anyone who drives the Wizard away. If there is a Halfling in the party, = he will practically insist they help the Halflings, but even if there = aren\'92t, it sounds like a worthy quest for the PC\'92s. Elmshire is = only two days journey away, and you start off soon after nightfall. When = you arrive, you find conditions are much as the Halflings described. The = people are scared by your very approach, and only the owner of the = tavern lets you inn.\par \tab \'93So they made it, then. Thank the Gods! = Listen, we\'92ll pay you 75 Gold to kill that Wizard now. He\'92s = murdered fourteen of us in the last week. We sent three parties out, = none has sent word back until now. Please, will you help us. We are = desperate for your help!\'94 With this plea, you calm down the barkeeper = and ask him where the wizard\'92s lair is. He gives you directions to a = tower, several hours north of here, but advises you to stay the night, = in case you are ambushed on your way. Although you spend the entire = night waiting for something to happen, your nerves tensing with every = tap on the door, it is finally morning, and you set off for the = tower.\'94\par \tab After nine hours, you finally reach the tower, = standing by itself on the plain, tall and menacing. By the looks of it, = no-one seems to be at home when you first approach, with the doors = securely shut. Closer examination, however, reveals a secret entrance = badly concealed underneath the floor of the building. With little = hesitation, you enter the tunnel and proceed deep into the tower.\par = \par \plain\b\f16\ul\cf1 Tower\plain\f16\cf1 \par 1\tab = \plain\f16\ul\cf1 Basement\plain\f16\cf1 \par \tab This 25 sq. ft. room = used to be the torture room of this keep, and indeed seems to still = fulfil that function. Inside this room is a rack, stained with dark = blood from a long time ago. A turn after the PC\'92s enter, a group of = 15 Giant Bats descend from the ceiling and attack the PC\'92s, staying = with them until killed or driven away.\par \par 2\tab \plain\f16\ul\cf1 = Entrance Room\plain\f16\cf1 \par \tab This 25 sq. ft. room seems to be = the main entrance room. The doors are in this room, and you can see and = easy way to open them, by breaking the latch ( Str test ). Guarding this = room however are three Skeletons, who attack the PC\'92s when they see = them. One of them will try to run up the stairs to Room 3 to warn the = guards there - if he succeeds, they cannot be surprised by the PC\'92s ( = and add 1 to their number ).\par \par 3\tab \plain\f16\ul\cf1 Guard = Room\plain\f16\cf1 \par \tab This room used to be the tower\'92s guard = room. Inside are four skeletons, who will stand inactive in the room = unless they have been alerted to the PC\'92s presence by one of the = Skeletons in Room 2, or a PC moves within 5\'92 of them. ( Required to = reach the exit. )\par \par 4\tab \plain\f16\ul\cf1 Watch = Room\plain\f16\cf1 \par \tab This room hears windows on each side, = providing a magnificent view of the surrounding landscape. Through them, = you can see that night is beginning to fall - you must hurry. Inside = this room are 5 Giant Rats who will attack the PC\'92s if they move = towards the stairs.\par \par 5\tab \plain\f16\ul\cf1 Sleeping = Room\plain\f16\cf1 \par \tab This room has six bunks inside it, and upon = four of them rest Zombies, who, bearing Cleavers, will attack the = PC\'92s when they enter, moving of course at their slow rate. However, = they cannot be surprised. This room yields the first treasure - inside a = small pouch at the feet of one of the bunks can be found a small amulet, = which in fact is an \plain\i\f16\cf1 Amulet of Protection from = Evil\plain\f16\cf1 ( can cast \plain\i\f16\cf1 Protection from = Evil\plain\f16\cf1 upon demand ; 5 charges remaining. )\par \par 6\tab = \plain\f16\ul\cf1 Gargan\'92s Room\plain\f16\cf1 \par \tab This is the = room the wizard, Gargan, has taken over. Inside is a chair, fireplace, = and pinned on the wall is a map showing his grandiose plans - judging by = the markings he has made upon it, he intends to take over most of this = province with his Undead, even though as yet he has but few. With an = evil yell, Gargan will throw some dust on the floor as the PC\'92s = enter, and from them will rise three Skeletons. Then he will cast his = spells, first \plain\i\f16\cf1 Shield\plain\f16\cf1 , then = \plain\i\f16\cf1 Shocking Grasp\plain\f16\cf1 . If the fight appears to = be going badly for him, he will rush up to Room 7. A search of this room = will reveal his treasure, a spellbook containing \plain\i\f16\cf1 = Shield, Shocking Grasp \plain\f16\cf1 and \plain\i\f16\cf1 = Levitate\plain\f16\cf1 , and a chest containing 150 Gold. In addition, = in a small box underneath his chair can be found an ancient bone. \par ( = This is in fact the remains of a holy man of the Faith, and a Cleric = will recognise it as such. Giving it to the church in Narborel will = yield great favour for those who give it. )\par \par 7\tab = \plain\f16\ul\cf1 Roof\plain\f16\cf1 \par \tab This flat surface is the = roof of the building. Gargan has another three Skeletons up here, who he = will try to use to keep the PC\'92s busy while he \plain\i\f16\cf1 = Levitates\plain\f16\cf1 over the side. However, any missile weapon or = spell can bring him down, even if he gets off the building. In addition, = the Scroll \plain\i\f16\cf1 Fly\plain\f16\cf1 or one of the = \plain\i\f16\cf1 Potions of Levitation\plain\f16\cf1 would come in = handy at this time, to follow him down to the ground if need be.\par = \par \plain\b\f16\ul\cf1 Conclusion\plain\f16\cf1 \par \tab With Gargan = dead, his Undead legions fall to the ground, lifeless as they were but a = short time ago. A grateful Elmshire gives the PC\'92s the reward that = was promised, and shows them great hospitality until the PC\'92s return = to Narborel, their reputations again enhanced.\par \par = \plain\b\f16\ul\cf1 Experience Points\plain\f16\cf1 \par \tab For = completing this adventure, the PC\'92s should receive 150 Experience = points. However, if a Halfling PC is present, he should receive double = that for performing a service to his people. 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AAAAAAAAAAAAAAAAAP///////////////wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAA== ------=_NextPart_000_000B_01C0DF14.9FDBDC60-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 17 May 2001 21:09:08 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: OD&DITIES MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Whoops! Didn't mean to send this to the list. Sorry. Richard Tongue ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 13:16:14 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Stepping on somebody's toes In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Hi, Unfortunately, using artwork is generally a no-no. It would probably be better to just post the adventure there without the artwork. Id be interested in seeing the whole thing though. I'd appreciate it if you sent me a copy. Haavard --- Bob Dylan skrev: > Im writing a small adventure which I want to submit > to the Vaults of Pandius > ( dnd.starflung.com ). I would submit it, here, but > it's a doc file with at > least one graphics and the list doesn't take > attachements ( I may put it on > the web and send a link instead, I don't know ). > > The thing is this. I want to use stuff that was > published in the Vaults in > the quest. For exemple Heldanic Warbirds from > Geography-Heldannic Freeholds. > > If I mention the author of the original work and > where I got it in the quest > which I will release is it ok ? I think it is, but > the last thing I want to > do is offend the authors of the original texts/ideas > if I use them. > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at > http://www.hotmail.com. > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ______________________________________________________ Do You Yahoo!? Organiser sammenkomsten p� http://no.invites.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 13:37:22 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "G.P. Agosta" Subject: Re: Stepping on somebody's toes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Havard Faanes wrote: > Hi, > Unfortunately, using artwork is generally a no-no. > It would probably be better to just post the adventure > there without the artwork. > > Id be interested in seeing the whole thing though. I'd > appreciate it if you sent me a copy. Uhm, apparently Bleakcabal's concerns were more related to text or ideas than artwork (he mentioned the HK Warbirds, and there isn't much artwork at the Vaults, except for maps). BTW, it shouldn't be too difficult to reach the authors of those works by mail anyway. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:00:11 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: OD&DITIES In-Reply-To: <002601c0df0d$3ba657e0$cafb883e@default> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" > Whoops! Didn't mean to send this to the list. Sorry. > >Richard Tongue Just so long as it isn't virused, I don't mind LOL Btw, is that really your name? VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:49:51 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: pbem MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" I will work this weekend on a play by email setting for Mystara. I have never done this before, so it actually may take some time before play begins. Any help would be appreciated on what is needed. I can't see how combat and different actions can be resolved (I will join another pbem to see how this is all done) So I may try this on the Merchant's and Trade type campaign, where each player represents a Trading house from Darokin or Minrothad or another country. Before I do all this work, would anyone be interested? Basically I can give the setting and moderate all the NPC's, and players can wheel and deal their wares to each other (or build conglomerates) or with the NPC's. (any deals struck with other players would still need to be supervised by the DM, in case their are spies or such!) I figure this would be a good idea since it takes time to get to other cities to buy and sell, and we all know how much time we spend on the internet to play. This can be done in one of two ways, players getting merchandise to other places, or players hiring others to move their wares in many places at once. (others being other players or NPC's) So are their any takers? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:55:48 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More on Trading pbem MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" With this idea in mind, can someone help me in how to set-up a website to support this? I will need to upload several tables weekly showing the markets in various ports of call. I have advanced programming knowledge, just not in html, but I do have several website programs like Webtricity and FrontPage XP. Thanks. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:53:39 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: pbem In-Reply-To: <71E277A7F4FCD2118A700008C79F725592E2E0@JOSHUA> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" >I will work this weekend on a play by email setting for Mystara. I have >never done this before, so it actually may take some time before play >begins. Any help would be appreciated on what is needed. Try this site- http://www.pbem.com/ As you might imagine, it's a pretty good resource, especially for beginners. VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 14:49:28 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: Stepping on somebody's toes Mime-Version: 1.0 Content-Type: text/plain; format=flowed I wasnt talking about the art-work but rather this description of the Warbird here : http://dnd.starflung.com/waffenad.html > >Hi, >Unfortunately, using artwork is generally a no-no. >It would probably be better to just post the adventure >there without the artwork. > >Id be interested in seeing the whole thing though. I'd >appreciate it if you sent me a copy. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 15:07:45 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: Quauhnahuac Mime-Version: 1.0 Content-Type: text/plain; format=flowed Yeah thanks again for those, Iv used them a lot. Thanks also for your description. Ok it seems that I will have to make some minor adjustments to keep this consistents. I wonder why Atruatzin would not keep contact with those ? This contradicts, in my opinion, Atruaghin images of a good guy. Why would he not take care of those when the GAZ14 The Atruaghin Clans in the Referee's Guide p.13 states, and I quote, : Atruaghin has numerous followers in the Azcan lands of the Hollow World. Organized into a known as the New Way, they seek to overthrow Atzanteolt's high priest and butchers, restoring Azcans to the just rule that is Atruatzin's legacy. Altough Atruaghin devotes most of his attention to the welfare of his surface world followers, he has not forgotten his Azcan poeple. Thus, he helps members of the New Way, whenever he can, [...]" I wonder why he helps members of the New Way but not these fellows ? Maybe because they are so badly degenarate ? But that doesnt show much compasion. You can even say, it's a bit his fault these have degenarated so bad. I think IMC I would change this a wee-bit, making a compromise between the two, but as I want my adventure to be as canon as possible, I will go with your description. > >Yo, Bob, >Glad you're putting that map to use. Here's what HWR1 says about the tribe >dwelling in the ruins of Q: >"Near the ruins dwells a tribe of Azcans who, like those of the Axateoltl >region, have devolved to an earlier cultural stage. They call themselves >the Atruatolco, and claim to be the descendents of the few survivors of >Atruatzin's last stand. Indeed, they are a small tribe, and their epidemic >genetic defects speak of untold generations of inbreeding. Their oral >tradition (all forms of writing have been forgotten) speaks of Atruatzin's >humble descent into Mictlan, the place of the dead, from which it is >promised he will one day arise. > The Atruatolco are consummate hunters and foresters, and have a strong >taboo agianst outsiders. Only on the advice of their witch-doctor (who >combines the roles of doctor, priest, and soothsayer) would they dare break >it." > >>From this it seems that they would not be friendly with outsiders but would >rather try to repel them, unless the witch-doctor advised otherwise. Since >they have a witch-doctor, I would say that they do not have clerics. Since >they did follow Atruatzin they would be Neutral or Good. Since they are >awaiting his return, I'd say they are not in contact with him. However, >perhaps, he does give signs and guidance to the witch-doctor. It would >make >sense that they have developed a cult around their legendary king, who >unknown to them, is now a true Immortal. As the descendants of his last >loyal followers in the HW, Atruatzin would probably provide some support or >guidance to them, even if it is only minor. >Hope this helps. I'm looking forward to checking out your adventure. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 18:32:08 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: POLL: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, here I go again: this is a poll to know the favourite Mystaran nation of people on the MML. If you have already voted, don't do it again. If you don't remember, ask me. If you want to change the vote, tell me. You can vote either secretly (e-mail me directly) or openly (on the MML, as far as Geoff doesn't decide to have my head cut). I have collected more than hundred votes until now...let's get to two-hundred!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis PS: The winner of the 100th Vote Contest still has to tell me if he wants the Prize! E-mail me again!!! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 12:33:36 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Stone Marshall Subject: Re: POLL: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit My favorite nation is Alphatia but in my Mystara my fav is Mengul (named after the mountians) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 12:21:52 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" The Khanates of Ethengar, any nation that drinks fermented yogurt from mare's milk, and like it, is a nation of people for me. Plus they are extremely resourceful, bred in the saddle, shoot an arrow before they learn to speak, and they camp like Boy Scouts for a living. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 11:54:03 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jennifer Guerra Subject: Tome Emergency (help please)! Comments: cc: James Ruhland , alphatian@angelfire.com, Geoff Gander , John Calvin , Derek Adam , Giulio Caroletti , Kit Navarro , James Mishler , scys14513@blueyonder.co.uk, Jacob Skytte Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Hello all, I need for all final Tome contributors to please contact me *immediately* with a brief note, letting me know which article is yours. I accidentally deleted the list of contributors, and so I have no way of knowing which was whose, for by-line and copyright. (*shamefaced*) I'm terribly sorry for this inconvenience. Thanks for the help. Jenn Guerra ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 13:09:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More on Trading pbem MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Anyone know where I can get a good website started for this? I know you can get free ones, but can I really customize them any way I want or do I have to have their package deal? Also, out of the free ones, which are the best? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 17:31:17 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: POLL: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed Never have I been face with so tough a question... Hum... [After MUCH freflection] 3:Ethangar Khanates 2:Atruaghin Plateau And the winner is : 1:Graakhalia _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:12:02 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: OD&DITIES MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Yes, that is my name. Richard Tongue -----Original Message----- From: ramhog To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, May 18, 2001 02:00 Subject: Re: [MYSTARA] OD&DITIES >> Whoops! Didn't mean to send this to the list. Sorry. >> >>Richard Tongue > >Just so long as it isn't virused, I don't mind LOL > >Btw, is that really your name? > > >VVH >-- > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:13:58 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: POLL: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Karameikos - so much prospect for adventure in low levels. Richard Tongue -----Original Message----- From: Caroletti To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, May 18, 2001 05:29 Subject: [MYSTARA] POLL: What is your favourite nation? >Ok, here I go again: >this is a poll to know the favourite Mystaran nation of people on the >MML. >If you have already voted, don't do it again. >If you don't remember, ask me. >If you want to change the vote, tell me. >You can vote either secretly (e-mail me directly) >or openly (on the MML, as far as Geoff doesn't decide to have my head >cut). > >I have collected more than hundred votes until now...let's get to >two-hundred!!! > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >PS: The winner of the 100th Vote Contest still has to tell me if he >wants the Prize! >E-mail me again!!! > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 13:39:55 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" -----Original Message----- From: Richard Tongue [mailto:Methuslah@TONGUE.FSNET.CO.UK] Sent: Friday, May 18, 2001 3:14 AM >Karameikos - so much prospect for adventure in low levels. This was my first guess, but then I did not think Karameikos could flip the bill as a nation of people. I mean they have people, but one could say "Can't we all just get along?" (Ethengarians fight amongst themselves too, but they still are a nation of 'one' people). