Expedition to Castle Greyhawk (August 2007)

Post/Author/DateTimePost
#1

caeruleus

Nov 22, 2006 13:24:40
I just saw someone mention this on the Future Releases board. I thought some of you here may be interested.

http://www.amazon.com/Expedition-Castle-Greyhawk-Adventure-Supplement/dp/0786943580/sr=1-1/qid=1164211183/ref=sr_1_1/103-9386658-6477435?ie=UTF8&s=books
#2

zombiegleemax

Nov 22, 2006 18:24:25
The wait is over.
#3

Waldorf

Nov 23, 2006 18:40:56
And the wait to buy it has begun.
#4

zombiegleemax

Nov 24, 2006 12:40:12
can you believe it?!?!
I was just getting ready to run the regular version and noticed how much work it needed ... and then I saw this post!!! to bad it is released so late. it sholud be put out for christmas!!! I would buy like 5 for friends! o well now I just buy 1 me.
#5

grodog

Nov 24, 2006 15:20:37
I'll be very interested to see how Erik, James, and Jason integrated the Greyhawk Ruins materials with all of the research that has gone into the Castle since Greyhawk Ruins was published.
#6

chatdemon

Nov 26, 2006 0:22:54
I'll be very interested to see how Erik, James, and Jason integrated the Greyhawk Ruins materials with all of the research that has gone into the Castle

Given the rather, IMO, shoddy and uninspired treatment of canon from "the boys" over the last year or two in the magazines, I'm not holding any great hope for this to contain any impressive new canon. More likely than not, it'll be pretty generic with a couple GH pronouns dropped in so as to pretend it's somehow authentic GH, but with their previously mentioned track record, glaring errors and omissions are highly probable as well.

As for me?
I'm intrigued by Erik's teaser about an RJK authored project on "essentially the same dungeon". While Rob and I probably won't ever be the best of buddies, I give credit where it's due, and unlike Paizo/WotC and Troll Lord, Rob has stood by his loyalty to seeing the spirit of GH preserved. Granted, it's a nostalgic look at GH, but I'd rather have nostalgic authenticity than candy coated generic any day. Bring it on Rob, show the "generi-hawk" crowd how it's done!
#7

zombiegleemax

Nov 26, 2006 2:33:38
Nah, I have a feeling this version of the castle will exceed expectations. Mona and Jacobs may not spend their every waking moment quibbling over the Sheldomar Valley, but they know Greyhawk well enough to make this 'expedition' truly memorable, if not a classic on par with any of Gygax's work.
#8

ivid

Nov 27, 2006 9:34:27
And word is that RJK is working on YET ANOTHER APPROACH on this probably most famous of all dungeons...

So we really need that? - I think I'll stick to the WotC book in this particular case. ;)
#9

Ishorn

Nov 27, 2006 11:47:11
Grodog should know what RJK is working on. It is Castle El Raj Key which should be coming out in a box set. Rob has said that it is his levels of Castle Greyhawk campaign. My hope for Erik, James, and Jason's version is that it is better than the other two versions that have come before it. Also as to the comment on material published in the Dragon or Dungeon magazines about Greyhawk. Those are magazines for D&D not Greyhawk. The material in the articles and adventures still have to be easy to adapt to any campaign. So sometimes writers get their hands tied as to the info they want to present. I am really looking forward to this module. Sorry Troll Lords too little too late.
#10

ivid

Nov 27, 2006 12:03:00
Well, El Raja Key will be cool, though I am not sure if I am going to get it... So many books on the list, still...

Anyone already *Castle Blackmoor*, btw?
#11

Elendur

Nov 27, 2006 12:54:45
Well, I've been loving the Greyhawk content in the magazines lately, so I expect I'll love this.
#12

zombiegleemax

Nov 27, 2006 15:43:51
I know I can't wait to plumb it's depths and walk out a wealthy and powerful adventurer. My all time favorite adventure was the Ruins of Castle Greyhawk that mortellan ran us through in 1990-1991. My buddy Boz was serving our country at the time and he missed out on the fun. Unfortunately, my faithful companion on that first expedition, Drake, has shuffled off this mortal coil. I'm sure Boz, Durden, Deuce, the Flaming Sphere and myself will have a blast plundering Zagig's Basement.
#13

zombiegleemax

Nov 27, 2006 16:54:19
Considering the spotty history of the adventures published for this locale, I don't see how they could botch it. Mona will take every story and bit of history connected to the castle and weave it into the expedition. Jacobs will see to it that it's a rollercoaster of an adventure.

