Key of Destiny and Test

Post/Author/DateTimePost
#1

zombiegleemax

Jun 16, 2006 21:48:32
We are playing the Key of Destiny module and I am playing the wizard who wants to be a Tower Mage. We ran throught hte module in the DLCS and since there were only 3 of us playing we are all 2nd level. THe Test is usually taken at the 4th level and there is a place before you get to Kendermore where the Red Robe wizardress can administer the Test. What if we get to 4th level before that? Also, one of the players is playing the duskblade from the PHBII, how would a WOHS, once I take the Test, and if I survive, treat that character? Would it depend on my robes? Thnks for the advice.
#2

theredrobedwizard

Jun 17, 2006 0:19:11
Well, remember that the test is metaphysical and can take place anywhere at any time. Dalamar, Jenna, Coryn, and the other members of the Conclave take it upon themselves to test up and coming wizards using all the magic at their disposal.

If you're DMing (which I assume you aren't, due to the context of the post), you could have the Test take place at any point along the journey, though a meaningful one would be best. Have the prospective Wizard of High Sorcery be teleported away in his sleep to the Testing Grounds at Wayreth. The testee is then given his "final exam" and either passes or dies. If he passes, he is returned to his companions in the blink of an eye. They never know he left unless they're very very perceptive (DC 28 Spot check). If the testee fails, his body vanishes, but his former robes lay where he did, a burnt husk.

As to a Duskblade, according to the stricted interpretation of the rules, they're Renegades once they can cast 3rd level spells. As Ambient spellcasters, they're automatically Renegades anyway, but it's more "official" then. They use primal sorcery, so your reaction is based on both personal politics and your Order.

White Robes: Distrusting, not to the point of hatred or malice. Will try to convert the Duskblade to High Sorcery. If that fails, the White Robe will watch the Duskblade to make sure he doesn't do anything to damage the fabric of reality. If the Duskblade does things that go explicitly against the Orders of High Sorcery, combat is inevitable (though capture is more favorable than slaughter if at all possible).

Red Robes: Learn as much as you can about this new magic, what makes it work, how it's different, how it's similar. Find out all you can about the way of primal sorcery before asking the Duskblade to convert. If he refuses, keep an eye on him in both a caretaking and scholastic way, as a last resort imprisonment may be used if the Duskblade gets out of control and starts wrecking up creation.

Black Robes: Do not ask him to convert, *tell* him to convert. If this fails, kill him for his blasphemy against Magic.

Hope I've helped.

-TRRW
#3

zombiegleemax

Jun 17, 2006 11:58:56
Thanks for the help Redrobe.

Another related question, say that the Duskblade does try to become a wizard, how would that blend, a wizard using ambient magic or a renegade using focused magic? I thought it was impossible.
#4

theredrobedwizard

Jun 17, 2006 19:28:59
It pretty much wouldn't be possible under the current rules, but if you fudged it and just knocked their spells per day down by 2 per level per day and made them prepare them in advance; it could work. Or just convert all his levels to Wizard. If he chose to become a member of the orders of High Sorcery, he'd have to take The Test (of course) and pass (ie not die). If he wanted to switch to Focused spellcasting without becoming a member of the Towers, then yes, Renegade city.

Also, use the sidebar in Age of Mortals that deals with Sorcerers becoming Wizards for more inspiration.

-TRRW
#5

zombiegleemax

Jun 19, 2006 14:40:16
What page is that on? Or is it in the DLCS?
#6

cam_banks

Jun 19, 2006 15:04:08
What page is that on? Or is it in the DLCS?

DLCS p 97.

Cheers,
Cam
#7

zombiegleemax

Jun 19, 2006 22:29:35
I am a little bit confused, In the Wizards Conclave book, the WOHS call all sorcererers renegades, yet in the TOHS book, the WOHS look at them differently depending upon the Order. Which is the right way to go?
#8

theredrobedwizard

Jun 19, 2006 22:32:20
Whichever the DM feels is correct. I prefer that all sorcerers are renegades, but they're looked upon with differing degrees of animosity depending on order. Those who use sorcery like Kalrakin did are the ones the Orders hunt down without question.

The teenage kid manifesting bizarre (yet low level) magical ability is left alone as a dabbler unless he poses some threat.

-TRRW
#9

cam_banks

Jun 20, 2006 6:32:42
I am a little bit confused, In the Wizards Conclave book, the WOHS call all sorcererers renegades, yet in the TOHS book, the WOHS look at them differently depending upon the Order. Which is the right way to go?

The latter. Consider Towers of High Sorcery to take place following Wizard's Conclave with the Orders acquiring new perspectives as they reform themselves.

Cheers,
Cam
#10

zombiegleemax

Jun 20, 2006 8:29:30
But by its very nature and one of the major reasons that the Orders were founded, make primal arcane magic and thosewho practice it renegade? Was this compromise done to avoid another "ar" between two opposing groups within groups?
#11

theredrobedwizard

Jun 20, 2006 9:17:38
The compromise was brought about because the Gods of Magic decreed it to be so. Lunitari told the Order of the Red Robes to study primal sorcery, Nuitari told the Black Robes to covert or kill the sorcerers, Solinari told the White Robes to try to convert the sorcerers (and if they failed, just to keep an eye on them unless they're doing something dangerous and/or potentially world destroying). Of course, personal politics on such issues will always vary, and you're likely to run into wizards of all colors who outright hate sorcerers.

Then again, most of those people used sorcery while the Gods were absent anyway; so they're just a bunch of frakking hypocrits.

-TRRW
#12

zombiegleemax

Jun 20, 2006 18:13:29
Those black robes always have it easier dont they?
#13

zombiegleemax

Jun 21, 2006 16:13:23
Would taking the Test and living constitute a reason for gaining XP?
#14

theredrobedwizard

Jun 21, 2006 19:53:05
Well, you get XP for the encounters during the Test; so in a way, you do gain XP for living through the test. Just not anything special specifically for not dying. You get XP for the challenges overcome within the Test, as described in "Towers of High Sorcery".

Also, you get a magic item, a possible intelligence boost, and possible bonus feat. I'd say there's no need for "extra" XP just for not dying.

-TRRW
#15

zombiegleemax

Jun 22, 2006 7:36:11
Merci