WHats your campaighn about?

Post/Author/DateTimePost
#1

zombiegleemax

Jul 22, 2005 23:11:50
I'm trying to get some ideas for a campaighn and I need some inspiration. I am trying to bridge the gap from Player to DM so I got this Campaighn setting To get me started. Thanx.
#2

zombiegleemax

Jul 22, 2005 23:50:09
Well if your running a campaign in the Dragonlance Campaign setting then i would sugest setting it after the War of souls. The reason is two fold, 1 There is more history and less preset things about the world. The order of the Arcane is gone so PC's can use magic freely. 2 those ridiculas Dragon overlords are gone so your PC's are free to roam the land with out risk of being slaughtered.
#3

zombiegleemax

Jul 23, 2005 0:41:50
Well if your running a campaign in the Dragonlance Campaign setting then i would sugest setting it after the War of souls. The reason is two fold, 1 There is more history and less preset things about the world. The order of the Arcane is gone so PC's can use magic freely. 2 those ridiculas Dragon overlords are gone so your PC's are free to roam the land with out risk of being slaughtered.

That sounds good I will look into it.
#4

aliothefool

Jul 23, 2005 7:48:37
Actually, the Orders are back. See "Wizard's Conclave" by Doug Niles. (Age of Mortals series.)

There is still an overlord or two around. I don't remember if Sable is dead or not. The other I think is Frost.

Post War of Souls is interesting though. You can use the Key of Destiny adventure to kick off the campaign, and Spectre of Sorrows should be on shelves this coming week (part 2 of the 3 part adventure.)

kender_ if you like epic story arcs, and the involvement of the pantheon in everything, then DL is the setting for you!
#5

zombiegleemax

Jul 23, 2005 10:00:45
Mine occurs in the "all time favorite" War of the Lance years.

It is a campaign with evil characters (a Mithas minotaur fighter, a dark cleric of takhisis, a hobgoblin fighter, a kapak rogue and a human rogue) who joined the ranks of the red wing.

The campaign is supposed to be a "what would happend" one, as the players play an active role against the return of the good and neutral gods, prevent the return of the dragonlances to the knights, and finding the Everman. Right now, they are going to Abanasinia to hunt de blue crystal staff. They should meet the Heroes sometime, and that raises a lot of possibilities to change the history of Krynn.


k, thats all...

Burger
#6

zombiegleemax

Jul 23, 2005 10:03:58
I am personally looking at two eras in history, pre-Cataclysm Istar and War of the Lance. Both are important junctures in Ansalonian history, and while much has been written about them, there is still much that can be roleplyed as well. I found pretty much everything starting after Dragons of Summer Flame to be just so far out in left field that I disregard it. I have the DCS, but I got it for the third edition conversions, not because I wanted to play in the post WoS Ansalon. But that is my personal taste, not a recommendation. Others may enjoy the WoS era, and find much to do in it. I am just a big fan of the old school DL.
#7

zombiegleemax

Jul 23, 2005 10:07:26
Burger I think the problem with it being in the war of the Lance is that 1 of my players has read the first 2 books and I think that one of my other friends who is playing owns the first and probably at least read the first hundred pages.
#8

zombiegleemax

Jul 23, 2005 10:11:23
I am personally looking at two eras in history, pre-Cataclysm Istar and War of the Lance. Both are important junctures in Ansalonian history, and while much has been written about them, there is still much that can be roleplyed as well. I found pretty much everything starting after Dragons of Summer Flame to be just so far out in left field that I disregard it. I have the DCS, but I got it for the third edition conversions, not because I wanted to play in the post WoS Ansalon. But that is my personal taste, not a recommendation. Others may enjoy the WoS era, and find much to do in it. I am just a big fan of the old school DL.

