Lost Caverns of Tsojcanth, 3.5 Monster Roster

Post/Author/DateTimePost
#1

kelanenprinceofswords

Mar 18, 2006 6:53:09
Submitted for the use of any time-deficient DM who would like to run LCoT with 3.5 rules. My conversion is suitable to challenge PCs of around 12th or 13th level. Monsters marked with one asterisk do not appear in any 3rd ed. sourcebooks that I am aware of, and I have not translated their stats . . . yet. Two asterisks are monsters that I have translated (or monsters with class levels), and will post on this thread.

THE LOST CAVERNS OF TSOJCANTH (APL 13TH)

LESSER CAVERNS:
Area Monsters EL
2 Stirges (20); MM 236 7
3 Hangman golem; MM III 69 13
4 Dire bats (8); MM 62 8
5 Elder black pudding; MM 201 12
6 Pech (7)*
7 Bonespears (2); FF 24 14
8 Green slime (6); DMG 76 9
9 Cave trolls (4); MM III 177 12
10 Bat swarms (2); MM 237 4
11 Cave morays (16)*
12 Fomorians (2); MM II 105 13
14 Dark mantles (6); MM 38 14
Advanced dragon turtle (22 HD)*
15 Cockatrices (4); MM 37 7
16 Gorgimera** 11
18 Daos (4)** 12
20 Abyssal lacedons (aquatic abyssal ghoul, swim 40 ft.) (4); FF 12 14
21 Elder xorns (4); MM 261 12
22 Marid** 8

GREATER CAVERNS:
Area Monsters EL
1 Troglodytes (17); MM 246 13
Troglodyte leader (cleric 10)**
Troglodyte champion (barbarian 10)**
2 Bodaks (4); MM 28 12
3 Behir; MM 25 8
4 Gargoyles (5); MM 113 9
5 Truly horrid umber hulk; MM 249 14
6 Monitor lizard; MM 275 2
7 Beholders (2); MM 26 15
8 Bar-lguras (4); BoVD
9.1 Minotaur barbarians 6 (2)** 12
Bison (2); MM 269
9.2 Dread guards (3); MM II 87 5
9.3 Centaurs (6); MM 32 8
10 Chasmes (3); BoVD
11 Elder black pudding; MM 201 12
12 Ropers (2); MM 215 14
13 Shambling mounds (2); MM 222 8
14 Hill giant barbarian 7** 14
Giant stag beetle; MM 285
15 Shriekers (8); MM 112 6
16 Dracolisk** 11
18 Greater stone golem; MM 136 16
20 Drelnza** 17
#2

kelanenprinceofswords

Mar 18, 2006 7:00:43
DRACOLISK (CR 11)
Half-black dragon greater basilisk
CE Large dragon (augmented magical beast)
Init -1; Senses darkvision 60 ft., low-light vision; Listen +24, Spot +24
Languages Draconic
_____________________________________________________________________________
AC 21, touch 8, flat-footed 21
hp 243 (18 HD)
Immune acid, paralysis, sleep effects
Fort +20, Ref +10, Will +11
_____________________________________________________________________________
Speed 20 ft. (4 squares), fly 40 ft. (average)
Melee bite +28 (2d8+10), 2 claws +22 (1d6+5)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Base Atk +18; Grp +32
Atk Options Blind-Fight
Special Actions breath weapon, petrifying gaze
_____________________________________________________________________________
Abilities Str 31, Dex 8, Con 24, Int 4, Wis 12, Cha 13
Feats Alertness, Blind-Fight, Great Fortitude, Iron Will x2, Improved Natural Attack (bite), Weapon Focus (bite)
Skills Hide +16 (+20 in natural settings), Listen +24, Spot +24

Breath Weapon (Su): 60-ft. line, 1/day, 6d8 acid, Reflex DC 26 half.

Petrifying Gaze (Su): Turn to stone permanently, range 30 ft., Fortitude DC 20 negates.
#3

kelanenprinceofswords

Mar 18, 2006 7:06:44
GORGIMERA (CR 11)
Chimeric greater gorgon
CE Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +5
Languages Draconic
_____________________________________________________________________________
AC 26, touch 9, flat-footed 26
hp 187 (15 HD)
Fort +16, Ref +9, Will +8
_____________________________________________________________________________
Speed 30 ft. (6 squares), fly 50 ft. (poor)
Melee bite +18 (2d6+13), gore +18 (1d8+13), gore +18 (1d8+13) with 5-point Power Attack
Space 10 ft.; Reach 5 ft.
Base Atk +15; Grp +27
Atk Options Power Attack
Special Actions breath weapon (cone of fire), breath weapon (cone of petrifying gas), trample 1d8+12
_____________________________________________________________________________
Abilities Str 26, Dex 11, Con 25, Int 4, Wis 12, Cha 9
Feats Ability Focus (breath weapon, cone of fire), Ability Focus (breath weapon, cone of petrifying gas), Alertness, Improved Initiative, Iron Will, Multiattack, Power Attack

Breath Weapon (Su): 20-ft. cone, every 1d4 rounds, 3d8 fire, Reflex DC 24 half.