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 08:24:59 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I look upon them more as a people in evolution, merging together Traladaran and Thyatian cultures. Anyway, the vast majority are native Traladaran rather than Thyatian, who merely form a governing class - like in the Norman Conquest. Richard Tongue -----Original Message----- From: Christopher Cherrington To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, May 18, 2001 06:53 Subject: Re: [MYSTARA] POLL: What is your favorite nation? >-----Original Message----- >From: Richard Tongue [mailto:Methuslah@TONGUE.FSNET.CO.UK] >Sent: Friday, May 18, 2001 3:14 AM > >>Karameikos - so much prospect for adventure in low levels. > > This was my first guess, but then I did not think Karameikos could flip the >bill as a nation of people. I mean they have people, but one could say >"Can't we all just get along?" (Ethengarians fight amongst themselves too, >but they still are a nation of 'one' people). > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 13:50:48 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" -----Original Message----- From: Richard Tongue [mailto:Methuslah@TONGUE.FSNET.CO.UK] Sent: Friday, May 18, 2001 3:25 AM >I look upon them more as a people in evolution, merging together Traladaran >and Thyatian cultures. Anyway, the vast majority are native Traladaran >rather than Thyatian, who merely form a governing class - like in the Norman >Conquest. >From that point of view, which I never really thought of (a really good observation, btw), I would agree; but there is just something about a people that get drunk off of a concoction made from horse milk and honey that just gives it that peculiar edge. Plus, one day the Golden Khan will get his paddle boats and take the Isle of Dawn! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 11:04:05 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Tome Emergency (help please)! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jennifer Guerra wrote: > Hello all, > > I need for all final Tome contributors to please contact me *immediately* > with a brief note, letting me know which article is yours. I accidentally > deleted the list of contributors, and so I have no way of knowing which was > whose, for by-line and copyright. (*shamefaced*) > > I'm terribly sorry for this inconvenience. Thanks for the help. > > Jenn Guerra > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. Jenn, I sent you the 250 word funniest in character campaign session, I sent you the first one, just before the original deadline, where the description is in player notes, describing his various mishaps. The player's name is Ben Anderson. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 15:38:30 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Master's Pawn Subject: Re: OD&DITIES Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit You gotta meet my friend, Marc Silence. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 23:49:50 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: More on Trading pbem MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Christopher Cherrington wrote: > > Anyone know where I can get a good website started for this? I know you can > get free ones, but can I really customize them any way I want or do I have > to have their package deal? Also, out of the free ones, which are the best? You can get any of the free ones, unless you need "extras" (like custom scripts). It's just HD space, in the end. Especially if you are going to use some external tool to create the pages (anything from writing it yourself to frontpage) instead of the on-line composers they usually offer. The main differences are the kind/quantity of ads they put on the sites, and the quality/reliability of the connection (which depends heavily on the relative locations of the server and clients). If your pages rely heavily on tables, you might consider using a database tool with an html converter (to keep it simple, Access has one). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 16:05:23 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Greg Weatherup Subject: Re: PBEM Question Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aloha, > This is a question for those people who have run PBEM campaigns. I am > looking into the feasibility of running a PBEM Mystara campaign, but I > would like to know the following: Well I've had a Mystara AD&D PBEM going for a while, have a new Mystara-BR game I'm DMing, and have played and DM in various other PBEM's (both Mystaran & non Mystaran and even non-D&D games) so I'll try to help. > > What is the best time frame (one turn per week? per day? etc.)? That depends on you and your players... How much time do you have to devote to working on turn turnaround? How long do you make a turn (both in amount of action and game time)? How often can and do your players check email and how much time are they devoting to it? The current AD&D game I'm DMing has one player that can only check once a week so the turns are once a week (or whonce everone has replied, whatever happens 1st), and we have a understanding that if he can't get on he'll try to tell me in advance so I can get the turns moving faster. That gives me plenty of time to get a well though out turn back to them. Of course I found my time being gobbled up too much with other commitments so I persuaded a friend of mine to Asst. DM (Although all he really does is the typing and acts as a sounding board to bounce an occasional ideal off of, I still do everything else.). If you have plenty of time to devote, and your players are all really into it and can repeated check email throught the day and are willing to do so, then you could do once a day. Anything more than once a week and play begins to grind to a stop, especially fight's. > The necessity of having a supporting webpage. Like someone else mentioned, it helps in recruiting new players and to bring new players up to speed, and is interesting to look at, but I don't think my players really use the one I have (although one of them realised that I had been subtly putting hints on it :) ) I have stopped updating it due to my lack of time, so it's badly outdated but you can take a looksee if ya want, it's just a basic one. http://www.fortunecity.com/tattooine/spock/67/campaign.html Plus I try to encourage the playres to get involved by making their own page for their character or giving me stuff for their characters page on my site (however they want to do it) but only two have really taken me up on that so far. > Administrative time required (ie: managing battles, etc.) depends again on your personal style and the turn to turn situation (some weeks will be more complicated with more going on and will take longer). If you like to make sure everything fits together reall nicely and flows clearely (most DM's) then it can take a while. If your more free-wheeling sorta DM (I've known a few, some really good, most really bad) who just make it up on the fly not worrying too much about continuity then it won't take too long. > Handling IC material (should the DM get involved, or simply let the > players banter as they wish?) that is something I have debated about a lot. There are two main problem with letting free-flow: 1) If a player says that they do such and such, and that action or saying is not possible by the character or is out of character, then you the DM might not have a chance to correct it before other players act or react to/on it. What do you do then?, stop and "rewind" the whole game or let it slide (and if you start out giving them an inch, in the long run they'll take a mile!) & the more consternating part 2) Those players that can't access email as often as others, well their characters have just as much input as do the others on a subject, but by the time they can get on the conversation has often moved on to something two subjects later. If you don't allow it then the pace does get thrown off.... It's a balancing act and would mostly vary from DM to DM and with group taste & ability. I DM with not allowing much at all that doesn't go through me first, but I have Played in Both styles and they both have advantages and disadvantages. I've also been in a game where you got to make your initial stance in a converstaion but after that the DM would take liberties with your speech based on what he thought was 'in character' for you. While it kept the game going at a nice pace it was still putting words in your mouth, but some groups that's works for them. > Narrative requirements (how common is it to write out full room > descriptions, etc.? how much detail is required?) Once again, this will depend on group and DM tastes and styles, not much different than in face to face. Since you have the time though I would recomend at least a little more description than you would in face to face games, especially since your own body language can't be be conveyed and your more limited on props, so you have to explain a little more to get the players in the same mental image. > > I'm trying to get a sense of what's required, Well I'm afraid I wasn't able to give any solid concrete answers, because everything really depends on both your style as a DM and the player's tastes/styles/maturity/experience. >because it looks like a lot > of fun, only I'm not sure how much free time I will have to devote to it. It is a lot of fun, Where I live there's only one small group of Roleplayers and they only play Alternity (and at a time I can't make it usually) so I'm limited to only PBEM. THe only bad thing about DMing PBEM is that unlike in a face to face game where you are constantly getting feedback (from their body language if nothing else) you don't have that in PBEM so it's harder to know if this player is feeling left out and needs to be hooked back in or if this one seems confused or dominated/overwhelmed by the other players and needs more attention. You also miss out on there reactions (body language, look in the eye, big grin/smile, etc.) as you spring a surprise or they unrap a secret. But it's worth it especially if you can't find a good face to face group. Greg Weatheurp Gecko GWxup@excite.com Gecko_G@email.com http://www.fortunecity.com/tattooine/spock/67/index.html http://members.fortunecity.com/Gecko_G/ _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 20:44:05 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: Quauhnahuac MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit [snip]> > I wonder why he helps members of the New Way but not these fellows ? Maybe > because they are so badly degenarate ? But that doesnt show much compasion. > You can even say, it's a bit his fault these have degenarated so bad. I > think IMC I would change this a wee-bit, making a compromise between the > two, but as I want my adventure to be as canon as possible, I will go with > your description. > I think he would help them somewhat, like I mentioned at first. But the tribe has devolved so much that they no longer have true clerics. The witch-doctors are probably like humanoid shamans, but their guidance would most likely come from Atruatzin. Their philosophy would be deviant from that of the New Way, although there would be similarities. In fact, I think the New Way would be very interested in meeting the Atruatolco. Atruatzin probably did not know that these people even survived at first, since they were very few, and they hid amonst the ruins. By the time he achieved Immortality and created the Conveyor, the degeneration of the tribe could have been well under way. Actually, I just looked a few things up. He built the Conveyor during his quest for Immortality and it took 100 years. It's possible that the Atruatolco were scattered in the jungle or lost in some remote caves beneath Q. It makes sense to me that he would have lost track of them. He also wants to keep the Conveyor hidden from Atzanteotl, so the tribe is pretty much left on their own with only token aid. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 19:46:02 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joaquin Menchaca Subject: Re: OT: Last Unicorn fiasco (was: Mystara .pdfs? Don't hold In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Bill Manley wrote: > "T$R", "Ha$bro" > > yes, these words are offencive. > > oh my god! they killed Mystara! you bastard swords! I am sorry that that you find these offensive. However, they are a freedom of expression. I feel they have merit, and reserve the right to have freedom of expression. I feel that TSR did not understand its market and was more money driven at the expense of its customer base. However, that is water under the bridge. WoTC purchased them and has done an excellent job with D&D and other offerings. However, with recent occurances, especially meddlings of Hasbro into WoTC business and the CEO resigning, one wonders if we have come to full circle to the TSR days. The most recent botch up is the Last of the Unicorn whom were making Star Trek and Dune games based on ICON system and were purchased, the Dune d20 game was cancelled and the Last of Unicorn was members jobs were terminated. Thus creative inspirations and possibilities was snuffed due to corporate bunglings. I think WoTC and Hasbro deserve criticism, and perhaps maybe they'll consider their practices, their customers, and not repeat these types of events. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 21:55:53 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Hrabovsky Subject: Re: OT: Last Unicorn fiasco (was: Mystara .pdfs? Don't hold MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit That is all well and good, but when you consider that this list exists at the sufference of those same "targets" of freedom of speech, who allow us to publish material using their trademarked products (which they can cease allowing us to do at any time), then I think that you can understand why we are somewhat sensetive to their needs. In short, if they wanted to shut us down, they could legally do it. George ----- Original Message ----- From: "Joaquin Menchaca" To: Sent: Friday, May 18, 2001 9:46 PM Subject: Re: [MYSTARA] OT: Last Unicorn fiasco (was: Mystara .pdfs? Don't hold > --- Bill Manley wrote: > > "T$R", "Ha$bro" > > > > yes, these words are offencive. > > > > oh my god! they killed Mystara! you bastard swords! > > I am sorry that that you find these offensive. > However, they are a freedom of expression. > > I feel they have merit, and reserve the right to have > freedom of expression. > > I feel that TSR did not understand its market and was > more money driven at the expense of its customer base. > However, that is water under the bridge. WoTC > purchased them and has done an excellent job with D&D > and other offerings. However, with recent occurances, > especially meddlings of Hasbro into WoTC business and > the CEO resigning, one wonders if we have come to full > circle to the TSR days. The most recent botch up is > the Last of the Unicorn whom were making Star Trek and > Dune games based on ICON system and were purchased, > the Dune d20 game was cancelled and the Last of > Unicorn was members jobs were terminated. Thus > creative inspirations and possibilities was snuffed > due to corporate bunglings. I think WoTC and Hasbro > deserve criticism, and perhaps maybe they'll consider > their practices, their customers, and not repeat these > types of events. > > __________________________________________________ > Do You Yahoo!? > Yahoo! Auctions - buy the things you want at great prices > http://auctions.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 23:10:12 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: Re: POLL: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed I like the Northern reaches and Thyatis. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 00:37:12 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eric Anondson Subject: OT: Of rants and... rants In-Reply-To: <20010519024603.EE24A2D040C@breg.mc.mpls.visi.com> Content-Type: text/plain; format=flowed; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v388) Content-Transfer-Encoding: 7bit >> "T$R", "Ha$bro" >> >> yes, these words are offencive. > I am sorry that that you find these offensive. > However, they are a freedom of expression. They are a form of expression that is offensive to the gracious host of this mailing list. > I feel they have merit, and reserve the right to have freedom of > expression. Your right to express your "feelings" ends at requiring the "subject" of your invectives to disseminate them. Which you are when you say these things on THIS mailing list. When you say things, like those above, it says far more about YOU than about the target of your disdain. If you can handle looking like a loon with a chip on his shoulder, go right on spewing with those terms of dis-affection. But the wounded fanboy act, smarting from too many slights against his creativity, had long ago become old hat. Come on back down from the soapbox of gamer manifestos. Eric Anondson (if you don't see humor in all this and can't smile about it, oh well) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 23:51:11 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Greg Weatherup Subject: Valley of Khyr? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aloha, I was looking at the maps in the RC and noticed something that I don't know anything about. What is the Valley of Khyr? (Altitude 3,000 ft) that is show in the upper left hand corner of the map showing darokin and Alfheim. Is it the border between Ogremoor & Orcus Rex? Is it refering to that glacier on the border? Is that the southern part of Glantri (the part where Soth-Kabree & Camp Huledain is located)? Anybody know? And is there anything important/relevant there? One of my game's right now has a lot going on in that region so I need to know if there's anything I should know, know what I mean? So does anybody know? (sorry for all the know's....) Greg (Who right now doesn't know) (had to get just one more in.... :) _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 18 May 2001 23:20:32 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Ethengar is one of my favourites too, although I've always thought that they weren't treated right - they should own half the Known World if they were portrayed historically. Richard Tongue -----Original Message----- From: Christopher Cherrington To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, May 18, 2001 07:04 Subject: Re: [MYSTARA] POLL: What is your favorite nation? >-----Original Message----- >From: Richard Tongue [mailto:Methuslah@TONGUE.FSNET.CO.UK] >Sent: Friday, May 18, 2001 3:25 AM > >>I look upon them more as a people in evolution, merging together Traladaran >>and Thyatian cultures. Anyway, the vast majority are native Traladaran >>rather than Thyatian, who merely form a governing class - like in the >Norman >>Conquest. > >>From that point of view, which I never really thought of (a really good >observation, btw), I would agree; but there is just something about a people >that get drunk off of a concoction made from horse milk and honey that just >gives it that peculiar edge. Plus, one day the Golden Khan will get his >paddle boats and take the Isle of Dawn! > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 00:54:40 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: OD&DITIES MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The OD&DITIES website has now been updated - all three issues are avaliable there. RIchard Tongue -----Original Message----- From: Master's Pawn To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, May 18, 2001 08:42 Subject: Re: [MYSTARA] OD&DITIES You gotta meet my friend, Marc Silence. