A little poll about your Mystaran tastes...

Post/Author/DateTimePost
#1

zombiegleemax

Feb 22, 2007 8:14:19
Here you are some very easy questions about your Mystaran tastes. This poll has already been showed to the Italian Message Board, and I got about two dozens of answers.
I would like to merge them with the answers you 'll put into this thread, so to have a larger basis to get some conclusions ;)


QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

;)
#2

hihama

Feb 22, 2007 8:52:02
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

I would propably set it somewhere in the Norwold. Lots of open space to put things around.

I would like to play around Glantri, Broken Lands Darokin area.


QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

I don't have any reservation in this sense. I have always excepted places as they were developed. It is a fantasy world after all.


QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

Same answer as in previous question.


QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

Skothar.


QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

Hard question, but if I had to say something then Orcs Head Peninsula Area. I mean Heratt, Wallara, Nimmur, etc.
#3

gazza555

Feb 22, 2007 9:56:45
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

Well my next campaign will be set around the Isle of Dread

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

There's nothing I dislike as such but I think that the size of the countries in the Known World is rather small.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?
I would probably more the Ethengar Khanates to Skothar and vastly increase the size of the steppes.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

That's a rather big question. Off the top of my head I would have to go for Davinia.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

Savage Coast/Red Steel area.

Regards
Gary
#4

Hugin

Feb 22, 2007 11:45:51
Here you are some very easy questions about your Mystaran tastes. This poll has already been showed to the Italian Message Board, and I got about two dozens of answers.
I would like to merge them with the answers you 'll put into this thread, so to have a larger basis to get some conclusions ;)

QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?
As a DM it is more a question of when in Mystara. I'd like to do a series of historical mini-campaigns set in various times/places of Mystara's past.
As a player I'd like to try a Savage Coast game since I've never used it and am not really familiar with it.


QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?
None - Mystara's inter-connected variety is one of it's best features.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?
I think doing this would interrupt Mystara's history time-lines and I don't think it is really necessary, so I wouldn't move anything.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?
I would have said north of the Known World up until fairly recently but due to the excellent F-series Gazes that is taken care of. Now I would say the Alphatia/Isle of Dawn region.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)
Another strength of Mystara is that it doesn't try to be gimmicky in an effort to be original. I love its reality-based-fantasy cultures, even among the non-humans. Of these though I'd go with the fey seelie courts
#5

zombiegleemax

Feb 22, 2007 11:46:27
I got about two dozens of answers.

It would be nice if you print here the 24 or so answers you already got.

QUESTION 1:
If you were a DM, where would you set your next Mystara's campaign?
And, if you were a player, where would you like most to play in Mystara?

I'm planning my next campaign in Les Hiboux, Glantri. But that's only becouse I'm planning a Puss In Boots & Miller's Son campaign (as already posted somewere in this board) and I was in need of a French speacking country. Normally I allow my players to choose the campaign setting.

If I were a player... I think I'd like any campaign setting within Mystara!

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

I dislike Ierendi. Buying Gaz4 I expected some underwater developing, but I found only an ordinary land. What I was expecting came (in cube) with PC3 and Tritons, Merrows, Aquarendis and all the Undersea stuff. I think my players never visited Ierendi!
I don't like the too modern tourist flavour: I don't think middle age people could afford some holydays! Peasants just worked hard and harder, and nobles travels was just to meet other nobles and attand to joustings... I see no place for modern day paradise islands!

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

I wa always amoused by a Viking setting like Soderfjord to be next to an Arabic setting like Ylaruam! It would be impossible for a sand hot desert to be next to snow covered lands. Melting snow should irrigate Ythe Alasiyan Basin. But... I would not care moving them! It i not a natural climatic feat, but an Immoral curse! So, no problem with it!

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

Slagovich and the city states. I was expecting a Gaz about that lands, an official Bruce's one, with Goatmen and Red Knights of Halav, but it was never published... I greatly regret that!

