The Pristine Tower or I want to play a...

Post/Author/DateTimePost
#1

mouthymerc

Dec 08, 2006 9:55:12
Anybody ever have a player want to play a race or creature which, technically, is not part of the DS canon? Did you just say no or did you try to fit it in some way? I'm just wondering as I always like to give my players options and the Pristine Tower presents an interesting way of letting players play creatures which might not necessarily show up on the Athasion landscape.

The Pristine Tower can be used as an origin for someone wanting to play a warforged, shifter or changeling from the Eberron setting. Or maybe the player wishes to play a race that has shown up in one of the books of Races or some other sourcebook. All races, as far as I'm concerned, are available as a one-shot deal. They would be the only one with those stats in the game. The uniqueness of the concept could really appeal to many players. Not to mention some of the roleplay you can get out of it.

It doesn't even have to be a literal translation either. Someone could take the stats of an ogre but descibe himself completely different. Using the stats could just be the jumping off point. The Pristine Tower strikes me a great plot device for the game.

Thoughts?
#2

cnahumck

Dec 08, 2006 10:09:18
I remember an interesting set of options used under the skills and power set of 2ed. You could really customize and tweek a Tower Freak. Not sure about any 3.5 stuff that does that. it might be out there though.
#3

kalthandrix

Dec 08, 2006 10:13:35
Well - actually I do have a template in the works that kind of address the issue you bring up.

Because of the novels, I struck upon the idea of making a New Race template, something that would not only account for the PT stuff, but also evolutionary jumps and mutations that as prevailant in DS.

I have not worked on it much lately, due to other committments on on-going projects, but it is something that I have not abandoned.
#4

dirk00001

Dec 08, 2006 10:27:38
The closest I've come to this is sending the PCs to the Tower, during which adventure one of them was injured and grew a third eye on his chest. It was amusing. ;)

As far as allowing players to play a New Race, as long as it was quite a bit different than anything currently established in Dark Sun I think I'd let a player go with it. I haven't done so, but now that you mention it it's a good idea. The only "non-DS" race anyone has ever asked to play is an Elan (I don't have 'em in my campaign), but that's not really something appropriate for a New Race anyway.

As far as the New Races in general are concerned, if I'd ever needed any (which I haven't yet, but I've definitely thought about it) I was just going to apply templates, most likely those from Savage Species. Keeps the idea that the New Races were once something else while still adding the New Race "complete makeover" to 'em.
#5

Sysane

Dec 08, 2006 10:30:18
I had random chart's to create a base New Man character back in 2e. That was about it though.
#6

zombiegleemax

Dec 08, 2006 11:19:06
I remember an interesting set of options used under the skills and power set of 2ed. You could really customize and tweek a Tower Freak. Not sure about any 3.5 stuff that does that. it might be out there though.

I draw a comparison between The Pristine Tower and the force of Chaos in the Warhammer setting. The Pristine Tower will mutate and warp anything in it's vicinity and the Pristine Tower was the cause for the creation of the Rebirth Races.

I have old 2ndE New Race rules that allowed for all kinds of mutations. They were rarely used but for the occasional NPC, but really fun when I did use them.
#7

elonarc

Dec 08, 2006 17:50:38
Dregoth Ascending Part III: The Ascension has the Pristine Tower as the location of the final showdown. The adventure also contains a table with possible mutations.
#8

mouthymerc

Dec 08, 2006 18:09:38
While I wasn't thinking of a table of mutations per say, it did remind of a table of such for d20. It came out in the Dungeon #92/Polyhedron #153 issue. It was a table of random mutations for use in the Omega World setting. It also has a table of random defects. These tables would work well for creating original new races or creatures from the Pristine Tower.
#9

thebrax

Dec 08, 2006 18:46:50
One could go through Unearthed Arcana and develop a few traits, disadvantages, background feats, and/or templates to deal with strange mutations related to the Pristine Tower or the swamp beneath the jagged cliffs. Probably would not make core, but an article would be cool.
#10

flindbar

Dec 09, 2006 10:14:35
Metal being as scarce as it is, any Warforged would IMHO have a very short life expectancy.
A veritable walking treasure hoard on two legs ! :D

I agree with Brax though, a Pristine tower / swamp mutation article would be very interesting.
#11

zombiegleemax

Dec 09, 2006 14:31:29
Dregoth Ascending Part III: The Ascension has the Pristine Tower as the location of the final showdown. The adventure also contains a table with possible mutations.

