Elves of Athas Revamp

Post/Author/DateTimePost
#1

zombiegleemax

Jun 06, 2006 13:16:47
I've been looking into the 2E Elves of Athas booklet and working on a revamp of it. I was wondering what everyone thought about making the different tribes actually be subraces to one another? Makes since to me in a way, with the extreme differences in the way they all act and are raised. Just a thought, but wanted to see what everyone thought about it before I dove into that.
I was also reading in there that Elves can go into a Rage when they are bound or otherwise kept in enclosed spaces. What about a Will save of say 10 +1 per day of enslavement and if they fail they go into a mindless rage, more like the Frenzy instead of the base barbarian rage.
#2

radnovius

Jun 07, 2006 3:20:56
I'd have to delve back into my copy to be sure, but my gut reaction is against different sub-races. I'd lean more toward some tribe-specific prestige classes.
#3

mystictheurge

Jun 07, 2006 6:07:02
Or "background" feats.
#4

Pennarin

Jun 07, 2006 6:11:17
Even though they are not OGC I strongly believe subsitution levels are perfect to mechanically represent what are mostly fluff differences. Compared to feats and PrCs, they cost nothing nor do they slow down your progression in your other classes. The rangers of the Silt Stalkers might have unique ways of doing things, related to the environment of the silt sea, and another elven tribe might have substitution levels for the cleric class, to better represent the special elven way they worship their chosen element.
#5

jackmojo

Jun 07, 2006 12:43:18
Even though they are not OGC I strongly believe subsitution levels are perfect to mechanically represent what are mostly fluff differences. Compared to feats and PrCs, they cost nothing nor do they slow down your progression in your other classes. The rangers of the Silt Stalkers might have unique ways of doing things, related to the environment of the silt sea, and another elven tribe might have substitution levels for the cleric class, to better represent the special elven way they worship their chosen element.

Good call.

Count me as one against subraces (way too many of those in certain settings which shall remain unamed)

Jack
#6

zombiegleemax

Jun 07, 2006 13:19:33
Sounds good to me. Glad I checked on here before jumping into that. Ill work on the racial level subs then when I get into it. I'm working on getting the Silver Springs Oasis and that tribe done first, then work into the Night Runners. Does anyone know where I can find info on the Shadows? They mention them in the Elves of Athas, but I don't see any info on them in there. If nothing else I know I can make up a good background on them for DM's to use and I'll use the Shadow prestige class from the Prestige Appendix on athas.org for the basis of them. Let me know if you all have any other ideas or suggestions you'd like to see for the elves.
#7

methvezem

Jun 07, 2006 15:13:50
Rundlebreck, The Shadows tribe was introduced in the Dune Trader supplement, along with the Clearwater and Swiftwing tribes.

I'm also for substitution levels to represent the various difference between the tribes, with some PrCs if enought difference warrant it. Keep us informed on the progress you make on your conversion of EoA. .
#8

squidfur-

Jun 07, 2006 19:11:29
I'm actually slowly working on the regional rules for the ds3.5 doc, and with that will be background regional sets for each of the elven tribes - barring any problems that come up with their implementation.

I could also, very easily, see substitution class levels complementing this setup very well.

...speaking of which....anybody have any ideas for regional feats geared toward the elves of athas?
#9

zombiegleemax

Jun 08, 2006 9:00:07
...speaking of which....anybody have any ideas for regional feats geared toward the elves of athas?

With all of the different subclans most of the tribes have, you could allow a wide variety of regional feats for each one. This might seem like overkill, but I like to give my players a wide variety of options, plus in my eyes, it really shows the speciallization of each tribal clan:

I'd go with Trader for the entire Sky Singers Tribe, Negotiator (DayJumpers Clan), Animal Affinity (DawnChasers Clan) and Magical Aptitiude (Twilightcatchers Clan).

For the Wind Dancers, I would give the entire tribe Great Fortitude, since the clan is now comprised of the survivors of the disease that killed off the elves and their kank herds. With the new millitaristic style of raiding they have addopted, you could go with Point Blank Shot (Airhunters Clan) and Weapon Focus(Elven Longblade/(Longsword if you dont use the Longblade in your campaign) for the Breezechasers))

The Silver Hands could take Trader, Legerdemain or Investigator.

