The Soul Gem

Post/Author/DateTimePost
#1

zombiegleemax

Jan 06, 2006 10:51:49
Has anyone seen information that is cannon or non cannon about the Soul Gem other than the history of it? I am wondering if anyone has went further with the story of the Soul Gem after it was obtained. I know that the wizard from the original party now resides in Dyvers I believe and that the Soul Gem has reappeared within the Tower of Inverness. This is an item I would definitely think Rary, Roban Lannerel of Hardby, or even Turrosh Mak would be interested in retrieving.
#2

kelanenprinceofswords

Jan 09, 2006 18:47:21
Where did you find the reference to the soul gem being back in the Tower? Just curious . . .
IMC, the Seer (formerly of the court of Urnst) still has the gem in his possession, and is plotting to use it to wreak a terrible revenge on the Lorinar family. He has relocated to Castle Maure, where he is researching the lost lore of the Maures (when not gazing into the soul gem and cackling evilly). I am planning to have him descend on the court of Urnst during a feast (perhaps during Brewfest) and suck a few souls before returning to his lair in Maure castle. Enter the PCs, who are hired by surviving members of Duke Karll's family to retrieve the soul gem so the souls of the duke and others can be freed (and restored to their bodies via true resurrection).
#3

zombiegleemax

Jan 10, 2006 4:49:34
There was a LG Core Special that covered the Return to The Ghost Tower that depicted the Soul Gem being back in the tower (it assumed that the Seer of Urnst failed to get the Gem, since he hasn't apparently done anything since the original adventure - which I assume was set before the Greyhawk Wars).


P.
#4

Mortepierre

Jan 10, 2006 7:15:59
For all we know, the gem could (now) be tied to the tower in ways none can understand. Remove it from the tower and it will return to it by itself in time. That would certainly explain both why it was back during the CORS and why the Seer wasn't able to use it for whatever nefarious purpose he had in mind. He might even have started to study it only to have the gem go POOF! on him one day.
#5

zombiegleemax

Jan 10, 2006 13:24:28
Where did you find the reference to the soul gem being back in the Tower? Just curious . . .

It's found in the Slavers book on page 61 top paragraph. The gem vanished (believed to be stolen) from one of the original adventurers Hodar, who lives in Dyvers. The gem has made its way back into the tower.
#6

zombiegleemax

Jan 10, 2006 13:44:21
There was a LG Core Special that covered the Return to The Ghost Tower that depicted the Soul Gem being back in the tower


P.

Where is this information found? This might help me with some new ideas for my campaign. Currently the party was sent to recover the Soul Gem to pay off a debt to Roban Lannerel, a high profile merchant of Hardby. She is an agent of the Slavelords and Earth Dragon priestess which will eventually be linked as the plot thickens and ultimately takes the players south into the Pomarj to face off with the new Slavelords. I was thinking of using Rary's hordes (norkers in this case) to possibily through a wrench in Roban's plans in selling this Soul Gem. Roban is linked to Aleeta because she secretly supports her bid to the Throne of Wood in Hardby. Aleeta is linked to Rary's agent Messalina who has taken in Aleeta as her pupil of magic. This could end up being a mind boggling struggle for the powerful item retrieved by the players.

This information was taken from the Slavers book and Dungeon 109.
#7

zombiegleemax

Jan 11, 2006 4:01:46
Where is this information found?

Well - it's in the LG Core special Return to the Ghost Tower of Inverness (By Creighton Broadhurst and Steve Pearce). I don't know where you can get that module anymore - as it's (a) a special and (b) retired. As I recall, the authors made reference to the original module and the Soul Gem comment in Slavers. I'm reaching now, but I seem to recall, the Seer of Urnst and/or the Seekers were involved in the background.
This might help me with some new ideas for my campaign. Currently the party was sent to recover the Soul Gem to pay off a debt to Roban Lannerel, a high profile merchant of Hardby. She is an agent of the Slavelords and Earth Dragon priestess which will eventually be linked as the plot thickens and ultimately takes the players south into the Pomarj to face off with the new Slavelords. I was thinking of using Rary's hordes (norkers in this case) to possibily through a wrench in Roban's plans in selling this Soul Gem. Roban is linked to Aleeta because she secretly supports her bid to the Throne of Wood in Hardby. Aleeta is linked to Rary's agent Messalina who has taken in Aleeta as her pupil of magic. This could end up being a mind boggling struggle for the powerful item retrieved by the players.