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 07:21:40 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: OT: Of rants and... rants In-Reply-To: <20010519051801.336E38146@corb.mc.mpls.visi.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 19 May 2001, Eric Anondson wrote: > those terms of dis-affection. But the wounded fanboy act, smarting > from too many slights against his creativity, had long ago become > old hat. Just one point: Even including some not-so-good storylines in the Almanac, and a lot of relatively heated banter about non-issues (Stephen K. for example), Mystara is 150% better in the hands of the fans. We love the setting enough to develop for it, not for money, but for the sheer joy of working on the _BEST SETTING EVER MADE_. I'd never want Wizards or Hasbro, or whoever, to make an 'official' Mystara again. It just wouldn't be the same, and it certainly wouldn't be any more 'canon' in my eyes than Mystara 2e. We fans are where it's at. Period. Love and ph33r that ^_^ Ethan - Who has been quiet for a while. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 13:07:00 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Lorien Weller Subject: Re: OT: Of rants and... rants Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; 19/05/01 04:21:40, SteelAngel wrote: >On Sat, 19 May 2001, Eric Anondson wrote: > >> those terms of dis-affection. But the wounded fanboy act, smarting >> from too many slights against his creativity, had long ago become >> old hat. >Just one point: >Even including some not-so-good storylines in the Almanac, and a lot of >relatively heated banter about non-issues (Stephen K. for example), >Mystara is 150% better in the hands of the fans. We love the setting >enough to develop for it, not for money, but for the sheer joy of working >on the _BEST SETTING EVER MADE_. >I'd never want Wizards or Hasbro, or whoever, to make an 'official' >Mystara again. It just wouldn't be the same, and it certainly wouldn't be >any more 'canon' in my eyes than Mystara 2e. We fans are where it's at. >Period. That's so true - TSR gave us the world but now we as fans are making it live. If WOTC ever took it up again the result could be very disappointing - especially since it's been cancelled so many people have worked to keep Mystara alive. What would they do - give credit to all those who carried on playing & writing new material? Now we can take Mystara where we want it go - not be forced into any standard campaign that we don't want. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 07:31:00 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Kar Ess Subject: Re: POLL: What is your favourite nation? In-Reply-To: <3B054E88.1105209D@tin.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Can't remember if I voted! Sorry, KS __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 18:11:17 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: POLL: What is your favorite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >Ethengar is one of my favourites too, although I've always thought that >they >weren't treated right - they should own half the Known World if they were >portrayed historically. > Not in a world with Dragons roaming around and powerful wizards and such. They couldnt expend the way of the Broken Lands because it's full of monster like trolls. Glantri is full of powerful wizards, Rockhome, well mountains and caves isnt suited well for horse-back fighting, etc. I don't know, but I would be surprised to find out that the Mongols were able to hold their "conquered territories" for very long in real history. I always tought ( im no historian tough ) they were more of the pillage type. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 12 May 2001 09:38:25 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Walter Biles Subject: Re: POLL: What is your favorite nation? In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT On 19 May 01, at 18:11, Bob Dylan wrote: > > > >Ethengar is one of my favourites too, although I've always thought that > >they weren't treated right - they should own half the Known World if they > >were portrayed historically. > > > > Not in a world with Dragons roaming around and powerful wizards and such. > They couldnt expend the way of the Broken Lands because it's full of > monster like trolls. Glantri is full of powerful wizards, Rockhome, well > mountains and caves isnt suited well for horse-back fighting, etc. > > I don't know, but I would be surprised to find out that the Mongols were > able to hold their "conquered territories" for very long in real history. > I always tought ( im no historian tough ) they were more of the pillage > type. You'd be wrong. The mongol empire as a united empire lasted for decades, and the mongol successor states lasted for centuries more in some areas. And it was internal dissension among the mongols which broke up their empire, rather than any inability to hold conquered territories. Eventually, their descendants got lazy and were overthrown by the locals in the various conquered lands, but that was simply the usual fate of nomads who conquer civilized lands, and then lose the tough conditioning that made them victorious over those lands. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu http://www.dkcomm.net/rhea/falcon.html rhea@maison-otaku.net http://maison-otaku.net/~rhea/ "That all princes shall kiss the foot of the Pope alone."--Dictatus Papae, 11th century ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 14:40:50 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Yep, they weren't too interested in holding land and farming. Now, stealing from farmers...that's another story. The only thing that stopped Rome from getting sacked was one frail old man who was willing to stand up to Atilla. Incredible stuff when you get down to it...of course, we'll never know what it was he said to him, we only know that Atilla turned away from Rome and went home. ----- Original Message ----- From: "Bob Dylan" To: Sent: Saturday, May 19, 2001 2:11 PM Subject: Re: [MYSTARA] POLL: What is your favorite nation? > > > >Ethengar is one of my favourites too, although I've always thought that > >they > >weren't treated right - they should own half the Known World if they were > >portrayed historically. > > > > Not in a world with Dragons roaming around and powerful wizards and such. > They couldnt expend the way of the Broken Lands because it's full of monster > like trolls. Glantri is full of powerful wizards, Rockhome, well mountains > and caves isnt suited well for horse-back fighting, etc. > > I don't know, but I would be surprised to find out that the Mongols were > able to hold their "conquered territories" for very long in real history. I > always tought ( im no historian tough ) they were more of the pillage type. > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 18:52:07 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: POLL: What is your favorite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >Yep, they weren't too interested in holding land and farming. Now, >stealing >from farmers...that's another story. > >The only thing that stopped Rome from getting sacked was one frail old man >who was willing to stand up to Atilla. Incredible stuff when you get down >to it...of course, we'll never know what it was he said to him, we only >know >that Atilla turned away from Rome and went home. > But wasn't Attila an Hun and not a Mongol ? _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 18:53:09 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Re: POLL: What is your favorite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >You'd be wrong. The mongol empire as a united empire lasted for decades, >and the mongol successor states lasted for centuries more in some areas. >And it was internal dissension among the mongols which broke up their >empire, rather than any inability to hold conquered territories. >Eventually, their descendants got lazy and were overthrown by the locals >in the various conquered lands, but that was simply the usual fate of >nomads who conquer civilized lands, and then lose the tough conditioning >that made them victorious over those lands. > > I don't doubt you, as I said, im no historian. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 14:57:26 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: POLL: What is your favorite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" >But wasn't Attila an Hun and not a Mongol ? The Hun's were a clan related to the Mongols. But this is from Roman historians that also related the Picts to Scotts, and Scythians to Persians. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 14:58:07 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Erik Burk Subject: Re: POLL: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Well I have to vote for Glantri. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 15:07:27 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Spice Road PBeM MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" I got most of my research done, and will start playing within June. I will start off with Overland Trading, then work into Sea Trading. But I will give the opportunity to deal with Sea Trading based on Drayage. Anyone interested in doing a Mystaran based PBEM that deals with Merchants and Traders (Basically the concepts introduced in Minrothad and Darokin Gaz's) Email me at omentievlo@hotmail.com I will be using a different timeline, so everyone can be surprised, and I will be using a more realistic monetary system (just to confuse everyone on prices in bartering) More will be available as soon as I finish the website, and find a host. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 12:13:01 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "David S. Leland" Subject: Re: OT: Of rants and... rants In-Reply-To: <20010519051801.336E38146@corb.mc.mpls.visi.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I want to register my support for those who wish to express their criticism of TSR, Hasbro, WotC, etc. Of course I believe the criticism must also be on-topic for this list, but that's another matter entirely. While I may not necessarily think using "T$R" and "Ha$bro" are the best ways to convey criticism, I think Eric's response to Joaquin was exceedingly harsh; it is cruel, demeaning, and arrogant to flame someone and then tell them that if they can't see the humor in that treatment then "oh well." The ichorous lashes against someone who was just defending his right to criticize a company's practicesz seemed to show me more about Eric than any of the businesses mentioned or Joaquin. While this list is hosted by WotC, it is important to note that many of us are WotC customers. Their hosting of this list is not an act of pure altruism, as kind-hearted as certain people with the company may be. We are not here at the "sufferance" of anyone. It is good public relations, and thus good business, for WotC to host our list. It is in the interests of WotC to help us stay connected and developing Mystara because that increases our interest in D&D and the probability of our purchasing their products. More importantly, we bring new players to the game. As such, I am confident that any employees who view this list are very familiar with criticism of the company, both soft and vitriolic, and have probably been trained in how to deal with it in a balanced fashion. Why? Because we are part of the customer base, and it is expected that customers will praise good service, buy good products, and rant and rave against bad products, service, or business practices. In fact, leveling criticism as consumers is our RIGHT and RESPONSIBILITY to ourselves and, believe it or not, a great BOON to the business. An active and critical customer base is a great asset to a business, because it helps them improve their products and services, which leads to better business and more profits. So when someone takes issue with the business dealings of Hasbro (and I think it's worth pointing out that the criticism has been directed largely at Hasbro, not WotC directly), that is a good thing for everyone, if the criticism is well grounded. Whether the criticism is made on a list that hosts has absolutely nothing to do with whether the criticism is well grounded. WotC will not shut down the list because of a few $ signs in critical posts. If they did, it would hurt them far more than it would hurt us. They are smart folks, and have put some thought into whether and how to handle lists. I think we can count on them not to overreact to criticism, and I think everyone should be a little more confident in their power as consumers to speak out with their emails or their dollars. We are all conditioned to believe that we exist as powerless beneficiaries of governments and corporations, when if fact we hold ultimate sway over them IF we use the power we have. And this is not an attack on them, because in exerting our influence we make for better governance and better business. So don't be shy, and for crying out loud, don't try and shut anyone up because you think they'll piss off the people who are trying to sell you something! :) Thank you for reading through my gamer/consumer rights manifesto. Magus Coeruleus At 10:37 PM 5/18/01, Eric Anondson wrote: >>>"T$R", "Ha$bro" >>> >>>yes, these words are offencive. > >>I am sorry that that you find these offensive. >>However, they are a freedom of expression. > >They are a form of expression that is offensive to the gracious host >of this mailing list. > >>I feel they have merit, and reserve the right to have freedom of >>expression. > >Your right to express your "feelings" ends at requiring the >"subject" of your invectives to disseminate them. Which you are >when you say these things on THIS mailing list. > >When you say things, like those above, it says far more about YOU >than about the target of your disdain. If you can handle looking >like a loon with a chip on his shoulder, go right on spewing with >those terms of dis-affection. But the wounded fanboy act, smarting >from too many slights against his creativity, had long ago become >old hat. > >Come on back down from the soapbox of gamer manifestos. > > >Eric Anondson (if you don't see humor in all this and can't smile >about it, oh well) ./ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \. < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > .\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ /. "Do you have any idea how fun well-grounded moral indignation is?" -- Ralph Nader, UCSD ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 12 May 2001 10:30:02 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Walter Biles Subject: Re: POLL: What is your favorite nation? In-Reply-To: <71E277A7F4FCD2118A700008C79F725592E34D@JOSHUA> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT On 19 May 01, at 14:57, Christopher Cherrington wrote: > >But wasn't Attila an Hun and not a Mongol ? > > The Hun's were a clan related to the Mongols. But this is from Roman > historians that also related the Picts to Scotts, and Scythians to > Persians. > The Huns and the Mongols both originated from the same root stock in northeastern Asia. This region periodically during the past produces waves of invasions which would push south into China, and west into the steppes of Russia. One such wave were the Huns, who after being repelled by the Chinese, moved west and eventually entered Europe. Centuries later, the Mongols came out of the same area. The Manchus, who became the last dynasty of China, also came down out of that area. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu http://www.dkcomm.net/rhea/falcon.html rhea@maison-otaku.net http://maison-otaku.net/~rhea/ "That all princes shall kiss the foot of the Pope alone."--Dictatus Papae, 11th century ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 20:21:07 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Gombar Ogres Mime-Version: 1.0 Content-Type: text/plain; format=flowed I ask this here because I know at least someone will know it but what is the original source of this information ? Dragon Magazine ? Princess Ark ? OD&D module ? Fan created ? _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 13:27:52 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joaquin Menchaca Subject: The Dune Implosion In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi all. As some of you might know that Dune d20 project was KILLED due to the intelligent business management* when *LAST* OF THE UNICORN was slayed. For those that are uniformed, check out the latest offering from WoTC: http://www.wizards.com/dune/ Anyways, as news is bleak, I decided to do something about it, and thus joined a Dune club in attempt to help promote a net-spawned Dune d20 system. For those interested, the club URL is: http://clubs.yahoo.com/clubs/duneroleplayinggame I will also continue my Mystara developments and enthuisasm. Though peaking into other great concepts, sometimes creates a synergy in creativity that can help in Mystara creations... ciao, Joaquin * referring naturally to WoTC/Ha$bro. --- ramhog wrote: > And what of the Dune implosion? > > >Obviously this is a reference to WOTC's acquisition > of Last Unicorn Games, > >though how it is a fiasco is unknown to me, > although I'm sure WOTC weren't > >exactly happy with the outcome. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 07:45:11 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: shawn stanley Subject: Re: Gombar Ogres Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 20:21 19/05/01 -0000, you wrote: >I ask this here because I know at least someone will know it but what is the >original source of this information ? > >Dragon Magazine ? Princess Ark ? OD&D module ? Fan created ? dragon issue 200 shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 18:46:25 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: OT: Of rants and... rants MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "David S. Leland" > > I want to register my support for those who wish to express their criticism > of TSR, Hasbro, WotC, etc. Of course I believe the criticism must also > be on-topic for this list, but that's another matter entirely. I quite agree -- but while there is a place for criticism, name calling is another matter, and putting currency symbols in the above company names is name calling that will probably drown out any legitimate complaint you may be making. For TSR and Hasbro/WotC, respectively, my main complaints/rants are: TSR: OD&D gazetteers were good values -- 2E AD&D boxed sets were very bad values (for the customer as well as for the company, apparently). Hasbro/WotC: Any idea when the OD&D Mystara stuff will be available for ESD downloads? I am looking forward to the day that I won't feel like a dragon sitting on my hoard of OOP material -- I will be able to cite specific page references and have most of the people on this list able to open PDF files and look up what I am writing about. Each free product in that line will of course earn an enormous amount of goodwill from everyone on the list -- but even charging for all of them would be okay if they are just made available. P.S. Solving the problem of selling ESD downloads to foreign countries will especially help sales of Mystara downloads, as that setting seems to be especially popular in Europe. