Raistlin as a Deity

Post/Author/DateTimePost
#1

janusunaj

Mar 21, 2007 12:18:11
What would Raistlin be like if he were a deity?
#2

zombiegleemax

Mar 21, 2007 12:58:39
Well if I remember correctly he would end up fighting the other gods, creating massive magical storms that would destroy Krynn. He would eventually destroy all the gods including Paladine. Then the world would end. He would try to create but as we all know evil cannot create it can only destroy. In the end he would go mad because there would be nothing. Only Raistlin.

Thus is the reason he closed the gate at the end of Legends. Raist would not make a very good god. Atleast IMO.
#3

cam_banks

Mar 21, 2007 13:47:05
As Margaret has described it, take a mail room clerk from a huge multinational company like 3M or General Electric or Sony. He could be a very smart mail room clerk, but he's just a mail room clerk. Then make him the CEO without any training or experience, and see how he handles it.

This is what happened to Raistlin. The transition from mortal to god is such a colossal leap in awareness, responsibility, and power that it's like being handed the CEO's chair after working in the lowest rung of the company.

Cheers,
Cam
#4

lancereaver

Mar 21, 2007 14:16:06
;) Nice analogy Cam.

By the way, it's been bugging me lately, are you the same Cam Banks that wrote Price of Courage: Age of Mortals Campaign, Volume III?

Anyway, if you really want to know, Janusunaj, just read the Legends trilogy. If you don't want to go through that much trouble, then just read part 1 of Test of the Twins.
#5

janusunaj

Mar 21, 2007 17:19:28
Thats interesting. Though, I also wonder what his mechanical format would be like? Like his portfolio and stuff.
#6

clarkvalentine

Mar 21, 2007 18:07:46
There is an alternate timeline in the Legends of the Twins sourcebook exploring the timeline where Raistlin ascends - his domains and portfolios were never explicitly specified, but a cleric devoted to him in Legends has the Evil and Magic domains.
#7

zombiegleemax

Mar 21, 2007 18:18:30
;) Nice analogy Cam.

By the way, it's been bugging me lately, are you the same Cam Banks that wrote Price of Courage: Age of Mortals Campaign, Volume III?

Anyway, if you really want to know, Janusunaj, just read the Legends trilogy. If you don't want to go through that much trouble, then just read part 1 of Test of the Twins.

They are one and the same.
#8

cam_banks

Mar 22, 2007 6:47:23
If there are other Cam Bankses in the world, I have yet to meet them.

Cheers,
Cam
#9

zombiegleemax

Mar 22, 2007 7:37:49
Perhaps there is an "evil" Cam Banks out there that everyone simply adores because he is so "evil", kinda of like "evil" Cartman. Maybe he is a great dancer!
#10

lancereaver

Mar 22, 2007 8:23:43
Kind of like Caramon and Raistlin. Caramon is the good twin, Raistlin is the evil twin. But even though Raistlin is so evil, he is very popular. Everybody loves him. He is my favorite character.
#11

cam_banks

Mar 22, 2007 8:34:09
Well, Margaret did write me into her Dark Disciple trilogy as a Beloved of Chemosh. I get my head cut off and all. Of course, as a Beloved of Chemosh, I put the head back on and run off laughing at the heroes.

Cheers,
Cam
#12

rath_the_ranger

Mar 22, 2007 8:56:02
Perhaps there is an "evil" Cam Banks out there that everyone simply adores because he is so "evil", kinda of like "evil" Cartman. Maybe he is a great dancer!

The "evil" Cam is the one that lives here on the boards; the other one must be a "good" Cam. LOLOLOL Just kidding, Cam.
#13

zombiegleemax

Mar 22, 2007 11:43:59
The good Cam, I hear, is also a pretty good green grocer and bramble picker!
#14

vrykolas2k

Mar 22, 2007 11:44:03
I think that it would be interesting for Raistlin to have been a god... perhaps taking the place of Takhisis when she became mortal, in which case Paladine wouldn't have had to sacrifice his god-hood... the balance would still have been there.
#15

zombiegleemax

Mar 22, 2007 11:46:15
Keep Pally out, get Taki back in!
#16

zombiegleemax

Mar 22, 2007 11:47:30
The good Cam, I hear, is also a pretty good green grocer and bramble picker![/QU

I wonder how "Evil" Cam is at being a baby sitter?
#17

zombiegleemax

Mar 26, 2007 15:53:32
As Margaret has described it, take a mail room clerk from a huge multinational company like 3M or General Electric or Sony. He could be a very smart mail room clerk, but he's just a mail room clerk. Then make him the CEO without any training or experience, and see how he handles it.

This is what happened to Raistlin. The transition from mortal to god is such a colossal leap in awareness, responsibility, and power that it's like being handed the CEO's chair after working in the lowest rung of the company.

