Qaida

Post/Author/DateTimePost
#1

ripvanwormer

Jan 11, 2007 18:53:13
Qaida CR 10
Half-celestial human cleric 8 [Arawn]
NE Medium Outsider (native)
Init +3; Senses darkvision 120 (60 without Robe of Eyes); Listen +3, Spot +13 (+10 bonus with Robe of Eyes), Search +13 (+10 bonus with Robe of Eyes)
Languages Common, Lower Planar Trade
AC 13, touch 13, flat-footed 13 (10 without Robe of Eyes) (+3 Dex)
hp 56 (8d8+24 HD) DR 5/magic
Immune disease
Resist acid 10, cold 10, electricity 10; SR 18
Fort +9, Ref +3, Will +10; +4 racial bonus on Fortitude saves against poison.
Speed 30 ft. (8 squares) Fly 60 ft. (16 squares) (good)
Melee flaming scythe +3 (2d4+9+1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +6/+1; Grp +8/+3
Atk Options Power Attack, cleric spells, daylight, smite good, spell-like abilities, spontaneous inflict, rebuke undead
Combat Gear 4 potions of cure light wounds
Cleric Spells Prepared (CL 8th):
4th -- Death ward, tongues, divination
3rd -- Animate dead, speak with dead, inflict serious wounds, locate object
2nd -- Zone of truth, desecrate, undetectable alignment, death knell
1st -- Death watch, cause fear, curse water, comprehend languages, detect undead
0 -- inflict minor wounds (x2), guidance (x2), resistance, read magic
Abilities Str 15, Dex 17, Con 17, Int 12, Wis 18, Cha 20
SQ Darkvision out to 60 feet, immunity to disease, Damage Reduction 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more), A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. The robe of eyes sees all forms of invisible or ethereal things within 120 feet. Can't be flanked, but can't avert her eyes from gaze attacks. A light or continual flame spell cast directly on a robe of eyes causes it to be blinded for 1d3 minutes. A daylight spell blinds it for 2d4 minutes.
Feats Dead Truce, Weapon Focus (Scythe), Power Attack, Hide From Mortal Eyes
Skills Concentration +7, Diplomacy +12, Knowledge (Religion) +8, Knowledge (the Planes) +5, Profession (Mortician) +8, Spellcraft +5, Intimidate +11
Possessions Flaming scythe +3, silver skull mimir, robe of eyes

Hook "Tell me, what do you imagine death will be like?"

Domains: Evil, Death

Daylight (Su) Half-celestials can use a daylight effect (as the spell) at will.

Smite Good (Su) As a "fallen" half-celestial, once per day a Qaida can make a normal melee attack to deal extra damage equal to her HD (maximum of +20) against a good foe.

Spell-Like Abilities: Protection from good 3/day, bless, aid, detect good, cure serious wounds, neutralize poison, remove disease, unholy blight

Dead Truce (Ex): Mindless undead will not attack Qaida unless she attacks them first. This applies only to her. This feat is from the 3rd edition Planewalker Campaign Setting at Planewalker.com, chapter 4.

Hide From Mortal Eyes (Sp): Qaida may become invisible for one minute as a spell-like ability. This ability is identical to the invisibility spell except that outsiders (but not planetouched) see through this illusion automatically. She can use this ability eight times per day (equal to her hit dice). This feat is from Anger of Angels by Sean K. Reynolds.

Background


Qaida's mother was a powerful sorceress in a land where a new, monotheistic faith had begun to silence the voices of the old gods. Eager to corrupt the new faith's vaunted righteousness, she seduced a planetar who served the new faith's god, giving the resulting child to servants of her own god, Arawn, to raise in the otherworld. She called her daughter Morvudd, and this was the name she was known by during her formative years.

Morvudd was raised by a trio of hag-blooded tiefling sisters, relatives of her mother's mother, in Arawn's Isles of the Cursed. She was trained in the arts of a priest, and excelled at this. One day she was summoned by Arawn's proxy Pryderi to meet with Arawn himself. Arawn is intrigued by the girl, a child of the Heavens raised in the land of the dead. He tells her that Morvudd is not her true name: the first to name her was actually her father, who called her Qaida, which means both "law" and "foundation" in the language of a distant land. He tells her that she is destined to be the foundation of a new law, but what form this law will take is still unwritten. He asks her to be his proxy in the City of Doors, and she, flattered, accepts. He tells her to bend the souls of the Dustmen faction to him, weaning them away from the worship of Death as an abstract force, but grants her no additional powers, saying that her celestial blood and clerical powers are enough.

