Poison in DS

Post/Author/DateTimePost
#1

zombiegleemax

Feb 04, 2006 14:19:49
What poisons are allowed for the bard to use in DS. Seeingg as it is a major feature of the PC I was wondering if a master list or a custom creation system for making some?

-update: Added list that was linked below in a code box

<br /> <br /> Name Effect Cost(Cp) <br /> Antloid, Archer Contact, DC 16 2d6 Con 0 210<br /> Beetle, Dragon* Contact, DC 12 2d6 Con 2d6 Con 175<br /> Mulworm Contact, DC 10 2d6 Dex 1d6 Con 120<br /> <br /> Kivit Ingested, DC 10 1d3 Con 1d3 Con 90<br /> Mulworm Ingested, DC 12 1d6 Con 1d6 Con 125<br /> Tree of Death Fruit Ingested, DC 22 4d6 Con 4d6 Con 6,000 <br /> Fordorran Inhaled, DC 16 2d6 Dex 3d6 Dex 3,500<br /> Gaj Inhaled, DC 16 1d4 Con and naus. 1 rnd 0 175<br /> Jalath&#8217;gak Inhaled, DC 16 p. 2d6 rnds 0 100<br /> Jalath&#8217;gak, Giant Inhaled, DC 21 p.3d6 rnd 0 150<br /> Poisonweed Inhaled, DC 21 un. 2d6 min un. 2d6 min 210<br /> <br /> Antloid, Infantry Injury, DC 16 2d6 Con 0 210<br /> Assassin Bug Injury, DC 10 1d3 Dex 1d3 Dex 100<br /> Blight Injury, DC 10 p.2d6 min. p. 2d6 min 90<br /> Bloodgrass (plains) Injury, DC 13 1d6 Dex p. 2d6 rds. 350<br /> Bloodgrass (jungle) Injury, DC 19 1d6 Dex p. 2d6 rds. 600<br /> Blossomkiller Injury, DC 17 1d6 Dex un. 2-20 min. 500<br /> Boneclaw, Lesser Injury, DC 10 1d6 Con 1d6 Con 100<br /> Cactus, Hunting Injury, DC 14 p.1 min p.1d4+2 rds 75<br /> Cactus, Spider Injury, DC 12 p.2d4 rds 0 50<br /> Cha'thrang Injury, DC 18 1 Str 2d6 Str 300<br /> Cistern Fiend Injury, DC 25 1d6 Dex 2d6 Dex 2,700 <br /> Drik, High Injury, DC 18 2d6 Con 1d6 Con 275<br /> Dune Freak Injury, DC 14 1 Str 1d6 Str. 120<br /> Dust Glider Injury, DC 13 1d4 Str 1d4 Str 140<br /> Floater Injury, DC 13 p.2d6 min 0 50<br /> Golem, Chitin Injury, DC 15 1d4 Str 1d4 Str 160 <br /> Hej-Kin Injury, DC 11 1 Con. 1 Con 80<br /> Jankx Injury, DC 11 1d6 Str 2d6 Dex 100<br /> Kank, Soldier Injury, DC 13 1d6 Str 1d6 Str 120<br /> Mastyrial, Black Injury, DC 16 2d6 Dex 1d6 Str 240<br /> Mastyrial, Desert Injury, DC 18 1d6 Con 1d6 Con 210<br /> Mulworm Injury, DC 12 1d6 Con 1d6 Con 125<br /> Psionocus Injury, DC 13 sleep 1 min plus drain PP sleep 5d6 min plus drain PP. 150<br /> Puddingfish Injury, DC 21 p.1 min. p. 2d4 rds. 125<br /> Pulp Bee Injury, DC 14 1d4 Dex 1d4 Dex 150<br /> Scarlet Warden Injury, DC 21 1d6 Con 1d6 Con 700<br /> Scorpion, Barbed Injury, DC 17 1d4 Con 1d4 Con 180<br /> Scorpion, Gold Injury, DC 12 1d6 Str 1d4 Str 120<br /> Silk Wyrm Injury, DC 18 1d4 Str p. 1d4 days. 250<br /> Silt Horror, Black Injury, DC 14 p.1 min. p.1d6 rds 90<br /> Silt Horror, Red Injury, DC 17 p. 2d6 rds p.2d6 rnds 120<br /> Silt Serpent Injury, DC 10 1d6 Str 1d6 Con 110<br /> Silt Serpent, Giant Injury, DC 13 2d4 Str 2d4 Con 375<br /> Silt S., Giant (imm.) Injury, DC 15 2d4 Str 2d4 Con 450<br /> Spider, Crystal Injury, DC 17 1d6 Con 1d6 Con 200<br /> Spider, Dark Defiler Injury, DC 13 1d6 Con 0 110<br /> Spider, Dark Psion Injury, DC 14 1d6 Con 0 120<br /> Spider, Dark Queen Injury, DC 19 1d6 Con 2d6 Con 1,600<br /> Spider, Dark Warrior Injury, DC 15 1d6 Con 0 130<br /> Spider, Mountain Injury, DC 15 p. 2d12 min. p. 2d12 min. 250<br /> Spider, Silt Injury, DC 13 p.2d6 min. p. 2d6 mins. 120<br /> S'thag Zagath Injury, DC 21 1d4 Dex p.1 min 800<br /> Thri-Kreen Injury, DC 11 p. 2d6 min p.2d6 min. 100<br /> Trin Injury, DC 13 p. 2d6 min p.2d6 min. 120<br /> Wall Walker Injury, DC 14 p.1d6 rds 0 60 <br /> Wezer, Soldier Injury, DC 13 un.1 min un. 2d4 days 180<br /> Zik-trin&#8217;ak Injury, DC 17 p.2d6 min p. 2d6 min 200<br /> Zik-trin&#8217;ta Injury, DC 15 p. 2d6 min 2d6 Con 500<br /> *Only effective against dray and dragons.<br /> p. : paralysis<br /> un : unconsciousness
#2

