New regional feats

Post/Author/DateTimePost
#1

zombiegleemax

Jul 06, 2006 4:07:55
To add some flavour to a setting (Kharim), I thought of adding a couple of regional feats, both of which could be generalised to the rest of Athas in certain cases. Please let me know what you think:

Clandestine Bona Fide
Required: Kharimite / Kurn background or membership of the Veiled Alliance / Shadows / other secret society.
Description: Often a prerequisite to higher levels of leadership among secret societies and to travel outside the settlement of Kharim without having a memories psionically wiped, characters are trained in avoiding detection, talking their way out of suspicion and in resisting mind probing techniques. Characters gain +2 to conceal thoughts / resist mind probes, +2 to bluff checks concerning suspicion of involvement of the society and a +2 to Hide checks while on ‘home’ ground. This must be a familiar area in the immediate vicinity of the settlement or safe-house.

Kharimite Stun / Pressure point stun
Required: Kharimite background or Gladiator class, Wis 13+, Mobility
Description: Instead of multiplying damage on a critical role, a character armed with a bludgeoning weapon may take advantage of an opponent’s openings during an attack and strike at his/her pressure points for a stun attack. Kharimites are trained in this technique, though a few who actively pursue learning the technique more precisely succeed in applying it with deadly force. In game terms, a character can add his/her Wisdom bonus to their critical range for a bludgeoning weapon and if a critical is rolled the opponent must make a Fortitude save vs. stun at a DC of 10 plus half the character’s level plus wisdom bonus. E.g. A 4th level Kharimite or Gladiator with a wisdom of 14 could call a stun attack with a staff on a natural roll of 18-20. The DC for the save would be 10 + 2 (level) + 2 (wisdom) = 14. An opponent can only be stunned once in such a manner per encounter.

A third possibility could be Militant Psionic Schooling allowing level 1 characters to include Psychic Warrior as a favoured class, but then maybe I'm just abusing the rules.
#2

zombiegleemax

Jul 07, 2006 8:21:59
Okay, maybe a neutral reaction at best to these.

I thought that the Bona Fide feat might fit quite well with secret societies, and allow bonuses to useful skills that may not be class skills for certain characters. I don't think they are too high because both the save and skill bonuses are situational. But maybe they are too high, or something else would suit better...?

As for the stun feat, I wondered if people thought an armed stun feat (as opposed to the monk's unarmed stun feat) would be a step too far. Personally I prefer using a critical range dependent on an ability (Wisdom in this case) rather than just saying, you can use it once or thrice per day, I mean why? except for simplicity's sake, but this alternative is not too complex and seems fair, no?
#3

thebrax

Jul 09, 2006 17:39:10
A third possibility could be Militant Psionic Schooling allowing level 1 characters to include Psychic Warrior as a favoured class, but then maybe I'm just abusing the rules.

I don't know about rules abuse, but that's not something I'd want to see thrown around unless there was something in the city or the culture to justify it. We create regional feats to help the rules represent the culture; we don't write up cultures to justify regional feats.
#4

zombiegleemax

Jul 10, 2006 9:15:13
We create regional feats to help the rules represent the culture; we don't write up cultures to justify regional feats.

Yep, fair point. The culture is quite militant and psionics are integral to its survival though there was not quite enough justification for such a militant psionic schooling feat, I reckon.

The other feats are supposed to reflect the secretive and organised nature of the culture and its militancy, with an armed stun attack in particular being appropriate to this background. I was asking myself if the game mechanics of the feats seemed reasonable. At any rate, I guess I'll just add them into my notes as they are until play-testing. Quite lethal might me the dwarven fighter/rangers of this culture selecting this armed stun feat with two weapon fighting! Watch out players!