When is that going to be released?
#12

kalthandrix

Dec 09, 2006 14:41:46
Hummmmm....it has be out for quite a while now :D

http://www.athas.org/releases/dregothascending/DA_part3.pdf

It is still in the play test version, as I think thee are some fixes yet needed and the much promised stats for the other 3 SKs were, IIRC, to be added to the adventure too - well at least in one oo the 3 DA adventures were susposed to have them in it.
#13

zombiegleemax

Dec 09, 2006 15:46:51
I think I've looked at that page 50 time without seeing the links at the bottom.
#14

elonarc

Dec 09, 2006 18:15:08
I think I've looked at that page 50 time without seeing the links at the bottom.

#15

zombiegleemax

Dec 09, 2006 22:13:43
Yeah... I'm feeling dumb. I totally was thinking 'Were the hell is that adventure?'
#16

ruhl-than_sage

Dec 10, 2006 12:58:42
The pristine tower is certainly a possible origin for any strange creature (ones inspired from other settings included), I would be careful to remember that they are not actually a member of said race, though and have none of the heritage and cultural background of that race. It would also be a good idea to put a few little twists in the character to make them really feel like they are a new race and not merely a Drow on Athas or what have you.
#17

cnahumck

Dec 10, 2006 13:02:28
The pristine tower is certainly a possible origin for any strange creature (ones inspired from other settings included), I would be careful to remember that they are not actually a member of said race, though and have none of the heritage and cultural background of that race. It would also be a good idea to put a few little twists in the character to make them really feel like they are a new race and not merely a Drow on Athas or what have you.

Everyone wants to play the Drow...
#18

ruhl-than_sage

Dec 10, 2006 16:07:14
Everyone wants to play the Drow...

That is why I choose it as my example;)
#19

fnordbear

Dec 10, 2006 20:59:16
D20 future has some decent mutation rules as well, and they are SRD

http://www.wizards.com/d20/files/msrd/FutureMutations.rtf
#20

kalthandrix

Dec 10, 2006 21:28:18
Yeah... I'm feeling dumb. I totally was thinking 'Were the hell is that adventure?'

:D np man! We all have days like that...some of them just actually last for a few months in a few cases ;)

The big mystery I would like to know that is mentioned in DA I is this ( and I have asked this question SEVERAL times), but where is the RIFT spell that is mentioned in DA I that Dregoth uses on his undeady giant bodyguards!!!

Oh - and to keep on topic - I will have the New Race template done sometime soon. I am also currently working on a revision of some Epic material with "someone", and have a few new PrCs and an undead template on the burners - which will be much more actively worked on after I get the Appendix II to Jon (which will be this Friday the 15th).
#21

thebrax

Dec 10, 2006 21:33:33
IMO, Drow's an excellent example of what *not* to do with the Pristine Tower mutations. Innate magical abilities on a generic elf, with, gasp, different skin color. :D
#22

ruhl-than_sage

Dec 11, 2006 12:35:15
IMO, Drow's an excellent example of what *not* to do with the Pristine Tower mutations. Innate magical abilities on a generic elf, with, gasp, different skin color. :D

He would be very very short by DS standards as well.;)
#23

thebrax

Dec 11, 2006 12:47:44
True. But can we agree that innate magical power isn't something that comes from a random PT mutation? Or am I missing something?
#24

dirk00001

Dec 11, 2006 15:23:06
True. But can we agree that innate magical power isn't something that comes from a random PT mutation? Or am I missing something?

