Cleric Spell: Elemental Edge

Post/Author/DateTimePost
#1

radnovius

May 16, 2006 14:04:49
A first level cleric spell. Let me know what you think. I based it upon magic weapon.

Elemental Edge
Transmutation [Elemental]
Level: Clr 1
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Elemental edge coats a weapon's striking edge with your patron elemental energy granting a +2 elemental damage bonus based upon your elemental patron as below. If two energy types are listed then one point is of each origin. The weapon's striking edge appears to be coated with your patron element for the duration of the spell.

Air: Electric
Earth: Sonic
Fire: Fire
Magma: Fire/Acid
Rain: Cold/Electric
Silt: Cold/Acid
Sun: Fire/Electric
Water: Cold

Focus: The weapon.
#2

csk

May 16, 2006 18:41:36
I realize what you're trying to do with this by providing clerics with more elemental themed spells, but really this doesn't make a lot of sense. I don't say that the be rude, and this applies equally well to a lot of other one-size-fits-all elemental spells. Why on Athas would coating a weapon with elemental water or rain make it do more damage? And why is water associated with cold? Water on Athas is probably usually lukewarm at best.

This spell makes perfect sense for fire, magma, sun, earth (maybe), but like most element-infusion type spells, making water, air, rain and silt damaging doesn't make a lot of sense.

And like I said, this isn't just about your spell, but many of the DS3.5 cleric spells too: elemental chariot, elemental chariot, greater, elemental storm, elemental strike, elemental weapon.

I know the point is to allow water clerics (for example) to have damaging spells, but I don't think that this is necessarily the best way to go about it.
#3

radnovius

May 16, 2006 20:37:57
I'd be inclined to agree to a point. I don't believe that every cleric spell should be an "insert your element here." On the other hand, I do believe that an array of such spells may be useful.

As for my spell, you are not coating a weapon with an element but an elemental energy. The weapon only appears to be coated with element. The energy is the source of the damage.

As for water = cold, I myself have some problems with this element/energy combination. I believe the justification is that water is opposite to fire and cold is opposite of heat. On a physical sense water is in itself heat resistant in that it has a high specific heat, it takes a lot more energy to raise the temperature of water than it does to heat an equivalent amount of metal. Normally I'd link cold with the plane of ice, but since there is no plane of ice, cold would follow to water, rain, and possibly wind.

I'm less well justified on the silt energies. I'm still contemplating using negative energy since silt seems much like the plane of dust. I chose cold/acid from the D&D elemental energies for ooze as water/earth.

For more on this see this other post.
#4

radnovius

May 27, 2006 10:52:01
The more I thought about it, I decided to change earth from sonic to acid.

Elemental Edge
Transmutation [Elemental]
Level: Clr 1
Components: V,S,F,DF
Casting Time: 1 action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Elemental edge coats a weapon's striking edge with your patron elemental energy granting a +2 elemental damage bonus based upon your elemental patron as below. If two energy types are listed then one point is of each origin. The weapon's striking edge appears to be coated with your patron element for the duration of the spell.

Air: Electric
Earth: Acid
Fire: Fire
Magma: Fire/Acid
Rain: Cold/Electric
Silt: Cold/Acid
Sun: Fire/Electric
Water: Cold

Focus: The weapon.