Win/win
#14

caeruleus

Nov 27, 2006 17:48:49
Sorry Troll Lords too little too late.

What happened with them, anyway?
#15

Steel_Rabbit

Dec 07, 2006 14:46:13
GUH! *Dies of excitement* Holy crap, I can't wait for this book!:D
#16

Yeoman

Dec 13, 2006 19:44:28
I never found WGR1 inspiring. For a start the map work was certainly epic in size, but was vague in detail IMO and otherwise uninspiring. I had also hoped for much more Greyhawk lore in the module, but felt what was offered lacked real thought, and failed to make use of some of the previous sources (the areas where the demi-gods were imprisoned was a real anti-climax). For example isle of the Ape / Dungeonland et al never received a mention IIRC.

I am cautious as to this latest addition. To expect Greyhawk plotlines which actually tie in with the setting may be asking too much, but the quality of this product needs some real sharpening. Sure the team are capable of delivering, and have done good work in Dungeon, but not necessarily to my taste.

I look forward to being pleasantly surprised....
#17

james_jacobs

Dec 13, 2006 22:48:21
I am cautious as to this latest addition. To expect Greyhawk plotlines which actually tie in with the setting may be asking too much, but the quality of this product needs some real sharpening. Sure the team are capable of delivering, and have done good work in Dungeon, but not necessarily to my taste.

I look forward to being pleasantly surprised....

While you'll have to wait to see the final product to determine how pleasant the surprise is, I can say this: asking for Greyhawk plotlines that tie in to the setting is certainly not asking too much.
#18

ripvanwormer

Dec 15, 2006 17:39:30
For example isle of the Ape / Dungeonland et al never received a mention IIRC.

According to the authors:

In any event, the tunnel to the Isle of the Ape was once the hallway at P826. Because the module is no longer in stock at TSR, we couldn't refer to it directly. During play in the ruins, we decided that the tunnel was closed and thus acted like a time tunnel. We had similar restrictions concerning Beyond the Magic Mirror and Dungeonland. However, we kept these portals open. The entrance to Beyond the Magic Mirror is at Z632. The entrance to Dungeonland is at P833. Of course the entrance to Zagig's demi-plane (as well as the other ring of five members) is also on this level (we have now made it Ravenloft), but it is at P824.

#19

grodog

Dec 16, 2006 11:08:13
Unfortunately the contents of that letter never appeared in Greyhawk Ruins itself

@ James Jacobs: any teasers on the plotlines?
#20

Yeoman

Dec 16, 2006 18:35:12
According to the authors:

Looking back at the module I can now see the connection - thanks. It sure has been a long time since I read it, and must have forgotten the inferrence.

I am curious as to what source this author quote was from, and whether it contained any other interesting information. Also does anyone know what connections Mobley and Brown had (if any) with the original Castle Greyhawk campaign - were they players, and was their work based to any degree on the EGG concept?
#21

Yeoman

Dec 16, 2006 18:43:49
While you'll have to wait to see the final product to determine how pleasant the surprise is, I can say this: asking for Greyhawk plotlines that tie in to the setting is certainly not asking too much.

Well I am happy to join the growing list of Hawkers looking forward to this product. If this is going to take forward some of the old Greyhawk lore (trapped demi-god anyone?) then it could prove to be a gem....
#22

grodog

Dec 16, 2006 21:28:55
Looking back at the module I can now see the connection - thanks. It sure has been a long time since I read it, and must have forgotten the inferrence.

I am curious as to what source this author quote was from, and whether it contained any other interesting information. Also does anyone know what connections Mobley and Brown had (if any) with the original Castle Greyhawk campaign - were they players, and was their work based to any degree on the EGG concept?

I had posted the letter awhile ago, but with search disabled I can't find it (and google isn't helping). IIRC, someone had written to the authors of Greyhawk Ruins, and Mobley and/or Brown replied, which is what the quotation is from---an excerpt from their reply (which the letter-writer had posted to Greytalk some years ago).
#23

erik_mona

Dec 17, 2006 18:31:32
I'm 90% certain the poster in question was Joseph Bloch, who happened to be my DM in college.

