========================================================================= Date: Wed, 29 Aug 2001 05:46:14 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Open RPGers Mime-Version: 1.0 Content-Type: text/plain; format=flowed Unfortunately I have most of those modules. I would love to play but its really hard to commit. What exactly does that tweak do, because i got it from your site. I would appreciate it if you would ask your other PCs and see if they might be interested. Thanks. >From: Tim Roberts >We're currently using openRPG in our Mystara PnP campaign and one of you >team members has already made some cutom files for use with it. We're >currently playing in Karameikos and have just started the module B5 Horror >on the Hill. Here is the link to the openRPg files for anyone interested. >http://www.mystaranet.com/~vulcano/ORPG.html Your welcome to join us or >your >welcome to post on our forum your play times so that others in our team who >can't make our session that would still like to play could at least come to >yours. Here is the link to our site. >http://www.mystaranet.com/mystara.htm > > > >Alphaks >tinman@mystaranet.com >http://www.mystaranet.com > > > > I am possibly interested in starting an open RPG 3e Mystara campaign. >If > > anyone is interested in playing let me know. It can be a vote to see >where > > the campaign starts out, but I prefer Karameikos. This game will prolly >be > > played just once a week or once every two weeks. It can be an open type > > campaign but i always prefer good PCs. As they are the easiest to >reward. > > It doesnt matter if you have Mystara stuff because it will more than >likely > > be new material. We could possibly even negotiate on starting off >higher > > levels. > > > > Mike > > > > _________________________________________________________________ > > Get your FREE download of MSN Explorer at >http://explorer.msn.com/intl.asp > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Aug 2001 05:52:48 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Open RPGers Mime-Version: 1.0 Content-Type: text/plain; format=flowed What is the deal with the 3E Mystara stuff on your webpage. i would love to help convert modules. Just let me know what I need to do. >From: Tim Roberts >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Open RPGers >Date: Sat, 25 Aug 2001 15:31:36 -0600 > >We're currently using openRPG in our Mystara PnP campaign and one of you >team members has already made some cutom files for use with it. We're >currently playing in Karameikos and have just started the module B5 Horror >on the Hill. Here is the link to the openRPg files for anyone interested. >http://www.mystaranet.com/~vulcano/ORPG.html Your welcome to join us or >your >welcome to post on our forum your play times so that others in our team who >can't make our session that would still like to play could at least come to >yours. Here is the link to our site. >http://www.mystaranet.com/mystara.htm > > > >Alphaks >tinman@mystaranet.com >http://www.mystaranet.com > > > > I am possibly interested in starting an open RPG 3e Mystara campaign. >If > > anyone is interested in playing let me know. It can be a vote to see >where > > the campaign starts out, but I prefer Karameikos. This game will prolly >be > > played just once a week or once every two weeks. It can be an open type > > campaign but i always prefer good PCs. As they are the easiest to >reward. > > It doesnt matter if you have Mystara stuff because it will more than >likely > > be new material. We could possibly even negotiate on starting off >higher > > levels. > > > > Mike > > > > _________________________________________________________________ > > Get your FREE download of MSN Explorer at >http://explorer.msn.com/intl.asp > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Aug 2001 06:08:16 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Open RPGers Mime-Version: 1.0 Content-Type: text/plain; format=flowed It is a 3E campaign. Have you ever used Open yet. You just play a session at a time. It is like a chatroom but you can roll dice and stuff like that. www.openrpg.com You would just need a charracter. Go there and download the stuff and then let me know when you have it. Mike >From: larry lamb >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Open RPGers >Date: Sun, 26 Aug 2001 22:51:31 -0700 > >I have a few questions: >What will i need to play in this game? >When are the turns played? >What edition is the game? > > >--- Tim Roberts wrote: > > We're currently using openRPG in our Mystara PnP > > campaign and one of you > > team members has already made some cutom files for > > use with it. We're > > currently playing in Karameikos and have just > > started the module B5 Horror > > on the Hill. Here is the link to the openRPg files > > for anyone interested. > > http://www.mystaranet.com/~vulcano/ORPG.html Your > > welcome to join us or your > > welcome to post on our forum your play times so that > > others in our team who > > can't make our session that would still like to play > > could at least come to > > yours. Here is the link to our site. > > http://www.mystaranet.com/mystara.htm > > > > > > > > Alphaks > > tinman@mystaranet.com > > http://www.mystaranet.com > > > > > > > I am possibly interested in starting an open RPG > > 3e Mystara campaign. If > > > anyone is interested in playing let me know. It > > can be a vote to see > > where > > > the campaign starts out, but I prefer Karameikos. > > This game will prolly > > be > > > played just once a week or once every two weeks. > > It can be an open type > > > campaign but i always prefer good PCs. As they > > are the easiest to reward. > > > It doesnt matter if you have Mystara stuff because > > it will more than > > likely > > > be new material. We could possibly even negotiate > > on starting off higher > > > levels. > > > > > > Mike > > > > > > > > >_________________________________________________________________ > > > Get your FREE download of MSN Explorer at > > http://explorer.msn.com/intl.asp > > > > > > > > >******************************************************************** > > > The Other Worlds Homepage: > > http://www.wizards.com/dnd/OtherWorlds.asp > > > The Mystara Homepage: > > http://www.dnd.starflung.com/ > > > To