an alternate universe for SJ?

Post/Author/DateTimePost
#1

rhialto

Feb 12, 2006 5:03:32
The Elven galactic federation collapses under the goblinoid onslaught. Artifacts and grimoires on spelljammer lore are scattered throughout the spheres in the aftermath. The gobnlinoid host dissolves into internal squabbling; spelljamming lore is lost, and a dark age begins.

The elves slowly regain spelljamming knowledge, and re-establish contact with their colonies within their home sphere, and send scouts to nearby spheres.

Elf civil war. The dark elves are banished, exiled from elven space in a fleet of unarmed spelljammers. Elven society turns inward, and active exploration ceases.

Elf exodus. The high elves, disgusted at the lack of spirit shown by mainstream elf culture, arranges for their own exodus. They launch a fleet of spelljammers for distant spheres, there to re-create the elf empire of old. En route, they encounter teh dark elves and destroy the nascent dark elf space culture before moving on. the dark elves will later regain spelljamming lore.

Spelljamming lore slowly discovered by many races more or less simultaneously across the spheres, mostly from reverse engineering of ancient elven artifacts and lorebooks.

Humans make contact with gnomes, halflings, and elves; an oligarchical federation is established, with representatives all all major worlds in the grand council. Humans are teh dominant race.

Orcs establish contact with gonlins, hobgoblins, and kobolds. War results in each case, as the orcs establish an empire over them. Elsewhere, ogres and their magi leaders establish their own empire.

Humans and orcs make contact, resulting in a vicious war, that eventually results in low level hostilities, neither able to maintain active warfare forever. Elsewhere, human ships encounter teh mysterious dark elves, who destroy all human ships which ennter their space. Dark elf controlled spheres are red-zoned.

Dwarves, fleeing an ancient enemy, take over a freshly claimed orc sphere in its entirety, and fortify it to an incredible level. The orc counter-invasion is swiftly crushed, establishing dwarf-orc relations. Later, the dark elves hear of the new visitors and try to ocnquer what they believe to be an exhausted group of refugees. Relations with the humans are established, but extremely cool, given the dwarves' paranoia.

Humans contact the lizardmen. Brief war starts, but is swiftly concluded.

Orcs try to conquer teh lizards. Mostly successful, until humans mercenaries intervene. This causes teh orcs to decalre war on the human empire, bringing the full might of taht alliance against teh orcs, forcing them to retreat once more.

Fans of Star Fleet Battles might recognise bits of this. Worth developing further?
#2

lord_karsus

Feb 21, 2006 1:09:49
-Well, towards the beginning, you say that Spelljamming fact, legend, and lore disappears upon the collapse of the Elven Imperial Navy. Now, I don't know much about Spelljamming, but I find this highly improbable. There's a multitude of planets where Spelljamming exists, and the captains/vessels are not related to the various existing organizations of space. Take the nobles of Cormyr, or Shou Lung, from Toril. Neither one oparates with the Elven Navy, or the Goblinoid forces, or anything. Spelljamming lore and knowledge would continue with independent groups like these.
#3

rhialto

Feb 21, 2006 3:37:40
Well, this wasn't meant to be a literal future history of the known spheres, but rather take place a dozen or so spheres over. It starts out as a region where elves aren't merely mostly dominant, but utterly so. no Cormyr, Shou Lung, etc. Add that the goblinoids don't stop at smashing the elf fleets, but systematically ravage most worlds in these spheres.

In any case, most of that is meant as backstory to give a unified sense of history to a colelctive spelljammer universe, just as the thousands of years of greyhawk history don't normally get played in, but are very useful for explaining/justifying various cultural oddities in the campaign.
#4

lord_karsus

Feb 21, 2006 10:36:39
Well, this wasn't meant to be a literal future history of the known spheres, but rather take place a dozen or so spheres over. It starts out as a region where elves aren't merely mostly dominant, but utterly so. no Cormyr, Shou Lung, etc. Add that the goblinoids don't stop at smashing the elf fleets, but systematically ravage most worlds in these spheres.

In any case, most of that is meant as backstory to give a unified sense of history to a colelctive spelljammer universe, just as the thousands of years of greyhawk history don't normally get played in, but are very useful for explaining/justifying various cultural oddities in the campaign.

-Ah, I figured you were going for the entire universe kinda thing.
#5

rhialto

Feb 21, 2006 16:03:35
Definitely not teh entire universe. That would leave no room for independant player campaigns or for GMs to have exploration campaigns. The basic campaign I am designing is a cluster of between 10-20 spheres. greyspace, realmspace and krynnspace are in the same overall universe, but very distant; hoiw distant will depend on DM whims and desires.

The way this is designed, this could either be future history, with the original elf empire corresponding to the elf empire as seen in previously published material, or it could be past history, with the high elf empire being that elf empire seen in previously published material.