kalthandrix

Feb 04, 2006 20:27:05
These is a great list that was done by Meth a while back, letme see....here it is Posion Pricing Feedback now it is a post I made but I was just putting the format and spacing for the collums- the list was all a produce of Methvezem's skilz.

Hope this helps.
#3

methvezem

Feb 04, 2006 20:41:57
Yes, take a look at the thread Kal posted, it should help you. You can also see here if you want to help with some poison's description.
#4

Kamelion

Feb 05, 2006 6:38:51
...the list was all a produce of Methvezem's skilz...

:D
Not strictly true, that. Methvezem has done superb work on the pricing of the various poisons. The list is actually my work, however, derived from the entries in ToA and TotDL, which are the produce of the very hard-working designers in the Monster Bureau... ;)
#5

kalthandrix

Feb 05, 2006 7:01:28
:D
Not strictly true, that. Methvezem has done superb work on the pricing of the various poisons. The list is actually my work, however, derived from the entries in ToA and TotDL, which are the produce of the very hard-working designers in the Monster Bureau... ;)

Oh - my bad Kam. I stand corrected then. :embarrass

Should of known- List=Kamelion.

#6

Kamelion

Feb 05, 2006 7:11:25


Now all I need is a monkey emoticon...
#7

flindbar

Feb 05, 2006 7:29:37


Now all I need is a monkey emoticon...

ascii version ?? --> @(^_^)@

:D
#8

flindbar

Feb 05, 2006 7:35:42
or a bigger ascii version.

kam the list monkey


well that disn't work !
#9

ruhl-than_sage

Feb 05, 2006 19:22:30
I never been satisfied with D&D poison systems. As I see it there are a lot more factors that go into the utility/price of a poison then it effect. On top of that one immediate effect followed by a secondary, which is always one minute later doesn't make much sense. Also, the system of all or nothing saves bothers me as does the fact that being exposed to different doses of a poison isn't at all dealt with.

Now, you can't expect to cover everything without bogging the system down, but some of these things can be addressed at least.

1. The value of poisons should be partially based on how easily detected they are. An oderless, tasteless, colorless poison (like the one in Princess Bride ;) ) would be far more valueable then a poison that was bright red and smelled like rotting eggs.
2. The value of a poisons should partially be based on how large a dose is required to poison someone. This doesn't seem to be dealt with at all. All poisons just seem to have the same doseage.
3. Some poisons should be more/less effective against different races and creatures. It happens in the real world, different biological/physiological makeups make something deadly to one creature but harmless to another. It is quite feasible that there would be a poison out there that would wreak havok on half-giants, but be relatively harmless to elves.
4. Poisons should have different onset times, both from poison to poison and dependant on the method of administration.
5. Poisons should have more interesting effects. Why do all poisons do ability damage or sleep. Is it not possible that one poison makes you temporarily lose your vision or hearing and make you dizzy with an end result of con damage; while another makes you vomit uncontrolably for 10 minutes then leaves you fatigued. Also, I think a lot of drugs could easily fall into the poison category if used in that fashion, so you could have a poison that causes an intense fear effect or hallucinations.

Anyway, its something to think about.
#10

megatherion

Feb 06, 2006 2:16:39
Anyway, its something to think about.

Erm, noone ever stopped you to craft your own poisons as a DM. The ones in PHB are crafted to be simple, and unimaginative. In fact all the info in PHB and DMG is very simple, and very unimaginative. If I was crafting poisons I'd make them do a hellova pallete of wonderous special effects, from a diheria that lasted 72 hours (quite possibly deadly due to dehydration) to a mummy rot equivalent.
#11

ruhl-than_sage

Feb 06, 2006 7:00:46
Erm, noone ever stopped you to craft your own poisons as a DM. The ones in PHB are crafted to be simple, and unimaginative. In fact all the info in PHB and DMG is very simple, and very unimaginative. If I was crafting poisons I'd make them do a hellova pallete of wonderous special effects, from a diheria that lasted 72 hours (quite possibly deadly due to dehydration) to a mummy rot equivalent.

I wasn't complaining. I frequently do use house rules for poisons. :P
#12

megatherion

Feb 06, 2006 7:15:43
I wasn't complaining. I frequently do use house rules for poisons. :P

Forgot to add sexual-diseases-in-a-bottle.