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

I like so much Glantri, becouse it is the first School of Magic, and Harry Potter's Hogwarts is a forgery of the Great School of Magic and the wizard child class! Secrets crafts are outstanding!
As an absolute parameter, I think Patera, the invisible moon and its Myoshima Shogunate rocks!
#6

gawain_viii

Feb 22, 2007 15:19:54
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

As a DM, I enjoy the Known World most, starting in Karameikos or Thyatis, and noving north as the party level increases.
As a player, Anywhere! But I'd really like to adventure inthe Savage Coast, as I have never had that chance.

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

Absolutely nothing, to do so would be blasphemy...

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

Not really...

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

All the unexplored regions, especially southern Davania... But also greater Hule.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

Mystara as a whole, specifically the manner in which it was developed, using real-world analagies and a propensity for anthros: the setting's most unique feature is it's lack of uniqueness, allowing players to relate to the setting and their characters more readily, providing a more fufilling experience... While other campaigns have these elements in certain areas, only in Mystara is it the status Quo.
Also, The Red Curse and Hollow World concepts are unique to any published settings that I'm aware of.
#7

RobJN

Feb 22, 2007 19:20:52
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

As a DM, I would set my next campaign in the mountains of Karameikos.

As a player, I'd play just about anywhere: I'd prefer places I'm not too familiar with as a DM (spoilers and such), but would also be interested to see what other DMs would do with the countries/cultures/NPCs I know and love.

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

I dont particularly care for the Kingdom of Irendi -- the flavor never quite sat right with me. Though I wouldn't drop it from the official maps, I would simply not gear adventures towards those islands. Or, if I did use them, I'd develop the cultures there differently.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

I have to agree with the already-said "move the jarldoms away from Ylaruam" I think the lands of the guys-with-bears-and-helmets-with-horns need to move further north, and maybe stretch the Khantes across to fill in that gap.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

I would like to see more development of Skothar: The Jennites, any remains of the Thonian empire, and seeing what became of the Skandhar (sp?) raiders from the age of Blackmoor-- did that pirate culture flourish, or perish? Also, I'd love to explore the possibility of ancient Blackmoor ruins in the far, frozen north of that continent.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

I'd have to also say the Savage Coast is the most original area, both in terms of flavor (swashbuckling-samurai-Celtic-Old West all in the same pot) and the "cool" factor of the Red Curse itself (either the VotPA version, or the Red Steel-ized version, I happen to like bits of both).

Also, I think the notion of the "dark-elves-that-aren't-drow," is nice and original. I like the idea of the rift in Shadowelven society between Schattenalfen, "mainstream" City of the Stars types, and the abandoned old and young. (In my campaigns, the Immortal's Fury never happened, so no invasion of Alfheim. But I do like the bit of poetic justice of the Shadowelves getting the forest, and then having it start dying off on them. Serves 'em right) :P

Rob
#8

Multizar

Feb 22, 2007 22:45:18
Here you are some very easy questions about your Mystaran tastes. This poll has already been showed to the Italian Message Board, and I got about two dozens of answers.
I would like to merge them with the answers you 'll put into this thread, so to have a larger basis to get some conclusions ;)

QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

My personal mystara campaigns always begin in Karamikios. I am kind of a old schooler about that :P

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

Well, I wouldn't want anything canceled, but I personally can't stand Irendi as it is...

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

As mentioned before...I would move the northern reaches away from Ylarium.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

Davinia....not enough is known about the southern continent.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

I would have to say the Savage Coast with its curse and nations of non-humans.
#9

twin_campaigns

Feb 23, 2007 1:11:03
1) I'd most likely use Wendar and Denagoth, but in their "official" form. I've DM'd there a lot, but those lands have been tied to a campaign-specific frame that prevents certain intriguing things.

As a player: the Flaem highlands around 400-500 AC. (I never read the Dragonlord books, so I'd like to be surprised.)

2) I must say that some of the whackier places in Savage Coast didn't agree with me. The western pastich, for example. It doesn't actually bother me, but I just would never take my campaign there. (Dodges the tomatoes?)

