Dark Sun Info On Trade And Pristine Tower

Post/Author/DateTimePost
#1

zombiegleemax

Apr 28, 2006 21:34:49
Hiya everybody im starting a dark sun game and im wondering where i could find good infos on trades and material worth at different city state.So if anybody know any good email site about that i would be most grateful.I was wondering as well what about that in the prism pentad serie of novel.That cilops creature half breed son of a dragon king by the silt sea that Sadira killed after becoming one with the power of the sun killed.I know he became what it is by the pristine tower but how could i mutate people or creature that much to give my player the fear of their lives.And does anybody know where i could order or buy darksun novels cause it would give me quest idea.I have the prism pentad serie and a novel called Brazen gambit.Thank you and i await your answers...
DARKSUN REALLY KICK BUTT. :D
#2

csk

Apr 28, 2006 23:28:53
The book "Dune Traders" has info on trade goods and prices in various city states. You can probably find it on ebay or in electronic format at one of the online ebook sellers (I forget their names at the moment).

As for Dhojakt (the half-cilops half-man), the Prism Pentad has about all the info on him that there is as far as I know. Some people here on the boards may have come up with their own homebrew rules about him though.

Welcome to the boards.
#3

eric_anondson

Apr 29, 2006 0:32:11
Any of the aberration-related templates would be perfect for Pristine Tower fright fests. The Half-farspawn and pseudonatural creature templates (from Lords of Madness) applied to nearly anything they have encountered before, that way they have experience with the familiar enough that seeing a mutated version could give them pause. The Spellwarped creature template from MM3 would play nice with the Pristine Tower too.

You could implement a slight variant of the Taint of Evil corruption rules in Heroes of Horror, and then you could have some fun with taint elementals in the Pristine Tower vicinity.
#4

Pennarin

Apr 29, 2006 1:00:26
I did a mechanicaly realistic Dhojakt (the son of Nibenay) to be found in the Archive. The two things missing from the writeup are spells in his repertoire which would mimic what he could do in the novel (although at least once we see a spell that doesn't exist), and some mention of how he can regenerate. That last part is because Seker pointed out to me that once Dhojakt was seriously injured that the templars mentionned "rounding up people" so as to heal the prince; it was never made clear what process was used.

Also, a small detail: I used a fudged tauric template from MMII, fudged because Dhojakt does not perfectly match the template (hey, he's 2nd Edition, stop picking on him guys!). You can safely say he's unique.
#5

jon_oracle_of_athas

Apr 29, 2006 5:00:30
Dregoth Ascending part 3 describes the Pristine Tower and has mutation rules that will create fear with your players.