SoS and KoD - Dragonlance stats doubts

Post/Author/DateTimePost
#1

zombiegleemax

Mar 29, 2006 12:26:11
**** Spoiler ****

Hello,

i m a little confused about dragonlance (i don't say more for spoiler reasons ) stats described in the Key of Destiny and Spectre of Sorrows adventures.

In the second module (it is the last published one, and so I assume that it should be more reliable) i have seen that the dragonlance has no more some features present in the Key of Destiny module. The features i'm talking about are:

- Dismissal Saving Throw penalty
- Ignore damage reduction as a Epic Weapon (either against cromatic or metallic)

So,
1) are this features removed intentionally, or it was a mistake and the dragonlance "still" has this feats?

2) Even if it is not specified, i guess the lance (ad a greater dragonlance) is "dragon bane". right?

3) a question of little importance... the weight of the dragonlance is still 10lb (just as a lance) or is lesser?

Thank you

Bye
#2

cam_banks

Mar 29, 2006 15:03:43
- Ignore damage reduction as a Epic Weapon (either against cromatic or metallic)

Because it's a dragon bane weapon, it already does this (since the bane quality boosts the enhancement against dragons to +6 or more, which is epic). There's no need to mention this, in that case.

It is otherwise just like a greater dragonlance, which is in and of itself just like a magical lance, so it weighs the same.

Cheers,
Cam
#3

zombiegleemax

Mar 29, 2006 15:17:26
Because it's a dragon bane weapon, it already does this (since the bane quality boosts the enhancement against dragons to +6 or more, which is epic). There's no need to mention this, in that case.

ok. And about dismissal saving penalty? I have to applay the penalty?

Thank you very much, Cam.

Bye
#4

cam_banks

Mar 29, 2006 15:21:22
ok. And about dismissal saving penalty? I have to applay the penalty?

Go with what's in SoS, yes.

Thank you very much, Cam.

You're welcome! Watch where you're pointing that thing, though.

Cheers,
Cam
#5

zombiegleemax

Mar 30, 2006 4:47:03
Just a last question...

I read that the lance lost many powers in the hands of a good non-lawful character...
I wander why a true neutral (or a legal-neutral, for example) character could use the full powers of the lance and a good-neutral one not...

I'm asking too much? ;)
#6

cam_banks

Mar 30, 2006 7:42:23
Just a last question...

I read that the lance lost many powers in the hands of a good non-lawful character...
I wander why a true neutral (or a legal-neutral, for example) character could use the full powers of the lance and a good-neutral one not...

I'm asking too much? ;)

Only a lawful good character can get all of the powers. Characters of other alignments can't.

Cheers,
Cam
#7

zombiegleemax

Mar 30, 2006 14:15:50
I have a slight question on the subject. What if the neutral character wanting to gain the lance's full powers made a Use Magic Device check to fake a lawful good alignment. Could he use it's full power then?
#8

cam_banks

Mar 30, 2006 16:32:45
I have a slight question on the subject. What if the neutral character wanting to gain the lance's full powers made a Use Magic Device check to fake a lawful good alignment. Could he use it's full power then?

Yes, that's how Use Magic Device works. He'd have to make the check every hour he's using the dragonlance, and the DC is 30, but it's certainly possible to emulate an alignment with that skill.

That'd be a DM call, though, obviously. It seems a little weird that a chaotic evil fighter with 15 ranks of Use Magic Device has the power to carry Huma's lance and not suffer any penalties from it.

Cheers,
Cam
#9

brimstone

Mar 30, 2006 17:06:44
That'd be a DM call, though, obviously. It seems a little weird that a chaotic evil fighter with 15 ranks of Use Magic Device has the power to carry Huma's lance and not suffer any penalties from it.

Given its artifact status...I would probably not allow this in my campaign.

Artifacts are exempt from other skills and spells that mundane, minor, and wonderous magic items are not, I think the precedence is there to say Use Magic Device wouldn't work on artifacts. (not in that way, anyway)
#10

cam_banks

Mar 30, 2006 23:26:24
Artifacts are exempt from other skills and spells that mundane, minor, and wonderous magic items are not, I think the precedence is there to say Use Magic Device wouldn't work on artifacts. (not in that way, anyway)

You can't use identify and various other spells on an artifact, and you can't typically create an artifact with item creation feats, but other than their power level there's no real precedent for not being able to employ your skill in conjunction with them. Use Magic Device lists no restriction on artifacts.

