D20 modern Dark sun version is needing playtesters

Post/Author/DateTimePost
#1

seker

Nov 27, 2005 18:18:49
Hello all.... my long awaited d20 modern system of Darksun is almost to the playtest phase. So I am going to need volunteers for playtesting the new rules I have built up. I have a limited playtest version just about done and should be sending copies to those who wish to playtest it this coming weekend. (the first weekend of december)

Note this is only a playtest version, it does not have a full converted list of spells or psionic powers yet. I am wanting to make sure the system works as expected prior to converting the rest. This is also only the Darksun version of these rules, not the full alternate PHB version.

There are also features which will be added after playtest of the core rules as well..... but I am looking for people to assist on this playtest.
#2

zombiegleemax

Nov 27, 2005 22:06:11
Hello all.... my long awaited d20 modern system of Darksun is almost to the playtest phase. So I am going to need volunteers for playtesting the new rules I have built up. I have a limited playtest version just about done and should be sending copies to those who wish to playtest it this coming weekend. (the first weekend of december)

Note this is only a playtest version, it does not have a full converted list of spells or psionic powers yet. I am wanting to make sure the system works as expected prior to converting the rest. This is also only the Darksun version of these rules, not the full alternate PHB version.

There are also features which will be added after playtest of the core rules as well..... but I am looking for people to assist on this playtest.

Yeah, sign me up yo.
#3

seker

Nov 27, 2005 22:48:22
Will do.... I will be emailing the PDF to all interested this coming weekend.

BTW the system will include my alterations to the allegiance system, the occupations, the class system of the 6 basic classes, the racial class for each player character race, several advanced classes (including sorcerer, templar, druid, elemental cleric, bard and several others), the spellcasting systems for both learned (including ritual casting) and granted magic, my rewrite of the psionics system (a balanced translated version of psionics similiar in appearance to the 2ed psionics), example characters for NPCs and monsters. Basically everything you need for the base game, save a knowledge of Athas and players. :P

What is not included is my mutation rules (note there are some major changes in this from the versions I have shown on here in the past), innate type of magic (this includes those that are linked to the grey and the black), most of my epic rules (sorry my version of dragons and such are not included, though my ritual casting is a preview of some changes to the epic rules), and a few other cute things (such as seeds for ritual and epic spellcasting, I am removing the need for ad hoc factors for the most part)..... they are scheduled for the second playtest (though they are already complete) as they would have to change significantly if I need to change certain core aspects.

I look forward to peoples responses to the rules and how they work in games.
#4

Grummore

Nov 28, 2005 7:18:02
I'd like to have an idea of your rules. I might playtest in the chrismas vacation. Thanks!
#5

the_peacebringer

Nov 28, 2005 11:35:49
Can I have a copy of that, please Seker... please?
#6

nytcrawlr

Nov 28, 2005 11:37:38
Hit me!

:D
#7

seker

Nov 28, 2005 11:42:27
the more people who want to review it and playtest it the better, I will be sending out the PDF to all who want it this coming weekend.....

the only requirement I have is this.... I want feedback :P
#8

zombiegleemax

Nov 28, 2005 11:46:21
the more people who want to review it and playtest it the better, I will be sending out the PDF to all who want it this coming weekend.....

the only requirement I have is this.... I want feedback :P

the idea is intriguing, hope you can share your creations with me also!
#9

bofdar

Nov 28, 2005 17:14:28
I too would like to review this material if you will allow. Hopefully my feedback will prove useful.
Matt "Bofdar" McDonough
#10

seker

Nov 28, 2005 18:18:09
The more the merrier.... As I said, I want as much feedback as possible so I can get it right.....

I am just double checking things on the races as we type, then double checking the other sections this week..... then out it goes for the first version playtest.

All people who playtest, and give feedback will of course get playtest credit in the final version of the work. (after all if you test it, you deserve acknowledgement)
#11

kalthandrix

Nov 28, 2005 21:18:47
Hey seker- I would love to read through what you have but I will not have the ability to actually playtest it. On that note- if you would still like to send it to me I will read it over and let you know what I think.
#12

dregonflyus

Nov 29, 2005 10:06:40
Seker,
I too dont have the option of playtesting it, but I would love to look it over as well and support the feedback process.
#13

brun01

Nov 29, 2005 11:25:08
Me too!
#14

seker

Dec 04, 2005 23:48:11
Due to personal family issues I did not get to send the playtest this weekend, I will be sending it out during the week this week instead to those interested.
#15

kalthandrix

Dec 05, 2005 6:58:15
Its all good seker! Do it when you can.
#16

Oninotaki

Dec 05, 2005 14:18:04
I too would like a copy of that
#17

methvezem

Dec 06, 2005 16:57:24
Hi Seker, sorry for being late in asking but I'd like to read thru your rules version and comment them. You can send me the doc at [email]methvezem@gmail.com[/email]. Thanks.
#18

seker

Dec 06, 2005 20:42:44
well the pdf is almost ready to send to everyone...... I am just translating the last of the spells and psionics..... I have updated all the psionics from 2nd ed. that fit and made them dark sun specific. And I have revamped the spells to only those that are fluff appropriate for darksun by the rules.

