Finding a replacement for the Dead Heart domain...

Post/Author/DateTimePost
#1

xlorepdarkhelm_dup

Sep 23, 2005 8:35:10
I'm not fond of clerics controlling/raising/rebuking undead. Even Magma and Silt clerics, I tend to shy from that. In my campaigns, I ban the Dead Heart domain for this reason. However, I'm stuck trying to figure out a domain to create to replace Dead Heart, that would be useable by Magma and Silt clerics, but doesn't have any of the undead elements within it. Anyone have any suggestions for a new domain?
#2

kalthandrix

Sep 23, 2005 9:00:56
Didn't Sage come up with some good domains when he was compiling spell lists for the individual elements and paraelemental clerics?

Here is a brief thought I had

Dust to Dust-
Domain power: you are immune to the choking effects of silt, allowing you to breath freely in silt storms.

Like I said- this is a REALLY rough idea.
#3

ruhl-than_sage

Sep 23, 2005 9:35:46
Didn't Sage come up with some good domains when he was compiling spell lists for the individual elements and paraelemental clerics?

Here is a brief thought I had

Dust to Dust-
Domain power: you are immune to the choking effects of silt, allowing you to breath freely in silt storms.

Like I said- this is a REALLY rough idea.

I do have a bunch of domains that I haven't yet posted on the boards, but the only ones I've posted are Air domains so far. I have not made any silt or magma domains however.

Nice Domain Power :D
#4

ruhl-than_sage

Sep 23, 2005 9:50:34
I'm not fond of clerics controlling/raising/rebuking undead. Even Magma and Silt clerics, I tend to shy from that. In my campaigns, I ban the Dead Heart domain for this reason. However, I'm stuck trying to figure out a domain to create to replace Dead Heart, that would be useable by Magma and Silt clerics, but doesn't have any of the undead elements within it. Anyone have any suggestions for a new domain?

I wouldn't try to make a combined Magma/Silt Domain, It really doesn't make much sense the elements are completely different. Honestly there are some domains in the DS 3/3.5 rules that don't make any sense to me in their spell selection/elemental alligences. Especailly Fire from the Sky, that domain is just pure nonsense. Why should any Fire cleric gain a spell that creates electricity in water, or light out of water, or the ability to control the whether and why should any Water cleric ever gain the ability to shoot fire out of their hands from a domain spell. And why is Mountian's Fury a fire domain. No fire cleric should gain Earthquake as a domain spell, or Spike Stones, or Repel Metal or Wood, or Flesh to Stone. It seems to me the that particular section of the rules was rushed through and not very well constructed. Which is why I am attempting to make a comprehensive cleric list and domain system that properly reflects the way elemental clerics should be.

Of course their is already Shei-nad's system, which is different from my interpretation, but works very well too.
#5

jihun-nish

Sep 23, 2005 11:12:54
I wouldn't try to make a combined Magma/Silt Domain, It really doesn't make much sense the elements are completely different. Honestly there are some domains in the DS 3/3.5 rules that don't make any sense to me in their spell selection/elemental alligences. Especailly Fire from the Sky, ....., or Flesh to Stone. It seems to me the that particular section of the rules was rushed through and not very well constructed. Which is why I am attempting to make a comprehensive cleric list and domain system that properly reflects the way elemental clerics should be.

Of course their is already Shei-nad's system, which is different from my interpretation, but works very well too.

I haven't read Shei-nad's but I can say that I agree with you 100% with what is quoted above. Lets hope that when the elemental book 3.5 comes out it'll have more sence domain speaking or at least a darn good reason why all the mixes..
#6

kalthandrix

Sep 23, 2005 12:35:16
I wouldn't try to make a combined Magma/Silt Domain, It really doesn't make much sense the elements are completely different. Honestly there are some domains in the DS 3/3.5 rules that don't make any sense to me in their spell selection/elemental alligences. Especailly Fire from the Sky, that domain is just pure nonsense. Why should any Fire cleric gain a spell that creates electricity in water, or light out of water, or the ability to control the whether and why should any Water cleric ever gain the ability to shoot fire out of their hands from a domain spell. And why is Mountian's Fury a fire domain. No fire cleric should gain Earthquake as a domain spell, or Spike Stones, or Repel Metal or Wood, or Flesh to Stone. It seems to me the that particular section of the rules was rushed through and not very well constructed. Which is why I am attempting to make a comprehensive cleric list and domain system that properly reflects the way elemental clerics should be.

Of course their is already Shei-nad's system, which is different from my interpretation, but works very well too.

I would only slightly have to disagree with you on this one small point- Silt and Magma could be connected if you think of a silt storm and the volcanic ash fallout that happens when a volcano blows- when you look at it in that way they seem very similar.