Cheers,
Cam

So Cam, does this kinda mean that Mina can't just be thrusted into a position of godhood because she won't have the exp. needed to be a god? If thats the case it could be a major spoiler in the next Dark Disciple book. hmmmmm
#18

zombiegleemax

Mar 26, 2007 16:30:31
Let us reserve judgment on the Mina issue until the novel has been released.
#19

darthsylver

Mar 26, 2007 20:14:45
Well as far as Mina not having the experience to be a god, it would have to depend on how much xp she had as a god before she became just Mina, because she seems to be slowly remebering her birthright, and she might have the necesary experience to handle the responsibility of being a god.

Not that I am endorsing the elevation of Mina being a god, no way, no how, not even in Margaret Weis's dreams (only her dreams). It is strange however that when designing my future campaign she is the goddess of light and in love with Chemosh who is also in love with her but they can never be together.

Yes, yes I know the balance, the balance. And to keep said balance Sirrion and Gilean have both swung over to the dark to balance Mina and Shinare (yes I know, another pair of Lovers at odds). But sirrion has become a destructive force of flame and retribution (sometimes working with and against Sargonnas), and Gilean has become the master and keeper of secrets and has mollified some of Hiddukel's control over thieves, as burglars and spies are more concerned with keeping secrets than with making deals. Reorx and Majere have switched places as Reorx is more inclined to action where Majere advises non-involvement. Branchala has joined the gods of neutrality as has Zeboim who is more chaotic than evil anyway.

So the pantheon is as follows:
Gods of Light:
Mishakel, Kiri-jolith, Shinare, Reorx, Habbakuk, Aurora (Mina), Solinari

Gods of Gray:
Zivilyn, Branchala, Zeboim, Chislev, Majere, Lunitari

Gods of Darkness:
Sargonnas, Hiddukel, Chemosh, Morgion, Sirrion, Gilean, Nuitari
#20

lancereaver

Mar 27, 2007 8:09:08
Don't forget Zeboim, Takhisis' daughter, and Ariakan's mother.
#21

rath_the_ranger

Mar 27, 2007 8:11:02
Don't forget Zeboim, Takhisis' daughter, and Ariakan's mother.

It's right up there under the neutral Gods.
#22

zombiegleemax

Mar 27, 2007 8:33:53
Why would the Gods of the Grey go to other pantheons?
#23

lancereaver

Mar 27, 2007 11:09:06
(in regards to Rath pointing out Zeboim on the post)

Oh....I didn't even see it. Sorry.
#24

zombiegleemax

Mar 27, 2007 17:27:34
Raistlin is the only god that gave access to the MAGIC domain!!
#25

darthsylver

Mar 27, 2007 21:22:36
Sorry got Gilean and Zivilyn mixed up. Gilean is the god of knowledge, now the god of secrets and Zivilyn is the god of wisdom. (I am considering switching Habbakuk and Zivilyn however, I haven't made up my mind yet.)

I made Mina a goddes of light because I believe she seems to have an aura of light whenever she uses her power and I believe she is the daughter of Paladine (and strangely enough) Takhisis, what is really strange is that once she has chosen a side she is loyal and resolute and so in a sense is a font of confidence and faith in a belief (whatever it might be).

I moved Reorx to the gods of good because although he did make the worl he seems to be more good-aligned than he is neutral as he actively wrks with the gods of light more than most other Neutral gods.

In my next post I will show how the domains and alignemtns of each god.

Shinare of course has taken an active interest in the knights of Solamnia so she of course has moved.

Majere has always advocated inaction and remaining aloof rather than trying to help others, which is more of a neutral mindset than one of a good aligned deity.

Branchala moved to the neutral gods as he is concerned with spreading knowledge (through his bards) rather than seeing it get lost through the destruction of his good followers, also with Bards you have good and evil bards but most are more concerned with collecting knowledge and then spreading stories to all. Branchala now assists Zivilyn with the collection of knowledge but where Gilean tended to hand out small nuggets from time to time, Branchala prefers to spread the knowledge more freely and Zivlyn sees the wisdom in spreading knowledge rather than keeping secrets.

Zeboim while being the daughter of Sargonnas and Takhisis is not necesarily evil. She has never actively moved to promote the ways of her evil parents or any scheme of her own. She as stated above is more chaotic than evil, just like a force of nature which is not evil or good.

Sirrion joined the side of darkness becuase he felt betrayed by shinare and his emotions were so enraged that he fully embraced the ways of evil.

Gilean made the sacrifice, just as Paladine did, he became a deity of Darkness to maintain the balance for his knowedge showed him that this was necesary to prevent the world from slipping into the same state that it was during the reign of the kingpriest. Zivilyn although seeing the wisdom of this regrets the loss of his frined to the darkness.

Hey Treymordin in my pantheon I have resurrected the clerics of the gods of magic (as depicted in ToTL pgs 116, 120, and 124).
#26

zombiegleemax

Mar 27, 2007 23:05:31
So who is the head of each pantheon?

