Looking for the rules for the Githzerai from Torment

Post/Author/DateTimePost
#1

zombiegleemax

Jul 19, 2005 0:21:39
You remember the torment computer game?

The githerzerai had that sword and the disk that unlocked spells and such?

Has there ever been any publication or conversion for that?

D20 or otherwise.

One of my players really wants to play one.
#2

richard_k

Jul 19, 2005 15:40:34
From the gods of planewalker.com i give u
http://www.planewalker.com/rrakkma/entry.php?intEntryID=9303
enjoy
#3

factol_rhys_dup

Jul 20, 2005 0:50:41
W00t. I definitely endorse the Zerth Prestige Class for obvious reasons. Additionally,

the githzerai race itself is detailed (all over the place, but also) here in Planewalker's Planescape Campaign Setting, Chapter 1.

as an alternative to the Zerth Prestige Class (or maybe not alternative), karach is also presented as a special material here in the Planewalker Planescape Campaign Setting, Chapter 6.

I discussed the possibility of revising the githzerai to a lower ECL here.
#4

zombiegleemax

Jul 20, 2005 17:30:02
Didn;t the guy in Torment unlock spells everytime that he unlocked a ring in the disk (or was it his sword that was a puzzle?)
#5

factol_rhys_dup

Jul 20, 2005 18:02:11
This basically tells you all the circles and what they do in the computer game. Bear in mind, this is the forum for Planescape, not necessarily Planescape: Torment, and while most all of the regulars here have played and love the game, some of the CRPG's material was created by taking a few liberties. There isn't much of anything in the Planescape campaign setting as it exists to reveal secrets of the zerths, as their mysticism was mostly invented by the computer game designers. We all love it so much that it has been adopted quite readily by the Planescape community to the point that its features have been incorporated into Planewalker.com's semi-official campaign setting revival, but if you've played through the game you probably know about all there is to know "officially" on zerths.
#6

richard_k

Jul 21, 2005 15:15:22
The unbroken circle was made up of 8 rings (i think) and as the Nameless one u opened 6 to 8 if u had high enough wisdom and inteligence. These helped both u and Dak'kon understand the zerth code. Dak'kons sword was special as its made from chaos matter called Karach. His sword is chaos matter focused by his mind...i can really give a better description than this because if i did id spoil a few parts of the game .
#7

ripvanwormer

Jul 22, 2005 23:46:37
Didn;t the guy in Torment unlock spells everytime that he unlocked a ring in the disk (or was it his sword that was a puzzle?)

My interpretation of this was that Dak'kon (and the Nameless One, when apprenticed to him) was a sorcerer, and by learning lessons in githzerai philosophy he opened new sorcerous paths within himself.

Of course, the sorcerer class didn't exist back then, but I think it fits. For Ignus too, who taught using pain. Technically, they all had spellbooks in the game, so they were wizards, but the true learning took place outside of tomes.
#8

richard_k

Jul 23, 2005 7:55:35
Hmm maybe rather then learning the spell from the traditional scroll it was a more "felt" thing. Though the spell wasnt written down it was still "written" into the item...an imprint of the spell, something that was more then mere words written...Though this gives me a few ideas, maybe spells can be imprinted into any object such as a portal key...
"mmmm (takes a bite from muffin) *burp* oh damn, bluberry and "gate" a nice combination"