Ghost Tower of Inverness

Post/Author/DateTimePost
#1

zombiegleemax

Dec 01, 2005 14:30:17
Sorry with more ?s on the world of greyhawk guys, I have been playing in it since Oct. 23. What is the Ghost Tower of Inverness? Is thier info on it in the lgg? I saw it in the dmg.
#2

Mortepierre

Dec 01, 2005 16:04:49
It's a 1E module

http://home.flash.net/~brenfrow/dd1/c2.htm

Basically, the Seer of Urnst convinces the Duke to send a group of adventurers there to find & bring back the fabled "Soul Gem".

So, what's the soul gem you'll ask?

Long ago, the great city of Inverness was standing between the Bright Desert and the river Selintan (note that this means the realm of Sulm had already endured its transformation into a desert).

In that city lived the mighty wizard Galap-Dreidel. It is said he had raised the castle and its central "dungeon" from the very ground through his magic. And in that dungeon, he kept his most precious possession: the soul gem. A big diamond that shone like the sun and had fallen from the sky years before.

To protect it for eternity, he enacted a spell that set the dungeon (aka The Tower of Inverness) "outside" of time.

One day, the wizard disappeared on a journey northwest and never returned. Superstitious peoples from surrounding lands took the opportunity to besiege the city and destroy it. However, even afterwards they feared the area.

Legend has it that on fog-shrouded nights the Tower of Inverness can still be seen, standing where a city once existed.
#3

lincoln_hills

Dec 02, 2005 14:31:11
I feel I should give out a warning. I bought an old copy of C1 (the Ghost Tower module) but after flipping through it once or twice, I relegated it to my "not to be played" pile. The backstory and concept is great, and I'd imagine most DMs can use the information Mortepierre just provided... but I feel that the execution is weak and its origins as a tournament module make it a little too shaky to stand next to some of the really good Greyhawk stuff. Certainly if I run C1, the Ghost Tower and its environs will be bigger, and badder, and the Seer's motivations far better fleshed-out.

(It's a little chunk of fun continuity to trace events. The Seer leaves the Duke's court as a result of the recovery of the Soul Gem in Ghost Tower. The Duke has clearly replaced him with the new court wizard, Warnes Starcoat, by the time of Isle of the Ape. Which gives Warnes years of experience in that role by the time he finally achieves his dream of Circle membership, in about 586 CY. Hm - see my own thread on Rary's motivations. I wonder if Warnes was another figure operating behind the scenes through all that?)