unsubscribe, send email to > > LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > > >******************************************************************** > > The Other Worlds Homepage: > > http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to > > LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > >===== >The "Fighting Bunnys" main site: > >http://www.angelfire.com/on2/myrobotechgames/index.html > >To group site: > >http://groups.yahoo.com/group/RobotechGame > >__________________________________________________ >Do You Yahoo!? >Make international calls for as low as $.04/minute with Yahoo! Messenger >http://phonecard.yahoo.com/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Aug 2001 09:03:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: Re: Night's Dark Terror at eBay >I'm very sorry if these kind of posts are offending to some people or break >the rules of the list. > >Cheers, > > - Sami No, they're okay, so long as we don't get a whole mess of them in one day, and peole don't flood the List with "I'll definitely bid for that!" posts. As far as I'm concerned, you're providing a useful service for List members who might be interested in buying it. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Aug 2001 15:42:35 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Dawn of the Emperor at titan games Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable let it be known that there is a DoTE available at =2419.5 Hope this will help=21 thib Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Aug 2001 13:26:35 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Web Warlock Subject: Contest Continues! In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Your chance to prove you are worthy of this challenge is now. PlanetADnD.com presents The Ultimate in D&D trivia and knowledge tests. The Iron DM Round 3 has begun. If you mised out on the first two rounds it is not too late (but it almost is!) Round 4 will begin on Tuesday. This could be your last chance to get the new Forgotten Realms campaing setting book for 3rd Edition D&D! This massive book is not cheap, but it is free, only to the Iron DM! Do you have what it takes? Do you have the skills? It is time to stop boasting and prove yourself, because in the end the boasting rights will belong only to THE IRON DM! http://www.planetadnd.com/ (And don't forget to grab a copy of my Witches and Warlocks Netbook at http://www.rpghost.com/WebWarlock!) Warlock -- Web Warlock, webwarlock@earthlink.net webwarlock@planetadnd.com Author, the Netbooks of Witches and Warlocks The Other Side: http://www.rpghost.com/WebWarlock The DnD Community Council: http://www.dndcommunitycouncil.org/~nbownw ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Aug 2001 15:48:57 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: CotS - Assassins (3rd adventure) MIME-Version: 1.0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=ISO-8859-1 And here goes the third installment of Phase I. Again I'll note that we cannot provide the maps on the MML, but it is fortunately simple to get them from the Tome of Mystara no. 6 if you want them. Enjoy. Darokin Adventure - What Lurks in the Shadows DM Setup This adventure is designed to be linked with other Phase I adventures in the Corruption of the Swords campaign. If not running the other adventures in this plot-line, DMs minor modifications will allow this adventure to be played in any campaign. Unknown to all, one of the Outer Beings is breaking free of its planar prison. It has spent centuries making preparations for this event. By manipulating one of the immortals themselves, the Outer Being has been able to set the stage for its escape. Its plan involves the corruption of the powerful artifacts known as the Swords of Wayland, as well as blood rituals on a scale that could not possibly be imagined by most, be they mortal or immortal. The PCs will be inexorably drawn into this webwork of insane schemes through four seemingly unrelated adventures. Ultimately, it will be up to them to put the pieces together before the Outer Being's dark prophecies come to pass, but the unknowable one has been planning its escape for a long time. Compassion, curiosity, fame, and fortune...all of the stuff that heroes are made of, will insure that wittingly or not, the PCs will play their part in the Outer Beings grand design. An old painting of an ancient hero draws the PCs into this scenario. They must try to obtain the piece of art in order to uncover the many secrets that have been forming around them. Phase I adventures are low level adventures designed to draw PCs into this plot. In this adventure, the PCs come across members of the Dark Petals Cult. How to Involve PCs 1. The PCs are in Darokin when they hear about some historical Darokinian artifacts going up for auction. Either the PCs will want these artifacts, or perhaps a patron of theirs will send them out to acquire them. Ceril Bertun approaches your party. "Agents loyal to House Corun have learned that several ancient artifacts have been recently uncovered, and will be auctioned off shortly in Corunglain." Bertun pauses to make sure that he has your attention. He moves in closer and whispers, "These artifacts have a great importance for our House. They once belonged to Oliver Attleson, a great warrior who defended Corunglain for 20 years during the orc wars. We also know that Umbarth has agents in the area who will attempt to buy these artifacts. I don=92t have to tell you that this would shame our house greatly. We cannot allow this to happen." 2. A love interest of one of the PCs expresses her desire for a particular painting. Will the PC buy that painting in order to secure his/her affections? 3. An old man greets the PCs with an offer of hidden treasures. He tells them that the secrets of the treasure lie hidden within the painting of Oliver Attleson defending the city of Corunglain. An old man accosts your party, clutching desperately at your sleeves. "You might be able to help!" he gasps excitedly. Before he can catch his breath (and before you can interrupt him) he continues. "That auction house over there, you see it? There is treasure inside, and I know where to look for it! But I need help. Stronger arms and legs than mine will have to retrieve it. But we must act quickly!" 