Castle Ravenloft to be featured at 2006 D&D Game Day

Post/Author/DateTimePost
#1

zombiegleemax

Jul 25, 2006 18:44:14
From the August Dragon Magazine #346, RPGA Report, page 18;

"In a joint celebration of D&D and the release of the new Expedition to Castle Ravenloft adventure, join us at retail stores all over the world for this year's World Wide D&D Game Day. As with previous years, Wizards of the Coast marks this annual occasion with a specially designed kit to help both stores and individual DMs take part in this special event.
Last year saw more than 20,000 players take on the drow, one of D&D's oldest threats. This year sees would-be adventurers pitching their guile and brawn against the chilling denizens of gothic Castle Ravenloft. In true classic style, players once again plunge through the mists to face terrifying traps and horrific foes - none more so than the dreaded vampire, Count Strahd Von Zarovich.
Yet no good dungeon delver would meet a challenge without the chance for treasure. Therefore, as part of the Game Day tradition, we've prepared a number of special rewards, like a promotional miniature from our D&D Miniatures line, a unique Game Day D&D campaign card, and sample locales from the upcoming Dungeon Tiles product (premiering at Gen Con this month).
If you want your local game store to take part in this year's D&D Game Day's activities, just have them contact us at dndgameday@wizards.com with the store's name, full address, telephone number, and a contact name. Soon after, we'll list these participants on wizards.com and send out this year's adventure kits. Once you know where to play, just show up with your lucky dice and we'll supply the rest! More details are available at rpga.com and at dndgameday.com"

I've already looked, no information is up yet at these sites, other than the date. D&D Game Day is planned for Saturday, 4 November, the first weekend after Halloween. Fitting enough for a Ravenloft theme! I hope this works well for Wizards, and it encourages them to continue more offerings in the Ravenloft line!
#2

lordjerz

Jul 27, 2006 10:31:31
i wonder what the promo miniature will be...... i so wish it was Strahd....
#3

ravenloftlover347

Jul 27, 2006 17:41:13
Good to know that the 3.5 remake of the classic adventure is going to be adding something to the setting instead of just being the adventure brought over to 3.5 rules! Here's also hoping that the miniature is Strahd!
#4

gotten

Jul 27, 2006 19:05:42
Good to know that the 3.5 remake of the classic adventure is going to be adding something to the setting instead of just being the adventure brought over to 3.5 rules!

Where do you get this info from?
#5

lordjerz

Jul 27, 2006 20:06:06
Good to know that the 3.5 remake of the classic adventure is going to be adding something to the setting instead of just being the adventure brought over to 3.5 rules! Here's also hoping that the miniature is Strahd!

i'm thinking it would be..... not too many other characters would make sense.... in a unique sense. I just hope they don't do something like "special edition zombie!"

That would be lame....
#6

zombiegleemax

Jul 28, 2006 13:32:04
Where do you get this info from?

It's on the Wizards site.

http://www.wizards.com/default.asp?x=products/dndacc/953937200
#7

gotten

Jul 28, 2006 16:14:32
Good to know that the 3.5 remake of the classic adventure is going to be adding something to the setting instead of just being the adventure brought over to 3.5 rules!

It's on the Wizards site.

http://www.wizards.com/default.asp?x=products/dndacc/953937200

OK, I see what you mean. But you and RL347 confused "setting" with "adventure".

Contrary to what RL347 said in his earlier post, Expedition to CR isn't updating the Ravenloft setting (as the Ravenloft universe, or the setting of Forgotten Realm), it's just an 3e expansion of the original I-6 adventure.

Joël
#8

zombiegleemax

Jul 30, 2006 18:44:22
34 bucks and the format is trade paperback? No hardcover!?!

I already converted I6 to 3.5 for my own personal use. I loved it, never had an adventure that didn't end in TPK in the old days. Not that I was a killer DM, Strahd was a very difficult opponent.

Some of the former PCs even make an appearance as vampire spawn :D
#9

ravenloftlover347

Jul 31, 2006 17:05:40
In my post, I was referring to the stuff available on Game Day like the dungeon tiles and miniature. I can see how my lack of clearity was taken out of context.
#10

gotten

Jul 31, 2006 17:56:30
I can see how my lack of clearity was taken out of context.

It's allright, don't worry, those "unclear" post happens

Just don't say they were taken out of context, sounds like bad faith to me

No offence meant,

Joël
#11

Legendarius

Aug 12, 2006 18:34:49
34 bucks and the format is trade paperback? No hardcover!?!

I already converted I6 to 3.5 for my own personal use. I loved it, never had an adventure that didn't end in TPK in the old days. Not that I was a killer DM, Strahd was a very difficult opponent.

Some of the former PCs even make an appearance as vampire spawn :D

I believe it is a hardcover:

http://www.wizards.com/default.asp?x=products/dndacc/953937200

L
#12

urial_angel_of_death

Aug 18, 2006 18:30:27
levels 6-10? This could be very bad. Strahd used to have 16 levels of necromancer and was the highest level of vampire. Either he is going to be the BBEG from hell (my hope) or is going to recieve the nerfing that archfiends did in Fiendish codex 1.
#13

Mortepierre

Aug 19, 2006 2:10:52
Wrong. In the original module, Strahd was just a vampire with the powers of a 10th level wizard. That was deadly enough.

He was "upgraded" to 16th lvl Necromancer when Ravenloft went from module series to setting. Since WotC is updating the module but not the setting, it makes sense.
#14

Monteblanco

Aug 19, 2006 7:19:12
Wrong. In the original module, Strahd was just a vampire with the powers of a 10th level wizard. That was deadly enough.

He was "upgraded" to 16th lvl Necromancer when Ravenloft went from module series to setting. Since WotC is updating the module but not the setting, it makes sense.

Exactly, and the original module was far more effective as the players' characters were low level. When Ravenloft was upgraded to a setting, Strahd received a few extra levels and thus he became suitable to higher level adventures. Problem is, horror works better at low levels.
#15

Matthew_L._Martin

Aug 19, 2006 10:14:09
Exactly, and the original module was far more effective as the players' characters were low level. When Ravenloft was upgraded to a setting, Strahd received a few extra levels and thus he became suitable to higher level adventures. Problem is, horror works better at low levels.

In fairness, Strahd in the setting was less a 'face-to-face adversary' and more a 'demigod/force of nature'.

Matthew L. Martin
#16

urial_angel_of_death

Aug 19, 2006 14:13:32
sorry I only played the setting and hadn't realzied anything had changed :embarrass
#17

zombiegleemax

Nov 03, 2006 12:07:57
So is anyone planning on attending Gameday tomorrow? I reserved a spot at a gamestore about 90 miles from me, the closest quality shop that is participating.
#18

orodruin

Nov 03, 2006 12:34:41
i wonder what the promo miniature will be...... i so wish it was Strahd....

Ah, but the question now is, if they DO come out with a Strahd miniature, will it be the "Classic Strahd" of the original Ravenloft, or the "Anne Rice-ified Strahd" of Expedition to Castle Ravenloft and Dragon Magazine fame? :P
#19

The_Jester

Nov 03, 2006 13:03:26
http://www.wizards.com/default.asp?x=dnd/mg/bw

No Strahd mini.
#20

lordjerz

Nov 07, 2006 21:47:13
I know, the Strahd mini is almost guarenteed to be in the DDM set released late feb called "Unhallowed."

I can't wait to run him with Lord Soth.....I hope he's LE.