3) I'd definitely place Blackmoor in a sensible place - that is eliminate those references that make no sense. Then again, that would make those so many interesting no-life-discussions or ours obsolete

4) Ylaruam. The Gaz is good, but it actually leaves the country a blank. Sometimes that is nice for a DM, so I understand the designer intent. But it doesn't fit in with the Gaz mainstream. NPCs? None. City descriptions? None.

5) The Shadowelves. Especially the moral ambiguity that comes with the relationships between Rafiel (manipulation or protection), Porphyriel (conservatism or pacifism), Telemon (spirit of liberty or power-hunger) and Xatapehcli (an outside influence). There is no simple way to understand what those pale ones are about.
#10

gawain_viii

Feb 23, 2007 10:29:11
5) The Shadowelves. Especially the moral ambiguity that comes with the relationships between Rafiel (manipulation or protection), Porphyriel (conservatism or pacifism), Telemon (spirit of liberty or power-hunger) and Xatapehcli (an outside influence). There is no simple way to understand what those pale ones are about.

That, I think, is one of my favorite parts about Gaz13. Depending on how/why the party comes into contact with them, they can be (not just percieved as) both good and bad guys--and both views are equally correct. It's not like the drow who are eveil (with rare exception) even within their own society. The shadowelves make for great antiheroes. Especially if you have a Shadowelf and Forest elf in the same party. Great fun!

Roger
#11

zombiegleemax

Feb 23, 2007 10:42:47
1. As a DM I’d like to do a whole Ethengar campaign. But I’m not sure I’d have enough ideas to do so, having said that, I do try and get characters to visit at least once. As a player, probably Hule and down into the Savage Coast (and beyond).

2. I’m still not 100% sold on the idea of the Hollow World, and would rather see the cultures there moved on to the outer world, and I’m sure there would be plenty of room on Skothar and Davania for that not to be too much of a problem, I just haven’t worked it out.

3. Put Alphatia back where it was!!!

4. Skothar and Davania are more open to a DM’s whims, but probably the area in CoM (Sind, Serpent Peninsular), as I feel this was constrained by CoM, but not enough detail was given.

5. Broken Lands. Humanoids being manipulated by the Shadow Elves and different human cultures. Their leader as a Nosferatu, the City of Oenkmar floating on the lake of lava. Tribes trying to emulate human cultures, and never quite getting it right. But overall, the setting doesn’t take itself too seriously, and that is what most appeals to me.
#12

havard

Feb 23, 2007 11:41:02
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

Next campaign will be set in Thyatis with me as the GM. I would like to be a player in Alphatia AC1000.


QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

Hmmm... I don't think any place deserves to be cancelled. I don't like the downright silly/humouristic regions like parts of Ierendi, Blacklore and Serraine, though with some tweaking they work. The Brokenlands are even easier to fix.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

Ylaruam and Ethengar. Ethengar could be moved to the Northwest of the Known World. Ylaruam could be moved to the Sind Desert or Thothia.

In Post WotI Mystara, Alphatia needs to be brought back!

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

The rest of Brun.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

I think the Red Steel campaign is probably the most original setting, possibly followed by the Hollow World.

Havard
#13

alcamtar

Feb 23, 2007 11:48:33
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

I just started a game in Karameikos, next door to the Black Eagle.

There's lots of places I'd like to play. I prefer frontier/border areas, and underground areas. Hmm, how about Boldavia, that seems like a cool place.

Really this question seems odd to me. I've never really set a campaign in a particular place, to me the variety of Mystara is its best feature and the whole point of playing there is to travel around. So any place I'd pick would just be a starting point, I doubt we'd stay there more than a few sessions. (Except Karameikos, which has so much to do for lower level characters)

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

Ierendi, Atruaghin, Ethengar, Yavdlom. But actually that's cool, because these are areas I can wipe clean and put my own stuff there. It's nice to be able to do that right in the middle of all the action, instead of way out on the borderlands somewhere. So I wouldn't want these replaced with something else, just erased and left empty for the GM to fill in.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

I'd move the Northern reaches up into Norwold, it's too far south and too warm for a viking culture there. I'd expand the known world to about twice the size to make travel more difficult. I'd probably move Ylaruam east of Darokin.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

Rockhome.
The Darokin Orclands.
The Thyatian duchies.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

Offhand I'd say the Five Shires, because really where else do you see a whole nation of butt-kicking halflings, complete with high level Masters?