Well those sound like good campaighn eras I have read those two series but no other yet at least.
#9

zombiegleemax

Jul 23, 2005 10:25:15
In my campaign, an evil cleric of chemosh (who's actually a lich) is raising an undead army, and plans to turn all of ansalon into his undead minions. The lich has taken control of the Knights of Neraka, though most of the knights don't know who their new master is. Currently, the players know nothing about the lich or the undead, the think they are just fighting the nerakans. Boy are they in for a suprise...
#10

zombiegleemax

Jul 23, 2005 10:43:08
Well those sound like good campaighn eras I have read those two series but no other yet at least.

The era of PC Istar is a very good one, check out The Kingpriest Trilogy. Although there are minor deviations from MW/TH Istar, you can get by them with little trouble. The time I was thinking of is a few years before the Cataclysm itself, when clerics begin to lose their powers. Any magic-users would have to disguise themselves from the Divine Hammer, and if you aren't worshipping the gods of goodness, you are also a DH target.

The best part of PC Istar is that while many thought it was a time of great goodness, evil had taken ahold of the Kingpriest at that point. The irony is so extreme, that to not run a game in this period would be a shame.

There is so much that I would love to share, but you just have to read the books themselves. It is probably, IMHO, the third best trilogy ever written in the DL universe, of course after Chronicles and Legends.
#11

zombiegleemax

Jul 23, 2005 14:56:03
I think I pretty much need to set it in the war of the lance mainly because I have read only two series (Twins and Dragonlance Chronichles)
#12

zombiegleemax

Jul 23, 2005 15:19:26
if I did it in the war of the lance when is a good time to start like the begginning of the war or later after it has heated up a bit. and what level should the players start at.
#13

zombiegleemax

Jul 23, 2005 18:17:18
I would start in Solamnia, the war has started, the knighthood is fractured, and the dragonarmies are snatching up land. Perhaps the PC's can go on a quest given by Lord Gunthar and Alfred MarKenin. That seems the most plausible. Maybe they were prisoners of the northern dragonarmies. Somehow they managed to escape, and because they know of the danger, decided to leave their sedentary lives behind and become adventurers. Or they could even be scions of Lord Ariakas or the Dark Lady, sent on a mission to find dragon eggs for creating draconians. One can always work around the events of the Chronicles and have a fulfilling game. You just have to know where to look!
#14

zombiegleemax

Jul 24, 2005 9:59:27
Here's some campaign ideas. They only work for the Post-War of Souls era, though.

Frost is working on some strange, secret project, and the PCs have been sent to investigate it.

A group of dragon cultists seeks to find a way to bring more dragons over from the realm of dragons from which the Dragon Overlords came.

Spoilers for Wizard's Conclave









A gathering of sorcerors has been disrupted by a black-robed renegade hunter who is seeking revenge for what whats-his-name did to the Tower of Wayreth.
#15

kalanth

Jul 24, 2005 11:05:45
I am going to be running the Key of Destiny trilogy. I invested the money, its time I get to use them. :D I can't wait to run it too, the cast of characters should be interesting (Kapak Rogue, Half-Elf Paladin, Kagonesti Barbarian, Human (Solamnic) Bard). This should be good times.
#16

cam_banks

Jul 24, 2005 11:11:51
I am going to be running the Key of Destiny trilogy. I invested the money, its time I get to use them. :D I can't wait to run it too, the cast of characters should be interesting (Kapak Rogue, Half-Elf Paladin, Kagonesti Barbarian, Human (Solamnic) Bard). This should be good times.

That kapak's ECL will be 5 if the characters all start at 1st level. How are you offsetting that? Are you using some racial class progression rules or something?

Cheers,
Cam
#17

kalanth

Jul 24, 2005 21:45:21
That kapak's ECL will be 5 if the characters all start at 1st level. How are you offsetting that? Are you using some racial class progression rules or something?

Cheers,
Cam

Yeah, we broke the high ECL into monster classes to make it fair. I just didn't think it right to force them into the typical PC races because of LA.
#18

zombiegleemax

Jul 24, 2005 22:08:37
Yeah, we broke the high ECL into monster classes to make it fair. I just didn't think it right to force them into the typical PC races because of LA.