--Erik Mona
#24

ripvanwormer

Dec 18, 2006 18:00:36
Yep. Joseph Bloch, via Grodog:

Originally Posted by The Greytalk Archive
Subject: Greyhawk Ruins (long)
Author: Joseph Bloch (Josephuscybernex.net)
Date: 11/21/1996 12:00:00

Here is the text of a letter I received from Blake Mobley and Timothy Brown (designers of the Greyhawk Ruins module) dated September 1990. [snip]

As you probably know, the original Castle Greyhawk was reported to have over 200 levels in it. It was also constantly changing due to cave-ins and magical factors. Therefore, some of the items you mention have changed location, are not now discernable, or have been sealed off in a section of the dungeon which we did not detail.

The golden man (who was originally a wandering monster illusion in Gary's campaign) was not placed specifically in the dungeon, we decided that the illusion had ceased to exist at this point. If you wish to keep it, have the diamond golem in Z402 control it. If I remember correctly, the Great Enigma was a giant 3D head which would turn those who messed with it into warts upon its face. I do know that in Gary's castle, it was on an extremely deep level, and we decided not to include it. However, if you wish to use it, I would place it in room P715 and incorporate it into the gargoyle chair there. Of course the real enigma or puzzle about Greyhawk Ruins is that the obelisk at P813 is not the great secret, but rather the Stone in P715. Finally, the great Central Shaft has now been disrupted. It was once a great shaft which connected all of the open spiral stairways from P300 to P800 together. However, this shaft is now fragmented and will not be apparent to anyone.

In Isle of the Ape, Tenser speaks of descending the shaft and finding natural caverns, however, now it has been partially worked into smooth areas. In any event, the tunnel to the Isle of the Ape was once the hallway at P826. Because the module is no longer in stock at TSR, we couldn't refer to it directly. During play in the ruins, we decided that the tunnel was closed and thus acted like a time tunnel. We had similar restrictions concerning Beyond the Magic Mirror and Dungeonland. However, we kept these portals open. The entrance to Beyond the Magic Mirror is at Z632. The entrance to Dungeonland is at P833. Of course the entrance to Zagig's demi-plane (as well as the other ring of five members) is also on this level (we have now made it Ravenloft), but it is at P824.

Your reference to Gord the Rogue books has me puzzled. I do not recall any mention of Greyhawk Castle other than the castle in Greyhawk City. However, I will take your word for it and must admit that we overlooked this tie-in.

You are correct about Z405 [that it was the place where the 9 demigods were captured]. Furthermore, note the elements of P900 for more information about the capturing process. As far as the rest of the nine trapped gods goes, that information has been strictly guarded so that we may use it in the future as the need arises.

Graz'zt has since escaped, and thus we didn't put him in the castle. However, the relief face he was kept in was originally at P207 as a cruel joke and form of torture by Zagig (trapping a demon in a clown's face is rather severe). The statue of Boccob at P209 was assigned to guard him. His evilness still influences much of the magic of this level (as you note by reading it). However, we did not refer to Graz'zt himself due to TSR's current policy on Demons.

By "Graz'zt" I'm sure they meant to say Fraz-Urb'luu. I don't think the authors of the book had any direct experience with Gygax's original campaign, but they worked with people who did.
#25

Yeoman

Dec 19, 2006 15:49:59
Thanks for the transcript. In that context it explains a bit about the module's format and design that had puzzled me. I've just started reading it again. I think it could do with some serious polishing, but I am interested in the direction it will be moving.
#26

extempus

Dec 19, 2006 18:49:21
As you probably know, the original Castle Greyhawk was reported to have over 200 levels in it.

Two hundred levels??? I know Zagig was insane, but how long would it take to first plan and then excavate 200 levels? How many people would need to be hired to work on such a project? Was it excavated using human (or humanoid) labor, magic, or both??? How long would it take to complete, and how much would it cost? How long would it take to stock the rooms with whatever and then add tricks and traps, both mechanical and magical, once it was completed? How long would it take to explore 200 levels? And who in their right mind would do it??? LOL I dealt with logistics when I was in the Air Force, and so questions like this always spring to mind whenever I see stuff like this...

The 26 levels in Greyhawk Ruins seems plenty to me, thank you very much...
#27

grodog

Dec 19, 2006 22:53:56
The original Castle GH was large enough to accommodate multiple adventuring parties delving it simultaneously, parties as large at 10-15 PCs and henchmen. The Castle was in play almost-daily for 2-4 years straight. Even so, there were areas of the Castle that folks never managed to find, or found only rarely.

In terms of the logistical construction of the Castle, I tend to assume that Zagyg created a lot of it by magic, backed by DM fiat ;)