Who Plays Darksun in 2e

Post/Author/DateTimePost
#1

zombiegleemax

Dec 31, 2005 17:23:48
who still plays darksun in 2e? As i read more and more into the system, i like little aspects of it more and more, where i have a new respect for the system before (when i was only a player). I would just like to know whom prefers 2e over 3.5 or whatever?
#2

zombiegleemax

Dec 31, 2005 18:00:59
i still run everything in 2nd edition. i own the dark sun, spelljammer, and planescape boxed sets as well as all the modules printed for each (maybe missing a few source books here and there). having been DM'ing and gaming for nearly 2 decades, and having learned and played in 2nd ed. for pretty much 99% of that time (my early years were spent playing 1st edition!!) i'm just too much of an ol' salty dog to give in and convert to 3rd edition. not because i don't like the system or that i feel it's not an improvement, but simply because of the hassle that such a switch would imply. the majority of my players are like me and have been playing 2nd ed. for about as long as i have. to purchase all new rules books, source material, etc. - as well as learn and teach the new rules system to myself and my players - would be incredibly time consuming. can't teach an old dog new tricks, eh? though admittedly i have been deeply contemplating the switch. recently a few newbies have joined the game group and would probably be able to pick up the 3rd ed. rules system much faster than the old veterans. i'm waffling. on one hand i have all the material i could ever need in 2nd ed. and have no problem running campaigns and developing new material for it (having been doing it for so long); on the other hand it's becoming more of a pain to re-convert all the material athas.org and the community at large creates BACK into 2nd edition. most of the time i just take the basic framework and apply my own tweaks and such. i'll probably cave at the end of my current campaign and switch to 3rd ed...or i might not...i'm stubborn like that. :P
#3

Zardnaar

Jan 01, 2006 6:15:09
I'm not even sure I can remember how to play 2nd ed. Books have been in storage for the last 5 years.
#4

zombiegleemax

Jan 06, 2006 6:10:44
I recently started using 3rd Ed (or 3.5 ed) rules after a big break in roleplaying. Previously I had played under 2nd Ed rules. I've found the revised 3rd Ed rules to be fantastic, I'm just sorry we didn't have these 10-15 years ago. Things I like about it most are:
1) everything seems much more balanced.
2) it's much easier to build on these rules to create plausible PCs, NPCs and monsters (i.e. I'm much happier with rules on Epic characters and Sorceror Kings stats than with the 2nd Ed.).

3.5 Ed rules on Clerics, Psionics, 0-level Arcane Spells, Prestige classes, the list goes on, are all brilliant!

That said, the basic concepts behind the setting and the story line is separate from the rules, and the info and ideas contained in the 2nd Ed books are timeless. It just seems to me that the rules now fit with the plot much better. I remember countless occassions where we as players could abuse the rules too easily. Not so any more it seems, or maybe I just haven't played enough 3.5 Ed!
#5

huntercc

Jan 06, 2006 7:35:32
Same here. I played a lot of 2e games for several years, up until I graduated high school (in '97). Then I didn't play again at all until I graduated college, and was against buying new rule books and learning a whole new set of rules, but I attempted a game of 3.5e with a few friends and was hooked from the start. I truly feel the 3.5e rules are better, and easier to learn, than the old 2e rules.

Specifically, the AC's and to-it-rolls actually make sense now - it always felt backwards in 2e There's more obviously... but if all you did was try a few quick games of 3.5e in a generic D&D world, I'm sure you'd like it.
#6

nytcrawlr

Jan 06, 2006 8:23:52
There was a 2nd edition!?