This is actually more than I was intending in the first document and we are looking at hundreds of pages of text.... so dont think this is a short document.
#19

dregonflyus

Dec 07, 2005 8:44:31
Seker,
please?

[email]Dregonflyus@hotmail.com[/email]
#20

Grummore

Dec 07, 2005 18:09:03
Seker,
please?

[email]Dregonflyus@hotmail.com[/email]

Nobody as it friend, patience !
#21

seker

Dec 19, 2005 21:48:07
I have sent the pdf files to all the playtesters who requested it now. Sorry it took so long, I had to make it a bit smaller..... from 500+ pages down to under 120 pages in 2 pdf files.

let me know what you find in it.... any problems or questions.
#22

zombiegleemax

Dec 20, 2005 3:06:44
I've recived all the material today, my first impression is
#23

seker

Dec 20, 2005 6:10:51
I've recived all the material today, my first impression is

why thank you

the scary part is that what I sent out is only about a fourth of the work....... I ended up cutting it down so much as no one wants to print out 500+ pages on just a playtest..... plus some of the other stuff just confuses the situations untill after we verify the main system works (ie epic system, spell and item creation, mutational rules, etc....) and other stuff just takes too much room..... (ie list of all the powers and spells) that is the reason for the second document...... a quick conversion guide.... converting creatures is easy but if anyone needs quick rules I can provided them
#24

Grummore

Dec 20, 2005 6:56:01
I have sent the pdf files to all the playtesters who requested it now. Sorry it took so long, I had to make it a bit smaller..... from 500+ pages down to under 120 pages in 2 pdf files.

let me know what you find in it.... any problems or questions.

Hum well... I got nothing so far in my mailbox
#25

the_peacebringer

Dec 20, 2005 7:11:40
I got it! Thanks Seker!

First look was pleasing... I'll come back with further feedback after the holidays.
#26

nytcrawlr

Dec 20, 2005 7:40:08
I gots it! I gots it good!

I'll check it out soonly.

:bounce:
#27

seker

Dec 20, 2005 20:22:38
Hum well... I got nothing so far in my mailbox

I resent the files to you again via the email address provided in the wizards system..... if you were needing it to a different email address you will have to let em know.
#28

kalthandrix

Dec 20, 2005 20:36:24
Thanks Seker- I have like 10 days of vaca coming up so I know I will have time to read it over- and finish Borys and the Lion's Guard PrC too :D
#29

seker

Dec 20, 2005 21:44:34
just remember guys this is just a very small part of what I have been working up.... but covers everything for "normal" characters.... it does not cover making advanced beings, new spells, magic items (though psionic items can be created), and special cases..... that is in the rest of it that I am saving till I can verify this stuff works

I look forward to any feedback or questions on it.
#30

kalthandrix

Dec 21, 2005 7:51:25
Hey Seker- I have been browsing the material and I have to say that I am really impressed.

I do have a question though- where are the other classes- you have sorcerer, bard, psionisict, druid, and templar but none of the other kind of 'stock; classes- just wondering. I can see that these classes are more like PrC's in how they are aquired but I would have thought that having a professional fighter class would be a given.

I really have no experience with the d20 mod system so I may be just silly for this question but I am just wondering.

I am sure I will have more later.
#31

nytcrawlr

Dec 21, 2005 8:01:50
I'm not real familiar with the whole racial class thing in d20 Modern, so maybe this is one of those common sense questions, but I will ask anyway.

When it comes to Half-elf and Mul, can they take levels in their respective parent's racial class? I.E. Can a mul take levels in either human or dwarf racial classes?
#32

nytcrawlr

Dec 21, 2005 8:05:16
I do have a question though- where are the other classes- you have sorcerer, bard, psionisict, druid, and templar but none of the other kind of 'stock; classes- just wondering. I can see that these classes are more like PrC's in how they are aquired but I would have thought that having a professional fighter class would be a given.

Actually they are on page 31. They are called Strong, Fast, Tough, etc.
#33

kalthandrix

Dec 21, 2005 8:48:05
Actually they are on page 31. They are called Strong, Fast, Tough, etc.