I didnt really like the clerics of the gods of magic in ToTL.
#27

darthsylver

Mar 27, 2007 23:26:52
Well in my pantheon I have resurrected the clerics of the gods of magic (as depicted in ToTL pgs 116, 120, and 124). One of their duties is to instruct the populace in the positive aspects of magic and to try and work a public relations campaign to get more people to become wizards, this of course is in direct relation to the fact that Sorcerers have a fairly good reputation for fighting th dragon overlords during the Age of Mortals and the fact that far more people who are sorcerers or related to one in this new age than ever before.

Deities of light
Mishakel Greater deity Lawful Good Domains: Good, @Community, Healing, Protection
Kiri-Jolith Intermediate deity Lawful Good Domains: Good, Strength, War
Shinare Intermediate deity Lawful Good Domains: Good, *Glory, @Liberation
Habbakuk Intermediate deity Neutral Good Domains: Good, Animal, Water
Reorx Intermediate deity Chaotic Good Domains: Good, Earth, Fire, @Forge
Aurora (Mina) Intermediate deity Chaotic Good Domains: Good, *Purification, Sun
Solinari Intermediate deity Lawful Good Domains: Good, Law, Magic

Gods of Grays
Zivilyn Intermediate deity Neutral Domains: @Insight, Knowledge, @Meditation
Majere Intermediate deity Lawful Neutral Domains: Law, @Meditation, Strength
Branchala Intermediate deity Chaotic Neutral Domains: Chaos, Luck, @Passion, Travel
Zeboim Intermediate deity Chaotic Neutral Domains: Chaos, @Storm, Water, *Weather
Chislev Intermediate deity Neutral Domains: Air, Animal, Earth, Plant
Lunitari Intermediate deity Lawful Neutral Domains: Law, Magic, *Dream

Masters of darkness
Sargonnas Greater deity Lawful Evil Domains: Evil, Law, Fire
Gilean Intermediate deity Neutral Evil Domains: Evil, *Oracle, Knowledge
Hiddukel Intermediate deity Chaotic Evil Domains: Evil, Trickery, @Treachery
Chemosh Intermediate deity Neutral Evil Domains: Evil, Death, *Pact
Morgion Intermediate deity Neutral Evil Domains: Evil, Destruction, @Pestilence
Sirrion Intermediate deity Chaotic Evil Domains: Evil, Chaos, Fire, *Madness
Nuitari Intermediate deity Lawful Evil Domains: Evil, Law, Magic

@Dragonlance Campaign Setting
*Complete Divine

I made Mina a goddess of light because I believe she seems to have an aura of light whenever she uses her power and I believe she is the daughter of Paladine (and strangely enough) Takhisis, what is really strange is that once she has chosen a cause she is loyal and resolute and so in a sense is a font of confidence and faith in a belief (whatever it might be).

I moved Reorx to the gods of good because although he did make the world he seems to be more good-aligned than he is neutral as he actively works with the gods of light more often than most other Neutral gods.

Shinare of course has taken an active interest in the knights of Solamnia so she of course has moved. After she moved her consort Sirrion was driven insane by what he saw as a betrayal (and he was jealous for he tought she was involved with Kiri-Jolith) so as asign of her love for Sirrion she has sacrificed her interest in commerce and has accepted whole heartedly the cause of the Knights of Solamnia. She is the patron deity of the Knights of the Crown.

Majere has always advocated inaction and remaining aloof rather than trying to help others, which is more of a neutral mindset than one of a good aligned deity.

Branchala moved to the neutral gods as he is concerned with spreading knowledge (through his bards) rather than seeing it get lost through the destruction of his good followers, also with Bards you have good and evil bards but most are more concerned with collecting knowledge and then spreading stories to all. Branchala has taken Sirrion place as the deity of Passion as his stories move people to tears, laughter, love and many other emotions.

Zeboim while being the daughter of Sargonnas and Takhisis is not necesarily evil. She has never actively moved to promote the ways of her evil parents or any scheme of her own. She as stated above is more chaotic than evil, just like a force of nature which is not evil or good.

Sirrion joined the side of darkness becuase he felt betrayed by Shinare and his emotions were so enflammed that he was driven mad and he fully embraced the ways of evil.

Gliean made the sacrifice, just as Paladine did, to became a deity of Darkness to maintain the balance for his knowledge led him to the belief that this was neccesary to prevent the world from slipping into the same state of affairs that it was in during the time of the kingpriests.

Unfortunately with these changes this leaves the Gods of Gray with a leader, strangely enough they actually seem to like this for when an issue comes up in which they must commend on they come together and discuss the issue and put it to a vote. Sa the three gods of magic tend to cast their based on the needs of magic this leaves five gods of gray so it comes down to a majority vote about how the balance comes into play on the issue.
#28

zombiegleemax

Mar 27, 2007 23:31:56
Darth, have you play tested these changes in the gods?
#29

darthsylver

Mar 27, 2007 23:43:22
Not yet, I had a bunch of players who knew a little too much for their own good so I set this campaign at around 1000 AC and set things up to play a series of adventures and then all but one of the players got deployed to Iraq (the one not deployed being my wife) so I have not had the chance to get into playing with these characters so it is all just a pipe dream right now. But I think it would be interesting to play.:D :D :D
#30

zombiegleemax

Mar 28, 2007 6:19:30
Maybe an on-line version would help you test it out, hint, hint.:P
#31

rath_the_ranger

Mar 28, 2007 8:36:50
(in regards to Rath pointing out Zeboim on the post)

Oh....I didn't even see it. Sorry.