4. If the old man fails to catch the party's attention in this manner, read the following: The old man will not be pushed aside. He fumbles for a pouch hidden under his heavy tunic. The pouch slips out of his grasp and its contents spill out onto the road. Several passers-by turn from their routine to stare at all of the gold coins on the ground. "And there's more where that came from too! But we must hurry, or others will snatch the prize from us!" 5. Once inside the auction house, the old man will direct the PCs attention to a large painting of Oliver Attleson. "That is what we must retrieve!" He will not answer any questions, including what his own name is, saying that, "There is too little time." The PCs will be expected to buy the painting with their own money, although the old man may have a bag or two more of gold to help them. After they buy the painting the old man will disappear. No amount of searching will be able to find him. The Auction The main item of interest at the auction is a 5 feet high, by 7 feet long painting of Oliver Attleson during the siege of Corunglain. Attleson stands in the center of the portrait with the crumbling walls of Corunglain to his back and a massive horde of humanoid invaders in front of him. The painting is in a remarkable condition. Despite its great age all of the colors are still quite vivid, and its paint is unchipped. In the center of the painting stands a regal figure in a full suit of gleaming plate mail. In his outstretched hand he holds a massive sword. The skies framing him are red, as if they have been drenched in blood. Behind him are crumbling walls filled with weary defenders, and before him lies a massive throng of humanoid invaders. They fling their hordes at the city, but the three orcs nearest the knight and his sword recoil, as if in great pain. There are several other items coming up for auction that may be useful to the PCs. 1. A portrait of a beautiful, but very stern looking woman. [This is a portrait that was created over 150 years ago of the famous amazonian pirate, Moana the Fair.] 2. A humanoid war banner taken from a tribe of kobolds before the great crater was formed. The banner is bedecked with furs, skulls, and various other body parts of several animals (and possibly a few humans). A bright red cloth is attached to it as a flag, and it bears the following symbol. [This is Prince Kol's personal banner. Anyone versed in Broken Lands history will be able to identify it as such.] Several other parties are interested in acquiring the portrait of Oliver Attleson: 1. Calgan Embra, a finely dressed gentleman with a long face, is an agent of Umbarth house. Umbarth wishes to purchase the painting purely out of spite for Corun house. If the agent is able to buy the portrait, it will sit forgotten in some dusty warehouse. 2. Matrissa Abbylane - a beautiful young lady, dressed all in black. Just weeks ago her entire family was murdered on one of the trade routes from Corunglain. She wishes to purchase the painting for sentimental reasons. [Perhaps she could be the love interest for one of the PCs as well.] 3. Hadley Demshaw and Ferik Merto are a couple of older, gray haired gentlemen. These are high up members of Corun House. They intend to purchase the painting and then shove it away in some old dusty warehouse to be forgotten. Contrary to popular belief, the Coruns are quite ashamed of their connections to Oliver Attleson. They intend to bury all evidence of past wrongdoings on their part (see their betrayal of the paladin to the orcish horde in Appendix 1). This is an excellent opportunity for the PCs to showcase their merchant skills (if indeed they have any). The DM should feel free to throw in as many minor bidders as he chooses, although only the three groups listed above (and perhaps the PCs) will have any staying power. A Run-in With Assassins Whether or not the PCs were successful at winning the auction, they will be visited the next night by three assassins. The assassins will spend a full day watching the PCs and then attack them during the night, preferably when they are returning to their quarters for the night. Two assassins will enter the party's room and lay in wait. They will trap, or block, all routes of escape except for one, preferably a window to the outside. The third assassin will position himself outside of the only escape path and wait for the characters to flee. Once they emerge from the exit, the third assassin will open fire with his hand held crossbow. As you enter your room, you notice that something is out of the ordinary. You can no longer hear the rumble of people from the common room, nor the squeaking of floor boards beneath you. Turning to your companions, you notice that their mouths are moving, but they are saying nothing. The assassins have dropped a Violet Poppy (see New Magic Items section) into the room in preparation for their attack. Once the PCs are within the radius of its effect (which should cover their entire room), the assassins will spring forth - weapons drawn. Each one will cover a potential exit, making sure to leave an open path to the third exit where their companion lies in wait outside [originally there were Tavern Maps for levels 1 and 2. Unfortunately these cannot be reproduced here, but may be found in the original adventure in Tome of Mystara no.6]. Before the PCs can react, one of the assassins drops a Crimson Rose, and the entire room goes dark. Gerin Felwig (local apothecary), human Rog1: CR 1/2; Medium Humanoid (5 ft. 10 in. tall); HD 1d6; hp 6; Init +7 (Dex+Improved Initiative); Spd 30 ft.; AC 15 (+2 armor, +3 Dex); Atks +1 melee (1d6+1/crit 18-20/x2); SA sneak attack; AL LE; SV Fort +0, Ref +5, Will -2; Str 12, Dex 16, Con 11, Int 9, Wis 7, Cha 5. Skills: Escape Artist +7, Hide +7, Intimidate +1, Jump +5, Move Silently +7, Profession (Apothecary) +2, Spot +2, Tumble +7. Feats: Blind Fighting, Improved Initiative. Possessions: Leather armor, rapier, Violet Poppy (6 charge item, d6 charges left), Blue Tulip (6 charge item, d6 charges left). Hert (borderlands fur trapper), human Rog2: CR 1/2; Medium Humanoid (5 ft. 7 in. tall); HD 2d6 +1; hp 14; Init +3 (Dex); Spd 30 ft.; AC 15 (+2 armor, +3 Dex); Atks +3 melee (1d6+3/crit 18-20/x2); SA sneak