Non-Mystical, Dark Sun Monk?

Post/Author/DateTimePost
#1

astrimedes

Jan 16, 2007 0:23:07
I'm running a Dark Sun game with a bunch of players not familiar with Athas in any of its former, 2nd edition context. They seem to have gotten the gist of the world pretty well, and they love it (how can you not?), and one of my players brought up an interesting point.
He asked why there is no monk in Dark Sun, what with the lousy access to decent materials and what-not, why wouldn't there be a bad-ass unarmed fighter? Now, I explained that the whole monk flavor doesn't really work for Dark Sun with all their mystical abilities and things (he understood and agreed), but he persisted: why, then, isn't there a non-mystical-type unarmed fighter?
I have been agonizing over creating either a feat-chain, or a new class to represent this non-mystical monk. I think my player has a point, the niche seems to make sense. By mystical, I mean abilities like Diamond Body, Ki Strike, Wholeness of Body, Tongue of the Sun and Moon, etc. Does anyone have any ideas regarding this? I'd love to see an unarmed Dark Sun specialist, whether its a fighter with a good feat-chain, or a whole new monk-like class.
#2

zombiegleemax

Jan 16, 2007 1:12:41
I think there are probably plenty of feats a fighter/gladiator could take already to accomplish this without making a new class.

You may want to allow a couple of "monstrous feats" from the MM to help, though. Improved Natural Armor and Improved Natural Attack, for instance, could be allowed for any race, not just those that already have natural armor/natural attacks. Also, if you don't already consider it valid, let someone use the two-weapon fighting feat chain with unarmed attacks. In fact, let any feat be used with unarmed attacks (where appropriate of course).

That all probably won't hold up over time, as it's more difficult to find ways to enhance unarmed attacks the way you can find magic weapons (rare as those may be on Athas). On the other hand, there are some magic and psionics that do that stuff, so it's not a problem to make new items (along with the ones that already exist) to fill those gaps if necessary.

PigLick
#3

j0lt

Jan 16, 2007 2:43:03
Why not just make a variant Psionic Monk?
If I have time, I could try and put something together, but right now I'm a little busy.
#4

brun01

Jan 16, 2007 7:07:46
There's a psionic monk variant in the Prestige Class Appendix I
#5

mouthymerc

Jan 16, 2007 7:38:42
An alternative would be the battle dancer base class from the Dragon Compendium. It combines elements of the fighter, monk and bard. You could also create a fine psionic monk using the psychic warrior and the right feats as you could with the fighter. If you wish to go the fighter or psychic warrior and feats route, this could be combined with the kensai or tatooed monk from the Complete Warrior.

Finally, with a little tweaking for flavor, the monk could be made with a more psionic touch:

Changes include:

Swap Knowledge (arcana) with Knowledge (psionics).

Still Mind: Now is effective against psionics and effects from the telepath discipline.

Abundant Step: as per psionic dimension door.

Diamond Soul: You gain psionic power resistance instead.

Empty Body: as per psionic etherealness.

Perfect Self: DR 10/psionic instead.

And voila, a psionic monk instead.
#6

brun01

Jan 16, 2007 7:44:35
Perfect Self: DR 10/psionic instead.

There is no such thing as DR/psionic. It's all "magic"
#7

Sysane

Jan 16, 2007 8:43:30
I'd suggest taking a look at D20 Modern's martial arts feats. They can help capture the flavor of an unarmed warrior without including a class centered around it.
#8

flindbar

Jan 16, 2007 8:56:38
The other alternative is just to allow monks in the first place.
I do in my DS games.
Seems to work fine.

#9

mouthymerc

Jan 16, 2007 9:25:54
There is no such thing as DR/psionic. It's all "magic"

In a game where psionics is supposed to be one of the dominant forces, it sounds better. Even if it effectively is the same thing as magic.
#10

kalthandrix

Jan 16, 2007 11:02:06
In a game where psionics is supposed to be one of the dominant forces, it sounds better. Even if it effectively is the same thing as magic.

