My Campaign is Approaching the End. Advice Needed.

Post/Author/DateTimePost
#1

zombiegleemax

Jun 15, 2006 0:09:26
Hail!

I´m about to end a 12 years campaign. In truth my plan is to end the campaign next year, the 13th year of game (a sugestive number).

The climax of my campaign will be the TOUD (with is related to the plan of the Gc, the main villain of my game).

The point is that I´m facing 2 problems :

1- How to deal with the pasage of the years? The present year in my campaign is end of 759, I will run the years normally until 763 BC. From 764 I will try to make the years advance faster, but I can´t reach a goo method to do it. I don´t want to skip years, pfor example taking the party from 764 to 770. But I don´t think that wil be possible to play all the years in the way to 775 in a average number of 30 adventures.

I´m open for ideas.

2- This problem is related to my campaign plot. I want to give some hints of the Gc true intentions to may players along with some info bout the events that will cause the TOUD.

Some of these hint I know how I wil give to my players, but I feel that it´s not enough, I want to give some more hints along the years (for the GC plan and for the TOUD). My problem here is that I don´t know yet how to give these hints for my players. All I know is that I need different sources for these hins come from, and they need to be easy to insert in a adventure, be as a unexpected reward for some task, or the sole purpose of an adventrure.

I hope you guys vcan give me some good thoughts.

Thanks.
#2

Mortepierre

Jun 15, 2006 14:19:40
1- How to deal with the pasage of the years? The present year in my campaign is end of 759, I will run the years normally until 763 BC. From 764 I will try to make the years advance faster, but I can´t reach a goo method to do it. I don´t want to skip years, pfor example taking the party from 764 to 770. But I don´t think that wil be possible to play all the years in the way to 775 in a average number of 30 adventures.

I´m open for ideas.

Hmm, how about a trip in the Shadow Rift? Time passes differently there. Enter in 764 and get out in 770. Problem solved.

Or there is also the always popular time-travel through Castle Tristenoira (Forlorn)

2- This problem is related to my campaign plot. I want to give some hints of the Gc true intentions to may players along with some info bout the events that will cause the TOUD.

Some of these hint I know how I wil give to my players, but I feel that it´s not enough, I want to give some more hints along the years (for the GC plan and for the TOUD). My problem here is that I don´t know yet how to give these hints for my players. All I know is that I need different sources for these hins come from, and they need to be easy to insert in a adventure, be as a unexpected reward for some task, or the sole purpose of an adventrure.

Well, there are always the usual ravenloftian plot devices:
- a session of Tarokka-reading by a vistani
- lost tome of forbidden lore in a lich's library
- lost tome of forbidden lore in the laboratory of
- prophecy of a blind man
- engraved on the bark of an undead treant
- gift from a shadow fey (meant to terrify the PC, of course)
- last words of a dying man
- PC waking up to find that he apparently wrote words on the walls of his bedchamber in his sleep.. with his own blood
- small visit to the Nightmare Lands and being taunted by its darklord about the gloomy future
- everyone's favorite arcanaloth willing to share info.. for the right price (you weren't really planning on doing anything with your soul, right?)
- lost journal-log of the good Dr. Van Richten
- a darklord giving the PC a hint because he is the enemy of the bad guy behind your plot (or simply fears the consequences if the plot succeeds)
- written on the walls of a forgotten tomb in Har'Akir (and they'll need a native to decipher it)
- a "revelation" while in the grip of a terror-induced madness ("things mankind wasn't meant to know"..)

The list is endless.
#3

zombiegleemax

Jun 15, 2006 21:22:30
Thanks Mortepierre! Very creative ideas, some of them will be very useful indeed!

Thanks one more time.
#4

zombiegleemax

Jun 17, 2006 23:12:15
For the time problem, I have two ideas. You could have the PCs wander into the mists, and come out exactly when you want them to, or you could say something like "2 years pass sleepily in Harmonia"(though that might be what you meant by skipping years, and now that I'm really thinking about it, it probably is). I'm afraid I can't help you with the plot, as I'm fairly new to RL and have no idea what "Gc" means.
#5

zombiegleemax

Jun 18, 2006 22:11:27
Sorry. The "GC" I was talking about is the Gentleman Caller, the mysterious incubus that wlaks the demiplane spreading evil and seduicng women. He is the father of the Dukkar and, according to the Gazetteers, of many other half demon "children".