The Business Life - Leeha



Feb 09, 2007 17:40:41
Suppose you wanted to run a business as an element of your campaign - say the local tavern.

How could you, the DM or player, turn that into an adventuring scenario?

What kind of problems does a businessman need to keep apprised of? [rivals, worker issues, arson attempts, shakedowns, hands in the till, etc]



Feb 11, 2007 14:59:33
If you have the DMG2 there is a chapter about owning a business and running it in D&D. other than that I would have no clue


Feb 12, 2007 8:28:03
Every business needs suppliers, so there could be a need to search for new suppliers (the monks on a high isolated mountain make the most wonderful beer, but they are surrounded by Orcs/Goblins/Kobolds), or existing suppliers are having problems (the water supply for the brewery is tainted, and the beer is undrinkable or poisonous). There were a couple of similar ideas in the Darokin Gaz, so that might be a good place to look.


Mar 27, 2008 22:55:21
As I'm now working on this project actively, I thought I'd resurrect the thread.

So what are people looking for in Leeha and the western Bay area? What kind of unique challenges and features do you think could play a role here?



Mar 27, 2008 23:11:14
I would say that fishing equipment is in high demand with the Great Bay so close.


Mar 28, 2008 6:28:40
Lumber mills could be a big industry. A shade of gray hook would be that the lumbermen, who own the land that they are logging, are denuding the forest. Which is the right thing for the party to do? Respect the property rights of the lumbermen or work to stop the clear cutting of the land?



Mar 28, 2008 11:58:02
I'd recommend turning to the Darokin gazetteer for at least some ideas, since the merchant class as detailed there has great ideas for incorporating the entrepreneurial spirit into adventuring. In a town like Leeha, the ability to gather and remember gossip and the ability to resolve disputes could also come in handy. You could also draw inspiration from reality tv shows, particularly those like The Apprentice or Hell's Kitchen that show some of the challenges in working in/leading a team.

In my long-dead Norwold campaign, the Heldannic Knights worked tirelessly to administer holdings on behalf of the proprietors through much of Norwold. They would run landholdings and businesses, for a fee, on behalf of the absentee landlords or adventurers who simply do not have the time or inclination for the administrative details, while carefully flattering and leading the owners. It was a pretty effective strategy for extending their influence northward, but having someone largely neutral, like the halflings of Leeha, to administer holdings might be even more attractive.


Mar 28, 2008 15:39:05
Leeha sounds to me a frontier city. This means that adventurers are usually staying here between expeditions to the wilderness.

I suspect many fire-oriented wizards travel to Leeha (may be in disguise). They are on way to the Arch of Fire (the doorway to the Plane of Fire).

About taverns and inns in a fantasy setting: I recommend the "Vlad Taltos" novels, by Steven Brust. The main character is a thief-petty sorcerer who owns a small criminal organization in a city.

About a lumberjack industry: it sounds interesting; you would have angry treants, pixies, sprites, dryads and wild tribes of satyr terrorists...


Apr 03, 2008 8:23:13
I once played a character in a Wheel of Time campaign who was an inkeeper. The Inn was named the Captain's Solace or something like that, as my character was a retired city guard captain. We used the Inn as a base of operations, and trouble always found its way there. We usually dealt with various annoying authorities (those Aes Sedai Witches thinking they could barge in and take over), murder mysteries ("Keep it quiet, I have a reputation to think of"), City guards investigating possible regulation violations ("You are not a Captain anymore you know"), suspicious guests ("Who would have thought that drunkard regular was one of Shaitan's Disciples?"), arson attemps etc.

I could also see potential for smuggling (You can get this wine extra cheap), securing good product delivieries (Helping a famous hunter in return for a steady supply of fresh meat), fishy employees and getting dragged into all sorts of local drama and rivalries. If you have ever watched the British show "Allo Allo", you can get some more ideas from that one. :D

Ofcourse, since it is D&D, the Inkeeper should always watch mysterious strangers meeting up with a group of adventurers in his bar... ;)