No worries, I figured you just missed it and was pointing it out for you.
#32

zombiegleemax

Mar 28, 2007 17:45:26
Well as far as Mina not having the experience to be a god, it would have to depend on how much xp she had as a god before she became just Mina, because she seems to be slowly remebering her birthright, and she might have the necesary experience to handle the responsibility of being a god.

Not that I am endorsing the elevation of Mina being a god, no way, no how, not even in Margaret Weis's dreams (only her dreams). It is strange however that when designing my future campaign she is the goddess of light and in love with Chemosh who is also in love with her but they can never be together.

Yes, yes I know the balance, the balance. And to keep said balance Sirrion and Gilean have both swung over to the dark to balance Mina and Shinare (yes I know, another pair of Lovers at odds). But sirrion has become a destructive force of flame and retribution (sometimes working with and against Sargonnas), and Gilean has become the master and keeper of secrets and has mollified some of Hiddukel's control over thieves, as burglars and spies are more concerned with keeping secrets than with making deals. Reorx and Majere have switched places as Reorx is more inclined to action where Majere advises non-involvement. Branchala has joined the gods of neutrality as has Zeboim who is more chaotic than evil anyway.

So the pantheon is as follows:
Gods of Light:
Mishakel, Kiri-jolith, Shinare, Reorx, Habbakuk, Aurora (Mina), Solinari

Gods of Gray:
Zivilyn, Branchala, Zeboim, Chislev, Majere, Lunitari

Gods of Darkness:
Sargonnas, Hiddukel, Chemosh, Morgion, Sirrion, Gilean, Nuitari

Did this really happen?
#33

darthsylver

Mar 28, 2007 19:40:02
No this is a campaign that I set up for my own personal take on Krynn around the year 1000 AC. As shown in the previous post my buddies knew a little much about Krynn and so I had to shake things up and throw a monkey wrench in their plans to derail my campaigns.
#34

darthsylver

Mar 28, 2007 19:43:43
Here are some other ideas I had running around for the campaign.

Abanasinia

Abanasinia is ruled by a council of lords that represent the major city-states, each tribe of the plains barbarians, a representative from the Neidar dwarves in the hills, as well as a representative from the Legion of steel. Each city has it’s own council, mayor or lord that is either elected or inherited that administers to the running of the city while each tribe is ruled by a tribal elder as well as a circle of elders. The Dwarven clan is ruled by a Thane and the Legion of steel is lead by an elected leader. City-states included are Haven, Solace, Crossing, Zaradane, Ankatava. Plains tribes include the Que-shu, Que-teh and the Que-kiri. Abanasinia is protected by a coalition of troops from all representatives of the council. For instance the Dwarves send heavy infantry and crossbowmen, the tribes send light infantrymen and scouts while the city-states send light cavalrymen and pikemen, as well as other support services.

Ambeon

When the minotaurs invaded Silvanesti and chased the elves from their ancient homeland, nobody believed that the minotaurs would hold the land as long as they have. The minotaurs have turned the woods of Silvanesti into a massive shipbuilding enterprise. They understand that to try and invade overland would tax even their high stamina and endurance. So they have been building ships as fast as possible. They almost lost their control of the forests when they invaded Khur in 428 AC and the Khur set fire to the great forest. The entire region of the Charmed Woods was reduced to black cinders and ash. When the elves saw what had happened to their precious woods a small legion of elves lead by the Cult of the Bloody Condor conducted an assault by Griffon back upon Sargasanti in an effort send the rest of the minotaur back across the sea. While the assault did cripple the government of the minotaur and slaughtered hundreds of the bull-men, the effort ultimately failed and the entire group of elves was either killed or captured in the attack. Since then the Cult of the Bloody Condor has become much more methodical in its effort to reduce the troops of the Minotaur Empire. The assault did cause the minotaurs to construct numerous outposts and signal towers along the borders of the great forest. Traffic into and out of the forest is strictly controlled by these outposts. A small group of wildrunners and kirath however have penetrated the borders of Ambeon and serve as spies and assassins for the elven nation.

