Silt Submerged Cities

Post/Author/DateTimePost
#1

Mulhull

Mar 05, 2006 4:13:05
Would you any ever be interested in running a game, in Arala, Ebe (and one other one of the timeline) that were swallowed by silt, I wonder what things would be down there
#2

Pennarin

Mar 05, 2006 6:10:57
Those places would effectively be swamped by silt, in every building, every passageway, every underground room. There would be no place to adventure in unless powerful magic or psionics have been protecting them for thousands of years or a more recent silt cleric has taken upon himself to create a free-silt bubble around the submerged locales, quite unlikely considering the motivations of such clerics.
#3

Pennarin

Mar 05, 2006 12:01:46
If you read page 62 of the Terrors of the Dead Lands pdf, you'll see the account of a meorty that excavated the silt - using magic - from the submerged city of Tarelon. You can assume that only cities very near the surface of the silt can be excavated as such.
#4

ruhl-than_sage

Mar 05, 2006 12:13:25
Would you any ever be interested in running a game, in Arala, Ebe (and one other one of the timeline) that were swallowed by silt, I wonder what things would be down there

I would despite Penn's naysaying :P . Of course all sorts of unimaginable horrors of silt, forgotten buildings and artifacts, maybe even a sentient race of creatures live below the surface. Surely a lot of undead as well...
#5

Mulhull

Mar 06, 2006 20:27:41
Those places would effectively be swamped by silt, in every building, every passageway, every underground room. There would be no place to adventure in unless powerful magic or psionics have been protecting them for thousands of years or a more recent silt cleric has taken upon himself to create a free-silt bubble around the submerged locales, quite unlikely considering the motivations of such clerics.

There are area's of old Guistenal that were swallowed by silt too, in those adventures a silt cleric helps you by giving you a magic something (think a pill) which allows you to breathe it, same with Ebe, etc. Does the silt itself damage the buildings, it might actually preserve them, like Pompei which you could still eat the eggs preserved in ash.
#6

Mulhull

Mar 06, 2006 20:29:14
If you read page 62 of the Terrors of the Dead Lands pdf, you'll see the account of a meorty that excavated the silt - using magic - from the submerged city of Tarelon. You can assume that only cities very near the surface of the silt can be excavated as such.

Have that, Dregoth Ascending and Secrets of the dead lands been altered from thier original text only versions completed just prior to 97 when the DS game line was closed? They were given to the 97 Gen-Con DS DM's I want to get those.
#7

Mulhull

Mar 06, 2006 20:30:04
I would despite Penn's naysaying :P . Of course all sorts of unimaginable horrors of silt, forgotten buildings and artifacts, maybe even a sentient race of creatures live below the surface. Surely a lot of undead as well...

My thoughts exactly, just look at what was in Yaramuke in Black Flames, the eye.
#8

dirk00001

Mar 06, 2006 23:24:18
No clue what books it is stated in, but there are multiple references in 2e DS material about how the silt, due to being a solid rather than liquid, will occasionally be blown by the wind in such a way that ruins become exposed, sometimes ruins that have been hidden for millenia, and lucky adventurers who happen to stumble upon these ruins may walk away with a fortune in metal and other valueable items.

That still doesn't solve the problem of getting silt out of buildings and such, but with a little magic or psionics it can be done (even some low-level spells can shuffle around silt, as long as the quantities are small enough).

And of course, the wide range of undead, silt-based creatures, and possibly an "excavation party" that happened to stumble upon the ruins before the PCs.
#9

ruhl-than_sage

Mar 07, 2006 0:32:14
Oddly enough an air genasi psion (seer), would be your best bet at exploring submerged ruins (that is if genasi are allowed in your game). They don't need to breath and with a few key powers could effectively navigate through the silt, over it, and aquire information about things found without needing to bring any food or water: Know Direction and Location, Body Equilibrium, Levitate, Sustance, Touchsight, Object Reading, and Sensitivity to Psychic Impressions.

If you were to come up with paraelemental genasi, then a silt genasi might be even better.