attack, evasion; AL LE; SV Fort +2, Ref +6, Will +0; Str 15, Dex 16, Con 14, Int 9, Wis 11, Cha 6. Skills: Craft (Trapmaking) +4, Escape Artist +8, Hide +8, Listen +5, Move Silently +8, Pick Pocket +8, Spot +5, Tumble +8. Feats: Blind Fighting, Combat Reflexes. Possessions: Leather armor, rapier +1, Crimson Rose (6 charge item, d6 charges left), Cream Orchid (single use, use activation item). Carid Selaay (local librarian), human Rog1: CR 1/2; Medium Humanoid (5 ft. 9 in. tall); HD 1d6; hp 6; Init +3 (Dex); Spd 30 ft.; AC 15 (+2 armor, +3 Dex); Atks +3 ranged (1d8/crit 19-20/x2 crossbow, 1d6/crit 19-20/x2 short sword); SA sneak attack; AL LE; SV Fort +0, Ref +5, Will -1; Str 11, Dex 17, Con 11, Int 15, Wis 8, Cha 14. Skills: Diplomacy +6, Disguise +6, Escape Artist +7, Gather Information +6, Hide +7, Listen +3, Move Silently +7, Open Lock +7, Perform +6, Profession (Bookkeeper) +3, Spot +3. Feats: Point Blank Shot, Precise Shot. Possessions: Leather armor, crossbow, short sword. Death of a Corun One of the older gentlemen (a Corun) from the auction, frantically approaches the PCs. He tells them that his traveling companion was just found dead this morning in his apartment. He himself would have been there last night, but some pressing business came up at the last minute. Now he fears that if the assassination attempt was meant for him, that the assassins will surely come back. It's an overcast evening, the dusk clouds red outside, when an old man bursts into your presence. "My name is Demshaw. I remember you from the auction yesterday. I need your help desperately and I'm willing to pay!" The old man from the auction is shaking and out of breath. "I came into my appartment this afternoon and found my partner, Merto, lying crammed into a corner of the room, deader than a Thadder on land. Someone is trying to kill me, and I need some bodyguards. I can tell talent when I see it, and you're it. Name your price..." the old man removes his velvet hat and rubs his head. After a short pause he realizes what he has just said and adds with a finger pointed upward, "within reason!" Demshaw is truely terrified. The first thing he did after finding the body was to run straight to the authorities. Unfortunately, he could find no one at the precinct. The guardsman he found on the street wasn't much help to him either. Demshaw's ears become red as he recounts his tale. "That uncouth barbarian didn't even bat an eye! Told me he had bigger problems. Bigger problems!? Merto was murdered, I tell you!" A few moments pass as the flustered man tries to calm himself down. "I spent the rest of the day looking for you...I remembered you from the auction." Demshaw's tone suddenly changed from frightened exasperation to blind hatred, "It was Embra, I just know it. He must be behind this, that old coot! Please help me!" Assuming that the party agrees to help him, Demshaw will eagerly do anything they tell him to. He is very insistant however that the PCs come to his apartment right away. "If there is anything there that I can use aganst Embra there, I want you to find it!" Demshaw's apartment is large and plush...just the sort of extravagant abode that an overly pampered merchant would be at home in. "Not nearly the standard of living I'm used to, but it suffices while I'm in town," Demshaw mumbles apologetically. There is a man lying in the far corner of the entryway. Broken furniture and pieces of fragile artwork lay strewn across the floor. It is evident that quite a struggle took place here. The man that Demshaw identifies as his partner Merto is white as a bone. His hair is even whiter than you remember it to be just a day ago, but maybe that's just the lighting. Shadows play against the far wall, as the setting sun shines through the windows behind you. The PCs can search the apartment all they want, but they won't find anything of importance. There is no blood in the room, and the body doesn't have so much as a scratch on it. Merto's body has the only clue to his death, but no one will notice it unless they bring a light source very close to the corpse. Anyone who does this, and makes a successful Spot check (at DC 15) will realize that Merto's body casts no shadow. Early this morning, before the sun rose into the sky, members of the Dark Petals Cult performed a dark ritual that would bind the shadow of their sacrificial victim to their will. Evidence of the ritual can be found at the auction house. After their dark rites were completed, the cult members sent the newly created Shadow out into the city with the instructions to kill all those who bid on Attleson's painting. As the sun finally sets, the doorway to the apartment is darkened by an imposing figure. Muscular, and heavily armored, the figure steps through the doorway and is soon followed by two others in similar attire. You breath a sigh of relief as you notice that each bears the mark of the city guard. The first man who enters the appartment is Geret Klonser, the captain of the guard. He rushes to the body of the slain merchant and shines the light of his lantern directly on it. No shadow is produced. If the PCs have not yet figured out the cause of the man's death, Klonser will explain it to them. "Early this morning one of my men stumbled upon a 'creature' made entirely of shadows. The man was lucky enough to be escorting a group of priests with their weekly tithes, to the local bank. The priests quickly dispatched the creature, and a general alarm was raised. We've spent the better part of the day trying to secure the city from this potential plague. Every time one of these monsters kill a man, another Shadow is spawned. The city has been closed, and the priests are making sure that no Shadow will leave. The rest of my men are patrolling the streets, but I fear they'll have no luck." Geret moves away from the corpse in order to adress you directly. "We also found a disturbing sight at the auction house a couple of hours ago. Some dark ritual has been performed there to bring all of this about," he says while gesturing at the dead man on the floor. "That's when I knew to come here. I figured that there was a connection between yesterday=92s auction and the creature that was spawned not long ago. I also= fear that those who were at the auction are