/me runs

:bounce:

#7

shim

Jan 06, 2006 14:10:28
3.5 ed is such an improvement compared to 2nd. I would never go back to THAC0's and such. Luckily I am not a DM, so I don't need to convert all the monsters from 2nd to 3rd :P :D :D
#8

kalthandrix

Jan 06, 2006 14:22:23
3.5 ed is such an improvement compared to 2nd. I would never go back to THAC0's and such. Luckily I am not a DM, so I don't need to convert all the monsters from 2nd to 3rd :P :D :D

[sarcasm]Hey neither did I - I just bought the MM books and downloaded the pdf from Athas.org.[/sarcasm] ;)
#9

jon_oracle_of_athas

Jan 06, 2006 16:20:39
I remember trying to explain what THAC0 was to new players in 2E that hadnever played a roleplaying game before. I don't how many tried looking it up in a dictionary, but there were at least a few. Thank you, 3rd edition, for making D&D easier to grasp for new players. They can focus to greater extent on the setting and story rather than a rules set they hardly grasp anything of.
#10

zombiegleemax

Jan 06, 2006 18:35:03
ow. my arm is twisted. i hate it when that happens. *pulls out wallet and starts counting money*

so how much am i going to have to spend to get all the necessary books, supplements, etc. so that i too can be one of the cool kids playing 3.5 ed.?

furthermore, what books do i need that are VITAL and what books would round out the library? obviously i need the core books - PH and DMG - how about the MM? Psionicists Handbook? your suggestions are more than welcome.
#11

jon_oracle_of_athas

Jan 06, 2006 18:39:11
Theoretically, you don't need any books. You can use the System Reference Document (SRD), which is free and available as downloads and as a number of hypertext versions.

If you want physical books, get the Player's Handbook, Dungeon Master Guide, Monster Manual and Expanded Psionics Handbook. That's all you need for your DS games along with athas.org materials.
#12

zombiegleemax

Jan 06, 2006 18:46:01
hmmm...SRD you say? that'll at least be a good primer until i can grab the books (i have a fetish for printed materials). where can i find one of these downloads you speak of?
#13

Pennarin

Jan 06, 2006 19:24:20
Brian Brian Brian....where have you been all this time? Too busy making art for us I would assume! :D

The SRD can be found here (complete with psionic and epic sections), but its a bit harsh on the eyes, so a more visually-pleasing - and hypertexted, thank god! - version can be found here (sadly, without the psionic and epic sections).

For the athas.org material to download, go here.
#14

Zardnaar

Jan 06, 2006 21:10:43
You can also have my playset of 3.0 Players Handbook, Dungeon Master Guide, and Monster Manual if you want to pay for the postage (which could be a bit). I live in New Zealand. You can use the SRD to update the 3.0 books for free. PM me for details if you're interested.
#15

zombiegleemax

Jan 06, 2006 21:35:17
I dunno. I just came back to D&D after about a ten year hiatus. Everything I know about D&D is second edition. All the materials I have about D&D is second edition.

Learning third edition rules seems like an unnecessary pain, since all of the material available (minus the Athas.org stuff) is second edition.

I have looked at the third edition stuff, and some of it looks okay (skills progression) while other stuff looks overly complicated (miniatures oriented combat system, attacks of opportunity, line of sight, etc.) In particular, I don't care to refit Dark Sun with classes that weren't there to begin with (like Paladins and Monks).

Right now I am wavering between running a second edition campaign (which I would know inside and out) or trying to incorporate new rules which I am not very motivated to do.

itf
#16

ruhl-than_sage

Jan 06, 2006 22:20:22
I dunno. I just came back to D&D after about a ten year hiatus. Everything I know about D&D is second edition. All the materials I have about D&D is second edition.

Learning third edition rules seems like an unnecessary pain, since all of the material available (minus the Athas.org stuff) is second edition.

3rd edition is an easier and more elegant system. Most of that material is non-mechanical material anyway.

I have looked at the third edition stuff, and some of it looks okay (skills progression) while other stuff looks overly complicated (miniatures oriented combat system, attacks of opportunity, line of sight, etc.) In particular, I don't care to refit Dark Sun with classes that weren't there to begin with (like Paladins and Monks).

The combat system has become more complicated, but its not as hard as you might think. Though actual miniatures are nice bottle caps and coins work fine and it really makes combat more interesting and believable. The standard view is that monks and paladins don't belong in DS, no reason to include them.

You don't need to use all the rules if you don't want to. If you don't like the idea of Prestige Classes, or Attacks of Opportunity, etc. don't use them in your game.

