Non D&D Mystara

Post/Author/DateTimePost
#1

havard

Aug 17, 2006 12:57:17
What would be the best non D&D RPG system to use with Mystara?

Håvard
#2

Traianus_Decius_Aureus

Aug 17, 2006 13:13:50
What would be the best non D&D RPG system to use with Mystara?

Håvard

That's like asking a parent which of their children they love more....

1) GURPS- I've played a brief Thyatian campaign with this (using a lot from GURPS Imperial Rome for some good flavor). Its fun if you don't have to convert a lot of NPCs.

2)A modified version of the Storyteller system- Haven't tried it much, but it could be a very different gaming experience with in Mystara, especially for those that stay away from dungeon crawls
#3

zombiegleemax

Aug 17, 2006 15:01:41
I belive the vaults has a great artical about useing Mage and other White wolf books in Mystara.
#4

RobJN

Aug 17, 2006 18:22:47
I've worked up some preliminary conversions to the Alternity system. D&D 3.x was nice enough to grant stats to the monsters, so that makes it a lot easier than converting from BD&D.

Rob
#5

vgeisz_dup

Aug 17, 2006 21:37:23
I don't know if you have ever played any of paladium rpg's but there system is pretty simple and can be a lot of fun and stop your snickering Roger.
Vern
#6

maddog

Aug 18, 2006 8:40:48
What would be the best non D&D RPG system to use with Mystara?

I don't know if it can be called a non-DnD RPG but I like Basic Fantasy Role-Playing Game.

http://basicfantasy.newcenturycomputers.net/

--Ray.
#7

arakor

Aug 18, 2006 9:14:42
Another one to look at is True20. It's kinda like D&D3.x as it should have been.

http://www.true20.com/
#8

Monteblanco

Aug 19, 2006 7:33:11
I GMed a whole campaign in Mystara that took something like eight months using Rolemaster. But then, it is easy to move from BECMI D&D to RM 2nd edition.
#9

havard

Aug 20, 2006 13:29:01
Alot of interesting suggestions so far, keep those coming!

I have GMed Mystara campaigns with GURPS, SAGA and TORG/MasterBook.

All systems have different strengths and weaknesses to them. Basically, it is the time spent on conversions that is my main obstacle to moving to another system.

Some systems I have been considering have been:

* World of Darkness (The updated version of WW's house system)

* RuneQuest (The new edition from Mongoose Games)

* UniSystem (WitchCraft, BtVS etc)

* D6 (by WEG)

Håvard
#10

arakor

Aug 21, 2006 7:34:27
I'm currently running a Mystaran campaign using GURPS 4/e. I'm using a fair amount of Gazetteer material, liberally peppered with GURPS conversions that were inspired by Håvard's contributions in the Vaults.

My player's have just gotten to Stallenford as Aralic was kidnapped, and I'm about to push them through "King's Festival, Queen's Harvest". One of the characters has Precognition and Phantom Voices so she sometimes overhears voices which may be talking to her. She beleives that the Immortals themselves are guiding her destiny (Overconfidence/Lucky).

Once the characters get to relax, they have to puzzle out the conversation between Solann and his female superior regarding "three hidden away, three in the world; size become one, the binding undone."
#11

zombiegleemax

Aug 25, 2006 10:23:34
The answer to that lies in the question "why do you want to use a different system?"

I would choose GURPS also as
a) it is my favourite system
b) the sourcebooks are excellent for style, tone, mood etc (Imperial Rome as quoted is only one example. GURPS Russia might help Ethengar for instance.)

A system is only there to help roleplaying in the setting. For that reason your favourite/most familiar system is probably best as then you can concentrate on the setting. (Unless your favourite is the wrong genre, obviously. I'm doubtful about using say the Traveller system).
#12

fanchergw

Aug 25, 2006 10:43:46
If I were ever to run a game in Mystarra, or some personal variation thereof, I would almost certainly use the Savage Worlds system. It is pretty much the only system I like or use any more.

Gordon
#13

the_stalker

Aug 27, 2006 8:59:07
Yes, I'm contemplating Mystara with GURPS 4e as well. Until I've been playing modified 2e player option rules (for more than a decade), but we're generally sick of it and want to play something else, which means a new system with new characters, but possibly still Mystara, since the players prefer fantasy, and I know Mystara better than most other fantasy settings.

Haven't tried it yet, though, since my 2e campaign isn't completely finished yet - I can't convert the current characters, so we'll stick with my modified rules until we retire the old characters and make new ones.
#14

sbwilson

Sep 03, 2006 1:49:56
I've run a few Mystara based adventures using FUDGE, but I'm not sure how it would work for a full-fledged campaign. I don't mind GURPS, but I feel that it can easily get carried away with skills for every miniscule thing...or perhaps that has just been my experience with it...
#15

the_stalker

Sep 03, 2006 8:59:49
I don't mind GURPS, but I feel that it can easily get carried away with skills for every miniscule thing...or perhaps that has just been my experience with it...

Well, I don't blame you, since that is my one reservation about GURPS too (well, actually I also think there are just a tad too few attributes...). There are just myriads of skills, and some even seem to be fairly closely related, yet separate for no particularly obvious reason. For example, why is Veterinary separate from Physician? I realise there are differences between humans and animals, but it still seems to me that a wound is a wound is a wound...
#16

johnbiles

Sep 03, 2006 9:27:41
Well, I don't blame you, since that is my one reservation about GURPS too (well, actually I also think there are just a tad too few attributes...). There are just myriads of skills, and some even seem to be fairly closely related, yet separate for no particularly obvious reason. For example, why is Veterinary separate from Physician? I realise there are differences between humans and animals, but it still seems to me that a wound is a wound is a wound...

But treating said wound is not necessarily the same for a human or an animal. Anatomy is often fairly different. A variety of drugs may work differently on humans or animals. Furthermore, with regard to disease, things are very different as well. Humans may be a kind of animal, but vets and human doctors each have a lot of specialized information that the other does not.

For that matter, the same can be said of a Surgeon vs a GP. Or other specialties, etc.