Getting players into the mood of the game...

Post/Author/DateTimePost
#1

zombiegleemax

Dec 16, 2005 4:39:20
If this belongs in DM-help forum sorry for posting it here but RL is a rather unique setting so I figured it would be best to post it here...
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So, I recently started up a RL game with a few people a regular group. The problem is that they are having a hard time getting into the mood of the game.

Let me give you the low down on the players;
~ I have one brand new person to the game as a whole playing (which I know RL isn't the best for the first setting for characters but he likes it so far so im in not mind to stop him from playing.)

~Anouther one is new to the setting (he chose paladin...sucker *cackle*.)

~ One has played RL with me before but with a group that pretty much handed me their PC's souls

~ The final one has played RL before and had a really bad time with it (as in specifically one PC banished a darklord from the plane using a 6th level clerical spell, honestly I really wish I was joking.) But is a vetren player and GM of D&D.

Our current place of play is a gaming store with florecent lights windows and noise outside. I've considred asking one of the players to hold it at their place, since I cannot.

Further more I have thought of changing seating arrangements to quell smart ass comments, and spontanius storytelling...

Thoughts, Questions, Comments?
#2

Mortepierre

Dec 16, 2005 4:51:35
Are they playing "natives" or outsiders for a "week-end in Hell"?
#3

zombiegleemax

Dec 16, 2005 5:59:43
Natives based in Mordent, two of them are imports from other domains but no one wanted to come in from diffrent settings. (If my replies seem confusing it is due to the fact I work third shift.)
#4

Bard_of_the_mists

Dec 16, 2005 7:38:26
So, I recently started up a RL game with a few people a regular group. The problem is that they are having a hard time getting into the mood of the game.

Our current place of play is a gaming store with florecent lights windows and noise outside. I've considred asking one of the players to hold it at their place, since I cannot.

Further more I have thought of changing seating arrangements to quell smart ass comments, and spontanius storytelling...
Mood is the key to a good gothic game, I could never see playing a ravenloft game in a public store. If that is all you have, hey you have to play where you can I guess, but if you get the chance to play at someones home all you need is a dim or dark room and two candles in holders on the table.

You will notice at once that when you turn down the lights and change the mood (if only slightly) everyone will shut up. Maybe its they feel a bit unconfortable at first or out of place and hey for Ravenloft what could be better :D
#5

gonzoron

Dec 16, 2005 9:37:35
IMHO, the best way to convey the mood to players is to tell them. Before the game starts, give a brief intro (spoken or handed out) of what Ravenloft means to you. Give them a chance to back out if this isn't the kind of campaign they want. Once everyone's on the same wavelength, you've got your players working with you to build the mood rather than against you.
#6

zombiegleemax

Dec 16, 2005 11:03:32
To get my players in the mood, I lower the lights, pour some wine, put Barry White on the stereo...


Wait! You weren't talking about that mood where you? :embarrass
#7

zombiegleemax

Dec 16, 2005 13:05:16
So, I recently started up a RL game with a few people a regular group. The problem is that they are having a hard time getting into the mood of the game.

Our current place of play is a gaming store with florecent lights windows and noise outside. I've considred asking one of the players to hold it at their place, since I cannot.

Further more I have thought of changing seating arrangements to quell smart ass comments, and spontanius storytelling...

Mood is the key to a good gothic game, I could never see playing a ravenloft game in a public store. If that is all you have, hey you have to play where you can I guess, but if you get the chance to play at someones home all you need is a dim or dark room and two candles in holders on the table.

You will notice at once that when you turn down the lights and change the mood (if only slightly) everyone will shut up. Maybe its they feel a bit unconfortable at first or out of place and hey for Ravenloft what could be better :D
Yea I am thinking about asking one of the players (who should be here shortly ) to see if we can hold it at their place. If we can it would be a great boon to the game *nods*
#8

zombiegleemax

Dec 16, 2005 13:06:19
IMHO, the best way to convey the mood to players is to tell them. Before the game starts, give a brief intro (spoken or handed out) of what Ravenloft means to you. Give them a chance to back out if this isn't the kind of campaign they want. Once everyone's on the same wavelength, you've got your players working with you to build the mood rather than against you.

*nods in agreement* that sounds like a solid idea I will do that.
#9

zombiegleemax

Dec 16, 2005 13:07:19
To get my players in the mood, I lower the lights, pour some wine, put Barry White on the stereo...


Wait! You weren't talking about that mood where you? :embarrass

*shakes head and pokes you with stick*