I seen those, but I was just wondering if they were the same- Like I said I have zero experience with the d20 modern system.
#34

nytcrawlr

Dec 21, 2005 9:10:49
I seen those, but I was just wondering if they were the same- Like I said I have zero experience with the d20 modern system.

The others are Advanced Classes, which are more or less PrCs.

There are just 6 basic classes. One for each attribute stat.

That's the basic setup for d20 Modern/Grim Tales.
#35

seker

Dec 21, 2005 11:39:41
on the classes..... the fighters, gladiators and other "normal" classes are a combination of the 6 core classes or racial class and your starting occupation.... (which are called things like gladiator, guard, rogue, etc..) the advanced classes are things that you have to work at to get, either through a patron in the case of the granted magic classes, or knowledge in the case of bards and sorcerers.

on the half elves and muls, and half giants..... look in the racial stats section.... you will see that they are considered to be members of both parent races for classes, feats, etc....

this means a half elf could take both the human and elf racial classes..... and qualify for all elf or human only feats.
#36

seker

Dec 21, 2005 11:42:43
oh yeah and most fighter types in this system would have mainly levels in strong, fast, or tough (or possibly the racial class depending on race) as those are the ones that focus on physical nature.... and fighting.... depending on what type of fighter you want to be.

the system gives much more leeway on character design as there is NO penalty for multiclassing, in fact it is almost required for some advanced and prestige classes (many of which I did not include in the playtest..... just the basic stuff for this one.)
#37

ruhl-than_sage

Dec 21, 2005 11:49:21
Can I get a copy, please?

I can't play test it, but I am surely interested, and could provide non-playtest feedback
#38

nytcrawlr

Dec 21, 2005 12:01:51
My only issue so far is the simplicity of the magic system, but I think that's a standard d20 Modern/Grim Tales qualm I have.

I dunno, just seems like there should be more to it. I also didn't realize that metamagic was completely out as well.

So far the rest looks good. Loving the racial classes and how you were able to get all the races at an LA of +0.
#39

seker

Dec 21, 2005 13:53:58
My only issue so far is the simplicity of the magic system, but I think that's a standard d20 Modern/Grim Tales qualm I have.

I dunno, just seems like there should be more to it. I also didn't realize that metamagic was completely out as well.

So far the rest looks good. Loving the racial classes and how you were able to get all the races at an LA of +0.

actually the magic system in that is not the magic system from modern..... that is what I built up.

and it is only in the playtest version it is simple..... as the magic and psionic systems combine in prestige classes (including advanced beings) in very interesting ways..... and there is a third type of magic (innate) which is not in the playtest version.

I am just wanting to test the basics before I go into the massively complex side.

and the reason I took metamagic out is for the nature of learned/granted magic.... it is rote magic.... (also I have a full spell creation system, so sorcerers can actually make the equivelent of metamagicced versions of the spells) it takes combining it with a disciplined mind (ie a psionicist) to modify magic on the fly. (and then it uses the augmentation rules from psionics to modify spells on the fly..... but again that is in the combining rules which I wanted to wait untill after we make sure the base system is right before I bring in.)

keep up the questions
#40

nytcrawlr

Dec 21, 2005 14:03:27
and there is a third type of magic (innate) which is not in the playtest version.

...

and the reason I took metamagic out is for the nature of learned/granted magic.... it is rote magic.... (also I have a full spell creation system, so sorcerers can actually make the equivelent of metamagicced versions of the spells) it takes combining it with a disciplined mind (ie a psionicist) to modify magic on the fly. (and then it uses the augmentation rules from psionics to modify spells on the fly..... but again that is in the combining rules which I wanted to wait untill after we make sure the base system is right before I bring in.)

Ok, makes sense to keep this out then.

Definately can't wait to see this then as this will ultimately decide which system I choose until I have the time to work in the ones I really want to use.

Anyways, good job so far on the basics. I don't see many issues with them so far. But again, I can't playtest at the moment, so hopefully others can and help you clean this up some if nedded.
#41

seker

Dec 21, 2005 17:28:06
Ok, makes sense to keep this out then.

Definately can't wait to see this then as this will ultimately decide which system I choose until I have the time to work in the ones I really want to use.

Anyways, good job so far on the basics. I don't see many issues with them so far. But again, I can't playtest at the moment, so hopefully others can and help you clean this up some if nedded.

hey even if you can go through and give me you opinion of the system would be very helpful.

the point I was working towards is an elegant system for the rpg that only is as complex as the group is willing to put into it..... so the mutational PrC's for dragon and avangion have two ways to complete them.... the fast risky way (ie casting spells to advance it.) and the slower method of leveling (though the major mutations/metamorphosis require significant expinditures to get their effects.... so it is actully possible to advance in the PrC without metamorphosing further)