This information was taken from the Slavers book and Dungeon 109.
Sounds good! Hardby is a veritable viper's nest of conflicting interests alright.

P.
#8

simpi

Jan 11, 2006 5:02:15
Well - it's in the LG Core special Return to the Ghost Tower of Inverness (By Creighton Broadhurst and Steve Pearce). I don't know where you can get that module anymore - as it's (a) a special and (b) retired. As I recall, the authors made reference to the original module and the Soul Gem comment in Slavers. I'm reaching now, but I seem to recall, the Seer of Urnst and/or the Seekers were involved in the background.

Erik Mona's Living Greyhawk modules COR1-03 River of Blood, COR2-01 As he Lay Dying (where you must get to Urnst) and Ghost Tower formed a series called 'Absolute Power' and Mona provided background material for 'Return' (at least Blurb said so) but having not read it, I cannot answer how it tied to previous parts, which I do own copies off.

I do remember 'Return' was hideously difficult module with incorporeal strength draining undead enemies behind every corner and this was at APL2. I also got my soul trapped within the gem but released a while later when it shattered to pieces. I still carry the special cert with Soul Gem shards and Ontovar's Sould sphere, but i've yet to see them become relevant in other modules.

S.H, the guy from Naerie
#9

zombiegleemax

Jan 11, 2006 15:43:04
Erik Mona's Living Greyhawk modules COR1-03 River of Blood, COR2-01 As he Lay Dying (where you must get to Urnst) and Ghost Tower formed a series called 'Absolute Power' and Mona provided background material for 'Return' (at least Blurb said so) but having not read it, I cannot answer how it tied to previous parts, which I do own copies off.

Once again (for hungry Greyhawkers) the need for publishing this material at least in PDF form.
#10

kelanenprinceofswords

Jan 11, 2006 17:26:58
Regarding the Ghost Tower, I am planning an adventure in which the Seer imprisons a beautiful sorceress in the crystal chamber (topmost). She spurned his overtures (even mysterious, sinister old seers need love), so he placed a powerful curse on her (lowering her high charisma to make her appear somewhat plain), and a geas that demands that she remain in the tower until a certain condition is met. The geas also forbids her to speak of why she remains in the tower, how she can be freed, or any other clue regarding the true nature of her imprisonment, her curse, or any of the "treasures" the seer has placed with her in the crystal chamber. The deal is, she can only be freed from the curse and the geas if another sentient creature willingly chooses her as "the most priceless treasure in the crystal chamber". The seer has placed a number of "treasures" (actually costume jewelry and common weapons/armor, plus a few mundane wands, rods and other apparent magic items, treated with illusions and Nystul's auras to appear extremely valuable/potent). Each is the focus for a summon monster IX trap that is triggered if any of these "treasures" are removed from the crystal chamber. If someone chooses the sorceress, the curse and geas are broken, her true beauty is apparent (Cha 20+), and she is very grateful to her rescuer (perhaps bestowing "special" rewards on handsome male rescuers). She teleports to her secret domicile, retrieves a few magic items appropriate to her rescuers' classes/levels, and returns to reward them. The seer has spread rumors of a sorceress living in the GT who presents a challenge for the brave -- choose the most priceless treasure in the crystal chamber and be rewarded, but if any item but the most priceless is chosen, it could lead to the chooser's death. In this way, the seer hopes to punish the sorceress for rebuffing him, and gain treasure and magic items brought in by hapless adventurers (and left there when they are killed by a summoned monster).
I can't take credit for the main idea -- I lifted it from a short story in a Fantasy anthology. (Can't recall the author, or the name of the anthology, sorry.)