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 15:57:52 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: OT: Last Unicorn fiasco (was: Mystara .pdfs? Don't hold On Fri, 18 May 2001 19:46:02 -0700, Joaquin Menchaca wrote: >--- Bill Manley wrote: >> "T$R", "Ha$bro" >> >> yes, these words are offencive. >> >> oh my god! they killed Mystara! you bastard swords! > >I am sorry that that you find these offensive. >However, they are a freedom of expression. > >I feel they have merit, and reserve the right to have >freedom of expression. > Of course you have freedom of speech, we all do. That's not what's at issue here. What is at issue is what sort of behaviour should be tolerated on a list like this, and what sort of topics can be discussed. If I wanted to discuss something really controversial, like which religion is best (a topic that can only cause trouble in any event) or free abortion, then I do have the right to voice my opinion - I just don't have it here, because this is a list for Mystara. I can't even discuss Greyhawk, Trek rpg, or Forgotten Realms here, except where related to Mystara. Doing otherwise would not be appopriate and would violate the guidelines we all agreed to respect when we joined the list. Those guidelines include namecalling like those mentioned here... >I feel that TSR did not understand its market and was >more money driven at the expense of its customer base. > However, that is water under the bridge. WoTC >purchased them and has done an excellent job with D&D >and other offerings. However, with recent occurances, >especially meddlings of Hasbro into WoTC business and >the CEO resigning, one wonders if we have come to full >circle to the TSR days. I agree with that, and I do believe we have the right to argue those views here. I've made strong arguments against WOTC myself (and people who know me from DND-L will know so!), even a few here, but the important word to remember here is 'argument'. Resorting to name-calling is not arguing, and I know that many TSR/WOTC staffers happen to be offended by those 'nick- names'. I may not agree with the business decisions and think they're all wrong, but if I begin shouting names at them, it really just says more about me than WOTC, and I would probably be thrown off the list. If there are good arguments to be made (and I think there are several), then I would make them, rather than attacking the company with harsh names. > The most recent botch up is >the Last of the Unicorn whom were making Star Trek and >Dune games based on ICON system and were purchased, >the Dune d20 game was cancelled and the Last of >Unicorn was members jobs were terminated. Thus >creative inspirations and possibilities was snuffed >due to corporate bunglings. Well, in all fairness to WOTC, it is a little more complicated than that. I'm not sure if WOTC lost the rights to use the Dune license or just dropped it, but I do know that few of the former LUG members were just laid off like that. When WOTC made cutbacks last christmas, they demanded that all their regular staff move to the WOTC headquarters (I forget where...). Some of the former LUG members chose not to, and then they were let go. It may sound harsh, but don't forget that the Trek game they had created (and which was LUG's bread and butter) was dead because Paramount pulled the license and gave it to Decipher. According to Christian Moore (former LUG big cheese) LUG had already discussed coming on board with Decipher well over a year before that, but the plan fell apart and LUG ended up with WOTC. Once Decipher had the license (and by his own admission Moore was aware of this before it was announced), the former LUG staff had little reason to remain with WOTC because their own projects (the Trek and Dune rpgs) were dead. It is unclear to me when their individual decisions to join Decipher were made. I was disappointed with WOTC when I learned a few of them had been let go last christmas, but now that they have all joined Decipher, it seems like that might have been the intention for some time. > I think WoTC and Hasbro >deserve criticism, and perhaps maybe they'll consider >their practices, their customers, and not repeat these >types of events. > Well, that I do agree with. I think WOTC has made some bad choices over the last few years. Buying LUG and then just letting their products die because they are not d20 games does not say good things about WOTC, if you ask me. They also say they killed the TSR name because it had a bad reputation. With the blunders WOTC has made over the last year, they might as well have kept it, IMNSHO. And I haven't even mentioned 3e... :) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 18:01:56 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eric Anondson Subject: Re: OT: Of rants and... rants In-Reply-To: <20010519191308.CCCD22D04C8@breg.mc.mpls.visi.com> Content-Type: text/plain; format=flowed; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v388) Content-Transfer-Encoding: 7bit > While I may not necessarily think using "T$R" and "Ha$bro" are the > best ways to convey criticism, I think Eric's response to Joaquin > was exceedingly harsh Being criticized as being harsh and arrogant for criticizing some else as being harsh and arrogant... =) There IS a form a humor in that. Eric Anondson (No, I was not slamming him for being critical, but for his tone.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 16:26:54 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "David S. Leland" Subject: Re: OT: Of rants and... rants In-Reply-To: <20010519224332.A7A58811E@conn.mc.mpls.visi.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 04:01 PM 5/19/01, Eric Anondson wrote: >>While I may not necessarily think using "T$R" and "Ha$bro" are the >>best ways to convey criticism, I think Eric's response to Joaquin >>was exceedingly harsh > >Being criticized as being harsh and arrogant for criticizing some >else as being harsh and arrogant... > >=) There IS a form a humor in that. Yes, there is :) I was thinking along the lines of personal attacks, and while I don't see the attacks on the businesses as exceedingly harsh and arrogant, I'm no arbiter of the 'harsh-arrogant threshold' (that would be pretty arrogant of me if I though I did know where the line is, though only harsh if the threshold were very low). >Eric Anondson (No, I was not slamming him for being critical, but >for his tone.) Point taken. I was a bit focused on what I thought was obsequious defense of these companies. I guess my rant button gets hot when I read an email with the word "soapbox" in it. ;P Magus Coeruleus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 16:36:34 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: OT: Of rants and... rants On Sat, 19 May 2001 18:46:25 -0400, David Knott wrote: >From: "David S. Leland" >> >> I want to register my support for those who wish to express their >criticism >> of TSR, Hasbro, WotC, etc. Of course I believe the criticism must also >> be on-topic for this list, but that's another matter entirely. > >I quite agree -- but while there is a place for criticism, name calling is >another matter, and putting currency symbols in the above company >names is name calling that will probably drown out any legitimate >complaint you may be making. > Exactly. >For TSR and Hasbro/WotC, respectively, my main complaints/rants >are: > >TSR: OD&D gazetteers were good values -- 2E AD&D boxed sets >were very bad values (for the customer as well as for the company, >apparently). > Well, I don't agree. I have both the Kara gaz and K:KoA, but I find I use the latter much more than gaz 1 for some reason (my campaign has just entered AC 1008, so either should be quite 'wrong' IMC). I don't have the Glantri gaz but do have G:KoM, though. The boxed sets were too much repetition of the gazetteers, especially the Glantri set, but the major problem, IMHO, was that only two were released because Mystara was cancelled. That makes the AD&D effort seem feeble and incomplete (which, of course, it is), but I liked what they did manage to release (except for that horrible attempt to make it a "beginner's campaign"), and I think the results would have been good had all the gazetteers been converted. >Hasbro/WotC: Any idea when the OD&D Mystara stuff will be >available for ESD downloads? I am looking forward to the day >that I won't feel like a dragon sitting on my hoard of OOP >material -- I will be able to cite specific page references and >have most of the people on this list able to open PDF files and >look up what I am writing about. Each free product in that line >will of course earn an enormous amount of goodwill from >everyone on the list -- but even charging for all of them would >be okay if they are just made available. P.S. Solving the >problem of selling ESD downloads to foreign countries will >especially help sales of Mystara downloads, as that setting >seems to be especially popular in Europe. > If Mystara seems popular in Europe, it is probably because the old boxed sets (red Basic Rules, blue Expert Rules, etc.) were translated into a number of European languages. Doubtlessly a number of fans were introduced to 'the Known World' that way and later turned to the American originals (I've even seen the Basic and Expert sets in my native language, though I did play D&D before those were released. Probably just as well, as those were horribly bad translations!) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 20:51:33 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: Re: OT: Of rants and... rants Mime-Version: 1.0 Content-Type: text/plain; format=flowed can we stop all of this spamming?! this isn't helpful to the list and it has nothing to do with Mystara. I'm sorry I tried to have a sence of humor, appearently it is lost on most of you and if this thread of crap continues, I will quit the list and move on. criticizim or not, this rant is stupid and completely off subject. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 18:08:20 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: OT: Of rants and... rants On Sat, 19 May 2001 20:51:33 -0400, Bill Manley wrote: >can we stop all of this spamming?! > >this isn't helpful to the list and it has nothing to do with Mystara. > >I'm sorry I tried to have a sence of humor, appearently it is lost on most >of you and if this thread of crap continues, I will quit the list and move >on. > >criticizim or not, this rant is stupid and completely off subject. > I'm sorry you feel this way. I certainly didn't mean to cause offense, so I hope I didn't give any. I hope you realize that a reason why I, and probably most other people here too I think, continue this is because we find the topic interesting, not because we have anything against you or want to criticize you. I know I don't feel that way, and the other responses I've seen lead me to believe no one else does either, though the comments Eric made might be interpreted as such, I fear, as we've already seen from David Leland's response. Eric has explained what he meant, though. Your comments may or may not (I don't know) have started this thread, but if we persist in discussing it, it's probably because the wisdom of the decisions by WOTC/Hasbro has been arguable at best in recent months. That is something worth exploring, I think. I hope you don't feel like you're being singled out. I don't get that impression myself, but then only you can say so. I do hope you don't seriously consider leaving the list over this. In truth, I see no reason for such a drastic action. - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 22:22:43 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: Re: OT: Of rants and... rants Mime-Version: 1.0 Content-Type: text/plain; format=flowed I don't think I'm being singled out, but I know I added to the problem. the T$R and HA$BRO was copied from some other post and I just tried to make a joke out of it. but I haven't seen anything but bickering about the right to critisize and the freedom of speech. these things NEVER END. I have seen them thousands of times from other message boards. they either continue to debate forever, or fall into the depths of personnal hatered. but if you guys still want to argue about this, get ICQ and stop spamming my e-mail. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 20:37:55 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: OT: Of rants and... rants MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "The Stalker" > > Well, I don't agree. I have both the Kara gaz and K:KoA, but I find I use > the latter much more than gaz 1 for some reason (my campaign has just > entered AC 1008, so either should be quite 'wrong' IMC). I don't have the > Glantri gaz but do have G:KoM, though. The boxed sets were too much > repetition of the gazetteers, especially the Glantri set, but the major > problem, IMHO, was that only two were released because Mystara was > cancelled. That makes the AD&D effort seem feeble and incomplete (which, of > course, it is), but I liked what they did manage to release (except for > that horrible attempt to make it a "beginner's campaign"), and I think the > results would have been good had all the gazetteers been converted. But one reason they were never completed had to have been the cost -- compare the original prices of Gaz 1 and K:KoA and you will see that even adjusting for the small amount of inflation that occurred between their publication dates, K:KoA is much more expensive relative to the information value (which I would rate as approximately equal in this case). G:KoM actually packs more information in regard to new spells but is slightly incoherent on the political state. Still, the general approach was faulty -- while the gazetteer line managed to put out a new gazetteer every two months, only the most diehard customer could have kept up with boxed sets coming out at that rate -- and at a slower rate it would have taken a LONG time to catch up all the gazetteers, let alone move beyond them. For an approach that was an excellent value for all concerned, see the later chapters of the Princess Ark series in Dragon magazine -- for the price of a magazine, you got a very nice mini-gazetteer on one or more Savage Coast nations -- and you might actually have found other worthwhile stuff in the remaining 80+ pages of the magazine. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 10:32:12 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: I couldn't believe it but it's true Comments: To: KAOS ETERNO , Mazzuoccolo , "efiorani@pianeta.it" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Check out this link. It is really worth it. http://www.chick.com/reading/tracts/0046/0046_01.asp Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 11:12:01 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ezio Pignatelli Organization: SISSA Subject: Calling names and such MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit While lurking since years, I feel urged to give my 0.02$ worth contribute to this discussion. Sincerely, I am worried. While I can like or not the T$R thing, it is a matter of fact that many of us -in fact, all of us- do not like the TSR policy of closing Mystara. That at least many of us think that this happened when TSR stopped to be a bunch of people in love with fantasy and role-playing fans -thank you Bruce for ever!- and started worrying only about the income they would get. The effect was a disaster -both for the fans and the company itself- as one could imagine since we are talking about something you have to love to do. The terrible quality of the last Mystara products -and the consequent sudden drop in customers- was also a result, IMHO, of this habit. On this list discussion on this topic has always be welcomed, and appear from time to time. It is In TOPIC IMHO, and often aimed to how one could change this situation. Many of us -and I am between them- do not have nice feeling towards TSR, whatever currency you want to count the money they earn. And feel disgusted about their past behavior -is this written politely enough?-. Now the list has moved, and we are hosted by TSR. The new moderator -that I admire, and for whom I feel strong estimate- is directly related to TSR because of the website. These can all be good things, in many respects. Nevertheless, I feel worried that the first step about 'good behavior' since ages was for 'unrespectful words towards the company'. If this means a change in the policy of this list, then may be we might want to reconsider being hosted by TSR -despite the obvious advantages in being here. Or, simply, I might want to reconsider being here. If, instead, it's just that I have different opinions about how offensive the name T$R is, well.... long live and prosperity to the moderator! :) P.S. Yes, my english is getting worst, but I just woke up! :) -- Ezio Pignatelli --- SISSA -- Astrophysics Sector - Room 9 via Beirut 4 - 34014 Trieste - Italy Phone: +39-040-3787525 Fax:+39-040-3787528 mailto:pignatel@sissa.it http://www.sissa.it/~pignatel/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 08:36:14 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Stone Marshall Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Ok, I'm confused. Who are these people in this comic and what planet are they from! I went to the website and almost fell over when I read the comic. Is it against dnd or christianity? No sane human being would ever fall for that load of garbage! I don't know...maybe its just me but "I" can tell the difference between fantasy and reality. Dnd is a game, nothing more and anyone who thinks otherwise...well...book a room at the funny farm. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 05:36:38 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: I couldn't believe it but it's true In-Reply-To: <3B07810C.F672142F@tin.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii For a laugh it is worth it.....but not much else.....and how is it true and in what way? --- Caroletti wrote: > Check out this link. > It is really worth it. > > http://www.chick.com/reading/tracts/0046/0046_01.asp > > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 05:41:19 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: I couldn't believe it but it's true In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii You got that right.....it's a load of (ometed). --- Stone Marshall wrote: > Ok, I'm confused. Who are these people in this comic > and what planet are they > from! I went to the website and almost fell over > when I read the comic. Is it > against dnd or christianity? No sane human being > would ever fall for that > load of garbage! I don't know...maybe its just me > but "I" can tell the > difference between fantasy and reality. Dnd is a > game, nothing more and > anyone who thinks otherwise...well...book a room at > the funny farm. > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 08:04:06 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: I couldn't believe it but it's true In-Reply-To: <20010520124119.1315.qmail@web3208.