I just take away the feats, the hit dice, and the skills and make it have a ECL of 3
#19

kalanth

Jul 24, 2005 22:44:14
I just take away the feats, the hit dice, and the skills and make it have a ECL of 3

Here is what I did, basically:


Kapak Monster Level Progression <br /> <br /> All information following is according to the guidelines presented in the Savage Species suppliment (produced by Wizards of the Coast&#8282;) <br /> <br /> <br /> <br /> Racial Traits <br /> Lvl 1 +1 Dex / - 2 Int, -2 Wis Size: Medium Racial Hit Dice: <br /> Lvl 2 +1 Con HD / LVL (The HD progression indicates that the kapak draconian rolls for hit points only at 1st and 3rd lvls, until reaching their first class lvl) <br /> Lvl 3 +1 Dex Speed: 30 ft Lvl 1 1d12 <br /> Lvl 4 +1 Con Lvl 2 1d12 <br /> Lvl 3 2d12 <br /> Lvl 4 2d12 <br /> <br /> (Kapak draconians roll all hit dice from class levels) <br /> <br /> <br /> Racial Type: <br /> Dragon: Kapaks are creatures of the dragon type. They are immune to sleep and paralysis effects. Kapaks have darkvision (60-foot range) and low-light vision. <br /> <br /> Gained at Level 1 <br /> <br /> <br /> <br /> <br /> <br /> Level BA. Fort Ref Will Special <br /> <br /> 1 0 1 1 1 Feat, Natural Attack, Natural Armor +1 <br /> 2 1 1 2 2 Disease Immunity, Gallop, Glide <br /> 3 1 2 2 3 Ispired by Dragons, Healing Touch / Poison Saliva <br /> 4 2 3 3 3 Sneak Attack, Low Metabolism, Nat. AC +2, Spell Resistance <br /> <br /> <br /> Skill Points / Lvl 4+Int modifier x 4 at 1st lvl, 4+int modifier each additional lvl A kapak's hit dice gain him one feat (obtained at 1st lvl). A kapak gains feats based on hit dice, not class level. <br /> <br /> <br /> All Kapak characters begin play with the special ability Death Throes. This is considered a natural ability of all draconians, and varies dependent on the type of draconian.
#20

zombiegleemax

Jul 25, 2005 15:18:45
Kalanth do you have to take specific levels in Kapak Draconion or do you just gain it as you level up? because if you didn't the Kapak would still gai all the stuff eventually my advice just take away the skills HD and Feats and have the rest of your players start at level 3 but make him class level 1
#21

kalanth

Jul 25, 2005 15:35:03
Kalanth do you have to take specific levels in Kapak Draconion or do you just gain it as you level up? because if you didn't the Kapak would still gai all the stuff eventually my advice just take away the skills HD and Feats and have the rest of your players start at level 3 but make him class level 1

These are monster levels, which is a good way to reach the ECL of a monster class. Taking away those HD and and Feats still does not create the balanced PC race that a few levels would. I would rather the player have these monster levels and be that ECL 4 than loose a few things and still be more powerful. I could do race levels for an ECL 3 draconian, as you mention, but then it would have 0 HP until lvl 4? I think I will stick with this, and it was not much work to break it down and balance it out.
#22

cam_banks

Jul 25, 2005 15:42:47
There's always the option of having them start out as an ECL 5 character, but applying the option used in the Players of Faerun sourcebook regarding powerful creatures. In essence, the character "buys off" penalties while the other characters earn XP, so that by the time the other heroes are 5th level, the kapak is on par with them and not too powerful.

When the party is 1st level, the kapak gets -4 on all attack rolls, saving throws, and skill checks. When the kapak earns enough XP to become 2nd level, this penalty drops to -3, but the kapak remains a 1st level character (ECL 5). This continues, with the kapak removing 1 point of penalty at 3rd level (-2 to checks), then again at 4th (-1) until he has enough XP to become 5th level, at which point he has no penalties at all.

After that point, the kapak advances in his character class, such as rogue in this case. When the other heroes are 6th level, the kapak is a 2nd level rogue, and so forth.

I think it's a pretty nice solution.

Cheers,
Cam