the intended victims. It seems that I've been proven right. Unfortunately my men are spread throughout the city, and there are two others who were involved with that auction who may need protection." This is the PCs=92 chance to volunteer to help save the city. The city's priests managed to kill one Shadow, but since Merto was murdered, that means that there is at least one more on the loose. If it manages to kill its next victim, then there will be more Shadows running about the city. If the PCs can't stop the creature before this happens, the entire city may be overrun. Klonser tells the party that he will take Demshaw to the nearest temple for safe keeping. He instructs the two guards to assist the PCs in securing the safety of the other two targets, Calgan Embra, and Matrissa Abbylane. Time is of the essence, and both of these people live on seperate sides of the city. If the PCs are going to save them in time, they will probably have to split up. Calgan Embra Calgan Embra is under attack when the PCs arrive. The Shadow entered his house and waited for the merchant to secure it before attacking him. If the PCs want to gain entrance, they will have to break down the door. You hear a crash from the house ahead of you, followed by a horrible scream. As you rush to open the door, you find that it is locked shut. Shadow (1): CR 3; Medium-Sized Undead (Incorporeal) ; HD 3d12; hp 18; Init +2 (Dex); Spd 30 ft. fly 40 ft.; AC 13 (+2 Dex +1 deflection); Incorporeal touch +3 melee (1d6 temp Str); SA Str damage, create spawn; SQ Undead, incorporeal, +2 turn resistance; AL CE; SV Fort +1, Ref +3, Will +4; Str -- , Dex 14, Con --, Int 6, Wis 12, Cha 13. Skills: Hide +8, Intuit Direction +5 Listen +7, Spot +7. Feats: Dodge. The Shadow has already made 1 successful attack upon the merchant by the time the party arrives at his home. It will be able to reduce his Strength score to 0 in another three rounds. Once the PCs have managed to hurt the creature (with a successful attack), the Shadow will turn its attention to them. If the party is unable to damage the creature, it will continue its attack upon the hapless merchant. Matrissa Abbylane Matrissa Abbylane is a =91sleeper=92 in the Dark Petals Cult (see Appendix 3= ). While the PCs are busy searching her house (and being spooked by every shadow that crosses their path), Matrissa will reach into the folds of her robe and pull out a short bladed dagger. The dagger is coated with enough paralyzing poison for one strike. Matrissa will attack the first PC that she can, preferably from the back. Matrissa Abbylane, human Aristocrat4: CR 2; Medium Humanoid (5 ft. 4 in. tall); HD 4d8; hp 17; Init 0; Spd 30 ft.; AC 10; Atks +2 melee (1d4+2/crit 19-20/x2); AL LN; SV Fort +1, Ref +3, Will +4; Str 8, Dex 11, Con 9, Int 9, Wis 11, Cha 16. Skills: Appraise +6, Craft(Painting) +6, Diplomacy +10. Feats: Improved Initiative, Quick Draw, Lightning Reflexes. Possessions: Dagger (coated with paralysis poison). If Matrissa is captured, instead of killed, she will say and do nothing. The only thing that shows in her face is a blank stare. Matrissa will remain in this state for 24 hours, after which she will remember nothing. Aftermath The painting of Oliver Attleson, although quite remarkable, does not provide any direct clues as to the whereabouts of any great treasure hoard. A great treasure is depicted in the painting however, and that is the sword Roc. PCs who take an interest in the sword and its powers will be able to discover that a Minrothad merchant, by the name of Hadric Telmar, came to possess the sword several years back. Telmer disappeared not too long ago while in search of some ancient pirate's treasure. This information will be crucial in leading the party to the final adventure in this series. Further Investigations The PCs may want to follow up on any of the information gathered during the course of this adventure. Investigating the Death of Matrissa=92s Family This will lead the PCs to the rather disturbing news that many caravans have been disappearing over the past several months. PCs who follow this lead will find that the northern caravan routes are becoming exceedingly dangerous. If The Starving Forest has not been played yet, this will be a good lead in. As the PCs go off to investigate the site of the Abbylane massacre, they stumble upon a caravan about to receive a similar fate. Investigating the Umbarth Agent The Umbarth agent will make himself utterly useless to anyone who is interested in Attleson or the painting. If the agent is watched covertly however, he may lead the PCs north into Glantri. There he meets with Prince Kol, whom he encourages to send raiding parties against Corun and other northern based merchant families. Investigating the Corun Agents Demshaw can provide an abundance of information to anyone concerned with Oliver Attleson and his fate. He may be very eager to give details on Attleson=92s history in Corunglain (neglecting Corun=92s own nefarious role = in his demise of course), and may give the PCs clues to other sites dealing with Attleson. If the encounter with the Necromancer has not been played yet, these high up Corun=92s can provide an excellent lead in. They can poin= t the PCs in the direction of Attleson=92s final resting place. However if the= PCs get too close to discovering the truth about Attleson=92s demise, Corun house will not hesitate to silence them. Investigating other Attleson Artifacts or History This line of investigation will lead the PCs to clues much as investigating the Corun=92s will. However the PCs will attract some unwanted attention in this case. The Dark Petals Cult will try to silence anyone nosing around in Attleson=92s history in order to prevent them from finding the sword, Roc. Corruption of the Swords campaign by John Calvin, Max Monas, and Jens "Stalker" Schnabel ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 30 Aug 2001 10:03:47 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: Re: CotS - Assassins (3rd adventure) Great stuff here, guys! A couple of quick questions - how much would the Corun painting actually be worth, and what wold the high bids of the major NPC bidders be? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 30 Aug 2001 15:13:06 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Re: CotS - Assassins (3rd adventure) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >Great stuff here, guys! Thank you, thank you. >A couple of quick questions - how much would the Corun painting actually be >worth, and what wold the high bids of the major NPC bidders be? This is a very good question. I don't have a definitive answer, but I do have several suggestions that I think are workable. Here they go: Since the adventure is designed for low level characters (L1-3), the chances are that the group doesn't have a whole lot of money that they can liquidate for the purchase of a painting. I think there are really 2 issues at stake here - first determine the base price of the art, then determine how much money each of the other parties are willing to spend. So keeping this in mind, you can do the following to determine base line price: 1) Don't make the painting worth very much. How much do the PCs have? That's how much the painting should ultimately sell for (+ or - a few hundred gp). Take this amount and use it as a base line price for the painting. This solution is probably the easiest solution (less work for the DM to do), but might not be the most elegant solution. 2) Set the baseline price to be some value that you as DM deems appropriate. Remember that this thing was probably painted fairly soon after the orc wars (which was 500AC IIRC)... that makes it between 400 and 500 years old. I'd set the price at somewhere between 1500 and 3000gp... it probably doesn't matter much because the PCs shouldn't be able to afford it. [Of course what the PCs can and can't afford varies greatly across campaigns, so YMMV... point is, set the value of the thing so high that the PCs can't afford it.] In this case the PCs will have to do some fast work to find some backers for their purchase. Either a single backer or multiple backers. If the PCs know that there is additional treasure involved with the painting, they might promise their backers a percentage of whatever else they recover. This might lead to more sticky situations on down the line. When do backers reap all of the rewards that they are entitled to? How much of the PCs treasure gathering carrer will be linked to the purchase of this painting? Well, it's a nice way to remove some gold from the PCs on down the line. I like this solution better, but of course there is more work involved here since none of this kind of info is presented in the adventure itself. Determining how much everyone is willing to spend is the second issue. I'd assign a fudge factor to each of the interested parties evaluation of the value of the painting using the base price as the standard. So then each party will be willing to pay the base price + or - a given % of the pase price. This will be the max value that each party will spend. Then divide the PCs up, giving each one (secretly) their spending limits and some info on the party they will be representing and let them duke it out. Hope this helps. If you have any other questions, please let us know. John __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 30 Aug 2001 15:27:06 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: CotS - Assassins (3rd adventure) On Thu, 30 Aug 2001 10:03:47 -0400, Geoff Gander wrote: > > >Great stuff here, guys! > Thanks. >A couple of quick questions - how much would the Corun painting actually be >worth, and what wold the high bids of the major NPC bidders be? > You mean the picture of Attleson? Well, this is really John's baby, so I guess his comments are more appropriate than mine, but I'll venture a guess. I suppose we should have established who created the painting, or at least that it was a renowned artist, but that might go without saying since it's valuable enough to be sold at an auction and Attleson was willing to pose for it during a time when he was considered a hero in Corunglain... I'd set the initial price around 2,000 gp.2. Matrissa Abbylane wants it merely for sentimental reasons, so she probably won't go beyond 3,500 gp or 4,000 gp or so... The other two competitors represent the Corun and Umbarth houses, and are probably willing to go a lot higher - Corun to hide their "association" with Attleson and Umbarth to spite them, so I might imagine Calgan Embra (from Umbarth house) going as high as 6,000 gp and Hadley Demshaw and Ferik Merto (representing Corun house) to go as high as 10,000 gp if need be, although they might hesitate because paying that much would only attract attention they don't want! They have 10,000, but will probably outbid only the Umbarth agent, then steal it if someone else ends up with it (which might be much cheaper...). After all, even if the price is high, outbidding the Umbarth agent won't attract too much attention since the enmity between the two houses is well known Btw, that reminds me that we forgot to credit Aaron Nowack's good work on the Darokin merchant houses as inspiration for what we did. No, we didn't actually use any of his stuff, but we were very inspired by it and some of our plots might reflect that. Thanks for that Aaron - some of us really appreciate it! Well, the above is just my guess. My fellow co-conspirator might disagree. What do you say, John? ;) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 09:38:57 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Saarela Sami Subject: Modules at eBay MIME-Version: 1.0 Content-Type: text/plain Hi, Two more interesting items popped up at eBay today: First is B10 Night's Dark Terror. It's unpunched and they've got a picture to proove it. Actually thinking of buying this myself. (http://cgi.ebay.co.uk/aw-cgi/eBayISAPI.dll?ViewItem&item=1633326589) Second is X10 Red arrow Black shield also unpunched. (http://cgi.ebay.co.uk/aw-cgi/eBayISAPI.dll?ViewItem&item=1633323050) They are from the same seller so you can save in shipping. The seller ships worldwide. Your faithful eBay-imp, - Sami ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 15:22:30 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Hulean Priestly Character Kit - Holy Man MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi all, here is the first of a series of five kits that detail the Hulean priests of the Temple of Chaos. All of these kits are based on the priest kits