========================================================================= Date: Sun, 1 Jul 2001 00:23:35 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: Preleminary Adri Varma material MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: QUOTED-PRINTABLE All this stuff looks very interesting, and I look forward to seeing t= he concept that you finally settle on for the Adri Varma. At this point= I have suggestions only regarding this small part: >Description: The Adri Varma plateau is a vast and diversified platea= u. The >plateau=92s wall, or side, has been broken in several places with mi= llennia=92s >of erosion, earthquakes and other geological activities. In several = places, >ruble from rock slides and other natural occurrences have thus made = for easy >climbing. The rest of the plateau=92s side is composed of eroded roc= k filled >with many small caves. Thus it is easier than most expect to climb i= ts wall. >Of a general height between 4000 and 6000 feet the lands near the pl= ateau=92s >cliff side are mostly badlands I'm curious whether you've given any consideration to what sort of ro= ck makes up the plateau, or whether to base it off of a RW platea. Perhaps it= 's just that my idea of what a plateau is is shaped largely by the RW Colora= do, Kaibab, and Uncompaghre Plateaus (all in the southwestern USA), but t= his doesn't seem like a geologically consistent description. If this is = basically taken from a description of the Gobi somewhere, then by all means use= it. I'm just rather curious. Also, PC4 makes it fairly clear that the BASE of the cliffs is at lea= st 6,000 feet, so I'd recommend revising your elevation estimate upward. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 11:55:53 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Francesco Defferrari Subject: war and conquest and slavery... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello, about Vanya i woud say that she is lawful neutral in AD&D, with some = tendencies to lawful evil.. She promotes war and conquest as "good" = things, and wars and conquest are NEVER a good thing... If it could be a = justifiable bad thing to fight against humanoids to stop their = plundering against humans lands, it's not a good thing to exterminate = humanoids as a race... because is obviously that humanoids whelps are = not evil, and many humanoids could be not evil... Besides Vanya probably = approve slavery in Thyatis, and that make she evil, because slavery is a = bad thing, and there are no ways of justify it... And i think it's wrong = that churches as Tarastia, Odin and others, churches of "good" gods, = support Thyatis as an empire, because Thyatis is an empire based on = conquest and slavery, and so is evil. As was evil the roman empire, that = wrote its own story after to justify itself, but destroyed and massacred = whole populations, as in Romania and in same places of England and = France. If in the real world sometimes the church supported slavery and = conquests of the empire, that could not happen in Mystara, where gods = actually can TALK with their followers. So or Tarastia is against the = empire, and then she is good, or Tarastia support the empire, and then = she is an accomplice to the empire, and so she is evil. The same for = Vanya, if she promotes wars, conquests and slavery just for the fun of = her followers, she is evil, and there is no room to confute that... (P.S: Please leave "if Thyatis is evil then Alphatia too is evil" out of = that thread) : - ) Francesco "What can change the nature of a man ?" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 12:05:14 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, this stuff is really good. Some things to settle, however, are: 1) Sol-Klor. Have you chosen this name for the region settled by the earth elemental race we still have to choose? 2) the Lich. Christopher told me he is working upon its history, then we will see how to fit the two things together. I am still opposed to giving him a name similar to Adri Varma. Adri Varma seems to be a Sindhi name, and I doubt there will be any connection between a Sindhi name and a "pseudo-mythological" name of a lich or priest of a dead civilization of 4000 years ago. 3) Gulluvia. I will write two possible entries for integrating Gulluvia in the material, one with Gulluvia destroyed 1 century ago, one with Gulluvia still thriving. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 12:09:18 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Adri Varma: Demi orcs or Kirghs? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit An idea for the northern part of the plateau: We have two Kirgh-like races. One is made of human Kirghs. The other is made of a demi-orc race that resulted from the mixing of conqueror orcs coming from the Great Horde, that conquered some of the Kirgh tribes. So in the region there are both human and demi-orc tribes, plus tribes where there are both species. I may do some work on this too. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 07:21:54 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Glen Sprigg Subject: Back at last! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Finally, after two or so years, I have returned! For those of you who = don't remember me, I didn't do much of any note in the time I was = subscribed, so there's not much to remember. But I'm back, and that's = the important thing. What brought me back? Aside from the fact that Mystara is still the = coolest world in FRP history, I'm finally going to get a chance to DM = this world for the gaming group I'm in. So naturally, I'm going to drop = them right into the Hollow World. :-) Another thing that brought me back was the (very late) discovery of the = deity/immortal conversions for priest spells. This topic is over a year = old, and doesn't appear to have been greatly discussed, so I've decided = to jump in and throw in my three cents (Canadian) in the pot just = 'cause. The immortal equivalents for most of the gods were well thought out, but = there were some immortals left out of the equation, most = notably...Korotiku, aka THE SPIDER, The Trickster. Since he is (or = likely was as a mortal) a planar spider, shouldn't his priests be the = ones to cast the spider-related drow spells from the Priest's Spell = Compendium? Rafiel does provide for the Mystaran 'equivalent' of drow, = but the Shadow Elves don't really have that much to do with spiders, do = they? So, what spells should Rafiel give his priests? Two points suggest possibilities here. First, Rafiel, like Benekander, as a mortal was an engineer with = modern-day (or futuristic) technical knowledge. A nuclear physicist. = So his influences would likely be of a more engineering bent. Second, the Shadow Elves are working on building a grand device in the = Chamber of Spheres. They are also, according to WotI, given the general = skill (or NWP for AD&D) of 'Engineering' in addition to any others. So = the Shadow Elves are more technically minded than other elves. So, the priests (or shamans) of Rafiel would be well-served to cast the = spells related to machines and building. And the FR deity with the most = likely portfolio is (drum roll, please...) GOND! Currently, according to the Pandius list, Gond's spells are given to = Kagyar. But Kagyar already has dozens of spells from the dwarven = pantheon, and doesn't really need any more. Yes, he's the Artisan, but = he's primarily known as a dwarven immortal, and has more than enough = spells to pass out to his priests with just those. So Rafiel gets the sphere of Gond, while Korotiku gets some spider = spells from the drow, and everyone goes home happy. Glen Sprigg ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 15:53:27 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Plateau Mime-Version: 1.0 Content-Type: text/plain; format=flowed > > Personnaly I don't like the Mystara OD&D modules I > > have seen. They seem full > > of holes, not Mystara specific at all and seem to > > have been written with no > > bigger picture than the scope of their individual > > module. The excellent work > > found in the Alamanacs and Gazeteers appears much > > more unfied as a single > > campaign setting. IMC the modules are more or less > > canon and I prefer reling > > on Almanacs, GAZs and boxed sets ( WoTI, CoM, GKoM, > > KKoA, etc. ) > >I totally agree with you. However, I've found that the >modules provide excellent inspiration and material >that when modified to fit the setting and my tastes >works pretty well. It would be a shame not to use all >that already published Mystara material in some way or >other... > >Haavard > > Yes your right, altough I can't judge the modules that much since I don't own a lot. I have 2 of the 3 HW ones and altough I havent played them they seem good. I have also used X1 and CM1 to give me background info on their respective place. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 16:00:15 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thanks, im no expert in geology. This isn't based on some Gobi description. Could you point out to me what needs to be done. Also the name of the cacti-poeple is temporary. I hadn't really settled on the height of the plateau. Notice that I haven't really pointed specific climate, just relative values, because I want to discuss climate further with other collaborators and list members. All you guys are really helpful, it's fun to see that so many years after the setting was dropped we still have so much to debate and talk about. The setting is so rich that we're still interested in it. >All this stuff looks very interesting, and I look forward to seeing the >concept that you finally settle on for the Adri Varma. At this point I >have >suggestions only regarding this small part: > > >Description: The Adri Varma plateau is a vast and diversified plateau. >The > >plateau�s wall, or side, has been broken in several places with >millennia�s > >of erosion, earthquakes and other geological activities. In several >places, > >ruble from rock slides and other natural occurrences have thus made for >easy > >climbing. The rest of the plateau�s side is composed of eroded rock >filled > >with many small caves. Thus it is easier than most expect to climb its >wall. > >Of a general height between 4000 and 6000 feet the lands near the >plateau�s > >cliff side are mostly badlands > >I'm curious whether you've given any consideration to what sort of rock >makes >up the plateau, or whether to base it off of a RW platea. Perhaps it's >just >that my idea of what a plateau is is shaped largely by the RW Colorado, >Kaibab, and Uncompaghre Plateaus (all in the southwestern USA), but this >doesn't seem like a geologically consistent description. If this is >basically >taken from a description of the Gobi somewhere, then by all means use it. >I'm >just rather curious. > >Also, PC4 makes it fairly clear that the BASE of the cliffs is at least >6,000 >feet, so I'd recommend revising your elevation estimate upward. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 16:03:19 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma: Demi orcs or Kirghs? Mime-Version: 1.0 Content-Type: text/plain; format=flowed I thought Christopher would do only 1 race of Kirgs by mixing with demi-orc but I may be wrong. Anyway that's up to him and Im very interested to see what he comes up with. >An idea for the northern part of the plateau: > >We have two Kirgh-like races. One is made of human Kirghs. The other is >made >of a demi-orc race that resulted from the mixing of conqueror orcs coming >from >the Great Horde, that conquered some of the Kirgh tribes. So in the region >there > >are both human and demi-orc tribes, plus tribes where there are both >species. >I may do some work on this too. > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 16:09:31 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Remember that this was preleminary stuff, that means Shawn don't you post this until I tell you to :) >Ok, this stuff is really good. >Some things to settle, however, are: > >1) Sol-Klor. Have you chosen this name for the region settled by the earth >elemental race we still have to choose? > Altough they may or may not be earth elemental based this is a temporary name for the polluting civilization which I plan to devlop. >2) the Lich. Christopher told me he is working upon its history, then we >will >see how to fit the two things together. I am still opposed to giving him a >name >similar to Adri Varma. Adri Varma seems to be a Sindhi name, and I doubt >there >will be any connection between a Sindhi name and a "pseudo-mythological" >name >of a lich or priest of a dead civilization of 4000 years ago. > I plan on rewritting this part of the document to adjust to what Christopher writes on the lich. >3) Gulluvia. I will write two possible entries for integrating Gulluvia in >the >material, >one with Gulluvia destroyed 1 century ago, one with Gulluvia still >thriving. > As Iv said earlier my idea would be to drop it all together. But youv'e read the posts. If everyone wants to do something else, will do it. If you volounteer to write some stuff on it, go ahead. But read previous post when someone mentioned the map may be distorted or wrong ( that would not be the first time, read the Mystara FAQ on the Vaults under continental map ) and to change some things to adapt it. Also if you want to write about anything please go ahead your part of the project, that doesn't mean if other poeple want to do stuff as well that they can't just talk about it first on the list. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 19:08:58 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Again this is preleminary material subject to change. The final version will be released when we release the full document of the Plateau and sent to the Vaults when it is done. This is concerning the cactus creatures. I had named them Stolari as a temporary name but is now considering changing this name to Solari or Solarii ( altough the later comes from the computer game Majesty where the Solarii are Sun priestress ). I might write a bit more on their shamans tough, I had an idea where they were shamans of various immortals and various spells were granted by various immortals. I will write this up later tough. ------------------------ The Stolari OD&D statistics Stolari ( Cacti-Creature ) Armor Class: 8 Hit Dice: 5+5* (M) Move: 60� ( 20� ) Attacks: 2 limbs Damage: 1d6/1d6 No. Appearing: 1 or 3d4 Save As: Fighter 5 Intelligence: 5-7 Alignment: Chaotic XP Value: 400 Monster Type: Monster ( Rare ) AD&D 2E statistics Stolari Climate/Terrain: Adri Varma Plateau, Arid/Semi-Arid Frequency: Uncommon Organization: Solitary or Patch Activity Cycle: Day Diet: Photosynthesis and heat Intelligence: Low ( 5-7 ) Treasure: Special Alignment: Chaotic Neutral No. Appearing: 1 or 3d4 Armor Class: 8 Movement: 6 Hit Dice: 5+5 THACO: 16 No. Of Attacks: 2 Damage/Attack: 1d6 ( limb ) / 1d6 ( limb ) Special Attack: Heat Drain, Surprise Attack Special Defenses: See below Magic Resistance: Nil Size: M ( 6� tall ) Morale: Average (8) XP Value: 650 The Stolari are a race of magical sentient Saguaro cactus. Legends tell that the Stolari were once created by a powerful wizard of Glantri who wanted to adapt a species of cactus for life in colder climat. He would then have given them life, intelligence and their magical heat draining power. What can be known for sure tough, is that the Stolari have lived on the plateau for hundreds of years maybe more. These creatures are only found on the Adri Varma plateau. These creatures are about 6 feet tall and look like perfectly normal saguaro cactus from a distance. Upon closer inspection, one notices that several ( 1d20 ) needles of the cactus are larger and longer. Also noticed is the fact that the cactus trunk is actually composed of two smaller trunk, which the Stolari keep close together. The Stolari have always three other �trunks� leading upward. The central has a strange yellow fungus sprouting from it, almost like a cactus flower. This detects vibrations and smells and acts as the cactus primary sensory organ. Stolari are also able to hear sound but communicate with each other by emitting various barely detectable spores from their sensory organs. This forces the Stolari to stay close together for communication. The Stolari are also able to detect heat sources from a distance of 120�. Combat: In battle, the Stolari will first try to appear as inconspicuous as possible and try to attack by surprise. If someone does not know how to spot a Stolari he receives a �2 penalty to his surprise roll. Someone who knows what a Stolari looks like cannot be surprised by this method and can use the Stolari immobility during it�s surprise attack to their advantage. When attacking the Stolari will first try to club it�s opponent with it�s two spiny limbs. Usually attacking several targets. The Stolari will then fire one of it�s larger spine at the nearest heat source. These detachable needles can be fired up to ten feet where they stay linked to the cactus by some tendril like appendage. The cactus can draw back a needle it fired. It only fires one such needle at a time, and once one has hit a living target it doesn�t fire anymore until this needle is cut off or has finished draining heat. These needles have the same chance to hit as the limbs and do 1 point of damage on the first round. On each subsequent rounds the needles drains heat from it�s victim doing an additional 1 hp of damage. The tendrils have an AC of 4 and 10 hp each. The Stolari regrows lost needles at a rate of 1 per week. Habitat/Society: The Stolari are a semi nomadic race who either travel in patches of alone. They travel and hunt during the day where the heat is the greatest and try to conserve heat and energy as much as possible during the night. For a Stolari life is tied with much needed heat and every day is a constant struggle to stay alive. Stolari are often found near warm cave entrances and volcanic vents which are found on the Adri Varma plateau. From there they bask in heat. Others are more nomadic and tend to travel the colder desert, but even the most sedentary Stolari leave their spot every few months as they drain the soil of it�s mineral as time goes by. During their travels, these usually find shelter from the wind during the night and sometimes during the day by hiding near large rocks. Due to difficulty in communications and the fact that they prey on most species, the Stolari haven�t developed ties with any other species. Some rare Stolari, normally the more nomadic and solitary ones have learned to understand a single language, although they cannot speak it. The Stolari worship the sun which they call the Heat Giver ( Ixion ). They see themselves worshiping forces rather than immortals. Other forces worshiped are Death ( Hel ) and Plant Life ( Ordana ). Some Stolari shamans are known to exist, they are able to reach level 3. No Stolari wokan are known to exist. Ecology: To Stolari is a predator which most often feed on wild foxes, rabbit, mouses and other small animals on the plateau. If it has the chance it will often feed on larger creatures, including travelers and Ungolwaith. Few creatures eat or attack Stolari on the plateau. The Stolari also as the effect of draining the soil of it�s nutriments over a period of months. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 15:33:27 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Amazonians? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/2001 11:28:38 AM Eastern Daylight Time, joe_kelly@DAVIS.CA writes: <> techically there are no warrioress led gender reversed societies in Mystara, at least to the extent of the amazons. there are some vaguely mentioned Neathar tribes in HW but IIRC these were more matriarchal than amazonian. in general i think the closest you are going to get are the matriarchal societies. Kubbits of HW are probably the most severe case. now...if you want to break from canon...... in my DV projects I have a spinoof of the HW Milenian Materans gaining a watered down version of the amazon culture. still, that is more matriarchal than amazonian. another DV project of mine falls slightly more along the lines of amazonian cultures. in short this cultures sees the females being more numerous and more visual in war and administration. males are a minority and reserved for breeding. technically the males rule through their strength and power. it is a sort of twist on the typical lion and its pride scenario. mentally scanning over the retinue of Mystaran cultures it dawned on me that the cultures fall into two basic catagories in regards to gender. 1) male dominated; female PCs are exceptions to the rules. 2) genders are equal. IMO this is for marketing purposes and reflects modern women's equality of the real world. let's face it, most fuedal/medieval/rennaissance cultures had females as secondary citizens. TSR did the same thing with other social attributes such as slavery. it makes sense as it doesn't dissuade female players and the use of female PCs. anyway....Mystaran amazonian type cultures are technically nonexistant or highly dilluted. rest assured that i have at least two psuedo amazonian cultures in the works. i just have to get off my butt and get them done :-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 15:48:50 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Alchemist Query MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit As I mentioned some time back, I have become addicted to Asheron's Call. There are some aspects of that game and game system that I think could be useful in Mystara. One such trade skill is the Alchemist. My question is is there an alchemist clas or kit? I don't recall seeing much material on them (except in Glantri Gaz and GKoM). I ask as I may be up to something. While I am at it...are any other AC players on the MML? I see names similar to Mystaran NPCs and always have to wonder. Also in character creation I have seen that some very Mystaran names are already taken. Alex aka Veroth 19th lvl archer on Frostfell aka Allstrick 19th lvl swordsman on Frostfell aka Kara Tekka II 20th lvl archer/item enchanter on Morningthaw aka Hiru Tekka 11th lvl archer/alchemist on Morningthaw aka Eriadna 5th lvl item/creature/life enchanter on Morningthaw aka Lizzie Borden 10th lvl axeman on Darktide aka Broderick 6th lvl swordsman on Darktide ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 21:54:52 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Alchemist Query Mime-Version: 1.0 Content-Type: text/plain; format=flowed >As I mentioned some time back, I have become addicted to Asheron's Call. >There are some aspects of that game and game system that I think could be >useful in Mystara. One such trade skill is the Alchemist. My question is is >there an alchemist clas or kit? I don't recall seeing much material on them >(except in Glantri Gaz and GKoM). > >I ask as I may be up to something. > >While I am at it...are any other AC players on the MML? I see names similar >to Mystaran NPCs and always have to wonder. Also in character creation I >have >seen that some very Mystaran names are already taken. > On my old Ad&D web-page I had designed an excellent alchemical system ( about 5-6 pages typed including proficiencies, ingredients, formulas, relation with spells and magic, etc. ). The system wasnt that complicated I had just created lots of ingredients and descriptions and formulas. I had also created a similar herbalist system which was about 3 pages and used the same base system as alchemist. In my opinion both were excellent. Unfortuntly as my site fell into disuse and was deleted and my hard disk crashed ( which contained material I had written on my web site ) I lost everything. What is worst I never used them in play :( _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 17:50:13 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More Preleminary Adri Varma material In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit OK, I went over all my maps and all my resources on the plateau. OCB3 does not exactly fit into the plateau, but the fact it is run by a female cleric does match 2 things I have found elsewhere. One is of a baroness that gives tribute to Glantri in horses. The second is of a cleric named Sandralane of Glantri, a 16th level cleric that gave up her barony in Glantri to take land in Norwold. The fact the source says she was a cleric from Glantri (where clerics are not allowed) and a Baroness, gives to the reason that there may have been a barony of lesser acclaim to Glantri, that just fell apart. All the maps I have show the plateau as being badlands near the cliff face. The maps also show the cactus growing there. I am no meteorologists, but there is a clear path for monsoons and hot weather directly from the Savage Coast areas to go right on up between several mountain chains to the plateau. Glantri is a cold weather area, but also protected from these tropical winds by its high mountains. This is a very good reason for us to use Gobi-like, desert conditions. Remember, desert does not have to be heat, it just means less than 1 inch of rain a year. The cacti-people would love this kind of weather, but as I mentioned before, with the high elevation, heat would quickly dissipated. That would make these cacti the heat sapping kind, not wanting to kill their prey, but get them caught up in their thorns long enough to sap away their body heat. We could still use the material from OCB3, we need names of towns, and there are a couple of mad-mage areas (thunder mtn?) Plus most trails from the maps show two direct paths to the plateau, one from Sind, the other from Glantri. There is a path from Sind to Glantri via Ft. Sablestone, then along the outside of the plateau towards Wendar. There are several towns in Sind and Glantri, suggesting a profitable trade route by circumventing a more direct route over the plateau. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 22:12:14 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Excellent work, we just have to find someone to write this stuff about OCB3, since your doing Kirgs and lich, maybe it could be assigned to our third member ( I don't want to spell your italian name for fear of making an error ). Everything is starting to fit together. I have also read the material on the Sand Folk, aka Ungolwaith on the Vaults and would love to incorporate them also. >OK, I went over all my maps and all my resources on the plateau. OCB3 >does not exactly fit into the plateau, but the fact it is run by a >female cleric does match 2 things I have found elsewhere. One is of a >baroness that gives tribute to Glantri in horses. The second is of a >cleric named Sandralane of Glantri, a 16th level cleric that gave up her >barony in Glantri to take land in Norwold. The fact the source says she >was a cleric from Glantri (where clerics are not allowed) and a >Baroness, gives to the reason that there may have been a barony of >lesser acclaim to Glantri, that just fell apart. >All the maps I have show the plateau as being badlands near the cliff >face. The maps also show the cactus growing there. I am no >meteorologists, but there is a clear path for monsoons and hot weather >directly from the Savage Coast areas to go right on up between several >mountain chains to the plateau. Glantri is a cold weather area, but >also protected from these tropical winds by its high mountains. This is >a very good reason for us to use Gobi-like, desert conditions. >Remember, desert does not have to be heat, it just means less than 1 >inch of rain a year. The cacti-people would love this kind of weather, >but as I mentioned before, with the high elevation, heat would quickly >dissipated. That would make these cacti the heat sapping kind, not >wanting to kill their prey, but get them caught up in their thorns long >enough to sap away their body heat. We could still use the material >from OCB3, we need names of towns, and there are a couple of mad-mage >areas (thunder mtn?) >Plus most trails from the maps show two direct paths to the plateau, one >from Sind, the other from Glantri. There is a path from Sind to Glantri >via Ft. Sablestone, then along the outside of the plateau towards >Wendar. There are several towns in Sind and Glantri, suggesting a >profitable trade route by circumventing a more direct route over the >plateau. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 08:12:45 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: shawn stanley Subject: Re: Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:09 1/07/01 -0000, you wrote: >Remember that this was preleminary stuff, that means Shawn don't you post >this until I tell you to :) yeth mathter (trying for my Igor imperthonation) shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 20:00:39 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: James Straight Subject: Re: Origins? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit -----Original Message----- From: James Mishler To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Saturday, June 30, 2001 7:38 PM Subject: [MYSTARA] Origins? >Anyone else here going to the Origins convention in Columbus, Ohio next >week? > >James I'll be there. It helps that I already live in Columbus. James Straight ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 1 Jul 2001 16:51:35 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: war and conquest and slavery... On Sun, 1 Jul 2001 11:55:53 +0200, Francesco Defferrari wrote: >Hello, >about Vanya i woud say that she is lawful neutral in AD&D, with some tendencies to lawful evil.. She promotes war and conquest as "good" things, and wars and conquest are NEVER a good thing... If it could be a justifiable bad thing to fight against humanoids to stop their plundering against humans lands, it's not a good thing to exterminate humanoids as a race... because is obviously that humanoids whelps are not evil, and many humanoids could be not evil... Besides Vanya probably approve slavery in Thyatis, and that make she evil, because slavery is a bad thing, and there are no ways of justify it... And i think it's wrong that churches as Tarastia, Odin and others, churches of "good" gods, support Thyatis as an empire, because Thyatis is an empire based on conquest and slavery, and so is evil. As was evil the roman empire, that wrote its own story after to justify itself, but destroyed and massacred whole populations, as in Romania and in same places of England and France. If in the real world sometimes the church supported slavery and conquests of the empire, that could not happen in Mystara, where gods actually can TALK with their followers. So or Tarastia is against the empire, and then she is good, or Tarastia support the empire, and then she is an accomplice to the empire, and so she is evil. The same for Vanya, if she promotes wars, conquests and slavery just for the fun of her followers, she is evil, and there is no room to confute that... >(P.S: Please leave "if Thyatis is evil then Alphatia too is evil" out of that thread) : - ) > Okay, I will. It is a very appropriate comment, though, particularly since Alphatia, the Immortal, is definitely good aligned (according to the list in Warriors of Heaven)... Is slavery a bad thing? Of course it is... to us! It wasn't so bad in the medieval times, or even bad at all. In a sense, this is the old 'undead' thread of alignments we're in here - AD&D (and 3e) has a set rule of nine alignment categories, and those are all supposed to make perfect sense. And it works for most of the "black and white" campaign worlds, too (Forgotten Realms, certainly!). It does not work so well for Mystara, however, with all its plotting and politics and the "black and white" frequently replaced by "shades of grey". It's one of the strenghts of Mystara, perhaps the greatest one, IMHO, but it does not fit well into the rigid alignment system of AD&D/3e or even the OD&D system, if you ask me. I don't want to start the old Stefan-debate again, but certainly his actions during the Great War, particularly regarding Thyatis, should point to this - if he was as "awful good" as his description says, then he never would have 'betrayed' his old homeland, would he? Well, I think he would because the matter was more complicated and that is how things *do* work out in the real world, which Mystara always mirrored better than the other D&D worlds, at least to me. So why would all the Immortals you mention (and the one I mentioned) be involved with an empire that supports slavery when it's obviously such a bad thing. Well, for one, they might not see as that bad. Second, they might working to change this as one of many goals, and third, if they just turned their back on this empire, their Immortal enemies might gain more influence in the empire, which would be dangerous in a large empire like Thyatis (since the power of Immortals is based on their number of followers). I may like none of the politicians in the government of my country, or the laws they pass, but it doesn't mean I just leave my homeland! I guess the same applies here. - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 00:40:47 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More Preleminary Adri Varma material In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Ok, more research has been made. My original assumption of several orc tribes originating from this area has been put to rest. However there are ogres that came to the Broken Lands from Sind. Would a branch of them be good candidates for the demi-orc tribe? Changing them to a demi-ogre tribe? Also from X11 Saga of the Shadow Lord, explains the area west of the Mengul Mountains is not habitable by humans, but plenty of dark humanoids. But they mostly live in the mountains. Humans that would have lived in this area would originally have been of Oltec/Azcan stock. Most of these humans moved south, becoming the darker skin races of Ethengar, Atruaghin, Urduk, Sindhi, Savage Coast Natives, and Hulean. Any Antalian stock would have made a great trip across the mountains, or through the Wendarian Valley. They must have done this at least once, that would explain the presence of the Robren, & Eusdrian races so far west from their homelands on the eastern coast of Brun; and quite possibly the reason for the Carnuilh to have moved to the Isle of Dawn. If we decide for the ogres or orcs moving onto the plateau, displacing the local human populations, they could have come from Hule, explaining Hule's claim on the plateau; and the Eusdrian, Robren, Carnuilh, and Denagothians migrations to other territories. The Denagothians being the only darker race, and possibly half-orcish, or mostly interbred between humanoid and human. We could tie in the Eusdrian peoples were the last to migrate (having picking up many influences from the Wendar), and the origination of the Denagothian peoples as being part of Oltec/Azcan peoples that did not migrate south, like so many other tribes. Then the Denagothians would be a more orc influenced race, and the new Kirghiz as being a more nomadic and ogre influenced race that moved to the eastern side of the plateau, moving the Denagothians into Denagoth. Sorry so long, any ideas, feedback or questions? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 00:15:22 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: More Preleminary Adri Varma material MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT >All the maps I have show the plateau as being badlands near the cliff >face. The maps also show the cactus growing there. I am no The products I have show a somewhat different breakdown: 6 maps (1 each from AC1011, WotI, CoM, K:KoA, Gaz3 [I include in this PC4's regional map, since it's the same], and G:KoM) show badlands near the cliff. 2 maps (Joshuan's and one from WotI) show cactus. One from DotE shows grassland/steppe/savana/veldt. All the oldest maps (X-series, RC, etc.) show it as "clear." OCB3 shows a very different landscape from any other. I tend to favor using the most detailed maps (CoM, WotI, and OCB3) as the primary sources, but obviously there is still a great deal of contradiction.... >meteorologists, but there is a clear path for monsoons and hot weather >directly from the Savage Coast areas to go right on up between several >mountain chains to the plateau. Glantri is a cold weather area, but >also protected from these tropical winds by its high mountains. This is >a very good reason for us to use Gobi-like, desert conditions. I'm no meteorolgist either, but I'll try to contribute something here. If we assume that this part of Mystara is normally influenced by a jet-stream pattern comparable to similar RW latitudes, most of the Adri Varma would indeed be in the rain shadow of the Black Mountains most of the time. CoM tells us that at least part of the plateau is influenced by the Monsoon, a summertime south wind pattern bringing moist air off the Sea of Dread. During the monsoon, then, the Adri Varma will have some rain blocked by the Khurish Massif and some by the cliff face itself (presumably a fairly high cliff here, since something needs to catch the rain to make the area around Lake Hast fertile). Therefore I would conclude that the majority of the plateau's rain falls during the summer monsoon, with a smaller portion coming from occasional winter snow showers. >Remember, desert does not have to be heat, it just means less than 1 >inch of rain a year. The cacti-people would love this kind of weather, >but as I mentioned before, with the high elevation, heat would quickly >dissipated. The generally accepted definition of desert is less than 10-15 inches per year. There are very few regions on earth (the Antarctic, the Atacama, maybe parts of the Sahara) that would meet the <1 inch definition. I agree that the Badlands of the Adri Varma should be fairly arid (i.e. under 15 inches of precipitation per year), and they should certainly be quite cold in the winter. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 10:22:30 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: [MYSTARA] More Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > This is concerning the cactus creatures. I had named them Stolari as a > temporary name but is now considering changing this name to Solari or > Solarii Naah, keep Stolari. And let's find a reason for the name. Regarding the article, I think it's ok, BUT remember that Glantri exists only since 828 circa, so it's difficult that Stolari have existed for centuries like you said. You could say a couple of centuries. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 01:23:38 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: More Preleminary Adri Varma material MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: QUOTED-PRINTABLE >The Stolari This is looking good :-) Have you seen Bruce's Dragon article? Unfo= rtunately his posts from several years back on the MML or MMB regarding the Adr= i Varma don't seem to be archived anywhere, but the article in Dragon might p= rove very useful. I'd look myself, but my CD drive is down right now :-( >the Stolari were once created by a powerful wizard of Glantri who wa= nted to >adapt a species of cactus for life in colder climat. Why a Glantrian wizard? Sure it's nearby, but Glantri hasn't been ar= ound terribly long and, besides, it seems rather overused. The only other= place where saguaros show up on a Mystaran map is in the Badlands and El Gr= ande Carrascal on the Savage Coast--perhaps there should be some tie there= ? Or, at the very least, how 'bout someone from Wendar or a powerful Rishiya o= r Jadugerya? It's not terribly important, to be sure, but it could add flavor... >Varma plateau. These creatures are about 6 feet tall and look like p= erfectly >normal saguaro cactus from a distance. Upon closer inspection, one n= otices real saguaros grow well over this height, reaching at least 20 feet i= n some cases. then again, most saguaros do not have exactly two arms, so pe= rhaps these are just aesthetic changes you've decided upon to make them mor= e "human." >1 point of damage on the first round. On each subsequent rounds the = needles >drains heat from it=92s victim doing an additional 1 hp of damage. rather than damage, I'd argue for temporary constitution loss. >The Stolari worship the sun which they call the Heat Giver ( Ixion )= . They >see themselves worshiping forces rather than immortals. Other forces >worshiped are Death ( Hel ) and Plant Life ( Ordana ). Aha! 2 of the 3 are major Sindhi immortals--perhaps a Rishiya was be= hind the Stolari Experiment all along ;-) >Ecology: To Stolari is a predator which most often feed on wild foxe= s, >rabbit, mouses and other small animals on the plateau. If it has the= chance >it will often feed on larger creatures, including travelers and Ungo= lwaith. >Few creatures eat or attack Stolari on the plateau. The Stolari also= as the >effect of draining the soil of it=92s nutriments over a period of mo= nths. It seems as though the Stolari would starve/freeze themselves into ex= tinction pretty quickly. I'd recommend against making them carnivorous, since= that forces them to depopulate the plateau twice as quickly (for heat and = for food). Also, a real saguaro can grow to several tons without taking = away too much in the way of nutrients, and I tend to think it would be more in= teresting to have the Stolari be enough plant still to gain their sustenance fr= om the ground. Perhaps they could be semi-nomadic, moving about and trying = to leach heat during the cold winters and putting down roots during the summer= s to get plenty of nutrients and water during the monsoon. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 01:28:32 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: Preleminary Adri Varma material MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT >Thanks, im no expert in geology. This isn't based on some Gobi description. >Could you point out to me what needs to be done. I'm certainly no geologist either, so perhaps those who are more knowledgeable could step in. What sticks out in my mind is that the plateaus that I'm familiar with have no caves, except perhaps small hollows, in the cliffs/steep slopes that demarcate their boundaries. I don't really know enough to recommend what kind of rock to make it or anything like that, so I'll just leave it at that :-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 10:33:05 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: Re: [MYSTARA] More Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit So little is presented by Canon, that I think it's better to do all our own work. I will send a preliminary work like those sent by Gilles/Bleak Cabal. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 10:40:41 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: Re: [MYSTARA] Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Also if you want to write about anything please go ahead your part of the > project, that doesn't mean if other poeple want to do stuff as well that > they can't just talk about it first on the list. Yes, I am telling everybody on the list what my plans are to make it easier for everyone to work upon their version and ideas. ISS ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 10:47:57 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: Re: [MYSTARA] More Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Excellent work, we just have to find someone to write this stuff about OCB3, > since your doing Kirgs and lich, maybe it could be assigned to our third > member ( I don't want to spell your italian name for fear of making an error > ). Ok, as I said, I'll cover that. However I will do a tentative work for the Kirghs, then we'll see if we can mingle my ideas with Christopher's ones! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius,Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 12:18:26 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: harri m�ki Subject: Rif: [MYSTARA] More Preleminary Adri Var Comments: To: scarole@TIN.IT > Regarding the article, I think it's ok, BUT remember that > Glantri exists only since 828 circa, so it's difficult that > Stolari have existed for centuries like you said. You could > say a couple of centuries. > But Flaems have been there since 395. They might be some experiment of the first generation of Flaem wizards trying to cope with their new homeworld. Harri M�ki - Sunpoint.net tiedottaa: Tiesitk�, ett� Sunpoint.netin k�ytt�j�t voivat lukea s�hk�postinsa my�s WAP-puhelimella. http://www.sunpoint.net/SunAds/click.htm?mode=footer&id=45&jump=http%3A%2F%2Fwww.sunpoint.net%2Fwap%2F ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 08:58:01 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More Preliminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Going on my earlier posts, if we incorporate the local human and migrating human background of the Kirghiz, the ogres would be remnants of the Great Horde, that picked up many customs from Sind. We would have 2 tribes, one that went back to the Broken Lands, another that went north to the plateau. These ogres probably enslaved the local populations, and since they were nomadic, took what they could of the locals (thereby decimating any flourishing civilizations, or reverting them back for sometime, or at least keep them as unimportant in any history until now). To go by my idea of a demi-humanoid society, they probably waged a devastating war with the humans & orcs of the Mengul Mountains. They won this war, as these elements moved east to Denagoth, but to survive they had to increase their numbers by assimilating humans into their culture. This always works both ways. Now we would have an ogrish-human with legends of great pyramids, wicked gods, human sacrifice (the Azcan culture background), and a Druidic type respect for the plains (the Eusdrian/Robren/Carnuilh cultural background). Since most of the dominating races were a 'dark' folk, they would be the 'bad' side of a druidic society (embodying the evil side of nature, demanding tribute in life, harsh consequences, chaotic behavior, strict taboos). This society would also be a might makes right society, thus keeping their numbers low for a long time (to keep them from previous mention in any histories). Or we can thicken their plot by using these druidic spirit worshipers as agents of Hule. They would fit more at home by following such an individual, and be intelligent enough to persuade the Denagothians and possibly the Ethengarians to side with Hule when the Red Arrow, Black Shield begins. This would keep Wendar, Heldann, and possibly Glantri out of the picture (being invaded from the North and South, with Hule coming in from the West). If the Ethengarians could persuade the Ylari to join in also... we would have quite a different campaign world to make new characters in. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 14:05:37 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Everything is good, but I wonder will this new race be relegated more to the rank of interesting baddy or will trade and etc. be possible with it. Altough these shouldn't be friendly do you plan on making them all aggressive or more moderate in their behavior ( altough demi-ogres would scare traders and friendly party aways ). >Ok, more research has been made. My original assumption of several orc >tribes originating from this area has been put to rest. However there >are ogres that came to the Broken Lands from Sind. Would a branch of >them be good candidates for the demi-orc tribe? Changing them to a >demi-ogre tribe? >Also from X11 Saga of the Shadow Lord, explains the area west of the >Mengul Mountains is not habitable by humans, but plenty of dark >humanoids. But they mostly live in the mountains. Humans that would >have lived in this area would originally have been of Oltec/Azcan stock. >Most of these humans moved south, becoming the darker skin races of >Ethengar, Atruaghin, Urduk, Sindhi, Savage Coast Natives, and Hulean. >Any Antalian stock would have made a great trip across the mountains, or >through the Wendarian Valley. They must have done this at least once, >that would explain the presence of the Robren, & Eusdrian races so far >west from their homelands on the eastern coast of Brun; and quite >possibly the reason for the Carnuilh to have moved to the Isle of Dawn. >If we decide for the ogres or orcs moving onto the plateau, displacing >the local human populations, they could have come from Hule, explaining >Hule's claim on the plateau; and the Eusdrian, Robren, Carnuilh, and >Denagothians migrations to other territories. The Denagothians being >the only darker race, and possibly half-orcish, or mostly interbred >between humanoid and human. We could tie in the Eusdrian peoples were >the last to migrate (having picking up many influences from the Wendar), >and the origination of the Denagothian peoples as being part of >Oltec/Azcan peoples that did not migrate south, like so many other >tribes. Then the Denagothians would be a more orc influenced race, and >the new Kirghiz as being a more nomadic and ogre influenced race that >moved to the eastern side of the plateau, moving the Denagothians into >Denagoth. >Sorry so long, any ideas, feedback or questions? > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 14:15:26 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >The Stolari > >This is looking good :-) Have you seen Bruce's Dragon article? >Unfortunately >his posts from several years back on the MML or MMB regarding the Adri >Varma >don't seem to be archived anywhere, but the article in Dragon might prove >very >useful. I'd look myself, but my CD drive is down right now :-( > No I haven't looked at this article or read his original post :( If anyone has canon info I'll modify my material. > >the Stolari were once created by a powerful wizard of Glantri who wanted >to > >adapt a species of cactus for life in colder climat. > >Why a Glantrian wizard? Sure it's nearby, but Glantri hasn't been around >terribly long and, besides, it seems rather overused. The only other place >where saguaros show up on a Mystaran map is in the Badlands and El Grande >Carrascal on the Savage Coast--perhaps there should be some tie there? Or, >at >the very least, how 'bout someone from Wendar or a powerful Rishiya or >Jadugerya? It's not terribly important, to be sure, but it could add >flavor... > I think your right maybe a Rishaya ( aren't those clerics tough and Judigerya or something mages ) from Sind or someone from Wendar would sound better. I'll definitivly change it. IT's all a draft anyway. > >Varma plateau. These creatures are about 6 feet tall and look like >perfectly > >normal saguaro cactus from a distance. Upon closer inspection, one >notices > >real saguaros grow well over this height, reaching at least 20 feet in some >cases. then again, most saguaros do not have exactly two arms, so perhaps >these are just aesthetic changes you've decided upon to make them more >"human." > Ooops, I didn't know such cactus grew that big, I live in Quebec in Canada, beleive me we have no cactus here ! We do have plenty of snow during a good couple of months tough ! If I change their height I won't add it to much. Also you could rule that the poor heat condition makes them smaller. Also, when a say normal, I don't mean identical to a saguaro cactus, but that a normal human who is not an expert in botany would look at this cactus and beleive it is a natural plant and not a monster. Poeple told me Bruce Mentioned Cacti-Men. I tried to get away from this image as I feel mystara as enough anything-men. But still I add to keep with it as it comes from Bruce who worked on the setting. > >1 point of damage on the first round. On each subsequent rounds the >needles > >drains heat from it�s victim doing an additional 1 hp of damage. > >rather than damage, I'd argue for temporary constitution loss. > > >The Stolari worship the sun which they call the Heat Giver ( Ixion ). >They > >see themselves worshiping forces rather than immortals. Other forces > >worshiped are Death ( Hel ) and Plant Life ( Ordana ). > >Aha! 2 of the 3 are major Sindhi immortals--perhaps a Rishiya was behind >the >Stolari Experiment all along ;-) > > >Ecology: To Stolari is a predator which most often feed on wild foxes, > >rabbit, mouses and other small animals on the plateau. If it has the >chance > >it will often feed on larger creatures, including travelers and >Ungolwaith. > >Few creatures eat or attack Stolari on the plateau. The Stolari also as >the > >effect of draining the soil of it�s nutriments over a period of months. > >It seems as though the Stolari would starve/freeze themselves into >extinction >pretty quickly. I'd recommend against making them carnivorous, since that >forces them to depopulate the plateau twice as quickly (for heat and for >food). Also, a real saguaro can grow to several tons without taking away >too >much in the way of nutrients, and I tend to think it would be more >interesting >to have the Stolari be enough plant still to gain their sustenance from the >ground. Perhaps they could be semi-nomadic, moving about and trying to >leach >heat during the cold winters and putting down roots during the summers to >get >plenty of nutrients and water during the monsoon. > My reasoning for the nutrients depleting was not to get them to stay in place for years. I don't now what i'll do but i'll reconsider this. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 14:16:50 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Rif: [MYSTARA] More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed > > This is concerning the cactus creatures. I had named them Stolari as a > > temporary name but is now considering changing this name to Solari or > > Solarii > >Naah, keep Stolari. And let's find a reason for the name. > >Regarding the article, I think it's ok, BUT remember that >Glantri exists only since 828 circa, so it's difficult that >Stolari have existed for centuries like you said. You could >say a couple of centuries. > I know that's why I said it's a legend and was'nt a fact. I think I will listen to what someone else ( Im not good with names ) as said and change the nationality of their creator. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 14:25:21 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: More Preliminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed >histories). Or we can thicken their plot by using these druidic spirit >worshipers as agents of Hule. They would fit more at home by following >such >an individual, and be intelligent enough to persuade the Denagothians and >possibly the Ethengarians to side with Hule when the Red Arrow, Black >Shield >begins. This would keep Wendar, Heldann, and possibly Glantri out of the >picture (being invaded from the North and South, with Hule coming in from >the West). If the Ethengarians could persuade the Ylari to join in also... >we would have quite a different campaign world to make new characters in. > Interesting I have never used Ethangar and Ylaruam as villains in my campaigns. While PCs have some troubles there due to cultural differences it's not the same. Glantri on the other hand with one player being a dwarf, another being a cleric, another being a atruaghin shamani and the other a ranger who is extremely devoted to Ordana... well you get the idea. Heldanners are a big villain in my campaign. I leave you carte-blanche with this, but I personnaly I see no reason to have to Hulean agents ( except the fact that the plateau could be claimed by Hule as GKoM map says :) ). But I feel Hule would have expended it's borders around the plateau then and totally incorporate them in the Hulean life-styles as it has done in the past with now Hulean humanoids. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 10:37:04 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More Preliminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" How about both, yes they are an interesting baddy, but the DDC of Darokin would realize their potential of devastating all their Northern allies. So through many years (20-30)of dealing with trade by several entrepreneurial merchants, they may be influential enough to be a more less chaotic society and adopt several Known World customs (Feudalism, strong central government, road building, towns). How all of this works out in the end, could be determined on how a DM wants to run his/her campaign. Some tribes would not want to change, and would remain nomadic, but if you get enough converts to start a town or a central meeting place for market, you now get two societies for the price of one. Yes they would be a bit scary, but the Merchants won't mind, they would be the only ones in contact with them and have a monopoly on their goods. What could they have to be so precious as to secure dominant trade? Wool, fabulous rugs, rare pigments made from cacti-people, rare herbs like mandragora (possibly the Kirghiz with their ogre ancestry are immune to the human killing effects of mandragora). These all are good hooks. The elves in Wendar would not to deal in trade with such a vulgar race and society. Please Note, I don't mean to offend anyone by emulating the RW Kirghiz as a brutal half human race, I am only using fictional background to create an interesting race for the plateau. The RW Mongolian tribes have had a long dark history with European Nations, but in all reality they were the glue for many long standing nations in Asia and the Middle East. Genghis Kahn was a real thinker, a Christian, Muslim, and Buddhist (he went to all 3 services everyday), a very open mind. :) > -----Original Message----- > From: Gilles Leblanc [mailto:bleakcabal@HOTMAIL.COM] > Sent: Monday, July 02, 2001 10:06 AM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] More Preleminary Adri Varma material > > > Everything is good, but I wonder will this new race be > relegated more to the > rank of interesting baddy or will trade and etc. be possible with it. > Altough these shouldn't be friendly do you plan on making them all > aggressive or more moderate in their behavior ( altough > demi-ogres would > scare traders and friendly party aways ). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 14:53:31 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: [was : Adri Varma ] Stolari Shamans Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have done this bit on the Stolari shamanistic magic. Also just a note to anyone following this, I have changed the plateau height from "about 4000 to 6000 feet" to "about 6000 feet". I changed the Stolari creator from Glantrian to Sindian. Changed Stolari height from 6' to 8'. I am considering changing the migration/habitat/diet etc. But need more time to reflect on this. Here is my new piece : --------------------------------------- Stolari Shamans Altough it is a rare occurrence, some Stolari can be shamans. Stolari believe in supernatural forces of infinite greatness. Although they have no concept of the immortals as individual beings, their prayers and devotion is no less answered by the appropriate immortals. The greatest force in Stolari mythos is the precious Heat, which is given by the Heat Giver. The Heat Giver is a force responsible for creating the powerful heat and sending it on the lands below. As the Stolari do not possess a sense of sight, their concept of the sun is very limited. The Heat Giver is of course the immortal Ixion. The Stolari also holds dear the life force of the flora. This life-force is represented by the immortal Ordana. Finally the Stolari also acknowledge the fact that a great power terminates the life force of all living things. The Stolari perceives the power, which humans, demi-humans and humanoids would qualify as death, differently. For them it is a force that removes the life force and the heat from an organism imbued with the force of the Heat Giver and Plant Life/Life Force. Death of a creature from the animal/monster/humanoid kingdom is seen in a less dramatic way as no Plant Life force is extinguished. In importance it can be compared to the death of a small non-sentient plant and the Stolari shamans teach other Stolari that this process of death is different on the cosmic level. The Stolari shamans worships all three of these immortals and receives different spells from each. OD&D Spells First Level Cure Light Wounds ( Ordana ) * Resist Cold ( Ixion ) Predict Weather ( Ixion ) Cause Light Wounds ( Hel )** AD&D 2E spells ( under 2E rules 3rd level clerical ability also includes 2cnd level spells. ) First Level Cure Light Wounds ( Ordana ) * Endure Cold ( Ixion ) Cause Light Wounds ( Hel ) ** Bless ( Ixion ) Second Level Resist Cold ( Ixion ) Speak With Animals ( Ordana ) Hold Person ( Hel ) * Affects only other Stolari or other plant-like monsters ** Affects any kind of creature _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 11:07:25 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More Preliminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Gilles Leblanc [mailto:bleakcabal@HOTMAIL.COM] > > I leave you carte-blanche with this, but I personnaly I see > no reason to > have to Hulean agents ( except the fact that the plateau > could be claimed by > Hule as GKoM map says :) ). But I feel Hule would have expended it's > borders around the plateau then and totally incorporate them > in the Hulean > life-styles as it has done in the past with now Hulean humanoids. > ______________________________________________________________ I like thick plots, Hule would not see this area as a fit area for habitation, yet, and also would know Glantri would be a very powerful enemy for a direct confrontation. Hule would see the nomadic Kirghiz as a buffer state between the two nations. Hule would probably be paying the nomadic Kirghiz to keep Darokin interest to a minimum, and goad the Kirghiz into a confrontation with Glantri to weaken Glantri down, test their defenses, and weaken any opposition left on the plateau. In relation to RW history, the Huns were predecessors to the Mongol tribes, and the Kirghiz and Uighriz were Turkish tribes. This would equate the Great Horde as the Huns (especially since Ethengar was their last real stronghold), and Hule would be like the Iranian or Turkish influence on the Kirghiz. Thus making some type of cultural or language commonality between the two. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 11:15:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: More Preliminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Gilles Leblanc [mailto:bleakcabal@HOTMAIL.COM] > > Interesting I have never used Ethangar and Ylaruam as villains in my > campaigns. While PCs have some troubles there due to cultural > differences > it's not the same. I have ran the scenario several times, I don't treat these nations as villains, but more duped by the power gained. Ylari would like to claim territory lost to Thyatis (and revenge, too), and Darokin (Selenica). Ethengar would just like to show its dominance on the world, and have a reason to attack more openly on Heldannic territories, and open an ocean lane by taking parts of Vestland. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 12:01:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: [was : Adri Varma ] Stolari Shamans MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Gilles Leblanc [mailto:bleakcabal@HOTMAIL.COM] > > I have done this bit on the Stolari shamanistic magic. > > I changed the Stolari creator from Glantrian to Sindian. > > Altough it is a rare occurrence, some Stolari can be shamans. Stolari > believe in supernatural forces of infinite greatness. > I liked the Flaemish creator idea, but it would not have given much credence to shamanistic worship as a Sindhi creator, Great Job! Would they have been a Magic User creation or a Sindhi Clerical creation? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 12:27:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: pds3 [mailto:pds3@DANA.UCC.NAU.EDU] > I'm certainly no geologist either, so perhaps those who are > more knowledgeable > could step in. What sticks out in my mind is that the > plateaus that I'm > familiar with have no caves, except perhaps small hollows, in > the cliffs/steep > slopes that demarcate their boundaries. I don't really know enough to > recommend what kind of rock to make it or anything like that, > so I'll just > leave it at that :-) > Here is some geological info on the Gobi... Here and there, small, stubby massifs contain the clearly discernible cones of extinct volcanoes. The Dariganga area of Mongolia's eastern tip contains some 220 such extinct volcanoes. Most of the southern part of the country is a vast rolling oasis-dotted plain, forming the northern fringe of the Gobi, which is predominantly stony. The flat relief is occasionally broken by low, heavily eroded ranges. Several spectacular natural features are found in the Gobi region. Huge, six-sided basalt columns, arranged in clusters resembling bundles of pencils, are found in the eastern and central regions. The southern Gobi contains three mountain ranges, known as the Gurvan Sayhan Mountains, and the scenic Yelyn Valley, now a national park, with deep gorges surrounded by towering rocky cliffs where condors have made their nests. Also the stone or rock is a dark red, and high in carbon content and chalky. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 14:28:34 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" The native peoples of the Adri Varma were descendants of the Azcan/Oltec cultures. They have coppery skin tone, dark hair, and dark eyes. This culture lost all but the stories of their legendary culture after the Blackmoor cataclysm. This event reverted these people to a Neolithic stone age as wanderers and a nomadic lifestyle on the plateau. Several migrations of humans from the east (Antalians who were called the Carnuilh, a druidic Caucasian society) had left these nomads with a druidic system of spirit worship. But more humanoid migrations had kept these peaceful nomads in a dark age for many centuries. Several more notable times were from the Great Horde invasion, that left several tribes of orcs to dominate the local nomads. These orcs where driven off by a more successful and organized humanoid from Sind, Ogres. During this time the humans had long been enslaved and interbred by the more dominant orcs. When the Sindhi ogres came along, those that survived had already been assimilated into the ogres bloodline. The orcs, halforcs, and humans that left, migrated east towards the Mengul Mountains and latter settled the area now called Denagoth. The new bloodline produced a larger human, or short ogre of 6' to 7'8", of a coppery skin tone, dark hair, dark eyes, and very large bone structure. They have no real humanoid features, except larger canines, deep brow, and a jutting jaw line. Although a few of this new race have green or blue eyes and are taken away at a young age to be trained in their spiritual rites. Those not taken for spiritual learning are taught how to survive in their harsh climate, but must first prove to the elders they are strong enough to take on such a brutal training. These are a series of tests, one of them is to throw the young children (boys and girls, as from their ogre line does not matter much) into a large pit with feral dogs. The last 5 to survive are taken out and (without healing) taken to the wastelands to begin training. These people call themselves the Ogrhiz and speak an ancient form of Sindhi that is not comprehensible to the Sindhi spoken of today. Many Hulean words are also in their vernacular, but only for more recent things introduced to their society, like words for town or cart (a surprising amount of Thyatian is being found more recently, replacing the Hulean words in settled areas). Their spiritual leaders also have usage of words that sound more Antalian than any thing else, these words are used to describe many of their spiritual elements. Of their spirituality, they believe in appeasing their spirits by ritual sacrifice (mostly captured peoples of other tribes). These victims are demanded to find the spirit they wish to appease and ask for its forgiveness or favor (in the afterlife). When no outside member can be found, it is considered a great honor to volunteer for such a sacrifice. They have totem animals like other druidic or shamanistic worship, but because of their harsh background, they attribute more to monstrous animals and monsters. They are a resourceful people, like the Ethengarians to the southeast, but due to their large size, not very equestrian. A horse is considered food and not much of a beast of burden. When they capture other members of different tribes or other nations, they tend to adopt them into their society as slaves for several years before they get officially married into their tribe (outsiders must also prove their worthiness or be eaten if no sacrifices need to be made at the time). More recently several tribes have settled down at central locations near the eastern plateau, and have given up on their nomadic ways. The nomadic Ogrhiz think of the settlements as fair game to pillage, but are finding these settlements are well defended with better weapons and armor from the outside world. These settlements are making a fair living by producing small crops for themselves and selling wool, embroidered rugs and blankets to Darokin merchants that travel between Sind and Wendar. They produce a spectacular array of dyes and pigments, but will not sell these to any outsider for fear the outsiders would find their secret ingredients and destroy their precious life cycles. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 20:34:59 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Thyatis Character Reference - Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I'd like to let you know that the Thyatis Character Reference website has been updated yesterday. Our latest installment concerns the Atlas - Mainland Dominions section, where we added entries for the following domains: Actius Biazzan Buhrohur Lucinius Machetos The next update will feature an extensive description of Thyatian Religion by Giulio Caroletti. The TCR Website can be reached at: http://www.geocities.com/talerio -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 19:28:16 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have made some changes to my documents regarding what has been said recently on the list. Changing eagles to condors in fauna. Addind extinct volcanoe cones and removing the fact the Stolari drained the soil of their nutriments. I read your latest piece Christopher it's very good. I just noticed some mistakes ( I know mine are also full of mistakes ) like vocanular or something instead of vocabular and stuff like that. I have a question, does anyone have any idea how much to the north the plateau continues ? I will begin to work on the polluting CIV. I remember Phillip Jones said recently on the lich about a blackmoor lich. While not making a blackmoor lich I may use some old blackmoor ruins near the polluting civ, but I havent tought much about this yet. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 13:14:37 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT >I have made some changes to my documents regarding what has been said >recently on the list. Changing eagles to condors in fauna. Condors and Eagles are not especially competitive species. Condors are scavengers (basically large vultures). There's probably room for several species of large bird up on the plateau--I don't know what else lives in the Gobi, but in the plateaus of the desert Southwest there are Eagles, Condors, Owls, Vultures, Hawks, Kestrels, Falcons.... >I have a question, does anyone have any idea how much to the north the >plateau continues ? DotE and X11 both show the cliff face curving Westward approximately 40-50 miles north of Wendar's southernmost point. Interestingly, i just noticed that the X11 map shows the Glantri-Wendar border etending onto the plateau--perhaps further evdence supporting an old Glantrian outpost that fell apart and maybe even indicating that parts of the plateau are settled by Wendar. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 22:19:04 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau(preliminary) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Uh...I suppose there will be no need for another article regarding this population, then... especially since it seems excellent work!!!!!!!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 16:27:36 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (prelim inary) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Gilles Leblanc [mailto:bleakcabal@HOTMAIL.COM] > > I have made some changes to my documents regarding what has been said > recently on the list. Changing eagles to condors in fauna. Eagles would still be present, even giant ones, so don't remove them, just take them from the cliffs and add them close to a water source like a swamp. > Addind extinct > volcanoe cones and removing the fact the Stolari drained the > soil of their > nutriments. Maybe the high carbon content in the rock is do from the cacti-men robbing the ground of the nutrients? (this can be a side effect of introducing such a magical creature in a normal habitat for other creatures). Sort of magic-pollution (also getting a bunch of druids mad at Glantri's experimentations). > I read your latest piece Christopher it's very good. I just > noticed some > mistakes ( I know mine are also full of mistakes ) like vocanular or > something instead of vocabular and stuff like that. Thank you. Vernacular was the correct word, but I forget at times that not everyone on the list uses English as a native tongue, I will keep this in mind for the future, please forgive me. I also know that with English being my primary language at home, I have terrible grammar, forgive me for that also. Hey i done gradiate the second grade (holding 4 fingers up). :P > I have a question, does anyone have any idea how much to the north the > plateau continues ? This can be open for debate, for a long time, as there is no cannon material. I have maps from different modules and countries. Most show the plateau ending at the edge of the Mengul Mountains northern end, and staying open to a great plain of forests (like a modern day taiga and Siberian forest); their is also a great marsh towards the Ice Reach Mountains of Norwold. One important feature of the Gobi is a major river that runs north through Siberia and empties into the Artic Ocean. Not many rivers run north above the equator, I can only think of 2, the Nile in Egypt and the St. John's in Florida (mainly because we all learn about the Nile, and I used to live along the St. John's). I know this is rare, and there are more rivers that do this, but it is still very rare to be so close to the arctic circle. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 17:15:23 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (prelim inary) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Gilles Leblanc [mailto:bleakcabal@HOTMAIL.COM] > > I remember Phillip Jones said recently on the lich about a > blackmoor lich. > While not making a blackmoor lich I may use some old > blackmoor ruins near > the polluting civ, but I havent tought much about this yet. > ______________________________________________________________ Blackmoor artifacts should be further west and north. Remembering from the Dragon King novels (although this is not accepted as cannon material for most Mystaran Fans). But also since we are locating the easternmost Azcan/Oltec peoples as a location on this plateau, they were separated from the Blackmoor civilization. In Glantri we have the USS Beagle, but this is not a Blackmoor device (anyone remember the name of the starship from the Star Frontiers boxed set?) Although if we consider Glantri was near the location of the north pole in pre Blackmoor Goes Boom era, it might be hard to explain my Azcan Lich, except as a very good hideaway, being so far north and possibly close to Blackmoor. Would future Azcans have migrated this way to learn the secrets of this lich, only to not find him and create the city of Aengmor as the perfect hiding spot also? Or did my lich know about Blackmoor and built his artifact with some Blackmoor sorcerous help? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 17:17:35 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau(prelimi nary) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Caroletti [mailto:scarole@TIN.IT] > > Uh...I suppose there will be no need for another article > regarding this > population, then... > especially since it seems excellent work!!!!!!!!! > Please do submit your input, there is plenty of room for fleshing out a civilization like this one. Two heads are better than one! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 21:19:20 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Map + World Map Problem Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have checked a map from WoTI ( I think ) and another one from DoTE. Both do not shows the plateau's having the same size, one has about 336 miles and the other 228 miles. Also both do not portray exactly the same terrain above. One has more badlands and the other hills. Which map is the correct one ??? This is just not for Adri Varma plateau but also for the terrain above. Which should be considered canon ? We could choose this on several points, but this is bigger than Adri Varma Project group and other poeple from the list should help. We could consider several factors : 1- date of publication of each map 2- author of the product of each map 3- comparing these maps with other of the same area _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 23:34:01 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > ______________________________________________________________ > Blackmoor artifacts should be further west and north. Uh...I don't want to bash Philip's idea, so please don't get me wrong, but wasn't Blackmoor located in Skothar?????? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 23:36:04 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Side note for Project MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I see you are quite quick to write the planned entries, but I will use some time because of Real Life. I have an exam on the 12th of July, then I will have three days to dedicate to my Mystaran projects (and obviously some relaxing). Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 21:36:15 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (prelim inary) Mime-Version: 1.0 Content-Type: text/plain; format=flowed Nah, keep the lich Azcan. I know about the location of Blackmoor is supposed to be in the Thonian Marshes on Skothar, but as Bruce Heard once said, they can have colonies elsewhere. This is more what I was thinking. The polluting CIV having found those ruins. My Mystara history isn't perfect but was'nt Blackmoor tech gained when someone from the USS Beagle gave them the tech and when they took stuff from the ship ? >Blackmoor artifacts should be further west and north. Remembering from the >Dragon King novels (although this is not accepted as cannon material for >most Mystaran Fans). But also since we are locating the easternmost >Azcan/Oltec peoples as a location on this plateau, they were separated from >the Blackmoor civilization. In Glantri we have the USS Beagle, but this is >not a Blackmoor device (anyone remember the name of the starship from the >Star Frontiers boxed set?) Although if we consider Glantri was near the >location of the north pole in pre Blackmoor Goes Boom era, it might be hard >to explain my Azcan Lich, except as a very good hideaway, being so far >north >and possibly close to Blackmoor. Would future Azcans have migrated this >way >to learn the secrets of this lich, only to not find him and create the city >of Aengmor as the perfect hiding spot also? Or did my lich know about >Blackmoor and built his artifact with some Blackmoor sorcerous help? > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 21:58:35 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) Mime-Version: 1.0 Content-Type: text/plain; format=flowed > > ______________________________________________________________ > > Blackmoor artifacts should be further west and north. > >Uh...I don't want to bash Philip's idea, so please don't get me wrong, but >wasn't >Blackmoor located in Skothar?????? > Yes, so then I tought I using a ruin by the race that created the Mek but then I found this website http://users.erols.com/gmqm/naphtha1.html which show that as early as the 600 the arabs used oils as weapon and that a bit later they distilled it in large alambics to refine the oil ! Altough the culture is not arabic and the landscape is not arabia. It's fantasy so I think I will apply some of this stuff to the polluting civ. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 23:25:06 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Phillip Jones Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (prelim inary) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > I remember Phillip Jones said recently on the lich about a > > blackmoor lich. > > While not making a blackmoor lich I may use some old > > blackmoor ruins near > > the polluting civ, but I havent tought much about this yet. > > ______________________________________________________________ > Blackmoor artifacts should be further west and north. Remembering from the > Dragon King novels (although this is not accepted as cannon material for > most Mystaran Fans). But also since we are locating the easternmost > Azcan/Oltec peoples as a location on this plateau, they were separated from > the Blackmoor civilization. In Glantri we have the USS Beagle, but this is > not a Blackmoor device (anyone remember the name of the starship from the > Star Frontiers boxed set?) A Blackmoor device was found in the Broken Lands, as the elves that lived in the Glantri area found it, and when they tinkered with it, it blew up. This event caused the "birth" of the Shadow Elves IIRC. Btw wasn't the ship on the front of the Star Frontiers box called the Osprey?? I'll have to dig it out and take a look :) Phil (showing his age :) ) (aka Alexander Korrigan, humble student of the Great School of Magic) I'm not evil - just practical. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 15:54:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael Harvey Subject: M-Tharizdun? MIME-Version: 1.0 Content-type: text/plain; charset=iso-8859-1 Yes, you read the subject right. Tharizdun is my all-time favorite god-villain. Naturally, with new material coming from WOTC featuring this guy (I won't spoil it by saying which), I have to have him in my 3e campaign... which is set in Mystara. So the question is, how does he fit in? I already have an Old One (ie, a bona fide _god_) secretly active. I could set up Tharizdun as another Old One, ripping him intact from the Greyhawk setting. In a clash between two Old Ones, immortals could get scattered around like muppets, to say nothing of mortals! Another alternative is to make him as alias for an existing power within Mystara. My first thought is Thanatos, since he is the "ultimate evil immortal"; but Tharizdun is associated with insanity, which seems more appropriate for Alphaks than Thanatos. Also Tharizdun is dormant, which doesn't match any immortal I can think of. A third option is that Tharizdun is a Burrower, an Outer Being, or something similar. These have the requisite insanity aspect, as well as the dormant quality we all know and love. I'm already thinking that maybe a Burrower is asleep beneath the Adri Varma (IMC) -- could this be "Tharizdun"? Ideas eagerly solicited. Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 07:06:34 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Glen Sprigg Subject: Dungeon magazine inquiry MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello again, my second post since my dramatic return, which was = completely ignored by all. On the Mystara products list, the Dungeon magazine list includes an = entry for Dungeon #57, which apparently includes an adventure designed = to link up with the beginning of the Blood Brethren trilogy, which I'm = planning on running a party through in the (hopefully) near future. = Coincidentally, it is also the only Dungeon magazine I need to complete = my Al-Qadim product list, so I'm naturally eager to get hold of it. Does anyone have an extra copy of this unfindable treasure (it never = seems to be listed even on E-bay), or, failing that, could someone = possibly send me details on the Mystaran adventure (and the Al-Qadim one = as well)? Please e-mail me privately so as to not clutter up the list. Glen Sprigg ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 19:35:22 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: James Mishler Subject: Re: M-Tharizdun? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit <> Arik of the Hundred Eyes. Fits perfectly, even down to the 333 Jewels of Tharizdun (listed in WG4, The Forgotten Temple of Tharizdun), of which only 2 to 8 were truly valuable... those being Eyes of Arik in this case, with potent powers accordingly. My old description of Arik, how he is related to the Outer Beings, and the nature of his imprisonment and insanity are found in the Vaults of Pandius. James Mishler ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 01:47:25 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: The Adri Varma Death Worm Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have found several site which details the legend of the Gobi desert death worm from Mongolia. Much like a loch ness monster or big foot. Since this is fantasy I have created a Adri Varma death worm. For reference here are some site on the Gobi death worm : http://www.parascope.com/en/cryptozoo/predators06.htm http://definereal.tripod.com/unexp5.htm http://www.forteanfieldguide.com/monsters/deathworm.html Here is my Adri Varma death worm : ------------------------------------ The Death Worm OD&D statistics Death Worm ( Allghoi Khorkhoi ) Armor Class: 8 Hit Dice: 1 (S) Move: 40� ( 20� ) Attacks: Spit Damage: Special No. Appearing: 1 Save As: Fighter 1 Intelligence: 2 Alignment: Neutral XP Value: 100 Monster Type: Monster ( Very Rare ) AD&D 2E statistics Death Worm Climate/Terrain: Adri Varma Plateau, Desert Ring Frequency: Very Rare Organization: Solitary Activity Cycle: Day Diet: Micro-Organism present in soil Intelligence: Semi ( 2 ) Treasure: None Alignment: Neutral No. Appearing: 1 Armor Class: 8 Movement: 4 Hit Dice: 1 THACO: 16 No. Of Attacks: 2 Damage/Attack: 1d6 ( limb ) / 1d6 ( limb ) Special Attack: Heat Drain, Surprise Attack Special Defenses: See below Magic Resistance: Nil Size: M ( 8� tall ) Morale: Average (8) XP Value: 175 The Allghoi Khorkhoi, also known as the Adri Varma Death Worm. Death worm are thick red worms ranging in length to 2 to 4 feet. They look as though they were intestine, hence they are also known as intestine worms. The head of the death worm contains a venom sack that can be used to catapult venom to a distance of up to 10 feet. The inhabitants of the Adri Varma plateau fear the worm for it�s potent poison. For the Ogrhiz it is taboo to even mention or talk about the worm. The Ogrhiz believe anyone who talks about the worm will be the victim of extremely bad luck, which may result in injury or death. Local folklore also lend a long range electrical attack to the worm. The truth is this is just an exaggeration of the worm�s already deadly abilities. Combat: The worm is not a predator and spend most of it�s time underground at a depth of 15 feet or less. From time to time it surfaces, and if it senses something within it�s spitting range, it will spit to protect from a possible attack. A sort of offensive defense. The poisonous yellow spit is shot from the worm�s mouth by a venom sack in it�s head segment. The venom spit has the THACO of the worm and a range of 10�. If the venom hits the victim must save versus poison or die within 2d4 rounds. A successful saving throw still means 1d20 points of damage for the victim. This poison spit is highly acid and a little bit corrosive. Clothing will thus not protect from the spit as it will be dissolved by the poison in one round ( allowing the victim to take off his clothes or live another round ). The worm is also poisonous to the touch, which acts as a form of self-defense. Any unprotected living creature touching the worm automatically suffers from the worm�s poison. Gloves will protect someone touching the worm has it is not corrosive to the touch. Habitat/Society: The death worm burrows underground in the soil where it feeds in the same way of most worms. As other worms, it also comes to the surface, especially when it rains and it�s small fragile tunnels are flooded. The worm is solitary and does not encounter others of his kind frequently. When it does it either ignores the other death worm or reproduce. The worm is said to be drawn to the color yellow. Ecology: The Adri Varma death worm is the source of many legends and fright among the inhabitants of the plateau. Has it is not numerous it does not have a big impact on the ecology. Since it sometimes kills creatures which it does not eat, it offers carrion to vultures. After a few hours the poison loose it�s potency, which permits scavengers to eat the carcass safely. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 21:57:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (prelim inary) In-Reply-To: <001801c10345$d969c960$aa3386d9@phil> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > > A Blackmoor device was found in the Broken Lands, as the elves that lived > in > the Glantri area found it, and when they tinkered with it, it blew up. > This > event caused the "birth" of the Shadow Elves IIRC. > > Btw wasn't the ship on the front of the Star Frontiers box called the > Osprey?? I'll have to dig it out and take a look :) > > Phil (showing his age :) ) > (aka Alexander Korrigan, humble student of the Great School of Magic) > I'm not evil - just practical. > You are right; you are showing your age, it was the Osprey. I seem to recall a USS Beagle somewhere in cannon material for either Star Frontiers or Gamma World (I would look them up, but my little brother adopted all that material when I left for college). From what I remember, the Beagle crashed on Mystara and caused the Great Rain of Fire. But just going over the Hollow World DM's Sourcebook states the Blackmoor civilization would now be at the North Pole, and that they blew themselves up in several explosions. The Oltec then had their rift with the Azcan, and both cultures were in protected forests south of the Blackmoors. This would be a close approximation on this plateau (or the plateau that Hule is located, the Great Escarpment). Since some material places the Oltecs in the Savage Coast area, the Blackmoors could only be located north from the Savage Coast, or north and west of Glantri, as in the Dragon King of Mystara Chronicles. But since no real civilization has any history with the Blackmoors, only the immortals know, and they don't want us to know. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 23:44:30 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: The Adri Varma Death Worm MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Gilles Leblanc" > I have found several site which details the legend of the Gobi desert death > worm from Mongolia. Much like a loch ness monster or big foot. Since this is > fantasy I have created a Adri Varma death worm. Egad! The very name of this creature warrants further development and by itself validates the "Adri Varma plateau" project. I certainly look forward to the full treatment of this monster and the region that it inhabits. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 01:36:05 -0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andre Martins Subject: Hidden History of Mystara, a PbeM MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Hi, Just to tell you that the pbem I am running, The Hidden History, is currently accepting new players, after some people gave up and other disappeared. The game uses 3rd rules, whenever that is an issue, as I basically deal with all the rules and almost all emails make no mention at all to rules, so you need to know no set of rules to actually join. It is Felmont, 20th, 1009 AC, Retebius has fallen 3 days ago, but this last day has been a little different from canon. Oesterhaus has just managed to accuse Thincol of treason and, backed by several allies, is preparing a counter offensive against the alphatians, you see... You can see more details about it in a homepage I just put up, http://www.geocities.com/andrermartins/Hidden_History.html It is far from complete, some pages are empty, but that's where I'll be putting stuff. If anyone is interested, contact me personally at acrmartins@globo.com.br or follow the link to the group email pages and subscribe to it. Andr� ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 21:55:43 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: M-Tharizdun? In-Reply-To: <293582001712225441718@dsl-only.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:54 PM 7/2/01 -0700, you wrote: > >A third option is that Tharizdun is a Burrower, an Outer Being, or >something similar. These have the requisite insanity aspect, as well >as the dormant quality we all know and love. I'm already thinking >that maybe a Burrower is asleep beneath the Adri Varma (IMC) -- could >this be "Tharizdun"? The Burrowers are agents of Thanatos- created/altered/generated by him (and possibly outside- Outer Being- aid) and so IMO the Burrowers are of a "lesser" venue than Tharizdun himself should be. Personally, I'd go with an Outer Being for Tharizdun. The powers it represents seem to be of a different nature/order than those of Thanatos. In Greyhawk terms, I'd say Thanatos is more akin to Nerull, and an Outer Being is more equivalent to Tharizdun. One of the Princes of Elemental Power (or whatever they're called) might be akin to a Burrower, though. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 09:20:47 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: Re: [MYSTARA] The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit so then I tought I using a ruin by the race that created the Mek but > Well, this would be an original idea. The Mek-creator race has never been used, and there is no proof of its existance anywhere in the Known World (at least that I know of, and I don't remember seeing a Mek in an adventure). So consider using it... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 00:42:27 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) In-Reply-To: <3BAD110E@webmail.nau.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:14 PM 7/2/01 -0700, you wrote: > >DotE and X11 both show the cliff face curving Westward approximately 40-50 >miles north of Wendar's southernmost point. Interestingly, i just noticed >that the X11 map shows the Glantri-Wendar border etending onto the >plateau--perhaps further evdence supporting an old Glantrian outpost that fell >apart and maybe even indicating that parts of the plateau are settled by >Wendar. There is also at least one map (can't recall offhand- I think it's WotI) that shows the southeastern tip of the plateau extending to the Khurish Massif mountains and blocking the pass between Sind and Glantri. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 12:28:19 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: The Ogrhiz Tribes of the Adri Varma Plateau (preliminary) Christopher Cherrington wrote: > From what I > remember, the Beagle crashed on Mystara and caused the Great Rain of > Fire. But just going over the Hollow World DM's Sourcebook states the > Blackmoor civilization would now be at the North Pole, and that they > blew themselves up in several explosions. It was not the Beagle (crashed around BC4000) that caused the Great Rain of Fire (well, indirectly it was ;)! It was the Blackmoor civilization that had plundered the Beagle for technology, then during the course of a millenium or so developed their own technology based on these artifacts (presumably incorporating magic with technology somehow). These devices proved unstable, and so ended up causing the GRoF (around BC3000), forever changing the world, and laying their civilization to waste. > The Oltec then had their rift with the Azcan, and both cultures were in > protected forests south of the Blackmoors. This would be a close > approximation on this plateau (or the plateau that Hule is located, the > Great Escarpment). Since some material places the Oltecs in the Savage > Coast area, the Blackmoors could only be located north from the Savage > Coast, or north and west of Glantri, as in the Dragon King of Mystara > Chronicles. But since no real civilization has any history with the > Blackmoors, only the immortals know, and they don't want us to know. Placement of Blackmoor is extremely confusing. We have maps from the HW set clearly showing Blackmoor to be located in Skothar and the Oltec on Brun, while we also have text from the HW set saying that the Oltecs are far to the south of Blackmoor. To have Blackmoor become the new north pole, it would have to be located on Skothar, though. Sure the Blackmoorians could have had colonies elsewhere, but north of the Oltecs seems like an unlikely place, since that would be in the Black Mountains?!? Perhaps in the Yazak Steppes, north-west of the Oltecs, I can't recall if anything's there? At the same time, we know that Blackmoor pushes back the Beastmen (who are north of Blackmoor to begin with) so they end up north of the Oltecs. (Confused?) Blackmoor was meant to be on Skothar, though they could conceivably also have something going on in the Yazak Steppes on western Brun, which would place some "north and west" of pre-cataclysmic Glantri and the Oltecs, though it seems somewhat ! unlikely (far from impossible, though!) from text and maps from the HW boxed set. Now, one thing is clear: The Oltecs had no contact with Blackmoor. The reason is that they're sheltered by deep forests and hills. The Oltecs seem to be located in or near what will become the Great Waste, which is right next to the Adri Varma plateu. Thus, any civilization on that plateau would likely be of Azcan or Oltec origin, with absolutely no contact with Blackmoor of any sort. If they had been in contact with Blackmoor (which the HW DM Book says they didn't), Blackmoor would have annexed their culture, as they routinely did with any culture they came in contact with. Another tidbit I've found it hard to understand is that the area covered by the GAZs is arctic and uninhabitable due to ice according to the HW set. But the maps clearly show that area to be sub-arctic pre-cataclysmically (and, FYI, that would definitely include the Adri Varmi plateau from what I can gauge). The pre-GRoF arctic areas of Brun are the western and northern post-GRoF areas, not the south-eastern areas. Besides there are dwarves living north of the pre-GRoF GAZ area (in the Wyrmsteeth/Kurish Massif ranges), so are they living under ice? (That actually sounds kind of cool, but...sorry, bad pun) So, you could have an Azcan lich up on the plateau, and it wouldn't be arctic from what I can tell. A Blackmoor lich could have travelled far from lands inhabited by Blackmoorians, and have lived there in secrecy utilizing the Oltec/Azcan population as slaves/worshippers, while keeping them a secret fom Blackmoor. But try to consider what would have happened to the plateau during the GRoF and the subsequent shift of Mystara's axis. Write up a timeline for the plateau once you've got all your ideas settled to a reasonable number, that would be cool and give some coherency. Lots of stuff brought up here, sorry; once I started... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 12:28:44 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: The Adri Varma Death Worm Gilles Leblanc wrote: > The Death Worm I like this monster a lot, small but extremely dangerous! Perhaps too dangerous, I take it there are quite few of them (Very Rare applies to their appearance on the plateau, right?). And the 2nd ed. one seems to be a cactus with limbs and heat drain :) I have some suggestions/clarifications, though. > The poisonous yellow spit is > shot from the worm's mouth by a venom sack in it's head segment. The venom > spit has the THACO of the worm and a range of 10'. If the venom hits the > victim must save versus poison or die within 2d4 rounds. A successful saving > throw still means 1d20 points of damage for the victim. This poison spit is > highly acid and a little bit corrosive. Don't you think you're overdoing it, instant death poison and acid? A highly acidic substance will naturally be more than a little bit corrosive. I'd say that poisonous fumes from the corrosion could mean death/damage, but the main damage would be from the acid. Besides the poison would need to enter the victim's system somehow, either through acid or (more elegantly) the fumes from corrosion. Besides a highly acidic/corrosive acid would be the worm's main mode of burrowing through soil. Elegant, yes? I'd suggest 1d4 or 1d6 (?) acidic damage per round for, what, 3d10 rounds, 1d3 turns (?), if nothing's done about the acid? Plus ST vs Poison or an additional 3d4 (?) damage from toxic fumes due to corrosion. Can be avoided by holding your breath (hard to do when you're being gradually dissolved). Would still be pretty deadly, though water would be your main defense. It would dilute the acid, so dousing a victim in plenty of water will counteract the acid (and thus the posion fumes as well). Plenty of water is not something you see often on the Adri Varma plateau, though. ;) > Clothing will thus not protect from > the spit as it will be dissolved by the poison in one round ( allowing the > victim to take off his clothes or live another round ). Sounds pretty corrosive to me, when I spill strong acids on my clothes in the lab, I have more than a round to get it off. A round is fine, but that's a very strong acid and a very strong corrosive (which is as it should be, but not what you initially wrote). > The worm is also > poisonous to the touch, which acts as a form of self-defense. Any > unprotected living creature touching the worm automatically suffers from the > worm's poison. Gloves will protect someone touching the worm has it is not > corrosive to the touch. Must be a different poison then, less volatile, less damage, no acid. > After a few hours the poison > loose it's potency, which permits scavengers to eat the carcass safely. After a few hours (probably less) the acid "burns out" (is used up), and there is no further production of the toxic fumes, which are dissolved quickly in even a light breeze. Conceivably you might also protect yourself from the poison fumes with a wind spell of some sort. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 07:30:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Vacation In-Reply-To: <200107031028.MAA79818@predator.mobilixnet.dk> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I am leaving for the Florida Keys (got my wife to stay at home ;) I will read all your posts when I get back, then I will post my Lich for the plateau. Meantime enjoy my website for my PBeM! http://personal.mia.bellsouth.net/mia/i/n/inour12/spice/Home.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 14:36:55 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Tangor Gazetteer: Atlas - 1 - Cymru MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit CYMRU Area: 64’000 kmq approximately Population: 27’000 hivebroods and 11’000 degenerated human slaves Languages: Hivebrood Coinage: No coinage used Taxation: No taxation Industries: Sugar and honey production. Barter reduced to a minimum with the Empire of Tangor. Government type: Hive Cymru is among the darkest nations of the Swanamutu. It is a relatively small region controlled by the dangerous hivebroods. The insectoid race holds as slaves thousands of humans, a degenerated branch of the Nailans that once held the region. Cymru is located in a hilly region, where the jungle gives gradually place to pine forest. The hivebrood soldiers patrol the few safe trails of the land, and capture immediately any intruder. If fertile humans, these are brought to the open prisons that are present in each of the hivebrood colonies in Cymru (there are six major, the size of small cities, and other minor, which host from 300 to 600 hivebroods and 100 to 300 human slaves), and used as broodlings or for slave reproduction. The hivebroods produce sugar and honey; a big part of the production is sold to the Tangors, or more precisely to the merchant organization known as the Ant. The mercenary guards and merchants of the Ant are the only strangers allowed to enter the land. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 14:37:57 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Tangor Gazetteer: Atlas - 2 - Durhan MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit DURHAN Area: 71’000 kmq approximately Population: 280’000 humans (99% Tangors). Capital : Durhan (pop. 36'300) Languages: Tangor (Durhanian dialect) Coinage: Plant (gp), Animal (sp), Mineral (cp) Taxation: System base on wealth, from 5% to 40% of annual income Industries: Agricolture (bananas, cocoa, cacao, manioca) Government type: Democratic confederacy Important Figures: President Biko M’tala The Republic of Durhan occupies the northern part of Tangor, a rich part of sub-tropical forest where they are able to sustain themselves cultivating tropical fruit plants and selling them to the surrounding nations. Durhan faces dangers at its west, where they border with the Goblands, although the relations shift often depending on the whim of the humanoid chiefs. At the southeast, the land gives way to the dangerous jungle area of Cymru. The Republic of Durhan is free from the Empire of Tangor since AC 701, when the population decided for indipendence in the referendum set by Emperor Swahimi. The Republic is a confederation of many small provinces (the Constitution created a province for each of the Durhanian tribes), each of whom sends a representant to the Council of Elders. The Council meets in Durhan, where decisions concerning all the Republic (wars, foreign policy, taxations) are taken. The Durhanians are another fierce and proud Tangor population. They call themselves the True Ones, in opposition to all other Tangors, ezcept Tangormen, which they respect because they have been able to impose their culture on others, and not sheepily accepted the other’s sovereignity. The Durhanian politicians, however, plot whatever they can to bring the downfall, or at least the weakening, of their too strong and dangerous neighbour. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 14:39:44 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Tangor Gazetteer: Atlas - 3 - Ekleke MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit EKLEKE Area: 7’000 kmq approximately. Population: 30’000 humans (males all Tangors, females 70% Demonettes) Languages: Tangor (Mawuru dialect) Coinage: Lamia (gp), Dia (sp), Sep (cp) Taxation: 5% of annual income to be paid three times each year Industries: Agricolture (bananas, manioca, peanuts) Government type: Monarchy Important Figures: King Mojambo; Queen Kasumi Ekleke is an indipendent city located in the eastern part of Mawuru. The city is surrounded completely by the Empire of Tangor, in the mountains at the western edge of the Tangor Chain. However, the city is safe from all sort of invasions from their neighbours because it is taboo. The reason for this is the weird composition of the population: all males are clearly Mawurus, while females belong to another race known as Demonettes. The origin of the Demonettes is not known to the Tangors outside Ekleke, nor are their particularities as a race, so the Tangors believe that the Eklekans have made a sort of infernal deal with demons or other weird creatures… During the two centuries of Lamu-Ekleke cooperation, the intermarriage between the two cultures have flourished, and thus most of the females of the city are Demonettes. A couple of aristocratic families of the city marry only with other Tangors, but with the current pace, in time there will probably not be any female of Tangor appearance in the city. The Eklekans are extremely suspicious of strangers- this, because anyone in Swanamutu is suspicious of Eklekans. No-one outside Ekleke knows of the City of Lamu, and thus of the presence of other Demonettes outside Ekleke. However, in the Empire of Tangor sometimes a travelling Demonette may fall in love with a Tangor human; a marriage of this sort becomes easily the target of racists and nationalists, if not of romantic tales. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 05:40:36 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Matthew Wang Subject: Mystara Monsters Converted for 3E Comments: To: mystara3E@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Something I saw on Eric Noah's D&D Site this morning that may interest people. http://www.rpgplanet.com/dnd3e/ July 2, 2001 New in the Conversion Library: Monsters -- lots of dinosaurs, giant elk, giant oyster, grangeri, kopru, megatherium, phanaton, phororhacos, rakasta, sabre-toothed tiger __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 14:44:59 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: John Calvin's Art for the Swanamutu Lands MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I have not yet sent my appreciation for the excellent work by John Calvin on the latest issue of the Tome of Mystara. I really liked his work, that complements validly my own work on Tangor and Swanamutu (I am now sending the remaining stuff that I wrote for my website). I suppose I will have to wait some time still before asking John to send his material over to me so I will put it on the website (www.geocities.com/tangormina). Congratulations, John! You made an excellent job. But I hope you will do something exclusive for my website too... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ---------------------------------- Visit these websites: A Dark Portal - the Nightmare Dimension and Outer Beings (with Geoff Gander and Andrew Theisen) http://www.geocities.com/iuliusscaevola the Empire of Thyatis (with Agathokles & Porphyrogenitus) http://www.geocities.com/talerio the Swanamutu Lands Gazetteer http://www.geocities.com/tangormina ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 14:47:08 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Adri Varma Map + World Map Problem Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I also noticed some pb with this area between the different canon products= =2E I am working on a 24 miles per hex version that should be ready tonight (i= n 8 hours max). I'll put it online on my site in the midlands/adri varma a= rea as for the DotE maps, remember that one is a 72 miles per hex map (so with= few details) and the other weird map of the region is (i think) from WotI= or CoM and is in 48 miles per hex (a very difficult scale to convert ). Christian Constantin and I had a chat a year ago about the area and i finn= aly took what he had done as a reference. I'll give you that tonight. The next step would be to zoom in 8 miles per hex format (already done for= the southern edge of the plateau (see my Sind in 8 miles per hex) and to = map up the rest of the plateau. see you soon. Thib the wild mapper Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 09:18:06 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: Tangor Gazetteer: Atlas - 1 - Cymru In-Reply-To: <20010703123655.GWCK18553.fep31-svc.tin.it@[127.0.0.1]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" > >Cymru is among the darkest nations of the Swanamutu. It is a >relatively small region controlled by the Isn't "Cymru" the gaelic word for Wales? VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 07:42:12 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Re: John Calvin's Art for the Swanamutu Lands MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >>I have not yet sent my appreciation for the excellent work by John Calvin on the latest issue of the Tome of Mystara. I really liked his work, that complements validly my own work on Tangor and Swanamutu (I am now sending the remaining stuff that I wrote for my website). << Wow, thanks Giulio! I'm really glad that you liked it. I'm going to head over to the Swanamutu lands right now and see what you've uploaded. >> I suppose I will have to wait some time still before asking John to send his material over to me so I will put it on the website (www.geocities.com/tangormina). Congratulations, John! You made an excellent job. But I hope you will do something exclusive for my website too... << Oh, not too long I think. Jen asks for a month and when was the Tome published? First week of June or the second? Anyway I could send you the files now (all zipped up) so that you could play around with them if you want. Or you could just grab them off of the Tome's site I suppose. As for something exclusive... ;) well not yet, but you did just upload material, so something might be soon in the coming. Actually if you have any ideas or suggestions (or a wishlist perhaps?) go ahead and drop me an e-mail off list. Thanks again for the praise I would suggest that those of you who haven't seen this last issue of the Tome, get on over there and check it out. I'm still not all the way through it myself, there are so many great articles. http://www.geocities.com/TimesSquare/Bridge/3081/index.html Have fun folks. John ===== Rule #53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 17:49:21 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: Re: [MYSTARA] Tangor Gazetteer: Atlas - 1 - Cymru MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >Cymru > Isn't "Cymru" the gaelic word for Wales? > > > VVH You know, I don't remember where I took the word from. I just remember that it was cool...8-) I hope I didn't offend any Welsh MML member!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 16:59:12 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Phillip Jones Subject: Re: Tangor Gazetteer: Atlas - 1 - Cymru MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >Cymru is among the darkest nations of the Swanamutu. It is a > >relatively small region controlled by the > > Isn't "Cymru" the gaelic word for Wales? > > > VVH Its actually welsh for Wales. (which is a bit different to gaelic - its very similar though) :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 12:35:30 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Re: M-Tharizdun? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/2/01 7:10:29 PM Eastern Daylight Time, gm@DSL-ONLY.NET writes: > Yes, you read the subject right. > > Tharizdun is my all-time favorite god-villain. Naturally, with new > material coming from WOTC featuring this guy (I won't spoil it by > saying which), I have to have him in my 3e campaign... which is set > in Mystara. > > So the question is, how does he fit in? I already have an Old One > (ie, a bona fide _god_) secretly active. I could set up Tharizdun as > another Old One, ripping him intact from the Greyhawk setting. In a > clash between two Old Ones, immortals could get scattered around like > muppets, to say nothing of mortals! > > Another alternative is to make him as alias for an existing power > within Mystara. My first thought is Thanatos, since he is the > "ultimate evil immortal"; but Tharizdun is associated with insanity, > which seems more appropriate for Alphaks than Thanatos. Also > Tharizdun is dormant, which doesn't match any immortal I can think of. > > A third option is that Tharizdun is a Burrower, an Outer Being, or > something similar. These have the requisite insanity aspect, as well > as the dormant quality we all know and love. I'm already thinking > that maybe a Burrower is asleep beneath the Adri Varma (IMC) -- could > this be "Tharizdun"? > > Ideas eagerly solicited. > > Mike > Ah Tharizdun...the Ancient One. Known to elves as Tarieh and by dwarves as Zahadun. Humans have corrupted this into Tharizdun, not knowing of what they speak. The EVIL ONE of myths, He who's Blood still corrupts the Savage Coast through the red curse. Who's Eye lies buried under the Atruaghin plateau, which has corrupted and perverted the ancient wardens (the clans) that the Hero Atruaghin placed there to guard the Eye's resting place. Once Knighly Orders of great renown...they are now reduced to savagery through a millenia of His influence and have forgotten their true charge. The Ylarii mystics still try in vain to remove His accursed stain from their lands and restore the fertility to the desert which has been cursed due to the Nithian love of Him. Magi from Glantri know not what they do when they play with the Nucleus of the Spheres where His Heart lies slowly draining magic away from the world and awaiting the rejoining with His Spirit. The Magic of the World Shield separating His Body and Soul and preventing their union...for such purpose was Mystara born of the OLD ONES, as a prison for He who cannot be released. As you can tell...I LOVE the combination of Tharizdun and Mystara...but YMMV frog ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 10:04:08 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Amazonians? Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Giampaolo Agosta wrote: So, you were basically looking for a jungle region where an exotic bird could come from... in that case, you'd probably go for the Orc's Head/Arm of the Immortal region instead, since it has lot of jungle, and surely a number of mutated bird species, due to the red curse. Of course the problem with this area is that instead of Orcs inhabiting = this region I have redone and populated with a Sea Raiding version of = Scro. Needless to say the area is now basically civilized with a military = force of Orcs who are far smarter and more dangerous than their kinfolk.=20= PS: Scro don't consider themselves Orcs, to call one as such is an insult = to their honor. I guess I will go with the savage coast idea instead.=20 :) cheers! JK Wolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 19:19:57 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Dungeon magazine inquiry MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Glen Sprigg wrote: > Hello again, my second post since my dramatic return, which was completely ignored by all. The fact that it wasn't answered doesn't mean it has been ignored. And regarding your inquiry, I don't own even three Dungeon magazines, so I can't help you. What a useless posting...8-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 19:26:00 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: M-Tharizdun? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > As you can tell...I LOVE the combination of Tharizdun and Mystara...but YMMV > > frog An interesting interpretation of things...it's not Canon, but what a campaign would it be!!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 19:34:33 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: Tangor Gazetteer: Atlas - 2 - Durhan Giulio Caroletti wrote: > DURHAN > > Area: 71’000 kmq approximately > > Population: 280’000 humans (99% Tangors). Capital : Durhan (pop. 36'300) Am I the only one getting strange numbers such as these? > Industries: Agricolture (bananas, cocoa, cacao, manioca) What's the difference between cocoa and cacao?!? > Important Figures: President Biko M’tala Who?!? What's going on here? Giulio?!? Are you doing this on purpose (my poor head)? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 14:00:16 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Re: M-Tharizdun? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/3/01 1:49:45 PM Eastern Daylight Time, scarole@TIN.IT writes: > An interesting interpretation of things...it's not Canon, but what a campaign > would > it be!!!! > Canon in my campaign is what I say it is... ::wink:: ;) As per the 3e Players Handbook (whether you like 3e or not, it is correct in this case) RULE 0 applies in my campaign, and in my Mystara And if you like that, then you should just wait to see what I have planned for Alphatia, the Rod of Seven Parts and the Slayer Companies of the South (hint...I am a big Black Company and David Gemmell fan) ::evil grin:: frog (not meaning to offend anyone who prefers TSR canon to their own, YMMV, IMNSHO, stay of the grass, danger shark infested waters, etc...) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 13:10:07 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Web Warlock Subject: Re: M-Tharizdun? In-Reply-To: <3c.de4f3f4.28734e52@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ooooo! I may have to stea-I mean use this in my own campaigns! Warlock. -- Web Warlock, webwarlock@iname.com webwarlock@planetadnd.com Author, the Netbooks of Witches and Warlocks The Other Side: http://www.rpghost.com/WebWarlock The DnD Community Council: http://www.dndcommunitycouncil.org/~nbownw -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Wizards Shopper Sent: Tuesday, July 03, 2001 11:35 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] M-Tharizdun? In a message dated 7/2/01 7:10:29 PM Eastern Daylight Time, gm@DSL-ONLY.NET writes: <> ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 20:26:43 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Tangor Gazetteer: Atlas - 2 - Durhan MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Area: 71’000 kmq approximately > > > > Population: 280’000 humans (99% Tangors). Capital : Durhan (pop. 36'300) > > Am I the only one getting strange numbers such as these? No, I got them too, and even Agathokles complained with me! 8-) > > Industries: Agricolture (bananas, cocoa, cacao, manioca) > > What's the difference between cocoa and cacao?!? Oh, gosh, I meant coconuts!!!!! > > Important Figures: President Biko M’tala > > Who?!? What's going on here? Giulio?!? Are you doing this on purpose (my poor head)? The name is Biko M'tala I think the reason is that the idiot server didn't get my " ' " when I sent the mails from the University. Uhm... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 2 Jul 2001 20:49:41 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: thibault sarlat Subject: More Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit What is OCB3??? Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ----- Original Message ----- From: pds3 To: Sent: Monday, July 02, 2001 9:15 AM Subject: Re: [MYSTARA] More Preleminary Adri Varma material > >All the maps I have show the plateau as being badlands near the cliff > >face. The maps also show the cactus growing there. I am no > > The products I have show a somewhat different breakdown: 6 maps (1 each from > AC1011, WotI, CoM, K:KoA, Gaz3 [I include in this PC4's regional map, since > it's the same], and G:KoM) show badlands near the cliff. 2 maps (Joshuan's > and one from WotI) show cactus. One from DotE shows > grassland/steppe/savana/veldt. All the oldest maps (X-series, RC, etc.) show > it as "clear." OCB3 shows a very different landscape from any other. I tend > to favor using the most detailed maps (CoM, WotI, and OCB3) as the primary > sources, but obviously there is still a great deal of contradiction.... > > >meteorologists, but there is a clear path for monsoons and hot weather > >directly from the Savage Coast areas to go right on up between several > >mountain chains to the plateau. Glantri is a cold weather area, but > >also protected from these tropical winds by its high mountains. This is > >a very good reason for us to use Gobi-like, desert conditions. > > I'm no meteorolgist either, but I'll try to contribute something here. If we > assume that this part of Mystara is normally influenced by a jet-stream > pattern comparable to similar RW latitudes, most of the Adri Varma would > indeed be in the rain shadow of the Black Mountains most of the time. CoM > tells us that at least part of the plateau is influenced by the Monsoon, a > summertime south wind pattern bringing moist air off the Sea of Dread. During > the monsoon, then, the Adri Varma will have some rain blocked by the Khurish > Massif and some by the cliff face itself (presumably a fairly high cliff here, > since something needs to catch the rain to make the area around Lake Hast > fertile). Therefore I would conclude that the majority of the plateau's rain > falls during the summer monsoon, with a smaller portion coming from occasional > winter snow showers. > > >Remember, desert does not have to be heat, it just means less than 1 > >inch of rain a year. The cacti-people would love this kind of weather, > >but as I mentioned before, with the high elevation, heat would quickly > >dissipated. > > The generally accepted definition of desert is less than 10-15 inches per > year. There are very few regions on earth (the Antarctic, the Atacama, maybe > parts of the Sahara) that would meet the <1 inch definition. I agree that the > Badlands of the Adri Varma should be fairly arid (i.e. under 15 inches of > precipitation per year), and they should certainly be quite cold in the > winter. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 12:12:07 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: Adri Varma Map + World Map Problem MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT >I have checked a map from WoTI ( I think ) and another one from DoTE. Both >do not shows the plateau's having the same size, one has about 336 miles and >the other 228 miles. Also both do not portray exactly the same terrain >above. One has more badlands and the other hills. Hmmm. The DotE map shows the plateau as being entirely covered in grasslands. Mybe you're looking at the two maps from WotI? The 48-mile per hex map shows all badlands, but the 24-mile per hex map shows more detail, including hills and such. Then again, the plateau seems roughly the same size on both of the WotI maps. >Which map is the correct one ??? This is just not for Adri Varma plateau but >also for the terrain above. Which should be considered canon ? Messy word, "canon." The Mystara community is never going to agree on one single "canon" map, since there are so many incongruities among the different sources. >We could choose this on several points, but this is bigger than Adri Varma >Project group and other poeple from the list should help. >We could consider several factors : > >1- date of publication of each map Do the original maps get the most credence or the newest? >2- author of the product of each map Another touchy one! And I'm not sure how useful it'll be, since both WotI and DotE were done by Aaron Allston. >3- comparing these maps with other of the same area definitely! But keep in mind that all the maps we've been talking about disagree with other maps. I'd also add 4-scale (remember, just because a cliff face is salient enough to include at 48-miles per hex doesn't necessarily mean it will be included at 72-miles per hex). 5-detail (the two conflicting maps from WotI probably have much more to do with their relative levels of detail than with anything else) I'd tend to recommend using the 24-miles/hex maps from CoM and WotI as the baseline for the Adri Varma discussion since they come from two different authors, agree with each other, and show the greatest detail (outside of Jean Wells' OCB3, of course, which every later product ignored). Unfortunately this still leaves quite a bit of the plateau without any reliable map. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 12:15:07 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Has anyone converted... Comments: To: MYSTARA-L@.WIZARDS.COM Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Has anyone converted the Dune Traders module from Dark Sun to a Ylaurum = setting? And if so which houses work out of what cities? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 19:32:42 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: The Adri Varma Death Worm Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >Don't you think you're overdoing it, instant death poison and acid? A >highly acidic substance will naturally be more than a little bit corrosive. >I'd say that poisonous fumes from the corrosion could mean death/damage, >but the main damage would be from the acid. Besides the poison would need >to enter the victim's system somehow, either through acid or (more >elegantly) the fumes from corrosion. Besides a highly acidic/corrosive acid >would be the worm's main mode of burrowing through soil. Elegant, yes? > Well it's based on a mongolian legend still currently beleived today, where this worm is supposed to kill anything even a large animal instantly. So I had to make it deadly. I know it's a little too deadly. I might tone it done. Natives would know to run when they see it. I read a story of a yound child being killed by the worm, then it's parents followed the worms trail and the worm killed both of them before they could react. These worms are also supposed to be able to kill large camels and horses as easily. The legends also give them an electrical long range attack that instantly kills as the poison. I remove this to make the worm less deadlier but Ill see what Ill do. Yes it is only found in the Adri Varma desert ring and nowhere else. >I'd suggest 1d4 or 1d6 (?) acidic damage per round for, what, 3d10 rounds, >1d3 turns (?), if nothing's done about the acid? Plus ST vs Poison or an >additional 3d4 (?) damage from toxic fumes due to corrosion. Can be avoided >by holding your breath (hard to do when you're being gradually dissolved). >Would still be pretty deadly, though water would be your main defense. It >would dilute the acid, so dousing a victim in plenty of water will >counteract the acid (and thus the posion fumes as well). Plenty of water is >not something you see often on the Adri Varma plateau, though. ;) > The legends specificly states a poison which is also said to be a little corrosive. I might remove the corrosivness, but I will keep with the legends which states it is primarly poisonous. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 19:37:47 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed >What is OCB3??? > Orange Cover B3 which refers to module B3 which in my opinion is crap, including the map that comes with it. remeber it was called off as a bad product. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 19:41:45 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: More Preleminary Adri Varma material Mime-Version: 1.0 Content-Type: text/plain; format=flowed >What is OCB3??? > > Ok it's not crap, I overreacted.... I often do... Anyway I think you should regard the map it includes as being bogus, for more information on this read the mystara faq on the Vaults where it refers to the continental map from another product which also proved bogus. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 22:10:05 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: More Preleminary Adri Varma material MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > > What is OCB3??? Orange Cover B3, the version of "Castle of the Silver Princess" available for free download at wizards'. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 22:21:55 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Has anyone converted... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Joe Kelly wrote: > > Has anyone converted the Dune Traders module from Dark Sun to a Ylaurum setting? And if so which houses work out of what cities? Uhm, none of the Athasian merchant houses has an arabian flavor. They could be used for Darokin, with a good deal of changes. Better yet, they could be used to establish a trade network in the Hollow World, where they'd fit better to the technological level (Dark Sun is classical age, Mystaran OW is Chivalric to Renaissance, at least in the civilized areas). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 15:14:37 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Has anyone converted... Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable well, just using the Athasian merchant houses, their are similarities. = Here is a more concise problem of the issues I need answered: a) The athasian houses list what they trade. Do any of the emirates give a = listing of what they trade in as in per city? or at least by emirate? b) the elves in athasia are outcasts. In Yluarum, elves are mistrusted so = this fits. Yluarum does not even mention elves so this would be understanda= ble. c) each Athasian house has their own troops. Do the Emirates have their = own is it one overall army for Yluarum? d)Kanks and such can easily be changed to horses and camels.=20 >>> agathokles@LIBERO.IT 07/03/01 01:21PM >>> Joe Kelly wrote: > > Has anyone converted the Dune Traders module from Dark Sun to a Ylaurum = setting? And if so which houses work out of what cities? Uhm, none of the Athasian merchant houses has an arabian flavor. They could be used for Darokin, with a good deal of changes. Better yet, they could be used to establish a trade network in the Hollow World, where they'd fit better to the technological level (Dark Sun is classical age, Mystaran OW is Chivalric to Renaissance, at least in the civilized areas). -- Giampaolo Agosta agathokles@libero.it=20 agosta@elet.polimi.it=20 http://digilander.iol.it/agathokles=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp=20 The Mystara Homepage: http://www.dnd.starflung.com/=20 To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM=20 with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 00:23:07 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: thibault sarlat Subject: Adri Varma Map available!! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I just made available a 24 miles per hex map of the region of the Adri Varma plateau.(In the midlands section) I'll work on the 8 miles per hex map now. as always comments are welcome Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 23:47:27 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Map available!! Mime-Version: 1.0 Content-Type: text/plain; format=flowed >as always comments are welcome > Good job ! Is the fort and river north of the plateau from an official source or one of your own ? The CoM boxed set mentions the river Devaki which pours it's polluted wather into Sind maybe the river could follow down South, taking a more eastern path down into the Sindian lake ( lake Hast I beleive ) at the base of the plateau ? And if you could just put a very small lake where the current river ends it would also be nice as I have created such a lake for the polluting CIV, if not, no biggy. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 00:49:01 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: M-Tharizdun? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Another alternative is to make him as alias for an existing power > within Mystara. My first thought is Thanatos, since he is the > "ultimate evil immortal"; but Tharizdun is associated with insanity, > which seems more appropriate for Alphaks than Thanatos. Also > Tharizdun is dormant, which doesn't match any immortal I can think of. > how about zugzul fro the blackmoor modules, he's dormant at the moment AFAIK. Mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 17:26:43 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ricardo Matheus Subject: Re: Adri Varma Map available!! Mime-Version: 1.0 Content-Type: text/html


>I just made available a 24 miles per hex map of the region of the Adri Varma

>plateau.(In the midlands section)
>I'll work on the 8 miles per hex map now.
>
>as always comments are welcome
 
Way to go man. Fast and precise.
 
Darkblood


Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 18:04:55 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Kar Ess Subject: Re: Rif: Re: [MYSTARA] Tangor Gazetteer: Atlas - 1 - Cymru In-Reply-To: <20010703154921.ABL22657.fep35-svc.tin.it@[127.0.0.1]> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Nope, not gaelic, but the welsh word that means sweet singers. --- Giulio Caroletti wrote: > > >Cymru > > Isn't "Cymru" the gaelic word for Wales? > > > > > > VVH > > You know, I don't remember where I took the word from. > I just remember that it was cool...8-) > I hope I didn't offend any Welsh MML member!! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 3 Jul 2001 21:18:20 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Cassandro Glantri Subject: Origins Caerdwicca Comments: To: laterre@yahoogroups.com In-Reply-To: <004c01c0fd22$879cf5e0$b1a61a26@q6s7w2> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Are the cultures of Caerdwicca and neighboring territories on the Isle of Dawn related to the Kaelic/Klantyre from Laterre? Kit Navarro __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 07:13:41 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: thibault sarlat Subject: Adri Varma Map available!! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit No, the river and the fort are all creation of Christian Constantin when he expanded Hule and when he wrote the Hulean correspondances. He has a lot of stuff based on this. As for the rest i'll work on it today. If you want you can trace the rivers as you want them and send me privately the resulting map (gif format please) so that i can work on real stuff you like. By the way, i am also expanding the limits of the 24 miles map you've seen so as to encompass all the sind up to Slagovitch (western edge) then due south up to western Ierendi and East up to Glantri city (a north south line ). Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 00:33:52 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: Origins Caerdwicca In-Reply-To: <20010704041820.48913.qmail@web12601.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" >Are the cultures of Caerdwicca and neighboring >territories on the Isle of Dawn related to the >Kaelic/Klantyre from Laterre? > Kaelic? Where does that come from? It's not from either Glantri publication, is it? VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 08:33:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Origins Caerdwicca MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Cassandro Glantri wrote: > Are the cultures of Caerdwicca and neighboring > territories on the Isle of Dawn related to the > Kaelic/Klantyre from Laterre? I think they are related to other celtic cultures like the Thratians (Thyatian Hinterlanders) and Robrenn, rather than to Kaelics. Up to now, they've been treated as a case of "convergent evolution", AFAIK. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 02:34:07 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: Adri Varma Map available!! MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT >Good job ! Yes, another excellent map, Thib :-) >The CoM boxed set mentions the river Devaki which pours it's polluted wather >into Sind maybe the river could follow down South, taking a more eastern >path down into the Sindian lake ( lake Hast I beleive ) at the base of the >plateau ? And if you could just put a very small lake where the current >river ends it would also be nice as I have created such a lake for the >polluting CIV, if not, no biggy. The river Devaki is shown on this map exactly as in CoM. Also, since it is a seasonal river (or at least a seasonally polluted river), you might not want to place the source of the pollution at the source of the river. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 12:38:27 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: harri m�ki Subject: Re: Origins Caerdwicca > Cassandro Glantri wrote: > >> Are the cultures of Caerdwicca and neighboring >> territories on the Isle of Dawn related to the >> Kaelic/Klantyre from Laterre? > > I think they are related to other celtic cultures like the Thratians > (Thyatian Hinterlanders) and Robrenn, rather than to Kaelics. Up to > now, > they've been treated as a case of "convergent evolution", AFAIK. > -- > Andrew had written about Caerdwicca and you can find his writings from address: http://www.geocities.com/isledawn/tds/tds2.htm. And I tend to agree with him McRhomaags being from Klantyre. Harri - Sunpoint.net vihje: Tee oma virtuaalinen p�rssisalkku ja seuraa osakkeittesi kehityst� GSM puhelimella. http://www.sunpoint.net/SunAds/click.htm?mode=footer&id=48&jump=http%3A%2F%2Fwww.sunpoint.net%2F ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 12:31:01 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Tangor Gazetteer - Atlas - 4 - Elo Goblands (long) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit ELO GOBLANDS The Elo Goblands are the mountainous regions of the western Tangor Chain where several tribes of Dark Goblins live. “Goblands” is a term used by the Tangors; the Dark Goblins call the mountains simply Elo, “home”, and refer to themselves as “Elo Goblins”. There is a number of indipendent tribes, that count more than 175’000 individuals in total, plus other 50’000 goblinoids under the control of the city of Lamu [these tribes will be covered in the Lamu entry]. The Dark Goblins live hunting and warring against each other, and are stationary, living in small villages. Black Axe: These goblins have settled the northern mountains, where they have risen to power given the presence of iron mines. They are excellent smiths and are mostly peaceful, because they are able to trade their iron with the Tangors and thus are quite rich, and are better organized than the other goblinoid tribes. Population: 16’500, scattered in a couple dozens of villages. Fire Dogs: The Fire Dogs live on the western part of the Tangor Chain, and often raid the eastern Minaean cities. They are expert wolf-riders, and wear wolf-furs. Their typical weapons are short swords and bows, and they are very savage and brutal. However, they often have internal frictions and wars, and thus they are dangerous only when united by a strong leader- which is not the prsent case. Population: 19’600, divided in many small bands of 200-300 goblins each. Hammerers: The Hammerers have settled the central plateau of the Goblands, from which they plan their hunting expeditions in the surrounding pine forests, and their raids against other goblinoid tribes. The Hammerers’ chiefs are on the Ant’s paybook, and thus they almost never attack Tangor caravans. They control the trade rout to the Black Axe villages, and never attack humans if they pay a small tribute (the Ant’s caravans have free access). Population: 19’300, with Mogg (pop. 3’100) as their capital. Nightwatch: These goblins are controlled by shamans of Nyx. They master necromantic arts and are feared by all other Dark Goblin tribes. The Tangors consider taboo their land, a small part of the central Goblands east of Mogg. The Nightwatch tribe is dangerous: usually they conduct raids in northern Mawuru villages and goblinoid ones to get slaves for their undeath experimentations, then remain secluded and peaceful until they run out of bodies… Population: 8’400, living in seven villages. Stone House: Another western tribe, the Stone House take their name from their habit of building villages in mountain caverns. They have become good engineers, and are now exploring the mysteries of Skothar’s underworld. They have worked for centuries on a complex of tunnels that connect most of the villages of the tribe. They farm goats and grow fungi in the caverns for sustenance. They are not particularly savage, but they don’t like strangers and attack all intruders, other goblins included. Population: 19’200, divided in nine Stone Houses. Throatslitters: A southwestern tribe, the Throatslitters are hunters with the bad habit of cutting the throat of their enemies, which they impale outside the wooden walls of their villages, leaving them there for weeks. The foul stench of a Throatslitter camp can be smelled miles away; it is a religious ritual in the name of Vaprak, and the smell is particularly awful after a battle against another tribe. They never impale others of their brethren. Population: 18’400, divided in about thirty small villages. Lifestealers: The most coward Dark Goblin tribe, the Lifestealers carve out a dull existance in the eastern parts of the Goblands; they have few contacts with the Tangor area, and their occasional raids are most often directed at the kingdoms of the Westbay region. Their main activities is, however, goat herding. They are vassals of the Red Fox. Population: 15’500 living in twenty villages Red Fox: The strongest Dark Goblin tribe of the Goblands, the hobgoblins of the Red Fox occupies the eastern Goblands, near the borders of Blande [see Westbay entry]. They are creating a true kingdom, and not simply a tribeland like most of the other tribes. The hobgoblins of this tribe control also the Lifestealers, although they are nearly useless. The Red Fox attacks often the Blande outposts in the mountains, and are determined not to unite the goblinoid tribes, that are anyway not a threat, but to bring the Blandeans out of the Tangor Chain, although their king doesn’t know how yet. Population: 23’600 living in six towns and thirty villages, the capital being Salamandra (pop. 6’800 ). Crypt Guardians: This is a tribe composed of goblins and hobgoblins. They live in the northern part of the Goblands. Their name comes from the fact that they control an area where the Tomb of the Ancients lies. This is a goblin-chief cemetery, where several past goblin chiefs have been buried. The Crypt Guardians have very little to do with the Tangors and their southern cousins. Population: 17’700, living in about forty villages Ants Marching: This is a tribe composed just of hobgoblins, living in the central-eastern part of the Goblands. They are currently holding a low profile, because they don’t want to raise the attention of the Red Fox. All the warriors of the tribe wear ant-masks, and it is possible that they have some contact with the Hivebroods. Their leader is known as Kaphtal, and has unified all the tribe under his rule. Population: 16’900, scattered in more than twenty villages ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 08:06:16 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Tangor Gazetteer - Atlas - 4 - Elo Goblands (long) Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable “Goblands” is a term used by the Tangors; the Dark Goblins This seems more of a term from the Borg and their assimilations of races! = lol,lol ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 09:49:08 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Who would go? Comments: To: MYSTARA-L@.WIZARDS.COM Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable IMC I am having a general meeting of country leaders and nobles in the = city of Port Siers/Freeport/Bral. I realize some nobles from Glantr or = Darokin would not attend. So who would they send in their place. For one = example, Etienne Ambreville would likely be too old to make the voyage and = would probably send his son. Some notables who will be attending are = Duchess Olivia from Karameikos, councilor Chauncea, Councilor Umbarth (who = is heavily investing in Milton's Lighthouse) and Modrphail von Wolslazny. = Any help would be much appreciated. thanks! JK Wolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 13:59:13 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: Re: Back at last! Welcome back, Glenn! It's always nice to see some old faces pop up again.. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 20:18:05 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Tangor Gazetteer - Atlas - 4 - Elo Goblands (long) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Joe Kelly wrote: > “Goblands” is a term used by the Tangors; the Dark Goblins > > This seems more of a term from the Borg and their assimilations of races! lol,lol Gosh, sorry for these %$/%R�/&, it's probably a problem of the address when I use it from the Univ.