Adapting Dungeon's Age of Worms to Dark Sun (Spoilers for the adventure inside)

Post/Author/DateTimePost
#1

zombiegleemax

Aug 12, 2005 8:48:04
I've just downloaded the Age of Worms Overload from the dungeon site and some of the background for the adventure seems very influenced by Dark Sun. For example, one of the main villains is Dragotha, a dracolich, who is trying to bring back Kyuss so he can steal his power. Sound like anyone we know?

So, Rajaat could easily replace Kyuss. Dragotha, becomes Dregoth, who's always been in search of increasing his powers. The harsh jungles to the south were Kyuss is imprisoned in a spire could become the Dead Lands.

The Free City? Tyr, obviously, there's even a gladiator adventure planned. Diamond Lake could remain Diamond Lake only it's long since dried up and the mines are all at the bottom of the lake bed. Allustan becomes a preserver employed by Manzorian, an avangion also known as Oronis.

The city of Alhaster could become Celik, perhaps the patriarch of merchant house of Mareneth is a powerful defiler who has secretly been increasing Celik's strength and now styles himself the Prince of Celik? Or it could be Balic, and the Prince could be head of merchant house Wavir.

The Ebon Triad, instead of trying to merge Hextor, Vecna and Erythnul could have stolen obsidian orbs from Kalak, Boris and Kalid-Ma in an attempt to use the power within to revive Rajaat.

Finally, Lashonna. She is none other than Abalach-Re, revived somehow by Rajaat to be his pawn on Athas in his attempts to escape from the Black. In return for this unlife Rajaat gave her she must serve him, perhaps she's even controled by him. She could be somekind of vapiric sorcerer queen.

By the end of the adventure path the heroes will have befriended Oronis, allied with or defeated Dregoth, killed Abalach-Re a second time and prevented Rajaat from escaping the black, and finally come to power as the new rulers of the burgeoning city of Celik. (Or they could replace the merchant princes in Balic, giving Athas a second 'free city' to match Tyr.)

So, as you can tell I really want to run these adventures. Anyone else have some ideas?
#2

ruhl-than_sage

Aug 12, 2005 17:34:34
Nice, it sounds like the adventure would be an easy convert, and it makes for an interesting story. I tried to write a supplement for Celik 10 years ago, when I was 13, of course it didn't work then, but I've always been interested in the lost city-state.

You said, you downloaded it? From what site?
#3

zombiegleemax

Aug 13, 2005 7:12:00
Nice, it sounds like the adventure would be an easy convert, and it makes for an interesting story. I tried to write a supplement for Celik 10 years ago, when I was 13, of course it didn't work then, but I've always been interested in the lost city-state.

You said, you downloaded it? From what site?

Age of Worms is the new adventure path from Dungeon Magazine. They're up to the third adventure now with 12 adventures planned. They've put up a summary of all the adventures on their site to give people an idea of the plot to come. You can download it here:

http://paizo.com/dungeon/resources/downloads

I'm not sure if I'd start running it now or wait until all the issues arrive, But's it's nice to know what's comming in the other adventures.
#4

zombiegleemax

Aug 14, 2005 0:44:38
Finally, Lashonna. She is none other than Abalach-Re, revived somehow by Rajaat to be his pawn on Athas in his attempts to escape from the Black. In return for this unlife Rajaat gave her she must serve him, perhaps she's even controled by him. She could be somekind of vapiric sorcerer queen.

Nice. RaFoaDK implied for a while that Abalach-Re had somehow returned, but Hamanu immediately put a damper on that thought saying that the magic in question didn't feel like hers. It's an iterestly possibility, though.
#5

squidfur-

Aug 14, 2005 1:08:15
Haven't read any of the download yet, but my initial thought was - wouldn't it make more sense to have the part of Lashona simply be a returned Androponis? What we know of him seems to fit better for what you've described. Not sure if it fits the actual adventure outline though. So you might just take it as a possible suggestion.
#6

Pennarin

Aug 14, 2005 1:41:21
Nice. RaFoaDK implied for a while that Abalach-Re had somehow returned, but Hamanu immediately put a damper on that thought saying that the magic in question didn't feel like hers.

Someone...querried Abalach-Re's spirit in the Gray, and sent her opinion to Hamanu. I'd have to reread the passage, but either it was Abalach-Re's opinion sent along using magic, or her actual spirit was invoked from the Gray into Hamanu's throne room. Either way, I seem to remember Hamanu knew that apparition was not Abalach-Re brought back to life but what was left of her in the Gray, given form through sorcery.