For sheer creativity I nominate Glantri.

For true originality? Everything on, in, and beneath the broken lands.

But ultimately I'd have to say "the whole thing". I mean, vikings next door to arabs, hollow moons and hollow planet, immortals, world elevators, the plethora of power politics, the sheer diversity. Mystara is a bustling vibrant place unlike any other world I've ever seen. Rather than focusing on one thing, it does it all, it both embraces and inverts every stereotype and often has five variations on any given concept, depending on where you go. It's not that individual places are original, it's how they fit together and interact as a whole that is original.
#14

zombiegleemax

Feb 23, 2007 11:54:03
4) Ylaruam. The Gaz is good, but it actually leaves the country a blank. Sometimes that is nice for a DM, so I understand the designer intent. But it doesn't fit in with the Gaz mainstream. NPCs? None. City descriptions? None.

I used all the Al Qadim stuff. Al Qadim fire mages are magians in Ylaruam, there is plenty of NPCs and cities descriptions, ancient desert ruins (no longer Nogian but Nithian in my campaign). Of course AD&D Gods have to be changed in D&D Immortals, an Al Kalim it their prophet...
It is easy to adapt Al qadim to Ylaruam and it's worth the effort!
#15

havard

Feb 23, 2007 12:13:18
I used all the Al Qadim stuff. Al Qadim fire mages are magians in Ylaruam, there is plenty of NPCs and cities descriptions, ancient desert ruins (no longer Nogian but Nithian in my campaign). Of course AD&D Gods have to be changed in D&D Immortals, an Al Kalim it their prophet...
It is easy to adapt Al qadim to Ylaruam and it's worth the effort!

Care to provide some sort of conversion guide for using AQ material with Ylaruam?

Havard
#16

Cthulhudrew

Feb 23, 2007 12:26:03
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

As a DM, Alphatia (so much of a blank slate to explore). As a player, I like to stick to the Known World, because I enjoy all the different areas there (mainly in the Glantri/Darokin regions).

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

None. While some of the placements and developments I find somewhat questionable at times, I don't think anything can't be worked around somehow or made more palatable.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

Had a hard time with this one, but I'd agree with mah9- put Alphatia back in the Outer World and not in the Hollow World.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

Alphatia, chiefly, though Ochalea is a very close second. (Sind would be number 3).

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

Tough one. I'm not really sure that anything on Mystara hasn't been done, either before or later, in other settings. Not to mention that, with its emphasis on reimagining Real World cultures in a fantasy milieu, most of the places in Mystara aren't all that "original" themselves.

If I had to say, I think I'd probably go with the Minrothad Guilds or possibly Yavdlom. Those are the first things that immediately come to mind when thinking about how they are different. In the first place, it is a nation of merchants, and largely of mercantile elves, which is a different twist on things (all the demihuman cultures there are rather different from their traditional roles, which is nice). In the case of Yavdlom, I don't really recall all that many settings that are ruled by seers and where the culture is largely based around the concept of fate and destiny. Not to mention the blends of elven and caribbean cultures there.
#17

zombiegleemax

Feb 23, 2007 13:06:05
Care to provide some sort of conversion guide for using AQ material with Ylaruam?

Havard

All my material i in Italian. I have a (brief) guide to any city in the Emirates, a complete description of Immortal followed by the Enlightened People, a point sytem for piety (adapted from some Dragon Issue), a guide to major mosques...
It will be a long and hard work to translate it all in English... I'll try, maybe with ome time...
#18

johnbiles

Feb 23, 2007 16:08:30
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

I am currently running a game in Karameikos. As for playing, not sure.