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" Jack T. Chick is a notorious "Christian" hate-monger who seems to have a particular problem with Catholics. He's been producing drek like this for decades (I remember his stuff from the 70's). There are so many "Chick Tracts" out there (rolls right of the tongue, don't it?) that there's a very good chance that anyone anywhere can find one that's anti-something you like. Just about everyone I know enjoys them for at least one good laugh. I love the unintentionally funny panel of the Christian mob prancing around the bonfire at the end. I don't know about you guys, but that image to me says "PAGAN!" lol VVH (proud owner of Dark Dungeons) -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 09:53:45 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/20/01 9:05:14 AM Eastern Daylight Time, ramhog@PRODIGY.NET writes: > I love the unintentionally funny panel of the Christian mob prancing > around the bonfire at the end. I don't know about you guys, but that > image to me says "PAGAN!" lol > > > Yep, that was hysterical. I read the article from the link after the comic, and was alternately offended, amused, and befuddled by what I read. What offended me most, however, was that the author dared to use the term "common sense" in his rant while displaying none of his own. };-> (Oops! Poor choice of emoticoms there! Must've been the evil influence of years of D&D gaming ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 12:23:21 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Ramhog was right in his assessment of the fellow and you are right to be confused about Chick's motives. Though he claims the title "Christian" his evil tacts of deceit and fraud as well as his bashing of the largest and oldest Christian denomination place him well outside the teachings of Christ. He's a thoroughly silly man who has, over the years, begged defenders of D&D and the Catholic Church alike to debate him...and so far no one has given him even so much respect. His comics are good for a laugh but they don't even burn well enough to be used starting my grill... ----- Original Message ----- From: "Stone Marshall" To: Sent: Sunday, May 20, 2001 8:36 AM Subject: Re: [MYSTARA] I couldn't believe it but it's true > Ok, I'm confused. Who are these people in this comic and what planet are they > from! I went to the website and almost fell over when I read the comic. Is it > against dnd or christianity? No sane human being would ever fall for that > load of garbage! I don't know...maybe its just me but "I" can tell the > difference between fantasy and reality. Dnd is a game, nothing more and > anyone who thinks otherwise...well...book a room at the funny farm. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 16:46:05 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Robert Grabowski Subject: Re: Thyatis in the North Mime-Version: 1.0 Content-Type: text/plain; format=flowed The first documented time was in AC 12 in Norwold, when they built a trading/military base/town/community where Alpha now is. >From: ramhog >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Thyatis in the North >Date: Tue, 15 May 2001 14:01:59 -0600 > >Does anybody know when Thyatians first set foot on the soil of the >Northern Reaches, Heldann Freeholds and/or Norwold? I'm assuming it >had to happen sometime after 1 AC, but couldn't say for sure. > >Thanks, >VVH >-- > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 17:01:47 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Robert Grabowski Subject: Re: POLL: What is your favourite nation? Mime-Version: 1.0 Content-Type: text/plain; format=flowed I vote for Thyatis. It has everything. Both fighting and intrigue, war and trade and politics, civilized and frontier areas, humans, elves, and dwarves, land and sea adventure oportunities, warriors, clerics, wizards, and mafia rogues (the Shadow Hand). Plus, realistic relations with neighbors, not that WDL "We all Do Love each other" stuff that makes politics among most of the nations kind of boring, but it's not far away cut off from the rest of the countries like Alphatia (which is too "Wizardry is the only source of power" anyhow. Not balanced). >From: Caroletti >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] POLL: What is your favourite nation? >Date: Fri, 18 May 2001 18:32:08 +0200 > >Ok, here I go again: >this is a poll to know the favourite Mystaran nation of people on the >MML. >If you have already voted, don't do it again. >If you don't remember, ask me. >If you want to change the vote, tell me. >You can vote either secretly (e-mail me directly) >or openly (on the MML, as far as Geoff doesn't decide to have my head >cut). > >I have collected more than hundred votes until now...let's get to >two-hundred!!! > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >PS: The winner of the 100th Vote Contest still has to tell me if he >wants the Prize! >E-mail me again!!! > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 12:44:23 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: Thyatis in the North In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" Thanks for the info. Where can I find more about the Thyatians activities there? I guess DotE is the big one (which I obviously don't have). VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 18:05:22 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Robert Grabowski Subject: Re: Thyatis in the North Mime-Version: 1.0 Content-Type: text/plain; format=flowed There isn't a lot of information on what they did there except the brief mention on DotE and then the mention that the Alphatians hired mercenaries to burn down the base in AC 15. DotE also talks about how both Empires have struggled over the region off and on through the centuries, with both having a hard time getting established there (CM1 has the Crones give a flashback of a previous Alphatian attempt getting destroyed by the local barbarians, which I suppose would be of Heldanner stock). So you probably could invent whatever you want to fill in the gaps in information, with bases being planted and lost, colonies being sent out and contact lost with them, and long periods where the native population was dominant until the Thyatians created Oceansend and then later the Alphatians started their latest expansion into the area around Alpha (I kinda wonder if anyone's done any work on the barbarian tribes of Norwold. They've gotta be pretty tough, you'd think). Of course, I guess also you could say the Thyatians had contact with the north longer ago than AC 12 if you wanted, because of how Mystara's history got developed the designers ended up saying that the Thyatians were originally Antalians who got enslaved by the Nithians, so they would have been up in the north long before, too (you might even say that the HKs are returning home in a way, if you wanted). But they wouldn't have been different from other Antalians and Heldanners then. But they're not the same anymore. > >Thanks for the info. Where can I find more about the Thyatians >activities there? I guess DotE is the big one (which I obviously >don't have). > > >VVH >-- > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 13:27:45 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Fighters vs. Magic-Users vs ? (was: [MYSTARA] POLL: What is your favourite nation?) In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" If Dawn of the Emperors is simply the old "Fighters vs Magic-Users" schtick on a grand scale, then where would the macro Cleric vs Thief conflict be taking place, if anywhere? Could one see the Hule vs Sind conflict that way? If not (I'm not that familiar with either yet) where would be a good place for that kind of thing? VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 13:35:02 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: Thyatis in the North In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" This's gonna be a great help to me. Thanks a lot ! :) VVH >There isn't a lot of information on what they did there except the brief >mention on DotE and then the mention that the Alphatians hired mercenaries >to burn down the base in AC 15. DotE also talks about how both Empires have >struggled over the region off and on through the centuries, with both having >a hard time getting established there (CM1 has the Crones give a flashback >of a previous Alphatian attempt getting destroyed by the local barbarians, >which I suppose would be of Heldanner stock). > >So you probably could invent whatever you want to fill in the gaps in >information, with bases being planted and lost, colonies being sent out and >contact lost with them, and long periods where the native population was >dominant until the Thyatians created Oceansend and then later the Alphatians >started their latest expansion into the area around Alpha (I kinda wonder if >anyone's done any work on the barbarian tribes of Norwold. They've gotta be >pretty tough, you'd think). > >Of course, I guess also you could say the Thyatians had contact with the >north longer ago than AC 12 if you wanted, because of how Mystara's history >got developed the designers ended up saying that the Thyatians were >originally Antalians who got enslaved by the Nithians, so they would have >been up in the north long before, too (you might even say that the HKs are >returning home in a way, if you wanted). But they wouldn't have been >different from other Antalians and Heldanners then. But they're not the same >anymore. -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 18:48:30 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Robert Grabowski Subject: Re: Fighters vs. Magic-Users vs ? Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >If Dawn of the Emperors is simply the old "Fighters vs Magic-Users" >schtick on a grand scale, I don't think it's "simply" that, because I think Thyatis is more complex than that. But I guess that's part of the set up. >then where would the macro Cleric vs Thief >conflict be taking place, if anywhere? Could one see the Hule vs Sind >conflict that way? > Would Hule be thieves? I thought they were sort of a theocracy, too. I would guess Ylaruam (Clerics) vs. Darokin (if you identify guys who prefer finesse and light armor, and who's trading methods can be kind of shifty, like the Embezzle spell they have, with being Theives, or at least Rogues), except that Ylaruam & Darokin aren't described as having any conflict with each other (like too many of the Known World nations with their neighbors). But I guess it would be possible to insert a conflict there, perhaps a sort of surepititious one (like, why did the Al-Azrads leave Ylaruam but still keep ties there to trade? Were they "thief" types who didn't get along with Al-Kalim's "Clerics"? But they still have some contact with the town-dwelling people in Ylaruam? Are the Darokinians trying to, in a sneaky fashon, economically colonize and control Ylaruam, and other nearby nations, and some of the Clerics of Ylaruam trying to fight the economic influence of traders they see as being thieves?) Plus that would make their relations with each other less predictably boring and "We Do all Love each other" (WDL). _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 19:53:48 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Paul Benfield Subject: Re: I couldn't believe it but it's true In-Reply-To: <3B07810C.F672142F@tin.it> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit This sort of stuff is thankfully more likely to be laughed at than taken seriously nowadays, still I remember when I first saw the "Mazes and Monsters" movie that again tries to depict D&D (& other RPGs) as dangerous. It's quite sad to think that people have nothing better to do than write such garbage... Paul Benfield on 20/5/01 9:32 am, Caroletti at scarole@TIN.IT wrote: > Check out this link. > It is really worth it. > > http://www.chick.com/reading/tracts/0046/0046_01.asp > > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 14:02:21 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eric Anondson Subject: Re: Fighters vs. Magic-Users vs ? (was: [MYSTARA] POLL: What is your favourite nation?) In-Reply-To: <20010520182950.C7CDC2DDBCA@brea.mc.mpls.visi.com> Content-Type: text/plain; format=flowed; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v388) Content-Transfer-Encoding: 7bit > If Dawn of the Emperors is simply the old "Fighters vs Magic-Users" > schtick on a grand scale, then where would the macro Cleric vs > Thief conflict be taking place, if anywhere? Could one see the Hule > vs Sind conflict that way? I have the impression that Hule would BE where that conflict is. It is ruled by a clerical hierarchy made up of thieves. Well, that is a vast generalization in terms. But it fits! Else it could be Hule (clerics) v. Texieras and Villaverde (rogues). Maybe Hule (clerics) v. Darokin (thieving merchants *ahem* ;-) )? Eric Anondson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 20:10:57 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: Fighters vs. Magic-Users vs ? (was: [MYSTARA] POLL: What is your favourite nation?) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hule Vs Darokin would probably be more accurate. mortus. > If Dawn of the Emperors is simply the old "Fighters vs Magic-Users" > schtick on a grand scale, then where would the macro Cleric vs Thief > conflict be taking place, if anywhere? Could one see the Hule vs Sind > conflict that way? If not (I'm not that familiar with either yet) > where would be a good place for that kind of thing? > > > VVH ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 20:40:40 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bob Dylan Subject: Magic Items of Mystara Mime-Version: 1.0 Content-Type: text/plain; format=flowed Net Project : Magical Items of Mystara I have been posting on the list and the Other worlds Message boards various magical items ( Ierendi, Rockhome, Graakhalia and now Darokin ) which can be found on the Vaults of Pandius ( dnd.starflung.com ) and the Mystara Message Boards. These consist of the location or origin of the item, followed by a description which the DM can give to the players, the history of the item which could be learned by locals, legends, bards and lore spells. And finally the game details of the item. This is inspired from a set of cards which came, if im not mistaken with the Mystara Dungeon Master Survival Kit. I create those because instead of giving my player's a plain short sword +1, I want it to be unique, memorable, I want it to have some sense of history and also to convey the "flavour" of various nations of Mystara to my players. I will continue to do these and will later format them and make a small Net Guide which I would like to submit to the Vaults Of Pandius in .doc form and to the message board and mailing list in .txt form. I would be very glad if poeple would submit magical items in the same format ( name, description, history, game details ) which I would include in my guide. Each item would include it's submittor name and email ( if asked by some persons not to include their adress or name I will not include them ). I have included 2 items from Darokin has a sample. For more you could look on the Mystara Message board or The Vaults Of Pandius. Here are the guidelines if you wish to submit an item. The item must be sent via email in plain text to bleakcabal@hotmail.com . They should either A) mention places or poeple of mystara in it's description or history B) have some connection to a certain aspect of Mystara ( i.e. a dwarven axe in Rockhome ). Altough most of my items tend to be very low-powered you can submit any kind of item you wish. Even if you submit only one item I would be very glad ( you can submit as many as you like ). I will mention on the list and board when I am finished accepting submissions. Here are two example items : Darokin ------- "Riposte" Description : Riposte is a main-gauche, also known as a parrying dagger. These types of weapons are often found in the hands of swash-bucklers and people wielding rapiers. This main-gauche is a thin golden blade with a large and intricate hand guard made of electrum. The hand guard is fashioned as a net of vines. The handle is in leather with a small ruby. History : Riposte was the favourite weapon of a famous roguish hero of Darokin, his name was Talkatros. This hero lived in Selenica where he fought in many duels. With is trusty rapier and Riposte. Talkatros was also famous for bringing a band of Ylari brigands to justice. Unfortunately these brigands had friends in the Ylaruam District of Selenica who eventually got to Talkatros. The current whereabouts of this weapon is unknown. Game Details : This is a main-gauche +2. If you do not have access to the stats of a main-gauche make this a dagger +2. Lucky Coin Description : This golden daro looks like any normal daro on one side, the scale with the 5 coins, but on the other side instead of the Crowned Man his the symbol of a scroll with two lightning bolts. This is the symbol of the merchant house Corun. History : This magical coin was forged by house Corun and enchanted by one of it's member who is a powerful wizard a very long time ago. The coin was given to important members of the house at various times. One member, Shira Corun actually lost the coin in her home town of Corunglain. Although the coin is magical and a bit different than a normal daro, it has travelled from hand to hand and purse to purse ever since. Sometimes lost in the wilderness to some monsters, later to be reclaimed by some heroes and spent at a tavern. Game Details : While someone is in possession of this coin he gains a +1 bonus to all saving throws. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 14:36:44 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: POLL: What is your favorite nation? In-Reply-To: <200105191827.NAA0000021807@lark.cc.ukans.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:38 AM 5/12/01 -0500, you wrote: > >Eventually, their descendants got lazy and were overthrown by the locals >in the various conquered lands, but that was simply the usual fate of >nomads who conquer civilized lands, and then lose the tough conditioning >that made them victorious over those lands. Heck, the Ottoman Turks were still in control (nominally, anyway) of areas of Eastern Europe well into the 17th century. Quite a lasting legacy. As you point out, it was just decadence that eventually led to their end (much as the case for most such empires). I'd posit that perhaps the heyday of the Ethengars in the Known World may have been long in the past, and that their current civilization as it stands is merely the remnants of what remains after centuries of rising expansion by other races. There are all sorts of gaps in Mystara time to fit something like an Ethengarian Empire into, after all. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 22:28:41 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Robert Grabowski Subject: Re: Dawn of the Emperors Mime-Version: 1.0 Content-Type: text/plain; format=flowed >> >>Thanks for the info. Where can I find more about the Thyatians >>activities there? I guess DotE is the big one (which I obviously >>don't have). >> Btw, Hitpointe (www.hitpointe.com) has at least one copy available if you're interested: http://www.hitpointe.com/tsr/bscdnd.htm They want 35 bucks for it, though. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 16:13:37 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: I couldn't believe it but it's true On Sun, 20 May 2001 05:36:38 -0700, larry lamb wrote: >For a laugh it is worth it.....but not much >else.....and how is it true and in what way? > It is true in the sense that there are people out there who really think this is what D&D is like! Yes, I laughed when I first saw this, too (it was discussed on DND-L about a year ago, IIRC), but when you consider the fact that some people really believe rubbish like this, the laughter is soon replaced by absolute horror and disgust! To think that this is what some people really think of D&D is just scary if you ask me. We should continue to laugh at it, though, because that's how ludicrous the whole matter is. Yes, it's also sad, but I certainly won't in any way give credence to the "concerns" of such people by taking their claims seriously. I guess the truth here is that when a new product comes about which most people (particularly when those in dark are adults, like it was in the case of D&D in the 70s) don't know what to make off it, there will always be people out to promote their own interests by making horrible claims about it. This can usually be accomplished because the fear of the unknown is deeply rooted within all of us, and it is usually easier to just hate something than to try to understand it. Some people also shift their worries over to things like this and then blame the game and the company. I think one such individual would be Pat Pulling, the founder of BADD (Bothered About Dungeons and Dragons). For those of you who don't know, I invite you to read "The Pulling Report" by Michael A. Stackpole (whom some of you may remember as a writer of Star Wars novels and comic books). Sorry if I sound harsh here, but this is a topic close to my heart, and I hate it when hate-mongers make scapegoats out of us just because we look like easy targets, and they only get to look like they have a point if we back away, as TSR did when they banned the words 'demon' and 'devil' from all their products because some people didn't like them. Naturally this only led those people to claim they had been right all along (or TSR wouldn't have backed off, they argued), and TSR might just as well not have bothered in the first place :( - The Stalker > >--- Caroletti wrote: >> Check out this link. >> It is really worth it. >> >> http://www.chick.com/reading/tracts/0046/0046_01.asp >> >> >> Iulius Sergius Scaevola >> Captain of the XXth Cohort >> Port Lucinius, Thyatis >> >> >******************************************************************** >> The Other Worlds Homepage: >> http://www.wizards.com/dnd/OtherWorlds.asp >> The Mystara Homepage: http://www.dnd.starflung.com/ >> To unsubscribe, send email to >> LISTSERV@ORACLE.WIZARDS.COM >> with UNSUB MYSTARA-L in the body of the message. >> > > >===== >The "Fighting Bunnys" main site: > >http://www.angelfire.com/on2/myrobotechgames/index.html > >To group site: > >http://groups.yahoo.com/group/RobotechGame > >__________________________________________________ >Do You Yahoo!? >Yahoo! Auctions - buy the things you want at great prices >http://auctions.yahoo.com/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 19:58:37 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: Re: Thyatis in the North Mime-Version: 1.0 Content-Type: text/plain; format=flowed AC 12/AY 1012: The Thyatians build a trading station called Cape Alpha in neutral territory on the Great Bay; this violates the Treaty of Edairo. AC 15/AY 1015: Reavers from the Northern Reaches, paid by Alphaita, destroy the trading station at Cape Alpha; it is not rebuilt. that's about all the DotE mentions. I really didn't look to hard though. sorry if someone already said this. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 20 May 2001 23:54:26 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: The battle of Wilmik. (the start of a campain) Mime-Version: 1.0 Content-Type: text/plain; format=flowed A low mist hangs on the ground like a cold blanket in winter. The sun is slowly climbing to it's throne above the town of Wilmik. Night still has a firm hold on the valleys and glens near the Stone River. The town is already awake, farmers are tending thier fields near the river. The night watch is being relieved by the day watch. Children are playing some sort of war game outside the town walls. The start of a typical day in Wilmik. A figure hides in the gloomy mist still clinging to a valley overlooking the town. He watches the townfolk perform thier daily activities as they have for the past several days. He sits atop the muscled back of a massive black dire wolf, scares mark the wolf as a vetern of many campains. The figure's dark grey flesh makes him difficult to see in the mist. The only thing betraying him is the blood red armor, dented and stained from many battles, as it shines in the damp mist. The dark warrior grins as he raises his massive battle-axe into the air. Jarid sits at his post on the walls overlooking the glen were the children are playing. Watching the kids play, Jarid doesn't notice the Axe raised in the air not 200 yards from him.... Remembering the battle plan, archers wait in the trees for the signal. They didn't have to wait long, the axe drops and they let loose thier arrows. Six guards fall dead from the walls, others that survived raise the alarm as the Hobgoblins charge. Farmers running up to the town walls to defend thier homes failed to notice the Gnolls in the trees. Most of the men are feld by arrows befor the take ten steps. The others are cut to shreds by the flanking Goblin footmen. Jarid, with an arrow stuck in his left shoulder, takes aim with his crossbow and lets fly a bolt of death. The lead Hobgoblin falls from his mount, a bolt stuck in his head. Jarid starts to reload as he remembers the children in the field, he drops his crossbow and jumps down to the platform leading to the gate, yanking the arrow out on his way down. "Close the gates!" yells the Guard Captain. "Thier are still children outside Captain! We have to save them!" Drawing his longsword, an heirloom from his Father. Jarid charges out the gates followed by several other guards but are cut off by the flanking Goblins, the gate slams shut behind them. Spotting two Goblins bearing down on him, Jarid readies himself for the fight. The Goblin on the left, weilding a broadsword, swings in a high loop aimmed at Jarids head. Jarid drops to one nee and thrusts his sword into the goblins gut. Rolling to his left and onto his feet, Jarid puts the dead goblin between himself and the second one. The second goblin swings his weapon in a wild arc at Jarid, missing by only inches. with the momentem of his roll, Jarid swings his sword in a short controlled attack, the goblins arm falls to the ground, weapon in hand. Elsewere on the battle field, the Gnollish archers set up in a line, raise thier bows, draw the stings back, and launch a volley on fire into the town. Straw thached roofs burst into flams on contact. Soon, a fire storm engulfs the Longhouses near the walls. Poorly trained bucket brigades fail to contain the fire and it spreads to the rest of the town. The Hobgoblins run down the children, the wolves tear flesh off the smallest ones as thier masters either cut them down with swords and axes, or crush them under the charge. No one survives. Jarid, cut off from his compainions, is pushed down to the river banks by the goblins. There he makes his greatest stand as he is alone against five goblins. Gripping his sword with both hands, Jarid makes a thrusting move, it was a fake and the goblins fell for it. with his opponite off balance, Jarid cracks him in the jaw with his hilt nocking the fool to the ground, uncontious. Spinning to his right, Jarid parries one stab with his sword arm and pushes the goblin over with his free hand, putting him behind the group. without hesitating, Jarid severs the head of a second goblin, but was unable to parry a thrust from the third goblin who slashes Jarid in the ribs breaking one and nocking the wind out of him. Jarid falls into the river and drops his sword. The dark figure, now accompanied by his bodyguards, rides to the front lines and orders his forces to fall back to his possiton. The arrows continue to rain fire into the town. Only the bravest souls walk the walls inside the town, for to do so is certain death. Knowing that he has lost the oppertunity to raid the town, the Hobgoblin general is fully content to destroy the town and kill everyone in it, unfortunatly for the town guards, so are his troops. Jarid, now unarmed and fatigued, prepairs to fight hand to hand against three goblins. Unfortunatly for Jarid, the goblins don't give him any time to rest. Two of them charge at Jarid while the other waits for him to make a move. One goblin, armed with a pike, stabs at his mid-section. While the other swings an axe at Jarids right side. Stepping to his left, Jarid grabs the pike and pulls. He losses his balance in the defencive move and falls, pulling the pikeman into the path of the axe. Unable to stop his swing, the goblin buries his axe deep into the back of his comrade. Seeing his enemy pinned on the bank of the river, the third goblin raises his sword, detirmend to drive it though Jarids skull. In the excitment, the goblin fails to see Jarids companions charging to his aid. Both goblins are run though without even seeing thier killers. The battle in the river doesn't go unnoticed by the other goblinoids, ten wolf-riders are bearing down on them. "We have to get out of here, Jarid." Jarid looks at the burning town and sees town folk jumping off the walls to excape the flames, only to be hacked apart by the humanoids who are now surrounding the town. "All is lost...." Jarid and his friends excape to some fishing rafts that have floated near them from the docks. Using the raft as a shield by hanging off the far side, they float north to safty, hundreds of arrows hit the raft as they excape. The Wolf-Riders break off pursuite as there is no point to cross the river. Two hours later the whole town is a raging inferno. Any villagers that are found living are hung from the trees by thier ankles, thier throughts slit from ear to ear. The invading army moves south to the closest fording point one mile away. There, they will cross the river and head north into the dence forest. From the forest they will raid settlements and farms all acrost the Southern Coastal Plains. When theyt have finished destroying the settlements there, they will head to Whiteheart. ------------------------------------------------------------- DM notes: Jarid is a 2nd level fighter played by one of my PC's. The Dark Figure (or Hobgoblin General) is a 3rd level Paladin of Ericus Doombringer. (dark paladins are a special kit that my PC's and I have put together, I'm sure most DM's have done the same....) The Dark Figures name is not know to anyone, I will keep it that way until the PC want's it revieled...or until the other PC's figure it out. The humanoid army destroyed Wilmik to lure the Soderfjord army out into the open were The Dark Figure hopes to defeat it, leaving Soderfjord widely undefended. I will add to this soon. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 01:09:46 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: Thyatis in the North MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Robert Grabowski" To: Sent: Sunday, May 20, 2001 2:05 PM Subject: Re: [MYSTARA] Thyatis in the North > There isn't a lot of information on what they did there except the brief > mention on DotE and then the mention that the Alphatians hired mercenaries > to burn down the base in AC 15. DotE also talks about how both Empires have > struggled over the region off and on through the centuries, with both having > a hard time getting established there (CM1 has the Crones give a flashback > of a previous Alphatian attempt getting destroyed by the local barbarians, > which I suppose would be of Heldanner stock). Many of the CM modules have references to an original colonization of Norwold by Alphatia. There is the ruined palace of Alinor in CM1, and the whole Curse of Saber River is based on an Alphatian general being driven from NW by the barbarian natives. Unfortunately, this stuff never made it into the DotE timeline. > So you probably could invent whatever you want to fill in the gaps in > information, with bases being planted and lost, colonies being sent out and > contact lost with them, and long periods where the native population was > dominant until the Thyatians created Oceansend and then later the Alphatians > started their latest expansion into the area around Alpha (I kinda wonder if > anyone's done any work on the barbarian tribes of Norwold. They've gotta be > pretty tough, you'd think). There is some stuff in the M-almanacs about them, and there will be a bit more in the next one. In fact, I just finished writing some stuff about one group of the barbarians, but you'll have to wait for the 1018 MA... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 00:23:37 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Hrabovsky Subject: Re: The battle of Wilmik. (the start of a campain) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I have three issues with your story. First, use a spell checker (I have had many dealings with editors, being a professional writer, and the spelling is really bad). Nothing interrupts the flow of a story like spelling errors. Second, how does someone attacking with a pike get pulled far enough to be placed in the path of someone attacking with an axe? Third, why didn't the fire archers just burn the gate, thus allowing the rest to sack the town? Otherwise it is okay. George ----- Original Message ----- From: "Bill Manley" To: Sent: Sunday, May 20, 2001 10:54 PM Subject: [MYSTARA] The battle of Wilmik. (the start of a campain) > A low mist hangs on the ground like a cold blanket in winter. The sun is > slowly climbing to it's throne above the town of Wilmik. Night still has a > firm hold on the valleys and glens near the Stone River. > > The town is already awake, farmers are tending thier fields near the river. > The night watch is being relieved by the day watch. Children are playing > some sort of war game outside the town walls. The start of a typical day in > Wilmik. > > A figure hides in the gloomy mist still clinging to a valley overlooking the > town. He watches the townfolk perform thier daily activities as they have > for the past several days. He sits atop the muscled back of a massive black > dire wolf, scares mark the wolf as a vetern of many campains. The figure's > dark grey flesh makes him difficult to see in the mist. The only thing > betraying him is the blood red armor, dented and stained from many battles, > as it shines in the damp mist. The dark warrior grins as he raises his > massive battle-axe into the air. > > Jarid sits at his post on the walls overlooking the glen were the children > are playing. Watching the kids play, Jarid doesn't notice the Axe raised in > the air not 200 yards from him.... > > Remembering the battle plan, archers wait in the trees for the signal. They > didn't have to wait long, the axe drops and they let loose thier arrows. Six > guards fall dead from the walls, others that survived raise the alarm as the > Hobgoblins charge. > > Farmers running up to the town walls to defend thier homes failed to notice > the Gnolls in the trees. Most of the men are feld by arrows befor the take > ten steps. The others are cut to shreds by the flanking Goblin footmen. > > Jarid, with an arrow stuck in his left shoulder, takes aim with his crossbow > and lets fly a bolt of death. The lead Hobgoblin falls from his mount, a > bolt stuck in his head. Jarid starts to reload as he remembers the children > in the field, he drops his crossbow and jumps down to the platform leading > to the gate, yanking the arrow out on his way down. > > "Close the gates!" yells the Guard Captain. > "Thier are still children outside Captain! We have to save them!" Drawing > his longsword, an heirloom from his Father. Jarid charges out the gates > followed by several other guards but are cut off by the flanking Goblins, > the gate slams shut behind them. > > Spotting two Goblins bearing down on him, Jarid readies himself for the > fight. The Goblin on the left, weilding a broadsword, swings in a high loop > aimmed at Jarids head. Jarid drops to one nee and thrusts his sword into the > goblins gut. Rolling to his left and onto his feet, Jarid puts the dead > goblin between himself and the second one. The second goblin swings his > weapon in a wild arc at Jarid, missing by only inches. with the momentem of > his roll, Jarid swings his sword in a short controlled attack, the goblins > arm falls to the ground, weapon in hand. > > Elsewere on the battle field, the Gnollish archers set up in a line, raise > thier bows, draw the stings back, and launch a volley on fire into the town. > Straw thached roofs burst into flams on contact. Soon, a fire storm engulfs > the Longhouses near the walls. Poorly trained bucket brigades fail to > contain the fire and it spreads to the rest of the town. > > The Hobgoblins run down the children, the wolves tear flesh off the smallest > ones as thier masters either cut them down with swords and axes, or crush > them under the charge. No one survives. > > Jarid, cut off from his compainions, is pushed down to the river banks by > the goblins. There he makes his greatest stand as he is alone against five > goblins. Gripping his sword with both hands, Jarid makes a thrusting move, > it was a fake and the goblins fell for it. with his opponite off balance, > Jarid cracks him in the jaw with his hilt nocking the fool to the ground, > uncontious. Spinning to his right, Jarid parries one stab with his sword arm > and pushes the goblin over with his free hand, putting him behind the group. > without hesitating, Jarid severs the head of a second goblin, but was unable > to parry a thrust from the third goblin who slashes Jarid in the ribs > breaking one and nocking the wind out of him. Jarid falls into the river and > drops his sword. > > The dark figure, now accompanied by his bodyguards, rides to the front lines > and orders his forces to fall back to his possiton. The arrows continue to > rain fire into the town. Only the bravest souls walk the walls inside the > town, for to do so is certain death. Knowing that he has lost the > oppertunity to raid the town, the Hobgoblin general is fully content to > destroy the town and kill everyone in it, unfortunatly for the town guards, > so are his troops. > > Jarid, now unarmed and fatigued, prepairs to fight hand to hand against > three goblins. Unfortunatly for Jarid, the goblins don't give him any time > to rest. Two of them charge at Jarid while the other waits for him to make a > move. One goblin, armed with a pike, stabs at his mid-section. While the > other swings an axe at Jarids right side. Stepping to his left, Jarid grabs > the pike and pulls. He losses his balance in the defencive move and falls, > pulling the pikeman into the path of the axe. Unable to stop his swing, th e > goblin buries his axe deep into the back of his comrade. Seeing his enemy > pinned on the bank of the river, the third goblin raises