Right now I am wavering between running a second edition campaign (which I would know inside and out) or trying to incorporate new rules which I am not very motivated to do.

itf

I personaly think that 3rd edition rules did nothing but improve the game. 2nd editon is needlessly complicated and had a sort of cobbled feal. The expirience system favors some classes over others and the skill system just falt out fails.

At the very least you should port the skill system over.
#17

Kamelion

Jan 06, 2006 22:46:14
Brian Brian Brian....where have you been all this time? Too busy making art for us I would assume! :D

The SRD can be found here (complete with psionic and epic sections), but its a bit harsh on the eyes, so a more visually-pleasing - and hypertexted, thank god! - version can be found here (sadly, without the psionic and epic sections).

For the athas.org material to download, go here.

I use the Sovelior Sage SRD, which has all of the relevant sections, is frequently updated, and is downloadable as a hyperlinked document, so you can use it on your PC. It can be downloaded right here. This is the online version of the same.

The Hypertext d20 SRD is another great version of the same, and has the added benefit of including all the open material from Unearthed Arcana - a really useful site.
#18

Pennarin

Jan 07, 2006 0:52:47
Seems fun, Kamelion, but how do you make the Sovelior Sage SRD work once you download it? Its just a jumble of files in a folder...
#19

jon_oracle_of_athas

Jan 07, 2006 3:12:39
The combat system has become more complicated, but its not as hard as you might think.

The 2E combat system had a lot wonky optional rules, especially if you purchased the Options series, and material from different sources didn't always combine well. One of my 2E rules enigmas - how do you explain that a 1 is always a miss except if you're fighting unarmed?

Though actual miniatures are nice bottle caps and coins work fine and it really makes combat more interesting and believable.

Personally, we don't use miniatures (or substitutions) and a grid unless we're doing very important and dangerous battles. It works well 95% of the time, which is good enough for us.

I don't care to refit Dark Sun with classes that weren't there to begin with (like Paladins and Monks).

Paladins were in 2nd edition too, but you played using that rules set, so I fail to see the problem. Dark Sun 3.5 Core Rules exclude monks, paladins and sorcerers.
#20

Kamelion

Jan 07, 2006 6:47:14
Seems fun, Kamelion, but how do you make the Sovelior Sage SRD work once you download it? Its just a jumble of files in a folder...

The files in the folder are all html pages. Simply open the one called "home.html" in your browser and go from there. (It actually doesn't really matter which page you open first, as they are all linked through a common menu bar, but the "home.html" is the front page of their SRD, as it were. Make sense?)
#21

darksoulman

Jan 07, 2006 7:40:42
One thing that I don't like about 3.0/3.5 compared to 2ed is that the power level of characters has gone up, which makes balancing battles at higher levels harder. That's my impression anyway, although I'm not an expert on either rules set (well, compared to the harcore guys on the Wotc boards at least....). The damage output compared to hit points is just greater, which makes it harder for a DM to balance encounters. Then again, characters didn't gain HD, just a set amount of hps after level 9/10 in 2ed, so maybe my memory is failing me. A bit early at the tender age of 30
#22

jon_oracle_of_athas

Jan 07, 2006 9:09:41
Odd. I would think the linear power progression of 3.0/3.5 would be easier to balance.
#23

zombiegleemax

Jan 07, 2006 11:38:59
so far i'm actually liking what i'm seeing in the 3.5 rules. the changes that were made seem rather intuitive and intelligent. i know that out of a game group of 7, 3 are newbies to pen-and-paper RPGs (out of those 3, 2 are girls). so the task of showing them the 2nd ed. rules on the fly has been a bit arduous, thankfully the 4 vets of 2nd ed. are there to help guide them, BUT the biggest problem for them (as someone had mentioned before) is determining THAC0 vs. AC, as well as why some die rolls need to be lower and some need to be higher, they get easily confused and thus frustrated at times. after pitching the 3.5 ed. rules to them they seemed more excited and felt that it was a system they could easily get in to, so the switch seems imminent for me. reading through however a few questions come to mind...

A) - how does one determine ability scores? what dice are used? what's the basic character generation guidelines?

B) - how is experience and level advancement calculated in 3.5? i can't seem to find the section on it.

C) - in determining DCs is it just something the DM arbitrarily assigns a value to based off of the situation? i'm assuming this is the case, but just wanted to clarify.