Her father, horrified by his moment of weakness, returned to Mount Celestia, where he is undergoing penance for his sin. His body burns painfully with a celestial fire that he cannot extinguish. The planetar has come to believe he must redeem his daughter to be fully forgiven, but he is not currently permitted to leave his god's realm, a fortress-city with walls of precious gems constructed on a peak in Solania. He is looking for others who can act as his hands and voice and eyes in fulfilling this task. In the land of Qaida's birth, Arawn has gifted Qaida's mother with otherworldly minions - fiendish wyverns and yeth hounds - in exchange for her daughter, and she has used these to usurp the throne and reinstate the old ways. She persecutes the followers of the monotheistic faith, keeping the former king and his court wizard imprisoned in the Isles of the Cursed. The worship of Celtic deities other than Arawn is permitted, and the faiths of gods like the Daghdha and Belenus are experiencing a rennaissance.

Qaida is a cold and analytical woman, dignified and calm at all times. She puts questions about nearly everything to everyone she meets, using her spells to aid her and to conceal her true intentions and recording what she learns in her mimir, along with contracts she signs with those willing to bargain away their future corpses to the Dustmen. Most are willing to trust her due to her charisma and celestial appearance - she looks, in fact, almost exactly like a miniature planetar, complete with bald head, emerald skin, and white angelic wings, though of only human size and with features not quite as perfect as those of a true aasimon - her nose and chin are slightly too prominent, legacies of her mother. This human imperfection only makes people trust her more. She wears the robes of a Dustman and carries a scythe, but in Sigil this doesn't automatically make someone untrustworthy. Often she conceals her wings beneath her robes and allows people to assume she is an aasimar when she doesn't want to unduly stand out, revealing her stronger celestial blood only if necessary. She is busy creating a network of contacts throughout the Mortuary, Hive, and Lower Ward, buying the future corpses of the drunk and the foolish - her greatest coup to date is an alliance with the shadow demon Ly'kritch, whom she supplies with soul gems in exchange for his assistance. She quietly proselytizes for her god, but is a long way from accomplishing her true goal - becoming the Dustmen's factol. Arawn has not ordered her to do this, but she feels it is her destiny and her right.

-- Adapted from the character in Uncaged: Faces of Sigil
#2

ripvanwormer

Jan 11, 2007 18:53:45
Qaida CR 20
Half-celestial human cleric 12 [Arawn]/Angel of Death 5
NE Medium Outsider (native)
Init +3; Senses darkvision 120 (60 without Robe of Eyes); Listen +3, Spot +13 (+10 bonus with Robe of Eyes), Search +13 (+10 bonus with Robe of Eyes)
Languages Common, Lower Planar Trade
AC 13, touch 13, flat-footed 13 (10 without Robe of Eyes) (+3 Dex)
hp 117 (12d8+36+5d10+15 HD) DR 10/magic
Immune disease
Resist acid 10, cold 10, electricity 10; SR 27
Fort +15, Ref +8, Will +14; +4 racial bonus on Fortitude saves against poison.
Speed 30 ft. (8 squares) Fly 60 ft. (16 squares) (good)
Melee ghost touch flaming burst scythe +5 (2d4+11+1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +13/+4; Grp +15/+6
Atk Options Power Attack, cleric spells, daylight, smite good, spell-like abilities, spontaneous inflict, rebuke undead, black wings, favored enemy, envenomed weapon, claim the faithful, veil of faith
Combat Gear 4 potions of cure light wounds
Cleric Spells Prepared (CL 12th):
6th -- Planar ally, greater dispel magic, create undead
5th -- commune, scrying, true seeing, slay living
4th -- Death ward, tongues, divination, identify transgressor (BoVD)
3rd -- Animate dead, speak with dead, inflict serious wounds, locate object, eyes of the zombie (BoVD)
2nd -- Zone of truth, desecrate, undetectable alignment, death knell, wave of grief (BoVD)
1st -- Deathwatch, cause fear, curse water, comprehend languages, detect undead, sacrificial skill (BoVD)
0 -- inflict minor wounds (x2), guidance (x2), resistance, read magic
Abilities Str 15, Dex 17, Con 17, Int 12, Wis 20, Cha 20
SQ Darkvision out to 60 feet, immunity to disease, Damage Reduction 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more), A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. The robe of eyes sees all forms of invisible or ethereal things within 120 feet. Can't be flanked, but can't avert her eyes from gaze attacks. A light or continual flame spell cast directly on a robe of eyes causes it to be blinded for 1d3 minutes. A daylight spell blinds it for 2d4 minutes.
Feats Dead Truce, Greater Dead Truce, Lord of the Dead, Weapon Focus (Scythe), Power Attack, Hide From Mortal Eyes, Astride the Ladder
Skills Concentration +10, Diplomacy +18, Knowledge (Religion) +11, Knowledge (the Planes) +11, Profession (Mortician) +11, Spellcraft +11, Intimidate +11
Possessions Ghost touch flaming burst scythe +5, silver skull mimir, robe of eyes

