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#1brun01Jan 19, 2007 7:07:58 | Beginning in Spell Compendium, all spells and powers have now descriptive passages: this serves much the same purpose as the italicized descriptions of monsters in the Monster Manual: It lets you know what the spell looks like, sounds like, or feels like to cast. The text in this section presents the spell from the spellcaster's view and describes what it's typically like to cast the spell. We thought that it would a good idea to adopt this standard and we'll let the community help with it. All selected passages will appear on the next release of Dark Sun 3 DS3 r7 Spells and Powers Flavor Text Contest! Rules: 1. All entries must be submitted until February 15th 2. Please keep all text under three lines 2. You can submit as many spells/powers you want 3. Send them to mindlord [at] darksun.com.br 4. In case more than one people submit the same spell/power, the bureau will decide which one is better The following links show some examples: http://wizards.com/default.asp?x=dnd/ex/20051202a&page=3 http://wizards.com/default.asp?x=dnd/ex/20060403a&page=4 Please bear in mind that the list below is not final and may change, for some powers and spells might not be approved. Spells Acid Rain Air Lens Allegiance of the Land Awaken Water Spirits Backlash Banish Tyr-Storm Battlefield Healing Black Cairn Blazing Wreath Bless Element Blindscorch Boneclaw’s Cut Boneharden Braxatskin Breeze Lore Cerulean Hail Cerulean Shock Channel Stench Claws of the Tembo Cleansing Flame Clear Water Clues of Ash Coat of Mists Confessor’s Flame Conflagration Conservation Control Tides Conversion Cooling Canopy Create Element Create Oasis Crusade Curse Element Curse of the Black Sands Curse of the Choking Sands Death Mark Death Whip Dedication Defiler Scent Drown on Dry Land Echo of the Lirr Elemental Armor Elemental Chariot Elemental Chariot, Greater Elemental Storm Elemental Strike Elemental Weapon Fire Track Firewater Fissure Flame Harvest Flash Flood Fool’s Feast Footsteps of the Quarry Glass Storm Gloomcloud Gray Beckoning Gray Rift Hand of the Sorcerer-King Heartseeker Heat Lash Illusory Talent Image of the Sorcerer-King Infestation Klar’s Heart Legendary Stonecraft Lighten Load Liquid Lightning Lungs of Water Mage Seeker Magic Trick Magma Tunnel Molten Nurturing Seeds Oil Spray Pact of Darkness Pact of Water Plant Renewal Poisoned Gale Protection from Time Psionic Dampener Psionic Override Ragestorm Rangeblade Rejuvenate Return to the Earth Sand Pit Sand Spray Sand Trap Sandflow Sands of Time Sandstone Scapegoat Shining Sands Shroud of Darkness Sirocco Slave Scent Spirit of Flame Sting of the Gold Scorpion Storm Legion Summon Tyr-Storm Sunstroke Surface Tension Surface Walk Swarm of Anguish Sweet Water Tempest Touch the Black Unliving Identity Vampiric Youthfulness Wakefulness Watch Fire Water Light Water Shock Water Trap Waters of Life Waterways Whirlpool of Doom Wild Lands Wind Trap Wisdom of the Sorcerer-King Worm’s Breath Wrath of the Sorcerer-King Zombie Berry Powers Accelerate Aging Alter Self, Psionic Antidote Simulation Aura Reading Beacon Bioflexibility Blink, Psionic Calm Emotions, Psionic Cause Sleep Complete Healing Concentrate Water Cosmic Awareness Cryokinesis Death Field Deflect Strike Detect Life Detect Moisture Detect Poison, Psionic Detonate Dimensional Screen Electroerosion Ghost Writing Hallucination Hush Incorporeality Lighten Load, Psionic Locate Object, Psionic Locate, Psionic Magnetize Mass Manipulation Mindflame Molecular Bonding Nerve Manipulation Pheromone Discharge Photosynthesis Pocket Dimension Poison Simulation Psionic Draw Psionic Sight Psychic Tracking Repugnance Return Missile See Invisibility, Psionic Sensory Suppression Sever the Tie Shadow Jump Share Strength Tattoo Animation Teleport Object, Psionic Trail of Destruction True Worship Truthear Watcher’s Ward Weather Prediction Wild Leap quite a lot, huh? :D |
#2brun01Jan 28, 2007 8:28:11 | Come on guys! Give me something here... |