D) - if a natural roll of 20 is an automatic success, is it also an automatic critical hit? or is there another factor that determines whether the strike is a critical beyond the natural 20 roll? once determined, how is a critical hit calculated? is it double-damage? or some other system like a serious maiming, severing of a limb, etc.?
#24

Kamelion

Jan 07, 2006 13:01:46
From your questions, I assume that you have been referencing the SRD, as opposed to the 3.5e PHB or DMG. The reason that you can't find some of this stuff is because the SRD simply does not contain that information. To grossly over-simplify the explanation for this, the reason is that WotC released the SRD so that 3rd party designers could produce material that was compatible with the 3e/d20 system. However, to ensure that 3rd party material continued to generate sales of the core WotC books, they kept certain information out of the SRD. Character generation and level advancement are among the ommitted information. (There are actually a couple of different licenses for using the SRD, but that's a topic for another thread, and probably another forum).

To get to your questions:

A) The standard rolling method is 4d6, drop the lowest. Generate 6 stats this way and arrange them in order of preference. This is all covered in the PHB. The DMG also has rules for creating characters using a point-buy system, so that all characters in the game will have stats of comparable power. This variant works on a scale, with higher point totals being available for games where more powerful characters are desired.

B) Very simply put, you need your current level x 1000 XP to advance to the next highest level. XP awards are calculated using a system of Challenge Ratings, which are indexed against character level as a way of measuring what a balanced challenge is for a character of any given level. The higher the Challenge Rating of the encounter, the more XP you accrue for overcoming it. You also get more XP for overcoming challenges that are of a higher level than you are, and less for overcoming challenges of a lower level than you are. The basic formula is that you get XP equal to Challenge Rating x 300 for overcoming a challenge of the same level as you, divided amongst all characters who participated in the challenge. It scales up and down from there, depending on how much variance there is between your level and that of the Challenge Rating, and there are also other considerations that will affect the precise XP award. This is all covered in the DMG.

C) Some DCs are determined by the DM, depending on his assessment of the situation. However, there are good guidelines on this in the books and I have rarely found myself having to wing DCs - there is usually a good example to follow. For spells, psionics, special abilities and the like, however, the DCs are all determined by the power of the creature generating the effect. Solid rules for this are given in all the relevant sections of the book and are easy to grasp.

D) A natural 20 is an automatic critical threat. A critical threat is a chance to inflict a critical hit. Once you have scored a critical threat, you immediately make a second attack roll using the same modifiers as the roll that scored the threat (often called a roll to confirm a critical). If this roll to confirm scores a hit, then you deal a critical hit. Note that the confirm roll doesn't need to score a natural 20 (or whatever the threat range is for the weapon), it just needs to hit the target's regular AC in order to turn the threat into an actual critical hit. Some weapons deal double damage on a critical, some deal as much as quadruple damage. There are no rules in the core books that incorporate maiming effects and the like, but variants exist here and there that provide systems for this. This is covered in the PHB, and is also in the SRD under the Equipment (weapons) and Actions in Combat sections.

Does this help? Make sense?
#25

huntercc

Jan 07, 2006 13:04:29
beat me to it.

There is also level adjustments for various reasons, such as playing a monster character with more than 1 starting HD. Some of that can get complicated, but it's not too bad. I'm not the best one to explain it though :D

Level adjustments will affect how much XP is earned, among other things.
#26

zombiegleemax

Jan 07, 2006 13:11:22
awesome, that's exactly what i was looking for. i'm gearing up for purchase of the core rules books and such - pay day is this coming thursday ;) :D - but until then i wanted to try to familiarize myself, as well as my players, as much as i could. thanks a ton!
#27

huntercc

Jan 07, 2006 13:16:59
Overall I love the new rules over 2nd ed, and now I can't imagine ever playing 2nd ed again
#28

Kamelion

Jan 07, 2006 13:22:39
beat me to it

:D
Given that I am 56k dialup, it is a miracle!

Still, I did get a glimpse of your post - you mentioned a couple of things that I forgot, like Level Adjustments.