I agree with that - at this point in Athas' history I think that innate psionic powers could possible be spawned, or at least the potential for future generations of said New Race (assuming more than a single one of 'em is created) to be born with psionic powers is there, but *definitely* no magical powers.
I'm pretty sure that every single DS source relating to the New Races and Pristine Tower mutations has described them as being purely physical, so I'd hope no one expects a beholder to pop up.
On the other hand, *somehow* Athas did wind up with Rebirth races that were magical in nature, have special abilities, etc. But I think that was a little different than the New Races - seems to me like the NR's tend to be "born" with no better evolutionary direction than a very basic organism type - reptilian, plant, bird, etc. - which "modifies" whatever their natural shape would otherwise be.
#25

thebrax

Dec 11, 2006 15:50:52
Some PT changes like big brain, etc., could create a secondary potential for psionic aptitude, or even magical aptitude. What evolution does with it after that is anyone's business.

IIRC there are also swamp-related mutations, and I don't have a problem with any of those giving innate magic or psionics.
#26

kalthandrix

Dec 11, 2006 15:53:30
I think the swamp business was at the base of the Jagged Cliffs and a direct result of Rajaat's experimentation.
#27

thebrax

Dec 11, 2006 15:57:32
Exactly. Which is why I don't have a problem with swamp mutations conveying innate psionic or magical abilites. Because that's the sort of power that created it; the sort of power that's always been associated with the swamp.
#28

ruhl-than_sage

Dec 11, 2006 17:33:45
I think just from a conceptual stand point, it wan't intended for living creatures on athas to ever be innately magical unless they were infused with the power of one of the elements or had a direct connection to the spirit of the land. Since niether of those can be accomplished via the pristine tower's mutanagetic effects, innate magic is out of the picture.

Psionics were aways meant to take the place of spontaneous magical ability in the setting.... and I know this might not be the best source according to some, but Cinnabar Shadows featured a character that was a new race and manifested unique psionic abilities.
#29

thebrax

Dec 11, 2006 19:19:43
I think just from a conceptual stand point, it wan't intended for living creatures on athas to ever be innately magical unless they were infused with the power of one of the elements or had a direct connection to the spirit of the land. Since niether of those can be accomplished via the pristine tower's mutanagetic effects, innate magic is out of the picture.

Out of the PT picture, but check out Reggelids. The swamp has its own mutagenic effects, and innate magic seems to be in the picture.

Psionics were aways meant to take the place of spontaneous magical ability in the setting.... and I know this might not be the best source according to some, but Cinnabar Shadows featured a character that was a new race and manifested unique psionic abilities.

I very much liked that one. But she was a product of design, not a random tower mutation.
#30

mouthymerc

Dec 11, 2006 19:42:26
Psionics were aways meant to take the place of spontaneous magical ability in the setting.... and I know this might not be the best source according to some, but Cinnabar Shadows featured a character that was a new race and manifested unique psionic abilities.

I believe that was Mahtra. There was, if I'm not wistaken, the character Magnus in the Amber Enchantress, who was an elf who had been changed by the Pristine Tower. He had the abilities of an earth cleric, I think. There may have been others, but it has been over ten and close to fifteen years since I read the books.
#31

ruhl-than_sage

Dec 11, 2006 20:20:21
Out of the PT picture, but check out Reggelids. The swamp has its own mutagenic effects, and innate magic seems to be in the picture.

Well, I suppose there are a few exceptions.
#32

kalthandrix

Dec 11, 2006 21:31:18
I believe that was Mahtra. There was, if I'm not wistaken, the character Magnus in the Amber Enchantress, who was an elf who had been changed by the Pristine Tower. He had the abilities of an earth cleric, I think. There may have been others, but it has been over ten and close to fifteen years since I read the books.

I hope that you are not implying that because he was a creature twisted by the PT, that it was this factor that gave him clerical abilities? The Elemental Lords give their power to those who have made the Pact - I think that the easiest explanation for his powers was the he worshipped the elements.
#33

ruhl-than_sage

Dec 11, 2006 21:40:56
I hope that you are not implying that because he was a creature twisted by the PT, that it was this factor that gave him clerical abilities? The Elemental Lords give their power to those who have made the Pact - I think that the easiest explanation for his powers was the he worshipped the elements.

agreed
#34

mouthymerc

Dec 11, 2006 22:25:19
I hope that you are not implying that because he was a creature twisted by the PT, that it was this factor that gave him clerical abilities? The Elemental Lords give their power to those who have made the Pact - I think that the easiest explanation for his powers was the he worshipped the elements.