his sword, > detirmend to drive it though Jarids skull. In the excitment, the goblin > fails to see Jarids companions charging to his aid. Both goblins are run > though without even seeing thier killers. The battle in the river doesn't go > unnoticed by the other goblinoids, ten wolf-riders are bearing down on them. > > "We have to get out of here, Jarid." > Jarid looks at the burning town and sees town folk jumping off the walls to > excape the flames, only to be hacked apart by the humanoids who are now > surrounding the town. "All is lost...." Jarid and his friends excape to some > fishing rafts that have floated near them from the docks. Using the raft as > a shield by hanging off the far side, they float north to safty, hundreds of > arrows hit the raft as they excape. The Wolf-Riders break off pursuite as > there is no point to cross the river. > > Two hours later the whole town is a raging inferno. Any villagers that are > found living are hung from the trees by thier ankles, thier throughts slit > from ear to ear. The invading army moves south to the closest fording point > one mile away. There, they will cross the river and head north into the > dence forest. From the forest they will raid settlements and farms all > acrost the Southern Coastal Plains. When theyt have finished destroying the > settlements there, they will head to Whiteheart. > ------------------------------------------------------------- > DM notes: > Jarid is a 2nd level fighter played by one of my PC's. > > The Dark Figure (or Hobgoblin General) is a 3rd level Paladin of Ericus > Doombringer. (dark paladins are a special kit that my PC's and I have put > together, I'm sure most DM's have done the same....) The Dark Figures name > is not know to anyone, I will keep it that way until the PC want's it > revieled...or until the other PC's figure it out. > > The humanoid army destroyed Wilmik to lure the Soderfjord army out into the > open were The Dark Figure hopes to defeat it, leaving Soderfjord widely > undefended. > > I will add to this soon. > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 04:10:29 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Bill Manley Subject: Re: The battle of Wilmik. (the start of a campain) Mime-Version: 1.0 Content-Type: text/plain; format=flowed if you want the spelling corrected, do it yourself. on the pike issue, sorry I didn't tell you how far past the PC the weapon went. I guess I have to be more clear on EVERY SINGLE DETAIL. If you have ever run a siege, or fought in a siege, or watched a siege, you would know that the gates are usually doused with water or covered with wet animal hides. also, the gates are heavy wood. it would take far to long to burn the gate to the ground.....btw, fire and coals are very hard to walk through. and next time delet the previous message, I'm sure most ppl that read your post have a vauge idea of what your refering to. also, if you want to critisize my post, don't mention spelling. as I type, I'm not going to look up every word....cuz I'm not being graded on this. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 12:47:00 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: A timeline for Mystara part one In-Reply-To: <200105200707.f4K77b610307@uta.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8BIT Some time ago I promised to mail some ideas on Thanegioth Archipelago on the list. Earlier I said I would begin posting notes on the Nomad Wars in our campaign. The nomad wars will begin during the summer. The intent of these timelines is to help people understand the events I'll mention in those mails. Please notify if you aren't interested. ------ TIMELINE for Mystara, "Twin Campaigns" version by Ville L�hde Note: This timeline was written as a background for our long-lasting campaign. It is loosely based on the Gazetteers, with some notable exceptions. The phrase "twin campaigns" refers to the two OD&D campaigns that have been going on in this timeline, with approximately 500 years between them. This timeline was sent to the list as a support for coming material on Thaegioth archipelago and the Nomad wars (X10: Red arrow, black shield). Before Crowning 5000 The elven civilisation is born in Evergreen, the present southern polar icecap. Elves form their communities around "The Mother tree", the historical predecessor of the Trees of Life. The elven heroes of latter times wished to imitate the lost cultural nexus when creating the relics. ? Human and dwarven races are born, as are the beastmen. (Note: In this campaign orcs do actually have their history in the former elven colonies. This theme will be further developed when the PCs visit the southern pole in order to find the Mother tree, still alive but buried under ice.) 4000 The Blackmoor civilisation emerges. 3200 The beastmen are driven to Hyborea, and the separation of humanoid races begins. (Note: In this campaign goblins and other "evil" beings aren't the reincarnations of evil souls. They are races, pure and simple. True enough, some of them worship beings that can be seen as evil, but this is a result of cultural history. "The Shining One" is an example of a very different kind of humanoid deity.) 3500 The Blackmoor civilisation reached its zenith. Numerous contacts with elves. (Note: There seems to bee some discrepancy on the original location of Blackmoor. In this campaign it was in the present northern pole, not in Hyborea, as "orcs of Thar" seems to suggest.) 3000 The destruction of Blackmoor results in the shift of the planetary axis. Former Blackmoor and Evergreen freeze over. Elves travel to Vulcania as the Mother tree is covered with ice. The strife over the nature of elven life splits the race. Ilsundal's followers travel to North. A small clan learns to build seagoing vessels and takes to the oceans. They will end up in Thanegioth archipelago (the second westernmost island), calling themselves "the children of the Swan". Unknown to most people, the shift of the planetary axis also disrupts the forces of magic in Mystara. The planet has "a magic axis" in addition to the magnetic one. This axis is the source of north-south ley lines, which made old-style magic possible. Now the lines dissipate for a long time, and would-be magic-users are left to their own devises to find new forms of magic-use. 2200 Some of the elves travel to the area that is now called Glantri. 2100 Islundal's followers reach the periphery of Hyperborea, the Sylvan lands. 2000 Bronze and Iron ages. The Ethengarians reach the Sea of Grass. Human communities emerge by the river Nithus (Nithia). 2101 The Trees of life are created from a seed from the Mother tree, and Ilsundal ascends to godhood (Note: This campaign uses the concept of "god" instead of Immortals.). The humanoids in Urzud wage the Steel wars. Kagyar creates the Rockhome civilisation. Perhaps during this time a god called Aurakia/the Silvery One a.k.a the Moon creates two races: the silver dragons and the silvery dwarves. (Note: This campaign only has one moon, very similar to our one.) The silver dragons are a symbiotic manifestation of Aurakias essence, "the living silver". They merge with humans that have formed a healer cult that is based on an island in the sea of dread. The cult is highly pacifistic, and its members mainly work as healers during wars on ALL sides. The silver dwarves are transformed from the living silver and places on Mystara in "the Sea Kingdoms" from the old Master set global map. Their society is centred on finding bits of living silver that the Silvery One "spits" into the world periodically. 2000 - 1500 "The time of the stream mages" begins all over Mystara. The stream mages discover that the ley lines are back, but now formed as a network of ley streams around the globe. They form a community of mages that incorporate ley magic into the shamanistic cults that are also emerging (Note: The destruction of Blackmoor opened rifts to the Spirit World). The mages divide themselves into three schools according to basic philosophical differences, but they don't end up warring each other. The community includes many humanoid wiccas, too. The community spreads around by building towers of learning in many focal points of the ley lines ("magic nodes"), eventually encompassing the globe after 400 years of expansion (some claim that the community was formed simultaneously in many locations). Via the tower network the stream mages can communicate quickly, and become aware of the global nature of the world. This new knowledge and power doesn't get to have great effect on the world, however. Suddenly the ley streams begin to dissipate and the towers lose their powers (Note: They don't realise that at this time the magical axis disrupted by Blackmoor destruction is reforming.) Only a few groups remain after this, looking after their former powers. During this time the faery races also arrive to the world from the Faery realm (Note: This campaign isn't using the history in "Tall tales�"), bringing new kinds of magic and wonders to the lands. The court of Oberon is established in the area of modern Darokin, but it will remain small and insignificant until the arrival of the elves. 1700 Elves in modern day Glantri area cause the great cataclysm that will form the Land of the Black Sand, bring spirits closer to this world, create the Broken Lands and contribute to the birth of the Shadow elves. 1500 The formation of the Nithian empire starts. One notable feature of this era is "the Nithian triumvirate", a conglomerate of gods that help the empire. It is made up by Thanatos of the death, deception and power, Rathanos of fire and one smaller deity of the undead - he is rumored to have arrived from the future, a strange concept when it comes to gods. (Note: This is the same deity who arrives to this world around 400 - 500 AC, from "the time of Withdrawal". He'll also be responsible for the creation of the Blackstick and the trouble in Denagoth around 850 AC.) As Thanatos and his colleagues rule Nithia, his "sister" Taranis leads a small group of Nithians to southern lands. They call themselves tral-a-taranah. Taranis reforms their culture and slowly wipes out most of the memories relating to Nithia and its dark practices. So the "slavic" culture of traladaran start. Another significant event is the rise and fall of "the Firelord". He is a member of the ruling family who realises that he'll never be a pharaoh, and actually fears for his life. With a group of trusted followers he retreats to Thaengioth archipelago, where he starts an obscure cult of Rathanos followers. Their worship centres on Rathanos's subordinate, who is said to live in the constellation of Fomalhaut with his fiery spawn. The Firelord attempts to complete a ritual that would make him into a Nexus of Rathanos's power in this world, thus lighting up a new star in the Fomalhaut constellation. In this he's aided by the efreti living near the volcanoes of the main island and red dragons in the central Archipelago.(Note: The Fomalhaut is in this campaign a constellation that appears in all worlds where Rathanos has any power. Every star signifies a powerful being who has become a Nexus of power. A Mystaran Nexus would mean that Rathanos's power in that world would increase vastly.) However, the plans of the Firelord are stopped by the hero Rak'Asta, the leader of a lycantropic race living on "the Isle of Dread". They worship a god called simply the Lion. Aided by the order of the Sollux and some sea dragons living around the archipelago Rak'Asta kills the Firelord. He himself is killed in a duel with "the Father Dragon" of the Reds. The duel decimates one island and leaves both dead. The people of Rak'Asta later fall from the grace of the Lion god and transform to the rakastai. As for the Nexus, the stars will be right next time around 1000 AC� 1400 The traladaran people are subjugated by the hutaakan people. Taranis isn't able to help them as she tries to battle the hutaakan god Pflarr without attracting the attention of Thanatos, who is still a bit annoyed with her. Humanoid diaspora brings the Great horde to present day Ethengar. The horde and king Loark are eventually driven out by Akkila-Khan. Rockhome is colonised by the new breed of dwarves. 1300 The halfling race colonises the Five shires. They meet a small community of wild elves. Around this time a cleric of the undead god (see before) arrives in this area and builds a base of power in the northern mountains. Some time later he reaches lichdom. The lich Hazar is responsible of the destruction of the wild elves (the Gentle Folk). He begins to design a master plan that would greatly increase the power of his deity - the hatching of the plan will take over 2300 years, as liches can wait. (Note: The plans of Hazar will greatly influence the future of the traladaran people, whom he sees as a fertile ground. The demise of the Korizegy clan was his doing.) 1100 Nithia founds the Thothian colonies. The Shadow elves find the Refuge of Stone, make contact with Rafiel and begin the construction of the City of Stars. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 19 May 2001 01:22:16 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Milos Rasic Subject: Re: POLL: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Eusdria ----- Original Message ----- From: Caroletti To: Sent: Friday, May 18, 2001 6:32 PM Subject: [MYSTARA] POLL: What is your favourite nation? > Ok, here I go again: > this is a poll to know the favourite Mystaran nation of people on the > MML. > If you have already voted, don't do it again. > If you don't remember, ask me. > If you want to change the vote, tell me. > You can vote either secretly (e-mail me directly) > or openly (on the MML, as far as Geoff doesn't decide to have my head > cut). > > I have collected more than hundred votes until now...let's get to > two-hundred!!! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > PS: The winner of the 100th Vote Contest still has to tell me if he > wants the Prize! > E-mail me again!!! > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 04:55:05 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Hrabovsky Subject: Re: The battle of Wilmik. (the start of a campain) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit See below for comments. > if you want the spelling corrected, do it yourself. I simply feel that as a matter of courtesy, you should make some effort to make your posts readable. As for correcting your work, I charge $60 per hour for my time. When would like to start paying me? > on the pike issue, sorry I didn't tell you how far past the PC the weapon > went. I guess I have to be more clear on EVERY SINGLE DETAIL. I am not a mind reader. Were you suggesting that your hero threw his assailant (armor and all) over 14 feet? And that he was still standing? And that he was positioned in such a way that a strike meant for your hero hit the bad guy instead? I find that, to say the least, a little hard to swallow. > If you have ever run a siege, or fought in a siege, or watched a siege, you > would know that the gates are usually doused with water or covered with wet > animal hides. also, the gates are heavy wood. it would take far to long to > burn the gate to the ground.....btw, fire and coals are very hard to walk > through. You said nothing about a siege. What kind of village allows children to play outside the walls during a siege? By the way, how many sieges have been in? The only sieges I have been involved in were modern day and involved machineguns and mortars and the like, for real. What about you? As for gaming, I have been playing wargames since 1973, RPGs since 1976 and I have been running games since 1981. I have run many sieges over the last twenty years as a game master, and I have always been complimented on them. As for your comment about keeping doors wet, and the like, I suspect that besieged villages have better things to do with restricted water supplies than wet down their gates. What period of siege are we talking about? Ancient? Medievel? Ancient sieges were often ended by starving the village out, historically speaking. Medievel sieges were often ended when a trebuchet was built by the attackers. What you described is not a siege, rather it is an assault; and a reasonably effective one I will add. By the way, fire and coals are fairly easy to jump over or past. Another option would be to have your attackers knock the gates down with a ram of some kind. > > and next time delet the previous message, I'm sure most ppl that read your > post have a vauge idea of what your refering to. When you become the list ogre I will obey your command. Until that time I will take your suggestion under advisement. But when the situation arises where I am responding to a post, I will include that post so the list knows what I am talking about. > also, if you want to critisize my post, don't mention spelling. as I type, > I'm not going to look up every word....cuz I'm not being graded on this. If you don't want your work criticized, don't place it in a public forum. I did not intend to attack you, as you seem to suggest. I was offering constructive criticism. You seem unable to accept such. There is no reason for you to adopt such a negative tone. George ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 07:27:01 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Stone Marshall Subject: Ranting Re: [MYSTARA] The battle of Wilmik. (the start of a campain) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Ok people this is very annoying. First to George: Who cares how someone types! Its not like you are going to read it to your PC's line by line. As for your "constructive criticism" it seems more like spamming to me. We come to this place to share ideas about Mystara, if I have issues with someones email, I simply delete it! My inbox is cluttered enough without all this ranting and one-upmanship. As for me personally, I will take the adventure idea that Bill wrote and pick things out that I liked and use them in my adventures when I next DM a game. to quote a famous American, "Can't we all just get along?" Now to Bill: When someone sends a message of criticism it is not always nesassary to answer it! Anyone can type anything here and make up all the crap about themselves that they want to(oop a "prepositon" at the end of a sentance!). As for this message, I will not be sending any returns to clutter anyone elses email. The adventure idea was good though...keep up the good work, misspells and all!! :-) Signed: Multizar (a fed up DM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 09:28:08 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" on 20/5/01 9:32 am, Caroletti at scarole@TIN.IT wrote: > Check out this link. > It is really worth it. > > http://www.chick.com/reading/tracts/0046/0046_01.asp Anyone else seen the other inspiring material from this faith? I especially like the story of how the Catholic Church gave permission to Hitler to kill all the Jews. (Hitler wasn't Catholic, nor do I think he needed sanctions from the Pope to propagate his evil.) They also but the blame of slavery on the Jews that owned Slave Ships, thus expounding one evil to another. Most products of this type do come from an all Aryan Church, very similar to skinheads with 'faith'. Although this can be seen as humorous to some, this campaigning is extremely dangerous to all individuals involved. There is an old Dragon Magazine article that went into great detail of this comic book, the older version used to tell the reader that D&D teaches kids how to cast charm spells on parents to buy more books (where is that in the manual? I'd like to use that spell for a home loan!) On another note... The movie Monsters and Mazes was loosely based on a non-fictional book written by a private investigator to find a missing child prodigy at a local college. There really was a cult of evil people at the college, and they did use D&D as a sort of bait to trap people into the cult; but as with any other situation you hear of kids (and adults) who commit suicide or join a cult or do drugs, D&D is not the blame. These people had other problems that kept them at a loose touch with reality, unfortunately D&D has always been a good scapegoat. If somebody imagines that their are monsters, and D&D has monsters, then you have an answer. Sorry I ranted on this subject, it has always been a sore one for me (my parents actually believed the Dark Dungeon garbage and sent me to a detraining camp and burned all my old stuff!, but 3 years later I showed them the other 'great' material that Chick publishes, and they have since apologized.