Blood Sea Isles

The blood sea isles encompass the islands of Saifhum, Karthay, Mithas, Kothas, the Elian Isles. Saifhum has become the premier port for pirates offering protection for any who claim citzenship, the minotaur isles on the other have declined since the invasion of Silvanesti. The Minotaur kingdom moved its capital from the city of Lacynos to Sargasanti in the year 475 AC. Since then the minotaur isles have become havens for Minotaur marauders as well as human pirates. Strangely enough the islands have become a major attraction for Kender who explore the islands in search of what the bull-men were so interested in when they lived there. Recently members from clan Kazeganthi have begun using the islands as staging bases in order to raid ships from Ambeoun. The islands have been almost completely stripped of all lumber to be used for ship building. The island of Karthay is the home of the mysterious Kyrie who viciously protect its borders. In an unheard of offer of charity the Kyrie have allowed any displaced elf to take up residence on the island as long as they do not bring any disruption in their wake, should they do so the Kyrie slay the attackers as well as the elf or elves who caused the conflict. The Elian islands are a mystery unto themselves, both islands are perpetually surrounded by a cloud of mist and they are a haven for multiple monasteries dedicated to Majere. The Black tower in the middle of the ocean is the current seat of power for the Order of high sorcery with Dalamar leading the conclave.

Blodecairn

Blodecairn is the united kingdom of the ogres, shortly after the war of the souls the ogre Golgren was able to unite the two ogre nations of Kern and Blode by bringing the Ogre titans to their knees. He was able to exert control over them by controlling the flow of elves necessary to maintain their transformation. He was eventually able to make the change permanent by finding the Heart of the Irda. Since then the ogres has exerted power over the surrounding areas and even supported the Knights of Neraka in routing the Solamnics from Sanction. The most unusual alliance brokered by Golgren was between the Ogre nation and the Dwarves of Thoradin. The dwarves had attempted to save the Khur from the Ogres, but caused Golgren to shift targets and come after the Dwarves instead. The Khur, still suffering from attack by the Nerakan and the Ogres were in no position to assist their saviors when the Ogres besieged Thoradin. With their financial lifeline cut off the dwarves had no choice but to agree to provide steel in exchange for a peace accord. This did not sit well with the elves when the ogres drove them from the foothills between Khur and Blode. The elves were barely saved when they were mysteriously teleported away by some unknown force. The ogres were eventually able to assault the Khur again but ultimately they failed to conquer the desert people. The city of Bloten is the capital of Blodecairn and it is where the seat of power is maintained. One of Golgren’s greatest accomplishments was to have a grand palace built to house the emperor and his family. Some grace and civilization of the ancient ogres have been returned to the ogre realm because of it.

The Desolation

The desolation is the combined nation nations of Balifor and Goodlund this now a sprawling wasteland ruled by nobody. It was hoped that the land would revert to its previous condition when Malystryx was killed during the War of the Souls but this has not happened. It is populated by numerous dragons, bandits, brigands, pirates and mercenaries. The wasteland only supports life along the coastal waters. Each town is a world unto itself, even the coastal towns have learned to be self-reliant. There is no central leadership. There are three major towns in the wasteland, two in the Balifor area and one in the Goodlund area. Port Balifor has moved nearly all of its buildings into the surrounding caves, a few building still reside outside the caves but these are the building and warehouses that run along the wharf. Flotsam has completely surrounded itself with a sturdy and high wall but it has constructed all of its buildings to look dilapidated or run-down by constructing each building, even new ones, out off many different materials and this has become the theme of the town as well as a tourist attraction. Lord Toede who is many years old (nobody really knows how he has lived this long) is the mayor of the town. Khotaa supports most of the humans that reside in the Goodlund area. Some Kender still inhabit the wasteland and explore the famous Kender site of the Ruins of the tower of Luinstat which Malystryx took as her lair.

Ergoth

Ergoth may be divided into two separate islands but the government could not be more united as a people even if it were a single continent. Since the dragon overlord Gellidus was slain in 421 AC the Ergothian people have systematically retaken the lands from the ogres and have returned the seat of governmental power to Daltigoth. The emperor has brokered peace accords and alliances with the Solamnics, Abanasinia and the Legion of Steel, as well as the Kender of Hylo, the Gnomes of Mt. Nevermind and even the Elves of Kharolis. Emperor Gregoire Tristan is good friends with Regent Jaymes Holcolm of Palanathas and Solamnic Grand Master Wallace Proctor. In addition to be a superb swordsman he is also a cleric of Kiri-Jolith and is often seen leading his warriors personally. While he hopes to maintain peace until his children are grown he understands that a great war is brewing between the east and the west. The village of Beacon has grown in the last six centuries into a grand shipyard that produces galleys and slip boats for the Ergothian navy. IT enjoys travelers from all corners of the globe as it is still used as a way-station for those rounding the northern tip of Ergoth. The town of Hillfal continues to be off importance to the empire of Ergoth as it houses the military garrison of the northern hundred. From this location the soldiers can move to support nearly any city on the coast within a day’s time.

Estwilde

The land of Estwilde is a land of bogs, swamps and hills, and the inhabitants of this land have become accustomed to perpetual moisture. It is a land of bandits, goblins, giants, and ogres. There is no central government with the exception of the bandit chieftains and the tribal elders of the Lor-Tai tribesmen and the Lahutian cannibals. The only redeeming value of the entire land is the Woods of Lahue in the north but even this forest is infested with tribes of goblins. Some centaurs inhabit the forest as well as a few human villages. Cinder was slain during the year 628 AC by the Draconians of Teyr and shortly thereafter Lorrinar negotiated with Teyr in order to prevent an attack on him as well. This peace lasted until the great dragon died in battle with his mate Eiolut, who mated and stayed with him until her eggs hatched and then she killed him. The draconians were able to kill Eiolut and they are now in search of her hatchlings that remain in the woods. There are only three dragons that remain in the woods, Lewat, Polut, and Sollun (all LE male young green mature adult).

