Hidden Talent feats

Post/Author/DateTimePost
#1

brun01

Jan 16, 2007 13:51:49
I’ve always wondered why athas.org has never tried to adapt/expand the wild talent mechanics into 3.5 as DS2 did. I’ve tried to come up with feats that enabled that but also didn’t allow any abuse. Could you guys point to me any brokeness/flaws and such, please? Any comments and suggestions are appreciated. Thanks!

Improved Hidden Talent [Psionic]
You mind further wakes for the Will.
Prerequisite: Cha 12, Hidden Talent, character level 3rd.
Benefit: You gain 3 power points. Choose one 2nd-level power from any psionic class list and add to your powers known. You are considered a 3rd-level manifester when manifesting these powers. Use Charisma to determine how hard those powers are to resist.
Special: You cannot take or use this feat if you have levels in manifester classes.

Greater Hidden Talent [Psionic]
You mind reaches full potential for the Will.
Prerequisite: Cha 13, Improved Hidden Talent, character level 5th.
Benefit: You gain 5 power points. Choose one 3rd-level power from any psionic class list and add to your powers known. You are considered a 5th-level manifester when manifesting these powers. Use Charisma to determine how hard those powers are to resist.
Special: You cannot take or use this feat if you have levels in manifester classes.
#2

Sysane

Jan 16, 2007 14:24:14
I created and posted expanded hidden talent feats awhile back on multiple threads. Can't seem to find any of original threads though. It differs slightly from what you came up with.
#3

brun01

Jan 16, 2007 14:29:46
Great minds think alike
#4

Sysane

Jan 16, 2007 15:07:50
Yes they do

Here's what I came up with if you want to compare and contrast:
IMPROVED HIDDEN TALENT [PSIONIC]
Your potential to manifest your psionic wild talent increases.
Prerequisite: Chr 13, Knowledge (psionic) 3 ranks, Hidden Talent.
Benefit: You can manifest your psionic talent as a manifester equal to half your character level (minimum of 1st level manifester). Additionally, your Charisma modifier now grants you bonus power points based on your new manifester level. See Table: Ability Modifiers and Bonus Power Points for details.
Special: You cannot take or use this feat if you already have levels in a manifester class.

GREATER HIDDEN TALENT [PSIONIC]
You unlock another hidden talent of higher level.
Prerequisite: Effective manifester level 4th, Hidden Talent, Improved Hidden Talent.
Benefit: You can select and manifest a power of 2nd level. You can choose a 2nd level power from any discipline or class list. This feat may only be selected once.

I found the original links to those threads. Here they are if you're interested:

http://boards1.wizards.com/showthread.php?t=627441

http://boards1.wizards.com/showthread.php?t=427876
#5

brun01

Jan 17, 2007 6:04:08
I do like your "you cannot take or use this feat if you have levels in manifester classes" limit, since it would prevent abuse from psionic characters, specially wilders. However, I think the "manifester level is equal to 1/2 Hit Dice (minimum 1st)" is a bit too strong to give as a feat.
#6

kalthandrix

Jan 17, 2007 6:35:57
I do like your "you cannot take or use this feat if you have levels in manifester classes" limit, since it would prevent abuse from psionic characters, specially wilders. However, I think the "manifester level is equal to 1/2 Hit Dice (minimum 1st)" is a bit too strong to give as a feat.

I think that we could take some direction from the dragonmarks in Eberron for determining manifester level and for making a feat chain for psionic abilities.
#7

Sysane

Jan 17, 2007 8:00:35
However, I think the "manifester level is equal to 1/2 Hit Dice (minimum 1st)" is a bit too strong to give as a feat.

It's really not though. Compare it to your version of greater hidden talent which treats a character as a 5th-level manifester. You figure a character will on average take that feat as their 6th level feat. With my feat chain they would be effectively a 3rd-level manifester. Sure, the effective manifester level scales with the characters level, but thats to keep the hidden/wild psionic talent(s) useful through all levels and not become useless at higher levels.
#8

Sysane

Jan 17, 2007 8:01:21
I think that we could take some direction from the dragonmarks in Eberron for determining manifester level and for making a feat chain for psionic abilities.

Which would be?
#9

kalthandrix

Jan 17, 2007 8:22:11
Which would be?

Well - it is obvious, silly Sysane...you will need to read the Eberron Campaign book to find the answer.

...I...ummm, don't have the books here with me, or I would have offered up a full example - I am sure someone with access to the books right now would be kind enough to give us a preview of how the dragonmarks handle the caster levels of those with the dragonmark feats.
#10

Sysane

Jan 17, 2007 8:32:32
Why read the books when I can have someone do the work for me? :P
#11

dirk00001

Jan 17, 2007 11:44:21
Why read the books when I can have someone do the work for me? :P

I'm not exactly sure why, but something about this statement makes me think you should form an Exploratory Commission to look into a possible presidential run in '08. Must be a subconscious reaction of some sort. *shrug*
#12

brun01

Jan 17, 2007 12:05:11
It's really not though. Compare it to your version of greater hidden talent which treats a character as a 5th-level manifester. You figure a character will on average take that feat as their 6th level feat. With my feat chain they would be effectively a 3rd-level manifester. Sure, the effective manifester level scales with the characters level, but thats to keep the hidden/wild psionic talent(s) useful through all levels and not become useless at higher levels.

