Automatic Languages in Greyhawk

Post/Author/DateTimePost
#1

zombiegleemax

Apr 06, 2006 19:38:27
I'm creating a chart similar to the one published in the Player's Guide to Faerun, giving automatic and bonus languages depending on yours starting place of birth.
I found some problems with a bunch of regions, can anyone gimme an hand to solve the problem?

Consider the base languages are Common + home region

The problematic regions are:

Blackmoor: the main language here is Flan? in the LG Gaz, it states Flan are the main human race, but other sources put the Blackmoor region inside the Oeridian range. What should be the AUTOMATIC language?
The same problem for the Bright Lands

Celene: I think this is a Elf land, so Elven should be the AUTOMATIC language here. But what for the human language. The LG Gaz indicates Suel as main human race, but Ancient Suloise is almost extinct, so what I have to do? The other two groups are Oeridian and Flan...

Furyondy - Vekuna: Near the Furyondy - Veluna border is spoken the Velondi dialect. Have I to consider it the AUTOMATIC language, and maybe put the Oeridian as first choice of the BONUS languages, or maybe I have to switch the two positions? Velondi is spoken by common folk in rural areas, and if someone knows only Common is impossible to translate. This problem for PC is reduced, since they ALL know Common as a starting language, but what for NPC? Have I to substitute Common with Velondi?

Same problems with lands inside the Sheldomar Valley (Keoland, 3 States of Ulek, Yeomanry), ex-Ancient Keoland. The AUTOMATIC language should be Keolandish or not?

Greyhawk: The AUTOMATIC language spoken should be Oeridian or what else?

Irongate: The Ferral language should be listed in the BONUS languages, or since it's a secret dead language should be cast aside? Have I to permit to let it know freely or maybe the PC first have to enter in some sort of military order to be in order to learn it? Consider the Ferral language is jealously kept by Irongate military forces, and now they are developing a new magic-laced version of this language in oder because the old one was translated by Scarlet Brotherhood spies.

Lendore Isles: AUTOMATIC languages here are Lendorian Elfic for elves and Lendorian for all the others. But for the BONUS languages, what is the best choice. Human races here are mostly Suel with a little bit of Oeridian (LG Gaz). So Have I to choose Ancient Suloise, or maybe Oeridian is more widespread and younger?

Pale - Sterich: Since here the human races are Flan and Oeridians, the AUTOMATIC language should be Flan and Oeridian as first BONUS language choice, or maybe it's better to have two AUTOMATIC languages? In the PGtF, the AUTOMATIC language is always one, so I'd like to consider the Pale mostly as a Flan region with a lot of Oeridians. Consider I will give a list of preferred human races for region, so I have to carefully consider if a put a Flan or an Oeridian inside a region, it's difficult to think he will not learn his race language in the end. It can be possible (think about a Chinese grown in America, for example: he should be an eastern race guy who speaks American, and maybe a little bit of chinese learned by his parents).

Sea Barons - Sea Princes: The AUTOMATIC language here sholud be Oeridian, or maybe since the main human race is Suel Ancient Suloise is a better choice. Ancient Suloise is an almost dead language, but here we are very close to the Scarlet Brotherhood, so maybe the idea it's not so bad.

That's all. I'd like to know yours opinion on this subject.

I'd like also to know what languages I can assign for the Wild Coast region, Land of Black Ice, Valley of the Mage, Rauxes, and Hardby. Hardby is the only one in this list useful for the PCs (since the rest is forbidden to use as an home region), but I want to have an idea if I want to use someone coming from that regions in some adventures.
#2

zombiegleemax

Apr 07, 2006 9:25:14
Dirk, you brave soul,

The WOG 84 Gazetteer already sort of does this. The table (in the thinner booklet) where you can randomly determine character's homeland, it gives what languages should be spoken and assigns a % to lesser dialects like Velondi. Also some interpid grognard recently produced and updated pdf version of said chart with, I think, languages--any help Canoneers, I don't remember who it was...


FL