The Great Swamp

The terrain once claimed by Dragon Overlord Enysablet have continued to remain a swamp despite the death of Sable after the war of the souls. It has since become a land of reptiles and draconic creatures. Black dragons, dragonspawn and even some draconians have come to live beside the reptilian races like the bakali, sligs, kobolds, giant snakes and nagas. These creatures have taken control of this stretch of land and there is no central leadership other than the leaders of the wandering clans and tribes of lizardmen. While most people are not able to tell the difference between the two different racial types much less the different tribes, the swamp’s inhabitants have no such trouble. While the different groups are constantly waging war on each other, they have never been much of a threat to those outside of the swamp’s borders.

Hylo

This is the only Kender nation left on the face of Ansalon. The kender have fended off numerous advances by Ergoth in the days after the war of the Souls. The last diplomatic envoy was in the year of 472 AC when the nation was threatened with invasion from the goblin tribes to the south. When the goblins invaded, Ergoth sent emissaries to Firebraid Birdhummer, Hylo’s governor, to persuade Hylo to become a province of Ergoth in exchange for military support. Firebraid’s response was a complete annihilation of the goblin tribes, it took the kender three years but Hylos’ independence was cemented for centuries to come. The city of Hylo continues to serve as the capital for the kender nation of Hylo.

Icereach

Icereach continues to be a frozen tundra harsh to any unwary traveler or inhabitant. To live in Icereach one must either be born to live such an environment or very diligent in one’s protection against the cold. Only the most hardiest of humans live here in addition to the numerous Thanoi, Ogre and Draconian races. This land is still the domain of the descendants of Frisindia and Cryonisis the two former dragon overlords.


Kharolis

The elven nation has experienced more change in the last century than in its entire history. After the elves were mysteriously transported from Khur to Qualinesti they mounted an assault on the bandits inhabiting their forest homeland and liberated it. Unfortunately the area was not capable of supporting all three elven races. The elves decided it was time for them to evict the Knights of Neraka from the Kharolis and Tarsis areas and they were welcomed with open arms by the inhabitants of those lands. In their efforts to regain the ancient homeland of Silvanesti the elves negotiated with their sea-born cousins. In a coordinated attacks on the eastern coast of Ambeon in the year 543 AC, but they were easily repulsed by the minotaurs who had advance warning of the attack due to their pirate scout in the blood sea. Since then the elves have ceased most attacks against Ambeon simply biding their time. With the situation of the Tarmak and the blue dragons in the plains of dust an overland attack seems to doomed to fail before it is even begun and with the minotaur ships in the blood sea it is unknown when the elves might have a chance to regain their ancient homeland. In the meantime they are attempting to become adept at shipboard combat and are building an armada to rival that of the minotaur nation. There is a fairly large group of elves who advocate attacking the minotaurs anyway they can, even turning to evil if necessary. They are the Cult of the Bloody condor and are dedicated to Sargonnas and revenge. The elves also instituted a plan to restore Qualinost but failed to bring the city out of the lake of death. The Dimernesti who helped with this plan have instead restored the city but as an underwater society and continue to cooperate with their land-born cousins from Qualinost. The forest of Wayreth which contains the Red tower continues to move about within the borders of the Qualinesti forest and serves as the seat of power for the Order of Red robes.

Khur

Khur has finally become a united nation. It has been attacked from all sides, fortunately they have not all come at the same time. The nation was first attacked shortly after the elven exodus by the Knights of Neraka who attempted to take over the government by subverting the prince and bringing him to their side, this failed when he was killed by his father’s own troops. Less than a year later the ogres attempted to drive the Khur into the sea, but the ogres were attacked by the Dwarves of Thoradin. The Khur had been using the treasure squeezed out of the elves to buy weapons crafted by the dwarves. The ogres ceased their attacks on the Khur and began a siege against the dwarves cutting off their financial lifeline. The minotaur were the next to attack, the Khur people were only able to avert annihilation by starting a massive fire along the northern border of the Ambeon forest, which raged out of control for three weeks. Once the ogres brokered a peace accord with the dwarves they made one final assault on the city of Khuri-khan, and although the ogres were driven back, the city was destroyed. The Khur have since returned to their roots and become a nomadic people again. Nearly all cities have been abandoned and or demolished since the fighting ended. One of the few cities still inhabited is Ak-Khurman, but those who live here are not the Khur nomads but pirates, kender and some minotaurs who raid the Khurman and Courrain seas. The city of Delphon was destroyed during the invasion by the minotaurs and was completely reduced to rubble. There are rumors that the city is inhabited by giant snakes and tylors.