BWT- thanks for the pat on the back for the litte domain stuff I just threw together in my earlier post- like I said it is very rough and I will spend some time on it later to see if I can get it to the right "coolness level"- but not tonight or tommarro- I have my DS group over tonight (were running through my revised and slightly different version of Whispers in the Storm) and Saturday I have a company tailgate event to go to.
#7

xlorepdarkhelm_dup

Sep 23, 2005 12:36:06
I wouldn't try to make a combined Magma/Silt Domain, It really doesn't make much sense the elements are completely different. Honestly there are some domains in the DS 3/3.5 rules that don't make any sense to me in their spell selection/elemental alligences. Especailly Fire from the Sky, that domain is just pure nonsense. Why should any Fire cleric gain a spell that creates electricity in water, or light out of water, or the ability to control the whether and why should any Water cleric ever gain the ability to shoot fire out of their hands from a domain spell. And why is Mountian's Fury a fire domain. No fire cleric should gain Earthquake as a domain spell, or Spike Stones, or Repel Metal or Wood, or Flesh to Stone. It seems to me the that particular section of the rules was rushed through and not very well constructed. Which is why I am attempting to make a comprehensive cleric list and domain system that properly reflects the way elemental clerics should be.

Of course their is already Shei-nad's system, which is different from my interpretation, but works very well too.

I've seen the thread, but honestly haven't yet really looked over the info you've put there. I could very well restructure my campaigns to use your ideas. However, I do like the idea that different elements/paraelements share some domains. but at the same time, I have my clerics be spontaneous domain spellcasters 9rather than spontaneous cure/inflict). As such, more options would make for more interesting variations on clerics in general, I believe.
#8

xlorepdarkhelm_dup

Sep 23, 2005 12:40:31
I would only slightly have to disagree with you on this one small point- Silt and Magma could be connected if you think of a silt storm and the volcanic ash fallout that happens when a volcano blows- when you look at it in that way they seem very similar.

yea, i was thinking that way too. i'll figure something out. for me, the big thing is to make sure that there is an equivalent number of domains available for each element/paraelement, while I do like leaving the core list of spells each cleric has as being the same list.
#9

Pennarin

Sep 23, 2005 14:03:43
Xlorep, what's to stop you from turning the domain into its opposite, that is make it into a domain for elemental-paraelemental clerics that want to oppose undead?

Have the confered ability be about making your turning checks more easily or efficiently, or granting an ability that interacts with holy elements (holy air, earth, ...) you create and makes it more potent.

There's probably a few spells in the PHB and DS3 that could be grouped together to reflect clerics in opposition to undead, one of them being undead to death.
#10

xlorepdarkhelm_dup

Sep 23, 2005 16:19:17
Xlorep, what's to stop you from turning the domain into its opposite, that is make it into a domain for elemental-paraelemental clerics that want to oppose undead?

Have the confered ability be about making your turning checks more easily or efficiently, or granting an ability that interacts with holy elements (holy air, earth, ...) you create and makes it more potent.

There's probably a few spells in the PHB and DS3 that could be grouped together to reflect clerics in opposition to undead, one of them being undead to death.

No, I'd rather downplay the Cleric's involvement with undead, short of the Turn Undead ability.
#11

ruhl-than_sage

Sep 24, 2005 0:46:54
I've seen the thread, but honestly haven't yet really looked over the info you've put there. I could very well restructure my campaigns to use your ideas. However, I do like the idea that different elements/paraelements share some domains. but at the same time, I have my clerics be spontaneous domain spellcasters 9rather than spontaneous cure/inflict). As such, more options would make for more interesting variations on clerics in general, I believe.

I fully agree that there should be some cross-over on domains. I think most of its would be with elements/para that are closely related, but there is some possibilty for unusual combinations like the Desert Mirage domain, that while I'm not 100% happy with is a great domain and a very interesting combination. Simply put however, directly opposing elements or paraelements don't work together Fire and Water, Earth and Air, Rain and Magma, Silt and Sun, I just can't imagine how they can be combined.

Silt and Magma is possible, I'm not trying to count it out, just to dissaude you from feeling like you have to fill that combination niche.
#12

xlorepdarkhelm_dup

Sep 24, 2005 11:54:25
Well, I like your lists' take on things, and have since dropped the domain idea completely. :P
#13

zombiegleemax

Oct 10, 2005 13:01:43
I've seen the thread, but honestly haven't yet really looked over the info you've put there. I could very well restructure my campaigns to use your ideas. However, I do like the idea that different elements/paraelements share some domains. but at the same time, I have my clerics be spontaneous domain spellcasters 9rather than spontaneous cure/inflict). As such, more options would make for more interesting variations on clerics in general, I believe.

Oh, huh, back after a long time of hiatus from the forums! Hi everybody!

I made some house rule on my current DS 3.5 campaign, one of them is that clerics channelling their domain spells instead of cure/inflict spells. Works good, the air cleric is on 4th level, and it doesn't seem broken so far. Will see what happens later.