from "Al Qadim Arabian Adventures", though all have been adapted to the different nature of the Hulean religion (Chaotic rather than Lawful) and of Bozdogan. Holy Man -------- At the topmost level of the Hagiarchy government and religious hierachy, one step below the Master of Hule himself, are the Holy Men, a powerful body of skilled politicians, bureacrats, advisors and spies. Holy Men are frequently dual-classed Thieves/Clerics of Bozdogan. Requirements: To become an Holy Man, hard requirements must be met, including a purely Chaotic Evil alignment, and minimum scores of 12 Wisdom, 12 Charisma, and 9 Intelligence. Role: Holy Men are the rulers, individuals who have been somehow touched by the Immortals. The Holy Men make up most of the bureaucracy and all of the nation's administration. Holy Men are especially favoured of Bozdogan, and they occupy official positions in Hule's ruling class. Unmistakable signs help determine who is favoured, such as being incapable of ever uttering the words "yes" and "no," "black" and "white," or "is" and "have," or the inability to use the letter "e" or numbers of any kind, etc. Weapon Proficiencies: any Thief weapons. Holy Men rarely fight, and are usually armed with conceilable weapons, like daggers, or simple staves. Nonweapon Profs: Bonus: Religion (Temple of Chaos), Ceremony (Bozdogan), Bureaucracy. Required: Information Gathering, Religion (Theology of the Temple of Chaos), Reading/Writing (Hulean). Equipment: An Holy Man may don any armor up to Chain Mail, but cannot use a shield. However, Holy Men rarely need or want to fight. Holy Men usually dress in ankle-long, pure white tunics over other white garments. Access to Spheres: Major: All, Astral, Charm, Combat, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun (reversed spells only), Chaos, War. Granted Powers: Undetectable Lie (always active), Detect Lie (3/day), Control Undead, Suggestion (1/day, starting at 4th level). Special Benefits: an Holy Man will receive food and lodging from any temple, for himself and up to 1 companion per level. He can also requisition resources up to 100 Liras per level for any use, without getting caught. The amount can be double if the Holy Man is willing to explain the need for the money to his superiors. He may request funds no more than every two months. The Holy Man can gather fanatic followers, either janissaries or defenders of Bozdogan, for up to 1 day per level. A number of 1st level fighters (3 x level of the priest) will answer his call. Last, an Holy Man can request an assistant, who may be another lower level Holy Man or a member of the Clergy. The assistant will be at a level equal to 1/2 the Holy Man's own level, up to 4th, and will stay for 1 week per level. Within Hule, Holy Men rule unchallenged, and can give orders to lower ranking people--that is, anyone but higher ranking Holy Men. Special Hindrances: Holy Men are members of a strict hierarchy, which conflicts with their chaotic alignment. To allow the hierarchy to survive, the upper ranks must constantly control their underlings, who are therefore likely to receive frequently orders and difficult jobs to accomplish. Note that while Bozdogan holds lies as holy acts, being caught telling a lie to an Holy Man is instead a great sin. At the same time, they must be wary of all others Holy Men, as loosing power, or overreacting to some competitor's move would spell doom for any Holy Man. Holy Men receive a -3 reaction penalty from any non-Hulean, as the reputation of the Hulean clergy has spread nearly everywhere in Brun. Starting Funds: Holy Men don't have money problems, and start with 3d6 x 10 Liras. They can requisition more money or resources, as specified in the Special Benefits section. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 15:55:31 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Yavdlom & "Quagmire!" question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I'm considering the opportunity of playing module X6 Quagmire! as part of my Mystaran campaign, but I'm not entirely sure on when the events in the module should happen in order to stay coherent with the rest of the timeline. I would have it played as a stand-alone, "historical" adventure, so I've no problem of fitting it into the time flow of the campaign, I'd just have it coherent with the rest of Mystara's history. Now, the natural timeframe for this adventure could be the time while the Yavi people where not in the Serpent Peninsula, but on the Immortal's Arm, which would mean between 500 and 400 BC. However, the adventure seem to suggest that Tanakumba is not inhabited for a very long time, and less than a century seems a bit little. The modern Tanakumba was founded around AC 800, but at that time the Yavdlom were already back, and probably very well established in Yavdlom. Any suggestion? -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 12:32:57 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Greg Pratt Subject: Re: Yavdlom & "Quagmire!" question MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 8/31/01 7:25:01 AM Pacific Daylight Time, agathokles@LIBERO.IT writes: > Now, the natural timeframe for this adventure could be the time while > the Yavi people where not in the Serpent Peninsula, but on the > Immortal's Arm, which would mean between 500 and 400 BC. > However, the adventure seem to suggest that Tanakumba is not inhabited > for a very long time, and less than a century seems a bit little. The > modern Tanakumba was founded around AC 800, but at that time the Yavdlom > were already back, and probably very well established in Yavdlom. I might point out that in a swampy or jungle area, even fifty years of plant growth can virtually destroy many man-made structures. An area overrun with local plant and animal life can give the feeling that an area has been adandoned for quite some time. This of course assumes that there isn't any magical interference as well. Perhaps a druid has settled in the abandoned area and is doing his best to slowly but surely remove the traces of humanity from the area. The time machine Yav used is in the area - perhaps without humans to influence it has done something to the local plant and animal life. These are just a couple of possible magical explanations, I'm