The entire Water Hunters tribe would have access to Nature's Child, Performance Artist (due to the rich culture of songs and stories told each night), and maybe Concentrate Fire or Teamwork (something to represent how the three tribes work together for the betterment of the whole)

The Night Runners could choose Stealthy as a whole. Id say Nimble Fingers (New Moons), Legerdemain (Lone Moons), Mekillothead (Full Moons), Silent Spell (Half Moons), Improved Initiative (QuarterMoons), and Track (Dark Moons)

For the Silt Stalkers tribe, any of them could select Persuasive, since they are all mainly very evil raiders and do alot of Intimidating and Bluffing (Feinting possibly). The clans going with Point Blank Shot (Fire Bow), Destructive Rage (Fire Daggers) and Weapon Focus (Elven Longblade) (Fire Sword).

Just some ideas, but these are probably what I'll use in conjunction with the racial sub levels. Any ideas or changes to these?
#10

squidfur-

Jun 08, 2006 17:18:16
I was actually looking for ideas for new feats...probably should have made that more clear. Also to note, most of those feats you listed are general feats. The difference - general feats can be taken by anyone at anytime, as long as the requirements are met, while regional feats can only be taken at first level and are only selectable by characters who have chosen the appropriate region - because of these restrictions however, regional feats tend to be more powerful than your basic general feat.
#11

zombiegleemax

Jun 09, 2006 7:24:43
I see. Only reference I have for the regional feats, aside from athas.org site, was from the Forgeotten Realms Campign Guide where they were originally introduced. Haven't seen them in any other of the products yet, but I think up some new ones for the tribes, that'll be more interesting anyways instead of just guessing with what there already is.

What about the idea for regional feat that any clan can take in the tribe and then a specific one for each of the clans? That seem to broad?
#12

Pennarin

Jun 09, 2006 9:05:24
Rundlebreck, nearly every Forgotten Realms product has loads of regional feats, and its been a while since I checked but the same may be true of Eberon products. One of the Dragon Magazine issues presented something like 30 Greyhawk regional feats as well.
#13

zombiegleemax

Jun 09, 2006 10:00:47
Rundlebreck, nearly every Forgotten Realms product has loads of regional feats, and its been a while since I checked but the same may be true of Eberon products. One of the Dragon Magazine issues presented something like 30 Greyhawk regional feats as well.

Right, but aren't most of them in there just "general" feats anyways? From the Forgotten Realms setting it said, unless I read it wrong, that the regional feats are bonus feats that can be taken by someone of the race or region. Thats the format I was using when I set the feats for the Elves for squidfur-, but like I said, seems alot more fun to make up new ones that have a bit more power then your basic feats.

Thought up one for the Silt Stalkers tribe. It says in EoA that when they attack en masse against a target, they emit a bone-chilling wail they called a raid shriek. Here is what I envisioned for that as a feat:

Raid Shriek Silt Stalker Tribe Regional Feat
When the Silt Stalker tribe has chosen a target, they instill as much terror into the hearts of their enemies as possible, both to make their assult easier and as a reminder that they are a tribe to fear.

Effect
As a full round action, an elf of the Silt Stalker tribe instills fear into his enemies. All with ear-shot must make a Will save DC 5, or become so overcome with fear that they are unable to act for d6 rounds after the shrieking ends. Anyone making the save is still shaken, and suffer a -2 to all att, damage, and saves for d4 rounds after the shrieking ends. For every round they concentrate on this effect they gain a +1 bonus on the Will DC. An elf can only hold the shriek for a max number of rounds equal to their Con bonus +1. In addition, for every 5 elves in the party, the DC of the Will save increases by an additional +1.

(i.e. 50 Silt Stalkers have targeted a tribe of Gith raiders in the Black Spine Mountains. They begin their Raid Shriek on the same round and hold it for 3 rounds. All affected Gith in the area must make a Will save DC 17 (5+(50 stalkers/5=10)+2 extra rounds) or be frozen in fear for d6 rounds. All who make it are still effected with a -2 to attack, damage and saves for d4 rounds.

Let me know what you think.
#14

zombiegleemax

Jun 16, 2006 8:23:25
Anyone have any suggestions on this regional feat idea?
#15

squidfur-

Jun 20, 2006 5:48:10
This pretty much coincides with my very first idea for a regional feat. I've been unable to pinpoint just how i want the feat to work though, so I'm at a loss for further suggestion. My initial impression of your feat is it's not quite right, not sure why though....I think it is close though.