Yes, it is slightly stronger at the beginning, but quickly stops being stronger at higher levels, just as a wild talent would be compared to someone who studied the Way. Your version just keeps getting stronger and stronger as a psi-like ability would.

Perhaps your version makes more sense, but I'm concerned that it would become unbalanced and exploitable just as the 2ed rules were.
#13

Sysane

Jan 17, 2007 13:03:28
If you compare it to a full manifesting character of equal level the wild talent is greatly less effective. Meaning if you have a 10th-level psion and a 10th-level rogue with improved hidden talent the psion is going far exceed the rogue in the manifesting department.

Yes, they may be equal in manifesting ability at first level, but the non manifesting classed character is going to have less power points and invested two feats in order to do so.

However, I could always up the prereqs for improved hidden talent to deter characters from being able to take it at 1st-level if there's a real concern.
#14

ruhl-than_sage

Jan 17, 2007 13:54:51
I think sysane's version is much more balance. I just don't think it is fair to give a wild talent the same manifester level as a full fledged manifester. Also, it does continue to be useful, which makes it more appealing in the long run, though not overly powerful at any point.
#15

brun01

Jan 18, 2007 7:22:33
Well, if that proves to be right, changing the "manifester level is equal to 1/2 Hit Dice (minimum 1st)" would be relatively easy. However, what about power points? Powers usually do not gain many benefits aside from duration when you increase your manifester level, you usually have to spend more pp to increase their effects. Just increasing the manifester level wouldn't make all that difference to "make it more appealing in the long run" IMO, you would have to have a lot of Cha to actually use them properly.
#16

Sysane

Jan 18, 2007 8:15:26
Well, thats the price of being a wild talent vs. a full manifester. The wild talent will have to invest more in order to gain more power points beyond those gained for a postive Cha mod. That investment being that the wild talent PC would need to take the psionic talent feat multiple times or spending skill points on use psionic device to tap into power point storage items.
#17

brun01

Jan 18, 2007 9:44:12
But he's already investing 3 feats for it...
#18

Sysane

Jan 18, 2007 10:46:43
And gaining bonus power points for having a positive Cha modifier as well as gaining an increasing manifester level for that two feat investment (hidden talent and improved hidden talent).

The feat is suppose to allow a wild talent's power(s) to grow at a gradual rate, but not at the rate of a full manifester. That's the price for not taking levels in a manifester class but wanting to have some ability in the Way.
#19

ruhl-than_sage

Jan 18, 2007 14:16:39
Bonus power points for high charisma grow with manifester level so a character with a charisma of 14 would have 5 power points by the time his manifester level reached 3 and 7 power points by the time his manifester level reached 5. With a charisma of 16 those numbers would be 6 and 9 respectively.

If you want your character to be a more powerful wild talent, just bite the bullet and take a few levels in Wilder.
#20

brun01

Jan 18, 2007 14:36:10
Ok, let's assume that you have the bare minimum Cha to take the feats (let's face high Cha is not very usual in Athas) and you take Greater Hidden Talent at 9th level (because you need the ML 4th).

Bruno's:
Power Points: 12 (2 from Hidden Talent + 3 from IHT + 5 GHT + 2 from Charisma)
Powers Known: one 1st-level, one 2nd-level, one 3rd-level
Manifester Level: 5th

Sysane's:
Power Points: 4 (2 from Hidden Talent + 2 from Charisma)
Powers Known: one 1st-level, one 2nd-level
Manifester Level: 4th

I'm sorry, but I would never use 3 feats for the later.
#21

Sysane

Jan 18, 2007 14:56:12
Bonus power points for high charisma grow with manifester level so a character with a charisma of 14 would have 5 power points by the time his manifester level reached 3 and 7 power points by the time his manifester level reached 5. With a charisma of 16 those numbers would be 6 and 9 respectively.

Exactly. If the character wants more power points than that they would need to spend a feat or two on psionic talent.

Also note, once a character takes greater talent as a feat they can now spend future feats on expanded knowledge on more 1st level powers.
#22

Sysane

Jan 18, 2007 15:07:47
Sysane's:
Power Points: 4 (2 from Hidden Talent + 2 from Charisma)
Powers Known: one 1st-level, one 2nd-level
Manifester Level: 4th

Your maths a little off here. If the wild talent is 9th level his power point total would be 6 not 4 (2 from hidden talent and 4 for being a 4th level manifester with a Cha score of 14 ).

Under your feat chain a 6th-level character would have 15 power points (2 hidden talent, 3 IHT, 5 GHT, and 5 for being a 5th-level manifester). Thats almost as many power points as a 6th-level Psy warrior (17 power points). Furthermore, a character under your feats has the ability to manifest a 3rd-level power at 6th-level. Psy Warriors can't manifest 3rd-level powers till 7th. Personally, I don't feel that a wild talent should be able to manifest higher level powers sooner or equal to an actual manifesting class.
I'm sorry, but I would never use 3 feats for the later.

If you had a choice between the two feat chains of course you wouldn't. Yours is the much better deal investment wise at lower levels. However, I also feel that your set of feats are a bit out of balance and offers too much too soon for a cost of 3 feats. Thats not meant to be a cut against you and please don't take it as such