========================================================================= Date: Sun, 8 Jul 2001 02:50:13 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: 3e Mystara levels Mime-Version: 1.0 Content-Type: text/plain; format=flowed i dont have time for two mailing lists, but I think that a 36th level pc should be the 3e equivilant of 20th level. 36th level is the end of a mortals career essentually and so is 20th level (not considering any other rules). I havent read all of the rules so far about the epic levels for 3e but im sure they just expand beyond 20th level, not bring it down as far as the power that pcsa are granteed for being 20th level. Which would hold the same for a 36th level pc in OD&D if there were rules for a mortal to go higher than 36th level. Mike _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 13:13:33 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: End of the Known World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit This is really an excellent work. If someone could do a similar one for eastern Known World (Ethengar, Heldann, Thyatis), we would write a much more coherent version of post WotI events than the Canon one. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 14:30:59 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Robert Grabowski Subject: Re: war and conquest and slavery... Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >Hello, >about Vanya i woud say that she is lawful neutral in AD&D, with some >tendencies to lawful evil.. She promotes war and conquest as "good" things, >and wars and conquest are NEVER a good thing... < So that means Ylaruam is evil? al-Kalim and the men who followed him fought wars to conquer areas they had never ruled before. If wars and conquest is NEVER a good thing (even to "recover" lands from folks who invaded and conquered them from people you consider your ancestors), then they're evil, too. Same with the Halfling pirates that attack Thyatian shipping (an act of war and thus NEVER a good thing) in payback for the past seizure of the Ierendi islands, and only pacifist PCs (a rare breed indeed) are "good", because even the (especially) the Paladin-types among PCs wage ceaseless war against monsters (and you say that's NEVER a good thing). >(P.S: Please leave "if Thyatis is evil then Alphatia too is evil" out of >that thread) : - ) > Well, it's certainly true by your arguments - the Alphatians wage war and conquer, and have slaves (in worse conditions than the slaves in Thyatis), so if those things are NEVER good, then Alphatia is evil, too. Indeed, all Mystarans are non-Good (both Stefan and the Traladarans who fought him are NEVER good - they rebelled against him when he arrived in Specularuam, and he fought them, supressing their revolt. That's a war: NEVER good in your terms). Clearly this attitude (that war and conquest is NEVER good) doesn't fit into the atmosphere of D&D or Mystara! Slavery is another matter, I guess, but that wasn't what was being discussed and I don't remember seeing anything that claims Vanya justifies slavery any more than, say, Koryis does (worshiped by some in both Thyatis and Alphatia) or the Immortal "Alphatia" does (considered a "kind" and "good" Immortal, but a preserver of the Alphatian way-of-life with the exception of war - but that way of life includes particularly brutal slavery and a pretty harsh caste system). Also, since the discussion is about war & conquest (and you added slavery), not Thyatis directly, it's fair to bring up other examples like Ylaruam, the Shires (oh, they also fought wars against Orcs! So did Darokin. And conquered land from them! War and conquest is NEVER good, you say), or even Alphatia. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 20:26:28 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: war and conquest and slavery... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Robert Grabowski wrote: > > So that means Ylaruam is evil? al-Kalim and the men who followed him fought > wars to conquer areas they had never ruled before. If wars and conquest is > NEVER a good thing (even to "recover" lands from folks who invaded and > conquered them from people you consider your ancestors), then they're evil, > too. The Ylari reconquered the lands they were living in. The HK conquer what they find on their path... they didn't free the Freeholds from anyone, and the Milenians have nothing to do with them (Vanya's Rest is hundred of miles from Polakasiktes). > Same with the Halfling pirates that attack Thyatian shipping (an act of > war and thus NEVER a good thing) in payback for the past seizure of the > Ierendi islands, What the Hin have to do with the Ierendi Islands (beyond the fact that they tried to colonize them after the Thyatians started), and what would give them right to act on the behalf of the Ierendian is beyond me... -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 20:27:46 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: End of the Known World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > This is really an excellent work. Thank you! > If someone could do a similar one for eastern > Known World (Ethengar, Heldann, Thyatis), we would write a much more > coherent version of post WotI events than the Canon one. Now, who is the premier expert on Thyatian matters on this list? ;) -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 21:10:32 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: End of the Known World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Now, who is the premier expert on Thyatian matters on this list? ;) Considering that James is not here to answer... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 19:52:53 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Mime-Version: 1.0 Content-Type: text/plain; format=flowed Just to show everyone that I havent stopped working on the project here is some stuff on the polluting civ... the problem is I havent decided what race they are yet so all info is pretty sketchy. I think maybe Ogrizh tribe different from the rest who got seperated a long time ago or something. Any suggestions to which race ? Anyway here are some ideas Ive come up with : ---------------------- Sol-Klor [ Author�s Note : Although a medieval like society �mining� oil, refining it and going as far as paving it�s road with asphalt may seem ridiculous, the real world Arab mastered feats as early as the year 680. Although the setting for Sol-Klor is not based on the real world Arabs or the Arabian desert I have used this fascinating idea. ] In the northern edge of the plateau, where the Devaki river finds it�s source in Kloros lake, a series of 12 large oil pits. Each of a diameter of about 20 feet, these pits are filled with oil. Some pits have oil bubbling at their surfaces, others have oil hidden deep in their dark holes and still another is burning constantly with fire. Near lake Kloros and the oil pits lies the city of Sol-Klor at the shore of lake Kloros. Here is the name and current state of some the 12 oil pits. Klaktor: This large 25 feet in diameter pits has been the primary source of oil for the Sol-Klorians for many generations. A large crater like opening, oil can be found slowly bubbling at a depth of about 15 feet. Because of underground pressure this depth can vary by 5 feet. A large wooden structure sitting above the pit fitted with a simple metal mechanism that spins a wheel. The spinning of this wheel cause a rope attached with a series of bucket to dip into the oil and come back. When it is brought up workers collect the oil from the bucket. Klor: This pit is 15 feet in diameter and because of high underground pressure has oil coming up right to the ground. Oil can easily be harvested from this pit. Slarl-Klor: This 14 feet in diameter pit is a natural rock tunnel that filled with oil. Due to extensive mining and loss of pressure, the oil is now about 50� below ground. The pit has been abandoned in favor of other pits. From time to time a criminal is thrown into the pit and left to die. Kral-Kak: This small 8 feet diameter oil pit has been the source of a moderately strong oil fire for the last 293 years since a red dragon attacking the town. The dragon survived the attack. The fire shows no sign of slowing down and the only option of the Sol-Klorians, throwing buckets of water at the fire, hasn�t worked so far. Klormak: This site is actually a small swamp containing oily waters and the oil pit proper near the center. The Sol-Klorians do not have the methods or interest to harvest the oil in the waters or in the ground under and around the swamp but rather keep to the main pit. This pit is more of a pond on a small island on the swamp and is about 20 in diameter. History: Culture: Industries: The extracted oil is either used or it can be refined in Sol-Klor. There dozens of large warehouses holding many 10 feet high brass alembics. These are heated by conventional fires. Several brass tubes connect to bronze and glass jugs where vapors are collected. The refining process produce what is known is water-white oil, or kerosene which sees several uses. These warehouse have chimneys belching out smoke and vapors which help form a black cloud cover over the town. Combined with blacksmith, glass blowers and the many uses of oil, Sol-Klor sees a large quantity of fire and thus smoke each day. The various refinement of oils are used or transformed into several products. A local mineral mine also provide material for blacksmith who work with iron, brass and bronze to meet the common needs of the Sol-Klorians and of the oil refining and extraction industry. A coal mine, called Bertlrak, is also exploited 20 miles north of the town. Large shipment of coal are regularly sent to Sol-Klor. The following products/uses are made with white-water oil : lamp kerosene, solvent, diluant, external and internal medication and military uses. These are the uses of crude oil or other form of oil : combustible material, house lamps, external medication and military uses. These are the uses of bitumen : pavement, asphalt, building reinforcement. These are the uses of coal : combustible material, heating habitations and city terraces and streets. Military: The military aspect of oil is well exploited by the Sol-Klorians. With time they have learned to make war oil ( aka Greek Fire ), which is somewhat sticky and can burn even underwater. If could be extremely useful in sea battles because of these proprieties. The Sol-Klorians fill grenade-like ceramic jars, pits, traps and catapult projectiles with war oil. The oil can be lighted just before it is delivered or after it has been delivered. As war oil is more expensive, normal oil or kerosene may be substituted in any of these contraptions. The Sol-Klorians have also created three large oil belchers. Large iron canons mounted on large wooden chariots pushed by workers are able to spout a 25 feet trail of fire at incoming enemies. These oil belchers have an oil tank ( large wooden barrel ) which allows for 10 shots. Each shot from 20� to 25� long depending on the force applied by the laborers. The shot is 2 feet wide at it�s base and 8 feet at it�s end. It strikes for 3d6 + 2 with a save against breath weapons for half. Construction: Oil products and derivatives, like bitumen and asphalts are used in construction in Sol-Klor. The streets of the city are paved with asphalts and many wall have been reinforced with asphalt. The road between Sol-Klor and the coal mine Bertlrak is also paved with asphalt. Due to the high frequency of travel on this roads. It is restored yearly by city workers. Both mines have also paved some of their tunnel walls and/or floors in some places. Magic: From magical items to spell, oil has influenced Sol-Klorians magic. The Sol-Klorians have developed a version of magic missile which fires ovals of burning crude oil, a grease spell which coats a surface with white-water oil instead of grease, and a ball of oil which on impacts splatter into many globules of burning oil and which acts like a fireball. All of these spells work in much the same way as the originals expect that spell components are often changed to oil. [ The DM is encouraged to modify existing spells with similar modifications. ] Rod of oil divining Description : This looks like a normal divining rod ( a wooden branch in a Y form used to search for water ), except that it is made of dark pine wood and is finely polished. History : First created by the Sol-Klorian wizard Klarshmal who then taught his three apprentices the secret of their creation, these rods are all in the possession of some merchant, adventurer, alchemist or wizard from Sol-Klor. A total of fourteen were created in all by Klarshmal and his three apprentices since AC 934. Klarshmal and two of his apprentices have since past away but Sulak the remaining apprentice still lives and is the only person who knows how to make the rods. Game Details : These rods usually 2d20 charges left into them and can have a maximum number of 50 charges. Upon the expenditure of a charge the rod strongly points in the direction of the biggest nearest oil source. If more than one oil source is to be found, the user will only know about the one containing the most oil. An oil source could be an oil lantern, an oil refinery or an underground oil well. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 22:47:40 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: End of the Known World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > > Now, who is the premier expert on Thyatian matters on this list? ;) > > Considering that James is not here to answer... It gets to a certain Captain... -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 8 Jul 2001 15:48:52 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Quick Questions On Sat, 7 Jul 2001 17:22:07 +0200, Agathokles wrote: >Michael Diehm wrote: >> (snip) > >> 3. When Lucien Hyraksos died in AC1010 he was replaced by Retameron Antonic >> as Minister for War in Karameikos. "Karameikos Kingdom of Adventure" set in >> AC1012 stated that Zandra Sulanov was Karameikan Minister of War. What >> happened to Retameron? > >I suppose Retameron's position was temporary (due to wartime). Retameron >is a landed noble, so he should be in Verge, working for his fief, not >politicking in Specularum/Mirros. > I don't think the almanac team has an official answer for this, but I always assumed that Retameron was simply on the list of potential successors Lucien left behind, and Stefan simply chose the candidate he trusted the most - Retameron - due to the events in X12: Skarda's Mirror, where Retameron, among others, rescues Stefan in the end. Only Retameron wasn't really so interested in the position and so was left with the trouble of finding a successor himself whom Stefan could accept. He chose Sulanov and then left the position. We know that nothing has happened to Retameron, because he is described on p.89 of K:KoA's explorer's guide, a description which says nothing about his (I presume) temporary position as minister of war, which suggests certain things (like his promotion) was overlooked when the book was written. The oversight is not as bad as the those in G:KoM, but it's not the only one - note, for example, that Aleena Halaran is actually married with Dmitri Yurevich (PWA2, p.187) in AC 1011, yet the second adventure in the K:KoA set, set in AC 1012, has her send of the PCs to help her beloved druid Bertrak... Aleena is having an affair a year after she was married? She's a cleric of the Church of Karameikos! I wonder what they would say to that? ;) Personally I just assumed that adventure took place long before 1011 and that Aleena abandonned her hopeless feelings (so she admits) for Bertrak well before she marries Dmitri... But canon actually has it the other way around. (snip) > >> 5. I totally forgot that Barimoor would not have survived the week without >> magic (good work AC1017 team!). This lead me to believe that Terari must >> not have been on Mystara during this week. Any thoughts? > >Personally, I don't agree with the theory that old wizards using >longevity potions should die during the DoD/Week with no Magic. I think >Barimoor died because he was powerless, and the barriers/charms holding >his pet monsters were released. > I agree. And Terari is just one concern here. Mylertendal is much older than Terari, yet subsequent almanac lists her as still alive and doesn't suggest she died during the WWM. Same for Zyndryl actually (though he did die when Alphatia sank). If elves get sick from lack of magic, what would happen to magical creatures like liches? Yes, I know they're undead, but they were created by magic, so shouldn't they be affected? There is no mention of any of them being affected at all. How about dragons? To me it is simply easier to treat the WWM as a global Anti-Magic Shell - no magic works within it, but once the effects duration ends, magic works normally again. After all, there is no need for aging Eriadna to kill her - with the violent storm, she could have been aged by haywire magic or she could simply have been killed by the palace collapsing on her while she was powerless to do something about it. So I partially ignore those parts... - Jens ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 08:19:56 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?q?Niall=20Hosking?= Subject: Re: Vanya In-Reply-To: <3B48C6EC.F398D0C0@libero.it> MIME-Version: 1.0 Content-Type: multipart/related; type="multipart/alternative"; boundary="----=_NextPart_000_994662726645" This is a multi-part message in MIME format. ------=_NextPart_000_994662726645 Content-Type: multipart/alternative; boundary="----=_NextPart_001_994662726645" ------=_NextPart_001_994662726645 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi all I'm not sure how this thread is doing as my mail is all over the place, but I thought I'd put my tuppenny bit in. I had a relatively simple way of converting Basic/Mystaran alignments to the AD&D 9-point system. It's relatively flexible, and does fit a lot of the percieved variables in the thread (I hope!). Basically: Lawful =3D> Lawful Neutral, Lawful Good, or Neutral Good. Neutral =3D> Chaotic Good, Neutral or Lawful Evil. Chaotic =3D> Chaotic Neutral, Chaotic Evil, Neutral Evil. I think this follows the general plan of the feelings of the Mystaran alignments whilst fitting with AD&D concepts (like Neutral elves becoming Chaotic Good). This should also allow a god like Vanya to be Lawful Evil rather than Neutral Good or something similar. I'd be interested to hear people's comments on this (simple) system - although I liked the use of 'usually' in the previous posts! =3D=3D=3D=3D=3D -- Niall Hosking talmyr@yahoo.com "Practice random kindess and senseless acts of beauty" __________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie ------=_NextPart_001_994662726645 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi all
 
I'm not sure how this thread is doing as my mail is
all over the place, but I thought I'd put my tuppenny
bit in.
 
I had a relatively simple way of converting
Basic/Mystaran alignments to the AD&D 9-point system.
It's relatively flexible, and does fit a lot of the
percieved variables in the thread (I hope!).
 
Basically:
Lawful =3D> Lawful Neutral, Lawful Good, or Neutral
Good.
Neutral =3D> Chaotic Good, Neutral or Lawful Evil.
Chaotic =3D> Chaotic Neutral, Chaotic Evil, Neutral
Evil.
 
I think this follows the general plan of the feelings
of the Mystaran alignments whilst fitting with AD&D
concepts (like Neutral elves becoming Chaotic Good).
This should also allow a god like Vanya to be Lawful
Evil rather than Neutral Good or something similar.
 
I'd be interested to hear people's comments on this
(simple) system - although I liked the use of
'usually' in the previous posts!