But is does not matter if is sounds better really - an ability listed as DR #/psionic is just wrong. What is the difference between a psionic resistance bonus and a magical resistance bonus? Or between a psionic enhancement bonus and a magical enhancement bonus? Absolutely nothing (aside from the obvious). They function in the same manner.
#11

zombiegleemax

Jan 16, 2007 11:12:55
It might seem like a cop-out but you could just allow the regular monk without any significant tweaks (maybe knowldge (psionics) instead of arcana) and just claim that monk abilities really are psionic in nature even if they don't look like regular psionics.

I see psionists as generally pursuing mental and physical perfection for the sake of the power it affords. By contrast monks seek mental and/or physical perfection simply for the sake of their ideals, and for them those cool powers just happen to be an occasionally useful byproduct of their pursuit.

A monk's lack of need to spend PSPs could be explained by the idea that monks have become so focused on their particular ascetic path that the few psionic abilities it does allow have become nearly effortless. But on the other hand monks are so narrowly focused that they can never learn many of the other tricks that regular psionists know, at least without turning from their path in order to multiclass.
#12

ruhl-than_sage

Jan 16, 2007 13:40:47
As already mentioned a multiclass fighter/psychic warrior, or gladiator/psychic, or even fighter or gladiator/psion (egoist or nomad) makes for a good DS monk and easily net's you the prerequisites to get into the Psionic Monk PrC. If you really want a more unarmed oriented option I would just take the fighter class and modify it a little:

Remove most of the weapon proficiencies (just grant simple weapons and a few exotic "monk" weapons) and all of the armor ones, grant improved unarmed strike and wisdom bonus to AC at 1st level. Change skill list to include Tumble, Balance, Concentration, and maybe a few others.
#13

mouthymerc

Jan 16, 2007 13:59:42
But is does not matter if is sounds better really - an ability listed as DR #/psionic is just wrong.

Just wrong, you say. I guess I better watch out for the WotC cops then.

What is the difference between a psionic resistance bonus and a magical resistance bonus? Or between a psionic enhancement bonus and a magical enhancement bonus? Absolutely nothing (aside from the obvious). They function in the same manner.

Unless you choose to use the "Psionics are different" campaign model. Then there are diferences.

As I prefaced my suggestions, they are just for flavour. You can use the monk class as it is now and just say that the abilities are psionic in nature rather than mystical. I just love it when people tell I'm wrong for suggesting something. I'm beginning to see why these boards have such a bad rep.
#14

ruhl-than_sage

Jan 16, 2007 17:54:04
Just wrong, you say. I guess I better watch out for the WotC cops then.

Oh, they are real. But, they don't pay much attention to the DS boards. And they don't care what you do in your own campaign.

Unless you choose to use the "Psionics are different" campaign model. Then there are diferences.

Quite right. Or, any similar model that makes a distinction.

As I prefaced my suggestions, they are just for flavour. You can use the monk class as it is now and just say that the abilities are psionic in nature rather than mystical. I just love it when people tell I'm wrong for suggesting something. I'm beginning to see why these boards have such a bad rep.

I find it especially odd that Kal would make this comment, though I do believe he meant it in a more humorous and less authoritative way, then you might have taken it.
#15

kalthandrix

Jan 16, 2007 21:50:15
Darn you Sage - why do people alway ruin my fun!!! :P

I am just joking, well mostly - I could care less what people call it really. I use the term "awakened" for all psionic items in my game - the effects are all the same, but I though using the word "enchanted" when it came to terms of psionic items was just plain silly.

Sage knows me too well - I do sometimes make comments that swing to the far side of an issue or argument, but to see what kind of stuff I can shake out - blast you, you bearded tall halfling tree-hugger!!!

