Blackmoor Regional Map

Post/Author/DateTimePost
#1

havard

Jan 08, 2007 12:52:11
http://home.nvg.org/~hoc/BlackmoorRegionalMap.jpg

Thanks to Lo Zompatore and Shane for providing many of the more obscure names and James Mishler for ideas about Proto-Alphatia.

Beastman Wastes – Beastmen hail from the Borean Valley, but have made it across the Frosthaven Landbridge to Skothar. The majority have settled in this northern region.

Blackmoor – A small independent kingdom in the North which has a great destiny.

Bolgerie, Province of – One of the Thonian Provinces, home to the Bolgers, a dark skinned race of humans, related to the Tanogoro.

Borno, Province of – One of the Thonian Provinces, ruled by Duke Taha Marcovic. Marban is its capital.

Cirkhosia – A small nation in the north which trades with the Skandaharians.

Duchy of Ten – A small feudal nation in the North, currently occupied by the Afridhi.

Duchy of the Peaks – A decadent nation of wine, women and drugs.

Egg of Coot – A dark demonic force, possibly a remnant of an older age.

Frisia – A Northern nation, related to the Skandaharians, but more peaceful and trade oriented.

Goblin Kush – This almost uninhabitable land is the home land of the Afridhi.

Great Glacier, The – The Great Glacier separates the Afridhi lands from the Wilderlands region. It is part of the Wilderlands Setting.

Janivarsland – One day this small continent will be the home of the Alphatians. In this age, it was discovered by a Skandaharian explorer named Janivar, ancestor of the Yannifey.

Karak, Kingdom of – A Great Kingdom located between the Thonian Empire and the Wilderlands. It is part of the Wilderlands Setting.

Karsh – This mountainous region is the headquarters of the Afridhi invading forces in the North.

Land of Thralls – Little is known of this land, but the Skandaharians sometimes take their Thralls from this land, hence its name.

Mohacs, Province of – A province of the Thonian Empire. Mohacs is the name of the capital and the surrounding province.

Northern Barbarians – Blackmoor knows of nations in this region, but nothing is known of their culture if any.

Peshwa Lands –The lands of the Peshwa horse people stretch way beyond the reaches of Blackmoor.

Rhun, Island of – This island realm was once a prosperous Duchy, but has never recovered after Marfeldt ravaged the land and killed the Duke. The Island is now controlled by Jarl Thorsen of the Skandahar.

Synobia, Province of – A Thonian Province, known for its monastic orders.

The Vales – A peaceful region, now under Afridhi control.

Thonian Empire – The Great Empire in the south, said to be composed of ten provinces, the size of Blackmoor.

Valley of the Ancients – This mysterious valley is holds more than one secret.

Eastern Skandahar – Home of the Raiders of the East

Western Skandahar – Home of the Raiders of the West

Wilderlands, The – The Wilderlands Setting by Bob Bledsaw.

Comments?
#2

Hugin

Jan 08, 2007 17:15:48
Hey, Havard - I can't get the image to load. It just says 'waiting for...'. Sounds like a very interesting map. Hopefully I'll get to see it soon.
#3

gazza555

Jan 09, 2007 7:08:37
Hey, Havard - I can't get the image to load. It just says 'waiting for...'. Sounds like a very interesting map. Hopefully I'll get to see it soon.

Works fine for me.

And looks very nice too.

Regards
Gary
#4

havard

Jan 09, 2007 13:26:03
Hey, Havard - I can't get the image to load. It just says 'waiting for...'. Sounds like a very interesting map. Hopefully I'll get to see it soon.

Seems to be working again now. Could be Wizards acting up? If you still can't get it to work, let me know and I'll email it to you.

Havard
#5

havard

Jan 09, 2007 13:31:54
And looks very nice too.

Thanks Gary!

I mainly did this in order to get a better idea of what the surrounding area of Blackmoor looks like. I have used the Precataclysmic map as a basis, but modified it to fit in both Blackmoor and the Wilderlands. If you don't want to use the Wilderlands IYC, it can easily be ignored and areas like Karak and the Great Glacier can be removed. To me it made sense to have the Great Glacier there as it shields the Wilderlands from the Goblin Kush, explaining why the Afridhi would rather move through the Vales and into the Blackmoor region. Those Fire Worshippers may even be afraid of the Ice... :D

Havard
#6

zombiegleemax

Jan 09, 2007 14:51:20
Wow Havard, neat map! I like this kind of map, that integrates minutiae from various sources (Zendrolion's map of the Threshold region is another example). Any chance of expanding the map to show precisely how the Wilderlands fits?:

http://www.judgesguild.com/misc/jg_pmap.jpg
http://www.judgesguild.com/misc/jg_rmap.jpg

Travis
#7

Hugin

Jan 09, 2007 19:12:17
Worked for me now, thanks Havard! Might have just been one of those 'net-gnomes' tinkering with things. ;)

Anyhow, nice map! It's really helpful to see the political situation like that. Kudos.
#8

havard

Jan 10, 2007 10:35:59
Wow Havard, neat map! I like this kind of map, that integrates minutiae from various sources (Zendrolion's map of the Threshold region is another example). Any chance of expanding the map to show precisely how the Wilderlands fits?:

http://www.judgesguild.com/misc/jg_pmap.jpg
http://www.judgesguild.com/misc/jg_rmap.jpg

Travis

Thanks Travis! Yeah, I have a version with the whole Wilderlands included on my Harddisc, but I'm not quite happy with it yet. I'll see if I can get it improved to the degree that I can post it here.

Hugin: Thanks! I'm glad you liked it

Havard