Hook "I've learned more of death than you could ever imagine."

Domains: Evil, Death

Daylight (Su) Half-celestials can use a daylight effect (as the spell) at will.

Smite Good (Su) As a "fallen" half-celestial, once per day a Qaida can make a normal melee attack to deal extra damage equal to her HD (maximum of +20) against a good foe.

Favored Enemy: Qaida gains a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans or worshipers of Arawn. In addition, she gets a +4 bonus on weapon damage rolls against such creatures. One of the features of the Angel of Death class from Anger of Angels by Sean K. Reynolds.

Envenomed Weapon (Su): Once per day Qaida can cause her scythe to act like a dagger of venom, instantly poisoning a creature she has just hit for 1d10 points of initial and secondary Constitution damage (DC 33). One of the features of the Angel of Death class from Anger of Angels by Sean K. Reynolds.

Spell-Like Abilities: Protection from good 3/day, bless, aid, detect good, cure serious wounds, neutralize poison, remove disease, unholy blight, blasphemy, unholy aura, unhallow, mass charm monster, summon monster IX (fiends only)

Dead Truce (Ex):
Mindless undead will not attack Qaida unless she attacks them first. This applies only to her. This feat is from the 3rd edition Planewalker Campaign Setting at Planewalker.com, chapter 4.

Greater Dead Truce (Ex): Intelligent undead will not attack Qaida unless she threatens them first. This applies only to her. This feat is from the 3rd edition Planewalker Campaign Setting at Planewalker.com, chapter 4.

Lord of the Dead (Ex): A complicated feat allowing Qaida to easily recruit undead into her army. Explained in the 3rd edition Planewalker Campaign Setting at Planewalker.com, chapter 4.

Hide From Mortal Eyes (Sp): Qaida may become invisible for one minute as a spell-like ability. This ability is identical to the invisibility spell except that outsiders (but not planetouched) see through this illusion automatically. She can use this ability 17 times per day (equal to her hit dice). This feat is from Anger of Angels by Sean K. Reynolds.

Astride the Ladder (Sp): Three times a day Qaida can plane shift to the Astral Plane as a standard action, and from there appear instantly in Oinos near a portal to her deity's realm in Niflheim (Annwn). This feat is from Anger of Angels by Sean K. Reynolds.

Black Wings: At 1st level, an angel of death’s wings turn jet black, signifying that she is charged with harvesting mortal souls. The angel gains a +4 bonus to Intimidate checks made against mortals aware of the significance of her wing color (anyone with 2 or more ranks of Knowledge [religion]). One of the features of the Angel of Death class from Anger of Angels by Sean K. Reynolds.

Claim the Faithful (Su): The greatest angels of death are granted the ability to claim the soul of a follower of their deity (normally at the end of the worshipper’s life by a single touch). This melee touch attack instantly and painlessly kills the follower, at which point the angel and the worshipper’s soul immediately are transported to the entrance to the plane of the soul’s destination. Normally this ability is used to “call home” elders of the faith whose time has come to serve the faith on the next level of existence, but it has been used to end the lives of particularly corrupt individuals of the faith. The target may resist this ability with a Will save (DC 20). This is a necromancy death effect. The angel may use this ability up to five times per day, virtually assuring the ability to claim any particular soul in the course of her duty. One of the features of the Angel of Death class from Anger of Angels by Sean K. Reynolds.