:D
#16

Zardnaar

Jan 17, 2007 15:47:31
Just let the Monk in. 2nd ed referenced to the monks of Nibenay I think and there are a few monasteries around as well.
#17

ruhl-than_sage

Jan 17, 2007 18:27:52
Just let the Monk in. 2nd ed referenced to the monks of Nibenay I think and there are a few monasteries around as well.

Not that this is a specific argument against letting the monk in as is, but just because there are monks in the setting doesn't mean there are "monks" in the setting. I'm pretty sure that the monks in Nibenay and in other scattered monasteries are monks in the non-shaolin sense which live an acestic regimented lifestyle in accordance with a strong philosphoical or religious belief system. Those that had character class levels would be most likely to be clerics or psions.
#18

j0lt

Jan 18, 2007 0:38:14
Not that this is a specific argument against letting the monk in as is, but just because there are monks in the setting doesn't mean there are "monks" in the setting. I'm pretty sure that the monks in Nibenay and in other scattered monasteries are monks in the non-shaolin sense which live an acestic regimented lifestyle in accordance with a strong philosphoical or religious belief system. Those that had character class levels would be most likely to be clerics or psions.

I've been trying REALLLLY hard not to throw this suggestion in, just because most D&Ders would most likely start screaming for blood, but...

d20 Modern Base Classes would make all this make so much more sense!!!

Can I take 20 on my Hide check?
#19

Tsuul

Jan 18, 2007 1:07:50
Can I take 20 on my Hide check?

Do you ask the mob with pitchforks? They reply "Rabble, rabble, rabble, rabble!"
#20

astrimedes

Jan 19, 2007 20:31:31
Thanks for your thoughts, everyone. Looking at everyone's responses, I seem to be leaning towards just allowing the monk in, and enriching it with some psionic flavoring. I think I'm just going to take the approach monasteries are very rare things, and generally try to keep a low profile to stay off the radar of sorcerer-kings, etc.
Any further responses are still welcome, however, so suggest away!
#21

j0lt

Jan 11, 2008 8:30:27
*casts raise dead thread*

Class Skills
Remove Swim, replace Knowledge: Arcana with Knowledge: Psionics.

Still Mind (Ex)
A monk of 3rd level or higher gains a +2 bonus on saving throws against psionics and effects from the telepath discipline.

Abundant Step (Su)
At 12th level or higher, a monk can slip psionically between spaces, as if using the power Dimension Door, Psionic, once per day. Her manifester level for this effect is one-half her monk level (rounded down).

Diamond Soul (Ex)
At 13th level, a monk gains power resistance equal to her current monk level + 10. In order to affect the monk with a power, a manifester must get a result on a manifester level check (1d20 + manifester level) that equals or exceeds the monk’s power resistance.

Empty Body (Su)
At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the power Etherealness, Psionic. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.

Aside from that, I don't think the Monk's weapon proficiency list works for an Athasian Monk. Any suggestions?
#22

huntmasteravatar

Jan 11, 2008 9:28:37
i have psionic monks and elemental monks i use IMG.

Psionic monks are covered by athas.org. elemental monks my own little creation.
i have no para elemental monks made up yet but some day i will.

i also have a few combinations with preservers and templars using the monk style of life and unarmed combat.

all elemental monks have abilities that allow them to harm creatures normally immune to normal damage by enchanting their flesh.
#23

Zardnaar

Jan 12, 2008 5:41:20
I would proably start with the PHB monk. Keep most class features like BAB, flurry and monk AC bonus etc. Rip out all the mystical rubbish powers and bump the BAB up to fighter BAB. Add abilities to suit.
#24

j0lt

Jan 13, 2008 0:01:36
Not a bad idea.
I may borrow some ideas from the XPH to replace 'em.
#25

huntmasteravatar

Jan 13, 2008 0:59:25
yes but normal attacks won't hurt alot of stuff on athas. so a monk needs a way to hurt these creatures that require some sort of +1 enhancement/steel/ magic/psionic/elemental. so a normal monk who fights unarmed with no paranormal/metal bonus won't last long.

