Belvors fleet raids Dorakaa!?

Post/Author/DateTimePost
#1

graazzt

Oct 30, 2006 8:44:39
Hi!

Spoiler for all GH-_players_. Do not read any further. DMs eyes only... :-)

Anyone who have made an adventure out of this attack that would like to share some about how he or she did it? I am thinking of making the characters in my campaign accompany the raiding fleet to help destroy Iuz ships. All info about this attack is of use!

Thanks!
#2

extempus

Oct 30, 2006 19:43:13
We've been thinking of attacking Dorakaa with a tsunami spell (it's walls encircle only ¾ of the city, after all, protecting it from terrestrial attacks but not from naval attacks on Whyestil Lake! For a demigod, Iuz is not too swift).

What we did do some years ago (took weeks of planning and setting up) was to firebomb Dorakaa from the air! We used 3 of our vimanas (flying ships), 2 for escort and the 3rd was loaded with barrels of oil. Druids cast wall of thorns to block the gates, our Wolf Nomad allies encircled the city, and when the vimanas appeared, they noted electrical discharges and explosions around them... the wizards onboard had to protect the main ship from the mobats and varrangoin with lightning bolts and fireballs. Additionally, they made a raid into the city itself to rescue the slaves using a pair of magic mirrors (a teleportal where you step into one and out the other), set the barrels on fire and then dropped them, blanketing the city with fire. A few managed to make it over the walls (no small feat since they're 50 feet high!) and were downed by the Wegwiur's arrows; no one survived (well, those without a magical means of escape anyway).

Reports began to filter back to Furyondy, Greyhawk and other places how Dorakaa had been destroyed, but everyone was somewhat puzzled since it still appeared to be fully intact in the following months. It would seem that, presumably through magical means and slave labor, Iuz, his Boneheart advisors and demonic lackeys were able to reconstruct the city rather quickly so it wouldn't appear that he had been so easily attacked in his own land, giving hope to his enemies and tempting his subjects to revolt (Jumper probably used much illusion magic as well to camoflage the destruction).

We didn't consider it a failed attack, but rather a successful warning to Iuz that he was not safe even while surrounded by powerful advisors, demons and tens of thousands of evil subjects. We pulled his beard yet again (one of the many times; my ranger once peppered him with magic arrows and nearly killed him at Icehand Plain, and my dad's wizard fireballed him when he was visiting an iron castle south of Molag to receive a captured planetar of St Cuthbert as a gift) and got away with it... for the time being...