Hamanu can recognize the imprit of the other Champions and tell them appart, so when he doesn't recognize the magic behind Abalach-Re's invocation, he assumes someone he never met before - a new player - wrought the enchantment, which makes him afraid.
#7

zombiegleemax

Aug 14, 2005 1:57:47
Someone...querried Abalach-Re's spirit in the Gray, and sent her opinion to Hamanu. I'd have to reread the passage, but either it was Abalach-Re's opinion sent along using magic, or her actual spirit was invoked from the Gray into Hamanu's throne room. Either way, I seem to remember Hamanu knew that apparition was not Abalach-Re brought back to life but what was left of her in the Gray, given form through sorcery.

Hamanu can recognize the imprit of the other Champions and tell them appart, so when he doesn't recognize the magic behind Abalach-Re's invocation, he assumes someone he never met before - a new player - wrought the enchantment, which makes him afraid.

That's more or less what I was trying to say. You just do it better
#8

Sysane

Aug 14, 2005 9:09:42
I'm not sure if I'd start running it now or wait until all the issues arrive, But's it's nice to know what's comming in the other adventures.

They'll more than likely re-release the entire adventure in a bound format of some sort with extra material like they did with Shackled City (which I'm currely a playing as a PC).
#9

kalthandrix

Aug 14, 2005 9:44:08
They'll more than likely re-release the entire adventure in a bound format of some sort with extra material like they did with Shackled City (which I'm currely a playing as a PC).

When the SC adventure first came out, I misses a few issues- then loved the whole Adventure Path so I ordered the issies I miss and now I also have the single bound edition- which I also got a signed and numbered placard (which is just a sticker) to put into it because they sent it out to me like two weeks late.

I started running the first adventure when it came out, but the group I had at the time was not very dedicated to showing up so I just threw in the towel- but now I have the delema of playing DS with players who have limited experience in Athas- or starting up the Adventure Path using my DS group to do so. The Cauldron could be the same place the the Dragon Crown is today- and the gnome ruins below could be an old halfling stronghold.

I have played with the idea of having the PCs get sent back to the Green Age- which in my mind is like the core D&D setting less gods and more psionics- and building them up there and then have them return to the current time on Athas to duke it out with Dregoth- but doing so will cause the whole campaing to lose the flavor of Dark Sun.

I am so torn!!
#10

Sysane

Aug 14, 2005 10:11:34
I started running the first adventure when it came out, but the group I had at the time was not very dedicated to showing up so I just threw in the towel- but now I have the delema of playing DS with players who have limited experience in Athas- or starting up the Adventure Path using my DS group to do so. The Cauldron could be the same place the the Dragon Crown is today- and the gnome ruins below could be an old halfling stronghold.

You could even keep it as the ancient gnome stronghold. There were gnomes during the Green Age after all.
#11

kalthandrix

Aug 14, 2005 10:27:03
You could even keep it as the ancient gnome stronghold. There were gnomes during the Green Age after all.

I had thought that in the Dragon Crown Adventure it states that the area under ground was an old halfling place- but it has been a while sinse I have read through the adventure.

Time jumping back to the Green Age would be cool if the PC's acted correctly- they would see races that have been dead- at least for them- for thousands of years.

I wonder- did the Green Age have the same issues that the Age of Kings has with the lack of metal- because if the PC's went back in time, they could become very, very wealthy when they went back to their own time.
#12

zombiegleemax

Aug 15, 2005 7:37:59
Haven't read any of the download yet, but my initial thought was - wouldn't it make more sense to have the part of Lashona simply be a returned Androponis? What we know of him seems to fit better for what you've described. Not sure if it fits the actual adventure outline though. So you might just take it as a possible suggestion.

Well the way I was thinking is none of the sorcerer kings would want Rajaat to return so if he had somehow gotten one of them to help they'd have to be coerced somehow. What better way then by resurecting Abalach-Re and then somehow gaining some kind of control over her, perhaps he has a stranglehold on her soul or something.

You could always do the same with Andropinis, but the key difference between him and Abalach-Re is that AR's is dead. Of course, Andropinis is trapped in the Black, maybe Rajaat could more easily reach him?

The main reason I wouldn't use Andopinis in my game is that I'm using the Dungeon Magazine era for my game and Andropinis has returned to Balic already.
#13

ruhl-than_sage

Aug 15, 2005 9:14:42
I wonder- did the Green Age have the same issues that the Age of Kings has with the lack of metal- because if the PC's went back in time, they could become very, very wealthy when they went back to their own time.

No, there was plenty of metal during the green age as evidenced by all the huge caches of stell weapons and even armor found in ruined cities throughout the tablelands. Apparently, there were just a limited number of iron mines and all of them were depleted except for the one near Tyr.

Personally I always figured that the Druid war had a lot to do with the scarcity of metal. I pictured them using metal destroying magic in an attempt to weaken the SK's armies. The other thing I thought about, was the possiblity of the Preservers summoning up a plague of rust monsters during their war with the SKs. :D