|#1Silverblade_The_EnchanterFeb 07, 2007 8:27:53||A brave crew of privateers, anti-slavers of the Pragamatic Order of Thought, rammed their Squidship into the side of a Nautiloid battleship, intent on killing the evil mind flayers and freeing any slaves aboard the pirate vessel. |
One orc, flung overboard in the collision, clings to a barrel, pondering what to do...now free of the telepathic domination of the mind flayers, he knows if they capture him again he'll be their willing stooge, and one day they'll sup on his brains...but if the humans catch him, they may just execute him anyway...so he lies still, hoping to be ignored, but rescued before his air runs out.
(ships modeled in Rhino, people in Poser, rendered in Vue6)
|#2jaidFeb 07, 2007 13:16:08||now that's a holed hull |
funny how similarly sized the two ships look (probably because you can't see the length of the nautiloid i would guess?)
i would have expected more people on the squidship though... if you're going to fight by boarding, you need to have lots of boarding troops ;) (i think the squidship is gonna lose unless those are some really high level PCs or something :P )
|#3Silverblade_The_EnchanterFeb 07, 2007 13:57:04||Well I can't put in every combatant, I'm not Industrial Light and Magic and it strains my PC as it is to render that out ;)|
When I rebuilt the SJ ships I decied a lot of the sizes simply didn't make sense, as the internal deckplans vs external sizes etc didn't match up, I posted about this on the SJ email list, and rebuilt them to what I think are practical sizes. Thus there is *no way* the nautiloid cna be a small 35 ton ship as the deckplans show it's HUGE.
that movie shows my ships side by side, the white grid sticks are 5' metres, to give scaling.
well, mind flayers...without high level folk etc you're probably "munchies" ;)
|#4jaidFeb 07, 2007 14:56:58|
Well I can't put in every combatant, I'm not Industrial Light and Magic and it strains my PC as it is to render that out ;)
yeah, i remember reading that discussion. I figure i'm gonna have to get around to some rough deckplans for the ships i whipped up in my head soon, and i'm hoping i didn't screw up the dimensions horribly (i sometimes get some weird numbers, myself). hopefully i won't make the same mistake :P
as far as defeating mind flayers, according to the pirates of realmspace game, it's easy. you've got maybe 6 or 7 flayers, and a simple stinking cloud spell tends to make them stand there and take a beating :P (of course, this also fouls your air envelope, but given a choice between foul air and no brains, i'll take foul air anyday... particularly when a similarly low level spell can often refresh your envelope). neogi, on the other hand, are a major PITA.
however, if you want a more reasonable way, it's also quite possible for a group of level 0s to destroy a nautiloid, provided they don't do something stupid like boarding the enemy ship.
|#5Silverblade_The_EnchanterFeb 07, 2007 19:26:49||sigh pity Pirate of Realmsapce was so...lacking. Desperately wanted that game back then but I had an AMiga and..they decided not to bring it out on AMiga, gah, got shot at it year slater, and it was soooo problematic|
would LOVE to see a proper SJ PC game!!
In PnP, in Wild Space, plane shifting dimension dooring mind flayer raiding parties would so suck! ;)