But, like you, many DMs wouldn't allow it, and that's why I made that comment.

Cheers,
Cam
#11

brimstone

Mar 31, 2006 18:37:26
You can't use identify and various other spells on an artifact, and you can't typically create an artifact with item creation feats, but other than their power level there's no real precedent for not being able to employ your skill in conjunction with them. Use Magic Device lists no restriction on artifacts.

Right, that's what I meant. Since artifacts seems to be seperate from other magical items with those spells and skills/feats, I wouldn't have a problem not allowing the Use Magical Device skill to work artifacts.

In fact, after looking at the skill again, I'm almost inclined to say that the skill is not intended to be used on artifacts. Although it doesn't say it can't be used on artifacts, it doens't say that it can either. And the way it talkes about "magic items" I'm almost inclined to say that that means just what it says...magic items only, not magic artifacts.

I supposed I'd have to take it on a case by case basis...but for sure, to get the full benefits of the dragonlance, I'd say at the very least the character has to be lawful good.
#12

cam_banks

Mar 31, 2006 18:48:45
In fact, after looking at the skill again, I'm almost inclined to say that the skill is not intended to be used on artifacts. Although it doesn't say it can't be used on artifacts, it doens't say that it can either. And the way it talkes about "magic items" I'm almost inclined to say that that means just what it says...magic items only, not magic artifacts.

Artifacts are a subset of magic items, you know.

Cheers,
Cam
#13

brimstone

Mar 31, 2006 18:54:17
Artifacts are a subset of magic items, you know.

Bah! I'm not listening LALALALALALALA!

Okay, fine...you're right. I thought they were seperate, but the DMG does have them as a subset.

I still don't like the idea of being able to use Use Magic Device on a dragonlance though.
#14

cam_banks

Mar 31, 2006 23:12:32
I still don't like the idea of being able to use Use Magic Device on a dragonlance though.

I would let anybody insane enough to try it give it the old college try. And then bring in the consequences. Besides, they're not really magic, right? ;)

Cheers,
Cam
#15

brimstone

Mar 31, 2006 23:59:47
I would let anybody insane enough to try it give it the old college try. And then bring in the consequences. Besides, they're not really magic, right? ;)

Are you referencing "The Story Tas Promised He Would Never, Ever Tell"?

I try not to think of that.
#16

zombiegleemax

Apr 01, 2006 2:34:14
I would let anybody insane enough to try it give it the old college try. And then bring in the consequences. Besides, they're not really magic, right? ;)

Cheers,
Cam

Earlier I asked whether or not someone could make use of the Use Magic Device skill to bypass the restrictions on the Portal to the Abyss. You said I really shouldn't. So this means I could attempt to try my luck(and likely be obliterated). The only reason I ask is because I'm actually the DM of our group and I don't like the idea of sullying my Towers with the presence of clerics. I was going to have my DMPC, the Magus(an Irda Wizard(5)/Black Robe(10)/Renegade Hunter(5)/Loremaster(2)), attempt the unlikely feat.
#17

cam_banks

Apr 01, 2006 6:49:25
Are you referencing "The Story Tas Promised He Would Never, Ever Tell"?

I try not to think of that.

Right. It's best not to dwell too long on it, no.

Cheers,
Cam
#18

cam_banks

Apr 01, 2006 6:52:37
Earlier I asked whether or not someone could make use of the Use Magic Device skill to bypass the restrictions on the Portal to the Abyss. You said I really shouldn't.

I said you really shouldn't, but that doesn't mean you can't. I think it's important to keep in mind with all of this Use Magic Device stuff that it's one thing to pretend you have an alignment to activate a magic item, quite another to actually be that alignment for the purposes of what happens afterwards. You could beat the DC 30 required in this case and open the Portal to the Abyss, and then wonder why the demons are leaping out at you and hauling you off into their dark hellish corner for being so impertinent.

Cheers,
Cam
#19

zombiegleemax

Apr 01, 2006 17:12:16
I said you really shouldn't, but that doesn't mean you can't. I think it's important to keep in mind with all of this Use Magic Device stuff that it's one thing to pretend you have an alignment to activate a magic item, quite another to actually be that alignment for the purposes of what happens afterwards. You could beat the DC 30 required in this case and open the Portal to the Abyss, and then wonder why the demons are leaping out at you and hauling you off into their dark hellish corner for being so impertinent.