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 08:39:33 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Web Warlock Subject: Re: I couldn't believe it but it's true In-Reply-To: <3B07810C.F672142F@tin.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I know isn't it a riot! I remember this POS from my early gaming days. Personally I liked my version better. http://www.planetadnd.com/humor/DD-MST3K/index.php Warlock. -- Web Warlock, webwarlock@iname.com webwarlock@planetadnd.com Author, the Netbooks of Witches and Warlocks The Other Side: http://www.rpghost.com/WebWarlock The DnD Community Council: http://www.dndcommunitycouncil.org/~nbownw -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Caroletti Sent: Sunday, May 20, 2001 3:32 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] I couldn't believe it but it's true Check out this link. It is really worth it. http://www.chick.com/reading/tracts/0046/0046_01.asp Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 18:44:42 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit It's true in the sense that I couldn't believe there were people who believed in this... They would probably burn me too because I use the nickname below, as would be the case of the Stalker, of the Web Warlock and of BleakCabal...8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 21:33:42 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: I couldn't believe it but it's true Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >It's true in the sense that I couldn't believe there were people who >believed in this... >They would probably burn me too because I use the nickname below, as would >be >the case of the Stalker, of the Web Warlock and of BleakCabal...8-) > Burn me !!! Anyway this stuff is ridiculous. I don't beleive in any religion and my family is not really "into" religion, but my aunt once took my sister to a christian mass. There the priest was raving against D&D and Magic The Gathering Cards ( this was before Pokemon ), since I was into both at that time ( I have since left magic ), my aunt and my sister tried to save my soul at a family dinner after this mass. :) Even my sister beleived that these games were created by Satan ( I hope the priest was using this as a metaphor, anyway that's not how my aunt perceived it ) to convert poeple to ***EVIL*** !!! I don't know what's sillier, the idea of these games converting poeple to evil or the idea of Satan writing a book ( the D&D books ) and getting them published to a publisher :) _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 23:57:07 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi, just had to throw in my tuppence. my experience in this field, lies in the fact that two military police men who were born again christians, told me that rock music, fantasy books and rpgs, science fiction, super heroes, and horror movies, were all devices of the devil designed to lead the unwary to his worship. now i got on very well with these two guy's even though i am an atheist and they were constantly trying to convert me, so i jokingly replied" he must love me, as i am into them all." also one of my players was a jehovah's witness, and when our group started i was living on a warship in a naval base. so our games were played in the various houses of the players.when this one players father found out what we were doing in his kitchen he freaked and threw us all out of his house, and told his son to have nothing more to do with me, that i was evil. he has gotten over it in the years since, and realises i am not evil just irreverant. i haven't actually been sent away for deprogramming, although i think the wife wishes i was ;-) Mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 16:09:57 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: I couldn't believe it but it's true On Mon, 21 May 2001 18:44:42 +0200, Caroletti wrote: >It's true in the sense that I couldn't believe there were people who >believed in this... >They would probably burn me too because I use the nickname below, as would >be >the case of the Stalker, of the Web Warlock and of BleakCabal...8-) > I guess :) Being an Alphatian wizard has its uses in those cases, though - those Teleport spells are pretty handy! ;) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 19:30:03 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit You know, before this turns into a Christian bashing session...I have to reiterate that these people are a minor sect of a minor sect...more of a cult really. You can't generalize Christians out of the weird people who are anti D&D. Besides, without the Christian Church there would be no fantasy genre at all...From Sir Gawain and the Green Knight to that famous Catholic JRR Tolkien (Not to mention his Anglican bud CS Lewis) fantasy owes a great deal to Christianity. ----- Original Message ----- From: "Gilles Leblanc" To: Sent: Monday, May 21, 2001 5:33 PM Subject: Re: [MYSTARA] I couldn't believe it but it's true > > > >It's true in the sense that I couldn't believe there were people who > >believed in this... > >They would probably burn me too because I use the nickname below, as would > >be > >the case of the Stalker, of the Web Warlock and of BleakCabal...8-) > > > > Burn me !!! > > Anyway this stuff is ridiculous. I don't beleive in any religion and my > family is not really "into" religion, but my aunt once took my sister to a > christian mass. There the priest was raving against D&D and Magic The > Gathering Cards ( this was before Pokemon ), since I was into both at that > time ( I have since left magic ), my aunt and my sister tried to save my > soul at a family dinner after this mass. :) > > Even my sister beleived that these games were created by Satan ( I hope the > priest was using this as a metaphor, anyway that's not how my aunt perceived > it ) to convert poeple to ***EVIL*** !!! I don't know what's sillier, the > idea of these games converting poeple to evil or the idea of Satan writing a > book ( the D&D books ) and getting them published to a publisher :) > > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 19:46:24 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Mischa Gelman Subject: Re: I couldn't believe it but it's true In-Reply-To: <000b01c0e24d$f76192e0$6a63d8cd@jdaly> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 21 May 2001, Jeff Daly wrote: > are anti D&D. Besides, without the Christian Church there would be no > fantasy genre at all. While I agree with most of your points, this is going overboard. Much of modern fantasy draws its roots from Greco-Roman, Egyptian and Norse mythology; look at many of the Mystaran nations for evidence of this. Tolkien and Lewis really led to the whole sweeping-melodramatic-epic fantasy that is so common, but men and women of many religions helped create the genre we all love. - Mischa Nothing in modern attitudes is believed more to signify exceptional intelligence than association with large pools of money. Only immediate experience with those so situated denies the myth. - John Kenneth Galbraith ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 18:41:18 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Hrabovsky Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Not only that, but many of the stories from the Bible make pretty good fantasy stories. I mean, blowing the Horn of Gideon and watching the towers of Jericho fall is pretty good stuff! I am a devout Christian (even an ordained minister) and I have been gaming for a quarter of a century. Many people I know and game with are also Christians (along with Muslims, Buddhists, Agnostics, Atheists, etc.) George ----- Original Message ----- From: "Jeff Daly" To: Sent: Monday, May 21, 2001 6:30 PM Subject: Re: [MYSTARA] I couldn't believe it but it's true > You know, before this turns into a Christian bashing session...I have to > reiterate that these people are a minor sect of a minor sect...more of a > cult really. You can't generalize Christians out of the weird people who > are anti D&D. Besides, without the Christian Church there would be no > fantasy genre at all...From Sir Gawain and the Green Knight to that famous > Catholic JRR Tolkien (Not to mention his Anglican bud CS Lewis) fantasy owes > a great deal to Christianity. > > ----- Original Message ----- > From: "Gilles Leblanc" > To: > Sent: Monday, May 21, 2001 5:33 PM > Subject: Re: [MYSTARA] I couldn't believe it but it's true > > > > > > > >It's true in the sense that I couldn't believe there were people who > > >believed in this... > > >They would probably burn me too because I use the nickname below, as > would > > >be > > >the case of the Stalker, of the Web Warlock and of BleakCabal...8-) > > > > > > > Burn me !!! > > > > Anyway this stuff is ridiculous. I don't beleive in any religion and my > > family is not really "into" religion, but my aunt once took my sister to a > > christian mass. There the priest was raving against D&D and Magic The > > Gathering Cards ( this was before Pokemon ), since I was into both at that > > time ( I have since left magic ), my aunt and my sister tried to save my > > soul at a family dinner after this mass. :) > > > > Even my sister beleived that these games were created by Satan ( I hope > the > > priest was using this as a metaphor, anyway that's not how my aunt > perceived > > it ) to convert poeple to ***EVIL*** !!! I don't know what's sillier, the > > idea of these games converting poeple to evil or the idea of Satan writing > a > > book ( the D&D books ) and getting them published to a publisher :) > > > > > > _________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 22 May 2001 03:37:39 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: I couldn't believe it but it's true MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Wow, I checked that scary site; as somebody pointed out, it's just an obscure weird sect and I don't think that any mainstream christian church would be very happy to hear of those people. Out of some morbid curiosity I checked their section on Bible stuff (for background info, I have an MA and hopefull PhD in short future in Ancient Near East Languages and Bible studies) and it's a bucketful of nonsense, which, in barely 2 pages, piles enough infamy and outrageous theories to upset everybody from the Jewish to the Catholic, Orthodox and Protestant, besides insulting a 1000+ year old history of both scholary and theological traditions! So, I don't think those people can be taken from anything related to a Christian outlook to RPGs, nor to anything at all. In my own experience, a couple parish culture and leisure centers (from Catholic churches here in Spain) in my town took in RPG groups (mine included) and provided with gaming rooms and tables. Our gaming group was an even mix up of Catholics and Agnosticists (with the occasional atheist too) and I cannot recall any conflict with religious players in my 16 years of D&Ding. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 22:23:48 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: I couldn't believe it but it's true In-Reply-To: <000b01c0e24d$f76192e0$6a63d8cd@jdaly> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 21 May 2001, Jeff Daly wrote: > reiterate that these people are a minor sect of a minor sect...more of a Untrue. The Chick-tracts are used by and large by many fundamentalist churches in the US. Jerry Falwell's church has used some, as have the SBC, and Pat Robertson's bunch. They are hardly a minor group. However, I would note that NONE of these major groups (that I know) use the anti-catholic and anti-muslim tracts. They liberally (ha!) spew out the anti-gay and anti-DnD/Pokemon ideals, but to my knowledge only the radical christian groups use the heavily inflammatory ones. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 22 May 2001 00:43:13 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Brad Fonseca Subject: Gaz 9 for Sale MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hello there! I have a spare copy of GAZ 9: The Minrothad Guilds. Would anyone be interested in buying it from me? It contains the Player's Booklet, the DM's Booklet and the Trading fold-out map. I found a used copy at my local gaming shop and won one on eBay. I'd rather let someone on the list get this than have some "stranger" get it on eBay. Please contact me directly for price and shipping. I live in Canada and would be willing to sort out worldwide shipping for the interested party. Brad:) "It is a pain in the ass waiting around for someone to try to kill you." --Merlin, son of Corwin, as quoted in 'Trumps of Doom' ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 22 May 2001 00:56:52 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Chick Tract MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is a very serious and complex subject. The information in the = "Dark Dungeons" tract is absurd, and bears no resemblence to game that = we all play. There is a misunderstanding of role-playing games in = general by the public at large. Few people are aware of how they are = played, why games can go on for so long, why there is no "winner" at the = end, etc. Accusations of occult involvement and witchcraft have been = out there for many years, and have settled for the most part. It was = heavily publicized in the past, and some people today will still say, = "isn't that worshipping the devil, or something?". D&D is different = from most traditional games, and there are certain legitimate issues = that would rightly concern most people who don't know much about it. = The fact that it is a "living" game, with personal and emotional = role-playing makes it far easier for people to "take the game home with = them". People can get wrapped up in all kinds of things, but our type = of game *can* suck you in. Some people can treat it too seriously and = freak out when their character dies (I'm talking about yelling and = screaming, here, not suicide). The stakes are much more personal, than = say, a game of Risk that ends in one night. =20 I do not know all that much about Jack Chick (although I am trying to = find out more) and I am not going to judge his motives since I do not = know the man. I have read other tracts in the past that also are = off-base from a Biblical perspective. However, the basic Statement of = Faith that Chick professes, is certainly within the bounds of orthodox = Christianity. The rest of it is way out on the fringe! It is = unfortunate, that Chick has used anecdotal evidence and = over-sensationalism to reach an erroneous conclusion about D&D. It is = unfortunate because this stance only repels people from learning about = the Christian faith instead of reaching those who might actually care to = hear it. I wanted to make it clear that not all Christians (meaning, = orthodox or fundamentalist Christians) believe that this game is simply = a training ground for Satan cults. It is important for D&D players not = to simply label Christians as the enemy who is trying to stop us from = playing our game. It is equally important for Christians to have = accurate information before coming to wild conclusions. Everything a = pastor or preacher says should not be taken for granted without = investigating it. There are false teachers and con-men out there who do = incalculable harm to the Christian faith. This leads skeptics to the = conclusion that faith is only for the simple-minded, irrational, or = easily duped, and that such faith must therefore be nonsense. Nothing = could be further from the truth. What is needed is an honest and = intelligent dialogue, without polarization and emotional reaction from = either side. Nothing is achieved by this except for alienation and = further misunderstanding. Anyone who wants to get into this in more detail, please e-mail me = off-list. deustace@mediaone.net Dan Eustace =20 =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 21 May 2001 22:07:34 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Andrew Walters Subject: Re: Gaz 9 for Sale In-Reply-To: from "Brad Fonseca" at May 22, 2001 12:43:13 AM MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit You included no contact information... > >Hello there! > >I have a spare copy of GAZ 9: The Minrothad Guilds. Would anyone be >interested in buying it from me? It contains the Player's Booklet, the DM's >Booklet and the Trading fold-out map. I found a used copy at my local >gaming shop and won one on eBay. I'd rather let someone on the list get >this than have some "stranger" get it on eBay. > >Please contact me directly for price and shipping. I live in Canada and >would be willing to sort out worldwide shipping for the interested party. > >Brad:) > >"It is a pain in the ass waiting around for someone to try to kill you." > --Merlin, son of Corwin, as quoted in 'Trumps of Doom' > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > -- Richard Walters waltersb@sfu.ca Home (604)291-6226 CSSS Vet. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 22 May 2001 01:22:03 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Brad Fonseca Subject: Re: Gaz 9 for Sale In-Reply-To: <200105220507.WAA06595@fraser.sfu.ca> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Sorry, it's late here. :D You can reach me at bradfonseca@home.com Brad:) "It is a pain in the ass waiting around for someone to try to kill you." --Merlin, son of Corwin, as quoted in 'Trumps of Doom' -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Richard Andrew Walters Sent: Tuesday, May 22, 2001 12:08 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Gaz 9 for Sale You included no contact information... > >Hello there! > >I have a spare copy of GAZ 9: The Minrothad Guilds. Would anyone be >interested in buying it from me? It contains the Player's Booklet, the DM's >Booklet and the Trading fold-out map. I found a used copy at my local >gaming shop and won one on eBay. I'd rather let someone on the list get >this than have some "stranger" get it on eBay. > >Please contact me directly for price and shipping. I live in Canada and >would be willing to sort out worldwide shipping for the interested party. > >Brad:) > >"It is a pain in the ass waiting around for someone to try to kill you." > --Merlin, son of Corwin, as quoted in 'Trumps of Doom' > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > -- Richard Walters waltersb@sfu.ca Home (604)291-6226 CSSS Vet. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.