The changing face of Greyhawk

Post/Author/DateTimePost
#1

phantasm72

Feb 11, 2007 23:25:33
I was just reading another thread 'unique races' about how a lot of Greyhawk original monsters and races have been pinched and taken to other game worlds. That doesnt really bother me at all, but what does irk me is when Greyhawk monsters/races morph into those of other worlds...
Ive been collecting a lot of the living greyhawk material, and ive had a chance to read the intros and story lines nearly a thousand of the mods, and I cant stand reading about gnomes that are quirky and industrious inventers (as from the Dragonlance saga) and how Kobolds are all the sudden all seem to be geomancers (Im sure we have warcraft to thank for that...). Is there anyone else out there that feels the same? And other changes that bug the heck out of you?
#2

Mortepierre

Feb 12, 2007 1:34:21
Halflings all looking like thin & agile kenders rather than potbellied-with-naked-feet hobbits

Gnomes having Bard as favored class, rather than Illusionist

Bards no longer tied to the druidic cults

Druids no longer able to identify fauna/flora at a glance

eh.. this is turning into a 3rd edition rant. I better stop
#3

max_writer

Feb 12, 2007 11:05:45
I never liked the halfling morphing into gypsies. My halflings are still very Tolkeinesque and live in tiny villages.
#4

elberethsilverleaf

Feb 12, 2007 11:25:02
Yes, halflings are d&d versions of hobbits no ifs ands or buts. The canon 3e versions are just crap. Their uniqueness was obliderated in 3e. I would rather play a gnome now.
#5

max_writer

Feb 12, 2007 15:33:53
The halflings in my campaign are basically still 2nd ed halflings - many of them living in small towns or as part of larger human settlements. My players have never seen gypsy halflings and never will.
#6

OleOneEye

Feb 12, 2007 21:57:08
I like Tolkeinesqe halflings as well. Though, halflings are a communal folk, and so, I can see there being a breed of them that travel around keeping contact between the wide spread communities. Dropping the hairfeet, tallfellow, and stout names for whatever they are now is a little harder to justify.

Small communities of tinker gnomes or geomancer kobolds are fine, just don't wholesale change them. Though, I have no problem with the wholesale change of gnomes as Bards.

I like porcine orcs and wish they didn't just become like big goblins.

Llolth seems better as a demon lord.

As DM, I wantonly and rampantly steal from other sources, for instance, I particularly like draconians. Keep such to a particular locality rather than a wholescale change and the game is better for it.