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 20:23:56 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Repost: [MYSTARA] Tangor Gazetteer - Atlas - 4 - Elo Goblands (long) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit It should be ok now ELO GOBLANDS > The Elo Goblands are the mountainous regions of the western > Tangor Chain where several tribes of Dark Goblins live. > > Goblands is a term used by the Tangors; the Dark Goblins > call the mountains simply Elo (home), and refer to > themselves as Elo Goblins. There is a number of > indipendent tribes, that count more than 175000 > individuals in total, plus other 50000 goblinoids under > the control of the city of Lamu [these tribes will be > covered in the Lamu entry]. The Dark Goblins live hunting > and warring against each other, and are stationary, living > in small villages. > > Black Axe: These goblins have settled the northern > mountains, where they have risen to power given the > presence of iron mines. They are excellent smiths and are > mostly peaceful, because they are able to trade their iron > with the Tangors and thus are quite rich, and are better > organized than the other goblinoid tribes. > Population: 16500, scattered in a couple dozens of > villages. > > Fire Dogs: The Fire Dogs live on the western part of the > Tangor Chain, and often raid the eastern Minaean cities. > They are expert wolf-riders, and wear wolf-furs. Their > typical weapons are short swords and bows, and they are > very savage and brutal. However, they often have internal > frictions and wars, and thus they are dangerous only when > united by a strong leader- which is not the prsent case. > Population: 19600, divided in many small bands of 200-300 goblins each. > > Hammerers: The Hammerers have settled the central plateau > of the Goblands, from which they plan their hunting > expeditions in the surrounding pine forests, and their > raids against other goblinoid tribes. The Hammerers' > chiefs are on the Ants paybook, and thus they almost > never attack Tangor caravans. They control the trade rout > to the Black Axe villages, and never attack humans if they > pay a small tribute (the Ants caravans have free access). > Population: 19300, with Mogg (pop. 3100) as their capital. > > Nightwatch: These goblins are controlled by shamans of Nyx. > They master necromantic arts and are feared by all other > Dark Goblin tribes. The Tangors consider taboo their land, > a small part of the central Goblands east of Mogg. The > Nightwatch tribe is dangerous: usually they conduct raids > in northern Mawuru villages and goblinoid ones to get > slaves for their undeath experimentations, then remain > secluded and peaceful until they run out of bodies... > Population: 8400, living in seven villages. > > Stone House: Another western tribe, the Stone House take > their name from their habit of building villages in > mountain caverns. They have become good engineers, and are > now exploring the mysteries of Skothar's underworld. They > have worked for centuries on a complex of tunnels that > connect most of the villages of the tribe. They farm goats > and grow fungi in the caverns for sustenance. They are not > particularly savage, but they don't like strangers and > attack all intruders, other goblins included. > Population: 19200, divided in nine Stone Houses. > > Throatslitters: A southwestern tribe, the Throatslitters > are hunters with the bad habit of cutting the throat of > their enemies, which they impale outside the wooden walls > of their villages, leaving them there for weeks. The foul > stench of a Throatslitter camp can be smelled miles away; > it is a religious ritual in the name of Vaprak, and the > smell is particularly awful after a battle against another > tribe. They never impale others of their brethren. > Population: 18400, divided in about thirty small villages. > > Lifestealers: The most coward Dark Goblin tribe, the > Lifestealers carve out a dull existance in the eastern > parts of the Goblands; they have few contacts with the > Tangor area, and their occasional raids are most often > directed at the kingdoms of the Westbay region. Their main > activities is, however, goat herding. They are vassals of > the Red Fox. > Population: 15500 living in twenty villages > > Red Fox: The strongest Dark Goblin tribe of the Goblands, > the hobgoblins of the Red Fox occupies the eastern > Goblands, near the borders of Blande [see Westbay entry]. > They are creating a true kingdom, and not simply a > tribeland like most of the other tribes. The hobgoblins of > this tribe control also the Lifestealers, although they > are nearly useless. The Red Fox attacks often the Blande > outposts in the mountains, and are determined not to unite > the goblinoid tribes, that are anyway not a threat, but to > bring the Blandeans out of the Tangor Chain, although > their king doesn't know how yet. > Population: 23600 living in six towns and thirty villages, the capital being Salamandra (pop. 6800 ). > > Crypt Guardians: This is a tribe composed of goblins and > hobgoblins. They live in the northern part of the > Goblands. Their name comes from the fact that they control > an area where the Tomb of the Ancients lies. This is a > goblin-chief cemetery, where several past goblin chiefs > have been buried. The Crypt Guardians have very little to > do with the Tangors and their southern cousins. > Population: 17700, living in about forty villages > > Ants Marching: This is a tribe composed just of hobgoblins, > living in the central-eastern part of the Goblands. They > are currently holding a low profile, because they don't > want to raise the attention of the Red Fox. All the > warriors of the tribe wear ant-masks, and it is possible > that they have some contact with the Hivebroods. Their > leader is known as Kaphtal, and has unified all the tribe > under his rule. > Population: 16900, scattered in more than twenty villages ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 20:25:26 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Who would go? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Joe Kelly wrote: > IMC I am having a general meeting of country leaders and nobles in the city of Port Siers/Freeport/Bral. I realize some nobles from Glantr or Darokin would not attend. So who would they send in their place. For one example, Etienne Ambreville would likely be too old to make the voyage and would probably send his son. Some notables who will be attending are Duchess Olivia from Karameikos, councilor Chauncea, Councilor Umbarth (who is heavily investing in Milton's Lighthouse) and Modrphail von Wolslazny. Any help would be much appreciated. thanks! > > JK Wolf > Thyatis would probably send a number of diplomats (two to four), some chosen by the Emperor and some by the Senate (maybe one for the Emperor and one for the Senate). Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 21:04:29 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Has anyone converted... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Joe Kelly wrote: > > well, just using the Athasian merchant houses, their are similarities. Here is a more concise problem of the issues I need answered: > > a) The athasian houses list what they trade. Do any of the emirates give a listing of what they trade in as in per city? or at least by emirate? Yes, there is an informal listing in the Economy of the Emirates section of the Gaz. > b) the elves in athasia are outcasts. In Yluarum, elves are mistrusted so this fits. Yluarum does not even mention elves so this would be understandable. There are no elves in Alasiya, at least on a permanent basis. As they are seen as practitioners of dark magics, most elves would find a stay in Ylaruam too dangerous. > c) each Athasian house has their own troops. Do the Emirates have their own is it one overall army for Yluarum? There is a central army, but most of the Emirates strenght is in its cavalry, which is levied from the desert tribes. The Emir of Abbashan keeps a standing army, too. I'd say that each Emir has a small to medium sized army, but that most of the standing army would be formed by the military orders, and the military corps that serve the Caliph directly (palace guard, guard of peace, etc.). My (obviously non-canon) take: Army (peace) 3.450 ========================================= Land Army (2960): --------------------------------- 12 Light Cavalry (12x124=1480): 2 Abbashani Guards 1 Dythestenian Army 1 Guard of the Emir of Nithia 6 Regular Units of the Caliph's Army 1 Guards of the Southern Alasiyan domains 1 Guards of the Northern Alasiyan domains --------------------------------- 4 Horse Archers (4x124= 496): 2 Regular Horse Archers, with Order of the Arrow elite soldiers 1 Order of the Arrow Peace Guard 1 Horde of the Khan of Makistan --------------------------------- 4 Heavy Infantry (4x124= 496): 2 Palace Guard of the Caliph, Order of the Pike 1 Palace Guard of the Caliph, Order of the Mace 1 City Guard of Tameronikas --------------------------------- 2 Mounted Wizards (2x124= 248): 2 Order of the Spell Mounted Wizards --------------------------------- 20 Priests Command Units (20x10=200) --------------------------------- 6 Divisional Command (6x2=12) Palace Guard (3 Hvy. Inf.) Mounted Wizards (2 Mtd. Wzd.) Regular Cavalry I (3 Lt. Cav., 1 Mtd. Arc.) Regular Cavalry II (3 Lt. Cav., 1 Mtd. Arc.) Abbashani Guards (2 Lt. Cav.) Guard of Peace (1 Mtd. Arc.) --------------------------------- 20 Order of the Pike Scouts ========================================= Navy: 490: --------------------------------- 3 small galleys (30 sailors, 240 lt. inf., 21 Officers), 5 small ships (50 sailors, 200 lt. inf., 25 Officers), 2 Divisional Commands (2x2=4) (total 490 lt. inf., 80 sailors) > d)Kanks and such can easily be changed to horses and camels. Sure. Mammoth caravans like the ones in Athas (wagons the size of a medium building, attached to a pair of gigantic lizards) would be difficult to place in Ylaruam. Kank and crodlu are easier (replace kank with camel and crodlu with light warhorse). Inixes should be replaced with elephants, but I don't know how common they'd be in Ylaruam. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 12:16:53 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Has anyone converted... Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Thanks Giampaolo, this really helped! JK Wolf :) >>> agathokles@LIBERO.IT 07/04/01 12:04PM >>> Joe Kelly wrote: > > well, just using the Athasian merchant houses, their are similarities. = Here is a more concise problem of the issues I need answered: > > a) The athasian houses list what they trade. Do any of the emirates give = a listing of what they trade in as in per city? or at least by emirate? Yes, there is an informal listing in the Economy of the Emirates section of the Gaz. > b) the elves in athasia are outcasts. In Yluarum, elves are mistrusted = so this fits. Yluarum does not even mention elves so this would be = understandable. There are no elves in Alasiya, at least on a permanent basis. As they are seen as practitioners of dark magics, most elves would find a stay in Ylaruam too dangerous. > c) each Athasian house has their own troops. Do the Emirates have their = own is it one overall army for Yluarum? There is a central army, but most of the Emirates strenght is in its cavalry, which is levied from the desert tribes. The Emir of Abbashan keeps a standing army, too. I'd say that each Emir has a small to medium sized army, but that most of the standing army would be formed by the military orders, and the military corps that serve the Caliph directly (palace guard, guard of peace, etc.). My (obviously non-canon) take: Army (peace) 3.450 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Land Army (2960): --------------------------------- 12 Light Cavalry (12x124=3D1480): 2 Abbashani Guards 1 Dythestenian Army 1 Guard of the Emir of Nithia 6 Regular Units of the Caliph's Army 1 Guards of the Southern Alasiyan domains 1 Guards of the Northern Alasiyan domains --------------------------------- 4 Horse Archers (4x124=3D 496): 2 Regular Horse Archers, with Order of the Arrow elite = soldiers 1 Order of the Arrow Peace Guard 1 Horde of the Khan of Makistan --------------------------------- 4 Heavy Infantry (4x124=3D 496): 2 Palace Guard of the Caliph, Order of the Pike 1 Palace Guard of the Caliph, Order of the Mace 1 City Guard of Tameronikas --------------------------------- 2 Mounted Wizards (2x124=3D 248): 2 Order of the Spell Mounted Wizards --------------------------------- 20 Priests Command Units (20x10=3D200) --------------------------------- 6 Divisional Command (6x2=3D12) Palace Guard (3 Hvy. Inf.) Mounted Wizards (2 Mtd. Wzd.) Regular Cavalry I (3 Lt. Cav., 1 Mtd. Arc.) Regular Cavalry II (3 Lt. Cav., 1 Mtd. Arc.) Abbashani Guards (2 Lt. Cav.) Guard of Peace (1 Mtd. Arc.) --------------------------------- 20 Order of the Pike Scouts =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Navy: 490: --------------------------------- 3 small galleys (30 sailors, 240 lt. inf., 21 Officers), 5 small ships (50 sailors, 200 lt. inf., 25 Officers), 2 Divisional Commands (2x2=3D4) (total 490 lt. inf., 80 sailors) > d)Kanks and such can easily be changed to horses and camels. Sure. Mammoth caravans like the ones in Athas (wagons the size of a medium building, attached to a pair of gigantic lizards) would be difficult to place in Ylaruam. Kank and crodlu are easier (replace kank with camel and crodlu with light warhorse). Inixes should be replaced with elephants, but I don't know how common they'd be in Ylaruam. -- Giampaolo Agosta agathokles@libero.it=20 agosta@elet.polimi.it=20 http://digilander.iol.it/agathokles=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp=20 The Mystara Homepage: http://www.dnd.starflung.com/=20 To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM=20 with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 19:49:44 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Map available!! Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >As for the rest i'll work on it today. >If you want you can trace the rivers as you want them and send me privately >the resulting map (gif format please) so that i can work on real stuff you >like. > Nah do it as you want, your the mapper ! _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 22:38:21 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: Tangor Gazetteer: Atlas - 1 - Cymru MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Isn't "Cymru" the gaelic word for Wales? > Its a gallic word as opposed to gaelic.the difference being regional. in the celtic countries, the irish ,scots and galicians speak gaelic tongues, the welsh, cornish , and bretons speak gallic. it's pronounced cumrii. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 21:51:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Who would go? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Joe Kelly" > IMC I am having a general meeting of country leaders and nobles in the > city of Port Siers/Freeport/Bral. I realize some nobles from Glantr or > Darokin would not attend. So who would they send in their place. For > one example, Etienne Ambreville would likely be too old to make the > voyage and would probably send his son. Age is pretty much irrelevant to the d'Ambrevilles -- Etienne would go if the meeting interested him and send somebody else if it did not or if he had some reason not to go. > Some notables who will be attending are Duchess Olivia from > Karameikos, This meeting must be pre-WotI, right? > councilor Chauncea, Councilor Umbarth (who is heavily investing in > Milton's Lighthouse) and Modrphail von Wolslazny. I think you garbled a name there -- Morphail Gorevitch-Woszlany would never add a "von" to his name, as he is in no way Hattian. Also, as a nosferatu/vampire, he should be even more reluctant than Prince Etienne to travel by ship. Why not send Prince Volospin (pre-WotI) or Prince Urmahid (post-WotI)? After all, overseas meetings are part of the Chancellor's job description. Any help would be much appreciated. thanks! JK Wolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 4 Jul 2001 22:04:01 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Mystaran world map (was More Preleminary Adri Varma material) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Gilles Leblanc" > > Ok it's not crap, I overreacted.... I often do... Anyway I think you should > regard the map it includes as being bogus, for more information on this read > the mystara faq on the Vaults where it refers to the continental map from > another product which also proved bogus. Although I suspect that Haldemar may have overreacted as well -- after all, he denounced the "Empire of Tangor" as fictitious and yet a real Tanagoro people from that exact region turned up in the Hollow World. My theory is that Haldemar actually mistranslated a well researched Thyatian map and misinterpreted its cultural regions as political entities. At one point I was thinking of developing a backstory for Haldemar that motivated his explorations as a means for atoning for destroying the Thyatian Geographical Society building in Thyatis City during the Spike Assault, thereby destroying much material accumulated by Thyatian explorers over the previous nine centuries. However, a combination of a lack of time and an unwillingness to step on Bruce Heard's toes eventually discouraged me from doing that. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 21:08:42 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Ylari Military Orders MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit While we are on the Emirates subject, here is another bit of info I wrote while I was planning an Ylari campaign (with heavy Al Qadim additions) Military Orders of the Eternal Truth The military orders of the Eternal Truth include two warrior branches, a priestly branch, and an order for military wizards. All of them are commonly employed by the Ylari Army, in various capacities. Warriors are employed as palace guards, scouts, and elite mounted archers. Priests are equally common as palace guards and as healers and political and religious advisors in the divisional command units. Wizards have their own units in the army. Other knights receive special duties as trainers, bodyguards, envoys, or agents. This is more common for higher level knights and mombers of the Order of the Rose. Among the Rose Knights, seven are chosen to compose a council that directs the day-to-day operations of the order. Order of the Pike ~345 Order of the Arrow ~295 Order of the Spell ~275 Order of the Mace ~325 ----------------------------- Total ~1260 Order of the Rose ~80 (plus the leaders) Of the knights, nearly 1100 are in the army. The following units include members of the Orders: 2 Palace Guard of the Caliph, Order of the Pike 248 Order of the Pike scouts 20 1 Order of the Arrow Peace Guard 124 2 Regular Horse Archers 88 1 Palace Guard of the Caliph, Order of the Mace 124 Priest Command Units 200 2 Order of the Spell Mounted Wizards 248 for a total of 1052 men, plus a handful of officers in the regular units, chosen from the upper ranks of the orders or among the Knights of the Rose. Of these units, the Palace Guard is garrisoned in the Caliph's palace in the city of Ylaruam. The mounted wizards are a special attack force, and are deployed where needed, which mostly means in Dythestenia and Nithia. When free from active duty, they train with instructors from the University in Ylaruam. Scouts and Mounted Archers are always busy, and roam the wilderness regions at the request of the Provincial Secretaries. Priests from the command units are quartered in all major towns and villages where the levied units are expected to muster when called. They act as military advisors to the town leaders, and report to the central command on the activities of the local sheiks. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 12:42:49 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Dungeon magazine inquiry MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Glen Sprigg wrote: > Hello again, my second post since my dramatic return, which was completely ignored by all. > > On the Mystara products list, the Dungeon magazine list includes an entry for Dungeon #57, which apparently includes an adventure designed to link up with the beginning of the Blood Brethren trilogy, which I'm planning on running a party through in the (hopefully) near future. Coincidentally, it is also the only Dungeon magazine I need to complete my Al-Qadim product list, so I'm naturally eager to get hold of it. > > Does anyone have an extra copy of this unfindable treasure (it never seems to be listed even on E-bay), or, failing that, could someone possibly send me details on the Mystaran adventure (and the Al-Qadim one as well)? Dungeon Magazine did print an adventure which was meant to be played with HWA1(that is the Blood Brethen trilogy, isn't it?). But that adventure is in issue #28, not #57. #57 has an AD&D adventure which they suggested placing in Karameikos, but it is fairly generic. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 16:46:45 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Hi peeps! Mime-Version: 1.0 Content-Type: text/plain; format=flowed It's been awhile since I have actually posted, but I was wanting to know if I should get on the 3e list if that is mainly what I am concerned with. I mean, dont get me wrong. You guys and gals are always coming up with new ideeas, but I don't know if you want to hear about 3e stuff or what. Thanks, Mike _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 15:40:00 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael Harvey Subject: Re: Hi peeps! MIME-Version: 1.0 Content-type: text/plain; charset=iso-8859-1 a311fanatic wrote: >It's been awhile since I have actually posted, but I was wanting to >know if I should get on the 3e list if that is mainly what I am >concerned with. Absolutely. I subscribe to both lists. I think the Mystara list is good for general discussions, even discussing general 3e questions, while the mystara3e list is primarily concerned with the conversion project. If you don't care about that project, then there's no real reason to subscribe. If you do plan to use it, then you should get over there right now and vote on whether 36th level means 36th level or 20th level or something else... Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 23:30:59 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Magic Items of Mystara Project Mime-Version: 1.0 Content-Type: text/plain; format=flowed The small Net Project : Magic of Mystara is finnaly out on the Vaults, altough in a rather shorter version than my first ideas. I may continue adding items later. I have tought up 2 Adri Varma items already :) but these will be for later. I noticed afterwards that the glantri items weren't added, sorry, I hastily sent this version after the other update on the Vaults. Thank you for everyone who contributed. To keep the format the same for all items I haven't used items in other formats. You can find it here : http://dnd.starflung.com/magcitem.html _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 10:21:51 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Glen Sprigg Subject: Re: Dungeon magazine inquiry MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Dungeon Magazine did print an adventure which was meant to be played with HWA1(that is the > Blood Brethen trilogy, isn't it?). But that adventure is in issue #28, not #57. > Oh, wonderful! And I even have that issue! And I never noticed. But then, I haven't read the older issues much. Thank you ever so much. And, yes, the Blood Brethren trilogy is indeed the HWA series. > #57 has an AD&D adventure which they suggested placing in Karameikos, but it is fairly > generic. > Well, I'll still get it anyway. Eventually. Thanks again! Glen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 5 Jul 2001 18:52:54 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Magic Items of Mystara Project On Thu, 5 Jul 2001 23:30:59 -0000, Gilles Leblanc wrote: >The small Net Project : Magic of Mystara is finnaly out on the Vaults, >altough in a rather shorter version than my first ideas. I may continue >adding items later. I have tought up 2 Adri Varma items already :) but these >will be for later. > It's a very nice list of items anyway. Thanks. >I noticed afterwards that the glantri items weren't added, sorry, I hastily >sent this version after the other update on the Vaults. > (snip rest) No Alphatian stuff either, btw. Nobody thought of any? Nor is there any Karameikan/Traldaran, Shadow Elven (Aengmor), or goblinoid (Broken Lands) stuff... - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 09:20:58 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: [MYSTARA] Hi peeps! MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit There is plenty of room for 3E on this discussion board. Sometimes I get the impression that 3E postings are more well-accepted than 2E ones...go on and post! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 17:37:25 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Italian MML Meeting? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Hello, fellow Mystarans, I especially ask Italian MMLers if they are interested in visiting my wondeful home in Modena, Italy, on Saturday or Sunday 21 or 22 July. It could be nice to see old faces (Federico Kaftal, Agathokles and DM), but even new ones. If you are interested, drop me a line! Giulio N. Caroletti Student of Physics University of Modena aka Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 20:22:33 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Southern Skothar Web Site MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, I have updated the Swanamutu Lands Gazetteer, now it has also a different name: "Southern Skothar Gazetteer". Changes are mostly in format, not in contest, and nearly all material will quickly be available at Shawn's...but I'll continue to have this site that will comprehend all my material on Southern Skothar. I hope I'll manage to put my Minaea stuff too. It's nothing new, really, it's almost just revising what I did for the Almanac last year. However I plan to use John Calvin's artwork in the near future. Well, if anybody wants to give a look at it, http://www.geocities.com/tangormina Greetings, Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 15:05:10 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Yluarum...? Comments: To: MYSTARA-L@.WIZARDS.COM Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable There is no entry for any of the government stuff of Yluarum? I find that = odd. Just a observation. JK Wolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 17:14:02 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Hi peeps! Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thanks for the help! > >a311fanatic wrote: > >It's been awhile since I have actually posted, but I was wanting to > >know if I should get on the 3e list if that is mainly what I am > >concerned with. > >Absolutely. I subscribe to both lists. > >I think the Mystara list is good for general discussions, even >discussing general 3e questions, while the mystara3e list is >primarily concerned with the conversion project. If you don't care >about that project, then there's no real reason to subscribe. If you >do plan to use it, then you should get over there right now and vote >on whether 36th level means 36th level or 20th level or something >else... > >Mike > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 17:19:06 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Rif: [MYSTARA] Hi peeps! Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thanks again....I honestly feel that 3e is an upgraded version of OD&D. Thats why i like it. I have lots of things to share. I was wondering if Shawn Stanly adds 3e stuff to his webpage from here. >From: Giulio Caroletti >> >There is plenty of room for 3E on this discussion board. >Sometimes I get the impression that 3E postings are more >well-accepted than 2E ones...go on and post! > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 19:40:17 -0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andre Martins Subject: Re: Adri Varma Map available!! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Hi, A question that has always bugged me for your mappers and cartographers, specially relevant as you move to northern areas: what kinf or projection did TSR use on their maps. I mean, I suppose that they used the most general one (I forget the names, getting old, I suppose, is it Mercator?), where up means exact geographic north. But that means that you can't keep the same scale all way up. If we have 8 miles per hex at Equator and use it, that means just above 5,6 miles at 45 north. We could set the latitude where the maps do mean 8 miles per hex, but we'd have to correct for all other latitudes. That is part of the reason Norwold and the Plateau seem so big. They are actually smaller than they look like. Just like in our own real world flat maps, Greenland looks huge compared to Australia when in fact it is much smaller. Has anyone out there worked with this little problem? Andr� ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 16:02:12 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Rodney E. Barnes" Organization: The Christian Gamers Guild Subject: 36th Level or 20th + Epic MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I think, to keep the feel for OD&D alive, characters should be converted as per the conversion manual. One level for one level through level 20. For each level after 20, they follow the Epic level rules in the FRCS book until such time that the Epic Level Handbook is released next year. This will keep things 3E and keep the high fantasy high magic feel of OD&D alive. A normal 36th level magic user with an 18 intellegence under OD&D can cast nine 9th level spells a day. Under 3E, a 20th level Wizard with a 23 intellegence (assuming a 1 point increase every 4 levels between 1 and 20, starting with an 18) with 16 Epic levels in spell casting (thus a 36th level character), can cast twenty one 9th level spells per day (4 for twentith level + 1 for specialization + 16 for epic levels = 21). Twelve more 9th level spells than the old system. But the new 9th level spells are more limited than OD&D's 9th level spells. So it balances out in the end. "Pastor" Rodney E. Barnes M.Div. (aka The Game Master) Christian Gamers Guild President Home Page: http://claymore.50megs.com CGG Page: http://www.geocities.com/christian_gamers_guild Proverbs 16:33 "The lot is cast into the lap; but the whole disposing thereof is of the LORD." -KJV ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 6 Jul 2001 16:53:38 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Adri Varma Project Organization I MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Christopher Cherrington wrote: > With the Azcan lich idea, I was thinking along this line... > He would have started his lichdom at 21st level (I have never seen a > Mystaran lich at under 20th level) I also have never seen a clerical lich, > so let's make him a cleric to keep away from all those Nithian Mage lich > types. He would have survived as a lich for awhile before Blackmoor went > boom, so he would have been active and gained another 4-6 levels as a > cleric. Now here comes the hard part, while he was trapped inside his > artifact for the past 4000+ years, he was still influencing the world in > dreams. Now would he have gained level, or just gained more powers? The Nithians did not rise as a culture until long after Blackmoor was destroyed. A Nithian lich would be around 1500 years old. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 11:08:03 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: shawn stanley Subject: Re: Rif: [MYSTARA] Hi peeps! Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 17:19 6/07/01 -0500, you wrote: >Thanks again....I honestly feel that 3e is an upgraded version of OD&D. >Thats why i like it. I have lots of things to share. I was wondering if >Shawn Stanly adds 3e stuff to his webpage from here. yeah he does shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 10:00:49 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Yluarum...? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Joe Kelly wrote: > There is no entry for any of the government stuff of Yluarum? I find that odd. Just a observation. I think the Emirs are detailed, or at least named, in the PWAs. The Gaz. has a lot of stuff on the government, though not very specific. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 02:03:31 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: pds3 Subject: Re: Adri Varma Map available!! MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 7BIT >A question that has always bugged me for your mappers and cartographers, >specially relevant as you move to northern areas: what kinf or projection >did TSR use on their maps. I mean, I suppose that they used the most general >one (I forget the names, getting old, I suppose, is it Mercator?), where up >means exact geographic north... I considered this question too, and I decided that it's easiest to assume that, since distance is more important to game mechanics than specific relative direction, it would be easiest to assume that the hex maps represent a uniform scale (picture a giant version of your 12-sided die, with thousands of little hexes of equal size making up the surface of the world). The only change that this would necessitate would be that relative directions over long distances are not always accurate. For example, the large-scale map in DotE makes Leeha look due north of Thyatis. If we assume the hexes to be of equal size, this means (assuming that the map is centered either at its own center or at the Sundsvall Meridian) that Leeha is actually farther west than is Thyatis. I'm not sure just how extreme the distortions would be (they'd probably mess up the HW much more than the outer world), but IMO it's more important for gaming purposes to preserve the scale than to worry about exact direction and shape. BTW--the projection you're thinking of is, indeed, Mercator. Also, the world maps of the outer world and Hollow World are in Robinson projection, currently the official projection of the National Geographic Society as they provide the best compromise between shape and size. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 22:12:27 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael Diehm Subject: Quick Questions Mime-Version: 1.0 Content-Type: text/plain; format=flowed Can anybody help with the following:- 1. I think Threshold is the only Karameikan dominion that has been elevated above a Barony. If Stefan is serious about forging an strong, modern kingdom, why aren't there more counties by AC1017? 2. What happened to the former Lord of Rugalov? 3. When Lucien Hyraksos died in AC1010 he was replaced by Retameron Antonic as Minister for War in Karameikos. "Karameikos Kingdom of Adventure" set in AC1012 stated that Zandra Sulanov was Karameikan Minister of War. What happened to Retameron? 4. What are Tasloi? For the sake of gaining new players to Mystara, I accept AD&D game stats for characters, but a lot of AD&D monsters are not described in OD&D, so a new monster description should be given. 5. I totally forgot that Barimoor would not have survived the week without magic (good work AC1017 team!). This lead me to believe that Terari must not have been on Mystara during this week. Any thoughts? 6. The Meghala Kimata Plains region lies just north of the equator. I think that the heat would play a major part in what armour is worn and the amount of energy people could spend without becoming fatigued. Also I do not think there would be any seasons this close to the equator. If there were seasons, they would be the hot season and the very hot season. Any thoughts? 7. Has anyone run any adventures in sunken Alphatia or know of any maps of Aasla? Cheers _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 16:13:19 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: End of the Known World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "End of the Known World" ======================== This is a (higly!) variant timeline for the post-WotI era. It merges the "Night of Hell: Fall of the Five Shires" by David Knott idea with another idea discussed on the list some times ago, involving a breakdown of Darokin after the SE invasion of Alfheim. I have now tried to give some time structure to the result, writing a timeline spanning from AC 1010 to AC 1016 (plus some modified WotI events), involving the nations of Darokin, Ierendi, Karameikos, Aengmor and Five Shires, and marginally Rockhome and Ylaruam. Timeline ======== (Events not modified happen as per WotI timeline) 1005, Winter Hulean armies take Akesoli and roll through the Republic to the Streel river. 1006, Summer Combined Darokin, Karameikan, Hin and Ierendi armies push the Huleans back to Fort Anselbury. The Master of Hule sends a meteor against Darokin, hitting the Kurish Massif instead. The area north of Lake Ansorak is destroyed. 1007, Fall The Shadow Elves take Alfheim. The overland trade route from Daronkin to Selenica becomes more and more risky, as the Shadow Elves tax heavily the caravans, and do not provide protection. Alfheimers move to Karameikos and Wendar. 1010 Selenica is now nearly isolated from the rest of Darokin. House Hallonica has lost power during the war, and drops to the fourth rank, as House Corun is strenghtened by the now safer routes through the Broken Lands. As Akesoli is lost, House Umbarth drops at the eight place in the Darokin power ladder. Darokin, Karameikos, Five Shires form a defence league against the Hulean threat (WDL). Karameikos, Ylaruam, Rockhome and the Selenican government sign a defence alliance against the Shadow Elven and Thyatian threat (Treaty of Selenica). At a meeting in Specularum, King Stefan Karameikos tries to get the eastern countries cooperate with the western ones, but the Dwarven and Darokinian ambassadors quarrel over the Shadow Elves matter, with the Dwarves pressing for open war, and Darokin not willing to open another front at its back. The representatives of House Hallonica and Al Azrad agree with Ambassador Nordenshield, while the representative of the Five Shires immediately joins the Darokinian side. Sheik ibn Hamid states that the Shadow Elves are just the revelation of the dark magics that have always been afoot in Canolbarth, and that the Ylari prayer leaders had forewarned those who wanted to hear. Darokin is now getting a second opportunity to acknowledge the presence of Evil near its borders, and free itself from it. He doesn't add anything more, and the meeting ends. The Five Shires Hin invade the Black Eagle Barony, and are repelled with great losses on both sides. There is some unrest among the Thyatian nobles of Karameikos as King Stefan refuses to send help to Baron von Hendricks. Thyatis recovers its hold on the Isle of Dawn, finding little opposition from the Alphatians, now cut off from most of their supplies. The Heldannic Knights invade Norwold. King Ericall mobilizes all the forces he can, but is faced with the defection of some of his strongest vassals. 1011 Alphatian refugees in Karameikos found the School of Magic in Krakatos, on a sacred Traladaran site. The Church of Traladara is not pleased, and neither are the Thyatian followers of Patriarch Oderbry. Civil wars and humanoid invasions threaten Rockhome, preventing the Dwarven-King from taking any action against the Shadow Elves. The Master of Hule creates the province of Akesoli, setting a Greenleaf Vickers as Pasha of Akesoli. As a result of the reduction of trade along the Selenica-Darokin route, House Hallonica drops to the fifth rank, and the inland trade of House Pennydown now concentrates along the Athenos-Corunglain and Akorros-Darokin routes. 1012 The Shadow Elves conquer Oenkmar against the goblinoid and dwarven armies. Having suffered badly from the destruction of the World Elevator, Toney House drops from the top 10 Houses, and is replaced by growing House Corran. House Franich gains one place, due to the increasing weakness of House Umbarth (within Darokin, at least: assets of House Umbarth in lands under Hulean occupation have grown much). 1013 As House Hallonica drops once more, House Al-Azrad takes over most of Selenican trade. Arturo Franich is tried for tax evasion. Franich House drops from the Great Houses, and Toney House recovers its position, acquiring most of Franich's enterprises. Mauntea Linton Corun Pennydown Al-Azrad Hallonica Umbarth Corran Toney By this time, the Canolbarth Forest has become a replica of the petrified woods of Dymrak. Shadow and Surface Elves are pitched in a guerrilla war north of Karameikos, with the Darokinian armies unable to keep the elves in check. 1014 Night of Hell in the Five Shires! The Shires are invaded by Nightmare Dimension fiendish beings and Dark Hin. Many Hin are killed, or suffer from the effects of exposition to the Nightmare Dimension. During the rest of the year, some help comes from Darokin, Karameikos, and, surprisingly, Glantri. Hins saved from the Dark Shire settle in central Darokin. Hin refugees flood Athenos, Port Tenobar and Ierendi. 1015 The Dark Hin expand their influence outside the Shires, destroying the Riverfork Keep in Karameikos, and rolling through Darokin. The villages of Mar and Hinmeet are captured, the Dark Hin conquer the Malpheggi Swamps, and reach Atruaghin. Darokin armies retreat beyond the line formed by Hendry, Darokin, Elstrich and Fort Marny. Darokin legions battle the invaders trying to flank them at Dolos, and the result is a massacre on both sides. The Shadow Elves intervention sends the Dark Hin back, but Dolos become part of the Shadow Elven Colony of Aengmor, and Fort Cruth is sealed off. Athenos and Port Tenobar resist, thanks to the help from Hin pirates and the Ierendian Fleet. The Black Eagle leads a force of cavalry and goblinoids to retake Riverfork. In Specularum/Mirros, priests and knights of the Griffon loyal to Patriarch Oderbry organize volunteer units to help von Hendricks. 1016 The results of the loss of the Malpheggi Swamp hit hard on many Darokin Houses, and the Republic collapses. Since Darokin is cut off from the sea, most of its trade must pass through Akesoli, and House Umbarth recovers much of its strenght. House Mauntea suffers from the loss of foreign trade, and is House Linton is badly hurt at first, but now that Darokin is cut off from the eastern nations, much of the western goods must come by sea, and Athenos' and Port Tenobar's wealth waxes. Both towns are now controlled by Linton House and Ierendi. After a long bargain, Lucius Linton is awarded a seat at the Tribunal, and Athenos and Port Tenobar join the Kingdom of Ierendi. House Al-Azrad and House Hallonica are forced to merge in order to survive. Eshram Al-Azrad is the ruler of the new Emirate of Selenica, and names his son-in-law, Anders Hallonica as heir. These events force a reorganization of the Republic of Darokin. For now, there are only five Great Houses, due to the general setback of the economy. Pennydown House moves its major offices in Favaro, where they can control a new route opened with the Shadow Elves. Corun Corunglain Pennydown Favaro Mauntea Darokin Corran Akorros Toney Akorros Houses Umbarth, Linton, Al-Azrad and Hallonica are declared foreign merchants, and 40-70% of their representative in lands still held by Darokin leave to create their own houses, replacing the many minor houses lost in the Wrath age. This damages less Al Azrad, which had nearly no operatives in Darokin except for small offices in the city. House Hallonica splits into many smaller Houses working within the Heartlands. House Linton's operatives in Darokin mostly leave the House and join minor House or House Pennydown. House Umbrath's elven agents had already left the House, and join other former Umbarth employees, creating a new House working mainly with the elven territories in Glantri. They set their base in the ruined town of Ardelphia. The Capitol of the Republic is moved to Akorros. Current political relations: Corun Mauntea Pennyd. Corran Toney Corun --- F F N N Mauntea F --- N N N Pennydown F N --- F F Corran N N F --- N Toney N N F N --- Corwyn Mauntea is forced to resign, and House Corun pushes for Vardon Hoff to be named Chancellor. However, House Toney refuses to vote for Hoff, and Elissa Pennydown is named new Chancellor of the Republic. Her election marks the start of an age of rebuilding and focus on internal matters, sticking to the ideal of a plutocratic oligarchy. Votes: Vardon Hoff: Mauntea, Corun Elissa Pennydown: Pennydown, Corran, Toney Elissa Pennydown marries Quint Callister, sealing the alliance between House Pennydown and House Toney. Fort Cruth, now completely isolated from former Darokin forces, is stormed by kobold forces from the mountains. The Shining Armour is seen leading the final attack. Only a handful of defenders are able to leave the Fort and cross the Forest of Shadows (formerly known as Canolbarth) and reach the Duke's Road Fort in Karameikos. In Karameikos, the position of King Stefan in weakened by the diplomatic failures, and by the renewed popularity of the Black Eagle among the ethnic Thyatians. Nations at the end of the "End of the Known World" Timeline: ============================================================ Republic of Darokin ------------------- Capitol: Akorros Ruler: Chancellor Elyssa Pennydown, Inner Council (4 members) Borders: what remains of old Darokin is limited by the Amsorak River and Lake, Fort Anselbury, the Mond River, Elstrich, the River Streel up to Darokin City, and down to the Hellock River, the same Hellock River, the hills west of Dolos, the border of the Canolbarth forest up to Fort Nell, and the old border with the Broken Lands. Government: plutocratic republic Allies: Glantri Enemies: Hule Chancellor Pennydown is focusing on reconstruction after the war. The army is not being streghtened, and the Republic relies more and more on the DDC to forge an alliance with the Shadow Elves, since all its troops are needed to hold the southern and western border. Trade is increasing along the Broken Lands route, and with the Shadow Elves and Atruaghin Clans. Emirate of Selenica ------------------- Capitol: Selenica Ruler: Amir Eshram Al Azrad, Town Council of Selenica (2 Hallonica representatives, 1 Al Azrad representative, 2 former Magistrates of the borderlands, 1 delegate of the elves) Borders: Nemiston, the old Darokinian borders with Canolbarth, Karameikos, and Ylaruam, and Fort Hobarth. Government: monarchy, controlled by an aristocratic council Allies: Karameikos, Ylaruam and Rockhome Enemies: Shadow Elven Territories The Emirate is rapidly strenghtening itself thanks to a steady influx of help from its allies, and the now intense trade along the Karameikos-Rockhome route. The Emir keeps a large army, mostly composed of Dwarven, Elven, and Ylari mercenaries Province of Akesoli ------------------- Capitol: Akesoli Ruler: Pasha Greenleaf Vickers Borders: west of Fort Anselbury and lake Amsorak, old Darokin border to the west and north. Government: Hulean Provincial Government Allies: Hule Enemies: Darokin, Glantri, Sind loyalists Pasha Vickers controls most trade here, and is filling his coffers thanks to the Dark Hin problem in the southern regions. Hulean troops and mercenaries of the Umbarth House control the Province's lands. Kingdom of Ierendi ------------------- Capitol: Ierendi Ruler: King Reston of Akesoli, Tribunal of Ierendi Borders: old Ierendi territory, plus the towns of Port Tenobar and Athenos, and a small territory inland. Government: oligarchy, with a symbolic monarch Allies: Karameikos, Turtle Clan Enemies: Dark Hin, Tiger Clan, Thyatis Ierendi is greatly strenghtend by the recent events, as it controls all the sea routes to the west, blocking Minrothad's trade with Yavdlom and Slagovich. However, this power is linked to the control of the two ports of Tenobar and Athenos, threatened by the Dark Hin. On the internal front, the Darokinian and Hin immigrants are getting more and more power, and the Ierendi aristocratic families are not entirely happy with this. The Eternal Truth gains more followers among the military and in the former Darokinian towns, as their lawful magic help protecting against the Dark Hin. The clergy of Asterius and the Hin Masters are the other religious group of any importance in the traditionally religion-light kingdom. Kingdom of Karameikos ------------------- Capitol: Mirros Ruler: King Stefan Karameikos III Borders: Karameikos loses the westernmost lands to the Dark Hin, and Thyatis threatens the eastern border. Government: autocracy Allies: Ierendi, Selenica Enemies: Dark Hin Karameikos is pressed hard by the Dark Hin, and Stefan's popularity among the Thyatians is at minimal levels. Within the Church of Karameikos, the followers of Vanya are getting the upper hand. Patriarch Oderbry accuses the Hin of necromancy and dealing with demons--it is false, but the Hin have always supported the hated Traladarans, so Oderbry is quick to attack them. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 17:22:07 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Quick Questions MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Michael Diehm wrote: > > Can anybody help with the following:- Reading the question, I realize they are mostly meant for the Almanac people, but since I've already answered most of them... > 1. I think Threshold is the only Karameikan dominion that has been elevated > above a Barony. If Stefan is serious about forging an strong, modern > kingdom, why aren't there more counties by AC1017? Probably because the other Barons aren't as loyal or powerful as Halaran. I mean, Vorloi is loyal, but he is more interested in ruling his domain as in expanding his trading house. Kelvin is not loyal enough, and the Halag's ruler (whoever he is) has not been around long enough to prove himself. > 2. What happened to the former Lord of Rugalov? Lutescu? He still is the lord of Rugalov, AFAIK. There are two Rugalovs (the village and the northern barony). > 3. When Lucien Hyraksos died in AC1010 he was replaced by Retameron Antonic > as Minister for War in Karameikos. "Karameikos Kingdom of Adventure" set in > AC1012 stated that Zandra Sulanov was Karameikan Minister of War. What > happened to Retameron? I suppose Retameron's position was temporary (due to wartime). Retameron is a landed noble, so he should be in Verge, working for his fief, not politicking in Specularum/Mirros. > 4. What are Tasloi? For the sake of gaining new players to Mystara, I > accept AD&D game stats for characters, but a lot of AD&D monsters are not > described in OD&D, so a new monster description should be given. A small humanoid type, living in jungles. They are green with black hair, tall 2' to 3'. Combat-wise, they're much like orcs or goblins. They use javelins, clubs, short swords, nets, and lassos. They have 75% Hide in Shadows, are omnivore, nocturnal, CE creatures (w/ infravision). > 5. I totally forgot that Barimoor would not have survived the week without > magic (good work AC1017 team!). This lead me to believe that Terari must > not have been on Mystara during this week. Any thoughts? Personally, I don't agree with the theory that old wizards using longevity potions should die during the DoD/Week with no Magic. I think Barimoor died because he was powerless, and the barriers/charms holding his pet monsters were released. > 6. The Meghala Kimata Plains region lies just north of the equator. I think > that the heat would play a major part in what armour is worn and the amount > of energy people could spend without becoming fatigued. Also I do not think > there would be any seasons this close to the equator. If there were > seasons, they would be the hot season and the very hot season. Any > thoughts? I think the season would be more ruled by the amount of rain (a rain season, and an arid season). And, yes, it would be difficult to use armor. However, the Milenian City States probably enjoy a milder climate, akin to that of the Mediterranean regions (Sicily or the south of Greece, or the african coast, still getting very little water for most of the year). The Simbasta lands, OTOH, would be like the Masai lands. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 18:54:46 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: guns! Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" Ca anyone direct me to or post OD&D stats for firearms? I'm looking for rifle and revolver stats in particular. Thanks, VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 7 Jul 2001 21:59:47 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Mischa Gelman Subject: Re: guns! In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 7 Jul 2001, ramhog wrote: > Ca anyone direct me to or post OD&D stats for firearms? I'm looking > for rifle and revolver stats in particular. IM1 has OD&D stats for firearms. - Mischa Allowing Ronald Reagan to become president was by far my biggest failure in office. - Jimmy Carter ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.