sure others would work as well. I'd stick with the 500-400 BC timeframe. -Greg Pratt ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 09:47:46 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: Open RPGers In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Ok. I dont have any 3erd edition material. --- M Novy wrote: > It is a 3E campaign. Have you ever used Open yet. > You just play a session > at a time. It is like a chatroom but you can roll > dice and stuff like that. > www.openrpg.com You would just need a charracter. > Go there and download > the stuff and then let me know when you have it. > Mike > > > >From: larry lamb > >Reply-To: Mystara RPG Discussion > > >To: MYSTARA-L@ORACLE.WIZARDS.COM > >Subject: Re: [MYSTARA] Open RPGers > >Date: Sun, 26 Aug 2001 22:51:31 -0700 > > > >I have a few questions: > >What will i need to play in this game? > >When are the turns played? > >What edition is the game? > > > > > >--- Tim Roberts wrote: > > > We're currently using openRPG in our Mystara PnP > > > campaign and one of you > > > team members has already made some cutom files > for > > > use with it. We're > > > currently playing in Karameikos and have just > > > started the module B5 Horror > > > on the Hill. Here is the link to the openRPg > files > > > for anyone interested. > > > http://www.mystaranet.com/~vulcano/ORPG.html > Your > > > welcome to join us or your > > > welcome to post on our forum your play times so > that > > > others in our team who > > > can't make our session that would still like to > play > > > could at least come to > > > yours. Here is the link to our site. > > > http://www.mystaranet.com/mystara.htm > > > > > > > > > > > > Alphaks > > > tinman@mystaranet.com > > > http://www.mystaranet.com > > > > > > > > > > I am possibly interested in starting an open > RPG > > > 3e Mystara campaign. If > > > > anyone is interested in playing let me know. > It > > > can be a vote to see > > > where > > > > the campaign starts out, but I prefer > Karameikos. > > > This game will prolly > > > be > > > > played just once a week or once every two > weeks. > > > It can be an open type > > > > campaign but i always prefer good PCs. As > they > > > are the easiest to reward. > > > > It doesnt matter if you have Mystara stuff > because > > > it will more than > > > likely > > > > be new material. We could possibly even > negotiate > > > on starting off higher > > > > levels. > > > > > > > > Mike > > > > > > > > > > > > >_________________________________________________________________ > > > > Get your FREE download of MSN Explorer at > > > http://explorer.msn.com/intl.asp > > > > > > > > > > > > >******************************************************************** > > > > The Other Worlds Homepage: > > > http://www.wizards.com/dnd/OtherWorlds.asp > > > > The Mystara Homepage: > > > http://www.dnd.starflung.com/ > > > > To unsubscribe, send email to > > > LISTSERV@ORACLE.WIZARDS.COM > > > > with UNSUB MYSTARA-L in the body of the > message. > > > > > > > > > > > >******************************************************************** > > > The Other Worlds Homepage: > > > http://www.wizards.com/dnd/OtherWorlds.asp > > > The Mystara Homepage: > http://www.dnd.starflung.com/ > > > To unsubscribe, send email to > > > LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > > > >===== > >The "Fighting Bunnys" main site: > > > >http://www.angelfire.com/on2/myrobotechgames/index.html > > > >To group site: > > > >http://groups.yahoo.com/group/RobotechGame > > > >__________________________________________________ > >Do You Yahoo!? > >Make international calls for as low as $.04/minute > with Yahoo! Messenger > >http://phonecard.yahoo.com/ > > > >******************************************************************** > >The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > >The Mystara Homepage: http://www.dnd.starflung.com/ > >To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > > _________________________________________________________________ > Get your FREE download of MSN Explorer at > http://explorer.msn.com/intl.asp > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 12:46:59 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: James Mishler Subject: Re: Yavdlom & "Quagmire!" question MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit <> Actually, the entire peninsula was in a period of chaos and civil war from around the first century AC (when Yav replaced the broken piece and caused his people to fall into barbarism) to the mid 8th century AC, when he returned after fixing the artifact yet again and helped rebuild his kingdom. Tanakymba could well have been abandoned, rebuilt, and re-occupied a number of times during this period. Any time during that period would be perfect for the basic adventure script in the Quagmire! module, especially around the seventh and eighth centuries, when competition in exploration was fierce between Ierendi and Minrothad. James ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Aug 2001 21:14:58 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Yavdlom & "Quagmire!" question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit James Mishler wrote: > > Actually, the entire peninsula was in a period of chaos and civil war from > around the first century AC (when Yav replaced the broken piece and caused > his people to fall into barbarism) to the mid 8th century AC, when he > returned after fixing the artifact yet again and helped rebuild his kingdom. > Tanakymba could well have been abandoned, rebuilt, and re-occupied a number > of times during this period. Greg Pratt wrote: > > I might point out that in a swampy or jungle area, even fifty years of plant > growth can virtually destroy many man-made structures. An area overrun with > local plant and animal life can give the feeling that an area has been > adandoned for quite some time. Uhm, both solutions seem quite reasonable. I guess that I will decide on the basis of the size of the human population I will have in Thanegia: low population (as in the module) seems to fit better the 500-400 BC solution, while a variant with warring tribes could be set in the 200-700 AC timeframe. Thanks to both of you for your suggestions, -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.