 
 
 
=3D=3D=3D=3D=3D --
Niall Hosking
talmyr@yahoo.com
 
"Practice random kindess and senseless acts of beauty"
 
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http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 01:44:39 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Angelo Bertolli Subject: Heroes Only move Comments: To: Heroes Only Mailing List , Morpheus , Jason , Dilvish , Baltar , Leif , Vanessa MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Sorry guys, I got tired of Fortunecity, so I moved the web page. I hope it was a good move. URL: http://www.geocities.com/copperblade ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 02:07:35 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Angelo Bertolli Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit I agree also because I think 20th level characters in 3e are alot more powerful than 20th level characters in 0e > i dont have time for two mailing lists, but I think that a 36th level pc > should be the 3e equivilant of 20th level. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 07:15:36 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Vacation In-Reply-To: <000101c103b3$88490280$7bc01542@host> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I made it back, with the Red Curse. One side effect of being afflicted is this hangover feeling from drinking all that elixor stuf. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 04:24:22 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Hammer of Ulric Subject: B3 - differences between versions Hiyall, I've just downloaded the orange version of B3, and I am trying to compare it with the version found in B1-9. Some of the notes about the changes for the green version don't seem to tally with the B1-9 maps. Where is the mentioned staircase (room 22), allowing Argenta to get upstairs in her own palace? There was already a staircase in the orange version. Where does the secret passage on the entrance level go? Have any other changes been made, apart from the programmed start, when B3 became part of B1-9? I'm planning to run both as a time travel scenario, maybe using D J Sahlas' or David Knott's timeline once I have had a good look. Hammer of Ulric ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 19:28:42 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Niall's Alignment Table MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hmm...I don't know, I prefe a pyramidal interpretation: Lawful LG, NG (special: LN, eg Archon) Neutral CG, N, LN (special: NG) Chaotic CN, LE, NE, CE (special: CG, eg Drake) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 19:29:52 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Adri Varma MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Gilles Leblanc wrote: > Just to show everyone that I havent stopped working on the project here is > some stuff on the polluting civ... the problem is I havent decided what race > they are yet so all info is pretty sketchy. I think maybe Ogrizh tribe > different from the rest who got seperated a long time ago or something. > > Any suggestions to which race ? Let's go with something little used. Or maybe we should really find an elemental race... ISS ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 20:25:20 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Niall's Alignment Table MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > Hmm...I don't know, I prefe a pyramidal interpretation: > > Lawful LG, NG (special: LN, eg Archon) > Neutral CG, N, LN (special: NG) > Chaotic CN, LE, NE, CE (special: CG, eg Drake) But: Efreeti L -> LE Genie C -> CG This works for other creatures too, especially those from the elemental planes (hydrax and horde for LE, undine for CG, IIRC). Those tables works mostly for creatures from the earlier books (Basic, Expert with said exceptions), but not as well for the Companion, which marks a change from the old interpretation (L=G, C=E) to the morally neutral one. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 20:56:57 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed Apart from the Adri Varma project, I have come up with some elven secret crafts of magic which have nothing to do with the project. I plan on detailing Nautical Magicks next. I have already named their powers for the others not detailed below, I just need to write the descriptions of these powers. I don't have GAZ Elves of Alfheim tough... ------------------------------------------------------------------------- Elven Secret Crafts of Magic These crafts can only be practiced by elves from the appropriate region, which is mentioned in each craft. There can be more than one fifth circle grand master for these crafts although this is rare. These crafts are kept secret even from most elves. Here are the crafts: Nature Master ( Alheim, Wendar ) Elven Gardener ( Alfheim, Shiye-Lawr ) Meteorologist ( Alfheim ) Nautical Magicks ( Minrothad Sea Elves ) Lava Magicks ( Shadow Elves ) Nature Master: ( Alheim, Wendar ) A nature master is an elf wizard specializing in the natural magical forces present in nature and particularly in the forests of Mystara. The abilities of such wizards are gained from taping into the vital power of the surrounding flora. Nature masters become closely attuned with nature and seek to protect it rather than exploit it�s magical energies. As they become more closely tied with plants rather than living being, nature masters suffers from antipathy from non-plant like life forms. This makes them loose a point of charisma at third circle and another one at fifth circle. First Circle: Protection from flora: Because of their close connection with the flora, this power protects the wizard from the harmful effects of any natural or magical plants. It protects against the plant�s pollen, spores or natural attacks. Carnivorous plants will not attack the wizard thinking it is part of the natural flora. This protection does not extend to intelligent magical creatures like Treat or Forest Brooders but is effective against Amber Lotus flowers, Hangman Tree, Archer Bush and the like. This protection is effective at all times. Second Circle: Pass without trace: Nature masters who reach second circle are able to be one with the forest allowing them to move unhindered in it. This is similar to the druid ability. When activated it permits the caster to leave no trace in a forest environment and not be hindered by vines, bushes and undergrowth for a period of 2 rounds + 1 round/level. Third Circle: Entangle: This is similar to the druidic spell of the same name. A nature master who has reached the third circle is literally able to manipulate the flora but concentrating on it�s magical energies. At a range of 60 yards the caster can cause the flora to grow wild and grab all living creatures within an area of 20� radius. Creatures within the area have one tenth of their normal movement rates and cannot attack or defend themselves. This power last for one full turn. Fourth Circle: Photosynthesis: When reaching this circle, nature masters have been imbued in the magical life force of the flora to such an extent that their bodies begin to emulate this energy. When a nature master has researched this power he can absorb energy from the sun. This power does not work with artificial or magical light, but works with both the inner and outer sun. Nature masters only need half their normal rations when exposed to a normal amount of sunlight during the day. They also heals 2 hp for every hour spent under the sun. These hp�s are awarded after each hour. The nature master must also spend at least 2 hours a day in natural sunlight or loose 2 hp for any day when it is not exposed to the sun for at least 2 hours. This power is always on. Fifth Circle: Treant Form: With this power the nature master is able to assume permanently the form of a treant. Under AD&D 2E rules this is an 18� tall 12 HD treant with all the powers of the nature master plus some druidic abilities. The caster looses his current magical abilities ( expect the nature master ones ) and gain all the powers of a treant plus the spell casting ( and spell casting only ) abilities of a fifth level druid. Under D&D rules, if you have access to PC1 Tall Tale of the Wee Folk, the caster is transformed into an 8 level treant with 5 level shaman abilities. Elven Gardener: ( Alfheim, Shiye-Lawr ) An elven gardener is an elf wizard which specialize in the magics of growing plant. Like the alchemist manipulate matter and energy in his lab, the gardener manipulate life and plants in his garden. This form of gardening art combine normal gardening with spells and research into the manipulation of the plants life force to strengthen them. First Circle: Green Thumb: When the gardener has researched this ability all plants and trees which he plants will grow to be extremely beautiful and healthy specimens. They will be more resistant ( but not invulnerable ) to normal diseases and grow a bit faster ( about 20% ). Food produced from such plants and trees will be very nourishing and will stay fresh for at least 2 months after it is picked or harvested. This power is always on. Second Circle: Identify Plant: After studying vegetation for a while, the gardener is able to identify any normal and magical plant or plant monsters on sight. When a certain creature ( i.e. treant ) can pose has a normal tree or plant, the gardener has double the normal percentage to detect it. If the creature cannot normally be detected, the gardener has 20% chance to detect it. This power is always on. Third Circle: Fertilize: By combining the finest method in gardening with magical manipulation, the gardener is able to accelerate the growth of plants. A tree or plant planted by an elven gardener will grow to maturity in 1 day for a mushroom, 2 days for a plant, 14 days for a bush and tree will grow 5 times as fast for their first five years. A tree planted this way would look to be 25 after 5 years. Plants must be continually tended by the gardener for this to take effect while trees must be tended for a month in the first year of growth. The gardener if occupied at nothing else can tend 100 points of plants this way per day. If the gardener is busy with other activities lower the number of plant points he can attend to. Mushroom : 1 plant points Plant : 3 plant points Flower : 4 plant points Small Bush : 8 plant points Large Bush : 14 plant points Tree : 25 plant points Fourth Circle: Magic Garden: This power allows the elven gardener to enchant or create a magical garden. A gardener can possess only one such garden to which he must devote two entire days of each month to maintain. If the gardener is not present he must find 2 other elven gardener to attend to it for 2 days or one gardener for 4 days. Not magical gardeners would need to devote 2 weeks a month. Once a garden is enchanted it attracts a garden imp which will be sympathetic to the gardener and it�s cause. The imp will help tend the garden and protect it to the best of it�s ability. The imp will not attack or trick the gardener although it may often get into small disputes about how �wild� the garden should be allowed to get. A magical garden can also produce sleeping spores from mushrooms, poisonous plants and healing fruits. A magic garden can produce 20 magic plant points per month. The gardener chooses how these are spent. The gardener does not need to use fertilize to create these magical plants, in fact, fertilize does not have any effect of the magic plant point production of a magic garden. Sleeping spores ( 4 magic plant points ) : A dose of sleeping spores will act as a dust which as the same effect as the wizard�s spell sleep cast by a fifth level caster. Healing fruits ( 5 magic plant points ) : These will act as a potion of healing. Poisonous plants ( 10 magic plant points ) : A poisonous plant can be harvested to produce a dose of poison. The gardener can make two types of poison, decided at the beginning of the month. The first poison must be ingested where it inflict 1d20 points of damage if a save at �2 is failed or 1d12 if it is made, these effect take 1d4 rounds to manifest. The second poison is a contact poison which does 1d10 points of damage if a save at �1 is failed or 1d4 if it is successful. This poison can be applied to weapons. When applied to weapons the poison will thus increase the damage with poison damage for the next 1d3 hit which are made with the weapon. Fifth Circle: Tree Travel: Because a gardener of the fifth circle is so in touch with the magical energies of his trees he can teleport from one to the another. This power, useable 3/week allows the gardener to instantly teleport from any tree he personally planted to any other tree he also planted. Both of these trees must have a maturity equal to at least 5 years and may have been planted before the gardener reached fifth circle. The maximum distance traveled is in function of the trees. When two trees of different maturity are used always use the lowest maturity to decide distance allowable. The caster may bring up to 300 pounds of equipment with him but may not bring any other living creature except his familiar if he has one. Tree maturity Maximum Distance Traveled ( or distance between trees ) 5 years 128 miles 8 years 256 miles 10 years 512 miles 12 years 1024 miles 15 years 2500 miles 20 years 5000 miles 25 years Anywhere on the outer world. 30 years Anywhere on the same plane ( travel to the hollow world is still impossible ) 50 years Travel between the planes. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 17:13:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Elven Secret Crafts of Magic MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" How about a Secret Craft for Elves of Ley Lines (like the ones in BirthRight, for the good/bad magic points in Alfheim)? Or even a Secret Craft of Faerie? (goes along the line of Dracology, except the elf transforms into a sidhe, and instead of commanding the fey, use summoning) Good work, the Nautical Craft could be very similar to the Merchant Prince (if you have the Minrothad Gaz, if not I could email a scanned copy). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 17:16:02 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Posting on webpages Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have finally started a webpage of my own dedicated to Karameikos, but also to Mystara as a whole. I wanted to know if i need to email peeps if i want to put stuff on my page. This is stuff I have accumulated over years. I will make sure that I am not taking credit. I have never done this before so I was just trying to get some feedback. For instance, if i didnt make a map...is it cool to put on my page without permission....stuff like that. Zemus _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 17:21:47 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: B3 - differences between versions Mime-Version: 1.0 Content-Type: text/plain; format=flowed They are very different if you ask me. I have both versions that you mention and they are way different. i would carefully look them both over. i just ran the one out of the In Search of Adv for simplicity sake. Mike >I've just downloaded the orange version of B3, and I am trying to compare >it with the version found in B1-9. Some of the notes about the changes for >the green version don't seem to tally with the B1-9 maps. > >Where is the mentioned staircase (room 22), allowing Argenta to get >upstairs in her own palace? There was already a staircase in the orange >version. > >Where does the secret passage on the entrance level go? > >Have any other changes been made, apart from the programmed start, when B3 >became part of B1-9? > >I'm planning to run both as a time travel scenario, maybe using D J Sahlas' >or David Knott's timeline once I have had a good look. > >Hammer of Ulric > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 15:27:30 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Thyatis Character Reference - Update In-Reply-To: <3B40BED3.8EA93726@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Our latest installment concerns the Atlas - Mainland > Dominions section, > where we added entries for the following domains: > Actius > Biazzan > Buhrohur > Lucinius > Machetos I had a look but the links to the County of Lucinius, Duchy of Machetos, and Duchy of Tel Akbir in the atlas section all link to the Tel Akbir page. Thought you might like to know. can't wait to see what your've come up with. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 18:05:47 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: Elven Secret Crafts of Magic In-Reply-To: <71E277A7F4FCD2118A700008C79F7255A5DC14@JOSHUA> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" > >(if you have the Minrothad Gaz, if not I could email a scanned copy). > If it's not trouble, I'd like a copy. VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 23:07:44 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed >How about a Secret Craft for Elves of Ley Lines (like the ones in >BirthRight, for the good/bad magic points in Alfheim)? Or even a Secret >Craft of Faerie? (goes along the line of Dracology, except the elf >transforms into a sidhe, and instead of commanding the fey, use summoning) >Good work, the Nautical Craft could be very similar to the Merchant Prince >(if you have the Minrothad Gaz, if not I could email a scanned copy). > I don't have Minrothad.... Also I don't have Alfheim ( so I don't know if I should do a meteorolgist/weater magic craft ). _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 18:30:06 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Hrabovsky Subject: Re: Posting on webpages MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit You must always give credit where due, at the very least. I would recommend getting permission from each contributor if at all possible. George ----- Original Message ----- From: "M Novy" To: Sent: Monday, July 09, 2001 5:16 PM Subject: [MYSTARA] Posting on webpages > I have finally started a webpage of my own dedicated to Karameikos, but also > to Mystara as a whole. I wanted to know if i need to email peeps if i want > to put stuff on my page. This is stuff I have accumulated over years. I > will make sure that I am not taking credit. I have never done this before > so I was just trying to get some feedback. For instance, if i didnt make a > map...is it cool to put on my page without permission....stuff like that. > Zemus > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 16:13:15 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Mon, 9 Jul 2001 02:07:35 -0600, Angelo Bertolli wrote: >I agree also because I think 20th level characters in 3e are alot more >powerful than 20th level characters in 0e > > >> i dont have time for two mailing lists, but I think that a 36th level pc >> should be the 3e equivilant of 20th level. > Well, allow me to voice my opinion and disagree. I think someone mentioned that Elminster is a 35th-level character in the new Forgotten Realms harcover, right? (People with the book, please confirm or correct this.) If that is the case, it suggests to me that there are no max levels in 3e or else they're pretty high, only the 'high-level' book hasn't been released yet. With that in mind, I'd prefer to let the OD&D levels of characters slip right into 3e, but put a max level of 36 into effect for Mystara. But that's IMHO. - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 17:41:56 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: 3e Mystara levels In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii For my games, the cut off lever for all races is 30. If a PC wants to go abouve that he must strive to be a demi god/dess. Now, if the PC decides not to go that route the PC can adventure as normal but the PC wont advance any farther. --- The Stalker wrote: > On Mon, 9 Jul 2001 02:07:35 -0600, Angelo Bertolli > > wrote: > > >I agree also because I think 20th level characters > in 3e are alot more > >powerful than 20th level characters in 0e > > > > > >> i dont have time for two mailing lists, but I > think that a 36th level pc > >> should be the 3e equivilant of 20th level. > > > > Well, allow me to voice my opinion and disagree. I > think someone mentioned > that Elminster is a 35th-level character in the new > Forgotten Realms > harcover, right? (People with the book, please > confirm or correct this.) If > that is the case, it suggests to me that there are > no max levels in 3e or > else they're pretty high, only the 'high-level' book > hasn't been released > yet. With that in mind, I'd prefer to let the OD&D > levels of characters > slip right into 3e, but put a max level of 36 into > effect for Mystara. But > that's IMHO. > > > - The Stalker > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 22:00:22 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "The Stalker" > > Well, allow me to voice my opinion and disagree. I think someone mentioned > that Elminster is a 35th-level character in the new Forgotten Realms > harcover, right? (People with the book, please confirm or correct this.) Consider that point confirmed. Oh -- and he is not the only character of that level either. > If > that is the case, it suggests to me that there are no max levels in 3e or > else they're pretty high, only the 'high-level' book hasn't been released > yet. With that in mind, I'd prefer to let the OD&D levels of characters > slip right into 3e, but put a max level of 36 into effect for Mystara. But > that's IMHO. For those of you not subscribed to the Mystara3E list, some of its members are currently analyzing the Master level modules to evaluate the ELs and thus determine what level of party would be properly challenged by them. I believe that the first one done provided the right level of challenge for a 20th level 3E party. While I would still argue against forcing an OD&D level 36 --> 3E level 20 conversion for unrelated reasons, most Master level (OD&D level 26-36) characters probably don't need to go much past the low to mid-20s in terms of total character levels. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 22:02:56 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Vacation MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Christopher Cherrington" > I made it back, with the Red Curse. One side effect of being afflicted > is this hangover feeling from drinking all that elixor stuf. I hope you dumped your cinnabryl -- it is a deadly poison if you keep wearing it after escaping from the Cursed areas. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 22:14:19 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: 3e Mystara levels Mime-Version: 1.0 Content-Type: text/plain; format=flowed I can see it from your perspective. Well that's where you draw the line and decide that certain npcs are actually hire level than 20th in 3e. >From: The Stalker >Well, allow me to voice my opinion and disagree. I think someone mentioned >that Elminster is a 35th-level character in the new Forgotten Realms >harcover, right? (People with the book, please confirm or correct this.) If >that is the case, it suggests to me that there are no max levels in 3e or >else they're pretty high, only the 'high-level' book hasn't been released >yet. With that in mind, I'd prefer to let the OD&D levels of characters >slip right into 3e, but put a max level of 36 into effect for Mystara. But >that's IMHO. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 22:17:18 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: 3e Mystara levels Mime-Version: 1.0 Content-Type: text/plain; format=flowed Actually i was just remembering something that can hold to my point. Elminster has always been higher than normal levels in 2nd edition. Normally in 2nd edition 20th was generally the highest level..until high level campaigns. He is an extraordinary individual anyway. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 23:19:40 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Master's Pawn Subject: Looking for some dedicated PBEM player for ongoing Mystara game MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hi list (Hi BoBo!) I am looking for two players to take over an elf and a hin in an ongoing PBEM set in Mystara. Our group has just finished X4 and will be going into X5. The website is located at http://www.geocities.com/Area51/Rampart/6239/ and I can be contacted at my mailing address, which I would suggest to interested players so as not to choke the MML. Thanks, Scott (Which begs the question: Would the Master's Pawn ever admit to being the Master s Pawn? Answer: There is no Master's Pawn.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 23:36:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Vacation In-Reply-To: <017801c108e4$cc2ab080$44a61a26@q6s7w2> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of David Knott > > I hope you dumped your cinnabryl -- it is a deadly poison if you keep > wearing it after escaping from the Cursed areas. ;) > And I just made my new prosthesis with that stuff too! Guess it's back to the old peg leg instead, or I just have to make monthly trips back to the Keys. (I can get away with this, if it is true, right?) ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 00:25:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: 3e Mystara levels In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I just have to do it, so here goes my 2 cents... For 2E the power levels all where optional, so far I do not see much difference, except for 3E game mechanics. So the option is for characters to take the 'new & improved' power rules or not. If you want to use power rules for Mystara, set a standard. We don't need to use all the rules, and we could water them down for the Mystara Campaign. If a magic user earns enough for going beyond 20th level, increase his spells incrementally like OE. The major compensation for this is the fact that an OE character can earn immortality. 3E rules, so far, do not have this mechanic. The epic rules or power rules are FR or WoGH concepts for OE immortality. We can use the optional rules at 1 bonus every 3 levels, instead of every level beyond 20th. Whatever we decide on should be a standard for the balance of the game (making a balance to these exceptionally powerful FR or WoGH characters will show that OE has always been a good standard, as such a good example of Mystara Campaigns). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 08:43:56 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Thyatis Character Reference - Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Chris Furneaux wrote: > > I had a look but the links to the County of Lucinius, > Duchy of Machetos, and Duchy of Tel Akbir in the atlas > section all link to the Tel Akbir page. > Thought you might like to know. > can't wait to see what your've come up with. Thank you, Chris. Too much cut & paste, I suppose, but it should be fixed now. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 09:06:09 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Elven Secret Crafts of Magic MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Gilles Leblanc wrote: > > Elven Secret Crafts of Magic > > These crafts can only be practiced by elves from the appropriate region, > which is mentioned in each craft. There can be more than one fifth circle > grand master for these crafts although this is rare. These crafts are kept > secret even from most elves. > > Here are the crafts: > > Nature Master ( Alheim, Wendar ) > Elven Gardener ( Alfheim, Shiye-Lawr ) > Meteorologist ( Alfheim ) > Nautical Magicks ( Minrothad Sea Elves ) > Lava Magicks ( Shadow Elves ) Neat ideas! I think the Shadow Elven craft would be heavy on tunneling, IIRC there is a mention of this being a speciality of SE (or were the Shattenalfen?) somewhere. Some comments... Fifth circles: if there is more than one master, than the crafts should be less powerful than the glantrian ones. OTOH, I see little point for an elven mage to transform into a treant. I mean, you're a 20th level wizard (15th AD&D), very long-lived, and probably a multiclass 10th level fighter (this is automatic for OD&D, and it would be still popular in AD&D), and you want to become a treant, whose magic is much more limited? Why? As for the Fey SC proposed by Christopher, I'd say that having the elf-mage transform into a Faedorne (from the Blade of Vengeance) could be an interesting idea. It would apply to elven women only, though. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 09:09:46 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Posting on webpages and maps Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable as for the maps i have done, i see no problem using them on your pages as = long as you mention who's their author (me or someone else)But i can only = answer for my work... thibault Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 09:16:52 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Elven Secret Crafts of Magic and calengaer! Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable i really like these magic crafts... But you can add Calengaer (see my site in skothar for more). I think of a combination of minrothad and wendar craft for them.... cool work dude... thibault www.mystara.fr.st Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 09:59:12 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: Re: [MYSTARA] Thyatis Character Reference - Update MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > I had a look but the links to the County of Lucinius, > > Duchy of Machetos, and Duchy of Tel Akbir in the atlas > > section all link to the Tel Akbir page. > > Thought you might like to know. > > can't wait to see what your've come up with. Well, nothing special, for now it's just the editing of James' entries for the Almanac, with a special attention to the important figures' levels. > Thank you, Chris. Too much cut & paste, I suppose, but it should be > fixed now. > -- Giampaolo Agosta Yes, it's my fault... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 05:42:15 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ricardo Matheus Subject: Re: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: ramhog >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Elven Secret Crafts of Magic >Date: Mon, 9 Jul 2001 18:05:47 -0600 > >> >>(if you have the Minrothad Gaz, if not I could email a scanned copy). >> > >If it's not trouble, I'd like a copy. > > >VVH >-- So do I, if it's not trouble of course Darkblood darkblood18@hotmail.com _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 06:08:13 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: III Subject: Re: Back at last! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey Glen! Good to have you back. -Andy Morrow III _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 06:15:10 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: III Subject: New Look for the Vaults of Pandius Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey Shawn, I seem to have missed all mention of your overhaul at the Vaults, I just discovered it this morning. It looks great. Anybody who hasn't seen it should go take a look. Andy Morrow III _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 06:41:24 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ricardo Matheus Subject: Mystara's Map Navigator Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi eberybody After a long inactive time (real life getting in the way...), I'm updating my site again. The new map depicts the region of the Karamikan/Minrothad/Thyatian border. Regards Darkblood _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 06:44:33 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: III Subject: Re: Quick Question Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ha! The Almanac team killed off Barimoor? That's pretty funny. I wrote up a short piece a few years ago about what Mystaras Immortal candidates might be up too, post Wrath. (Its still in the Vaults, under "Immortal Candidates.") I remember that the idea that his pet monsters had eaten Barimoor during the week without magic wasn't very popular. Well, it just goes to show... something. Personally I was never very fond of Barimoor. We was written as being all seeing, all powerful, with his fingers in all the pies- yet completely without a compelling personality. At the risk of irritating Realms fans on the list, I might compare him to a malevolent Elemister. I always thought that Barimoor dead created more compelling possibilities that he ever did alive. -Andy Morrow III >> 5. I totally forgot that Barimoor would not have survived the week without >> magic (good work AC1017 team!). This lead me to believe that Terari must >> not have been on Mystara during this week. Any thoughts? > >Personally, I don't agree with the theory that old wizards using >longevity potions should die during the DoD/Week with no Magic. I think >Barimoor died because he was powerless, and the barriers/charms holding >his pet monsters were released. > _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 06:57:16 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ricardo Matheus Subject: Mystara's Map Navigator Mime-Version: 1.0 Content-Type: text/plain; format=flowed >Hi eberybody > >After a long inactive time (real life getting in the way...), I'm >updating >my site again. The new map depicts the region of the > >Karamikan/Minrothad/Thyatian border. Sorry, I forgot to write the adress: http://www.geocities.com/Area51/Keep/7983/ Regards Darkblood _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 14:13:06 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >OTOH, I see little point for an elven mage to transform into a treant. I >mean, you're a 20th level wizard (15th AD&D), very long-lived, and >probably a multiclass 10th level fighter (this is automatic for OD&D, >and it would be still popular in AD&D), and you want to become a treant, >whose magic is much more limited? Why? > >As for the Fey SC proposed by Christopher, I'd say that having the >elf-mage transform into a Faedorne (from the Blade of Vengeance) could >be an interesting idea. >It would apply to elven women only, though. >-- > > Yeah I now realise your right for the treant thing. I think I will leave the magical abilities to the treant. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 14:14:46 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Elven Secret Crafts of Magic and calengaer! Mime-Version: 1.0 Content-Type: text/plain; format=flowed >i really like these magic crafts... >But you can add Calengaer (see my site in skothar for more). >I think of a combination of minrothad and wendar craft for them.... > >cool work dude... > Or if you want to do it yourself ! I would be happy. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 10:17:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: 3e Mystara levels In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 9 Jul 2001, M Novy wrote: > Normally in 2nd edition 20th was generally the highest level..until high > level campaigns. He is an extraordinary individual anyway. But not any more extrordinary than say, Ettiene D'Ambreville, or Demetrion Kargrinopolis, or Tylion IV. Elminster is just designed to be Ed Greenwood's play-toy anyway. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 09:43:00 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: Elven Secret Crafts of Magic In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" > >So do I, if it's not trouble of course > Very funny. VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 07:45:48 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: III Subject: Re: Dungeon magazine inquiry Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reviving another thread from last week... Does anyone have a copy of the adventure from Dungeon #28 that is intended to be played with HWA1? I would love a plot synopsis. The Blood Brethren trilogy had a few problems, but overall I thought it was a fantastic series. I would be very grateful for any information about this supplementary material. Thanks. Andy Morrow III >Dungeon Magazine did print an adventure which was meant to be played >with HWA1(that is the >Blood Brethen trilogy, isn't it?). But that adventure is in issue >#28, not #57. >#57 has an AD&D adventure which they suggested placing in >Karameikos, but it is fairly >generic. >Dave Keyser _______________________________________________________ Send a cool gift with your E-Card http://www.bluemountain.com/giftcenter/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 18:32:01 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Elven Secret Crafts of Magic MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > So do I, if it's not trouble of course > > Darkblood Not to ruin the joy for everyone, but discuss these things off list. It's not allowed by the list rules. ISS ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 14:57:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Atzri-Voca, Azcan Lich In-Reply-To: <31044543.994776348369.JavaMail.imail@cheeks.excite.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Most of this was developed from a Nithian Lich I used in the Adri Varma Plateau IMC (I have made a few modifications to better fit what I think would be a truly horrific Azcan Lich) Atzri-Voca is truly ancient, quite possibly one of the first liches in Mystara. Before his Lichdom, he was a high war priest for the nameless 'Swallower of the 5th Sun', sometimes imaged as a jaguar in some ancient hieroglyphics. Atzri-Voca led the first rebellion against the Oltecs. He was unsuccessful at completing this rebellion and was caught. Atzri-Voca had this all planned out, one of the conditions he was given to become immortal was he had to be ritually killed by his enemy, the Oltecs (whom did not believe in the Azcan sacrifices). With much guile and trickery by his many followers and sympathizers, the Oltec king had been tricked into a public execution of the ritualistic type common to the Azcan people he was trying to quell. The Oltec king was given a warning by his priests, just hours before the execution; so the king decided to change one part of the ritual, at the finish of Atzri-Voca's execution, the king removed his head, feet, and hands; then threw them in a pool of piranha. Atzri-Voca's followers, not daunted by the sudden change, still took hold of his lifeless body and brought Atzri-Voca to a far away and ancient Azcan pyramid that was prepared by Atzri-Voca and many of his priests in advance. Many of the priests sacrificed themselves to be in the same image as their beloved leader, while others prepared a new head for their leader. This new head was made of a large green emerald and cut to form the image of a skull. Several priest wanted their master to see, hear, and speak, so they cast several spells to make the skull produce true sight, ESP and telepathy. When all the final incantations were finished Atzri-Voca the Lich was born. Atzri-Voca was not happy with his new form, and not at all happy he was undead. In a rage, he killed the last of his loyal priests. After he settled down, he then decided to reward his dead priests by performing rituals to increase his ability and give him some guards. He created 2 eye drujs, and 3 hand drujs to replace his original parts. He wears them all as replacements and animated a jaguar head to replace his left hand (this hand should be treated as like the Nightwalker's crushing ability). 4 of his original priests are now Revenants, and another 12 are Topi. Not stopping at his original quest for immortality, he continued work on his pyramid as a truly entropic artifact, and produced several powerful magic items to help him. One such item was a Huptzeen of 25HD, this is fashioned as an ornate gold and jade necklace that nearly covers the top half of his body front and back. He also wears a jaguar pelt as a cloak that gives him immunity any missile items, normal or magical. This cloak also confers partial protection from of 5th & 6th level spells and spell like effects (giving 1/2 to 1/4 damage). He also has fashioned an obsidian piranha that he 'uses' as a tongue that works like a magic jar effect if someone was courageous enough to try and turn him. Any successful turn attempt will give Atzri-Voca a saving throw vs spells, if successful the priest trying the turn must make a saving throw vs spells -the difference that Atzri-Voca made his save by, or be possessed by Atzri-Voca. While the priest is possessed, Atzri-Voca can still fight in hand to hand, and cast any spells that the priest has prayed for. If Atzri-Voca is slain while possessing another priest, the priest immediately becomes Atzri-Voca (minus any slain drujs and the skull). Atzri-Voca was a war priest and still has the abilities of a 6th level fighter, and is a cleric of 30th level. Because of his age, he also has these abilities (as with the other lich abilities), spoils/rots all consumable items in 120' (scrolls, potions, rations, clothing, et), can make an attack with his left hand and cast a spell every round or make 2 attacks with his left hand per round. Each druj has all the abilities of a normal druj, and can separate its forms and make additional attacks every round. The Huptzeen can also cast a spell every round as a 25th level magic user. Atzri-Voca also has attained the 2nd and 3rd circles as an Illusionist, and the 3rd circle as a Necromancer. He is a truly powerful lich, but he is trapped inside his artifact (except for his dreams), at the moment. Next issue, his artifact, Tapatl Oxitl the Great Azcan Pyramid. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 14:58:59 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Elven Secret Crafts of Magic In-Reply-To: <3B4B2E01.EA9BEAA5@tin.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Caroletti > > Not to ruin the joy for everyone, but discuss these things off list. It's > not > > allowed by the list rules. > > ISS > Sorry, I did not mean to start something. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 9 Jul 2001 15:29:10 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Glen Sprigg Subject: Re: Dungeon magazine inquiry MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Does anyone have a copy of the adventure from Dungeon #28 that is intended > to be played with HWA1? I would love a plot synopsis. The Blood Brethren > trilogy had a few problems, but overall I thought it was a fantastic series. > I would be very grateful for any information about this supplementary > material. Thanks. > Okay, it's a SideTrek adventure, set in the Broken Lands. They come across a rest stop, at which are a couple of hooded lanterns. One of them is a Hurricane Lamp, which if lit causes serious problems. It was set there as a trap by a band of 20 brigands, who basically ambush the party and try to do unpleasant things to them. There isn't really a whole lot more to it than that. It was written by Allen Varney, who wrote HWA1, and this SideTrek was taken from material that was cut from the HWA1 manuscript due to space considerations. Glen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 12:42:27 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Dungeon magazine inquiry MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit III wrote: > Reviving another thread from last week... > > Does anyone have a copy of the adventure from Dungeon #28 that is intended > to be played with HWA1? I would love a plot synopsis. The Blood Brethren > trilogy had a few problems, but overall I thought it was a fantastic series. > I would be very grateful for any information about this supplementary > material. Thanks. > > Andy Morrow III The introduction for the adventure mentions that it was originally an encounter that was to be included with HWA1, but was cut for space reasons. I am doing this from memory, but the basis of the encounter- While the PCs are searching for the caravan in the Broken Lands, but before they find the goblin shepherdess who will point them in the right direction, they find as evening approaches a suitable, sheltered camp site. On a rock in the campsite, at about eye level, rests a closed lantern. The lantern is a trap. It is actually a magic item, called a hurricane lamp or a lamp of the hurricane. It may have also appeared in a magic item list in another TSR product, but I don't think it was in AC4. Essentially, opening the lamp releases a huge blast of wind, which has certain effects which I can't remember, but it can blow PCs off their feet, and send small objects flying quite a distance. As soon as the trap is released, a group of human bandits in hiding attack the PCs. They will still attack even if the PCs don't set off the lantern trap. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 06:20:57 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: shawn stanley Subject: Re: New Look for the Vaults of Pandius Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 06:15 10/07/01 -0700, you wrote: >Hey Shawn, > >I seem to have missed all mention of your overhaul at the Vaults, I just >discovered it this morning. It looks great. Anybody who hasn't seen it >should go take a look. Thanks Andy shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 13:46:36 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Thincol [was:Thyatis Character Reference - Update] In-Reply-To: <20010710075912.BEIN12507.fep30-svc.tin.it@[127.0.0.1]> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I was just wondering about Thincol's death. How does he die in 1012. I had gathered that he became sick after WotI, and I have the pwa's I+II but not III (which is where I asume it is). Was there anything significant that happened around the death. My campaign centres around Karameikos, Thyatis, and Norwold, but is 30 years prior to this date, so I was only just thinking about it, but am quite interested. > > > can't wait to see what your've come up with. > > Well, nothing special, for now it's just the editing > of James' entries for the Almanac, with a special > attention to the important figures' levels. Yes, you can tell james handywork :-) It's good to see him being productive in the almanac team. Also I noticed the "next" links at the bottom of history pages are dead. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 16:40:44 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed I think that the elvem secret crafts sounds cool!!! _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 16:41:32 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed I think the elven secret crafts sounds very cool _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 16:43:18 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: 3e Mystara levels Mime-Version: 1.0 Content-Type: text/plain; format=flowed I can see your point. So they would be higher than 20th level then. >From: SteelAngel >But not any more extrordinary than say, Ettiene D'Ambreville, or Demetrion >Kargrinopolis, or Tylion IV. > >Elminster is just designed to be Ed Greenwood's play-toy anyway. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 17:54:42 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/10/01 12:05:26 AM Eastern Daylight Time, a311fanatic@HOTMAIL.COM writes: > I can see it from your perspective. Well that's where you draw the line > and decide that certain npcs are actually hire level than 20th in 3e. > > >From: The Stalker > >Well, allow me to voice my opinion and disagree. I think someone mentioned > >that Elminster is a 35th-level character in the new Forgotten Realms > >harcover, right? (People with the book, please confirm or correct this.) If > >that is the case, it suggests to me that there are no max levels in 3e or > >else they're pretty high, only the 'high-level' book hasn't been released > >yet. With that in mind, I'd prefer to let the OD&D levels of characters > >slip right into 3e, but put a max level of 36 into effect for Mystara. But > >that's IMHO. > Stalker is correct in guessing that the High Level (Epic-level?) rules allow for unlimited advancement---according to the High Level guidelines document (by the designer of the rules, Jonathan Tweet) that were released at Gen Con ' 00, they will scale up infinitely if someone so desires. [I will post that guideline document along with this one for anyone interested.] BTW, it seems like WotC also endorses converting 0E characters to 3E at their same 0E level because it says the following in the Conversion Manual: [From the Conversion Manual, pg. 3.] In the first sentence under "Characters from Earlier Editions" it reads "To use characters from any earlier edition of the Dungeons & Dragons or Advanced Dungeons & Dragons game, just follow the steps outlined below." And then in the next section, it goes on to state that single-classes characters are to be converted at their "current level". This would mean that a 0E character above level 20 would convert to one of the new epic levels (see the 3E FR book or High Level guidelines I'm posting). Albeit, this may simply be an oversight that WotC didn't care much about addressing, but it is technically "official". And it does make one wonder, since they specifically mention D&D as a separate game from AD&D. Hmmm..... --- Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 17:55:09 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: High Level Guidelines MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit ---------------------------------------------------------------------_-> Here are the "High Level Rules" as posted to Eric Noah's message board: ***** Gargoyle Posted - 13 August 2000 23:38 PST ------------------------------------------------------------------------------ -- I can't sleep, so I've decided to retype the handout I got from Jonathan Tweet at the GenCon High Level Campaigns seminar for you all. The gist of the rules they're working on is below. One additional thing was that they mentioned Peter Atkinson runs a high level game featuring ascendence into godhood, and lots of divine intervention, and that dealing with deities and becoming demi-gods or gods was something that would definitely be in the book. (any spelling errors are probably typos on my part) Here it is: 21st Level Handout * Unofficial Rules for 21st-Level Play * A 35th-Level NPC Sorcerer * DMing Advice Unofficial Rules for Characters Beyond 20th Level Since we have not yet developed the rules for the proposed "high-level handbook," we want to provide you with basic rules that you can use. These rules, while unofficial, are compatible with the rules we intend eventually to publish. Of course, you can run 21st-level play however you like. These rules represent our best guidelines. Basic Rule Concepts 1. Improvement per level slows down. If you don't decrease benefits per level, characters become hard to use. In 1973 D&D was designed to work up to about 10th-level. The new edition takes pains to make the game work more smoothly up to 20th level. Simply extrapolating the classes past 20th level however, can give you problems. 2. Levels past 20th scale infinitely. The 21+ rules don't have a natural cap the way the Player's Handbook rules do. 3. No level charts. Past 20th level, you don't look up your abilities based on your character or class level. If we charted features by level, we wouldn't be able to scale infinitely. 4. Scale XP normally. As with levels 1-20, the number of extra XP you need to go from one level to the next equals your current level times 1,000 XP. (We won't however, be printing an XP table for levels 21-10,000,000,000. Figure it out yourself.) Level Benefits At each level past 20th, you gain one benefit of your choice. The four basic benefits are: Increased Ability Score: Add +1 to any ability score. Since this benefit is available at every level, you no longer gain +1 to an ability score automatically every 4 character levels. Increased Attacks: Add +1 to all attacks. This increase does not give you additional iterative attacks (as increases to base attack bonus do). Increased Spellcasting: You gain the ability to cast a spell 1 level higher than your highest level spell (which might allow you a bonus spell of that level, as well). You have to already be casting spells that are the highest level for your class in order to take this benefit. You fill these higher-level spell slots either with metamagicked spells or simply with lower-level spells. Thus, a 21st-level wizard can have a 10th-level spell slot. (If she has an Int of 30 or higher, she gains a bonus 10th-level spell, giving her 2 per day.) She can fill these slots with spells of any level or with (for example) an empowered (+2), maximized (+3), quickened (+4) magic missle. Such a spell deals about 33 damage as a free action. Increased Class Features: Gain the skill points and class features 1 level higher than your current effective class level. For example, when an 11th-level wizard/9th-level fighter achieves 21st-level, she can select "increased class features" as her benefit for that level. With that benefit, she could gain the skill points and improved spell progression of a 12-level wizard. The "increased class features" however, doesn't give you increased saves, increased attack bonus, ability increases, or feats. Classes, however, only go to 20th-level, so you can't use this benefit to increase your effective class level to 21 or higher. A single-classed character can't use this benefit. The "improved class features" benefit allows a multiclassed character to get class features all the way up to 20th level in each class. Other Level Benefits The design team isn't finalizing other benefits yet, but we intend that the high-level handbook will include lots of other benefits. Other benefits could include: +1 to all saves +20 hit points +10 skill points (spent as any class you have) gain 2 feats (replacing the automatic 1 feat per 3 levels) 10 levels of new spells known (great for sorcerers) create or enhance an artifact or signature magic item The high level handbook will also probably include powerful feats (including new metamagic feats) to give high-level characters more options. Treasure The DMG tells you the average value of an NPC's gear by level. This chart scales up with level the same way past 20th. Level Gear GP 20 220,000 21 290,000 22 370,000 23 480,000 24 630,000 25 820,000 26 1,100,000 27 1,400,000 28 1,800,000 29 2,300,000 30 3,000,000 31 3,900,000 32 5,100,000 33 6,700,000 34 8,700,000 35 11,000,000 High-level characters tend to have fewer items, each of which is more powerful. For example, a cloak of perfection could have the following powers: +10 Armor (force) ; +5 resistance, deflection, and natural armor; +6 to each ability; SR 21; and damage reduction 5/+5. Its value would be a mere 1,114,000 gp, about a tenth of what a 35th-level NPC would have. Very high level characters may also have resources other than gear. For example, in the Forgotten Realms, the Simbul rules a kingdom. These resources can have at least a nominal value to balance them against other resources. "Average" 35th-level Human Sorcerer This is an unexceptional 35th-level human with 20 levels of sorcerer and 15 levels past 20th. She's based loosely on the "typical" sorcerer NPC written up in the DMG. She's gained 15 benefits, taking Increased Ability Score (Charisma) 9 times, and taking Increased Spellcasting 6 times. Abilities (Total - I'm not typing all the modifiers up.) (Total= Roll+Raised+Inherent+Enchancement+Increased) Str 19 (8+0+5+6+0) Dex 25 (14+0+5+6+0) Con 24 (13+0+5+6+0) Int 21 (10+0+5+6+0) Wis 23 (12+0+5+6+0) Cha 40 (15+5+5+6+9) Hit Points: 215 [6+19d6+140+3(Toughness)] Armor Class: 32=10+10 (bracers) +7 (Dex) +5 (natural armor) If armed with her +5 defending brilliant energy shortspear, she can add up to +5 to her AC (at the expense of her attack and damage bonuses) Dodge +1 Saving Throws Save Total (Base+Mod+Resistance+Competence*+Luck) Fortitude +20 = +6 +7 +5 +1 +1 Reflex** +20 = +6 +7 +5 +1 +1 Will +25 = +12 +6 +5 +1 +1 * pale green ioun stone ** evasion Base Attack: +10/+5 Melee Attack: +14/+9 Ranged Attack: +17/+12 Melee Weapon +5 defending brillian energy shortspear Attack: +20/+15* ; Damage: 1d8+11;Crit:20/x3 * ignore armor and enhancement bonuses to AC Intelligent: Int 19, Cha 19, Wis 10; Speaks Common, Celestial, Draconic, Elven, and Infernal; Read all languages & read magic; Primary abilities: Sense Motive +10, grants wielder uncanny dodge (as 5th level barbarian), grants wielder evasion, can cast cure light wounds on wielder X1/day; Extraordinary Abilities: shield as the spell on wielder (x3/day), haste (wielder only, 10 rounds, x1/day); Ego 24 [Note that the sorcerer needs to make a DC24 Will save to dominate this egotistical spear. Luckily her bonus is +25, so she only misses on a 1.] Ranged Weapon Two +5 returning brilliant energy javelins Attack: +23/+18*; Damage: 1d6+9; Crit: 20/x2; Range Increment 30ft. * ignore armore and enhancement bonuses to AC [Her attack bonus is low for a 35th level character, so she had brilliant energy weapons to compensate. Her shortspear defends, so she can apply some or all of its +5 bonus to AC instead of to attack and damage. If she's forced into combat, she's probably on the defensive.] Skills: Concentration +31 (23+7+1), Knowledge (arcana) +16 (10+5+1), Scry +19 (13+5+1), Spellcraft +31 (23+5+2+1). [Bonuses include a +1 luck bonus on all skill checks.] Feats: (in order acquired) Toughness, Skill Focus (Spellcraft), Improved Initiative, Combat Casting, Dodge, Heighten Spell, Maximize Spell, Empower Spell. Spell Level Spells Known Spells/Day(base+bonus) 0 9 6 1st 5 6+4 2nd 5 6+4 3rd 4 6+4 4th 4 6+3 5th 4 6+3 6th 3 6+3 7th 3 6+3 8th 3 6+2 9th 3 6+2 10th 0 1+1 11th 0 1+1 12th 0 1+1 13th 0 1+1 14th 0 1+1 15th 0 1+1 Example 15th level spell: Empowered (+2), Maximized (+3), Heightened (+1) meteor swarm. If the meteors strike a single target, instead of 24d6 points of damage (average 84), they deal (24d6)/2+144 points of damage(average: 186), no saving throw. Four large meteors deal (6d6)/2+36 damage each, and eight small meteors deal (3d6)/2+18 damage each, Reflex save for half damage (DC35). Resources The sorcerer's gear is mostly the basics, magic gear that affects her statistics. It doesn't include more unusual items, such as eyes of petrification, nor does in include intanginble benefits (fiefdoms, strongholds, favors from gods, etc.). She should have about another 8,300,000 gp worth of resources. Resource GP Value spear - 290,000 javelins - 400,000 cloak of perfection - 1,114,000 tomes (+5 x6) - 825,000 ioun stone (pale green) - 20,000 stone of good luck - 10,000 Dungeon Mastering Advice This advice works for campaigns of any level, but they're especially useful at higher levels. 1. Find ways to threaten the PCs without annihilating them. That way, the PCs can lose occasionally without being destroyed. 2. Develop villains that cannot be killed right off the bat, such as large organizations (think HYDRA from Marvel Comics, or demigods who manage to avoid being around). That way, the PCs can win battles without ending the war. 3. Develop long-playing epic campaigns, something that will last a looooong time. Develop discrete episodes and adventures that, if solved, won't end the campaign right there, but will keep it going. Employ lots of mystery. "In Medias Res!!" James Garr Gargoyle Edited by - Gargoyle on 8/13/00 11:57:00 PM ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 23:53:18 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Atzri-Voca, Azcan Lich Mime-Version: 1.0 Content-Type: text/plain; format=flowed Very very cool ! >Most of this was developed from a Nithian Lich I used in the Adri Varma >Plateau IMC (I have made a few modifications to better fit what I think >would be a truly horrific Azcan Lich) >Atzri-Voca is truly ancient, quite possibly one of the first liches in >Mystara. Before his Lichdom, he was a high war priest for the nameless >'Swallower of the 5th Sun', sometimes imaged as a jaguar in some ancient >hieroglyphics. Atzri-Voca led the first rebellion against the Oltecs. >He was unsuccessful at completing this rebellion and was caught. >Atzri-Voca had this all planned out, one of the conditions he was given >to become immortal was he had to be ritually killed by his enemy, the >Oltecs (whom did not believe in the Azcan sacrifices). With much guile >and trickery by his many followers and sympathizers, the Oltec king had >been tricked into a public execution of the ritualistic type common to >the Azcan people he was trying to quell. The Oltec king was given a >warning by his priests, just hours before the execution; so the king >decided to change one part of the ritual, at the finish of Atzri-Voca's >execution, the king removed his head, feet, and hands; then threw them >in a pool of piranha. >Atzri-Voca's followers, not daunted by the sudden change, still took >hold of his lifeless body and brought Atzri-Voca to a far away and >ancient Azcan pyramid that was prepared by Atzri-Voca and many of his >priests in advance. Many of the priests sacrificed themselves to be in >the same image as their beloved leader, while others prepared a new head >for their leader. This new head was made of a large green emerald and >cut to form the image of a skull. Several priest wanted their master to >see, hear, and speak, so they cast several spells to make the skull >produce true sight, ESP and telepathy. When all the final incantations >were finished Atzri-Voca the Lich was born. >Atzri-Voca was not happy with his new form, and not at all happy he was >undead. In a rage, he killed the last of his loyal priests. After he >settled down, he then decided to reward his dead priests by performing >rituals to increase his ability and give him some guards. He created 2 >eye drujs, and 3 hand drujs to replace his original parts. He wears >them all as replacements and animated a jaguar head to replace his left >hand (this hand should be treated as like the Nightwalker's crushing >ability). 4 of his original priests are now Revenants, and another 12 >are Topi. Not stopping at his original quest for immortality, he >continued work on his pyramid as a truly entropic artifact, and produced >several powerful magic items to help him. One such item was a Huptzeen >of 25HD, this is fashioned as an ornate gold and jade necklace that >nearly covers the top half of his body front and back. He also wears a >jaguar pelt as a cloak that gives him immunity any missile items, normal >or magical. This cloak also confers partial protection from of 5th & >6th level spells and spell like effects (giving 1/2 to 1/4 damage). He >also has fashioned an obsidian piranha that he 'uses' as a tongue that >works like a magic jar effect if someone was courageous enough to try >and turn him. Any successful turn attempt will give Atzri-Voca a saving >throw vs spells, if successful the priest trying the turn must make a >saving throw vs spells -the difference that Atzri-Voca made his save by, >or be possessed by Atzri-Voca. While the priest is possessed, >Atzri-Voca can still fight in hand to hand, and cast any spells that the >priest has prayed for. If Atzri-Voca is slain while possessing another >priest, the priest immediately becomes Atzri-Voca (minus any slain drujs >and the skull). Atzri-Voca was a war priest and still has the abilities >of a 6th level fighter, and is a cleric of 30th level. Because of his >age, he also has these abilities (as with the other lich abilities), >spoils/rots all consumable items in 120' (scrolls, potions, rations, >clothing, et), can make an attack with his left hand and cast a spell >every round or make 2 attacks with his left hand per round. Each druj >has all the abilities of a normal druj, and can separate its forms and >make additional attacks every round. The Huptzeen can also cast a spell >every round as a 25th level magic user. Atzri-Voca also has attained >the 2nd and 3rd circles as an Illusionist, and the 3rd circle as a >Necromancer. >He is a truly powerful lich, but he is trapped inside his artifact >(except for his dreams), at the moment. >Next issue, his artifact, Tapatl Oxitl the Great Azcan Pyramid. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 00:03:12 -0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Elven Secret Crafts Mime-Version: 1.0 Content-Type: text/plain; format=flowed After comments from list members I have changed the nature master elven craft. Only the fifth circle power has been changed. ( I include it all so that Shawn has an easier time if he decides to post this ). Nature Master: ( Alheim, Wendar ) A nature master is an elf wizard specializing in the natural magical forces present in nature and particularly in the forests of Mystara. The abilities of such wizards are gained from taping into the vital power of the surrounding flora. Nature masters become closely attuned with nature and seek to protect it rather than exploit it�s magical energies. As they become more closely tied with plants rather than living being, nature masters suffers from antipathy from non-plant like life forms. This makes them loose a point of charisma at third circle and another one at fifth circle. First Circle: Protection from flora: Because of their close connection with the flora, this power protects the wizard from the harmful effects of any natural or magical plants. It protects against the plant�s pollen, spores or natural attacks. Carnivorous plants will not attack the wizard thinking it is part of the natural flora. This protection does not extend to intelligent magical creatures like Treat or Forest Brooders but is effective against Amber Lotus flowers, Hangman Tree, Archer Bush and the like. This protection is effective at all times. Second Circle: Pass without trace: Nature masters who reach second circle are able to be one with the forest allowing them to move unhindered in it. This is similar to the druid ability. When activated it permits the caster to leave no trace in a forest environment and not be hindered by vines, bushes and undergrowth for a period of 2 rounds + 1 round/level. Third Circle: Entangle: This is similar to the druidic spell of the same name. A nature master who has reached the third circle is literally able to manipulate the flora but concentrating on it�s magical energies. At a range of 60 yards the caster can cause the flora to grow wild and grab all living creatures within an area of 20� radius. Creatures within the area have one tenth of their normal movement rates and cannot attack or defend themselves. This power last for one full turn. Fourth Circle: Photosynthesis: When reaching this circle, nature masters have been imbued in the magical life force of the flora to such an extent that their bodies begin to emulate this energy. When a nature master has researched this power he can absorb energy from the sun. This power does not work with artificial or magical light, but works with both the inner and outer sun. Nature masters only need half their normal rations when exposed to a normal amount of sunlight during the day. They also heals 2 hp for every hour spent under the sun. These hp�s are awarded after each hour. The nature master must also spend at least 2 hours a day in natural sunlight or loose 2 hp for any day when it is not exposed to the sun for at least 2 hours. This power is always on. Fifth Circle: Treant Form: With this power the nature master is able to assume permanently the form of a treant. Under AD&D 2E rules this is an 18� tall 12 HD treant with all the powers of the nature master plus some druidic abilities. The caster keeps his current magical abilities ( including the nature master ones ) and gain all the powers of a treant. Under D&D rules, if you have access to PC1 Tall Tale of the Wee Folk, the caster is transformed into an 8 level treant with wican abilies equal to his mage abilities. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 10 Jul 2001 21:51:21 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Mon, 9 Jul 2001 22:17:18 -0500, M Novy wrote: >Actually i was just remembering something that can hold to my point. >Elminster has always been higher than normal levels in 2nd edition. >Normally in 2nd edition 20th was generally the highest level..until high >level campaigns. He is an extraordinary individual anyway. > Okay, fair enough. A standard max level of 20 is acceptable, but then it should stay consistent and remain the max level for all wizards (well, all characters!) in Mystara. What I don't want is to see all the 36th level wizards turned into 20th level wizards, but then have some of less than 36th be higher than level 20, as was done in the Mystara 2e conversion, where Eriadna, Terari, Demetrion, and all other 36th level wizards became 20th level, only in G:KoM Jagger is suddenly 24th level, even in 2e! I don't have Gaz 3, but Jagger is listed as level 30 in PWA1 and PWA2, so that was definitely a slip up (though I do realize it was far from the only one in G:Kom)! Not sure if Elminster is *that* special, but you might be right. Then again, that just begs the question of what Greyhawk wizards like Mordenkainen or Bigby are in 3e? They're not 'chosen by the gods', so Eriadna, Terari, Demetrio, etc, should definitely be of comparable levels to those guys! - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 08:58:56 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Thincol [was:Thyatis Character Reference - Update] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Chris Furneaux wrote: > Also I noticed the "next" links at the bottom of > history pages are dead. Uhm, those ones originally pointed to James' page... I wonder where it went. Well, I'd have had to change them to point to the local pages anyway, I suppose :) -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 11:32:04 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Multizar the Mage Subject: Re: Thincol [was:Thyatis Character Reference - Update] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit >I was just wondering about Thincol's death. How does >he die in 1012. I had gathered that he became sick >after WotI, and I have the pwa's I+II but not III >(which is where I asume it is). Was there anything >significant that happened around the death. My >campaign centres around Karameikos, Thyatis, and >Norwold, but is 30 years prior to this date, so I was >only just thinking about it, but am quite interested. > > > can't wait to see what your've come up with. > > Well, nothing special, for now it's just the editing > of James' entries for the Almanac, with a special > attention to the important figures' levels. >Yes, you can tell james handywork :-) It's good to see >him being productive in the almanac team. >Also I noticed the "next" links at the bottom of >history pages are dead. >Chris. Flaurmont 15, AC:1012 Location: Thyatis City, Thyatis Description: One week short of his 74th birthday, Emperor Thincol I of Thyatis dies. The cause of death is old age complicated by prolonged illness. What This Means: The news of Thincol's death, although not unexpected, will rock the Empire. The curse that destroyed his health extends into death - resurrection is impossible. Prince Eusebius, Thincol's heir, is ready to take his father's place. For more than a decade he has cultivated allies and friends in strategic positions, knowing that certian Thyatian senators and powerful citizens would oppose his succession. He immediatly calles on his allies to support him. Hope that clears things up :-) Multizar the Mage ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 11:57:18 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Atzri-Voca, Azcan Lich MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > Because of his > >age, he also has these abilities (as with the other lich abilities), > >spoils/rots all consumable items in 120' (scrolls, potions, rations, > >clothing, et), can make an attack with his left hand and cast a spell > >every round or make 2 attacks with his left hand per round. > Each druj > >has all the abilities of a normal druj, and can separate its > forms and > >make additional attacks every round. The Huptzeen can also > cast a spell > >every round as a 25th level magic user. A quick addendum... Any one foolish enough to combat Atzri-Voca will be in for a huge surprise. They would not know of the druj or huptzeen as being part or separate of Atzri-Voca. In combat each druj would separate into 4, thus giving the illusion that Atzri-Voca is attacking with 8 gaze attacks, 9 hand attacks, 1 left hand attack and with the huptzeen, 2 spells (one clerical & one wizard) per round! Since he is a cleric lich, he can also summon more undead to his aid (and he has plenty of them around in his service already). A truly formidable opponent, and not meant for the weak hearted as well. When he possesses a cleric from a turn effect, Atzri-Voca will still attack, and be using up spells from the cleric (and he can choose from which body it casts from). Thus giving Atzri-Voca more attacks/round (depending on how many the cleric has) and he will use up any good spells from the cleric, before he uses his own, but this does not give an extra spell cast per round. Atzri-Voca is smart enough to make the possessed cleric act as if nothing happened, and use his Bless Spells as Blight, use any Healing as Harming, et. Nothing like going into combat with a lich doing so much physical damage, then need healing by your unknowingly possessed cleric, and taking on another cause critical wounds from your cleric. If a possessed cleric is removed from the pyramid, and a remove curse by a 31st level caster, the possession is expelled, and the cleric will live. If however Atzri-Voca is destroyed while a cleric is possessed, the cleric becomes Atzri-Voca (as stated before). The cleric's soul still survives, and becomes trapped in the Artifact as a haunt. The only cure for this is to expel Atzri-Voca from the cleric as stated before. Then a raise dead spell will bring back the cleric's soul. Atzri-Voca will then reanimate in 1d10 days. If Atzri-Voca is destroyed without possessing any body, he is done with, destroyed, dead, never to return, or (DM's decision) player's might have been misled information that the only way to kill the lich is by some sort of ancient Azcan ritual (thus finally completing Atzri-Voca's ceremony and making him an immortal in the Sphere of Entropy). ;o) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 18:55:49 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Elven Secret Crafts of Magic MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Sorry, I did not mean to start something. > Hey, no problem, everyone has the right to do mistakes. (Said by a Thyatian captain to an Alphatian wizard whose spell failed). Game: enter names of the Thyatian captain and of the Alphatian wizard... 8-))))))))))) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 13:25:27 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Atzri-Voca, Azcan Lich MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Anyone able to steal these items will be in for a big surprise. > >several powerful magic items to help him. One such item was > a Huptzeen > >of 25HD, this is fashioned as an ornate gold and jade necklace that > >nearly covers the top half of his body front and back. The Huptzeen will not be willingly controlled by any other user, and would have to be destroyed, thus making this treasure innate and useless. However the gold and jade would be quite valuable. Est. worth at 300,000gp > He also wears a > >jaguar pelt as a cloak that gives him immunity any missile > items, normal > >or magical. This cloak also confers partial protection from of 5th & > >6th level spells and spell like effects (giving 1/2 to 1/4 > damage). This is the most valuable and useful item. Any spell caster can wear this cloak. The wearer will need to be struck by +2 or greater weapons, immune to normal and magical missiles, 1st-4th level spells and spell like effects, and partial immunity to 5th & 6th level spells and spell like effects. (This was not in the original write-up as most of these immunities are given to liches naturally) > >He also has fashioned an obsidian piranha that he 'uses' as a > tongue that > >works like a magic jar effect if someone was courageous enough to try > >and turn him. This item is cursed. If anyone researches the magic, they will get the impression that it is a Scarab of Protection +2. This item will even work as a Scarab of Protection for the first 10 uses, then immediately after the 11th use the wearer will take 10 points of permanent damage as the piranha springs to life and burrows into the user. From there it will slowly corrupt the individual by reversing any type of healing and make them an undead. ie. The user has taken damage and is healed for 11 points of damage, the points are apparently healed, but are actually negative points (the user takes no further damage). When the character has taken on the same amount of negative HP as his total, he is now an intelligent zombie with a strong craving for brains ;) The cursed individual will still have all his normal abilities, spell casting, et. but can be turned or destroyed as a zombie. To remove the curse (if you can do this before the user becomes a zombie) you need to cast a Remove Curse by a 31st level or higher caster, then you need to cast Dispel Magic against a 30th level caster. Once these 2 things are done, the piranha will need to be physically removed from the victim's body (hope you can find it on the first stab!) If the Remove Curse is applied and not the Dispel Magic, the piranha will keep moving around inside the victim to avoid any physical removal (causing 1d4+2 points of negative damage per round). The victim will suffer damage from the physical removal of the piranha equal to whatever method is chosen (if a dagger is used, damage would be equal to the dagger's) The AC of the piranha is 0, if its current location is known and the Dispel Magic worked. If its location is not known, or the Dispel Magic did not work (nobody can tell if it succeeded or not, until the first attempt) the piranha's AC will be -10. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 12:20:26 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Thincol [was:Thyatis Character Reference - Update] In-Reply-To: <12f.13d4acc.287dcb74@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > Thincol's heir, is ready to take > his father's place. For more than a decade he has > cultivated allies and > friends in strategic positions, knowing that certian > Thyatian senators and > powerful citizens would oppose his succession. He > immediatly calles on his > allies to support him. is his rulership chalenged? > Hope that > clears things up :-) > Multizar the Mage Thanks. Very helpful indeed. Chris. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 15:57:59 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Atzri-Voca, Azcan Lich MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" oops! I forgot one item of importance... > This new head was made of a large green > emerald and cut to form the image of a skull. Several priest wanted > their master to see, hear, and speak, so they cast several spells to make the skull > produce true sight, ESP and telepathy. This emerald skull only works if the user replaces his own head with it (any volunteers?) Other than that, this treasure radiates a pale green glow (visible to anyone with sight). I would consider this item as a priceless treasure, well worth the same as a tristal of equivalent size. The item does carry a curse; for every day in possession of this item (even if not carried or just claimed by an individual) he has a 1% chance of dieing (just dropping over and dead). While in physical possession of the item, any damage taken will increase the percentage for the day at the rate of 1%:1hp. ie. A fighter claims his treasure and stores it at the Streel Bank in Darokin, every day the DM rolls a d100, any result of 01, and the fighter just keels over. The fighter is very lucky, and survives 2 weeks with no death. He sells the item and retires to Thyatis as a Senator (it could happen). The greedy merchant keeps the item close to him (he's got to guard it, and he can't trust anyone to do it for him). One day the merchant is in the city and slips and falls, he takes 1hp and limps home. That night he has a 2% chance of dieing. He is lucky, but the next day he survives an attempted mugging, and took on 18hp. A local cleric heals him for 16hp, and he goes home to lock all doors. That night he has a 19% chance of dropping dead, and he is not so lucky. :( Anyone that falls victim to this curse, can have his death explained by some natural way or accident, and no attempt into scrying the true nature of the death or the skull will reveal the curse (not even a wish). This is a powerful curse, but anyone can break it simply by not possessing the skull or claiming ownership to the skull. The skull cannot be broken, smashed, or destroyed; adding more mystery to the true magic of this ancient Azcan relic. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 17:35:38 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Elven Secret Crafts of Magic Mime-Version: 1.0 Content-Type: text/plain; format=flowed Sorry about the double posting....:) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 18:39:53 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/11/01 2:19:18 AM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: > Not sure if Elminster is *that* special, but you might be right. Then > again, that just begs the question of what Greyhawk wizards like > Mordenkainen or Bigby are in 3e? They're not 'chosen by the gods', so > Eriadna, Terari, Demetrio, etc, should definitely be of comparable levels > to those guys! Guess what else though---Elminster isn't alone in FR as the only level 35 character! And if FR is crawling with NPCs in the high epic-levels then why not Mystara? I don't want my favorite gameworld seeming wimpy compared to FR, when Mystara was the first world to fully embrace "power gaming" (very high-level play) and make it popular! I think Mystara's NPCs would make excellent 36th level 3E characters---and to those that say they'll be more powerful than they were before, I say look at 3E, there's no avoiding them being more powerful than in previous editions, everything in 3E is more powerful! The power figures of Mystara will loose their significance in the game setting if they aren't kept powerful /relative/ to the PCs (when converted to 3E). Advancement in 3E is quick---avid players will reach level 20 in under a year! I don't know about your campaigns, but that's about 3-4 times faster than any of mine ever progressed! If I /had/ to use the famous NPCs at level 20 and my players were approaching lvl 20, I'd simply start having the NPCs gain levels along with them. That way, PCs will still have a few "contemporaries" in the world around them to either interact with or face off against. The PCs might still actually be the most powerful characters in the world, but they will look silly if they are the only ones with levels above 20. And who is it that deserves that exalted position more, the NPCs we know and love/hate or new NPCs who must appear out of nowhere (be created) to fullfill the very same role as the famous NPCs (who can do so far better IMO)? --- Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 23:10:14 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: Atzri-Voca, Azcan Lich MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Mmmmmmmm! i like it. Must get me one of these, for my "friends" muahahahahaha! Mortus. > This item is cursed. If anyone researches the magic, they will get the > impression that it is a Scarab of Protection +2. This item will even work > as a Scarab of Protection for the first 10 uses, then immediately after the > 11th use the wearer will take 10 points of permanent damage as the piranha > springs to life and burrows into the user. From there it will slowly > corrupt the individual by reversing any type of healing and make them an > undead. ie. The user has taken damage and is healed for 11 points of > damage, the points are apparently healed, but are actually negative points > (the user takes no further damage). When the character has taken on the > same amount of negative HP as his total, he is now an intelligent zombie > with a strong craving for brains ;) The cursed individual will still have > all his normal abilities, spell casting, et. but can be turned or destroyed > as a zombie. To remove the curse (if you can do this before the user > becomes a zombie) you need to cast a Remove Curse by a 31st level or higher > caster, then you need to cast Dispel Magic against a 30th level caster. > Once these 2 things are done, the piranha will need to be physically removed > from the victim's body (hope you can find it on the first stab!) If the > Remove Curse is applied and not the Dispel Magic, the piranha will keep > moving around inside the victim to avoid any physical removal (causing 1d4+2 > points of negative damage per round). The victim will suffer damage from > the physical removal of the piranha equal to whatever method is chosen (if a > dagger is used, damage would be equal to the dagger's) The AC of the > piranha is 0, if its current location is known and the Dispel Magic worked. > If its location is not known, or the Dispel Magic did not work (nobody can > tell if it succeeded or not, until the first attempt) the piranha's AC will > be -10. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 17:43:21 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: 3e Mystara levels Mime-Version: 1.0 Content-Type: text/plain; format=flowed I can see everyones points. WOTC arent consistent in keeping that max levels into a perspective. Im not sure how those that were higher than 20th level but not 36th in OE would convert to be fair. just use a conversion that will make 36th and 20th the same.....anything else...round down. That sounds fair to me. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 19:13:37 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Multizar the Mage Subject: The crowning of the Thyatian Emperor AC:1012 (was Thincol) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > Thincol's heir, is ready to take > his father's place. For more than a decade he has > cultivated allies and > friends in strategic positions, knowing that certian > Thyatian senators and > powerful citizens would oppose his succession. He > immediatly calles on his > allies to support him. is his rulership chalenged? > Hope that > clears things up :-) > Multizar the Mage >Thanks. Very helpful indeed. >Chris. Flaurmont 27 : Eusebius Crowned Emperor Prince Eusebius is crowned Emperor of Thyatis today. Although the Senate pressured him to hold lavish ceremonies, the new Emperor insisted that the festivities be inexpensive and tasteful. He allows the senators to sponsor a day's worth of games and spectacles at the Coliseum, however, Eusebius also leads a procession through the city at the head of a division of calvary brought in from the Duchy of Kerendas. The new Emperor cuts a fine figure on his prancing steed. Behind the calvery come palanquins bearing Eusebius's wife, Lucianna, and his two sons, Coltius and Gabronius. Behind them march palace slaves who throw wooden tokens to the crowd. This puzzles the people lining the streets, as they were hoping for coins - untill they realize the tokens can be redeemed at the Imperial Bakeries for loaves of bread. What This Means: Eusebius is trying to impress the common people of Thyatis with his restraint and compassion. Meanwhile, behind the outward appearance of full support by the senate and powerful citizens of Thyatis, a battle of politics, spies, and power struggles rages. Senators and wealthy citizens who thought to oppose Eusebius are finding that the prince had many more friends and supporters than anyone realized. The 1st and 2nd Imperial Cohorts (the Emperor's own guard) stand behind Thincol's son, as does much of the Thyatian military. Eusebuis is also becoming popular among the common folk of Thyatis, due in part to the work Eusebuis's agents started three weeks ago. Multizar the Mage ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 16:19:32 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Wed, 11 Jul 2001 17:43:21 -0500, M Novy wrote: >I can see everyones points. WOTC arent consistent in keeping that max >levels into a perspective. Im not sure how those that were higher than 20th >level but not 36th in OE would convert to be fair. just use a conversion >that will make 36th and 20th the same.....anything else...round down. That >sounds fair to me. > Sure. I pretty much agree with everything Shawn said before, but everything is possible to the individual DM. If he prefers level 20 as the max, he can use the OD&D to 2e option and keep all levels the same until (and including) level fourteen, then add one 2e level for every four OD&D levels from level fifteen onwards (that turns a 36th-level character into level 20). I play 2e, but I use the Player Option rules, the "High-Level Campaigns" book of which has experience levels up to 30, so I keep the OD&D levels the same in 2e until level 24, then turn every two OD&D levels into one AD&D level, which turns a 36th-level character into 30th-level... If I begin playing 3e, which is open ended - no max level, I'll probably put the OD&D levels straight into 3e, however, and then impose Mystara's 36 level as a campaign rule, so that IMC level 36 is the maximum possible. After that, there is only Immortality! - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 03:54:50 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: Atzri-Voca, Azcan Lich Christopher Cherrington wrote: > When he > possesses a cleric from a turn effect, Atzri-Voca will still attack, and be > using up spells from the cleric (and he can choose from which body it casts > from). Thus giving Atzri-Voca more attacks/round (depending on how many the > cleric has) and he will use up any good spells from the cleric, before he > uses his own Uhm...who grants those spells while the cleric is possessed?!? And for that matter, who grants Atzri-Voca's cleric spells? > Atzri-Voca also has attained the 2nd and 3rd circles as an Illusionist, and the 3rd circle as a Necromancer. What, he's a member of the Great School of Magic? And I thought he was a cleric, not a magic-user?!? Shouldn't he rather have powers that are similar to those if you really want him to go there? Generally nice work btw, sickeningly overpowered, just the thing for my old master-level campaign. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 23:11:31 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: High Level Guidelines MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Two changes since then -- one confirmed, one rumored: From: "Shawn J." > > Increased Class Features: Gain the skill points and class features 1 level > higher than your current effective class level. For example, when an > 11th-level wizard/9th-level fighter achieves 21st-level, she can select > "increased class features" as her benefit for that level. With that benefit, > she could gain the skill points and improved spell progression of a 12-level > wizard. The "increased class features" however, doesn't give you increased > saves, increased attack bonus, ability increases, or feats. Classes, however, > only go to 20th-level, so you can't use this benefit to increase your > effective class level to 21 or higher. > > A single-classed character can't use this benefit. That statement is untrue -- while it is impossible to advance past level 20 in a class, a single-classed 20th level character cold certainly use this benefit to acquire 1st level (effective) in any prestige class that he qualifies for, according to the FRCS book. > The "improved class > features" benefit allows a multiclassed character to get class features all > the way up to 20th level in each class. > > Other Level Benefits > > The design team isn't finalizing other benefits yet, but we intend that the > high-level handbook will include lots of other benefits. Other benefits could > include: > +1 to all saves > +20 hit points > +10 skill points (spent as any class you have) > gain 2 feats (replacing the automatic 1 feat per 3 levels) I can't confirm this one, but I thought I read somewhere that WotC is considering toning this one down to 1 feat. Of course, there is a reason they separated out what they "will" include from what they "could" include -- the first list was used in the FRCS book, while the second list apparently is still under development. > 10 levels of new spells known (great for sorcerers) > create or enhance an artifact or signature magic item > > The high level handbook will also probably include powerful feats (including > new metamagic feats) to give high-level characters more options. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 23:17:14 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "The Stalker" > > What I don't want is to see all the 36th level > wizards turned into 20th level wizards, but then have some of less than > 36th be higher than level 20, as was done in the Mystara 2e conversion, > where Eriadna, Terari, Demetrion, and all other 36th level wizards became > 20th level, only in G:KoM Jagger is suddenly 24th level, even in 2e! I > don't have Gaz 3, but Jagger is listed as level 30 in PWA1 and PWA2, so > that was definitely a slip up (though I do realize it was far from the only > one in G:Kom)! I am not sure that Jaggar's level was a slip-up -- a case can be made that Jaggar indeed gained several levels during the war with Alphatia. However, people like Eriadna and Terari should definitely be higher than 20th level under those circumstances, as they were rather busy during the war as well. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 11 Jul 2001 22:43:43 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Atzri-Voca, Azcan Lich In-Reply-To: <200107120154.DAA90585@predator.mobilixnet.dk> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Good points. Atzri-Voca worships an ancient and forgotten immortal, The Swallower of the Fifth Sun (in the Azcan calendar that would be around AC1020). He grants Atzri-Voca's spells, and since both are Entropic, they can rape the possessed character of his spells. Yes, I goofed on the second part. He is not a member of any Secret Crafts, he can just emulate those abilities. Who knows, since he has been around so long, maybe he sent them to the first Necromancer & Illusionist in dreams? Yes he is overpowered, but anyone can change things for their own campaign. Make him 20th level with no huptzeen and the druj eyes and hands are just animated pieces of corpses. That would greatly decrease his power if you want less than Master Level characters to confront him. I made him this powerful to show some Master Level characters that there is great evil in the world, and it does not have to be an immortal. > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Jacob Skytte > Sent: Wednesday, July 11, 2001 9:55 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Atzri-Voca, Azcan Lich > > Christopher Cherrington > wrote: > > > > When he > > possesses a cleric from a turn effect, Atzri-Voca will still attack, and > be > > using up spells from the cleric (and he can choose from which body it > casts > > from). Thus giving Atzri-Voca more attacks/round (depending on how many > the > > cleric has) and he will use up any good spells from the cleric, before > he > > uses his own > > Uhm...who grants those spells while the cleric is possessed?!? And for > that matter, who grants Atzri-Voca's cleric spells? > > > Atzri-Voca also has attained the 2nd and 3rd circles as an Illusionist, > and the 3rd circle as a Necromancer. > > What, he's a member of the Great School of Magic? And I thought he was a > cleric, not a magic-user?!? Shouldn't he rather have powers that are > similar to those if you really want him to go there? > > Generally nice work btw, sickeningly overpowered, just the thing for my > old master-level campaign. > > Jacob Skytte > scythe@wanadoo.dk > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 01:10:49 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: 3e Mystara levels In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii You do know that E is alot higher then 20 or 36....he is actuly a level 40+ mage acording to the "The Fall of Mythdranor" box set. Also, he is a Chosen of Midnight/Mystara of that setting. He is, in a sence, a brother of the 7 Sisters for he was chosent first if im corect. > Not sure if Elminster is *that* special, but you > might be right. Then > again, that just begs the question of what Greyhawk > wizards like > Mordenkainen or Bigby are in 3e? They're not 'chosen > by the gods', so > Eriadna, Terari, Demetrio, etc, should definitely be > of comparable levels > to those guys! > > > - The Stalker > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 07:24:36 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Azcan Prophicies (was Atzri-Voca, Azcan Lich) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> Good points. Atzri-Voca worships an ancient and forgotten immortal, The Swallower of the Fifth Sun (in the Azcan calendar that would be around AC1020). << This sounds interesting. I'd definately like to hear more. If the Swallower of the Fifth Sun is supposed to come around AC 1020, that would mean that there are probably some old Azcan prophecies lying around that fortell of his coming. Have you detailed this at all? What time period is your campaign set in? I'm assuming somewhere between AC 1000 and AC 1017 (which would be the latest MA)? That must mean that your catastrophie prophecy is coming up rather soon in the general timeline of things. I worked on something similar although I detailed catastrphie myths. I had a Darokin sage travel all around the world and record the various catastrophie myths from various different cultures (all relating back to the Great Rain of Fire and what came from that). Even though all of these myths are different, there can be found a common thread in each of them. [I think you can find these on the Vaults if you're interested. Just do a search for "catastrophie"] Anyway, the idea was that PCs could stumble upon these records and patch together a rough idea of what happened in the past. The kicker was that I wanted to tie these myths together with some prophecies for the future. "What happened before can happen again..." that sort of thing. My plan was that these records would point the PC in the direction of some hidden enclave of Blackmoorians who were planning to return to the forefront of mystaran geo-politics. I've babbled on long enough now. I'd love to hear what you have devised. John ===== Rule #53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 07:26:59 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Forges of Power MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi all, I've been reading through Gaz 6 (Dwarves) for the past couple fo days trying to glean some information about dwarven forges of power. Other than some brief lines that state the locations of several of these forges, I haven't been able to find mich info from this source. Does Gaz 6 go into detail on these clan relics, or does it not. If so, can anyone tell me where to find these details? Thanks in advance, John ===== Rule #53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 10:36:10 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Don't ask me why I did it, but I made a calendar (Thyatian) with all the Lunar Cycles that correspond to the days of each month (with actual pictures of the RW moon in each phase). It is in Excel format, and I will post it up on my website tonight if any one wants to copy it for their campaign. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 10:39:24 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: 3e Mystara levels In-Reply-To: <20010712081049.1888.qmail@web3203.mail.yahoo.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 12 Jul 2001, larry lamb wrote: > You do know that E is alot higher then 20 or 36....he > is actuly a level 40+ mage acording to the "The Fall > of Mythdranor" box set. Also, he is a Chosen of Fall of Myth Drannor is a 2e product. Therefore it is not germaine to the discussion since Elminster's 3e stats are given in the FR book. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 16:38:18 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: 8 miles adri varma map...almost ready!!! Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable hello you all I have completed the conversion of the adri varma from 24 miles per hex to= 8 miles per hex. I shall be ready to post a map in a few days for you to = approve. Here is what we can do: I post the first draft, then you can comment, write upon your opy of it an= d then send it back to me for me to change it according to the developpeme= nts you've made (i.e civilizations put here and there...) For those who have the WoTI map, i assume that the poisoned region is the = marshy one... I've some =22cactufied=22 areas too. As for the rest , well it's up to us to stuff it up... I 'll let you know when to seek the map, and where... bye. thib Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 16:46:17 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Re: Forges of Power Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable well i can only remember having read something in the Companion set (playe= r i think). maybe some stuff in the AC 02 (book of wondrous magic) Also in The AC about giant and dragons (AC 10 i think) and a line or two in CM1. That's it thib Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 16:56:46 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Forges of Power MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit John Calvin wrote: > > Does Gaz 6 go into detail on these clan relics, or does it not. If so, can > anyone tell me where to find these details? Try Marco Dalmonte's Treatise on Demihuman Relics: http://dnd.starflung.com/drelics.html -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 10:49:04 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Azcan Prophicies (was Atzri-Voca, Azcan Lich) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: John Calvin [mailto:chimpman.geo@YAHOO.COM] > > Have you detailed this at all? > What time period is your campaign set in? I'm assuming > somewhere between AC > 1000 and AC 1017 (which would be the latest MA)? That must > mean that your > catastrophie prophecy is coming up rather soon in the general > timeline of > things. > I left this open for any DM to use this information. I will probably play around with the idea of Hule doing a full out invasion in that year. Possibly with Atzri-Voca leading an army of undead, and incorporating the past post of the Shires being attacked by demons and such. Denagoth will invade Wendar, the Humanoids from all over will ban together and just take what they will, several key figures in politics will mysteriously vanish. Several major storms and catastrophes, et. The idea is to put my campaign into a whole new dark age. My current timeline in my Tuesday night game is at AC736. So I will have plenty of time to figure it all out. According to the Hollow World sources, the Oltec/Azcan calendars were pretty darn accurate to their world cycles, they even foresaw the Blackmoor explosions and the second Great Rain of Fire (and they where in the Hollow World at that time). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 10:53:37 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Forges of Power MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: John Calvin [mailto:chimpman.geo@YAHOO.COM] > > I've been reading through Gaz 6 (Dwarves) for the past couple > fo days trying to > glean some information about dwarven forges of power. Other > than some brief > lines that state the locations of several of these forges, I > haven't been able > to find mich info from this source. > Does Gaz 6 go into detail on these clan relics, or does it > not. If so, can > anyone tell me where to find these details? > The Companion Boxed set is very detailed on the powers of the Forge. The only Gazetteer that goes into allot of detail on clan relics is the Five Shires, then the Elves of Alfhiem (when they mention what magical items they can make from the Tree of Life). Minrothad explores new clan relics and their powers also. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 08:21:59 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Re: Forges of Power MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> > > Does Gaz 6 go into detail on these clan relics, or does it not. If so, can > anyone tell me where to find these details? Try Marco Dalmonte's Treatise on Demihuman Relics: http://dnd.starflung.com/drelics.html << Thanks Giampaolo, this helps out a lot. John ===== Rule #53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 08:49:17 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion Comments: Authenticated sender is From: Mike Harvey Subject: Re: 3e Mystara levels In-Reply-To: <20010712081049.1888.qmail@web3203.mail.yahoo.com> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Larry Lamb wrote: > You do know that E is alot higher then 20 or 36....he > is actuly a level 40+ mage acording to the "The Fall > of Mythdranor" box set. Also, he is a Chosen of > Midnight/Mystara of that setting. He is, in a sence, a > brother of the 7 Sisters for he was chosent first if > im corect. In 3e he's CR45. That includes being a level 25 wizard with access to 13th level spells. (He's one of *14* characters above level 20 mentioned in the FRCS, unless I missed some.) Another high level FR villain not mentioned in the FRCS is Larloch the ultra-lich, who was something like 46th level wizard in 2e; not sure that will translate into 3e. Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 05:14:06 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: Forges of Power MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Information on Demihuman clans and relics can be found in either the Companion Rules Set or the D&D Rules Cyclopedia. From page 146 ," A Forge of Power rests at the heart of every Dwarven stronghold. Most Forges of Power consist of a pair of objects : a large crucible ( objects placed within it are automatically heated to appropriate temperatures) and a large anvil (upon which metal objects are hammered and shaped). The Forge is used to create the fabulous Dwarven Lens and the extermely rare oil of darkness. A forge may only be left unattended if an entire clan is destroyed. If any nondwarf finds and possesses a Forge, most Dwarven clans that hear of it will offer to buy the forge for 100,000 gp or more ( depending on the clan's resources ). If the finder refuses to sell it, the clans may employ thieves to steal it, or may even assemble an army to retake it, as they consider the Forge to be the property of dwarves and dwarves alone. However, if the finder sells it to Dwarves for 50% of the amount offered ( or less ), the clan buying the forge will award the title of honourary clan member to the person selling it unless he destroyed the clan that originally owned it." Hope this helps, Richard Tongue Richard Tongue -----Original Message----- From: John Calvin To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Thursday, July 12, 2001 03:32 Subject: [MYSTARA] Forges of Power >Hi all, > >I've been reading through Gaz 6 (Dwarves) for the past couple fo days trying to >glean some information about dwarven forges of power. Other than some brief >lines that state the locations of several of these forges, I haven't been able >to find mich info from this source. >Does Gaz 6 go into detail on these clan relics, or does it not. If so, can >anyone tell me where to find these details? > >Thanks in advance, >John > > >===== >Rule #53. >If the beautiful princess that I capture says "I'll never marry you! Never, >do you hear me, NEVER!!!", I will say "Oh well" and kill her. > >from "A Guide to Becoming an Evil Overlord" by Peter Anspach > >__________________________________________________ >Do You Yahoo!? >Get personalized email addresses from Yahoo! Mail >http://personal.mail.yahoo.com/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 10:40:39 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Jenni A. M. Merrifield" Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Oh yes, please do post your calendar (or email me a copy!). That would be lovely. Have you, by any chance, also worked out what the rise and set times of the moon are on each of these days? I've been sort of working on something for this and for sun rise and set times that can be used in a campaign, but I've never gotten around to finishing all the details. Perhaps this will encourage me to continue... I've also been working on a tidal chart, which takes both moons into consideration (The assumption I've been working under is that the invisible moon's orbit is a perfectly polar orbit that always remains tangental to Mystara's orbit around the sun. This means that the orbit of Myoshima also actually "orbits" about its center as Mystara orbits around the sun -- much in the same way that the RW Moon "orbits" around it's center as it orbits the earth even though it always shows us the same face.) In any case, I haven't actually got those into a nice, easy to understand format yet either, but what I've calculated so far is quite interesting. Jenni ----- Original Message ----- From: "Christopher Cherrington" To: Sent: Thursday, July 12, 2001 07:36 Subject: [MYSTARA] Lunar cycles > Don't ask me why I did it, but I made a calendar (Thyatian) with all the > Lunar Cycles that correspond to the days of each month (with actual pictures > of the RW moon in each phase). It is in Excel format, and I will post it up > on my website tonight if any one wants to copy it for their campaign. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 15:28:30 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Another don't ask why or how I thought of this, but if Mystara's year is based on a lunar cycle of 12, 28 day months; then every year is short by 28.25 days. If I was an 800 year old elf here in the RW, I would be 870 years old in Mystara. Or if I was a 30 year old human in Mystara, and came to the RW, I would be 28 years old. I guess it would be better for the 800 year old elf to come here in the RW, he would be 730. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 15:21:33 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: The Master Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" I was thinking of recasting the Master as a kind of cross between Ayatollah Khomeini and Charles Manson with a little Gandhi thrown in for flavor. I was also considering not even giving him any magical abilities and having him go on sheer personality alone, maybe making him a low to mid-level thief, instead. After entertaining that notion a bit it occurred to me that I came up with Thulsa Doom from the first Conan movie. But, so what? :D I like the idea of having a major bad guy without any "real" power. Has anybody else tinkered to that extent with the Masters character? Or any other major baddie? VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 17:30:50 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: The Master MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Have you ever considered that 4 stanza poem in Temple of Death? The line that always struck me was "...triumphed over the lesser, but lost to the other." I see that poem as having two possibilities. Either its a history of what happened to the first Master's body...that he ruled for a while before a group of heroes put him down...or thought they did...or its a prophecy foretelling what could happen when the party enters the temple. The first explanation would have the "lesser" as the old man in the sarcophagus and the greater being the tough guy in black plate. The second explanation would make the guy in black plate the lesser...which has always been a fascinating possibility in my eyes. ----- Original Message ----- From: "ramhog" To: Sent: Thursday, July 12, 2001 5:21 PM Subject: [MYSTARA] The Master > I was thinking of recasting the Master as a kind of cross between > Ayatollah Khomeini and Charles Manson with a little Gandhi thrown in > for flavor. I was also considering not even giving him any magical > abilities and having him go on sheer personality alone, maybe making > him a low to mid-level thief, instead. After entertaining that notion > a bit it occurred to me that I came up with Thulsa Doom from the > first Conan movie. But, so what? :D I like the idea of having a major > bad guy without any "real" power. > > Has anybody else tinkered to that extent with the Masters character? > Or any other major baddie? > > > VVH > -- > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 15:56:47 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Lunar cycles In-Reply-To: <71E277A7F4FCD2118A700008C79F7255A5DDCD@JOSHUA> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Its in my site, here is the url: http://personal.mia.bellsouth.net/mia/i/n/inour12/spice/Home.htm It is in the navigation bar as Calendar. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 00:21:27 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: Azcan Prophicies (was Atzri-Voca, Azcan Lich) Christopher Cherrington wrote: >> According to the Hollow World sources, the Oltec/Azcan calendars were pretty darn accurate to their world cycles, they even foresaw the Blackmoor explosions and the second Great Rain of Fire (and they where in the Hollow World at that time).<< There's a second GRoF? Is this from the HWR GAZs (which I unfortunately don't own)? When does it take place, and what happens? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 18:42:59 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Azcan Prophicies (was Atzri-Voca, Azcan Lich) In-Reply-To: <200107122221.AAA47197@predator.mobilixnet.dk> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Jacob Skytte > >> According to the Hollow World sources, the Oltec/Azcan calendars were > pretty darn accurate to their world cycles, they even foresaw the > Blackmoor explosions and the second Great Rain of Fire (and they where in > the Hollow World at that time).<< > > There's a second GRoF? Is this from the HWR GAZs (which I unfortunately > don't own)? When does it take place, and what happens? > When the Elves discovered an ancient Blackmoor device and accidently exploded it. Circa 1700BC It was only local cataclysms in the Known World areas around Glantri, Broken Lands, Ethengar, and parts of Darokin. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 16:34:16 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Wed, 11 Jul 2001 23:17:14 -0400, David Knott wrote: >From: "The Stalker" >> >> What I don't want is to see all the 36th level >> wizards turned into 20th level wizards, but then have some of less than >> 36th be higher than level 20, as was done in the Mystara 2e conversion, >> where Eriadna, Terari, Demetrion, and all other 36th level wizards became >> 20th level, only in G:KoM Jagger is suddenly 24th level, even in 2e! I >> don't have Gaz 3, but Jagger is listed as level 30 in PWA1 and PWA2, so >> that was definitely a slip up (though I do realize it was far from the >only >> one in G:Kom)! > >I am not sure that Jaggar's level was a slip-up -- a case can be made >that Jaggar indeed gained several levels during the war with Alphatia. Sure, but note that his OD&D stats of M30 in PWA1 is indeed after the war (since PWA1 described Mystara during the year AC 1010)! >However, people like Eriadna and Terari should definitely be higher >than 20th level under those circumstances, as they were rather busy >during the war as well. > And they (and Demetrion) were 36th level even before the war, while Jaggar was level 30 after! No matter how we turn that around, it doesn't add up. Yet those are the stats written, not just in G:KoM, but also in PWA3 and JA, and K:KoS also describes Terari as level 20. Now, PWA3 was the first of these products, so it may have been a typo... Just to add to the confusion, in PWA3 he is described a M24 with 58 hp, yet in G:KoM he is suddenly an Invoker, still level 24, but with 61 hp, and in JA he is again M24, still with 61 hp! Now the "M24" may simply mean he is a 24th-level wizard without giving his specific class, so he could still be an Invoker, only they forgot to mention it. It still doesn't explain why he has more hit points without becoming more experienced, though. And through three versions, nobody apparently realized that everyone else was limited to level 20! I could be wrong, but if you ask me, that makes for some pretty bad editing :) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 16:39:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Thu, 12 Jul 2001 08:49:17 +0000, Mike Harvey wrote: >Larry Lamb wrote: >> You do know that E is alot higher then 20 or 36....he >> is actuly a level 40+ mage acording to the "The Fall >> of Mythdranor" box set. Also, he is a Chosen of >> Midnight/Mystara of that setting. That would be "Midnight/Mystra", not Mystara :) (Given that Mystra was well established in FR before a name was chosen for the world of OD&D's Known World, I really wish they would have chosen a different name...) >> He is, in a sence, a >> brother of the 7 Sisters for he was chosent first if >> im corect. > >In 3e he's CR45. Huh? Now I'm confused! What does CR45 mean? Isn't Elminster level 35 in 3e? > That includes being a level 25 wizard with access to >13th level spells. Level 13 spells!!??? > (He's one of *14* characters above level 20 >mentioned in the FRCS, unless I missed some.) Another high level FR >villain not mentioned in the FRCS is Larloch the ultra-lich, who was >something like 46th level wizard in 2e; not sure that will translate >into 3e. > Okay, you've convinced me - I *REALLY* think Eriadna, Tylion, Demetrion, etc, should be *at least* level 36 in 3e now! :D - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 20:59:33 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "The Stalker" > > I could be wrong, but if you ask me, that makes for some pretty > bad editing :) There is no question that there was plenty of that -- I just suggested a way to rationalize some particularly odd results. I would have to assume that there was a delay in updating game stats for any such adventuring improvements to work, since the PWA for 1010 AC generally had completely unmodified stats from prior sources, even though most improvements in level through war experience would have to have occurred by then. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 21:03:24 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Jenni A. M. Merrifield" > > Have you, by any chance, also worked out what the rise and set times of > the moon are on each of these days? I've been sort of working on something > for this and for sun rise and set times that can be used in a campaign, but > I've never gotten around to finishing all the details. Perhaps this will > encourage me to continue... Do you want to interpolate from the official times given in the Trail Maps, or do you want to concoct something that is astronomically possible? The problem with a realistic approach is that there is one key PWA event that requires the full moon to rise shortly before dawn -- something that clearly cannot happen unless the apparent position of the moon in the sky is distorted by some sort of optical magic. Of course, that raised the question of whether the tides would be controlled by the apparent or actual position of the moon. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 21:05:38 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Christopher Cherrington" > Another don't ask why or how I thought of this, but if Mystara's year is > based on a lunar cycle of 12, 28 day months; then every year is short by > 28.25 days. If I was an 800 year old elf here in the RW, I would be 870 > years old in Mystara. Or if I was a 30 year old human in Mystara, and came > to the RW, I would be 28 years old. I guess it would be better for the 800 > year old elf to come here in the RW, he would be 730. The above assumes that one Mystaran day equals one Earth day -- which is quite possible. An alternative (supported by "Mark of Amber", in which the years of Mystara and Laterre appear to be the same length) would be to assume that one Mystaran year equals one Earth year and therefore the Mystaran day is longer by enough to make the years come out equal. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 18:27:20 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: 3e Mystara levels In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Perhaps.... --- SteelAngel wrote: > Fall of Myth Drannor is a 2e product. > Therefore it is not germaine to the discussion since > Elminster's 3e stats > are given in the FR book. > > > Ethan > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 22:09:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Lunar cycles In-Reply-To: <023801c10b38$5befc980$84a61a26@q6s7w2> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of David Knott > > The above assumes that one Mystaran day equals one Earth day -- > which is quite possible. An alternative (supported by "Mark of > Amber", in which the years of Mystara and Laterre appear to be > the same length) would be to assume that one Mystaran year equals > one Earth year and therefore the Mystaran day is longer by enough > to make the years come out equal. > My Master Level Druid would love that, most of his spells are good for days! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 12 Jul 2001 23:22:39 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: Re: High Level Guidelines MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/12/01 12:30:22 AM Eastern Daylight Time, uashell@EARTHLINK.NET writes: > Two changes since then -- one confirmed, one rumored: > > From: "Shawn J." > > > > Increased Class Features: Gain the skill points and class features 1 level > > higher than your current effective class level. For example, when an > > 11th-level wizard/9th-level fighter achieves 21st-level, she can select > > "increased class features" as her benefit for that level. With that > > A single-classed character can't use this benefit. > > That statement is untrue -- while it is impossible to advance past level > 20 in a class, a single-classed 20th level character cold certainly use > this benefit to acquire 1st level (effective) in any prestige class that he > qualifies for, according to the FRCS book. > Just to quickly clarify, if anyone was confused, David was quoting the High Level Guidelines by Jonathan Tweet, which I posted. --- Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 00:02:17 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: Forges of Power MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Dwarves can also use a FoP to help with creating magic items common to dwarves, through craftmagic. If a FoP is used for craftmagic the time required is halved. ----- Original Message ----- From: "John Calvin" To: Sent: Thursday, July 12, 2001 10:26 AM Subject: [MYSTARA] Forges of Power > Hi all, > > I've been reading through Gaz 6 (Dwarves) for the past couple fo days trying to > glean some information about dwarven forges of power. Other than some brief > lines that state the locations of several of these forges, I haven't been able > to find mich info from this source. > Does Gaz 6 go into detail on these clan relics, or does it not. If so, can > anyone tell me where to find these details? > > Thanks in advance, > John > > > ===== > Rule #53. > If the beautiful princess that I capture says "I'll never marry you! Never, > do you hear me, NEVER!!!", I will say "Oh well" and kill her. > > from "A Guide to Becoming an Evil Overlord" by Peter Anspach > > __________________________________________________ > Do You Yahoo!? > Get personalized email addresses from Yahoo! Mail > http://personal.mail.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 02:11:44 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Angelo Bertolli Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Why are we including Elminster in Mystara? Isn't he from FR? Heck, why even put a level on HIM? In fact, I don't even know why he was created except to take glory away from the PCs (which is a very non-Mystaran ideal, if you recalled everyone's agreement a few months ago) Angelo Bertolli URL: http://members.fortunecity.com/abertoll ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 04:11:45 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/12/01 8:40:40 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: > >> He is, in a sence, a > >> brother of the 7 Sisters for he was chosent first if > >> im corect. > > > >In 3e he's CR45. > > Huh? Now I'm confused! What does CR45 mean? Isn't Elminster level 35 in 3e? See now Stalker, you're letting your Od&d-ness show! ;^) CR means Challenge Rating and for the most part, it /is/ equal to level (although not every 3E DM may have noticed this yet), because a party is supposed to take on a monster of a CR equal to their average level. But since an encounter balanced in this way is only supposed to use up 1/4 of a four-person party's resources, it follows that CRs are equivalent to character level. > > That includes being a level 25 wizard with access to > >13th level spells. > > Level 13 spells!!??? A spell slot equivalent to a level 13 spell, but without any actual spells of levels above 9th available. It's used for metamagicked (enhanced) spells, which are good for making larger servings of crispy critters. Mike had me going for a minute too, and I already knew about the high-level spell slots. D'oh---well I /was/ a little sleepy at the time though (no, really, I was). > > (He's one of *14* characters above level 20 > >mentioned in the FRCS, unless I missed some.) Another high level FR > >villain not mentioned in the FRCS is Larloch the ultra-lich, who was > >something like 46th level wizard in 2e; not sure that will translate > >into 3e. > > Okay, you've convinced me - I *REALLY* think Eriadna, Tylion, Demetrion, > etc, should be *at least* level 36 in 3e now! :D > > - The Stalker Now your talkin'. Look out Forgotten Realms, here come the Alphatians! --- Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 01:20:36 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: Lunar cycles In-Reply-To: <000a01c10b40$d3f44ca0$96c31542@host> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii The "poor wizards almanics" have info on this.... --- Christopher Cherrington wrote: > > -----Original Message----- > > From: Mystara RPG Discussion > [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > > Behalf Of David Knott > > > > The above assumes that one Mystaran day equals one > Earth day -- > > which is quite possible. An alternative > (supported by "Mark of > > Amber", in which the years of Mystara and Laterre > appear to be > > the same length) would be to assume that one > Mystaran year equals > > one Earth year and therefore the Mystaran day is > longer by enough > > to make the years come out equal. > > > My Master Level Druid would love that, most of his > spells are good for > days! > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 10:18:49 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: The Master In-Reply-To: <003501c10b19$ed4514e0$5a63d8cd@jdaly> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" >Have you ever considered that 4 stanza poem in Temple of Death? The line >that always struck me was "...triumphed over the lesser, but lost to the >other." I see that poem as having two possibilities. Either its a history >of what happened to the first Master's body...that he ruled for a while >before a group of heroes put him down...or thought they did...or its a >prophecy foretelling what could happen when the party enters the temple. > >The first explanation would have the "lesser" as the old man in the >sarcophagus and the greater being the tough guy in black plate. The second >explanation would make the guy in black plate the lesser...which has always >been a fascinating possibility in my eyes. > That is an interesting notion! Of course for the latter to happen Hosadus would actually have to be able to *do* something- in other words, he'd have to be "alive". Thus, Hosadus is alive, IMC. What I'm thinking is that "The Master" would be thought of differently in different parts of Hule- some would know of him as the brutal, black-armored overlord and others would know of him as the charismatic cult leader. Of course most people in Hule would only have just *heard* of the Master, never having actually seen him. This would seem to work well in the Hulean "Big Lie" philosophy. Keep 'em guessing. I kinda like the idea of the players rushing in expecting Darth Vader but instead getting Charlie. What set me on the Manson thing was, after reading an article about him, I got to thinking how cool it would be if, instead of just a direct conflict, the Master would *incite* a war through his widespread cult of acid-crazed hippies lol. Think about it- a successful Charles Manson (or Jim Jones or whoever) would make for a really scary villain! VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 11:52:33 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: The Master MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: ramhog [mailto:ramhog@PRODIGY.NET] > > I kinda like the idea of the players rushing in expecting Darth Vader > but instead getting Charlie. What set me on the Manson thing was, > after reading an article about him, I got to thinking how cool it > would be if, instead of just a direct conflict, the Master would > *incite* a war through his widespread cult of acid-crazed hippies lol. > Is this not what happens in Thyatis all the time? Bunches of zonga crazed officers and senators, making crazy notions, imperial edicts, et? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 11:53:04 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/12/01 9:39:34 PM Eastern Daylight Time, uashell@EARTHLINK.NET writes: > Do you want to interpolate from the official times given in the Trail > Maps, or do you want to concoct something that is astronomically > possible? The problem with a realistic approach is that there is one > key PWA event that requires the full moon to rise shortly before > dawn -- something that clearly cannot happen unless the apparent > position of the moon in the sky is distorted by some sort of optical > magic. Of course, that raised the question of whether the tides would > be controlled by the apparent or actual position of the moon. > How about a cover-up explanation of it's an optical illusion caused by the interference of Myoshima's invisibility on the atmosphere of Mystara. BTW, why can't the moon actually rise before dawn---do you mean because dawn's time changes throughout the year? If so, couldn't that just mean that the moon matches the movement perfectly, due to Immortal tinkering? Or what is it that I'm missing? --- Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 19:15:25 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: The Master MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Is this not what happens in Thyatis all the time? Bunches of zonga crazed > officers and senators, making crazy notions, imperial edicts, et? > Not at all. Thyatis is a lawful culture, not a chaotic one. Laws are not made up on the whim of a day, and zzonga-addicts are hardly succesful senators. Obviously this doesn't mean that it's better, but it's different. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinis, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 13:49:55 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: The Master MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Caroletti [mailto:scarole@TIN.IT] > > > > Is this not what happens in Thyatis all the time? Bunches > of zonga crazed > > officers and senators, making crazy notions, imperial edicts, et? > > > > Not at all. Thyatis is a lawful culture, not a chaotic one. Laws are > not made up on the whim of a day, and zzonga-addicts are > hardly succesful > senators. Obviously this doesn't mean that it's better, but > it's different. > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinis, Thyatis > Of course a Captain from Thyatis has to defend his comrades addiction :p~' ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 14:46:36 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: The Master MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In my campaign, the characters killed the master and left Hosadus. So Hosadus came back...an I figured he'd find some way of staying alive. It was a perfect set up for a sequel. ----- Original Message ----- From: "ramhog" To: Sent: Friday, July 13, 2001 12:18 PM Subject: Re: [MYSTARA] The Master > >Have you ever considered that 4 stanza poem in Temple of Death? The line > >that always struck me was "...triumphed over the lesser, but lost to the > >other." I see that poem as having two possibilities. Either its a history > >of what happened to the first Master's body...that he ruled for a while > >before a group of heroes put him down...or thought they did...or its a > >prophecy foretelling what could happen when the party enters the temple. > > > >The first explanation would have the "lesser" as the old man in the > >sarcophagus and the greater being the tough guy in black plate. The second > >explanation would make the guy in black plate the lesser...which has always > >been a fascinating possibility in my eyes. > > > > That is an interesting notion! Of course for the latter to happen > Hosadus would actually have to be able to *do* something- in other > words, he'd have to be "alive". Thus, Hosadus is alive, IMC. > > What I'm thinking is that "The Master" would be thought of > differently in different parts of Hule- some would know of him as the > brutal, black-armored overlord and others would know of him as the > charismatic cult leader. Of course most people in Hule would only > have just *heard* of the Master, never having actually seen him. This > would seem to work well in the Hulean "Big Lie" philosophy. Keep 'em > guessing. > > I kinda like the idea of the players rushing in expecting Darth Vader > but instead getting Charlie. What set me on the Manson thing was, > after reading an article about him, I got to thinking how cool it > would be if, instead of just a direct conflict, the Master would > *incite* a war through his widespread cult of acid-crazed hippies lol. > > Think about it- a successful Charles Manson (or Jim Jones or whoever) > would make for a really scary villain! > > > VVH > -- > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 15:02:33 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Jenni A. M. Merrifield" Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Shawn J." > In a message dated 7/12/01 9:39:34 PM Eastern Daylight Time, > uashell@EARTHLINK.NET writes: > > > Do you want to interpolate from the official times given in the Trail > > Maps, or do you want to concoct something that is astronomically > > possible? The problem with a realistic approach is that there is one > > key PWA event that requires the full moon to rise shortly before > > dawn -- something that clearly cannot happen unless the apparent > > position of the moon in the sky is distorted by some sort of optical > > magic. Of course, that raised the question of whether the tides would > > be controlled by the apparent or actual position of the moon. > > > > How about a cover-up explanation of it's an optical illusion caused by > the interference of Myoshima's invisibility on the atmosphere of Mystara. > BTW, why can't the moon actually rise before dawn---do you mean because > dawn's time changes throughout the year? If so, couldn't that just mean that > the moon matches the movement perfectly, due to Immortal tinkering? Or what > is it that I'm missing? > --- Shawn J. It's only that a FULL moon that can't rise just before dawn. This is because of what actually causes a "full moon" to appear in the sky. The moon appears to be full only when its eitire "planetward" side is illuminated. And this only happens when the sun is on the exact opposite side of the planet from the moon's current position. Thus, as the earth turns and the sun appears to drop below the horizon, the full moon will also appear to rises (this would be at dusk). As the planet continues to rotate, the full moon reaches it's zenith at midnight (standard time) and then, just as the sun begins to rise again at dawn, the full moon sets. As a result, it is impossible to have a FULL moon /rise/ just before /dawn/. (It can only set at dawn) On the other hand, it's quite possible to have a moon rise just before dawn -- but then it would be a waning crescent that would barely be visible in the growing dawn light. Jenni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 17:33:45 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: The Master In-Reply-To: <71E277A7F4FCD2118A700008C79F7255A5DE11@JOSHUA> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" > > > >Is this not what happens in Thyatis all the time? Bunches of zonga crazed >officers and senators, making crazy notions, imperial edicts, et? Beats me. I don't have DotE. VVH -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 13 Jul 2001 16:50:16 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Fri, 13 Jul 2001 04:11:45 EDT, Shawn J. wrote: >In a message dated 7/12/01 8:40:40 PM Eastern Daylight Time, >alphatian@ANGELFIRE.COM writes: > >> >> He is, in a sence, a >> >> brother of the 7 Sisters for he was chosent first if >> >> im corect. >> > >> >In 3e he's CR45. >> >> Huh? Now I'm confused! What does CR45 mean? Isn't Elminster level 35 in 3e? > > See now Stalker, you're letting your Od&d-ness show! ;^) Actually, that would be my AD&D-ness... I have played OD&D, but it's been more than a decade by now (boy, does time ever fly...) ;) > CR means >Challenge Rating Oh, yes - how silly of my. My bad. I guess I just haven't gotten used to the abbreviation, because I do know what it is, since I have participated in writing a 3e adventure. > and for the most part, it /is/ equal to level (although not >every 3E DM may have noticed this yet), because a party is supposed to take >on a monster of a CR equal to their average level. But since an encounter >balanced in this way is only supposed to use up 1/4 of a four-person party's >resources, it follows that CRs are equivalent to character level. > But Elminster is still only level 35, isn't he? Even if he does have a CR of 45... >> > That includes being a level 25 wizard with access to >> >13th level spells. >> >> Level 13 spells!!??? > > A spell slot equivalent to a level 13 spell, but without any actual >spells of levels above 9th available. It's used for metamagicked (enhanced) >spells, which are good for making larger servings of crispy critters. Mike >had me going for a minute too, and I already knew about the high-level spell >slots. D'oh---well I /was/ a little sleepy at the time though (no, really, I >was). > Ah, okay. I was worried there for a minute because there *are* level 10 spells ("True Dweomers") in the DM Option: High-Level Campaigns book... So this means that Elminster could cast a spell normally and then cast even a 9th-level spell as a quickened spell (if he has that feat, but I take that for granted in his case) by assigning the quickened spell to the level 13 spell slot (since quickened spells are four levels higher), right? >> > (He's one of *14* characters above level 20 >> >mentioned in the FRCS, unless I missed some.) Another high level FR >> >villain not mentioned in the FRCS is Larloch the ultra-lich, who was >> >something like 46th level wizard in 2e; not sure that will translate >> >into 3e. >> >> Okay, you've convinced me - I *REALLY* think Eriadna, Tylion, Demetrion, >> etc, should be *at least* level 36 in 3e now! :D >> >> - The Stalker > >Now your talkin'. Look out Forgotten Realms, here come the Alphatians! > --- Shawn J. > Exactly ;) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 00:04:05 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Angelo Bertolli" > > Why are we including Elminster in Mystara? Isn't he from FR? It is not Elminster himself who is the real issue but his Mystaran conterparts -- Eriadna, Thincol, Etienne d'Ambreville, and the like. Those who brought him up are suggesting that if Elminster is effectively 35th level in 3E (and not even unique in his game world in that respect), maybe we should consider handing out a few Epic levels to the 3E versions of the most powerful Mystaran NPCs. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 00:04:09 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "larry lamb" > The "poor wizards almanics" have info on this.... Can you give me a specific page reference where any unit of Mystaran time is compared with a comparable unit of Earth time? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 03:45:08 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Shawn J." Subject: Re: 3e Mystara levels MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/13/01 8:48:10 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: > But Elminster is still only level 35, isn't he? Even if he does have a CR > of 45... > I didn't catch that 45 CR the first time around---but maybe it's because he's one of the chosen? Does he have any extra abilities due to that? > So this means that Elminster could cast a spell normally and then cast even > a 9th-level spell as a quickened spell (if he has that feat, but I take > that for granted in his case) by assigning the quickened spell to the level > 13 spell slot (since quickened spells are four levels higher), right? Exactly. > >> Okay, you've convinced me - I *REALLY* think Eriadna, Tylion, Demetrion, > >> etc, should be *at least* level 36 in 3e now! :D > >> > >> - The Stalker > > > >Now your talkin'. Look out Forgotten Realms, here come the Alphatians! > > --- Shawn J. > > > Exactly ;) Exactly, Exactly! --- Shawn J. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 10:02:18 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Zzonga and Thyatis MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > > Is this not what happens in Thyatis all the time? Bunches > > of zonga crazed > > > officers and senators, making crazy notions, imperial edicts, et? > > > > > > > Not at all. Thyatis is a lawful culture, not a chaotic one. Laws are > > not made up on the whim of a day, and zzonga-addicts are > > hardly succesful > > senators. Obviously this doesn't mean that it's better, but > > it's different. > > > > Iulius Sergius Scaevola > > Captain of the XXth Cohort > > Port Lucinis, Thyatis > > > Of course a Captain from Thyatis has to defend his comrades addiction :p~' 8-) Well, jokes apart, in DotE there is little mention to this problem in the Empire. The problems of Thyatis come mainly from corruption, not from any form of drug abuse (contrarily to what happens in Alphatia). Another thing that has not to be confused is the different way laws are made in the two empires. In DotE, there is explicit mention to laws in Alphatia changing even daily if it's the will of the ruler. In Thyatis this wouldn't be possible, as even a law presented by the Emperor must be approved by the Senate. So this would make the two countries lawful (Thyatis) and chaotic (Alphatia), although this doesn't necessarily make any one of the two good... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 13:05:23 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: Catastrophes In-Reply-To: <200107130741.f6D7fAS15417@uta.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8BIT The short discussion about catastrophes set me thinking about some new developments in the discipline of environmental history. The major paradigm for decades has highlighted on human effects on the environment as a source of catastrophes (the disappearance of large mammals, the Ester islands culture are the prime examples). The tide is changing, however. Now many historians are again focusing their interest on natural phenomena which put human settlements and cultures in new surprising situations and put their capabilities for adaptation to the test. There's an interesting example in the journal "Environment and History", one of the recent issues (I forget the excact issue, but search the web pages). In the article a writer whose thinking I trust makes interesting suggestions about the Easter Islands culture. An even more recent and interesting research thread has been on cataclysmic vulcanic eruptions such as Krakatao. One such eruption took place around 500 AD (?). I think BBC made and interesting documentary about recent hyptoheses on its effects all over the world. Ok, there were a lot of leaps of faith, but they made convincing links between the eruption and a severe famine in the "British" Isles, the emergence of the Islamic faith, cultural changes in the Pacific etc. In short, the eruption released enough particles in the atmosphere to create a short ice age. What does this have to do with Mystara? I was thinking about the "local" catastrophe triggered by "Glantri" elves. The Mystara writers always seem to suppose that the effects of the catastrophe are very local (if the strengthening of spirit influence in Known World can be seen as local). But an explosion that large could create novel phenomena all over Mystara. The dust clouds can very well be linked to someone eating the sun, for example. Severe droughts that last for decades may create new deserts etc. The key notion here is that disasters never happen in a vacuum. The existing ecosystems and social systems are deeply intertwined with their environments, local and regional. A sudden change in the environmental boundary conditions can effect profound changes from production to philosophy and religion. Another idea: I live in Scandinavia. The Atlantic Golf-current keeps the local climate here much more temperate and less prone to extremes than it should be considering our location. Sea currents are created by "pumps" that emerge from differences of saltiness of sea water and temperature (a wormhole in Mystara?). It is highly likely that a local ice age can result from such a pump stopping, and that can happen virtually overnight. Now there's an idea for an Undersea Kingdoms adventure. A wormhole must be reactivated to save, say the Northern reaches. Or the reincarnated Al-Kalim wishes to help his Dream of the Desert Garden to come true by creating his own Golf stream. With his contacts to Protius it could be possible. Ville L�hde ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 11:37:11 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Catastrophes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Ville V Lahde" > > What does this have to do with Mystara? I was thinking about the "local" > catastrophe triggered by "Glantri" elves. The Mystara writers always seem > to suppose that the effects of the catastrophe are very local (if the > strengthening of spirit influence in Known World can be seen as local). Actually that catastrophe would probably have been far less severe in its effects than the recent Meteor impact that created the Great Crater, since the effects of a nuclear explosion are fairly subtle if you are far enough away from the blast. On the other hand, that Meteor is probably only slightly smaller than the one hypothesized to have wiped out the dinosaurs -- so the Known World should have been subject to a calamity slightly less severe than a mass extinction of all life in the region. Of course, something slightly less severe than a mass extinction would still be pretty bad.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 07:16:01 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: New RPG Club MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I know this is a little off-topic, but I am starting up a new RPG club in West London, based in Isleworth, and wondered whether anyone was interested. You can contact me for details at Methuslah@tongue.fsnet.co.uk Thanks, Richard Tongue ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 10:05:23 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion Comments: Authenticated sender is From: Mike Harvey Subject: Re: 3e Mystara levels In-Reply-To: <9d.182ff41d.28815284@cs.com> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Shawn J wrote: > alphatian@ANGELFIRE.COM writes: > > But Elminster is still only level 35, isn't he? Even if he does have a CR > > of 45... > > I didn't catch that 45 CR the first time around---but maybe it's because > he's one of the chosen? Does he have any extra abilities due to that? Um, yes... He is completely unaffected by detect thoughts, disintegrate, evard's black tentacles, feeblemind, finger of death, fireball, magic missile, sunburst, time stop, or ANY attack that duplicates these spells. (not sure what this equates to, maybe 9 epic level benefits?) He also gains the following 1/day: dispel magic, lesser ironguard, see invisibility, shapechange, Simbul's synostodweomer [healing], spider climb, teleport without error, thunderlance, true seeing. (spells equal to 4-5 epic level benefits in the form of wizard levels) Also: +10 CON, and detect magic at will. (equivalent to 10+ epic level benefits) Let's see, by my calculation that works out to the equivalent of 23 epic levels, so using a 1/2 CR per epic level ratio, that works out to about +10 CR... :-) Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 18:52:18 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Paul George Dooley Subject: Re: Lunar cycles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Jenni A. M. Merrifield" To: Sent: Friday, July 13, 2001 11:02 PM Subject: Re: [MYSTARA] Lunar cycles > It's only that a FULL moon that can't rise just before dawn. This is > because of what actually causes a "full moon" to appear in the sky. > There is another alternative also In the Codex of the Immortals it mentions the usual properties of moons, planets, stars etc. and says that moons usually reflect light and don't have an atmosphere. Maybe the mystaran moon does emit light on certain occasions. If these times correspond to when the moon is supposedly full, wouldn't it then be able to rise as such? As to what causes the moon to emit light, well that's for some foolhardy, I mean brave, adventurers to find out! Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 17:46:59 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Zzonga and Thyatis In-Reply-To: <3B4FFC8A.17F4BDF@tin.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >From WotI, page 72, Spring, year 1004: Thyatis's Revolt ...many Thyatian officers are charged with dereliction of duty or with incompetence, especially those who appear to be addicted to the dangerous zzonga fruit; they are executed. > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Caroletti > Sent: Saturday, July 14, 2001 4:02 AM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Zzonga and Thyatis > > > > > > > Is this not what happens in Thyatis all the time? Bunches > > > of zonga crazed > > > > officers and senators, making crazy notions, imperial edicts, et? > > > > > > > > > > Not at all. Thyatis is a lawful culture, not a chaotic one. Laws are > > > not made up on the whim of a day, and zzonga-addicts are > > > hardly succesful > > > senators. Obviously this doesn't mean that it's better, but > > > it's different. > > > > > > Iulius Sergius Scaevola > > > Captain of the XXth Cohort > > > Port Lucinis, Thyatis > > > > > Of course a Captain from Thyatis has to defend his comrades addiction > :p~' > > 8-) > > Well, jokes apart, in DotE there is little mention to this problem in the > Empire. > The problems of Thyatis come mainly from corruption, not from any form of > drug abuse (contrarily to what happens in Alphatia). Another thing that > has > not > to be confused is the different way laws are made in the two empires. In > DotE, > > there is explicit mention to laws in Alphatia changing even daily if it's > the > will of > the ruler. In Thyatis this wouldn't be possible, as even a law presented > by > the > Emperor must be approved by the Senate. So this would make the two > countries > lawful (Thyatis) and chaotic (Alphatia), although this doesn't necessarily > make > any one of the two good... > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 17:23:32 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion Comments: Authenticated sender is From: Mike Harvey Subject: Zzonga, drugs, etc? MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Is Zzonga addictive? What rules have other DMs used in their campaigns? What other drugs exist in Mystara? Any rules for these? Anything cool you've made up? (I have a drug-happy PC...) Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 21:07:47 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Zzonga, drugs, etc? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Mike Harvey" > Is Zzonga addictive? What rules have other DMs used in their > campaigns? Yes -- it is a highly addictive opiate. In a Master level module based on Homer's Odyssey, zzonga replaces the lotuses in the land of the lotus eaters. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 14 Jul 2001 21:58:06 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: 3e Mystara levels On Sat, 14 Jul 2001 10:05:23 +0000, Mike Harvey wrote: >Shawn J wrote: >> alphatian@ANGELFIRE.COM writes: >> > But Elminster is still only level 35, isn't he? Even if he does have a CR >> > of 45... >> >> I didn't catch that 45 CR the first time around---but maybe it's because >> he's one of the chosen? Does he have any extra abilities due to that? > >Um, yes... > >He is completely unaffected by detect thoughts, disintegrate, evard's >black tentacles, feeblemind, finger of death, fireball, magic >missile, sunburst, time stop, or ANY attack that duplicates these >spells. (not sure what this equates to, maybe 9 epic level benefits?) > GAH! I'd say... At least +20 to CR! Geez, how disappointing... It's fine for him to be powerful, but was it really necessary to turn him into a god? Okay, so he isn't, but who can tell? >He also gains the following 1/day: dispel magic, lesser ironguard, >see invisibility, shapechange, Simbul's synostodweomer [healing], >spider climb, teleport without error, thunderlance, true seeing. >(spells equal to 4-5 epic level benefits in the form of wizard >levels) > >Also: > >+10 CON, and detect magic at will. >(equivalent to 10+ epic level benefits) > >Let's see, by my calculation that works out to the equivalent of 23 >epic levels, so using a 1/2 CR per epic level ratio, that works out >to about +10 CR... :-) > That makes me shudder to think what the Simbul's level and CR must be in 3e... No, perish the thought - I banish it to the Faraway Regions! ;) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Jul 2001 00:45:49 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Cobra CAO Subject: Re: Zzonga, drugs, etc? In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Where was the Zzonga plant mentioned, anyone know? I thought/know it is in one of the Gazetteers. I was going to answer Mike by quote from the books, but couldn't find the passage. I thought it was in the Thyatis or Alphatia Gazetteer handbooks -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Mike Harvey Sent: Saturday, July 14, 2001 12:24 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] Zzonga, drugs, etc? Is Zzonga addictive? What rules have other DMs used in their campaigns? What other drugs exist in Mystara? Any rules for these? Anything cool you've made up? (I have a drug-happy PC...) Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Jul 2001 02:19:12 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: Zzonga, drugs, etc? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Zzzonga origianlly appeared in M1, but was fully detailed in DotE, under "Monsters of Alphatia". Here are the basics: Zzonga has a distinctive strong, sweet odor that cannot be disguised. The fruit looks like a large, pale pink strawberry, and is delicious. One dose of Z will drug the victim for 1-4 days unless a save vs. poison is made at -6. While drugged, the victim will be pleasant and happy, but totally unproductive. He can only defend himself by making a Wis check. To cast a spell requires an INT check at -6. A 2nd dose while already high on Zzonga will automatically dope the user for a full 4 days. Additional doses beyond that on the same day have no additional effects except to please the user. On subsequent days, each day of use will add a full day to the Zzonga high. It is highly addicting and can be only be grown in special environments. I'm pretty sure that it's illegal in Alphatia, but prohibition never stopped anybody. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 15 Jul 2001 02:30:23 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Zzonga, drugs, etc? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Cobra CAO" > Where was the Zzonga plant mentioned, anyone know? I thought/know it is in > one of the Gazetteers. I was going to answer Mike by quote from the books, > but couldn't find the passage. I thought it was in the Thyatis or Alphatia > Gazetteer handbooks Yes, the "Dawn of the Emperors" boxed set, to be precise. The larger DM's book gives all of the stats for the zzonga plant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.