Veil of Faith (Su): Upon reaching 5th level, an angel of death can remain hidden from the faithful while performing her most terrible duties. While she is using the Hide from Mortal Eyes feat, the veil of faith prevents worshippers of Qaida's patron (which includes most followers of the Celtic pantheon) from seeing her, even if she performs actions that would break her invisibility. In effect, she has improved invisibility, though it is only effective against those of her own faith. This ability allows her to bring death (whether benign or punitive) to the faithful and remain unobserved. One of the features of the Angel of Death class from Anger of Angels by Sean K. Reynolds.

Background

After the Faction War, Qaida's network of allies was scattered and the Dustmen dissolved. She returned to the Isles of the Cursed in Annwn, where Arawn took the news without apparent emotion or surprise. He dispatched her to the Negative Energy Plane to seek out the Fortress of the Soul and contact the Dustmen there. She did so, confirming that the hierophants in the fortress cared little for events in Sigil, but had not selected a new factol during Skall's (hopefully brief) absence.Whether it was due to her exposure to dark forces of the plane or the will of Arawn, she emerged from her sojourn changed, her white wings now black, possessing strange new abilities. After a period of learning, where she worked directly for Arawn shepherding souls to the otherworld, she returned to the new Sigil that had emerged from the ashes of the war. Qaida enlisted in the Funerary Guild, where most of the Dustmen now worked, and has resumed the task Arawn had originally set for her, persuading others that her god is the highest incarnation of Death, collecting allies and contracts, and recruiting undead to her swiftly growing army. She intends to force the Dustmen to accept a new factol, and she feels she is very close to making them see that it must be her. Her primary rival now is Oridi Malefin, the funerary guildmaster, but that old woman is so close to True Death that by the time Qaida makes her move, Oridi might not even be an issue.
#3

Shemeska_the_Marauder

Jan 13, 2007 23:50:23
*copy, paste, save*

Well I just found stats for Qaida if I ever use her (I never did address her fate in my current campaign). And I rather like the idea of her being a half-celestia, with a horrified planetar father. Very well written, and the wings are a nice touch, they give a different look to her versus the original DiTerlizzi image, but it's a nice look.
#4

ripvanwormer

Jan 14, 2007 2:57:41
And I rather like the idea of her being a half-celestial, with a horrified planetar father.

That was her background in Uncaged, even though they classified her as an aasimar (half-celestials, as you know, didn't exist at the time as a separate creature, and I think even the aasimar wouldn't formally appear until a few months later, when the Planewalker's Handbook came out). We have the choice in 3e of either changing her background so she's only 1/4 planetar at most, or making her a half-celestial. I elaborated on the story to set her birth in a fantasy kingdom similar to Wales in Arthurean times, based on the fact that she's connected to Arawn (his proxy, raised in his realm). I was tempted to specifically name her mother, described as an evil wizardess in Uncaged, as Morgan le Fey, but not doing so let me take more liberties with the story (and might have been a bit much). This kingdom is as much Lloyd Alexander's Prydain (from a fantasy series and Disney movie with Arawn as the main villain) as it is Wales, anyway. And this way I can mention the Daghdha without worrying about the fact that he is in no way Welsh.

If she's half planetar, the wings seem only fair. I added a bit about her hiding them under her robes when she doesn't want to stand out, so she would look something like DiTerlizzi's illustration much of the time (though, of course, her robe couldn't be as form-fitting as Tony D depicted it - I imagine her with more of a Grim Reaper cowl). Anyway, wings are a prerequisite for the prestige class (which half-celestials qualify for and aasimars don't).

I also dropped the psionic abilities she manifested in 2e, since adding a level of psion seems unnecessary and overly complex, and she can't spare the feats for a wild talent. The advanced version has already got an ECL of 21 as it is, meaning her BAB is one less than it would be sans the epic level. It didn't change her saves, though.
#5

primemover003

May 11, 2007 16:04:19
I too shall be snatching this for my own campaign! Rip you're a godsend and a font of planar creativity...

IMC I have a Spellscale Harbinger (variant bard from Dragon) who grew up an orphan in the Mortuary and became a Mourner. During this time he met Qaida as she rose in the Faction ranks and she developed an odd fascination with him, almost an attraction. She sees him as a tool to achieve her coup of Oridi Malefin's postition in the Post-FW Funerary guild/Dustmen. To do so though she'll need to be more powerful to compete with both Oridi and her wealthy patron, Friar Muriov Garianis. To that end her pet, Cyrus Blackrose and his companions are motivated to find many of the Death Pact holders that've slipped town since Faction War. I'm almost tempted to make her a Binder (ToM) but I'm still kicking around that idea... till then a Clr works.