Hardly. I was only pointing out that I remember him having the abilities of an earth cleric. I never implied that this was due to his race or anything else. In game terms I would assume that he had levels of cleric. Now, that being said, it is possible that as a new creature that his changes gave him benefits towards being an earth cleric, but I don't think that he gained cleric abilities from the Pristine Tower. Clearer now?
#35

thebrax

Dec 12, 2006 0:01:41
I hope that you are not implying that because he was a creature twisted by the PT, that it was this factor that gave him clerical abilities? The Elemental Lords give their power to those who have made the Pact - I think that the easiest explanation for his powers was the he worshipped the elements.

While I absolutely agree that Magnus had his powers through worship, just like any other elemental cleric, the prevailing theory now as I understand for the SKs' ability to channel spell energy has to do with the Pristine Tower. I don't quite understand why that's the prevailing theory, given the older stuff on living vortices.
#36

terminus_vortexa

Dec 12, 2006 2:25:39
Magnus was a Windsinger, the Elven tradition of Air clerics, not Earth.
#37

mouthymerc

Dec 12, 2006 7:13:40
Magnus was a Windsinger, the Elven tradition of Air clerics, not Earth.

Ah, well, there you go. I thought it was earth. Haven't read the Amber Enchantress for close to fifteen years.
#38

kalthandrix

Dec 12, 2006 9:22:45
Hardly. I was only pointing out that I remember him having the abilities of an earth cleric. I never implied that this was due to his race or anything else. In game terms I would assume that he had levels of cleric. Now, that being said, it is possible that as a new creature that his changes gave him benefits towards being an earth cleric, but I don't think that he gained cleric abilities from the Pristine Tower. Clearer now?

No problem - I just wanted to be sure :D

And I agree with you - it is possible that his New Race type gave him an edge in being a windsinger - maybe a higher natural Wisdom, keen ears, ect...

The New Race template is underway and I can already see that this is going to be quite a task, but I think it will be great when all is said and done. It is not really a template as I am making it - templates are things added to existing creatures. The route I am going will allow for building a New Race from the ground up - skipping a base race or creature. That is not to say that I am totally skipping have material that can be taken and applied to base creatures, but I am allowing for a huge variation in creatures.
#39

ruhl-than_sage

Dec 12, 2006 13:29:23
I think you might want to stay away from the format of a template. That's probably too restrictive for what you are trying to do. I would instead focus on making up a system, which could easily have the option of being random generation. This almost seems like a job for Kamelion, as it would invovle a lot of lists. Maybe you should enlist his help on this one.
#40

Sysane

Dec 13, 2006 10:02:05
I have 2e charts for randomly generating New Men races that may help. You're more than weclome to them Kal.
#41

kalthandrix

Dec 13, 2006 10:52:20
I have 2e charts for randomly generating New Men races that may help. You're more than weclome to them Kal.

Sure - thanks!

You got my e-mail so just send me what you got
#42

Sysane

Dec 13, 2006 11:45:54
I'll have to dig for the disk their on. Worse case scenario I'll scan the hard copies I have and send you them that way.
#43

j0lt

Dec 16, 2006 0:35:29
I once played a Halfling with a penchant for using a Kusari-Gama (japanese sickle & chain), though due to my size penalty the trip never worked.
The party was up around level 14, and we had really ****** off Draj by ruining his domination plans and were currently running away from... Well, an army of undead. One of his mages managed to intercept us near the Pristine Tower, but I won initiative.
I went for the trip attack (DM rolls his eyes). Of course, the ranged touch was no problem, but for the opposed trip roll, I got the ever sought-after Natural 20! The DM looked at me with a shocked smile, which quickly took a malicious turn.
The mage's turn was used to dominate my half-giant friend who picked up the halfling and used him as a club against a big rock.
I didn't die, but the DM gave a very graphic detail of my bones all breaking and moving to the outside of my body over the next few days and then reforming into a solid exoskeleton, along with four additional arms growing out of my sides. (Insectile Template)
#44

zombiegleemax

Jan 11, 2007 21:32:57
Minor thread necromancy but...
I think just from a conceptual stand point, it wan't intended for living creatures on athas to ever be innately magical unless they were infused with the power of one of the elements or had a direct connection to the spirit of the land. Since niether of those can be accomplished via the pristine tower's mutanagetic effects, innate magic is out of the picture.