Nordmaar

The lives of the Nordmen remain largely unchanged since the time of the chaos war. After the Draconians moved into the area and established Teyr there were tensions between the two races. However when the Draconians slew the dragon Mohrlex and offered to let the Nordmen take possession of the treasure horde, but King Shredler Kerian negotiated with Governor Kang to share the treasure (in fact allowing the Draconian nation to keep the majority of the treasure) and to broker an alliance between the two nations. The draconians and the horsemen have supported each other from invasion by the Knights of Neraka as well as routing the goblins from the forests of Sathket Jungle. They were even able to rout all ogres from the area as well, since then the two races have become steadfast allies and compatriots in maintaining their independence from other nations, governments and invasion. The draconians have built a huge wall with outposts along the southern border from Hangman’s Harbor to Kalaman Bay. There is also a huge outpost in the Astivar mountains allowing the wall to be watched at all times, and for messengers to be dispatched should an attack come from the south.

Plains of Dust

The plains of dust remain a blistering wasteland in the summer and a frozen tundra during the winter. The tribes have had to contend with the Tarmak barbarians ever since the War of the Souls. The tarmak were finally able to establish a foothold in 789 AC with their taking of Anir’s End and have now built a number of outposts along the coast. The actions of the tarmak have drawn the attention of the minotaurs of Ambeon who are wary of any non-minotaur being so close. To make matters worse the plains are home to many blue dragons who do not take kindly to invaders.

Sancrist

Little has changed about Sancrist isle in the last 600 years. Mt. Nevermind is still the main stronghold for the gnomes of Ansalon, and they have rid themselves of the Pyrothraxus, granted he died of old age and not through any direct effort of the gnomes but he is gone. The knights maintain the citadel at Castle Uth Wistan in Gunthar but it is no longer the seat of power for the Solamnic nation but it is the headquarters for the naval branch of the Solamnic army. The world has become more accepting of gnomish inventions since their curse was lifted, but the gnomes themselves are a very goal-oriented people, so unless someone comes to them they are not likely to share their inventions with the outside world. The Solamnic navy has always kept a close eye on the gnomes of Mt. Nevermind and have incorporated every single incarnation of a working cannon into the design of their ships. Unfortunately some of this ships have fallen into the hands of the dark knights as well as the minotaurs and they have started to make versions of the cannon themselves. The gnomes are currently working on a steel-reinforced hull for ships of the Solamnic navy.

Schallsea

The island of Schallsea is not a nation but more of an organization. The island has no government but the Citadel of Light administers to any needs that the inhabitants might have. The island offers its services of healing and mysticism to any who are in need. The island enjoys the protection of both Solamnia to the north and Abansinia and the Legion of Steel to the south, but this protection is rarely needed as the island presents no threat or aggressive action towards any government, group or race of people. The Citadel welcomes both mystics and clerics for training into its halls as well as druids, rangers, paladins and even bards. The island has added a Bardic college to its institution as well as a small survival course in combat to its curriculum, for even though one might not want to bring harm to others, sometimes others bring harm to thee. It has no facilities to train those in the arcane arts with the exception of the bardic college, but sorcerers and wizards are both welcome to partake of the knowledge contained in the libraries.

Solamnia

Solamnia is enjoying is greatest time since before the time of the cataclysm. It has returned the lands of Throtl, Lemish, Nighlund and Qwermish to its borders and it is a time of relative peace. The lands of Estwilde and Nodmaar act as buffer between the Solamnics and the Knights of Neraka who are pressured by the ogre nation. Solamnia is currently acting with the United Elvish government as well as Ergoth to build and crew an armada of ships to retake the Silvanesti lands from the Minotaurs. The forests of Kharolis provide the wood while the shipyards of Ergoth on Enstar and Nostar build the vessels. The Knighthood is enjoying vast recruitments with some knights having two or even three squires at a time. The knighthood has built a fourth war college in Dargaard Keep with the first three in the High Clerist Tower, Solanthus and Palanthas. Here young knights receive training in squirely duties while kingfishers receive wizardly training. The white tower resides in the forest of Knightlund and continues to support the Solamnics in their efforts to keep the land free of evil. Kalaman is the capital of the province of Knightlund as well as a major sea port for the Solamnic nation.

Taman Busuk

The knighthood achieved a consolation of forces after they were driven from the woodlands of Kharolis by the magical arrival of the elves from the desert of Khur. The knighthood boarded ships and set sail from the western borders of Kharolis and coordinated with their brother knights to attack the city of Sanction. This action re-established the dark knights as a power in the Taman Busuk region. After driving the Solamnics from Sanction Sir Joseph uth Matar became the Lord of the Night of the knighthood. He systematically sought out and brought to ground every single faction of Dark Knights that refused to comply with the tenets of the Knighthood. He also dedicated the Knighthood to Sargonnas which brought back a much needed focal point to the knighthood.

Thoradin

The Dwarves of Thoradin are in an untenable position squeezed between the Ogres and the Knights of Neraka. For centuries they have abided by the agreement brokered by Ogmag after the Khur war. They have been able to expand the tunnels beneath the city and have created numerous swords and weapons for the governments of the area.