A Level Adjustment is basically a way of balancing powerful characters against weaker ones. For example, because a drow has all sorts of funky innate racial abilities, they have a +2 Level Adjustment. This means that they are treated as being 2 levels higher than normal for purposes of how much XP they need to advance a level (it also affects a couple of other things too, but that's not important right now). So, a drow 1st-level wizard is treated as being a 3rd level character, due to all his kewl drow powerz. This allows the DM to ensure that the party is balanced ("This game is for 5th-level characters, including those with Level Adjustments"). The example drow above would probably not be suited to a party of 1st-level characters, even though he is only a 1st-level wizard; his +2 level adjustment probably means that his player has to wait until the group is at 3rd level before he can join the party.

Upping the complexity of this example a bit, Level Adjustments also allow the DM to reverse-engineer a race and make a weaker version playable at lower levels. If we know that a 1st-level drow is the equivalent of a 3rd-level character, we can take the drow's racial abilities and split them over 2 "racial levels". Using this system, the example drow could join the party at 1st level, but wouldn't have all of his racial abilities. When he makes 2nd level, he gets the rest of his racial abilities. When he makes 3rd level, he can take his first level as a wizard.

This also highlights the main difference in the concept of levels between 3e and earlier editions. A human PC with no level adjustment who is a 5th-level wizard/3rd-level fighter is therefore an 8th-level character. His overall character level is 8 because he has 5 class levels in wizard and 3 class levels in fighter.

I am going to stop now, because my "Dude, you're rambling!" sensor is going off... ;)
#29

Pennarin

Jan 07, 2006 17:57:41
I am going to stop now, because my "Dude, you're rambling!" sensor is going off... ;)

Funky...its not my rambling sensor that got off but my gaydar, wrong conncetions i guess...

/me runs :P
#30

Kamelion

Jan 07, 2006 18:20:12
Funky...its not my rambling sensor that got off but my gaydar, wrong conncetions i guess...

/me runs :P

Well, they say it's better to give than to receive, but I'm open-minded about these things...



...



... Was that a little too much?
#31

Pennarin

Jan 07, 2006 19:46:11
Sorry if that was too much, I'm not good at making jokes. No such comments on my part are serious, i.e. gaydar as a term comes from Seinfeld IIRC and poped into my mind when you mentionned the word sensor. Don't look further than this, no hidden meanings or suggestions.

Sorry again. Now I must run and hide for a while. Don't disturb my rock please.
#32

Kamelion

Jan 07, 2006 19:59:28
Sorry if that was too much, I'm not good at making jokes. No such comments on my part are serious, i.e. gaydar as a term comes from Seinfeld IIRC and poped into my mind when you mentionned the word sensor. Don't look further than this, no hidden meanings or suggestions.

Sorry again. Now I must run and hide for a while. Don't disturb my rock please.

No worries here. As far as I am concerned, it's all part of growing up and being British :D...
#33

nytcrawlr

Jan 07, 2006 20:05:47
No worries here. As far as I am concerned, it's all part of growing up and being British :D...

Fausy, fausy, fausy.

Is it tea time yet? I want it in a genuine tea cup too, not one of those non-snobby coffee mugs. :P
#34

Kamelion

Jan 07, 2006 20:14:15
Fausy, fausy, fausy.

Is it tea time yet? I want it in a genuine tea cup too, not one of those non-snobby coffee mugs. :P

In the British Empire, it is always tea time!
#35

nytcrawlr

Jan 08, 2006 0:14:52
In the British Empire, it is always tea time!

I knew it!

:bounce:
#36

zombiegleemax

Jan 08, 2006 9:07:39
who still plays darksun in 2e? As i read more and more into the system, i like little aspects of it more and more, where i have a new respect for the system before (when i was only a player). I would just like to know whom prefers 2e over 3.5 or whatever?

I prefer 2ed at this time. All of my campaigns are 2E, My brother and I are looking to combine 2e and 3.5 in some way. call it version 3.58 hahaa any way, I like 3.5 additions and Love 2e and want to combine the two for a gr8 gaming exprience. look forward to more input
#37

pringles

Jan 10, 2006 15:57:23
I still run my game of Dark sun in 2 edition.