The swamp has its own mutagenic effects, and innate magic seems to be in the picture.

Both of these statements make some sense to me.

The Pristine Tower was created by the nature-masters significantly prior to the existence of arcane magic, so it probably wouldn't induce innate magical ability of that sort. And off hand I can't recall any mention of clerics being involved in the project, so maybe not their sort either.

On the other hand Rajaat invented arcane magic so it doesn't seem out of the question to me that his experiments would grant some abilities along those lines.


Maybe this is old hat to the folks around here, but) I always used to think that the Pristine Tower's mutational effect was kind of a random set of bells and whistles tacked on to make it more "ooh" mysterious and pad the story length. But recently I'd been reconsidering and it actually makes more sense to me now:

The Tower was created by life-shapers, folks who, though talented in certain ways, didn't have alot of the fancy inanimate-world-altering abilities provided by "magic". Since they wouldn't have had "magic" as such to employ how does the tower work? My pet theory is that the tower is some sort of powerful mutagenic vector directed at the sun.

In the life-shaper's way of thinking maybe the sun it's self is alive in some way, and since they could alter living things (apparently using "life force" as a mediator in some cases) they could in some way shape the sun as well. They just needed a powerful enough tool to help with the task. Something like the Pristine Tower.

In this light it the mutational effects of the tower make more sense to me. If it was originally designed to cause one extremely powerful mutation, it's not too tough to believe that the random mutations to individuals are a sort of recoil or sprayback from this effect.

It would also make sense then that the tower would be a useful tool for the later arcane magic rituals that came about, specifically any powerful ritual that involved changing one creature into something else. You've got all the power you need right there, the only trick would be to constrain what the creature in question is being changed into.
#45

netherek

Jan 16, 2007 13:58:50
The big mystery I would like to know that is mentioned in DA I is this ( and I have asked this question SEVERAL times), but where is the RIFT spell that is mentioned in DA I that Dregoth uses on his undeady giant bodyguards!!!

Rift-10th level spell in Dragon Kings. I haven't read DA so I don't know if its the same spell, but the one in DK is a necromantic spell that improves the abilities of undead.
#46

brun01

Jan 16, 2007 14:34:01
That's the one, although it has not been officially converted to 3.5 yet. Seker might have an almost finished version of it.
#47

Sysane

Jan 16, 2007 15:22:26
Does it need to be? From the sounds of it, rift has the same effects as a desecrate or an unhallowed spell.
#48

kalthandrix

Jan 16, 2007 15:49:19
I know that is was a 2e spell - but since they are referencing the spell in a 3.5 adventure - I was wanting to know where the 3.5 version was - it just made no sense to me that they were using a 2e spell that had no 3.5 version.
#49

Sysane

Jan 16, 2007 15:57:31
More than likely it just slipped thru from the original 2e transcript/draft during the convertion stages.
#50

netherek

Jan 16, 2007 17:51:27
Does it need to be? From the sounds of it, rift has the same effects as a desecrate or an unhallowed spell.

Rift was much better than Desecrate or Unhallowed. The undead have their hp total multiplied by 9, so a 5hp Skelie is 45hp. It wouldn't be hard to recreate it under Epic casting, as it's one of the most basic of the psionic enchantments...

Speaking of Psionic Enchantments, has there been an official release of them besides the Advanced Beings?
#51

mouthymerc

Jan 16, 2007 17:58:55
The original Rift spell gave all undead within the area of effect nine times their original hit points in "phantom" hit points (now temporary hit points). Not a big deal when it comes to converting it.