unless you wanna rework the KI system and create a sort of streetfighter/saiyan type of monk.
#26

Zardnaar

Jan 13, 2008 5:11:58
yes but normal attacks won't hurt alot of stuff on athas. so a monk needs a way to hurt these creatures that require some sort of +1 enhancement/steel/ magic/psionic/elemental. so a normal monk who fights unarmed with no paranormal/metal bonus won't last long.

unless you wanna rework the KI system and create a sort of streetfighter/saiyan type of monk.

Damage reduction numbers aren't all that. They're usually low enough to get through with normal weapons via power attack or spells and psionics. Instead of the monk power that lets them get through adamantine on Athas it could be metal.
#27

Sysane

Jan 14, 2008 15:11:25
The feat Water Splitting Stone from PHB II helps the monk tremendously in the DR area.
#28

morvegil

Jan 14, 2008 15:26:04
I think you should just use Fighter or Gladiator as a base class and then use the Psionic Monk class. That's what im doing.

It makes sense, young monks just need to learn the base skills before they can become more "Focused", this taking the Pstc Class Psionic Monk would make sense.
#29

lhurgyof

Jan 19, 2008 0:32:56
Well, you could have the monks be the same and come from The Temple of The Silent Ones in the Ringing Mountains, lead by Sapine.
#30

j0lt

Mar 06, 2008 11:12:55
Just let the Monk in. 2nd ed referenced to the monks of Nibenay I think and there are a few monasteries around as well.

After doing a minor amount of research, I've come up with this:
There are two monastic traditions in Nibenay: The Exalted Path (males) and Serene Bliss (females). The Serene Bliss monastery is little more than a training ground for prospective Templars, while the Exalted Path sounds very Zen in nature, and could be construed as very "shaolin", after all Nibenay is supposedly based on ancient Chinese culture (according to Wikipedia, at least).
#31

Zardnaar

Mar 06, 2008 12:23:54
Nibenay seems more Egyptian to me based on its artwork in various DS products. Existing DS "monks" would likely be psions, clerics or NPC experts. Ive got no problem with monks in DS- Kreen monk:P
#32

cnahumck

Mar 06, 2008 13:09:11
Brax has mentioned that Nibenay is more Cambodian or Thai in influence, and I tend to agree.

That said, monk is a title or a profession, it need not be a class if you don't want to.
#33

j0lt

Mar 06, 2008 21:21:53
Brax has mentioned that Nibenay is more Cambodian or Thai in influence, and I tend to agree.

That said, monk is a title or a profession, it need not be a class if you don't want to.

I can see that. The two NPC names I saw in Marauders of Nibenay while I was skimming through did sound a little more Vienamese/Thai than Chinese.

Yes, but I want it! :P
#34

phoenix_m

Mar 06, 2008 21:38:55
As with all the city-states, Nibenay seems to be a blend of cultures the overall is as Brax said Cambodian (Angkorian to be more precise), but there seems to be influences from Egyptian culture (burials especially), then there’s the monastic movement which is more of a religious idea than any one countries design.
#35

cnahumck

Mar 06, 2008 22:35:35
I can see that. The two NPC names I saw in Marauders of Nibenay while I was skimming through did sound a little more Vienamese/Thai than Chinese.

Yes, but I want it! :P

If you want it: take it. There is always the psywar to psionic monk PrC route that works well. or... Go fighter or gladiator and style it up with bonus feats. (I replace the gladiators exotic weapon bonus feat with a generic bonus feat for more options)
#36

morvegil

Mar 17, 2008 0:59:43
Fighter/Gladiator....taek Wild Talent...then go Psionic Monk PrC
#37

j0lt

Mar 17, 2008 2:30:03
Tried it, the result didn't fit the feel I wanted for the character.