Breath Weapon (Su): 60-ft. cone, once every 1d4 rounds (max. 5/day), turn to stone permanently, Fortitude DC 24 negates.
#4

kelanenprinceofswords

Mar 18, 2006 7:14:24
DAO (CR 6)
NE Large outsider (earth, extraplanar)
Init +6; Senses darkvision 60 ft., Listen +13, Spot +13
Languages Abyssal, Aquan, Common, Terran
_____________________________________________________________________________
AC 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
hp 68 (8 HD)
Resist acid 10, cold 10, electricity 10, fire 10
Fort +10, Ref +8, Will +8
_____________________________________________________________________________
Speed 20 ft. (4 squares), burrow 20 ft.
Melee 2 slams +16 (2d6+8)
Space 10 ft.; Reach 10 ft.
Base Atk +8; Grp +20
Atk Options Combat Reflexes
Spell-Like Abilities (CL 18th):
1/day -- alter self, detect good, detect magic, gaseous form, invisibility, limited wish (to nongenies only), misdirection (DC 14), passwall, persistent image (DC 17), wall of stone
3/day -- transmute mud to rock, transmute rock to mud
6/day -- move earth
_____________________________________________________________________________
Abilities Str 26, Dex 15, Con 18, Int 12, Wis 15, Cha 15
SQ plane shift (Elemental Plane of Earth)
Feats Combat Casting, Combat Reflexes, Improved Initiative, Improved Natural Attack (slam)
Skills Bluff +13, Craft (any one) +12, Concentration +15 (+19 casting defensively), Disguise +13 (+15 acting), Intimidate +15, Listen +13, Sense Motive +13, Spellcraft +12, Spot +13
#5

kelanenprinceofswords

Mar 18, 2006 7:27:29
MARID (CR 11)
CN Huge outsider (water, extraplanar)
Init +6; Senses darkvision 60 ft., low-light vision; Listen +18, Spot +18
Languages Abyssal, Aquan, Common, Terran; telepathy 100 ft., tongues
_____________________________________________________________________________
AC 20 (-2 size, +2 Dex, +10 natural), touch 10, flat-footed 18; Dodge, Mobility
hp 110 (13 HD)
Immune cold, water-based spells and effects
Fort +12, Ref +10, Will +10
Weakness vulnerability to fire
_____________________________________________________________________________
Speed 20 ft. (4 squares), swim 40 ft.
Melee 2 slams +21 (3d6+10)
Space 15 ft.; Reach 15 ft.
Base Atk +13; Grp +31
Atk Options Combat Reflexes
Special Actions water jet
Spell-Like Abilities (CL 20th):
1/year -- wish (no xp cost)
2/day -- detect evil/good, invisibility, polymorph (self only), purify food and drink, see invisibility
7/day -- control water, gaseous form, wall of fog, water breathing
At will -- create water
_____________________________________________________________________________
Abilities Str 31, Dex 15, Con 18, Int 15, Wis 15, Cha 15
SQ liquid form, plane shift
Feats Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (slam), Mobility
Skills Bluff +18, Craft (any one) +18, Concentration +20 (+24 casting defensively), Disguise +18 (+20 acting), Intimidate +20, Listen +18, Sense Motive +18, Spellcraft +18, Spot +18

Liquid Form (Su): At will, as a standard action, a marid can assume liquid form. This form is like gaseous form in all respects, except that the marid does not gain a fly speed, but retains its land and swim speeds.

Water Jet (Su): At will, as a standard action, a marid can direct his create water ability into a powerful stream that can be used as a ranged touch attack (+15 ranged atk). Subjects hit by the stream take 1d6+4 bludgeoning damage, and must succeed on a DC 20 Reflex save or be blinded for 1d4 rounds. Creatures with blindsight and similar means of "seeing" are not subject to the water jet's blinding effect. The save DC is constitution-based.
#6

Mortepierre

Mar 18, 2006 8:43:00
Pech*
Cave morays *
Gorgimera**
Daos (4)**
Marid**
Dracolisk**

The Dao and the Marid are both in the (3.0) Manual of the Planes. The other 4 can all be found in Sword & Sorcery's revised (3.5) edition of the Tome of Horrors (available exclusively as a pdf download from, say, DriveThruRPG)

Keep up the good work!
#7

kelanenprinceofswords

Mar 18, 2006 9:02:21
The Dao and the Marid are both in the (3.0) Manual of the Planes. The other 4 can all be found in Sword & Sorcery's revised (3.5) edition of the Tome of Horrors (available exclusively as a pdf download from, say, DriveThruRPG)

Keep up the good work!

Thanks, Mortepierre. I suspected that translations of these monsters might exist in a 3rd-party publication, but wasn't sure. I'll most likely get both of the resources you mentioned, as it might save me alot of tuime in the future! :D
#8

Mortepierre

Mar 18, 2006 10:11:04
Pleasure

For the Manual of the Planes, don't forget to download the conversion booklet from the WotC website. Makes it a lot easier to convert those critters to 3.5
#9

ripvanwormer

Mar 18, 2006 10:32:18
Pech can be found in this thread.

There are corrections to WotC's dao conversions (and full stats for noble dao) in the beautiful Denizens of the Inner Planes download from planewalker.com. Pech are in that book, too.
#10

kelanenprinceofswords

Mar 18, 2006 12:48:10
Pech can be found in this thread.

There are corrections to WotC's dao conversions (and full stats for noble dao) in the beautiful Denizens of the Inner Planes download from planewalker.com. Pech are in that book, too.

Excellent, thanks ripvanwormer.
#11

qstor

Mar 20, 2006 7:45:52
You might want to get this good stuff together and send it to ENworld for a conversion. I've been meaning too work on my own

Mike
#12

grodog

Mar 21, 2006 23:06:38
And when you do, please email me so that I can link to it from my S4 page :D