Magical locations on Athas?

Post/Author/DateTimePost
#1

zombiegleemax

Jan 31, 2007 7:24:52
Various WotC supplements have described magical locations, an alternative to regular treasure to spruce things up for your players. Are there any such places on Athas? I can think of two: The region directly around the Pristine Tower, and the mudflats directly south of Nibenay. Are there any other such locations on Athas? Places where abundant magic (either divine or arcane) or intense psionics imbues the very landscape?

--and no, I don't believe the average druidic guarded land qualifies NB
#2

brun01

Jan 31, 2007 7:31:26
Check the Power Conjunctions in Earth, Air, Fire and Water. We are planning to add a few in our future releases.
#3

zombiegleemax

Jan 31, 2007 7:32:58
Check the Power Conjunctions in Earth, Air, Fire and Water. We are planning to add a few in our future releases.

Ahhhhh, yes, I remember those, now! D'uh! *smacks forehead* Well, good. Athas needs some magical locations to make it feel more like a fantasy setting, rather than a nuclear wasteland.

--it may be post-apocalypse, but dammit, it's fantasy post-apocalypse! NB
#4

zombiegleemax

Jan 31, 2007 8:03:40
.....but the problem, of course, is that cleric magic shouldn't be the dominating force in magical locations. Yes, with a cosmology as awash in elemental power as Athas, Power Conjunctions should be fairly abundant (if rather far apart from one another), but they shouldn't be the only such magical locales.

--arcane magic and psionics deserve their time in the dying red sun, too NB
#5

csk

Jan 31, 2007 14:12:04
What about that jungle at the base of the Jagged Cliffs where Rajaat did his experimentation? That should have lots of potential magical sites.
#6

netherek

Jan 31, 2007 16:17:42
How about the Bleak Tower and the Dragon's Crown Mountain...
#7

pringles

Jan 31, 2007 17:28:50
The mud palace

Siren song island

Mage home

Bodach
#8

ruhl-than_sage

Jan 31, 2007 18:21:13
--arcane magic and psionics deserve their time in the dying red sun, too NB

Hello? Sea of Silt (created through defiling magic)!
#9

Sysane

Jan 31, 2007 20:00:29
The Crimson Monolith and the Cerulean Storm.
#10

zombiegleemax

Feb 01, 2007 10:39:51
what about the obsidian plains of the deadlands?
#11

zombiegleemax

Feb 02, 2007 8:09:28
OK, OK! LOL Point taken!

--:P NB
#12

ruhl-than_sage

Feb 03, 2007 17:28:16
:D you had it coming :P
#13

Zardnaar

Feb 06, 2007 15:30:39
Alot of those locations were created by magic (Sea of Silt) but for the most part aern't magical as such. I assume you're refering to lingering magical/psionic effects at locations where the land itelf is tainted/blessed. BTW did they ever reveal what was what at the Sirens Song?
#14

zombiegleemax

Feb 06, 2007 21:51:57
The crimson monolith occasionally spews out monsters.

In my game this is the material which rajaat held a massive sacrifice and used the dark lense to create the materials used for the swords (the scorcher and what not).

Siren's song I don't believe has been confirmed; however, it is speculated that there is a powerful sorceress trying to be freed or somethign of that sort. In my game there is a sorceress trapped without her spellbook whom is working on turning into a dragon on the island. That or she's undead. I haven't decided yet.

Bodach throws out undead creature's every night. In my game I had this as the last powerful bastion of preservers and this is what finally brought Irikos down. He then laid a powerful curse down upon them. He is bound down below as a T'liz, biding his time as he comes up to work with freeing Rajaat, or perhaps some one can convince him of something else.

The Prisitine Tower is most definitely a magical location. It has fueled change in Athas as serving as a highly mutagenic agent as well as a giant mitigation factor for spells.

If you consider Giustenal magical because of the caller in the darkness sure.

The Pyreen Grove is magical. It is said that intelligent and malignant beings must leave because of the feelings which they receive

The Obsidian Plains of the Dead Lands are magical. Water stagnates, the 9th(?) tree is immune to defiling, there are tons of undead.

The valley of the Cerulian storm is most definitely a magical location and it was before Rajaat came back. I believe Ur-Draxa (as it still exists in my game) was a very magical place with it's grand towers, wheel design, fertile with a sea of lava. I think it's pretty schweet....plus i didn't like borys dying (sniffle).

I am unsure if i am going to have Ebe or Arala be the "city beneath the silt" which is said to have avoided destruction. I am unsure...
#15

zombiegleemax

Feb 07, 2007 8:24:58
The crimson monolith occasionally spews out monsters.

In my game this is the material which rajaat held a massive sacrifice and used the dark lense to create the materials used for the swords (the scorcher and what not).

Ah, yes, the Crimson Monolith. I just made it a portal through time, that only works on Green Age people. I decided a Green Age secret society was using it, and preparing for the nameless apocalypse they knew lay in the future!

Siren's song I don't believe has been confirmed; however, it is speculated that there is a powerful sorceress trying to be freed or somethign of that sort. In my game there is a sorceress trapped without her spellbook whom is working on turning into a dragon on the island. That or she's undead. I haven't decided yet.

I had Siren's Song be the location of a Blue Age artifact that processes biomass into new, adaptable forms. During the Time of Magic, a human preserver arch-mage laid powerful wards over the place. By blending with this magic, the artifact has begun "calling" new specimins across the Estuary to it, in an attempt to fulfil its Blue Age programming....

Bodach throws out undead creature's every night. In my game I had this as the last powerful bastion of preservers and this is what finally brought Irikos down. He then laid a powerful curse down upon them. He is bound down below as a T'liz, biding his time as he comes up to work with freeing Rajaat, or perhaps some one can convince him of something else.

In my games, the undead were caused by an undead clerical elemental of the sun. Killed during the Cleansing Wars, this undead beast was known to her contemporaries as the Eclipse Undying. She's bound by Rajaat into Bodach, but working on a way to get free...

The Prisitine Tower is most definitely a magical location. It has fueled change in Athas as serving as a highly mutagenic agent as well as a giant mitigation factor for spells.

I don't consider the Pristine Tower magical. It relies on lifeshaping to accomplish its goals, not magic. (Though I imagine magic can defend against its warping properties.)

If you consider Giustenal magical because of the caller in the darkness sure.

A location is not magical or psionic just because of one creature inhabiting it.

The Pyreen Grove is magical. It is said that intelligent and malignant beings must leave because of the feelings which they receive.

Yup, probably a druid grove....maybe even the first Athasian druid grove!

The Obsidian Plains of the Dead Lands are magical. Water stagnates, the 9th(?) tree is immune to defiling, there are tons of undead.

True, but I view it as the antithesis of magic. A place so defiled arcane magic doesn't work there anymore.

The valley of the Cerulian storm is most definitely a magical location and it was before Rajaat came back. I believe Ur-Draxa (as it still exists in my game) was a very magical place with it's grand towers, wheel design, fertile with a sea of lava.

True. Tithian has become a living magical storm-front of endless power but ineffectual effectiveness.

--thanks, guys! NB