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

That stupid place with the magic rock that makes everything all sweetness and light so the natives kick back and laugh while their neighbors suffer and die. The one that's on the serpent peninsula north of Yavldom. Either annhilate them or at least drop a meteor on them so they're reduced to misery and deaaaaath.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

The Ethengars really need to be moved off west into central Brun so they would have room to grow large enough to actually conquer something.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

I want a good writeup of Hule.


QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

The Shadowelves. They rule.
#19

agathokles

Feb 23, 2007 16:38:38
Care to provide some sort of conversion guide for using AQ material with Ylaruam?

Some times ago, I posted some ideas I used in a short lived Mystaran campaign using Al Qadim materials:
http://www.pandius.com/ylaricam.html
#20

jtrithen

Feb 23, 2007 17:11:34
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

My next campaign is being planned to be in the Known World in general, to run the 'Desert Nomads' and WOTI campaign "arcs."
As a player, I think I would enjoy playing in the Grand Duchy of Karameikos, maybe the Isle of Dread, then possibly Glantri (don't know if I'd be very GOOD, matching wits with all the bureacratic paperwork and nonsense and politics, :D ). I like the medieval setting of Karameikos, and the classics (like Castle Amber, too).... But, I guess that includes some DM knowledge, to a point.

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?
Nothing is too TERRIBLE in the whole setting, so sometimes the contribution of settings without making it all mesh makes things a little messy (like Thunder Rift, which has never been a really "great" setting, IMHO). Smokestone City was a little silly, but it's okay (it's all "tongue in cheek" -- 'good not to take it too seriously). I've never loved the Kubitts in the Hollow World, either, for some reason.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?
Yeah, the 'northern reaches' nations right next to Ylaruam are a little silly. Especially when you consider most of those realms should assume fairly heavy "winters," right, and then you've got several realms and nations to the north (Heldann, Norwold with Oceansend, Leeha, etc., even Denagoth and Ghyr, which I suppose are influenced by warmer winds [especially Ghyr], or something like that). I don't mind explaining it away with the elemental influence between Ylaruam and them, but it still could've been done better.

And, yes, still to this day, all of the nations in the Known World are too small, especially for such distinct cultures to be in each one (guess it's "fantasy" after all, right?).

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

Alphatia, definitely. I have ideas and would like to develop a lot of it myself, but don't have the time, so any other canon input would have been very helpful. Thyatis seemed to be pretty fleshed out just fine (for it's size, and real-world comparisons), in "Dawn of the Emporers," but Alphatia is just so vast.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings);)

Well, the Hollow World as a whole, with its anti-magic, red sun, and zoological "terrarium" of cultures doesn't seem to have been done much before its time, to that scale. It is definitely different, a beast unto itself.

I have quite enjoyed the depth and unique culture of the Shadow Elves, too. They are very much an antithesis to the usual "Tolkien"-esque elves, but are not made into an evil peoples. Very realistic and original.
#21

maddog

Feb 23, 2007 22:29:58
QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

I'd like to do a campaign in Norwold but it doesn't look like it will happen. With STAP in Dungeon, I'm thinking of a way to combine the black pearl from the original X1-IoD as a power source and the Antikythera mechanism (side trek to RW earth during the crusader period) as a navigation device for the FSS Beagle for a WotI campaign. Maybe I'll have to add in the new Return to the Temple of the Frog as well.

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?

I really don't like Yavldom or Ierendi.

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

I'd put Alfheim where Ethengar is located and move the Ethengar to the Jennite Holdings. The Northern Reaches would goto Norwold. Sind would be replaced with Hule. Atruaghin would be removed but I don't know where I would put it. Some of the things on the Savage Coast are just weird.

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?

I'd like to see Norworld given the Ol'Dawg treatment. Although that would mean dealing with WotC's IP IIRC. Davania would be a good idea too.