Thorbardin

The dwarves of Thorbardin have not been seen since the war of the souls when they evicted King Tarn Bellowgranite and shut their doors to the world. Many Hylar dwarves have advised that Tarn try and retake the underground kingdom but he knew that this would cause more bloodshed between the clans, so he decided to wait. To placate those who spoke of retaking the realm he made plans and preparations for this invasion, many accused him of stalling and they were not far off. Tarn was hoping to stall the invasion until after his son was grown. To his despair his son was killed in cave-in when the dwarves were expanding the under underground caverns of Pax Tharkas. Tarn led a scout mission into the tunnels leading to Thorbardin that the dragonarmies had used during the War of the Lance, he was never seen again. Occasionally a scouting team is sent to investigate the way into Thorbardin, none have returned.
#35

zombiegleemax

Mar 28, 2007 22:15:35
Bravo for all of your hard work Darth!
#36

lancereaver

Mar 29, 2007 8:10:00
:OMG! That is alot of work (not to mention typing) Darth! I agree with Trey, bravo!
#37

darthsylver

Mar 29, 2007 8:11:25
Well thank you Trey and Lance.

As I said I was trying to shake things up but I also wanted to try and keep that feeling of Dragonlance going.
#38

zombiegleemax

Mar 29, 2007 22:47:50
And that you did, even if the feeling was a slight gas of gas! :P
#39

leowar

Mar 30, 2007 3:53:33
LanceReaver, fantastic, yoy are a true dragonlance fan ;)
#40

leowar

Mar 30, 2007 3:59:51
sorry, my last message was to darthsylver, but LanceReaver, you will also be a great dragonlance:D and Treymordin also:D ! We are all great dragonlance fans:P
#41

zombiegleemax

Mar 30, 2007 8:19:06
That we are.:D
#42

darthsylver

Mar 30, 2007 23:47:38
Actually I must thank you fellas and fellowites... (female fellas) because due to this thread I am going back and attempting to finish areas that I had not completed for the campaign. So you have renewed my motivation for setting this campaign up.


Now... if I can just get some people crazy.... er brave.... umm foolish, yeah that's it foolish, enough to play it. :D :D :D
#43

zombiegleemax

Mar 31, 2007 10:44:45
tRY AN ON-LINE CAMPAIGN?
#44

darthsylver

Mar 31, 2007 18:50:16
I did that once, but with my schedule right now trying to co-ordinate something like that...

I'll wait until I got the campaign ready and then go fishing.
#45

zombiegleemax

Apr 01, 2007 11:16:34
Keep us informed. :P
#46

lancereaver

Apr 02, 2007 8:01:24
I'd definetely be a part of it. I've never participated in a campaign before, but if you guys helped me, I would love to be a part of your campaign, Darth.
#47

zombiegleemax

Apr 02, 2007 19:28:11
Me too!:D
#48

darthsylver

Apr 02, 2007 19:29:22
Once it is completed I will be sure to let everyone know how it comes out and I will be sure to think about how it can be played over the net.
#49

zombiegleemax

Apr 02, 2007 19:30:09
Good going Darth, you can now put on your too-too and dance!!
#50

zombiegleemax

Apr 13, 2007 15:04:56
Aye Darth, you have another person who would play your campaign if you ever decided to go for it. I for one have never been able to find a good DragonLance game so it would be awesome to finally play one.
#51

darthsylver

Apr 13, 2007 20:08:07
Well I thank everybody for the support, I just hope I can get it done sometime soon.
#52

zombiegleemax

Apr 13, 2007 20:48:53
We can be like your jock strap in the support department!!
#53

darthsylver

Apr 14, 2007 6:12:16
Uhhh.....
#54

zombiegleemax

Apr 14, 2007 8:46:42
Tee hee.
#55

darthsylver

Apr 14, 2007 18:24:22
I'm not sure how to take that.
#56

lancereaver

Apr 16, 2007 8:10:03
Just smile and nod.
#57

zombiegleemax

Apr 16, 2007 20:39:10
Yeah, you dont hear Lance complaining about HIS geas.
#58

darthsylver

Apr 16, 2007 21:04:27
No complaints, casts anti-geas screen then sticks tongue out at Trey.
#59

zombiegleemax

Apr 17, 2007 7:47:45
My magic is more powerful than yours, bwhaa haa haa.
#60

lancereaver

Apr 17, 2007 14:39:14
But, your magic can only dispel anti-geas cream after it has been put on! I have borrowed Darthsylvr's cream and guess what? Fully clothed! That's right!
#61

zombiegleemax

Apr 17, 2007 22:38:09
"I WISH that anti geas cream would never work on my geases and that hey go back to the way they were before and that no other wish can dispel them!"


TAKE THAT!!
#62

ORC_Paradox

Apr 18, 2007 1:50:11
Spamming the boards is against the Code of Conduct.

As is derailing a thread.