druids and spellcastinglevel loss?

Post/Author/DateTimePost
#1

diamabel

Jun 30, 2006 13:39:50
hiya berks

do druids (who don't receive their spells from a specific deity) lose levels of spellcasting ability while planehopping? if so how many levels do they lose on which plane? couldn't find anything in the planescape material i own.
#2

zenosaga_dup

Jun 30, 2006 17:30:28
I don't think any spellcasters ever lose spellcasting ability when planewalking. What would give you that idea?
#3

clueless

Jun 30, 2006 18:26:27
Original 2nd ed Planescape knocked clerical casters by one level for every plane away they were from the realm of their diety. I suppose if you wanted to apply that to druids then you could count how many planes they are away from the Prime (as most Outer and Inner Planes don't have what's traditionally recognizable as 'nature').

In a simular way, weapons lost bonuses based on how far they were away from the plane they were forged and enchanted on. Spells both arcane and clerical would not function without spellkeys approriate to the plane, and in some cases would not function no matter what you did.

Planewalker decided to make many of these restrictions optional b/c the complexities were just a pain in the neck to work with for most players and didn't seem to enhance play much. We kept some of the more logical ones (Outer Planes don't overlap with the Ethereal, so no Ethereal Jaunting in the Outlands) - but most of the spellkey stuff just got dumped.
#4

swiftbow

Jul 02, 2006 2:08:37
Since Druids in 2nd Ed. are simply specialist priests of a nature deity, it would be a simple matter of choosing the deity in question and then applying regular clerical penalties, I should think.
#5

zenosaga_dup

Jul 02, 2006 12:56:27
The loss of divine spells due to planewalking no longer applies in 3rd edition. If it did, it would be detailed in one of the corebooks or the MotP.
#6

diamabel

Jul 03, 2006 3:00:05
thanks for the replies

i never played the third edition and my planescape group wants to stick with 2nd ed. forgot to mention that ;)

anyway i think the loss of spellcasting ability puts a thrill into the game while planehopping.

in 2nd ed. druids are not simply specialist priests of some deity. the standart druid from the players handbook for example reveres nature herself and does not receive spells from a deity. of course gods of nature attract druids as followers but that doesnt mean that all druids are followers of a deity.
#7

ripvanwormer

Jul 03, 2006 11:38:52
I'd count from the Material Plane.
#8

bob_the_efreet

Jul 03, 2006 16:39:51
It seems like the druid could lose spellcasting levels counting from her home plane, as that plane's 'nature' is the one she's attuned to.
#9

swiftbow

Jul 06, 2006 23:38:45
Well, I know the druid is rather specialized, but the PH says: (pg 51) "The druid is an example of a priest designed for a specific mythos. His powers and beliefs are different from those of the cleric. The druid is a priest of nature and guardian of the wildeness, be it forest, plains, or jungle."

The druid and illusionist were both in the book as examples of specialist classes based on the rules provided for creating the specialists.

Anyways, as such, you could say the druid's homeworld is in effect their "deity" as their spells are sort of granted by nature. Therefore, you could reduce their spell level based on their distance from the Prime Material, as Rip said.