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)

The Hollow World! The cultures contained in the HW are not all that original (RW cultures) but the HW itself is.

--Ray.
#22

gawain_viii

Feb 23, 2007 23:37:22
I'd like to see Norworld given the Ol'Dawg treatment. Although that would mean dealing with WotC's IP IIRC.

So long as he continues to publish his work on the Vaults, he's safe, we (meaning the Vaults) have WotC permision to use Mystara IP. That permision also satisfies section 5 and 7 of the OGL, pertaining to "sufficient rights" to use trademarks and IP in a OGL/d20 covered product--which is how I'm doing my project w/o cutting corners... but it does cause a few issues--like not using the Spirit Shaman--which would be the best replacement for the Shaman/Shamani... So, unfortunately I had to design a shaman class from scratch.

Somewhere, I have a copy of the Fansite agreement--graciously provided by Arjan from the Birthright forums, and identifued by Shawn as the same as his.

If Shawn doesn't think it'll be a problem, and everyone would like to see, I can post it here at a later date...

Roger
#23

stanles

Feb 24, 2007 7:40:03
Somewhere, I have a copy of the Fansite agreement--graciously provided by Arjan from the Birthright forums, and identifued by Shawn as the same as his.

If Shawn doesn't think it'll be a problem, and everyone would like to see, I can post it here at a later date...

Roger

hey Roger

I can't really see anything in the agreement that would stop you doing that.
#24

happylarry

Feb 24, 2007 8:39:56
Good questions. I deliberately haven't looked at the other responses yet, so as to avoid being unduly influenced!

QUESTION 1: If you were a DM, where would you set your next Mystara's campaign? And, if you were a player, where would you like most to play in Mystara?

Either Karameikos - because I know it so well and does classic fantasy well, and lot's of places to go, or Nowold (more CM1 than DoE) for simialr reasons - if I had the time to write new stuff! As a player - I'd like to explore the Isle of Dawn or Bellisaria with someone else doing the work!!

QUESTION 2: Which place of Mystara you don't stand at all, and you 'd like it to be canceled from the official maps?
Hmm. possibly the Atruaghin clans - although see below

QUESTION 3: Which place (or places) of Mystara would you like to be moved elsewhere on the maps? And where would you place it (them)?

Ethengar - back over the other side of Brun
Emirates of Ylaruam - onto southern continent
Atruahin - in a much bigger area, probably southern continent

QUESTION 4: Which region of Mystara would you like to be more developed/detailed than now?Bellisaria

QUESTION 5: In your opinion, which is the most original place of Mystara? (both as an absolute parameter than comparing it to the other official D&D settings)
Karameikos or Rockhome - good backstory without becoming a hodge - podge of ideas (see Minrothad...)
#25

olddawg

Feb 26, 2007 11:54:59
I'd like to see Norworld given the Ol'Dawg treatment. Although that would mean dealing with WotC's IP IIRC. Davania would be a good idea too.

Er, what's the difference between treating Norwold, Heldann, Denagoth and Wendar, Ghyr or the Northern Wildlands? They all have some connection to the original published corpus. I could see problems with a fan-made Sind gaz vs CoM [which is why I won't do one], but no such treatment has ever been given to the above regions.


With Norwold gazetteers, information is pulled from several CM/M modules, but so long as those original source documents cannot be reconstructed [ie you'd still need to purchase M4 to get all the goodies on Elyosius or whatever that world was] - and I'm not making a cent - I would assume that this was on the up and up.

If there are special strictures in place on Norwold , now would be a real good time to let me know.

-OldDawg
#26

zombiegleemax

Mar 03, 2007 11:47:04
Do you have any result from your poll?
#27

zombiegleemax

Mar 06, 2007 8:15:53
Ok, I'll consider this poll closed.

Now I'll gather all the information you gave me and I'll show you the results (comprehensive of the Italian Message Board answers) as soon as possible ;)

Anyway, if there is someone that is still interested in giving its opinion about the five questions above, he is free to add its answers in this topic: I'll update my results in a later time