Cheers,
Cam

Yeah I know. However that's what contingency spells are for, as well as permanency, repulsion and antipathy spells. I want to set up the repulsion effects so no evil outsider can come near the portals without beating my save(I set a DC 38), and my caster level is almost always high enough to beat fiendish spell resistance. Yes I know it's insane, but I'll be damned if I'm wasting teleport spells just to get around my towers! :D
#20

cam_banks

Apr 02, 2006 9:00:54
Yeah I know. However that's what contingency spells are for, as well as permanency, repulsion and antipathy spells. I want to set up the repulsion effects so no evil outsider can come near the portals without beating my save(I set a DC 38), and my caster level is almost always high enough to beat fiendish spell resistance. Yes I know it's insane, but I'll be damned if I'm wasting teleport spells just to get around my towers! :D

So in order to avoid using a teleport spell, you're going to use contingency, permanency, repulsion, and antipathy? Go you!

Cheers,
Cam
#21

zombiegleemax

Apr 02, 2006 19:28:21
So in order to avoid using a teleport spell, you're going to use contingency, permanency, repulsion, and antipathy? Go you!

Cheers,
Cam

Yeah I know I'm nuts but thats part of the fun of being a black robe. Really though it is actually part of a public relations issue my character is attempting. He feels he should be the Head of the Conclave is and is attempting to sway converts. I mean, Dalamar didn't want to be Master of the Tower of the Blood Sea so my character took it. He is an Irda Wizard(5)/Black Robe(10)/Renegade Hunter(5)/Loremaster(2). Not to mention the new Head of the Order of the Black Robes(he bought Dalamar off without a fight by returning his youth and beauty[not to mention the fact that Dalamar didn't stand a chance in magical combat]). Re-opening the portals means all wizards, especially those without the necessary level for teleport, have quick access to each Tower. Next I'm refurbishing the Lyceum, and the Anvil of Time out of the character's own pocket and planning to staff them with Wizards of High Sorcery. Two new strongholds of magic and research. He is also paying to have a giant castle built in Kalaman to be a place for training apprentice wizards. It is here that common folks will be able to interact with the Wizards of High Sorcery and thus reduce their paranoia. How is he paying for this you might ask? Our party has been systematically using Huma's Dragonlace to kill off each minor Dragon Overlord, and steal their hoards, while waiting for the Price of Courage to come out. By the time it does, there will only be one Dragon Overlord left on all of Ansalon--Gellidus. And his days are numbered...
#22

cam_banks

Apr 02, 2006 21:17:33
How is he paying for this you might ask? Our party has been systematically using Huma's Dragonlace to kill off each minor Dragon Overlord, and steal their hoards, while waiting for the Price of Courage to come out. By the time it does, there will only be one Dragon Overlord left on all of Ansalon--Gellidus. And his days are numbered...

Er. You're going to experience a very different sort of story than the one in Price of Courage, then, especially if you've killed off all of those minor dragonlords.

Cheers,
Cam
#23

zombiegleemax

Apr 03, 2006 0:15:10
Usually the lasts words heard by those traveling with a kender(my party has an afflicted kender Black Robe wizard[I felt if Nuitari would accept master Yap, a kobold then an afflicted kender is okay]). Uhm...Cam, if you are able to tell, just how much of Price of Courage going to be changed for my party? For instance, on a scale of 1 to 10, how off will we be? I would say that a difference of one is leaving the turbidus leeches on the Dargonesti(which we did), and that a 10 would be using the shroud of Quinari to resurrect Lord Ariakan(which we also did). On the plus side my efforts paid off in tonights game session. I am now Head of the Conclave of Wizardry.
#24

cam_banks

Apr 03, 2006 5:52:41
Uhm...Cam, if you are able to tell, just how much of Price of Courage going to be changed for my party? For instance, on a scale of 1 to 10, how off will we be?

It sounds as if Price of Courage is going to end up being a sourcebook for your DM rather than any kind of plotted adventure, put it that way!

Cheers,
Cam
#25

zombiegleemax

Apr 03, 2006 13:30:35
It sounds as if Price of Courage is going to end up being a sourcebook for your DM rather than any kind of plotted adventure, put it that way!

Cheers,
Cam

You know this is all going to end up in tears...
Ah, well. At least I'm now head of the Conclave of Wizardry! :D